@babylonjs/core 5.26.0 → 5.27.0

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Files changed (63) hide show
  1. package/Debug/debugLayer.d.ts +3 -3
  2. package/Debug/debugLayer.js +2 -2
  3. package/Debug/debugLayer.js.map +1 -1
  4. package/Engines/thinEngine.js +6 -6
  5. package/Engines/thinEngine.js.map +1 -1
  6. package/Inputs/scene.inputManager.js +1 -1
  7. package/Inputs/scene.inputManager.js.map +1 -1
  8. package/Layers/glowLayer.d.ts +5 -0
  9. package/Layers/glowLayer.js +21 -8
  10. package/Layers/glowLayer.js.map +1 -1
  11. package/Loading/Plugins/babylonFileLoader.js +3 -3
  12. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  13. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +1 -2
  14. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  15. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -0
  16. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  17. package/Materials/PBR/pbrClearCoatConfiguration.js +7 -0
  18. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  19. package/Materials/PBR/pbrIridescenceConfiguration.js +2 -0
  20. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  21. package/Materials/PBR/pbrSheenConfiguration.js +3 -0
  22. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  23. package/Materials/PBR/pbrSubSurfaceConfiguration.js +22 -0
  24. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  25. package/Materials/Textures/texture.d.ts +7 -2
  26. package/Materials/Textures/texture.js +33 -28
  27. package/Materials/Textures/texture.js.map +1 -1
  28. package/Maths/math.polar.d.ts +2 -2
  29. package/Maths/math.polar.js +4 -4
  30. package/Maths/math.polar.js.map +1 -1
  31. package/Maths/math.vector.d.ts +62 -1
  32. package/Maths/math.vector.js +62 -1
  33. package/Maths/math.vector.js.map +1 -1
  34. package/Meshes/abstractMesh.d.ts +8 -0
  35. package/Meshes/abstractMesh.js +12 -0
  36. package/Meshes/abstractMesh.js.map +1 -1
  37. package/Meshes/mesh.js +4 -1
  38. package/Meshes/mesh.js.map +1 -1
  39. package/Meshes/transformNode.js +4 -3
  40. package/Meshes/transformNode.js.map +1 -1
  41. package/Misc/screenshotTools.js +2 -12
  42. package/Misc/screenshotTools.js.map +1 -1
  43. package/Misc/tools.d.ts +2 -8
  44. package/Misc/tools.js +2 -2
  45. package/Misc/tools.js.map +1 -1
  46. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
  47. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  48. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -1
  49. package/PostProcesses/colorCorrectionPostProcess.js +2 -1
  50. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  51. package/PostProcesses/refractionPostProcess.d.ts +2 -1
  52. package/PostProcesses/refractionPostProcess.js.map +1 -1
  53. package/PostProcesses/tonemapPostProcess.d.ts +2 -1
  54. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  55. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +2 -1
  56. package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
  57. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  58. package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +2 -1
  59. package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
  60. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +2 -1
  61. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +3 -2
  62. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  63. package/package.json +1 -1
@@ -5,6 +5,7 @@ import type { Plane } from "./math.plane";
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  declare type TransformNode = import("../Meshes/transformNode").TransformNode;
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  /**
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  * Class representing a vector containing 2 coordinates
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+ * Example Playground - Overview - https://playground.babylonjs.com/#QYBWV4#9
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  */
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  export declare class Vector2 {
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  /** defines the first coordinate */
@@ -39,6 +40,7 @@ export declare class Vector2 {
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  getHashCode(): number;
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  /**
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  * Sets the Vector2 coordinates in the given array or Float32Array from the given index.
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#15
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  * @param array defines the source array
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  * @param index defines the offset in source array
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  * @returns the current Vector2
@@ -46,6 +48,7 @@ export declare class Vector2 {
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  toArray(array: FloatArray, index?: number): Vector2;
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  /**
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  * Update the current vector from an array
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#39
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  * @param array defines the destination array
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  * @param index defines the offset in the destination array
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  * @returns the current Vector3
@@ -53,17 +56,20 @@ export declare class Vector2 {
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  fromArray(array: FloatArray, index?: number): Vector2;
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  /**
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  * Copy the current vector to an array
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#40
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  * @returns a new array with 2 elements: the Vector2 coordinates.
