@babylonjs/core 5.24.0 → 5.25.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1708) hide show
  1. package/Actions/action.d.ts +12 -21
  2. package/Actions/action.js +8 -17
  3. package/Actions/action.js.map +1 -1
  4. package/Actions/actionManager.d.ts +2 -5
  5. package/Actions/actionManager.js +2 -5
  6. package/Actions/actionManager.js.map +1 -1
  7. package/Actions/condition.d.ts +9 -50
  8. package/Actions/condition.js +3 -26
  9. package/Actions/condition.js.map +1 -1
  10. package/Actions/directActions.d.ts +7 -7
  11. package/Actions/directActions.js +7 -7
  12. package/Actions/directActions.js.map +1 -1
  13. package/Actions/directAudioActions.d.ts +2 -2
  14. package/Actions/directAudioActions.js +2 -2
  15. package/Actions/directAudioActions.js.map +1 -1
  16. package/Actions/interpolateValueAction.d.ts +1 -1
  17. package/Actions/interpolateValueAction.js +1 -1
  18. package/Actions/interpolateValueAction.js.map +1 -1
  19. package/Animations/animatable.d.ts +5 -6
  20. package/Animations/animatable.js +1 -2
  21. package/Animations/animatable.js.map +1 -1
  22. package/Animations/animation.d.ts +6 -20
  23. package/Animations/animation.js +6 -20
  24. package/Animations/animation.js.map +1 -1
  25. package/Animations/animationEvent.d.ts +1 -1
  26. package/Animations/animationEvent.js +1 -1
  27. package/Animations/animationEvent.js.map +1 -1
  28. package/Animations/animationGroup.d.ts +1 -1
  29. package/Animations/animationGroup.js +1 -1
  30. package/Animations/animationGroup.js.map +1 -1
  31. package/Animations/easing.d.ts +13 -26
  32. package/Animations/easing.js +13 -26
  33. package/Animations/easing.js.map +1 -1
  34. package/Animations/runtimeAnimation.d.ts +3 -4
  35. package/Animations/runtimeAnimation.js +1 -2
  36. package/Animations/runtimeAnimation.js.map +1 -1
  37. package/Audio/audioSceneComponent.d.ts +1 -1
  38. package/Audio/audioSceneComponent.js.map +1 -1
  39. package/Audio/sound.d.ts +3 -4
  40. package/Audio/sound.js +2 -3
  41. package/Audio/sound.js.map +1 -1
  42. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +1 -1
  43. package/BakedVertexAnimation/bakedVertexAnimationManager.js +1 -1
  44. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  45. package/Behaviors/Meshes/attachToBoxBehavior.js +1 -1
  46. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  47. package/Behaviors/Meshes/baseSixDofDragBehavior.js +5 -5
  48. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  49. package/Behaviors/Meshes/followBehavior.d.ts +1 -1
  50. package/Behaviors/Meshes/followBehavior.js +1 -1
  51. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  52. package/Behaviors/Meshes/pointerDragBehavior.d.ts +1 -1
  53. package/Behaviors/Meshes/pointerDragBehavior.js +1 -1
  54. package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
  55. package/Bones/bone.d.ts +7 -9
  56. package/Bones/bone.js +7 -9
  57. package/Bones/bone.js.map +1 -1
  58. package/Bones/skeleton.d.ts +6 -8
  59. package/Bones/skeleton.js +6 -8
  60. package/Bones/skeleton.js.map +1 -1
  61. package/Buffers/buffer.d.ts +6 -6
  62. package/Buffers/buffer.js +14 -16
  63. package/Buffers/buffer.js.map +1 -1
  64. package/Buffers/storageBuffer.d.ts +1 -1
  65. package/Buffers/storageBuffer.js +1 -1
  66. package/Buffers/storageBuffer.js.map +1 -1
  67. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.d.ts +1 -2
  68. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js +1 -2
  69. package/Cameras/Inputs/arcRotateCameraVRDeviceOrientationInput.js.map +1 -1
  70. package/Cameras/Inputs/flyCameraKeyboardInput.d.ts +1 -1
  71. package/Cameras/Inputs/flyCameraKeyboardInput.js +1 -1
  72. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  73. package/Cameras/Inputs/freeCameraDeviceOrientationInput.d.ts +2 -2
  74. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js +1 -1
  75. package/Cameras/Inputs/freeCameraDeviceOrientationInput.js.map +1 -1
  76. package/Cameras/Inputs/freeCameraKeyboardMoveInput.d.ts +1 -1
  77. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +1 -1
  78. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  79. package/Cameras/Inputs/freeCameraMouseInput.d.ts +1 -1
  80. package/Cameras/Inputs/freeCameraMouseInput.js +1 -1
  81. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  82. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.d.ts +1 -2
  83. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js +1 -2
  84. package/Cameras/RigModes/stereoscopicAnaglyphRigMode.js.map +1 -1
  85. package/Cameras/RigModes/stereoscopicRigMode.d.ts +1 -2
  86. package/Cameras/RigModes/stereoscopicRigMode.js +1 -2
  87. package/Cameras/RigModes/stereoscopicRigMode.js.map +1 -1
  88. package/Cameras/RigModes/vrRigMode.d.ts +1 -3
  89. package/Cameras/RigModes/vrRigMode.js +1 -3
  90. package/Cameras/RigModes/vrRigMode.js.map +1 -1
  91. package/Cameras/RigModes/webVRRigMode.d.ts +1 -3
  92. package/Cameras/RigModes/webVRRigMode.js +1 -3
  93. package/Cameras/RigModes/webVRRigMode.js.map +1 -1
  94. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.d.ts +2 -3
  95. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js +2 -3
  96. package/Cameras/Stereoscopic/stereoscopicScreenUniversalCamera.js.map +1 -1
  97. package/Cameras/VR/vrCameraMetrics.d.ts +4 -4
  98. package/Cameras/VR/vrCameraMetrics.js +4 -4
  99. package/Cameras/VR/vrCameraMetrics.js.map +1 -1
  100. package/Cameras/VR/vrExperienceHelper.js +19 -24
  101. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  102. package/Cameras/VR/webVRCamera.d.ts +9 -9
  103. package/Cameras/VR/webVRCamera.js +9 -9
  104. package/Cameras/VR/webVRCamera.js.map +1 -1
  105. package/Cameras/arcRotateCamera.d.ts +11 -12
  106. package/Cameras/arcRotateCamera.js +8 -9
  107. package/Cameras/arcRotateCamera.js.map +1 -1
  108. package/Cameras/camera.d.ts +29 -38
  109. package/Cameras/camera.js +27 -36
  110. package/Cameras/camera.js.map +1 -1
  111. package/Cameras/deviceOrientationCamera.d.ts +1 -1
  112. package/Cameras/deviceOrientationCamera.js +1 -1
  113. package/Cameras/deviceOrientationCamera.js.map +1 -1
  114. package/Cameras/flyCamera.d.ts +8 -12
  115. package/Cameras/flyCamera.js +6 -10
  116. package/Cameras/flyCamera.js.map +1 -1
  117. package/Cameras/followCamera.d.ts +2 -2
  118. package/Cameras/followCamera.js +2 -2
  119. package/Cameras/followCamera.js.map +1 -1
  120. package/Cameras/freeCamera.d.ts +6 -7
  121. package/Cameras/freeCamera.js +4 -5
  122. package/Cameras/freeCamera.js.map +1 -1
  123. package/Cameras/freeCameraInputsManager.d.ts +2 -2
  124. package/Cameras/freeCameraInputsManager.js +2 -2
  125. package/Cameras/freeCameraInputsManager.js.map +1 -1
  126. package/Cameras/targetCamera.d.ts +21 -24
  127. package/Cameras/targetCamera.js +20 -23
  128. package/Cameras/targetCamera.js.map +1 -1
  129. package/Cameras/touchCamera.d.ts +1 -1
  130. package/Cameras/touchCamera.js +1 -1
  131. package/Cameras/touchCamera.js.map +1 -1
  132. package/Collisions/collider.d.ts +13 -44
  133. package/Collisions/collider.js +10 -41
  134. package/Collisions/collider.js.map +1 -1
  135. package/Collisions/collisionCoordinator.d.ts +2 -2
  136. package/Collisions/collisionCoordinator.js +1 -1
  137. package/Collisions/collisionCoordinator.js.map +1 -1
  138. package/Collisions/intersectionInfo.d.ts +1 -1
  139. package/Collisions/intersectionInfo.js +1 -1
  140. package/Collisions/intersectionInfo.js.map +1 -1
  141. package/Collisions/meshCollisionData.d.ts +1 -1
  142. package/Collisions/meshCollisionData.js +1 -1
  143. package/Collisions/meshCollisionData.js.map +1 -1
  144. package/Collisions/pickingInfo.d.ts +1 -1
  145. package/Collisions/pickingInfo.js +1 -1
  146. package/Collisions/pickingInfo.js.map +1 -1
  147. package/Compute/IComputeContext.d.ts +1 -1
  148. package/Compute/IComputeContext.js.map +1 -1
  149. package/Compute/IComputePipelineContext.d.ts +2 -2
  150. package/Compute/IComputePipelineContext.js.map +1 -1
  151. package/Compute/computeEffect.d.ts +5 -5
  152. package/Compute/computeEffect.js +5 -5
  153. package/Compute/computeEffect.js.map +1 -1
  154. package/Culling/Octrees/octreeBlock.d.ts +1 -9
  155. package/Culling/Octrees/octreeBlock.js +1 -9
  156. package/Culling/Octrees/octreeBlock.js.map +1 -1
  157. package/Culling/Octrees/octreeSceneComponent.d.ts +2 -2
  158. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  159. package/Culling/boundingBox.d.ts +4 -5
  160. package/Culling/boundingBox.js +3 -4
  161. package/Culling/boundingBox.js.map +1 -1
  162. package/Culling/boundingInfo.d.ts +1 -2
  163. package/Culling/boundingInfo.js +1 -2
  164. package/Culling/boundingInfo.js.map +1 -1
  165. package/Culling/boundingSphere.d.ts +1 -2
  166. package/Culling/boundingSphere.js +1 -2
  167. package/Culling/boundingSphere.js.map +1 -1
  168. package/Culling/ray.d.ts +6 -6
  169. package/Culling/ray.js.map +1 -1
  170. package/Debug/debugLayer.d.ts +1 -1
  171. package/Debug/debugLayer.js.map +1 -1
  172. package/Debug/physicsViewer.d.ts +6 -6
  173. package/Debug/physicsViewer.js +4 -4
  174. package/Debug/physicsViewer.js.map +1 -1
  175. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -1
  176. package/DeviceInput/InputDevices/deviceEnums.js +1 -1
  177. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  178. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -3
  179. package/DeviceInput/InputDevices/deviceSourceManager.js +3 -3
  180. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  181. package/DeviceInput/internalDeviceSourceManager.d.ts +3 -3
  182. package/DeviceInput/internalDeviceSourceManager.js +1 -1
  183. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  184. package/DeviceInput/nativeDeviceInputSystem.d.ts +1 -1
  185. package/DeviceInput/nativeDeviceInputSystem.js +1 -1
  186. package/DeviceInput/nativeDeviceInputSystem.js.map +1 -1
  187. package/DeviceInput/webDeviceInputSystem.d.ts +1 -1
  188. package/DeviceInput/webDeviceInputSystem.js +1 -1
  189. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  190. package/Engines/Extensions/engine.computeShader.d.ts +7 -7
  191. package/Engines/Extensions/engine.computeShader.js +1 -1
  192. package/Engines/Extensions/engine.computeShader.js.map +1 -1
  193. package/Engines/Extensions/engine.cubeTexture.d.ts +6 -6
  194. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  195. package/Engines/Extensions/engine.debugging.d.ts +4 -4
  196. package/Engines/Extensions/engine.debugging.js.map +1 -1
  197. package/Engines/Extensions/engine.multiview.d.ts +9 -9
  198. package/Engines/Extensions/engine.multiview.js.map +1 -1
  199. package/Engines/Extensions/engine.query.d.ts +22 -22
  200. package/Engines/Extensions/engine.query.js +8 -8
  201. package/Engines/Extensions/engine.query.js.map +1 -1
  202. package/Engines/Extensions/engine.rawTexture.js +3 -7
  203. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  204. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  205. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  206. package/Engines/Extensions/engine.renderTarget.d.ts +2 -2
  207. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  208. package/Engines/Extensions/engine.textureSelector.d.ts +2 -2
  209. package/Engines/Extensions/engine.textureSelector.js.map +1 -1
  210. package/Engines/Extensions/engine.transformFeedback.d.ts +1 -1
  211. package/Engines/Extensions/engine.transformFeedback.js +1 -1
  212. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  213. package/Engines/Extensions/engine.views.d.ts +2 -2
  214. package/Engines/Extensions/engine.views.js.map +1 -1
  215. package/Engines/Extensions/engine.webVR.d.ts +13 -13
  216. package/Engines/Extensions/engine.webVR.js.map +1 -1
  217. package/Engines/IDrawContext.d.ts +1 -1
  218. package/Engines/IDrawContext.js.map +1 -1
  219. package/Engines/IMaterialContext.d.ts +1 -1
  220. package/Engines/IMaterialContext.js.map +1 -1
  221. package/Engines/IPipelineContext.d.ts +5 -5
  222. package/Engines/IPipelineContext.js.map +1 -1
  223. package/Engines/Native/nativeDataStream.d.ts +2 -2
  224. package/Engines/Native/nativeDataStream.js +1 -1
  225. package/Engines/Native/nativeDataStream.js.map +1 -1
