@babylonjs/core 5.52.0 → 5.53.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (168) hide show
  1. package/Animations/animatable.js +1 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/animationGroup.js +8 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Collisions/pickingInfo.d.ts +2 -1
  6. package/Collisions/pickingInfo.js +4 -3
  7. package/Collisions/pickingInfo.js.map +1 -1
  8. package/DeviceInput/eventFactory.js +4 -0
  9. package/DeviceInput/eventFactory.js.map +1 -1
  10. package/DeviceInput/webDeviceInputSystem.js +17 -9
  11. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  12. package/Engines/Extensions/engine.cubeTexture.js +3 -0
  13. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  14. package/Engines/Extensions/engine.multiRender.js +74 -19
  15. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  16. package/Engines/Extensions/engine.renderTarget.js +2 -5
  17. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  18. package/Engines/WebGL/webGLHardwareTexture.d.ts +3 -1
  19. package/Engines/WebGL/webGLHardwareTexture.js +19 -7
  20. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  21. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +14 -1
  22. package/Engines/WebGL/webGLRenderTargetWrapper.js +76 -6
  23. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  24. package/Engines/WebGPU/Extensions/engine.multiRender.js +20 -0
  25. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  26. package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
  27. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  28. package/Engines/WebGPU/webgpuConstants.d.ts +22 -7
  29. package/Engines/WebGPU/webgpuConstants.js +24 -8
  30. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  31. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -3
  32. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +20 -53
  33. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  34. package/Engines/WebGPU/webgpuTextureHelper.d.ts +3 -2
  35. package/Engines/WebGPU/webgpuTextureHelper.js +33 -14
  36. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  37. package/Engines/WebGPU/webgpuTintWASM.d.ts +3 -2
  38. package/Engines/WebGPU/webgpuTintWASM.js +10 -8
  39. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  40. package/Engines/constants.d.ts +12 -0
  41. package/Engines/constants.js +12 -0
  42. package/Engines/constants.js.map +1 -1
  43. package/Engines/engine.d.ts +130 -72
  44. package/Engines/engine.js +5 -0
  45. package/Engines/engine.js.map +1 -1
  46. package/Engines/nativeEngine.d.ts +1 -0
  47. package/Engines/nativeEngine.js +16 -5
  48. package/Engines/nativeEngine.js.map +1 -1
  49. package/Engines/renderTargetWrapper.d.ts +28 -4
  50. package/Engines/renderTargetWrapper.js +107 -10
  51. package/Engines/renderTargetWrapper.js.map +1 -1
  52. package/Engines/thinEngine.d.ts +6 -6
  53. package/Engines/thinEngine.js +29 -21
  54. package/Engines/thinEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.d.ts +25 -8
  56. package/Engines/webgpuEngine.js +112 -48
  57. package/Engines/webgpuEngine.js.map +1 -1
  58. package/Inputs/scene.inputManager.js +5 -12
  59. package/Inputs/scene.inputManager.js.map +1 -1
  60. package/Materials/PBR/pbrAnisotropicConfiguration.js +0 -1
  61. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  62. package/Materials/PBR/pbrBaseMaterial.js +3 -0
  63. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  64. package/Materials/Textures/Filtering/hdrFiltering.js +4 -0
  65. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  66. package/Materials/Textures/internalTexture.d.ts +4 -0
  67. package/Materials/Textures/internalTexture.js.map +1 -1
  68. package/Materials/Textures/multiRenderTarget.d.ts +40 -0
  69. package/Materials/Textures/multiRenderTarget.js +143 -4
  70. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  71. package/Materials/Textures/renderTargetTexture.d.ts +4 -0
  72. package/Materials/Textures/renderTargetTexture.js +10 -2
  73. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  74. package/Materials/Textures/texture.d.ts +4 -2
  75. package/Materials/Textures/texture.js +1 -0
  76. package/Materials/Textures/texture.js.map +1 -1
  77. package/Materials/Textures/textureCreationOptions.d.ts +4 -0
  78. package/Materials/Textures/textureCreationOptions.js.map +1 -1
  79. package/Materials/materialPluginBase.d.ts +3 -2
  80. package/Materials/materialPluginBase.js.map +1 -1
  81. package/Materials/materialPluginManager.js +13 -3
  82. package/Materials/materialPluginManager.js.map +1 -1
  83. package/Materials/uniformBuffer.d.ts +2 -0
  84. package/Materials/uniformBuffer.js +4 -0
  85. package/Materials/uniformBuffer.js.map +1 -1
  86. package/Maths/math.frustum.d.ts +8 -1
  87. package/Maths/math.frustum.js +14 -0
  88. package/Maths/math.frustum.js.map +1 -1
  89. package/Meshes/instancedMesh.d.ts +2 -1
  90. package/Meshes/instancedMesh.js +3 -2
  91. package/Meshes/instancedMesh.js.map +1 -1
  92. package/Meshes/mesh.d.ts +10 -5
  93. package/Meshes/mesh.js +40 -16
  94. package/Meshes/mesh.js.map +1 -1
  95. package/Misc/filesInput.d.ts +5 -2