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  */
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  asArray(): number[];
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  /**
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  * Sets the Vector2 coordinates with the given Vector2 coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#24
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  * @param source defines the source Vector2
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  * @returns the current updated Vector2
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  */
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  copyFrom(source: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Sets the Vector2 coordinates with the given floats
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#25
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  * @param x defines the first coordinate
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  * @param y defines the second coordinate
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  * @returns the current updated Vector2
@@ -71,6 +77,7 @@ export declare class Vector2 {
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  copyFromFloats(x: number, y: number): Vector2;
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  /**
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  * Sets the Vector2 coordinates with the given floats
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#62
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  * @param x defines the first coordinate
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  * @param y defines the second coordinate
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  * @returns the current updated Vector2
@@ -78,12 +85,14 @@ export declare class Vector2 {
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  set(x: number, y: number): Vector2;
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  /**
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  * Add another vector with the current one
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#11
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  * @param otherVector defines the other vector
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  * @returns a new Vector2 set with the addition of the current Vector2 and the given one coordinates
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  */
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  add(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Sets the "result" coordinates with the addition of the current Vector2 and the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#12
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  * @param otherVector defines the other vector
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  * @param result defines the target vector
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  * @returns the unmodified current Vector2
@@ -91,24 +100,28 @@ export declare class Vector2 {
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  addToRef(otherVector: DeepImmutable<Vector2>, result: Vector2): Vector2;
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  /**
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  * Set the Vector2 coordinates by adding the given Vector2 coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#13
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  * @param otherVector defines the other vector
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  * @returns the current updated Vector2
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  */
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  addInPlace(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Gets a new Vector2 by adding the current Vector2 coordinates to the given Vector3 x, y coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#14
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  * @param otherVector defines the other vector
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  * @returns a new Vector2
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  */
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  addVector3(otherVector: Vector3): Vector2;
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  /**
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  * Gets a new Vector2 set with the subtracted coordinates of the given one from the current Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#61
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  * @param otherVector defines the other vector
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  * @returns a new Vector2
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  */
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  subtract(otherVector: Vector2): Vector2;
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  /**
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  * Sets the "result" coordinates with the subtraction of the given one from the current Vector2 coordinates.
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#63
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  * @param otherVector defines the other vector
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  * @param result defines the target vector
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  * @returns the unmodified current Vector2
@@ -116,24 +129,28 @@ export declare class Vector2 {
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  subtractToRef(otherVector: DeepImmutable<Vector2>, result: Vector2): Vector2;
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  /**
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  * Sets the current Vector2 coordinates by subtracting from it the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#88
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  * @param otherVector defines the other vector
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  * @returns the current updated Vector2
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  */
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  subtractInPlace(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Multiplies in place the current Vector2 coordinates by the given ones
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#43
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  * @param otherVector defines the other vector
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  * @returns the current updated Vector2
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  */
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  multiplyInPlace(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Returns a new Vector2 set with the multiplication of the current Vector2 and the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#42
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  * @param otherVector defines the other vector
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  * @returns a new Vector2
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  */
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  multiply(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Sets "result" coordinates with the multiplication of the current Vector2 and the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#44
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  * @param otherVector defines the other vector
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  * @param result defines the target vector
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  * @returns the unmodified current Vector2
@@ -141,6 +158,7 @@ export declare class Vector2 {
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  multiplyToRef(otherVector: DeepImmutable<Vector2>, result: Vector2): Vector2;
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  /**
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  * Gets a new Vector2 set with the Vector2 coordinates multiplied by the given floats
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#89
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  * @param x defines the first coordinate
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  * @param y defines the second coordinate
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  * @returns a new Vector2
@@ -148,12 +166,14 @@ export declare class Vector2 {
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  multiplyByFloats(x: number, y: number): Vector2;
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  /**
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  * Returns a new Vector2 set with the Vector2 coordinates divided by the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#27
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  * @param otherVector defines the other vector
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  * @returns a new Vector2
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  */
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  divide(otherVector: Vector2): Vector2;
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  /**
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  * Sets the "result" coordinates with the Vector2 divided by the given one coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#30
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  * @param otherVector defines the other vector
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  * @param result defines the target vector
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  * @returns the unmodified current Vector2
@@ -161,40 +181,47 @@ export declare class Vector2 {
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  divideToRef(otherVector: DeepImmutable<Vector2>, result: Vector2): Vector2;
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  /**
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  * Divides the current Vector2 coordinates by the given ones
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#28
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  * @param otherVector defines the other vector
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  * @returns the current updated Vector2
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  */
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  divideInPlace(otherVector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Gets a new Vector2 with current Vector2 negated coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#22
