@babylonjs/core 5.40.0 → 5.41.0

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Files changed (60) hide show
  1. package/Debug/physicsViewer.d.ts +13 -1
  2. package/Debug/physicsViewer.js +45 -0
  3. package/Debug/physicsViewer.js.map +1 -1
  4. package/Engines/thinEngine.js +2 -2
  5. package/Engines/thinEngine.js.map +1 -1
  6. package/Gizmos/axisDragGizmo.d.ts +13 -1
  7. package/Gizmos/axisDragGizmo.js +22 -12
  8. package/Gizmos/axisDragGizmo.js.map +1 -1
  9. package/Gizmos/axisScaleGizmo.d.ts +13 -4
  10. package/Gizmos/axisScaleGizmo.js +23 -15
  11. package/Gizmos/axisScaleGizmo.js.map +1 -1
  12. package/Gizmos/boundingBoxGizmo.d.ts +8 -3
  13. package/Gizmos/boundingBoxGizmo.js +35 -30
  14. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  15. package/Gizmos/gizmo.d.ts +1 -1
  16. package/Gizmos/gizmo.js +3 -3
  17. package/Gizmos/gizmo.js.map +1 -1
  18. package/Gizmos/planeDragGizmo.d.ts +12 -0
  19. package/Gizmos/planeDragGizmo.js +12 -0
  20. package/Gizmos/planeDragGizmo.js.map +1 -1
  21. package/Gizmos/planeRotationGizmo.d.ts +12 -0
  22. package/Gizmos/planeRotationGizmo.js +12 -0
  23. package/Gizmos/planeRotationGizmo.js.map +1 -1
  24. package/Gizmos/scaleGizmo.d.ts +12 -0
  25. package/Gizmos/scaleGizmo.js +12 -0
  26. package/Gizmos/scaleGizmo.js.map +1 -1
  27. package/Materials/Textures/baseTexture.d.ts +2 -0
  28. package/Materials/Textures/baseTexture.js.map +1 -1
  29. package/Materials/material.d.ts +2 -0
  30. package/Materials/material.js.map +1 -1
  31. package/Materials/shadowDepthWrapper.js +0 -1
  32. package/Materials/shadowDepthWrapper.js.map +1 -1
  33. package/Misc/assetsManager.d.ts +1 -1
  34. package/Misc/assetsManager.js +1 -1
  35. package/Misc/assetsManager.js.map +1 -1
  36. package/Physics/IPhysicsEngine.d.ts +1 -1
  37. package/Physics/IPhysicsEngine.js.map +1 -1
  38. package/Physics/physicsEngineComponent.d.ts +1 -1
  39. package/Physics/physicsEngineComponent.js.map +1 -1
  40. package/Physics/v2/IPhysicsEnginePlugin.d.ts +8 -4
  41. package/Physics/v2/IPhysicsEnginePlugin.js +1 -0
  42. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  43. package/Physics/v2/physicsBody.d.ts +11 -1
  44. package/Physics/v2/physicsBody.js +23 -2
  45. package/Physics/v2/physicsBody.js.map +1 -1
  46. package/Physics/v2/physicsConstraint.d.ts +2 -2
  47. package/Physics/v2/physicsConstraint.js.map +1 -1
  48. package/Physics/v2/physicsEngine.d.ts +19 -8
  49. package/Physics/v2/physicsEngine.js +23 -8
  50. package/Physics/v2/physicsEngine.js.map +1 -1
  51. package/Physics/v2/physicsMaterial.d.ts +2 -2
  52. package/Physics/v2/physicsMaterial.js.map +1 -1
  53. package/Physics/v2/physicsShape.d.ts +1 -1
  54. package/Physics/v2/physicsShape.js +3 -3
  55. package/Physics/v2/physicsShape.js.map +1 -1
  56. package/XR/features/WebXRControllerTeleportation.js +2 -0
  57. package/XR/features/WebXRControllerTeleportation.js.map +1 -1
  58. package/node.d.ts +2 -0
  59. package/node.js.map +1 -1
  60. package/package.json +1 -1
@@ -2,7 +2,7 @@ import type { Observer } from "../Misc/observable";
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  import { Observable } from "../Misc/observable";
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  import type { Nullable } from "../types";
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  import type { PointerInfo } from "../Events/pointerEvents";
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- import { Vector3 } from "../Maths/math.vector";
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+ import type { Vector3 } from "../Maths/math.vector";
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  import { TransformNode } from "../Meshes/transformNode";
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  import type { Node } from "../node";
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  import { Mesh } from "../Meshes/mesh";
@@ -31,6 +31,12 @@ export interface IAxisDragGizmo extends IGizmo {
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  }>;
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  /** If the gizmo is enabled */
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  isEnabled: boolean;
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+ /** Default material used to render when gizmo is not disabled or hovered */
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+ coloredMaterial: StandardMaterial;
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+ /** Material used to render when gizmo is hovered with mouse*/
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+ hoverMaterial: StandardMaterial;
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+ /** Material used to render when gizmo is disabled. typically grey.*/
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+ disableMaterial: StandardMaterial;
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  }
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  /**
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  * Single axis drag gizmo
