@babylonjs/core 5.24.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1708) hide show
  1. package/Actions/action.d.ts +12 -21
  2. package/Actions/action.js +8 -17
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/actionManager.d.ts +2 -5
  5. package/Actions/actionManager.js +2 -5
  6. package/Actions/actionManager.js.map +1 -1
  7. package/Actions/condition.d.ts +9 -50
  8. package/Actions/condition.js +3 -26
  9. package/Actions/condition.js.map +1 -1
  10. package/Actions/directActions.d.ts +7 -7
  11. package/Actions/directActions.js +7 -7
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/directAudioActions.d.ts +2 -2
  14. package/Actions/directAudioActions.js +2 -2
  15. package/Actions/directAudioActions.js.map +1 -1
  16. package/Actions/interpolateValueAction.d.ts +1 -1
  17. package/Actions/interpolateValueAction.js +1 -1
  18. package/Actions/interpolateValueAction.js.map +1 -1
  19. package/Animations/animatable.d.ts +5 -6
  20. package/Animations/animatable.js +1 -2
  21. package/Animations/animatable.js.map +1 -1
  22. package/Animations/animation.d.ts +6 -20
  23. package/Animations/animation.js +6 -20
  24. package/Animations/animation.js.map +1 -1
  25. package/Animations/animationEvent.d.ts +1 -1
  26. package/Animations/animationEvent.js +1 -1
  27. package/Animations/animationEvent.js.map +1 -1
  28. package/Animations/animationGroup.d.ts +1 -1
  29. package/Animations/animationGroup.js +1 -1
  30. package/Animations/animationGroup.js.map +1 -1
  31. package/Animations/easing.d.ts +13 -26
  32. package/Animations/easing.js +13 -26
  33. package/Animations/easing.js.map +1 -1
  34. package/Animations/runtimeAnimation.d.ts +3 -4
  35. package/Animations/runtimeAnimation.js +1 -2
  36. package/Animations/runtimeAnimation.js.map +1 -1
  37. package/Audio/audioSceneComponent.d.ts +1 -1
  38. package/Audio/audioSceneComponent.js.map +1 -1
  39. package/Audio/sound.d.ts +3 -4
  40. package/Audio/sound.js +2 -3
  41. package/Audio/sound.js.map +1 -1
  42. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  45. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  46. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  47. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  48. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  50. package/Behaviors/Meshes/followBehavior.js +1 -1
  51. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  53. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  54. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  55. package/Bones/bone.d.ts +7 -9
  56. package/Bones/bone.js +7 -9
  57. package/Bones/bone.js.map +1 -1
  58. package/Bones/skeleton.d.ts +6 -8
  59. package/Bones/skeleton.js +6 -8
  60. package/Bones/skeleton.js.map +1 -1
  61. package/Buffers/buffer.d.ts +6 -6
  62. package/Buffers/buffer.js +14 -16
  63. package/Buffers/buffer.js.map +1 -1
  64. package/Buffers/storageBuffer.d.ts +1 -1
  65. package/Buffers/storageBuffer.js +1 -1
  66. package/Buffers/storageBuffer.js.map +1 -1
  67. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  69. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  70. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  71. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  72. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  73. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
  75. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  77. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  78. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  79. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  80. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  81. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  82. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  84. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  85. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  86. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  87. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  88. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  89. package/Cameras/RigModes/vrRigMode.js +1 -3
  90. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  91. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  92. package/Cameras/RigModes/webVRRigMode.js +1 -3
  93. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  94. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  97. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  98. package/Cameras/VR/vrCameraMetrics.js +4 -4
  99. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  100. package/Cameras/VR/vrExperienceHelper.js +19 -24
  101. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  102. package/Cameras/VR/webVRCamera.d.ts +9 -9
  103. package/Cameras/VR/webVRCamera.js +9 -9
  104. package/Cameras/VR/webVRCamera.js.map +1 -1
  105. package/Cameras/arcRotateCamera.d.ts +11 -12
  106. package/Cameras/arcRotateCamera.js +8 -9
  107. package/Cameras/arcRotateCamera.js.map +1 -1
  108. package/Cameras/camera.d.ts +29 -38
  109. package/Cameras/camera.js +27 -36
  110. package/Cameras/camera.js.map +1 -1
  111. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  112. package/Cameras/deviceOrientationCamera.js +1 -1
  113. package/Cameras/deviceOrientationCamera.js.map +1 -1
  114. package/Cameras/flyCamera.d.ts +8 -12
  115. package/Cameras/flyCamera.js +6 -10
  116. package/Cameras/flyCamera.js.map +1 -1
  117. package/Cameras/followCamera.d.ts +2 -2
  118. package/Cameras/followCamera.js +2 -2
  119. package/Cameras/followCamera.js.map +1 -1
  120. package/Cameras/freeCamera.d.ts +6 -7
  121. package/Cameras/freeCamera.js +4 -5
  122. package/Cameras/freeCamera.js.map +1 -1
  123. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  124. package/Cameras/freeCameraInputsManager.js +2 -2
  125. package/Cameras/freeCameraInputsManager.js.map +1 -1
  126. package/Cameras/targetCamera.d.ts +21 -24
  127. package/Cameras/targetCamera.js +20 -23
  128. package/Cameras/targetCamera.js.map +1 -1
  129. package/Cameras/touchCamera.d.ts +1 -1
  130. package/Cameras/touchCamera.js +1 -1
  131. package/Cameras/touchCamera.js.map +1 -1
  132. package/Collisions/collider.d.ts +13 -44
  133. package/Collisions/collider.js +10 -41
  134. package/Collisions/collider.js.map +1 -1
  135. package/Collisions/collisionCoordinator.d.ts +2 -2
  136. package/Collisions/collisionCoordinator.js +1 -1
  137. package/Collisions/collisionCoordinator.js.map +1 -1
  138. package/Collisions/intersectionInfo.d.ts +1 -1
  139. package/Collisions/intersectionInfo.js +1 -1
  140. package/Collisions/intersectionInfo.js.map +1 -1
  141. package/Collisions/meshCollisionData.d.ts +1 -1
  142. package/Collisions/meshCollisionData.js +1 -1
  143. package/Collisions/meshCollisionData.js.map +1 -1
  144. package/Collisions/pickingInfo.d.ts +1 -1
  145. package/Collisions/pickingInfo.js +1 -1
  146. package/Collisions/pickingInfo.js.map +1 -1
  147. package/Compute/IComputeContext.d.ts +1 -1
  148. package/Compute/IComputeContext.js.map +1 -1
  149. package/Compute/IComputePipelineContext.d.ts +2 -2
  150. package/Compute/IComputePipelineContext.js.map +1 -1
  151. package/Compute/computeEffect.d.ts +5 -5
  152. package/Compute/computeEffect.js +5 -5
  153. package/Compute/computeEffect.js.map +1 -1
  154. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  155. package/Culling/Octrees/octreeBlock.js +1 -9
  156. package/Culling/Octrees/octreeBlock.js.map +1 -1
  157. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  158. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  159. package/Culling/boundingBox.d.ts +4 -5
  160. package/Culling/boundingBox.js +3 -4
  161. package/Culling/boundingBox.js.map +1 -1
  162. package/Culling/boundingInfo.d.ts +1 -2
  163. package/Culling/boundingInfo.js +1 -2
  164. package/Culling/boundingInfo.js.map +1 -1
  165. package/Culling/boundingSphere.d.ts +1 -2
  166. package/Culling/boundingSphere.js +1 -2
  167. package/Culling/boundingSphere.js.map +1 -1
  168. package/Culling/ray.d.ts +6 -6
  169. package/Culling/ray.js.map +1 -1
  170. package/Debug/debugLayer.d.ts +1 -1
  171. package/Debug/debugLayer.js.map +1 -1
  172. package/Debug/physicsViewer.d.ts +6 -6
  173. package/Debug/physicsViewer.js +4 -4
  174. package/Debug/physicsViewer.js.map +1 -1
  175. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  176. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  177. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  178. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  179. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  180. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  181. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  182. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  183. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  184. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  185. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  186. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  187. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  188. package/DeviceInput/webDeviceInputSystem.js +1 -1
  189. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  190. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  191. package/Engines/Extensions/engine.computeShader.js +1 -1
  192. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  193. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  194. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  195. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  196. package/Engines/Extensions/engine.debugging.js.map +1 -1
  197. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  198. package/Engines/Extensions/engine.multiview.js.map +1 -1
  199. package/Engines/Extensions/engine.query.d.ts +22 -22
  200. package/Engines/Extensions/engine.query.js +8 -8
  201. package/Engines/Extensions/engine.query.js.map +1 -1
  202. package/Engines/Extensions/engine.rawTexture.js +3 -7
  203. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  204. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  205. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  206. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  207. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  208. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  209. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  210. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  211. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  212. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  213. package/Engines/Extensions/engine.views.d.ts +2 -2
  214. package/Engines/Extensions/engine.views.js.map +1 -1
  215. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  216. package/Engines/Extensions/engine.webVR.js.map +1 -1
  217. package/Engines/IDrawContext.d.ts +1 -1
  218. package/Engines/IDrawContext.js.map +1 -1
  219. package/Engines/IMaterialContext.d.ts +1 -1
  220. package/Engines/IMaterialContext.js.map +1 -1
  221. package/Engines/IPipelineContext.d.ts +5 -5
  222. package/Engines/IPipelineContext.js.map +1 -1
  223. package/Engines/Native/nativeDataStream.d.ts +2 -2
  224. package/Engines/Native/nativeDataStream.js +1 -1
  225. package/Engines/Native/nativeDataStream.js.map +1 -1
  226. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  227. package/Engines/Native/nativeInterfaces.js.map +1 -1
  228. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  229. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  230. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  231. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  232. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  233. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  234. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  235. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  236. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  237. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  238. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  239. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  240. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  241. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  242. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  243. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  244. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  245. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  246. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  247. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  248. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  249. package/Engines/Processors/shaderCodeCursor.js +1 -1
  250. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  251. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  252. package/Engines/Processors/shaderCodeNode.js +1 -1
  253. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  254. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  255. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  256. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  257. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  258. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  259. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  260. package/Engines/Processors/shaderProcessor.js +2 -2
  261. package/Engines/Processors/shaderProcessor.js.map +1 -1
  262. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  263. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  264. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  265. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  266. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  267. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  268. package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
  269. package/Engines/WebGL/webGLPipelineContext.js +6 -25
  270. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  271. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  272. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
  273. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  274. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  275. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  276. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  277. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  278. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  279. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  280. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  281. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  282. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  283. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  284. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  285. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  286. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  287. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  288. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  289. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  290. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  291. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  292. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  293. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  294. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  295. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  296. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  297. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  298. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  299. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  300. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  301. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  302. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  303. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  304. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  305. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  306. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  307. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  308. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  309. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  310. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  311. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  312. package/Engines/WebGPU/webgpuConstants.js +38 -38
  313. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  314. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  315. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  316. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  317. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  318. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  319. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  320. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  321. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  322. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  323. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  324. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  325. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  326. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  327. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  328. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  329. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  330. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  331. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  332. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  333. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  334. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  335. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  336. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  337. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  338. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  339. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  340. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  341. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  342. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  343. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  344. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
  345. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
  346. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  347. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
  348. package/Engines/WebGPU/webgpuShaderProcessor.js +1 -1
  349. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  350. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -1