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  * @returns a new Vector2
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  */
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  negate(): Vector2;
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  /**
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  * Negate this vector in place
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#23
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  * @returns this
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  */
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  negateInPlace(): Vector2;
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  /**
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  * Negate the current Vector2 and stores the result in the given vector "result" coordinates
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#41
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  * @param result defines the Vector3 object where to store the result
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  * @returns the result
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  */
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  negateToRef(result: Vector2): Vector2;
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  /**
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- * Multiply the Vector2 coordinates by scale
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+ * Multiply the Vector2 coordinates by
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#59
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  * @param scale defines the scaling factor
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  * @returns the current updated Vector2
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  */
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  scaleInPlace(scale: number): Vector2;
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  /**
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  * Returns a new Vector2 scaled by "scale" from the current Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#52
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  * @param scale defines the scaling factor
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  * @returns a new Vector2
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  */
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  scale(scale: number): Vector2;
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  /**
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  * Scale the current Vector2 values by a factor to a given Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#57
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  * @param scale defines the scale factor
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  * @param result defines the Vector2 object where to store the result
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  * @returns the unmodified current Vector2
@@ -202,6 +229,7 @@ export declare class Vector2 {
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  scaleToRef(scale: number, result: Vector2): Vector2;
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  /**
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  * Scale the current Vector2 values by a factor and add the result to a given Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#58
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  * @param scale defines the scale factor
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  * @param result defines the Vector2 object where to store the result
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  * @returns the unmodified current Vector2
@@ -209,12 +237,14 @@ export declare class Vector2 {
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  scaleAndAddToRef(scale: number, result: Vector2): Vector2;
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  /**
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  * Gets a boolean if two vectors are equals
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#31
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  * @param otherVector defines the other vector
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  * @returns true if the given vector coordinates strictly equal the current Vector2 ones
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  */
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  equals(otherVector: DeepImmutable<Vector2>): boolean;
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  /**
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  * Gets a boolean if two vectors are equals (using an epsilon value)
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#32
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  * @param otherVector defines the other vector
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  * @param epsilon defines the minimal distance to consider equality
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  * @returns true if the given vector coordinates are close to the current ones by a distance of epsilon.
@@ -222,18 +252,21 @@ export declare class Vector2 {
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  equalsWithEpsilon(otherVector: DeepImmutable<Vector2>, epsilon?: number): boolean;
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  /**
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  * Gets a new Vector2 from current Vector2 floored values
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#35
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  * eg (1.2, 2.31) returns (1, 2)
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  * @returns a new Vector2
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  */
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  floor(): Vector2;
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  /**
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  * Gets a new Vector2 from current Vector2 fractional values
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#34
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  * eg (1.2, 2.31) returns (0.2, 0.31)
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  * @returns a new Vector2
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  */
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  fract(): Vector2;
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  /**
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  * Rotate the current vector into a given result vector
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#49
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  * @param angle defines the rotation angle
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  * @param result defines the result vector where to store the rotated vector
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  * @returns the current vector
@@ -251,11 +284,13 @@ export declare class Vector2 {
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  lengthSquared(): number;
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  /**
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  * Normalize the vector
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#48
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  * @returns the current updated Vector2
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  */
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  normalize(): Vector2;
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  /**
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  * Gets a new Vector2 copied from the Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#20
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  * @returns a new Vector2
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  */
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  clone(): Vector2;
@@ -275,6 +310,7 @@ export declare class Vector2 {
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  static get ZeroReadOnly(): DeepImmutable<Vector2>;
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  /**
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  * Gets a new Vector2 set from the given index element of the given array
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#79
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  * @param array defines the data source
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  * @param offset defines the offset in the data source
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  * @returns a new Vector2
@@ -282,6 +318,7 @@ export declare class Vector2 {
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  static FromArray(array: DeepImmutable<ArrayLike<number>>, offset?: number): Vector2;
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  /**
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  * Sets "result" from the given index element of the given array
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#80
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  * @param array defines the data source
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  * @param offset defines the offset in the data source
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  * @param result defines the target vector
@@ -289,6 +326,7 @@ export declare class Vector2 {
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  static FromArrayToRef(array: DeepImmutable<ArrayLike<number>>, offset: number, result: Vector2): void;
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  /**
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  * Gets a new Vector2 located for "amount" (float) on the CatmullRom spline defined by the given four Vector2
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#65
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  * @param value1 defines 1st point of control
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  * @param value2 defines 2nd point of control
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  * @param value3 defines 3rd point of control
@@ -301,6 +339,7 @@ export declare class Vector2 {
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  * Returns a new Vector2 set with same the coordinates than "value" ones if the vector "value" is in the square defined by "min" and "max".
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  * If a coordinate of "value" is lower than "min" coordinates, the returned Vector2 is given this "min" coordinate.
