@babylonjs/core 5.2.0 → 5.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +15 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/pointerDragBehavior.js +1 -0
- package/Behaviors/Meshes/pointerDragBehavior.js.map +1 -1
- package/Bones/skeleton.js +2 -0
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/camera.d.ts +2 -1
- package/Cameras/camera.js +4 -1
- package/Cameras/camera.js.map +1 -1
- package/DeviceInput/Helpers/eventFactory.js +14 -3
- package/DeviceInput/Helpers/eventFactory.js.map +1 -1
- package/DeviceInput/InputDevices/deviceTypes.d.ts +1 -1
- package/DeviceInput/InputDevices/deviceTypes.js.map +1 -1
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js +2 -8
- package/DeviceInput/InputDevices/nativeDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.renderTarget.js +4 -2
- package/Engines/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +1 -1
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +13 -9
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +1 -1
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +2 -2
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +28 -17
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +3 -3
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.d.ts +1 -1
- package/Engines/WebGPU/webgpuRenderPassWrapper.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.js +16 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +2 -2
- package/Engines/engine.js +1 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +48 -32
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +1 -0
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +4 -2
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +5 -5
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +3 -2
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +3 -3
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Layers/effectLayer.js +1 -1
- package/Layers/effectLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +4 -0
- package/Lights/Shadows/shadowGenerator.js +5 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +3 -3
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -1
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/TBNBlock.d.ts +47 -0
- package/Materials/Node/Blocks/Dual/TBNBlock.js +154 -0
- package/Materials/Node/Blocks/Dual/TBNBlock.js.map +1 -0
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +5 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +20 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +18 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +4 -0
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +18 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +2 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +6 -5
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrMaterial.d.ts +9 -9
- package/Materials/PBR/pbrMaterial.js.map +1 -1
- package/Materials/PBR/pbrMetallicRoughnessMaterial.d.ts +3 -2
- package/Materials/PBR/pbrMetallicRoughnessMaterial.js.map +1 -1
- package/Materials/PBR/pbrSpecularGlossinessMaterial.d.ts +3 -2
- package/Materials/PBR/pbrSpecularGlossinessMaterial.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +3 -0
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.d.ts +2 -1
- package/Materials/Textures/renderTargetTexture.js +24 -20
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/textureCreationOptions.d.ts +2 -0
- package/Materials/Textures/textureCreationOptions.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/shaderMaterial.js +1 -0
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +2 -1
- package/Materials/uniformBuffer.js +2 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +4 -0
- package/Maths/math.vector.js +12 -0
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/instancedMesh.js +0 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/subMesh.js +1 -1
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +34 -5
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/sceneOptimizer.d.ts +3 -2
- package/Misc/sceneOptimizer.js +4 -1
- package/Misc/sceneOptimizer.js.map +1 -1
- package/Misc/screenshotTools.js +6 -6
- package/Misc/screenshotTools.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +1 -1
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +6 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/Rendering/renderingGroup.js +8 -0
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/pbr.vertex.js +1 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/spriteMap.fragment.js +1 -1
- package/Shaders/spriteMap.fragment.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +1 -0
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +3 -1
- package/scene.js +9 -5
- package/scene.js.map +1 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"anisotropyBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/anisotropyBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAExG;;GAEG;AACH;IAAqC,mCAAiB;IAYlD;;;OAGG;IACH,yBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAejD;QAbG,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,6GAA6G;QAC5L,KAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAExF,KAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,KAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;;IACN,CAAC;IAED;;;OAGG;IACI,oCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,sCAAY,GAAnB;QACI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAKD,sBAAW,sCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,sCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,yCAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,uCAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEO,2CAAiB,GAAzB,UAA0B,KAA6B;QACnD,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAClC,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,aAAa,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACxD,IAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACpD,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACjB,8IAA8I;YAC9I,qIAAqI;YACrI,wFAAwF;YACxF,OAAO,CAAC,KAAK,CAAC,0DAA0D,CAAC,CAAC;SAC7E;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,IAAI,YAAY,CAAC,WAAW,EAAE;YAC1B,IAAI,IAAI,qCAA8B,WAAW,CAAC,sBAAsB,eAAY,CAAC;YACrF,IAAI,IAAI,sCAA+B,YAAY,CAAC,sBAAsB,eAAY,CAAC;YACvF,IAAI,IAAI,uDAAuD,CAAC;YAChE,IAAI,IAAI,4DAA4D,CAAC;SACxE;QAED,IAAI,IAAI,oCACU,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,mIAG5B,WAAW,CAAC,sBAAsB,GAAG,MAAM,eAAK,IAAI,GAAG,aAAa,CAAC,sBAAsB,GAAG,MAAM,eACrI,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,6CAE5C,CAAC;QAEhB,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iCAAO,GAAd,UAAe,KAA6B,EAAE,gBAAwB;QAAxB,iCAAA,EAAA,wBAAwB;QAClE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,gBAAgB,EAAE;YAClB,IAAI,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;SACzC;QAED,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAC7F,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,cAAc,CAAC;QAEtG,IAAI,IAAI,oGAEO,SAAS,eAAK,SAAS,mOAQ3B,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,wCAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,iBAAM,cAAc,YAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAES,qCAAW,GAArB,UAAsB,KAA6B;QAC/C,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,sBAAC;AAAD,CAAC,AA9KD,CAAqC,iBAAiB,GA8KrD;;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @hidden */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @hidden */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n console.error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n mat3 TBN = vTBN;\r\n #else\r\n mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2(1., 1.));\r\n #endif\\r\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n\r\n code += `anisotropicOutParams anisotropicOut;\r\n anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW,\r\n anisotropicOut\r\n );\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"anisotropyBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/anisotropyBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AACxG,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAE5C;;GAEG;AACH;IAAqC,mCAAiB;IAYlD;;;OAGG;IACH,yBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAsBjD;QApBG,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACxH,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC,CAAC,6GAA6G;QAC5L,KAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,KAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,KAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QAEF,KAAI,CAAC,cAAc,CACf,YAAY,EACZ,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,YAAY,EAAE,KAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,eAAe,EAAE,iBAAiB,CAAC,CACnJ,CAAC;;IACN,CAAC;IAED;;;OAGG;IACI,oCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC;QAC7C,KAAK,CAAC,oBAAoB,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,sCAAY,GAAnB;QACI,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAKD,sBAAW,sCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,sCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,+BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,yCAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAMD,sBAAW,gCAAG;QAJd;;WAEG;QACH,gEAAgE;aAChE;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,uCAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEO,2CAAiB,GAAzB,UAA0B,KAA6B;QACnD,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAClC,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,aAAa,GAAG,IAAI,CAAC,4BAA4B,CAAC;QACxD,IAAM,WAAW,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACpD,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACjB,8IAA8I;YAC9I,qIAAqI;YACrI,wFAAwF;YACxF,OAAO,CAAC,KAAK,CAAC,0DAA0D,CAAC,CAAC;SAC7E;QAED,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,iEAEb,GAAG,CAAC,sBAAsB,wCAEvC,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,IAAI,IAAI,qCAA8B,WAAW,CAAC,sBAAsB,eAAY,CAAC;YACrF,IAAI,IAAI,sCAA+B,YAAY,CAAC,sBAAsB,eAAY,CAAC;YACvF,IAAI,IAAI,uDAAuD,CAAC;YAChE,IAAI,IAAI,4DAA4D,CAAC;SACxE;QAED,IAAI,IAAI,oCACU,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,mIAG5B,WAAW,CAAC,sBAAsB,GAAG,MAAM,eAAK,IAAI,GAAG,aAAa,CAAC,sBAAsB,GAAG,MAAM,eACrI,EAAE,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,6CAE5C,CAAC;QAEhB,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,iCAAO,GAAd,UAAe,KAA6B,EAAE,gBAAwB;QAAxB,iCAAA,EAAA,wBAAwB;QAClE,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAI,gBAAgB,EAAE;YAClB,IAAI,IAAI,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;SACzC;QAED,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,KAAK,CAAC;QAC7F,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,cAAc,CAAC;QAEtG,IAAI,IAAI,oGAEO,SAAS,eAAK,SAAS,mOAQ3B,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,wCAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,iBAAM,cAAc,YAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,CAAC;QACtC,OAAO,CAAC,QAAQ,CAAC,qBAAqB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACzD,CAAC;IAES,qCAAW,GAArB,UAAsB,KAA6B;QAC/C,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,sBAAC;AAAD,CAAC,AApMD,CAAqC,iBAAiB,GAoMrD;;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport { TBNBlock } from \"../Dual/TBNBlock\";\r\n\r\n/**\r\n * Block used to implement the anisotropy module of the PBR material\r\n */\r\nexport class AnisotropyBlock extends NodeMaterialBlock {\r\n /**\r\n * The two properties below are set by the main PBR block prior to calling methods of this class.