@babylonjs/core 5.17.0 → 5.19.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Debug/debugLayer.d.ts +36 -0
- package/Debug/debugLayer.js.map +1 -1
- package/Engines/Extensions/engine.query.js +5 -1
- package/Engines/Extensions/engine.query.js.map +1 -1
- package/Engines/Extensions/engine.transformFeedback.js +5 -1
- package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +13 -0
- package/Engines/Extensions/engine.views.js +16 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/engine.d.ts +15 -240
- package/Engines/engineFeatures.d.ts +2 -0
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +1 -1
- package/Engines/thinEngine.js +14 -4
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/axisDragGizmo.d.ts +31 -9
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.d.ts +46 -14
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +94 -19
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Gizmos/cameraGizmo.d.ts +23 -6
- package/Gizmos/cameraGizmo.js.map +1 -1
- package/Gizmos/gizmo.d.ts +48 -6
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.d.ts +25 -17
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/lightGizmo.d.ts +25 -8
- package/Gizmos/lightGizmo.js.map +1 -1
- package/Gizmos/planeDragGizmo.d.ts +30 -9
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.d.ts +45 -15
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Gizmos/positionGizmo.d.ts +53 -17
- package/Gizmos/positionGizmo.js +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Gizmos/rotationGizmo.d.ts +35 -10
- package/Gizmos/rotationGizmo.js.map +1 -1
- package/Gizmos/scaleGizmo.d.ts +49 -18
- package/Gizmos/scaleGizmo.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +18 -0
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +85 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +8 -1
- package/Materials/Node/nodeMaterial.js +15 -3
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +2 -1
- package/Materials/Textures/baseTexture.js +4 -1
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +3 -0
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Maths/math.vector.d.ts +18 -3
- package/Maths/math.vector.js +52 -31
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Compression/dracoCompression.js +1 -1
- package/Meshes/Compression/dracoCompression.js.map +1 -1
- package/Meshes/groundMesh.js +1 -1
- package/Meshes/groundMesh.js.map +1 -1
- package/Misc/assetsManager.d.ts +9 -0
- package/Misc/assetsManager.js +3 -1
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +10 -4
- package/Misc/basis.js.map +1 -1
- package/Misc/computePressure.d.ts +9 -3
- package/Misc/computePressure.js +13 -5
- package/Misc/computePressure.js.map +1 -1
- package/Misc/fileTools.js +2 -2
- package/Misc/fileTools.js.map +1 -1
- package/Misc/khronosTextureContainer2.js +1 -1
- package/Misc/khronosTextureContainer2.js.map +1 -1
- package/Misc/tools.d.ts +2 -2
- package/Misc/tools.js +4 -1
- package/Misc/tools.js.map +1 -1
- package/Offline/database.js +6 -8
- package/Offline/database.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.d.ts +2 -2
- package/Physics/Plugins/ammoJSPlugin.js +29 -29
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.d.ts +2 -2
- package/Physics/Plugins/cannonJSPlugin.js +26 -26
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/Physics/Plugins/oimoJSPlugin.js +9 -11
- package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
- package/Physics/physicsImpostor.d.ts +6 -6
- package/Physics/physicsImpostor.js +15 -8
- package/Physics/physicsImpostor.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Sprites/spriteRenderer.js +1 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +5 -3
- package/scene.js.map +1 -1
package/Engines/engine.d.ts
CHANGED
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@@ -1035,54 +1035,15 @@ var OffscreenCanvas: {
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new (width: number, height: number): OffscreenCanvas;
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};
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/* eslint-disable no-var */
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/* eslint-disable @typescript-eslint/naming-convention */
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-
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drawArraysInstanced(mode: number, first: number, count: number, primcount: number): void;
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drawElementsInstanced(mode: number, count: number, type: number, offset: number, primcount: number): void;
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vertexAttribDivisor(index: number, divisor: number): void;
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createVertexArray(): any;
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bindVertexArray(vao?: WebGLVertexArrayObject | null): void;
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deleteVertexArray(vao: WebGLVertexArrayObject): void;
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-
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blitFramebuffer(srcX0: number, srcY0: number, srcX1: number, srcY1: number, dstX0: number, dstY0: number, dstX1: number, dstY1: number, mask: number, filter: number): void;
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renderbufferStorageMultisample?(target: number, samples: number, internalformat: number, width: number, height: number): void;
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bindBufferBase(target: number, index: number, buffer: WebGLBuffer | null): void;
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getUniformBlockIndex(program: WebGLProgram, uniformBlockName: string): number;
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uniformBlockBinding(program: WebGLProgram, uniformBlockIndex: number, uniformBlockBinding: number): void;
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// Queries
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createQuery(): WebGLQuery;
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deleteQuery(query: WebGLQuery): void;
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beginQuery(target: number, query: WebGLQuery): void;