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  * If a coordinate of "value" is greater than "max" coordinates, the returned Vector2 is given this "max" coordinate
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#76
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  * @param value defines the value to clamp
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  * @param min defines the lower limit
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  * @param max defines the upper limit
@@ -309,6 +348,7 @@ export declare class Vector2 {
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  static Clamp(value: DeepImmutable<Vector2>, min: DeepImmutable<Vector2>, max: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Returns a new Vector2 located for "amount" (float) on the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2"
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#81
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  * @param value1 defines the 1st control point
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  * @param tangent1 defines the outgoing tangent
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  * @param value2 defines the 2nd control point
@@ -319,6 +359,7 @@ export declare class Vector2 {
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  static Hermite(value1: DeepImmutable<Vector2>, tangent1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>, tangent2: DeepImmutable<Vector2>, amount: number): Vector2;
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  /**
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  * Returns a new Vector2 which is the 1st derivative of the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2".
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#82
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  * @param value1 defines the first control point
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  * @param tangent1 defines the first tangent
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  * @param value2 defines the second control point
@@ -329,6 +370,7 @@ export declare class Vector2 {
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  static Hermite1stDerivative(value1: DeepImmutable<Vector2>, tangent1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>, tangent2: DeepImmutable<Vector2>, time: number): Vector2;
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  /**
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  * Returns a new Vector2 which is the 1st derivative of the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2".
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#83
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  * @param value1 defines the first control point
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  * @param tangent1 defines the first tangent
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  * @param value2 defines the second control point
@@ -339,6 +381,7 @@ export declare class Vector2 {
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  static Hermite1stDerivativeToRef(value1: DeepImmutable<Vector2>, tangent1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>, tangent2: DeepImmutable<Vector2>, time: number, result: Vector2): void;
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  /**
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  * Returns a new Vector2 located for "amount" (float) on the linear interpolation between the vector "start" adn the vector "end".
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#84
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  * @param start defines the start vector
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  * @param end defines the end vector
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  * @param amount defines the interpolation factor
@@ -347,6 +390,7 @@ export declare class Vector2 {
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  static Lerp(start: DeepImmutable<Vector2>, end: DeepImmutable<Vector2>, amount: number): Vector2;
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  /**
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  * Gets the dot product of the vector "left" and the vector "right"
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#90
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  * @param left defines first vector
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  * @param right defines second vector
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  * @returns the dot product (float)
@@ -354,18 +398,21 @@ export declare class Vector2 {
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  static Dot(left: DeepImmutable<Vector2>, right: DeepImmutable<Vector2>): number;
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  /**
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  * Returns a new Vector2 equal to the normalized given vector
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#46
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  * @param vector defines the vector to normalize
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  * @returns a new Vector2
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  */
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  static Normalize(vector: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Normalize a given vector into a second one
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#50
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  * @param vector defines the vector to normalize
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  * @param result defines the vector where to store the result
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  */
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  static NormalizeToRef(vector: DeepImmutable<Vector2>, result: Vector2): void;
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  /**
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  * Gets a new Vector2 set with the minimal coordinate values from the "left" and "right" vectors
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#86
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  * @param left defines 1st vector
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  * @param right defines 2nd vector
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  * @returns a new Vector2
@@ -373,6 +420,7 @@ export declare class Vector2 {
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  static Minimize(left: DeepImmutable<Vector2>, right: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Gets a new Vector2 set with the maximal coordinate values from the "left" and "right" vectors
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+ * Example Playground https://playground.babylonjs.com/#QYBWV4#86
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  * @param left defines 1st vector
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  * @param right defines 2nd vector
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  * @returns a new Vector2
@@ -380,6 +428,7 @@ export declare class Vector2 {
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  static Maximize(left: DeepImmutable<Vector2>, right: DeepImmutable<Vector2>): Vector2;
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  /**
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  * Gets a new Vector2 set with the transformed coordinates of the given vector by the given transformation matrix
431
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#17
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  * @param vector defines the vector to transform
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  * @param transformation defines the matrix to apply
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  * @returns a new Vector2
@@ -387,6 +436,7 @@ export declare class Vector2 {
