@babylonjs/core 5.26.1 → 5.27.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (433) hide show
  1. package/Animations/animatable.js +2 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/runtimeAnimation.js +1 -1
  4. package/Animations/runtimeAnimation.js.map +1 -1
  5. package/Audio/audioSceneComponent.js +2 -1
  6. package/Audio/audioSceneComponent.js.map +1 -1
  7. package/Audio/sound.js +70 -45
  8. package/Audio/sound.js.map +1 -1
  9. package/Audio/soundTrack.js +12 -6
  10. package/Audio/soundTrack.js.map +1 -1
  11. package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
  12. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  13. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  14. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  15. package/Behaviors/Meshes/followBehavior.js +2 -1
  16. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  17. package/Behaviors/Meshes/handConstraintBehavior.js +2 -2
  18. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  19. package/Bones/bone.js +2 -1
  20. package/Bones/bone.js.map +1 -1
  21. package/Bones/skeleton.js +3 -2
  22. package/Bones/skeleton.js.map +1 -1
  23. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  24. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  25. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
  26. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  27. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  28. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  29. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  30. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  31. package/Cameras/arcRotateCamera.js +2 -1
  32. package/Cameras/arcRotateCamera.js.map +1 -1
  33. package/Cameras/camera.js +6 -4
  34. package/Cameras/camera.js.map +1 -1
  35. package/Compute/computeEffect.js +8 -5
  36. package/Compute/computeEffect.js.map +1 -1
  37. package/Compute/computeShader.js +12 -11
  38. package/Compute/computeShader.js.map +1 -1
  39. package/Culling/Octrees/octreeSceneComponent.js +2 -1
  40. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  41. package/Culling/boundingBox.js +3 -2
  42. package/Culling/boundingBox.js.map +1 -1
  43. package/Culling/ray.js +2 -1
  44. package/Culling/ray.js.map +1 -1
  45. package/Debug/debugLayer.d.ts +3 -3
  46. package/Debug/debugLayer.js +2 -2
  47. package/Debug/debugLayer.js.map +1 -1
  48. package/Debug/directionalLightFrustumViewer.js +9 -7
  49. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  50. package/Debug/rayHelper.js +2 -1
  51. package/Debug/rayHelper.js.map +1 -1
  52. package/Debug/skeletonViewer.js +29 -24
  53. package/Debug/skeletonViewer.js.map +1 -1
  54. package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
  55. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  56. package/DeviceInput/internalDeviceSourceManager.js +2 -1
  57. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  58. package/DeviceInput/webDeviceInputSystem.js +12 -9
  59. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  60. package/Engines/Extensions/engine.rawTexture.js +4 -4
  61. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  62. package/Engines/Extensions/engine.readTexture.js +3 -2
  63. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  64. package/Engines/Extensions/engine.views.js +2 -1
  65. package/Engines/Extensions/engine.views.js.map +1 -1
  66. package/Engines/Processors/shaderProcessor.js +11 -6
  67. package/Engines/Processors/shaderProcessor.js.map +1 -1
  68. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
  69. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  70. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
  71. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  72. package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
  73. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  74. package/Engines/WebGPU/Extensions/engine.query.js +4 -2
  75. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  76. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  77. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  78. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  79. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  80. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
  81. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  82. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
  83. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  84. package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
  85. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  86. package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
  87. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  88. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
  89. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  90. package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
  91. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  92. package/Engines/WebGPU/webgpuClearQuad.js +3 -2
  93. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  94. package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
  95. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  96. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  97. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  98. package/Engines/WebGPU/webgpuDrawContext.js +2 -1
  99. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  100. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
  101. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  102. package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
  103. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  104. package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
  105. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  106. package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
  107. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  108. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  109. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  110. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
  111. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  112. package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
  113. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  114. package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
  115. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  116. package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
  117. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  118. package/Engines/engine.js +5 -3
  119. package/Engines/engine.js.map +1 -1
  120. package/Engines/nativeEngine.js +7 -5
  121. package/Engines/nativeEngine.js.map +1 -1
  122. package/Engines/renderTargetWrapper.js +14 -9
  123. package/Engines/renderTargetWrapper.js.map +1 -1
  124. package/Engines/thinEngine.js +29 -20
  125. package/Engines/thinEngine.js.map +1 -1
  126. package/Engines/webgpuEngine.js +87 -61
  127. package/Engines/webgpuEngine.js.map +1 -1
  128. package/Gamepads/gamepadManager.js +1 -1
  129. package/Gamepads/gamepadManager.js.map +1 -1
  130. package/Gizmos/axisDragGizmo.js +4 -2
  131. package/Gizmos/axisDragGizmo.js.map +1 -1
  132. package/Gizmos/axisScaleGizmo.js +6 -4
  133. package/Gizmos/axisScaleGizmo.js.map +1 -1
  134. package/Gizmos/gizmo.js +21 -6
  135. package/Gizmos/gizmo.js.map +1 -1
  136. package/Gizmos/gizmoManager.js +3 -2
  137. package/Gizmos/gizmoManager.js.map +1 -1
  138. package/Gizmos/planeDragGizmo.js +4 -2
  139. package/Gizmos/planeDragGizmo.js.map +1 -1
  140. package/Gizmos/planeRotationGizmo.js +4 -2
  141. package/Gizmos/planeRotationGizmo.js.map +1 -1
  142. package/Helpers/videoDome.js +2 -1
  143. package/Helpers/videoDome.js.map +1 -1
  144. package/Inputs/scene.inputManager.js +1 -1
  145. package/Inputs/scene.inputManager.js.map +1 -1
  146. package/Layers/effectLayer.js +5 -3
  147. package/Layers/effectLayer.js.map +1 -1
  148. package/Layers/glowLayer.d.ts +5 -0
  149. package/Layers/glowLayer.js +25 -11
  150. package/Layers/glowLayer.js.map +1 -1
  151. package/Layers/highlightLayer.js +2 -1
  152. package/Layers/highlightLayer.js.map +1 -1
  153. package/LensFlares/lensFlareSystem.js +2 -1
  154. package/LensFlares/lensFlareSystem.js.map +1 -1
  155. package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
  156. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  157. package/Lights/Shadows/shadowGenerator.js +13 -8
  158. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  159. package/Loading/Plugins/babylonFileLoader.js +5 -4
  160. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  161. package/Loading/sceneLoader.js +1 -1
  162. package/Loading/sceneLoader.js.map +1 -1
  163. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
  164. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  165. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
  166. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  167. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
  168. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  169. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
  170. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  171. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
  172. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  173. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
  174. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  175. package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
  176. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  177. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
  178. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  179. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  180. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  181. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
  182. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  183. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
  184. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  185. package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
  186. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  187. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  188. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  189. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
  190. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  191. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  192. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
  194. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  195. package/Materials/Node/Blocks/cloudBlock.js +3 -2
  196. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  197. package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
  198. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  199. package/Materials/Node/Blocks/customBlock.js +4 -3
  200. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  201. package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
  202. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  203. package/Materials/Node/nodeMaterial.js +7 -6
  204. package/Materials/Node/nodeMaterial.js.map +1 -1
  205. package/Materials/Node/nodeMaterialBlock.js +4 -3
  206. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  207. package/Materials/Node/nodeMaterialDecorator.js +1 -1
  208. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  209. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -0
  210. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  211. package/Materials/PBR/pbrBaseMaterial.js +25 -19
  212. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  213. package/Materials/PBR/pbrClearCoatConfiguration.js +16 -6
  214. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  215. package/Materials/PBR/pbrIridescenceConfiguration.js +9 -4
  216. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  217. package/Materials/PBR/pbrSheenConfiguration.js +10 -4
  218. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  219. package/Materials/PBR/pbrSubSurfaceConfiguration.js +22 -0
  220. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  221. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  222. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  223. package/Materials/Textures/Packer/packer.js +14 -13
  224. package/Materials/Textures/Packer/packer.js.map +1 -1
  225. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  226. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  227. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
  228. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  229. package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
  230. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  231. package/Materials/Textures/cubeTexture.js +8 -4
  232. package/Materials/Textures/cubeTexture.js.map +1 -1
  233. package/Materials/Textures/hdrCubeTexture.js +4 -2
  234. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  235. package/Materials/Textures/internalTexture.js +4 -2
  236. package/Materials/Textures/internalTexture.js.map +1 -1
  237. package/Materials/Textures/mirrorTexture.js +6 -3
  238. package/Materials/Textures/mirrorTexture.js.map +1 -1
  239. package/Materials/Textures/multiRenderTarget.js +6 -4
  240. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  241. package/Materials/Textures/rawTexture.js +1 -1
  242. package/Materials/Textures/rawTexture.js.map +1 -1
  243. package/Materials/Textures/renderTargetTexture.js +26 -15
  244. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  245. package/Materials/Textures/texture.d.ts +7 -2
  246. package/Materials/Textures/texture.js +49 -41
  247. package/Materials/Textures/texture.js.map +1 -1
  248. package/Materials/Textures/thinRenderTargetTexture.js +4 -2
  249. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  250. package/Materials/Textures/videoTexture.js +3 -3
  251. package/Materials/Textures/videoTexture.js.map +1 -1
  252. package/Materials/drawWrapper.js +4 -2
  253. package/Materials/drawWrapper.js.map +1 -1
  254. package/Materials/effect.js +15 -10
  255. package/Materials/effect.js.map +1 -1
  256. package/Materials/material.d.ts +14 -0
  257. package/Materials/material.detailMapConfiguration.js +2 -1
  258. package/Materials/material.detailMapConfiguration.js.map +1 -1
  259. package/Materials/material.js +35 -3
  260. package/Materials/material.js.map +1 -1
  261. package/Materials/materialDefines.js +6 -5
  262. package/Materials/materialDefines.js.map +1 -1
  263. package/Materials/materialHelper.js +1 -1
  264. package/Materials/materialHelper.js.map +1 -1
  265. package/Materials/materialPluginManager.js +3 -2
  266. package/Materials/materialPluginManager.js.map +1 -1
  267. package/Materials/multiMaterial.js +2 -1
  268. package/Materials/multiMaterial.js.map +1 -1
  269. package/Materials/shaderMaterial.js +12 -9
  270. package/Materials/shaderMaterial.js.map +1 -1
  271. package/Materials/shadowDepthWrapper.js +13 -8
  272. package/Materials/shadowDepthWrapper.js.map +1 -1
  273. package/Materials/standardMaterial.js +12 -10
  274. package/Materials/standardMaterial.js.map +1 -1
  275. package/Materials/uniformBuffer.js +1 -1
  276. package/Materials/uniformBuffer.js.map +1 -1
  277. package/Maths/math.polar.d.ts +2 -2