  351. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +1 -1
  352. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  353. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -1
  354. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
  355. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  356. package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +1 -1
  357. package/Engines/WebGPU/webgpuSnapshotRendering.js +1 -1
  358. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  359. package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +1 -1
  360. package/Engines/WebGPU/webgpuStencilStateComposer.js +1 -1
  361. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  362. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -1
  363. package/Engines/WebGPU/webgpuTextureHelper.js +1 -1
  364. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  365. package/Engines/WebGPU/webgpuTimestampQuery.d.ts +2 -2
  366. package/Engines/WebGPU/webgpuTimestampQuery.js +2 -2
  367. package/Engines/WebGPU/webgpuTimestampQuery.js.map +1 -1
  368. package/Engines/WebGPU/webgpuTintWASM.d.ts +1 -1
  369. package/Engines/WebGPU/webgpuTintWASM.js +1 -1
  370. package/Engines/WebGPU/webgpuTintWASM.js.map +1 -1
  371. package/Engines/constants.d.ts +1 -1
  372. package/Engines/constants.js +1 -1
  373. package/Engines/constants.js.map +1 -1
  374. package/Engines/engine.d.ts +16 -35
  375. package/Engines/engine.js +16 -35
  376. package/Engines/engine.js.map +1 -1
  377. package/Engines/engineFeatures.d.ts +2 -2
  378. package/Engines/engineFeatures.js.map +1 -1
  379. package/Engines/engineStore.d.ts +1 -1
  380. package/Engines/engineStore.js +1 -1
  381. package/Engines/engineStore.js.map +1 -1
  382. package/Engines/nativeEngine.d.ts +15 -47
  383. package/Engines/nativeEngine.js +20 -66
  384. package/Engines/nativeEngine.js.map +1 -1
  385. package/Engines/nullEngine.d.ts +12 -40
  386. package/Engines/nullEngine.js +12 -40
  387. package/Engines/nullEngine.js.map +1 -1
  388. package/Engines/performanceConfigurator.d.ts +6 -7
  389. package/Engines/performanceConfigurator.js +6 -7
  390. package/Engines/performanceConfigurator.js.map +1 -1
  391. package/Engines/renderTargetWrapper.d.ts +8 -9
  392. package/Engines/renderTargetWrapper.js +7 -8
  393. package/Engines/renderTargetWrapper.js.map +1 -1
  394. package/Engines/thinEngine.d.ts +90 -187
  395. package/Engines/thinEngine.js +73 -170
  396. package/Engines/thinEngine.js.map +1 -1
  397. package/Engines/webgpuEngine.d.ts +89 -145
  398. package/Engines/webgpuEngine.js +71 -127
  399. package/Engines/webgpuEngine.js.map +1 -1
  400. package/Events/pointerEvents.d.ts +4 -0
  401. package/Events/pointerEvents.js +4 -0
  402. package/Events/pointerEvents.js.map +1 -1
  403. package/Gamepads/Controllers/oculusTouchController.d.ts +1 -1
  404. package/Gamepads/Controllers/oculusTouchController.js +1 -1
  405. package/Gamepads/Controllers/oculusTouchController.js.map +1 -1
  406. package/Gamepads/Controllers/poseEnabledController.d.ts +9 -10
  407. package/Gamepads/Controllers/poseEnabledController.js +6 -7
  408. package/Gamepads/Controllers/poseEnabledController.js.map +1 -1
  409. package/Gamepads/Controllers/windowsMotionController.d.ts +1 -1
  410. package/Gamepads/Controllers/windowsMotionController.js +1 -1
  411. package/Gamepads/Controllers/windowsMotionController.js.map +1 -1
  412. package/Gamepads/gamepad.d.ts +1 -1
  413. package/Gamepads/gamepad.js +1 -1
  414. package/Gamepads/gamepad.js.map +1 -1
  415. package/Gamepads/gamepadManager.d.ts +2 -2
  416. package/Gamepads/gamepadManager.js +2 -2
  417. package/Gamepads/gamepadManager.js.map +1 -1
  418. package/Gamepads/gamepadSceneComponent.d.ts +1 -1
  419. package/Gamepads/gamepadSceneComponent.js.map +1 -1
  420. package/Gizmos/axisDragGizmo.d.ts +2 -8
  421. package/Gizmos/axisDragGizmo.js +2 -8
  422. package/Gizmos/axisDragGizmo.js.map +1 -1
  423. package/Gizmos/cameraGizmo.d.ts +1 -1
  424. package/Gizmos/cameraGizmo.js +1 -1
  425. package/Gizmos/cameraGizmo.js.map +1 -1
  426. package/Gizmos/lightGizmo.d.ts +1 -1
  427. package/Gizmos/lightGizmo.js +1 -1
  428. package/Gizmos/lightGizmo.js.map +1 -1
  429. package/Gizmos/planeDragGizmo.d.ts +1 -3
  430. package/Gizmos/planeDragGizmo.js +1 -3
  431. package/Gizmos/planeDragGizmo.js.map +1 -1
  432. package/Helpers/sceneHelpers.d.ts +1 -1
  433. package/Helpers/sceneHelpers.js +1 -1
  434. package/Helpers/sceneHelpers.js.map +1 -1
  435. package/Inputs/scene.inputManager.d.ts +3 -3
  436. package/Inputs/scene.inputManager.js +5 -4
  437. package/Inputs/scene.inputManager.js.map +1 -1
  438. package/Instrumentation/timeToken.d.ts +1 -1
  439. package/Instrumentation/timeToken.js +1 -1
  440. package/Instrumentation/timeToken.js.map +1 -1
  441. package/Layers/effectLayer.d.ts +2 -3
  442. package/Layers/effectLayer.js +2 -3
  443. package/Layers/effectLayer.js.map +1 -1
  444. package/Layers/glowLayer.d.ts +1 -1
  445. package/Layers/glowLayer.js +1 -1
  446. package/Layers/glowLayer.js.map +1 -1
  447. package/Layers/highlightLayer.d.ts +1 -1
  448. package/Layers/highlightLayer.js +1 -1
  449. package/Layers/highlightLayer.js.map +1 -1
  450. package/Layers/layer.d.ts +1 -1
  451. package/Layers/layer.js +1 -1
  452. package/Layers/layer.js.map +1 -1
  453. package/LensFlares/lensFlare.d.ts +1 -1
  454. package/LensFlares/lensFlare.js.map +1 -1
  455. package/LensFlares/lensFlareSystem.d.ts +4 -6
  456. package/LensFlares/lensFlareSystem.js +4 -6
  457. package/LensFlares/lensFlareSystem.js.map +1 -1
  458. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -2
  459. package/Lights/Shadows/cascadedShadowGenerator.js +1 -2
  460. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  461. package/Lights/Shadows/shadowGenerator.d.ts +1 -2
  462. package/Lights/Shadows/shadowGenerator.js +1 -2
  463. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  464. package/Lights/light.d.ts +9 -9
  465. package/Lights/light.js +6 -6
  466. package/Lights/light.js.map +1 -1
  467. package/Lights/shadowLight.d.ts +3 -3
  468. package/Lights/shadowLight.js +3 -3
  469. package/Lights/shadowLight.js.map +1 -1
  470. package/Loading/Plugins/babylonFileLoader.d.ts +1 -1
  471. package/Loading/Plugins/babylonFileLoader.js +1 -1
  472. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  473. package/Materials/Background/backgroundMaterial.js +1 -1
  474. package/Materials/Background/backgroundMaterial.js.map +1 -1
  475. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +18 -18
  476. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  477. package/Materials/Node/Blocks/Input/inputBlock.d.ts +4 -11
  478. package/Materials/Node/Blocks/Input/inputBlock.js +4 -11
  479. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  480. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +2 -2
  481. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  482. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +9 -9
  483. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  484. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +12 -12
  485. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  486. package/Materials/Node/nodeMaterial.d.ts +2 -2
  487. package/Materials/Node/nodeMaterial.js +2 -2
  488. package/Materials/Node/nodeMaterial.js.map +1 -1
  489. package/Materials/Node/nodeMaterialBlock.d.ts +8 -14
  490. package/Materials/Node/nodeMaterialBlock.js +6 -12
  491. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  492. package/Materials/Node/nodeMaterialBlockConnectionPoint.d.ts +8 -8
  493. package/Materials/Node/nodeMaterialBlockConnectionPoint.js +7 -7
  494. package/Materials/Node/nodeMaterialBlockConnectionPoint.js.map +1 -1
  495. package/Materials/Node/nodeMaterialBuildState.d.ts +22 -58
  496. package/Materials/Node/nodeMaterialBuildState.js +21 -57
  497. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  498. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  499. package/Materials/PBR/pbrAnisotropicConfiguration.js +2 -2
  500. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  501. package/Materials/PBR/pbrBRDFConfiguration.d.ts +3 -3
  502. package/Materials/PBR/pbrBRDFConfiguration.js +2 -2
  503. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  504. package/Materials/PBR/pbrBaseMaterial.d.ts +65 -65
  505. package/Materials/PBR/pbrBaseMaterial.js +65 -65
  506. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  507. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +4 -4
  508. package/Materials/PBR/pbrClearCoatConfiguration.js +3 -3
  509. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  510. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +6 -6
  511. package/Materials/PBR/pbrIridescenceConfiguration.js +5 -5
  512. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  513. package/Materials/PBR/pbrSheenConfiguration.d.ts +3 -3
  514. package/Materials/PBR/pbrSheenConfiguration.js +2 -2
  515. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  516. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +6 -6
  517. package/Materials/PBR/pbrSubSurfaceConfiguration.js +5 -5
  518. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  519. package/Materials/Textures/Loaders/ddsTextureLoader.d.ts +1 -1
  520. package/Materials/Textures/Loaders/ddsTextureLoader.js +1 -1
  521. package/Materials/Textures/Loaders/ddsTextureLoader.js.map +1 -1
  522. package/Materials/Textures/Loaders/envTextureLoader.d.ts +1 -1
  523. package/Materials/Textures/Loaders/envTextureLoader.js +1 -1
  524. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  525. package/Materials/Textures/Loaders/hdrTextureLoader.d.ts +1 -1
  526. package/Materials/Textures/Loaders/hdrTextureLoader.js +1 -1
  527. package/Materials/Textures/Loaders/hdrTextureLoader.js.map +1 -1
  528. package/Materials/Textures/Loaders/ktxTextureLoader.d.ts +1 -1
  529. package/Materials/Textures/Loaders/ktxTextureLoader.js +1 -1
  530. package/Materials/Textures/Loaders/ktxTextureLoader.js.map +1 -1
  531. package/Materials/Textures/Loaders/tgaTextureLoader.d.ts +1 -1
  532. package/Materials/Textures/Loaders/tgaTextureLoader.js +1 -1
  533. package/Materials/Textures/Loaders/tgaTextureLoader.js.map +1 -1
  534. package/Materials/Textures/MultiviewRenderTarget.d.ts +1 -1
  535. package/Materials/Textures/MultiviewRenderTarget.js +1 -1
  536. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  537. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +6 -7
  538. package/Materials/Textures/Procedurals/proceduralTexture.js +4 -5
  539. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  540. package/Materials/Textures/baseTexture.d.ts +17 -23
  541. package/Materials/Textures/baseTexture.js +20 -23
  542. package/Materials/Textures/baseTexture.js.map +1 -1
  543. package/Materials/Textures/cubeTexture.d.ts +1 -1
  544. package/Materials/Textures/cubeTexture.js +1 -1
  545. package/Materials/Textures/cubeTexture.js.map +1 -1
  546. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  547. package/Materials/Textures/dynamicTexture.js +1 -1
  548. package/Materials/Textures/dynamicTexture.js.map +1 -1
  549. package/Materials/Textures/hardwareTextureWrapper.d.ts +1 -1
  550. package/Materials/Textures/hardwareTextureWrapper.js.map +1 -1
  551. package/Materials/Textures/internalTexture.d.ts +35 -37
  552. package/Materials/Textures/internalTexture.js +34 -36
  553. package/Materials/Textures/internalTexture.js.map +1 -1
  554. package/Materials/Textures/multiRenderTarget.d.ts +1 -3
  555. package/Materials/Textures/multiRenderTarget.js +1 -3
  556. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  557. package/Materials/Textures/prePassRenderTarget.d.ts +9 -9
  558. package/Materials/Textures/prePassRenderTarget.js +6 -6
  559. package/Materials/Textures/prePassRenderTarget.js.map +1 -1
  560. package/Materials/Textures/renderTargetTexture.d.ts +7 -11
  561. package/Materials/Textures/renderTargetTexture.js +5 -9
  562. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  563. package/Materials/Textures/texture.d.ts +6 -18
  564. package/Materials/Textures/texture.js +13 -23
  565. package/Materials/Textures/texture.js.map +1 -1
  566. package/Materials/Textures/textureSampler.d.ts +5 -5
  567. package/Materials/Textures/textureSampler.js +5 -5
  568. package/Materials/Textures/textureSampler.js.map +1 -1
  569. package/Materials/Textures/thinTexture.d.ts +2 -2
  570. package/Materials/Textures/thinTexture.js +2 -2
  571. package/Materials/Textures/thinTexture.js.map +1 -1
  572. package/Materials/Textures/videoTexture.d.ts +1 -1
  573. package/Materials/Textures/videoTexture.js +1 -1
  574. package/Materials/Textures/videoTexture.js.map +1 -1
  575. package/Materials/drawWrapper.d.ts +1 -1
  576. package/Materials/drawWrapper.js +1 -1
  577. package/Materials/drawWrapper.js.map +1 -1
  578. package/Materials/effect.d.ts +17 -17
  579. package/Materials/effect.js +28 -22
  580. package/Materials/effect.js.map +1 -1
  581. package/Materials/effectRenderer.d.ts +1 -1
  582. package/Materials/effectRenderer.js.map +1 -1
  583. package/Materials/imageProcessingConfiguration.d.ts +5 -5
  584. package/Materials/imageProcessingConfiguration.js +4 -4
  585. package/Materials/imageProcessingConfiguration.js.map +1 -1
  586. package/Materials/material.d.ts +21 -26
  587. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  588. package/Materials/material.detailMapConfiguration.js +2 -2
  589. package/Materials/material.detailMapConfiguration.js.map +1 -1
  590. package/Materials/material.js +17 -22
  591. package/Materials/material.js.map +1 -1
  592. package/Materials/materialDefines.d.ts +14 -14
  593. package/Materials/materialDefines.js +13 -13
  594. package/Materials/materialDefines.js.map +1 -1
  595. package/Materials/materialHelper.js +1 -1
  596. package/Materials/materialHelper.js.map +1 -1
  597. package/Materials/materialPluginEvent.d.ts +15 -15
  598. package/Materials/materialPluginEvent.js +1 -1
  599. package/Materials/materialPluginEvent.js.map +1 -1
  600. package/Materials/materialPluginManager.d.ts +2 -4
  601. package/Materials/materialPluginManager.js +2 -4
  602. package/Materials/materialPluginManager.js.map +1 -1
  603. package/Materials/multiMaterial.d.ts +1 -1
  604. package/Materials/multiMaterial.js +1 -1
  605. package/Materials/multiMaterial.js.map +1 -1
  606. package/Materials/pushMaterial.d.ts +1 -1
  607. package/Materials/pushMaterial.js +1 -1
  608. package/Materials/pushMaterial.js.map +1 -1
  609. package/Materials/standardMaterial.d.ts +3 -3
  610. package/Materials/standardMaterial.js +3 -3
  611. package/Materials/standardMaterial.js.map +1 -1
  612. package/Materials/uniformBuffer.d.ts +4 -4
  613. package/Materials/uniformBuffer.js +4 -4
  614. package/Materials/uniformBuffer.js.map +1 -1
  615. package/Materials/uniformBufferEffectCommonAccessor.d.ts +1 -1
  616. package/Materials/uniformBufferEffectCommonAccessor.js +1 -1
  617. package/Materials/uniformBufferEffectCommonAccessor.js.map +1 -1
  618. package/Maths/math.color.d.ts +1 -1
  619. package/Maths/math.color.js +1 -1
  620. package/Maths/math.color.js.map +1 -1
  621. package/Maths/math.isovector.d.ts +1 -1
  622. package/Maths/math.isovector.js +1 -1
  623. package/Maths/math.isovector.js.map +1 -1
  624. package/Maths/math.like.d.ts +8 -8
  625. package/Maths/math.like.js.map +1 -1
  626. package/Maths/math.polar.d.ts +343 -0
  627. package/Maths/math.polar.js +537 -0
  628. package/Maths/math.polar.js.map +1 -1
  629. package/Maths/math.vector.d.ts +11 -14
  630. package/Maths/math.vector.js +5 -8
  631. package/Maths/math.vector.js.map +1 -1
  632. package/Meshes/Builders/tubeBuilder.d.ts +2 -2
  633. package/Meshes/Builders/tubeBuilder.js +2 -2
  634. package/Meshes/Builders/tubeBuilder.js.map +1 -1
  635. package/Meshes/WebGL/webGLDataBuffer.d.ts +1 -1
  636. package/Meshes/WebGL/webGLDataBuffer.js +1 -1
  637. package/Meshes/WebGL/webGLDataBuffer.js.map +1 -1
  638. package/Meshes/WebGPU/webgpuDataBuffer.d.ts +1 -1
  639. package/Meshes/WebGPU/webgpuDataBuffer.js +1 -1
  640. package/Meshes/WebGPU/webgpuDataBuffer.js.map +1 -1
  641. package/Meshes/abstractMesh.d.ts +48 -70
  642. package/Meshes/abstractMesh.js +47 -69
  643. package/Meshes/abstractMesh.js.map +1 -1
  644. package/Meshes/buffer.d.ts +1 -1
  645. package/Meshes/buffer.js +1 -1
  646. package/Meshes/buffer.js.map +1 -1
  647. package/Meshes/geodesicMesh.d.ts +15 -28
  648. package/Meshes/geodesicMesh.js +11 -24
  649. package/Meshes/geodesicMesh.js.map +1 -1
  650. package/Meshes/geometry.d.ts +15 -20
  651. package/Meshes/geometry.js +7 -12
  652. package/Meshes/geometry.js.map +1 -1
  653. package/Meshes/groundMesh.d.ts +8 -8
  654. package/Meshes/groundMesh.js.map +1 -1
  655. package/Meshes/instancedMesh.d.ts +12 -16
  656. package/Meshes/instancedMesh.js +10 -14
  657. package/Meshes/instancedMesh.js.map +1 -1
  658. package/Meshes/linesMesh.d.ts +5 -8
  659. package/Meshes/linesMesh.js +5 -8
  660. package/Meshes/linesMesh.js.map +1 -1
  661. package/Meshes/mesh.d.ts +46 -91
  662. package/Meshes/mesh.js +46 -92
  663. package/Meshes/mesh.js.map +1 -1
  664. package/Meshes/mesh.vertexData.d.ts +3 -18
  665. package/Meshes/mesh.vertexData.js +3 -18
  666. package/Meshes/mesh.vertexData.js.map +1 -1
  667. package/Meshes/meshSimplificationSceneComponent.d.ts +1 -1
  668. package/Meshes/meshSimplificationSceneComponent.js.map +1 -1
  669. package/Meshes/subMesh.d.ts +21 -51
  670. package/Meshes/subMesh.js +18 -48
  671. package/Meshes/subMesh.js.map +1 -1
  672. package/Meshes/subMesh.project.d.ts +2 -2
  673. package/Meshes/subMesh.project.js +2 -12
  674. package/Meshes/subMesh.project.js.map +1 -1
  675. package/Meshes/thinInstanceMesh.d.ts +4 -4
  676. package/Meshes/thinInstanceMesh.js.map +1 -1
  677. package/Meshes/transformNode.d.ts +8 -9
  678. package/Meshes/transformNode.js +8 -9
  679. package/Meshes/transformNode.js.map +1 -1
  680. package/Misc/arrayTools.d.ts +3 -3
  681. package/Misc/arrayTools.js +1 -1
  682. package/Misc/arrayTools.js.map +1 -1
  683. package/Misc/assetsManager.d.ts +1 -3
  684. package/Misc/assetsManager.js +1 -3
  685. package/Misc/assetsManager.js.map +1 -1
  686. package/Misc/basis.js +1 -1
  687. package/Misc/basis.js.map +1 -1
  688. package/Misc/coroutine.d.ts +11 -25
  689. package/Misc/coroutine.js +7 -21
  690. package/Misc/coroutine.js.map +1 -1
  691. package/Misc/dds.d.ts +1 -10
  692. package/Misc/dds.js +1 -10
  693. package/Misc/dds.js.map +1 -1
  694. package/Misc/decorators.d.ts +5 -15
  695. package/Misc/decorators.js +6 -16
  696. package/Misc/decorators.js.map +1 -1