\r\n * This is to avoid having to add them as inputs here whereas they are already inputs of the main block, so already known.\r\n * It's less burden on the user side in the editor part.\r\n */\r\n\r\n /** @hidden */\r\n public worldPositionConnectionPoint: NodeMaterialConnectionPoint;\r\n /** @hidden */\r\n public worldNormalConnectionPoint: NodeMaterialConnectionPoint;\r\n\r\n /**\r\n * Create a new AnisotropyBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true); // need this property and the next one in case there's no PerturbNormal block connected to the main PBR block\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"anisotropy\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"anisotropy\", this, NodeMaterialConnectionPointDirection.Output, AnisotropyBlock, \"AnisotropyBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"anisotropicOut\");\r\n state._excludeVariableName(\"TBN\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"AnisotropyBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction input component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the worldTangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the anisotropy object output component\r\n */\r\n public get anisotropy(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const uv = this.uv;\r\n const worldPosition = this.worldPositionConnectionPoint;\r\n const worldNormal = this.worldNormalConnectionPoint;\r\n const worldTangent = this.worldTangent;\r\n\r\n if (!uv.isConnected) {\r\n // we must set the uv input as optional because we may not end up in this method (in case a PerturbNormal block is linked to the PBR material)\r\n // in which case uv is not required. But if we do come here, we do need the uv, so we have to raise an error but not with throw, else\r\n // it will stop the building of the node material and will lead to errors in the editor!\r\n console.error(\"You must connect the 'uv' input of the Anisotropy block!\");\r\n }\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormal.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n code += `\r\n #if defined(${worldTangent.isConnected ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n mat3 TBN = vTBN;\r\n #else\r\n mat3 TBN = cotangent_frame(${worldNormal.associatedVariableName + \".xyz\"}, ${\"v_\" + worldPosition.associatedVariableName + \".xyz\"}, ${\r\n uv.isConnected ? uv.associatedVariableName : \"vec2(0.)\"\r\n }, vec2(1., 1.));\r\n #endif\\r\\n`;\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @returns the shader code\r\n */\r\n public getCode(state: NodeMaterialBuildState, generateTBNSpace = false): string {\r\n let code = \"\";\r\n\r\n if (generateTBNSpace) {\r\n code += this._generateTBNSpace(state);\r\n }\r\n\r\n const intensity = this.intensity.isConnected ? this.intensity.associatedVariableName : \"1.0\";\r\n const direction = this.direction.isConnected ? this.direction.associatedVariableName : \"vec2(1., 0.)\";\r\n\r\n code += `anisotropicOutParams anisotropicOut;\r\n anisotropicBlock(\r\n vec3(${direction}, ${intensity}),\r\n #ifdef ANISOTROPIC_TEXTURE\r\n vec3(0.),\r\n #endif\r\n TBN,\r\n normalW,\r\n viewDirectionW,\r\n anisotropicOut\r\n );\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"ANISOTROPIC\", true);\r\n defines.setValue(\"ANISOTROPIC_TEXTURE\", false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.AnisotropyBlock\", AnisotropyBlock);\r\n"]}
|
|
@@ -72,6 +72,10 @@ export declare class ClearCoatBlock extends NodeMaterialBlock {
|
|
|
72
72
|
* Gets the world normal input component
|
|
73
73
|
*/
|
|
74
74
|
get worldNormal(): NodeMaterialConnectionPoint;
|
|
75
|
+
/**
|
|
76
|
+
* Gets the TBN input component
|
|
77
|
+
*/
|
|
78
|
+
get TBN(): NodeMaterialConnectionPoint;
|
|
75
79
|
/**
|
|
76
80
|
* Gets the clear coat object output component
|
|
77
81
|
*/
|
|
@@ -8,6 +8,7 @@ import { InputBlock } from "../Input/inputBlock.js";
|
|
|
8
8
|
import { NodeMaterialConnectionPointCustomObject } from "../../nodeMaterialConnectionPointCustomObject.js";
|
|
9
9
|
import { PBRClearCoatConfiguration } from "../../../PBR/pbrClearCoatConfiguration.js";
|
|
10
10
|
import { editableInPropertyPage, PropertyTypeForEdition } from "../../nodeMaterialDecorator.js";
|
|
11
|
+
import { TBNBlock } from "../Dual/TBNBlock.js";
|
|
11
12
|
/**
|
|
12
13
|
* Block used to implement the clear coat module of the PBR material
|
|
13
14
|
*/
|
|
@@ -35,6 +36,7 @@ var ClearCoatBlock = /** @class */ (function (_super) {
|
|
|
35
36
|
_this.registerInput("worldTangent", NodeMaterialBlockConnectionPointTypes.Vector4, true);
|
|
36
37
|
_this.registerInput("worldNormal", NodeMaterialBlockConnectionPointTypes.Vector4, true);
|
|
37
38
|
_this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
39
|
+
_this.registerInput("TBN", NodeMaterialBlockConnectionPointTypes.Object, true, NodeMaterialBlockTargets.VertexAndFragment, new NodeMaterialConnectionPointCustomObject("TBN", _this, NodeMaterialConnectionPointDirection.Input, TBNBlock, "TBNBlock"));
|
|
38
40
|
_this.registerOutput("clearcoat", NodeMaterialBlockConnectionPointTypes.Object, NodeMaterialBlockTargets.Fragment, new NodeMaterialConnectionPointCustomObject("clearcoat", _this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, "ClearCoatBlock"));
|
|
39
41
|
return _this;
|
|
40
42
|
}
|
|
@@ -157,6 +159,17 @@ var ClearCoatBlock = /** @class */ (function (_super) {
|
|
|
157
159
|
enumerable: false,
|
|
158
160
|
configurable: true
|
|
159
161
|
});
|
|
162
|
+
Object.defineProperty(ClearCoatBlock.prototype, "TBN", {
|
|
163
|
+
/**
|
|
164
|
+
* Gets the TBN input component
|
|
165
|
+
*/
|
|
166
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
167
|
+
get: function () {
|
|
168
|
+
return this._inputs[10];
|
|
169
|
+
},
|
|
170
|
+
enumerable: false,
|
|
171
|
+
configurable: true
|
|
172
|
+
});
|
|
160
173
|
Object.defineProperty(ClearCoatBlock.prototype, "clearcoat", {
|
|
161
174
|
/**
|
|
162
175
|
* Gets the clear coat object output component
|
|
@@ -210,7 +223,11 @@ var ClearCoatBlock = /** @class */ (function (_super) {
|
|
|
210
223
|
var worldTangent = this.worldTangent;
|
|
211
224
|
state._emitExtension("derivatives", "#extension GL_OES_standard_derivatives : enable");
|
|
212
225
|
var tangentReplaceString = { search: /defined\(TANGENT\)/g, replace: worldTangent.isConnected ? "defined(TANGENT)" : "defined(IGNORE)" };
|
|
213
|
-
|
|
226
|
+
var TBN = this.TBN;
|
|
227
|
+
if (TBN.isConnected) {
|
|
228
|
+
state.compilationString += "\n #ifdef TBNBLOCK\n mat3 vTBN = ".concat(TBN.associatedVariableName, ";\n #endif\n ");
|
|
229
|
+
}
|
|
230
|
+
else if (worldTangent.isConnected) {
|
|
214
231
|
code += "vec3 tbnNormal = normalize(".concat(worldNormalVarName, ".xyz);\r\n");
|
|
215
232
|
code += "vec3 tbnTangent = normalize(".concat(worldTangent.associatedVariableName, ".xyz);\r\n");
|
|
216
233
|
code += "vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\r\n";
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"clearCoatBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/clearCoatBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAUxG,OAAO,EAAE,yBAAyB,EAAE,MAAM,wCAAwC,CAAC;AACnF,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAE7F;;GAEG;AACH;IAAoC,kCAAiB;IAGjD;;;OAGG;IACH,wBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SAsBjD;QAED;;WAEG;QAEI,8BAAwB,GAAY,IAAI,CAAC;QA1B5C,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,KAAI,CAAC,aAAa,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9H,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5H,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACjH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC3H,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC1H,KAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,KAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACvF,KAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAElG,KAAI,CAAC,cAAc,CACf,WAAW,EACX,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,WAAW,EAAE,KAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,cAAc,EAAE,gBAAgB,CAAC,CAChJ,CAAC;;IACN,CAAC;IAQD;;;OAGG;IACI,mCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC/C,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QACnD,KAAK,CAAC,oBAAoB,CAAC,4BAA4B,CAAC,CAAC;QACzD,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAC3D,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,0CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,0CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,yCAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,wCAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,uCAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,sCAAa,GAApB;QACI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;YAC7B,IAAM,cAAc,GAAG,IAAI,UAAU,CAAC,qBAAqB,EAAE,wBAAwB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC7I,cAAc,CAAC,KAAK,GAAG,CAAC,CAAC;YACzB,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,uCAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,iBAAM,cAAc,YAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACpC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,QAAQ,CAAC,0CAA0C,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,IAAI,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAC1I,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CACZ,sBAAsB,EACtB,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,iBAAkB,CAAC,KAAK,KAAK,yBAAyB,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,EACnJ,IAAI,CACP,CAAC;QACF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAEM,6BAAI,GAAX,UAAY,MAAc,EAAE,YAA0B,EAAE,IAAW;;QAC/D,iBAAM,IAAI,YAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,+BAA+B;QAC/B,IAAM,iBAAiB,GAAG,MAAA,MAAA,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,0CAAE,KAAK,mCAAI,yBAAyB,CAAC,yBAAyB,CAAC;QAEjI,IAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAChC,IAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAChC,IAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,4FAA4F;QAC5H,IAAM,GAAG,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAElC,MAAM,CAAC,SAAS,CAAC,4BAA4B,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,kCAAkC;QAClC,IAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC,CAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,UAAwC,CAAC,CAAC,CAAC,IAAI,CAAC;QAChI,IAAM,oBAAoB,GAAG,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,eAAe,CAAC,WAAW,EAAC,CAAC,CAAE,YAAY,CAAC,eAAe,CAAC,cAAe,CAAC,UAAiC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhK,IAAI,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACrC,MAAM,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5I;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5I;IACL,CAAC;IAEO,0CAAiB,GAAzB,UAA0B,KAA6B,EAAE,oBAA4B,EAAE,kBAA0B;QAC7G,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAClC,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,IAAI,YAAY,CAAC,WAAW,EAAE;YAC1B,IAAI,IAAI,qCAA8B,kBAAkB,eAAY,CAAC;YACrE,IAAI,IAAI,sCAA+B,YAAY,CAAC,sBAAsB,eAAY,CAAC;YACvF,IAAI,IAAI,uDAAuD,CAAC;YAChE,IAAI,IAAI,4DAA4D,CAAC;SACxE;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;;OAUG;IACW,sBAAO,GAArB,UACI,KAA6B,EAC7B,OAAiC,EACjC,eAA0C,EAC1C,eAAuB,EACvB,gBAAyB,EACzB,aAAsB,EACtB,kBAA0B;QAE1B,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,IAAM,cAAc,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,cAAc,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACxH,IAAM,EAAE,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,EAAE,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QAEpF,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACzG,IAAM,aAAa,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,aAAa,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC/G,IAAM,cAAc,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,cAAc,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAClH,IAAM,WAAW,GAAG,UAAU,CAAC;QAE/B,IAAI,OAAO,EAAE;YACT,KAAK,CAAC,sBAAsB,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;YACnE,KAAK,CAAC,sBAAsB,CAAC,8BAA8B,EAAE,MAAM,CAAC,CAAC;YAErE,IAAM,aAAa,GAAG,OAAO,CAAC,WAAW,CAAC;YAC1C,IAAI,IAAI,2CAAoC,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,YAAY,GAAG,aAAa,CAAC,sBAAsB,GAAG,OAAO,CAAC,CAAC,CAAC,kBAAkB,UAAO,CAAC;SACrK;aAAM;YACH,IAAI,IAAI,wDAAwD,CAAC;SACpE;QAED,IAAI,gBAAgB,IAAI,OAAO,EAAE;YAC7B,IAAI,IAAI,OAAO,CAAC,iBAAiB,CAAC,KAAK,EAAE,eAAe,EAAE,kBAAkB,CAAC,CAAC;YAC9E,aAAa,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC;SACpD;QAED,IAAI,IAAI,iHAG2B,SAAS,eAAK,SAAS,8DACnB,SAAS,eAAK,aAAa,gEAGxD,eAAe,2VAUf,cAAc,gIAGV,WAAW,mJAKV,cAAc,qCACnB,EAAE,4CACU,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,6bAahD,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,iCAAiC,gCAClD,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,qBAAqB,gCACtC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,eAAe,4EAEzB,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,aAAa,mCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,2DAEjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,iHAGxB,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,aAAa,uCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,wCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,mEAEjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,wCAC/B,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,6IAIF,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,iBAAiB,saAYtE,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oCAAW,GAArB,UAAsB,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,4CAAmB,GAA7B;QACI,IAAI,UAAU,GAAG,iBAAM,mBAAmB,WAAE,CAAC;QAE7C,UAAU,IAAI,UAAG,IAAI,CAAC,iBAAiB,yCAA+B,IAAI,CAAC,wBAAwB,UAAO,CAAC;QAE3G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE9C,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB,UAAoB,mBAAwB,EAAE,KAAY,EAAE,OAAe;;QACvE,iBAAM,YAAY,YAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,wBAAwB,GAAG,MAAA,mBAAmB,CAAC,wBAAwB,mCAAI,IAAI,CAAC;IACzF,CAAC;IAtUD;QADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,CAAC;oEACnD;IAuUpD,qBAAC;CAAA,AA3WD,CAAoC,iBAAiB,GA2WpD;SA3WY,cAAc;AA6W3B,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : \"vec3(0.)\";\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : \"vec2(0.)\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = \"vec4(0.)\";\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", \"vec4\");\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", \"vec2\");\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `vec3 vGeometricNormaClearCoatW = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\r\\n`;\r\n } else {\r\n code += `vec3 vGeometricNormaClearCoatW = geometricNormalW;\\r\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n code += `clearcoatOutParams clearcoatOut;\r\n\r\n #ifdef CLEARCOAT\r\n vec2 vClearCoatParams = vec2(${intensity}, ${roughness});\r\n vec4 vClearCoatTintParams = vec4(${tintColor}, ${tintThickness});\r\n\r\n clearcoatBlock(\r\n ${worldPosVarName}.xyz,\r\n vGeometricNormaClearCoatW,\r\n viewDirectionW,\r\n vClearCoatParams,\r\n specularEnvironmentR0,\r\n #ifdef CLEARCOAT_TEXTURE\r\n vec2(0.),\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n vClearCoatTintParams,\r\n ${tintAtDistance},\r\n vClearCoatRefractionParams,\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n ${tintTexture},\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n vec2(0., 1.),\r\n vec4(${normalMapColor}, 0.),\r\n ${uv},\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n vTBN,\r\n #else\r\n vClearCoatTangentSpaceParams,\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n normalMatrix,\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n faceNormal,\r\n #endif\r\n #ifdef REFLECTION\r\n ${reflectionBlock?._vReflectionMicrosurfaceInfosName},\r\n ${reflectionBlock?._vReflectionInfosName},\r\n ${reflectionBlock?.reflectionColor},\r\n vLightingIntensity,\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n ambientMonochrome,\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n (gl_FrontFacing ? 1. : -1.),\r\n #endif\r\n clearcoatOut\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"clearCoatBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/PBR/clearCoatBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,oCAAoC,EAAE,MAAM,wCAAwC,CAAC;AAC9F,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,uCAAuC,EAAE,MAAM,+CAA+C,CAAC;AAUxG,OAAO,EAAE,yBAAyB,EAAE,MAAM,wCAAwC,CAAC;AACnF,OAAO,EAAE,sBAAsB,EAAE,sBAAsB,EAAE,MAAM,6BAA6B,CAAC;AAC7F,OAAO,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AAE5C;;GAEG;AACH;IAAoC,kCAAiB;IAGjD;;;OAGG;IACH,wBAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,SA6BjD;QAED;;WAEG;QAEI,8BAAwB,GAAY,IAAI,CAAC;QAjC5C,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAEtB,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,KAAK,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACtH,KAAI,CAAC,aAAa,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC9H,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC5H,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACjH,KAAI,CAAC,aAAa,CAAC,WAAW,EAAE,qCAAqC,CAAC,MAAM,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QACvH,KAAI,CAAC,aAAa,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC3H,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,KAAK,EAAE,IAAI,EAAE,wBAAwB,CAAC,QAAQ,CAAC,CAAC;QAC1H,KAAI,CAAC,aAAa,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACxF,KAAI,CAAC,aAAa,CAAC,aAAa,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QACvF,KAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAClG,KAAI,CAAC,aAAa,CACd,KAAK,EACL,qCAAqC,CAAC,MAAM,EAC5C,IAAI,EACJ,wBAAwB,CAAC,iBAAiB,EAC1C,IAAI,uCAAuC,CAAC,KAAK,EAAE,KAAI,EAAE,oCAAoC,CAAC,KAAK,EAAE,QAAQ,EAAE,UAAU,CAAC,CAC7H,CAAC;QAEF,KAAI,CAAC,cAAc,CACf,WAAW,EACX,qCAAqC,CAAC,MAAM,EAC5C,wBAAwB,CAAC,QAAQ,EACjC,IAAI,uCAAuC,CAAC,WAAW,EAAE,KAAI,EAAE,oCAAoC,CAAC,MAAM,EAAE,cAAc,EAAE,gBAAgB,CAAC,CAChJ,CAAC;;IACN,CAAC;IAQD;;;OAGG;IACI,mCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QAC3C,KAAK,CAAC,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QAC/C,KAAK,CAAC,oBAAoB,CAAC,sBAAsB,CAAC,CAAC;QACnD,KAAK,CAAC,oBAAoB,CAAC,4BAA4B,CAAC,CAAC;QACzD,KAAK,CAAC,oBAAoB,CAAC,8BAA8B,CAAC,CAAC;QAC3D,KAAK,CAAC,oBAAoB,CAAC,2BAA2B,CAAC,CAAC;IAC5D,CAAC;IAED;;;OAGG;IACI,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAiB;QAH5B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,0CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,8BAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,0CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,yCAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,wCAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,uCAAW;QAHtB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAMD,sBAAW,+BAAG;QAJd;;WAEG;QACH,gEAAgE;aAChE;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,qCAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,sCAAa,GAApB;QACI,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE;YAC7B,IAAM,cAAc,GAAG,IAAI,UAAU,CAAC,qBAAqB,EAAE,wBAAwB,CAAC,QAAQ,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;YAC7I,cAAc,CAAC,KAAK,GAAG,CAAC,CAAC;YACzB,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,uCAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,iBAAM,cAAc,YAAC,IAAI,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC;QAElD,OAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACpC,OAAO,CAAC,QAAQ,CAAC,mBAAmB,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QACnD,OAAO,CAAC,QAAQ,CAAC,0CAA0C,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACzE,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,SAAS,CAAC,WAAW,IAAI,IAAI,CAAC,aAAa,CAAC,WAAW,IAAI,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAC1I,OAAO,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QAC1E,OAAO,CAAC,QAAQ,CACZ,sBAAsB,EACtB,IAAI,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,iBAAkB,CAAC,KAAK,KAAK,yBAAyB,CAAC,yBAAyB,CAAC,CAAC,CAAC,IAAI,EACnJ,IAAI,CACP,CAAC;QACF,OAAO,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,wBAAwB,EAAE,IAAI,CAAC,CAAC;IAChF,CAAC;IAEM,6BAAI,GAAX,UAAY,MAAc,EAAE,YAA0B,EAAE,IAAW;;QAC/D,iBAAM,IAAI,YAAC,MAAM,EAAE,YAAY,EAAE,IAAI,CAAC,CAAC;QAEvC,+BAA+B;QAC/B,IAAM,iBAAiB,GAAG,MAAA,MAAA,IAAI,CAAC,iBAAiB,CAAC,iBAAiB,0CAAE,KAAK,mCAAI,yBAAyB,CAAC,yBAAyB,CAAC;QAEjI,IAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAChC,IAAM,CAAC,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAChC,IAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,4FAA4F;QAC5H,IAAM,GAAG,GAAG,CAAC,GAAG,iBAAiB,CAAC;QAElC,MAAM,CAAC,SAAS,CAAC,4BAA4B,EAAE,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,kCAAkC;QAClC,IAAM,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC,CAAE,IAAI,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,UAAwC,CAAC,CAAC,CAAC,IAAI,CAAC;QAChI,IAAM,oBAAoB,GAAG,CAAA,YAAY,aAAZ,YAAY,uBAAZ,YAAY,CAAE,eAAe,CAAC,WAAW,EAAC,CAAC,CAAE,YAAY,CAAC,eAAe,CAAC,cAAe,CAAC,UAAiC,CAAC,CAAC,CAAC,IAAI,CAAC;QAEhK,IAAI,IAAI,CAAC,MAAM,CAAC,uBAAuB,EAAE;YACrC,MAAM,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5I;aAAM;YACH,MAAM,CAAC,SAAS,CAAC,8BAA8B,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAA,oBAAoB,aAApB,oBAAoB,uBAApB,oBAAoB,CAAE,OAAO,EAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;SAC5I;IACL,CAAC;IAEO,0CAAiB,GAAzB,UAA0B,KAA6B,EAAE,oBAA4B,EAAE,kBAA0B;QAC7G,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAClC,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAEvC,KAAK,CAAC,cAAc,CAAC,aAAa,EAAE,iDAAiD,CAAC,CAAC;QAEvF,IAAM,oBAAoB,GAAG,EAAE,MAAM,EAAE,qBAAqB,EAAE,OAAO,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,kBAAkB,CAAC,CAAC,CAAC,iBAAiB,EAAE,CAAC;QAE3I,IAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACrB,IAAI,GAAG,CAAC,WAAW,EAAE;YACjB,KAAK,CAAC,iBAAiB,IAAI,iEAEb,GAAG,CAAC,sBAAsB,wCAEvC,CAAC;SACL;aAAM,IAAI,YAAY,CAAC,WAAW,EAAE;YACjC,IAAI,IAAI,qCAA8B,kBAAkB,eAAY,CAAC;YACrE,IAAI,IAAI,sCAA+B,YAAY,CAAC,sBAAsB,eAAY,CAAC;YACvF,IAAI,IAAI,uDAAuD,CAAC;YAChE,IAAI,IAAI,4DAA4D,CAAC;SACxE;QAED,KAAK,CAAC,wBAAwB,CAAC,2BAA2B,EAAE,QAAQ,EAAE;YAClE,cAAc,EAAE,CAAC,oBAAoB,CAAC;SACzC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;;;;OAUG;IACW,sBAAO,GAArB,UACI,KAA6B,EAC7B,OAAiC,EACjC,eAA0C,EAC1C,eAAuB,EACvB,gBAAyB,EACzB,aAAsB,EACtB,kBAA0B;QAE1B,IAAI,IAAI,GAAG,EAAE,CAAC;QAEd,