  226. package/Engines/Native/nativeInterfaces.d.ts +10 -10
  227. package/Engines/Native/nativeInterfaces.js.map +1 -1
  228. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.d.ts +1 -1
  229. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js +1 -1
  230. package/Engines/Processors/Expressions/Operators/shaderDefineAndOperator.js.map +1 -1
  231. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.d.ts +1 -1
  232. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js +1 -1
  233. package/Engines/Processors/Expressions/Operators/shaderDefineArithmeticOperator.js.map +1 -1
  234. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.d.ts +1 -1
  235. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js +1 -1
  236. package/Engines/Processors/Expressions/Operators/shaderDefineIsDefinedOperator.js.map +1 -1
  237. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.d.ts +1 -1
  238. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js +1 -1
  239. package/Engines/Processors/Expressions/Operators/shaderDefineOrOperator.js.map +1 -1
  240. package/Engines/Processors/Expressions/shaderDefineExpression.d.ts +1 -1
  241. package/Engines/Processors/Expressions/shaderDefineExpression.js +1 -1
  242. package/Engines/Processors/Expressions/shaderDefineExpression.js.map +1 -1
  243. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  244. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  245. package/Engines/Processors/shaderCodeConditionNode.d.ts +1 -1
  246. package/Engines/Processors/shaderCodeConditionNode.js +1 -1
  247. package/Engines/Processors/shaderCodeConditionNode.js.map +1 -1
  248. package/Engines/Processors/shaderCodeCursor.d.ts +1 -1
  249. package/Engines/Processors/shaderCodeCursor.js +1 -1
  250. package/Engines/Processors/shaderCodeCursor.js.map +1 -1
  251. package/Engines/Processors/shaderCodeNode.d.ts +1 -1
  252. package/Engines/Processors/shaderCodeNode.js +1 -1
  253. package/Engines/Processors/shaderCodeNode.js.map +1 -1
  254. package/Engines/Processors/shaderCodeTestNode.d.ts +1 -1
  255. package/Engines/Processors/shaderCodeTestNode.js +1 -1
  256. package/Engines/Processors/shaderCodeTestNode.js.map +1 -1
  257. package/Engines/Processors/shaderProcessingOptions.d.ts +2 -2
  258. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  259. package/Engines/Processors/shaderProcessor.d.ts +2 -2
  260. package/Engines/Processors/shaderProcessor.js +2 -2
  261. package/Engines/Processors/shaderProcessor.js.map +1 -1
  262. package/Engines/WebGL/webGL2ShaderProcessors.d.ts +1 -1
  263. package/Engines/WebGL/webGL2ShaderProcessors.js +1 -1
  264. package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
  265. package/Engines/WebGL/webGLHardwareTexture.d.ts +1 -1
  266. package/Engines/WebGL/webGLHardwareTexture.js +1 -1
  267. package/Engines/WebGL/webGLHardwareTexture.js.map +1 -1
  268. package/Engines/WebGL/webGLPipelineContext.d.ts +6 -25
  269. package/Engines/WebGL/webGLPipelineContext.js +6 -25
  270. package/Engines/WebGL/webGLPipelineContext.js.map +1 -1
  271. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +2 -2
  272. package/Engines/WebGL/webGLRenderTargetWrapper.js +2 -2
  273. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  274. package/Engines/WebGL/webGLShaderProcessors.d.ts +1 -1
  275. package/Engines/WebGL/webGLShaderProcessors.js +1 -1
  276. package/Engines/WebGL/webGLShaderProcessors.js.map +1 -1
  277. package/Engines/WebGPU/Extensions/engine.computeShader.d.ts +1 -1
  278. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  279. package/Engines/WebGPU/Extensions/engine.rawTexture.js +1 -5
  280. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  281. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  282. package/Engines/WebGPU/webgpuBufferManager.js +1 -1
  283. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  284. package/Engines/WebGPU/webgpuBundleList.d.ts +8 -8
  285. package/Engines/WebGPU/webgpuBundleList.js +7 -7
  286. package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
  287. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +1 -1
  288. package/Engines/WebGPU/webgpuCacheBindGroups.js +1 -1
  289. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  290. package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +1 -1
  291. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +1 -1
  292. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  293. package/Engines/WebGPU/webgpuCacheRenderPipelineString.d.ts +1 -1
  294. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js +1 -1
  295. package/Engines/WebGPU/webgpuCacheRenderPipelineString.js.map +1 -1
  296. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -2
  297. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +2 -2
  298. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  299. package/Engines/WebGPU/webgpuCacheSampler.d.ts +1 -1
  300. package/Engines/WebGPU/webgpuCacheSampler.js +1 -1
  301. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  302. package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
  303. package/Engines/WebGPU/webgpuClearQuad.js +1 -1
  304. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  305. package/Engines/WebGPU/webgpuComputeContext.d.ts +1 -1
  306. package/Engines/WebGPU/webgpuComputeContext.js +1 -1
  307. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  308. package/Engines/WebGPU/webgpuComputePipelineContext.d.ts +2 -2
  309. package/Engines/WebGPU/webgpuComputePipelineContext.js +1 -1
  310. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  311. package/Engines/WebGPU/webgpuConstants.d.ts +38 -38
  312. package/Engines/WebGPU/webgpuConstants.js +38 -38
  313. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  314. package/Engines/WebGPU/webgpuDepthCullingState.d.ts +1 -1
  315. package/Engines/WebGPU/webgpuDepthCullingState.js +1 -1
  316. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  317. package/Engines/WebGPU/webgpuDrawContext.d.ts +1 -1
  318. package/Engines/WebGPU/webgpuDrawContext.js +1 -1
  319. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  320. package/Engines/WebGPU/webgpuExternalTexture.d.ts +1 -1
  321. package/Engines/WebGPU/webgpuExternalTexture.js +1 -1
  322. package/Engines/WebGPU/webgpuExternalTexture.js.map +1 -1
  323. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +9 -9
  324. package/Engines/WebGPU/webgpuHardwareTexture.js +1 -1
  325. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  326. package/Engines/WebGPU/webgpuMaterialContext.d.ts +3 -3
  327. package/Engines/WebGPU/webgpuMaterialContext.js +1 -1
  328. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  329. package/Engines/WebGPU/webgpuOcclusionQuery.d.ts +1 -1
  330. package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
  331. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  332. package/Engines/WebGPU/webgpuPipelineContext.d.ts +4 -4
  333. package/Engines/WebGPU/webgpuPipelineContext.js +2 -2
  334. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  335. package/Engines/WebGPU/webgpuQuerySet.d.ts +1 -1
  336. package/Engines/WebGPU/webgpuQuerySet.js +1 -1
  337. package/Engines/WebGPU/webgpuQuerySet.js.map +1 -1
  338. package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
  339. package/Engines/WebGPU/webgpuRenderPassWrapper.js +1 -1
  340. package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
  341. package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +2 -2
  342. package/Engines/WebGPU/webgpuRenderTargetWrapper.js +1 -1
  343. package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -1
  344. package/Engines/WebGPU/webgpuShaderProcessingContext.d.ts +7 -7
  345. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -2
  346. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  347. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -1
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@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockAnisotropic.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockAnisotropic.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\r{\rfloat anisotropy;\rvec3 anisotropicTangent;\rvec3 anisotropicBitangent;\rvec3 anisotropicNormal;\r#if DEBUGMODE>0\nvec3 anisotropyMapData;\r#endif\n};\r#define pbr_inline\nvoid anisotropicBlock(\rin vec3 vAnisotropy,\r#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\r#endif\nin mat3 TBN,\rin vec3 normalW,\rin vec3 viewDirectionW,\rout anisotropicOutParams outParams\r)\r{\rfloat anisotropy=vAnisotropy.b;\rvec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\r#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\ranisotropyDirection.rg*=anisotropyMapData.rg*2.0-1.0;\r#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\r#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));\rvec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);\rvec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));\routParams.anisotropy=anisotropy;\routParams.anisotropicTangent=anisotropicTangent;\routParams.anisotropicBitangent=anisotropicBitangent;\routParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy);\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockAnisotropic = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockAnisotropic.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockAnisotropic.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAyCd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockAnisotropic\";\nconst shader = `#ifdef ANISOTROPIC\nstruct anisotropicOutParams\r{\rfloat anisotropy;\rvec3 anisotropicTangent;\rvec3 anisotropicBitangent;\rvec3 anisotropicNormal;\r#if DEBUGMODE>0\nvec3 anisotropyMapData;\r#endif\n};\r#define pbr_inline\nvoid anisotropicBlock(\rin vec3 vAnisotropy,\r#ifdef ANISOTROPIC_TEXTURE\nin vec3 anisotropyMapData,\r#endif\nin mat3 TBN,\rin vec3 normalW,\rin vec3 viewDirectionW,\rout anisotropicOutParams outParams\r)\r{\rfloat anisotropy=vAnisotropy.b;\rvec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);\r#ifdef ANISOTROPIC_TEXTURE\nanisotropy*=anisotropyMapData.b;\ranisotropyDirection.rg*=anisotropyMapData.rg*2.0-1.0;\r#if DEBUGMODE>0\noutParams.anisotropyMapData=anisotropyMapData;\r#endif\n#endif\nmat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));\rvec3 anisotropicTangent=normalize(anisoTBN*anisotropyDirection);\rvec3 anisotropicBitangent=normalize(cross(anisoTBN[2],anisotropicTangent));\routParams.anisotropy=anisotropy;\routParams.anisotropicTangent=anisotropicTangent;\routParams.anisotropicBitangent=anisotropicBitangent;\routParams.anisotropicNormal=getAnisotropicBentNormals(anisotropicTangent,anisotropicBitangent,normalW,viewDirectionW,anisotropy);\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockAnisotropic = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockClearcoat: {
3
3
  name: string;
4
4
  shader: string;
@@ -135,6 +135,6 @@ outParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParam
135
135
  `;
136
136
  // Sideeffect
137
137
  ShaderStore.IncludesShadersStore[name] = shader;
138
- /** @hidden */
138
+ /** @internal */
139
139
  export const pbrBlockClearcoat = { name, shader };
140
140
