@babylonjs/core 5.43.0 → 5.43.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/Audio/sound.d.ts +2 -1
  2. package/Audio/sound.js +27 -26
  3. package/Audio/sound.js.map +1 -1
  4. package/Debug/physicsViewer.d.ts +59 -4
  5. package/Debug/physicsViewer.js +115 -7
  6. package/Debug/physicsViewer.js.map +1 -1
  7. package/Engines/ICanvas.d.ts +1 -1
  8. package/Engines/ICanvas.js.map +1 -1
  9. package/Engines/WebGPU/Extensions/engine.renderTarget.js +10 -9
  10. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  11. package/Engines/thinEngine.js +2 -2
  12. package/Engines/thinEngine.js.map +1 -1
  13. package/Materials/effect.js +1 -1
  14. package/Materials/effect.js.map +1 -1
  15. package/Meshes/linesMesh.d.ts +2 -1
  16. package/Meshes/linesMesh.js +1 -2
  17. package/Meshes/linesMesh.js.map +1 -1
  18. package/Misc/observable.js +7 -4
  19. package/Misc/observable.js.map +1 -1
  20. package/Physics/joinedPhysicsEngineComponent.d.ts +84 -0
  21. package/Physics/joinedPhysicsEngineComponent.js +144 -0
  22. package/Physics/joinedPhysicsEngineComponent.js.map +1 -0
  23. package/Physics/physicsEngineComponent.d.ts +2 -84
  24. package/Physics/physicsEngineComponent.js +3 -143
  25. package/Physics/physicsEngineComponent.js.map +1 -1
  26. package/Physics/v2/IPhysicsEnginePlugin.d.ts +4 -2
  27. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  28. package/Physics/v2/physicsBody.d.ts +126 -28
  29. package/Physics/v2/physicsBody.js +127 -31
  30. package/Physics/v2/physicsBody.js.map +1 -1
  31. package/Physics/v2/physicsConstraint.d.ts +26 -7
  32. package/Physics/v2/physicsConstraint.js +23 -7
  33. package/Physics/v2/physicsConstraint.js.map +1 -1
  34. package/Physics/v2/physicsEngine.js +0 -7
  35. package/Physics/v2/physicsEngine.js.map +1 -1
  36. package/Physics/v2/physicsEngineComponent.d.ts +4 -3
  37. package/Physics/v2/physicsEngineComponent.js +6 -5
  38. package/Physics/v2/physicsEngineComponent.js.map +1 -1
  39. package/Physics/v2/physicsMaterial.d.ts +38 -11
  40. package/Physics/v2/physicsMaterial.js +35 -11
  41. package/Physics/v2/physicsMaterial.js.map +1 -1
  42. package/Physics/v2/physicsShape.d.ts +24 -15
  43. package/Physics/v2/physicsShape.js +17 -11
  44. package/Physics/v2/physicsShape.js.map +1 -1
  45. package/Shaders/fluidRenderingBilateralBlur.fragment.js +1 -1
  46. package/Shaders/fluidRenderingBilateralBlur.fragment.js.map +1 -1
  47. package/Shaders/fluidRenderingRender.fragment.js +2 -2
  48. package/Shaders/fluidRenderingRender.fragment.js.map +1 -1
  49. package/Shaders/fluidRenderingStandardBlur.fragment.js +1 -1
  50. package/Shaders/fluidRenderingStandardBlur.fragment.js.map +1 -1
  51. package/assetContainer.d.ts +4 -0
  52. package/assetContainer.js +17 -0
  53. package/assetContainer.js.map +1 -1
  54. package/package.json +1 -1
@@ -1,18 +1,24 @@
1
1
  import { ShapeType } from "./IPhysicsEnginePlugin.js";
2
2
  /**
3
- *
3
+ * PhysicsShape class.
4
+ * This class is useful for creating a physics shape that can be used in a physics engine.
5
+ * A Physic Shape determine how collision are computed. It must be attached to a body.
4
6
  */
5
- /** @internal */
6
7
  export class PhysicsShape {
7
8
  /**
9
+ * Constructs a new physics shape.
10
+ * @param type The type of the shape.
11
+ * @param options The options of the shape.
12
+ * @param scene The scene the shape belongs to.
8
13
  *
9
- * @param type
10
- * @param options
11
- * @param scene
12
- * @returns
14
+ * This code is useful for creating a new physics shape with the given type, options, and scene.
15
+ * It also checks that the physics engine and plugin version are correct.
16
+ * If not, it throws an error. This ensures that the shape is created with the correct parameters and is compatible with the physics engine.
13
17
  */
14
18
  constructor(type, options = {}, scene) {
15
- /** @internal */
19
+ /**
20
+ * V2 Physics plugin private data for single shape
21
+ */
16
22
  this._pluginData = undefined;
17
23
  this._type = type;
18
24
  if (!scene) {
@@ -168,7 +174,7 @@ export class PhysicsShapeCylinder extends PhysicsShape {
168
174
  *
169
175
  */
170
176
  /** @internal */
171
- export class PhysicsShapeShapeBox extends PhysicsShape {
177
+ export class PhysicsShapeBox extends PhysicsShape {
172
178
  /** @internal */
173
179
  /**
174
180
  *
@@ -185,7 +191,7 @@ export class PhysicsShapeShapeBox extends PhysicsShape {
185
191
  *
186
192
  */
187
193
  /** @internal */
188
- export class PhysicsShapeShapeConvexHull extends PhysicsShape {
194
+ export class PhysicsShapeConvexHull extends PhysicsShape {
189
195
  /** @internal */
190
196
  /**
191
197
  *
@@ -200,7 +206,7 @@ export class PhysicsShapeShapeConvexHull extends PhysicsShape {
200
206
  *
201
207
  */
202
208
  /** @internal */
203
- export class PhysicsShapeShapeMesh extends PhysicsShape {
209
+ export class PhysicsShapeMesh extends PhysicsShape {
204
210
  /** @internal */
205
211
  /**
206
212
  *
@@ -215,7 +221,7 @@ export class PhysicsShapeShapeMesh extends PhysicsShape {
215
221
  *
216
222
  */
217
223
  /** @internal */
218
- export class PhysicsShapeShapeContainer extends PhysicsShape {
224
+ export class PhysicsShapeContainer extends PhysicsShape {
219
225
  /** @internal */
220
226
  /**
221
227
  *
@@ -1 +1 @@
1
- {"version":3,"file":"physicsShape.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Physics/v2/physicsShape.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAQnD;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,YAAY;IAQrB;;;;;;OAMG;IACH,YAAY,IAAY,EAAE,UAAkC,EAAE,EAAE,KAAY;QAd5E,gBAAgB;QACT,gBAAW,GAAQ,SAAS,CAAC;QAchC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,MAAM,aAAa,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAC/C,IAAI,CAAC,aAAa,EAAE;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACnD;QACD,IAAI,aAAa,CAAC,gBAAgB,EAAE,IAAI,CAAC,EAAE;YACvC,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;SACvE;QACD,MAAM,aAAa,GAAG,aAAa,CAAC,gBAAgB,EAAE,CAAC;QACvD,IAAI,CAAC,aAAa,EAAE;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACnD;QAED,IAAI,CAAC,cAAc,GAAG,aAAuC,CAAC;QAC9D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,KAAa;QAC/B,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,QAAyB;QACxC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,OAAe;QAC7B,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,QAAsB,EAAE,cAA6B;QACjE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IACjE,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,UAAkB;QACjC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,kBAAmB,SAAQ,YAAY;IAChD,gBAAgB;IAChB;;;;;OAKG;IACH,YAAY,MAAe,EAAE,MAAc,EAAE,KAAY;QACrD,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACvE,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,YAAY;IACjD,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,MAAe,EAAE,MAAc,EAAE,KAAY;QACtE,KAAK,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACxF,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,oBAAqB,SAAQ,YAAY;IAClD,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,MAAe,EAAE,MAAc,EAAE,KAAY;QACtE,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACzF,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,oBAAqB,SAAQ,YAAY;IAClD,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,QAAoB,EAAE,OAAgB,EAAE,KAAY;QAC7E,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,KAAK,CAAC,CAAC;IAC1F,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,2BAA4B,SAAQ,YAAY;IACzD,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAkB,EAAE,KAAY;QACxC,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;IACxD,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IACnD,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAkB,EAAE,KAAY;QACxC,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;IACjD,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,0BAA2B,SAAQ,YAAY;IACxD,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAkB,EAAE,KAAY;QACxC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport type { BoundingBox } from \"../../Culling/boundingBox\";\r\nimport { ShapeType } from \"./IPhysicsEnginePlugin\";\r\nimport type { IPhysicsEnginePluginV2, PhysicsShapeParameters } from \"./IPhysicsEnginePlugin\";\r\nimport type { PhysicsMaterial } from \"./physicsMaterial\";\r\nimport type { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Quaternion } from \"../../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Scene } from \"../../scene\";\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShape {\r\n /** @internal */\r\n public _pluginData: any = undefined;\r\n\r\n private _physicsPlugin: IPhysicsEnginePluginV2;\r\n\r\n private _type: ShapeType;\r\n\r\n /**\r\n *\r\n * @param type\r\n * @param options\r\n * @param scene\r\n * @returns\r\n */\r\n constructor(type: number, options: PhysicsShapeParameters = {}, scene: Scene) {\r\n this._type = type;\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n const physicsEngine = scene.getPhysicsEngine();\r\n if (!physicsEngine) {\r\n throw new Error(\"No Physics Engine available.\");\r\n }\r\n if (physicsEngine.getPluginVersion() != 2) {\r\n throw new Error(\"Plugin version is incorrect. Expected version 2.\");\r\n }\r\n const physicsPlugin = physicsEngine.getPhysicsPlugin();\r\n if (!physicsPlugin) {\r\n throw new Error(\"No Physics Plugin available.\");\r\n }\r\n\r\n this._physicsPlugin = physicsPlugin as IPhysicsEnginePluginV2;\r\n this._physicsPlugin.initShape(this, type, options);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public get type(): ShapeType {\r\n return this._type;\r\n }\r\n\r\n /**\r\n *\r\n * @param layer\r\n */\r\n public setFilterLayer(layer: number): void {\r\n this._physicsPlugin.setFilterLayer(this, layer);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getFilterLayer(): number {\r\n return this._physicsPlugin.getFilterLayer(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param materialId\r\n */\r\n public setMaterial(material: PhysicsMaterial): void {\r\n this._physicsPlugin.setMaterial(this, material);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getMaterial(): PhysicsMaterial | undefined {\r\n return this._physicsPlugin.getMaterial(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param density\r\n */\r\n public setDensity(density: number): void {\r\n this._physicsPlugin.setDensity(this, density);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public getDensity(): number {\r\n return this._physicsPlugin.getDensity(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param newChild\r\n * @param childTransform\r\n */\r\n public addChild(newChild: PhysicsShape, childTransform: TransformNode): void {\r\n this._physicsPlugin.addChild(this, newChild, childTransform);\r\n }\r\n\r\n /**\r\n *\r\n * @param childIndex\r\n */\r\n public removeChild(childIndex: number): void {\r\n this._physicsPlugin.removeChild(this, childIndex);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getNumChildren(): number {\r\n return this._physicsPlugin.getNumChildren(this);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public getBoundingBox(): BoundingBox {\r\n return this._physicsPlugin.getBoundingBox(this);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public dispose() {\r\n this._physicsPlugin.disposeShape(this);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeSphere extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param center\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(center: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.SPHERE, { center: center, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/***\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeCapsule extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param pointA\r\n * @param pointB\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(pointA: Vector3, pointB: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.CAPSULE, { pointA: pointA, pointB: pointB, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeCylinder extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param pointA\r\n * @param pointB\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(pointA: Vector3, pointB: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.CYLINDER, { pointA: pointA, pointB: pointB, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeShapeBox extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param center\r\n * @param rotation\r\n * @param extents\r\n * @param scene\r\n */\r\n constructor(center: Vector3, rotation: Quaternion, extents: Vector3, scene: Scene) {\r\n super(ShapeType.BOX, { center: center, rotation: rotation, extents: extents }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeShapeConvexHull extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: AbstractMesh, scene: Scene) {\r\n super(ShapeType.CONVEX_HULL, { mesh: mesh }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeShapeMesh extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: AbstractMesh, scene: Scene) {\r\n super(ShapeType.MESH, { mesh: mesh }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeShapeContainer extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: AbstractMesh, scene: Scene) {\r\n super(ShapeType.CONTAINER, {}, scene);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"physicsShape.