  96. package/Misc/filesInput.js +39 -20
  97. package/Misc/filesInput.js.map +1 -1
  98. package/Misc/interfaces/screenshotSize.d.ts +17 -3
  99. package/Misc/interfaces/screenshotSize.js.map +1 -1
  100. package/Misc/sceneOptimizer.js +3 -0
  101. package/Misc/sceneOptimizer.js.map +1 -1
  102. package/Misc/screenshotTools.d.ts +2 -2
  103. package/Misc/screenshotTools.js +49 -9
  104. package/Misc/screenshotTools.js.map +1 -1
  105. package/Misc/textureTools.d.ts +1 -1
  106. package/Misc/textureTools.js +4 -2
  107. package/Misc/textureTools.js.map +1 -1
  108. package/Physics/v2/physicsAggregate.js +3 -3
  109. package/Physics/v2/physicsAggregate.js.map +1 -1
  110. package/Physics/v2/physicsBody.d.ts +27 -16
  111. package/Physics/v2/physicsBody.js +31 -16
  112. package/Physics/v2/physicsBody.js.map +1 -1
  113. package/Physics/v2/physicsConstraint.d.ts +6 -6
  114. package/Physics/v2/physicsConstraint.js +6 -6
  115. package/Physics/v2/physicsConstraint.js.map +1 -1
  116. package/Physics/v2/physicsShape.d.ts +7 -7
  117. package/Physics/v2/physicsShape.js +7 -7
  118. package/Physics/v2/physicsShape.js.map +1 -1
  119. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
  120. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
  121. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +5 -0
  122. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +7 -0
  123. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  124. package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -23
  125. package/PostProcesses/depthOfFieldMergePostProcess.js +0 -5
  126. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  127. package/PostProcesses/postProcess.js +1 -0
  128. package/PostProcesses/postProcess.js.map +1 -1
  129. package/Probes/reflectionProbe.js +1 -0
  130. package/Probes/reflectionProbe.js.map +1 -1
  131. package/Rendering/depthPeelingRenderer.js +3 -1
  132. package/Rendering/depthPeelingRenderer.js.map +1 -1
  133. package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
  134. package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
  135. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +2 -1
  136. package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
  137. package/Rendering/fluidRenderer/fluidRenderingTextures.js +2 -0
  138. package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
  139. package/Shaders/default.fragment.js +1 -1
  140. package/Shaders/default.fragment.js.map +1 -1
  141. package/Shaders/depthOfFieldMerge.fragment.js +10 -5
  142. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  143. package/Shaders/fluidRenderingRender.fragment.js +3 -3
  144. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  145. package/Shaders/motionBlur.fragment.js +8 -2
  146. package/Shaders/motionBlur.fragment.js.map +1 -1
  147. package/Shaders/screenSpaceReflection2.fragment.js +11 -4
  148. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  149. package/Shaders/screenSpaceReflection2Blur.fragment.js +6 -1
  150. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  151. package/Shaders/ssao2.fragment.js +1 -0
  152. package/Shaders/ssao2.fragment.js.map +1 -1
  153. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +9 -9
  154. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  155. package/ShadersWGSL/ShadersInclude/bonesVertex.js +16 -16
  156. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  157. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +6 -6
  158. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  159. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +6 -6
  160. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  161. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  162. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  163. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +8 -8
  164. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  165. package/XR/features/WebXRControllerTeleportation.d.ts +9 -0
  166. package/XR/features/WebXRControllerTeleportation.js +28 -4
  167. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  168. package/package.json +1 -1
@@ -440,6 +440,7 @@ export declare class NativeEngine extends Engine {
440
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  width: number;
441
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  height: number;
442
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  }, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;
443
+ updateRenderTargetTextureSampleCount(rtWrapper: RenderTargetWrapper, samples: number): number;
443
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  updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
444
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  bindFramebuffer(texture: RenderTargetWrapper, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
445
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  unBindFramebuffer(texture: RenderTargetWrapper, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
@@ -1638,6 +1638,7 @@ export class NativeEngine extends Engine {
1638
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  let format = 5;
