@babylonjs/core 5.50.0 → 5.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +8 -0
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +28 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/freeCamera.d.ts +10 -0
- package/Cameras/freeCamera.js +32 -0
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/targetCamera.js +4 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +3 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +6 -3
- package/Inputs/scene.inputManager.js +67 -12
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -4
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseMaterial.js +5 -7
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/material.d.ts +1 -0
- package/Materials/material.js +14 -0
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.js +2 -4
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +4 -1
- package/Meshes/mesh.vertexData.js +21 -17
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Misc/decorators.d.ts +8 -0
- package/Misc/decorators.js +22 -12
- package/Misc/decorators.js.map +1 -1
- package/Misc/khronosTextureContainer.js +4 -0
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/observable.js +10 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneRecorder.js +3 -0
- package/Misc/sceneRecorder.js.map +1 -1
- package/Morph/morphTargetManager.js +7 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +2 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +3 -5
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +65 -13
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +218 -80
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +8 -2
- package/Rendering/geometryBufferRenderer.js +32 -10
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +18 -2
- package/Rendering/prePassRenderer.js +72 -26
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -3
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/geometry.fragment.js +2 -2
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +20 -10
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +9 -2
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/assetContainer.js +4 -0
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +4 -0
- package/scene.js +6 -0
- package/scene.js.map +1 -1
package/Misc/decorators.d.ts
CHANGED
|
@@ -60,6 +60,14 @@ export declare class SerializationHelper {
|
|
|
60
60
|
* @returns a JSON compatible object representing the serialization of the entity
|
|
61
61
|
*/
|
|
62
62
|
static Serialize<T>(entity: T, serializationObject?: any): any;
|
|
63
|
+
/**
|
|
64
|
+
* Given a source json and a destination object in a scene, this function will parse the source and will try to apply its content to the destination object
|
|
65
|
+
* @param source the source json data
|
|
66
|
+
* @param destination the destination object
|
|
67
|
+
* @param scene the scene where the object is
|
|
68
|
+
* @param rootUrl root url to use to load assets
|
|
69
|
+
*/
|
|
70
|
+
static ParseProperties(source: any, destination: any, scene: Nullable<Scene>, rootUrl: Nullable<string>): void;
|
|
63
71
|
/**
|
|
64
72
|
* Creates a new entity from a serialization data object
|
|
65
73
|
* @param creationFunction defines a function used to instanciated the new entity
|
package/Misc/decorators.js
CHANGED
|
@@ -254,22 +254,16 @@ export class SerializationHelper {
|
|
|
254
254
|
return serializationObject;
|
|
255
255
|
}
|
|
256
256
|
/**
|
|
257
|
-
*
|
|
258
|
-
* @param
|
|
259
|
-
* @param
|
|
260
|
-
* @param scene
|
|
261
|
-
* @param rootUrl
|
|
262
|
-
* @returns a new entity
|
|
257
|
+
* Given a source json and a destination object in a scene, this function will parse the source and will try to apply its content to the destination object
|
|
258
|
+
* @param source the source json data
|
|
259
|
+
* @param destination the destination object
|
|
260
|
+
* @param scene the scene where the object is
|
|
261
|
+
* @param rootUrl root url to use to load assets
|
|
263
262
|
*/
|
|
264
|
-
static
|
|
265
|
-
const destination = creationFunction();
|
|
263
|
+
static ParseProperties(source, destination, scene, rootUrl) {
|
|
266
264
|
if (!rootUrl) {
|
|
267
265
|
rootUrl = "";
|
|
268
266
|
}
|
|
269
|
-
// Tags
|
|
270
|
-
if (Tags) {
|
|
271
|
-
Tags.AddTagsTo(destination, source.tags);
|
|
272
|
-
}
|
|
273
267
|
const classStore = getMergedStore(destination);
|
|
274
268
|
// Properties
|
|
275
269
|
for (const property in classStore) {
|
|
@@ -327,6 +321,22 @@ export class SerializationHelper {
|
|
|
327
321
|
}
|
|
328
322
|
}
|
|
329
323
|
}
|
|
324
|
+
}
|
|
325
|
+
/**
|
|
326
|
+
* Creates a new entity from a serialization data object
|
|
327
|
+
* @param creationFunction defines a function used to instanciated the new entity
|
|
328
|
+
* @param source defines the source serialization data
|
|
329
|
+
* @param scene defines the hosting scene
|
|
330
|
+
* @param rootUrl defines the root url for resources
|
|
331
|
+
* @returns a new entity
|
|
332
|
+
*/
|
|
333
|
+
static Parse(creationFunction, source, scene, rootUrl = null) {
|
|
334
|
+
const destination = creationFunction();
|
|
335
|
+
// Tags
|
|
336
|
+
if (Tags) {
|
|
337
|
+
Tags.AddTagsTo(destination, source.tags);
|
|
338
|
+
}
|
|
339
|
+
SerializationHelper.ParseProperties(source, destination, scene, rootUrl);
|
|
330
340
|
return destination;
|
|
331
341
|
}
|
|
332
342
|
/**
|
package/Misc/decorators.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"decorators.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/decorators.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,yDAAyD;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAUrD,MAAM,uBAAuB,GAAG,EAAE,CAAC;AACnC,MAAM,aAAa,GAAG,EAAE,CAAC;AAEzB,MAAM,WAAW,GAAG,UAAa,gBAAyB,EAAE,MAAS,EAAE,WAAoB;IACvF,MAAM,WAAW,GAAG,gBAAgB,EAAE,CAAC;IAEvC,OAAO;IACP,IAAI,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;QAC9B,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;KAC3D;IAED,MAAM,UAAU,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;IAE/C,aAAa;IACb,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE;QAC/B,MAAM,kBAAkB,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;QAChD,MAAM,cAAc,GAAS,MAAO,CAAC,QAAQ,CAAC,CAAC;QAC/C,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;QAE7C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;YAClI,QAAQ,YAAY,EAAE;gBAClB,KAAK,CAAC,CAAC,CAAC,QAAQ;gBAChB,KAAK,CAAC,CAAC,CAAC,iBAAiB;gBACzB,KAAK,EAAE,EAAE,mBAAmB;oBAClB,WAAY,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;oBAC9C,MAAM;gBACV,KAAK,CAAC,EAAE,UAAU;oBACR,WAAY,CAAC,QAAQ,CAAC,GAAG,WAAW,IAAI,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;oBACtH,MAAM;gBACV,KAAK,CAAC,CAAC,CAAC,SAAS;gBACjB,KAAK,CAAC,CAAC,CAAC,oBAAoB;gBAC5B,KAAK,CAAC,CAAC,CAAC,UAAU;gBAClB,KAAK,CAAC,CAAC,CAAC,UAAU;gBAClB,KAAK,CAAC,CAAC,CAAC,eAAe;gBACvB,KAAK,EAAE,CAAC,CAAC,aAAa;gBACtB,KAAK,EAAE,EAAE,SAAS;oBACR,WAAY,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;oBACrF,MAAM;aACb;SACJ;KACJ;IAED,OAAO,WAAW,CAAC;AACvB,CAAC,CAAC;AAEF,SAAS,cAAc,CAAC,MAAW;IAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;IAEvC,IAAI,CAAO,uBAAwB,CAAC,QAAQ,CAAC,EAAE;QACrC,uBAAwB,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;KACjD;IAED,OAAa,uBAAwB,CAAC,QAAQ,CAAC,CAAC;AACpD,CAAC;AAED;;;GAGG;AACH,SAAS,cAAc,CAAC,MAAW;IAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;IAEvC,IAAU,aAAc,CAAC,QAAQ,CAAC,EAAE;QAChC,OAAa,aAAc,CAAC,QAAQ,CAAC,CAAC;KACzC;IAEK,aAAc,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;IAEpC,MAAM,KAAK,GAAS,aAAc,CAAC,QAAQ,CAAC,CAAC;IAC7C,IAAI,aAAa,GAAG,MAAM,CAAC;IAC3B,IAAI,UAAU,GAAG,QAAQ,CAAC;IAC1B,OAAO,UAAU,EAAE;QACf,MAAM,YAAY,GAAS,uBAAwB,CAAC,UAAU,CAAC,CAAC;QAChE,KAAK,MAAM,QAAQ,IAAI,YAAY,EAAE;YACjC,KAAK,CAAC,QAAQ,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,IAAI,MAAW,CAAC;QAChB,IAAI,IAAI,GAAG,KAAK,CAAC;QAEjB,GAAG;YACC,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;YAC9C,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,IAAI,GAAG,IAAI,CAAC;gBACZ,MAAM;aACT;YAED,IAAI,MAAM,CAAC,YAAY,EAAE,KAAK,UAAU,EAAE;gBACtC,MAAM;aACT;YAED,aAAa,GAAG,MAAM,CAAC;SAC1B,QAAQ,MAAM,EAAE;QAEjB,IAAI,IAAI,EAAE;YACN,MAAM;SACT;QAED,UAAU,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACnC,aAAa,GAAG,MAAM,CAAC;KAC1B;IAED,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAY,EAAE,UAAmB;IACjE,OAAO,CAAC,MAAW,EAAE,WAA4B,EAAE,EAAE;QACjD,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1C,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE;YAC1B,UAAU,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;SACpE;IACL,CAAC,CAAC;AACN,CAAC;AAED,SAAS,oBAAoB,CAAC,WAAmB,EAAE,YAA8B,IAAI;IACjF,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,MAAM,GAAG,GAAG,SAAS,IAAI,GAAG,GAAG,WAAW,CAAC;QAC3C,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE;YACvC,GAAG,EAAE;gBACD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;YACrB,CAAC;YACD,GAAG,EAAE,UAAqB,KAAK;gBAC3B,kEAAkE;gBAClE,+FAA+F;gBAC/F,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,EAAE;oBACnC,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;wBACpB,OAAO;qBACV;iBACJ;gBACD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,KAAK,EAAE;oBACrB,OAAO;iBACV;gBACD,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;gBAElB,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACpC,CAAC;YACD,UAAU,EAAE,IAAI;YAChB,YAAY,EAAE,IAAI;SACrB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,QAAgB,EAAE,YAA8B,IAAI;IACjF,OAAO,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;AACrD,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,UAAmB;IACzC,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,eAAe;AACrE,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,gBAAgB;AACtE,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,UAAmB;IAC5D,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,4BAA4B;AAClF,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,wBAAwB,CAAC,UAAmB;IACxD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,wBAAwB;AAC9E,CAAC;AAED,MAAM,UAAU,sBAAsB,CAAC,UAAmB;IACtD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,eAAe;AACrE,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU;AAChE,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,UAAmB;IACvE,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,mBAAmB;AACzE,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,UAAmB;IACrD,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,oBAAoB;AAC3E,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,gBAAgB;AACvE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,0BAA0B,CAAC,UAAmB;IAC1D,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,0BAA0B;AACjF,CAAC;AAED;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAkC5B;;;;OAIG;IACI,MAAM,CAAC,0BAA0B,CAAC,MAAmB,EAAE,WAAgB;QAC1E,IAAI,MAAM,CAAC,UAAU,EAAE;YACnB,WAAW,CAAC,UAAU,GAAG,EAAE,CAAC;YAC5B,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE;gBACtF,MAAM,SAAS,GAAG,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;gBAEpD,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,SAAS,CAAI,MAAS,EAAE,mBAAyB;QAC3D,IAAI,CAAC,mBAAmB,EAAE;YACtB,mBAAmB,GAAG,EAAE,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,IAAI,EAAE;YACN,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACnD;QAED,MAAM,oBAAoB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QAEpD,aAAa;QACb,KAAK,MAAM,QAAQ,IAAI,oBAAoB,EAAE;YACzC,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAC1D,MAAM,kBAAkB,GAAG,kBAAkB,CAAC,UAAU,IAAI,QAAQ,CAAC;YACrE,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;YAC7C,MAAM,cAAc,GAAS,MAAO,CAAC,QAAQ,CAAC,CAAC;YAE/C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;gBAClI,QAAQ,YAAY,EAAE;oBAClB,KAAK,CAAC,EAAE,QAAQ;wBACZ,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC;wBACzD,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,SAAS;wBACb,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,oBAAoB;wBACxB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,iBAAiB;wBACrB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,EAAE,CAAC;wBAC5D,MAAM;oBACV,KAAK,CAAC,EAAE,eAAe;wBACnB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,OAAO,EAAE,CAAC;wBAC7E,MAAM;oBACV,KAAK,CAAC,EAAE,mBAAmB;wBACvB,mBAAmB,CAAC,kBAAkB,CAAC,GAAkC,cAAe,CAAC,SAAS,EAAE,CAAC;wBACrG,MAAM;oBACV,KAAK,EAAE,EAAE,aAAa;wBAClB,mBAAmB,CAAC,kBAAkB,CAAC,GAAgB,cAAe,CAAC,OAAO,EAAE,CAAC;wBACjF,MAAM;oBACV,KAAK,EAAE,EAAE,mBAAmB;wBACxB,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,EAAE,CAAC;wBACtE,MAAM;oBACV,KAAK,EAAE,EAAE,SAAS;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,OAAO,EAAE,CAAC;wBAC7E,MAAM;iBACb;aACJ;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,KAAK,CAAI,gBAAyB,EAAE,MAAW,EAAE,KAAsB,EAAE,UAA4B,IAAI;QACnH,MAAM,WAAW,GAAG,gBAAgB,EAAE,CAAC;QAEvC,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,GAAG,EAAE,CAAC;SAChB;QAED,OAAO;QACP,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;SAC5C;QAED,MAAM,UAAU,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;QAE/C,aAAa;QACb,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE;YAC/B,MAAM,kBAAkB,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;YAChD,MAAM,cAAc,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,IAAI,QAAQ,CAAC,CAAC;YACzE,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;YAE7C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;gBAClI,MAAM,IAAI,GAAQ,WAAW,CAAC;gBAC9B,QAAQ,YAAY,EAAE;oBAClB,KAAK,CAAC,EAAE,QAAQ;wBACZ,IAAI,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;wBAChC,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,cAAc,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;yBACvF;wBACD,MAAM;oBACV,KAAK,CAAC,EAAE,SAAS;wBACb,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;oBACV,KAAK,CAAC,EAAE,oBAAoB;wBACxB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;wBAC9E,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACnD,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACnD,MAAM;oBACV,KAAK,CAAC,EAAE,iBAAiB;wBACrB,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;yBAC1D;wBACD,MAAM;oBACV,KAAK,CAAC,EAAE,eAAe;wBACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC;wBACxE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;oBACV,KAAK,CAAC,EAAE,mBAAmB;wBACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,mCAAmC,CAAC,cAAc,CAAC,CAAC;wBACzF,MAAM;oBACV,KAAK,EAAE,EAAE,aAAa;wBAClB,IAAI,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACtD,MAAM;oBACV,KAAK,EAAE,EAAE,mBAAmB;wBACxB,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;yBACxD;wBACD,MAAM;oBACV,KAAK,EAAE,EAAE,SAAS;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;iBACb;aACJ;SACJ;QAED,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAI,gBAAyB,EAAE,MAAS;QACvD,OAAO,WAAW,CAAC,gBAAgB,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACxD,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAI,gBAAyB,EAAE,MAAS;QAC7D,OAAO,WAAW,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IACvD,CAAC;;AA/ND;;GAEG;AACW,wCAAoB,GAAG,KAAK,CAAC;AAE3C;;GAEG;AACW,uDAAmC,GAAG,CAAC,cAAmB,EAAgC,EAAE;IACtG,MAAM,WAAW,CAAC,8BAA8B,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF;;GAEG;AACW,4CAAwB,GAAG,CAAC,cAAmB,EAAqB,EAAE;IAChF,MAAM,WAAW,CAAC,mBAAmB,CAAC,CAAC;AAC3C,CAAC,CAAC;AAEF;;GAEG;AACW,sCAAkB,GAAG,CAAC,cAAmB,EAAe,EAAE;IACpE,MAAM,WAAW,CAAC,aAAa,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF;;GAEG;AACW,kCAAc,GAAG,CAAC,cAAmB,EAAE,KAAY,EAAE,OAAe,EAAyB,EAAE;IACzG,MAAM,WAAW,CAAC,SAAS,CAAC,CAAC;AACjC,CAAC,CAAC;AAsMN;;;GAGG;AACH,MAAM,UAAU,cAAc,CAC1B,MAAW,EACX,WAAmB,EACnB,UAA0E,EAC1E,SAAa;IAEb,4CAA4C;IAC5C,MAAM,MAAM,GAAG,UAAU,CAAC,KAAM,CAAC;IAEjC,iLAAiL;IACjL,UAAU,CAAC,KAAK,GAAG,CAAC,GAAG,MAAqB,EAAW,EAAE;QACrD,oHAAoH;QACpH,IAAI,IAAI,GAAG,MAAM,CAAC;QAElB,2KAA2K;QAC3K,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,CAAC,WAAW,CAAC,EAAE;YACxD,MAAM,UAAU,GAAG,OAAO,CAAC,WAAW,CAA0C,CAAC;YACjF,0LAA0L;YAC1L,IAAI,SAAS,EAAE;gBACX,mHAAmH;gBACnH,IAAI,GAAG,CAAC,GAAG,MAAqB,EAAE,EAAE,CAAC,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;aAC3G;iBAAM;gBACH,mEAAmE;gBACnE,IAAI,GAAG,UAAU,CAAC;aACrB;SACJ;QAED,0EAA0E;QAC1E,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAE3B,wJAAwJ;QACxJ,0IAA0I;QAC1I,OAAO,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IAC3B,CAAC,CAAC;AACN,CAAC;AAED;;;;;;GAMG;AACH,cAAc,CAAC,MAAM,GAAG,UAAiD,SAAY;IACjF,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,UAA0E,EAAE,EAAE,CACpH,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;AACnE,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Quaternion, Vector2, Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Color4, Color3 } from \"../Maths/math.color\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Camera = import(\"../Cameras/camera\").Camera;\r\n\r\ndeclare type ImageProcessingConfiguration = import(\"../Materials/imageProcessingConfiguration\").ImageProcessingConfiguration;\r\ndeclare type FresnelParameters = import(\"../Materials/fresnelParameters\").FresnelParameters;\r\ndeclare type ColorCurves = import(\"../Materials/colorCurves\").ColorCurves;\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\n\r\nconst __decoratorInitialStore = {};\r\nconst __mergedStore = {};\r\n\r\nconst _copySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags && Tags.HasTags(source)) {\r\n Tags.AddTagsTo(destination, Tags.GetTags(source, true));\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n case 6: // Mesh reference\r\n case 11: // Camera reference\r\n (<any>destination)[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n break;\r\n case 2: // Color3\r\n case 3: // FresnelParameters\r\n case 4: // Vector2\r\n case 5: // Vector3\r\n case 7: // Color Curves\r\n case 10: // Quaternion\r\n case 12: // Matrix\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\nfunction getDirectStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if (!(<any>__decoratorInitialStore)[classKey]) {\r\n (<any>__decoratorInitialStore)[classKey] = {};\r\n }\r\n\r\n return (<any>__decoratorInitialStore)[classKey];\r\n}\r\n\r\n/**\r\n * Return the list of properties flagged as serializable\r\n * @param target host object\r\n */\r\nfunction getMergedStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if ((<any>__mergedStore)[classKey]) {\r\n return (<any>__mergedStore)[classKey];\r\n }\r\n\r\n (<any>__mergedStore)[classKey] = {};\r\n\r\n const store = (<any>__mergedStore)[classKey];\r\n let currentTarget = target;\r\n let currentKey = classKey;\r\n while (currentKey) {\r\n const initialStore = (<any>__decoratorInitialStore)[currentKey];\r\n for (const property in initialStore) {\r\n store[property] = initialStore[property];\r\n }\r\n\r\n let parent: any;\r\n let done = false;\r\n\r\n do {\r\n parent = Object.getPrototypeOf(currentTarget);\r\n if (!parent.getClassName) {\r\n done = true;\r\n break;\r\n }\r\n\r\n if (parent.getClassName() !== currentKey) {\r\n break;\r\n }\r\n\r\n currentTarget = parent;\r\n } while (parent);\r\n\r\n if (done) {\r\n break;\r\n }\r\n\r\n currentKey = parent.getClassName();\r\n currentTarget = parent;\r\n }\r\n\r\n return store;\r\n}\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = getDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this.equals === \"function\") {\r\n if (this.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = getMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 2: // Color3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 3: // FresnelParameters\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 4: // Vector2\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 5: // Vector3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 6: // Mesh reference\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case 7: // Color Curves\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 8: // Color 4\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case 9: // Image Processing\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case 10: // Quaternion\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case 11: // Camera reference\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case 12: // Matrix\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = <any>destination;\r\n switch (propertyType) {\r\n case 0: // Value\r\n dest[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case 2: // Color3\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case 3: // FresnelParameters\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case 4: // Vector2\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case 5: // Vector3\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case 6: // Mesh reference\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case 7: // Color Curves\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case 8: // Color 4\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case 9: // Image Processing\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case 10: // Quaternion\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case 11: // Camera reference\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case 12: // Matrix\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, false);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, true);\r\n }\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"decorators.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/decorators.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,yDAAyD;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEpC,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAC5E,OAAO,EAAE,WAAW,EAAE,MAAM,YAAY,CAAC;AAEzC,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAUrD,MAAM,uBAAuB,GAAG,EAAE,CAAC;AACnC,MAAM,aAAa,GAAG,EAAE,CAAC;AAEzB,MAAM,WAAW,GAAG,UAAa,gBAAyB,EAAE,MAAS,EAAE,WAAoB;IACvF,MAAM,WAAW,GAAG,gBAAgB,EAAE,CAAC;IAEvC,OAAO;IACP,IAAI,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE;QAC9B,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC;KAC3D;IAED,MAAM,UAAU,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;IAE/C,aAAa;IACb,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE;QAC/B,MAAM,kBAAkB,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;QAChD,MAAM,cAAc,GAAS,MAAO,CAAC,QAAQ,CAAC,CAAC;QAC/C,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;QAE7C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;YAClI,QAAQ,YAAY,EAAE;gBAClB,KAAK,CAAC,CAAC,CAAC,QAAQ;gBAChB,KAAK,CAAC,CAAC,CAAC,iBAAiB;gBACzB,KAAK,EAAE,EAAE,mBAAmB;oBAClB,WAAY,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;oBAC9C,MAAM;gBACV,KAAK,CAAC,EAAE,UAAU;oBACR,WAAY,CAAC,QAAQ,CAAC,GAAG,WAAW,IAAI,cAAc,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;oBACtH,MAAM;gBACV,KAAK,CAAC,CAAC,CAAC,SAAS;gBACjB,KAAK,CAAC,CAAC,CAAC,oBAAoB;gBAC5B,KAAK,CAAC,CAAC,CAAC,UAAU;gBAClB,KAAK,CAAC,CAAC,CAAC,UAAU;gBAClB,KAAK,CAAC,CAAC,CAAC,eAAe;gBACvB,KAAK,EAAE,CAAC,CAAC,aAAa;gBACtB,KAAK,EAAE,EAAE,SAAS;oBACR,WAAY,CAAC,QAAQ,CAAC,GAAG,WAAW,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC;oBACrF,MAAM;aACb;SACJ;KACJ;IAED,OAAO,WAAW,CAAC;AACvB,CAAC,CAAC;AAEF,SAAS,cAAc,CAAC,MAAW;IAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;IAEvC,IAAI,CAAO,uBAAwB,CAAC,QAAQ,CAAC,EAAE;QACrC,uBAAwB,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;KACjD;IAED,OAAa,uBAAwB,CAAC,QAAQ,CAAC,CAAC;AACpD,CAAC;AAED;;;GAGG;AACH,SAAS,cAAc,CAAC,MAAW;IAC/B,MAAM,QAAQ,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;IAEvC,IAAU,aAAc,CAAC,QAAQ,CAAC,EAAE;QAChC,OAAa,aAAc,CAAC,QAAQ,CAAC,CAAC;KACzC;IAEK,aAAc,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;IAEpC,MAAM,KAAK,GAAS,aAAc,CAAC,QAAQ,CAAC,CAAC;IAC7C,IAAI,aAAa,GAAG,MAAM,CAAC;IAC3B,IAAI,UAAU,GAAG,QAAQ,CAAC;IAC1B,OAAO,UAAU,EAAE;QACf,MAAM,YAAY,GAAS,uBAAwB,CAAC,UAAU,CAAC,CAAC;QAChE,KAAK,MAAM,QAAQ,IAAI,YAAY,EAAE;YACjC,KAAK,CAAC,QAAQ,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC;SAC5C;QAED,IAAI,MAAW,CAAC;QAChB,IAAI,IAAI,GAAG,KAAK,CAAC;QAEjB,GAAG;YACC,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,aAAa,CAAC,CAAC;YAC9C,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,IAAI,GAAG,IAAI,CAAC;gBACZ,MAAM;aACT;YAED,IAAI,MAAM,CAAC,YAAY,EAAE,KAAK,UAAU,EAAE;gBACtC,MAAM;aACT;YAED,aAAa,GAAG,MAAM,CAAC;SAC1B,QAAQ,MAAM,EAAE;QAEjB,IAAI,IAAI,EAAE;YACN,MAAM;SACT;QAED,UAAU,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;QACnC,aAAa,GAAG,MAAM,CAAC;KAC1B;IAED,OAAO,KAAK,CAAC;AACjB,CAAC;AAED,SAAS,0BAA0B,CAAC,IAAY,EAAE,UAAmB;IACjE,OAAO,CAAC,MAAW,EAAE,WAA4B,EAAE,EAAE;QACjD,MAAM,UAAU,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QAE1C,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,EAAE;YAC1B,UAAU,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,EAAE,IAAI,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC;SACpE;IACL,CAAC,CAAC;AACN,CAAC;AAED,SAAS,oBAAoB,CAAC,WAAmB,EAAE,YAA8B,IAAI;IACjF,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,MAAM,GAAG,GAAG,SAAS,IAAI,GAAG,GAAG,WAAW,CAAC;QAC3C,MAAM,CAAC,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE;YACvC,GAAG,EAAE;gBACD,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC;YACrB,CAAC;YACD,GAAG,EAAE,UAAqB,KAAK;gBAC3B,kEAAkE;gBAClE,+FAA+F;gBAC/F,IAAI,OAAO,IAAI,CAAC,MAAM,KAAK,UAAU,EAAE;oBACnC,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;wBACpB,OAAO;qBACV;iBACJ;gBACD,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,KAAK,EAAE;oBACrB,OAAO;iBACV;gBACD,IAAI,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC;gBAElB,MAAM,CAAC,WAAW,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YACpC,CAAC;YACD,UAAU,EAAE,IAAI;YAChB,YAAY,EAAE,IAAI;SACrB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC;AAED,MAAM,UAAU,gBAAgB,CAAC,QAAgB,EAAE,YAA8B,IAAI;IACjF,OAAO,oBAAoB,CAAC,QAAQ,EAAE,SAAS,CAAC,CAAC;AACrD,CAAC;AAED,MAAM,UAAU,SAAS,CAAC,UAAmB;IACzC,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,eAAe;AACrE,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,gBAAgB;AACtE,CAAC;AAED,MAAM,UAAU,4BAA4B,CAAC,UAAmB;IAC5D,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,4BAA4B;AAClF,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,kBAAkB,CAAC,UAAmB;IAClD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,iBAAiB;AACvE,CAAC;AAED,MAAM,UAAU,wBAAwB,CAAC,UAAmB;IACxD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,wBAAwB;AAC9E,CAAC;AAED,MAAM,UAAU,sBAAsB,CAAC,UAAmB;IACtD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,eAAe;AACrE,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,UAAU;AAChE,CAAC;AAED,MAAM,UAAU,uCAAuC,CAAC,UAAmB;IACvE,OAAO,0BAA0B,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,mBAAmB;AACzE,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,UAAmB;IACrD,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,oBAAoB;AAC3E,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,UAAmB;IACjD,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,gBAAgB;AACvE,CAAC;AAED;;;GAGG;AACH,MAAM,UAAU,0BAA0B,CAAC,UAAmB;IAC1D,OAAO,0BAA0B,CAAC,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,0BAA0B;AACjF,CAAC;AAED;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAkC5B;;;;OAIG;IACI,MAAM,CAAC,0BAA0B,CAAC,MAAmB,EAAE,WAAgB;QAC1E,IAAI,MAAM,CAAC,UAAU,EAAE;YACnB,WAAW,CAAC,UAAU,GAAG,EAAE,CAAC;YAC5B,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE;gBACtF,MAAM,SAAS,GAAG,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;gBAEpD,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,SAAS,CAAI,MAAS,EAAE,mBAAyB;QAC3D,IAAI,CAAC,mBAAmB,EAAE;YACtB,mBAAmB,GAAG,EAAE,CAAC;SAC5B;QAED,OAAO;QACP,IAAI,IAAI,EAAE;YACN,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;SACnD;QAED,MAAM,oBAAoB,GAAG,cAAc,CAAC,MAAM,CAAC,CAAC;QAEpD,aAAa;QACb,KAAK,MAAM,QAAQ,IAAI,oBAAoB,EAAE;YACzC,MAAM,kBAAkB,GAAG,oBAAoB,CAAC,QAAQ,CAAC,CAAC;YAC1D,MAAM,kBAAkB,GAAG,kBAAkB,CAAC,UAAU,IAAI,QAAQ,CAAC;YACrE,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;YAC7C,MAAM,cAAc,GAAS,MAAO,CAAC,QAAQ,CAAC,CAAC;YAE/C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;gBAClI,QAAQ,YAAY,EAAE;oBAClB,KAAK,CAAC,EAAE,QAAQ;wBACZ,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC;wBACzD,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,SAAS;wBACb,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,oBAAoB;wBACxB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,OAAO,EAAE,CAAC;wBACnE,MAAM;oBACV,KAAK,CAAC,EAAE,iBAAiB;wBACrB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,EAAE,CAAC;wBAC5D,MAAM;oBACV,KAAK,CAAC,EAAE,eAAe;wBACnB,mBAAmB,CAAC,kBAAkB,CAAC,GAAG,cAAc,CAAC,SAAS,EAAE,CAAC;wBACrE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,OAAO,EAAE,CAAC;wBAC7E,MAAM;oBACV,KAAK,CAAC,EAAE,mBAAmB;wBACvB,mBAAmB,CAAC,kBAAkB,CAAC,GAAkC,cAAe,CAAC,SAAS,EAAE,CAAC;wBACrG,MAAM;oBACV,KAAK,EAAE,EAAE,aAAa;wBAClB,mBAAmB,CAAC,kBAAkB,CAAC,GAAgB,cAAe,CAAC,OAAO,EAAE,CAAC;wBACjF,MAAM;oBACV,KAAK,EAAE,EAAE,mBAAmB;wBACxB,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,EAAE,CAAC;wBACtE,MAAM;oBACV,KAAK,EAAE,EAAE,SAAS;wBACd,mBAAmB,CAAC,kBAAkB,CAAC,GAAY,cAAe,CAAC,OAAO,EAAE,CAAC;wBAC7E,MAAM;iBACb;aACJ;SACJ;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAC,eAAe,CAAC,MAAW,EAAE,WAAgB,EAAE,KAAsB,EAAE,OAAyB;QAC1G,IAAI,CAAC,OAAO,EAAE;YACV,OAAO,GAAG,EAAE,CAAC;SAChB;QAED,MAAM,UAAU,GAAG,cAAc,CAAC,WAAW,CAAC,CAAC;QAE/C,aAAa;QACb,KAAK,MAAM,QAAQ,IAAI,UAAU,EAAE;YAC/B,MAAM,kBAAkB,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;YAChD,MAAM,cAAc,GAAG,MAAM,CAAC,kBAAkB,CAAC,UAAU,IAAI,QAAQ,CAAC,CAAC;YACzE,MAAM,YAAY,GAAG,kBAAkB,CAAC,IAAI,CAAC;YAE7C,IAAI,cAAc,KAAK,SAAS,IAAI,cAAc,KAAK,IAAI,IAAI,CAAC,QAAQ,KAAK,UAAU,IAAI,mBAAmB,CAAC,oBAAoB,CAAC,EAAE;gBAClI,MAAM,IAAI,GAAQ,WAAW,CAAC;gBAC9B,QAAQ,YAAY,EAAE;oBAClB,KAAK,CAAC,EAAE,QAAQ;wBACZ,IAAI,CAAC,QAAQ,CAAC,GAAG,cAAc,CAAC;wBAChC,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,cAAc,CAAC,cAAc,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;yBACvF;wBACD,MAAM;oBACV,KAAK,CAAC,EAAE,SAAS;wBACb,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;oBACV,KAAK,CAAC,EAAE,oBAAoB;wBACxB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,cAAc,CAAC,CAAC;wBAC9E,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACnD,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,OAAO,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACnD,MAAM;oBACV,KAAK,CAAC,EAAE,iBAAiB;wBACrB,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,eAAe,CAAC,cAAc,CAAC,CAAC;yBAC1D;wBACD,MAAM;oBACV,KAAK,CAAC,EAAE,eAAe;wBACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC;wBACxE,MAAM;oBACV,KAAK,CAAC,EAAE,UAAU;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;oBACV,KAAK,CAAC,EAAE,mBAAmB;wBACvB,IAAI,CAAC,QAAQ,CAAC,GAAG,mBAAmB,CAAC,mCAAmC,CAAC,cAAc,CAAC,CAAC;wBACzF,MAAM;oBACV,KAAK,EAAE,EAAE,aAAa;wBAClB,IAAI,CAAC,QAAQ,CAAC,GAAG,UAAU,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBACtD,MAAM;oBACV,KAAK,EAAE,EAAE,mBAAmB;wBACxB,IAAI,KAAK,EAAE;4BACP,IAAI,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,aAAa,CAAC,cAAc,CAAC,CAAC;yBACxD;wBACD,MAAM;oBACV,KAAK,EAAE,EAAE,SAAS;wBACd,IAAI,CAAC,QAAQ,CAAC,GAAG,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;wBAClD,MAAM;iBACb;aACJ;SACJ;IACL,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,KAAK,CAAI,gBAAyB,EAAE,MAAW,EAAE,KAAsB,EAAE,UAA4B,IAAI;QACnH,MAAM,WAAW,GAAG,gBAAgB,EAAE,CAAC;QAEvC,OAAO;QACP,IAAI,IAAI,EAAE;YACN,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,MAAM,CAAC,IAAI,CAAC,CAAC;SAC5C;QAED,mBAAmB,CAAC,eAAe,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAEzE,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,KAAK,CAAI,gBAAyB,EAAE,MAAS;QACvD,OAAO,WAAW,CAAC,gBAAgB,EAAE,MAAM,EAAE,KAAK,CAAC,CAAC;IACxD,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAI,gBAAyB,EAAE,MAAS;QAC7D,OAAO,WAAW,CAAC,gBAAgB,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;IACvD,CAAC;;AA1OD;;GAEG;AACW,wCAAoB,GAAG,KAAK,CAAC;AAE3C;;GAEG;AACW,uDAAmC,GAAG,CAAC,cAAmB,EAAgC,EAAE;IACtG,MAAM,WAAW,CAAC,8BAA8B,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF;;GAEG;AACW,4CAAwB,GAAG,CAAC,cAAmB,EAAqB,EAAE;IAChF,MAAM,WAAW,CAAC,mBAAmB,CAAC,CAAC;AAC3C,CAAC,CAAC;AAEF;;GAEG;AACW,sCAAkB,GAAG,CAAC,cAAmB,EAAe,EAAE;IACpE,MAAM,WAAW,CAAC,aAAa,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF;;GAEG;AACW,kCAAc,GAAG,CAAC,cAAmB,EAAE,KAAY,EAAE,OAAe,EAAyB,EAAE;IACzG,MAAM,WAAW,CAAC,SAAS,CAAC,CAAC;AACjC,CAAC,CAAC;AAiNN;;;GAGG;AACH,MAAM,UAAU,cAAc,CAC1B,MAAW,EACX,WAAmB,EACnB,UAA0E,EAC1E,SAAa;IAEb,4CAA4C;IAC5C,MAAM,MAAM,GAAG,UAAU,CAAC,KAAM,CAAC;IAEjC,iLAAiL;IACjL,UAAU,CAAC,KAAK,GAAG,CAAC,GAAG,MAAqB,EAAW,EAAE;QACrD,oHAAoH;QACpH,IAAI,IAAI,GAAG,MAAM,CAAC;QAElB,2KAA2K;QAC3K,IAAI,OAAO,OAAO,KAAK,WAAW,IAAI,OAAO,CAAC,WAAW,CAAC,EAAE;YACxD,MAAM,UAAU,GAAG,OAAO,CAAC,WAAW,CAA0C,CAAC;YACjF,0LAA0L;YAC1L,IAAI,SAAS,EAAE;gBACX,mHAAmH;gBACnH,IAAI,GAAG,CAAC,GAAG,MAAqB,EAAE,EAAE,CAAC,CAAC,SAAS,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC;aAC3G;iBAAM;gBACH,mEAAmE;gBACnE,IAAI,GAAG,UAAU,CAAC;aACrB;SACJ;QAED,0EAA0E;QAC1E,MAAM,CAAC,WAAW,CAAC,GAAG,IAAI,CAAC;QAE3B,wJAAwJ;QACxJ,0IAA0I;QAC1I,OAAO,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IAC3B,CAAC,CAAC;AACN,CAAC;AAED;;;;;;GAMG;AACH,cAAc,CAAC,MAAM,GAAG,UAAiD,SAAY;IACjF,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,UAA0E,EAAE,EAAE,CACpH,cAAc,CAAC,MAAM,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,CAAC,CAAC;AACnE,CAAC,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\n/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Tags } from \"../Misc/tags\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Quaternion, Vector2, Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport { _WarnImport } from \"./devTools\";\r\nimport type { IAnimatable } from \"../Animations/animatable.interface\";\r\nimport { Color4, Color3 } from \"../Maths/math.color\";\r\n\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type Camera = import(\"../Cameras/camera\").Camera;\r\n\r\ndeclare type ImageProcessingConfiguration = import(\"../Materials/imageProcessingConfiguration\").ImageProcessingConfiguration;\r\ndeclare type FresnelParameters = import(\"../Materials/fresnelParameters\").FresnelParameters;\r\ndeclare type ColorCurves = import(\"../Materials/colorCurves\").ColorCurves;\r\ndeclare type BaseTexture = import(\"../Materials/Textures/baseTexture\").BaseTexture;\r\n\r\nconst __decoratorInitialStore = {};\r\nconst __mergedStore = {};\r\n\r\nconst _copySource = function <T>(creationFunction: () => T, source: T, instanciate: boolean): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags && Tags.HasTags(source)) {\r\n Tags.AddTagsTo(destination, Tags.GetTags(source, true));\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = (<any>source)[property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n case 6: // Mesh reference\r\n case 11: // Camera reference\r\n (<any>destination)[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n (<any>destination)[property] = instanciate || sourceProperty.isRenderTarget ? sourceProperty : sourceProperty.clone();\r\n break;\r\n case 2: // Color3\r\n case 3: // FresnelParameters\r\n case 4: // Vector2\r\n case 5: // Vector3\r\n case 7: // Color Curves\r\n case 10: // Quaternion\r\n case 12: // Matrix\r\n (<any>destination)[property] = instanciate ? sourceProperty : sourceProperty.clone();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return destination;\r\n};\r\n\r\nfunction getDirectStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if (!(<any>__decoratorInitialStore)[classKey]) {\r\n (<any>__decoratorInitialStore)[classKey] = {};\r\n }\r\n\r\n return (<any>__decoratorInitialStore)[classKey];\r\n}\r\n\r\n/**\r\n * Return the list of properties flagged as serializable\r\n * @param target host object\r\n */\r\nfunction getMergedStore(target: any): any {\r\n const classKey = target.getClassName();\r\n\r\n if ((<any>__mergedStore)[classKey]) {\r\n return (<any>__mergedStore)[classKey];\r\n }\r\n\r\n (<any>__mergedStore)[classKey] = {};\r\n\r\n const store = (<any>__mergedStore)[classKey];\r\n let currentTarget = target;\r\n let currentKey = classKey;\r\n while (currentKey) {\r\n const initialStore = (<any>__decoratorInitialStore)[currentKey];\r\n for (const property in initialStore) {\r\n store[property] = initialStore[property];\r\n }\r\n\r\n let parent: any;\r\n let done = false;\r\n\r\n do {\r\n parent = Object.getPrototypeOf(currentTarget);\r\n if (!parent.getClassName) {\r\n done = true;\r\n break;\r\n }\r\n\r\n if (parent.getClassName() !== currentKey) {\r\n break;\r\n }\r\n\r\n currentTarget = parent;\r\n } while (parent);\r\n\r\n if (done) {\r\n break;\r\n }\r\n\r\n currentKey = parent.getClassName();\r\n currentTarget = parent;\r\n }\r\n\r\n return store;\r\n}\r\n\r\nfunction generateSerializableMember(type: number, sourceName?: string) {\r\n return (target: any, propertyKey: string | symbol) => {\r\n const classStore = getDirectStore(target);\r\n\r\n if (!classStore[propertyKey]) {\r\n classStore[propertyKey] = { type: type, sourceName: sourceName };\r\n }\r\n };\r\n}\r\n\r\nfunction generateExpandMember(setCallback: string, targetKey: Nullable<string> = null) {\r\n return (target: any, propertyKey: string) => {\r\n const key = targetKey || \"_\" + propertyKey;\r\n Object.defineProperty(target, propertyKey, {\r\n get: function (this: any) {\r\n return this[key];\r\n },\r\n set: function (this: any, value) {\r\n // does this object (i.e. vector3) has an equals function? use it!\r\n // Note - not using \"with epsilon\" here, it is expected te behave like the internal cache does.\r\n if (typeof this.equals === \"function\") {\r\n if (this.equals(value)) {\r\n return;\r\n }\r\n }\r\n if (this[key] === value) {\r\n return;\r\n }\r\n this[key] = value;\r\n\r\n target[setCallback].apply(this);\r\n },\r\n enumerable: true,\r\n configurable: true,\r\n });\r\n };\r\n}\r\n\r\nexport function expandToProperty(callback: string, targetKey: Nullable<string> = null) {\r\n return generateExpandMember(callback, targetKey);\r\n}\r\n\r\nexport function serialize(sourceName?: string) {\r\n return generateSerializableMember(0, sourceName); // value member\r\n}\r\n\r\nexport function serializeAsTexture(sourceName?: string) {\r\n return generateSerializableMember(1, sourceName); // texture member\r\n}\r\n\r\nexport function serializeAsColor3(sourceName?: string) {\r\n return generateSerializableMember(2, sourceName); // color3 member\r\n}\r\n\r\nexport function serializeAsFresnelParameters(sourceName?: string) {\r\n return generateSerializableMember(3, sourceName); // fresnel parameters member\r\n}\r\n\r\nexport function serializeAsVector2(sourceName?: string) {\r\n return generateSerializableMember(4, sourceName); // vector2 member\r\n}\r\n\r\nexport function serializeAsVector3(sourceName?: string) {\r\n return generateSerializableMember(5, sourceName); // vector3 member\r\n}\r\n\r\nexport function serializeAsMeshReference(sourceName?: string) {\r\n return generateSerializableMember(6, sourceName); // mesh reference member\r\n}\r\n\r\nexport function serializeAsColorCurves(sourceName?: string) {\r\n return generateSerializableMember(7, sourceName); // color curves\r\n}\r\n\r\nexport function serializeAsColor4(sourceName?: string) {\r\n return generateSerializableMember(8, sourceName); // color 4\r\n}\r\n\r\nexport function serializeAsImageProcessingConfiguration(sourceName?: string) {\r\n return generateSerializableMember(9, sourceName); // image processing\r\n}\r\n\r\nexport function serializeAsQuaternion(sourceName?: string) {\r\n return generateSerializableMember(10, sourceName); // quaternion member\r\n}\r\n\r\nexport function serializeAsMatrix(sourceName?: string) {\r\n return generateSerializableMember(12, sourceName); // matrix member\r\n}\r\n\r\n/**\r\n * Decorator used to define property that can be serialized as reference to a camera\r\n * @param sourceName defines the name of the property to decorate\r\n */\r\nexport function serializeAsCameraReference(sourceName?: string) {\r\n return generateSerializableMember(11, sourceName); // camera reference member\r\n}\r\n\r\n/**\r\n * Class used to help serialization objects\r\n */\r\nexport class SerializationHelper {\r\n /**\r\n * Gets or sets a boolean to indicate if the UniqueId property should be serialized\r\n */\r\n public static AllowLoadingUniqueId = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ImageProcessingConfigurationParser = (sourceProperty: any): ImageProcessingConfiguration => {\r\n throw _WarnImport(\"ImageProcessingConfiguration\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _FresnelParametersParser = (sourceProperty: any): FresnelParameters => {\r\n throw _WarnImport(\"FresnelParameters\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _ColorCurvesParser = (sourceProperty: any): ColorCurves => {\r\n throw _WarnImport(\"ColorCurves\");\r\n };\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _TextureParser = (sourceProperty: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> => {\r\n throw _WarnImport(\"Texture\");\r\n };\r\n\r\n /**\r\n * Appends the serialized animations from the source animations\r\n * @param source Source containing the animations\r\n * @param destination Target to store the animations\r\n */\r\n public static AppendSerializedAnimations(source: IAnimatable, destination: any): void {\r\n if (source.animations) {\r\n destination.animations = [];\r\n for (let animationIndex = 0; animationIndex < source.animations.length; animationIndex++) {\r\n const animation = source.animations[animationIndex];\r\n\r\n destination.animations.push(animation.serialize());\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Static function used to serialized a specific entity\r\n * @param entity defines the entity to serialize\r\n * @param serializationObject defines the optional target object where serialization data will be stored\r\n * @returns a JSON compatible object representing the serialization of the entity\r\n */\r\n public static Serialize<T>(entity: T, serializationObject?: any): any {\r\n if (!serializationObject) {\r\n serializationObject = {};\r\n }\r\n\r\n // Tags\r\n if (Tags) {\r\n serializationObject.tags = Tags.GetTags(entity);\r\n }\r\n\r\n const serializedProperties = getMergedStore(entity);\r\n\r\n // Properties\r\n for (const property in serializedProperties) {\r\n const propertyDescriptor = serializedProperties[property];\r\n const targetPropertyName = propertyDescriptor.sourceName || property;\r\n const propertyType = propertyDescriptor.type;\r\n const sourceProperty = (<any>entity)[property];\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n switch (propertyType) {\r\n case 0: // Value\r\n serializationObject[targetPropertyName] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 2: // Color3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 3: // FresnelParameters\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 4: // Vector2\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 5: // Vector3\r\n serializationObject[targetPropertyName] = sourceProperty.asArray();\r\n break;\r\n case 6: // Mesh reference\r\n serializationObject[targetPropertyName] = sourceProperty.id;\r\n break;\r\n case 7: // Color Curves\r\n serializationObject[targetPropertyName] = sourceProperty.serialize();\r\n break;\r\n case 8: // Color 4\r\n serializationObject[targetPropertyName] = (<Color4>sourceProperty).asArray();\r\n break;\r\n case 9: // Image Processing\r\n serializationObject[targetPropertyName] = (<ImageProcessingConfiguration>sourceProperty).serialize();\r\n break;\r\n case 10: // Quaternion\r\n serializationObject[targetPropertyName] = (<Quaternion>sourceProperty).asArray();\r\n break;\r\n case 11: // Camera reference\r\n serializationObject[targetPropertyName] = (<Camera>sourceProperty).id;\r\n break;\r\n case 12: // Matrix\r\n serializationObject[targetPropertyName] = (<Matrix>sourceProperty).asArray();\r\n break;\r\n }\r\n }\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Given a source json and a destination object in a scene, this function will parse the source and will try to apply its content to the destination object\r\n * @param source the source json data\r\n * @param destination the destination object\r\n * @param scene the scene where the object is\r\n * @param rootUrl root url to use to load assets\r\n */\r\n public static ParseProperties(source: any, destination: any, scene: Nullable<Scene>, rootUrl: Nullable<string>) {\r\n if (!rootUrl) {\r\n rootUrl = \"\";\r\n }\r\n\r\n const classStore = getMergedStore(destination);\r\n\r\n // Properties\r\n for (const property in classStore) {\r\n const propertyDescriptor = classStore[property];\r\n const sourceProperty = source[propertyDescriptor.sourceName || property];\r\n const propertyType = propertyDescriptor.type;\r\n\r\n if (sourceProperty !