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  static Transform(vector: DeepImmutable<Vector2>, transformation: DeepImmutable<Matrix>): Vector2;
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  /**
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  * Transforms the given vector coordinates by the given transformation matrix and stores the result in the vector "result" coordinates
439
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#19
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  * @param vector defines the vector to transform
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  * @param transformation defines the matrix to apply
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  * @param result defines the target vector
@@ -394,6 +444,7 @@ export declare class Vector2 {
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  static TransformToRef(vector: DeepImmutable<Vector2>, transformation: DeepImmutable<Matrix>, result: Vector2): void;
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  /**
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  * Determines if a given vector is included in a triangle
447
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#87
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  * @param p defines the vector to test
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  * @param p0 defines 1st triangle point
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  * @param p1 defines 2nd triangle point
@@ -403,6 +454,7 @@ export declare class Vector2 {
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  static PointInTriangle(p: DeepImmutable<Vector2>, p0: DeepImmutable<Vector2>, p1: DeepImmutable<Vector2>, p2: DeepImmutable<Vector2>): boolean;
404
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  /**
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  * Gets the distance between the vectors "value1" and "value2"
457
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#71
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  * @param value1 defines first vector
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  * @param value2 defines second vector
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  * @returns the distance between vectors
@@ -410,6 +462,7 @@ export declare class Vector2 {
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  static Distance(value1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>): number;
411
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  /**
412
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  * Returns the squared distance between the vectors "value1" and "value2"
465
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#72
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  * @param value1 defines first vector
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  * @param value2 defines second vector
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  * @returns the squared distance between vectors
@@ -417,6 +470,8 @@ export declare class Vector2 {
417
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  static DistanceSquared(value1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>): number;
418
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  /**
419
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  * Gets a new Vector2 located at the center of the vectors "value1" and "value2"
473
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#86
474
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#66
420
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  * @param value1 defines first vector
421
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  * @param value2 defines second vector
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  * @returns a new Vector2
@@ -424,6 +479,7 @@ export declare class Vector2 {
424
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  static Center(value1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>): Vector2;
425
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  /**
426
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  * Gets the center of the vectors "value1" and "value2" and stores the result in the vector "ref"
482
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#66
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  * @param value1 defines first vector
428
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  * @param value2 defines second vector
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  * @param ref defines third vector
@@ -432,6 +488,7 @@ export declare class Vector2 {
432
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  static CenterToRef(value1: DeepImmutable<Vector2>, value2: DeepImmutable<Vector2>, ref: DeepImmutable<Vector2>): Vector2;
433
489
  /**
434
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  * Gets the shortest distance (float) between the point "p" and the segment defined by the two points "segA" and "segB".
491
+ * Example Playground https://playground.babylonjs.com/#QYBWV4#77
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  * @param p defines the middle point
436
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  * @param segA defines one point of the segment
437
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  * @param segB defines the other point of the segment
@@ -966,6 +1023,7 @@ export declare class Vector3 {
966
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  static GetAngleBetweenVectorsOnPlane(vector0: Vector3, vector1: Vector3, normal: Vector3): number;
967
1024
  /**
968
1025
  * Gets the rotation that aligns the roll axis (Y) to the line joining the start point to the target point and stores it in the ref Vector3
1026
+ * Example PG https://playground.babylonjs.com/#R1F8YU#189
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  * @param start the starting point
970
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  * @param target the target point
971
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  * @param ref the vector3 to store the result
@@ -974,6 +1032,7 @@ export declare class Vector3 {
974
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  static PitchYawRollToMoveBetweenPointsToRef(start: Vector3, target: Vector3, ref: Vector3): Vector3;
975
1033
  /**
976
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  * Gets the rotation that aligns the roll axis (Y) to the line joining the start point to the target point
1035
+ * Example PG https://playground.babylonjs.com/#R1F8YU#188
977
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  * @param start the starting point
978
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  * @param target the target point
979
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  * @returns the rotation in the form (pitch, yaw, 0)
@@ -2201,6 +2260,7 @@ export declare class Quaternion {
2201
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  static FromRotationMatrixToRef(matrix: DeepImmutable<Matrix>, result: Quaternion): void;
2202
2261
  /**
2203
2262
  * Creates the rotation quaternion needed to rotate from one Vector3 onto another Vector3
2263
+ * Example PG https://playground.babylonjs.com/#L49EJ7#2
2204
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  * @param fromVector the starting vector
2205
2265
  * @param toVector the ending vector
2206
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  * @returns the rotation quaternion needed
@@ -2208,6 +2268,7 @@ export declare class Quaternion {
2208
2268
  static RotationQuaternionFromOnto(fromVector: DeepImmutable<Vector3>, toVector: DeepImmutable<Vector3>): Quaternion;
2209
2269
  /**
2210
2270
  * Creates the rotation quaternion needed to rotate from one Vector3 onto another Vector3 and stores in a result Quaternion
2271
+ * Example PG https://playground.babylonjs.com/#L49EJ7#3
2211
2272
  * @param fromVector the starting vector
2212
2273
  * @param toVector the ending vector
2213
2274
  * @param result the rotation quaternion needed