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QACnG,IAAM,cAAc,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,cAAc,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACxH,IAAM,EAAE,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,EAAE,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,EAAE,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QAEpF,IAAM,SAAS,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,SAAS,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,UAAU,CAAC;QACzG,IAAM,aAAa,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,aAAa,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAC/G,IAAM,cAAc,GAAG,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,cAAc,CAAC,WAAW,EAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC;QAClH,IAAM,WAAW,GAAG,UAAU,CAAC;QAE/B,IAAI,OAAO,EAAE;YACT,KAAK,CAAC,sBAAsB,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;YACnE,KAAK,CAAC,sBAAsB,CAAC,8BAA8B,EAAE,MAAM,CAAC,CAAC;YAErE,IAAM,aAAa,GAAG,OAAO,CAAC,WAAW,CAAC;YAC1C,IAAI,IAAI,2CAAoC,aAAa,CAAC,WAAW,CAAC,CAAC,CAAC,YAAY,GAAG,aAAa,CAAC,sBAAsB,GAAG,OAAO,CAAC,CAAC,CAAC,kBAAkB,UAAO,CAAC;SACrK;aAAM;YACH,IAAI,IAAI,wDAAwD,CAAC;SACpE;QAED,IAAI,gBAAgB,IAAI,OAAO,EAAE;YAC7B,IAAI,IAAI,OAAO,CAAC,iBAAiB,CAAC,KAAK,EAAE,eAAe,EAAE,kBAAkB,CAAC,CAAC;YAC9E,aAAa,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC;SACpD;QAED,IAAI,IAAI,iHAG2B,SAAS,eAAK,SAAS,8DACnB,SAAS,eAAK,aAAa,gEAGxD,eAAe,2VAUf,cAAc,gIAGV,WAAW,mJAKV,cAAc,qCACnB,EAAE,4CACU,aAAa,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ,6bAahD,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,iCAAiC,gCAClD,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,qBAAqB,gCACtC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,eAAe,4EAEzB,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,aAAa,mCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,2DAEjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,iHAGxB,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,aAAa,uCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,wCACjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,gBAAgB,mEAEjC,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,wCAC/B,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,cAAc,6IAIF,eAAe,aAAf,eAAe,uBAAf,eAAe,CAAE,iBAAiB,saAYtE,CAAC;QAEZ,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oCAAW,GAArB,UAAsB,KAA6B;QAC/C,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC;QAErC,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,QAAQ,EAAE;YACpD,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACjD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,4CAAmB,GAA7B;QACI,IAAI,UAAU,GAAG,iBAAM,mBAAmB,WAAE,CAAC;QAE7C,UAAU,IAAI,UAAG,IAAI,CAAC,iBAAiB,yCAA+B,IAAI,CAAC,wBAAwB,UAAO,CAAC;QAE3G,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE9C,mBAAmB,CAAC,wBAAwB,GAAG,IAAI,CAAC,wBAAwB,CAAC;QAE7E,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB,UAAoB,mBAAwB,EAAE,KAAY,EAAE,OAAe;;QACvE,iBAAM,YAAY,YAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,CAAC,wBAAwB,GAAG,MAAA,mBAAmB,CAAC,wBAAwB,mCAAI,IAAI,CAAC;IACzF,CAAC;IArVD;QADC,sBAAsB,CAAC,8BAA8B,EAAE,sBAAsB,CAAC,OAAO,EAAE,UAAU,CAAC;oEACnD;IAsVpD,qBAAC;CAAA,AAjYD,CAAoC,iBAAiB,GAiYpD;SAjYY,cAAc;AAmY3B,aAAa,CAAC,wBAAwB,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialConnectionPointDirection } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { NodeMaterialConnectionPointCustomObject } from \"../../nodeMaterialConnectionPointCustomObject\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ReflectionBlock } from \"./reflectionBlock\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { PBRMetallicRoughnessBlock } from \"./pbrMetallicRoughnessBlock\";\r\nimport type { PerturbNormalBlock } from \"../Fragment/perturbNormalBlock\";\r\nimport { PBRClearCoatConfiguration } from \"../../../PBR/pbrClearCoatConfiguration\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../nodeMaterialDecorator\";\r\nimport { TBNBlock } from \"../Dual/TBNBlock\";\r\n\r\n/**\r\n * Block used to implement the clear coat module of the PBR material\r\n */\r\nexport class ClearCoatBlock extends NodeMaterialBlock {\r\n private _scene: Scene;\r\n\r\n /**\r\n * Create a new ClearCoatBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Fragment);\r\n\r\n this._isUnique = true;\r\n\r\n this.registerInput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float, false, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"roughness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"indexOfRefraction\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"normalMapColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintColor\", NodeMaterialBlockConnectionPointTypes.Color3, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintAtDistance\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"tintThickness\", NodeMaterialBlockConnectionPointTypes.Float, true, NodeMaterialBlockTargets.Fragment);\r\n this.registerInput(\"worldTangent\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"worldNormal\", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.worldNormal.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\r\n \"TBN\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n true,\r\n NodeMaterialBlockTargets.VertexAndFragment,\r\n new NodeMaterialConnectionPointCustomObject(\"TBN\", this, NodeMaterialConnectionPointDirection.Input, TBNBlock, \"TBNBlock\")\r\n );\r\n\r\n this.registerOutput(\r\n \"clearcoat\",\r\n NodeMaterialBlockConnectionPointTypes.Object,\r\n NodeMaterialBlockTargets.Fragment,\r\n new NodeMaterialConnectionPointCustomObject(\"clearcoat\", this, NodeMaterialConnectionPointDirection.Output, ClearCoatBlock, \"ClearCoatBlock\")\r\n );\r\n }\r\n\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @editableInPropertyPage(\"Remap F0 on interface change\", PropertyTypeForEdition.Boolean, \"ADVANCED\")\r\n public remapF0OnInterfaceChange: boolean = true;\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"clearcoatOut\");\r\n state._excludeVariableName(\"vClearCoatParams\");\r\n state._excludeVariableName(\"vClearCoatTintParams\");\r\n state._excludeVariableName(\"vClearCoatRefractionParams\");\r\n state._excludeVariableName(\"vClearCoatTangentSpaceParams\");\r\n state._excludeVariableName(\"vGeometricNormaClearCoatW\");\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"ClearCoatBlock\";\r\n }\r\n\r\n /**\r\n * Gets the intensity input component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the roughness input component\r\n */\r\n public get roughness(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the ior input component\r\n */\r\n public get indexOfRefraction(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the bump texture input component\r\n */\r\n public get normalMapColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the uv input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the tint color input component\r\n */\r\n public get tintColor(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the tint \"at distance\" input component\r\n */\r\n public get tintAtDistance(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the tint thickness input component\r\n */\r\n public get tintThickness(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world tangent input component\r\n */\r\n public get worldTangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[8];\r\n }\r\n\r\n /**\r\n * Gets the world normal input component\r\n */\r\n public get worldNormal(): NodeMaterialConnectionPoint {\r\n return this._inputs[9];\r\n }\r\n\r\n /**\r\n * Gets the TBN input component\r\n */\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n public get TBN(): NodeMaterialConnectionPoint {\r\n return this._inputs[10];\r\n }\r\n\r\n /**\r\n * Gets the clear coat object output component\r\n */\r\n public get clearcoat(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public autoConfigure() {\r\n if (!this.intensity.isConnected) {\r\n const intensityInput = new InputBlock(\"ClearCoat intensity\", NodeMaterialBlockTargets.Fragment, NodeMaterialBlockConnectionPointTypes.Float);\r\n intensityInput.value = 1;\r\n intensityInput.output.connectTo(this.intensity);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n super.prepareDefines(mesh, nodeMaterial, defines);\r\n\r\n defines.setValue(\"CLEARCOAT\", true);\r\n defines.setValue(\"CLEARCOAT_TEXTURE\", false, true);\r\n defines.setValue(\"CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE\", true, true);\r\n defines.setValue(\"CLEARCOAT_TINT\", this.tintColor.isConnected || this.tintThickness.isConnected || this.tintAtDistance.isConnected, true);\r\n defines.setValue(\"CLEARCOAT_BUMP\", this.normalMapColor.isConnected, true);\r\n defines.setValue(\r\n \"CLEARCOAT_DEFAULTIOR\",\r\n this.indexOfRefraction.isConnected ? this.indexOfRefraction.connectInputBlock!.value === PBRClearCoatConfiguration._DefaultIndexOfRefraction : true,\r\n true\r\n );\r\n defines.setValue(\"CLEARCOAT_REMAP_F0\", this.remapF0OnInterfaceChange, true);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n super.bind(effect, nodeMaterial, mesh);\r\n\r\n // Clear Coat Refraction params\r\n const indexOfRefraction = this.indexOfRefraction.connectInputBlock?.value ?? PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n const a = 1 - indexOfRefraction;\r\n const b = 1 + indexOfRefraction;\r\n const f0 = Math.pow(-a / b, 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / indexOfRefraction;\r\n\r\n effect.setFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n // Clear Coat tangent space params\r\n const mainPBRBlock = this.clearcoat.hasEndpoints ? (this.clearcoat.endpoints[0].ownerBlock as PBRMetallicRoughnessBlock) : null;\r\n const perturbedNormalBlock = mainPBRBlock?.perturbedNormal.isConnected ? (mainPBRBlock.perturbedNormal.connectedPoint!.ownerBlock as PerturbNormalBlock) : null;\r\n\r\n if (this._scene._mirroredCameraPosition) {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? 1.0 : -1.0, perturbedNormalBlock?.invertY ? 