== undefined && sourceProperty !== null && (property !== \"uniqueId\" || SerializationHelper.AllowLoadingUniqueId)) {\r\n const dest = <any>destination;\r\n switch (propertyType) {\r\n case 0: // Value\r\n dest[property] = sourceProperty;\r\n break;\r\n case 1: // Texture\r\n if (scene) {\r\n dest[property] = SerializationHelper._TextureParser(sourceProperty, scene, rootUrl);\r\n }\r\n break;\r\n case 2: // Color3\r\n dest[property] = Color3.FromArray(sourceProperty);\r\n break;\r\n case 3: // FresnelParameters\r\n dest[property] = SerializationHelper._FresnelParametersParser(sourceProperty);\r\n break;\r\n case 4: // Vector2\r\n dest[property] = Vector2.FromArray(sourceProperty);\r\n break;\r\n case 5: // Vector3\r\n dest[property] = Vector3.FromArray(sourceProperty);\r\n break;\r\n case 6: // Mesh reference\r\n if (scene) {\r\n dest[property] = scene.getLastMeshById(sourceProperty);\r\n }\r\n break;\r\n case 7: // Color Curves\r\n dest[property] = SerializationHelper._ColorCurvesParser(sourceProperty);\r\n break;\r\n case 8: // Color 4\r\n dest[property] = Color4.FromArray(sourceProperty);\r\n break;\r\n case 9: // Image Processing\r\n dest[property] = SerializationHelper._ImageProcessingConfigurationParser(sourceProperty);\r\n break;\r\n case 10: // Quaternion\r\n dest[property] = Quaternion.FromArray(sourceProperty);\r\n break;\r\n case 11: // Camera reference\r\n if (scene) {\r\n dest[property] = scene.getCameraById(sourceProperty);\r\n }\r\n break;\r\n case 12: // Matrix\r\n dest[property] = Matrix.FromArray(sourceProperty);\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new entity from a serialization data object\r\n * @param creationFunction defines a function used to instanciated the new entity\r\n * @param source defines the source serialization data\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root url for resources\r\n * @returns a new entity\r\n */\r\n public static Parse<T>(creationFunction: () => T, source: any, scene: Nullable<Scene>, rootUrl: Nullable<string> = null): T {\r\n const destination = creationFunction();\r\n\r\n // Tags\r\n if (Tags) {\r\n Tags.AddTagsTo(destination, source.tags);\r\n }\r\n\r\n SerializationHelper.ParseProperties(source, destination, scene, rootUrl);\r\n\r\n return destination;\r\n }\r\n\r\n /**\r\n * Clones an object\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the cloned object\r\n */\r\n public static Clone<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, false);\r\n }\r\n\r\n /**\r\n * Instanciates a new object based on a source one (some data will be shared between both object)\r\n * @param creationFunction defines the function used to instanciate the new object\r\n * @param source defines the source object\r\n * @returns the new object\r\n */\r\n public static Instanciate<T>(creationFunction: () => T, source: T): T {\r\n return _copySource(creationFunction, source, true);\r\n }\r\n}\r\n\r\n/** @internal */\r\ndeclare const _native: any;\r\n\r\n/**\r\n * Decorator used to redirect a function to a native implementation if available.\r\n * @internal\r\n */\r\nexport function nativeOverride<T extends (...params: any[]) => boolean>(\r\n target: any,\r\n propertyKey: string,\r\n descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>,\r\n predicate?: T\r\n) {\r\n // Cache the original JS function for later.\r\n const jsFunc = descriptor.value!;\r\n\r\n // Override the JS function to check for a native override on first invocation. Setting descriptor.value overrides the function at the early stage of code being loaded/imported.\r\n descriptor.value = (...params: Parameters<T>): unknown => {\r\n // Assume the resolved function will be the original JS function, then we will check for the Babylon Native context.\r\n let func = jsFunc;\r\n\r\n // Check if we are executing in a Babylon Native context (e.g. check the presence of the _native global property) and if so also check if a function override is available.\r\n if (typeof _native !== \"undefined\" && _native[propertyKey]) {\r\n const nativeFunc = _native[propertyKey] as (...params: Parameters<T>) => unknown;\r\n // If a predicate was provided, then we'll need to invoke the predicate on each invocation of the underlying function to determine whether to call the native function or the JS function.\r\n if (predicate) {\r\n // The resolved function will execute the predicate and then either execute the native function or the JS function.\r\n func = (...params: Parameters<T>) => (predicate(...params) ? nativeFunc(...params) : jsFunc(...params));\r\n } else {\r\n // The resolved function will directly execute the native function.\r\n func = nativeFunc;\r\n }\r\n }\r\n\r\n // Override the JS function again with the final resolved target function.\r\n target[propertyKey] = func;\r\n\r\n // The JS function has now been overridden based on whether we're executing in the context of Babylon Native, but we still need to invoke that function.\r\n // Future invocations of the function will just directly invoke the final overridden function, not any of the decorator setup logic above.\r\n return func(...params);\r\n };\r\n}\r\n\r\n/**\r\n * Decorator factory that applies the nativeOverride decorator, but determines whether to redirect to the native implementation based on a filter function that evaluates the function arguments.\r\n * @param predicate\r\n * @example @nativeOverride.filter((...[arg1]: Parameters<typeof someClass.someMethod>) => arg1.length > 20)\r\n * public someMethod(arg1: string, arg2: number): string {\r\n * @internal\r\n */\r\nnativeOverride.filter = function <T extends (...params: any) => boolean>(predicate: T) {\r\n return (target: any, propertyKey: string, descriptor: TypedPropertyDescriptor<(...params: Parameters<T>) => unknown>) =>\r\n nativeOverride(target, propertyKey, descriptor, predicate);\r\n};\r\n"]}
|
|
@@ -43,6 +43,7 @@ export class KhronosTextureContainer {
|
|
|
43
43
|
// Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.
|
|
44
44
|
if (this.glType !== 0) {
|
|
45
45
|
Logger.Error("only compressed formats currently supported");
|
|
46
|
+
this.isInvalid = true;
|
|
46
47
|
return;
|
|
47
48
|
}
|
|
48
49
|
else {
|
|
@@ -51,14 +52,17 @@ export class KhronosTextureContainer {
|
|
|
51
52
|
}
|
|
52
53
|
if (this.pixelHeight === 0 || this.pixelDepth !== 0) {
|
|
53
54
|
Logger.Error("only 2D textures currently supported");
|
|
55
|
+
this.isInvalid = true;
|
|
54
56
|
return;
|
|
55
57
|
}
|
|
56
58
|
if (this.numberOfArrayElements !== 0) {
|
|
57
59
|
Logger.Error("texture arrays not currently supported");
|
|
60
|
+
this.isInvalid = true;
|
|
58
61
|
return;
|
|
59
62
|
}
|
|
60
63
|
if (this.numberOfFaces !== facesExpected) {
|
|
61
64
|
Logger.Error("number of faces expected" + facesExpected + ", but found " + this.numberOfFaces);
|
|
65
|
+
this.isInvalid = true;
|
|
62
66
|
return;
|
|
63
67
|
}
|
|
64
68
|
// we now have a completely validated file, so could use existence of loadType as success
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"khronosTextureContainer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/khronosTextureContainer.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC;;;GAGG;AACH,MAAM,OAAO,uBAAuB;IAmEhC;;;;OAIG;IACH;IACI,yCAAyC;IAClC,IAAqB,EAC5B,aAAqB;QADd,SAAI,GAAJ,IAAI,CAAiB;QAZhC;;WAEG;QACI,cAAS,GAAG,KAAK,CAAC;QAYrB,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACxC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,MAAM,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC/C,OAAO;SACV;QAED,qDAAqD;QACrD,MAAM,QAAQ,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC/C,MAAM,cAAc,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,EAAE,EAAE,GAAG,QAAQ,CAAC,CAAC;QAChG,MAAM,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACrD,MAAM,YAAY,GAAG,UAAU,KAAK,UAAU,CAAC;QAE/C,IAAI,CAAC,MAAM,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QACxG,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QAC5G,IAAI,CAAC,QAAQ,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QAC1G,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,8DAA8D;QAC5I,IAAI,CAAC,oBAAoB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,8DAA8D;QAChJ,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,kEAAkE;QAC1I,IAAI,CAAC,WAAW,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,kEAAkE;QAC3I,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,mEAAmE;QAC3I,IAAI,CAAC,qBAAqB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,0BAA0B;QAC7G,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,qDAAqD;QACjI,IAAI,CAAC,oBAAoB,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,uEAAuE;QAC1J,IAAI,CAAC,mBAAmB,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,qDAAqD;QAEvI,6HAA6H;QAC7H,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,OAAO;SACV;aAAM;YACH,mHAAmH;YACnH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACtE;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACjD,MAAM,CAAC,KAAK,CAAC,sCAAsC,CAAC,CAAC;YACrD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;YAClC,MAAM,CAAC,KAAK,CAAC,wCAAwC,CAAC,CAAC;YACvD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,aAAa,EAAE;YACtC,MAAM,CAAC,KAAK,CAAC,0BAA0B,GAAG,aAAa,GAAG,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YAC/F,OAAO;SACV;QAED,yFAAyF;QACzF,kGAAkG;QAClG,IAAI,CAAC,QAAQ,GAAG,uBAAuB,CAAC,aAAa,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAAwB,EAAE,WAAoB;QAC9D,QAAQ,IAAI,CAAC,QAAQ,EAAE;YACnB,KAAK,uBAAuB,CAAC,aAAa;gBACtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBACrD,MAAM;YAEV,KAAK,uBAAuB,CAAC,MAAM,CAAC;YACpC,KAAK,uBAAuB,CAAC,aAAa,CAAC;YAC3C,KAAK,uBAAuB,CAAC,MAAM,CAAC;SACvC;IACL,CAAC;IAEO,yBAAyB,CAAC,OAAwB,EAAE,WAAoB;QAC5E,wCAAwC;QACxC,IAAI,UAAU,GAAG,uBAAuB,CAAC,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAC/E,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5B,IAAI,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;QAE9B,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,qDAAqD;YAClJ,UAAU,IAAI,CAAC,CAAC,CAAC,mGAAmG;YACpH,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,EAAE;gBAClD,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,EAAE,SAAS,CAAC,CAAC;gBAEjG,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACnC,MAAM,CAAC,sCAAsC,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE9G,UAAU,IAAI,SAAS,CAAC,CAAC,iDAAiD;gBAC1E,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,kCAAkC;aAC9E;YACD,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,GAAG,GAAG,CAAC,CAAC;YACnC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,OAAO,CAAC,IAAqB;QACvC,IAAI,IAAI,CAAC,UAAU,IAAI,EAAE,EAAE;YACvB,mEAAmE;YACnE,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;YACpE,IACI,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,EAAE,CAAC,KAAK,IAAI;gBACvB,UAAU,CAAC,EAAE,CAAC,KAAK,IAAI,EACzB;gBACE,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;;AAvMc,kCAAU,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,yEAAyE;AAElH,aAAa;AACE,qCAAa,GAAG,CAAC,CAAC,CAAC,mCAAmC;AACtD,qCAAa,GAAG,CAAC,CAAC,CAAC,mCAAmC;AACtD,8BAAM,GAAG,CAAC,CAAC,CAAC,yBAAyB;AACrC,8BAAM,GAAG,CAAC,CAAC,CAAC,yBAAyB","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\n\r\n/**\r\n * for description see https://www.khronos.org/opengles/sdk/tools/KTX/\r\n * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/\r\n */\r\nexport class KhronosTextureContainer {\r\n private static HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)\r\n\r\n // load types\r\n private static COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()\r\n private static COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()\r\n private static TEX_2D = 2; // uses a gl.texImage2D()\r\n private static TEX_3D = 3; // uses a gl.texImage3D()\r\n\r\n // elements of the header\r\n /**\r\n * Gets the openGL type\r\n */\r\n public glType: number;\r\n /**\r\n * Gets the openGL type size\r\n */\r\n public glTypeSize: number;\r\n /**\r\n * Gets the openGL format\r\n */\r\n public glFormat: number;\r\n /**\r\n * Gets the openGL internal format\r\n */\r\n public glInternalFormat: number;\r\n /**\r\n * Gets the base internal format\r\n */\r\n public glBaseInternalFormat: number;\r\n /**\r\n * Gets image width in pixel\r\n */\r\n public pixelWidth: number;\r\n /**\r\n * Gets image height in pixel\r\n */\r\n public pixelHeight: number;\r\n /**\r\n * Gets image depth in pixels\r\n */\r\n public pixelDepth: number;\r\n /**\r\n * Gets the number of array elements\r\n */\r\n public numberOfArrayElements: number;\r\n /**\r\n * Gets the number of faces\r\n */\r\n public numberOfFaces: number;\r\n /**\r\n * Gets the number of mipmap levels\r\n */\r\n public numberOfMipmapLevels: number;\r\n /**\r\n * Gets the bytes of key value data\r\n */\r\n public bytesOfKeyValueData: number;\r\n /**\r\n * Gets the load type\r\n */\r\n public loadType: number;\r\n /**\r\n * If the container has been made invalid (eg. constructor failed to correctly load array buffer)\r\n */\r\n public isInvalid = false;\r\n\r\n /**\r\n * Creates a new KhronosTextureContainer\r\n * @param data contents of the KTX container file\r\n * @param facesExpected should be either 1 or 6, based whether a cube texture or or\r\n */\r\n public constructor(\r\n /** contents of the KTX container file */\r\n public data: ArrayBufferView,\r\n facesExpected: number\r\n ) {\r\n if (!KhronosTextureContainer.IsValid(data)) {\r\n this.isInvalid = true;\r\n Logger.Error(\"texture missing KTX identifier\");\r\n return;\r\n }\r\n\r\n // load the reset of the header in native 32 bit uint\r\n const dataSize = Uint32Array.BYTES_PER_ELEMENT;\r\n const headerDataView = new DataView(this.data.buffer, this.data.byteOffset + 12, 13 * dataSize);\r\n const endianness = headerDataView.getUint32(0, true);\r\n const littleEndian = endianness === 0x04030201;\r\n\r\n this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures\r\n this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures\r\n this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures\r\n this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)\r\n this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)\r\n this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)\r\n this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)\r\n this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)\r\n this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays\r\n this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6\r\n this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures\r\n this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data\r\n\r\n // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.