@babylonjs/core 5.26.0 → 5.27.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/debugLayer.d.ts +3 -3
- package/Debug/debugLayer.js +2 -2
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/thinEngine.js +6 -6
- package/Engines/thinEngine.js.map +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/glowLayer.d.ts +5 -0
- package/Layers/glowLayer.js +21 -8
- package/Layers/glowLayer.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +3 -3
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +1 -2
- package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -0
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +7 -0
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +2 -0
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +3 -0
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +22 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/texture.d.ts +7 -2
- package/Materials/Textures/texture.js +33 -28
- package/Materials/Textures/texture.js.map +1 -1
- package/Maths/math.polar.d.ts +2 -2
- package/Maths/math.polar.js +4 -4
- package/Maths/math.polar.js.map +1 -1
- package/Maths/math.vector.d.ts +62 -1
- package/Maths/math.vector.js +62 -1
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +8 -0
- package/Meshes/abstractMesh.js +12 -0
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/mesh.js +4 -1
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/transformNode.js +4 -3
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/screenshotTools.js +2 -12
- package/Misc/screenshotTools.js.map +1 -1
- package/Misc/tools.d.ts +2 -8
- package/Misc/tools.js +2 -2
- package/Misc/tools.js.map +1 -1
- package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -1
- package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +2 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/refractionPostProcess.d.ts +2 -1
- package/PostProcesses/refractionPostProcess.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.d.ts +2 -1
- package/PostProcesses/tonemapPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +2 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.d.ts +2 -1
- package/PostProcesses/vrDistortionCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +2 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +3 -2
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/package.json +1 -1
package/Maths/math.vector.js
CHANGED
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@@ -11,6 +11,7 @@ const _ExtractAsInt = (value) => {
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};
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/**
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* Class representing a vector containing 2 coordinates
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* Example Playground - Overview - https://playground.babylonjs.com/#QYBWV4#9
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*/
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export class Vector2 {
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/**
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// Operators
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/**
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* Sets the Vector2 coordinates in the given array or Float32Array from the given index.
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* Example Playground https://playground.babylonjs.com/#QYBWV4#15
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* @param array defines the source array
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* @param index defines the offset in source array
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* @returns the current Vector2
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}
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/**
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* Update the current vector from an array
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* Example Playground https://playground.babylonjs.com/#QYBWV4#39
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* @param array defines the destination array
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* @param index defines the offset in the destination array
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* @returns the current Vector3
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}
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/**
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* Copy the current vector to an array
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* Example Playground https://playground.babylonjs.com/#QYBWV4#40
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* @returns a new array with 2 elements: the Vector2 coordinates.
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*/
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asArray() {
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}
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/**
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* Sets the Vector2 coordinates with the given Vector2 coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#24
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* @param source defines the source Vector2
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* @returns the current updated Vector2
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*/
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}
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/**
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* Sets the Vector2 coordinates with the given floats
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* Example Playground https://playground.babylonjs.com/#QYBWV4#25
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* @param x defines the first coordinate
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* @param y defines the second coordinate
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* @returns the current updated Vector2
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}
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/**
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* Sets the Vector2 coordinates with the given floats
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* Example Playground https://playground.babylonjs.com/#QYBWV4#62
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* @param x defines the first coordinate
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* @param y defines the second coordinate
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* @returns the current updated Vector2
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}
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/**
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* Add another vector with the current one
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* Example Playground https://playground.babylonjs.com/#QYBWV4#11
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* @param otherVector defines the other vector
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* @returns a new Vector2 set with the addition of the current Vector2 and the given one coordinates
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*/
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}
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/**
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* Sets the "result" coordinates with the addition of the current Vector2 and the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#12
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* @param otherVector defines the other vector
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* @param result defines the target vector
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* @returns the unmodified current Vector2
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}
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/**
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* Set the Vector2 coordinates by adding the given Vector2 coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#13
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* @param otherVector defines the other vector
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* @returns the current updated Vector2
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*/
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}
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/**
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* Gets a new Vector2 by adding the current Vector2 coordinates to the given Vector3 x, y coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#14
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* @param otherVector defines the other vector
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* @returns a new Vector2
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*/
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}
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/**
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* Gets a new Vector2 set with the subtracted coordinates of the given one from the current Vector2
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* Example Playground https://playground.babylonjs.com/#QYBWV4#61
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* @param otherVector defines the other vector
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* @returns a new Vector2
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*/
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}
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/**
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* Sets the "result" coordinates with the subtraction of the given one from the current Vector2 coordinates.
