@babylonjs/core 5.50.0 → 5.51.0

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Files changed (83) hide show
  1. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +8 -0
  2. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +28 -2
  3. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  4. package/Cameras/freeCamera.d.ts +10 -0
  5. package/Cameras/freeCamera.js +32 -0
  6. package/Cameras/freeCamera.js.map +1 -1
  7. package/Cameras/targetCamera.js +4 -1
  8. package/Cameras/targetCamera.js.map +1 -1
  9. package/DeviceInput/webDeviceInputSystem.js +2 -2
  10. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  11. package/Engines/engine.d.ts +2 -2
  12. package/Engines/engineCapabilities.d.ts +2 -0
  13. package/Engines/engineCapabilities.js.map +1 -1
  14. package/Engines/nativeEngine.js +1 -0
  15. package/Engines/nativeEngine.js.map +1 -1
  16. package/Engines/nullEngine.js +1 -0
  17. package/Engines/nullEngine.js.map +1 -1
  18. package/Engines/thinEngine.js +3 -2
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/Engines/webgpuEngine.js +1 -0
  21. package/Engines/webgpuEngine.js.map +1 -1
  22. package/Inputs/scene.inputManager.d.ts +6 -3
  23. package/Inputs/scene.inputManager.js +67 -12
  24. package/Inputs/scene.inputManager.js.map +1 -1
  25. package/Materials/Background/backgroundMaterial.js +1 -4
  26. package/Materials/Background/backgroundMaterial.js.map +1 -1
  27. package/Materials/Node/nodeMaterial.js +1 -4
  28. package/Materials/Node/nodeMaterial.js.map +1 -1
  29. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -2
  30. package/Materials/PBR/pbrBaseMaterial.js +5 -7
  31. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  32. package/Materials/material.d.ts +1 -0
  33. package/Materials/material.js +14 -0
  34. package/Materials/material.js.map +1 -1
  35. package/Materials/standardMaterial.js +2 -4
  36. package/Materials/standardMaterial.js.map +1 -1
  37. package/Meshes/mesh.js +2 -2
  38. package/Meshes/mesh.js.map +1 -1
  39. package/Meshes/mesh.vertexData.d.ts +4 -1
  40. package/Meshes/mesh.vertexData.js +21 -17
  41. package/Meshes/mesh.vertexData.js.map +1 -1
  42. package/Misc/decorators.d.ts +8 -0
  43. package/Misc/decorators.js +22 -12
  44. package/Misc/decorators.js.map +1 -1
  45. package/Misc/khronosTextureContainer.js +4 -0
  46. package/Misc/khronosTextureContainer.js.map +1 -1
  47. package/Misc/observable.js +10 -4
  48. package/Misc/observable.js.map +1 -1
  49. package/Misc/sceneRecorder.js +3 -0
  50. package/Misc/sceneRecorder.js.map +1 -1
  51. package/Morph/morphTargetManager.js +7 -1
  52. package/Morph/morphTargetManager.js.map +1 -1
  53. package/Physics/v2/physicsBody.d.ts +2 -1
  54. package/Physics/v2/physicsBody.js.map +1 -1
  55. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +3 -5
  56. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  57. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.d.ts +65 -13
  58. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +218 -80
  59. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  60. package/Rendering/geometryBufferRenderer.d.ts +8 -2
  61. package/Rendering/geometryBufferRenderer.js +32 -10
  62. package/Rendering/geometryBufferRenderer.js.map +1 -1
  63. package/Rendering/prePassRenderer.d.ts +18 -2
  64. package/Rendering/prePassRenderer.js +72 -26
  65. package/Rendering/prePassRenderer.js.map +1 -1
  66. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -3
  67. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  68. package/Shaders/geometry.fragment.js +2 -2
  69. package/Shaders/geometry.fragment.js.map +1 -1
  70. package/Shaders/screenSpaceReflection2.fragment.js +20 -10
  71. package/Shaders/screenSpaceReflection2.fragment.js.map +1 -1
  72. package/Shaders/screenSpaceReflection2Blur.fragment.js +1 -1
  73. package/Shaders/screenSpaceReflection2Blur.fragment.js.map +1 -1
  74. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js +9 -2
  75. package/Shaders/screenSpaceReflection2BlurCombiner.fragment.js.map +1 -1
  76. package/XR/native/nativeXRFrame.d.ts +1 -1
  77. package/XR/native/nativeXRFrame.js.map +1 -1
  78. package/assetContainer.js +4 -0
  79. package/assetContainer.js.map +1 -1
  80. package/package.json +1 -1
  81. package/scene.d.ts +4 -0
  82. package/scene.js +6 -0
  83. package/scene.js.map +1 -1
@@ -663,14 +663,14 @@ export declare abstract class PBRBaseMaterial extends PushMaterial {
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  * It helps with side by side comparison against the final render
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  * This defaults to -1
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  */
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- private _debugLimit;
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+ debugLimit: number;
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  /**
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  * @internal
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  * This is reserved for the inspector.