\r\n if (this.glType !== 0) {\r\n Logger.Error(\"only compressed formats currently supported\");\r\n return;\r\n } else {\r\n // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.\r\n this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);\r\n }\r\n\r\n if (this.pixelHeight === 0 || this.pixelDepth !== 0) {\r\n Logger.Error(\"only 2D textures currently supported\");\r\n return;\r\n }\r\n\r\n if (this.numberOfArrayElements !== 0) {\r\n Logger.Error(\"texture arrays not currently supported\");\r\n return;\r\n }\r\n\r\n if (this.numberOfFaces !== facesExpected) {\r\n Logger.Error(\"number of faces expected\" + facesExpected + \", but found \" + this.numberOfFaces);\r\n return;\r\n }\r\n\r\n // we now have a completely validated file, so could use existence of loadType as success\r\n // would need to make this more elaborate & adjust checks above to support more than one load type\r\n this.loadType = KhronosTextureContainer.COMPRESSED_2D;\r\n }\r\n\r\n /**\r\n * Uploads KTX content to a Babylon Texture.\r\n * It is assumed that the texture has already been created & is currently bound\r\n * @internal\r\n */\r\n public uploadLevels(texture: InternalTexture, loadMipmaps: boolean): void {\r\n switch (this.loadType) {\r\n case KhronosTextureContainer.COMPRESSED_2D:\r\n this._upload2DCompressedLevels(texture, loadMipmaps);\r\n break;\r\n\r\n case KhronosTextureContainer.TEX_2D:\r\n case KhronosTextureContainer.COMPRESSED_3D:\r\n case KhronosTextureContainer.TEX_3D:\r\n }\r\n }\r\n\r\n private _upload2DCompressedLevels(texture: InternalTexture, loadMipmaps: boolean): void {\r\n // initialize width & height for level 1\r\n let dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData;\r\n let width = this.pixelWidth;\r\n let height = this.pixelHeight;\r\n\r\n const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;\r\n for (let level = 0; level < mipmapCount; level++) {\r\n const imageSize = new Int32Array(this.data.buffer, this.data.byteOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps\r\n dataOffset += 4; //image data starts from next multiple of 4 offset. Each face refers to same imagesize field above.\r\n for (let face = 0; face < this.numberOfFaces; face++) {\r\n const byteArray = new Uint8Array(this.data.buffer, this.data.byteOffset + dataOffset, imageSize);\r\n\r\n const engine = texture.getEngine();\r\n engine._uploadCompressedDataToTextureDirectly(texture, texture.format, width, height, byteArray, face, level);\r\n\r\n dataOffset += imageSize; // add size of the image for the next face/mipmap\r\n dataOffset += 3 - ((imageSize + 3) % 4); // add padding for odd sized image\r\n }\r\n width = Math.max(1.0, width * 0.5);\r\n height = Math.max(1.0, height * 0.5);\r\n }\r\n }\r\n\r\n /**\r\n * Checks if the given data starts with a KTX file identifier.\r\n * @param data the data to check\r\n * @returns true if the data is a KTX file or false otherwise\r\n */\r\n public static IsValid(data: ArrayBufferView): boolean {\r\n if (data.byteLength >= 12) {\r\n // '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\\r', '\\n', '\\x1A', '\\n'\r\n const identifier = new Uint8Array(data.buffer, data.byteOffset, 12);\r\n if (\r\n identifier[0] === 0xab &&\r\n identifier[1] === 0x4b &&\r\n identifier[2] === 0x54 &&\r\n identifier[3] === 0x58 &&\r\n identifier[4] === 0x20 &&\r\n identifier[5] === 0x31 &&\r\n identifier[6] === 0x31 &&\r\n identifier[7] === 0xbb &&\r\n identifier[8] === 0x0d &&\r\n identifier[9] === 0x0a &&\r\n identifier[10] === 0x1a &&\r\n identifier[11] === 0x0a\r\n ) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"khronosTextureContainer.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/khronosTextureContainer.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAGxC;;;GAGG;AACH,MAAM,OAAO,uBAAuB;IAmEhC;;;;OAIG;IACH;IACI,yCAAyC;IAClC,IAAqB,EAC5B,aAAqB;QADd,SAAI,GAAJ,IAAI,CAAiB;QAZhC;;WAEG;QACI,cAAS,GAAG,KAAK,CAAC;QAYrB,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE;YACxC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,MAAM,CAAC,KAAK,CAAC,gCAAgC,CAAC,CAAC;YAC/C,OAAO;SACV;QAED,qDAAqD;QACrD,MAAM,QAAQ,GAAG,WAAW,CAAC,iBAAiB,CAAC;QAC/C,MAAM,cAAc,GAAG,IAAI,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,EAAE,EAAE,GAAG,QAAQ,CAAC,CAAC;QAChG,MAAM,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACrD,MAAM,YAAY,GAAG,UAAU,KAAK,UAAU,CAAC;QAE/C,IAAI,CAAC,MAAM,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QACxG,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QAC5G,IAAI,CAAC,QAAQ,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,oCAAoC;QAC1G,IAAI,CAAC,gBAAgB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,8DAA8D;QAC5I,IAAI,CAAC,oBAAoB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,8DAA8D;QAChJ,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,kEAAkE;QAC1I,IAAI,CAAC,WAAW,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,kEAAkE;QAC3I,IAAI,CAAC,UAAU,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,mEAAmE;QAC3I,IAAI,CAAC,qBAAqB,GAAG,cAAc,CAAC,SAAS,CAAC,CAAC,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,0BAA0B;QAC7G,IAAI,CAAC,aAAa,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,qDAAqD;QACjI,IAAI,CAAC,oBAAoB,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,uEAAuE;QAC1J,IAAI,CAAC,mBAAmB,GAAG,cAAc,CAAC,SAAS,CAAC,EAAE,GAAG,QAAQ,EAAE,YAAY,CAAC,CAAC,CAAC,qDAAqD;QAEvI,6HAA6H;QAC7H,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,MAAM,CAAC,KAAK,CAAC,6CAA6C,CAAC,CAAC;YAC5D,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO;SACV;aAAM;YACH,mHAAmH;YACnH,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;SACtE;QAED,IAAI,IAAI,CAAC,WAAW,KAAK,CAAC,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE;YACjD,MAAM,CAAC,KAAK,CAAC,sCAAsC,CAAC,CAAC;YACrD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,qBAAqB,KAAK,CAAC,EAAE;YAClC,MAAM,CAAC,KAAK,CAAC,wCAAwC,CAAC,CAAC;YACvD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO;SACV;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,aAAa,EAAE;YACtC,MAAM,CAAC,KAAK,CAAC,0BAA0B,GAAG,aAAa,GAAG,cAAc,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YAC/F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;YACtB,OAAO;SACV;QAED,yFAAyF;QACzF,kGAAkG;QAClG,IAAI,CAAC,QAAQ,GAAG,uBAAuB,CAAC,aAAa,CAAC;IAC1D,CAAC;IAED;;;;OAIG;IACI,YAAY,CAAC,OAAwB,EAAE,WAAoB;QAC9D,QAAQ,IAAI,CAAC,QAAQ,EAAE;YACnB,KAAK,uBAAuB,CAAC,aAAa;gBACtC,IAAI,CAAC,yBAAyB,CAAC,OAAO,EAAE,WAAW,CAAC,CAAC;gBACrD,MAAM;YAEV,KAAK,uBAAuB,CAAC,MAAM,CAAC;YACpC,KAAK,uBAAuB,CAAC,aAAa,CAAC;YAC3C,KAAK,uBAAuB,CAAC,MAAM,CAAC;SACvC;IACL,CAAC;IAEO,yBAAyB,CAAC,OAAwB,EAAE,WAAoB;QAC5E,wCAAwC;QACxC,IAAI,UAAU,GAAG,uBAAuB,CAAC,UAAU,GAAG,IAAI,CAAC,mBAAmB,CAAC;QAC/E,IAAI,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;QAC5B,IAAI,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC;QAE9B,MAAM,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,qDAAqD;YAClJ,UAAU,IAAI,CAAC,CAAC,CAAC,mGAAmG;YACpH,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,aAAa,EAAE,IAAI,EAAE,EAAE;gBAClD,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,CAAC,UAAU,GAAG,UAAU,EAAE,SAAS,CAAC,CAAC;gBAEjG,MAAM,MAAM,GAAG,OAAO,CAAC,SAAS,EAAE,CAAC;gBACnC,MAAM,CAAC,sCAAsC,CAAC,OAAO,EAAE,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;gBAE9G,UAAU,IAAI,SAAS,CAAC,CAAC,iDAAiD;gBAC1E,UAAU,IAAI,CAAC,GAAG,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,kCAAkC;aAC9E;YACD,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,GAAG,GAAG,CAAC,CAAC;YACnC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,GAAG,GAAG,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,OAAO,CAAC,IAAqB;QACvC,IAAI,IAAI,CAAC,UAAU,IAAI,EAAE,EAAE;YACvB,mEAAmE;YACnE,MAAM,UAAU,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;YACpE,IACI,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,CAAC,CAAC,KAAK,IAAI;gBACtB,UAAU,CAAC,EAAE,CAAC,KAAK,IAAI;gBACvB,UAAU,CAAC,EAAE,CAAC,KAAK,IAAI,EACzB;gBACE,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;;AA3Mc,kCAAU,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC,yEAAyE;AAElH,aAAa;AACE,qCAAa,GAAG,CAAC,CAAC,CAAC,mCAAmC;AACtD,qCAAa,GAAG,CAAC,CAAC,CAAC,mCAAmC;AACtD,8BAAM,GAAG,CAAC,CAAC,CAAC,yBAAyB;AACrC,8BAAM,GAAG,CAAC,CAAC,CAAC,yBAAyB","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { Logger } from \"../Misc/logger\";\r\nimport type { InternalTexture } from \"../Materials/Textures/internalTexture\";\r\n\r\n/**\r\n * for description see https://www.khronos.org/opengles/sdk/tools/KTX/\r\n * for file layout see https://www.khronos.org/opengles/sdk/tools/KTX/file_format_spec/\r\n */\r\nexport class KhronosTextureContainer {\r\n private static HEADER_LEN = 12 + 13 * 4; // identifier + header elements (not including key value meta-data pairs)\r\n\r\n // load types\r\n private static COMPRESSED_2D = 0; // uses a gl.compressedTexImage2D()\r\n private static COMPRESSED_3D = 1; // uses a gl.compressedTexImage3D()\r\n private static TEX_2D = 2; // uses a gl.texImage2D()\r\n private static TEX_3D = 3; // uses a gl.texImage3D()\r\n\r\n // elements of the header\r\n /**\r\n * Gets the openGL type\r\n */\r\n public glType: number;\r\n /**\r\n * Gets the openGL type size\r\n */\r\n public glTypeSize: number;\r\n /**\r\n * Gets the openGL format\r\n */\r\n public glFormat: number;\r\n /**\r\n * Gets the openGL internal format\r\n */\r\n public glInternalFormat: number;\r\n /**\r\n * Gets the base internal format\r\n */\r\n public glBaseInternalFormat: number;\r\n /**\r\n * Gets image width in pixel\r\n */\r\n public pixelWidth: number;\r\n /**\r\n * Gets image height in pixel\r\n */\r\n public pixelHeight: number;\r\n /**\r\n * Gets image depth in pixels\r\n */\r\n public pixelDepth: number;\r\n /**\r\n * Gets the number of array elements\r\n */\r\n public numberOfArrayElements: number;\r\n /**\r\n * Gets the number of faces\r\n */\r\n public numberOfFaces: number;\r\n /**\r\n * Gets the number of mipmap levels\r\n */\r\n public numberOfMipmapLevels: number;\r\n /**\r\n * Gets the bytes of key value data\r\n */\r\n public bytesOfKeyValueData: number;\r\n /**\r\n * Gets the load type\r\n */\r\n public loadType: number;\r\n /**\r\n * If the container has been made invalid (eg. constructor failed to correctly load array buffer)\r\n */\r\n public isInvalid = false;\r\n\r\n /**\r\n * Creates a new KhronosTextureContainer\r\n * @param data contents of the KTX container file\r\n * @param facesExpected should be either 1 or 6, based whether a cube texture or or\r\n */\r\n public constructor(\r\n /** contents of the KTX container file */\r\n public data: ArrayBufferView,\r\n facesExpected: number\r\n ) {\r\n if (!KhronosTextureContainer.IsValid(data)) {\r\n this.isInvalid = true;\r\n Logger.Error(\"texture missing KTX identifier\");\r\n return;\r\n }\r\n\r\n // load the reset of the header in native 32 bit uint\r\n const dataSize = Uint32Array.BYTES_PER_ELEMENT;\r\n const headerDataView = new DataView(this.data.buffer, this.data.byteOffset + 12, 13 * dataSize);\r\n const endianness = headerDataView.getUint32(0, true);\r\n const littleEndian = endianness === 0x04030201;\r\n\r\n this.glType = headerDataView.getUint32(1 * dataSize, littleEndian); // must be 0 for compressed textures\r\n this.glTypeSize = headerDataView.getUint32(2 * dataSize, littleEndian); // must be 1 for compressed textures\r\n this.glFormat = headerDataView.getUint32(3 * dataSize, littleEndian); // must be 0 for compressed textures\r\n this.glInternalFormat = headerDataView.getUint32(4 * dataSize, littleEndian); // the value of arg passed to gl.compressedTexImage2D(,,x,,,,)\r\n this.glBaseInternalFormat = headerDataView.getUint32(5 * dataSize, littleEndian); // specify GL_RGB, GL_RGBA, GL_ALPHA, etc (un-compressed only)\r\n this.pixelWidth = headerDataView.getUint32(6 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,x,,,)\r\n this.pixelHeight = headerDataView.getUint32(7 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage2D(,,,,x,,)\r\n this.pixelDepth = headerDataView.getUint32(8 * dataSize, littleEndian); // level 0 value of arg passed to gl.compressedTexImage3D(,,,,,x,,)\r\n this.numberOfArrayElements = headerDataView.getUint32(9 * dataSize, littleEndian); // used for texture arrays\r\n this.numberOfFaces = headerDataView.getUint32(10 * dataSize, littleEndian); // used for cubemap textures, should either be 1 or 6\r\n this.numberOfMipmapLevels = headerDataView.getUint32(11 * dataSize, littleEndian); // number of levels; disregard possibility of 0 for compressed textures\r\n this.bytesOfKeyValueData = headerDataView.getUint32(12 * dataSize, littleEndian); // the amount of space after the header for meta-data\r\n\r\n // Make sure we have a compressed type. Not only reduces work, but probably better to let dev know they are not compressing.\r\n if (this.glType !== 0) {\r\n Logger.Error(\"only compressed formats currently supported\");\r\n this.isInvalid = true;\r\n return;\r\n } else {\r\n // value of zero is an indication to generate mipmaps @ runtime. Not usually allowed for compressed, so disregard.