@@ -59,6 +65,12 @@ export declare class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {
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  protected _hoverMaterial: StandardMaterial;
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  protected _disableMaterial: StandardMaterial;
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  protected _dragging: boolean;
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+ /** Default material used to render when gizmo is not disabled or hovered */
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+ get coloredMaterial(): StandardMaterial;
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+ /** Material used to render when gizmo is hovered with mouse*/
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+ get hoverMaterial(): StandardMaterial;
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+ /** Material used to render when gizmo is disabled. typically grey.*/
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+ get disableMaterial(): StandardMaterial;
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  /**
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  * @internal
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  */
@@ -1,5 +1,4 @@
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  import { Observable } from "../Misc/observable.js";
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- import { Vector3 } from "../Maths/math.vector.js";
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  import { TransformNode } from "../Meshes/transformNode.js";
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  import { Mesh } from "../Meshes/mesh.js";
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  import { CreateCylinder } from "../Meshes/Builders/cylinderBuilder.js";
@@ -8,6 +7,7 @@ import { Gizmo } from "./gizmo.js";
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  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
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  import { StandardMaterial } from "../Materials/standardMaterial.js";
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  import { Color3 } from "../Maths/math.color.js";
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+ import { TmpVectors } from "../Maths/math.vector.js";
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  /**
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  * Single axis drag gizmo
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  */
@@ -57,8 +57,6 @@ export class AxisDragGizmo extends Gizmo {
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  this._gizmoMesh.scaling.scaleInPlace(1 / 3);
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  this._gizmoMesh.parent = this._rootMesh;
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  let currentSnapDragDistance = 0;
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- const tmpVector = new Vector3();
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- const tmpVector2 = new Vector3();
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  const tmpSnapEvent = { snapDistance: 0 };
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  // Add drag behavior to handle events when the gizmo is dragged
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  this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });
@@ -74,9 +72,9 @@ export class AxisDragGizmo extends Gizmo {
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  let matrixChanged = false;
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  // Snapping logic
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  if (this.snapDistance == 0) {
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- this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);
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- tmpVector2.addInPlace(event.delta);
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- if (this.dragBehavior.validateDrag(tmpVector2)) {
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+ this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);
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+ TmpVectors.Vector3[2].addInPlace(event.delta);
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+ if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {
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  if (this.attachedNode.position) {
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  // Required for nodes like lights
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  this.attachedNode.position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);
@@ -92,12 +90,12 @@ export class AxisDragGizmo extends Gizmo {
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  if (Math.abs(currentSnapDragDistance) > this.snapDistance) {
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  const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);
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  currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;