1.0 : -1.0);\r\n } else {\r\n effect.setFloat2(\"vClearCoatTangentSpaceParams\", perturbedNormalBlock?.invertX ? -1.0 : 1.0, perturbedNormalBlock?.invertY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n private _generateTBNSpace(state: NodeMaterialBuildState, worldPositionVarName: string, worldNormalVarName: string) {\r\n let code = \"\";\r\n\r\n const comments = `//${this.name}`;\r\n const worldTangent = this.worldTangent;\r\n\r\n state._emitExtension(\"derivatives\", \"#extension GL_OES_standard_derivatives : enable\");\r\n\r\n const tangentReplaceString = { search: /defined\\(TANGENT\\)/g, replace: worldTangent.isConnected ? \"defined(TANGENT)\" : \"defined(IGNORE)\" };\r\n\r\n const TBN = this.TBN;\r\n if (TBN.isConnected) {\r\n state.compilationString += `\r\n #ifdef TBNBLOCK\r\n mat3 vTBN = ${TBN.associatedVariableName};\r\n #endif\r\n `;\r\n } else if (worldTangent.isConnected) {\r\n code += `vec3 tbnNormal = normalize(${worldNormalVarName}.xyz);\\r\\n`;\r\n code += `vec3 tbnTangent = normalize(${worldTangent.associatedVariableName}.xyz);\\r\\n`;\r\n code += `vec3 tbnBitangent = cross(tbnNormal, tbnTangent);\\r\\n`;\r\n code += `mat3 vTBN = mat3(tbnTangent, tbnBitangent, tbnNormal);\\r\\n`;\r\n }\r\n\r\n state._emitFunctionFromInclude(\"bumpFragmentMainFunctions\", comments, {\r\n replaceStrings: [tangentReplaceString],\r\n });\r\n\r\n return code;\r\n }\r\n\r\n /**\r\n * Gets the main code of the block (fragment side)\r\n * @param state current state of the node material building\r\n * @param ccBlock instance of a ClearCoatBlock or null if the code must be generated without an active clear coat module\r\n * @param reflectionBlock instance of a ReflectionBlock null if the code must be generated without an active reflection module\r\n * @param worldPosVarName name of the variable holding the world position\r\n * @param generateTBNSpace if true, the code needed to create the TBN coordinate space is generated\r\n * @param vTBNAvailable indicate that the vTBN variable is already existing because it has already been generated by another block (PerturbNormal or Anisotropy)\r\n * @param worldNormalVarName name of the variable holding the world normal\r\n * @returns the shader code\r\n */\r\n public static GetCode(\r\n state: NodeMaterialBuildState,\r\n ccBlock: Nullable<ClearCoatBlock>,\r\n reflectionBlock: Nullable<ReflectionBlock>,\r\n worldPosVarName: string,\r\n generateTBNSpace: boolean,\r\n vTBNAvailable: boolean,\r\n worldNormalVarName: string\r\n ): string {\r\n let code = \"\";\r\n\r\n const intensity = ccBlock?.intensity.isConnected ? ccBlock.intensity.associatedVariableName : \"1.\";\r\n const roughness = ccBlock?.roughness.isConnected ? ccBlock.roughness.associatedVariableName : \"0.\";\r\n const normalMapColor = ccBlock?.normalMapColor.isConnected ? ccBlock.normalMapColor.associatedVariableName : \"vec3(0.)\";\r\n const uv = ccBlock?.uv.isConnected ? ccBlock.uv.associatedVariableName : \"vec2(0.)\";\r\n\r\n const tintColor = ccBlock?.tintColor.isConnected ? ccBlock.tintColor.associatedVariableName : \"vec3(1.)\";\r\n const tintThickness = ccBlock?.tintThickness.isConnected ? ccBlock.tintThickness.associatedVariableName : \"1.\";\r\n const tintAtDistance = ccBlock?.tintAtDistance.isConnected ? ccBlock.tintAtDistance.associatedVariableName : \"1.\";\r\n const tintTexture = \"vec4(0.)\";\r\n\r\n if (ccBlock) {\r\n state._emitUniformFromString(\"vClearCoatRefractionParams\", \"vec4\");\r\n state._emitUniformFromString(\"vClearCoatTangentSpaceParams\", \"vec2\");\r\n\r\n const normalShading = ccBlock.worldNormal;\r\n code += `vec3 vGeometricNormaClearCoatW = ${normalShading.isConnected ? \"normalize(\" + normalShading.associatedVariableName + \".xyz)\" : \"geometricNormalW\"};\\r\\n`;\r\n } else {\r\n code += `vec3 vGeometricNormaClearCoatW = geometricNormalW;\\r\\n`;\r\n }\r\n\r\n if (generateTBNSpace && ccBlock) {\r\n code += ccBlock._generateTBNSpace(state, worldPosVarName, worldNormalVarName);\r\n vTBNAvailable = ccBlock.worldTangent.isConnected;\r\n }\r\n\r\n code += `clearcoatOutParams clearcoatOut;\r\n\r\n #ifdef CLEARCOAT\r\n vec2 vClearCoatParams = vec2(${intensity}, ${roughness});\r\n vec4 vClearCoatTintParams = vec4(${tintColor}, ${tintThickness});\r\n\r\n clearcoatBlock(\r\n ${worldPosVarName}.xyz,\r\n vGeometricNormaClearCoatW,\r\n viewDirectionW,\r\n vClearCoatParams,\r\n specularEnvironmentR0,\r\n #ifdef CLEARCOAT_TEXTURE\r\n vec2(0.),\r\n #endif\r\n #ifdef CLEARCOAT_TINT\r\n vClearCoatTintParams,\r\n ${tintAtDistance},\r\n vClearCoatRefractionParams,\r\n #ifdef CLEARCOAT_TINT_TEXTURE\r\n ${tintTexture},\r\n #endif\r\n #endif\r\n #ifdef CLEARCOAT_BUMP\r\n vec2(0., 1.),\r\n vec4(${normalMapColor}, 0.),\r\n ${uv},\r\n #if defined(${vTBNAvailable ? \"TANGENT\" : \"IGNORE\"}) && defined(NORMAL)\r\n vTBN,\r\n #else\r\n vClearCoatTangentSpaceParams,\r\n #endif\r\n #ifdef OBJECTSPACE_NORMALMAP\r\n normalMatrix,\r\n #endif\r\n #endif\r\n #if defined(FORCENORMALFORWARD) && defined(NORMAL)\r\n faceNormal,\r\n #endif\r\n #ifdef REFLECTION\r\n ${reflectionBlock?._vReflectionMicrosurfaceInfosName},\r\n ${reflectionBlock?._vReflectionInfosName},\r\n ${reflectionBlock?.reflectionColor},\r\n vLightingIntensity,\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #ifndef LODBASEDMICROSFURACE\r\n #ifdef ${reflectionBlock?._define3DName}\r\n ${reflectionBlock?._cubeSamplerName},\r\n ${reflectionBlock?._cubeSamplerName},\r\n #else\r\n ${reflectionBlock?._2DSamplerName},\r\n ${reflectionBlock?._2DSamplerName},\r\n #endif\r\n #endif\r\n #endif\r\n #if defined(ENVIRONMENTBRDF) && !defined(${reflectionBlock?._defineSkyboxName})\r\n #ifdef RADIANCEOCCLUSION\r\n ambientMonochrome,\r\n #endif\r\n #endif\r\n #if defined(CLEARCOAT_BUMP) || defined(TWOSIDEDLIGHTING)\r\n (gl_FrontFacing ? 1. : -1.),\r\n #endif\r\n clearcoatOut\r\n );\r\n #else\r\n clearcoatOut.specularEnvironmentR0 = specularEnvironmentR0;\r\n #endif\\r\\n`;\r\n\r\n return code;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n this._scene = state.sharedData.scene;\r\n\r\n if (state.target === NodeMaterialBlockTargets.Fragment) {\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.remapF0OnInterfaceChange = ${this.remapF0OnInterfaceChange};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.remapF0OnInterfaceChange = this.remapF0OnInterfaceChange;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.remapF0OnInterfaceChange = serializationObject.remapF0OnInterfaceChange ?? true;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ClearCoatBlock\", ClearCoatBlock);\r\n"]}
|
|
@@ -21,7 +21,8 @@ var MorphTargetsBlock = /** @class */ (function (_super) {
|
|
|
21
21
|
var _this = _super.call(this, name, NodeMaterialBlockTargets.Vertex) || this;
|
|
22
22
|
_this.registerInput("position", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
23
23
|
_this.registerInput("normal", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
24
|
-
_this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.
|
|
24
|
+
_this.registerInput("tangent", NodeMaterialBlockConnectionPointTypes.Vector4);
|
|
25
|
+
_this.tangent.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
25
26
|
_this.registerInput("uv", NodeMaterialBlockConnectionPointTypes.Vector2);
|
|
26
27
|
_this.registerOutput("positionOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
27
28
|
_this.registerOutput("normalOutput", NodeMaterialBlockConnectionPointTypes.Vector3);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"morphTargetsBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Vertex/morphTargetsBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,kEAAkE,CAAC;AAC1E,OAAO,wEAAwE,CAAC;AAEhF;;GAEG;AACH;IAAuC,qCAAiB;IAGpD;;;OAGG;IACH,2BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,SAU/C;QARG,KAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,KAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxE,KAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,KAAI,CAAC,cAAc,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,KAAI,CAAC,cAAc,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACpF,KAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;;IACnF,CAAC;IAED;;;OAGG;IACI,wCAAY,GAAnB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAKD,sBAAW,uCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,sCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,iCAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,2CAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,4CAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,uCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,sCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC;IACxD,CAAC;IAEM,yCAAa,GAApB,UAAqB,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,EAAtC,CAAsC,CAAC,CAAC;YAErG,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,EAApC,CAAoC,CAAC,CAAC;YAEjG,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,EAArC,CAAqC,CAAC,CAAC;YAEnG,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;QACD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,EAAhC,CAAgC,CAAC,CAAC;YAEzF,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAChC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEM,0CAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAW,IAAK,CAAC,kBAAkB,EAAE;YACjC,IAAM,kBAAkB,GAAU,IAAK,CAAC,kBAAkB,CAAC;YAE3D,IAAI,CAAA,kBAAkB,aAAlB,kBAAkB,uBAAlB,kBAAkB,CAAE,wBAAwB,KAAI,kBAAkB,CAAC,cAAc,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE;gBACxH,OAAO,CAAC,qBAAqB,EAAE,CAAC;aACnC;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,cAAc,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAChE,CAAC;IAEM,gCAAI,GAAX,UAAY,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,IAAI,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/E,cAAc,CAAC,yBAAyB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAEvD,IAAI,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACzC;SACJ;IACL,CAAC;IAEM,oDAAwB,GAA/B,UAAgC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,IAAM,WAAW,GAAG,OAAO,CAAC,qBAA+B,CAAC;QAE5D,IAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,IAAM,UAAU,GAAG,OAAO,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3E,IAAM,WAAW,GAAG,OAAO,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,aAAa,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,KAAI,WAAW,GAAG,CAAC,EAAE;YACtD,aAAa,IAAI,qBAAqB,CAAC;SAC1C;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,aAAa,IAAI,yBAAyB,CAAC;YAC3C,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;gBACnC,aAAa,IAAI,+DAA+D,CAAC;gBACjF,aAAa,IAAI,UAAG,cAAc,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,QAAQ,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;gBAC3L,aAAa,IAAI,sBAAsB,CAAC;aAC3C;iBAAM;gBACH,aAAa,IAAI,UAAG,cAAc,CAAC,sBAAsB,0BAAgB,KAAK,gBAAM,QAAQ,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;aACjK;YAED,IAAI,UAAU,EAAE;gBACZ,aAAa,IAAI,gCAAgC,CAAC;gBAClD,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,YAAY,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,MAAM,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;oBACvL,aAAa,IAAI,sBAAsB,CAAC;iBAC3C;qBAAM;oBACH,aAAa,IAAI,UAAG,YAAY,CAAC,sBAAsB,wBAAc,KAAK,gBAAM,MAAM,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;iBAC3J;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,IAAI,MAAM,EAAE;gBACR,aAAa,IAAI,4BAA4B,CAAC;gBAC9C,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,QAAQ,CAAC,sBAAsB,4CAAkC,KAAK,8BAAoB,EAAE,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;oBAClL,aAAa,IAAI,sBAAsB,CAAC;iBAC3C;qBAAM;oBACH,aAAa,IAAI,UAAG,QAAQ,CAAC,sBAAsB,wBAAc,KAAK,gBAAM,EAAE,CAAC,sBAAsB,0CAAgC,KAAK,WAAQ,CAAC;iBACtJ;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,IAAI,WAAW,EAAE;gBACb,aAAa,IAAI,iCAAiC,CAAC;gBACnD,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,aAAa,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,OAAO,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;iBAC5L;qBAAM;oBACH,aAAa,IAAI,UAAG,aAAa,CAAC,sBAAsB,6BAAmB,KAAK,gBAAM,OAAO,CAAC,sBAAsB,2CAAiC,KAAK,WAAQ,CAAC;iBACtK;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,aAAa,IAAI,YAAY,CAAC;SACjC;QAED,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,wBAAwB,EAAE,aAAa,CAAC,CAAC;QAExG,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;gBAEzD,IAAI,UAAU,EAAE;oBACZ,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;iBAC1D;gBAED,IAAI,WAAW,EAAE;oBACb,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC;iBAC3D;gBAED,IAAI,MAAM,EAAE;oBACR,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAES,uCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,6CAA6C;QAC7C,KAAK,CAAC,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpD,YAAY;QACZ,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAElC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC7C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,qCAAqC,EAAE,QAAQ,CAAC,CAAC;QAChF,KAAK,CAAC,wBAAwB,CAAC,+BAA+B,EAAE,QAAQ,EAAE;YACtE,SAAS,EAAE,6BAA6B;SAC3C,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,KAAK,CAAC,gBAAM,QAAQ,CAAC,sBAAsB,UAAO,CAAC;QACrH,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,CAAC;QAC/C,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,CAAC,gBAAM,MAAM,CAAC,sBAAsB,UAAO,CAAC;QACjH,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,CAAC,6BAA0B,CAAC;QACjG,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,oBAAoB,CAAC;QAChD,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,KAAK,CAAC,gBAAM,OAAO,CAAC,sBAAsB,UAAO,CAAC;QACnH,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,KAAK,CAAC,6BAA0B,CAAC;QAClG,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,gBAAgB,CAAC;QAC5C,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,gBAAM,EAAE,CAAC,sBAAsB,UAAO,CAAC;QACzG,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,yBAAsB,CAAC;QACzF,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,qBAAqB;QACrB,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,wBAAwB,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,wBAAC;AAAD,CAAC,AA1SD,CAAuC,iBAAiB,GA0SvD;;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\");\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\");\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && morphTargetManager.numInfluencers !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\r\\n`;\r\n }\r\n\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `#ifdef MORPHTARGETS\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\r\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${tangentOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#ifdef NORMAL\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef TANGENT\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef UV1\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
|
|
1
|
+
{"version":3,"file":"morphTargetsBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Vertex/morphTargetsBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAMhF,OAAO,EAAE,cAAc,EAAE,MAAM,yBAAyB,CAAC;AACzD,OAAO,EAAE,YAAY,EAAE,MAAM,4BAA4B,CAAC;AAC1D,OAAO,EAAE,UAAU,EAAE,MAAM,qBAAqB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,kEAAkE,CAAC;AAC1E,OAAO,wEAAwE,CAAC;AAEhF;;GAEG;AACH;IAAuC,qCAAiB;IAGpD;;;OAGG;IACH,2BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,SAW/C;QATG,KAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9E,KAAI,CAAC,aAAa,CAAC,QAAQ,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC5E,KAAI,CAAC,aAAa,CAAC,SAAS,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC7E,KAAI,CAAC,OAAO,CAAC,4BAA4B,CAAC,IAAI,CAAC,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAC9F,KAAI,CAAC,aAAa,CAAC,IAAI,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACxE,KAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACrF,KAAI,CAAC,cAAc,CAAC,cAAc,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACnF,KAAI,CAAC,cAAc,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QACpF,KAAI,CAAC,cAAc,CAAC,UAAU,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;;IACnF,CAAC;IAED;;;OAGG;IACI,wCAAY,GAAnB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAKD,sBAAW,uCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,qCAAM;QAHjB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,sCAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,iCAAE;QAHb;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,6CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,2CAAY;QAHvB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,4CAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,uCAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,sCAAU,GAAjB,UAAkB,KAA6B;QAC3C,KAAK,CAAC,oBAAoB,CAAC,uBAAuB,CAAC,CAAC;IACxD,CAAC;IAEM,yCAAa,GAApB,UAAqB,QAAsB;QACvC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,WAAW,EAAE;YAC5B,IAAI,aAAa,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,UAAU,EAAtC,CAAsC,CAAC,CAAC;YAErG,IAAI,CAAC,aAAa,EAAE;gBAChB,aAAa,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;gBAC3C,aAAa,CAAC,cAAc,EAAE,CAAC;aAClC;YACD,aAAa,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;SACjD;QACD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE;YAC1B,IAAI,WAAW,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,EAApC,CAAoC,CAAC,CAAC;YAEjG,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,CAAC;gBACvC,WAAW,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;aACxC;YACD,WAAW,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;SAC7C;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE;YAC3B,IAAI,YAAY,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,SAAS,EAArC,CAAqC,CAAC,CAAC;YAEnG,IAAI,CAAC,YAAY,EAAE;gBACf,YAAY,GAAG,IAAI,UAAU,CAAC,SAAS,CAAC,CAAC;gBACzC,YAAY,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC;aAC1C;YACD,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;SAC/C;QACD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,EAAE;YACtB,IAAI,OAAO,GAAG,QAAQ,CAAC,wBAAwB,CAAC,UAAC,CAAC,IAAK,OAAA,CAAC,CAAC,WAAW,IAAI,CAAC,CAAC,IAAI,KAAK,IAAI,EAAhC,CAAgC,CAAC,CAAC;YAEzF,IAAI,CAAC,OAAO,EAAE;gBACV,OAAO,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC/B,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC;aAChC;YACD,OAAO,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;SACrC;IACL,CAAC;IAEM,0CAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAW,IAAK,CAAC,kBAAkB,EAAE;YACjC,IAAM,kBAAkB,GAAU,IAAK,CAAC,kBAAkB,CAAC;YAE3D,IAAI,CAAA,kBAAkB,aAAlB,kBAAkB,uBAAlB,kBAAkB,CAAE,wBAAwB,KAAI,kBAAkB,CAAC,cAAc,KAAK,OAAO,CAAC,uBAAuB,CAAC,EAAE;gBACxH,OAAO,CAAC,qBAAqB,EAAE,CAAC;aACnC;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,mBAAmB,EAAE;YAC9B,OAAO;SACV;QAED,cAAc,CAAC,6BAA6B,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;IAChE,CAAC;IAEM,gCAAI,GAAX,UAAY,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,IAAI,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,CAAC,cAAc,GAAG,CAAC,EAAE;YAC/E,cAAc,CAAC,yBAAyB,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;YAEvD,IAAI,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,EAAE;gBAClD,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACzC;SACJ;IACL,CAAC;IAEM,oDAAwB,GAA/B,UAAgC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,KAAK,GAAG,iBAAiB,CAAC;QAChC,IAAM,WAAW,GAAG,OAAO,CAAC,qBAA+B,CAAC;QAE5D,IAAM,OAAO,GAAU,IAAK,CAAC,kBAAkB,CAAC;QAChD,IAAM,UAAU,GAAG,OAAO,IAAI,OAAO,CAAC,eAAe,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC;QAC3E,IAAM,WAAW,GAAG,OAAO,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,SAAS,CAAC,CAAC;QAC9E,IAAM,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,WAAW,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC;QAEhE,IAAI,aAAa,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAA,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,KAAI,WAAW,GAAG,CAAC,EAAE;YACtD,aAAa,IAAI,qBAAqB,CAAC;SAC1C;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;YAC9C,aAAa,IAAI,yBAAyB,CAAC;YAC3C,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;gBACnC,aAAa,IAAI,+DAA+D,CAAC;gBACjF,aAAa,IAAI,UAAG,cAAc,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,QAAQ,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;gBAC3L,aAAa,IAAI,sBAAsB,CAAC;aAC3C;iBAAM;gBACH,aAAa,IAAI,UAAG,cAAc,CAAC,sBAAsB,0BAAgB,KAAK,gBAAM,QAAQ,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;aACjK;YAED,IAAI,UAAU,EAAE;gBACZ,aAAa,IAAI,gCAAgC,CAAC;gBAClD,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,YAAY,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,MAAM,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;oBACvL,aAAa,IAAI,sBAAsB,CAAC;iBAC3C;qBAAM;oBACH,aAAa,IAAI,UAAG,YAAY,CAAC,sBAAsB,wBAAc,KAAK,gBAAM,MAAM,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;iBAC3J;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,IAAI,MAAM,EAAE;gBACR,aAAa,IAAI,4BAA4B,CAAC;gBAC9C,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,QAAQ,CAAC,sBAAsB,4CAAkC,KAAK,8BAAoB,EAAE,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;oBAClL,aAAa,IAAI,sBAAsB,CAAC;iBAC3C;qBAAM;oBACH,aAAa,IAAI,UAAG,QAAQ,CAAC,sBAAsB,wBAAc,KAAK,gBAAM,EAAE,CAAC,sBAAsB,0CAAgC,KAAK,WAAQ,CAAC;iBACtJ;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,IAAI,WAAW,EAAE;gBACb,aAAa,IAAI,iCAAiC,CAAC;gBACnD,IAAI,OAAO,aAAP,OAAO,uBAAP,OAAO,CAAE,wBAAwB,EAAE;oBACnC,aAAa,IAAI,UAAG,aAAa,CAAC,sBAAsB,4CAAkC,KAAK,2BAAiB,OAAO,CAAC,sBAAsB,uCAA6B,KAAK,WAAQ,CAAC;iBAC5L;qBAAM;oBACH,aAAa,IAAI,UAAG,aAAa,CAAC,sBAAsB,6BAAmB,KAAK,gBAAM,OAAO,CAAC,sBAAsB,2CAAiC,KAAK,WAAQ,CAAC;iBACtK;gBACD,aAAa,IAAI,YAAY,CAAC;aACjC;YAED,aAAa,IAAI,YAAY,CAAC;SACjC;QAED,KAAK,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC,OAAO,CAAC,IAAI,CAAC,wBAAwB,EAAE,aAAa,CAAC,CAAC;QAExG,IAAI,WAAW,GAAG,CAAC,EAAE;YACjB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,WAAW,EAAE,KAAK,EAAE,EAAE;gBAC9C,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,YAAY,GAAG,KAAK,CAAC,CAAC;gBAEzD,IAAI,UAAU,EAAE;oBACZ,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC,CAAC;iBAC1D;gBAED,IAAI,WAAW,EAAE;oBACb,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,CAAC;iBAC3D;gBAED,IAAI,MAAM,EAAE;oBACR,KAAK,CAAC,UAAU,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,GAAG,GAAG,KAAK,CAAC,CAAC;iBAC5D;aACJ;SACJ;IACL,CAAC;IAES,uCAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,uBAAuB;QACvB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE3C,6CAA6C;QAC7C,KAAK,CAAC,UAAU,CAAC,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEpD,YAAY;QACZ,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,IAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QACnB,IAAM,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,IAAM,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACvC,IAAM,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,IAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC/B,IAAM,QAAQ,GAAG,YAAK,IAAI,CAAC,IAAI,CAAE,CAAC;QAElC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC7C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,wBAAwB,CAAC,CAAC;QAC9C,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,2BAA2B,CAAC,CAAC;QACjD,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpC,KAAK,CAAC,wBAAwB,CAAC,qCAAqC,EAAE,QAAQ,CAAC,CAAC;QAChF,KAAK,CAAC,wBAAwB,CAAC,+BAA+B,EAAE,QAAQ,EAAE;YACtE,SAAS,EAAE,6BAA6B;SAC3C,CAAC,CAAC;QAEH,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,KAAK,CAAC,gBAAM,QAAQ,CAAC,sBAAsB,UAAO,CAAC;QACrH,KAAK,CAAC,iBAAiB,IAAI,mBAAmB,CAAC;QAC/C,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,CAAC,gBAAM,MAAM,CAAC,sBAAsB,UAAO,CAAC;QACjH,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,KAAK,CAAC,6BAA0B,CAAC;QACjG,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,oBAAoB,CAAC;QAChD,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,KAAK,CAAC,gBAAM,OAAO,CAAC,sBAAsB,UAAO,CAAC;QACnH,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,aAAa,EAAE,KAAK,CAAC,6BAA0B,CAAC;QAClG,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QACxC,KAAK,CAAC,iBAAiB,IAAI,gBAAgB,CAAC;QAC5C,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,gBAAM,EAAE,CAAC,sBAAsB,UAAO,CAAC;QACzG,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,UAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,KAAK,CAAC,yBAAsB,CAAC;QACzF,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,qBAAqB;QACrB,IAAI,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC/D,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,wBAAwB,CAAC;QAEzD,OAAO,IAAI,CAAC;IAChB,CAAC;IACL,wBAAC;AAAD,CAAC,AA3SD,CAAuC,iBAAiB,GA2SvD;;AAED,aAAa,CAAC,2BAA2B,EAAE,iBAAiB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport { MaterialHelper } from \"../../../materialHelper\";\r\nimport { VertexBuffer } from \"../../../../Buffers/buffer\";\r\nimport { InputBlock } from \"../Input/inputBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../../../Shaders/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\n\r\n/**\r\n * Block used to add morph targets support to vertex shader\r\n */\r\nexport class MorphTargetsBlock extends NodeMaterialBlock {\r\n private _repeatableContentAnchor: string;\r\n\r\n /**\r\n * Create a new MorphTargetsBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"position\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"normal\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"tangent\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.tangent.acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerInput(\"uv\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"positionOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"normalOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"tangentOutput\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"uvOutput\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"MorphTargetsBlock\";\r\n }\r\n\r\n /**\r\n * Gets the position input component\r\n */\r\n public get position(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal input component\r\n */\r\n public get normal(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get tangent(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent input component\r\n */\r\n public get uv(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the position output component\r\n */\r\n public get positionOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the normal output component\r\n */\r\n public get normalOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get tangentOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the tangent output component\r\n */\r\n public get uvOutput(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n public initialize(state: NodeMaterialBuildState) {\r\n state._excludeVariableName(\"morphTargetInfluences\");\r\n }\r\n\r\n public autoConfigure(material: NodeMaterial) {\r\n if (!this.position.isConnected) {\r\n let positionInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"position\");\r\n\r\n if (!positionInput) {\r\n positionInput = new InputBlock(\"position\");\r\n positionInput.setAsAttribute();\r\n }\r\n positionInput.output.connectTo(this.position);\r\n }\r\n if (!this.normal.isConnected) {\r\n let normalInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"normal\");\r\n\r\n if (!normalInput) {\r\n normalInput = new InputBlock(\"normal\");\r\n normalInput.setAsAttribute(\"normal\");\r\n }\r\n normalInput.output.connectTo(this.normal);\r\n }\r\n if (!this.tangent.isConnected) {\r\n let tangentInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"tangent\");\r\n\r\n if (!tangentInput) {\r\n tangentInput = new InputBlock(\"tangent\");\r\n tangentInput.setAsAttribute(\"tangent\");\r\n }\r\n tangentInput.output.connectTo(this.tangent);\r\n }\r\n if (!this.uv.isConnected) {\r\n let uvInput = material.getInputBlockByPredicate((b) => b.isAttribute && b.name === \"uv\");\r\n\r\n if (!uvInput) {\r\n uvInput = new InputBlock(\"uv\");\r\n uvInput.setAsAttribute(\"uv\");\r\n }\r\n uvInput.output.connectTo(this.uv);\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if ((<Mesh>mesh).morphTargetManager) {\r\n const morphTargetManager = (<Mesh>mesh).morphTargetManager;\r\n\r\n if (morphTargetManager?.isUsingTextureForTargets && morphTargetManager.numInfluencers !== defines[\"NUM_MORPH_INFLUENCERS\"]) {\r\n defines.markAsAttributesDirty();\r\n }\r\n }\r\n\r\n if (!defines._areAttributesDirty) {\r\n return;\r\n }\r\n\r\n MaterialHelper.PrepareDefinesForMorphTargets(mesh, defines);\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (mesh && mesh.morphTargetManager && mesh.morphTargetManager.numInfluencers > 0) {\r\n MaterialHelper.BindMorphTargetParameters(mesh, effect);\r\n\r\n if (mesh.morphTargetManager.isUsingTextureForTargets) {\r\n mesh.morphTargetManager._bind(effect);\r\n }\r\n }\r\n }\r\n\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const state = vertexShaderState;\r\n const repeatCount = defines.NUM_MORPH_INFLUENCERS as number;\r\n\r\n const manager = (<Mesh>mesh).morphTargetManager;\r\n const hasNormals = manager && manager.supportsNormals && defines[\"NORMAL\"];\r\n const hasTangents = manager && manager.supportsTangents && defines[\"TANGENT\"];\r\n const hasUVs = manager && manager.supportsUVs && defines[\"UV1\"];\r\n\r\n let injectionCode = \"\";\r\n\r\n if (manager?.isUsingTextureForTargets && repeatCount > 0) {\r\n injectionCode += `float vertexID;\\r\\n`;\r\n }\r\n\r\n for (let index = 0; index < repeatCount; index++) {\r\n injectionCode += `#ifdef MORPHTARGETS\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `vertexID = float(gl_VertexID) * morphTargetTextureInfo.x;\\r\\n`;\r\n injectionCode += `${positionOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${positionOutput.associatedVariableName} += (position${index} - ${position.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n\r\n if (hasNormals) {\r\n injectionCode += `#ifdef MORPHTARGETS_NORMAL\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${normalOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${normalOutput.associatedVariableName} += (normal${index} - ${normal.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasUVs) {\r\n injectionCode += `#ifdef MORPHTARGETS_UV\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${uvOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID).xy - ${uv.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n injectionCode += `vertexID += 1.0;\\r\\n`;\r\n } else {\r\n injectionCode += `${uvOutput.associatedVariableName}.xy += (uv_${index} - ${uv.associatedVariableName}.xy) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n if (hasTangents) {\r\n injectionCode += `#ifdef MORPHTARGETS_TANGENT\\r\\n`;\r\n if (manager?.isUsingTextureForTargets) {\r\n injectionCode += `${tangentOutput.associatedVariableName} += (readVector3FromRawSampler(${index}, vertexID) - ${tangent.associatedVariableName}) * morphTargetInfluences[${index}];\\r\\n`;\r\n } else {\r\n injectionCode += `${tangentOutput.associatedVariableName}.xyz += (tangent${index} - ${tangent.associatedVariableName}.xyz) * morphTargetInfluences[${index}];\\r\\n`;\r\n }\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n injectionCode += `#endif\\r\\n`;\r\n }\r\n\r\n state.compilationString = state.compilationString.replace(this._repeatableContentAnchor, injectionCode);\r\n\r\n if (repeatCount > 0) {\r\n for (let index = 0; index < repeatCount; index++) {\r\n state.attributes.push(VertexBuffer.PositionKind + index);\r\n\r\n if (hasNormals) {\r\n state.attributes.push(VertexBuffer.NormalKind + index);\r\n }\r\n\r\n if (hasTangents) {\r\n state.attributes.push(VertexBuffer.TangentKind + index);\r\n }\r\n\r\n if (hasUVs) {\r\n state.attributes.push(VertexBuffer.UVKind + \"_\" + index);\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n // Register for defines\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n // Register for binding\r\n state.sharedData.bindableBlocks.push(this);\r\n\r\n // Register for repeatable content generation\r\n state.sharedData.repeatableContentBlocks.push(this);\r\n\r\n // Emit code\r\n const position = this.position;\r\n const normal = this.normal;\r\n const tangent = this.tangent;\r\n const uv = this.uv;\r\n const positionOutput = this.positionOutput;\r\n const normalOutput = this.normalOutput;\r\n const tangentOutput = this.tangentOutput;\r\n const uvOutput = this.uvOutput;\r\n const comments = `//${this.name}`;\r\n\r\n state.uniforms.push(\"morphTargetInfluences\");\r\n state.uniforms.push(\"morphTargetTextureInfo\");\r\n state.uniforms.push(\"morphTargetTextureIndices\");\r\n state.samplers.push(\"morphTargets\");\r\n\r\n state._emitFunctionFromInclude(\"morphTargetsVertexGlobalDeclaration\", comments);\r\n state._emitFunctionFromInclude(\"morphTargetsVertexDeclaration\", comments, {\r\n repeatKey: \"maxSimultaneousMorphTargets\",\r\n });\r\n\r\n state.compilationString += `${this._declareOutput(positionOutput, state)} = ${position.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#ifdef NORMAL\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = ${normal.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(normalOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef TANGENT\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = ${tangent.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(tangentOutput, state)} = vec3(0., 0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n state.compilationString += `#ifdef UV1\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = ${uv.associatedVariableName};\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += `${this._declareOutput(uvOutput, state)} = vec2(0., 0.);\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n // Repeatable content\r\n this._repeatableContentAnchor = state._repeatableContentAnchor;\r\n state.compilationString += this._repeatableContentAnchor;\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.MorphTargetsBlock\", MorphTargetsBlock);\r\n"]}
|
|
@@ -2,6 +2,7 @@ import type { Scene } from "../../scene";
|
|
|
2
2
|
import { Color3 } from "../../Maths/math.color";
|
|
3
3
|
import { PBRBaseMaterial } from "./pbrBaseMaterial";
|
|
4
4
|
import type { BaseTexture } from "../../Materials/Textures/baseTexture";
|
|
5
|
+
import { Nullable } from "../../types";
|
|
5
6
|
/**
|
|
6
7
|
* The Physically based simple base material of BJS.
|
|
7
8
|
*
|
|
@@ -20,7 +21,7 @@ export declare abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {
|
|
|
20
21
|
/**
|
|
21
22
|
* Environment Texture used in the material (this is use for both reflection and environment lighting).
|
|
22
23
|
*/
|
|
23
|
-
environmentTexture: BaseTexture
|
|
24
|
+
environmentTexture: Nullable<BaseTexture>;
|
|
24
25
|
/**
|
|
25
26
|
* If sets to true, x component of normal map value will invert (x = 1.0 - x).
|
|
26
27
|
*/
|
|
@@ -32,7 +33,7 @@ export declare abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {
|
|
|
32
33
|
/**
|
|
33
34
|
* Normal map used in the model.
|
|
34
35
|
*/
|
|
35
|
-
normalTexture: BaseTexture
|
|
36
|
+
normalTexture: Nullable<BaseTexture>;
|
|
36
37
|
/**
|
|
37
38
|
* Emissivie color used to self-illuminate the model.