  278. package/Maths/math.polar.js +4 -4
  279. package/Maths/math.polar.js.map +1 -1
  280. package/Maths/math.vector.d.ts +69 -7
  281. package/Maths/math.vector.js +72 -9
  282. package/Maths/math.vector.js.map +1 -1
  283. package/Meshes/Builders/groundBuilder.js +1 -1
  284. package/Meshes/Builders/groundBuilder.js.map +1 -1
  285. package/Meshes/abstractMesh.d.ts +8 -0
  286. package/Meshes/abstractMesh.js +20 -5
  287. package/Meshes/abstractMesh.js.map +1 -1
  288. package/Meshes/csg.js +2 -1
  289. package/Meshes/csg.js.map +1 -1
  290. package/Meshes/instancedMesh.js +2 -1
  291. package/Meshes/instancedMesh.js.map +1 -1
  292. package/Meshes/mesh.js +25 -13
  293. package/Meshes/mesh.js.map +1 -1
  294. package/Meshes/mesh.vertexData.js +4 -3
  295. package/Meshes/mesh.vertexData.js.map +1 -1
  296. package/Meshes/subMesh.js +14 -8
  297. package/Meshes/subMesh.js.map +1 -1
  298. package/Meshes/thinInstanceMesh.js +18 -12
  299. package/Meshes/thinInstanceMesh.js.map +1 -1
  300. package/Meshes/transformNode.js +4 -3
  301. package/Meshes/transformNode.js.map +1 -1
  302. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
  303. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  304. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
  305. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  306. package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
  307. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  308. package/Misc/arrayTools.js +1 -1
  309. package/Misc/arrayTools.js.map +1 -1
  310. package/Misc/computePressure.js +9 -6
  311. package/Misc/computePressure.js.map +1 -1
  312. package/Misc/dataStorage.js +1 -1
  313. package/Misc/dataStorage.js.map +1 -1
  314. package/Misc/environmentTextureTools.js +2 -1
  315. package/Misc/environmentTextureTools.js.map +1 -1
  316. package/Misc/fileTools.js +31 -8
  317. package/Misc/fileTools.js.map +1 -1
  318. package/Misc/logger.js +2 -1
  319. package/Misc/logger.js.map +1 -1
  320. package/Misc/minMaxReducer.js +3 -2
  321. package/Misc/minMaxReducer.js.map +1 -1
  322. package/Misc/sceneRecorder.js +1 -1
  323. package/Misc/sceneRecorder.js.map +1 -1
  324. package/Misc/screenshotTools.js +2 -12
  325. package/Misc/screenshotTools.js.map +1 -1
  326. package/Misc/textureTools.js +3 -3
  327. package/Misc/textureTools.js.map +1 -1
  328. package/Misc/timer.js +5 -3
  329. package/Misc/timer.js.map +1 -1
  330. package/Misc/tools.d.ts +2 -8
  331. package/Misc/tools.js +6 -6
  332. package/Misc/tools.js.map +1 -1
  333. package/Misc/trajectoryClassifier.js +3 -3
  334. package/Misc/trajectoryClassifier.js.map +1 -1
  335. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
  336. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  337. package/Particles/computeShaderParticleSystem.js +6 -3
  338. package/Particles/computeShaderParticleSystem.js.map +1 -1
  339. package/Particles/gpuParticleSystem.js +13 -8
  340. package/Particles/gpuParticleSystem.js.map +1 -1
  341. package/Particles/particleSystem.js +22 -14
  342. package/Particles/particleSystem.js.map +1 -1
  343. package/Particles/particleSystemComponent.js +2 -1
  344. package/Particles/particleSystemComponent.js.map +1 -1
  345. package/Particles/pointsCloudSystem.js +7 -4
  346. package/Particles/pointsCloudSystem.js.map +1 -1
  347. package/Particles/solidParticleSystem.js +2 -2
  348. package/Particles/solidParticleSystem.js.map +1 -1
  349. package/Particles/webgl2ParticleSystem.js +2 -1
  350. package/Particles/webgl2ParticleSystem.js.map +1 -1
  351. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
  352. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  353. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
  354. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  355. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -1
  356. package/PostProcesses/colorCorrectionPostProcess.js +2 -1
  357. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  358. package/PostProcesses/postProcess.js +8 -5
  359. package/PostProcesses/postProcess.js.map +1 -1
  360. package/PostProcesses/postProcessManager.js +6 -4
  361. package/PostProcesses/postProcessManager.js.map +1 -1
  362. package/PostProcesses/refractionPostProcess.d.ts +2 -1
  363. package/PostProcesses/refractionPostProcess.js.map +1 -1
  364. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
  365. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  366. package/PostProcesses/tonemapPostProcess.d.ts +2 -1
  367. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  368. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +2 -1
  369. package/PostProcesses/volumetricLightScatteringPostProcess.js +7 -4
  370. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  371. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +2 -1
  372. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  373. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +2 -1
  374. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +3 -2
  375. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  376. package/Probes/reflectionProbe.js +4 -2
  377. package/Probes/reflectionProbe.js.map +1 -1
  378. package/Rendering/boundingBoxRenderer.js +3 -2
  379. package/Rendering/boundingBoxRenderer.js.map +1 -1
  380. package/Rendering/depthPeelingRenderer.d.ts +12 -0
  381. package/Rendering/depthPeelingRenderer.js +30 -6
  382. package/Rendering/depthPeelingRenderer.js.map +1 -1
  383. package/Rendering/depthPeelingSceneComponent.js +4 -2
  384. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  385. package/Rendering/depthRenderer.js +10 -6
  386. package/Rendering/depthRenderer.js.map +1 -1
  387. package/Rendering/edgesRenderer.js +11 -8
  388. package/Rendering/edgesRenderer.js.map +1 -1
  389. package/Rendering/outlineRenderer.js +2 -2
  390. package/Rendering/outlineRenderer.js.map +1 -1
  391. package/Rendering/prePassRenderer.js +4 -2
  392. package/Rendering/prePassRenderer.js.map +1 -1
  393. package/Shaders/pbr.fragment.js +4 -1
  394. package/Shaders/pbr.fragment.js.map +1 -1
  395. package/Sprites/spriteManager.js +2 -1
  396. package/Sprites/spriteManager.js.map +1 -1
  397. package/Sprites/spriteRenderer.js +2 -1
  398. package/Sprites/spriteRenderer.js.map +1 -1
  399. package/States/stencilStateComposer.js +4 -2
  400. package/States/stencilStateComposer.js.map +1 -1
  401. package/XR/features/WebXRAnchorSystem.js +2 -1
  402. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  403. package/XR/features/WebXRControllerMovement.js +7 -6
  404. package/XR/features/WebXRControllerMovement.js.map +1 -1
  405. package/XR/features/WebXRControllerPhysics.js +6 -4
  406. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  407. package/XR/features/WebXRControllerPointerSelection.js +2 -1
  408. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  409. package/XR/features/WebXRHandTracking.js +26 -18
  410. package/XR/features/WebXRHandTracking.js.map +1 -1
  411. package/XR/features/WebXRLayers.js +1 -1
  412. package/XR/features/WebXRLayers.js.map +1 -1
  413. package/XR/features/WebXRLightEstimation.js +6 -3
  414. package/XR/features/WebXRLightEstimation.js.map +1 -1
  415. package/XR/features/WebXRMeshDetector.js +2 -1
  416. package/XR/features/WebXRMeshDetector.js.map +1 -1
  417. package/XR/features/WebXRNearInteraction.js +7 -4
  418. package/XR/features/WebXRNearInteraction.js.map +1 -1
  419. package/XR/features/WebXRPlaneDetector.js +2 -1
  420. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  421. package/XR/native/nativeXRFrame.js +2 -1
  422. package/XR/native/nativeXRFrame.js.map +1 -1
  423. package/XR/webXRCamera.js +2 -1
  424. package/XR/webXRCamera.js.map +1 -1
  425. package/XR/webXRExperienceHelper.js +7 -5
  426. package/XR/webXRExperienceHelper.js.map +1 -1
  427. package/XR/webXRInputSource.js +2 -1
  428. package/XR/webXRInputSource.js.map +1 -1
  429. package/XR/webXRSessionManager.js +27 -14
  430. package/XR/webXRSessionManager.js.map +1 -1
  431. package/package.json +1 -1
  432. package/scene.js +17 -11
  433. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAkCzC;;;;;;;GAOG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAY,EAAE,eAAqC,EAAE,WAAW,GAAG,KAAK,EAAE,UAAwB;IACzI,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,gBAAgB,CAAC,CAAC;YAC7B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;YACxH,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;aACzC;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,yBAAyB,CAAC,CAAC;YACtC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;YAC1H,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,0BAA0B,CAAC;QAC1C,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,gCAAgC,CAAC;QAChD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;YACnC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,eAAe,CAAC,CAAC;YAC5B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,4BAA4B,CAAC;QAC5C,KAAK,SAAS,CAAC,uCAAuC,CAAC;QACvD,KAAK,SAAS,CAAC,6BAA6B,CAAC;QAC7C,KAAK,SAAS,CAAC,wCAAwC,CAAC;QACxD,KAAK,SAAS,CAAC,oCAAoC,CAAC;QACpD,KAAK,SAAS,CAAC,0CAA0C,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAClK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;aAC5C;YACD,OAAO,MAAM,CAAC;SACjB;KACJ;IAED,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;IAC1H,IAAI,UAAU,EAAE;QACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAC1C,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,EAAE,EAAE;QACL,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;KACjE;IACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;KAClC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAE3D,IAAI,SAAS,GAAG,CAAC,CAAC,EAAE;QAChB,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KAClK;SAAM;QACH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KACrI;IAED,IAAI,QAAQ,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC;IAEvG,IAAI,CAAC,gBAAgB,EAAE;QACnB,QAAQ,QAAQ,EAAE;YACd,KAAK,EAAE,CAAC,aAAa;gBACjB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBAC/C;gBACD,QAAQ,GAAG,EAAE,CAAC,aAAa,CAAC;gBAC5B,MAAM;YACV;gBACI,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBACjD;gBACD,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC;gBACpB,MAAM;SACb;KACJ;SAAM,IAAI,CAAC,MAAM,EAAE;QAChB,MAAM,GAAG,0BAA0B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;KACzE;IAED,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAY,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAE7D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACtC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @internal */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(x, y, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAGtD,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAkCzC;;;;;;;GAOG;AACH,MAAM,UAAU,0BAA0B,CAAC,IAAY,EAAE,eAAqC,EAAE,WAAW,GAAG,KAAK,EAAE,UAAwB;IACzI,QAAQ,IAAI,EAAE;QACV,KAAK,SAAS,CAAC,gBAAgB,CAAC,CAAC;YAC7B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,SAAS,CAAC,eAAe,CAAC,CAAC;YACxH,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC;aACzC;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,yBAAyB,CAAC,CAAC;YACtC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;YAC1H,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,0BAA0B,CAAC;QAC1C,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,kCAAkC,CAAC;QAClD,KAAK,SAAS,CAAC,gCAAgC,CAAC;QAChD,KAAK,SAAS,CAAC,sBAAsB,CAAC,CAAC;YACnC,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,eAAe,CAAC,CAAC;YAC5B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAC9J,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;aAC1C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,4BAA4B,CAAC;QAC5C,KAAK,SAAS,CAAC,uCAAuC,CAAC;QACvD,KAAK,SAAS,CAAC,6BAA6B,CAAC;QAC7C,KAAK,SAAS,CAAC,wCAAwC,CAAC;QACxD,KAAK,SAAS,CAAC,oCAAoC,CAAC;QACpD,KAAK,SAAS,CAAC,0CAA0C,CAAC,CAAC;YACvD,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAChK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC;aAC3C;YACD,OAAO,MAAM,CAAC;SACjB;QACD,KAAK,SAAS,CAAC,iBAAiB,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,eAAe,GAAG,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC;YAClK,IAAI,UAAU,EAAE;gBACZ,MAAM,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC;aAC5C;YACD,OAAO,MAAM,CAAC;SACjB;KACJ;IAED,MAAM,MAAM,GAAG,eAAe,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC;IAC1H,IAAI,UAAU,EAAE;QACZ,MAAM,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC;KAC1C;IACD,OAAO,MAAM,CAAC;AAClB,CAAC;AAED,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,UAC1C,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;;IAEL,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,EAAE,EAAE;QACL,MAAM,IAAI,KAAK,CAAC,4CAA4C,CAAC,CAAC;KACjE;IACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,EAAE;QACzB,MAAM,KAAK,GAAG,EAAE,CAAC,iBAAiB,EAAE,CAAC;QAErC,IAAI,CAAC,KAAK,EAAE;YACR,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;KAClC;IACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;IAE3D,IAAI,SAAS,GAAG,CAAC,CAAC,EAAE;QAChB,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,2BAA2B,GAAG,SAAS,EAAE,MAAA,OAAO,CAAC,gBAAgB,0CAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KAClK;SAAM;QACH,EAAE,CAAC,oBAAoB,CAAC,EAAE,CAAC,WAAW,EAAE,EAAE,CAAC,iBAAiB,EAAE,EAAE,CAAC,UAAU,EAAE,MAAA,OAAO,CAAC,gBAAgB,0CAAE,kBAAkB,EAAE,KAAK,CAAC,CAAC;KACrI;IAED,IAAI,QAAQ,GAAG,OAAO,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,aAAa,CAAC;IAEvG,IAAI,CAAC,gBAAgB,EAAE;QACnB,QAAQ,QAAQ,EAAE;YACd,KAAK,EAAE,CAAC,aAAa;gBACjB,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,UAAU,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBAC/C;gBACD,QAAQ,GAAG,EAAE,CAAC,aAAa,CAAC;gBAC5B,MAAM;YACV;gBACI,IAAI,CAAC,MAAM,EAAE;oBACT,MAAM,GAAG,IAAI,YAAY,CAAC,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;iBACjD;gBACD,QAAQ,GAAG,EAAE,CAAC,KAAK,CAAC;gBACpB,MAAM;SACb;KACJ;SAAM,IAAI,CAAC,MAAM,EAAE;QAChB,MAAM,GAAG,0BAA0B,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,GAAG,KAAK,GAAG,MAAM,CAAC,CAAC;KACzE;IAED,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,CAAC,IAAI,EAAE,QAAQ,EAAY,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;IAE7D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACtC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAS,GAAG,CAAC,CAAC,EACd,KAAK,GAAG,CAAC,EACT,SAAoC,IAAI,EACxC,aAAa,GAAG,IAAI,EACpB,gBAAgB,GAAG,KAAK,EACxB,CAAC,GAAG,CAAC,EACL,CAAC,GAAG,CAAC;IAEL,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,aAAa,EAAE,gBAAgB,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AACjJ,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @internal */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @internal */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(x, y, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));\r\n};\r\n"]}
@@ -23,9 +23,10 @@ Object.defineProperty(Engine.prototype, "inputElement", {
23
23
  return this._inputElement;
24
24
  },
25
25
  set: function (value) {
26
+ var _a;
26
27
  if (this._inputElement !== value) {
27
28
  this._inputElement = value;
28
- this._onEngineViewChanged?.();
29
+ (_a = this._onEngineViewChanged) === null || _a === void 0 ? void 0 : _a.call(this);
29
30
  }
30
31
  },
31
32
  });
@@ -1 +1 @@
1