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- event.delta.normalizeToRef(tmpVector);
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- tmpVector.scaleInPlace(this.snapDistance * dragSteps);
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- this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);
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- tmpVector2.addInPlace(tmpVector);
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- if (this.dragBehavior.validateDrag(tmpVector2)) {
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- this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector.x, tmpVector.y, tmpVector.z);
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+ event.delta.normalizeToRef(TmpVectors.Vector3[1]);
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+ TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);
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+ this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);
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+ TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);
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+ if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {
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+ this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);
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  this.attachedNode.updateCache();
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  tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;
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  this.onSnapObservable.notifyObservers(tmpSnapEvent);
@@ -143,6 +141,18 @@ export class AxisDragGizmo extends Gizmo {
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  this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);
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  });
145
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  }
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+ /** Default material used to render when gizmo is not disabled or hovered */
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+ get coloredMaterial() {
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+ return this._coloredMaterial;
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+ }
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+ /** Material used to render when gizmo is hovered with mouse*/
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+ get hoverMaterial() {
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+ return this._hoverMaterial;
151
+ }
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+ /** Material used to render when gizmo is disabled. typically grey.*/
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+ get disableMaterial() {
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+ return this._disableMaterial;
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+ }
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  /**
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  * @internal
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  */
@@ -1 +1 @@
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\n\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpVector2 = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(tmpVector);\r\n tmpVector.scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(tmpVector2);\r\n tmpVector2.addInPlace(tmpVector);\r\n if (this.dragBehavior.validateDrag(tmpVector2)) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(tmpVector.x, tmpVector.y, tmpVector.z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { Scene } from \"../scene\";\r\nimport type { PositionGizmo } from \"./positionGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { TmpVectors } from \"../Maths/math.vector\";\r\n/**\r\n * Interface for axis drag gizmo\r\n */\r\nexport interface IAxisDragGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis drag gizmo\r\n */\r\nexport class AxisDragGizmo extends Gizmo implements IAxisDragGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<PositionGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrow(scene: Scene, material: StandardMaterial, thickness: number = 1, isCollider = false): TransformNode {\r\n const arrow = new TransformNode(\"arrow\", scene);\r\n const cylinder = CreateCylinder(\"cylinder\", { diameterTop: 0, height: 0.075, diameterBottom: 0.0375 * (1 + (thickness - 1) / 4), tessellation: 96 }, scene);\r\n const line = CreateCylinder(\"cylinder\", { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 }, scene);\r\n\r\n // Position arrow pointing in its drag axis\r\n cylinder.parent = arrow;\r\n cylinder.material = material;\r\n cylinder.rotation.x = Math.PI / 2;\r\n cylinder.position.z += 0.3;\r\n\r\n line.parent = arrow;\r\n line.material = material;\r\n line.position.z += 0.275 / 2;\r\n line.