|
|
38
39
|
*/
|
|
@@ -40,7 +41,7 @@ export declare abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {
|
|
|
40
41
|
/**
|
|
41
42
|
* Emissivie texture used to self-illuminate the model.
|
|
42
43
|
*/
|
|
43
|
-
emissiveTexture: BaseTexture
|
|
44
|
+
emissiveTexture: Nullable<BaseTexture>;
|
|
44
45
|
/**
|
|
45
46
|
* Occlusion Channel Strength.
|
|
46
47
|
*/
|
|
@@ -48,7 +49,7 @@ export declare abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {
|
|
|
48
49
|
/**
|
|
49
50
|
* Occlusion Texture of the material (adding extra occlusion effects).
|
|
50
51
|
*/
|
|
51
|
-
occlusionTexture: BaseTexture
|
|
52
|
+
occlusionTexture: Nullable<BaseTexture>;
|
|
52
53
|
/**
|
|
53
54
|
* Defines the alpha limits in alpha test mode.
|
|
54
55
|
*/
|
|
@@ -64,7 +65,7 @@ export declare abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {
|
|
|
64
65
|
/**
|
|
65
66
|
* Stores the pre-calculated light information of a mesh in a texture.
|
|
66
67
|
*/
|
|
67
|
-
lightmapTexture: BaseTexture
|
|
68
|
+
lightmapTexture: Nullable<BaseTexture>;
|
|
68
69
|
/**
|
|
69
70
|
* If true, the light map contains occlusion information instead of lighting info.
|
|
70
71
|
*/
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"pbrBaseSimpleMaterial.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/PBR/pbrBaseSimpleMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;
|
|
1
|
+
{"version":3,"file":"pbrBaseSimpleMaterial.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/PBR/pbrBaseSimpleMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAE3G,OAAO,EAAE,MAAM,EAAE,MAAM,wBAAwB,CAAC;AAChD,OAAO,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAIpD;;;;;GAKG;AACH;IAAoD,yCAAe;IA+G/D;;;;;OAKG;IACH,+BAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SAIrB;QAzHD;;WAEG;QAGI,2BAAqB,GAAG,CAAC,CAAC;QAEjC;;WAEG;QAGI,qBAAe,GAAG,KAAK,CAAC;QAS/B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAShC;;WAEG;QAGI,mBAAa,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAS3C;;WAEG;QAGI,uBAAiB,GAAW,GAAG,CAAC;QA0CvC;;WAEG;QAGI,4BAAsB,GAAG,KAAK,CAAC;QAWlC,KAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC;QACvC,KAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;;IACvC,CAAC;IAxCD,sBAAW,8CAAW;QAJtB;;WAEG;aAEH;YACI,OAAO,IAAI,CAAC,iBAAiB,CAAC;QAClC,CAAC;QACD;;WAEG;aACH,UAAuB,KAAc;YACjC,IAAI,IAAI,CAAC,iBAAiB,KAAK,KAAK,EAAE;gBAClC,OAAO;aACV;YACD,IAAI,CAAC,iBAAiB,GAAG,KAAK,CAAC;YAC/B,IAAI,CAAC,eAAe,GAAG,CAAC,KAAK,CAAC;YAC9B,IAAI,CAAC,gCAAgC,EAAE,CAAC;QAC5C,CAAC;;;OAXA;IAwCM,4CAAY,GAAnB;QACI,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAxHD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,gCAAgC,CAAC;wEAClB;IAOjC;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,gCAAgC,CAAC;kEACpB;IAO/B;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,EAAE,oBAAoB,CAAC;qEAC1B;IAOjD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEACrB;IAOhC;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEACrB;IAOhC;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;gEACzB;IAO5C;QAFC,iBAAiB,CAAC,UAAU,CAAC;QAC7B,gBAAgB,CAAC,kCAAkC,CAAC;gEACV;IAO3C;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,CAAC;kEACP;IAO9C;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,EAAE,yBAAyB,CAAC;oEACzC;IAOvC;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,EAAE,iBAAiB,CAAC;mEACzB;IAO/C;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,EAAE,cAAc,CAAC;8DAC1C;IAM3B;QADC,SAAS,EAAE;4DAGX;IAkBD;QAFC,kBAAkB,EAAE;QACpB,gBAAgB,CAAC,kCAAkC,EAAE,IAAI,CAAC;kEACb;IAO9C;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yEACf;IAkB1C,4BAAC;CAAA,AA/HD,CAAoD,eAAe,GA+HlE;SA/HqB,qBAAqB","sourcesContent":["import { serialize, serializeAsColor3, expandToProperty, serializeAsTexture } from \"../../Misc/decorators\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Color3 } from \"../../Maths/math.color\";\r\nimport { PBRBaseMaterial } from \"./pbrBaseMaterial\";\r\nimport type { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"../../types\";\r\n\r\n/**\r\n * The Physically based simple base material of BJS.\r\n *\r\n * This enables better naming and convention enforcements on top of the pbrMaterial.\r\n * It is used as the base class for both the specGloss and metalRough conventions.\r\n */\r\nexport abstract class PBRBaseSimpleMaterial extends PBRBaseMaterial {\r\n /**\r\n * Number of Simultaneous lights allowed on the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public maxSimultaneousLights = 4;\r\n\r\n /**\r\n * If sets to true, disables all the lights affecting the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsLightsDirty\")\r\n public disableLighting = false;\r\n\r\n /**\r\n * Environment Texture used in the material (this is use for both reflection and environment lighting).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_reflectionTexture\")\r\n public environmentTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If sets to true, x component of normal map value will invert (x = 1.0 - x).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapX = false;\r\n\r\n /**\r\n * If sets to true, y component of normal map value will invert (y = 1.0 - y).\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public invertNormalMapY = false;\r\n\r\n /**\r\n * Normal map used in the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_bumpTexture\")\r\n public normalTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Emissivie color used to self-illuminate the model.\r\n */\r\n @serializeAsColor3(\"emissive\")\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveColor = new Color3(0, 0, 0);\r\n\r\n /**\r\n * Emissivie texture used to self-illuminate the model.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public emissiveTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Occlusion Channel Strength.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTextureStrength\")\r\n public occlusionStrength: number = 1.0;\r\n\r\n /**\r\n * Occlusion Texture of the material (adding extra occlusion effects).\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_ambientTexture\")\r\n public occlusionTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Defines the alpha limits in alpha test mode.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", \"_alphaCutOff\")\r\n public alphaCutOff: number;\r\n\r\n /**\r\n * Gets the current double sided mode.\r\n */\r\n @serialize()\r\n public get doubleSided(): boolean {\r\n return this._twoSidedLighting;\r\n }\r\n /**\r\n * If sets to true and backfaceCulling is false, normals will be flipped on the backside.\r\n */\r\n public set doubleSided(value: boolean) {\r\n if (this._twoSidedLighting === value) {\r\n return;\r\n }\r\n this._twoSidedLighting = value;\r\n this.backFaceCulling = !value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * Stores the pre-calculated light information of a mesh in a texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\", null)\r\n public lightmapTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * If true, the light map contains occlusion information instead of lighting info.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useLightmapAsShadowmap = false;\r\n\r\n /**\r\n * Instantiates a new PBRMaterial instance.\r\n *\r\n * @param name The material name\r\n * @param scene The scene the material will be use in.\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n\r\n this._useAlphaFromAlbedoTexture = true;\r\n this._useAmbientInGrayScale = true;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRBaseSimpleMaterial\";\r\n }\r\n}\r\n"]}
|
|
@@ -62,11 +62,11 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
62
62
|
/**
|
|
63
63
|
* AKA Diffuse Texture in standard nomenclature.
|
|
64
64
|
*/
|
|
65
|
-
albedoTexture: BaseTexture
|
|
65
|
+
albedoTexture: Nullable<BaseTexture>;
|
|
66
66
|
/**
|
|
67
67
|
* AKA Occlusion Texture in other nomenclature.
|
|
68
68
|
*/
|
|
69
|
-
ambientTexture: BaseTexture
|
|
69
|
+
ambientTexture: Nullable<BaseTexture>;
|
|
70
70
|
/**
|
|
71
71
|
* AKA Occlusion Texture Intensity in other nomenclature.
|
|
72
72
|
*/
|
|
@@ -80,7 +80,7 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
80
80
|
/**
|
|
81
81
|
* Stores the alpha values in a texture. Use luminance if texture.getAlphaFromRGB is true.
|
|
82
82
|
*/
|
|
83
|
-
opacityTexture: BaseTexture
|
|
83
|
+
opacityTexture: Nullable<BaseTexture>;
|
|
84
84
|
/**
|
|
85
85
|
* Stores the reflection values in a texture.
|
|
86
86
|
*/
|
|
@@ -88,15 +88,15 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
88
88
|
/**
|
|
89
89
|
* Stores the emissive values in a texture.
|
|
90
90
|
*/
|
|
91
|
-
emissiveTexture: BaseTexture
|
|
91
|
+
emissiveTexture: Nullable<BaseTexture>;
|
|
92
92
|
/**
|
|
93
93
|
* AKA Specular texture in other nomenclature.
|
|
94
94
|
*/
|
|
95
|
-
reflectivityTexture: BaseTexture
|
|
95
|
+
reflectivityTexture: Nullable<BaseTexture>;
|
|
96
96
|
/**
|
|
97
97
|
* Used to switch from specular/glossiness to metallic/roughness workflow.
|
|
98
98
|
*/
|
|
99
|
-
metallicTexture: BaseTexture
|
|
99
|
+
metallicTexture: Nullable<BaseTexture>;
|
|
100
100
|
/**
|
|
101
101
|
* Specifies the metallic scalar of the metallic/roughness workflow.
|
|
102
102
|
* Can also be used to scale the metalness values of the metallic texture.
|
|
@@ -149,15 +149,15 @@ export declare class PBRMaterial extends PBRBaseMaterial {
|
|
|
149
149
|
* Used to enable roughness/glossiness fetch from a separate channel depending on the current mode.
|
|
150
150
|
* Gray Scale represents roughness in metallic mode and glossiness in specular mode.
|
|
151
151
|
*/
|
|
152
|
-
microSurfaceTexture: BaseTexture
|
|
152
|
+
microSurfaceTexture: Nullable<BaseTexture>;
|
|
153
153
|
/**
|
|
154
154
|
* Stores surface normal data used to displace a mesh in a texture.
|
|
155
155
|
*/
|
|
156
|
-
bumpTexture: BaseTexture
|
|
156
|
+
bumpTexture: Nullable<BaseTexture>;
|
|
157
157
|
/**
|
|
158
158
|
* Stores the pre-calculated light information of a mesh in a texture.
|
|
159
159
|
*/
|
|
160
|
-
lightmapTexture: BaseTexture
|
|
160
|
+
lightmapTexture: Nullable<BaseTexture>;
|
|
161
161
|
/**
|
|
162
162
|
* Stores the refracted light information in a texture.
|
|
163
163
|
*/
|