  //# sourceMappingURL=pbrBlockClearcoat.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\r{\rvec3 specularEnvironmentR0;\rfloat conservationFactor;\rvec3 clearCoatNormalW;\rvec2 clearCoatAARoughnessFactors;\rfloat clearCoatIntensity;\rfloat clearCoatRoughness;\r#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;\rfloat clearCoatNdotVRefract;\rvec3 clearCoatColor;\rfloat clearCoatThickness;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\r#endif\n#if DEBUGMODE>0\nmat3 TBNClearCoat;\rvec2 clearCoatMapData;\rvec4 clearCoatTintMapData;\rvec4 environmentClearCoatRadiance;\rfloat clearCoatNdotV;\rvec3 clearCoatEnvironmentReflectance;\r#endif\n};\r#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nvoid clearcoatBlock(\rin vec3 vPositionW,\rin vec3 geometricNormalW,\rin vec3 viewDirectionW,\rin vec2 vClearCoatParams,\r#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 clearCoatMapRoughnessData,\r#endif\nin vec3 specularEnvironmentR0,\r#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\r#endif\n#ifdef CLEARCOAT_TINT\nin vec4 vClearCoatTintParams,\rin float clearCoatColorAtDistance,\rin vec4 vClearCoatRefractionParams,\r#ifdef CLEARCOAT_TINT_TEXTURE\nin vec4 clearCoatTintMapData,\r#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nin vec2 vClearCoatBumpInfos,\rin vec4 clearCoatBumpMapData,\rin vec2 vClearCoatBumpUV,\r#if defined(TANGENT) && defined(NORMAL)\nin mat3 vTBN,\r#else\nin vec2 vClearCoatTangentSpaceParams,\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nin mat4 normalMatrix,\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nin vec3 faceNormal,\r#endif\n#ifdef REFLECTION\nin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\rin vec4 vLightingIntensity,\r#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nin float ambientMonochrome,\r#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\nin float frontFacingMultiplier,\r#endif\nout clearcoatOutParams outParams\r)\r{\rfloat clearCoatIntensity=vClearCoatParams.x;\rfloat clearCoatRoughness=vClearCoatParams.y;\r#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\r#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\r#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\r#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL\nclearCoatRoughness*=clearCoatMapData.y;\r#else\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\r#endif\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;\routParams.clearCoatRoughness=clearCoatRoughness;\r#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;\rfloat clearCoatThickness=vClearCoatTintParams.a;\r#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\r#else\nclearCoatColor*=clearCoatTintMapData.rgb;\r#endif\nclearCoatThickness*=clearCoatTintMapData.a;\r#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\r#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);\routParams.clearCoatThickness=clearCoatThickness;\r#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\r#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\r#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);\rvec3 clearCoatNormalW=geometricNormalW;\r#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\r#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\r#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\r#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;\rmat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\r#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);\rclearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\r#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\r#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\r#endif\noutParams.clearCoatNormalW=clearCoatNormalW;\routParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);\rfloat clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);\rfloat clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\r#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);\routParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\r#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\r#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\r#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\r#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);\rvec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\r#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\r#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\r#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\r#endif\nsampleReflectionTexture(\rclearCoatAlphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\r#endif\nreflectionSampler,\rclearCoatReflectionCoords,\r#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentClearCoatRadiance\r);\r#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\r#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\r#ifdef RADIANCEOCCLUSION\nfloat clearCoatSeo=environmentRadianceOcclusion(ambientMonochrome,clearCoatNdotVUnclamped);\rclearCoatEnvironmentReflectance*=clearCoatSeo;\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);\rclearCoatEnvironmentReflectance*=clearCoatEho;\r#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\r#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\r#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\r#endif\noutParams.finalClearCoatRadianceScaled=\renvironmentClearCoatRadiance.rgb *\rclearCoatEnvironmentReflectance *\rvLightingIntensity.z;\r#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\r#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);\rfresnelIBLClearCoat*=clearCoatIntensity;\routParams.conservationFactor=(1.-fresnelIBLClearCoat);\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\r#endif\n}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockClearcoat = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockClearcoat.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockClearcoat.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,mBAAmB,CAAC;AACjC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA6Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iBAAiB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockClearcoat\";\nconst shader = `struct clearcoatOutParams\r{\rvec3 specularEnvironmentR0;\rfloat conservationFactor;\rvec3 clearCoatNormalW;\rvec2 clearCoatAARoughnessFactors;\rfloat clearCoatIntensity;\rfloat clearCoatRoughness;\r#ifdef REFLECTION\nvec3 finalClearCoatRadianceScaled;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 absorption;\rfloat clearCoatNdotVRefract;\rvec3 clearCoatColor;\rfloat clearCoatThickness;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nvec3 energyConservationFactorClearCoat;\r#endif\n#if DEBUGMODE>0\nmat3 TBNClearCoat;\rvec2 clearCoatMapData;\rvec4 clearCoatTintMapData;\rvec4 environmentClearCoatRadiance;\rfloat clearCoatNdotV;\rvec3 clearCoatEnvironmentReflectance;\r#endif\n};\r#ifdef CLEARCOAT\n#define pbr_inline\n#define inline\nvoid clearcoatBlock(\rin vec3 vPositionW,\rin vec3 geometricNormalW,\rin vec3 viewDirectionW,\rin vec2 vClearCoatParams,\r#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 clearCoatMapRoughnessData,\r#endif\nin vec3 specularEnvironmentR0,\r#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\r#endif\n#ifdef CLEARCOAT_TINT\nin vec4 vClearCoatTintParams,\rin float clearCoatColorAtDistance,\rin vec4 vClearCoatRefractionParams,\r#ifdef CLEARCOAT_TINT_TEXTURE\nin vec4 clearCoatTintMapData,\r#endif\n#endif\n#ifdef CLEARCOAT_BUMP\nin vec2 vClearCoatBumpInfos,\rin vec4 clearCoatBumpMapData,\rin vec2 vClearCoatBumpUV,\r#if defined(TANGENT) && defined(NORMAL)\nin mat3 vTBN,\r#else\nin vec2 vClearCoatTangentSpaceParams,\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nin mat4 normalMatrix,\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nin vec3 faceNormal,\r#endif\n#ifdef REFLECTION\nin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\rin vec4 vLightingIntensity,\r#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\n#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\nin float ambientMonochrome,\r#endif\n#endif\n#if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\nin float frontFacingMultiplier,\r#endif\nout clearcoatOutParams outParams\r)\r{\rfloat clearCoatIntensity=vClearCoatParams.x;\rfloat clearCoatRoughness=vClearCoatParams.y;\r#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\r#ifdef CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\nclearCoatRoughness*=clearCoatMapData.y;\r#endif\n#if DEBUGMODE>0\noutParams.clearCoatMapData=clearCoatMapData;\r#endif\n#endif\n#if defined(CLEARCOAT_TEXTURE_ROUGHNESS) && !defined(CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE)\n#ifdef CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL\nclearCoatRoughness*=clearCoatMapData.y;\r#else\nclearCoatRoughness*=clearCoatMapRoughnessData.y;\r#endif\n#endif\noutParams.clearCoatIntensity=clearCoatIntensity;\routParams.clearCoatRoughness=clearCoatRoughness;\r#ifdef CLEARCOAT_TINT\nvec3 clearCoatColor=vClearCoatTintParams.rgb;\rfloat clearCoatThickness=vClearCoatTintParams.a;\r#ifdef CLEARCOAT_TINT_TEXTURE\n#ifdef CLEARCOAT_TINT_GAMMATEXTURE\nclearCoatColor*=toLinearSpace(clearCoatTintMapData.rgb);\r#else\nclearCoatColor*=clearCoatTintMapData.rgb;\r#endif\nclearCoatThickness*=clearCoatTintMapData.a;\r#if DEBUGMODE>0\noutParams.clearCoatTintMapData=clearCoatTintMapData;\r#endif\n#endif\noutParams.clearCoatColor=computeColorAtDistanceInMedia(clearCoatColor,clearCoatColorAtDistance);\routParams.clearCoatThickness=clearCoatThickness;\r#endif\n#ifdef CLEARCOAT_REMAP_F0\nvec3 specularEnvironmentR0Updated=getR0RemappedForClearCoat(specularEnvironmentR0);\r#else\nvec3 specularEnvironmentR0Updated=specularEnvironmentR0;\r#endif\noutParams.specularEnvironmentR0=mix(specularEnvironmentR0,specularEnvironmentR0Updated,clearCoatIntensity);\rvec3 clearCoatNormalW=geometricNormalW;\r#ifdef CLEARCOAT_BUMP\n#ifdef NORMALXYSCALE\nfloat clearCoatNormalScale=1.0;\r#else\nfloat clearCoatNormalScale=vClearCoatBumpInfos.y;\r#endif\n#if defined(TANGENT) && defined(NORMAL)\nmat3 TBNClearCoat=vTBN;\r#else\nvec2 TBNClearCoatUV=vClearCoatBumpUV*frontFacingMultiplier;\rmat3 TBNClearCoat=cotangent_frame(clearCoatNormalW*clearCoatNormalScale,vPositionW,TBNClearCoatUV,vClearCoatTangentSpaceParams);\r#endif\n#if DEBUGMODE>0\noutParams.TBNClearCoat=TBNClearCoat;\r#endif\n#ifdef OBJECTSPACE_NORMALMAP\nclearCoatNormalW=normalize(clearCoatBumpMapData.xyz *2.0-1.0);\rclearCoatNormalW=normalize(mat3(normalMatrix)*clearCoatNormalW);\r#else\nclearCoatNormalW=perturbNormal(TBNClearCoat,clearCoatBumpMapData.xyz,vClearCoatBumpInfos.y);\r#endif\n#endif\n#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nclearCoatNormalW*=sign(dot(clearCoatNormalW,faceNormal));\r#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nclearCoatNormalW=clearCoatNormalW*frontFacingMultiplier;\r#endif\noutParams.clearCoatNormalW=clearCoatNormalW;\routParams.clearCoatAARoughnessFactors=getAARoughnessFactors(clearCoatNormalW.xyz);\rfloat clearCoatNdotVUnclamped=dot(clearCoatNormalW,viewDirectionW);\rfloat clearCoatNdotV=absEps(clearCoatNdotVUnclamped);\r#if DEBUGMODE>0\noutParams.clearCoatNdotV=clearCoatNdotV;\r#endif\n#ifdef CLEARCOAT_TINT\nvec3 clearCoatVRefract=refract(-viewDirectionW,clearCoatNormalW,vClearCoatRefractionParams.y);\routParams.clearCoatNdotVRefract=absEps(dot(clearCoatNormalW,clearCoatVRefract));\r#endif\n#if defined(ENVIRONMENTBRDF) && (!defined(REFLECTIONMAP_SKYBOX) || defined(MS_BRDF_ENERGY_CONSERVATION))\nvec3 environmentClearCoatBrdf=getBRDFLookup(clearCoatNdotV,clearCoatRoughness);\r#endif\n#if defined(REFLECTION)\nfloat clearCoatAlphaG=convertRoughnessToAverageSlope(clearCoatRoughness);\r#ifdef SPECULARAA\nclearCoatAlphaG+=outParams.clearCoatAARoughnessFactors.y;\r#endif\nvec4 environmentClearCoatRadiance=vec4(0.,0.,0.,0.);\rvec3 clearCoatReflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),clearCoatNormalW);\r#ifdef REFLECTIONMAP_OPPOSITEZ\nclearCoatReflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nvec3 clearCoatReflectionCoords=clearCoatReflectionVector;\r#else\nvec2 clearCoatReflectionCoords=clearCoatReflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nclearCoatReflectionCoords/=clearCoatReflectionVector.z;\r#endif\nclearCoatReflectionCoords.y=1.0-clearCoatReflectionCoords.y;\r#endif\nsampleReflectionTexture(\rclearCoatAlphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nclearCoatNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nclearCoatRoughness,\r#endif\nreflectionSampler,\rclearCoatReflectionCoords,\r#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentClearCoatRadiance\r);\r#if DEBUGMODE>0\noutParams.environmentClearCoatRadiance=environmentClearCoatRadiance;\r#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromBRDFLookup(vec3(vClearCoatRefractionParams.x),environmentClearCoatBrdf);\r#ifdef RADIANCEOCCLUSION\nfloat clearCoatSeo=environmentRadianceOcclusion(ambientMonochrome,clearCoatNdotVUnclamped);\rclearCoatEnvironmentReflectance*=clearCoatSeo;\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat clearCoatEho=environmentHorizonOcclusion(-viewDirectionW,clearCoatNormalW,geometricNormalW);\rclearCoatEnvironmentReflectance*=clearCoatEho;\r#endif\n#endif\n#endif\n#else\nvec3 clearCoatEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(clearCoatNdotV,vec3(1.),vec3(1.),sqrt(1.-clearCoatRoughness));\r#endif\nclearCoatEnvironmentReflectance*=clearCoatIntensity;\r#if DEBUGMODE>0\noutParams.clearCoatEnvironmentReflectance=clearCoatEnvironmentReflectance;\r#endif\noutParams.finalClearCoatRadianceScaled=\renvironmentClearCoatRadiance.rgb *\rclearCoatEnvironmentReflectance *\rvLightingIntensity.z;\r#endif\n#if defined(CLEARCOAT_TINT)\noutParams.absorption=computeClearCoatAbsorption(outParams.clearCoatNdotVRefract,outParams.clearCoatNdotVRefract,outParams.clearCoatColor,clearCoatThickness,clearCoatIntensity);\r#endif\nfloat fresnelIBLClearCoat=fresnelSchlickGGX(clearCoatNdotV,vClearCoatRefractionParams.x,CLEARCOATREFLECTANCE90);\rfresnelIBLClearCoat*=clearCoatIntensity;\routParams.conservationFactor=(1.-fresnelIBLClearCoat);\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\noutParams.energyConservationFactorClearCoat=getEnergyConservationFactor(outParams.specularEnvironmentR0,environmentClearCoatBrdf);\r#endif\n}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockClearcoat = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockDirectLighting: {