  697. package/Misc/depthReducer.d.ts +1 -5
  698. package/Misc/depthReducer.js +1 -5
  699. package/Misc/depthReducer.js.map +1 -1
  700. package/Misc/devTools.d.ts +1 -2
  701. package/Misc/devTools.js +1 -2
  702. package/Misc/devTools.js.map +1 -1
  703. package/Misc/environmentTextureTools.d.ts +1 -6
  704. package/Misc/environmentTextureTools.js +1 -6
  705. package/Misc/environmentTextureTools.js.map +1 -1
  706. package/Misc/fileTools.d.ts +12 -24
  707. package/Misc/fileTools.js +14 -26
  708. package/Misc/fileTools.js.map +1 -1
  709. package/Misc/khronosTextureContainer.d.ts +1 -3
  710. package/Misc/khronosTextureContainer.js +1 -3
  711. package/Misc/khronosTextureContainer.js.map +1 -1
  712. package/Misc/khronosTextureContainer2.d.ts +1 -4
  713. package/Misc/khronosTextureContainer2.js +1 -4
  714. package/Misc/khronosTextureContainer2.js.map +1 -1
  715. package/Misc/observable.d.ts +3 -4
  716. package/Misc/observable.js +2 -3
  717. package/Misc/observable.js.map +1 -1
  718. package/Misc/pivotTools.d.ts +3 -5
  719. package/Misc/pivotTools.js +3 -5
  720. package/Misc/pivotTools.js.map +1 -1
  721. package/Misc/screenshotTools.js +1 -1
  722. package/Misc/screenshotTools.js.map +1 -1
  723. package/Misc/tags.d.ts +2 -6
  724. package/Misc/tags.js +2 -6
  725. package/Misc/tags.js.map +1 -1
  726. package/Misc/tga.d.ts +14 -70
  727. package/Misc/tga.js +14 -70
  728. package/Misc/tga.js.map +1 -1
  729. package/Misc/typeStore.d.ts +2 -5
  730. package/Misc/typeStore.js +3 -6
  731. package/Misc/typeStore.js.map +1 -1
  732. package/Misc/webRequest.d.ts +2 -2
  733. package/Misc/webRequest.js +1 -1
  734. package/Misc/webRequest.js.map +1 -1
  735. package/Morph/morphTarget.d.ts +1 -1
  736. package/Morph/morphTarget.js +1 -1
  737. package/Morph/morphTarget.js.map +1 -1
  738. package/Morph/morphTargetManager.d.ts +3 -4
  739. package/Morph/morphTargetManager.js +2 -3
  740. package/Morph/morphTargetManager.js.map +1 -1
  741. package/Particles/IGPUParticleSystemPlatform.d.ts +1 -1
  742. package/Particles/IGPUParticleSystemPlatform.js.map +1 -1
  743. package/Particles/baseParticleSystem.d.ts +6 -9
  744. package/Particles/baseParticleSystem.js +5 -8
  745. package/Particles/baseParticleSystem.js.map +1 -1
  746. package/Particles/cloudPoint.d.ts +16 -19
  747. package/Particles/cloudPoint.js +21 -29
  748. package/Particles/cloudPoint.js.map +1 -1
  749. package/Particles/computeShaderParticleSystem.d.ts +1 -1
  750. package/Particles/computeShaderParticleSystem.js +1 -1
  751. package/Particles/computeShaderParticleSystem.js.map +1 -1
  752. package/Particles/gpuParticleSystem.d.ts +13 -19
  753. package/Particles/gpuParticleSystem.js +5 -11
  754. package/Particles/gpuParticleSystem.js.map +1 -1
  755. package/Particles/particle.d.ts +30 -31
  756. package/Particles/particle.js +16 -17
  757. package/Particles/particle.js.map +1 -1
  758. package/Particles/particleSystem.d.ts +15 -31
  759. package/Particles/particleSystem.js +13 -29
  760. package/Particles/particleSystem.js.map +1 -1
  761. package/Particles/pointsCloudSystem.d.ts +3 -4
  762. package/Particles/pointsCloudSystem.js +27 -20
  763. package/Particles/pointsCloudSystem.js.map +1 -1
  764. package/Particles/solidParticle.d.ts +21 -31
  765. package/Particles/solidParticle.js +9 -19
  766. package/Particles/solidParticle.js.map +1 -1
  767. package/Particles/solidParticleSystem.d.ts +14 -16
  768. package/Particles/solidParticleSystem.js +14 -16
  769. package/Particles/solidParticleSystem.js.map +1 -1
  770. package/Particles/subEmitter.d.ts +1 -5
  771. package/Particles/subEmitter.js +1 -5
  772. package/Particles/subEmitter.js.map +1 -1
  773. package/Particles/webgl2ParticleSystem.d.ts +1 -1
  774. package/Particles/webgl2ParticleSystem.js +1 -1
  775. package/Particles/webgl2ParticleSystem.js.map +1 -1
  776. package/Physics/IPhysicsEngine.d.ts +1 -1
  777. package/Physics/IPhysicsEngine.js.map +1 -1
  778. package/Physics/Plugins/ammoJSPlugin.d.ts +3 -0
  779. package/Physics/Plugins/ammoJSPlugin.js +21 -2
  780. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  781. package/Physics/Plugins/cannonJSPlugin.d.ts +1 -1
  782. package/Physics/Plugins/cannonJSPlugin.js +1 -1
  783. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  784. package/Physics/Plugins/oimoJSPlugin.d.ts +1 -1
  785. package/Physics/Plugins/oimoJSPlugin.js +3 -3
  786. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  787. package/Physics/physicsEngineComponent.d.ts +4 -4
  788. package/Physics/physicsEngineComponent.js +1 -2
  789. package/Physics/physicsEngineComponent.js.map +1 -1
  790. package/Physics/physicsImpostor.d.ts +13 -7
  791. package/Physics/physicsImpostor.js +9 -6
  792. package/Physics/physicsImpostor.js.map +1 -1
  793. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -1
  794. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +1 -1
  795. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  796. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +2 -4
  797. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +2 -4
  798. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  799. package/PostProcesses/RenderPipeline/postProcessRenderEffect.d.ts +10 -10
  800. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js +5 -5
  801. package/PostProcesses/RenderPipeline/postProcessRenderEffect.js.map +1 -1
  802. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +13 -13
  803. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +7 -14
  804. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  805. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +1 -1
  806. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +1 -1
  807. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
  808. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.d.ts +1 -1
  809. package/PostProcesses/RenderPipeline/postProcessRenderPipelineManagerSceneComponent.js.map +1 -1
  810. package/PostProcesses/blackAndWhitePostProcess.d.ts +1 -5
  811. package/PostProcesses/blackAndWhitePostProcess.js +1 -5
  812. package/PostProcesses/blackAndWhitePostProcess.js.map +1 -1
  813. package/PostProcesses/bloomEffect.d.ts +4 -4
  814. package/PostProcesses/bloomEffect.js +3 -3
  815. package/PostProcesses/bloomEffect.js.map +1 -1
  816. package/PostProcesses/blurPostProcess.d.ts +1 -5
  817. package/PostProcesses/blurPostProcess.js +1 -5
  818. package/PostProcesses/blurPostProcess.js.map +1 -1
  819. package/PostProcesses/chromaticAberrationPostProcess.d.ts +1 -5
  820. package/PostProcesses/chromaticAberrationPostProcess.js +1 -5
  821. package/PostProcesses/chromaticAberrationPostProcess.js.map +1 -1
  822. package/PostProcesses/colorCorrectionPostProcess.d.ts +1 -5
  823. package/PostProcesses/colorCorrectionPostProcess.js +1 -5
  824. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  825. package/PostProcesses/convolutionPostProcess.d.ts +1 -5
  826. package/PostProcesses/convolutionPostProcess.js +1 -5
  827. package/PostProcesses/convolutionPostProcess.js.map +1 -1
  828. package/PostProcesses/depthOfFieldEffect.d.ts +4 -4
  829. package/PostProcesses/depthOfFieldEffect.js +3 -3
  830. package/PostProcesses/depthOfFieldEffect.js.map +1 -1
  831. package/PostProcesses/displayPassPostProcess.d.ts +1 -5
  832. package/PostProcesses/displayPassPostProcess.js +1 -5
  833. package/PostProcesses/displayPassPostProcess.js.map +1 -1
  834. package/PostProcesses/extractHighlightsPostProcess.d.ts +2 -2
  835. package/PostProcesses/extractHighlightsPostProcess.js +2 -2
  836. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  837. package/PostProcesses/filterPostProcess.d.ts +1 -5
  838. package/PostProcesses/filterPostProcess.js +1 -5
  839. package/PostProcesses/filterPostProcess.js.map +1 -1
  840. package/PostProcesses/fxaaPostProcess.d.ts +1 -5
  841. package/PostProcesses/fxaaPostProcess.js +1 -5
  842. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  843. package/PostProcesses/grainPostProcess.d.ts +1 -5
  844. package/PostProcesses/grainPostProcess.js +1 -5
  845. package/PostProcesses/grainPostProcess.js.map +1 -1
  846. package/PostProcesses/imageProcessingPostProcess.d.ts +1 -1
  847. package/PostProcesses/imageProcessingPostProcess.js +1 -1
  848. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  849. package/PostProcesses/motionBlurPostProcess.d.ts +1 -5
  850. package/PostProcesses/motionBlurPostProcess.js +1 -5
  851. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  852. package/PostProcesses/passPostProcess.d.ts +2 -10
  853. package/PostProcesses/passPostProcess.js +2 -10
  854. package/PostProcesses/passPostProcess.js.map +1 -1
  855. package/PostProcesses/postProcess.d.ts +8 -12
  856. package/PostProcesses/postProcess.js +6 -10
  857. package/PostProcesses/postProcess.js.map +1 -1
  858. package/PostProcesses/postProcessManager.d.ts +3 -3
  859. package/PostProcesses/postProcessManager.js +3 -3
  860. package/PostProcesses/postProcessManager.js.map +1 -1
  861. package/PostProcesses/refractionPostProcess.d.ts +1 -5
  862. package/PostProcesses/refractionPostProcess.js +1 -5
  863. package/PostProcesses/refractionPostProcess.js.map +1 -1
  864. package/PostProcesses/screenSpaceCurvaturePostProcess.d.ts +1 -5
  865. package/PostProcesses/screenSpaceCurvaturePostProcess.js +1 -5
  866. package/PostProcesses/screenSpaceCurvaturePostProcess.js.map +1 -1
  867. package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -5
  868. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -5
  869. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  870. package/PostProcesses/sharpenPostProcess.d.ts +1 -5
  871. package/PostProcesses/sharpenPostProcess.js +1 -5
  872. package/PostProcesses/sharpenPostProcess.js.map +1 -1
  873. package/PostProcesses/volumetricLightScatteringPostProcess.d.ts +1 -1
  874. package/PostProcesses/volumetricLightScatteringPostProcess.js +1 -1
  875. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  876. package/Probes/reflectionProbe.d.ts +1 -1
  877. package/Probes/reflectionProbe.js +1 -1
  878. package/Probes/reflectionProbe.js.map +1 -1
  879. package/Rendering/boundingBoxRenderer.d.ts +5 -5
  880. package/Rendering/boundingBoxRenderer.js +2 -2
  881. package/Rendering/boundingBoxRenderer.js.map +1 -1
  882. package/Rendering/depthPeelingSceneComponent.d.ts +2 -2
  883. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  884. package/Rendering/depthRenderer.d.ts +1 -2
  885. package/Rendering/depthRenderer.js +1 -2
  886. package/Rendering/depthRenderer.js.map +1 -1
  887. package/Rendering/depthRendererSceneComponent.d.ts +1 -1
  888. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  889. package/Rendering/edgesRenderer.d.ts +2 -2
  890. package/Rendering/edgesRenderer.js +1 -1
  891. package/Rendering/edgesRenderer.js.map +1 -1
  892. package/Rendering/geometryBufferRenderer.d.ts +10 -16
  893. package/Rendering/geometryBufferRenderer.js +9 -15
  894. package/Rendering/geometryBufferRenderer.js.map +1 -1
  895. package/Rendering/geometryBufferRendererSceneComponent.d.ts +1 -1
  896. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  897. package/Rendering/outlineRenderer.d.ts +3 -3
  898. package/Rendering/outlineRenderer.js.map +1 -1
  899. package/Rendering/prePassRenderer.d.ts +7 -14
  900. package/Rendering/prePassRenderer.js +8 -15
  901. package/Rendering/prePassRenderer.js.map +1 -1
  902. package/Rendering/prePassRendererSceneComponent.d.ts +2 -2
  903. package/Rendering/prePassRendererSceneComponent.js.map +1 -1
  904. package/Rendering/renderingGroup.d.ts +3 -3
  905. package/Rendering/renderingGroup.js +3 -3
  906. package/Rendering/renderingGroup.js.map +1 -1
  907. package/Rendering/renderingManager.d.ts +4 -8
  908. package/Rendering/renderingManager.js +4 -8
  909. package/Rendering/renderingManager.js.map +1 -1
  910. package/Rendering/subSurfaceConfiguration.d.ts +2 -4
  911. package/Rendering/subSurfaceConfiguration.js +2 -4
  912. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  913. package/Rendering/subSurfaceSceneComponent.d.ts +1 -1
  914. package/Rendering/subSurfaceSceneComponent.js.map +1 -1
  915. package/Rendering/utilityLayerRenderer.d.ts +4 -4
  916. package/Rendering/utilityLayerRenderer.js +15 -10
  917. package/Rendering/utilityLayerRenderer.js.map +1 -1
  918. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.d.ts +1 -1
  919. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js +1 -1
  920. package/Shaders/ShadersInclude/backgroundFragmentDeclaration.js.map +1 -1
  921. package/Shaders/ShadersInclude/backgroundUboDeclaration.d.ts +1 -1
  922. package/Shaders/ShadersInclude/backgroundUboDeclaration.js +1 -1
  923. package/Shaders/ShadersInclude/backgroundUboDeclaration.js.map +1 -1
  924. package/Shaders/ShadersInclude/backgroundVertexDeclaration.d.ts +1 -1
  925. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js +1 -1
  926. package/Shaders/ShadersInclude/backgroundVertexDeclaration.js.map +1 -1
  927. package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  928. package/Shaders/ShadersInclude/bakedVertexAnimation.js +1 -1
  929. package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  930. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  931. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  932. package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  933. package/Shaders/ShadersInclude/bayerDitherFunctions.d.ts +1 -1
  934. package/Shaders/ShadersInclude/bayerDitherFunctions.js +1 -1
  935. package/Shaders/ShadersInclude/bayerDitherFunctions.js.map +1 -1
  936. package/Shaders/ShadersInclude/bonesDeclaration.d.ts +1 -1
  937. package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
  938. package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
  939. package/Shaders/ShadersInclude/bonesVertex.d.ts +1 -1
  940. package/Shaders/ShadersInclude/bonesVertex.js +1 -1
  941. package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
  942. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +1 -1
  943. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +1 -1
  944. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -1
  945. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +1 -1
  946. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +1 -1
  947. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -1
  948. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +1 -1
  949. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +1 -1
  950. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -1
  951. package/Shaders/ShadersInclude/bumpFragment.d.ts +1 -1
  952. package/Shaders/ShadersInclude/bumpFragment.js +1 -1
  953. package/Shaders/ShadersInclude/bumpFragment.js.map +1 -1
  954. package/Shaders/ShadersInclude/bumpFragmentFunctions.d.ts +1 -1
  955. package/Shaders/ShadersInclude/bumpFragmentFunctions.js +1 -1
  956. package/Shaders/ShadersInclude/bumpFragmentFunctions.js.map +1 -1
  957. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.d.ts +1 -1
  958. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js +1 -1
  959. package/Shaders/ShadersInclude/bumpFragmentMainFunctions.js.map +1 -1
  960. package/Shaders/ShadersInclude/bumpVertex.d.ts +1 -1
  961. package/Shaders/ShadersInclude/bumpVertex.js +1 -1
  962. package/Shaders/ShadersInclude/bumpVertex.js.map +1 -1
  963. package/Shaders/ShadersInclude/bumpVertexDeclaration.d.ts +1 -1
  964. package/Shaders/ShadersInclude/bumpVertexDeclaration.js +1 -1
  965. package/Shaders/ShadersInclude/bumpVertexDeclaration.js.map +1 -1
  966. package/Shaders/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  967. package/Shaders/ShadersInclude/clipPlaneFragment.js +1 -1
  968. package/Shaders/ShadersInclude/clipPlaneFragment.js.map +1 -1
  969. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  970. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  971. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  972. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.d.ts +1 -1
  973. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js +1 -1
  974. package/Shaders/ShadersInclude/clipPlaneFragmentDeclaration2.js.map +1 -1
  975. package/Shaders/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  976. package/Shaders/ShadersInclude/clipPlaneVertex.js +1 -1
  977. package/Shaders/ShadersInclude/clipPlaneVertex.js.map +1 -1
  978. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  979. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  980. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  981. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.d.ts +1 -1
  982. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js +1 -1
  983. package/Shaders/ShadersInclude/clipPlaneVertexDeclaration2.js.map +1 -1
  984. package/Shaders/ShadersInclude/defaultFragmentDeclaration.d.ts +1 -1
  985. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  986. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  987. package/Shaders/ShadersInclude/defaultUboDeclaration.d.ts +1 -1
  988. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  989. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  990. package/Shaders/ShadersInclude/defaultVertexDeclaration.d.ts +1 -1
  991. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
  992. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  993. package/Shaders/ShadersInclude/depthPrePass.d.ts +1 -1
  994. package/Shaders/ShadersInclude/depthPrePass.js +1 -1
  995. package/Shaders/ShadersInclude/depthPrePass.js.map +1 -1
  996. package/Shaders/ShadersInclude/diffusionProfile.d.ts +1 -1
  997. package/Shaders/ShadersInclude/diffusionProfile.js +1 -1
  998. package/Shaders/ShadersInclude/diffusionProfile.js.map +1 -1
  999. package/Shaders/ShadersInclude/fibonacci.d.ts +1 -1
  1000. package/Shaders/ShadersInclude/fibonacci.js +1 -1
  1001. package/Shaders/ShadersInclude/fibonacci.js.map +1 -1
  1002. package/Shaders/ShadersInclude/fogFragment.d.ts +1 -1
  1003. package/Shaders/ShadersInclude/fogFragment.js +1 -1
  1004. package/Shaders/ShadersInclude/fogFragment.js.map +1 -1
  1005. package/Shaders/ShadersInclude/fogFragmentDeclaration.d.ts +1 -1
  1006. package/Shaders/ShadersInclude/fogFragmentDeclaration.js +1 -1
  1007. package/Shaders/ShadersInclude/fogFragmentDeclaration.js.map +1 -1
  1008. package/Shaders/ShadersInclude/fogVertex.d.ts +1 -1
  1009. package/Shaders/ShadersInclude/fogVertex.js +1 -1
  1010. package/Shaders/ShadersInclude/fogVertex.js.map +1 -1
  1011. package/Shaders/ShadersInclude/fogVertexDeclaration.d.ts +1 -1
  1012. package/Shaders/ShadersInclude/fogVertexDeclaration.js +1 -1
  1013. package/Shaders/ShadersInclude/fogVertexDeclaration.js.map +1 -1