- {"version":3,"file":"engine.views.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.views.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAInC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD;;;GAGG;AACH,MAAM,OAAO,UAAU;CAetB;AAsDD,MAAM,6BAA6B,GAAG,IAAI,UAAU,EAAc,CAAC;AACnE,MAAM,4BAA4B,GAAG,IAAI,UAAU,EAAc,CAAC;AAElE,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,8BAA8B,EAAE;IACpE,GAAG,EAAE;QACD,OAAO,6BAA6B,CAAC;IACzC,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,6BAA6B,EAAE;IACnE,GAAG,EAAE;QACD,OAAO,4BAA4B,CAAC;IACxC,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,EAAE;IACpD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,GAAG,EAAE,UAAwB,KAAkB;QAC3C,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC3B,IAAI,CAAC,oBAAoB,EAAE,EAAE,CAAC;SACjC;IACL,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/B,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC1D,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,MAAyB,EAAE,MAAe,EAAE,eAAyB;IAC3G,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;KACnB;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;KACJ;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC/C,IAAI,YAAY,EAAE;QACd,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;KACvC;IAED,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC;IACnH,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzB,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;KACN;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,MAAyB;IACjE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEvC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM;SACT;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG;IAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAEzC,IAAI,CAAC,MAAM,EAAE;QACT,OAAO,KAAK,CAAC;KAChB;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,SAAS;SACZ;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,SAAS;SACZ;QACD,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAI,aAAa,GAAqB,IAAI,CAAC;QAC3C,IAAI,KAAK,GAAoB,IAAI,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAE1B,IAAI,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;gBACnD,SAAS;aACZ;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YAEvB,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC;YACnC,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC7B;aAAM;YACH,YAAY;YACZ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC1E,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAE5E,MAAM,WAAW,GAAG,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC;YAC3I,IAAI,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,YAAY,IAAI,WAAW,EAAE;gBAC1D,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;gBACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YACjC,OAAO,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,iBAAiB;QACjB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,UAAU;QACV,IAAI,aAAa,IAAI,KAAK,EAAE;YACxB,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;SACtC;QACD,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;KACtD;IAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEvB,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { Engine } from \"../engine\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Observable } from \"../../Misc/observable\";\r\n\r\n/**\r\n * Class used to define an additional view for the engine\r\n * @see https://doc.babylonjs.com/divingDeeper/scene/multiCanvas\r\n */\r\nexport class EngineView {\r\n /**\r\n * A randomly generated unique id\r\n */\r\n readonly id: string;\r\n /** Defines the canvas where to render the view */\r\n target: HTMLCanvasElement;\r\n /** Defines an optional camera used to render the view (will use active camera else) */\r\n camera?: Camera;\r\n /** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @internal */\r\n _inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Observable to handle when a change to inputElement occurs\r\n * @internal\r\n */\r\n _onEngineViewChanged?: () => void;\r\n\r\n /**\r\n * Will be triggered before the view renders\r\n */\r\n readonly onBeforeViewRenderObservable: Observable<EngineView>;\r\n /**\r\n * Will be triggered after the view rendered\r\n */\r\n readonly onAfterViewRenderObservable: Observable<EngineView>;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nconst _onBeforeViewRenderObservable = new Observable<EngineView>();\r\nconst _onAfterViewRenderObservable = new Observable<EngineView>();\r\n\r\nObject.defineProperty(Engine.prototype, \"onBeforeViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onBeforeViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"onAfterViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onAfterViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"inputElement\", {\r\n get: function (this: Engine) {\r\n return this._inputElement;\r\n },\r\n set: function (this: Engine, value: HTMLElement) {\r\n if (this._inputElement !== value) {\r\n this._inputElement = value;\r\n this._onEngineViewChanged?.();\r\n }\r\n },\r\n});\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n const masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n const newView = { target: canvas, camera, clearBeforeCopy, enabled: true, id: (Math.random() * 100000).toFixed() };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n const index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n const parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n const canvas = view.target;\r\n const context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n _onBeforeViewRenderObservable.notifyObservers(view);\r\n const camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n } else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged = width !== canvas.width || parent.width !== canvas.width || height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n _onAfterViewRenderObservable.notifyObservers(view);\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.views.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Extensions/engine.views.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,WAAW,CAAC;AAInC,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD;;;GAGG;AACH,MAAM,OAAO,UAAU;CAetB;AAsDD,MAAM,6BAA6B,GAAG,IAAI,UAAU,EAAc,CAAC;AACnE,MAAM,4BAA4B,GAAG,IAAI,UAAU,EAAc,CAAC;AAElE,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,8BAA8B,EAAE;IACpE,GAAG,EAAE;QACD,OAAO,6BAA6B,CAAC;IACzC,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,6BAA6B,EAAE;IACnE,GAAG,EAAE;QACD,OAAO,4BAA4B,CAAC;IACxC,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,cAAc,EAAE;IACpD,GAAG,EAAE;QACD,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IACD,GAAG,EAAE,UAAwB,KAAkB;;QAC3C,IAAI,IAAI,CAAC,aAAa,KAAK,KAAK,EAAE;YAC9B,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAC3B,MAAA,IAAI,CAAC,oBAAoB,oDAAI,CAAC;SACjC;IACL,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,SAAS,CAAC,eAAe,GAAG;IAC/B,OAAO,IAAI,CAAC,YAAY,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;AAC1D,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG,UAAU,MAAyB,EAAE,MAAe,EAAE,eAAyB;IAC3G,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;KACnB;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;KACJ;IAED,MAAM,YAAY,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAC/C,IAAI,YAAY,EAAE;QACd,MAAM,CAAC,KAAK,GAAG,YAAY,CAAC,KAAK,CAAC;QAClC,MAAM,CAAC,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC;KACvC;IAED,MAAM,OAAO,GAAG,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC;IACnH,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAEzB,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,mBAAmB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChC,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;KACN;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,cAAc,GAAG,UAAU,MAAyB;IACjE,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,IAAI,CAAC;KACf;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YACxB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAEvC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE;gBACd,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;aAC/B;YACD,MAAM;SACT;KACJ;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,YAAY,GAAG;IAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;QACb,OAAO,KAAK,CAAC;KAChB;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,EAAE,CAAC;IAEzC,IAAI,CAAC,MAAM,EAAE;QACT,OAAO,KAAK,CAAC;KAChB;IAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;QAC3B,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,SAAS;SACZ;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,MAAM,OAAO,GAAG,MAAM,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,OAAO,EAAE;YACV,SAAS;SACZ;QACD,6BAA6B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACpD,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAI,aAAa,GAAqB,IAAI,CAAC;QAC3C,IAAI,KAAK,GAAoB,IAAI,CAAC;QAClC,IAAI,MAAM,EAAE;YACR,KAAK,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;YAE1B,IAAI,KAAK,CAAC,aAAa,IAAI,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE;gBACnD,SAAS;aACZ;YAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;YAEvB,aAAa,GAAG,KAAK,CAAC,YAAY,CAAC;YACnC,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;SAC/B;QAED,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;SAC7B;aAAM;YACH,YAAY;YACZ,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC1E,MAAM,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAE5E,MAAM,WAAW,GAAG,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,MAAM,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,CAAC;YAC3I,IAAI,MAAM,CAAC,WAAW,IAAI,MAAM,CAAC,YAAY,IAAI,WAAW,EAAE;gBAC1D,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC;gBACrB,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;gBACvB,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC;aAC/B;SACJ;QAED,IAAI,CAAC,MAAM,CAAC,KAAK,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE;YACjC,OAAO,KAAK,CAAC;SAChB;QAED,mBAAmB;QACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAExB,iBAAiB;QACjB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,OAAO,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;SACxD;QACD,OAAO,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEhC,UAAU;QACV,IAAI,aAAa,IAAI,KAAK,EAAE;YACxB,KAAK,CAAC,YAAY,GAAG,aAAa,CAAC;SACtC;QACD,4BAA4B,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;KACtD;IAED,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;IAEvB,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC","sourcesContent":["import { Engine } from \"../engine\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Observable } from \"../../Misc/observable\";\r\n\r\n/**\r\n * Class used to define an additional view for the engine\r\n * @see https://doc.babylonjs.com/divingDeeper/scene/multiCanvas\r\n */\r\nexport class EngineView {\r\n /**\r\n * A randomly generated unique id\r\n */\r\n readonly id: string;\r\n /** Defines the canvas where to render the view */\r\n target: HTMLCanvasElement;\r\n /** Defines an optional camera used to render the view (will use active camera else) */\r\n camera?: Camera;\r\n /** Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1 */\r\n clearBeforeCopy?: boolean;\r\n /** Indicates if the view is enabled (true by default) */\r\n enabled: boolean;\r\n /** Defines a custom function to handle canvas size changes. (the canvas to render into is provided to the callback) */\r\n customResize?: (canvas: HTMLCanvasElement) => void;\r\n}\r\n\r\ndeclare module \"../../Engines/engine\" {\r\n export interface Engine {\r\n /** @internal */\r\n _inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Gets or sets the HTML element to use for attaching events\r\n */\r\n inputElement: Nullable<HTMLElement>;\r\n\r\n /**\r\n * Observable to handle when a change to inputElement occurs\r\n * @internal\r\n */\r\n _onEngineViewChanged?: () => void;\r\n\r\n /**\r\n * Will be triggered before the view renders\r\n */\r\n readonly onBeforeViewRenderObservable: Observable<EngineView>;\r\n /**\r\n * Will be triggered after the view rendered\r\n */\r\n readonly onAfterViewRenderObservable: Observable<EngineView>;\r\n\r\n /**\r\n * Gets the current engine view\r\n * @see https://doc.babylonjs.com/how_to/multi_canvases\r\n */\r\n activeView: Nullable<EngineView>;\r\n\r\n /** Gets or sets the list of views */\r\n views: EngineView[];\r\n\r\n /**\r\n * Register a new child canvas\r\n * @param canvas defines the canvas to register\r\n * @param camera defines an optional camera to use with this canvas (it will overwrite the scene.camera for this view)\r\n * @param clearBeforeCopy Indicates if the destination view canvas should be cleared before copying the parent canvas. Can help if the scene clear color has alpha < 1\r\n * @returns the associated view\r\n */\r\n registerView(canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView;\r\n\r\n /**\r\n * Remove a registered child canvas\r\n * @param canvas defines the canvas to remove\r\n * @returns the current engine\r\n */\r\n unRegisterView(canvas: HTMLCanvasElement): Engine;\r\n }\r\n}\r\n\r\nconst _onBeforeViewRenderObservable = new Observable<EngineView>();\r\nconst _onAfterViewRenderObservable = new Observable<EngineView>();\r\n\r\nObject.defineProperty(Engine.prototype, \"onBeforeViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onBeforeViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"onAfterViewRenderObservable\", {\r\n get: function (this: Engine) {\r\n return _onAfterViewRenderObservable;\r\n },\r\n});\r\n\r\nObject.defineProperty(Engine.prototype, \"inputElement\", {\r\n get: function (this: Engine) {\r\n return this._inputElement;\r\n },\r\n set: function (this: Engine, value: HTMLElement) {\r\n if (this._inputElement !== value) {\r\n this._inputElement = value;\r\n this._onEngineViewChanged?.();\r\n }\r\n },\r\n});\r\n\r\nEngine.prototype.getInputElement = function (): Nullable<HTMLElement> {\r\n return this.inputElement || this.getRenderingCanvas();\r\n};\r\n\r\nEngine.prototype.registerView = function (canvas: HTMLCanvasElement, camera?: Camera, clearBeforeCopy?: boolean): EngineView {\r\n if (!this.views) {\r\n this.views = [];\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n return view;\r\n }\r\n }\r\n\r\n const masterCanvas = this.getRenderingCanvas();\r\n if (masterCanvas) {\r\n canvas.width = masterCanvas.width;\r\n canvas.height = masterCanvas.height;\r\n }\r\n\r\n const newView = { target: canvas, camera, clearBeforeCopy, enabled: true, id: (Math.random() * 100000).toFixed() };\r\n this.views.push(newView);\r\n\r\n if (camera) {\r\n camera.onDisposeObservable.add(() => {\r\n this.unRegisterView(canvas);\r\n });\r\n }\r\n\r\n return newView;\r\n};\r\n\r\nEngine.prototype.unRegisterView = function (canvas: HTMLCanvasElement): Engine {\r\n if (!this.views) {\r\n return this;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (view.target === canvas) {\r\n const index = this.views.indexOf(view);\r\n\r\n if (index !== -1) {\r\n this.views.splice(index, 1);\r\n }\r\n break;\r\n }\r\n }\r\n\r\n return this;\r\n};\r\n\r\nEngine.prototype._renderViews = function () {\r\n if (!this.views) {\r\n return false;\r\n }\r\n\r\n const parent = this.getRenderingCanvas();\r\n\r\n if (!parent) {\r\n return false;\r\n }\r\n\r\n for (const view of this.views) {\r\n if (!view.enabled) {\r\n continue;\r\n }\r\n const canvas = view.target;\r\n const context = canvas.getContext(\"2d\");\r\n if (!context) {\r\n continue;\r\n }\r\n _onBeforeViewRenderObservable.notifyObservers(view);\r\n const camera = view.camera;\r\n let previewCamera: Nullable<Camera> = null;\r\n let scene: Nullable<Scene> = null;\r\n if (camera) {\r\n scene = camera.getScene();\r\n\r\n if (scene.activeCameras && scene.activeCameras.length) {\r\n continue;\r\n }\r\n\r\n this.activeView = view;\r\n\r\n previewCamera = scene.activeCamera;\r\n scene.activeCamera = camera;\r\n }\r\n\r\n if (view.customResize) {\r\n view.customResize(canvas);\r\n } else {\r\n // Set sizes\r\n const width = Math.floor(canvas.clientWidth / this._hardwareScalingLevel);\r\n const height = Math.floor(canvas.clientHeight / this._hardwareScalingLevel);\r\n\r\n const dimsChanged = width !== canvas.width || parent.width !== canvas.width || height !== canvas.height || parent.height !== canvas.height;\r\n if (canvas.clientWidth && canvas.clientHeight && dimsChanged) {\r\n canvas.width = width;\r\n canvas.height = height;\r\n this.setSize(width, height);\r\n }\r\n }\r\n\r\n if (!parent.width || !parent.height) {\r\n return false;\r\n }\r\n\r\n // Render the frame\r\n this._renderFrame();\r\n\r\n this.flushFramebuffer();\r\n\r\n // Copy to target\r\n if (view.clearBeforeCopy) {\r\n context.clearRect(0, 0, parent.width, parent.height);\r\n }\r\n context.drawImage(parent, 0, 0);\r\n\r\n // Restore\r\n if (previewCamera && scene) {\r\n scene.activeCamera = previewCamera;\r\n }\r\n _onAfterViewRenderObservable.notifyObservers(view);\r\n }\r\n\r\n this.activeView = null;\r\n\r\n return true;\r\n};\r\n"]}