3
3
  name: string;
4
4
  shader: string;
@@ -12,6 +12,6 @@ vec3 absorption=vec3(0.);
12
12
  `;
13
13
  // Sideeffect
14
14
  ShaderStore.IncludesShadersStore[name] = shader;
15
- /** @hidden */
15
+ /** @internal */
16
16
  export const pbrBlockDirectLighting = { name, shader };
17
17
  //# sourceMappingURL=pbrBlockDirectLighting.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;CAgBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `vec3 diffuseBase=vec3(0.,0.,0.);\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\r#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\r#endif\npreLightingInfo preInfo;\rlightingInfo info;\rfloat shadow=1.; \r#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockDirectLighting = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockDirectLighting.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockDirectLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,wBAAwB,CAAC;AACtC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;CAgBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockDirectLighting\";\nconst shader = `vec3 diffuseBase=vec3(0.,0.,0.);\r#ifdef SPECULARTERM\nvec3 specularBase=vec3(0.,0.,0.);\r#endif\n#ifdef CLEARCOAT\nvec3 clearCoatBase=vec3(0.,0.,0.);\r#endif\n#ifdef SHEEN\nvec3 sheenBase=vec3(0.,0.,0.);\r#endif\npreLightingInfo preInfo;\rlightingInfo info;\rfloat shadow=1.; \r#if defined(CLEARCOAT) && defined(CLEARCOAT_TINT)\nvec3 absorption=vec3(0.);\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockDirectLighting = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockFinalColorComposition: {
3
3
  name: string;
4
4
  shader: string;
@@ -30,6 +30,6 @@ finalColor.rgb+=lightmapColor.rgb;
30
30
  finalColor=max(finalColor,0.0);
31
31
  // Sideeffect
32
32
  ShaderStore.IncludesShadersStore[name] = shader;
33
- /** @hidden */
33
+ /** @internal */
34
34
  export const pbrBlockFinalColorComposition = { name, shader };
35
35
  //# sourceMappingURL=pbrBlockFinalColorComposition.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalColorComposition.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalColorComposition.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalColorComposition\";\nconst shader = `vec4 finalColor=vec4(\rfinalAmbient +\rfinalDiffuse +\r#ifndef UNLIT\n#ifdef REFLECTION\nfinalIrradiance +\r#endif\n#ifdef SPECULARTERM\nfinalSpecularScaled +\r#endif\n#ifdef SHEEN\nfinalSheenScaled +\r#endif\n#ifdef CLEARCOAT\nfinalClearCoatScaled +\r#endif\n#ifdef REFLECTION\nfinalRadianceScaled +\r#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled +\r#endif\n#ifdef CLEARCOAT\nclearcoatOut.finalClearCoatRadianceScaled +\r#endif\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction +\r#endif\n#endif\nfinalEmissive,\ralpha);\r#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor.rgb;\r#else\nfinalColor.rgb+=lightmapColor.rgb;\r#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,0.0);\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockFinalColorComposition = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalColorComposition.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalColorComposition.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Cd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,6BAA6B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalColorComposition\";\nconst shader = `vec4 finalColor=vec4(\rfinalAmbient +\rfinalDiffuse +\r#ifndef UNLIT\n#ifdef REFLECTION\nfinalIrradiance +\r#endif\n#ifdef SPECULARTERM\nfinalSpecularScaled +\r#endif\n#ifdef SHEEN\nfinalSheenScaled +\r#endif\n#ifdef CLEARCOAT\nfinalClearCoatScaled +\r#endif\n#ifdef REFLECTION\nfinalRadianceScaled +\r#if defined(SHEEN) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled +\r#endif\n#ifdef CLEARCOAT\nclearcoatOut.finalClearCoatRadianceScaled +\r#endif\n#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction +\r#endif\n#endif\nfinalEmissive,\ralpha);\r#ifdef LIGHTMAP\n#ifndef LIGHTMAPEXCLUDED\n#ifdef USELIGHTMAPASSHADOWMAP\nfinalColor.rgb*=lightmapColor.rgb;\r#else\nfinalColor.rgb+=lightmapColor.rgb;\r#endif\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_FOG\nfinalColor=max(finalColor,0.0);\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalColorComposition = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockFinalLitComponents: {
3
3
  name: string;
4
4
  shader: string;
@@ -62,6 +62,6 @@ alpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);
62
62
  `;
63
63
  // Sideeffect
64
64
  ShaderStore.IncludesShadersStore[name] = shader;
65
- /** @hidden */
65
+ /** @internal */
66
66
  export const pbrBlockFinalLitComponents = { name, shader };
67
67
  //# sourceMappingURL=pbrBlockFinalLitComponents.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 energyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\r#endif\n#endif\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\r#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\r#endif\n#ifdef REFLECTION\nvec3 finalIrradiance=reflectionOut.environmentIrradiance;\r#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\r#endif\n#endif\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;\r#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);\rfinalIrradiance+=subSurfaceOut.refractionIrradiance;\r#endif\nfinalIrradiance*=surfaceAlbedo.rgb;\rfinalIrradiance*=vLightingIntensity.z;\rfinalIrradiance*=aoOut.ambientOcclusionColor;\r#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase;\rfinalSpecular=max(finalSpecular,0.0);\rvec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=energyConservationFactor;\r#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\r#endif\n#endif\n#ifdef REFLECTION\nvec3 finalRadiance=reflectionOut.environmentRadiance.rgb;\rfinalRadiance*=subSurfaceOut.specularEnvironmentReflectance;\rvec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=energyConservationFactor;\r#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\r#endif\n#endif\n#ifdef SHEEN\nvec3 finalSheen=sheenBase*sheenOut.sheenColor;\rfinalSheen=max(finalSheen,0.0);\rvec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\r#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvec3 finalClearCoat=clearCoatBase;\rfinalClearCoat=max(finalClearCoat,0.0);\rvec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\r#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\r#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\r#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nfloat luminanceOverAlpha=0.0;\r#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\r#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\r#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\r#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\r#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockFinalLitComponents = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalLitComponents.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalLitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAiGd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,0BAA0B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalLitComponents\";\nconst shader = `#if defined(ENVIRONMENTBRDF)\n#ifdef MS_BRDF_ENERGY_CONSERVATION\nvec3 energyConservationFactor=getEnergyConservationFactor(clearcoatOut.specularEnvironmentR0,environmentBrdf);\r#endif\n#endif\n#ifndef METALLICWORKFLOW\n#ifdef SPECULAR_GLOSSINESS_ENERGY_CONSERVATION\nsurfaceAlbedo.rgb=(1.-reflectance)*surfaceAlbedo.rgb;\r#endif\n#endif\n#if defined(SHEEN) && defined(SHEEN_ALBEDOSCALING) && defined(ENVIRONMENTBRDF)\nsurfaceAlbedo.rgb=sheenOut.sheenAlbedoScaling*surfaceAlbedo.rgb;\r#endif\n#ifdef REFLECTION\nvec3 finalIrradiance=reflectionOut.environmentIrradiance;\r#if defined(CLEARCOAT)\nfinalIrradiance*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nfinalIrradiance*=clearcoatOut.absorption;\r#endif\n#endif\n#if defined(SS_REFRACTION)\nfinalIrradiance*=subSurfaceOut.refractionFactorForIrradiance;\r#endif\n#if defined(SS_TRANSLUCENCY)\nfinalIrradiance*=(1.0-subSurfaceOut.translucencyIntensity);\rfinalIrradiance+=subSurfaceOut.refractionIrradiance;\r#endif\nfinalIrradiance*=surfaceAlbedo.rgb;\rfinalIrradiance*=vLightingIntensity.z;\rfinalIrradiance*=aoOut.ambientOcclusionColor;\r#endif\n#ifdef SPECULARTERM\nvec3 finalSpecular=specularBase;\rfinalSpecular=max(finalSpecular,0.0);\rvec3 finalSpecularScaled=finalSpecular*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalSpecularScaled*=energyConservationFactor;\r#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalSpecularScaled*=sheenOut.sheenAlbedoScaling;\r#endif\n#endif\n#ifdef REFLECTION\nvec3 finalRadiance=reflectionOut.environmentRadiance.rgb;\rfinalRadiance*=subSurfaceOut.specularEnvironmentReflectance;\rvec3 finalRadianceScaled=finalRadiance*vLightingIntensity.z;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalRadianceScaled*=energyConservationFactor;\r#endif\n#if defined(SHEEN) && defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfinalRadianceScaled*=sheenOut.sheenAlbedoScaling;\r#endif\n#endif\n#ifdef SHEEN\nvec3 finalSheen=sheenBase*sheenOut.sheenColor;\rfinalSheen=max(finalSheen,0.0);\rvec3 finalSheenScaled=finalSheen*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(CLEARCOAT) && defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nsheenOut.finalSheenRadianceScaled*=clearcoatOut.absorption;\r#endif\n#endif\n#endif\n#ifdef CLEARCOAT\nvec3 finalClearCoat=clearCoatBase;\rfinalClearCoat=max(finalClearCoat,0.0);\rvec3 finalClearCoatScaled=finalClearCoat*vLightingIntensity.x*vLightingIntensity.w;\r#if defined(ENVIRONMENTBRDF) && defined(MS_BRDF_ENERGY_CONSERVATION)\nfinalClearCoatScaled*=clearcoatOut.energyConservationFactorClearCoat;\r#endif\n#ifdef SS_REFRACTION\nsubSurfaceOut.finalRefraction*=clearcoatOut.conservationFactor;\r#ifdef CLEARCOAT_TINT\nsubSurfaceOut.finalRefraction*=clearcoatOut.absorption;\r#endif\n#endif\n#endif\n#ifdef ALPHABLEND\nfloat luminanceOverAlpha=0.0;\r#if defined(REFLECTION) && defined(RADIANCEOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalRadianceScaled);\r#if defined(CLEARCOAT)\nluminanceOverAlpha+=getLuminance(clearcoatOut.finalClearCoatRadianceScaled);\r#endif\n#endif\n#if defined(SPECULARTERM) && defined(SPECULAROVERALPHA)\nluminanceOverAlpha+=getLuminance(finalSpecularScaled);\r#endif\n#if defined(CLEARCOAT) && defined(CLEARCOATOVERALPHA)\nluminanceOverAlpha+=getLuminance(finalClearCoatScaled);\r#endif\n#if defined(RADIANCEOVERALPHA) || defined(SPECULAROVERALPHA) || defined(CLEARCOATOVERALPHA)\nalpha=saturate(alpha+luminanceOverAlpha*luminanceOverAlpha);\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalLitComponents = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockFinalUnlitComponents: {
3
3
  name: string;
4
4
  shader: string;
@@ -12,6 +12,6 @@ vec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;
12
12
  finalAmbient*=aoOut.ambientOcclusionColor;
13
13
  // Sideeffect
14
14
  ShaderStore.IncludesShadersStore[name] = shader;
15
- /** @hidden */
15
+ /** @internal */
16
16
  export const pbrBlockFinalUnlitComponents = { name, shader };
17
17