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n line.visibility = 0;\r\n cylinder.visibility = 0;\r\n }\r\n return arrow;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static _CreateArrowInstance(scene: Scene, arrow: TransformNode): TransformNode {\r\n const instance = new TransformNode(\"arrow\", scene);\r\n for (const mesh of arrow.getChildMeshes()) {\r\n const childInstance = (mesh as Mesh).createInstance(mesh.name);\r\n childInstance.parent = instance;\r\n }\r\n return instance;\r\n }\r\n\r\n /**\r\n * Creates an AxisDragGizmo\r\n * @param dragAxis The axis which the gizmo will be able to drag on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<PositionGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build Mesh + Collider\r\n const arrow = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness);\r\n const collider = AxisDragGizmo._CreateArrow(gizmoLayer.utilityLayerScene, this._coloredMaterial, thickness + 4, true);\r\n\r\n // Add to Root Node\r\n this._gizmoMesh = new Mesh(\"\", gizmoLayer.utilityLayerScene);\r\n this._gizmoMesh.addChild(arrow as Mesh);\r\n this._gizmoMesh.addChild(collider as Mesh);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n this._gizmoMesh.parent = this._rootMesh;\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Keep world translation and use it to update world transform\r\n // if the node has parent, the local transform properties (position, rotation, scale)\r\n // will be recomputed in _matrixChanged function\r\n\r\n let matrixChanged: boolean = false;\r\n // Snapping logic\r\n if (this.snapDistance == 0) {\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(event.delta);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n if ((this.attachedNode as any).position) {\r\n // Required for nodes like lights\r\n (this.attachedNode as any).position.addInPlaceFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n }\r\n\r\n // use _worldMatrix to not force a matrix update when calling GetWorldMatrix especially with Cameras\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(event.delta.x, event.delta.y, event.delta.z);\r\n this.attachedNode.updateCache();\r\n matrixChanged = true;\r\n }\r\n } else {\r\n currentSnapDragDistance += event.dragDistance;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n const dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n event.delta.normalizeToRef(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[1].scaleInPlace(this.snapDistance * dragSteps);\r\n\r\n this.attachedNode.getWorldMatrix().getTranslationToRef(TmpVectors.Vector3[2]);\r\n TmpVectors.Vector3[2].addInPlace(TmpVectors.Vector3[1]);\r\n if (this.dragBehavior.validateDrag(TmpVectors.Vector3[2])) {\r\n this.attachedNode.getWorldMatrix().addTranslationFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z);\r\n this.attachedNode.updateCache();\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n matrixChanged = true;\r\n }\r\n }\r\n }\r\n if (matrixChanged) {\r\n this._matrixChanged();\r\n }\r\n }\r\n });\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragEndObservable.add(() => {\r\n this._dragging = false;\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes(false));\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: arrow.getChildMeshes() as Mesh[],\r\n colliderMeshes: collider.getChildMeshes() as Mesh[],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(collider as Mesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? cache.material : cache.disableMaterial);\r\n });\r\n }\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n}\r\n"]}
@@ -2,7 +2,7 @@ import type { Observer } from "../Misc/observable";
2
2
  import { Observable } from "../Misc/observable";
3
3
  import type { Nullable } from "../types";
4
4
  import type { PointerInfo } from "../Events/pointerEvents";
5
- import { Vector3, Matrix } from "../Maths/math.vector";
5
+ import type { Vector3 } from "../Maths/math.vector";
6
6
  import type { AbstractMesh } from "../Meshes/abstractMesh";
7
7
  import type { Node } from "../node";
8
8
  import { Mesh } from "../Meshes/mesh";
@@ -36,6 +36,12 @@ export interface IAxisScaleGizmo extends IGizmo {
36
36
  dragScale: number;
37
37
  /** If the gizmo is enabled */
38
38
  isEnabled: boolean;
39
+ /** Default material used to render when gizmo is not disabled or hovered */
40
+ coloredMaterial: StandardMaterial;
41
+ /** Material used to render when gizmo is hovered with mouse*/
42
+ hoverMaterial: StandardMaterial;
43
+ /** Material used to render when gizmo is disabled. typically grey.*/
44
+ disableMaterial: StandardMaterial;
39
45
  }
40
46
  /**
41
47
  * Single axis scale gizmo
@@ -76,9 +82,12 @@ export declare class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {
76
82
  protected _hoverMaterial: StandardMaterial;
77
83
  protected _disableMaterial: StandardMaterial;
78
84
  protected _dragging: boolean;
79
- protected _tmpVector: Vector3;
80
- protected _tmpMatrix: Matrix;
81
- protected _tmpMatrix2: Matrix;
85
+ /** Default material used to render when gizmo is not disabled or hovered */
86
+ get coloredMaterial(): StandardMaterial;
87