  1014. package/Shaders/ShadersInclude/fresnelFunction.d.ts +1 -1
  1015. package/Shaders/ShadersInclude/fresnelFunction.js +1 -1
  1016. package/Shaders/ShadersInclude/fresnelFunction.js.map +1 -1
  1017. package/Shaders/ShadersInclude/geometryUboDeclaration.d.ts +1 -1
  1018. package/Shaders/ShadersInclude/geometryUboDeclaration.js +1 -1
  1019. package/Shaders/ShadersInclude/geometryUboDeclaration.js.map +1 -1
  1020. package/Shaders/ShadersInclude/geometryVertexDeclaration.d.ts +1 -1
  1021. package/Shaders/ShadersInclude/geometryVertexDeclaration.js +1 -1
  1022. package/Shaders/ShadersInclude/geometryVertexDeclaration.js.map +1 -1
  1023. package/Shaders/ShadersInclude/harmonicsFunctions.d.ts +1 -1
  1024. package/Shaders/ShadersInclude/harmonicsFunctions.js +1 -1
  1025. package/Shaders/ShadersInclude/harmonicsFunctions.js.map +1 -1
  1026. package/Shaders/ShadersInclude/hdrFilteringFunctions.d.ts +1 -1
  1027. package/Shaders/ShadersInclude/hdrFilteringFunctions.js +1 -1
  1028. package/Shaders/ShadersInclude/hdrFilteringFunctions.js.map +1 -1
  1029. package/Shaders/ShadersInclude/helperFunctions.d.ts +1 -1
  1030. package/Shaders/ShadersInclude/helperFunctions.js +1 -1
  1031. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  1032. package/Shaders/ShadersInclude/imageProcessingCompatibility.d.ts +1 -1
  1033. package/Shaders/ShadersInclude/imageProcessingCompatibility.js +1 -1
  1034. package/Shaders/ShadersInclude/imageProcessingCompatibility.js.map +1 -1
  1035. package/Shaders/ShadersInclude/imageProcessingDeclaration.d.ts +1 -1
  1036. package/Shaders/ShadersInclude/imageProcessingDeclaration.js +1 -1
  1037. package/Shaders/ShadersInclude/imageProcessingDeclaration.js.map +1 -1
  1038. package/Shaders/ShadersInclude/imageProcessingFunctions.d.ts +1 -1
  1039. package/Shaders/ShadersInclude/imageProcessingFunctions.js +1 -1
  1040. package/Shaders/ShadersInclude/imageProcessingFunctions.js.map +1 -1
  1041. package/Shaders/ShadersInclude/importanceSampling.d.ts +1 -1
  1042. package/Shaders/ShadersInclude/importanceSampling.js +1 -1
  1043. package/Shaders/ShadersInclude/importanceSampling.js.map +1 -1
  1044. package/Shaders/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1045. package/Shaders/ShadersInclude/instancesDeclaration.js +1 -1
  1046. package/Shaders/ShadersInclude/instancesDeclaration.js.map +1 -1
  1047. package/Shaders/ShadersInclude/instancesVertex.d.ts +1 -1
  1048. package/Shaders/ShadersInclude/instancesVertex.js +1 -1
  1049. package/Shaders/ShadersInclude/instancesVertex.js.map +1 -1
  1050. package/Shaders/ShadersInclude/kernelBlurFragment.d.ts +1 -1
  1051. package/Shaders/ShadersInclude/kernelBlurFragment.js +1 -1
  1052. package/Shaders/ShadersInclude/kernelBlurFragment.js.map +1 -1
  1053. package/Shaders/ShadersInclude/kernelBlurFragment2.d.ts +1 -1
  1054. package/Shaders/ShadersInclude/kernelBlurFragment2.js +1 -1
  1055. package/Shaders/ShadersInclude/kernelBlurFragment2.js.map +1 -1
  1056. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.d.ts +1 -1
  1057. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js +1 -1
  1058. package/Shaders/ShadersInclude/kernelBlurVaryingDeclaration.js.map +1 -1
  1059. package/Shaders/ShadersInclude/kernelBlurVertex.d.ts +1 -1
  1060. package/Shaders/ShadersInclude/kernelBlurVertex.js +1 -1
  1061. package/Shaders/ShadersInclude/kernelBlurVertex.js.map +1 -1
  1062. package/Shaders/ShadersInclude/lightFragment.d.ts +1 -1
  1063. package/Shaders/ShadersInclude/lightFragment.js +1 -1
  1064. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  1065. package/Shaders/ShadersInclude/lightFragmentDeclaration.d.ts +1 -1
  1066. package/Shaders/ShadersInclude/lightFragmentDeclaration.js +1 -1
  1067. package/Shaders/ShadersInclude/lightFragmentDeclaration.js.map +1 -1
  1068. package/Shaders/ShadersInclude/lightUboDeclaration.d.ts +1 -1
  1069. package/Shaders/ShadersInclude/lightUboDeclaration.js +1 -1
  1070. package/Shaders/ShadersInclude/lightUboDeclaration.js.map +1 -1
  1071. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.d.ts +1 -1
  1072. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js +1 -1
  1073. package/Shaders/ShadersInclude/lightVxFragmentDeclaration.js.map +1 -1
  1074. package/Shaders/ShadersInclude/lightVxUboDeclaration.d.ts +1 -1
  1075. package/Shaders/ShadersInclude/lightVxUboDeclaration.js +1 -1
  1076. package/Shaders/ShadersInclude/lightVxUboDeclaration.js.map +1 -1
  1077. package/Shaders/ShadersInclude/lightsFragmentFunctions.d.ts +1 -1
  1078. package/Shaders/ShadersInclude/lightsFragmentFunctions.js +1 -1
  1079. package/Shaders/ShadersInclude/lightsFragmentFunctions.js.map +1 -1
  1080. package/Shaders/ShadersInclude/logDepthDeclaration.d.ts +1 -1
  1081. package/Shaders/ShadersInclude/logDepthDeclaration.js +1 -1
  1082. package/Shaders/ShadersInclude/logDepthDeclaration.js.map +1 -1
  1083. package/Shaders/ShadersInclude/logDepthFragment.d.ts +1 -1
  1084. package/Shaders/ShadersInclude/logDepthFragment.js +1 -1
  1085. package/Shaders/ShadersInclude/logDepthFragment.js.map +1 -1
  1086. package/Shaders/ShadersInclude/logDepthVertex.d.ts +1 -1
  1087. package/Shaders/ShadersInclude/logDepthVertex.js +1 -1
  1088. package/Shaders/ShadersInclude/logDepthVertex.js.map +1 -1
  1089. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.d.ts +1 -1
  1090. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js +1 -1
  1091. package/Shaders/ShadersInclude/mainUVVaryingDeclaration.js.map +1 -1
  1092. package/Shaders/ShadersInclude/meshFragmentDeclaration.d.ts +1 -1
  1093. package/Shaders/ShadersInclude/meshFragmentDeclaration.js +1 -1
  1094. package/Shaders/ShadersInclude/meshFragmentDeclaration.js.map +1 -1
  1095. package/Shaders/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1096. package/Shaders/ShadersInclude/meshUboDeclaration.js +1 -1
  1097. package/Shaders/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1098. package/Shaders/ShadersInclude/meshVertexDeclaration.d.ts +1 -1
  1099. package/Shaders/ShadersInclude/meshVertexDeclaration.js +1 -1
  1100. package/Shaders/ShadersInclude/meshVertexDeclaration.js.map +1 -1
  1101. package/Shaders/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1102. package/Shaders/ShadersInclude/morphTargetsVertex.js +1 -1
  1103. package/Shaders/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1104. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1105. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1106. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1107. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1108. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1109. package/Shaders/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1110. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1111. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1112. package/Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1113. package/Shaders/ShadersInclude/mrtFragmentDeclaration.d.ts +1 -1
  1114. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js +1 -1
  1115. package/Shaders/ShadersInclude/mrtFragmentDeclaration.js.map +1 -1
  1116. package/Shaders/ShadersInclude/oitDeclaration.d.ts +1 -1
  1117. package/Shaders/ShadersInclude/oitDeclaration.js +1 -1
  1118. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -1
  1119. package/Shaders/ShadersInclude/oitFragment.d.ts +1 -1
  1120. package/Shaders/ShadersInclude/oitFragment.js +1 -1
  1121. package/Shaders/ShadersInclude/oitFragment.js.map +1 -1
  1122. package/Shaders/ShadersInclude/packingFunctions.d.ts +1 -1
  1123. package/Shaders/ShadersInclude/packingFunctions.js +1 -1
  1124. package/Shaders/ShadersInclude/packingFunctions.js.map +1 -1
  1125. package/Shaders/ShadersInclude/pbrBRDFFunctions.d.ts +1 -1
  1126. package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
  1127. package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
  1128. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.d.ts +1 -1
  1129. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js +1 -1
  1130. package/Shaders/ShadersInclude/pbrBlockAlbedoOpacity.js.map +1 -1
  1131. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.d.ts +1 -1
  1132. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js +1 -1
  1133. package/Shaders/ShadersInclude/pbrBlockAlphaFresnel.js.map +1 -1
  1134. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.d.ts +1 -1
  1135. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js +1 -1
  1136. package/Shaders/ShadersInclude/pbrBlockAmbientOcclusion.js.map +1 -1
  1137. package/Shaders/ShadersInclude/pbrBlockAnisotropic.d.ts +1 -1
  1138. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js +1 -1
  1139. package/Shaders/ShadersInclude/pbrBlockAnisotropic.js.map +1 -1
  1140. package/Shaders/ShadersInclude/pbrBlockClearcoat.d.ts +1 -1
  1141. package/Shaders/ShadersInclude/pbrBlockClearcoat.js +1 -1
  1142. package/Shaders/ShadersInclude/pbrBlockClearcoat.js.map +1 -1
  1143. package/Shaders/ShadersInclude/pbrBlockDirectLighting.d.ts +1 -1
  1144. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js +1 -1
  1145. package/Shaders/ShadersInclude/pbrBlockDirectLighting.js.map +1 -1
  1146. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.d.ts +1 -1
  1147. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js +1 -1
  1148. package/Shaders/ShadersInclude/pbrBlockFinalColorComposition.js.map +1 -1
  1149. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.d.ts +1 -1
  1150. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js +1 -1
  1151. package/Shaders/ShadersInclude/pbrBlockFinalLitComponents.js.map +1 -1
  1152. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.d.ts +1 -1
  1153. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js +1 -1
  1154. package/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.js.map +1 -1
  1155. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.d.ts +1 -1
  1156. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js +1 -1
  1157. package/Shaders/ShadersInclude/pbrBlockGeometryInfo.js.map +1 -1
  1158. package/Shaders/ShadersInclude/pbrBlockImageProcessing.d.ts +1 -1
  1159. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
  1160. package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
  1161. package/Shaders/ShadersInclude/pbrBlockIridescence.d.ts +1 -1
  1162. package/Shaders/ShadersInclude/pbrBlockIridescence.js +1 -1
  1163. package/Shaders/ShadersInclude/pbrBlockIridescence.js.map +1 -1
  1164. package/Shaders/ShadersInclude/pbrBlockLightmapInit.d.ts +1 -1
  1165. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js +1 -1
  1166. package/Shaders/ShadersInclude/pbrBlockLightmapInit.js.map +1 -1
  1167. package/Shaders/ShadersInclude/pbrBlockNormalFinal.d.ts +1 -1
  1168. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js +1 -1
  1169. package/Shaders/ShadersInclude/pbrBlockNormalFinal.js.map +1 -1
  1170. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.d.ts +1 -1
  1171. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js +1 -1
  1172. package/Shaders/ShadersInclude/pbrBlockNormalGeometric.js.map +1 -1
  1173. package/Shaders/ShadersInclude/pbrBlockReflectance.d.ts +1 -1
  1174. package/Shaders/ShadersInclude/pbrBlockReflectance.js +1 -1
  1175. package/Shaders/ShadersInclude/pbrBlockReflectance.js.map +1 -1
  1176. package/Shaders/ShadersInclude/pbrBlockReflectance0.d.ts +1 -1
  1177. package/Shaders/ShadersInclude/pbrBlockReflectance0.js +1 -1
  1178. package/Shaders/ShadersInclude/pbrBlockReflectance0.js.map +1 -1
  1179. package/Shaders/ShadersInclude/pbrBlockReflection.d.ts +1 -1
  1180. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  1181. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  1182. package/Shaders/ShadersInclude/pbrBlockReflectivity.d.ts +1 -1
  1183. package/Shaders/ShadersInclude/pbrBlockReflectivity.js +1 -1
  1184. package/Shaders/ShadersInclude/pbrBlockReflectivity.js.map +1 -1
  1185. package/Shaders/ShadersInclude/pbrBlockSheen.d.ts +1 -1
  1186. package/Shaders/ShadersInclude/pbrBlockSheen.js +1 -1
  1187. package/Shaders/ShadersInclude/pbrBlockSheen.js.map +1 -1
  1188. package/Shaders/ShadersInclude/pbrBlockSubSurface.d.ts +1 -1
  1189. package/Shaders/ShadersInclude/pbrBlockSubSurface.js +1 -1
  1190. package/Shaders/ShadersInclude/pbrBlockSubSurface.js.map +1 -1
  1191. package/Shaders/ShadersInclude/pbrDebug.d.ts +1 -1
  1192. package/Shaders/ShadersInclude/pbrDebug.js +1 -1
  1193. package/Shaders/ShadersInclude/pbrDebug.js.map +1 -1
  1194. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.d.ts +1 -1
  1195. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js +1 -1
  1196. package/Shaders/ShadersInclude/pbrDirectLightingFalloffFunctions.js.map +1 -1
  1197. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.d.ts +1 -1
  1198. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  1199. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  1200. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.d.ts +1 -1
  1201. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  1202. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  1203. package/Shaders/ShadersInclude/pbrFragmentDeclaration.d.ts +1 -1
  1204. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  1205. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  1206. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.d.ts +1 -1
  1207. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js +1 -1
  1208. package/Shaders/ShadersInclude/pbrFragmentExtraDeclaration.js.map +1 -1
  1209. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -1
  1210. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +1 -1
  1211. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  1212. package/Shaders/ShadersInclude/pbrHelperFunctions.d.ts +1 -1
  1213. package/Shaders/ShadersInclude/pbrHelperFunctions.js +1 -1
  1214. package/Shaders/ShadersInclude/pbrHelperFunctions.js.map +1 -1
  1215. package/Shaders/ShadersInclude/pbrIBLFunctions.d.ts +1 -1
  1216. package/Shaders/ShadersInclude/pbrIBLFunctions.js +1 -1
  1217. package/Shaders/ShadersInclude/pbrIBLFunctions.js.map +1 -1
  1218. package/Shaders/ShadersInclude/pbrUboDeclaration.d.ts +1 -1
  1219. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  1220. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  1221. package/Shaders/ShadersInclude/pbrVertexDeclaration.d.ts +1 -1
  1222. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  1223. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  1224. package/Shaders/ShadersInclude/pointCloudVertex.d.ts +1 -1
  1225. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  1226. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  1227. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.d.ts +1 -1
  1228. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js +1 -1
  1229. package/Shaders/ShadersInclude/pointCloudVertexDeclaration.js.map +1 -1
  1230. package/Shaders/ShadersInclude/prePassDeclaration.d.ts +1 -1
  1231. package/Shaders/ShadersInclude/prePassDeclaration.js +1 -1
  1232. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  1233. package/Shaders/ShadersInclude/prePassVertex.d.ts +1 -1
  1234. package/Shaders/ShadersInclude/prePassVertex.js +1 -1
  1235. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  1236. package/Shaders/ShadersInclude/prePassVertexDeclaration.d.ts +1 -1
  1237. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +1 -1
  1238. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  1239. package/Shaders/ShadersInclude/reflectionFunction.d.ts +1 -1
  1240. package/Shaders/ShadersInclude/reflectionFunction.js +1 -1
  1241. package/Shaders/ShadersInclude/reflectionFunction.js.map +1 -1
  1242. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.d.ts +1 -1
  1243. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js +1 -1
  1244. package/Shaders/ShadersInclude/samplerFragmentAlternateDeclaration.js.map +1 -1
  1245. package/Shaders/ShadersInclude/samplerFragmentDeclaration.d.ts +1 -1
  1246. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js +1 -1
  1247. package/Shaders/ShadersInclude/samplerFragmentDeclaration.js.map +1 -1
  1248. package/Shaders/ShadersInclude/samplerVertexDeclaration.d.ts +1 -1
  1249. package/Shaders/ShadersInclude/samplerVertexDeclaration.js +1 -1
  1250. package/Shaders/ShadersInclude/samplerVertexDeclaration.js.map +1 -1
  1251. package/Shaders/ShadersInclude/samplerVertexImplementation.d.ts +1 -1
  1252. package/Shaders/ShadersInclude/samplerVertexImplementation.js +1 -1
  1253. package/Shaders/ShadersInclude/samplerVertexImplementation.js.map +1 -1
  1254. package/Shaders/ShadersInclude/sceneFragmentDeclaration.d.ts +1 -1
  1255. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  1256. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  1257. package/Shaders/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1258. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  1259. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1260. package/Shaders/ShadersInclude/sceneVertexDeclaration.d.ts +1 -1
  1261. package/Shaders/ShadersInclude/sceneVertexDeclaration.js +1 -1
  1262. package/Shaders/ShadersInclude/sceneVertexDeclaration.js.map +1 -1
  1263. package/Shaders/ShadersInclude/shadowMapFragment.d.ts +1 -1
  1264. package/Shaders/ShadersInclude/shadowMapFragment.js +1 -1
  1265. package/Shaders/ShadersInclude/shadowMapFragment.js.map +1 -1
  1266. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.d.ts +1 -1
  1267. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js +1 -1
  1268. package/Shaders/ShadersInclude/shadowMapFragmentExtraDeclaration.js.map +1 -1
  1269. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.d.ts +1 -1
  1270. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js +1 -1
  1271. package/Shaders/ShadersInclude/shadowMapFragmentSoftTransparentShadow.js.map +1 -1
  1272. package/Shaders/ShadersInclude/shadowMapUboDeclaration.d.ts +1 -1
  1273. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js +1 -1
  1274. package/Shaders/ShadersInclude/shadowMapUboDeclaration.js.map +1 -1
  1275. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.d.ts +1 -1
  1276. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js +1 -1
  1277. package/Shaders/ShadersInclude/shadowMapVertexDeclaration.js.map +1 -1
  1278. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.d.ts +1 -1
  1279. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js +1 -1
  1280. package/Shaders/ShadersInclude/shadowMapVertexExtraDeclaration.js.map +1 -1
  1281. package/Shaders/ShadersInclude/shadowMapVertexMetric.d.ts +1 -1