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Physics/v2/physicsShape.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAQnD;;;;GAIG;AACH,MAAM,OAAO,YAAY;IAYrB;;;;;;;;;OASG;IACH,YAAY,IAAY,EAAE,UAAkC,EAAE,EAAE,KAAY;QArB5E;;WAEG;QACI,gBAAW,GAAQ,SAAS,CAAC;QAmBhC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,MAAM,aAAa,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;QAC/C,IAAI,CAAC,aAAa,EAAE;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACnD;QACD,IAAI,aAAa,CAAC,gBAAgB,EAAE,IAAI,CAAC,EAAE;YACvC,MAAM,IAAI,KAAK,CAAC,kDAAkD,CAAC,CAAC;SACvE;QACD,MAAM,aAAa,GAAG,aAAa,CAAC,gBAAgB,EAAE,CAAC;QACvD,IAAI,CAAC,aAAa,EAAE;YAChB,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;SACnD;QAED,IAAI,CAAC,cAAc,GAAG,aAAuC,CAAC;QAC9D,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IACvD,CAAC;IAED;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,KAAa;QAC/B,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,QAAyB;QACxC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpD,CAAC;IAED;;;OAGG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,OAAe;QAC7B,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,CAAC;IAED;;OAEG;IACI,UAAU;QACb,OAAO,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,QAAQ,CAAC,QAAsB,EAAE,cAA6B;QACjE,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,EAAE,QAAQ,EAAE,cAAc,CAAC,CAAC;IACjE,CAAC;IAED;;;OAGG;IACI,WAAW,CAAC,UAAkB;QACjC,IAAI,CAAC,cAAc,CAAC,WAAW,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC;IACtD,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,OAAO,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC3C,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,kBAAmB,SAAQ,YAAY;IAChD,gBAAgB;IAChB;;;;;OAKG;IACH,YAAY,MAAe,EAAE,MAAc,EAAE,KAAY;QACrD,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACvE,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,mBAAoB,SAAQ,YAAY;IACjD,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,MAAe,EAAE,MAAc,EAAE,KAAY;QACtE,KAAK,CAAC,SAAS,CAAC,OAAO,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACxF,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,oBAAqB,SAAQ,YAAY;IAClD,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,MAAe,EAAE,MAAc,EAAE,KAAY;QACtE,KAAK,CAAC,SAAS,CAAC,QAAQ,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,KAAK,CAAC,CAAC;IACzF,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,eAAgB,SAAQ,YAAY;IAC7C,gBAAgB;IAChB;;;;;;OAMG;IACH,YAAY,MAAe,EAAE,QAAoB,EAAE,OAAgB,EAAE,KAAY;QAC7E,KAAK,CAAC,SAAS,CAAC,GAAG,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,KAAK,CAAC,CAAC;IAC1F,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,sBAAuB,SAAQ,YAAY;IACpD,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAU,EAAE,KAAY;QAChC,KAAK,CAAC,SAAS,CAAC,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;IACxD,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,gBAAiB,SAAQ,YAAY;IAC9C,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAU,EAAE,KAAY;QAChC,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE,KAAK,CAAC,CAAC;IACjD,CAAC;CACJ;AAED;;GAEG;AACH,gBAAgB;AAChB,MAAM,OAAO,qBAAsB,SAAQ,YAAY;IACnD,gBAAgB;IAChB;;;;OAIG;IACH,YAAY,IAAU,EAAE,KAAY;QAChC,KAAK,CAAC,SAAS,CAAC,SAAS,EAAE,EAAE,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport type { BoundingBox } from \"../../Culling/boundingBox\";\r\nimport { ShapeType } from \"./IPhysicsEnginePlugin\";\r\nimport type { IPhysicsEnginePluginV2, PhysicsShapeParameters } from \"./IPhysicsEnginePlugin\";\r\nimport type { PhysicsMaterial } from \"./physicsMaterial\";\r\nimport type { Vector3 } from \"../../Maths/math.vector\";\r\nimport type { Quaternion } from \"../../Maths/math.vector\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { Scene } from \"../../scene\";\r\n\r\n/**\r\n * PhysicsShape class.\r\n * This class is useful for creating a physics shape that can be used in a physics engine.\r\n * A Physic Shape determine how collision are computed. It must be attached to a body.\r\n */\r\nexport class PhysicsShape {\r\n /**\r\n * V2 Physics plugin private data for single shape\r\n */\r\n public _pluginData: any = undefined;\r\n /**\r\n * The V2 plugin used to create and manage this Physics Body\r\n */\r\n private _physicsPlugin: IPhysicsEnginePluginV2;\r\n\r\n private _type: ShapeType;\r\n\r\n /**\r\n * Constructs a new physics shape.\r\n * @param type The type of the shape.\r\n * @param options The options of the shape.\r\n * @param scene The scene the shape belongs to.\r\n *\r\n * This code is useful for creating a new physics shape with the given type, options, and scene.\r\n * It also checks that the physics engine and plugin version are correct.\r\n * If not, it throws an error. This ensures that the shape is created with the correct parameters and is compatible with the physics engine.\r\n */\r\n constructor(type: number, options: PhysicsShapeParameters = {}, scene: Scene) {\r\n this._type = type;\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n const physicsEngine = scene.getPhysicsEngine();\r\n if (!physicsEngine) {\r\n throw new Error(\"No Physics Engine available.\");\r\n }\r\n if (physicsEngine.getPluginVersion() != 2) {\r\n throw new Error(\"Plugin version is incorrect. Expected version 2.\");\r\n }\r\n const physicsPlugin = physicsEngine.getPhysicsPlugin();\r\n if (!physicsPlugin) {\r\n throw new Error(\"No Physics Plugin available.\");\r\n }\r\n\r\n this._physicsPlugin = physicsPlugin as IPhysicsEnginePluginV2;\r\n this._physicsPlugin.initShape(this, type, options);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public get type(): ShapeType {\r\n return this._type;\r\n }\r\n\r\n /**\r\n *\r\n * @param layer\r\n */\r\n public setFilterLayer(layer: number): void {\r\n this._physicsPlugin.setFilterLayer(this, layer);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getFilterLayer(): number {\r\n return this._physicsPlugin.getFilterLayer(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param materialId\r\n */\r\n public setMaterial(material: PhysicsMaterial): void {\r\n this._physicsPlugin.setMaterial(this, material);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getMaterial(): PhysicsMaterial | undefined {\r\n return this._physicsPlugin.getMaterial(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param density\r\n */\r\n public setDensity(density: number): void {\r\n this._physicsPlugin.setDensity(this, density);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public getDensity(): number {\r\n return this._physicsPlugin.getDensity(this);\r\n }\r\n\r\n /**\r\n *\r\n * @param newChild\r\n * @param childTransform\r\n */\r\n public addChild(newChild: PhysicsShape, childTransform: TransformNode): void {\r\n this._physicsPlugin.addChild(this, newChild, childTransform);\r\n }\r\n\r\n /**\r\n *\r\n * @param childIndex\r\n */\r\n public removeChild(childIndex: number): void {\r\n this._physicsPlugin.removeChild(this, childIndex);\r\n }\r\n\r\n /**\r\n *\r\n * @returns\r\n */\r\n public getNumChildren(): number {\r\n return this._physicsPlugin.getNumChildren(this);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public getBoundingBox(): BoundingBox {\r\n return this._physicsPlugin.getBoundingBox(this);\r\n }\r\n\r\n /**\r\n *\r\n */\r\n public dispose() {\r\n this._physicsPlugin.disposeShape(this);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeSphere extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param center\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(center: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.SPHERE, { center: center, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/***\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeCapsule extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param pointA\r\n * @param pointB\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(pointA: Vector3, pointB: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.CAPSULE, { pointA: pointA, pointB: pointB, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeCylinder extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param pointA\r\n * @param pointB\r\n * @param radius\r\n * @param scene\r\n */\r\n constructor(pointA: Vector3, pointB: Vector3, radius: number, scene: Scene) {\r\n super(ShapeType.CYLINDER, { pointA: pointA, pointB: pointB, radius: radius }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeBox extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param center\r\n * @param rotation\r\n * @param extents\r\n * @param scene\r\n */\r\n constructor(center: Vector3, rotation: Quaternion, extents: Vector3, scene: Scene) {\r\n super(ShapeType.BOX, { center: center, rotation: rotation, extents: extents }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeConvexHull extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: Mesh, scene: Scene) {\r\n super(ShapeType.CONVEX_HULL, { mesh: mesh }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeMesh extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: Mesh, scene: Scene) {\r\n super(ShapeType.MESH, { mesh: mesh }, scene);\r\n }\r\n}\r\n\r\n/**\r\n *\r\n */\r\n/** @internal */\r\nexport class PhysicsShapeContainer extends PhysicsShape {\r\n /** @internal */\r\n /**\r\n *\r\n * @param mesh\r\n * @param scene\r\n */\r\n constructor(mesh: Mesh, scene: Scene) {\r\n super(ShapeType.CONTAINER, {}, scene);\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../Engines/shaderStore.js";
3
3
  const name = "fluidRenderingBilateralBlurPixelShader";
4
- const shader = `uniform sampler2D textureSampler;
4
+ const shader = `uniform sampler2D textureSampler;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
7
  /** @internal */
@@ -1 +1 @@
1