  //# sourceMappingURL=pbrBlockFinalUnlitComponents.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `vec3 finalDiffuse=diffuseBase;\rfinalDiffuse*=surfaceAlbedo.rgb;\rfinalDiffuse=max(finalDiffuse,0.0);\rfinalDiffuse*=vLightingIntensity.x;\rvec3 finalAmbient=vAmbientColor;\rfinalAmbient*=surfaceAlbedo.rgb;\rvec3 finalEmissive=vEmissiveColor;\r#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;\r#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpace(emissiveColorTex.rgb);\r#else\nfinalEmissive*=emissiveColorTex.rgb;\r#endif\nfinalEmissive*= vEmissiveInfos.y;\r#endif\nfinalEmissive*=vLightingIntensity.y;\r#ifdef AMBIENT\nvec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);\r#else\nvec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;\r#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;\rfinalDiffuse*=ambientOcclusionForDirectDiffuse;\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockFinalUnlitComponents = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockFinalUnlitComponents.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockFinalUnlitComponents.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;CAwBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockFinalUnlitComponents\";\nconst shader = `vec3 finalDiffuse=diffuseBase;\rfinalDiffuse*=surfaceAlbedo.rgb;\rfinalDiffuse=max(finalDiffuse,0.0);\rfinalDiffuse*=vLightingIntensity.x;\rvec3 finalAmbient=vAmbientColor;\rfinalAmbient*=surfaceAlbedo.rgb;\rvec3 finalEmissive=vEmissiveColor;\r#ifdef EMISSIVE\nvec3 emissiveColorTex=texture2D(emissiveSampler,vEmissiveUV+uvOffset).rgb;\r#ifdef GAMMAEMISSIVE\nfinalEmissive*=toLinearSpace(emissiveColorTex.rgb);\r#else\nfinalEmissive*=emissiveColorTex.rgb;\r#endif\nfinalEmissive*= vEmissiveInfos.y;\r#endif\nfinalEmissive*=vLightingIntensity.y;\r#ifdef AMBIENT\nvec3 ambientOcclusionForDirectDiffuse=mix(vec3(1.),aoOut.ambientOcclusionColor,vAmbientInfos.w);\r#else\nvec3 ambientOcclusionForDirectDiffuse=aoOut.ambientOcclusionColor;\r#endif\nfinalAmbient*=aoOut.ambientOcclusionColor;\rfinalDiffuse*=ambientOcclusionForDirectDiffuse;\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockFinalUnlitComponents = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockGeometryInfo: {
3
3
  name: string;
4
4
  shader: string;
@@ -21,6 +21,6 @@ float eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);
21
21
  `;
22
22
  // Sideeffect
23
23
  ShaderStore.IncludesShadersStore[name] = shader;
24
- /** @hidden */
24
+ /** @internal */
25
25
  export const pbrBlockGeometryInfo = { name, shader };
26
26
  //# sourceMappingURL=pbrBlockGeometryInfo.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockGeometryInfo.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockGeometryInfo.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockGeometryInfo\";\nconst shader = `float NdotVUnclamped=dot(normalW,viewDirectionW);\rfloat NdotV=absEps(NdotVUnclamped);\rfloat alphaG=convertRoughnessToAverageSlope(roughness);\rvec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);\r#ifdef SPECULARAA\nalphaG+=AARoughnessFactors.y;\r#endif\n#if defined(ENVIRONMENTBRDF)\nvec3 environmentBrdf=getBRDFLookup(NdotV,roughness);\r#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\n#ifdef AMBIENTINGRAYSCALE\nfloat ambientMonochrome=aoOut.ambientOcclusionColor.r;\r#else\nfloat ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);\r#endif\nfloat seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\r#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockGeometryInfo = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockGeometryInfo.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockGeometryInfo.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Bd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockGeometryInfo\";\nconst shader = `float NdotVUnclamped=dot(normalW,viewDirectionW);\rfloat NdotV=absEps(NdotVUnclamped);\rfloat alphaG=convertRoughnessToAverageSlope(roughness);\rvec2 AARoughnessFactors=getAARoughnessFactors(normalW.xyz);\r#ifdef SPECULARAA\nalphaG+=AARoughnessFactors.y;\r#endif\n#if defined(ENVIRONMENTBRDF)\nvec3 environmentBrdf=getBRDFLookup(NdotV,roughness);\r#endif\n#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\n#ifdef RADIANCEOCCLUSION\n#ifdef AMBIENTINGRAYSCALE\nfloat ambientMonochrome=aoOut.ambientOcclusionColor.r;\r#else\nfloat ambientMonochrome=getLuminance(aoOut.ambientOcclusionColor);\r#endif\nfloat seo=environmentRadianceOcclusion(ambientMonochrome,NdotVUnclamped);\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nfloat eho=environmentHorizonOcclusion(-viewDirectionW,normalW,geometricNormalW);\r#endif\n#endif\n#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockGeometryInfo = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockImageProcessing: {
3
3
  name: string;
4
4
  shader: string;
@@ -11,6 +11,6 @@ finalColor.rgb*=finalColor.a;
11
11
  `;
12
12
  // Sideeffect
13
13
  ShaderStore.IncludesShadersStore[name] = shader;
14
- /** @hidden */
14
+ /** @internal */
15
15
  export const pbrBlockImageProcessing = { name, shader };
16
16
  //# sourceMappingURL=pbrBlockImageProcessing.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockImageProcessing.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockImageProcessing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockImageProcessing\";\nconst shader = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)\n#if !defined(SKIPFINALCOLORCLAMP)\nfinalColor.rgb=clamp(finalColor.rgb,0.,30.0);\r#endif\n#else\nfinalColor=applyImageProcessing(finalColor);\r#endif\nfinalColor.a*=visibility;\r#ifdef PREMULTIPLYALPHA\nfinalColor.rgb*=finalColor.a;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockImageProcessing = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockImageProcessing.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockImageProcessing.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockImageProcessing\";\nconst shader = `#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)\n#if !defined(SKIPFINALCOLORCLAMP)\nfinalColor.rgb=clamp(finalColor.rgb,0.,30.0);\r#endif\n#else\nfinalColor=applyImageProcessing(finalColor);\r#endif\nfinalColor.a*=visibility;\r#ifdef PREMULTIPLYALPHA\nfinalColor.rgb*=finalColor.a;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockImageProcessing = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockIridescence: {
3
3
  name: string;
4
4
  shader: string;
@@ -26,6 +26,6 @@ vec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridesce
26
26
  `;
27
27
  // Sideeffect
28
28
  ShaderStore.IncludesShadersStore[name] = shader;
29
- /** @hidden */
29
+ /** @internal */
30
30
  export const pbrBlockIridescence = { name, shader };
31
31
  //# sourceMappingURL=pbrBlockIridescence.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockIridescence.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockIridescence.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockIridescence\";\nconst shader = `struct iridescenceOutParams\r{\rfloat iridescenceIntensity;\rfloat iridescenceIOR;\rfloat iridescenceThickness;\rvec3 specularEnvironmentR0;\r};\r#ifdef IRIDESCENCE\n#define pbr_inline\n#define inline\nvoid iridescenceBlock(\rin vec4 vIridescenceParams,\rin float viewAngle,\rin vec3 specularEnvironmentR0,\r#ifdef IRIDESCENCE_TEXTURE\nin vec2 iridescenceMapData,\r#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nin vec2 iridescenceThicknessMapData,\r#endif\n#ifdef CLEARCOAT\nin float NdotVUnclamped,\r#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\r#endif\n#endif\nout iridescenceOutParams outParams\r)\r{\rfloat iridescenceIntensity=vIridescenceParams.x;\rfloat iridescenceIOR=vIridescenceParams.y;\rfloat iridescenceThicknessMin=vIridescenceParams.z;\rfloat iridescenceThicknessMax=vIridescenceParams.w;\rfloat iridescenceThicknessWeight=1.;\r#ifdef IRIDESCENCE_TEXTURE\niridescenceIntensity*=iridescenceMapData.x;\r#ifdef IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE\niridescenceThicknessWeight=iridescenceMapData.g;\r#endif\n#endif\n#if defined(IRIDESCENCE_THICKNESS_TEXTURE)\niridescenceThicknessWeight=iridescenceThicknessMapData.g;\r#endif\nfloat iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);\rfloat topIor=1.; \r#ifdef CLEARCOAT\nfloat clearCoatIntensity=vClearCoatParams.x;\r#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\r#endif\ntopIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);\rviewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));\r#endif\nvec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);\routParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);\routParams.iridescenceIntensity=iridescenceIntensity;\routParams.iridescenceThickness=iridescenceThickness;\routParams.iridescenceIOR=iridescenceIOR;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockIridescence = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockIridescence.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockIridescence.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA4Dd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockIridescence\";\nconst shader = `struct iridescenceOutParams\r{\rfloat iridescenceIntensity;\rfloat iridescenceIOR;\rfloat iridescenceThickness;\rvec3 specularEnvironmentR0;\r};\r#ifdef IRIDESCENCE\n#define pbr_inline\n#define inline\nvoid iridescenceBlock(\rin vec4 vIridescenceParams,\rin float viewAngle,\rin vec3 specularEnvironmentR0,\r#ifdef IRIDESCENCE_TEXTURE\nin vec2 iridescenceMapData,\r#endif\n#ifdef IRIDESCENCE_THICKNESS_TEXTURE\nin vec2 iridescenceThicknessMapData,\r#endif\n#ifdef CLEARCOAT\nin float NdotVUnclamped,\r#ifdef CLEARCOAT_TEXTURE\nin vec2 clearCoatMapData,\r#endif\n#endif\nout iridescenceOutParams outParams\r)\r{\rfloat iridescenceIntensity=vIridescenceParams.x;\rfloat iridescenceIOR=vIridescenceParams.y;\rfloat iridescenceThicknessMin=vIridescenceParams.z;\rfloat iridescenceThicknessMax=vIridescenceParams.w;\rfloat iridescenceThicknessWeight=1.;\r#ifdef IRIDESCENCE_TEXTURE\niridescenceIntensity*=iridescenceMapData.x;\r#ifdef IRIDESCENCE_USE_THICKNESS_FROM_MAINTEXTURE\niridescenceThicknessWeight=iridescenceMapData.g;\r#endif\n#endif\n#if defined(IRIDESCENCE_THICKNESS_TEXTURE)\niridescenceThicknessWeight=iridescenceThicknessMapData.g;\r#endif\nfloat iridescenceThickness=mix(iridescenceThicknessMin,iridescenceThicknessMax,iridescenceThicknessWeight);\rfloat topIor=1.; \r#ifdef CLEARCOAT\nfloat clearCoatIntensity=vClearCoatParams.x;\r#ifdef CLEARCOAT_TEXTURE\nclearCoatIntensity*=clearCoatMapData.x;\r#endif\ntopIor=mix(1.0,vClearCoatRefractionParams.w-1.,clearCoatIntensity);\rviewAngle=sqrt(1.0+square(1.0/topIor)*(square(NdotVUnclamped)-1.0));\r#endif\nvec3 iridescenceFresnel=evalIridescence(topIor,iridescenceIOR,viewAngle,iridescenceThickness,specularEnvironmentR0);\routParams.specularEnvironmentR0=mix(specularEnvironmentR0,iridescenceFresnel,iridescenceIntensity);\routParams.iridescenceIntensity=iridescenceIntensity;\routParams.iridescenceThickness=iridescenceThickness;\routParams.iridescenceIOR=iridescenceIOR;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockIridescence = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockLightmapInit: {
3
3
  name: string;
4
4
  shader: string;
@@ -10,6 +10,6 @@ lightmapColor.rgb*=vLightmapInfos.y;
10
10
  `;
11
11
  // Sideeffect
12
12
  ShaderStore.IncludesShadersStore[name] = shader;
13
- /** @hidden */
13
+ /** @internal */
14
14
  export const pbrBlockLightmapInit = { name, shader };
15
15
  //# sourceMappingURL=pbrBlockLightmapInit.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\r#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\r#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor.rgb=toLinearSpace(lightmapColor.rgb);\r#endif\nlightmapColor.rgb*=vLightmapInfos.y;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockLightmapInit = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockLightmapInit.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockLightmapInit.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockLightmapInit\";\nconst shader = `#ifdef LIGHTMAP\nvec4 lightmapColor=texture2D(lightmapSampler,vLightmapUV+uvOffset);\r#ifdef RGBDLIGHTMAP\nlightmapColor.rgb=fromRGBD(lightmapColor);\r#endif\n#ifdef GAMMALIGHTMAP\nlightmapColor.rgb=toLinearSpace(lightmapColor.rgb);\r#endif\nlightmapColor.rgb*=vLightmapInfos.y;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockLightmapInit = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockNormalFinal: {