+ /** Material used to render when gizmo is hovered with mouse*/
88
+ get hoverMaterial(): StandardMaterial;
89
+ /** Material used to render when gizmo is disabled. typically grey.*/
90
+ get disableMaterial(): StandardMaterial;
82
91
  /**
83
92
  * Creates an AxisScaleGizmo
84
93
  * @param dragAxis The axis which the gizmo will be able to scale on
@@ -1,5 +1,4 @@
1
1
  import { Observable } from "../Misc/observable.js";
2
- import { Vector3, Matrix } from "../Maths/math.vector.js";
3
2
  import { Mesh } from "../Meshes/mesh.js";
4
3
  import { CreateBox } from "../Meshes/Builders/boxBuilder.js";
5
4
  import { CreateCylinder } from "../Meshes/Builders/cylinderBuilder.js";
@@ -8,6 +7,7 @@ import { PointerDragBehavior } from "../Behaviors/Meshes/pointerDragBehavior.js"
8
7
  import { Gizmo } from "./gizmo.js";
9
8
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer.js";
10
9
  import { Color3 } from "../Maths/math.color.js";
10
+ import { TmpVectors, Matrix } from "../Maths/math.vector.js";
11
11
  /**
12
12
  * Single axis scale gizmo
13
13
  */
@@ -48,9 +48,6 @@ export class AxisScaleGizmo extends Gizmo {
48
48
  this._isEnabled = true;
49
49
  this._parent = null;
50
50
  this._dragging = false;
51
- this._tmpVector = new Vector3();
52
- this._tmpMatrix = new Matrix();
53
- this._tmpMatrix2 = new Matrix();
54
51
  this._parent = parent;
55
52
  // Create Material
56
53
  this._coloredMaterial = new StandardMaterial("", gizmoLayer.utilityLayerScene);
@@ -92,7 +89,6 @@ export class AxisScaleGizmo extends Gizmo {
92
89
  this.dragBehavior.updateDragPlane = false;
93
90
  this._rootMesh.addBehavior(this.dragBehavior);
94
91
  let currentSnapDragDistance = 0;
95
- const tmpVector = new Vector3();
96
92
  const tmpSnapEvent = { snapDistance: 0 };
97
93
  this.dragBehavior.onDragObservable.add((event) => {
98
94
  if (this.attachedNode) {
@@ -103,13 +99,13 @@ export class AxisScaleGizmo extends Gizmo {
103
99
  let snapped = false;
104
100
  let dragSteps = 0;
105
101
  if (this.uniformScaling) {
106
- tmpVector.setAll(0.57735); // 1 / sqrt(3)
102
+ TmpVectors.Vector3[0].setAll(0.57735); // 1 / sqrt(3)
107
103
  }
108
104
  else {
109
- tmpVector.copyFrom(dragAxis);
105
+ TmpVectors.Vector3[0].copyFrom(dragAxis);
110
106
  }
111
107
  if (this.snapDistance == 0) {
112
- tmpVector.scaleToRef(dragStrength, tmpVector);
108
+ TmpVectors.Vector3[0].scaleToRef(dragStrength, TmpVectors.Vector3[0]);
113
109
  }
114
110
  else {
115
111
  currentSnapDragDistance += dragStrength;
@@ -119,20 +115,20 @@ export class AxisScaleGizmo extends Gizmo {
119
115
  dragSteps *= -1;
120
116
  }
121
117
  currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;
122
- tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);
118
+ TmpVectors.Vector3[0].scaleToRef(this.snapDistance * dragSteps, TmpVectors.Vector3[0]);
123
119
  snapped = true;
124
120
  }
125
121
  else {
126
- tmpVector.scaleInPlace(0);
122
+ TmpVectors.Vector3[0].scaleInPlace(0);
127
123
  }
128
124
  }
129
- Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, this._tmpMatrix2);
130
- this._tmpMatrix2.multiplyToRef(this.attachedNode.getWorldMatrix(), this._tmpMatrix);
125
+ Matrix.ScalingToRef(1 + TmpVectors.Vector3[0].x, 1 + TmpVectors.Vector3[0].y, 1 + TmpVectors.Vector3[0].z, TmpVectors.Matrix[2]);
126
+ TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);
131
127
  const transformNode = this.attachedNode._isMesh ? this.attachedNode : undefined;
132
- this._tmpMatrix.decompose(this._tmpVector, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);
128
+ TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);
133
129
  const maxScale = 100000;
134
- if (Math.abs(this._tmpVector.x) < maxScale && Math.abs(this._tmpVector.y) < maxScale && Math.abs(this._tmpVector.z) < maxScale) {
135
- this.attachedNode.getWorldMatrix().copyFrom(this._tmpMatrix);
130
+ if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {
131
+ this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);
136
132
  }
137
133
  if (snapped) {
138
134
  tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;
@@ -177,6 +173,18 @@ export class AxisScaleGizmo extends Gizmo {
177
173
  const light = gizmoLayer._getSharedGizmoLight();
178
174
  light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());
179
175
  }
176
+ /** Default material used to render when gizmo is not disabled or hovered */
177
+ get coloredMaterial() {
178
+ return this._coloredMaterial;
179
+ }
180
+ /** Material used to render when gizmo is hovered with mouse*/
181
+ get hoverMaterial() {
182
+ return this._hoverMaterial;
183
+ }
184
+ /** Material used to render when gizmo is disabled. typically grey.*/
185
+ get disableMaterial() {
186
+ return this._disableMaterial;
187
+ }
180
188
  /**
181
189
  * Create Geometry for Gizmo
182
190
  * @param parentMesh
@@ -1 +1 @@
1