\r\n this.numberOfMipmapLevels = Math.max(1, this.numberOfMipmapLevels);\r\n }\r\n\r\n if (this.pixelHeight === 0 || this.pixelDepth !== 0) {\r\n Logger.Error(\"only 2D textures currently supported\");\r\n this.isInvalid = true;\r\n return;\r\n }\r\n\r\n if (this.numberOfArrayElements !== 0) {\r\n Logger.Error(\"texture arrays not currently supported\");\r\n this.isInvalid = true;\r\n return;\r\n }\r\n\r\n if (this.numberOfFaces !== facesExpected) {\r\n Logger.Error(\"number of faces expected\" + facesExpected + \", but found \" + this.numberOfFaces);\r\n this.isInvalid = true;\r\n return;\r\n }\r\n\r\n // we now have a completely validated file, so could use existence of loadType as success\r\n // would need to make this more elaborate & adjust checks above to support more than one load type\r\n this.loadType = KhronosTextureContainer.COMPRESSED_2D;\r\n }\r\n\r\n /**\r\n * Uploads KTX content to a Babylon Texture.\r\n * It is assumed that the texture has already been created & is currently bound\r\n * @internal\r\n */\r\n public uploadLevels(texture: InternalTexture, loadMipmaps: boolean): void {\r\n switch (this.loadType) {\r\n case KhronosTextureContainer.COMPRESSED_2D:\r\n this._upload2DCompressedLevels(texture, loadMipmaps);\r\n break;\r\n\r\n case KhronosTextureContainer.TEX_2D:\r\n case KhronosTextureContainer.COMPRESSED_3D:\r\n case KhronosTextureContainer.TEX_3D:\r\n }\r\n }\r\n\r\n private _upload2DCompressedLevels(texture: InternalTexture, loadMipmaps: boolean): void {\r\n // initialize width & height for level 1\r\n let dataOffset = KhronosTextureContainer.HEADER_LEN + this.bytesOfKeyValueData;\r\n let width = this.pixelWidth;\r\n let height = this.pixelHeight;\r\n\r\n const mipmapCount = loadMipmaps ? this.numberOfMipmapLevels : 1;\r\n for (let level = 0; level < mipmapCount; level++) {\r\n const imageSize = new Int32Array(this.data.buffer, this.data.byteOffset + dataOffset, 1)[0]; // size per face, since not supporting array cubemaps\r\n dataOffset += 4; //image data starts from next multiple of 4 offset. Each face refers to same imagesize field above.\r\n for (let face = 0; face < this.numberOfFaces; face++) {\r\n const byteArray = new Uint8Array(this.data.buffer, this.data.byteOffset + dataOffset, imageSize);\r\n\r\n const engine = texture.getEngine();\r\n engine._uploadCompressedDataToTextureDirectly(texture, texture.format, width, height, byteArray, face, level);\r\n\r\n dataOffset += imageSize; // add size of the image for the next face/mipmap\r\n dataOffset += 3 - ((imageSize + 3) % 4); // add padding for odd sized image\r\n }\r\n width = Math.max(1.0, width * 0.5);\r\n height = Math.max(1.0, height * 0.5);\r\n }\r\n }\r\n\r\n /**\r\n * Checks if the given data starts with a KTX file identifier.\r\n * @param data the data to check\r\n * @returns true if the data is a KTX file or false otherwise\r\n */\r\n public static IsValid(data: ArrayBufferView): boolean {\r\n if (data.byteLength >= 12) {\r\n // '«', 'K', 'T', 'X', ' ', '1', '1', '»', '\\r', '\\n', '\\x1A', '\\n'\r\n const identifier = new Uint8Array(data.buffer, data.byteOffset, 12);\r\n if (\r\n identifier[0] === 0xab &&\r\n identifier[1] === 0x4b &&\r\n identifier[2] === 0x54 &&\r\n identifier[3] === 0x58 &&\r\n identifier[4] === 0x20 &&\r\n identifier[5] === 0x31 &&\r\n identifier[6] === 0x31 &&\r\n identifier[7] === 0xbb &&\r\n identifier[8] === 0x0d &&\r\n identifier[9] === 0x0a &&\r\n identifier[10] === 0x1a &&\r\n identifier[11] === 0x0a\r\n ) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n}\r\n"]}
|
package/Misc/observable.js
CHANGED
|
@@ -249,8 +249,11 @@ export class Observable {
|
|
|
249
249
|
* @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)
|
|
250
250
|
*/
|
|
251
251
|
notifyObservers(eventData, mask = -1, target, currentTarget, userInfo) {
|
|
252
|
-
this
|
|
253
|
-
this.
|
|
252
|
+
// this prevents potential memory leaks - if an object is disposed but the observable doesn't get cleared.
|
|
253
|
+
if (this.notifyIfTriggered) {
|
|
254
|
+
this._hasNotified = true;
|
|
255
|
+
this._lastNotifiedValue = eventData;
|
|
256
|
+
}
|
|
254
257
|
if (!this._observers.length) {
|
|
255
258
|
return true;
|
|
256
259
|
}
|
|
@@ -289,8 +292,11 @@ export class Observable {
|
|
|
289
292
|
* @param mask is used to filter observers defaults to -1
|
|
290
293
|
*/
|
|
291
294
|
notifyObserver(observer, eventData, mask = -1) {
|
|
292
|
-
this
|
|
293
|
-
this.
|
|
295
|
+
// this prevents potential memory leaks - if an object is disposed but the observable doesn't get cleared.
|
|
296
|
+
if (this.notifyIfTriggered) {
|
|
297
|
+
this._hasNotified = true;
|
|
298
|
+
this._lastNotifiedValue = eventData;
|
|
299
|
+
}
|
|
294
300
|
if (observer._willBeUnregistered) {
|
|
295
301
|
return;
|
|
296
302
|
}
|
package/Misc/observable.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"observable.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/observable.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,UAAU;IACnB;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,iBAAiB,GAAG,KAAK,EAAE,MAAY,EAAE,aAAmB;QAClF,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAED;;;;;;;OAOG;IACI,UAAU,CAAC,IAAY,EAAE,iBAAiB,GAAG,KAAK,EAAE,MAAY,EAAE,aAAmB;QACxF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QAC3C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,OAAO,IAAI,CAAC;IAChB,CAAC;CAgCJ;AAED;;GAEG;AACH,MAAM,OAAO,QAAQ;IAQjB;;;;;OAKG;IACH;IACI;;OAEG;IACI,QAAwD;IAC/D;;OAEG;IACI,IAAY;IACnB;;OAEG;IACI,QAAa,IAAI;QARjB,aAAQ,GAAR,QAAQ,CAAgD;QAIxD,SAAI,GAAJ,IAAI,CAAQ;QAIZ,UAAK,GAAL,KAAK,CAAY;QAzB5B,gBAAgB;QACT,wBAAmB,GAAG,KAAK,CAAC;QACnC;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;IAqBjC,CAAC;CACP;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,UAAU;IAanB;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAe,OAAmB,EAAE,iBAAiC;QAC1F,MAAM,UAAU,GAAG,IAAI,UAAU,EAAK,CAAC;QAEvC,OAAO;aACF,IAAI,CAAC,CAAC,GAAM,EAAE,EAAE;YACb,UAAU,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;QACpC,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;YACX,IAAI,iBAAiB,EAAE;gBACnB,iBAAiB,CAAC,eAAe,CAAC,GAAQ,CAAC,CAAC;aAC/C;iBAAM;gBACH,MAAM,GAAG,CAAC;aACb;QACL,CAAC,CAAC,CAAC;QAEP,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,YACI,eAAiD;IACjD;;;OAGG;IACI,oBAAoB,KAAK;QAAzB,sBAAiB,GAAjB,iBAAiB,CAAQ;QAvD5B,eAAU,GAAG,IAAI,KAAK,EAAe,CAAC;QACtC,iCAA4B,GAAG,CAAC,CAAC;QACjC,iBAAY,GAAG,KAAK,CAAC;QAuDzB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;SAC3C;IACL,CAAC;IAED;;;;;;;;OAQG;IACI,GAAG,CACN,QAAwD,EACxD,OAAe,CAAC,CAAC,EACjB,WAAW,GAAG,KAAK,EACnB,QAAa,IAAI,EACjB,qBAAqB,GAAG,KAAK;QAE7B,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,IAAI,CAAC;SACf;QAED,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACrD,QAAQ,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;QAEtD,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;SACrC;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,oHAAoH;QACpH,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC7C,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE;gBACvC,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,QAAwD;QACnE,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,QAA+B;QACzC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAAwD,EAAE,KAAW;QACvF,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,CAAC,mBAAmB,EAAE;gBAC9B,SAAS;aACZ;YACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,QAAQ,IAAI,CAAC,CAAC,KAAK,IAAI,KAAK,KAAK,QAAQ,CAAC,KAAK,CAAC,EAAE;gBACxE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;gBAChC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,QAAqB;QACzC,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACpC,UAAU,CAAC,GAAG,EAAE;YACZ,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3B,CAAC,EAAE,CAAC,CAAC,CAAC;IACV,CAAC;IAED,4FAA4F;IAC5F,gDAAgD;IACxC,OAAO,CAAC,QAA+B,EAAE,aAAa,GAAG,IAAI;QACjE,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,aAAa,EAAE;gBACf,IAAI,CAAC,4BAA4B,EAAE,CAAC;aACvC;YACD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,QAAqB;QAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,0BAA0B,CAAC,QAAqB;QACnD,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;;;;OASG;IACI,eAAe,CAAC,SAAY,EAAE,OAAe,CAAC,CAAC,EAAE,MAAY,EAAE,aAAmB,EAAE,QAAc;QACrG,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QACtB,KAAK,CAAC,aAAa,GAAG,aAAa,CAAC;QACpC,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChC,KAAK,CAAC,eAAe,GAAG,SAAS,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAE1B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;YAC/B,IAAI,GAAG,CAAC,mBAAmB,EAAE;gBACzB,SAAS;aACZ;YAED,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE;gBACjB,IAAI,GAAG,CAAC,oBAAoB,EAAE;oBAC1B,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;iBAC9B;gBAED,IAAI,GAAG,CAAC,KAAK,EAAE;oBACX,KAAK,CAAC,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;iBAC7E;qBAAM;oBACH,KAAK,CAAC,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;iBAC1D;aACJ;YACD,IAAI,KAAK,CAAC,iBAAiB,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAAqB,EAAE,SAAY,EAAE,OAAe,CAAC,CAAC;QACxE,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;QACpC,IAAI,QAAQ,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAEhC,IAAI,QAAQ,CAAC,oBAAoB,EAAE;YAC/B,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,QAAQ,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;IAC1E,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,MAAM,GAAG,IAAI,UAAU,EAAK,CAAC;QAEnC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAE7C,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;QAII;IACG,eAAe,CAAC,OAAe,CAAC,CAAC;QACpC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;YAC/B,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE;gBACtC,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\n\r\n/**\r\n * A class serves as a medium between the observable and its observers\r\n */\r\nexport class EventState {\r\n /**\r\n * Create a new EventState\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n */\r\n constructor(mask: number, skipNextObservers = false, target?: any, currentTarget?: any) {\r\n this.initialize(mask, skipNextObservers, target, currentTarget);\r\n }\r\n\r\n /**\r\n * Initialize the current event state\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @returns the current event state\r\n */\r\n public initialize(mask: number, skipNextObservers = false, target?: any, currentTarget?: any): EventState {\r\n this.mask = mask;\r\n this.skipNextObservers = skipNextObservers;\r\n this.target = target;\r\n this.currentTarget = currentTarget;\r\n return this;\r\n }\r\n\r\n /**\r\n * An Observer can set this property to true to prevent subsequent observers of being notified\r\n */\r\n public skipNextObservers: boolean;\r\n\r\n /**\r\n * Get the mask value that were used to trigger the event corresponding to this EventState object\r\n */\r\n public mask: number;\r\n\r\n /**\r\n * The object that originally notified the event\r\n */\r\n public target?: any;\r\n\r\n /**\r\n * The current object in the bubbling phase\r\n */\r\n public currentTarget?: any;\r\n\r\n /**\r\n * This will be populated with the return value of the last function that was executed.\r\n * If it is the first function in the callback chain it will be the event data.\r\n */\r\n public lastReturnValue?: any;\r\n\r\n /**\r\n * User defined information that will be sent to observers\r\n */\r\n public userInfo?: any;\r\n}\r\n\r\n/**\r\n * Represent an Observer registered to a given Observable object.\r\n */\r\nexport class Observer<T> {\r\n /** @internal */\r\n public _willBeUnregistered = false;\r\n /**\r\n * Gets or sets a property defining that the observer as to be unregistered after the next notification\r\n */\r\n public unregisterOnNextCall = false;\r\n\r\n /**\r\n * Creates a new observer\r\n * @param callback defines the callback to call when the observer is notified\r\n * @param mask defines the mask of the observer (used to filter notifications)\r\n * @param scope defines the current scope used to restore the JS context\r\n */\r\n constructor(\r\n /**\r\n * Defines the callback to call when the observer is notified\r\n */\r\n public callback: (eventData: T, eventState: EventState) => void,\r\n /**\r\n * Defines the mask of the observer (used to filter notifications)\r\n */\r\n public mask: number,\r\n /**\r\n * Defines the current scope used to restore the JS context\r\n */\r\n public scope: any = null\r\n ) {}\r\n}\r\n\r\n/**\r\n * The Observable class is a simple implementation of the Observable pattern.\r\n *\r\n * There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified.\r\n * This enable a more fine grained execution without having to rely on multiple different Observable objects.\r\n * For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08).\r\n * A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.\r\n */\r\nexport class Observable<T> {\r\n private _observers = new Array<Observer<T>>();\r\n private _numObserversMarkedAsDeleted = 0;\r\n private _hasNotified = false;\r\n private _lastNotifiedValue?: T;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _eventState: EventState;\r\n\r\n private _onObserverAdded: Nullable<(observer: Observer<T>) => void>;\r\n\r\n /**\r\n * Create an observable from a Promise.\r\n * @param promise a promise to observe for fulfillment.\r\n * @param onErrorObservable an observable to notify if a promise was rejected.\r\n * @returns the new Observable\r\n */\r\n public static FromPromise<T, E = Error>(promise: Promise<T>, onErrorObservable?: Observable<E>): Observable<T> {\r\n const observable = new Observable<T>();\r\n\r\n promise\r\n .then((ret: T) => {\r\n observable.notifyObservers(ret);\r\n })\r\n .catch((err) => {\r\n if (onErrorObservable) {\r\n onErrorObservable.notifyObservers(err as E);\r\n } else {\r\n throw err;\r\n }\r\n });\r\n\r\n return observable;\r\n }\r\n\r\n /**\r\n * Gets the list of observers\r\n * Note that observers that were recently deleted may still be present in the list because they are only really deleted on the next javascript tick!\r\n */\r\n public get observers(): Array<Observer<T>> {\r\n return this._observers;\r\n }\r\n\r\n /**\r\n * Creates a new observable\r\n * @param onObserverAdded defines a callback to call when a new observer is added\r\n * @param notifyIfTriggered If set to true the observable will notify when an observer was added if the observable was already triggered.