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* Example Playground https://playground.babylonjs.com/#QYBWV4#63
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* @param otherVector defines the other vector
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* @param result defines the target vector
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* @returns the unmodified current Vector2
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}
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/**
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* Sets the current Vector2 coordinates by subtracting from it the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#88
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* @param otherVector defines the other vector
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* @returns the current updated Vector2
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*/
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}
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/**
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* Multiplies in place the current Vector2 coordinates by the given ones
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* Example Playground https://playground.babylonjs.com/#QYBWV4#43
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* @param otherVector defines the other vector
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* @returns the current updated Vector2
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*/
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}
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/**
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* Returns a new Vector2 set with the multiplication of the current Vector2 and the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#42
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* @param otherVector defines the other vector
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* @returns a new Vector2
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*/
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}
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* Sets "result" coordinates with the multiplication of the current Vector2 and the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#44
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* @param otherVector defines the other vector
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* @param result defines the target vector
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* @returns the unmodified current Vector2
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}
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/**
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* Gets a new Vector2 set with the Vector2 coordinates multiplied by the given floats
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* Example Playground https://playground.babylonjs.com/#QYBWV4#89
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* @param x defines the first coordinate
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* @returns a new Vector2
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}
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* Returns a new Vector2 set with the Vector2 coordinates divided by the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#27
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* @param otherVector defines the other vector
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*/
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}
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/**
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* Sets the "result" coordinates with the Vector2 divided by the given one coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#30
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* @param otherVector defines the other vector
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* @param result defines the target vector
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}
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* Divides the current Vector2 coordinates by the given ones
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* Example Playground https://playground.babylonjs.com/#QYBWV4#28
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}
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* Gets a new Vector2 with current Vector2 negated coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#22
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negate() {
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}
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/**
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* Negate this vector in place
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* Example Playground https://playground.babylonjs.com/#QYBWV4#23
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* @returns this
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*/
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negateInPlace() {
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}
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* Negate the current Vector2 and stores the result in the given vector "result" coordinates
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* Example Playground https://playground.babylonjs.com/#QYBWV4#41
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return result.copyFromFloats(this.x * -1, this.y * -1);
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}
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* Multiply the Vector2 coordinates by
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* Example Playground https://playground.babylonjs.com/#QYBWV4#59
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* @param scale defines the scaling factor
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* Returns a new Vector2 scaled by "scale" from the current Vector2
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* Example Playground https://playground.babylonjs.com/#QYBWV4#52
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* Scale the current Vector2 values by a factor to a given Vector2
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* Example Playground https://playground.babylonjs.com/#QYBWV4#57
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* Example Playground https://playground.babylonjs.com/#QYBWV4#58
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* Gets a boolean if two vectors are equals
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* Example Playground https://playground.babylonjs.com/#QYBWV4#31
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* Gets a boolean if two vectors are equals (using an epsilon value)
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* Example Playground https://playground.babylonjs.com/#QYBWV4#32
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* @param epsilon defines the minimal distance to consider equality
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* @returns true if the given vector coordinates are close to the current ones by a distance of epsilon.
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* Gets a new Vector2 from current Vector2 floored values
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* Example Playground https://playground.babylonjs.com/#QYBWV4#35
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* Example Playground https://playground.babylonjs.com/#QYBWV4#34
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* eg (1.2, 2.31) returns (0.2, 0.31)
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* Example Playground https://playground.babylonjs.com/#QYBWV4#49
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* @param angle defines the rotation angle
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* @param result defines the result vector where to store the rotated vector
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* @returns the current vector
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@@ -373,6 +406,7 @@ export class Vector2 {
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// Methods
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/**
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* Normalize the vector
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#48
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* @returns the current updated Vector2
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*/
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normalize() {
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@@ -381,6 +415,7 @@ export class Vector2 {
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}
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/**
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* Gets a new Vector2 copied from the Vector2
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#20
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* @returns a new Vector2
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*/
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clone() {
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@@ -409,6 +444,7 @@ export class Vector2 {
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}
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/**
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* Gets a new Vector2 set from the given index element of the given array
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#79
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* @param array defines the data source
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* @param offset defines the offset in the data source
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* @returns a new Vector2
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@@ -418,6 +454,7 @@ export class Vector2 {
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}
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/**
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* Sets "result" from the given index element of the given array
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#80
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* @param array defines the data source
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* @param offset defines the offset in the data source
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* @param result defines the target vector
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@@ -428,6 +465,7 @@ export class Vector2 {
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}
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/**
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* Gets a new Vector2 located for "amount" (float) on the CatmullRom spline defined by the given four Vector2
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#65
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* @param value1 defines 1st point of control
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* @param value2 defines 2nd point of control
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* @param value3 defines 3rd point of control
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@@ -454,6 +492,7 @@ export class Vector2 {
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* Returns a new Vector2 set with same the coordinates than "value" ones if the vector "value" is in the square defined by "min" and "max".