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endQuery(target: number): void;
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getQueryParameter(query: WebGLQuery, pname: number): any;
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getQuery(target: number, pname: number): any;
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MAX_SAMPLES: number;
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RGBA8: number;
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READ_FRAMEBUFFER: number;
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DRAW_FRAMEBUFFER: number;
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UNIFORM_BUFFER: number;
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// Type definitions for WebGL 2 extended with Babylon specific types
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interface WebGL2RenderingContext extends WebGL2RenderingContextBase {
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HALF_FLOAT_OES: number;
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RGBA16F: number;
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RGBA32F: number;
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RG32F: number;
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RGB32F: number;
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R16F: number;
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RG16F: number;
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RGB16F: number;
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RED: number;
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RG: number;
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R8: number;
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RG8: number;
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SRGB: number;
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SRGB8: number;
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SRGB8_ALPHA8: number;
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DEPTH24_STENCIL8: number;
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COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR: number;
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COMPRESSED_SRGB_S3TC_DXT1_EXT: number;
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COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: number;
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COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT: number;
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COMPRESSED_SRGB8_ETC2: number;
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COMPRESSED_SRGB8_ALPHA8_ETC2_EAC: number;
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DRAW_FRAMEBUFFER: number;
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UNSIGNED_INT_24_8: number;
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DEPTH24_STENCIL8: number;
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readonly COLOR_ATTACHMENT0: number; // 0x8CE1
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readonly COLOR_ATTACHMENT1: number; // 0x8CE2
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readonly COLOR_ATTACHMENT2: number; // 0x8CE3
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readonly COLOR_ATTACHMENT3: number; // 0x8CE4
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// Occlusion Query
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ANY_SAMPLES_PASSED_CONSERVATIVE: number;
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ANY_SAMPLES_PASSED: number;
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QUERY_RESULT_AVAILABLE: number;
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QUERY_RESULT: number;
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}
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interface WebGLProgram {
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__SPECTOR_rebuildProgram?:
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| null;
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MIN: number;
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SRGB: number;
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SRGB8: number;
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SRGB8_ALPHA8: number;
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}
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interface EXT_disjoint_timer_query {
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deleteQueryEXT(query: WebGLQuery): void;
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}
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interface
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/* eslint-disable @typescript-eslint/naming-convention */
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// Type definitions for WebGL 2, Editor's Draft Fri Feb 24 16:10:18 2017 -0800
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// Project: https://www.khronos.org/registry/webgl/specs/latest/2.0/
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// Definitions by: Nico Kemnitz <https://github.com/nkemnitz/>
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// Definitions: https://github.com/DefinitelyTyped/DefinitelyTyped
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interface WebGLRenderingContext {
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readonly RASTERIZER_DISCARD: number;
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readonly DEPTH_COMPONENT24: number;
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readonly TEXTURE_3D: number;
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readonly TEXTURE_2D_ARRAY: number;
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readonly TEXTURE_COMPARE_FUNC: number;
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readonly TEXTURE_COMPARE_MODE: number;
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readonly TEXTURE_MAX_LEVEL: number;
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readonly COMPARE_REF_TO_TEXTURE: number;
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readonly TEXTURE_WRAP_R: number;
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readonly HALF_FLOAT: number;