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  * As the default viewing range might not be enough (if the ambient is really small for instance)
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  * You can use the factor to better multiply the final value.
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  */
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- private _debugFactor;
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+ debugFactor: number;
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  /**
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  * Defines the clear coat layer parameters for the material.
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  */
@@ -4,7 +4,7 @@ import { serialize, serializeAsImageProcessingConfiguration, expandToProperty }
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  import { Logger } from "../../Misc/logger.js";
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  import { SmartArray } from "../../Misc/smartArray.js";
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  import { GetEnvironmentBRDFTexture } from "../../Misc/brdfTextureTools.js";
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- import { Scene, ScenePerformancePriority } from "../../scene.js";
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+ import { Scene } from "../../scene.js";
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  import { Vector4 } from "../../Maths/math.vector.js";
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  import { VertexBuffer } from "../../Buffers/buffer.js";
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  import { PBRBRDFConfiguration } from "./pbrBRDFConfiguration.js";
@@ -675,14 +675,14 @@ export class PBRBaseMaterial extends PushMaterial {
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  * It helps with side by side comparison against the final render
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  * This defaults to -1
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  */
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- this._debugLimit = -1;
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+ this.debugLimit = -1;
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  /**
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  * @internal
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  * This is reserved for the inspector.
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  * As the default viewing range might not be enough (if the ambient is really small for instance)
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  * You can use the factor to better multiply the final value.
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  */
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- this._debugFactor = 1;
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+ this.debugFactor = 1;
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  this._cacheHasRenderTargetTextures = false;
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  this.brdf = new PBRBRDFConfiguration(this);
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  this.clearCoat = new PBRClearCoatConfiguration(this);
@@ -941,9 +941,7 @@ export class PBRBaseMaterial extends PushMaterial {
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  defines._renderId = scene.getRenderId();
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  subMesh.effect._wasPreviouslyReady = forceWasNotReadyPreviously ? false : true;
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  subMesh.effect._wasPreviouslyUsingInstances = !!useInstances;
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- if (scene.performancePriority !== ScenePerformancePriority.BackwardCompatible) {
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- this.checkReadyOnlyOnce = true;
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- }
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+ this._checkScenePerformancePriority();
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  return true;
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  }
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  /**
@@ -1776,7 +1774,7 @@ export class PBRBaseMaterial extends PushMaterial {
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  // Colors
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  scene.ambientColor.multiplyToRef(this._ambientColor, this._globalAmbientColor);
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  ubo.updateColor3("vAmbientColor", this._globalAmbientColor);
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- ubo.updateFloat2("vDebugMode", this._debugLimit, this._debugFactor);
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+ ubo.updateFloat2("vDebugMode", this.debugLimit, this.debugFactor);
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  }
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  // Textures
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  if (scene.texturesEnabled) {