- 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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { Vector3, Matrix } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n protected _tmpVector = new Vector3();\r\n protected _tmpMatrix = new Matrix();\r\n protected _tmpMatrix2 = new Matrix();\r\n\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n const tmpVector = new Vector3();\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n tmpVector.setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n tmpVector.copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n tmpVector.scaleToRef(dragStrength, tmpVector);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n tmpVector.scaleToRef(this.snapDistance * dragSteps, tmpVector);\r\n snapped = true;\r\n } else {\r\n tmpVector.scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + tmpVector.x, 1 + tmpVector.y, 1 + tmpVector.z, this._tmpMatrix2);\r\n\r\n this._tmpMatrix2.multiplyToRef(this.attachedNode.getWorldMatrix(), this._tmpMatrix);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n this._tmpMatrix.decompose(this._tmpVector, undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(this._tmpVector.x) < maxScale && Math.abs(this._tmpVector.y) < maxScale && Math.abs(this._tmpVector.z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(this._tmpMatrix);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
1
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type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { Vector3 } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Node } from \"../node\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { CreateBox } from \"../Meshes/Builders/boxBuilder\";\r\nimport { CreateCylinder } from \"../Meshes/Builders/cylinderBuilder\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { PointerDragBehavior } from \"../Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { ScaleGizmo } from \"./scaleGizmo\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport { TmpVectors, Matrix } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Interface for axis scale gizmo\r\n */\r\nexport interface IAxisScaleGizmo extends IGizmo {\r\n /** Drag behavior responsible for the gizmos dragging interactions */\r\n dragBehavior: PointerDragBehavior;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n onSnapObservable: Observable<{ snapDistance: number }>;\r\n /** If the scaling operation should be done on all axis */\r\n uniformScaling: boolean;\r\n /** Custom sensitivity value for the drag strength */\r\n sensitivity: number;\r\n /** The magnitude of the drag strength (scaling factor) */\r\n dragScale: number;\r\n /** If the gizmo is enabled */\r\n isEnabled: boolean;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n coloredMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n hoverMaterial: StandardMaterial;\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n disableMaterial: StandardMaterial;\r\n}\r\n\r\n/**\r\n * Single axis scale gizmo\r\n */\r\nexport class AxisScaleGizmo extends Gizmo implements IAxisScaleGizmo {\r\n /**\r\n * Drag behavior responsible for the gizmos dragging interactions\r\n */\r\n public dragBehavior: PointerDragBehavior;\r\n protected _pointerObserver: Nullable<Observer<PointerInfo>> = null;\r\n /**\r\n * Scale distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public snapDistance = 0;\r\n /**\r\n * Event that fires each time the gizmo snaps to a new location.\r\n * * snapDistance is the the change in distance\r\n */\r\n public onSnapObservable = new Observable<{ snapDistance: number }>();\r\n /**\r\n * If the scaling operation should be done on all axis (default: false)\r\n */\r\n public uniformScaling = false;\r\n /**\r\n * Custom sensitivity value for the drag strength\r\n */\r\n public sensitivity = 1;\r\n /**\r\n * The magnitude of the drag strength (scaling factor)\r\n */\r\n public dragScale = 1;\r\n\r\n protected _isEnabled: boolean = true;\r\n protected _parent: Nullable<ScaleGizmo> = null;\r\n\r\n protected _gizmoMesh: Mesh;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _dragging: boolean = false;\r\n\r\n /** Default material used to render when gizmo is not disabled or hovered */\r\n public get coloredMaterial() {\r\n return this._coloredMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is hovered with mouse*/\r\n public get hoverMaterial() {\r\n return this._hoverMaterial;\r\n }\r\n\r\n /** Material used to render when gizmo is disabled. typically grey.