- {"version":3,"file":"fluidRenderingBilateralBlur.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingBilateralBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sCAAsC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingBilateralBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform int maxFilterSize;\runiform vec2 blurDir;\runiform float projectedParticleConstant;\runiform float depthThreshold;\rvarying vec2 vUV;\rvoid main(void) {\rfloat depth=texture2D(textureSampler,vUV).x;\rif (depth>=1e6 || depth<=0.) {\rglFragColor=vec4(vec3(depth),1.);\rreturn;\r}\rint filterSize=min(maxFilterSize,int(ceil(projectedParticleConstant/depth)));\rfloat sigma=float(filterSize)/3.0;\rfloat two_sigma2=2.0*sigma*sigma;\rfloat sigmaDepth=depthThreshold/3.0;\rfloat two_sigmaDepth2=2.0*sigmaDepth*sigmaDepth;\rfloat sum=0.;\rfloat wsum=0.;\rfloat sumVel=0.;\rfor (int x=-filterSize; x<=filterSize; ++x) {\rvec2 coords=vec2(x);\rvec2 sampleDepthVel=textureLod(textureSampler,vUV+coords*blurDir,0.).rg;\rfloat r=dot(coords,coords);\rfloat w=exp(-r/two_sigma2);\rfloat rDepth=sampleDepthVel.r-depth;\rfloat wd=exp(-rDepth*rDepth/two_sigmaDepth2);\rsum+=sampleDepthVel.r*w*wd;\rsumVel+=sampleDepthVel.g*w*wd;\rwsum+=w*wd;\r}\rglFragColor=vec4(sum/wsum,sumVel/wsum,0.,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingBilateralBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fluidRenderingBilateralBlur.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingBilateralBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wCAAwC,CAAC;AACtD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sCAAsC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingBilateralBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform int maxFilterSize;\runiform vec2 blurDir;\runiform float projectedParticleConstant;\runiform float depthThreshold;\rvarying vec2 vUV;\rvoid main(void) {\rfloat depth=textureLod(textureSampler,vUV,0.).x;\rif (depth>=1e6 || depth<=0.) {\rglFragColor=vec4(vec3(depth),1.);\rreturn;\r}\rint filterSize=min(maxFilterSize,int(ceil(projectedParticleConstant/depth)));\rfloat sigma=float(filterSize)/3.0;\rfloat two_sigma2=2.0*sigma*sigma;\rfloat sigmaDepth=depthThreshold/3.0;\rfloat two_sigmaDepth2=2.0*sigmaDepth*sigmaDepth;\rfloat sum=0.;\rfloat wsum=0.;\rfloat sumVel=0.;\rfor (int x=-filterSize; x<=filterSize; ++x) {\rvec2 coords=vec2(x);\rvec2 sampleDepthVel=textureLod(textureSampler,vUV+coords*blurDir,0.).rg;\rfloat r=dot(coords,coords);\rfloat w=exp(-r/two_sigma2);\rfloat rDepth=sampleDepthVel.r-depth;\rfloat wd=exp(-rDepth*rDepth/two_sigmaDepth2);\rsum+=sampleDepthVel.r*w*wd;\rsumVel+=sampleDepthVel.g*w*wd;\rwsum+=w*wd;\r}\rglFragColor=vec4(sum/wsum,sumVel/wsum,0.,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingBilateralBlurPixelShader = { name, shader };\n"]}
@@ -14,12 +14,12 @@ uniform float minimumThickness;
14
14
  uniform samplerCube reflectionSampler;
15
15
  #if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)
16
16
  uniform sampler2D debugSampler;
17
- uniform mat4 viewMatrix;
17
+ uniform mat4 viewMatrix;
18
18
  vec4 color=texture2D(debugSampler,texCoord);
19
19
  glFragColor=vec4(color.rgb/vec3(2.0),1.);
20
20
  glFragColor=vec4(color.rgb,1.);
21
21
  return;
22
- vec2 depthVel=texture2D(depthSampler,texCoord).rg;
22
+ vec2 depthVel=textureLod(depthSampler,texCoord,0.).rg;
23
23
  float thickness=texture2D(thicknessSampler,texCoord).x;
24
24
  float bgDepth=texture2D(bgDepthSampler,texCoord).x;
25
25
  vec3 backColor=texture2D(textureSampler,texCoord).rgb;
@@ -1 +1 @@
1
- {"version":3,"file":"fluidRenderingRender.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingRender.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingRenderPixelShader\";\nconst shader = `#define IOR 1.333\n#define ETA 1.0/IOR\n#define F0 0.02\nuniform sampler2D textureSampler;\runiform sampler2D depthSampler;\r#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nuniform sampler2D diffuseSampler;\r#else\nuniform vec3 diffuseColor;\r#endif\n#ifdef FLUIDRENDERING_FIXED_THICKNESS\nuniform float thickness;\runiform sampler2D bgDepthSampler;\r#else\nuniform float minimumThickness;\runiform sampler2D thicknessSampler;\r#endif\n#ifdef FLUIDRENDERING_ENVIRONMENT\nuniform samplerCube reflectionSampler;\r#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nuniform sampler2D debugSampler;\r#endif\nuniform mat4 viewMatrix;\runiform mat4 projectionMatrix;\runiform mat4 invProjectionMatrix;\runiform vec2 texelSize;\runiform vec3 dirLight;\runiform float cameraFar;\runiform float density;\runiform float refractionStrength;\runiform float fresnelClamp;\runiform float specularPower;\rvarying vec2 vUV;\rvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {\rvec4 ndc;\rndc.xy=texCoord*2.0-1.0;\rndc.z=projectionMatrix[2].z+projectionMatrix[3].z/depth;\rndc.w=1.0;\rvec4 eyePos=invProjectionMatrix*ndc;\reyePos.xyz/=eyePos.w;\rreturn eyePos.xyz;\r}\rvec3 getViewPosFromTexCoord(vec2 texCoord) {\rfloat depth=texture2D(depthSampler,texCoord).x;\rreturn computeViewPosFromUVDepth(texCoord,depth);\r}\rvoid main(void) {\rvec2 texCoord=vUV;\r#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nvec4 color=texture2D(debugSampler,texCoord);\r#ifdef FLUIDRENDERING_DEBUG_DEPTH\nglFragColor=vec4(color.rgb/vec3(2.0),1.);\rif (color.r>0.999 && color.g>0.999) {\rglFragColor=texture2D(textureSampler,texCoord);\r}\r#else\nglFragColor=vec4(color.rgb,1.);\rif (color.r<0.001 && color.g<0.001 && color.b<0.001) {\rglFragColor=texture2D(textureSampler,texCoord);\r}\r#endif\nreturn;\r#endif\nvec2 depthVel=texture2D(depthSampler,texCoord).rg;\rfloat depth=depthVel.r;\r#ifndef FLUIDRENDERING_FIXED_THICKNESS\nfloat thickness=texture2D(thicknessSampler,texCoord).x;\r#else\nfloat bgDepth=texture2D(bgDepthSampler,texCoord).x;\rfloat depthNonLinear=projectionMatrix[2].z+projectionMatrix[3].z/depth;\rdepthNonLinear=depthNonLinear*0.5+0.5;\r#endif\nvec3 backColor=texture2D(textureSampler,texCoord).rgb;\r#ifndef FLUIDRENDERING_FIXED_THICKNESS\nif (depth>=cameraFar || depth<=0. || thickness<=minimumThickness) {\r#else\nif (depth>=cameraFar || depth<=0. || bgDepth<=depthNonLinear) {\r#endif\nglFragColor=vec4(backColor,1.);\rreturn;\r}\rvec3 viewPos=computeViewPosFromUVDepth(texCoord,depth);\rvec3 ddx=getViewPosFromTexCoord(texCoord+vec2(texelSize.x,0.))-viewPos;\rvec3 ddy=getViewPosFromTexCoord(texCoord+vec2(0.,texelSize.y))-viewPos;\rvec3 ddx2=viewPos-getViewPosFromTexCoord(texCoord+vec2(-texelSize.x,0.));\rif (abs(ddx.z)>abs(ddx2.z)) {\rddx=ddx2;\r}\rvec3 ddy2=viewPos-getViewPosFromTexCoord(texCoord+vec2(0.,-texelSize.y));\rif (abs(ddy.z)>abs(ddy2.z)) {\rddy=ddy2;\r}\rvec3 normal=normalize(cross(ddy,ddx));\r#ifndef WEBGPU\nif(isnan(normal.x) || isnan(normal.y) || isnan(normal.z) || isinf(normal.x) || isinf(normal.y) || isinf(normal.z)) {\rnormal=vec3(0.,0.,-1.);\r}\r#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_SHOWNORMAL)\nglFragColor=vec4(normal*0.5+0.5,1.0);\rreturn;\r#endif\nvec3 rayDir=normalize(viewPos); \r#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nvec3 diffuseColor=texture2D(diffuseSampler,texCoord).rgb;\r#endif\nvec3 lightDir=normalize(vec3(viewMatrix*vec4(-dirLight,0.)));\rvec3 H =normalize(lightDir-rayDir);\rfloat specular=pow(max(0.0,dot(H,normal)),specularPower);\r#ifdef FLUIDRENDERING_DEBUG_DIFFUSERENDERING\nfloat diffuse =max(0.0,dot(lightDir,normal))*1.0;\rglFragColor=vec4(vec3(0.1) /*ambient*/+vec3(0.42,0.50,1.00)*diffuse+vec3(0,0,0.2)+specular,1.);\rreturn;\r#endif\nvec3 refractionDir=refract(rayDir,normal,ETA);\rvec3 transmitted=(texture2D(textureSampler,vec2(texCoord+refractionDir.xy*thickness*refractionStrength)).rgb);\rvec3 transmittance=exp(-density*thickness*(1.0-diffuseColor)); \rvec3 refractionColor=transmitted*transmittance;\r#ifdef FLUIDRENDERING_ENVIRONMENT\nvec3 reflectionDir=reflect(rayDir,normal);\rvec3 reflectionColor=(textureCube(reflectionSampler,reflectionDir).rgb);\rfloat fresnel=clamp(F0+(1.0-F0)*pow(1.0-dot(normal,-rayDir),5.0),0.,fresnelClamp);\rvec3 finalColor=mix(refractionColor,reflectionColor,fresnel)+specular;\r#else\nvec3 finalColor=refractionColor+specular;\r#endif\n#ifdef FLUIDRENDERING_VELOCITY\nfloat velocity=depthVel.g;\rfinalColor=mix(finalColor,vec3(1.0),smoothstep(0.3,1.0,velocity/6.0));\r#endif\nglFragColor=vec4(finalColor,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingRenderPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fluidRenderingRender.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingRender.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,iCAAiC,CAAC;AAC/C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAqId,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,+BAA+B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingRenderPixelShader\";\nconst shader = `#define IOR 1.333\n#define ETA 1.0/IOR\n#define F0 0.02\nuniform sampler2D textureSampler;\runiform sampler2D depthSampler;\r#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nuniform sampler2D diffuseSampler;\r#else\nuniform vec3 diffuseColor;\r#endif\n#ifdef FLUIDRENDERING_FIXED_THICKNESS\nuniform float thickness;\runiform sampler2D bgDepthSampler;\r#else\nuniform float minimumThickness;\runiform sampler2D thicknessSampler;\r#endif\n#ifdef FLUIDRENDERING_ENVIRONMENT\nuniform samplerCube reflectionSampler;\r#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nuniform sampler2D debugSampler;\r#endif\nuniform mat4 viewMatrix;\runiform mat4 projectionMatrix;\runiform mat4 invProjectionMatrix;\runiform vec2 texelSize;\runiform vec3 dirLight;\runiform float cameraFar;\runiform float density;\runiform float refractionStrength;\runiform float fresnelClamp;\runiform float specularPower;\rvarying vec2 vUV;\rvec3 computeViewPosFromUVDepth(vec2 texCoord,float depth) {\rvec4 ndc;\rndc.xy=texCoord*2.0-1.0;\rndc.z=projectionMatrix[2].z+projectionMatrix[3].z/depth;\rndc.w=1.0;\rvec4 eyePos=invProjectionMatrix*ndc;\reyePos.xyz/=eyePos.w;\rreturn eyePos.xyz;\r}\rvec3 getViewPosFromTexCoord(vec2 texCoord) {\rfloat depth=textureLod(depthSampler,texCoord,0.).x;\rreturn computeViewPosFromUVDepth(texCoord,depth);\r}\rvoid main(void) {\rvec2 texCoord=vUV;\r#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_TEXTURE)\nvec4 color=texture2D(debugSampler,texCoord);\r#ifdef FLUIDRENDERING_DEBUG_DEPTH\nglFragColor=vec4(color.rgb/vec3(2.0),1.);\rif (color.r>0.999 && color.g>0.999) {\rglFragColor=texture2D(textureSampler,texCoord);\r}\r#else\nglFragColor=vec4(color.rgb,1.);\rif (color.r<0.001 && color.g<0.001 && color.b<0.001) {\rglFragColor=texture2D(textureSampler,texCoord);\r}\r#endif\nreturn;\r#endif\nvec2 depthVel=textureLod(depthSampler,texCoord,0.).rg;\rfloat depth=depthVel.r;\r#ifndef FLUIDRENDERING_FIXED_THICKNESS\nfloat thickness=texture2D(thicknessSampler,texCoord).x;\r#else\nfloat bgDepth=texture2D(bgDepthSampler,texCoord).x;\rfloat depthNonLinear=projectionMatrix[2].z+projectionMatrix[3].z/depth;\rdepthNonLinear=depthNonLinear*0.5+0.5;\r#endif\nvec3 backColor=texture2D(textureSampler,texCoord).rgb;\r#ifndef FLUIDRENDERING_FIXED_THICKNESS\nif (depth>=cameraFar || depth<=0. || thickness<=minimumThickness) {\r#else\nif (depth>=cameraFar || depth<=0. || bgDepth<=depthNonLinear) {\r#endif\nglFragColor=vec4(backColor,1.);\rreturn;\r}\rvec3 viewPos=computeViewPosFromUVDepth(texCoord,depth);\rvec3 ddx=getViewPosFromTexCoord(texCoord+vec2(texelSize.x,0.))-viewPos;\rvec3 ddy=getViewPosFromTexCoord(texCoord+vec2(0.,texelSize.y))-viewPos;\rvec3 ddx2=viewPos-getViewPosFromTexCoord(texCoord+vec2(-texelSize.x,0.));\rif (abs(ddx.z)>abs(ddx2.z)) {\rddx=ddx2;\r}\rvec3 ddy2=viewPos-getViewPosFromTexCoord(texCoord+vec2(0.,-texelSize.y));\rif (abs(ddy.z)>abs(ddy2.z)) {\rddy=ddy2;\r}\rvec3 normal=normalize(cross(ddy,ddx));\r#ifndef WEBGPU\nif(isnan(normal.x) || isnan(normal.y) || isnan(normal.z) || isinf(normal.x) || isinf(normal.y) || isinf(normal.z)) {\rnormal=vec3(0.,0.,-1.);\r}\r#endif\n#if defined(FLUIDRENDERING_DEBUG) && defined(FLUIDRENDERING_DEBUG_SHOWNORMAL)\nglFragColor=vec4(normal*0.5+0.5,1.0);\rreturn;\r#endif\nvec3 rayDir=normalize(viewPos); \r#ifdef FLUIDRENDERING_DIFFUSETEXTURE\nvec3 diffuseColor=texture2D(diffuseSampler,texCoord).rgb;\r#endif\nvec3 lightDir=normalize(vec3(viewMatrix*vec4(-dirLight,0.)));\rvec3 H =normalize(lightDir-rayDir);\rfloat specular=pow(max(0.0,dot(H,normal)),specularPower);\r#ifdef FLUIDRENDERING_DEBUG_DIFFUSERENDERING\nfloat diffuse =max(0.0,dot(lightDir,normal))*1.0;\rglFragColor=vec4(vec3(0.1) /*ambient*/+vec3(0.42,0.50,1.00)*diffuse+vec3(0,0,0.2)+specular,1.);\rreturn;\r#endif\nvec3 refractionDir=refract(rayDir,normal,ETA);\rvec3 transmitted=(texture2D(textureSampler,vec2(texCoord+refractionDir.xy*thickness*refractionStrength)).rgb);\rvec3 transmittance=exp(-density*thickness*(1.0-diffuseColor)); \rvec3 refractionColor=transmitted*transmittance;\r#ifdef FLUIDRENDERING_ENVIRONMENT\nvec3 reflectionDir=reflect(rayDir,normal);\rvec3 reflectionColor=(textureCube(reflectionSampler,reflectionDir).rgb);\rfloat fresnel=clamp(F0+(1.0-F0)*pow(1.0-dot(normal,-rayDir),5.0),0.,fresnelClamp);\rvec3 finalColor=mix(refractionColor,reflectionColor,fresnel)+specular;\r#else\nvec3 finalColor=refractionColor+specular;\r#endif\n#ifdef FLUIDRENDERING_VELOCITY\nfloat velocity=depthVel.g;\rfinalColor=mix(finalColor,vec3(1.0),smoothstep(0.3,1.0,velocity/6.0));\r#endif\nglFragColor=vec4(finalColor,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingRenderPixelShader = { name, shader };\n"]}
@@ -1,7 +1,7 @@
1
1
  // Do not edit.