  1282. package/Shaders/ShadersInclude/shadowMapVertexMetric.js +1 -1
  1283. package/Shaders/ShadersInclude/shadowMapVertexMetric.js.map +1 -1
  1284. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.d.ts +1 -1
  1285. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js +1 -1
  1286. package/Shaders/ShadersInclude/shadowMapVertexNormalBias.js.map +1 -1
  1287. package/Shaders/ShadersInclude/shadowsFragmentFunctions.d.ts +1 -1
  1288. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  1289. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  1290. package/Shaders/ShadersInclude/shadowsVertex.d.ts +1 -1
  1291. package/Shaders/ShadersInclude/shadowsVertex.js +1 -1
  1292. package/Shaders/ShadersInclude/shadowsVertex.js.map +1 -1
  1293. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.d.ts +1 -1
  1294. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js +1 -1
  1295. package/Shaders/ShadersInclude/subSurfaceScatteringFunctions.js.map +1 -1
  1296. package/Shaders/ShadersInclude/uvAttributeDeclaration.d.ts +1 -1
  1297. package/Shaders/ShadersInclude/uvAttributeDeclaration.js +1 -1
  1298. package/Shaders/ShadersInclude/uvAttributeDeclaration.js.map +1 -1
  1299. package/Shaders/ShadersInclude/uvVariableDeclaration.d.ts +1 -1
  1300. package/Shaders/ShadersInclude/uvVariableDeclaration.js +1 -1
  1301. package/Shaders/ShadersInclude/uvVariableDeclaration.js.map +1 -1
  1302. package/Shaders/ShadersInclude/vertexColorMixing.d.ts +1 -1
  1303. package/Shaders/ShadersInclude/vertexColorMixing.js +1 -1
  1304. package/Shaders/ShadersInclude/vertexColorMixing.js.map +1 -1
  1305. package/Shaders/anaglyph.fragment.d.ts +1 -1
  1306. package/Shaders/anaglyph.fragment.js +1 -1
  1307. package/Shaders/anaglyph.fragment.js.map +1 -1
  1308. package/Shaders/background.fragment.d.ts +1 -1
  1309. package/Shaders/background.fragment.js +1 -1
  1310. package/Shaders/background.fragment.js.map +1 -1
  1311. package/Shaders/background.vertex.d.ts +1 -1
  1312. package/Shaders/background.vertex.js +1 -1
  1313. package/Shaders/background.vertex.js.map +1 -1
  1314. package/Shaders/blackAndWhite.fragment.d.ts +1 -1
  1315. package/Shaders/blackAndWhite.fragment.js +1 -1
  1316. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  1317. package/Shaders/bloomMerge.fragment.d.ts +1 -1
  1318. package/Shaders/bloomMerge.fragment.js +1 -1
  1319. package/Shaders/bloomMerge.fragment.js.map +1 -1
  1320. package/Shaders/blur.fragment.d.ts +1 -1
  1321. package/Shaders/blur.fragment.js +1 -1
  1322. package/Shaders/blur.fragment.js.map +1 -1
  1323. package/Shaders/boundingBoxRenderer.fragment.d.ts +1 -1
  1324. package/Shaders/boundingBoxRenderer.fragment.js +1 -1
  1325. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  1326. package/Shaders/boundingBoxRenderer.vertex.d.ts +1 -1
  1327. package/Shaders/boundingBoxRenderer.vertex.js +1 -1
  1328. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  1329. package/Shaders/chromaticAberration.fragment.d.ts +1 -1
  1330. package/Shaders/chromaticAberration.fragment.js +2 -1
  1331. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  1332. package/Shaders/circleOfConfusion.fragment.d.ts +1 -1
  1333. package/Shaders/circleOfConfusion.fragment.js +1 -1
  1334. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  1335. package/Shaders/clearQuad.fragment.d.ts +1 -1
  1336. package/Shaders/clearQuad.fragment.js +1 -1
  1337. package/Shaders/clearQuad.fragment.js.map +1 -1
  1338. package/Shaders/clearQuad.vertex.d.ts +1 -1
  1339. package/Shaders/clearQuad.vertex.js +1 -1
  1340. package/Shaders/clearQuad.vertex.js.map +1 -1
  1341. package/Shaders/color.fragment.d.ts +1 -1
  1342. package/Shaders/color.fragment.js +1 -1
  1343. package/Shaders/color.fragment.js.map +1 -1
  1344. package/Shaders/color.vertex.d.ts +1 -1
  1345. package/Shaders/color.vertex.js +1 -1
  1346. package/Shaders/color.vertex.js.map +1 -1
  1347. package/Shaders/colorCorrection.fragment.d.ts +1 -1
  1348. package/Shaders/colorCorrection.fragment.js +1 -1
  1349. package/Shaders/colorCorrection.fragment.js.map +1 -1
  1350. package/Shaders/convolution.fragment.d.ts +1 -1
  1351. package/Shaders/convolution.fragment.js +1 -1
  1352. package/Shaders/convolution.fragment.js.map +1 -1
  1353. package/Shaders/default.fragment.d.ts +1 -1
  1354. package/Shaders/default.fragment.js +1 -1
  1355. package/Shaders/default.fragment.js.map +1 -1
  1356. package/Shaders/default.vertex.d.ts +1 -1
  1357. package/Shaders/default.vertex.js +1 -1
  1358. package/Shaders/default.vertex.js.map +1 -1
  1359. package/Shaders/depth.fragment.d.ts +1 -1
  1360. package/Shaders/depth.fragment.js +1 -1
  1361. package/Shaders/depth.fragment.js.map +1 -1
  1362. package/Shaders/depth.vertex.d.ts +1 -1
  1363. package/Shaders/depth.vertex.js +1 -1
  1364. package/Shaders/depth.vertex.js.map +1 -1
  1365. package/Shaders/depthBoxBlur.fragment.d.ts +1 -1
  1366. package/Shaders/depthBoxBlur.fragment.js +1 -1
  1367. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  1368. package/Shaders/depthOfField.fragment.d.ts +1 -1
  1369. package/Shaders/depthOfField.fragment.js +1 -1
  1370. package/Shaders/depthOfField.fragment.js.map +1 -1
  1371. package/Shaders/depthOfFieldMerge.fragment.d.ts +1 -1
  1372. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  1373. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  1374. package/Shaders/displayPass.fragment.d.ts +1 -1
  1375. package/Shaders/displayPass.fragment.js +1 -1
  1376. package/Shaders/displayPass.fragment.js.map +1 -1
  1377. package/Shaders/extractHighlights.fragment.d.ts +1 -1
  1378. package/Shaders/extractHighlights.fragment.js +1 -1
  1379. package/Shaders/extractHighlights.fragment.js.map +1 -1
  1380. package/Shaders/filter.fragment.d.ts +1 -1
  1381. package/Shaders/filter.fragment.js +1 -1
  1382. package/Shaders/filter.fragment.js.map +1 -1
  1383. package/Shaders/fxaa.fragment.d.ts +1 -1
  1384. package/Shaders/fxaa.fragment.js +1 -1
  1385. package/Shaders/fxaa.fragment.js.map +1 -1
  1386. package/Shaders/fxaa.vertex.d.ts +1 -1
  1387. package/Shaders/fxaa.vertex.js +1 -1
  1388. package/Shaders/fxaa.vertex.js.map +1 -1
  1389. package/Shaders/geometry.fragment.d.ts +1 -1
  1390. package/Shaders/geometry.fragment.js +14 -2
  1391. package/Shaders/geometry.fragment.js.map +1 -1
  1392. package/Shaders/geometry.vertex.d.ts +1 -1
  1393. package/Shaders/geometry.vertex.js +1 -1
  1394. package/Shaders/geometry.vertex.js.map +1 -1
  1395. package/Shaders/glowBlurPostProcess.fragment.d.ts +1 -1
  1396. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  1397. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  1398. package/Shaders/glowMapGeneration.fragment.d.ts +1 -1
  1399. package/Shaders/glowMapGeneration.fragment.js +1 -1
  1400. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  1401. package/Shaders/glowMapGeneration.vertex.d.ts +1 -1
  1402. package/Shaders/glowMapGeneration.vertex.js +1 -1
  1403. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  1404. package/Shaders/glowMapMerge.fragment.d.ts +1 -1
  1405. package/Shaders/glowMapMerge.fragment.js +1 -1
  1406. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  1407. package/Shaders/glowMapMerge.vertex.d.ts +1 -1
  1408. package/Shaders/glowMapMerge.vertex.js +1 -1
  1409. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  1410. package/Shaders/gpuRenderParticles.fragment.d.ts +1 -1
  1411. package/Shaders/gpuRenderParticles.fragment.js +1 -1
  1412. package/Shaders/gpuRenderParticles.fragment.js.map +1 -1
  1413. package/Shaders/gpuRenderParticles.vertex.d.ts +1 -1
  1414. package/Shaders/gpuRenderParticles.vertex.js +1 -1
  1415. package/Shaders/gpuRenderParticles.vertex.js.map +1 -1
  1416. package/Shaders/gpuUpdateParticles.fragment.d.ts +1 -1
  1417. package/Shaders/gpuUpdateParticles.fragment.js +1 -1
  1418. package/Shaders/gpuUpdateParticles.fragment.js.map +1 -1
  1419. package/Shaders/gpuUpdateParticles.vertex.d.ts +1 -1
  1420. package/Shaders/gpuUpdateParticles.vertex.js +1 -1
  1421. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  1422. package/Shaders/grain.fragment.d.ts +1 -1
  1423. package/Shaders/grain.fragment.js +1 -1
  1424. package/Shaders/grain.fragment.js.map +1 -1
  1425. package/Shaders/hdrFiltering.fragment.d.ts +1 -1
  1426. package/Shaders/hdrFiltering.fragment.js +1 -1
  1427. package/Shaders/hdrFiltering.fragment.js.map +1 -1
  1428. package/Shaders/hdrFiltering.vertex.d.ts +1 -1
  1429. package/Shaders/hdrFiltering.vertex.js +1 -1
  1430. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  1431. package/Shaders/highlights.fragment.d.ts +1 -1
  1432. package/Shaders/highlights.fragment.js +1 -1
  1433. package/Shaders/highlights.fragment.js.map +1 -1
  1434. package/Shaders/imageProcessing.fragment.d.ts +1 -1
  1435. package/Shaders/imageProcessing.fragment.js +1 -1
  1436. package/Shaders/imageProcessing.fragment.js.map +1 -1
  1437. package/Shaders/kernelBlur.fragment.d.ts +1 -1
  1438. package/Shaders/kernelBlur.fragment.js +1 -1
  1439. package/Shaders/kernelBlur.fragment.js.map +1 -1
  1440. package/Shaders/kernelBlur.vertex.d.ts +1 -1
  1441. package/Shaders/kernelBlur.vertex.js +1 -1
  1442. package/Shaders/kernelBlur.vertex.js.map +1 -1
  1443. package/Shaders/layer.fragment.d.ts +1 -1
  1444. package/Shaders/layer.fragment.js +1 -1
  1445. package/Shaders/layer.fragment.js.map +1 -1
  1446. package/Shaders/layer.vertex.d.ts +1 -1
  1447. package/Shaders/layer.vertex.js +1 -1
  1448. package/Shaders/layer.vertex.js.map +1 -1
  1449. package/Shaders/lensFlare.fragment.d.ts +1 -1
  1450. package/Shaders/lensFlare.fragment.js +1 -1
  1451. package/Shaders/lensFlare.fragment.js.map +1 -1
  1452. package/Shaders/lensFlare.vertex.d.ts +1 -1
  1453. package/Shaders/lensFlare.vertex.js +1 -1
  1454. package/Shaders/lensFlare.vertex.js.map +1 -1
  1455. package/Shaders/lensHighlights.fragment.d.ts +1 -1
  1456. package/Shaders/lensHighlights.fragment.js +1 -1
  1457. package/Shaders/lensHighlights.fragment.js.map +1 -1
  1458. package/Shaders/line.fragment.d.ts +1 -1
  1459. package/Shaders/line.fragment.js +1 -1
  1460. package/Shaders/line.fragment.js.map +1 -1
  1461. package/Shaders/line.vertex.d.ts +1 -1
  1462. package/Shaders/line.vertex.js +1 -1
  1463. package/Shaders/line.vertex.js.map +1 -1
  1464. package/Shaders/minmaxRedux.fragment.d.ts +1 -1
  1465. package/Shaders/minmaxRedux.fragment.js +1 -1
  1466. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  1467. package/Shaders/motionBlur.fragment.d.ts +1 -1
  1468. package/Shaders/motionBlur.fragment.js +1 -1
  1469. package/Shaders/motionBlur.fragment.js.map +1 -1
  1470. package/Shaders/noise.fragment.d.ts +1 -1
  1471. package/Shaders/noise.fragment.js +1 -1
  1472. package/Shaders/noise.fragment.js.map +1 -1
  1473. package/Shaders/oitBackBlend.fragment.d.ts +1 -1
  1474. package/Shaders/oitBackBlend.fragment.js +1 -1
  1475. package/Shaders/oitBackBlend.fragment.js.map +1 -1
  1476. package/Shaders/oitFinal.fragment.d.ts +1 -1
  1477. package/Shaders/oitFinal.fragment.js +1 -1
  1478. package/Shaders/oitFinal.fragment.js.map +1 -1
  1479. package/Shaders/outline.fragment.d.ts +1 -1
  1480. package/Shaders/outline.fragment.js +1 -1
  1481. package/Shaders/outline.fragment.js.map +1 -1
  1482. package/Shaders/outline.vertex.d.ts +1 -1
  1483. package/Shaders/outline.vertex.js +1 -1
  1484. package/Shaders/outline.vertex.js.map +1 -1
  1485. package/Shaders/particles.fragment.d.ts +1 -1
  1486. package/Shaders/particles.fragment.js +1 -1
  1487. package/Shaders/particles.fragment.js.map +1 -1
  1488. package/Shaders/particles.vertex.d.ts +1 -1
  1489. package/Shaders/particles.vertex.js +1 -1
  1490. package/Shaders/particles.vertex.js.map +1 -1
  1491. package/Shaders/pass.fragment.d.ts +1 -1
  1492. package/Shaders/pass.fragment.js +1 -1
  1493. package/Shaders/pass.fragment.js.map +1 -1
  1494. package/Shaders/passCube.fragment.d.ts +1 -1
  1495. package/Shaders/passCube.fragment.js +1 -1
  1496. package/Shaders/passCube.fragment.js.map +1 -1
  1497. package/Shaders/pbr.fragment.d.ts +1 -1
  1498. package/Shaders/pbr.fragment.js +1 -1
  1499. package/Shaders/pbr.fragment.js.map +1 -1
  1500. package/Shaders/pbr.vertex.d.ts +1 -1
  1501. package/Shaders/pbr.vertex.js +1 -1
  1502. package/Shaders/pbr.vertex.js.map +1 -1
  1503. package/Shaders/postprocess.vertex.d.ts +1 -1
  1504. package/Shaders/postprocess.vertex.js +1 -1
  1505. package/Shaders/postprocess.vertex.js.map +1 -1
  1506. package/Shaders/procedural.vertex.d.ts +1 -1
  1507. package/Shaders/procedural.vertex.js +1 -1
  1508. package/Shaders/procedural.vertex.js.map +1 -1
  1509. package/Shaders/refraction.fragment.d.ts +1 -1
  1510. package/Shaders/refraction.fragment.js +1 -1
  1511. package/Shaders/refraction.fragment.js.map +1 -1
  1512. package/Shaders/rgbdDecode.fragment.d.ts +1 -1
  1513. package/Shaders/rgbdDecode.fragment.js +1 -1
  1514. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  1515. package/Shaders/rgbdEncode.fragment.d.ts +1 -1
  1516. package/Shaders/rgbdEncode.fragment.js +1 -1
  1517. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  1518. package/Shaders/screenSpaceCurvature.fragment.d.ts +1 -1
  1519. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  1520. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  1521. package/Shaders/screenSpaceReflection.fragment.d.ts +1 -1
  1522. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  1523. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  1524. package/Shaders/shadowMap.fragment.d.ts +1 -1
  1525. package/Shaders/shadowMap.fragment.js +1 -1
  1526. package/Shaders/shadowMap.fragment.js.map +1 -1
  1527. package/Shaders/shadowMap.vertex.d.ts +1 -1
  1528. package/Shaders/shadowMap.vertex.js +1 -1
  1529. package/Shaders/shadowMap.vertex.js.map +1 -1
  1530. package/Shaders/sharpen.fragment.d.ts +1 -1
  1531. package/Shaders/sharpen.fragment.js +1 -1
  1532. package/Shaders/sharpen.fragment.js.map +1 -1
  1533. package/Shaders/spriteMap.fragment.d.ts +1 -1
  1534. package/Shaders/spriteMap.fragment.js +1 -1
  1535. package/Shaders/spriteMap.fragment.js.map +1 -1
  1536. package/Shaders/spriteMap.vertex.d.ts +1 -1
  1537. package/Shaders/spriteMap.vertex.js +1 -1
  1538. package/Shaders/spriteMap.vertex.js.map +1 -1
  1539. package/Shaders/sprites.fragment.d.ts +1 -1
  1540. package/Shaders/sprites.fragment.js +1 -1
  1541. package/Shaders/sprites.fragment.js.map +1 -1
  1542. package/Shaders/sprites.vertex.d.ts +1 -1
  1543. package/Shaders/sprites.vertex.js +1 -1
  1544. package/Shaders/sprites.vertex.js.map +1 -1
  1545. package/Shaders/ssao.fragment.d.ts +1 -1
  1546. package/Shaders/ssao.fragment.js +1 -1
  1547. package/Shaders/ssao.fragment.js.map +1 -1
  1548. package/Shaders/ssao2.fragment.d.ts +1 -1
  1549. package/Shaders/ssao2.fragment.js +1 -1
  1550. package/Shaders/ssao2.fragment.js.map +1 -1
  1551. package/Shaders/ssaoCombine.fragment.d.ts +1 -1
  1552. package/Shaders/ssaoCombine.fragment.js +1 -1
  1553. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  1554. package/Shaders/standard.fragment.d.ts +1 -1
  1555. package/Shaders/standard.fragment.js +1 -1
  1556. package/Shaders/standard.fragment.js.map +1 -1
  1557. package/Shaders/stereoscopicInterlace.fragment.d.ts +1 -1
  1558. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  1559. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  1560. package/Shaders/subSurfaceScattering.fragment.d.ts +1 -1
  1561. package/Shaders/subSurfaceScattering.fragment.js +1 -1
  1562. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  1563. package/Shaders/tonemap.fragment.d.ts +1 -1
  1564. package/Shaders/tonemap.fragment.js +1 -1
  1565. package/Shaders/tonemap.fragment.js.map +1 -1
  1566. package/Shaders/volumetricLightScattering.fragment.d.ts +1 -1
  1567. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  1568. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  1569. package/Shaders/volumetricLightScatteringPass.fragment.d.ts +1 -1
  1570. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  1571. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  1572. package/Shaders/volumetricLightScatteringPass.vertex.d.ts +1 -1
  1573. package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
  1574. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  1575. package/Shaders/vrDistortionCorrection.fragment.d.ts +1 -1
  1576. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  1577. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  1578. package/Shaders/vrMultiviewToSingleview.fragment.d.ts +1 -1
  1579. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  1580. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  1581. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +1 -1
  1582. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +1 -1
  1583. package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -1
  1584. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +1 -1
  1585. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +1 -1
  1586. package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -1
  1587. package/ShadersWGSL/ShadersInclude/bonesDeclaration.d.ts +1 -1
  1588. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  1589. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  1590. package/ShadersWGSL/ShadersInclude/bonesVertex.d.ts +1 -1
  1591. package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
  1592. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  1593. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +1 -1
  1594. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +1 -1
  1595. package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -1
  1596. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +1 -1
  1597. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +1 -1
  1598. package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -1
  1599. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +1 -1
  1600. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +1 -1
  1601. package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -1
  1602. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +1 -1
  1603. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +1 -1
  1604. package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -1
  1605. package/ShadersWGSL/ShadersInclude/instancesDeclaration.d.ts +1 -1
  1606. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js +1 -1
  1607. package/ShadersWGSL/ShadersInclude/instancesDeclaration.js.map +1 -1
  1608. package/ShadersWGSL/ShadersInclude/instancesVertex.d.ts +1 -1
  1609. package/ShadersWGSL/ShadersInclude/instancesVertex.js +1 -1