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* If a coordinate of "value" is lower than "min" coordinates, the returned Vector2 is given this "min" coordinate.
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* If a coordinate of "value" is greater than "max" coordinates, the returned Vector2 is given this "max" coordinate
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#76
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* @param value defines the value to clamp
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* @param min defines the lower limit
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* @param max defines the upper limit
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@@ -470,6 +509,7 @@ export class Vector2 {
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}
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/**
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* Returns a new Vector2 located for "amount" (float) on the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2"
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512
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#81
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* @param value1 defines the 1st control point
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* @param tangent1 defines the outgoing tangent
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* @param value2 defines the 2nd control point
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@@ -490,6 +530,7 @@ export class Vector2 {
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}
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/**
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492
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* Returns a new Vector2 which is the 1st derivative of the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2".
|
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533
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#82
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493
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* @param value1 defines the first control point
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* @param tangent1 defines the first tangent
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* @param value2 defines the second control point
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@@ -504,6 +545,7 @@ export class Vector2 {
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}
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/**
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* Returns a new Vector2 which is the 1st derivative of the Hermite spline defined by the vectors "value1", "value2", "tangent1", "tangent2".
|
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548
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#83
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* @param value1 defines the first control point
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* @param tangent1 defines the first tangent
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* @param value2 defines the second control point
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@@ -518,6 +560,7 @@ export class Vector2 {
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}
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/**
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520
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* Returns a new Vector2 located for "amount" (float) on the linear interpolation between the vector "start" adn the vector "end".
|
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563
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+
* Example Playground https://playground.babylonjs.com/#QYBWV4#84
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* @param start defines the start vector
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* @param end defines the end vector
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* @param amount defines the interpolation factor
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@@ -530,6 +573,7 @@ export class Vector2 {
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530
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|
}
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|
/**
|
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532
575
|
* Gets the dot product of the vector "left" and the vector "right"
|
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576
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#90
|
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533
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|
* @param left defines first vector
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|
* @param right defines second vector
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|
* @returns the dot product (float)
|
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@@ -539,6 +583,7 @@ export class Vector2 {
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539
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|
}
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540
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|
/**
|
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541
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|
* Returns a new Vector2 equal to the normalized given vector
|
|
586
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#46
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542
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|
* @param vector defines the vector to normalize
|
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543
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|
* @returns a new Vector2
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|
*/
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@@ -549,6 +594,7 @@ export class Vector2 {
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549
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|
}
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|
/**
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551
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|
* Normalize a given vector into a second one
|
|
597
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#50
|
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552
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|
* @param vector defines the vector to normalize
|
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553
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|
* @param result defines the vector where to store the result
|
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|
*/
|
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@@ -562,6 +608,7 @@ export class Vector2 {