2
2
  import { ShaderStore } from "../Engines/shaderStore.js";
3
3
  const name = "fluidRenderingStandardBlurPixelShader";
4
- const shader = `uniform sampler2D textureSampler;
4
+ const shader = `uniform sampler2D textureSampler;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
7
  /** @internal */
@@ -1 +1 @@
1
- {"version":3,"file":"fluidRenderingStandardBlur.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingStandardBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingStandardBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform int filterSize;\runiform vec2 blurDir;\rvarying vec2 vUV;\rvoid main(void) {\rvec4 s=texture2D(textureSampler,vUV);\rif (s.r==0.) {\rglFragColor=vec4(0.,0.,0.,1.);\rreturn;\r}\rfloat sigma=float(filterSize)/3.0;\rfloat twoSigma2=2.0*sigma*sigma;\rvec4 sum=vec4(0.);\rfloat wsum=0.;\rfor (int x=-filterSize; x<=filterSize; ++x) {\rvec2 coords=vec2(x);\rvec4 sampl=texture2D(textureSampler,vUV+coords*blurDir);\rfloat w=exp(-coords.x*coords.x/twoSigma2);\rsum+=sampl*w;\rwsum+=w;\r}\rsum/=wsum;\rglFragColor=vec4(sum.rgb,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingStandardBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"fluidRenderingStandardBlur.fragment.js","sourceRoot":"","sources":["../../../../lts/core/generated/Shaders/fluidRenderingStandardBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uCAAuC,CAAC;AACrD,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qCAAqC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"fluidRenderingStandardBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform int filterSize;\runiform vec2 blurDir;\rvarying vec2 vUV;\rvoid main(void) {\rvec4 s=textureLod(textureSampler,vUV,0.);\rif (s.r==0.) {\rglFragColor=vec4(0.,0.,0.,1.);\rreturn;\r}\rfloat sigma=float(filterSize)/3.0;\rfloat twoSigma2=2.0*sigma*sigma;\rvec4 sum=vec4(0.);\rfloat wsum=0.;\rfor (int x=-filterSize; x<=filterSize; ++x) {\rvec2 coords=vec2(x);\rvec4 sampl=textureLod(textureSampler,vUV+coords*blurDir,0.);\rfloat w=exp(-coords.x*coords.x/twoSigma2);\rsum+=sampl*w;\rwsum+=w;\r}\rsum/=wsum;\rglFragColor=vec4(sum.rgb,1.);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const fluidRenderingStandardBlurPixelShader = { name, shader };\n"]}
@@ -28,6 +28,10 @@ export declare class InstantiatedEntries {
28
28
  * List of new animation groups
29
29
  */
30
30
  animationGroups: AnimationGroup[];
31
+ /**
32
+ * Disposes the instantiated entries from the scene
33
+ */
34
+ dispose(): void;
31
35
  }
32
36
  /**
33
37
  * Container with a set of assets that can be added or removed from a scene.
package/assetContainer.js CHANGED
@@ -25,6 +25,23 @@ export class InstantiatedEntries {
25
25
  */
26
26
  this.animationGroups = [];
27
27
  }
28
+ /**
29
+ * Disposes the instantiated entries from the scene
30
+ */
31
+ dispose() {
32
+ this.rootNodes.slice(0).forEach((o) => {
33
+ o.dispose();
34
+ });
35
+ this.rootNodes.length = 0;
36
+ this.skeletons.slice(0).forEach((o) => {
37
+ o.dispose();
38
+ });
39
+ this.skeletons.length = 0;
40
+ this.animationGroups.slice(0).forEach((o) => {
41
+ o.dispose();
42
+ });
43
+ this.animationGroups.length = 0;
44
+ }
28
45
  }
29
46
  /**
30
47
  * Container with a set of assets that can be added or removed from a scene.
@@ -1 +1 @@
1
- {"version":3,"file":"assetContainer.js","sourceRoot":"","sources":["../../../lts/core/generated/assetContainer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAQrC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAOpD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,aAAa;CAAG;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAAhC;QACI;;WAEG;QACI,cAAS,GAAoB,EAAE,CAAC;QAEvC;;WAEG;QACI,cAAS,GAAe,EAAE,CAAC;QAElC;;WAEG;QACI,oBAAe,GAAqB,EAAE,CAAC;IAClD,CAAC;CAAA;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAS7C;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QAbJ,qBAAgB,GAAG,KAAK,CAAC;QAc7B,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YACrF,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;gBACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC;aACvB;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;YAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,eAAe,EAAE;gBACvC,MAAM,CAAC,OAAO,EAAE,CAAC;aACpB;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjC,OAAO,CAAC,QAAQ,EAAE,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;;OASG;IACI,wBAAwB,CAC3B,YAA6C,EAC7C,cAAc,GAAG,KAAK,EACtB,OAAmH;QAEnH,MAAM,aAAa,GAA8B,EAAE,CAAC;QACpD,MAAM,QAAQ,GAA2B,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACzC,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAC/C,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAE/C,MAAM,YAAY,GAAG;YACjB,gBAAgB,EAAE,IAAI;YACtB,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE;YAChC,+BAA+B;YAC/B,YAAY,CAAC,gBAAgB,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAE,IAAqB,CAAC,QAAQ,CAAC;SAC/E;QAED,MAAM,OAAO,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YAC5D,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChD,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;YAEjC,IAAI,YAAY,EAAE;gBACd,KAAK,CAAC,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;aAC1C;YAED,IAAI,KAAK,YAAY,IAAI,EAAE;gBACvB,MAAM,UAAU,GAAG,KAAa,CAAC;gBAEjC,IAAI,UAAU,CAAC,kBAAkB,EAAE;oBAC/B,MAAM,qBAAqB,GAAI,MAAe,CAAC,kBAAmB,CAAC;oBACnE,UAAU,CAAC,kBAAkB,GAAG,qBAAqB,CAAC,KAAK,EAAE,CAAC;oBAE9D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;wBACnE,MAAM,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBACzD,MAAM,SAAS,GAAG,UAAU,CAAC,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAEjE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACvD,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,MAAM,MAAM,GAAG,CAAC,CAAC,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;gBAC3B,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACjC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,iFAAiF;QACjF,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC,CAAC;QACrF,MAAM,iBAAiB,GAAoB,EAAE,CAAC;QAE9C,MAAM,YAAY,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YACjE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAEvB,IAAK,KAAa,CAAC,QAAQ,EAAE;gBACzB,MAAM,IAAI,GAAG,KAAqB,CAAC;gBAEnC,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,IAAI,cAAc,EAAE;wBAChB,MAAM,cAAc,GAAI,MAAuB,CAAC,QAAS,CAAC;wBAE1D,IAAI,uBAAuB,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;4BACxD,IAAI,IAAI,GAAG,cAAc,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,cAAc,CAAC,IAAI,CAAE,CAAC;4BACvH,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;4BAC7C,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;4BACvD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;4BAE/B,IAAI,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gCACnD,MAAM,KAAK,GAAG,cAA+B,CAAC;gCAE9C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE;oCACvC,IAAI,CAAC,QAAQ,EAAE;wCACX,SAAS;qCACZ;oCACD,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAE,CAAC;oCACjG,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCACvC,aAAa,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;oCACjD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;iCAClC;gCAED,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;6BAChG;yBACJ;wBAED,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BACzC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC;yBACpE;qBACJ;yBAAM;wBACH,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BAClD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,QAAyB,CAAC,KAAK,CAAC,CAAC,EAAE;gCAC1E,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAyB,CAAC,CAAC;6BAC/D;yBACJ;6BAAM;4BACH,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gCACpD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;6BACzC;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YAC3B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,MAAM,UAAU,GAAG,CAAC,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;gBACxD,IAAI,SAAS,GAAqB,SAAS,CAAC;gBAC5C,IAAI,UAAU,EAAE;oBACZ,MAAM,SAAS,GAAG,CAAkB,CAAC;oBACrC,2CAA2C;oBAC3C,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;oBACxC,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;oBACxD,IAAI,eAAe,KAAK,CAAC,CAAC,IAAI,iBAAiB,CAAC,eAAe,CAAC,EAAE;wBAC9D,SAAS,GAAG,iBAAiB,CAAC,eAAe,CAAS,CAAC;qBAC1D;iBACJ;gBACD,MAAM,MAAM,GAAG,UAAU;oBACrB,CAAC,CAAE,CAAmB,CAAC,oBAAoB,CACrC,IAAI,EACJ;wBACI,GAAG,YAAY;wBACf,cAAc,EAAE,SAAS;qBAC5B,EACD,YAAY,CACf;oBACH,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC;gBAE/D,IAAI,MAAM,EAAE;oBACR,IAAI,cAAc,IAAI,MAAM,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;wBAC7D,iBAAiB,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;qBACnC;oBACD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACjC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElF,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACzB,IAAI,CAAC,CAAC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;oBACrC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAS,CAAC;oBACzD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,SAAS;qBACZ;oBACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBAEtB,IAAI,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC/C,SAAS;qBACZ;oBAED,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAEpC,iCAAiC;oBACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;wBAC5B,IAAI,IAAI,CAAC,oBAAoB,EAAE;4BAC3B,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC;yBAC3F;qBACJ;iBACJ;aACJ;YAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE;gBAC5F,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE9D,OAAO,SAAS,IAAI,SAAS,CAAC;YAClC,CAAC,CAAC,CAAC;YAEH,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SAC3D;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,YAAgD,IAAI;QAClE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,kBAAkB;QACrB,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAC3D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACxC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,YAAgD,IAAI;QACvE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACjC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEjC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW,CAAI,YAAiB,EAAE,YAAiB,EAAE,UAAe;QACxE,IAAI,CAAC,YAAY,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,KAAK,MAAM,KAAK,IAAI,YAAY,EAAE;YAC9B,IAAI,IAAI,GAAG,IAAI,CAAC;YAChB,IAAI,UAAU,EAAE;gBACZ,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;oBAChC,IAAI,KAAK,KAAK,SAAS,EAAE;wBACrB,IAAI,GAAG,KAAK,CAAC;wBACb,MAAM;qBACT;iBACJ;aACJ;YAED,IAAI,IAAI,EAAE;gBACN,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACxB,KAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAC1C;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,UAAuB;QAC3C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;SACjC;QAED,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;YACpB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBAC3C,IAAK,CAAC,GAAG,CAAC,GAAS,IAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,WAAW,CAAO,IAAI,CAAC,KAAM,CAAC,GAAG,CAAC,EAAQ,IAAK,CAAC,GAAG,CAAC,EAAQ,UAAW,CAAC,GAAG,CAAC,CAAC,CAAC;aACtF;SACJ;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAExD,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACxB;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9B,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CACpB,QAAyB,WAAW,CAAC,gBAAgB,EACrD,WAAyB,EACzB,kBAA6D,IAAI;QAEjE,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;YAC1D,OAAO,EAAE,CAAC;SACb;QAED,MAAM,gBAAgB,GAAG,eAAe;YACpC,CAAC,CAAC,eAAe;YACjB,CAAC,CAAC,CAAC,MAAW,EAAE,EAAE;gBACZ,IAAI,IAAI,GAAG,IAAI,CAAC;gBAEhB,MAAM,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F;;;;;;;UAON;gBACM,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEpE,QAAQ,cAAc,EAAE;oBACpB,KAAK,UAAU,CAAC;oBAChB,KAAK,oBAAoB;wBACrB,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV;wBACI,IAAI,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;iBAC5E;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC,CAAC;QAER,2BAA2B;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,MAAM,WAAW,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAC/C,IAAI,WAAW,KAAK,IAAI,EAAE;gBACtB,+DAA+D;gBAC/D,KAAK,MAAM,aAAa,IAAI,QAAQ,CAAC,UAAU,EAAE;oBAC7C,iDAAiD;oBACjD,MAAM,0BAA0B,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,gBAAgB,EAAE,EAAE;wBAClF,OAAO,gBAAgB,CAAC,cAAc,KAAK,aAAa,CAAC,cAAc,CAAC;oBAC5E,CAAC,CAAC,CAAC;oBACH,KAAK,MAAM,yBAAyB,IAAI,0BAA0B,EAAE;wBAChE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;wBAC3E,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;4BACZ,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC3C;qBACJ;iBACJ;gBAED,wBAAwB;gBACxB,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,kBAAkB,GAAG,IAAI,KAAK,EAAkB,CAAC;QAEvD,4BAA4B;QAC5B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACxD,oDAAoD;YACpD,kBAAkB,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;YAE7F,oDAAoD;YACpD,kBAAkB,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,uBAAuB;QACvB,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAEnD,IAAI,MAAM,EAAE;gBACR,uCAAuC;gBACvC,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,UAAU,CAAC,SAAS,EACpB,UAAU,CAAC,OAAO,EAClB,UAAU,CAAC,aAAa,EACxB,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,EACjE,SAAS,EACT,IAAI,EACJ,SAAS,EACT,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;gBAEF,uDAAuD;gBACvD,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,kBAAkB,CAAC;IAC9B,CAAC;CACJ","sourcesContent":["import { AbstractScene } from \"./abstractScene\";\r\nimport type { Scene } from \"./scene\";\r\nimport { Mesh } from \"./Meshes/mesh\";\r\nimport type { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { Animatable } from \"./Animations/animatable\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport { Logger } from \"./Misc/logger\";\r\nimport { EngineStore } from \"./Engines/engineStore\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { Node } from \"./node\";\r\nimport type { Observer } from \"./Misc/observable\";\r\nimport type { ThinEngine } from \"./Engines/thinEngine\";\r\nimport type { InstancedMesh } from \"./Meshes/instancedMesh\";\r\n\r\n/**\r\n * Set of assets to keep when moving a scene into an asset container.