  1610. package/ShadersWGSL/ShadersInclude/instancesVertex.js.map +1 -1
  1611. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.d.ts +1 -1
  1612. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
  1613. package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
  1614. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.d.ts +1 -1
  1615. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js +1 -1
  1616. package/ShadersWGSL/ShadersInclude/morphTargetsVertex.js.map +1 -1
  1617. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.d.ts +1 -1
  1618. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +1 -1
  1619. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  1620. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.d.ts +1 -1
  1621. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js +1 -1
  1622. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal.js.map +1 -1
  1623. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.d.ts +1 -1
  1624. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js +1 -1
  1625. package/ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration.js.map +1 -1
  1626. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.d.ts +1 -1
  1627. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
  1628. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  1629. package/ShadersWGSL/gpuUpdateParticles.compute.d.ts +1 -1
  1630. package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
  1631. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  1632. package/Sprites/spriteSceneComponent.d.ts +6 -6
  1633. package/Sprites/spriteSceneComponent.js.map +1 -1
  1634. package/Sprites/thinSprite.d.ts +5 -6
  1635. package/Sprites/thinSprite.js +1 -2
  1636. package/Sprites/thinSprite.js.map +1 -1
  1637. package/States/IStencilState.d.ts +1 -1
  1638. package/States/IStencilState.js.map +1 -1
  1639. package/States/alphaCullingState.d.ts +1 -1
  1640. package/States/alphaCullingState.js +1 -1
  1641. package/States/alphaCullingState.js.map +1 -1
  1642. package/States/depthCullingState.d.ts +1 -1
  1643. package/States/depthCullingState.js +1 -1
  1644. package/States/depthCullingState.js.map +1 -1
  1645. package/States/stencilState.d.ts +1 -1
  1646. package/States/stencilState.js +1 -1
  1647. package/States/stencilState.js.map +1 -1
  1648. package/States/stencilStateComposer.d.ts +1 -1
  1649. package/States/stencilStateComposer.js +1 -1
  1650. package/States/stencilStateComposer.js.map +1 -1
  1651. package/XR/features/WebXRControllerPhysics.d.ts +1 -1
  1652. package/XR/features/WebXRControllerPhysics.js +1 -1
  1653. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  1654. package/XR/features/WebXRControllerPointerSelection.d.ts +3 -6
  1655. package/XR/features/WebXRControllerPointerSelection.js +3 -6
  1656. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  1657. package/XR/features/WebXRLayers.d.ts +2 -2
  1658. package/XR/features/WebXRLayers.js +4 -4
  1659. package/XR/features/WebXRLayers.js.map +1 -1
  1660. package/XR/features/WebXRNearInteraction.js +2 -2
  1661. package/XR/features/WebXRNearInteraction.js.map +1 -1
  1662. package/XR/motionController/webXRAbstractMotionController.d.ts +3 -4
  1663. package/XR/motionController/webXRAbstractMotionController.js +2 -3
  1664. package/XR/motionController/webXRAbstractMotionController.js.map +1 -1
  1665. package/XR/native/nativeXRFrame.d.ts +2 -2
  1666. package/XR/native/nativeXRFrame.js +1 -1
  1667. package/XR/native/nativeXRFrame.js.map +1 -1
  1668. package/XR/native/nativeXRRenderTarget.d.ts +3 -3
  1669. package/XR/native/nativeXRRenderTarget.js +3 -3
  1670. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  1671. package/XR/webXRCamera.d.ts +2 -2
  1672. package/XR/webXRCamera.js +1 -1
  1673. package/XR/webXRCamera.js.map +1 -1
  1674. package/XR/webXRDefaultExperience.d.ts +6 -6
  1675. package/XR/webXRDefaultExperience.js.map +1 -1
  1676. package/XR/webXRExperienceHelper.d.ts +21 -1
  1677. package/XR/webXRExperienceHelper.js +37 -7
  1678. package/XR/webXRExperienceHelper.js.map +1 -1
  1679. package/XR/webXRInputSource.d.ts +1 -1
  1680. package/XR/webXRInputSource.js.map +1 -1
  1681. package/XR/webXRLayerWrapper.d.ts +1 -1
  1682. package/XR/webXRLayerWrapper.js +1 -1
  1683. package/XR/webXRLayerWrapper.js.map +1 -1
  1684. package/XR/webXRRenderTargetTextureProvider.d.ts +1 -1
  1685. package/XR/webXRRenderTargetTextureProvider.js +1 -1
  1686. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  1687. package/XR/webXRSessionManager.d.ts +1 -2
  1688. package/XR/webXRSessionManager.js +1 -2
  1689. package/XR/webXRSessionManager.js.map +1 -1
  1690. package/XR/webXRWebGLLayer.d.ts +2 -2
  1691. package/XR/webXRWebGLLayer.js +2 -2
  1692. package/XR/webXRWebGLLayer.js.map +1 -1
  1693. package/abstractScene.d.ts +1 -1
  1694. package/abstractScene.js +1 -1
  1695. package/abstractScene.js.map +1 -1
  1696. package/node.d.ts +40 -52
  1697. package/node.js +40 -55
  1698. package/node.js.map +1 -1
  1699. package/package.json +1 -1
  1700. package/scene.d.ts +69 -107
  1701. package/scene.js +57 -96
  1702. package/scene.js.map +1 -1
  1703. package/sceneComponent.d.ts +2 -2
  1704. package/sceneComponent.js +2 -2
  1705. package/sceneComponent.js.map +1 -1
  1706. package/types.d.ts +2 -2
  1707. package/types.js +1 -1
  1708. package/types.js.map +1 -1
@@ -7,6 +7,6 @@ mat3 view=mat3(up,right,front);
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const hdrFilteringVertexShader = { name, shader };
12
12
  //# sourceMappingURL=hdrFiltering.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"hdrFiltering.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"hdrFilteringVertexShader\";\nconst shader = `attribute vec2 position;\rvarying vec3 direction;\runiform vec3 up;\runiform vec3 right;\runiform vec3 front;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);\rdirection=view*vec3(position,1.0);\rgl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const hdrFilteringVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"hdrFiltering.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/hdrFiltering.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,wBAAwB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"hdrFilteringVertexShader\";\nconst shader = `attribute vec2 position;\rvarying vec3 direction;\runiform vec3 up;\runiform vec3 right;\runiform vec3 front;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nmat3 view=mat3(up,right,front);\rdirection=view*vec3(position,1.0);\rgl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const hdrFilteringVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const highlightsPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -5,6 +5,6 @@ const shader = `varying vec2 vUV;
5
5
  void main(void)
6
6
  // Sideeffect
7
7
  ShaderStore.ShadersStore[name] = shader;
8
- /** @hidden */
8
+ /** @internal */
9
9
  export const highlightsPixelShader = { name, shader };
10
10
  //# sourceMappingURL=highlights.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"highlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/highlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\rconst vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \r{\rvec4 tex=texture2D(textureSampler,vUV);\rvec3 c=tex.rgb;\rfloat luma=dot(c.rgb,RGBLuminanceCoefficients);\rgl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); \r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const highlightsPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"highlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/highlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"highlightsPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\rconst vec3 RGBLuminanceCoefficients=vec3(0.2126,0.7152,0.0722);\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) \r{\rvec4 tex=texture2D(textureSampler,vUV);\rvec3 c=tex.rgb;\rfloat luma=dot(c.rgb,RGBLuminanceCoefficients);\rgl_FragColor=vec4(pow(c,vec3(25.0-luma*15.0)),tex.a); \r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const highlightsPixelShader = { name, shader };\n"]}
@@ -1,7 +1,7 @@
1
1
  import "./ShadersInclude/imageProcessingDeclaration";
2
2
  import "./ShadersInclude/helperFunctions";
3
3
  import "./ShadersInclude/imageProcessingFunctions";
4
- /** @hidden */
4
+ /** @internal */
5
5
  export declare const imageProcessingPixelShader: {
6
6
  name: string;
7
7
  shader: string;
@@ -18,6 +18,6 @@ result=applyImageProcessing(result);
18
18
  gl_FragColor=result;
19
19
  // Sideeffect
20
20
  ShaderStore.ShadersStore[name] = shader;
21
- /** @hidden */
21
+ /** @internal */
22
22
  export const imageProcessingPixelShader = { name, shader };
23
23
  //# sourceMappingURL=imageProcessing.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"imageProcessing.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/imageProcessing.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AAEnD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;EAoBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\n\nconst name = \"imageProcessingPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#include<imageProcessingDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 result=texture2D(textureSampler,vUV);\r#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\nresult.rgb=toLinearSpace(result.rgb);\r#endif\nresult=applyImageProcessing(result);\r#else\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\r#endif\n#endif\ngl_FragColor=result;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const imageProcessingPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"imageProcessing.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/imageProcessing.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,2CAA2C,CAAC;AAEnD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;EAoBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/imageProcessingDeclaration\";\nimport \"./ShadersInclude/helperFunctions\";\nimport \"./ShadersInclude/imageProcessingFunctions\";\n\nconst name = \"imageProcessingPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#include<imageProcessingDeclaration>\n#include<helperFunctions>\n#include<imageProcessingFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 result=texture2D(textureSampler,vUV);\r#ifdef IMAGEPROCESSING\n#ifndef FROMLINEARSPACE\nresult.rgb=toLinearSpace(result.rgb);\r#endif\nresult=applyImageProcessing(result);\r#else\n#ifdef FROMLINEARSPACE\nresult=applyImageProcessing(result);\r#endif\n#endif\ngl_FragColor=result;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const imageProcessingPixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/kernelBlurVaryingDeclaration";
2
2
  import "./ShadersInclude/packingFunctions";
3
3
  import "./ShadersInclude/kernelBlurFragment";
4
4
  import "./ShadersInclude/kernelBlurFragment2";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const kernelBlurPixelShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -30,6 +30,6 @@ gl_FragColor/=sumOfWeights;
30
30
  }`;
31
31
  // Sideeffect
32
32
  ShaderStore.ShadersStore[name] = shader;
33
- /** @hidden */
33
+ /** @internal */
34
34
  export const kernelBlurPixelShader = { name, shader };
35
35
  //# sourceMappingURL=kernelBlur.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"kernelBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Cb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/packingFunctions\";\nimport \"./ShadersInclude/kernelBlurFragment\";\nimport \"./ShadersInclude/kernelBlurFragment2\";\n\nconst name = \"kernelBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;\runiform vec2 cameraMinMaxZ;\rfloat sampleDistance(in vec2 offset) {\rfloat depth=texture2D(circleOfConfusionSampler,offset).g; \rreturn cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; \r}\rfloat sampleCoC(in vec2 offset) {\rfloat coc=texture2D(circleOfConfusionSampler,offset).r; \rreturn coc; \r}\r#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat computedWeight=0.0;\r#ifdef PACKEDFLOAT \nfloat blend=0.;\r#else\nvec4 blend=vec4(0.);\r#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \rfloat factor=0.0;\r#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\r#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\r#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\r#else\ngl_FragColor=blend;\r#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\r#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const kernelBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"kernelBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,sCAAsC,CAAC;AAE9C,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA+Cb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/packingFunctions\";\nimport \"./ShadersInclude/kernelBlurFragment\";\nimport \"./ShadersInclude/kernelBlurFragment2\";\n\nconst name = \"kernelBlurPixelShader\";\nconst shader = `uniform sampler2D textureSampler;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#ifdef DOF\nuniform sampler2D circleOfConfusionSampler;\runiform vec2 cameraMinMaxZ;\rfloat sampleDistance(in vec2 offset) {\rfloat depth=texture2D(circleOfConfusionSampler,offset).g; \rreturn cameraMinMaxZ.x+(cameraMinMaxZ.y-cameraMinMaxZ.x)*depth; \r}\rfloat sampleCoC(in vec2 offset) {\rfloat coc=texture2D(circleOfConfusionSampler,offset).r; \rreturn coc; \r}\r#endif\n#include<kernelBlurVaryingDeclaration>[0..varyingCount]\n#ifdef PACKEDFLOAT\n#include<packingFunctions>\n#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat computedWeight=0.0;\r#ifdef PACKEDFLOAT \nfloat blend=0.;\r#else\nvec4 blend=vec4(0.);\r#endif\n#ifdef DOF\nfloat sumOfWeights=CENTER_WEIGHT; \rfloat factor=0.0;\r#ifdef PACKEDFLOAT\nblend+=unpack(texture2D(textureSampler,sampleCenter))*CENTER_WEIGHT;\r#else\nblend+=texture2D(textureSampler,sampleCenter)*CENTER_WEIGHT;\r#endif\n#endif\n#include<kernelBlurFragment>[0..varyingCount]\n#include<kernelBlurFragment2>[0..depCount]\n#ifdef PACKEDFLOAT\ngl_FragColor=pack(blend);\r#else\ngl_FragColor=blend;\r#endif\n#ifdef DOF\ngl_FragColor/=sumOfWeights;\r#endif\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const kernelBlurPixelShader = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import "./ShadersInclude/kernelBlurVaryingDeclaration";
2
2
  import "./ShadersInclude/kernelBlurVertex";
3
- /** @hidden */
3
+ /** @internal */
4
4
  export declare const kernelBlurVertexShader: {
5
5
  name: string;
6
6
  shader: string;
@@ -11,6 +11,6 @@ gl_Position=vec4(position,0.0,1.0);
11
11
  }`;
12
12
  // Sideeffect
13
13
  ShaderStore.ShadersStore[name] = shader;
14
- /** @hidden */
14
+ /** @internal */
15
15
  export const kernelBlurVertexShader = { name, shader };
16
16
  //# sourceMappingURL=kernelBlur.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"kernelBlur.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/kernelBlurVertex\";\n\nconst name = \"kernelBlurVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\r#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const kernelBlurVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"kernelBlur.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/kernelBlur.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/kernelBlurVaryingDeclaration\";\nimport \"./ShadersInclude/kernelBlurVertex\";\n\nconst name = \"kernelBlurVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 delta;\rvarying vec2 sampleCenter;\r#include<kernelBlurVaryingDeclaration>[0..varyingCount]\nconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nsampleCenter=(position*madd+madd);\r#include<kernelBlurVertex>[0..varyingCount]\ngl_Position=vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const kernelBlurVertexShader = { name, shader };\n"]}
@@ -1,5 +1,5 @@
1
1
  import "./ShadersInclude/helperFunctions";
2
- /** @hidden */
2
+ /** @internal */
3
3
  export declare const layerPixelShader: {
4
4
  name: string;
5
5
  shader: string;
@@ -13,6 +13,6 @@ gl_FragColor=baseColor*color;
13
13
  }`;
14
14
  // Sideeffect
15
15
  ShaderStore.ShadersStore[name] = shader;
16
- /** @hidden */
16
+ /** @internal */
17
17
  export const layerPixelShader = { name, shader };
18
18
  //# sourceMappingURL=layer.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"layer.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"layerPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\r#ifdef LINEAR\nbaseColor.rgb=toGammaSpace(baseColor.rgb);\r#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\rdiscard;\r#endif\ngl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const layerPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"layer.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;EAiBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/helperFunctions\";\n\nconst name = \"layerPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#include<helperFunctions>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\r#ifdef LINEAR\nbaseColor.rgb=toGammaSpace(baseColor.rgb);\r#endif\n#ifdef ALPHATEST\nif (baseColor.a<0.4)\rdiscard;\r#endif\ngl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const layerPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const layerVertexShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vec2 shiftedPosition=position*scale+offset;
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const layerVertexShader = { name, shader };
12
12
  //# sourceMappingURL=layer.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"layer.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;EAab,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"layerVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 scale;\runiform vec2 offset;\runiform mat4 textureMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 shiftedPosition=position*scale+offset;\rvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\rgl_Position=vec4(shiftedPosition,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const layerVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"layer.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/layer.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;EAab,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"layerVertexShader\";\nconst shader = `attribute vec2 position;\runiform vec2 scale;\runiform vec2 offset;\runiform mat4 textureMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvec2 shiftedPosition=position*scale+offset;\rvUV=vec2(textureMatrix*vec4(shiftedPosition*madd+madd,1.0,0.0));\rgl_Position=vec4(shiftedPosition,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const layerVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensFlarePixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vec4 baseColor=texture2D(textureSampler,vUV);
