@babylonjs/core 5.52.0 → 5.53.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animationGroup.js +8 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Collisions/pickingInfo.d.ts +2 -1
- package/Collisions/pickingInfo.js +4 -3
- package/Collisions/pickingInfo.js.map +1 -1
- package/DeviceInput/eventFactory.js +4 -0
- package/DeviceInput/eventFactory.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +17 -9
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +3 -0
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.multiRender.js +74 -19
- package/Engines/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +2 -5
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGL/webGLHardwareTexture.d.ts +3 -1
- package/Engines/WebGL/webGLHardwareTexture.js +19 -7
- package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +14 -1
- package/Engines/WebGL/webGLRenderTargetWrapper.js +76 -6
- package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +20 -0
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +3 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +22 -7
- package/Engines/WebGPU/webgpuConstants.js +24 -8
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +0 -3
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +20 -53
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +3 -2
- package/Engines/WebGPU/webgpuTextureHelper.js +33 -14
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTintWASM.d.ts +3 -2
- package/Engines/WebGPU/webgpuTintWASM.js +10 -8
- package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
- package/Engines/constants.d.ts +12 -0
- package/Engines/constants.js +12 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +130 -72
- package/Engines/engine.js +5 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +1 -0
- package/Engines/nativeEngine.js +16 -5
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +28 -4
- package/Engines/renderTargetWrapper.js +107 -10
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.d.ts +6 -6
- package/Engines/thinEngine.js +29 -21
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +25 -8
- package/Engines/webgpuEngine.js +112 -48
- package/Engines/webgpuEngine.js.map +1 -1
- package/Inputs/scene.inputManager.js +5 -12
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js +0 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +3 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Filtering/hdrFiltering.js +4 -0
- package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
- package/Materials/Textures/internalTexture.d.ts +4 -0
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.d.ts +40 -0
- package/Materials/Textures/multiRenderTarget.js +143 -4
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +4 -0
- package/Materials/Textures/renderTargetTexture.js +10 -2
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.d.ts +4 -2
- package/Materials/Textures/texture.js +1 -0
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +4 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +3 -2
- package/Materials/materialPluginBase.js.map +1 -1
- package/Materials/materialPluginManager.js +13 -3
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +2 -0
- package/Materials/uniformBuffer.js +4 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.frustum.d.ts +8 -1
- package/Maths/math.frustum.js +14 -0
- package/Maths/math.frustum.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +2 -1
- package/Meshes/instancedMesh.js +3 -2
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +10 -5
- package/Meshes/mesh.js +40 -16
- package/Meshes/mesh.js.map +1 -1
- package/Misc/filesInput.d.ts +5 -2
- package/Misc/filesInput.js +39 -20
- package/Misc/filesInput.js.map +1 -1
- package/Misc/interfaces/screenshotSize.d.ts +17 -3
- package/Misc/interfaces/screenshotSize.js.map +1 -1
- package/Misc/sceneOptimizer.js +3 -0
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.d.ts +2 -2
- package/Misc/screenshotTools.js +49 -9
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/textureTools.d.ts +1 -1
- package/Misc/textureTools.js +4 -2
- package/Misc/textureTools.js.map +1 -1
- package/Physics/v2/physicsAggregate.js +3 -3
- package/Physics/v2/physicsAggregate.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +27 -16
- package/Physics/v2/physicsBody.js +31 -16
- package/Physics/v2/physicsBody.js.map +1 -1
- package/Physics/v2/physicsConstraint.d.ts +6 -6
- package/Physics/v2/physicsConstraint.js +6 -6
- package/Physics/v2/physicsConstraint.js.map +1 -1
- package/Physics/v2/physicsShape.d.ts +7 -7
- package/Physics/v2/physicsShape.js +7 -7
- package/Physics/v2/physicsShape.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +5 -0
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +7 -0
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/depthOfFieldMergePostProcess.d.ts +0 -23
- package/PostProcesses/depthOfFieldMergePostProcess.js +0 -5
- package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +1 -0
- package/PostProcesses/postProcess.js.map +1 -1
- package/Probes/reflectionProbe.js +1 -0
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/depthPeelingRenderer.js +3 -1
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js +1 -1
- package/Rendering/fluidRenderer/fluidRenderer.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js +2 -1
- package/Rendering/fluidRenderer/fluidRenderingDepthTextureCopy.js.map +1 -1
- package/Rendering/fluidRenderer/fluidRenderingTextures.js +2 -0