*/\r\n public get disableMaterial() {\r\n return this._disableMaterial;\r\n }\r\n /**\r\n * Creates an AxisScaleGizmo\r\n * @param dragAxis The axis which the gizmo will be able to scale on\r\n * @param color The color of the gizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param parent\r\n * @param thickness display gizmo axis thickness\r\n */\r\n constructor(\r\n dragAxis: Vector3,\r\n color: Color3 = Color3.Gray(),\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n parent: Nullable<ScaleGizmo> = null,\r\n thickness: number = 1\r\n ) {\r\n super(gizmoLayer);\r\n this._parent = parent;\r\n // Create Material\r\n this._coloredMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = color;\r\n this._coloredMaterial.specularColor = color.subtract(new Color3(0.1, 0.1, 0.1));\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n // Build mesh + Collider\r\n this._gizmoMesh = new Mesh(\"axis\", gizmoLayer.utilityLayerScene);\r\n const { arrowMesh, arrowTail } = this._createGizmoMesh(this._gizmoMesh, thickness);\r\n const collider = this._createGizmoMesh(this._gizmoMesh, thickness + 4, true);\r\n\r\n this._gizmoMesh.lookAt(this._rootMesh.position.add(dragAxis));\r\n this._rootMesh.addChild(this._gizmoMesh, Gizmo.PreserveScaling);\r\n this._gizmoMesh.scaling.scaleInPlace(1 / 3);\r\n\r\n // Closure of initial prop values for resetting\r\n const nodePosition = arrowMesh.position.clone();\r\n const linePosition = arrowTail.position.clone();\r\n const lineScale = arrowTail.scaling.clone();\r\n\r\n const increaseGizmoMesh = (dragDistance: number) => {\r\n const dragStrength = dragDistance * (3 / this._rootMesh.scaling.length()) * 6;\r\n\r\n arrowMesh.position.z += dragStrength / 3.5;\r\n arrowTail.scaling.y += dragStrength;\r\n this.dragScale = arrowTail.scaling.y;\r\n arrowTail.position.z = arrowMesh.position.z / 2;\r\n };\r\n\r\n const resetGizmoMesh = () => {\r\n arrowMesh.position.set(nodePosition.x, nodePosition.y, nodePosition.z);\r\n arrowTail.position.set(linePosition.x, linePosition.y, linePosition.z);\r\n arrowTail.scaling.set(lineScale.x, lineScale.y, lineScale.z);\r\n this.dragScale = arrowTail.scaling.y;\r\n this._dragging = false;\r\n };\r\n\r\n // Add drag behavior to handle events when the gizmo is dragged\r\n this.dragBehavior = new PointerDragBehavior({ dragAxis: dragAxis });\r\n this.dragBehavior.moveAttached = false;\r\n this.dragBehavior.updateDragPlane = false;\r\n this._rootMesh.addBehavior(this.dragBehavior);\r\n\r\n let currentSnapDragDistance = 0;\r\n\r\n const tmpSnapEvent = { snapDistance: 0 };\r\n this.dragBehavior.onDragObservable.add((event) => {\r\n if (this.attachedNode) {\r\n this._handlePivot();\r\n // Drag strength is modified by the scale of the gizmo (eg. for small objects like boombox the strength will be increased to match the behavior of larger objects)\r\n const dragStrength = this.sensitivity * event.dragDistance * ((this.scaleRatio * 3) / this._rootMesh.scaling.length());\r\n\r\n // Snapping logic\r\n let snapped = false;\r\n let dragSteps = 0;\r\n if (this.uniformScaling) {\r\n TmpVectors.Vector3[0].setAll(0.57735); // 1 / sqrt(3)\r\n } else {\r\n TmpVectors.Vector3[0].copyFrom(dragAxis);\r\n }\r\n if (this.snapDistance == 0) {\r\n TmpVectors.Vector3[0].scaleToRef(dragStrength, TmpVectors.Vector3[0]);\r\n } else {\r\n currentSnapDragDistance += dragStrength;\r\n if (Math.abs(currentSnapDragDistance) > this.snapDistance) {\r\n dragSteps = Math.floor(Math.abs(currentSnapDragDistance) / this.snapDistance);\r\n if (currentSnapDragDistance < 0) {\r\n dragSteps *= -1;\r\n }\r\n currentSnapDragDistance = currentSnapDragDistance % this.snapDistance;\r\n TmpVectors.Vector3[0].scaleToRef(this.snapDistance * dragSteps, TmpVectors.Vector3[0]);\r\n snapped = true;\r\n } else {\r\n TmpVectors.Vector3[0].scaleInPlace(0);\r\n }\r\n }\r\n\r\n Matrix.ScalingToRef(1 + TmpVectors.Vector3[0].x, 1 + TmpVectors.Vector3[0].y, 1 + TmpVectors.Vector3[0].z, TmpVectors.Matrix[2]);\r\n\r\n TmpVectors.Matrix[2].multiplyToRef(this.attachedNode.getWorldMatrix(), TmpVectors.Matrix[1]);\r\n const transformNode = (<Mesh>this.attachedNode)._isMesh ? (this.attachedNode as TransformNode) : undefined;\r\n TmpVectors.Matrix[1].decompose(TmpVectors.Vector3[1], undefined, undefined, Gizmo.PreserveScaling ? transformNode : undefined);\r\n\r\n const maxScale = 100000;\r\n if (Math.abs(TmpVectors.Vector3[1].x) < maxScale && Math.abs(TmpVectors.Vector3[1].y) < maxScale && Math.abs(TmpVectors.Vector3[1].z) < maxScale) {\r\n this.attachedNode.getWorldMatrix().copyFrom(TmpVectors.Matrix[1]);\r\n }\r\n\r\n if (snapped) {\r\n tmpSnapEvent.snapDistance = this.snapDistance * dragSteps;\r\n this.onSnapObservable.notifyObservers(tmpSnapEvent);\r\n }\r\n this._matrixChanged();\r\n }\r\n });\r\n // On Drag Listener: to move gizmo mesh with user action\r\n this.dragBehavior.onDragStartObservable.add(() => {\r\n this._dragging = true;\r\n });\r\n this.dragBehavior.onDragObservable.add((e) => increaseGizmoMesh(e.dragDistance));\r\n this.dragBehavior.onDragEndObservable.add(resetGizmoMesh);\r\n\r\n // Listeners for Universal Scalar\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragObservable?.add((e) => increaseGizmoMesh(e.delta.y));\r\n parent?.uniformScaleGizmo?.dragBehavior?.onDragEndObservable?.add(resetGizmoMesh);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [arrowMesh, arrowTail],\r\n colliderMeshes: [collider.arrowMesh, collider.arrowTail],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: this.dragBehavior,\r\n };\r\n this._parent?.addToAxisCache(this._gizmoMesh, cache);\r\n\r\n this._pointerObserver = gizmoLayer.utilityLayerScene.onPointerObservable.add((pointerInfo) => {\r\n if (this._customMeshSet) {\r\n return;\r\n }\r\n this._isHovered = !!