3
3
  name: string;
4
4
  shader: string;
@@ -10,6 +10,6 @@ normalW=gl_FrontFacing ? normalW : -normalW;
10
10
  `;
11
11
  // Sideeffect
12
12
  ShaderStore.IncludesShadersStore[name] = shader;
13
- /** @hidden */
13
+ /** @internal */
14
14
  export const pbrBlockNormalFinal = { name, shader };
15
15
  //# sourceMappingURL=pbrBlockNormalFinal.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockNormalFinal.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockNormalFinal.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalFinal\";\nconst shader = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nvec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\r#if defined(TWOSIDEDLIGHTING)\nfaceNormal=gl_FrontFacing ? faceNormal : -faceNormal;\r#endif\nnormalW*=sign(dot(normalW,faceNormal));\r#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nnormalW=gl_FrontFacing ? normalW : -normalW;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockNormalFinal = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockNormalFinal.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockNormalFinal.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalFinal\";\nconst shader = `#if defined(FORCENORMALFORWARD) && defined(NORMAL)\nvec3 faceNormal=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\r#if defined(TWOSIDEDLIGHTING)\nfaceNormal=gl_FrontFacing ? faceNormal : -faceNormal;\r#endif\nnormalW*=sign(dot(normalW,faceNormal));\r#endif\n#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\nnormalW=gl_FrontFacing ? normalW : -normalW;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockNormalFinal = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockNormalGeometric: {
3
3
  name: string;
4
4
  shader: string;
@@ -9,6 +9,6 @@ geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
9
9
  `;
10
10
  // Sideeffect
11
11
  ShaderStore.IncludesShadersStore[name] = shader;
12
- /** @hidden */
12
+ /** @internal */
13
13
  export const pbrBlockNormalGeometric = { name, shader };
14
14
  //# sourceMappingURL=pbrBlockNormalGeometric.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockNormalGeometric.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockNormalGeometric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalGeometric\";\nconst shader = `vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\r#endif\nvec3 geometricNormalW=normalW;\r#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\ngeometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockNormalGeometric = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockNormalGeometric.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockNormalGeometric.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,yBAAyB,CAAC;AACvC,MAAM,MAAM,GAAG;;;;;;;;;;CAUd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockNormalGeometric\";\nconst shader = `vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);\r#ifdef NORMAL\nvec3 normalW=normalize(vNormalW);\r#else\nvec3 normalW=normalize(cross(dFdx(vPositionW),dFdy(vPositionW)))*vEyePosition.w;\r#endif\nvec3 geometricNormalW=normalW;\r#if defined(TWOSIDEDLIGHTING) && defined(NORMAL)\ngeometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockNormalGeometric = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockReflectance: {
3
3
  name: string;
4
4
  shader: string;
@@ -19,6 +19,6 @@ specularEnvironmentReflectance*=clearcoatOut.absorption;
19
19
  `;
20
20
  // Sideeffect
21
21
  ShaderStore.IncludesShadersStore[name] = shader;
22
- /** @hidden */
22
+ /** @internal */
23
23
  export const pbrBlockReflectance = { name, shader };
24
24
  //# sourceMappingURL=pbrBlockReflectance.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 specularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\r#ifdef RADIANCEOCCLUSION\nspecularEnvironmentReflectance*=seo;\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nspecularEnvironmentReflectance*=eho;\r#endif\n#endif\n#endif\n#else\nvec3 specularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\r#endif\n#ifdef CLEARCOAT\nspecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nspecularEnvironmentReflectance*=clearcoatOut.absorption;\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockReflectance = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectance.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectance.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;CAqBd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,mBAAmB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance\";\nconst shader = `#if defined(ENVIRONMENTBRDF) && !defined(REFLECTIONMAP_SKYBOX)\nvec3 specularEnvironmentReflectance=getReflectanceFromBRDFLookup(clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,environmentBrdf);\r#ifdef RADIANCEOCCLUSION\nspecularEnvironmentReflectance*=seo;\r#endif\n#ifdef HORIZONOCCLUSION\n#ifdef BUMP\n#ifdef REFLECTIONMAP_3D\nspecularEnvironmentReflectance*=eho;\r#endif\n#endif\n#endif\n#else\nvec3 specularEnvironmentReflectance=getReflectanceFromAnalyticalBRDFLookup_Jones(NdotV,clearcoatOut.specularEnvironmentR0,specularEnvironmentR90,sqrt(microSurface));\r#endif\n#ifdef CLEARCOAT\nspecularEnvironmentReflectance*=clearcoatOut.conservationFactor;\r#if defined(CLEARCOAT_TINT)\nspecularEnvironmentReflectance*=clearcoatOut.absorption;\r#endif\n#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectance = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockReflectance0: {
3
3
  name: string;
4
4
  shader: string;
@@ -9,6 +9,6 @@ float reflectance90=fresnelGrazingReflectance(reflectance);
9
9
  `;
10
10
  // Sideeffect
11
11
  ShaderStore.IncludesShadersStore[name] = shader;
12
- /** @hidden */
12
+ /** @internal */
13
13
  export const pbrBlockReflectance0 = { name, shader };
14
14
  //# sourceMappingURL=pbrBlockReflectance0.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance0\";\nconst shader = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);\rvec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb;\r#ifdef METALLICWORKFLOW\nvec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a);\r#else \nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\r#endif\n#ifdef ALPHAFRESNEL\nfloat reflectance90=fresnelGrazingReflectance(reflectance);\rspecularEnvironmentR90=specularEnvironmentR90*reflectance90;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockReflectance0 = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectance0.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectance0.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;CAWd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectance0\";\nconst shader = `float reflectance=max(max(reflectivityOut.surfaceReflectivityColor.r,reflectivityOut.surfaceReflectivityColor.g),reflectivityOut.surfaceReflectivityColor.b);\rvec3 specularEnvironmentR0=reflectivityOut.surfaceReflectivityColor.rgb;\r#ifdef METALLICWORKFLOW\nvec3 specularEnvironmentR90=vec3(metallicReflectanceFactors.a);\r#else \nvec3 specularEnvironmentR90=vec3(1.0,1.0,1.0);\r#endif\n#ifdef ALPHAFRESNEL\nfloat reflectance90=fresnelGrazingReflectance(reflectance);\rspecularEnvironmentR90=specularEnvironmentR90*reflectance90;\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectance0 = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockReflection: {
3
3
  name: string;
4
4
  shader: string;
@@ -131,6 +131,6 @@ environmentIrradiance*=vReflectionColor.rgb;
131
131
  `;
132
132
  // Sideeffect
133
133
  ShaderStore.IncludesShadersStore[name] = shader;
134
- /** @hidden */
134
+ /** @internal */
135
135
  export const pbrBlockReflection = { name, shader };
136
136
  //# sourceMappingURL=pbrBlockReflection.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\r{\rvec4 environmentRadiance;\rvec3 environmentIrradiance;\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords;\r#else\nvec2 reflectionCoords;\r#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nvec3 irradianceVector;\r#endif\n#endif\n#endif\n};\r#define pbr_inline\nvoid createReflectionCoords(\rin vec3 vPositionW,\rin vec3 normalW,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#ifdef REFLECTIONMAP_3D\nout vec3 reflectionCoords\r#else\nout vec2 reflectionCoords\r#endif\n)\r{\r#ifdef ANISOTROPIC\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);\r#else\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\r#else\nreflectionCoords=reflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\r#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\r#endif\n}\r#define pbr_inline\n#define inline\nvoid sampleReflectionTexture(\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\rconst vec3 reflectionCoords,\r#else\nin sampler2D reflectionSampler,\rconst vec2 reflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout vec4 environmentRadiance\r)\r{\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\r#elif defined(LINEARSPECULARREFLECTION)\nfloat reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\r#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\r#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\r#ifdef LODINREFLECTIONALPHA\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);\rfloat requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\r#else\nfloat requestedReflectionLOD=reflectionLOD;\r#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\r#else\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\r#endif\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));\rfloat lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;\rvec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);\rif (lodReflectionNormalizedDoubled<1.0){\renvironmentRadiance=mix(\rsampleReflection(reflectionSamplerHigh,reflectionCoords),\renvironmentMid,\rlodReflectionNormalizedDoubled\r);\r} else {\renvironmentRadiance=mix(\renvironmentMid,\rsampleReflection(reflectionSamplerLow,reflectionCoords),\rlodReflectionNormalizedDoubled-1.0\r);\r}\r#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);\r#endif\nenvironmentRadiance.rgb*=vReflectionInfos.x;\renvironmentRadiance.rgb*=vReflectionColor.rgb;\r}\r#define pbr_inline\n#define inline\nvoid reflectionBlock(\rin vec3 vPositionW,\rin vec3 normalW,\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nin vec3 vEnvironmentIrradiance,\r#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin mat4 reflectionMatrix,\r#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\r#else\nin sampler2D irradianceSampler,\r#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout reflectionOutParams outParams\r)\r{\rvec4 environmentRadiance=vec4(0.,0.,0.,0.);\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.);\r#else\nvec2 reflectionCoords=vec2(0.);\r#endif\ncreateReflectionCoords(\rvPositionW,\rnormalW,\r#ifdef ANISOTROPIC\nanisotropicOut,\r#endif\nreflectionCoords\r);\rsampleReflectionTexture(\ralphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionSampler,\rreflectionCoords,\r#else\nreflectionSampler,\rreflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentRadiance\r);\rvec3 environmentIrradiance=vec3(0.,0.,0.);\r#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\r#else\n#ifdef ANISOTROPIC\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;\r#else\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\r#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\r#endif\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);\r#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\r#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\r#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\nvec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);\renvironmentIrradiance=environmentIrradiance4.rgb;\r#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradiance4);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);\r#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;\routParams.environmentRadiance=environmentRadiance;\routParams.environmentIrradiance=environmentIrradiance;\routParams.reflectionCoords=reflectionCoords;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockReflection = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflection.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflection.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Qd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kBAAkB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflection\";\nconst shader = `#ifdef REFLECTION\nstruct reflectionOutParams\r{\rvec4 environmentRadiance;\rvec3 environmentIrradiance;\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords;\r#else\nvec2 reflectionCoords;\r#endif\n#ifdef SS_TRANSLUCENCY\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nvec3 irradianceVector;\r#endif\n#endif\n#endif\n};\r#define pbr_inline\nvoid createReflectionCoords(\rin vec3 vPositionW,\rin vec3 normalW,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#ifdef REFLECTIONMAP_3D\nout vec3 reflectionCoords\r#else\nout vec2 reflectionCoords\r#endif\n)\r{\r#ifdef ANISOTROPIC\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),anisotropicOut.anisotropicNormal);\r#else\nvec3 reflectionVector=computeReflectionCoords(vec4(vPositionW,1.0),normalW);\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionCoords=reflectionVector;\r#else\nreflectionCoords=reflectionVector.xy;\r#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\r#endif\nreflectionCoords.y=1.0-reflectionCoords.y;\r#endif\n}\r#define pbr_inline\n#define inline\nvoid sampleReflectionTexture(\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\rconst vec3 reflectionCoords,\r#else\nin sampler2D reflectionSampler,\rconst vec2 reflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout vec4 environmentRadiance\r)\r{\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG,NdotVUnclamped);\r#elif defined(LINEARSPECULARREFLECTION)\nfloat reflectionLOD=getLinearLodFromRoughness(vReflectionMicrosurfaceInfos.x,roughness);\r#else\nfloat reflectionLOD=getLodFromAlphaG(vReflectionMicrosurfaceInfos.x,alphaG);\r#endif\n#ifdef LODBASEDMICROSFURACE\nreflectionLOD=reflectionLOD*vReflectionMicrosurfaceInfos.y+vReflectionMicrosurfaceInfos.z;\r#ifdef LODINREFLECTIONALPHA\nfloat automaticReflectionLOD=UNPACK_LOD(sampleReflection(reflectionSampler,reflectionCoords).a);\rfloat requestedReflectionLOD=max(automaticReflectionLOD,reflectionLOD);\r#else\nfloat requestedReflectionLOD=reflectionLOD;\r#endif\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4(radiance(alphaG,reflectionSampler,reflectionCoords,vReflectionFilteringInfo),1.0);\r#else\nenvironmentRadiance=sampleReflectionLod(reflectionSampler,reflectionCoords,reflectionLOD);\r#endif\n#else\nfloat lodReflectionNormalized=saturate(reflectionLOD/log2(vReflectionMicrosurfaceInfos.x));\rfloat lodReflectionNormalizedDoubled=lodReflectionNormalized*2.0;\rvec4 environmentMid=sampleReflection(reflectionSampler,reflectionCoords);\rif (lodReflectionNormalizedDoubled<1.0){\renvironmentRadiance=mix(\rsampleReflection(reflectionSamplerHigh,reflectionCoords),\renvironmentMid,\rlodReflectionNormalizedDoubled\r);\r} else {\renvironmentRadiance=mix(\renvironmentMid,\rsampleReflection(reflectionSamplerLow,reflectionCoords),\rlodReflectionNormalizedDoubled-1.0\r);\r}\r#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpace(environmentRadiance.rgb);\r#endif\nenvironmentRadiance.rgb*=vReflectionInfos.x;\renvironmentRadiance.rgb*=vReflectionColor.rgb;\r}\r#define pbr_inline\n#define inline\nvoid reflectionBlock(\rin vec3 vPositionW,\rin vec3 normalW,\rin float alphaG,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\r#ifdef ANISOTROPIC\nin anisotropicOutParams anisotropicOut,\r#endif\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nin float NdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nin float roughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\r#else\nin sampler2D reflectionSampler,\r#endif\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nin vec3 vEnvironmentIrradiance,\r#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if !defined(NORMAL) || !defined(USESPHERICALINVERTEX)\nin mat4 reflectionMatrix,\r#endif\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\nin samplerCube irradianceSampler,\r#else\nin sampler2D irradianceSampler,\r#endif\n#endif\n#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\nout reflectionOutParams outParams\r)\r{\rvec4 environmentRadiance=vec4(0.,0.,0.,0.);\r#ifdef REFLECTIONMAP_3D\nvec3 reflectionCoords=vec3(0.);\r#else\nvec2 reflectionCoords=vec2(0.);\r#endif\ncreateReflectionCoords(\rvPositionW,\rnormalW,\r#ifdef ANISOTROPIC\nanisotropicOut,\r#endif\nreflectionCoords\r);\rsampleReflectionTexture(\ralphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nroughness,\r#endif\n#ifdef REFLECTIONMAP_3D\nreflectionSampler,\rreflectionCoords,\r#else\nreflectionSampler,\rreflectionCoords,\r#endif\n#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentRadiance\r);\rvec3 environmentIrradiance=vec3(0.,0.,0.);\r#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradiance;\r#else\n#ifdef ANISOTROPIC\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(anisotropicOut.anisotropicNormal,0)).xyz;\r#else\nvec3 irradianceVector=vec3(reflectionMatrix*vec4(normalW,0)).xyz;\r#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;\r#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;\r#endif\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,irradianceVector,vReflectionFilteringInfo);\r#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\r#endif\n#ifdef SS_TRANSLUCENCY\noutParams.irradianceVector=irradianceVector;\r#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\nvec4 environmentIrradiance4=sampleReflection(irradianceSampler,reflectionCoords);\renvironmentIrradiance=environmentIrradiance4.rgb;\r#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradiance4);\r#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpace(environmentIrradiance.rgb);\r#endif\n#endif\nenvironmentIrradiance*=vReflectionColor.rgb;\routParams.environmentRadiance=environmentRadiance;\routParams.environmentIrradiance=environmentIrradiance;\routParams.reflectionCoords=reflectionCoords;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflection = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockReflectivity: {
3
3
  name: string;
4
4
  shader: string;
@@ -62,6 +62,6 @@ microSurface*=microSurfaceTexel.r;
62
62
  microSurface=saturate(microSurface);
63
63
  // Sideeffect
64
64
  ShaderStore.IncludesShadersStore[name] = shader;
65
- /** @hidden */
65
+ /** @internal */
66
66
  export const pbrBlockReflectivity = { name, shader };
67
67
  //# sourceMappingURL=pbrBlockReflectivity.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuHd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\r{\rfloat microSurface;\rfloat roughness;\rvec3 surfaceReflectivityColor;\r#ifdef METALLICWORKFLOW\nvec3 surfaceAlbedo;\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nvec3 ambientOcclusionColor;\r#endif\n#if DEBUGMODE>0\nvec4 surfaceMetallicColorMap;\rvec4 surfaceReflectivityColorMap;\rvec2 metallicRoughness;\rvec3 metallicF0;\r#endif\n};\r#define pbr_inline\nvoid reflectivityBlock(\rin vec4 vReflectivityColor,\r#ifdef METALLICWORKFLOW\nin vec3 surfaceAlbedo,\rin vec4 metallicReflectanceFactors,\r#endif\n#ifdef REFLECTIVITY\nin vec3 reflectivityInfos,\rin vec4 surfaceMetallicOrReflectivityColorMap,\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nin vec3 ambientOcclusionColorIn,\r#endif\n#ifdef MICROSURFACEMAP\nin vec4 microSurfaceTexel,\r#endif\n#ifdef DETAIL\nin vec4 detailColor,\rin vec4 vDetailInfos,\r#endif\nout reflectivityOutParams outParams\r)\r{\rfloat microSurface=vReflectivityColor.a;\rvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\r#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\r#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);\routParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\r#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\r#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\r#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\r#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\r#endif\n#endif\n#endif\n#ifdef DETAIL\nfloat detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);\rfloat loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);\rfloat hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);\rmetallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\r#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\r#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;\rvec3 baseColor=surfaceAlbedo;\r#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);\rsurfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\r#else\nvec3 metallicF0=metallicReflectanceFactors.rgb;\r#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\r#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);\rsurfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\r#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\r#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;\rmicroSurface*=reflectivityInfos.z;\r#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\r#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);\rfloat roughness=1.-microSurface;\routParams.microSurface=microSurface;\routParams.roughness=roughness;\routParams.surfaceReflectivityColor=surfaceReflectivityColor;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockReflectivity = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockReflectivity.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockReflectivity.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,sBAAsB,CAAC;AACpC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAuHd,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,oBAAoB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockReflectivity\";\nconst shader = `struct reflectivityOutParams\r{\rfloat microSurface;\rfloat roughness;\rvec3 surfaceReflectivityColor;\r#ifdef METALLICWORKFLOW\nvec3 surfaceAlbedo;\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nvec3 ambientOcclusionColor;\r#endif\n#if DEBUGMODE>0\nvec4 surfaceMetallicColorMap;\rvec4 surfaceReflectivityColorMap;\rvec2 metallicRoughness;\rvec3 metallicF0;\r#endif\n};\r#define pbr_inline\nvoid reflectivityBlock(\rin vec4 vReflectivityColor,\r#ifdef METALLICWORKFLOW\nin vec3 surfaceAlbedo,\rin vec4 metallicReflectanceFactors,\r#endif\n#ifdef REFLECTIVITY\nin vec3 reflectivityInfos,\rin vec4 surfaceMetallicOrReflectivityColorMap,\r#endif\n#if defined(METALLICWORKFLOW) && defined(REFLECTIVITY) && defined(AOSTOREINMETALMAPRED)\nin vec3 ambientOcclusionColorIn,\r#endif\n#ifdef MICROSURFACEMAP\nin vec4 microSurfaceTexel,\r#endif\n#ifdef DETAIL\nin vec4 detailColor,\rin vec4 vDetailInfos,\r#endif\nout reflectivityOutParams outParams\r)\r{\rfloat microSurface=vReflectivityColor.a;\rvec3 surfaceReflectivityColor=vReflectivityColor.rgb;\r#ifdef METALLICWORKFLOW\nvec2 metallicRoughness=surfaceReflectivityColor.rg;\r#ifdef REFLECTIVITY\n#if DEBUGMODE>0\noutParams.surfaceMetallicColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef AOSTOREINMETALMAPRED\nvec3 aoStoreInMetalMap=vec3(surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r,surfaceMetallicOrReflectivityColorMap.r);\routParams.ambientOcclusionColor=mix(ambientOcclusionColorIn,aoStoreInMetalMap,reflectivityInfos.z);\r#endif\n#ifdef METALLNESSSTOREINMETALMAPBLUE\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.b;\r#else\nmetallicRoughness.r*=surfaceMetallicOrReflectivityColorMap.r;\r#endif\n#ifdef ROUGHNESSSTOREINMETALMAPALPHA\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.a;\r#else\n#ifdef ROUGHNESSSTOREINMETALMAPGREEN\nmetallicRoughness.g*=surfaceMetallicOrReflectivityColorMap.g;\r#endif\n#endif\n#endif\n#ifdef DETAIL\nfloat detailRoughness=mix(0.5,detailColor.b,vDetailInfos.w);\rfloat loLerp=mix(0.,metallicRoughness.g,detailRoughness*2.);\rfloat hiLerp=mix(metallicRoughness.g,1.,(detailRoughness-0.5)*2.);\rmetallicRoughness.g=mix(loLerp,hiLerp,step(detailRoughness,0.5));\r#endif\n#ifdef MICROSURFACEMAP\nmetallicRoughness.g*=microSurfaceTexel.r;\r#endif\n#if DEBUGMODE>0\noutParams.metallicRoughness=metallicRoughness;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_METALLICROUGHNESS\nmicroSurface=1.0-metallicRoughness.g;\rvec3 baseColor=surfaceAlbedo;\r#ifdef FROSTBITE_REFLECTANCE\noutParams.surfaceAlbedo=baseColor.rgb*(1.0-metallicRoughness.r);\rsurfaceReflectivityColor=mix(0.16*reflectance*reflectance,baseColor,metallicRoughness.r);\r#else\nvec3 metallicF0=metallicReflectanceFactors.rgb;\r#if DEBUGMODE>0\noutParams.metallicF0=metallicF0;\r#endif\noutParams.surfaceAlbedo=mix(baseColor.rgb*(1.0-metallicF0),vec3(0.,0.,0.),metallicRoughness.r);\rsurfaceReflectivityColor=mix(metallicF0,baseColor,metallicRoughness.r);\r#endif\n#else\n#ifdef REFLECTIVITY\nsurfaceReflectivityColor*=surfaceMetallicOrReflectivityColorMap.rgb;\r#if DEBUGMODE>0\noutParams.surfaceReflectivityColorMap=surfaceMetallicOrReflectivityColorMap;\r#endif\n#ifdef MICROSURFACEFROMREFLECTIVITYMAP\nmicroSurface*=surfaceMetallicOrReflectivityColorMap.a;\rmicroSurface*=reflectivityInfos.z;\r#else\n#ifdef MICROSURFACEAUTOMATIC\nmicroSurface*=computeDefaultMicroSurface(microSurface,surfaceReflectivityColor);\r#endif\n#ifdef MICROSURFACEMAP\nmicroSurface*=microSurfaceTexel.r;\r#endif\n#define CUSTOM_FRAGMENT_UPDATE_MICROSURFACE\n#endif\n#endif\n#endif\nmicroSurface=saturate(microSurface);\rfloat roughness=1.-microSurface;\routParams.microSurface=microSurface;\routParams.roughness=roughness;\routParams.surfaceReflectivityColor=surfaceReflectivityColor;\r}\r`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockReflectivity = { name, shader };\n"]}