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readonly RGB8: number;
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readonly RED_INTEGER: number;
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readonly RG_INTEGER: number;
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readonly RGB_INTEGER: number;
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readonly RGBA_INTEGER: number;
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readonly R8_SNORM: number;
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readonly RG8_SNORM: number;
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readonly RGB8_SNORM: number;
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readonly RGBA8_SNORM: number;
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readonly R8I: number;
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readonly RG8I: number;
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readonly RGB8I: number;
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readonly RGBA8I: number;
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readonly R8UI: number;
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readonly RG8UI: number;
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readonly RGB8UI: number;
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readonly RGBA8UI: number;
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readonly R16I: number;
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readonly RG16I: number;
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readonly RGB16I: number;
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readonly RGBA16I: number;
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readonly R16UI: number;
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readonly RG16UI: number;
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readonly RGB16UI: number;
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readonly RGBA16UI: number;
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readonly R32I: number;
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readonly RG32I: number;
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readonly RGB32I: number;
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readonly RGBA32I: number;
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readonly R32UI: number;
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readonly RG32UI: number;
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readonly RGB32UI: number;
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readonly RGBA32UI: number;
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readonly RGB10_A2UI: number;
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readonly R11F_G11F_B10F: number;
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readonly RGB9_E5: number;
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readonly RGB10_A2: number;
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readonly UNSIGNED_INT_2_10_10_10_REV: number;
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readonly UNSIGNED_INT_10F_11F_11F_REV: number;
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readonly UNSIGNED_INT_5_9_9_9_REV: number;
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readonly FLOAT_32_UNSIGNED_INT_24_8_REV: number;
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readonly DEPTH_COMPONENT32F: number;
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readonly DEPTH32F_STENCIL8: number;
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texImage3D(
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format: number,
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type: number,
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pixels: ArrayBufferView | null
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texImage3D(
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pixels: ArrayBufferView,
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offset: number
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): void;
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texImage3D(
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format: number,
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type: number,
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pixels: ImageBitmap | ImageData | HTMLVideoElement | HTMLImageElement | HTMLCanvasElement
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): void;
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framebufferTextureLayer(target: number, attachment: number, texture: WebGLTexture | null, level: number, layer: number): void;
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compressedTexImage3D(
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data: ArrayBufferView,
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offset?: number,
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length?: number
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readonly TRANSFORM_FEEDBACK: number;
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readonly INTERLEAVED_ATTRIBS: number;
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readonly TRANSFORM_FEEDBACK_BUFFER: number;
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createTransformFeedback(): WebGLTransformFeedback;
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deleteTransformFeedback(transformFeedbac: WebGLTransformFeedback): void;
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bindTransformFeedback(target: number, transformFeedback: WebGLTransformFeedback | null): void;
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beginTransformFeedback(primitiveMode: number): void;
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endTransformFeedback(): void;
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transformFeedbackVaryings(program: WebGLProgram, varyings: string[], bufferMode: number): void;
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clearBufferfv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
|
|
1267
|
-
clearBufferiv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
|
|
1268
|
-
clearBufferuiv(buffer: number, drawbuffer: number, values: ArrayBufferView, srcOffset: number | null): void;