\r\n */\r\n constructor(\r\n onObserverAdded?: (observer: Observer<T>) => void,\r\n /**\r\n * If set to true the observable will notify when an observer was added if the observable was already triggered.\r\n * This is helpful to single-state observables like the scene onReady or the dispose observable.\r\n */\r\n public notifyIfTriggered = false\r\n ) {\r\n this._eventState = new EventState(0);\r\n\r\n if (onObserverAdded) {\r\n this._onObserverAdded = onObserverAdded;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback\r\n * @param callback the callback that will be executed for that Observer\r\n * @param mask the mask used to filter observers\r\n * @param insertFirst if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.\r\n * @param scope optional scope for the callback to be called from\r\n * @param unregisterOnFirstCall defines if the observer as to be unregistered after the next notification\r\n * @returns the new observer created for the callback\r\n */\r\n public add(\r\n callback: (eventData: T, eventState: EventState) => void,\r\n mask: number = -1,\r\n insertFirst = false,\r\n scope: any = null,\r\n unregisterOnFirstCall = false\r\n ): Nullable<Observer<T>> {\r\n if (!callback) {\r\n return null;\r\n }\r\n\r\n const observer = new Observer(callback, mask, scope);\r\n observer.unregisterOnNextCall = unregisterOnFirstCall;\r\n\r\n if (insertFirst) {\r\n this._observers.unshift(observer);\r\n } else {\r\n this._observers.push(observer);\r\n }\r\n\r\n if (this._onObserverAdded) {\r\n this._onObserverAdded(observer);\r\n }\r\n\r\n // If the observable was already triggered and the observable is set to notify if triggered, notify the new observer\r\n if (this._hasNotified && this.notifyIfTriggered) {\r\n if (this._lastNotifiedValue !== undefined) {\r\n this.notifyObserver(observer, this._lastNotifiedValue);\r\n }\r\n }\r\n\r\n return observer;\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback and unregisters after the next notification\r\n * @param callback the callback that will be executed for that Observer\r\n * @returns the new observer created for the callback\r\n */\r\n public addOnce(callback: (eventData: T, eventState: EventState) => void): Nullable<Observer<T>> {\r\n return this.add(callback, undefined, undefined, undefined, true);\r\n }\r\n\r\n /**\r\n * Remove an Observer from the Observable object\r\n * @param observer the instance of the Observer to remove\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n const index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Remove a callback from the Observable object\r\n * @param callback the callback to remove\r\n * @param scope optional scope. If used only the callbacks with this scope will be removed\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public removeCallback(callback: (eventData: T, eventState: EventState) => void, scope?: any): boolean {\r\n for (let index = 0; index < this._observers.length; index++) {\r\n const observer = this._observers[index];\r\n if (observer._willBeUnregistered) {\r\n continue;\r\n }\r\n if (observer.callback === callback && (!scope || scope === observer.scope)) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _deferUnregister(observer: Observer<T>): void {\r\n this._numObserversMarkedAsDeleted++;\r\n observer.unregisterOnNextCall = false;\r\n observer._willBeUnregistered = true;\r\n setTimeout(() => {\r\n this._remove(observer);\r\n }, 0);\r\n }\r\n\r\n // This should only be called when not iterating over _observers to avoid callback skipping.\r\n // Removes an observer from the _observer Array.\r\n private _remove(observer: Nullable<Observer<T>>, updateCounter = true): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n const index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n if (updateCounter) {\r\n this._numObserversMarkedAsDeleted--;\r\n }\r\n this._observers.splice(index, 1);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Moves the observable to the top of the observer list making it get called first when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverTopPriority(observer: Observer<T>) {\r\n this._remove(observer, false);\r\n this._observers.unshift(observer);\r\n }\r\n\r\n /**\r\n * Moves the observable to the bottom of the observer list making it get called last when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverBottomPriority(observer: Observer<T>) {\r\n this._remove(observer, false);\r\n this._observers.push(observer);\r\n }\r\n\r\n /**\r\n * Notify all Observers by calling their respective callback with the given data\r\n * Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute\r\n * @param eventData defines the data to send to all observers\r\n * @param mask defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @param userInfo defines any user info to send to observers\r\n * @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)\r\n */\r\n public notifyObservers(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): boolean {\r\n this._hasNotified = true;\r\n this._lastNotifiedValue = eventData;\r\n if (!this._observers.length) {\r\n return true;\r\n }\r\n\r\n const state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.lastReturnValue = eventData;\r\n state.userInfo = userInfo;\r\n\r\n for (const obs of this._observers) {\r\n if (obs._willBeUnregistered) {\r\n continue;\r\n }\r\n\r\n if (obs.mask & mask) {\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n\r\n if (obs.scope) {\r\n state.lastReturnValue = obs.callback.apply(obs.scope, [eventData, state]);\r\n } else {\r\n state.lastReturnValue = obs.callback(eventData, state);\r\n }\r\n }\r\n if (state.skipNextObservers) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Notify a specific observer\r\n * @param observer defines the observer to notify\r\n * @param eventData defines the data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n */\r\n public notifyObserver(observer: Observer<T>, eventData: T, mask: number = -1): void {\r\n this._hasNotified = true;\r\n this._lastNotifiedValue = eventData;\r\n if (observer._willBeUnregistered) {\r\n return;\r\n }\r\n\r\n const state = this._eventState;\r\n state.mask = mask;\r\n state.skipNextObservers = false;\r\n\r\n if (observer.unregisterOnNextCall) {\r\n this._deferUnregister(observer);\r\n }\r\n\r\n observer.callback(eventData, state);\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the observable has at least one observer\r\n * @returns true is the Observable has at least one Observer registered\r\n */\r\n public hasObservers(): boolean {\r\n return this._observers.length - this._numObserversMarkedAsDeleted > 0;\r\n }\r\n\r\n /**\r\n * Clear the list of observers\r\n */\r\n public clear(): void {\r\n this._observers.length = 0;\r\n this._onObserverAdded = null;\r\n this._numObserversMarkedAsDeleted = 0;\r\n this.cleanLastNotifiedState();\r\n }\r\n\r\n /**\r\n * Clean the last notified state - both the internal last value and the has-notified flag\r\n */\r\n public cleanLastNotifiedState(): void {\r\n this._hasNotified = false;\r\n this._lastNotifiedValue = undefined;\r\n }\r\n\r\n /**\r\n * Clone the current observable\r\n * @returns a new observable\r\n */\r\n public clone(): Observable<T> {\r\n const result = new Observable<T>();\r\n\r\n result._observers = this._observers.slice(0);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Does this observable handles observer registered with a given mask\r\n * @param mask defines the mask to be tested\r\n * @returns whether or not one observer registered with the given mask is handled\r\n **/\r\n public hasSpecificMask(mask: number = -1): boolean {\r\n for (const obs of this._observers) {\r\n if (obs.mask & mask || obs.mask === mask) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"observable.js","sourceRoot":"","sources":["../../../../lts/core/generated/Misc/observable.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,OAAO,UAAU;IACnB;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,iBAAiB,GAAG,KAAK,EAAE,MAAY,EAAE,aAAmB;QAClF,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,iBAAiB,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IACpE,CAAC;IAED;;;;;;;OAOG;IACI,UAAU,CAAC,IAAY,EAAE,iBAAiB,GAAG,KAAK,EAAE,MAAY,EAAE,aAAmB;QACxF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,iBAAiB,GAAG,iBAAiB,CAAC;QAC3C,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;QACnC,OAAO,IAAI,CAAC;IAChB,CAAC;CAgCJ;AAED;;GAEG;AACH,MAAM,OAAO,QAAQ;IAQjB;;;;;OAKG;IACH;IACI;;OAEG;IACI,QAAwD;IAC/D;;OAEG;IACI,IAAY;IACnB;;OAEG;IACI,QAAa,IAAI;QARjB,aAAQ,GAAR,QAAQ,CAAgD;QAIxD,SAAI,GAAJ,IAAI,CAAQ;QAIZ,UAAK,GAAL,KAAK,CAAY;QAzB5B,gBAAgB;QACT,wBAAmB,GAAG,KAAK,CAAC;QACnC;;WAEG;QACI,yBAAoB,GAAG,KAAK,CAAC;IAqBjC,CAAC;CACP;AAED;;;;;;;GAOG;AACH,MAAM,OAAO,UAAU;IAanB;;;;;OAKG;IACI,MAAM,CAAC,WAAW,CAAe,OAAmB,EAAE,iBAAiC;QAC1F,MAAM,UAAU,GAAG,IAAI,UAAU,EAAK,CAAC;QAEvC,OAAO;aACF,IAAI,CAAC,CAAC,GAAM,EAAE,EAAE;YACb,UAAU,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;QACpC,CAAC,CAAC;aACD,KAAK,CAAC,CAAC,GAAG,EAAE,EAAE;YACX,IAAI,iBAAiB,EAAE;gBACnB,iBAAiB,CAAC,eAAe,CAAC,GAAQ,CAAC,CAAC;aAC/C;iBAAM;gBACH,MAAM,GAAG,CAAC;aACb;QACL,CAAC,CAAC,CAAC;QAEP,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACH,YACI,eAAiD;IACjD;;;OAGG;IACI,oBAAoB,KAAK;QAAzB,sBAAiB,GAAjB,iBAAiB,CAAQ;QAvD5B,eAAU,GAAG,IAAI,KAAK,EAAe,CAAC;QACtC,iCAA4B,GAAG,CAAC,CAAC;QACjC,iBAAY,GAAG,KAAK,CAAC;QAuDzB,IAAI,CAAC,WAAW,GAAG,IAAI,UAAU,CAAC,CAAC,CAAC,CAAC;QAErC,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;SAC3C;IACL,CAAC;IAED;;;;;;;;OAQG;IACI,GAAG,CACN,QAAwD,EACxD,OAAe,CAAC,CAAC,EACjB,WAAW,GAAG,KAAK,EACnB,QAAa,IAAI,EACjB,qBAAqB,GAAG,KAAK;QAE7B,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,IAAI,CAAC;SACf;QAED,MAAM,QAAQ,GAAG,IAAI,QAAQ,CAAC,QAAQ,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;QACrD,QAAQ,CAAC,oBAAoB,GAAG,qBAAqB,CAAC;QAEtD,IAAI,WAAW,EAAE;YACb,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;SACrC;aAAM;YACH,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SAClC;QAED,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,oHAAoH;QACpH,IAAI,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,iBAAiB,EAAE;YAC7C,IAAI,IAAI,CAAC,kBAAkB,KAAK,SAAS,EAAE;gBACvC,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;aAC1D;SACJ;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,QAAwD;QACnE,OAAO,IAAI,CAAC,GAAG,CAAC,QAAQ,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;IACrE,CAAC;IAED;;;;OAIG;IACI,MAAM,CAAC,QAA+B;QACzC,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAChC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAAwD,EAAE,KAAW;QACvF,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,MAAM,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;YACxC,IAAI,QAAQ,CAAC,mBAAmB,EAAE;gBAC9B,SAAS;aACZ;YACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,QAAQ,IAAI,CAAC,CAAC,KAAK,IAAI,KAAK,KAAK,QAAQ,CAAC,KAAK,CAAC,EAAE;gBACxE,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;gBAChC,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,gBAAgB,CAAC,QAAqB;QACzC,IAAI,CAAC,4BAA4B,EAAE,CAAC;QACpC,QAAQ,CAAC,oBAAoB,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACpC,UAAU,CAAC,GAAG,EAAE;YACZ,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3B,CAAC,EAAE,CAAC,CAAC,CAAC;IACV,CAAC;IAED,4FAA4F;IAC5F,gDAAgD;IACxC,OAAO,CAAC,QAA+B,EAAE,aAAa,GAAG,IAAI;QACjE,IAAI,CAAC,QAAQ,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;YACd,IAAI,aAAa,EAAE;gBACf,IAAI,CAAC,4BAA4B,EAAE,CAAC;aACvC;YACD,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,uBAAuB,CAAC,QAAqB;QAChD,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,0BAA0B,CAAC,QAAqB;QACnD,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;;;;OASG;IACI,eAAe,CAAC,SAAY,EAAE,OAAe,CAAC,CAAC,EAAE,MAAY,EAAE,aAAmB,EAAE,QAAc;QACrG,0GAA0G;QAC1G,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;SACvC;QACD,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;QACtB,KAAK,CAAC,aAAa,GAAG,aAAa,CAAC;QACpC,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAChC,KAAK,CAAC,eAAe,GAAG,SAAS,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAE1B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;YAC/B,IAAI,GAAG,CAAC,mBAAmB,EAAE;gBACzB,SAAS;aACZ;YAED,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,EAAE;gBACjB,IAAI,GAAG,CAAC,oBAAoB,EAAE;oBAC1B,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;iBAC9B;gBAED,IAAI,GAAG,CAAC,KAAK,EAAE;oBACX,KAAK,CAAC,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC;iBAC7E;qBAAM;oBACH,KAAK,CAAC,eAAe,GAAG,GAAG,CAAC,QAAQ,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;iBAC1D;aACJ;YACD,IAAI,KAAK,CAAC,iBAAiB,EAAE;gBACzB,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,QAAqB,EAAE,SAAY,EAAE,OAAe,CAAC,CAAC;QACxE,0GAA0G;QAC1G,IAAI,IAAI,CAAC,iBAAiB,EAAE;YACxB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;SACvC;QACD,IAAI,QAAQ,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC;QAC/B,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC;QAEhC,IAAI,QAAQ,CAAC,oBAAoB,EAAE;YAC/B,IAAI,CAAC,gBAAgB,CAAC,QAAQ,CAAC,CAAC;SACnC;QAED,QAAQ,CAAC,QAAQ,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;IAC1E,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAC7B,IAAI,CAAC,4BAA4B,GAAG,CAAC,CAAC;QACtC,IAAI,CAAC,sBAAsB,EAAE,CAAC;IAClC,CAAC;IAED;;OAEG;IACI,sBAAsB;QACzB,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC;IACxC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,MAAM,MAAM,GAAG,IAAI,UAAU,EAAK,CAAC;QAEnC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;QAE7C,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;QAII;IACG,eAAe,CAAC,OAAe,CAAC,CAAC;QACpC,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,UAAU,EAAE;YAC/B,IAAI,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE;gBACtC,OAAO,IAAI,CAAC;aACf;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\n\r\n/**\r\n * A class serves as a medium between the observable and its observers\r\n */\r\nexport class EventState {\r\n /**\r\n * Create a new EventState\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n */\r\n constructor(mask: number, skipNextObservers = false, target?: any, currentTarget?: any) {\r\n this.initialize(mask, skipNextObservers, target, currentTarget);\r\n }\r\n\r\n /**\r\n * Initialize the current event state\r\n * @param mask defines the mask associated with this state\r\n * @param skipNextObservers defines a flag which will instruct the observable to skip following observers when set to true\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @returns the current event state\r\n */\r\n public initialize(mask: number, skipNextObservers = false, target?: any, currentTarget?: any): EventState {\r\n this.mask = mask;\r\n this.skipNextObservers = skipNextObservers;\r\n this.target = target;\r\n this.currentTarget = currentTarget;\r\n return this;\r\n }\r\n\r\n /**\r\n * An Observer can set this property to true to prevent subsequent observers of being notified\r\n */\r\n public skipNextObservers: boolean;\r\n\r\n /**\r\n * Get the mask value that were used to trigger the event corresponding to this EventState object\r\n */\r\n public mask: number;\r\n\r\n /**\r\n * The object that originally notified the event\r\n */\r\n public target?: any;\r\n\r\n /**\r\n * The current object in the bubbling phase\r\n */\r\n public currentTarget?: any;\r\n\r\n /**\r\n * This will be populated with the return value of the last function that was executed.