@@ -1,4 +1,4 @@
1
- /** @hidden */
1
+ /** @internal */
2
2
  export declare const pbrBlockSheen: {
3
3
  name: string;
4
4
  shader: string;
@@ -97,6 +97,6 @@ outParams.sheenIntensity=sheenIntensity;
97
97
  `;
98
98
  // Sideeffect
99
99
  ShaderStore.IncludesShadersStore[name] = shader;
100
- /** @hidden */
100
+ /** @internal */
101
101
  export const pbrBlockSheen = { name, shader };
102
102
  //# sourceMappingURL=pbrBlockSheen.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"pbrBlockSheen.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockSheen.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Ld,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,cAAc;AACd,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSheen\";\nconst shader = `#ifdef SHEEN\nstruct sheenOutParams\r{\rfloat sheenIntensity;\rvec3 sheenColor;\rfloat sheenRoughness;\r#ifdef SHEEN_LINKWITHALBEDO\nvec3 surfaceAlbedo;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfloat sheenAlbedoScaling;\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvec3 finalSheenRadianceScaled;\r#endif\n#if DEBUGMODE>0\nvec4 sheenMapData;\rvec3 sheenEnvironmentReflectance;\r#endif\n};\r#define pbr_inline\n#define inline\nvoid sheenBlock(\rin vec4 vSheenColor,\r#ifdef SHEEN_ROUGHNESS\nin float vSheenRoughness,\r#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 sheenMapRoughnessData,\r#endif\n#endif\nin float roughness,\r#ifdef SHEEN_TEXTURE\nin vec4 sheenMapData,\rin float sheenMapLevel,\r#endif\nin float reflectance,\r#ifdef SHEEN_LINKWITHALBEDO\nin vec3 baseColor,\rin vec3 surfaceAlbedo,\r#endif\n#ifdef ENVIRONMENTBRDF\nin float NdotV,\rin vec3 environmentBrdf,\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nin vec2 AARoughnessFactors,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\rin vec4 vLightingIntensity,\r#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\rin vec3 reflectionCoords,\r#else\nin sampler2D reflectionSampler,\rin vec2 reflectionCoords,\r#endif\nin float NdotVUnclamped,\r#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nin float seo,\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nin float eho,\r#endif\n#endif\nout sheenOutParams outParams\r)\r{\rfloat sheenIntensity=vSheenColor.a;\r#ifdef SHEEN_TEXTURE\n#if DEBUGMODE>0\noutParams.sheenMapData=sheenMapData;\r#endif\n#endif\n#ifdef SHEEN_LINKWITHALBEDO\nfloat sheenFactor=pow5(1.0-sheenIntensity);\rvec3 sheenColor=baseColor.rgb*(1.0-sheenFactor);\rfloat sheenRoughness=sheenIntensity;\routParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;\r#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\r#endif\n#else\nvec3 sheenColor=vSheenColor.rgb;\r#ifdef SHEEN_TEXTURE\n#ifdef SHEEN_GAMMATEXTURE\nsheenColor.rgb*=toLinearSpace(sheenMapData.rgb);\r#else\nsheenColor.rgb*=sheenMapData.rgb;\r#endif\nsheenColor.rgb*=sheenMapLevel;\r#endif\n#ifdef SHEEN_ROUGHNESS\nfloat sheenRoughness=vSheenRoughness;\r#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\n#if defined(SHEEN_TEXTURE)\nsheenRoughness*=sheenMapData.a;\r#endif\n#elif defined(SHEEN_TEXTURE_ROUGHNESS)\n#ifdef SHEEN_TEXTURE_ROUGHNESS_IDENTICAL\nsheenRoughness*=sheenMapData.a;\r#else\nsheenRoughness*=sheenMapRoughnessData.a;\r#endif\n#endif\n#else\nfloat sheenRoughness=roughness;\r#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\r#endif\n#endif\n#if !defined(SHEEN_ALBEDOSCALING)\nsheenIntensity*=(1.-reflectance);\r#endif\nsheenColor*=sheenIntensity;\r#endif\n#ifdef ENVIRONMENTBRDF\n/*#ifdef SHEEN_SOFTER\rvec3 environmentSheenBrdf=vec3(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));\r#else*/\n#ifdef SHEEN_ROUGHNESS\nvec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness);\r#else\nvec3 environmentSheenBrdf=environmentBrdf;\r#endif\n/*#endif*/\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nfloat sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness);\r#ifdef SPECULARAA\nsheenAlphaG+=AARoughnessFactors.y;\r#endif\nvec4 environmentSheenRadiance=vec4(0.,0.,0.,0.);\rsampleReflectionTexture(\rsheenAlphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nsheenRoughness,\r#endif\nreflectionSampler,\rreflectionCoords,\r#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentSheenRadiance\r);\rvec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);\r#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nsheenEnvironmentReflectance*=seo;\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nsheenEnvironmentReflectance*=eho;\r#endif\n#if DEBUGMODE>0\noutParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;\r#endif\noutParams.finalSheenRadianceScaled=\renvironmentSheenRadiance.rgb *\rsheenEnvironmentReflectance *\rvLightingIntensity.z;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\noutParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;\r#endif\noutParams.sheenIntensity=sheenIntensity;\routParams.sheenColor=sheenColor;\routParams.sheenRoughness=sheenRoughness;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @hidden */\nexport const pbrBlockSheen = { name, shader };\n"]}
1
+ {"version":3,"file":"pbrBlockSheen.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Shaders/ShadersInclude/pbrBlockSheen.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AAExD,MAAM,IAAI,GAAG,eAAe,CAAC;AAC7B,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA8Ld,CAAC;AACF,aAAa;AACb,WAAW,CAAC,oBAAoB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,gBAAgB;AAChB,MAAM,CAAC,MAAM,aAAa,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\n\nconst name = \"pbrBlockSheen\";\nconst shader = `#ifdef SHEEN\nstruct sheenOutParams\r{\rfloat sheenIntensity;\rvec3 sheenColor;\rfloat sheenRoughness;\r#ifdef SHEEN_LINKWITHALBEDO\nvec3 surfaceAlbedo;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\nfloat sheenAlbedoScaling;\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nvec3 finalSheenRadianceScaled;\r#endif\n#if DEBUGMODE>0\nvec4 sheenMapData;\rvec3 sheenEnvironmentReflectance;\r#endif\n};\r#define pbr_inline\n#define inline\nvoid sheenBlock(\rin vec4 vSheenColor,\r#ifdef SHEEN_ROUGHNESS\nin float vSheenRoughness,\r#if defined(SHEEN_TEXTURE_ROUGHNESS) && !defined(SHEEN_TEXTURE_ROUGHNESS_IDENTICAL) && !defined(SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE)\nin vec4 sheenMapRoughnessData,\r#endif\n#endif\nin float roughness,\r#ifdef SHEEN_TEXTURE\nin vec4 sheenMapData,\rin float sheenMapLevel,\r#endif\nin float reflectance,\r#ifdef SHEEN_LINKWITHALBEDO\nin vec3 baseColor,\rin vec3 surfaceAlbedo,\r#endif\n#ifdef ENVIRONMENTBRDF\nin float NdotV,\rin vec3 environmentBrdf,\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nin vec2 AARoughnessFactors,\rin vec3 vReflectionMicrosurfaceInfos,\rin vec2 vReflectionInfos,\rin vec3 vReflectionColor,\rin vec4 vLightingIntensity,\r#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSampler,\rin vec3 reflectionCoords,\r#else\nin sampler2D reflectionSampler,\rin vec2 reflectionCoords,\r#endif\nin float NdotVUnclamped,\r#ifndef LODBASEDMICROSFURACE\n#ifdef REFLECTIONMAP_3D\nin samplerCube reflectionSamplerLow,\rin samplerCube reflectionSamplerHigh,\r#else\nin sampler2D reflectionSamplerLow,\rin sampler2D reflectionSamplerHigh,\r#endif\n#endif\n#ifdef REALTIME_FILTERING\nin vec2 vReflectionFilteringInfo,\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nin float seo,\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nin float eho,\r#endif\n#endif\nout sheenOutParams outParams\r)\r{\rfloat sheenIntensity=vSheenColor.a;\r#ifdef SHEEN_TEXTURE\n#if DEBUGMODE>0\noutParams.sheenMapData=sheenMapData;\r#endif\n#endif\n#ifdef SHEEN_LINKWITHALBEDO\nfloat sheenFactor=pow5(1.0-sheenIntensity);\rvec3 sheenColor=baseColor.rgb*(1.0-sheenFactor);\rfloat sheenRoughness=sheenIntensity;\routParams.surfaceAlbedo=surfaceAlbedo*sheenFactor;\r#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\r#endif\n#else\nvec3 sheenColor=vSheenColor.rgb;\r#ifdef SHEEN_TEXTURE\n#ifdef SHEEN_GAMMATEXTURE\nsheenColor.rgb*=toLinearSpace(sheenMapData.rgb);\r#else\nsheenColor.rgb*=sheenMapData.rgb;\r#endif\nsheenColor.rgb*=sheenMapLevel;\r#endif\n#ifdef SHEEN_ROUGHNESS\nfloat sheenRoughness=vSheenRoughness;\r#ifdef SHEEN_USE_ROUGHNESS_FROM_MAINTEXTURE\n#if defined(SHEEN_TEXTURE)\nsheenRoughness*=sheenMapData.a;\r#endif\n#elif defined(SHEEN_TEXTURE_ROUGHNESS)\n#ifdef SHEEN_TEXTURE_ROUGHNESS_IDENTICAL\nsheenRoughness*=sheenMapData.a;\r#else\nsheenRoughness*=sheenMapRoughnessData.a;\r#endif\n#endif\n#else\nfloat sheenRoughness=roughness;\r#ifdef SHEEN_TEXTURE\nsheenIntensity*=sheenMapData.a;\r#endif\n#endif\n#if !defined(SHEEN_ALBEDOSCALING)\nsheenIntensity*=(1.-reflectance);\r#endif\nsheenColor*=sheenIntensity;\r#endif\n#ifdef ENVIRONMENTBRDF\n/*#ifdef SHEEN_SOFTER\rvec3 environmentSheenBrdf=vec3(0.,0.,getBRDFLookupCharlieSheen(NdotV,sheenRoughness));\r#else*/\n#ifdef SHEEN_ROUGHNESS\nvec3 environmentSheenBrdf=getBRDFLookup(NdotV,sheenRoughness);\r#else\nvec3 environmentSheenBrdf=environmentBrdf;\r#endif\n/*#endif*/\r#endif\n#if defined(REFLECTION) && defined(ENVIRONMENTBRDF)\nfloat sheenAlphaG=convertRoughnessToAverageSlope(sheenRoughness);\r#ifdef SPECULARAA\nsheenAlphaG+=AARoughnessFactors.y;\r#endif\nvec4 environmentSheenRadiance=vec4(0.,0.,0.,0.);\rsampleReflectionTexture(\rsheenAlphaG,\rvReflectionMicrosurfaceInfos,\rvReflectionInfos,\rvReflectionColor,\r#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nNdotVUnclamped,\r#endif\n#ifdef LINEARSPECULARREFLECTION\nsheenRoughness,\r#endif\nreflectionSampler,\rreflectionCoords,\r#ifndef LODBASEDMICROSFURACE\nreflectionSamplerLow,\rreflectionSamplerHigh,\r#endif\n#ifdef REALTIME_FILTERING\nvReflectionFilteringInfo,\r#endif\nenvironmentSheenRadiance\r);\rvec3 sheenEnvironmentReflectance=getSheenReflectanceFromBRDFLookup(sheenColor,environmentSheenBrdf);\r#if !defined(REFLECTIONMAP_SKYBOX) && defined(RADIANCEOCCLUSION)\nsheenEnvironmentReflectance*=seo;\r#endif\n#if !defined(REFLECTIONMAP_SKYBOX) && defined(HORIZONOCCLUSION) && defined(BUMP) && defined(REFLECTIONMAP_3D)\nsheenEnvironmentReflectance*=eho;\r#endif\n#if DEBUGMODE>0\noutParams.sheenEnvironmentReflectance=sheenEnvironmentReflectance;\r#endif\noutParams.finalSheenRadianceScaled=\renvironmentSheenRadiance.rgb *\rsheenEnvironmentReflectance *\rvLightingIntensity.z;\r#endif\n#if defined(ENVIRONMENTBRDF) && defined(SHEEN_ALBEDOSCALING)\noutParams.sheenAlbedoScaling=1.0-sheenIntensity*max(max(sheenColor.r,sheenColor.g),sheenColor.b)*environmentSheenBrdf.b;\r#endif\noutParams.sheenIntensity=sheenIntensity;\routParams.sheenColor=sheenColor;\routParams.sheenRoughness=sheenRoughness;\r}\r#endif\n`;\n// Sideeffect\nShaderStore.IncludesShadersStore[name] = shader;\n/** @internal */\nexport const pbrBlockSheen = { name, shader };\n"]}
@@ -1,4 +1,4 @@
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- /** @hidden */
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+ /** @internal */
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  export declare const pbrBlockSubSurface: {
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  name: string;
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  shader: string;