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const lensFlarePixelShader = { name, shader };
12
12
  //# sourceMappingURL=lensFlare.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensFlare.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlarePixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\rgl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensFlarePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensFlare.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;EASb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlarePixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\nvec4 baseColor=texture2D(textureSampler,vUV);\rgl_FragColor=baseColor*color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensFlarePixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensFlareVertexShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -7,6 +7,6 @@ vUV=position*madd+madd;
7
7
  }`;
8
8
  // Sideeffect
9
9
  ShaderStore.ShadersStore[name] = shader;
10
- /** @hidden */
10
+ /** @internal */
11
11
  export const lensFlareVertexShader = { name, shader };
12
12
  //# sourceMappingURL=lensFlare.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensFlare.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlareVertexShader\";\nconst shader = `attribute vec2 position;\runiform mat4 viewportMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\rgl_Position=viewportMatrix*vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensFlareVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensFlare.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensFlare.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;EAUb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensFlareVertexShader\";\nconst shader = `attribute vec2 position;\runiform mat4 viewportMatrix;\rvarying vec2 vUV;\rconst vec2 madd=vec2(0.5,0.5);\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\nvUV=position*madd+madd;\rgl_Position=viewportMatrix*vec4(position,0.0,1.0);\r#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensFlareVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const lensHighlightsPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -8,6 +8,6 @@ blurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));
8
8
  blurred/=39.0;
9
9
  // Sideeffect
10
10
  ShaderStore.ShadersStore[name] = shader;
11
- /** @hidden */
11
+ /** @internal */
12
12
  export const lensHighlightsPixelShader = { name, shader };
13
13
  //# sourceMappingURL=lensHighlights.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"lensHighlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensHighlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgHb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensHighlightsPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \runiform float gain;\runiform float threshold;\runiform float screen_width;\runiform float screen_height;\rvarying vec2 vUV;\rvec4 highlightColor(vec4 color) {\rvec4 highlight=color;\rfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\rfloat lum_threshold;\rif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\relse { lum_threshold=0.5+0.44*threshold; }\rluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\rhighlight*=luminance*gain;\rhighlight.a=1.0;\rreturn highlight;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 original=texture2D(textureSampler,vUV);\rif (gain==-1.0) {\rgl_FragColor=vec4(0.0,0.0,0.0,1.0);\rreturn;\r}\rfloat w=2.0/screen_width;\rfloat h=2.0/screen_height;\rfloat weight=1.0;\rvec4 blurred=vec4(0.0,0.0,0.0,0.0);\r#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\r#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\r#endif\nblurred/=39.0;\rgl_FragColor=blurred;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lensHighlightsPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"lensHighlights.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/lensHighlights.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,2BAA2B,CAAC;AACzC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAgHb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,yBAAyB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"lensHighlightsPixelShader\";\nconst shader = `uniform sampler2D textureSampler; \runiform float gain;\runiform float threshold;\runiform float screen_width;\runiform float screen_height;\rvarying vec2 vUV;\rvec4 highlightColor(vec4 color) {\rvec4 highlight=color;\rfloat luminance=dot(highlight.rgb,vec3(0.2125,0.7154,0.0721));\rfloat lum_threshold;\rif (threshold>1.0) { lum_threshold=0.94+0.01*threshold; }\relse { lum_threshold=0.5+0.44*threshold; }\rluminance=clamp((luminance-lum_threshold)*(1.0/(1.0-lum_threshold)),0.0,1.0);\rhighlight*=luminance*gain;\rhighlight.a=1.0;\rreturn highlight;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rvec4 original=texture2D(textureSampler,vUV);\rif (gain==-1.0) {\rgl_FragColor=vec4(0.0,0.0,0.0,1.0);\rreturn;\r}\rfloat w=2.0/screen_width;\rfloat h=2.0/screen_height;\rfloat weight=1.0;\rvec4 blurred=vec4(0.0,0.0,0.0,0.0);\r#ifdef PENTAGON\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.84*w,0.43*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.48*w,-1.29*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.61*w,1.51*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.55*w,-0.74*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.71*w,-0.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.94*w,1.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.40*w,-1.87*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.62*w,1.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.09*w,0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.46*w,-1.71*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.08*w,2.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.85*w,-1.89*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.89*w,0.16*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.29*w,1.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.40*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.54*w,2.26*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.60*w,-0.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.31*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.83*w,2.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.12*w,-2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.60*w,1.11*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.99*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.50*w,-2.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.85*w,3.33*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.94*w,-1.92*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.27*w,-0.53*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.95*w,2.48*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.23*w,-3.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.17*w,2.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.97*w,-0.04*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.25*w,-2.00*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.31*w,3.08*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.94*w,-2.59*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.37*w,0.64*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.13*w,1.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.03*w,-3.65*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.60*w,3.17*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.14*w,-1.19*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.00*w,-1.19*h)));\r#else\nblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.85*w,0.36*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.52*w,-1.14*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.46*w,1.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.46*w,-0.83*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.79*w,-0.42*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.11*w,1.62*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.29*w,-2.07*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.69*w,1.39*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.28*w,0.12*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.65*w,-1.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.08*w,2.44*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.63*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.55*w,0.31*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.13*w,1.52*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.56*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.38*w,2.34*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.64*w,-0.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.53*w,-1.21*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.06*w,2.63*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.00*w,-2.69*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.59*w,1.32*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.82*w,0.78*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.57*w,-2.50*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(0.54*w,2.93*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.39*w,-1.81*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,-0.28*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.04*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.02*w,-3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.09*w,2.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-3.07*w,-0.25*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.44*w,-1.90*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-0.52*w,3.05*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-1.68*w,-2.61*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(3.01*w,0.79*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.76*w,1.46*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.05*w,-2.94*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(1.21*w,2.88*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(-2.84*w,-1.30*h)));\rblurred+=highlightColor(texture2D(textureSampler,vUV+vec2(2.98*w,-0.96*h)));\r#endif\nblurred/=39.0;\rgl_FragColor=blurred;\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lensHighlightsPixelShader = { name, shader };\n"]}
@@ -1,6 +1,6 @@
1
1
  import "./ShadersInclude/clipPlaneFragmentDeclaration";
2
2
  import "./ShadersInclude/clipPlaneFragment";
3
- /** @hidden */
3
+ /** @internal */
4
4
  export declare const linePixelShader: {
5
5
  name: string;
6
6
  shader: string;
@@ -11,6 +11,6 @@ gl_FragColor=color;
11
11
  }`;
12
12
  // Sideeffect
13
13
  ShaderStore.ShadersStore[name] = shader;
14
- /** @hidden */
14
+ /** @internal */
15
15
  export const linePixelShader = { name, shader };
16
16
  //# sourceMappingURL=line.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"line.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;EAQb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"linePixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\nuniform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const linePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"line.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,iBAAiB,CAAC;AAC/B,MAAM,MAAM,GAAG;;;;;;;;EAQb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,eAAe,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\n\nconst name = \"linePixelShader\";\nconst shader = `#include<clipPlaneFragmentDeclaration>\nuniform vec4 color;\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const linePixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/instancesDeclaration";
2
2
  import "./ShadersInclude/clipPlaneVertexDeclaration";
3
3
  import "./ShadersInclude/instancesVertex";
4
4
  import "./ShadersInclude/clipPlaneVertex";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const lineVertexShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -17,6 +17,6 @@ vec4 worldPos=finalWorld*vec4(position,1.0);
17
17
  }`;
18
18
  // Sideeffect
19
19
  ShaderStore.ShadersStore[name] = shader;
20
- /** @hidden */
20
+ /** @internal */
21
21
  export const lineVertexShader = { name, shader };
22
22
  //# sourceMappingURL=line.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"line.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6Bb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"lineVertexShader\";\nconst shader = `#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;\rattribute vec4 normal;\runiform mat4 viewProjection;\runiform float width;\runiform float aspectRatio;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;\rvec4 viewPosition=worldViewProjection*vec4(position,1.0);\rvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\rvec2 currentScreen=viewPosition.xy/viewPosition.w;\rvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\rcurrentScreen.x*=aspectRatio;\rnextScreen.x*=aspectRatio;\rvec2 dir=normalize(nextScreen-currentScreen);\rvec2 normalDir=vec2(-dir.y,dir.x);\rnormalDir*=width/2.0;\rnormalDir.x/=aspectRatio;\rvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\rgl_Position=viewPosition+offset;\r#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\r#include<clipPlaneVertex>\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const lineVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"line.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/line.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,6CAA6C,CAAC;AACrD,OAAO,kCAAkC,CAAC;AAC1C,OAAO,kCAAkC,CAAC;AAE1C,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EA6Bb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/clipPlaneVertex\";\n\nconst name = \"lineVertexShader\";\nconst shader = `#include<instancesDeclaration>\n#include<clipPlaneVertexDeclaration>\nattribute vec3 position;\rattribute vec4 normal;\runiform mat4 viewProjection;\runiform float width;\runiform float aspectRatio;\r#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_VERTEX_MAIN_BEGIN\n#include<instancesVertex>\nmat4 worldViewProjection=viewProjection*finalWorld;\rvec4 viewPosition=worldViewProjection*vec4(position,1.0);\rvec4 viewPositionNext=worldViewProjection*vec4(normal.xyz,1.0);\rvec2 currentScreen=viewPosition.xy/viewPosition.w;\rvec2 nextScreen=viewPositionNext.xy/viewPositionNext.w;\rcurrentScreen.x*=aspectRatio;\rnextScreen.x*=aspectRatio;\rvec2 dir=normalize(nextScreen-currentScreen);\rvec2 normalDir=vec2(-dir.y,dir.x);\rnormalDir*=width/2.0;\rnormalDir.x/=aspectRatio;\rvec4 offset=vec4(normalDir*normal.w,0.0,0.0);\rgl_Position=viewPosition+offset;\r#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)\nvec4 worldPos=finalWorld*vec4(position,1.0);\r#include<clipPlaneVertex>\n#endif\n#define CUSTOM_VERTEX_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const lineVertexShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const minmaxReduxPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -12,6 +12,6 @@ void main(void)
12
12
  `;
13
13
  // Sideeffect
14
14
  ShaderStore.ShadersStore[name] = shader;
15
- /** @hidden */
15
+ /** @internal */
16
16
  export const minmaxReduxPixelShader = { name, shader };
17
17
  //# sourceMappingURL=minmaxRedux.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#if defined(INITIAL)\nuniform sampler2D sourceTexture;\runiform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rfloat f1=texelFetch(sourceTexture,coord,0).r;\rfloat f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r;\rfloat f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r;\rfloat f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r;\rfloat minz=min(min(min(f1,f2),f3),f4);\r#ifdef DEPTH_REDUX\nfloat maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\r#else\nfloat maxz=max(max(max(f1,f2),f3),f4);\r#endif\nglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(MAIN)\nuniform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rvec2 f1=texelFetch(textureSampler,coord,0).rg;\rvec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;\rvec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;\rvec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;\rfloat minz=min(min(min(f1.x,f2.x),f3.x),f4.x);\rfloat maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(ONEBEFORELAST)\nuniform ivec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*vec2(texSize-1));\rvec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;\rvec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;\rvec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;\rvec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;\rfloat minz=min(f1.x,f2.x);\rfloat maxz=max(f1.y,f2.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(LAST)\nvoid main(void)\r{\rglFragColor=vec4(0.);\rif (true) { \rdiscard;\r}\r}\r#endif\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const minmaxReduxPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"minmaxRedux.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/minmaxRedux.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"minmaxReduxPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\r#if defined(INITIAL)\nuniform sampler2D sourceTexture;\runiform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rfloat f1=texelFetch(sourceTexture,coord,0).r;\rfloat f2=texelFetch(sourceTexture,coord+ivec2(1,0),0).r;\rfloat f3=texelFetch(sourceTexture,coord+ivec2(1,1),0).r;\rfloat f4=texelFetch(sourceTexture,coord+ivec2(0,1),0).r;\rfloat minz=min(min(min(f1,f2),f3),f4);\r#ifdef DEPTH_REDUX\nfloat maxz=max(max(max(sign(1.0-f1)*f1,sign(1.0-f2)*f2),sign(1.0-f3)*f3),sign(1.0-f4)*f4);\r#else\nfloat maxz=max(max(max(f1,f2),f3),f4);\r#endif\nglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(MAIN)\nuniform vec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*(texSize-1.0));\rvec2 f1=texelFetch(textureSampler,coord,0).rg;\rvec2 f2=texelFetch(textureSampler,coord+ivec2(1,0),0).rg;\rvec2 f3=texelFetch(textureSampler,coord+ivec2(1,1),0).rg;\rvec2 f4=texelFetch(textureSampler,coord+ivec2(0,1),0).rg;\rfloat minz=min(min(min(f1.x,f2.x),f3.x),f4.x);\rfloat maxz=max(max(max(f1.y,f2.y),f3.y),f4.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(ONEBEFORELAST)\nuniform ivec2 texSize;\rvoid main(void)\r{\rivec2 coord=ivec2(vUV*vec2(texSize-1));\rvec2 f1=texelFetch(textureSampler,coord % texSize,0).rg;\rvec2 f2=texelFetch(textureSampler,(coord+ivec2(1,0)) % texSize,0).rg;\rvec2 f3=texelFetch(textureSampler,(coord+ivec2(1,1)) % texSize,0).rg;\rvec2 f4=texelFetch(textureSampler,(coord+ivec2(0,1)) % texSize,0).rg;\rfloat minz=min(f1.x,f2.x);\rfloat maxz=max(f1.y,f2.y);\rglFragColor=vec4(minz,maxz,0.,0.);\r}\r#elif defined(LAST)\nvoid main(void)\r{\rglFragColor=vec4(0.);\rif (true) { \rdiscard;\r}\r}\r#endif\n`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const minmaxReduxPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const motionBlurPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -14,6 +14,6 @@ gl_FragColor=texture2D(textureSampler,vUV);