\r\n * If it is the first function in the callback chain it will be the event data.\r\n */\r\n public lastReturnValue?: any;\r\n\r\n /**\r\n * User defined information that will be sent to observers\r\n */\r\n public userInfo?: any;\r\n}\r\n\r\n/**\r\n * Represent an Observer registered to a given Observable object.\r\n */\r\nexport class Observer<T> {\r\n /** @internal */\r\n public _willBeUnregistered = false;\r\n /**\r\n * Gets or sets a property defining that the observer as to be unregistered after the next notification\r\n */\r\n public unregisterOnNextCall = false;\r\n\r\n /**\r\n * Creates a new observer\r\n * @param callback defines the callback to call when the observer is notified\r\n * @param mask defines the mask of the observer (used to filter notifications)\r\n * @param scope defines the current scope used to restore the JS context\r\n */\r\n constructor(\r\n /**\r\n * Defines the callback to call when the observer is notified\r\n */\r\n public callback: (eventData: T, eventState: EventState) => void,\r\n /**\r\n * Defines the mask of the observer (used to filter notifications)\r\n */\r\n public mask: number,\r\n /**\r\n * Defines the current scope used to restore the JS context\r\n */\r\n public scope: any = null\r\n ) {}\r\n}\r\n\r\n/**\r\n * The Observable class is a simple implementation of the Observable pattern.\r\n *\r\n * There's one slight particularity though: a given Observable can notify its observer using a particular mask value, only the Observers registered with this mask value will be notified.\r\n * This enable a more fine grained execution without having to rely on multiple different Observable objects.\r\n * For instance you may have a given Observable that have four different types of notifications: Move (mask = 0x01), Stop (mask = 0x02), Turn Right (mask = 0X04), Turn Left (mask = 0X08).\r\n * A given observer can register itself with only Move and Stop (mask = 0x03), then it will only be notified when one of these two occurs and will never be for Turn Left/Right.\r\n */\r\nexport class Observable<T> {\r\n private _observers = new Array<Observer<T>>();\r\n private _numObserversMarkedAsDeleted = 0;\r\n private _hasNotified = false;\r\n private _lastNotifiedValue?: T;\r\n\r\n /**\r\n * @internal\r\n */\r\n public _eventState: EventState;\r\n\r\n private _onObserverAdded: Nullable<(observer: Observer<T>) => void>;\r\n\r\n /**\r\n * Create an observable from a Promise.\r\n * @param promise a promise to observe for fulfillment.\r\n * @param onErrorObservable an observable to notify if a promise was rejected.\r\n * @returns the new Observable\r\n */\r\n public static FromPromise<T, E = Error>(promise: Promise<T>, onErrorObservable?: Observable<E>): Observable<T> {\r\n const observable = new Observable<T>();\r\n\r\n promise\r\n .then((ret: T) => {\r\n observable.notifyObservers(ret);\r\n })\r\n .catch((err) => {\r\n if (onErrorObservable) {\r\n onErrorObservable.notifyObservers(err as E);\r\n } else {\r\n throw err;\r\n }\r\n });\r\n\r\n return observable;\r\n }\r\n\r\n /**\r\n * Gets the list of observers\r\n * Note that observers that were recently deleted may still be present in the list because they are only really deleted on the next javascript tick!\r\n */\r\n public get observers(): Array<Observer<T>> {\r\n return this._observers;\r\n }\r\n\r\n /**\r\n * Creates a new observable\r\n * @param onObserverAdded defines a callback to call when a new observer is added\r\n * @param notifyIfTriggered If set to true the observable will notify when an observer was added if the observable was already triggered.\r\n */\r\n constructor(\r\n onObserverAdded?: (observer: Observer<T>) => void,\r\n /**\r\n * If set to true the observable will notify when an observer was added if the observable was already triggered.\r\n * This is helpful to single-state observables like the scene onReady or the dispose observable.\r\n */\r\n public notifyIfTriggered = false\r\n ) {\r\n this._eventState = new EventState(0);\r\n\r\n if (onObserverAdded) {\r\n this._onObserverAdded = onObserverAdded;\r\n }\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback\r\n * @param callback the callback that will be executed for that Observer\r\n * @param mask the mask used to filter observers\r\n * @param insertFirst if true the callback will be inserted at the first position, hence executed before the others ones. If false (default behavior) the callback will be inserted at the last position, executed after all the others already present.\r\n * @param scope optional scope for the callback to be called from\r\n * @param unregisterOnFirstCall defines if the observer as to be unregistered after the next notification\r\n * @returns the new observer created for the callback\r\n */\r\n public add(\r\n callback: (eventData: T, eventState: EventState) => void,\r\n mask: number = -1,\r\n insertFirst = false,\r\n scope: any = null,\r\n unregisterOnFirstCall = false\r\n ): Nullable<Observer<T>> {\r\n if (!callback) {\r\n return null;\r\n }\r\n\r\n const observer = new Observer(callback, mask, scope);\r\n observer.unregisterOnNextCall = unregisterOnFirstCall;\r\n\r\n if (insertFirst) {\r\n this._observers.unshift(observer);\r\n } else {\r\n this._observers.push(observer);\r\n }\r\n\r\n if (this._onObserverAdded) {\r\n this._onObserverAdded(observer);\r\n }\r\n\r\n // If the observable was already triggered and the observable is set to notify if triggered, notify the new observer\r\n if (this._hasNotified && this.notifyIfTriggered) {\r\n if (this._lastNotifiedValue !== undefined) {\r\n this.notifyObserver(observer, this._lastNotifiedValue);\r\n }\r\n }\r\n\r\n return observer;\r\n }\r\n\r\n /**\r\n * Create a new Observer with the specified callback and unregisters after the next notification\r\n * @param callback the callback that will be executed for that Observer\r\n * @returns the new observer created for the callback\r\n */\r\n public addOnce(callback: (eventData: T, eventState: EventState) => void): Nullable<Observer<T>> {\r\n return this.add(callback, undefined, undefined, undefined, true);\r\n }\r\n\r\n /**\r\n * Remove an Observer from the Observable object\r\n * @param observer the instance of the Observer to remove\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public remove(observer: Nullable<Observer<T>>): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n const index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Remove a callback from the Observable object\r\n * @param callback the callback to remove\r\n * @param scope optional scope. If used only the callbacks with this scope will be removed\r\n * @returns false if it doesn't belong to this Observable\r\n */\r\n public removeCallback(callback: (eventData: T, eventState: EventState) => void, scope?: any): boolean {\r\n for (let index = 0; index < this._observers.length; index++) {\r\n const observer = this._observers[index];\r\n if (observer._willBeUnregistered) {\r\n continue;\r\n }\r\n if (observer.callback === callback && (!scope || scope === observer.scope)) {\r\n this._deferUnregister(observer);\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _deferUnregister(observer: Observer<T>): void {\r\n this._numObserversMarkedAsDeleted++;\r\n observer.unregisterOnNextCall = false;\r\n observer._willBeUnregistered = true;\r\n setTimeout(() => {\r\n this._remove(observer);\r\n }, 0);\r\n }\r\n\r\n // This should only be called when not iterating over _observers to avoid callback skipping.\r\n // Removes an observer from the _observer Array.\r\n private _remove(observer: Nullable<Observer<T>>, updateCounter = true): boolean {\r\n if (!observer) {\r\n return false;\r\n }\r\n\r\n const index = this._observers.indexOf(observer);\r\n\r\n if (index !== -1) {\r\n if (updateCounter) {\r\n this._numObserversMarkedAsDeleted--;\r\n }\r\n this._observers.splice(index, 1);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Moves the observable to the top of the observer list making it get called first when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverTopPriority(observer: Observer<T>) {\r\n this._remove(observer, false);\r\n this._observers.unshift(observer);\r\n }\r\n\r\n /**\r\n * Moves the observable to the bottom of the observer list making it get called last when notified\r\n * @param observer the observer to move\r\n */\r\n public makeObserverBottomPriority(observer: Observer<T>) {\r\n this._remove(observer, false);\r\n this._observers.push(observer);\r\n }\r\n\r\n /**\r\n * Notify all Observers by calling their respective callback with the given data\r\n * Will return true if all observers were executed, false if an observer set skipNextObservers to true, then prevent the subsequent ones to execute\r\n * @param eventData defines the data to send to all observers\r\n * @param mask defines the mask of the current notification (observers with incompatible mask (ie mask & observer.mask === 0) will not be notified)\r\n * @param target defines the original target of the state\r\n * @param currentTarget defines the current target of the state\r\n * @param userInfo defines any user info to send to observers\r\n * @returns false if the complete observer chain was not processed (because one observer set the skipNextObservers to true)\r\n */\r\n public notifyObservers(eventData: T, mask: number = -1, target?: any, currentTarget?: any, userInfo?: any): boolean {\r\n // this prevents potential memory leaks - if an object is disposed but the observable doesn't get cleared.\r\n if (this.notifyIfTriggered) {\r\n this._hasNotified = true;\r\n this._lastNotifiedValue = eventData;\r\n }\r\n if (!this._observers.length) {\r\n return true;\r\n }\r\n\r\n const state = this._eventState;\r\n state.mask = mask;\r\n state.target = target;\r\n state.currentTarget = currentTarget;\r\n state.skipNextObservers = false;\r\n state.lastReturnValue = eventData;\r\n state.userInfo = userInfo;\r\n\r\n for (const obs of this._observers) {\r\n if (obs._willBeUnregistered) {\r\n continue;\r\n }\r\n\r\n if (obs.mask & mask) {\r\n if (obs.unregisterOnNextCall) {\r\n this._deferUnregister(obs);\r\n }\r\n\r\n if (obs.scope) {\r\n state.lastReturnValue = obs.callback.apply(obs.scope, [eventData, state]);\r\n } else {\r\n state.lastReturnValue = obs.callback(eventData, state);\r\n }\r\n }\r\n if (state.skipNextObservers) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Notify a specific observer\r\n * @param observer defines the observer to notify\r\n * @param eventData defines the data to be sent to each callback\r\n * @param mask is used to filter observers defaults to -1\r\n */\r\n public notifyObserver(observer: Observer<T>, eventData: T, mask: number = -1): void {\r\n // this prevents potential memory leaks - if an object is disposed but the observable doesn't get cleared.\r\n if (this.notifyIfTriggered) {\r\n this._hasNotified = true;\r\n this._lastNotifiedValue = eventData;\r\n }\r\n if (observer._willBeUnregistered) {\r\n return;\r\n }\r\n\r\n const state = this._eventState;\r\n state.mask = mask;\r\n state.skipNextObservers = false;\r\n\r\n if (observer.unregisterOnNextCall) {\r\n this._deferUnregister(observer);\r\n }\r\n\r\n observer.callback(eventData, state);\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the observable has at least one observer\r\n * @returns true is the Observable has at least one Observer registered\r\n */\r\n public hasObservers(): boolean {\r\n return this._observers.length - this._numObserversMarkedAsDeleted > 0;\r\n }\r\n\r\n /**\r\n * Clear the list of observers\r\n */\r\n public clear(): void {\r\n this._observers.length = 0;\r\n this._onObserverAdded = null;\r\n this._numObserversMarkedAsDeleted = 0;\r\n this.cleanLastNotifiedState();\r\n }\r\n\r\n /**\r\n * Clean the last notified state - both the internal last value and the has-notified flag\r\n */\r\n public cleanLastNotifiedState(): void {\r\n this._hasNotified = false;\r\n this._lastNotifiedValue = undefined;\r\n }\r\n\r\n /**\r\n * Clone the current observable\r\n * @returns a new observable\r\n */\r\n public clone(): Observable<T> {\r\n const result = new Observable<T>();\r\n\r\n result._observers = this._observers.slice(0);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Does this observable handles observer registered with a given mask\r\n * @param mask defines the mask to be tested\r\n * @returns whether or not one observer registered with the given mask is handled\r\n **/\r\n public hasSpecificMask(mask: number = -1): boolean {\r\n for (const obs of this._observers) {\r\n if (obs.mask & mask || obs.mask === mask) {\r\n return true;\r\n }\r\n }\r\n return false;\r\n }\r\n}\r\n"]}
|
package/Misc/sceneRecorder.js
CHANGED
|
@@ -265,7 +265,10 @@ export class SceneRecorder {
|
|
|
265
265
|
if (source.__state && source.__state.id !== undefined) {
|
|
266
266
|
const targetEntity = finder(source.__state.id);
|
|
267
267
|
if (targetEntity) {
|
|
268
|
+
// This first pass applies properties that aren't on the serialization list
|
|
268
269
|
this._ApplyPropertiesToEntity(source, targetEntity);
|
|
270
|
+
// The second pass applies the serializable properties
|
|
271
|
+
SerializationHelper.ParseProperties(source, targetEntity, scene, null);
|
|
269
272
|
}
|
|
270
273
|
}
|
|
271
274
|
else if (source.__state && source.__state.deleteId !== undefined) {
|