|
|
1269
|
-
clearBufferfi(buffer: number, drawbuffer: number, depth: number, stencil: number): void;
|
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1078
|
+
interface WebGLProgram {
|
|
1079
|
+
__SPECTOR_rebuildProgram?:
|
|
1080
|
+
| ((vertexSourceCode: string, fragmentSourceCode: string, onCompiled: (program: WebGLProgram) => void, onError: (message: string) => void) => void)
|
|
1081
|
+
| null;
|
|
1270
1082
|
}
|
|
1271
1083
|
|
|
1272
|
-
interface
|
|
1273
|
-
|
|
1274
|
-
readonly height: number;
|
|
1275
|
-
close(): void;
|
|
1084
|
+
interface WebGLUniformLocation {
|
|
1085
|
+
_currentState: any;
|
|
1276
1086
|
}
|
|
1277
|
-
|
|
1278
|
-
interface WebGLQuery {}
|
|
1279
|
-
|
|
1280
|
-
var WebGLQuery: {
|
|
1281
|
-
prototype: WebGLQuery;
|
|
1282
|
-
new (): WebGLQuery;
|
|
1283
|
-
};
|
|
1284
|
-
|
|
1285
|
-
interface WebGLSampler {}
|
|
1286
|
-
|
|
1287
|
-
var WebGLSampler: {
|
|
1288
|
-
prototype: WebGLSampler;
|
|
1289
|
-
new (): WebGLSampler;
|
|
1290
|
-
};
|
|
1291
|
-
|
|
1292
|
-
interface WebGLSync {}
|
|
1293
|
-
|
|
1294
|
-
var WebGLSync: {
|
|
1295
|
-
prototype: WebGLSync;
|
|
1296
|
-
new (): WebGLSync;
|
|
1297
|
-
};
|
|
1298
|
-
|
|
1299
|
-
interface WebGLTransformFeedback {}
|
|
1300
|
-
|
|
1301
|
-
var WebGLTransformFeedback: {
|
|
1302
|
-
prototype: WebGLTransformFeedback;
|
|
1303
|
-
new (): WebGLTransformFeedback;
|
|
1304
|
-
};
|
|
1305
|
-
|
|
1306
|
-
interface WebGLVertexArrayObject {}
|
|
1307
|
-
|
|
1308
|
-
var WebGLVertexArrayObject: {
|
|
1309
|
-
prototype: WebGLVertexArrayObject;
|
|
1310
|
-
new (): WebGLVertexArrayObject;
|
|
1311
|
-
};
|
|
1312
1087
|
|
|
1313
1088
|
/* eslint-disable @typescript-eslint/naming-convention */
|
|
1314
1089
|
interface GPUObjectBase {
|
|
@@ -44,6 +44,8 @@ export interface EngineFeatures {
|
|
|
44
44
|
needToAlwaysBindUniformBuffers: boolean;
|
|
45
45
|
/** Indicates that the engine supports render passes */
|
|
46
46
|
supportRenderPasses: boolean;
|
|
47
|
+
/** Indicates that the engine supports sprite instancing */
|
|
48
|
+
supportSpriteInstancing: boolean;
|
|
47
49
|
/** @hidden */
|
|
48
50
|
_collectUbosUpdatedInFrame: boolean;
|
|
49
51
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** Indicates that the engine supports render passes */\r\n supportRenderPasses: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"engineFeatures.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Engines/engineFeatures.ts"],"names":[],"mappings":"","sourcesContent":["/** @hidden */\r\nexport interface EngineFeatures {\r\n /** Force using Bitmap when Bitmap or HTMLImageElement can be used */\r\n forceBitmapOverHTMLImageElement: boolean;\r\n\r\n /** Indicates that the engine support rendering to as well as copying to lod float textures */\r\n supportRenderAndCopyToLodForFloatTextures: boolean;\r\n\r\n /** Indicates that the engine support handling depth/stencil textures */\r\n supportDepthStencilTexture: boolean;\r\n\r\n /** Indicates that the engine support shadow samplers */\r\n supportShadowSamplers: boolean;\r\n\r\n /** Indicates to check the matrix bytes per bytes to know if it has changed or not. If false, only the updateFlag of the matrix is checked */\r\n uniformBufferHardCheckMatrix: boolean;\r\n\r\n /** Indicates that prefiltered mipmaps can be generated in some processes (for eg when loading an HDR cube texture) */\r\n allowTexturePrefiltering: boolean;\r\n\r\n /** Indicates to track the usage of ubos and to create new ones as necessary during a frame duration */\r\n trackUbosInFrame: boolean;\r\n\r\n /** Indicates that the current content of a ubo should be compared to the content of the corresponding GPU buffer and the GPU buffer updated only if different. Requires trackUbosInFrame to be true */\r\n checkUbosContentBeforeUpload: boolean;\r\n\r\n /** Indicates that the Cascaded Shadow Map technic is supported */\r\n supportCSM: boolean;\r\n\r\n /** Indicates that the textures transcoded by the basis transcoder must have power of 2 width and height */\r\n basisNeedsPOT: boolean;\r\n\r\n /** Indicates that the engine supports 3D textures */\r\n support3DTextures: boolean;\r\n\r\n /** Indicates that constants need a type suffix in shaders (used by realtime filtering...) */\r\n needTypeSuffixInShaderConstants: boolean;\r\n\r\n /** Indicates that MSAA is supported */\r\n supportMSAA: boolean;\r\n\r\n /** Indicates that SSAO2 is supported */\r\n supportSSAO2: boolean;\r\n\r\n /** Indicates that some additional texture formats are supported (like TEXTUREFORMAT_R for eg) */\r\n supportExtendedTextureFormats: boolean;\r\n\r\n /** Indicates that the switch/case construct is supported in shaders */\r\n supportSwitchCaseInShader: boolean;\r\n\r\n /** Indicates that synchronous texture reading is supported */\r\n supportSyncTextureRead: boolean;\r\n\r\n /** Indicates that y should be inverted when dealing with bitmaps (notably in environment tools) */\r\n needsInvertingBitmap: boolean;\r\n\r\n /** Indicates that the engine should cache the bound UBO */\r\n useUBOBindingCache: boolean;\r\n\r\n /** Indicates that the inliner should be run over every shader code */\r\n needShaderCodeInlining: boolean;\r\n\r\n /** Indicates that even if we don't have to update the properties of a uniform buffer (because of some optimzations in the material) we still need to bind the uniform buffer themselves */\r\n needToAlwaysBindUniformBuffers: boolean;\r\n\r\n /** Indicates that the engine supports render passes */\r\n supportRenderPasses: boolean;\r\n\r\n /** Indicates that the engine supports sprite instancing */\r\n supportSpriteInstancing: boolean;\r\n\r\n /** @hidden */\r\n _collectUbosUpdatedInFrame: boolean;\r\n}\r\n"]}
|
package/Engines/nativeEngine.js
CHANGED
|
@@ -786,6 +786,7 @@ var NativeEngine = /** @class */ (function (_super) {
|
|
|
786
786
|
needShaderCodeInlining: true,
|
|
787
787
|
needToAlwaysBindUniformBuffers: false,
|
|
788
788
|
supportRenderPasses: true,
|
|
789
|
+
supportSpriteInstancing: false,
|
|
789
790
|
_collectUbosUpdatedInFrame: false,
|
|
790
791
|
};
|
|
791
792
|
Tools.Log("Babylon Native (v" + Engine.Version + ") launched");
|