- package/Rendering/fluidRenderer/fluidRenderingTextures.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +10 -5
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/fluidRenderingRender.fragment.js +3 -3
- package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +8 -2
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +11 -4
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +6 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/ssao2.fragment.js +1 -0
- package/Shaders/ssao2.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +9 -9
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +16 -16
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +6 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +6 -6
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +8 -8
- package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
- package/XR/features/WebXRControllerTeleportation.d.ts +9 -0
- package/XR/features/WebXRControllerTeleportation.js +28 -4
- package/XR/features/WebXRControllerTeleportation.js.map +1 -1
- package/package.json +1 -1
|
@@ -440,6 +440,7 @@ export declare class NativeEngine extends Engine {
|
|
|
440
440
|
width: number;
|
|
441
441
|
height: number;
|
|
442
442
|
}, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper;
|
|
443
|
+
updateRenderTargetTextureSampleCount(rtWrapper: RenderTargetWrapper, samples: number): number;
|
|
443
444
|
updateTextureSamplingMode(samplingMode: number, texture: InternalTexture): void;
|
|
444
445
|
bindFramebuffer(texture: RenderTargetWrapper, faceIndex?: number, requiredWidth?: number, requiredHeight?: number, forceFullscreenViewport?: boolean): void;
|
|
445
446
|
unBindFramebuffer(texture: RenderTargetWrapper, disableGenerateMipMaps?: boolean, onBeforeUnbind?: () => void): void;
|
package/Engines/nativeEngine.js
CHANGED
|
@@ -1638,6 +1638,7 @@ export class NativeEngine extends Engine {
|
|
|
1638
1638
|
let format = 5;
|
|
1639
1639
|
let useSRGBBuffer = false;
|
|
1640
1640
|
let samples = 1;
|
|
1641
|
+
let label;
|
|
1641
1642
|
if (options !== undefined && typeof options === "object") {
|
|
1642
1643
|
generateMipMaps = !!options.generateMipMaps;
|
|
1643
1644
|
type = options.type === undefined ? 0 : options.type;
|
|
@@ -1645,6 +1646,7 @@ export class NativeEngine extends Engine {
|
|
|
1645
1646
|
format = options.format === undefined ? 5 : options.format;
|
|
1646
1647
|
useSRGBBuffer = options.useSRGBBuffer === undefined ? false : options.useSRGBBuffer;
|
|
1647
1648
|
samples = (_a = options.samples) !== null && _a !== void 0 ? _a : 1;
|
|
1649
|
+
label = options.label;
|
|
1648
1650
|
}
|
|
1649
1651
|
else {
|
|
1650
1652
|
generateMipMaps = !!options;
|
|
@@ -1686,23 +1688,24 @@ export class NativeEngine extends Engine {
|
|
|
1686
1688
|
texture.samplingMode = samplingMode;
|
|
1687
1689
|
texture.type = type;
|
|
1688
1690
|
texture.format = format;
|
|
1691
|
+
texture.label = label;
|
|
1689
1692
|
this._internalTexturesCache.push(texture);
|
|
1690
1693
|
return texture;
|
|
1691
1694
|
}
|
|
1692
1695
|
createRenderTargetTexture(size, options) {
|
|
1693
|
-
var _a;
|
|
1696
|
+
var _a, _b;
|
|
1694
1697
|
const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
|
|
1695
1698
|
let generateDepthBuffer = true;
|
|
1696
1699
|
let generateStencilBuffer = false;
|
|
1697
1700
|
let noColorAttachment = false;
|
|
1698
1701
|
let colorAttachment = undefined;
|
|
1699
|
-
|
|
1702
|
+
let samples = 1;
|
|
1700
1703
|
if (options !== undefined && typeof options === "object") {
|
|
1701
1704
|
generateDepthBuffer = (_a = options.generateDepthBuffer) !== null && _a !== void 0 ? _a : true;
|
|
1702
1705
|
generateStencilBuffer = !!options.generateStencilBuffer;
|
|
1703
1706
|
noColorAttachment = !!options.noColorAttachment;
|
|
1704
1707
|
colorAttachment = options.colorAttachment;
|
|
1705
|
-
|
|
1708
|
+
samples = (_b = options.samples) !== null && _b !== void 0 ? _b : 1;
|
|
1706
1709
|
}
|
|
1707
1710
|
const texture = colorAttachment || (noColorAttachment ? null : this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget));
|
|
1708
1711
|
const width = size.width || size;
|
|
@@ -1712,10 +1715,18 @@ export class NativeEngine extends Engine {
|
|
|
1712
1715
|
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|
|
1713
1716
|
rtWrapper._generateStencilBuffer = generateStencilBuffer;
|
|
1714
1717
|
rtWrapper.setTextures(texture);
|
|
1715
|
-
|
|
1716
|
-
//this.updateRenderTargetTextureSampleCount(rtWrapper, samples);
|
|
1718
|
+
this.updateRenderTargetTextureSampleCount(rtWrapper, samples);
|
|
1717
1719
|
return rtWrapper;
|
|
1718
1720
|
}
|
|
1721
|
+
// This function is being added for the sole purpose of overriding the ThinEngine version. The reason
|
|
1722
|
+
// for this is that the ThinEngine version of this function uses a WebGL2RenderingContext, which is not
|
|
1723
|
+
// available in Babylon Native. The return value is just a hard-coded value that is not used anywhere
|
|
1724
|
+
// in Babylon Native's code. This is effectively a hack/workaround so that Babylon Native doesn't crash
|
|
1725
|
+
// This function should be updated once the maxMSAASamples is updated as well.
|
|
1726
|
+
updateRenderTargetTextureSampleCount(rtWrapper, samples) {
|
|
1727
|
+
// TODO: Implement this function once the maxMSAASamples is updated.
|
|
1728
|
+
return 1;
|
|
1729
|
+
}
|
|
1719
1730
|
updateTextureSamplingMode(samplingMode, texture) {
|
|
1720
1731
|
if (texture._hardwareTexture) {
|
|
1721
1732
|
const filter = this._getNativeSamplingMode(samplingMode);
|