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  let useSRGBBuffer = false;
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  let samples = 1;
1641
+ let label;
1641
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  if (options !== undefined && typeof options === "object") {
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  generateMipMaps = !!options.generateMipMaps;
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  type = options.type === undefined ? 0 : options.type;
@@ -1645,6 +1646,7 @@ export class NativeEngine extends Engine {
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  format = options.format === undefined ? 5 : options.format;
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  useSRGBBuffer = options.useSRGBBuffer === undefined ? false : options.useSRGBBuffer;
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  samples = (_a = options.samples) !== null && _a !== void 0 ? _a : 1;
1649
+ label = options.label;
1648
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  }
1649
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  else {
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  generateMipMaps = !!options;
@@ -1686,23 +1688,24 @@ export class NativeEngine extends Engine {
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  texture.samplingMode = samplingMode;
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  texture.type = type;
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  texture.format = format;
1691
+ texture.label = label;
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  this._internalTexturesCache.push(texture);
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  return texture;
1691
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  }
1692
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  createRenderTargetTexture(size, options) {
1693
- var _a;
1696
+ var _a, _b;
1694
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  const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
1695
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  let generateDepthBuffer = true;
1696
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  let generateStencilBuffer = false;
1697
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  let noColorAttachment = false;
1698
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  let colorAttachment = undefined;
1699
- //let samples = 1;
1702
+ let samples = 1;
1700
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  if (options !== undefined && typeof options === "object") {
1701
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  generateDepthBuffer = (_a = options.generateDepthBuffer) !== null && _a !== void 0 ? _a : true;
1702
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  generateStencilBuffer = !!options.generateStencilBuffer;
1703
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  noColorAttachment = !!options.noColorAttachment;
1704
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  colorAttachment = options.colorAttachment;
1705
- //samples = options.samples ?? 1;
1708
+ samples = (_b = options.samples) !== null && _b !== void 0 ? _b : 1;
1706
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  }
1707
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  const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));
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  const width = size.width || size;
@@ -1712,10 +1715,18 @@ export class NativeEngine extends Engine {
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  rtWrapper._generateDepthBuffer = generateDepthBuffer;
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  rtWrapper._generateStencilBuffer = generateStencilBuffer;
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  rtWrapper.setTextures(texture);
1715
- // TODO: handle this in native
1716
- //this.updateRenderTargetTextureSampleCount(rtWrapper, samples);
1718
+ this.updateRenderTargetTextureSampleCount(rtWrapper, samples);
1717
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  return rtWrapper;
1718
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  }
1721
+ // This function is being added for the sole purpose of overriding the ThinEngine version. The reason
1722
+ // for this is that the ThinEngine version of this function uses a WebGL2RenderingContext, which is not
1723
+ // available in Babylon Native. The return value is just a hard-coded value that is not used anywhere
1724
+ // in Babylon Native's code. This is effectively a hack/workaround so that Babylon Native doesn't crash
1725
+ // This function should be updated once the maxMSAASamples is updated as well.
1726
+ updateRenderTargetTextureSampleCount(rtWrapper, samples) {
1727
+ // TODO: Implement this function once the maxMSAASamples is updated.
1728
+ return 1;
1729
+ }
1719
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  updateTextureSamplingMode(samplingMode, texture) {
1720
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  if (texture._hardwareTexture) {
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  const filter = this._getNativeSamplingMode(samplingMode);