(cache.colliderMeshes.indexOf(<Mesh>pointerInfo?.pickInfo?.pickedMesh) != -1);\r\n if (!this._parent) {\r\n const material = this.dragBehavior.enabled ? (this._isHovered || this._dragging ? this._hoverMaterial : this._coloredMaterial) : this._disableMaterial;\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, material);\r\n }\r\n });\r\n\r\n this.dragBehavior.onEnabledObservable.add((newState) => {\r\n this._setGizmoMeshMaterial(cache.gizmoMeshes, newState ? this._coloredMaterial : this._disableMaterial);\r\n });\r\n\r\n const light = gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._rootMesh.getChildMeshes());\r\n }\r\n\r\n /**\r\n * Create Geometry for Gizmo\r\n * @param parentMesh\r\n * @param thickness\r\n * @param isCollider\r\n */\r\n protected _createGizmoMesh(parentMesh: AbstractMesh, thickness: number, isCollider = false) {\r\n const arrowMesh = CreateBox(\"yPosMesh\", { size: 0.4 * (1 + (thickness - 1) / 4) }, this.gizmoLayer.utilityLayerScene);\r\n const arrowTail = CreateCylinder(\r\n \"cylinder\",\r\n { diameterTop: 0.005 * thickness, height: 0.275, diameterBottom: 0.005 * thickness, tessellation: 96 },\r\n this.gizmoLayer.utilityLayerScene\r\n );\r\n\r\n // Position arrow pointing in its drag axis\r\n arrowMesh.scaling.scaleInPlace(0.1);\r\n arrowMesh.material = this._coloredMaterial;\r\n arrowMesh.rotation.x = Math.PI / 2;\r\n arrowMesh.position.z += 0.3;\r\n\r\n arrowTail.material = this._coloredMaterial;\r\n arrowTail.position.z += 0.275 / 2;\r\n arrowTail.rotation.x = Math.PI / 2;\r\n\r\n if (isCollider) {\r\n arrowMesh.visibility = 0;\r\n arrowTail.visibility = 0;\r\n }\r\n\r\n parentMesh.addChild(arrowMesh);\r\n parentMesh.addChild(arrowTail);\r\n\r\n return { arrowMesh, arrowTail };\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<Node>) {\r\n if (this.dragBehavior) {\r\n this.dragBehavior.enabled = value ? true : false;\r\n }\r\n }\r\n\r\n /**\r\n * If the gizmo is enabled\r\n */\r\n public set isEnabled(value: boolean) {\r\n this._isEnabled = value;\r\n if (!value) {\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n } else {\r\n if (this._parent) {\r\n this.attachedMesh = this._parent.attachedMesh;\r\n this.attachedNode = this._parent.attachedNode;\r\n }\r\n }\r\n }\r\n public get isEnabled(): boolean {\r\n return this._isEnabled;\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.onSnapObservable.clear();\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this.dragBehavior.detach();\r\n if (this._gizmoMesh) {\r\n this._gizmoMesh.dispose();\r\n }\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n super.dispose();\r\n }\r\n\r\n /**\r\n * Disposes and replaces the current meshes in the gizmo with the specified mesh\r\n * @param mesh The mesh to replace the default mesh of the gizmo\r\n * @param useGizmoMaterial If the gizmo's default material should be used (default: false)\r\n */\r\n public setCustomMesh(mesh: Mesh, useGizmoMaterial: boolean = false) {\r\n super.setCustomMesh(mesh);\r\n if (useGizmoMaterial) {\r\n this._rootMesh.getChildMeshes().forEach((m) => {\r\n m.material = this._coloredMaterial;\r\n if ((<LinesMesh>m).color) {\r\n (<LinesMesh>m).color = this._coloredMaterial.diffuseColor;\r\n }\r\n });\r\n this._customMeshSet = false;\r\n }\r\n }\r\n}\r\n"]}
@@ -80,6 +80,10 @@ export interface IBoundingBoxGizmo extends IGizmo {
80
80
  setEnabledScaling(enable: boolean, homogeneousScaling?: boolean): void;
81
81
  /** Enables a pointer drag behavior on the bounding box of the gizmo */
82
82
  enableDragBehavior(): void;
83
+ /** Default material used to render when gizmo is not disabled or hovered */
84
+ coloredMaterial: StandardMaterial;
85
+ /** Material used to render when gizmo is hovered with mouse*/
86
+ hoverMaterial: StandardMaterial;
83
87
  }
84
88
  /**
85
89
  * Bounding box gizmo
@@ -92,9 +96,6 @@ export declare class BoundingBoxGizmo extends Gizmo implements IBoundingBoxGizmo
92
96
  protected _renderObserver: Nullable<Observer<Scene>>;
93
97
  protected _pointerObserver: Nullable<Observer<PointerInfo>>;
94
98
  protected _scaleDragSpeed: number;
95
- private _tmpQuaternion;
96
- private _tmpVector;
97
- private _tmpRotationMatrix;
98
99
  /**
99
100
  * If child meshes should be ignored when calculating the bounding box. This should be set to true to avoid perf hits with heavily nested meshes (Default: false)
100
101
  */
@@ -182,6 +183,10 @@ export declare class BoundingBoxGizmo extends Gizmo implements IBoundingBoxGizmo
182
183
  protected _pointerDragBehavior: PointerDragBehavior;
183
184
  protected _coloredMaterial: StandardMaterial;
184
185
  protected _hoverColoredMaterial: StandardMaterial;
186
+ /** Default material used to render when gizmo is not disabled or hovered */
187
+ get coloredMaterial(): StandardMaterial;
188
+ /** Material used to render when gizmo is hovered with mouse*/
189
+ get hoverMaterial(): StandardMaterial;
185
190
  /**
186
191
  * Get the pointerDragBehavior
187
192
  */