14
14
  }
15
15
  // Sideeffect
16
16
  ShaderStore.ShadersStore[name] = shader;
17
- /** @hidden */
17
+ /** @internal */
18
18
  export const motionBlurPixelShader = { name, shader };
19
19
  //# sourceMappingURL=motionBlur.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"motionBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/motionBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"motionBlurPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform float motionStrength;\runiform float motionScale;\runiform vec2 screenSize;\r#ifdef OBJECT_BASED\nuniform sampler2D velocitySampler;\r#else\nuniform sampler2D depthSampler;\runiform mat4 inverseViewProjection;\runiform mat4 prevViewProjection;\r#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\r#ifdef GEOMETRY_SUPPORTED\n#ifdef OBJECT_BASED\nvec2 texelSize=1.0/screenSize;\rvec4 velocityColor=texture2D(velocitySampler,vUV);\rvelocityColor.rg=velocityColor.rg*2.0-vec2(1.0);\rvec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0))*velocityColor.a;\rvelocity*=motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint samplesCount=int(clamp(speed,1.0,SAMPLES));\rvelocity=normalize(velocity)*texelSize;\rfloat hlim=float(-samplesCount)*0.5+0.5;\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i)\r{\rif (i>=samplesCount)\rbreak;\rvec2 offset=vUV+velocity*(hlim+float(i));\rresult+=texture2D(textureSampler,offset);\r}\rgl_FragColor=result/float(samplesCount);\rgl_FragColor.a=1.0;\r#else\nvec2 texelSize=1.0/screenSize;\rfloat depth=texture2D(depthSampler,vUV).r;\rvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\rcpos=cpos*inverseViewProjection;\rvec4 ppos=cpos*prevViewProjection;\rppos.xyz/=ppos.w;\rppos.xy=ppos.xy*0.5+0.5;\rvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint nSamples=int(clamp(speed,1.0,SAMPLES));\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i) {\rif (i>=nSamples)\rbreak;\rvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\rresult+=texture2D(textureSampler,offset1);\r}\rgl_FragColor=result/float(nSamples);\r#endif\n#else\ngl_FragColor=texture2D(textureSampler,vUV);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const motionBlurPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"motionBlur.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/motionBlur.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,uBAAuB,CAAC;AACrC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,qBAAqB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"motionBlurPixelShader\";\nconst shader = `varying vec2 vUV;\runiform sampler2D textureSampler;\runiform float motionStrength;\runiform float motionScale;\runiform vec2 screenSize;\r#ifdef OBJECT_BASED\nuniform sampler2D velocitySampler;\r#else\nuniform sampler2D depthSampler;\runiform mat4 inverseViewProjection;\runiform mat4 prevViewProjection;\r#endif\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\r#ifdef GEOMETRY_SUPPORTED\n#ifdef OBJECT_BASED\nvec2 texelSize=1.0/screenSize;\rvec4 velocityColor=texture2D(velocitySampler,vUV);\rvelocityColor.rg=velocityColor.rg*2.0-vec2(1.0);\rvec2 velocity=vec2(pow(velocityColor.r,3.0),pow(velocityColor.g,3.0))*velocityColor.a;\rvelocity*=motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint samplesCount=int(clamp(speed,1.0,SAMPLES));\rvelocity=normalize(velocity)*texelSize;\rfloat hlim=float(-samplesCount)*0.5+0.5;\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i)\r{\rif (i>=samplesCount)\rbreak;\rvec2 offset=vUV+velocity*(hlim+float(i));\rresult+=texture2D(textureSampler,offset);\r}\rgl_FragColor=result/float(samplesCount);\rgl_FragColor.a=1.0;\r#else\nvec2 texelSize=1.0/screenSize;\rfloat depth=texture2D(depthSampler,vUV).r;\rvec4 cpos=vec4(vUV*2.0-1.0,depth,1.0);\rcpos=cpos*inverseViewProjection;\rvec4 ppos=cpos*prevViewProjection;\rppos.xyz/=ppos.w;\rppos.xy=ppos.xy*0.5+0.5;\rvec2 velocity=(ppos.xy-vUV)*motionScale*motionStrength;\rfloat speed=length(velocity/texelSize);\rint nSamples=int(clamp(speed,1.0,SAMPLES));\rvec4 result=texture2D(textureSampler,vUV);\rfor (int i=1; i<int(SAMPLES); ++i) {\rif (i>=nSamples)\rbreak;\rvec2 offset1=vUV+velocity*(float(i)/float(nSamples-1)-0.5);\rresult+=texture2D(textureSampler,offset1);\r}\rgl_FragColor=result/float(nSamples);\r#endif\n#else\ngl_FragColor=texture2D(textureSampler,vUV);\r#endif\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const motionBlurPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const noisePixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -5,6 +5,6 @@ const shader = `uniform float brightness;
5
5
  void main(void)
6
6
  // Sideeffect
7
7
  ShaderStore.ShadersStore[name] = shader;
8
- /** @hidden */
8
+ /** @internal */
9
9
  export const noisePixelShader = { name, shader };
10
10
  //# sourceMappingURL=noise.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"noise.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/noise.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"noisePixelShader\";\nconst shader = `uniform float brightness;\runiform float persistence;\runiform float timeScale;\rvarying vec2 vUV;\rvec2 hash22(vec2 p)\r{\rp=p*mat2(127.1,311.7,269.5,183.3);\rp=-1.0+2.0*fract(sin(p)*43758.5453123);\rreturn sin(p*6.283+timeScale);\r}\rfloat interpolationNoise(vec2 p)\r{\rvec2 pi=floor(p);\rvec2 pf=p-pi;\rvec2 w=pf*pf*(3.-2.*pf);\rfloat f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0));\rfloat f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.));\rfloat f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.));\rfloat f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.));\rfloat xm1=mix(f00,f10,w.x);\rfloat xm2=mix(f01,f11,w.x);\rfloat ym=mix(xm1,xm2,w.y); \rreturn ym;\r}\rfloat perlinNoise2D(float x,float y)\r{\rfloat sum=0.0;\rfloat frequency=0.0;\rfloat amplitude=0.0;\rfor(int i=0; i<OCTAVES; i++)\r{\rfrequency=pow(2.0,float(i));\ramplitude=pow(persistence,float(i));\rsum=sum+interpolationNoise(vec2(x*frequency,y*frequency))*amplitude;\r}\rreturn sum;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat x=abs(vUV.x);\rfloat y=abs(vUV.y);\rfloat noise=brightness+(1.0-brightness)*perlinNoise2D(x,y);\rgl_FragColor=vec4(noise,noise,noise,1.0);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const noisePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"noise.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/noise.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,kBAAkB,CAAC;AAChC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,gBAAgB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"noisePixelShader\";\nconst shader = `uniform float brightness;\runiform float persistence;\runiform float timeScale;\rvarying vec2 vUV;\rvec2 hash22(vec2 p)\r{\rp=p*mat2(127.1,311.7,269.5,183.3);\rp=-1.0+2.0*fract(sin(p)*43758.5453123);\rreturn sin(p*6.283+timeScale);\r}\rfloat interpolationNoise(vec2 p)\r{\rvec2 pi=floor(p);\rvec2 pf=p-pi;\rvec2 w=pf*pf*(3.-2.*pf);\rfloat f00=dot(hash22(pi+vec2(.0,.0)),pf-vec2(.0,.0));\rfloat f01=dot(hash22(pi+vec2(.0,1.)),pf-vec2(.0,1.));\rfloat f10=dot(hash22(pi+vec2(1.0,0.)),pf-vec2(1.0,0.));\rfloat f11=dot(hash22(pi+vec2(1.0,1.)),pf-vec2(1.0,1.));\rfloat xm1=mix(f00,f10,w.x);\rfloat xm2=mix(f01,f11,w.x);\rfloat ym=mix(xm1,xm2,w.y); \rreturn ym;\r}\rfloat perlinNoise2D(float x,float y)\r{\rfloat sum=0.0;\rfloat frequency=0.0;\rfloat amplitude=0.0;\rfor(int i=0; i<OCTAVES; i++)\r{\rfrequency=pow(2.0,float(i));\ramplitude=pow(persistence,float(i));\rsum=sum+interpolationNoise(vec2(x*frequency,y*frequency))*amplitude;\r}\rreturn sum;\r}\r#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void)\r{\rfloat x=abs(vUV.x);\rfloat y=abs(vUV.y);\rfloat noise=brightness+(1.0-brightness)*perlinNoise2D(x,y);\rgl_FragColor=vec4(noise,noise,noise,1.0);\r}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const noisePixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const oitBackBlendPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -4,6 +4,6 @@ const name = "oitBackBlendPixelShader";
4
4
  const shader = `precision highp float;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
7
+ /** @internal */
8
8
  export const oitBackBlendPixelShader = { name, shader };
9
9
  //# sourceMappingURL=oitBackBlend.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"oitBackBlend.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitBackBlend.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;EAOb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitBackBlendPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uBackColor;\rvoid main() {\rglFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);\rif (glFragColor.a==0.0) { \rdiscard;\r}\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const oitBackBlendPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"oitBackBlend.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitBackBlend.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;EAOb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitBackBlendPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uBackColor;\rvoid main() {\rglFragColor=texelFetch(uBackColor,ivec2(gl_FragCoord.xy),0);\rif (glFragColor.a==0.0) { \rdiscard;\r}\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const oitBackBlendPixelShader = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const oitFinalPixelShader: {
3
3
  name: string;
4
4
  shader: string;
@@ -4,6 +4,6 @@ const name = "oitFinalPixelShader";
4
4
  const shader = `precision highp float;
5
5
  // Sideeffect
6
6
  ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
7
+ /** @internal */
8
8
  export const oitFinalPixelShader = { name, shader };
9
9
  //# sourceMappingURL=oitFinal.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"oitFinal.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitFinal.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitFinalPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uFrontColor;\runiform sampler2D uBackColor;\rvoid main() {\rivec2 fragCoord=ivec2(gl_FragCoord.xy);\rvec4 frontColor=texelFetch(uFrontColor,fragCoord,0);\rvec4 backColor=texelFetch(uBackColor,fragCoord,0);\rfloat alphaMultiplier=1.0-frontColor.a;\rglFragColor=vec4(\rfrontColor.rgb+alphaMultiplier*backColor.rgb,\rfrontColor.a+backColor.a\r);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const oitFinalPixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"oitFinal.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/oitFinal.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;EAYb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"oitFinalPixelShader\";\nconst shader = `precision highp float;\runiform sampler2D uFrontColor;\runiform sampler2D uBackColor;\rvoid main() {\rivec2 fragCoord=ivec2(gl_FragCoord.xy);\rvec4 frontColor=texelFetch(uFrontColor,fragCoord,0);\rvec4 backColor=texelFetch(uBackColor,fragCoord,0);\rfloat alphaMultiplier=1.0-frontColor.a;\rglFragColor=vec4(\rfrontColor.rgb+alphaMultiplier*backColor.rgb,\rfrontColor.a+backColor.a\r);\r}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const oitFinalPixelShader = { name, shader };\n"]}
@@ -2,7 +2,7 @@ import "./ShadersInclude/clipPlaneFragmentDeclaration";
2
2
  import "./ShadersInclude/logDepthDeclaration";
3
3
  import "./ShadersInclude/clipPlaneFragment";
4
4
  import "./ShadersInclude/logDepthFragment";
5
- /** @hidden */
5
+ /** @internal */
6
6
  export declare const outlinePixelShader: {
7
7
  name: string;
8
8
  shader: string;
@@ -22,6 +22,6 @@ gl_FragColor=color;
22
22
  }`;
23
23
  // Sideeffect
24
24
  ShaderStore.ShadersStore[name] = shader;
25
- /** @hidden */
25
+ /** @internal */
26
26
  export const outlinePixelShader = { name, shader };
27
27
  //# sourceMappingURL=outline.fragment.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"outline.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/outline.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;EAqBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\n\nconst name = \"outlinePixelShader\";\nconst shader = `#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nuniform vec4 color;\r#ifdef ALPHATEST\nvarying vec2 vUV;\runiform sampler2D diffuseSampler;\r#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\rdiscard;\r#endif\n#include<logDepthFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const outlinePixelShader = { name, shader };\n"]}
1
+ {"version":3,"file":"outline.fragment.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/outline.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,+CAA+C,CAAC;AACvD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,oCAAoC,CAAC;AAC5C,OAAO,mCAAmC,CAAC;AAE3C,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;EAqBb,CAAC;AACH,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/clipPlaneFragmentDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/clipPlaneFragment\";\nimport \"./ShadersInclude/logDepthFragment\";\n\nconst name = \"outlinePixelShader\";\nconst shader = `#ifdef LOGARITHMICDEPTH\n#extension GL_EXT_frag_depth : enable\n#endif\nuniform vec4 color;\r#ifdef ALPHATEST\nvarying vec2 vUV;\runiform sampler2D diffuseSampler;\r#endif\n#include<clipPlaneFragmentDeclaration>\n#include<logDepthDeclaration>\n#define CUSTOM_FRAGMENT_DEFINITIONS\nvoid main(void) {\r#define CUSTOM_FRAGMENT_MAIN_BEGIN\n#include<clipPlaneFragment>\n#ifdef ALPHATEST\nif (texture2D(diffuseSampler,vUV).a<0.4)\rdiscard;\r#endif\n#include<logDepthFragment>\ngl_FragColor=color;\r#define CUSTOM_FRAGMENT_MAIN_END\n}`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const outlinePixelShader = { name, shader };\n"]}
@@ -12,7 +12,7 @@ import "./ShadersInclude/bonesVertex";
12
12
  import "./ShadersInclude/bakedVertexAnimation";
13
13
  import "./ShadersInclude/clipPlaneVertex";
14
14
  import "./ShadersInclude/logDepthVertex";
15
- /** @hidden */
15
+ /** @internal */
16
16
  export declare const outlineVertexShader: {
17
17
  name: string;
18
18
  shader: string;
@@ -47,6 +47,6 @@ vUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));
47
47
  }
48
48
  // Sideeffect
49
49
  ShaderStore.ShadersStore[name] = shader;
50
- /** @hidden */
50
+ /** @internal */
51
51
  export const outlineVertexShader = { name, shader };
52
52
  //# sourceMappingURL=outline.vertex.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"outline.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/outline.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"outlineVertexShader\";\nconst shader = `attribute vec3 position;\rattribute vec3 normal;\r#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<clipPlaneVertexDeclaration>\nuniform float offset;\r#include<instancesDeclaration>\nuniform mat4 viewProjection;\r#ifdef ALPHATEST\nvarying vec2 vUV;\runiform mat4 diffuseMatrix;\r#ifdef UV1\nattribute vec2 uv;\r#endif\n#ifdef UV2\nattribute vec2 uv2;\r#endif\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\r{\rvec3 positionUpdated=position;\rvec3 normalUpdated=normal;\r#ifdef UV1\nvec2 uvUpdated=uv;\r#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\nvec3 offsetPosition=positionUpdated+(normalUpdated*offset);\r#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(offsetPosition,1.0);\rgl_Position=viewProjection*worldPos;\r#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\r#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\r#endif\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport const outlineVertexShader = { name, shader };\n"]}
1
+ {"version":3,"file":"outline.vertex.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Shaders/outline.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,mCAAmC,CAAC;AAC3C,OAAO,kDAAkD,CAAC;AAC1D,OAAO,sDAAsD,CAAC;AAC9D,OAAO,gDAAgD,CAAC;AACxD,OAAO,6CAA6C,CAAC;AACrD,OAAO,uCAAuC,CAAC;AAC/C,OAAO,sCAAsC,CAAC;AAC9C,OAAO,2CAA2C,CAAC;AACnD,OAAO,qCAAqC,CAAC;AAC7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,8BAA8B,CAAC;AACtC,OAAO,uCAAuC,CAAC;AAC/C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,iCAAiC,CAAC;AAEzC,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAgDd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/bonesDeclaration\";\nimport \"./ShadersInclude/bakedVertexAnimationDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobalDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexDeclaration\";\nimport \"./ShadersInclude/clipPlaneVertexDeclaration\";\nimport \"./ShadersInclude/instancesDeclaration\";\nimport \"./ShadersInclude/logDepthDeclaration\";\nimport \"./ShadersInclude/morphTargetsVertexGlobal\";\nimport \"./ShadersInclude/morphTargetsVertex\";\nimport \"./ShadersInclude/instancesVertex\";\nimport \"./ShadersInclude/bonesVertex\";\nimport \"./ShadersInclude/bakedVertexAnimation\";\nimport \"./ShadersInclude/clipPlaneVertex\";\nimport \"./ShadersInclude/logDepthVertex\";\n\nconst name = \"outlineVertexShader\";\nconst shader = `attribute vec3 position;\rattribute vec3 normal;\r#include<bonesDeclaration>\n#include<bakedVertexAnimationDeclaration>\n#include<morphTargetsVertexGlobalDeclaration>\n#include<morphTargetsVertexDeclaration>[0..maxSimultaneousMorphTargets]\n#include<clipPlaneVertexDeclaration>\nuniform float offset;\r#include<instancesDeclaration>\nuniform mat4 viewProjection;\r#ifdef ALPHATEST\nvarying vec2 vUV;\runiform mat4 diffuseMatrix;\r#ifdef UV1\nattribute vec2 uv;\r#endif\n#ifdef UV2\nattribute vec2 uv2;\r#endif\n#endif\n#include<logDepthDeclaration>\n#define CUSTOM_VERTEX_DEFINITIONS\nvoid main(void)\r{\rvec3 positionUpdated=position;\rvec3 normalUpdated=normal;\r#ifdef UV1\nvec2 uvUpdated=uv;\r#endif\n#include<morphTargetsVertexGlobal>\n#include<morphTargetsVertex>[0..maxSimultaneousMorphTargets]\nvec3 offsetPosition=positionUpdated+(normalUpdated*offset);\r#include<instancesVertex>\n#include<bonesVertex>\n#include<bakedVertexAnimation>\nvec4 worldPos=finalWorld*vec4(offsetPosition,1.0);\rgl_Position=viewProjection*worldPos;\r#ifdef ALPHATEST\n#ifdef UV1\nvUV=vec2(diffuseMatrix*vec4(uvUpdated,1.0,0.0));\r#endif\n#ifdef UV2\nvUV=vec2(diffuseMatrix*vec4(uv2,1.0,0.0));\r#endif\n#endif\n#include<clipPlaneVertex>\n#include<logDepthVertex>\n}\r`;\n// Sideeffect\nShaderStore.ShadersStore[name] = shader;\n/** @internal */\nexport const outlineVertexShader = { name, shader };\n"]}
@@ -3,7 +3,7 @@ import "./ShadersInclude/imageProcessingDeclaration";
3
3
  import "./ShadersInclude/helperFunctions";
4
4
  import "./ShadersInclude/imageProcessingFunctions";
5
5
  import "./ShadersInclude/clipPlaneFragment";
6
- /** @hidden */
6
+ /** @internal */
7
7
  export declare const particlesPixelShader: {
8
8
  name: string;
9
9
  shader: string;