\r\n */\r\nexport class KeepAssets extends AbstractScene {}\r\n\r\n/**\r\n * Class used to store the output of the AssetContainer.instantiateAllMeshesToScene function\r\n */\r\nexport class InstantiatedEntries {\r\n /**\r\n * List of new root nodes (eg. nodes with no parent)\r\n */\r\n public rootNodes: TransformNode[] = [];\r\n\r\n /**\r\n * List of new skeletons\r\n */\r\n public skeletons: Skeleton[] = [];\r\n\r\n /**\r\n * List of new animation groups\r\n */\r\n public animationGroups: AnimationGroup[] = [];\r\n}\r\n\r\n/**\r\n * Container with a set of assets that can be added or removed from a scene.\r\n */\r\nexport class AssetContainer extends AbstractScene {\r\n private _wasAddedToScene = false;\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The scene the AssetContainer belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Instantiates an AssetContainer.\r\n * @param scene The scene the AssetContainer belongs to.\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scene = scene;\r\n this[\"sounds\"] = [];\r\n this[\"effectLayers\"] = [];\r\n this[\"layers\"] = [];\r\n this[\"lensFlareSystems\"] = [];\r\n this[\"proceduralTextures\"] = [];\r\n this[\"reflectionProbes\"] = [];\r\n\r\n scene.onDisposeObservable.add(() => {\r\n if (!this._wasAddedToScene) {\r\n this.dispose();\r\n }\r\n });\r\n\r\n this._onContextRestoredObserver = scene.getEngine().onContextRestoredObservable.add(() => {\r\n for (const geometry of this.geometries) {\r\n geometry._rebuild();\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n mesh._rebuild();\r\n }\r\n\r\n for (const system of this.particleSystems) {\r\n system.rebuild();\r\n }\r\n\r\n for (const texture of this.textures) {\r\n texture._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Instantiate or clone all meshes and add the new ones to the scene.\r\n * Skeletons and animation groups will all be cloned\r\n * @param nameFunction defines an optional function used to get new names for clones\r\n * @param cloneMaterials defines an optional boolean that defines if materials must be cloned as well (false by default)\r\n * @param options defines an optional list of options to control how to instantiate / clone models\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.predicate defines a predicate used to filter whih mesh to instantiate/clone\r\n * @returns a list of rootNodes, skeletons and animation groups that were duplicated\r\n */\r\n public instantiateModelsToScene(\r\n nameFunction?: (sourceName: string) => string,\r\n cloneMaterials = false,\r\n options?: { doNotInstantiate?: boolean | ((node: TransformNode) => boolean); predicate?: (entity: any) => boolean }\r\n ): InstantiatedEntries {\r\n const conversionMap: { [key: number]: number } = {};\r\n const storeMap: { [key: number]: any } = {};\r\n const result = new InstantiatedEntries();\r\n const alreadySwappedSkeletons: Skeleton[] = [];\r\n const alreadySwappedMaterials: Material[] = [];\r\n\r\n const localOptions = {\r\n doNotInstantiate: true,\r\n ...options,\r\n };\r\n\r\n if (!localOptions.doNotInstantiate) {\r\n // Always clone skinned meshes.\r\n localOptions.doNotInstantiate = (node) => !!(node as AbstractMesh).skeleton;\r\n }\r\n\r\n const onClone = (source: TransformNode, clone: TransformNode) => {\r\n conversionMap[source.uniqueId] = clone.uniqueId;\r\n storeMap[clone.uniqueId] = clone;\r\n\r\n if (nameFunction) {\r\n clone.name = nameFunction(source.name);\r\n }\r\n\r\n if (clone instanceof Mesh) {\r\n const clonedMesh = clone as Mesh;\r\n\r\n if (clonedMesh.morphTargetManager) {\r\n const oldMorphTargetManager = (source as Mesh).morphTargetManager!;\r\n clonedMesh.morphTargetManager = oldMorphTargetManager.clone();\r\n\r\n for (let index = 0; index < oldMorphTargetManager.numTargets; index++) {\r\n const oldTarget = oldMorphTargetManager.getTarget(index);\r\n const newTarget = clonedMesh.morphTargetManager.getTarget(index);\r\n\r\n conversionMap[oldTarget.uniqueId] = newTarget.uniqueId;\r\n storeMap[newTarget.uniqueId] = newTarget;\r\n }\r\n }\r\n }\r\n };\r\n\r\n this.transformNodes.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n if (!o.parent) {\r\n const newOne = o.instantiateHierarchy(null, localOptions, (source, clone) => {\r\n onClone(source, clone);\r\n });\r\n\r\n if (newOne) {\r\n result.rootNodes.push(newOne);\r\n }\r\n }\r\n });\r\n\r\n // check if there are instanced meshes in the array, to set their new source mesh\r\n const instancesExist = this.meshes.some((m) => m.getClassName() === \"InstancedMesh\");\r\n const instanceSourceMap: TransformNode[] = [];\r\n\r\n const onNewCreated = (source: TransformNode, clone: TransformNode) => {\r\n onClone(source, clone);\r\n\r\n if ((clone as any).material) {\r\n const mesh = clone as AbstractMesh;\r\n\r\n if (mesh.material) {\r\n if (cloneMaterials) {\r\n const sourceMaterial = (source as AbstractMesh).material!;\r\n\r\n if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {\r\n let swap = sourceMaterial.clone(nameFunction ? nameFunction(sourceMaterial.name) : \"Clone of \" + sourceMaterial.name)!;\r\n alreadySwappedMaterials.push(sourceMaterial);\r\n conversionMap[sourceMaterial.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n\r\n if (sourceMaterial.getClassName() === \"MultiMaterial\") {\r\n const multi = sourceMaterial as MultiMaterial;\r\n\r\n for (const material of multi.subMaterials) {\r\n if (!material) {\r\n continue;\r\n }\r\n swap = material.clone(nameFunction ? nameFunction(material.name) : \"Clone of \" + material.name)!;\r\n alreadySwappedMaterials.push(material);\r\n conversionMap[material.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n }\r\n\r\n multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[conversionMap[m.uniqueId]]);\r\n }\r\n }\r\n\r\n if (mesh.getClassName() !== \"InstancedMesh\") {\r\n mesh.material = storeMap[conversionMap[sourceMaterial.uniqueId]];\r\n }\r\n } else {\r\n if (mesh.material.getClassName() === \"MultiMaterial\") {\r\n if (this.scene.multiMaterials.indexOf(mesh.material as MultiMaterial) === -1) {\r\n this.scene.addMultiMaterial(mesh.material as MultiMaterial);\r\n }\r\n } else {\r\n if (this.scene.materials.indexOf(mesh.material) === -1) {\r\n this.scene.addMaterial(mesh.material);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n };\r\n\r\n this.meshes.forEach((o, idx) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n if (!o.parent) {\r\n const isInstance = o.getClassName() === \"InstancedMesh\";\r\n let sourceMap: Mesh | undefined = undefined;\r\n if (isInstance) {\r\n const oInstance = o as InstancedMesh;\r\n // find the right index for the source mesh\r\n const sourceMesh = oInstance.sourceMesh;\r\n const sourceMeshIndex = this.meshes.indexOf(sourceMesh);\r\n if (sourceMeshIndex !== -1 && instanceSourceMap[sourceMeshIndex]) {\r\n sourceMap = instanceSourceMap[sourceMeshIndex] as Mesh;\r\n }\r\n }\r\n const newOne = isInstance\r\n ? (o as InstancedMesh).instantiateHierarchy(\r\n null,\r\n {\r\n ...localOptions,\r\n newSourcedMesh: sourceMap,\r\n },\r\n onNewCreated\r\n )\r\n : o.instantiateHierarchy(null, localOptions, onNewCreated);\r\n\r\n if (newOne) {\r\n if (instancesExist && newOne.getClassName() !== \"InstancedMesh\") {\r\n instanceSourceMap[idx] = newOne;\r\n }\r\n result.rootNodes.push(newOne);\r\n }\r\n }\r\n });\r\n\r\n this.skeletons.forEach((s) => {\r\n if (localOptions.predicate && !localOptions.predicate(s)) {\r\n return;\r\n }\r\n\r\n const clone = s.clone(nameFunction ? nameFunction(s.name) : \"Clone of \" + s.name);\r\n\r\n for (const m of this.meshes) {\r\n if (m.skeleton === s && !m.isAnInstance) {\r\n const copy = storeMap[conversionMap[m.uniqueId]] as Mesh;\r\n if (copy.isAnInstance) {\r\n continue;\r\n }\r\n copy.skeleton = clone;\r\n\r\n if (alreadySwappedSkeletons.indexOf(clone) !== -1) {\r\n continue;\r\n }\r\n\r\n alreadySwappedSkeletons.push(clone);\r\n\r\n // Check if bones are mesh linked\r\n for (const bone of clone.bones) {\r\n if (bone._linkedTransformNode) {\r\n bone._linkedTransformNode = storeMap[conversionMap[bone._linkedTransformNode.uniqueId]];\r\n }\r\n }\r\n }\r\n }\r\n\r\n result.skeletons.push(clone);\r\n });\r\n\r\n this.animationGroups.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n const clone = o.clone(nameFunction ? nameFunction(o.name) : \"Clone of \" + o.name, (oldTarget) => {\r\n const newTarget = storeMap[conversionMap[oldTarget.uniqueId]];\r\n\r\n return newTarget || oldTarget;\r\n });\r\n\r\n result.animationGroups.push(clone);\r\n });\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Adds all the assets from the container to the scene.\r\n */\r\n public addAllToScene() {\r\n if (this._wasAddedToScene) {\r\n return;\r\n }\r\n\r\n this._wasAddedToScene = true;\r\n\r\n this.addToScene(null);\r\n\r\n if (this.environmentTexture) {\r\n this.scene.environmentTexture = this.environmentTexture;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.addFromContainer(this);\r\n }\r\n\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n\r\n /**\r\n * Adds assets from the container to the scene.\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public addToScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the assets in the container from the scene\r\n */\r\n public removeAllFromScene() {\r\n this._wasAddedToScene = false;\r\n\r\n this.removeFromScene(null);\r\n\r\n if (this.environmentTexture === this.scene.environmentTexture) {\r\n this.scene.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this);\r\n }\r\n }\r\n\r\n /**\r\n * Removes assets in the container from the scene\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public removeFromScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all the assets in the container\r\n */\r\n public dispose() {\r\n this.cameras.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.cameras.length = 0;\r\n\r\n this.lights.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.lights.length = 0;\r\n\r\n this.meshes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.meshes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n\r\n this.multiMaterials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.multiMaterials.length = 0;\r\n\r\n this.materials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.materials.length = 0;\r\n\r\n this.geometries.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.geometries.length = 0;\r\n\r\n this.transformNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.transformNodes.length = 0;\r\n\r\n this.actionManagers.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.actionManagers.length = 0;\r\n\r\n this.textures.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.textures.length = 0;\r\n\r\n this.reflectionProbes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.reflectionProbes.length = 0;\r\n\r\n if (this.environmentTexture) {\r\n this.environmentTexture.dispose();\r\n this.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this, true);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n\r\n private _moveAssets<T>(sourceAssets: T[], targetAssets: T[], keepAssets: T[]): void {\r\n if (!sourceAssets || !targetAssets) {\r\n return;\r\n }\r\n\r\n for (const asset of sourceAssets) {\r\n let move = true;\r\n if (keepAssets) {\r\n for (const keepAsset of keepAssets) {\r\n if (asset === keepAsset) {\r\n move = false;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (move) {\r\n targetAssets.push(asset);\r\n (asset as any)._parentContainer = this;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all the assets contained in the scene and adds them to the container.\r\n * @param keepAssets Set of assets to keep in the scene. (default: empty)\r\n */\r\n public moveAllFromScene(keepAssets?: KeepAssets): void {\r\n this._wasAddedToScene = false;\r\n\r\n if (keepAssets === undefined) {\r\n keepAssets = new KeepAssets();\r\n }\r\n\r\n for (const key in this) {\r\n if (Object.prototype.hasOwnProperty.call(this, key)) {\r\n (<any>this)[key] = (<any>this)[key] || (key === \"_environmentTexture\" ? null : []);\r\n this._moveAssets((<any>this.scene)[key], (<any>this)[key], (<any>keepAssets)[key]);\r\n }\r\n }\r\n\r\n this.environmentTexture = this.scene.environmentTexture;\r\n\r\n this.removeAllFromScene();\r\n }\r\n\r\n /**\r\n * Adds all meshes in the asset container to a root mesh that can be used to position all the contained meshes. The root mesh is then added to the front of the meshes in the assetContainer.