@babylonjs/core 5.50.0 → 5.51.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +8 -0
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +28 -2
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/freeCamera.d.ts +10 -0
- package/Cameras/freeCamera.js +32 -0
- package/Cameras/freeCamera.js.map +1 -1
- package/Cameras/targetCamera.js +4 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +2 -2
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/engineCapabilities.d.ts +2 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +3 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Inputs/scene.inputManager.d.ts +6 -3
- package/Inputs/scene.inputManager.js +67 -12
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -4
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +1 -4
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
- package/Materials/PBR/pbrBaseMaterial.js +5 -7
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/material.d.ts +1 -0
- package/Materials/material.js +14 -0
- package/Materials/material.js.map +1 -1
- package/Materials/standardMaterial.js +2 -4
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/mesh.js +2 -2
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +4 -1
- package/Meshes/mesh.vertexData.js +21 -17
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Misc/decorators.d.ts +8 -0
- package/Misc/decorators.js +22 -12
- package/Misc/decorators.js.map +1 -1
- package/Misc/khronosTextureContainer.js +4 -0
- package/Misc/khronosTextureContainer.js.map +1 -1
- package/Misc/observable.js +10 -4
- package/Misc/observable.js.map +1 -1
- package/Misc/sceneRecorder.js +3 -0
- package/Misc/sceneRecorder.js.map +1 -1
- package/Morph/morphTargetManager.js +7 -1
- package/Morph/morphTargetManager.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +2 -1
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +3 -5
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +65 -13
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +218 -80
- package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +8 -2
- package/Rendering/geometryBufferRenderer.js +32 -10
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +18 -2
- package/Rendering/prePassRenderer.js +72 -26
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -3
- package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
- package/Shaders/geometry.fragment.js +2 -2
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2.fragment.js +20 -10
- package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js +1 -1
- package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +9 -2
- package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
- package/XR/native/nativeXRFrame.d.ts +1 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/assetContainer.js +4 -0
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +4 -0
- package/scene.js +6 -0
- package/scene.js.map +1 -1
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@@ -663,14 +663,14 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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* It helps with side by side comparison against the final render
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* This defaults to -1
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*/
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-
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+
debugLimit: number;
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/**
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* @internal
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* This is reserved for the inspector.
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* As the default viewing range might not be enough (if the ambient is really small for instance)
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* You can use the factor to better multiply the final value.
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*/
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debugFactor: number;
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/**
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* Defines the clear coat layer parameters for the material.
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*/
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@@ -4,7 +4,7 @@ import { serialize, serializeAsImageProcessingConfiguration, expandToProperty }
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import { Logger } from "../../Misc/logger.js";
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import { SmartArray } from "../../Misc/smartArray.js";
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import { GetEnvironmentBRDFTexture } from "../../Misc/brdfTextureTools.js";
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import { Scene
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import { Scene } from "../../scene.js";
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import { Vector4 } from "../../Maths/math.vector.js";
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import { VertexBuffer } from "../../Buffers/buffer.js";
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import { PBRBRDFConfiguration } from "./pbrBRDFConfiguration.js";
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@@ -675,14 +675,14 @@ export class PBRBaseMaterial extends PushMaterial {
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* It helps with side by side comparison against the final render
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* This defaults to -1
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*/
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this.
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this.debugLimit = -1;
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/**
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* @internal
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* This is reserved for the inspector.
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* As the default viewing range might not be enough (if the ambient is really small for instance)
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* You can use the factor to better multiply the final value.
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*/
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this.
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this.debugFactor = 1;
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this._cacheHasRenderTargetTextures = false;
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this.brdf = new PBRBRDFConfiguration(this);
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this.clearCoat = new PBRClearCoatConfiguration(this);
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@@ -941,9 +941,7 @@ export class PBRBaseMaterial extends PushMaterial {
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defines._renderId = scene.getRenderId();
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subMesh.effect._wasPreviouslyReady = forceWasNotReadyPreviously ? false : true;
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subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;
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this.checkReadyOnlyOnce = true;
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}
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this._checkScenePerformancePriority();
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return true;
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}
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/**
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@@ -1776,7 +1774,7 @@ export class PBRBaseMaterial extends PushMaterial {
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// Colors
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scene.ambientColor.multiplyToRef(this._ambientColor, this._globalAmbientColor);
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ubo.updateColor3("vAmbientColor", this._globalAmbientColor);
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ubo.updateFloat2("vDebugMode", this.
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ubo.updateFloat2("vDebugMode", this.debugLimit, this.debugFactor);
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}
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// Textures
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if (scene.texturesEnabled) {
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