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562
608
|
}
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563
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|
/**
|
|
564
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|
* Gets a new Vector2 set with the minimal coordinate values from the "left" and "right" vectors
|
|
611
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#86
|
|
565
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|
* @param left defines 1st vector
|
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566
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|
* @param right defines 2nd vector
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|
* @returns a new Vector2
|
|
@@ -573,6 +620,7 @@ export class Vector2 {
|
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573
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|
}
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574
621
|
/**
|
|
575
622
|
* Gets a new Vector2 set with the maximal coordinate values from the "left" and "right" vectors
|
|
623
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#86
|
|
576
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|
* @param left defines 1st vector
|
|
577
625
|
* @param right defines 2nd vector
|
|
578
626
|
* @returns a new Vector2
|
|
@@ -584,6 +632,7 @@ export class Vector2 {
|
|
|
584
632
|
}
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|
585
633
|
/**
|
|
586
634
|
* Gets a new Vector2 set with the transformed coordinates of the given vector by the given transformation matrix
|
|
635
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#17
|
|
587
636
|
* @param vector defines the vector to transform
|
|
588
637
|
* @param transformation defines the matrix to apply
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|
589
638
|
* @returns a new Vector2
|
|
@@ -595,6 +644,7 @@ export class Vector2 {
|
|
|
595
644
|
}
|
|
596
645
|
/**
|
|
597
646
|
* Transforms the given vector coordinates by the given transformation matrix and stores the result in the vector "result" coordinates
|
|
647
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#19
|
|
598
648
|
* @param vector defines the vector to transform
|
|
599
649
|
* @param transformation defines the matrix to apply
|
|
600
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|
* @param result defines the target vector
|
|
@@ -608,6 +658,7 @@ export class Vector2 {
|
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|
608
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|
}
|
|
609
659
|
/**
|
|
610
660
|
* Determines if a given vector is included in a triangle
|
|
661
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#87
|
|
611
662
|
* @param p defines the vector to test
|
|
612
663
|
* @param p0 defines 1st triangle point
|
|
613
664
|
* @param p1 defines 2nd triangle point
|
|
@@ -623,6 +674,7 @@ export class Vector2 {
|
|
|
623
674
|
}
|
|
624
675
|
/**
|
|
625
676
|
* Gets the distance between the vectors "value1" and "value2"
|
|
677
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#71
|
|
626
678
|
* @param value1 defines first vector
|
|
627
679
|
* @param value2 defines second vector
|
|
628
680
|
* @returns the distance between vectors
|
|
@@ -632,6 +684,7 @@ export class Vector2 {
|
|
|
632
684
|
}
|
|
633
685
|
/**
|
|
634
686
|
* Returns the squared distance between the vectors "value1" and "value2"
|
|
687
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#72
|
|
635
688
|
* @param value1 defines first vector
|
|
636
689
|
* @param value2 defines second vector
|
|
637
690
|
* @returns the squared distance between vectors
|
|
@@ -643,6 +696,8 @@ export class Vector2 {
|
|
|
643
696
|
}
|
|
644
697
|
/**
|
|
645
698
|
* Gets a new Vector2 located at the center of the vectors "value1" and "value2"
|
|
699
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#86
|
|
700
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#66
|
|
646
701
|
* @param value1 defines first vector
|
|
647
702
|
* @param value2 defines second vector
|
|
648
703
|
* @returns a new Vector2
|
|
@@ -652,6 +707,7 @@ export class Vector2 {
|
|
|
652
707
|
}
|
|
653
708
|
/**
|
|
654
709
|
* Gets the center of the vectors "value1" and "value2" and stores the result in the vector "ref"
|
|
710
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#66
|
|
655
711
|
* @param value1 defines first vector
|
|
656
712
|
* @param value2 defines second vector
|
|
657
713
|
* @param ref defines third vector
|
|
@@ -662,6 +718,7 @@ export class Vector2 {
|
|
|
662
718
|
}
|
|
663
719
|
/**
|
|
664
720
|
* Gets the shortest distance (float) between the point "p" and the segment defined by the two points "segA" and "segB".
|
|
721
|
+
* Example Playground https://playground.babylonjs.com/#QYBWV4#77
|
|
665
722
|
* @param p defines the middle point
|
|
666
723
|
* @param segA defines one point of the segment
|
|
667
724
|
* @param segB defines the other point of the segment
|
|
@@ -1514,6 +1571,7 @@ export class Vector3 {
|
|
|
1514
1571
|
}
|
|
1515
1572
|
/**
|
|
1516
1573
|
* Gets the rotation that aligns the roll axis (Y) to the line joining the start point to the target point and stores it in the ref Vector3
|
|
1574
|
+
* Example PG https://playground.babylonjs.com/#R1F8YU#189
|
|
1517
1575
|
* @param start the starting point
|
|
1518
1576
|
* @param target the target point
|
|
1519
1577
|
* @param ref the vector3 to store the result
|
|
@@ -1529,6 +1587,7 @@ export class Vector3 {
|
|
|
1529
1587
|
}
|
|
1530
1588
|
/**
|
|
1531
1589
|
* Gets the rotation that aligns the roll axis (Y) to the line joining the start point to the target point
|
|
1590
|
+
* Example PG https://playground.babylonjs.com/#R1F8YU#188
|
|
1532
1591
|
* @param start the starting point
|
|
1533
1592
|
* @param target the target point
|
|
1534
1593
|
* @returns the rotation in the form (pitch, yaw, 0)
|
|
@@ -3663,6 +3722,7 @@ export class Quaternion {
|
|
|
3663
3722
|
}
|
|
3664
3723
|
/**
|
|
3665
3724
|
* Creates the rotation quaternion needed to rotate from one Vector3 onto another Vector3
|
|
3725
|
+
* Example PG https://playground.babylonjs.com/#L49EJ7#2
|
|
3666
3726
|
* @param fromVector the starting vector
|
|
3667
3727
|
* @param toVector the ending vector
|
|
3668
3728
|
* @returns the rotation quaternion needed
|
|
@@ -3673,6 +3733,7 @@ export class Quaternion {
|
|
|
3673
3733
|
}
|
|
3674
3734
|
/**
|
|
3675
3735
|
* Creates the rotation quaternion needed to rotate from one Vector3 onto another Vector3 and stores in a result Quaternion
|
|
3736
|
+
* Example PG https://playground.babylonjs.com/#L49EJ7#3
|
|
3676
3737
|
* @param fromVector the starting vector
|
|
3677
3738
|
* @param toVector the ending vector
|
|
3678
3739
|
* @param result the rotation quaternion needed
|