\r\n * @returns the root mesh\r\n */\r\n public createRootMesh() {\r\n const rootMesh = new Mesh(\"assetContainerRootMesh\", this.scene);\r\n this.meshes.forEach((m) => {\r\n if (!m.parent) {\r\n rootMesh.addChild(m);\r\n }\r\n });\r\n this.meshes.unshift(rootMesh);\r\n return rootMesh;\r\n }\r\n\r\n /**\r\n * Merge animations (direct and animation groups) from this asset container into a scene\r\n * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)\r\n * @param animatables set of animatables to retarget to a node from the scene\r\n * @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)\r\n * @returns an array of the new AnimationGroup added to the scene (empty array if none)\r\n */\r\n public mergeAnimationsTo(\r\n scene: Nullable<Scene> = EngineStore.LastCreatedScene,\r\n animatables: Animatable[],\r\n targetConverter: Nullable<(target: any) => Nullable<Node>> = null\r\n ): AnimationGroup[] {\r\n if (!scene) {\r\n Logger.Error(\"No scene available to merge animations to\");\r\n return [];\r\n }\r\n\r\n const _targetConverter = targetConverter\r\n ? targetConverter\r\n : (target: any) => {\r\n let node = null;\r\n\r\n const targetProperty = target.animations.length ? target.animations[0].targetProperty : \"\";\r\n /*\r\n BabylonJS adds special naming to targets that are children of nodes.\r\n This name attempts to remove that special naming to get the parent nodes name in case the target\r\n can't be found in the node tree\r\n\r\n Ex: Torso_primitive0 likely points to a Mesh primitive. We take away primitive0 and are left with \"Torso\" which is the name\r\n of the primitive's parent.\r\n */\r\n const name = target.name.split(\".\").join(\"\").split(\"_primitive\")[0];\r\n\r\n switch (targetProperty) {\r\n case \"position\":\r\n case \"rotationQuaternion\":\r\n node = scene.getTransformNodeByName(target.name) || scene.getTransformNodeByName(name);\r\n break;\r\n case \"influence\":\r\n node = scene.getMorphTargetByName(target.name) || scene.getMorphTargetByName(name);\r\n break;\r\n default:\r\n node = scene.getNodeByName(target.name) || scene.getNodeByName(name);\r\n }\r\n\r\n return node;\r\n };\r\n\r\n // Copy new node animations\r\n const nodesInAC = this.getNodes();\r\n nodesInAC.forEach((nodeInAC) => {\r\n const nodeInScene = _targetConverter(nodeInAC);\r\n if (nodeInScene !== null) {\r\n // Remove old animations with same target property as a new one\r\n for (const animationInAC of nodeInAC.animations) {\r\n // Doing treatment on an array for safety measure\r\n const animationsWithSameProperty = nodeInScene.animations.filter((animationInScene) => {\r\n return animationInScene.targetProperty === animationInAC.targetProperty;\r\n });\r\n for (const animationWithSameProperty of animationsWithSameProperty) {\r\n const index = nodeInScene.animations.indexOf(animationWithSameProperty, 0);\r\n if (index > -1) {\r\n nodeInScene.animations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n // Append new animations\r\n nodeInScene.animations = nodeInScene.animations.concat(nodeInAC.animations);\r\n }\r\n });\r\n\r\n const newAnimationGroups = new Array<AnimationGroup>();\r\n\r\n // Copy new animation groups\r\n this.animationGroups.slice().forEach((animationGroupInAC) => {\r\n // Clone the animation group and all its animatables\r\n newAnimationGroups.push(animationGroupInAC.clone(animationGroupInAC.name, _targetConverter));\r\n\r\n // Remove animatables related to the asset container\r\n animationGroupInAC.animatables.forEach((animatable) => {\r\n animatable.stop();\r\n });\r\n });\r\n\r\n // Retarget animatables\r\n animatables.forEach((animatable) => {\r\n const target = _targetConverter(animatable.target);\r\n\r\n if (target) {\r\n // Clone the animatable and retarget it\r\n scene.beginAnimation(\r\n target,\r\n animatable.fromFrame,\r\n animatable.toFrame,\r\n animatable.loopAnimation,\r\n animatable.speedRatio,\r\n animatable.onAnimationEnd ? animatable.onAnimationEnd : undefined,\r\n undefined,\r\n true,\r\n undefined,\r\n animatable.onAnimationLoop ? animatable.onAnimationLoop : undefined\r\n );\r\n\r\n // Stop animation for the target in the asset container\r\n scene.stopAnimation(animatable.target);\r\n }\r\n });\r\n\r\n return newAnimationGroups;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"assetContainer.js","sourceRoot":"","sources":["../../../lts/core/generated/assetContainer.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAQrC,OAAO,EAAE,MAAM,EAAE,MAAM,eAAe,CAAC;AACvC,OAAO,EAAE,WAAW,EAAE,MAAM,uBAAuB,CAAC;AAOpD;;GAEG;AACH,MAAM,OAAO,UAAW,SAAQ,aAAa;CAAG;AAEhD;;GAEG;AACH,MAAM,OAAO,mBAAmB;IAAhC;QACI;;WAEG;QACI,cAAS,GAAoB,EAAE,CAAC;QAEvC;;WAEG;QACI,cAAS,GAAe,EAAE,CAAC;QAElC;;WAEG;QACI,oBAAe,GAAqB,EAAE,CAAC;IAqBlD,CAAC;IAnBG;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,CAAC;CACJ;AAED;;GAEG;AACH,MAAM,OAAO,cAAe,SAAQ,aAAa;IAS7C;;;OAGG;IACH,YAAY,KAAuB;QAC/B,KAAK,EAAE,CAAC;QAbJ,qBAAgB,GAAG,KAAK,CAAC;QAc7B,KAAK,GAAG,KAAK,IAAI,WAAW,CAAC,gBAAgB,CAAC;QAC9C,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QACD,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,oBAAoB,CAAC,GAAG,EAAE,CAAC;QAChC,IAAI,CAAC,kBAAkB,CAAC,GAAG,EAAE,CAAC;QAE9B,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/B,IAAI,CAAC,IAAI,CAAC,gBAAgB,EAAE;gBACxB,IAAI,CAAC,OAAO,EAAE,CAAC;aAClB;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,GAAG,CAAC,GAAG,EAAE;YACrF,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE;gBACpC,QAAQ,CAAC,QAAQ,EAAE,CAAC;aACvB;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,MAAM,EAAE;gBAC5B,IAAI,CAAC,QAAQ,EAAE,CAAC;aACnB;YAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,eAAe,EAAE;gBACvC,MAAM,CAAC,OAAO,EAAE,CAAC;aACpB;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,QAAQ,EAAE;gBACjC,OAAO,CAAC,QAAQ,EAAE,CAAC;aACtB;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;;OASG;IACI,wBAAwB,CAC3B,YAA6C,EAC7C,cAAc,GAAG,KAAK,EACtB,OAAmH;QAEnH,MAAM,aAAa,GAA8B,EAAE,CAAC;QACpD,MAAM,QAAQ,GAA2B,EAAE,CAAC;QAC5C,MAAM,MAAM,GAAG,IAAI,mBAAmB,EAAE,CAAC;QACzC,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAC/C,MAAM,uBAAuB,GAAe,EAAE,CAAC;QAE/C,MAAM,YAAY,GAAG;YACjB,gBAAgB,EAAE,IAAI;YACtB,GAAG,OAAO;SACb,CAAC;QAEF,IAAI,CAAC,YAAY,CAAC,gBAAgB,EAAE;YAChC,+BAA+B;YAC/B,YAAY,CAAC,gBAAgB,GAAG,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,CAAE,IAAqB,CAAC,QAAQ,CAAC;SAC/E;QAED,MAAM,OAAO,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YAC5D,aAAa,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,QAAQ,CAAC;YAChD,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC;YAEjC,IAAI,YAAY,EAAE;gBACd,KAAK,CAAC,IAAI,GAAG,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;aAC1C;YAED,IAAI,KAAK,YAAY,IAAI,EAAE;gBACvB,MAAM,UAAU,GAAG,KAAa,CAAC;gBAEjC,IAAI,UAAU,CAAC,kBAAkB,EAAE;oBAC/B,MAAM,qBAAqB,GAAI,MAAe,CAAC,kBAAmB,CAAC;oBACnE,UAAU,CAAC,kBAAkB,GAAG,qBAAqB,CAAC,KAAK,EAAE,CAAC;oBAE9D,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,qBAAqB,CAAC,UAAU,EAAE,KAAK,EAAE,EAAE;wBACnE,MAAM,SAAS,GAAG,qBAAqB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBACzD,MAAM,SAAS,GAAG,UAAU,CAAC,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;wBAEjE,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC,QAAQ,CAAC;wBACvD,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,GAAG,SAAS,CAAC;qBAC5C;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,MAAM,MAAM,GAAG,CAAC,CAAC,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACxE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;gBAC3B,CAAC,CAAC,CAAC;gBAEH,IAAI,MAAM,EAAE;oBACR,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACjC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,iFAAiF;QACjF,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC,CAAC;QACrF,MAAM,iBAAiB,GAAoB,EAAE,CAAC;QAE9C,MAAM,YAAY,GAAG,CAAC,MAAqB,EAAE,KAAoB,EAAE,EAAE;YACjE,OAAO,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;YAEvB,IAAK,KAAa,CAAC,QAAQ,EAAE;gBACzB,MAAM,IAAI,GAAG,KAAqB,CAAC;gBAEnC,IAAI,IAAI,CAAC,QAAQ,EAAE;oBACf,IAAI,cAAc,EAAE;wBAChB,MAAM,cAAc,GAAI,MAAuB,CAAC,QAAS,CAAC;wBAE1D,IAAI,uBAAuB,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;4BACxD,IAAI,IAAI,GAAG,cAAc,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,cAAc,CAAC,IAAI,CAAE,CAAC;4BACvH,uBAAuB,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;4BAC7C,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;4BACvD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;4BAE/B,IAAI,cAAc,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;gCACnD,MAAM,KAAK,GAAG,cAA+B,CAAC;gCAE9C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE;oCACvC,IAAI,CAAC,QAAQ,EAAE;wCACX,SAAS;qCACZ;oCACD,IAAI,GAAG,QAAQ,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,QAAQ,CAAC,IAAI,CAAE,CAAC;oCACjG,uBAAuB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;oCACvC,aAAa,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;oCACjD,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;iCAClC;gCAED,KAAK,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,IAAI,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;6BAChG;yBACJ;wBAED,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BACzC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC,aAAa,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC,CAAC;yBACpE;qBACJ;yBAAM;wBACH,IAAI,IAAI,CAAC,QAAQ,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;4BAClD,IAAI,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,IAAI,CAAC,QAAyB,CAAC,KAAK,CAAC,CAAC,EAAE;gCAC1E,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,IAAI,CAAC,QAAyB,CAAC,CAAC;6BAC/D;yBACJ;6BAAM;4BACH,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE;gCACpD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;6BACzC;yBACJ;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,EAAE;YAC3B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,MAAM,UAAU,GAAG,CAAC,CAAC,YAAY,EAAE,KAAK,eAAe,CAAC;gBACxD,IAAI,SAAS,GAAqB,SAAS,CAAC;gBAC5C,IAAI,UAAU,EAAE;oBACZ,MAAM,SAAS,GAAG,CAAkB,CAAC;oBACrC,2CAA2C;oBAC3C,MAAM,UAAU,GAAG,SAAS,CAAC,UAAU,CAAC;oBACxC,MAAM,eAAe,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;oBACxD,IAAI,eAAe,KAAK,CAAC,CAAC,IAAI,iBAAiB,CAAC,eAAe,CAAC,EAAE;wBAC9D,SAAS,GAAG,iBAAiB,CAAC,eAAe,CAAS,CAAC;qBAC1D;iBACJ;gBACD,MAAM,MAAM,GAAG,UAAU;oBACrB,CAAC,CAAE,CAAmB,CAAC,oBAAoB,CACrC,IAAI,EACJ;wBACI,GAAG,YAAY;wBACf,cAAc,EAAE,SAAS;qBAC5B,EACD,YAAY,CACf;oBACH,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,IAAI,EAAE,YAAY,EAAE,YAAY,CAAC,CAAC;gBAE/D,IAAI,MAAM,EAAE;oBACR,IAAI,cAAc,IAAI,MAAM,CAAC,YAAY,EAAE,KAAK,eAAe,EAAE;wBAC7D,iBAAiB,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;qBACnC;oBACD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;iBACjC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC;YAElF,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE;gBACzB,IAAI,CAAC,CAAC,QAAQ,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,YAAY,EAAE;oBACrC,MAAM,IAAI,GAAG,QAAQ,CAAC,aAAa,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAS,CAAC;oBACzD,IAAI,IAAI,CAAC,YAAY,EAAE;wBACnB,SAAS;qBACZ;oBACD,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;oBAEtB,IAAI,uBAAuB,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;wBAC/C,SAAS;qBACZ;oBAED,uBAAuB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;oBAEpC,iCAAiC;oBACjC,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,EAAE;wBAC5B,IAAI,IAAI,CAAC,oBAAoB,EAAE;4BAC3B,IAAI,CAAC,oBAAoB,GAAG,QAAQ,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,QAAQ,CAAC,CAAC,CAAC;yBAC3F;qBACJ;iBACJ;aACJ;YAED,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,YAAY,CAAC,SAAS,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBACtD,OAAO;aACV;YAED,MAAM,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC,SAAS,EAAE,EAAE;gBAC5F,MAAM,SAAS,GAAG,QAAQ,CAAC,aAAa,CAAC,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC;gBAE9D,OAAO,SAAS,IAAI,SAAS,CAAC;YAClC,CAAC,CAAC,CAAC;YAEH,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;OAEG;IACI,aAAa;QAChB,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,OAAO;SACV;QAED,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE7B,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QAEtB,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;SAC3D;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED;;;OAGG;IACI,UAAU,CAAC,YAAgD,IAAI;QAClE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC1B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC;QACpC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;QACrC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,kBAAkB;QACrB,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE3B,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,KAAK,CAAC,kBAAkB,EAAE;YAC3D,IAAI,CAAC,KAAK,CAAC,kBAAkB,GAAG,IAAI,CAAC;SACxC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,CAAC,CAAC;SACvC;IACL,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,YAAgD,IAAI;QACvE,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAC9B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAC7B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC;QACvC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC1B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC;QACjC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC9B,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;QACtC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxB,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,IAAI,SAAS,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE;gBAC5B,OAAO;aACV;YACD,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAChC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;QAExB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAC/B,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QAEvB,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACxC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YAClC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACnC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAE3B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACvC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,CAAC,CAAC;QAE/B,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACjC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACzC,CAAC,CAAC,OAAO,EAAE,CAAC;QAChB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,CAAC;QAEjC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;YAClC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;SAClC;QAED,KAAK,MAAM,SAAS,IAAI,IAAI,CAAC,KAAK,CAAC,uBAAuB,EAAE;YACxD,SAAS,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,IAAI,CAAC,0BAA0B,EAAE;YACjC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,2BAA2B,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;YAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;SAC1C;IACL,CAAC;IAEO,WAAW,CAAI,YAAiB,EAAE,YAAiB,EAAE,UAAe;QACxE,IAAI,CAAC,YAAY,IAAI,CAAC,YAAY,EAAE;YAChC,OAAO;SACV;QAED,KAAK,MAAM,KAAK,IAAI,YAAY,EAAE;YAC9B,IAAI,IAAI,GAAG,IAAI,CAAC;YAChB,IAAI,UAAU,EAAE;gBACZ,KAAK,MAAM,SAAS,IAAI,UAAU,EAAE;oBAChC,IAAI,KAAK,KAAK,SAAS,EAAE;wBACrB,IAAI,GAAG,KAAK,CAAC;wBACb,MAAM;qBACT;iBACJ;aACJ;YAED,IAAI,IAAI,EAAE;gBACN,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACxB,KAAa,CAAC,gBAAgB,GAAG,IAAI,CAAC;aAC1C;SACJ;IACL,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,UAAuB;QAC3C,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;QAE9B,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;SACjC;QAED,KAAK,MAAM,GAAG,IAAI,IAAI,EAAE;YACpB,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,EAAE;gBAC3C,IAAK,CAAC,GAAG,CAAC,GAAS,IAAK,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,KAAK,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;gBACnF,IAAI,CAAC,WAAW,CAAO,IAAI,CAAC,KAAM,CAAC,GAAG,CAAC,EAAQ,IAAK,CAAC,GAAG,CAAC,EAAQ,UAAW,CAAC,GAAG,CAAC,CAAC,CAAC;aACtF;SACJ;QAED,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,KAAK,CAAC,kBAAkB,CAAC;QAExD,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,cAAc;QACjB,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,EAAE;YACtB,IAAI,CAAC,CAAC,CAAC,MAAM,EAAE;gBACX,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACxB;QACL,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC9B,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;;;;OAMG;IACI,iBAAiB,CACpB,QAAyB,WAAW,CAAC,gBAAgB,EACrD,WAAyB,EACzB,kBAA6D,IAAI;QAEjE,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,CAAC,KAAK,CAAC,2CAA2C,CAAC,CAAC;YAC1D,OAAO,EAAE,CAAC;SACb;QAED,MAAM,gBAAgB,GAAG,eAAe;YACpC,CAAC,CAAC,eAAe;YACjB,CAAC,CAAC,CAAC,MAAW,EAAE,EAAE;gBACZ,IAAI,IAAI,GAAG,IAAI,CAAC;gBAEhB,MAAM,cAAc,GAAG,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC3F;;;;;;;UAON;gBACM,MAAM,IAAI,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,KAAK,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEpE,QAAQ,cAAc,EAAE;oBACpB,KAAK,UAAU,CAAC;oBAChB,KAAK,oBAAoB;wBACrB,IAAI,GAAG,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,CAAC;wBACvF,MAAM;oBACV,KAAK,WAAW;wBACZ,IAAI,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;wBACnF,MAAM;oBACV;wBACI,IAAI,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,CAAC;iBAC5E;gBAED,OAAO,IAAI,CAAC;YAChB,CAAC,CAAC;QAER,2BAA2B;QAC3B,MAAM,SAAS,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAClC,SAAS,CAAC,OAAO,CAAC,CAAC,QAAQ,EAAE,EAAE;YAC3B,MAAM,WAAW,GAAG,gBAAgB,CAAC,QAAQ,CAAC,CAAC;YAC/C,IAAI,WAAW,KAAK,IAAI,EAAE;gBACtB,+DAA+D;gBAC/D,KAAK,MAAM,aAAa,IAAI,QAAQ,CAAC,UAAU,EAAE;oBAC7C,iDAAiD;oBACjD,MAAM,0BAA0B,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,gBAAgB,EAAE,EAAE;wBAClF,OAAO,gBAAgB,CAAC,cAAc,KAAK,aAAa,CAAC,cAAc,CAAC;oBAC5E,CAAC,CAAC,CAAC;oBACH,KAAK,MAAM,yBAAyB,IAAI,0BAA0B,EAAE;wBAChE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,yBAAyB,EAAE,CAAC,CAAC,CAAC;wBAC3E,IAAI,KAAK,GAAG,CAAC,CAAC,EAAE;4BACZ,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;yBAC3C;qBACJ;iBACJ;gBAED,wBAAwB;gBACxB,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;aAC/E;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,kBAAkB,GAAG,IAAI,KAAK,EAAkB,CAAC;QAEvD,4BAA4B;QAC5B,IAAI,CAAC,eAAe,CAAC,KAAK,EAAE,CAAC,OAAO,CAAC,CAAC,kBAAkB,EAAE,EAAE;YACxD,oDAAoD;YACpD,kBAAkB,CAAC,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,kBAAkB,CAAC,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC;YAE7F,oDAAoD;YACpD,kBAAkB,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;gBAClD,UAAU,CAAC,IAAI,EAAE,CAAC;YACtB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,uBAAuB;QACvB,WAAW,CAAC,OAAO,CAAC,CAAC,UAAU,EAAE,EAAE;YAC/B,MAAM,MAAM,GAAG,gBAAgB,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;YAEnD,IAAI,MAAM,EAAE;gBACR,uCAAuC;gBACvC,KAAK,CAAC,cAAc,CAChB,MAAM,EACN,UAAU,CAAC,SAAS,EACpB,UAAU,CAAC,OAAO,EAClB,UAAU,CAAC,aAAa,EACxB,UAAU,CAAC,UAAU,EACrB,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,EACjE,SAAS,EACT,IAAI,EACJ,SAAS,EACT,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CACtE,CAAC;gBAEF,uDAAuD;gBACvD,KAAK,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;aAC1C;QACL,CAAC,CAAC,CAAC;QAEH,OAAO,kBAAkB,CAAC;IAC9B,CAAC;CACJ","sourcesContent":["import { AbstractScene } from \"./abstractScene\";\r\nimport type { Scene } from \"./scene\";\r\nimport { Mesh } from \"./Meshes/mesh\";\r\nimport type { TransformNode } from \"./Meshes/transformNode\";\r\nimport type { Skeleton } from \"./Bones/skeleton\";\r\nimport type { AnimationGroup } from \"./Animations/animationGroup\";\r\nimport type { Animatable } from \"./Animations/animatable\";\r\nimport type { AbstractMesh } from \"./Meshes/abstractMesh\";\r\nimport type { MultiMaterial } from \"./Materials/multiMaterial\";\r\nimport type { Material } from \"./Materials/material\";\r\nimport { Logger } from \"./Misc/logger\";\r\nimport { EngineStore } from \"./Engines/engineStore\";\r\nimport type { Nullable } from \"./types\";\r\nimport type { Node } from \"./node\";\r\nimport type { Observer } from \"./Misc/observable\";\r\nimport type { ThinEngine } from \"./Engines/thinEngine\";\r\nimport type { InstancedMesh } from \"./Meshes/instancedMesh\";\r\n\r\n/**\r\n * Set of assets to keep when moving a scene into an asset container.\r\n */\r\nexport class KeepAssets extends AbstractScene {}\r\n\r\n/**\r\n * Class used to store the output of the AssetContainer.instantiateAllMeshesToScene function\r\n */\r\nexport class InstantiatedEntries {\r\n /**\r\n * List of new root nodes (eg. nodes with no parent)\r\n */\r\n public rootNodes: TransformNode[] = [];\r\n\r\n /**\r\n * List of new skeletons\r\n */\r\n public skeletons: Skeleton[] = [];\r\n\r\n /**\r\n * List of new animation groups\r\n */\r\n public animationGroups: AnimationGroup[] = [];\r\n\r\n /**\r\n * Disposes the instantiated entries from the scene\r\n */\r\n public dispose() {\r\n this.rootNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.rootNodes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n }\r\n}\r\n\r\n/**\r\n * Container with a set of assets that can be added or removed from a scene.\r\n */\r\nexport class AssetContainer extends AbstractScene {\r\n private _wasAddedToScene = false;\r\n private _onContextRestoredObserver: Nullable<Observer<ThinEngine>>;\r\n\r\n /**\r\n * The scene the AssetContainer belongs to.\r\n */\r\n public scene: Scene;\r\n\r\n /**\r\n * Instantiates an AssetContainer.\r\n * @param scene The scene the AssetContainer belongs to.\r\n */\r\n constructor(scene?: Nullable<Scene>) {\r\n super();\r\n scene = scene || EngineStore.LastCreatedScene;\r\n if (!scene) {\r\n return;\r\n }\r\n this.scene = scene;\r\n this[\"sounds\"] = [];\r\n this[\"effectLayers\"] = [];\r\n this[\"layers\"] = [];\r\n this[\"lensFlareSystems\"] = [];\r\n this[\"proceduralTextures\"] = [];\r\n this[\"reflectionProbes\"] = [];\r\n\r\n scene.onDisposeObservable.add(() => {\r\n if (!this._wasAddedToScene) {\r\n this.dispose();\r\n }\r\n });\r\n\r\n this._onContextRestoredObserver = scene.getEngine().onContextRestoredObservable.add(() => {\r\n for (const geometry of this.geometries) {\r\n geometry._rebuild();\r\n }\r\n\r\n for (const mesh of this.meshes) {\r\n mesh._rebuild();\r\n }\r\n\r\n for (const system of this.particleSystems) {\r\n system.rebuild();\r\n }\r\n\r\n for (const texture of this.textures) {\r\n texture._rebuild();\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Instantiate or clone all meshes and add the new ones to the scene.\r\n * Skeletons and animation groups will all be cloned\r\n * @param nameFunction defines an optional function used to get new names for clones\r\n * @param cloneMaterials defines an optional boolean that defines if materials must be cloned as well (false by default)\r\n * @param options defines an optional list of options to control how to instantiate / clone models\r\n * @param options.doNotInstantiate defines if the model must be instantiated or just cloned\r\n * @param options.predicate defines a predicate used to filter whih mesh to instantiate/clone\r\n * @returns a list of rootNodes, skeletons and animation groups that were duplicated\r\n */\r\n public instantiateModelsToScene(\r\n nameFunction?: (sourceName: string) => string,\r\n cloneMaterials = false,\r\n options?: { doNotInstantiate?: boolean | ((node: TransformNode) => boolean); predicate?: (entity: any) => boolean }\r\n ): InstantiatedEntries {\r\n const conversionMap: { [key: number]: number } = {};\r\n const storeMap: { [key: number]: any } = {};\r\n const result = new InstantiatedEntries();\r\n const alreadySwappedSkeletons: Skeleton[] = [];\r\n const alreadySwappedMaterials: Material[] = [];\r\n\r\n const localOptions = {\r\n doNotInstantiate: true,\r\n ...options,\r\n };\r\n\r\n if (!localOptions.doNotInstantiate) {\r\n // Always clone skinned meshes.\r\n localOptions.doNotInstantiate = (node) => !!(node as AbstractMesh).skeleton;\r\n }\r\n\r\n const onClone = (source: TransformNode, clone: TransformNode) => {\r\n conversionMap[source.uniqueId] = clone.uniqueId;\r\n storeMap[clone.uniqueId] = clone;\r\n\r\n if (nameFunction) {\r\n clone.name = nameFunction(source.name);\r\n }\r\n\r\n if (clone instanceof Mesh) {\r\n const clonedMesh = clone as Mesh;\r\n\r\n if (clonedMesh.morphTargetManager) {\r\n const oldMorphTargetManager = (source as Mesh).morphTargetManager!;\r\n clonedMesh.morphTargetManager = oldMorphTargetManager.clone();\r\n\r\n for (let index = 0; index < oldMorphTargetManager.numTargets; index++) {\r\n const oldTarget = oldMorphTargetManager.getTarget(index);\r\n const newTarget = clonedMesh.morphTargetManager.getTarget(index);\r\n\r\n conversionMap[oldTarget.uniqueId] = newTarget.uniqueId;\r\n storeMap[newTarget.uniqueId] = newTarget;\r\n }\r\n }\r\n }\r\n };\r\n\r\n this.transformNodes.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n if (!o.parent) {\r\n const newOne = o.instantiateHierarchy(null, localOptions, (source, clone) => {\r\n onClone(source, clone);\r\n });\r\n\r\n if (newOne) {\r\n result.rootNodes.push(newOne);\r\n }\r\n }\r\n });\r\n\r\n // check if there are instanced meshes in the array, to set their new source mesh\r\n const instancesExist = this.meshes.some((m) => m.getClassName() === \"InstancedMesh\");\r\n const instanceSourceMap: TransformNode[] = [];\r\n\r\n const onNewCreated = (source: TransformNode, clone: TransformNode) => {\r\n onClone(source, clone);\r\n\r\n if ((clone as any).material) {\r\n const mesh = clone as AbstractMesh;\r\n\r\n if (mesh.material) {\r\n if (cloneMaterials) {\r\n const sourceMaterial = (source as AbstractMesh).material!;\r\n\r\n if (alreadySwappedMaterials.indexOf(sourceMaterial) === -1) {\r\n let swap = sourceMaterial.clone(nameFunction ? nameFunction(sourceMaterial.name) : \"Clone of \" + sourceMaterial.name)!;\r\n alreadySwappedMaterials.push(sourceMaterial);\r\n conversionMap[sourceMaterial.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n\r\n if (sourceMaterial.getClassName() === \"MultiMaterial\") {\r\n const multi = sourceMaterial as MultiMaterial;\r\n\r\n for (const material of multi.subMaterials) {\r\n if (!material) {\r\n continue;\r\n }\r\n swap = material.clone(nameFunction ? nameFunction(material.name) : \"Clone of \" + material.name)!;\r\n alreadySwappedMaterials.push(material);\r\n conversionMap[material.uniqueId] = swap.uniqueId;\r\n storeMap[swap.uniqueId] = swap;\r\n }\r\n\r\n multi.subMaterials = multi.subMaterials.map((m) => m && storeMap[conversionMap[m.uniqueId]]);\r\n }\r\n }\r\n\r\n if (mesh.getClassName() !