@@ -21,7 +21,8 @@ export class ShaderProcessor {
21
21
  }
22
22
  }
23
23
  static Process(sourceCode, options, callback, engine) {
24
- if (options.processor?.preProcessShaderCode) {
24
+ var _a;
25
+ if ((_a = options.processor) === null || _a === void 0 ? void 0 : _a.preProcessShaderCode) {
25
26
  sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);
26
27
  }
27
28
  this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {
@@ -33,7 +34,8 @@ export class ShaderProcessor {
33
34
  });
34
35
  }
35
36
  static PreProcess(sourceCode, options, callback, engine) {
36
- if (options.processor?.preProcessShaderCode) {
37
+ var _a;
38
+ if ((_a = options.processor) === null || _a === void 0 ? void 0 : _a.preProcessShaderCode) {
37
39
  sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);
38
40
  }
39
41
  this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {
@@ -51,7 +53,8 @@ export class ShaderProcessor {
51
53
  return options.processor.finalizeShaders(vertexCode, fragmentCode, options.processingContext);
52
54
  }
53
55
  static _ProcessPrecision(source, options) {
54
- if (options.processor?.noPrecision) {
56
+ var _a;
57
+ if ((_a = options.processor) === null || _a === void 0 ? void 0 : _a.noPrecision) {
55
58
  return source;
56
59
  }
57
60
  const shouldUseHighPrecisionShader = options.shouldUseHighPrecisionShader;
@@ -224,6 +227,7 @@ export class ShaderProcessor {
224
227
  return rootNode.process(preprocessors, options);
225
228
  }
226
229
  static _PreparePreProcessors(options, engine) {
230
+ var _a;
227
231
  const defines = options.defines;
228
232
  const preprocessors = {};
229
233
  for (const define of defines) {
@@ -231,7 +235,7 @@ export class ShaderProcessor {
231
235
  const split = keyValue.split(" ");
232
236
  preprocessors[split[0]] = split.length > 1 ? split[1] : "";
233
237
  }
234
- if (options.processor?.shaderLanguage === ShaderLanguage.GLSL) {
238
+ if (((_a = options.processor) === null || _a === void 0 ? void 0 : _a.shaderLanguage) === ShaderLanguage.GLSL) {
235
239
  preprocessors["GL_ES"] = "true";
236
240
  }
237
241
  preprocessors["__VERSION__"] = options.version;
@@ -266,16 +270,17 @@ export class ShaderProcessor {
266
270
  return preparedSourceCode;
267
271
  }
268
272
  static _ApplyPreProcessing(sourceCode, options, engine) {
273
+ var _a, _b;
269
274
  let preparedSourceCode = sourceCode;
270
275
  const defines = options.defines;
271
276
  const preprocessors = this._PreparePreProcessors(options, engine);
272
277
  // General pre processing
273
- if (options.processor?.preProcessor) {
278
+ if ((_a = options.processor) === null || _a === void 0 ? void 0 : _a.preProcessor) {
274
279
  preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext);
275
280
  }
276
281
  preparedSourceCode = this._EvaluatePreProcessors(preparedSourceCode, preprocessors, options);
277
282
  // Post processing
278
- if (options.processor?.postProcessor) {
283
+ if ((_b = options.processor) === null || _b === void 0 ? void 0 : _b.postProcessor) {
279
284
  preparedSourceCode = options.processor.postProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext, engine);
280
285
  }
281
286
  // Inline functions tagged with #define inline
@@ -1 +1 @@
1
- {"version":3,"file":"shaderProcessor.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Processors/shaderProcessor.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,6BAA6B,EAAE,MAAM,uDAAuD,CAAC;AACtG,OAAO,EAAE,sBAAsB,EAAE,MAAM,gDAAgD,CAAC;AACxF,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAC9E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wDAAwD,CAAC;AAExG,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAQhE,MAAM,OAAO,GAAG,uBAAuB,CAAC;AACxC,MAAM,aAAa,GAAG,uBAAuB,CAAC;AAC9C,MAAM,kBAAkB,GAAG,0CAA0C,CAAC;AAEtE,gBAAgB;AAChB,MAAM,OAAO,eAAe;IACjB,MAAM,CAAC,UAAU,CAAC,OAA0B;QAC/C,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE;YAC1D,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;SAClE;IACL,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAwC,EAAE,MAAkB;QAC9H,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;YACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;SACvF;QACD,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;YAC5D,IAAI,OAAO,CAAC,wBAAwB,EAAE;gBAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;aACrH;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;YACtF,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,MAAM,CAAC,UAAU,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAwC,EAAE,MAAkB;QACjI,IAAI,OAAO,CAAC,SAAS,EAAE,oBAAoB,EAAE;YACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;SACvF;QACD,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;YAC5D,IAAI,OAAO,CAAC,wBAAwB,EAAE;gBAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;aACrH;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;YACjF,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,UAAkB,EAAE,YAAoB,EAAE,OAA0B;QACvF,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,EAAE;YAC1D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;SACvC;QAED,OAAO,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,UAAU,EAAE,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClG,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAc,EAAE,OAA0B;QACvE,IAAI,OAAO,CAAC,SAAS,EAAE,WAAW,EAAE;YAChC,OAAO,MAAM,CAAC;SACjB;QAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,4BAA4B,CAAC;QAE1E,IAAI,MAAM,CAAC,OAAO,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,EAAE;YAChD,IAAI,CAAC,4BAA4B,EAAE;gBAC/B,MAAM,GAAG,4BAA4B,GAAG,MAAM,CAAC;aAClD;iBAAM;gBACH,MAAM,GAAG,0BAA0B,GAAG,MAAM,CAAC;aAChD;SACJ;aAAM;YACH,IAAI,CAAC,4BAA4B,EAAE;gBAC/B,0BAA0B;gBAC1B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,uBAAuB,EAAE,yBAAyB,CAAC,CAAC;aAC/E;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,UAAkB;QAC/C,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE;YACvB,OAAO,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;SACpF;QAED,MAAM,SAAS,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,EAAE,CAAC;QAClB,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,KAAK,QAAQ,IAAI,SAAS,EAAE;YACxB,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,EAAE;gBACpB,MAAM;aACT;SACJ;QAED,IAAI,aAAa,KAAK,CAAC,CAAC,EAAE;YACtB,OAAO,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;SACxD;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC;QAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;QAE3E,OAAO,IAAI,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;IACvE,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,UAAkB;QACjD,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QAExD,MAAM,OAAO,GAAG,sBAAsB,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;QAElE,MAAM,KAAK,GAAwC,EAAE,CAAC;QAEtD,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;YACrB,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI,EAAE;gBAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACjB;iBAAM,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,EAC5B,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAEjC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;gBAElB,MAAM,QAAQ,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,uBAAuB,EAAE,CAAC,CAAC,CAAC,IAAI,sBAAsB,EAAE,CAAC;gBAE1F,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;oBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;iBACjD;gBAED,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;oBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;iBACjD;gBAED,QAAQ,CAAC,WAAW,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChF,QAAQ,CAAC,YAAY,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAEjF,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACxB;SACJ;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAErC,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;YAC5B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;SACzD;QAED,gEAAgE;QAEhE,OAAO,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IAChF,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY,EAAE,KAAa;QACvD,MAAM,IAAI,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACzC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAEvC,UAAU,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;QAEzG,IAAI,OAAO,KAAK,QAAQ,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;SACvE;aAAM,IAAI,OAAO,KAAK,SAAS,EAAE;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;SAC7E;aAAM;YACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;SAC9D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,MAAwB,EAAE,QAAiC,EAAE,MAAsB;QAClH,IAAI,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE;YACrC,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;YAElD,IAAI,MAAM,KAAK,OAAO,EAAE;gBACpB,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;gBACtC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBACnC,OAAO;aACV;iBAAM,IAAI,MAAM,KAAK,OAAO,EAAE;gBAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAEhD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjC,MAAM,GAAG,QAAQ,CAAC;aACrB;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,WAAW,CAAC,MAAwB,EAAE,QAAwB;QACzE,OAAO,MAAM,CAAC,OAAO,EAAE;YACnB,MAAM,CAAC,SAAS,EAAE,CAAC;YACnB,MAAM,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;YAChC,MAAM,QAAQ,GAAG,mDAAmD,CAAC;YACrE,MAAM,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEpC,IAAI,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE;gBAC3B,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE3B,QAAQ,OAAO,EAAE;oBACb,KAAK,QAAQ,CAAC,CAAC;wBACX,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC;oBACb,KAAK,OAAO;wBACR,OAAO,IAAI,CAAC;oBAChB,KAAK,QAAQ;wBACT,OAAO,KAAK,CAAC;oBACjB,KAAK,SAAS,CAAC,CAAC;wBACZ,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;oBACD,KAAK,KAAK,CAAC,CAAC;wBACR,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;iBACJ;aACJ;iBAAM;gBACH,MAAM,OAAO,GAAG,IAAI,cAAc,EAAE,CAAC;gBACrC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAEhC,4BAA4B;gBAC5B,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;oBACpC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBAC/C,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;wBACpB,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;qBAC5C;iBACJ;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,UAAkB,EAAE,aAAwC,EAAE,OAA0B;QAC1H,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QACtC,MAAM,MAAM,GAAG,IAAI,gBAAgB,EAAE,CAAC;QAEtC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEtC,8FAA8F;QAC9F,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QAEnC,YAAY;QACZ,OAAO,QAAQ,CAAC,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,OAA0B,EAAE,MAAkB;QAC/E,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,MAAM,aAAa,GAA8B,EAAE,CAAC;QAEpD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC1B,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;YACvE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAClC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;SAC9D;QAED,IAAI,OAAO,CAAC,SAAS,EAAE,cAAc,KAAK,cAAc,CAAC,IAAI,EAAE;YAC3D,aAAa,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC;SACnC;QACD,aAAa,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/C,aAAa,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,MAAM,CAAC;QAE7C,MAAM,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAExC,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,MAAM,CAAC,wBAAwB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAkB;QACtG,IAAI,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAErE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YACpB,OAAO,kBAAkB,CAAC;SAC7B;QAED,oBAAoB;QACpB,IAAI,OAAO,CAAC,SAAS,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,IAAI,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE;YAC7G,OAAO,kBAAkB,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAEhC,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAElE,yBAAyB;QACzB,IAAI,OAAO,CAAC,SAAS,CAAC,YAAY,EAAE;YAChC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACnI;QAED,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAE7F,kBAAkB;QAClB,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC;SAC5I;QAED,8CAA8C;QAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;YACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;SACpE;QAED,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAkB;QACjG,IAAI,kBAAkB,GAAG,UAAU,CAAC;QAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAEhC,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAElE,yBAAyB;QACzB,IAAI,OAAO,CAAC,SAAS,EAAE,YAAY,EAAE;YACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACnI;QAED,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAE7F,kBAAkB;QAClB,IAAI,OAAO,CAAC,SAAS,EAAE,aAAa,EAAE;YAClC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC;SAC5I;QAED,8CAA8C;QAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;YACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;SACpE;QAED,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAA6B;QACzG,IAAI,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhD,IAAI,WAAW,GAAG,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC;QACzC,IAAI,cAAc,GAAG,KAAK,CAAC;QAE3B,OAAO,KAAK,IAAI,IAAI,EAAE;YAClB,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE3B,sBAAsB;YACtB,IAAI,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;gBAClD,IAAI,OAAO,CAAC,sBAAsB,EAAE;oBAChC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;oBACnD,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;iBACxD;gBACD,WAAW,GAAG,WAAW,GAAG,aAAa,CAAC;aAC7C;YAED,IAAI,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE;gBAC3C,eAAe;gBACf,IAAI,cAAc,GAAG,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;gBAC/D,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBAEnC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;wBACnD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC9C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAE/B,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;qBACzD;iBACJ;gBAED,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAE7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAClC,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;wBAC5C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1C,IAAI,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;wBACxC,IAAI,oBAAoB,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;wBACnD,cAAc,GAAG,EAAE,CAAC;wBAEpB,IAAI,KAAK,CAAC,QAAQ,CAAC,EAAE;4BACjB,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;yBACtD;wBAED,KAAK,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;4BACtC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;gCACjC,kBAAkB;gCAClB,oBAAoB,GAAG,oBAAoB,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;oCACjG,OAAO,EAAE,GAAG,KAAK,CAAC;gCACtB,CAAC,CAAC,CAAC;6BACN;4BACD,cAAc,IAAI,oBAAoB,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC;yBACjF;qBACJ;yBAAM;wBACH,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;4BACjC,kBAAkB;4BAClB,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;gCACrF,OAAO,EAAE,GAAG,KAAK,CAAC;4BACtB,CAAC,CAAC,CAAC;yBACN;wBACD,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;qBAClE;iBACJ;gBAED,UAAU;gBACV,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;gBAE5D,cAAc,GAAG,cAAc,IAAI,cAAc,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aAC5H;iBAAM;gBACH,MAAM,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,GAAG,WAAW,GAAG,KAAK,CAAC;gBAE7F,eAAe,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE;oBACjE,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,GAAG,WAAqB,CAAC;oBAClE,IAAI,CAAC,gBAAgB,CAAS,WAAW,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;gBAClE,CAAC,CAAC,CAAC;gBACH,OAAO;aACV;YAED,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC/C;QAED,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;SACpE;aAAM;YACH,QAAQ,CAAC,WAAW,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACI,MAAM,CAAC,kBAAkB,CAC5B,GAAW,EACX,SAAqE,EACrE,UAAwC,EACxC,eAAkC,EAClC,cAAwB,EACxB,OAAmE;QAEnE,MAAM,WAAW,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { ShaderCodeNode } from \"./shaderCodeNode\";\r\nimport { ShaderCodeCursor } from \"./shaderCodeCursor\";\r\nimport { ShaderCodeConditionNode } from \"./shaderCodeConditionNode\";\r\nimport { ShaderCodeTestNode } from \"./shaderCodeTestNode\";\r\nimport { ShaderDefineIsDefinedOperator } from \"./Expressions/Operators/shaderDefineIsDefinedOperator\";\r\nimport { ShaderDefineOrOperator } from \"./Expressions/Operators/shaderDefineOrOperator\";\r\nimport { ShaderDefineAndOperator } from \"./Expressions/Operators/shaderDefineAndOperator\";\r\nimport { ShaderDefineExpression } from \"./Expressions/shaderDefineExpression\";\r\nimport { ShaderDefineArithmeticOperator } from \"./Expressions/Operators/shaderDefineArithmeticOperator\";\r\nimport type { ProcessingOptions } from \"./shaderProcessingOptions\";\r\nimport { _WarnImport } from \"../../Misc/devTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\ndeclare type WebRequest = import(\"../../Misc/webRequest\").WebRequest;\r\ndeclare type LoadFileError = import(\"../../Misc/fileTools\").LoadFileError;\r\ndeclare type IOfflineProvider = import(\"../../Offline/IOfflineProvider\").IOfflineProvider;\r\ndeclare type IFileRequest = import(\"../../Misc/fileRequest\").IFileRequest;\r\ndeclare type ThinEngine = import(\"../thinEngine\").ThinEngine;\r\n\r\nconst regexSE = /defined\\s*?\\((.+?)\\)/g;\r\nconst regexSERevert = /defined\\s*?\\[(.+?)\\]/g;\r\nconst regexShaderInclude = /#include\\s?<(.+)>(\\((.*)\\))*(\\[(.*)\\])*/g;\r\n\r\n/** @internal */\r\nexport class ShaderProcessor {\r\n public static Initialize(options: ProcessingOptions): void {\r\n if (options.processor && options.processor.initializeShaders) {\r\n options.processor.initializeShaders(options.processingContext);\r\n }\r\n }\r\n\r\n public static Process(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string) => void, engine: ThinEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes);\r\n }\r\n const migratedCode = this._ProcessShaderConversion(codeWithIncludes, options, engine);\r\n callback(migratedCode);\r\n });\r\n }\r\n\r\n public static PreProcess(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string) => void, engine: ThinEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes);\r\n }\r\n const migratedCode = this._ApplyPreProcessing(codeWithIncludes, options, engine);\r\n callback(migratedCode);\r\n });\r\n }\r\n\r\n public static Finalize(vertexCode: string, fragmentCode: string, options: ProcessingOptions): { vertexCode: string; fragmentCode: string } {\r\n if (!options.processor || !options.processor.finalizeShaders) {\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n return options.processor.finalizeShaders(vertexCode, fragmentCode, options.processingContext);\r\n }\r\n\r\n private static _ProcessPrecision(source: string, options: ProcessingOptions): string {\r\n if (options.processor?.noPrecision) {\r\n return source;\r\n }\r\n\r\n const shouldUseHighPrecisionShader = options.shouldUseHighPrecisionShader;\r\n\r\n if (source.indexOf(\"precision highp float\") === -1) {\r\n if (!shouldUseHighPrecisionShader) {\r\n source = \"precision mediump float;\\n\" + source;\r\n } else {\r\n source = \"precision highp float;\\n\" + source;\r\n }\r\n } else {\r\n if (!shouldUseHighPrecisionShader) {\r\n // Moving highp to mediump\r\n source = source.replace(\"precision highp float\", \"precision mediump float\");\r\n }\r\n }\r\n\r\n return source;\r\n }\r\n\r\n private static _ExtractOperation(expression: string) {\r\n const regex = /defined\\((.+)\\)/;\r\n\r\n const match = regex.exec(expression);\r\n\r\n if (match && match.length) {\r\n return new ShaderDefineIsDefinedOperator(match[1].trim(), expression[0] === \"!\");\r\n }\r\n\r\n const operators = [\"==\", \">=\", \"<=\", \"<\", \">\"];\r\n let operator = \"\";\r\n let indexOperator = 0;\r\n\r\n for (operator of operators) {\r\n indexOperator = expression.indexOf(operator);\r\n\r\n if (indexOperator > -1) {\r\n break;\r\n }\r\n }\r\n\r\n if (indexOperator === -1) {\r\n return new ShaderDefineIsDefinedOperator(expression);\r\n }\r\n\r\n const define = expression.substring(0, indexOperator).trim();\r\n const value = expression.substring(indexOperator + operator.length).trim();\r\n\r\n return new ShaderDefineArithmeticOperator(define, operator, value);\r\n }\r\n\r\n private static _BuildSubExpression(expression: string): ShaderDefineExpression {\r\n expression = expression.replace(regexSE, \"defined[$1]\");\r\n\r\n const postfix = ShaderDefineExpression.infixToPostfix(expression);\r\n\r\n const stack: (string | ShaderDefineExpression)[] = [];\r\n\r\n for (const c of postfix) {\r\n if (c !== \"||\" && c !== \"&&\") {\r\n stack.push(c);\r\n } else if (stack.length >= 2) {\r\n let v1 = stack[stack.length - 1],\r\n v2 = stack[stack.length - 2];\r\n\r\n stack.length -= 2;\r\n\r\n const operator = c == \"&&\" ? new ShaderDefineAndOperator() : new ShaderDefineOrOperator();\r\n\r\n if (typeof v1 === \"string\") {\r\n v1 = v1.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n if (typeof v2 === \"string\") {\r\n v2 = v2.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n operator.leftOperand = typeof v2 === \"string\" ? this._ExtractOperation(v2) : v2;\r\n operator.rightOperand = typeof v1 === \"string\" ? this._ExtractOperation(v1) : v1;\r\n\r\n stack.push(operator);\r\n }\r\n }\r\n\r\n let result = stack[stack.length - 1];\r\n\r\n if (typeof result === \"string\") {\r\n result = result.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n // note: stack.length !== 1 if there was an error in the parsing\r\n\r\n return typeof result === \"string\" ? this._ExtractOperation(result) : result;\r\n }\r\n\r\n private static _BuildExpression(line: string, start: number): ShaderCodeTestNode {\r\n const node = new ShaderCodeTestNode();\r\n const command = line.substring(0, start);\r\n let expression = line.substring(start);\r\n\r\n expression = expression.substring(0, (expression.indexOf(\"//\") + 1 || expression.length + 1) - 1).trim();\r\n\r\n if (command === \"#ifdef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression);\r\n } else if (command === \"#ifndef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression, true);\r\n } else {\r\n node.testExpression = this._BuildSubExpression(expression);\r\n }\r\n\r\n return node;\r\n }\r\n\r\n private static _MoveCursorWithinIf(cursor: ShaderCodeCursor, rootNode: ShaderCodeConditionNode, ifNode: ShaderCodeNode) {\r\n let line = cursor.currentLine;\r\n while (this._MoveCursor(cursor, ifNode)) {\r\n line = cursor.currentLine;\r\n const first5 = line.substring(0, 5).toLowerCase();\r\n\r\n if (first5 === \"#else\") {\r\n const elseNode = new ShaderCodeNode();\r\n rootNode.children.push(elseNode);\r\n this._MoveCursor(cursor, elseNode);\r\n return;\r\n } else if (first5 === \"#elif\") {\r\n const elifNode = this._BuildExpression(line, 5);\r\n\r\n rootNode.children.push(elifNode);\r\n ifNode = elifNode;\r\n }\r\n }\r\n }\r\n\r\n private static _MoveCursor(cursor: ShaderCodeCursor, rootNode: ShaderCodeNode): boolean {\r\n while (cursor.canRead) {\r\n cursor.lineIndex++;\r\n const line = cursor.currentLine;\r\n const keywords = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;\r\n const matches = keywords.exec(line);\r\n\r\n if (matches && matches.length) {\r\n const keyword = matches[0];\r\n\r\n switch (keyword) {\r\n case \"#ifdef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = this._BuildExpression(line, 6);\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#else\":\r\n case \"#elif\":\r\n return true;\r\n case \"#endif\":\r\n return false;\r\n case \"#ifndef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = this._BuildExpression(line, 7);\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#if\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n const ifNode = this._BuildExpression(line, 3);\r\n rootNode.children.push(newRootNode);\r\n\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n }\r\n } else {\r\n const newNode = new ShaderCodeNode();\r\n newNode.line = line;\r\n rootNode.children.push(newNode);\r\n\r\n // Detect additional defines\r\n if (line[0] === \"#\" && line[1] === \"d\") {\r\n const split = line.replace(\";\", \"\").split(\" \");\r\n newNode.additionalDefineKey = split[1];\r\n\r\n if (split.length === 3) {\r\n newNode.additionalDefineValue = split[2];\r\n }\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private static _EvaluatePreProcessors(sourceCode: string, preprocessors: { [key: string]: string }, options: ProcessingOptions): string {\r\n const rootNode = new ShaderCodeNode();\r\n const cursor = new ShaderCodeCursor();\r\n\r\n cursor.lineIndex = -1;\r\n cursor.lines = sourceCode.split(\"\\n\");\r\n\r\n // Decompose (We keep it in 2 steps so it is easier to maintain and perf hit is insignificant)\r\n this._MoveCursor(cursor, rootNode);\r\n\r\n // Recompose\r\n return rootNode.process(preprocessors, options);\r\n }\r\n\r\n private static _PreparePreProcessors(options: ProcessingOptions, engine: ThinEngine): { [key: string]: string } {\r\n const defines = options.defines;\r\n const preprocessors: { [key: string]: string } = {};\r\n\r\n for (const define of defines) {\r\n const keyValue = define.replace(\"#define\", \"\").replace(\";\", \"\").trim();\r\n const split = keyValue.split(\" \");\r\n preprocessors[split[0]] = split.length > 1 ? split[1] : \"\";\r\n }\r\n\r\n if (options.processor?.shaderLanguage === ShaderLanguage.GLSL) {\r\n preprocessors[\"GL_ES\"] = \"true\";\r\n }\r\n preprocessors[\"__VERSION__\"] = options.version;\r\n preprocessors[options.platformName] = \"true\";\r\n\r\n engine._getGlobalDefines(preprocessors);\r\n\r\n return preprocessors;\r\n }\r\n\r\n private static _ProcessShaderConversion(sourceCode: string, options: ProcessingOptions, engine: ThinEngine): string {\r\n let preparedSourceCode = this._ProcessPrecision(sourceCode, options);\r\n\r\n if (!options.processor) {\r\n return preparedSourceCode;\r\n }\r\n\r\n // Already converted\r\n if (options.processor.shaderLanguage === ShaderLanguage.GLSL && preparedSourceCode.indexOf(\"#version 3\") !== -1) {\r\n return preparedSourceCode.replace(\"#version 300 es\", \"\");\r\n }\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = this._PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = this._EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext, engine);\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n }\r\n\r\n private static _ApplyPreProcessing(sourceCode: string, options: ProcessingOptions, engine: ThinEngine): string {\r\n let preparedSourceCode = sourceCode;\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = this._PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor?.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = this._EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor?.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext, engine);\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n }\r\n\r\n private static _ProcessIncludes(sourceCode: string, options: ProcessingOptions, callback: (data: any) => void): void {\r\n let match = regexShaderInclude.exec(sourceCode);\r\n\r\n let returnValue = new String(sourceCode);\r\n let keepProcessing = false;\r\n\r\n while (match != null) {\r\n let includeFile = match[1];\r\n\r\n // Uniform declaration\r\n if (includeFile.indexOf(\"__decl__\") !== -1) {\r\n includeFile = includeFile.replace(/__decl__/, \"\");\r\n if (options.supportsUniformBuffers) {\r\n includeFile = includeFile.replace(/Vertex/, \"Ubo\");\r\n includeFile = includeFile.replace(/Fragment/, \"Ubo\");\r\n }\r\n includeFile = includeFile + \"Declaration\";\r\n }\r\n\r\n if (options.includesShadersStore[includeFile]) {\r\n // Substitution\r\n let includeContent = options.includesShadersStore[includeFile];\r\n if (match[2]) {\r\n const splits = match[3].split(\",\");\r\n\r\n for (let index = 0; index < splits.length; index += 2) {\r\n const source = new RegExp(splits[index], \"g\");\r\n const dest = splits[index + 1];\r\n\r\n includeContent = includeContent.replace(source, dest);\r\n }\r\n }\r\n\r\n if (match[4]) {\r\n const indexString = match[5];\r\n\r\n if (indexString.indexOf(\"..\") !== -1) {\r\n const indexSplits = indexString.split(\"..\");\r\n const minIndex = parseInt(indexSplits[0]);\r\n let maxIndex = parseInt(indexSplits[1]);\r\n let sourceIncludeContent = includeContent.slice(0);\r\n includeContent = \"\";\r\n\r\n if (isNaN(maxIndex)) {\r\n maxIndex = options.indexParameters[indexSplits[1]];\r\n }\r\n\r\n for (let i = minIndex; i < maxIndex; i++) {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n sourceIncludeContent = sourceIncludeContent.replace(/light\\{X\\}.(\\w*)/g, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent += sourceIncludeContent.replace(/\\{X\\}/g, i.toString()) + \"\\n\";\r\n }\r\n } else {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n includeContent = includeContent.replace(/light\\{X\\}.(\\w*)/g, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent = includeContent.replace(/\\{X\\}/g, indexString);\r\n }\r\n }\r\n\r\n // Replace\r\n returnValue = returnValue.replace(match[0], includeContent);\r\n\r\n keepProcessing = keepProcessing || includeContent.indexOf(\"#include<\") >= 0 || includeContent.indexOf(\"#include <\") >= 0;\r\n } else {\r\n const includeShaderUrl = options.shadersRepository + \"ShadersInclude/\" + includeFile + \".fx\";\r\n\r\n ShaderProcessor._FileToolsLoadFile(includeShaderUrl, (fileContent) => {\r\n options.includesShadersStore[includeFile] = fileContent as string;\r\n this._ProcessIncludes(<string>returnValue, options, callback);\r\n });\r\n return;\r\n }\r\n\r\n match = regexShaderInclude.exec(sourceCode);\r\n }\r\n\r\n if (keepProcessing) {\r\n this._ProcessIncludes(returnValue.toString(), options, callback);\r\n } else {\r\n callback(returnValue);\r\n }\r\n }\r\n\r\n /**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @returns a file request object\r\n * @internal\r\n */\r\n public static _FileToolsLoadFile(\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void\r\n ): IFileRequest {\r\n throw _WarnImport(\"FileTools\");\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"shaderProcessor.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/Processors/shaderProcessor.ts"],"names":[],"mappings":"AAAA,sDAAsD;AACtD,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,kBAAkB,EAAE,MAAM,sBAAsB,CAAC;AAC1D,OAAO,EAAE,6BAA6B,EAAE,MAAM,uDAAuD,CAAC;AACtG,OAAO,EAAE,sBAAsB,EAAE,MAAM,gDAAgD,CAAC;AACxF,OAAO,EAAE,uBAAuB,EAAE,MAAM,iDAAiD,CAAC;AAC1F,OAAO,EAAE,sBAAsB,EAAE,MAAM,sCAAsC,CAAC;AAC9E,OAAO,EAAE,8BAA8B,EAAE,MAAM,wDAAwD,CAAC;AAExG,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAClD,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAQhE,MAAM,OAAO,GAAG,uBAAuB,CAAC;AACxC,MAAM,aAAa,GAAG,uBAAuB,CAAC;AAC9C,MAAM,kBAAkB,GAAG,0CAA0C,CAAC;AAEtE,gBAAgB;AAChB,MAAM,OAAO,eAAe;IACjB,MAAM,CAAC,UAAU,CAAC,OAA0B;QAC/C,IAAI,OAAO,CAAC,SAAS,IAAI,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE;YAC1D,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;SAClE;IACL,CAAC;IAEM,MAAM,CAAC,OAAO,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAwC,EAAE,MAAkB;;QAC9H,IAAI,MAAA,OAAO,CAAC,SAAS,0CAAE,oBAAoB,EAAE;YACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;SACvF;QACD,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;YAC5D,IAAI,OAAO,CAAC,wBAAwB,EAAE;gBAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;aACrH;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;YACtF,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,MAAM,CAAC,UAAU,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAAwC,EAAE,MAAkB;;QACjI,IAAI,MAAA,OAAO,CAAC,SAAS,0CAAE,oBAAoB,EAAE;YACzC,UAAU,GAAG,OAAO,CAAC,SAAS,CAAC,oBAAoB,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;SACvF;QACD,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,OAAO,EAAE,CAAC,gBAAgB,EAAE,EAAE;YAC5D,IAAI,OAAO,CAAC,wBAAwB,EAAE;gBAClC,gBAAgB,GAAG,OAAO,CAAC,wBAAwB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,QAAQ,EAAE,gBAAgB,CAAC,CAAC;aACrH;YACD,MAAM,YAAY,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC;YACjF,QAAQ,CAAC,YAAY,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,MAAM,CAAC,QAAQ,CAAC,UAAkB,EAAE,YAAoB,EAAE,OAA0B;QACvF,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,eAAe,EAAE;YAC1D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;SACvC;QAED,OAAO,OAAO,CAAC,SAAS,CAAC,eAAe,CAAC,UAAU,EAAE,YAAY,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClG,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,MAAc,EAAE,OAA0B;;QACvE,IAAI,MAAA,OAAO,CAAC,SAAS,0CAAE,WAAW,EAAE;YAChC,OAAO,MAAM,CAAC;SACjB;QAED,MAAM,4BAA4B,GAAG,OAAO,CAAC,4BAA4B,CAAC;QAE1E,IAAI,MAAM,CAAC,OAAO,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC,EAAE;YAChD,IAAI,CAAC,4BAA4B,EAAE;gBAC/B,MAAM,GAAG,4BAA4B,GAAG,MAAM,CAAC;aAClD;iBAAM;gBACH,MAAM,GAAG,0BAA0B,GAAG,MAAM,CAAC;aAChD;SACJ;aAAM;YACH,IAAI,CAAC,4BAA4B,EAAE;gBAC/B,0BAA0B;gBAC1B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,uBAAuB,EAAE,yBAAyB,CAAC,CAAC;aAC/E;SACJ;QAED,OAAO,MAAM,CAAC;IAClB,CAAC;IAEO,MAAM,CAAC,iBAAiB,CAAC,UAAkB;QAC/C,MAAM,KAAK,GAAG,iBAAiB,CAAC;QAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAErC,IAAI,KAAK,IAAI,KAAK,CAAC,MAAM,EAAE;YACvB,OAAO,IAAI,6BAA6B,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,EAAE,UAAU,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC;SACpF;QAED,MAAM,SAAS,GAAG,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,EAAE,CAAC;QAClB,IAAI,aAAa,GAAG,CAAC,CAAC;QAEtB,KAAK,QAAQ,IAAI,SAAS,EAAE;YACxB,aAAa,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;YAE7C,IAAI,aAAa,GAAG,CAAC,CAAC,EAAE;gBACpB,MAAM;aACT;SACJ;QAED,IAAI,aAAa,KAAK,CAAC,CAAC,EAAE;YACtB,OAAO,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;SACxD;QAED,MAAM,MAAM,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,CAAC,IAAI,EAAE,CAAC;QAC7D,MAAM,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC,aAAa,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,CAAC;QAE3E,OAAO,IAAI,8BAA8B,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;IACvE,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,UAAkB;QACjD,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC;QAExD,MAAM,OAAO,GAAG,sBAAsB,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC;QAElE,MAAM,KAAK,GAAwC,EAAE,CAAC;QAEtD,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE;YACrB,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,IAAI,EAAE;gBAC1B,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;aACjB;iBAAM,IAAI,KAAK,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC1B,IAAI,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,EAC5B,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAEjC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;gBAElB,MAAM,QAAQ,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,uBAAuB,EAAE,CAAC,CAAC,CAAC,IAAI,sBAAsB,EAAE,CAAC;gBAE1F,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;oBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;iBACjD;gBAED,IAAI,OAAO,EAAE,KAAK,QAAQ,EAAE;oBACxB,EAAE,GAAG,EAAE,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;iBACjD;gBAED,QAAQ,CAAC,WAAW,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAChF,QAAQ,CAAC,YAAY,GAAG,OAAO,EAAE,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;gBAEjF,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACxB;SACJ;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAErC,IAAI,OAAO,MAAM,KAAK,QAAQ,EAAE;YAC5B,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,aAAa,EAAE,aAAa,CAAC,CAAC;SACzD;QAED,gEAAgE;QAEhE,OAAO,OAAO,MAAM,KAAK,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC;IAChF,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,IAAY,EAAE,KAAa;QACvD,MAAM,IAAI,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACtC,MAAM,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QACzC,IAAI,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;QAEvC,UAAU,GAAG,UAAU,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;QAEzG,IAAI,OAAO,KAAK,QAAQ,EAAE;YACtB,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,CAAC,CAAC;SACvE;aAAM,IAAI,OAAO,KAAK,SAAS,EAAE;YAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,6BAA6B,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;SAC7E;aAAM;YACH,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;SAC9D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,MAAwB,EAAE,QAAiC,EAAE,MAAsB;QAClH,IAAI,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;QAC9B,OAAO,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE;YACrC,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,EAAE,CAAC;YAElD,IAAI,MAAM,KAAK,OAAO,EAAE;gBACpB,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;gBACtC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjC,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;gBACnC,OAAO;aACV;iBAAM,IAAI,MAAM,KAAK,OAAO,EAAE;gBAC3B,MAAM,QAAQ,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBAEhD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBACjC,MAAM,GAAG,QAAQ,CAAC;aACrB;SACJ;IACL,CAAC;IAEO,MAAM,CAAC,WAAW,CAAC,MAAwB,EAAE,QAAwB;QACzE,OAAO,MAAM,CAAC,OAAO,EAAE;YACnB,MAAM,CAAC,SAAS,EAAE,CAAC;YACnB,MAAM,IAAI,GAAG,MAAM,CAAC,WAAW,CAAC;YAChC,MAAM,QAAQ,GAAG,mDAAmD,CAAC;YACrE,MAAM,OAAO,GAAG,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEpC,IAAI,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE;gBAC3B,MAAM,OAAO,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE3B,QAAQ,OAAO,EAAE;oBACb,KAAK,QAAQ,CAAC,CAAC;wBACX,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;oBACD,KAAK,OAAO,CAAC;oBACb,KAAK,OAAO;wBACR,OAAO,IAAI,CAAC;oBAChB,KAAK,QAAQ;wBACT,OAAO,KAAK,CAAC;oBACjB,KAAK,SAAS,CAAC,CAAC;wBACZ,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;oBACD,KAAK,KAAK,CAAC,CAAC;wBACR,MAAM,WAAW,GAAG,IAAI,uBAAuB,EAAE,CAAC;wBAClD,MAAM,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;wBAC9C,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;wBAEpC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;wBAClC,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;wBACtD,MAAM;qBACT;iBACJ;aACJ;iBAAM;gBACH,MAAM,OAAO,GAAG,IAAI,cAAc,EAAE,CAAC;gBACrC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;gBACpB,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;gBAEhC,4BAA4B;gBAC5B,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,IAAI,IAAI,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;oBACpC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBAC/C,OAAO,CAAC,mBAAmB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;wBACpB,OAAO,CAAC,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;qBAC5C;iBACJ;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAEO,MAAM,CAAC,sBAAsB,CAAC,UAAkB,EAAE,aAAwC,EAAE,OAA0B;QAC1H,MAAM,QAAQ,GAAG,IAAI,cAAc,EAAE,CAAC;QACtC,MAAM,MAAM,GAAG,IAAI,gBAAgB,EAAE,CAAC;QAEtC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAEtC,8FAA8F;QAC9F,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;QAEnC,YAAY;QACZ,OAAO,QAAQ,CAAC,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,CAAC;IACpD,CAAC;IAEO,MAAM,CAAC,qBAAqB,CAAC,OAA0B,EAAE,MAAkB;;QAC/E,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,MAAM,aAAa,GAA8B,EAAE,CAAC;QAEpD,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE;YAC1B,MAAM,QAAQ,GAAG,MAAM,CAAC,OAAO,CAAC,SAAS,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,IAAI,EAAE,CAAC;YACvE,MAAM,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAClC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;SAC9D;QAED,IAAI,CAAA,MAAA,OAAO,CAAC,SAAS,0CAAE,cAAc,MAAK,cAAc,CAAC,IAAI,EAAE;YAC3D,aAAa,CAAC,OAAO,CAAC,GAAG,MAAM,CAAC;SACnC;QACD,aAAa,CAAC,aAAa,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/C,aAAa,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,MAAM,CAAC;QAE7C,MAAM,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC;QAExC,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,MAAM,CAAC,wBAAwB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAkB;QACtG,IAAI,kBAAkB,GAAG,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,OAAO,CAAC,CAAC;QAErE,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE;YACpB,OAAO,kBAAkB,CAAC;SAC7B;QAED,oBAAoB;QACpB,IAAI,OAAO,CAAC,SAAS,CAAC,cAAc,KAAK,cAAc,CAAC,IAAI,IAAI,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,EAAE;YAC7G,OAAO,kBAAkB,CAAC,OAAO,CAAC,iBAAiB,EAAE,EAAE,CAAC,CAAC;SAC5D;QAED,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAEhC,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAElE,yBAAyB;QACzB,IAAI,OAAO,CAAC,SAAS,CAAC,YAAY,EAAE;YAChC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACnI;QAED,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAE7F,kBAAkB;QAClB,IAAI,OAAO,CAAC,SAAS,CAAC,aAAa,EAAE;YACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC;SAC5I;QAED,8CAA8C;QAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;YACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;SACpE;QAED,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAEO,MAAM,CAAC,mBAAmB,CAAC,UAAkB,EAAE,OAA0B,EAAE,MAAkB;;QACjG,IAAI,kBAAkB,GAAG,UAAU,CAAC;QAEpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAEhC,MAAM,aAAa,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;QAElE,yBAAyB;QACzB,IAAI,MAAA,OAAO,CAAC,SAAS,0CAAE,YAAY,EAAE;YACjC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,YAAY,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,CAAC,CAAC;SACnI;QAED,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,kBAAkB,EAAE,aAAa,EAAE,OAAO,CAAC,CAAC;QAE7F,kBAAkB;QAClB,IAAI,MAAA,OAAO,CAAC,SAAS,0CAAE,aAAa,EAAE;YAClC,kBAAkB,GAAG,OAAO,CAAC,SAAS,CAAC,aAAa,CAAC,kBAAkB,EAAE,OAAO,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,iBAAiB,EAAE,MAAM,CAAC,CAAC;SAC5I;QAED,8CAA8C;QAC9C,IAAI,MAAM,CAAC,SAAS,CAAC,sBAAsB,EAAE;YACzC,kBAAkB,GAAG,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,CAAC;SACpE;QAED,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAEO,MAAM,CAAC,gBAAgB,CAAC,UAAkB,EAAE,OAA0B,EAAE,QAA6B;QACzG,IAAI,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QAEhD,IAAI,WAAW,GAAG,IAAI,MAAM,CAAC,UAAU,CAAC,CAAC;QACzC,IAAI,cAAc,GAAG,KAAK,CAAC;QAE3B,OAAO,KAAK,IAAI,IAAI,EAAE;YAClB,IAAI,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE3B,sBAAsB;YACtB,IAAI,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACxC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;gBAClD,IAAI,OAAO,CAAC,sBAAsB,EAAE;oBAChC,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,QAAQ,EAAE,KAAK,CAAC,CAAC;oBACnD,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;iBACxD;gBACD,WAAW,GAAG,WAAW,GAAG,aAAa,CAAC;aAC7C;YAED,IAAI,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,EAAE;gBAC3C,eAAe;gBACf,IAAI,cAAc,GAAG,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;gBAC/D,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;oBAEnC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE;wBACnD,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC9C,MAAM,IAAI,GAAG,MAAM,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAE/B,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;qBACzD;iBACJ;gBAED,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE;oBACV,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBAE7B,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;wBAClC,MAAM,WAAW,GAAG,WAAW,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;wBAC5C,MAAM,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC1C,IAAI,QAAQ,GAAG,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;wBACxC,IAAI,oBAAoB,GAAG,cAAc,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;wBACnD,cAAc,GAAG,EAAE,CAAC;wBAEpB,IAAI,KAAK,CAAC,QAAQ,CAAC,EAAE;4BACjB,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,CAAC;yBACtD;wBAED,KAAK,IAAI,CAAC,GAAG,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,EAAE,EAAE;4BACtC,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;gCACjC,kBAAkB;gCAClB,oBAAoB,GAAG,oBAAoB,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;oCACjG,OAAO,EAAE,GAAG,KAAK,CAAC;gCACtB,CAAC,CAAC,CAAC;6BACN;4BACD,cAAc,IAAI,oBAAoB,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC;yBACjF;qBACJ;yBAAM;wBACH,IAAI,CAAC,OAAO,CAAC,sBAAsB,EAAE;4BACjC,kBAAkB;4BAClB,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,mBAAmB,EAAE,CAAC,GAAW,EAAE,EAAU,EAAE,EAAE;gCACrF,OAAO,EAAE,GAAG,KAAK,CAAC;4BACtB,CAAC,CAAC,CAAC;yBACN;wBACD,cAAc,GAAG,cAAc,CAAC,OAAO,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;qBAClE;iBACJ;gBAED,UAAU;gBACV,WAAW,GAAG,WAAW,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,cAAc,CAAC,CAAC;gBAE5D,cAAc,GAAG,cAAc,IAAI,cAAc,CAAC,OAAO,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,cAAc,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;aAC5H;iBAAM;gBACH,MAAM,gBAAgB,GAAG,OAAO,CAAC,iBAAiB,GAAG,iBAAiB,GAAG,WAAW,GAAG,KAAK,CAAC;gBAE7F,eAAe,CAAC,kBAAkB,CAAC,gBAAgB,EAAE,CAAC,WAAW,EAAE,EAAE;oBACjE,OAAO,CAAC,oBAAoB,CAAC,WAAW,CAAC,GAAG,WAAqB,CAAC;oBAClE,IAAI,CAAC,gBAAgB,CAAS,WAAW,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;gBAClE,CAAC,CAAC,CAAC;gBACH,OAAO;aACV;YAED,KAAK,GAAG,kBAAkB,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;SAC/C;QAED,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,gBAAgB,CAAC,WAAW,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;SACpE;aAAM;YACH,QAAQ,CAAC,WAAW,CAAC,CAAC;SACzB;IACL,CAAC;IAED;;;;;;;;;;OAUG;IACI,MAAM,CAAC,kBAAkB,CAC5B,GAAW,EACX,SAAqE,EACrE,UAAwC,EACxC,eAAkC,EAClC,cAAwB,EACxB,OAAmE;QAEnE,MAAM,WAAW,CAAC,WAAW,CAAC,CAAC;IACnC,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/no-unused-vars */\r\nimport { ShaderCodeNode } from \"./shaderCodeNode\";\r\nimport { ShaderCodeCursor } from \"./shaderCodeCursor\";\r\nimport { ShaderCodeConditionNode } from \"./shaderCodeConditionNode\";\r\nimport { ShaderCodeTestNode } from \"./shaderCodeTestNode\";\r\nimport { ShaderDefineIsDefinedOperator } from \"./Expressions/Operators/shaderDefineIsDefinedOperator\";\r\nimport { ShaderDefineOrOperator } from \"./Expressions/Operators/shaderDefineOrOperator\";\r\nimport { ShaderDefineAndOperator } from \"./Expressions/Operators/shaderDefineAndOperator\";\r\nimport { ShaderDefineExpression } from \"./Expressions/shaderDefineExpression\";\r\nimport { ShaderDefineArithmeticOperator } from \"./Expressions/Operators/shaderDefineArithmeticOperator\";\r\nimport type { ProcessingOptions } from \"./shaderProcessingOptions\";\r\nimport { _WarnImport } from \"../../Misc/devTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\ndeclare type WebRequest = import(\"../../Misc/webRequest\").WebRequest;\r\ndeclare type LoadFileError = import(\"../../Misc/fileTools\").LoadFileError;\r\ndeclare type IOfflineProvider = import(\"../../Offline/IOfflineProvider\").IOfflineProvider;\r\ndeclare type IFileRequest = import(\"../../Misc/fileRequest\").IFileRequest;\r\ndeclare type ThinEngine = import(\"../thinEngine\").ThinEngine;\r\n\r\nconst regexSE = /defined\\s*?