== \"InstancedMesh\") {\r\n mesh.material = storeMap[conversionMap[sourceMaterial.uniqueId]];\r\n }\r\n } else {\r\n if (mesh.material.getClassName() === \"MultiMaterial\") {\r\n if (this.scene.multiMaterials.indexOf(mesh.material as MultiMaterial) === -1) {\r\n this.scene.addMultiMaterial(mesh.material as MultiMaterial);\r\n }\r\n } else {\r\n if (this.scene.materials.indexOf(mesh.material) === -1) {\r\n this.scene.addMaterial(mesh.material);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n };\r\n\r\n this.meshes.forEach((o, idx) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n if (!o.parent) {\r\n const isInstance = o.getClassName() === \"InstancedMesh\";\r\n let sourceMap: Mesh | undefined = undefined;\r\n if (isInstance) {\r\n const oInstance = o as InstancedMesh;\r\n // find the right index for the source mesh\r\n const sourceMesh = oInstance.sourceMesh;\r\n const sourceMeshIndex = this.meshes.indexOf(sourceMesh);\r\n if (sourceMeshIndex !== -1 && instanceSourceMap[sourceMeshIndex]) {\r\n sourceMap = instanceSourceMap[sourceMeshIndex] as Mesh;\r\n }\r\n }\r\n const newOne = isInstance\r\n ? (o as InstancedMesh).instantiateHierarchy(\r\n null,\r\n {\r\n ...localOptions,\r\n newSourcedMesh: sourceMap,\r\n },\r\n onNewCreated\r\n )\r\n : o.instantiateHierarchy(null, localOptions, onNewCreated);\r\n\r\n if (newOne) {\r\n if (instancesExist && newOne.getClassName() !== \"InstancedMesh\") {\r\n instanceSourceMap[idx] = newOne;\r\n }\r\n result.rootNodes.push(newOne);\r\n }\r\n }\r\n });\r\n\r\n this.skeletons.forEach((s) => {\r\n if (localOptions.predicate && !localOptions.predicate(s)) {\r\n return;\r\n }\r\n\r\n const clone = s.clone(nameFunction ? nameFunction(s.name) : \"Clone of \" + s.name);\r\n\r\n for (const m of this.meshes) {\r\n if (m.skeleton === s && !m.isAnInstance) {\r\n const copy = storeMap[conversionMap[m.uniqueId]] as Mesh;\r\n if (copy.isAnInstance) {\r\n continue;\r\n }\r\n copy.skeleton = clone;\r\n\r\n if (alreadySwappedSkeletons.indexOf(clone) !== -1) {\r\n continue;\r\n }\r\n\r\n alreadySwappedSkeletons.push(clone);\r\n\r\n // Check if bones are mesh linked\r\n for (const bone of clone.bones) {\r\n if (bone._linkedTransformNode) {\r\n bone._linkedTransformNode = storeMap[conversionMap[bone._linkedTransformNode.uniqueId]];\r\n }\r\n }\r\n }\r\n }\r\n\r\n result.skeletons.push(clone);\r\n });\r\n\r\n this.animationGroups.forEach((o) => {\r\n if (localOptions.predicate && !localOptions.predicate(o)) {\r\n return;\r\n }\r\n\r\n const clone = o.clone(nameFunction ? nameFunction(o.name) : \"Clone of \" + o.name, (oldTarget) => {\r\n const newTarget = storeMap[conversionMap[oldTarget.uniqueId]];\r\n\r\n return newTarget || oldTarget;\r\n });\r\n\r\n result.animationGroups.push(clone);\r\n });\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Adds all the assets from the container to the scene.\r\n */\r\n public addAllToScene() {\r\n if (this._wasAddedToScene) {\r\n return;\r\n }\r\n\r\n this._wasAddedToScene = true;\r\n\r\n this.addToScene(null);\r\n\r\n if (this.environmentTexture) {\r\n this.scene.environmentTexture = this.environmentTexture;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.addFromContainer(this);\r\n }\r\n\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n\r\n /**\r\n * Adds assets from the container to the scene.\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public addToScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.addReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Removes all the assets in the container from the scene\r\n */\r\n public removeAllFromScene() {\r\n this._wasAddedToScene = false;\r\n\r\n this.removeFromScene(null);\r\n\r\n if (this.environmentTexture === this.scene.environmentTexture) {\r\n this.scene.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this);\r\n }\r\n }\r\n\r\n /**\r\n * Removes assets in the container from the scene\r\n * @param predicate defines a predicate used to select which entity will be added (can be null)\r\n */\r\n public removeFromScene(predicate: Nullable<(entity: any) => boolean> = null) {\r\n this.cameras.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeCamera(o);\r\n });\r\n this.lights.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeLight(o);\r\n });\r\n this.meshes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMesh(o);\r\n });\r\n this.skeletons.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeSkeleton(o);\r\n });\r\n this.animations.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimation(o);\r\n });\r\n this.animationGroups.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeAnimationGroup(o);\r\n });\r\n this.multiMaterials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMultiMaterial(o);\r\n });\r\n this.materials.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMaterial(o);\r\n });\r\n this.morphTargetManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeMorphTargetManager(o);\r\n });\r\n this.geometries.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeGeometry(o);\r\n });\r\n this.transformNodes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTransformNode(o);\r\n });\r\n this.actionManagers.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeActionManager(o);\r\n });\r\n this.textures.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeTexture(o);\r\n });\r\n this.reflectionProbes.forEach((o) => {\r\n if (predicate && !predicate(o)) {\r\n return;\r\n }\r\n this.scene.removeReflectionProbe(o);\r\n });\r\n }\r\n\r\n /**\r\n * Disposes all the assets in the container\r\n */\r\n public dispose() {\r\n this.cameras.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.cameras.length = 0;\r\n\r\n this.lights.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.lights.length = 0;\r\n\r\n this.meshes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.meshes.length = 0;\r\n\r\n this.skeletons.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.skeletons.length = 0;\r\n\r\n this.animationGroups.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.animationGroups.length = 0;\r\n\r\n this.multiMaterials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.multiMaterials.length = 0;\r\n\r\n this.materials.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.materials.length = 0;\r\n\r\n this.geometries.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.geometries.length = 0;\r\n\r\n this.transformNodes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.transformNodes.length = 0;\r\n\r\n this.actionManagers.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.actionManagers.length = 0;\r\n\r\n this.textures.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.textures.length = 0;\r\n\r\n this.reflectionProbes.slice(0).forEach((o) => {\r\n o.dispose();\r\n });\r\n this.reflectionProbes.length = 0;\r\n\r\n if (this.environmentTexture) {\r\n this.environmentTexture.dispose();\r\n this.environmentTexture = null;\r\n }\r\n\r\n for (const component of this.scene._serializableComponents) {\r\n component.removeFromContainer(this, true);\r\n }\r\n\r\n if (this._onContextRestoredObserver) {\r\n this.scene.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver);\r\n this._onContextRestoredObserver = null;\r\n }\r\n }\r\n\r\n private _moveAssets<T>(sourceAssets: T[], targetAssets: T[], keepAssets: T[]): void {\r\n if (!sourceAssets || !targetAssets) {\r\n return;\r\n }\r\n\r\n for (const asset of sourceAssets) {\r\n let move = true;\r\n if (keepAssets) {\r\n for (const keepAsset of keepAssets) {\r\n if (asset === keepAsset) {\r\n move = false;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (move) {\r\n targetAssets.push(asset);\r\n (asset as any)._parentContainer = this;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes all the assets contained in the scene and adds them to the container.\r\n * @param keepAssets Set of assets to keep in the scene. (default: empty)\r\n */\r\n public moveAllFromScene(keepAssets?: KeepAssets): void {\r\n this._wasAddedToScene = false;\r\n\r\n if (keepAssets === undefined) {\r\n keepAssets = new KeepAssets();\r\n }\r\n\r\n for (const key in this) {\r\n if (Object.prototype.hasOwnProperty.call(this, key)) {\r\n (<any>this)[key] = (<any>this)[key] || (key === \"_environmentTexture\" ? null : []);\r\n this._moveAssets((<any>this.scene)[key], (<any>this)[key], (<any>keepAssets)[key]);\r\n }\r\n }\r\n\r\n this.environmentTexture = this.scene.environmentTexture;\r\n\r\n this.removeAllFromScene();\r\n }\r\n\r\n /**\r\n * Adds all meshes in the asset container to a root mesh that can be used to position all the contained meshes. The root mesh is then added to the front of the meshes in the assetContainer.\r\n * @returns the root mesh\r\n */\r\n public createRootMesh() {\r\n const rootMesh = new Mesh(\"assetContainerRootMesh\", this.scene);\r\n this.meshes.forEach((m) => {\r\n if (!m.parent) {\r\n rootMesh.addChild(m);\r\n }\r\n });\r\n this.meshes.unshift(rootMesh);\r\n return rootMesh;\r\n }\r\n\r\n /**\r\n * Merge animations (direct and animation groups) from this asset container into a scene\r\n * @param scene is the instance of BABYLON.Scene to append to (default: last created scene)\r\n * @param animatables set of animatables to retarget to a node from the scene\r\n * @param targetConverter defines a function used to convert animation targets from the asset container to the scene (default: search node by name)\r\n * @returns an array of the new AnimationGroup added to the scene (empty array if none)\r\n */\r\n public mergeAnimationsTo(\r\n scene: Nullable<Scene> = EngineStore.LastCreatedScene,\r\n animatables: Animatable[],\r\n targetConverter: Nullable<(target: any) => Nullable<Node>> = null\r\n ): AnimationGroup[] {\r\n if (!scene) {\r\n Logger.Error(\"No scene available to merge animations to\");\r\n return [];\r\n }\r\n\r\n const _targetConverter = targetConverter\r\n ? targetConverter\r\n : (target: any) => {\r\n let node = null;\r\n\r\n const targetProperty = target.animations.length ? target.animations[0].targetProperty : \"\";\r\n /*\r\n BabylonJS adds special naming to targets that are children of nodes.\r\n This name attempts to remove that special naming to get the parent nodes name in case the target\r\n can't be found in the node tree\r\n\r\n Ex: Torso_primitive0 likely points to a Mesh primitive. We take away primitive0 and are left with \"Torso\" which is the name\r\n of the primitive's parent.\r\n */\r\n const name = target.name.split(\".\").join(\"\").split(\"_primitive\")[0];\r\n\r\n switch (targetProperty) {\r\n case \"position\":\r\n case \"rotationQuaternion\":\r\n node = scene.getTransformNodeByName(target.name) || scene.getTransformNodeByName(name);\r\n break;\r\n case \"influence\":\r\n node = scene.getMorphTargetByName(target.name) || scene.getMorphTargetByName(name);\r\n break;\r\n default:\r\n node = scene.getNodeByName(target.name) || scene.getNodeByName(name);\r\n }\r\n\r\n return node;\r\n };\r\n\r\n // Copy new node animations\r\n const nodesInAC = this.getNodes();\r\n nodesInAC.forEach((nodeInAC) => {\r\n const nodeInScene = _targetConverter(nodeInAC);\r\n if (nodeInScene !== null) {\r\n // Remove old animations with same target property as a new one\r\n for (const animationInAC of nodeInAC.animations) {\r\n // Doing treatment on an array for safety measure\r\n const animationsWithSameProperty = nodeInScene.animations.filter((animationInScene) => {\r\n return animationInScene.targetProperty === animationInAC.targetProperty;\r\n });\r\n for (const animationWithSameProperty of animationsWithSameProperty) {\r\n const index = nodeInScene.animations.indexOf(animationWithSameProperty, 0);\r\n if (index > -1) {\r\n nodeInScene.animations.splice(index, 1);\r\n }\r\n }\r\n }\r\n\r\n // Append new animations\r\n nodeInScene.animations = nodeInScene.animations.concat(nodeInAC.animations);\r\n }\r\n });\r\n\r\n const newAnimationGroups = new Array<AnimationGroup>();\r\n\r\n // Copy new animation groups\r\n this.animationGroups.slice().forEach((animationGroupInAC) => {\r\n // Clone the animation group and all its animatables\r\n newAnimationGroups.push(animationGroupInAC.clone(animationGroupInAC.name, _targetConverter));\r\n\r\n // Remove animatables related to the asset container\r\n animationGroupInAC.animatables.forEach((animatable) => {\r\n animatable.stop();\r\n });\r\n });\r\n\r\n // Retarget animatables\r\n animatables.forEach((animatable) => {\r\n const target = _targetConverter(animatable.target);\r\n\r\n if (target) {\r\n // Clone the animatable and retarget it\r\n scene.beginAnimation(\r\n target,\r\n animatable.fromFrame,\r\n animatable.toFrame,\r\n animatable.loopAnimation,\r\n animatable.speedRatio,\r\n animatable.onAnimationEnd ? animatable.onAnimationEnd : undefined,\r\n undefined,\r\n true,\r\n undefined,\r\n animatable.onAnimationLoop ? animatable.onAnimationLoop : undefined\r\n );\r\n\r\n // Stop animation for the target in the asset container\r\n scene.stopAnimation(animatable.target);\r\n }\r\n });\r\n\r\n return newAnimationGroups;\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "5.43.0",
3
+ "version": "5.43.2",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",