\\((.+?)\\)/g;\r\nconst regexSERevert = /defined\\s*?\\[(.+?)\\]/g;\r\nconst regexShaderInclude = /#include\\s?<(.+)>(\\((.*)\\))*(\\[(.*)\\])*/g;\r\n\r\n/** @internal */\r\nexport class ShaderProcessor {\r\n public static Initialize(options: ProcessingOptions): void {\r\n if (options.processor && options.processor.initializeShaders) {\r\n options.processor.initializeShaders(options.processingContext);\r\n }\r\n }\r\n\r\n public static Process(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string) => void, engine: ThinEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes);\r\n }\r\n const migratedCode = this._ProcessShaderConversion(codeWithIncludes, options, engine);\r\n callback(migratedCode);\r\n });\r\n }\r\n\r\n public static PreProcess(sourceCode: string, options: ProcessingOptions, callback: (migratedCode: string) => void, engine: ThinEngine) {\r\n if (options.processor?.preProcessShaderCode) {\r\n sourceCode = options.processor.preProcessShaderCode(sourceCode, options.isFragment);\r\n }\r\n this._ProcessIncludes(sourceCode, options, (codeWithIncludes) => {\r\n if (options.processCodeAfterIncludes) {\r\n codeWithIncludes = options.processCodeAfterIncludes(options.isFragment ? \"fragment\" : \"vertex\", codeWithIncludes);\r\n }\r\n const migratedCode = this._ApplyPreProcessing(codeWithIncludes, options, engine);\r\n callback(migratedCode);\r\n });\r\n }\r\n\r\n public static Finalize(vertexCode: string, fragmentCode: string, options: ProcessingOptions): { vertexCode: string; fragmentCode: string } {\r\n if (!options.processor || !options.processor.finalizeShaders) {\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n return options.processor.finalizeShaders(vertexCode, fragmentCode, options.processingContext);\r\n }\r\n\r\n private static _ProcessPrecision(source: string, options: ProcessingOptions): string {\r\n if (options.processor?.noPrecision) {\r\n return source;\r\n }\r\n\r\n const shouldUseHighPrecisionShader = options.shouldUseHighPrecisionShader;\r\n\r\n if (source.indexOf(\"precision highp float\") === -1) {\r\n if (!shouldUseHighPrecisionShader) {\r\n source = \"precision mediump float;\\n\" + source;\r\n } else {\r\n source = \"precision highp float;\\n\" + source;\r\n }\r\n } else {\r\n if (!shouldUseHighPrecisionShader) {\r\n // Moving highp to mediump\r\n source = source.replace(\"precision highp float\", \"precision mediump float\");\r\n }\r\n }\r\n\r\n return source;\r\n }\r\n\r\n private static _ExtractOperation(expression: string) {\r\n const regex = /defined\\((.+)\\)/;\r\n\r\n const match = regex.exec(expression);\r\n\r\n if (match && match.length) {\r\n return new ShaderDefineIsDefinedOperator(match[1].trim(), expression[0] === \"!\");\r\n }\r\n\r\n const operators = [\"==\", \">=\", \"<=\", \"<\", \">\"];\r\n let operator = \"\";\r\n let indexOperator = 0;\r\n\r\n for (operator of operators) {\r\n indexOperator = expression.indexOf(operator);\r\n\r\n if (indexOperator > -1) {\r\n break;\r\n }\r\n }\r\n\r\n if (indexOperator === -1) {\r\n return new ShaderDefineIsDefinedOperator(expression);\r\n }\r\n\r\n const define = expression.substring(0, indexOperator).trim();\r\n const value = expression.substring(indexOperator + operator.length).trim();\r\n\r\n return new ShaderDefineArithmeticOperator(define, operator, value);\r\n }\r\n\r\n private static _BuildSubExpression(expression: string): ShaderDefineExpression {\r\n expression = expression.replace(regexSE, \"defined[$1]\");\r\n\r\n const postfix = ShaderDefineExpression.infixToPostfix(expression);\r\n\r\n const stack: (string | ShaderDefineExpression)[] = [];\r\n\r\n for (const c of postfix) {\r\n if (c !== \"||\" && c !== \"&&\") {\r\n stack.push(c);\r\n } else if (stack.length >= 2) {\r\n let v1 = stack[stack.length - 1],\r\n v2 = stack[stack.length - 2];\r\n\r\n stack.length -= 2;\r\n\r\n const operator = c == \"&&\" ? new ShaderDefineAndOperator() : new ShaderDefineOrOperator();\r\n\r\n if (typeof v1 === \"string\") {\r\n v1 = v1.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n if (typeof v2 === \"string\") {\r\n v2 = v2.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n operator.leftOperand = typeof v2 === \"string\" ? this._ExtractOperation(v2) : v2;\r\n operator.rightOperand = typeof v1 === \"string\" ? this._ExtractOperation(v1) : v1;\r\n\r\n stack.push(operator);\r\n }\r\n }\r\n\r\n let result = stack[stack.length - 1];\r\n\r\n if (typeof result === \"string\") {\r\n result = result.replace(regexSERevert, \"defined($1)\");\r\n }\r\n\r\n // note: stack.length !== 1 if there was an error in the parsing\r\n\r\n return typeof result === \"string\" ? this._ExtractOperation(result) : result;\r\n }\r\n\r\n private static _BuildExpression(line: string, start: number): ShaderCodeTestNode {\r\n const node = new ShaderCodeTestNode();\r\n const command = line.substring(0, start);\r\n let expression = line.substring(start);\r\n\r\n expression = expression.substring(0, (expression.indexOf(\"//\") + 1 || expression.length + 1) - 1).trim();\r\n\r\n if (command === \"#ifdef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression);\r\n } else if (command === \"#ifndef\") {\r\n node.testExpression = new ShaderDefineIsDefinedOperator(expression, true);\r\n } else {\r\n node.testExpression = this._BuildSubExpression(expression);\r\n }\r\n\r\n return node;\r\n }\r\n\r\n private static _MoveCursorWithinIf(cursor: ShaderCodeCursor, rootNode: ShaderCodeConditionNode, ifNode: ShaderCodeNode) {\r\n let line = cursor.currentLine;\r\n while (this._MoveCursor(cursor, ifNode)) {\r\n line = cursor.currentLine;\r\n const first5 = line.substring(0, 5).toLowerCase();\r\n\r\n if (first5 === \"#else\") {\r\n const elseNode = new ShaderCodeNode();\r\n rootNode.children.push(elseNode);\r\n this._MoveCursor(cursor, elseNode);\r\n return;\r\n } else if (first5 === \"#elif\") {\r\n const elifNode = this._BuildExpression(line, 5);\r\n\r\n rootNode.children.push(elifNode);\r\n ifNode = elifNode;\r\n }\r\n }\r\n }\r\n\r\n private static _MoveCursor(cursor: ShaderCodeCursor, rootNode: ShaderCodeNode): boolean {\r\n while (cursor.canRead) {\r\n cursor.lineIndex++;\r\n const line = cursor.currentLine;\r\n const keywords = /(#ifdef)|(#else)|(#elif)|(#endif)|(#ifndef)|(#if)/;\r\n const matches = keywords.exec(line);\r\n\r\n if (matches && matches.length) {\r\n const keyword = matches[0];\r\n\r\n switch (keyword) {\r\n case \"#ifdef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = this._BuildExpression(line, 6);\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#else\":\r\n case \"#elif\":\r\n return true;\r\n case \"#endif\":\r\n return false;\r\n case \"#ifndef\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n rootNode.children.push(newRootNode);\r\n\r\n const ifNode = this._BuildExpression(line, 7);\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n case \"#if\": {\r\n const newRootNode = new ShaderCodeConditionNode();\r\n const ifNode = this._BuildExpression(line, 3);\r\n rootNode.children.push(newRootNode);\r\n\r\n newRootNode.children.push(ifNode);\r\n this._MoveCursorWithinIf(cursor, newRootNode, ifNode);\r\n break;\r\n }\r\n }\r\n } else {\r\n const newNode = new ShaderCodeNode();\r\n newNode.line = line;\r\n rootNode.children.push(newNode);\r\n\r\n // Detect additional defines\r\n if (line[0] === \"#\" && line[1] === \"d\") {\r\n const split = line.replace(\";\", \"\").split(\" \");\r\n newNode.additionalDefineKey = split[1];\r\n\r\n if (split.length === 3) {\r\n newNode.additionalDefineValue = split[2];\r\n }\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n private static _EvaluatePreProcessors(sourceCode: string, preprocessors: { [key: string]: string }, options: ProcessingOptions): string {\r\n const rootNode = new ShaderCodeNode();\r\n const cursor = new ShaderCodeCursor();\r\n\r\n cursor.lineIndex = -1;\r\n cursor.lines = sourceCode.split(\"\\n\");\r\n\r\n // Decompose (We keep it in 2 steps so it is easier to maintain and perf hit is insignificant)\r\n this._MoveCursor(cursor, rootNode);\r\n\r\n // Recompose\r\n return rootNode.process(preprocessors, options);\r\n }\r\n\r\n private static _PreparePreProcessors(options: ProcessingOptions, engine: ThinEngine): { [key: string]: string } {\r\n const defines = options.defines;\r\n const preprocessors: { [key: string]: string } = {};\r\n\r\n for (const define of defines) {\r\n const keyValue = define.replace(\"#define\", \"\").replace(\";\", \"\").trim();\r\n const split = keyValue.split(\" \");\r\n preprocessors[split[0]] = split.length > 1 ? split[1] : \"\";\r\n }\r\n\r\n if (options.processor?.shaderLanguage === ShaderLanguage.GLSL) {\r\n preprocessors[\"GL_ES\"] = \"true\";\r\n }\r\n preprocessors[\"__VERSION__\"] = options.version;\r\n preprocessors[options.platformName] = \"true\";\r\n\r\n engine._getGlobalDefines(preprocessors);\r\n\r\n return preprocessors;\r\n }\r\n\r\n private static _ProcessShaderConversion(sourceCode: string, options: ProcessingOptions, engine: ThinEngine): string {\r\n let preparedSourceCode = this._ProcessPrecision(sourceCode, options);\r\n\r\n if (!options.processor) {\r\n return preparedSourceCode;\r\n }\r\n\r\n // Already converted\r\n if (options.processor.shaderLanguage === ShaderLanguage.GLSL && preparedSourceCode.indexOf(\"#version 3\") !== -1) {\r\n return preparedSourceCode.replace(\"#version 300 es\", \"\");\r\n }\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = this._PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = this._EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext, engine);\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n }\r\n\r\n private static _ApplyPreProcessing(sourceCode: string, options: ProcessingOptions, engine: ThinEngine): string {\r\n let preparedSourceCode = sourceCode;\r\n\r\n const defines = options.defines;\r\n\r\n const preprocessors = this._PreparePreProcessors(options, engine);\r\n\r\n // General pre processing\r\n if (options.processor?.preProcessor) {\r\n preparedSourceCode = options.processor.preProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext);\r\n }\r\n\r\n preparedSourceCode = this._EvaluatePreProcessors(preparedSourceCode, preprocessors, options);\r\n\r\n // Post processing\r\n if (options.processor?.postProcessor) {\r\n preparedSourceCode = options.processor.postProcessor(preparedSourceCode, defines, options.isFragment, options.processingContext, engine);\r\n }\r\n\r\n // Inline functions tagged with #define inline\r\n if (engine._features.needShaderCodeInlining) {\r\n preparedSourceCode = engine.inlineShaderCode(preparedSourceCode);\r\n }\r\n\r\n return preparedSourceCode;\r\n }\r\n\r\n private static _ProcessIncludes(sourceCode: string, options: ProcessingOptions, callback: (data: any) => void): void {\r\n let match = regexShaderInclude.exec(sourceCode);\r\n\r\n let returnValue = new String(sourceCode);\r\n let keepProcessing = false;\r\n\r\n while (match != null) {\r\n let includeFile = match[1];\r\n\r\n // Uniform declaration\r\n if (includeFile.indexOf(\"__decl__\") !== -1) {\r\n includeFile = includeFile.replace(/__decl__/, \"\");\r\n if (options.supportsUniformBuffers) {\r\n includeFile = includeFile.replace(/Vertex/, \"Ubo\");\r\n includeFile = includeFile.replace(/Fragment/, \"Ubo\");\r\n }\r\n includeFile = includeFile + \"Declaration\";\r\n }\r\n\r\n if (options.includesShadersStore[includeFile]) {\r\n // Substitution\r\n let includeContent = options.includesShadersStore[includeFile];\r\n if (match[2]) {\r\n const splits = match[3].split(\",\");\r\n\r\n for (let index = 0; index < splits.length; index += 2) {\r\n const source = new RegExp(splits[index], \"g\");\r\n const dest = splits[index + 1];\r\n\r\n includeContent = includeContent.replace(source, dest);\r\n }\r\n }\r\n\r\n if (match[4]) {\r\n const indexString = match[5];\r\n\r\n if (indexString.indexOf(\"..\") !== -1) {\r\n const indexSplits = indexString.split(\"..\");\r\n const minIndex = parseInt(indexSplits[0]);\r\n let maxIndex = parseInt(indexSplits[1]);\r\n let sourceIncludeContent = includeContent.slice(0);\r\n includeContent = \"\";\r\n\r\n if (isNaN(maxIndex)) {\r\n maxIndex = options.indexParameters[indexSplits[1]];\r\n }\r\n\r\n for (let i = minIndex; i < maxIndex; i++) {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n sourceIncludeContent = sourceIncludeContent.replace(/light\\{X\\}.(\\w*)/g, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent += sourceIncludeContent.replace(/\\{X\\}/g, i.toString()) + \"\\n\";\r\n }\r\n } else {\r\n if (!options.supportsUniformBuffers) {\r\n // Ubo replacement\r\n includeContent = includeContent.replace(/light\\{X\\}.(\\w*)/g, (str: string, p1: string) => {\r\n return p1 + \"{X}\";\r\n });\r\n }\r\n includeContent = includeContent.replace(/\\{X\\}/g, indexString);\r\n }\r\n }\r\n\r\n // Replace\r\n returnValue = returnValue.replace(match[0], includeContent);\r\n\r\n keepProcessing = keepProcessing || includeContent.indexOf(\"#include<\") >= 0 || includeContent.indexOf(\"#include <\") >= 0;\r\n } else {\r\n const includeShaderUrl = options.shadersRepository + \"ShadersInclude/\" + includeFile + \".fx\";\r\n\r\n ShaderProcessor._FileToolsLoadFile(includeShaderUrl, (fileContent) => {\r\n options.includesShadersStore[includeFile] = fileContent as string;\r\n this._ProcessIncludes(<string>returnValue, options, callback);\r\n });\r\n return;\r\n }\r\n\r\n match = regexShaderInclude.exec(sourceCode);\r\n }\r\n\r\n if (keepProcessing) {\r\n this._ProcessIncludes(returnValue.toString(), options, callback);\r\n } else {\r\n callback(returnValue);\r\n }\r\n }\r\n\r\n /**\r\n * Loads a file from a url\r\n * @param url url to load\r\n * @param onSuccess callback called when the file successfully loads\r\n * @param onProgress callback called while file is loading (if the server supports this mode)\r\n * @param offlineProvider defines the offline provider for caching\r\n * @param useArrayBuffer defines a boolean indicating that date must be returned as ArrayBuffer\r\n * @param onError callback called when the file fails to load\r\n * @returns a file request object\r\n * @internal\r\n */\r\n public static _FileToolsLoadFile(\r\n url: string,\r\n onSuccess: (data: string | ArrayBuffer, responseURL?: string) => void,\r\n onProgress?: (ev: ProgressEvent) => void,\r\n offlineProvider?: IOfflineProvider,\r\n useArrayBuffer?: boolean,\r\n onError?: (request?: WebRequest, exception?: LoadFileError) => void\r\n ): IFileRequest {\r\n throw _WarnImport(\"FileTools\");\r\n }\r\n}\r\n"]}
@@ -24,7 +24,7 @@ WebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMi
24
24
  const width = imageBitmaps[0].width;
25
25
  const height = width;
26
26
  this._setCubeMapTextureParams(texture, !noMipmap);
27
- texture.format = format ?? -1;
27
+ texture.format = format !== null && format !== void 0 ? format : -1;
28
28
  const gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);
29
29
  this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource, width, height, gpuTextureWrapper.format, false, false, 0, 0);
30
30
  if (!noMipmap) {
@@ -1 +1 @@
1
- {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAChH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAE9B,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,GAAG,OAAO;KACb,CAAC;IAEF,0CAA0C;IAC1C,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC;IAE5I,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACvC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAa,GAAG,KAAK;IAErB,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,YAAY,GAAG,IAAqB,CAAC,CAAC,oDAAoD;QAChG,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACpC,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,CAAC;QAE9B,MAAM,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,YAAY,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,CAClB,CAAC;AACN,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACxH,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC;IACvH,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,IAAI,QAAQ,EAAE;QACV,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n internalTexture.isCube = true;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n ...options,\r\n };\r\n\r\n // TODO WEBGPU allow to choose the format?\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n null,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const imageBitmaps = imgs as ImageBitmap[]; // we will always get an ImageBitmap array in WebGPU\r\n const width = imageBitmaps[0].width;\r\n const height = width;\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n texture.format = format ?? -1;\r\n\r\n const gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n\r\n this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, false, false, 0, 0);\r\n\r\n if (!noMipmap) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer\r\n );\r\n};\r\n\r\nWebGPUEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number) {\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n if (maxLevel) {\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAIlD,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAChH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAE9B,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,GAAG,OAAO;KACb,CAAC;IAEF,0CAA0C;IAC1C,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B,CAAC;IAE5I,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACvC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAa,GAAG,KAAK;IAErB,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,YAAY,GAAG,IAAqB,CAAC,CAAC,oDAAoD;QAChG,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACpC,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,MAAM,aAAN,MAAM,cAAN,MAAM,GAAI,CAAC,CAAC,CAAC;QAE9B,MAAM,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,YAAY,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,CAClB,CAAC;AACN,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACxH,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC;IACvH,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,IAAI,QAAQ,EAAE;QACV,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\ndeclare type Scene = import(\"../../../scene\").Scene;\r\n\r\nWebGPUEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n internalTexture.isCube = true;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n ...options,\r\n };\r\n\r\n // TODO WEBGPU allow to choose the format?\r\n internalTexture.format = internalOptions.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n null,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const imageBitmaps = imgs as ImageBitmap[]; // we will always get an ImageBitmap array in WebGPU\r\n const width = imageBitmaps[0].width;\r\n const height = width;\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n texture.format = format ?? -1;\r\n\r\n const gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n\r\n this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, false, false, 0, 0);\r\n\r\n if (!noMipmap) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer\r\n );\r\n};\r\n\r\nWebGPUEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number) {\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n if (maxLevel) {\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n};\r\n"]}
@@ -1,11 +1,12 @@
1
1
  import { WebGPUEngine } from "../../webgpuEngine.js";
2
2
  WebGPUEngine.prototype.updateDynamicTexture = function (texture, canvas, invertY, premulAlpha = false, format, forceBindTexture, allowGPUOptimization) {
3
+ var _a;
3
4
  if (!texture) {
4
5
  return;
5
6
  }
6
7
  const width = canvas.width, height = canvas.height;
7
8
  let gpuTextureWrapper = texture._hardwareTexture;
8
- if (!texture._hardwareTexture?.underlyingResource) {
9
+ if (!((_a = texture._hardwareTexture) === null || _a === void 0 ? void 0 : _a.underlyingResource)) {
9
10
  gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);
10
11
  }
11
12
  this._textureHelper.updateTexture(canvas, texture, width, height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, allowGPUOptimization);
@@ -1 +1 @@
1
- {"version":3,"file":"engine.dynamicTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.dynamicTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAkC,EAClC,MAA2C,EAC3C,OAAgB,EAChB,cAAuB,KAAK,EAC5B,MAAe,EACf,gBAA0B,EAC1B,oBAA8B;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EACtB,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAE3B,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;KACtG;IAED,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,oBAAoB,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.updateDynamicTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n canvas: HTMLCanvasElement | OffscreenCanvas,\r\n invertY: boolean,\r\n premulAlpha: boolean = false,\r\n format?: number,\r\n forceBindTexture?: boolean,\r\n allowGPUOptimization?: boolean\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n const width = canvas.width,\r\n height = canvas.height;\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n }\r\n\r\n this._textureHelper.updateTexture(canvas, texture, width, height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, allowGPUOptimization);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.dynamicTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.dynamicTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,oBAAoB,GAAG,UAC1C,OAAkC,EAClC,MAA2C,EAC3C,OAAgB,EAChB,cAAuB,KAAK,EAC5B,MAAe,EACf,gBAA0B,EAC1B,oBAA8B;;IAE9B,IAAI,CAAC,OAAO,EAAE;QACV,OAAO;KACV;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,KAAK,EACtB,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC;IAE3B,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,CAAA,MAAA,OAAO,CAAC,gBAAgB,0CAAE,kBAAkB,CAAA,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;KACtG;IAED,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,OAAO,EAAE,WAAW,EAAE,CAAC,EAAE,CAAC,EAAE,oBAAoB,CAAC,CAAC;IACnK,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;KACvD;IAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;AAC3B,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype.updateDynamicTexture = function (\r\n texture: Nullable<InternalTexture>,\r\n canvas: HTMLCanvasElement | OffscreenCanvas,\r\n invertY: boolean,\r\n premulAlpha: boolean = false,\r\n format?: number,\r\n forceBindTexture?: boolean,\r\n allowGPUOptimization?: boolean\r\n): void {\r\n if (!texture) {\r\n return;\r\n }\r\n\r\n const width = canvas.width,\r\n height = canvas.height;\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n }\r\n\r\n this._textureHelper.updateTexture(canvas, texture, width, height, texture.depth, gpuTextureWrapper.format, 0, 0, invertY, premulAlpha, 0, 0, allowGPUOptimization);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n};\r\n"]}
@@ -26,6 +26,7 @@ WebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapp
26
26
  this._setColorFormat(this._mainRenderPassWrapper);
27
27
  };
28
28
  WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, initializeBuffers) {
29
+ var _a;
29
30
  let generateMipMaps = false;
30
31
  let generateDepthBuffer = true;
31
32
  let generateStencilBuffer = false;
@@ -45,7 +46,7 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
45
46
  generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;
46
47
  generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;
47
48
  textureCount = options.textureCount || 1;
48
- depthTextureFormat = options.depthTextureFormat ?? 15;
49
+ depthTextureFormat = (_a = options.depthTextureFormat) !== null && _a !== void 0 ? _a : 15;
49
50
  if (options.types) {
50
51
  types = options.types;
51
52
  }
@@ -1 +1 @@
1
- {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IAEnC,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IACxC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAW,CAAC;IAE1C,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,OAAO,CAAC,kBAAkB,IAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;KACJ;IAED,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,MAAM,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAEhE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QAEvC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n const useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAE9C,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAG5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAC3D,SAA8B,EAC9B,yBAAkC,KAAK,EACvC,cAA2B;IAE3B,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,MAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,MAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,SAAS,CAAC,qBAAqB,CAAC;IACzD,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,MAAM,WAAW,GAAG,SAAS,CAAC,wBAAwB,CAAC;IACvD,MAAM,mBAAmB,GAAG,SAAS,CAAC,8BAA8B,CAAC;IACrE,MAAM,oBAAoB,GAAG,KAAK,CAAC;IAEnC,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IACxC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAW,CAAC;IAE1C,MAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,MAAA,OAAO,CAAC,kBAAkB,mCAAI,SAAS,CAAC,qBAAqB,CAAC;QAEnF,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;QACD,IAAI,OAAO,CAAC,cAAc,EAAE;YACxB,cAAc,GAAG,OAAO,CAAC,cAAc,CAAC;SAC3C;KACJ;IAED,MAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,MAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,MAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,MAAM,WAAW,GAAa,EAAE,CAAC;IACjC,MAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QACnC,MAAM,aAAa,GAAG,cAAc,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC;QAEhE,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACjF,yEAAyE;YACzE,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;aAAM,IAAI,IAAI,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YACjG,2EAA2E;YAC3E,YAAY,GAAG,SAAS,CAAC,4BAA4B,CAAC;SACzD;QAED,IAAI,IAAI,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YAClE,IAAI,GAAG,SAAS,CAAC,wBAAwB,CAAC;YAC1C,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,MAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAC3D,OAAO,CAAC,cAAc,GAAG,aAAa,CAAC;QAEvC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,MAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,MAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,MAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport type { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (\r\n rtWrapper: RenderTargetWrapper,\r\n disableGenerateMipMaps: boolean = false,\r\n onBeforeUnbind?: () => void\r\n): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = Constants.TEXTUREFORMAT_DEPTH16;\r\n let textureCount = 1;\r\n\r\n const defaultType = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n const defaultSamplingMode = Constants.TEXTURE_TRILINEAR_SAMPLINGMODE;\r\n const defaultUseSRGBBuffer = false;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n let useSRGBBuffers = new Array<boolean>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? Constants.TEXTUREFORMAT_DEPTH16;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n if (options.useSRGBBuffers) {\r\n useSRGBBuffers = options.useSRGBBuffers;\r\n }\r\n }\r\n\r\n const width = (<{ width: number; height: number }>size).width || <number>size;\r\n const height = (<{ width: number; height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n const useSRGBBuffer = useSRGBBuffers[i] || defaultUseSRGBBuffer;\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n } else if (type === Constants.TEXTURETYPE_HALF_FLOAT && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = Constants.TEXTURE_NEAREST_SAMPLINGMODE;\r\n }\r\n\r\n if (type === Constants.TEXTURETYPE_FLOAT && !this._caps.textureFloat) {\r\n type = Constants.TEXTURETYPE_UNSIGNED_INT;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._useSRGBBuffer = useSRGBBuffer;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
@@ -20,9 +20,10 @@ WebGPUEngine.prototype.getQueryResult = function (query) {
20
20
  return this._occlusionQuery.getQueryResult(query);
21
21
  };
22
22
  WebGPUEngine.prototype.beginOcclusionQuery = function (algorithmType, query) {
23
+ var _a;
23
24
  if (this.compatibilityMode) {
24
25
  if (this._occlusionQuery.canBeginQuery) {
25
- this._currentRenderPass?.beginOcclusionQuery(query);
26
+ (_a = this._currentRenderPass) === null || _a === void 0 ? void 0 : _a.beginOcclusionQuery(query);
26
27
  return true;
27
28
  }
28
29
  }
@@ -35,8 +36,9 @@ WebGPUEngine.prototype.beginOcclusionQuery = function (algorithmType, query) {
35
36
  return false;
36
37
  };
37
38
  WebGPUEngine.prototype.endOcclusionQuery = function () {
39
+ var _a;
38
40
  if (this.compatibilityMode) {
39
- this._currentRenderPass?.endOcclusionQuery();
41
+ (_a = this._currentRenderPass) === null || _a === void 0 ? void 0 : _a.endOcclusionQuery();
40
42
  }
41
43
  else {
42
44
  const renderPassIndex = this._getCurrentRenderPassIndex();