@babylonjs/core 5.17.0 → 5.19.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (102) hide show
  1. package/Debug/debugLayer.d.ts +36 -0
  2. package/Debug/debugLayer.js.map +1 -1
  3. package/Engines/Extensions/engine.query.js +5 -1
  4. package/Engines/Extensions/engine.query.js.map +1 -1
  5. package/Engines/Extensions/engine.transformFeedback.js +5 -1
  6. package/Engines/Extensions/engine.transformFeedback.js.map +1 -1
  7. package/Engines/Extensions/engine.views.d.ts +13 -0
  8. package/Engines/Extensions/engine.views.js +16 -1
  9. package/Engines/Extensions/engine.views.js.map +1 -1
  10. package/Engines/engine.d.ts +15 -240
  11. package/Engines/engineFeatures.d.ts +2 -0
  12. package/Engines/engineFeatures.js.map +1 -1
  13. package/Engines/nativeEngine.js +1 -0
  14. package/Engines/nativeEngine.js.map +1 -1
  15. package/Engines/nullEngine.js +1 -0
  16. package/Engines/nullEngine.js.map +1 -1
  17. package/Engines/thinEngine.d.ts +1 -1
  18. package/Engines/thinEngine.js +14 -4
  19. package/Engines/thinEngine.js.map +1 -1
  20. package/Engines/webgpuEngine.js +1 -0
  21. package/Engines/webgpuEngine.js.map +1 -1
  22. package/Gizmos/axisDragGizmo.d.ts +31 -9
  23. package/Gizmos/axisDragGizmo.js.map +1 -1
  24. package/Gizmos/axisScaleGizmo.d.ts +46 -14
  25. package/Gizmos/axisScaleGizmo.js.map +1 -1
  26. package/Gizmos/boundingBoxGizmo.d.ts +94 -19
  27. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  28. package/Gizmos/cameraGizmo.d.ts +23 -6
  29. package/Gizmos/cameraGizmo.js.map +1 -1
  30. package/Gizmos/gizmo.d.ts +48 -6
  31. package/Gizmos/gizmo.js.map +1 -1
  32. package/Gizmos/gizmoManager.d.ts +25 -17
  33. package/Gizmos/gizmoManager.js.map +1 -1
  34. package/Gizmos/lightGizmo.d.ts +25 -8
  35. package/Gizmos/lightGizmo.js.map +1 -1
  36. package/Gizmos/planeDragGizmo.d.ts +30 -9
  37. package/Gizmos/planeDragGizmo.js.map +1 -1
  38. package/Gizmos/planeRotationGizmo.d.ts +45 -15
  39. package/Gizmos/planeRotationGizmo.js.map +1 -1
  40. package/Gizmos/positionGizmo.d.ts +53 -17
  41. package/Gizmos/positionGizmo.js +1 -1
  42. package/Gizmos/positionGizmo.js.map +1 -1
  43. package/Gizmos/rotationGizmo.d.ts +35 -10
  44. package/Gizmos/rotationGizmo.js.map +1 -1
  45. package/Gizmos/scaleGizmo.d.ts +49 -18
  46. package/Gizmos/scaleGizmo.js.map +1 -1
  47. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +18 -0
  48. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +85 -1
  49. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  50. package/Materials/Node/nodeMaterial.d.ts +8 -1
  51. package/Materials/Node/nodeMaterial.js +15 -3
  52. package/Materials/Node/nodeMaterial.js.map +1 -1
  53. package/Materials/Textures/baseTexture.d.ts +2 -1
  54. package/Materials/Textures/baseTexture.js +4 -1
  55. package/Materials/Textures/baseTexture.js.map +1 -1
  56. package/Materials/Textures/renderTargetTexture.js +3 -0
  57. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  58. package/Materials/index.d.ts +1 -0
  59. package/Materials/index.js +1 -0
  60. package/Materials/index.js.map +1 -1
  61. package/Maths/math.vector.d.ts +18 -3
  62. package/Maths/math.vector.js +52 -31
  63. package/Maths/math.vector.js.map +1 -1
  64. package/Meshes/Compression/dracoCompression.js +1 -1
  65. package/Meshes/Compression/dracoCompression.js.map +1 -1
  66. package/Meshes/groundMesh.js +1 -1
  67. package/Meshes/groundMesh.js.map +1 -1
  68. package/Misc/assetsManager.d.ts +9 -0
  69. package/Misc/assetsManager.js +3 -1
  70. package/Misc/assetsManager.js.map +1 -1
  71. package/Misc/basis.js +10 -4
  72. package/Misc/basis.js.map +1 -1
  73. package/Misc/computePressure.d.ts +9 -3
  74. package/Misc/computePressure.js +13 -5
  75. package/Misc/computePressure.js.map +1 -1
  76. package/Misc/fileTools.js +2 -2
  77. package/Misc/fileTools.js.map +1 -1
  78. package/Misc/khronosTextureContainer2.js +1 -1
  79. package/Misc/khronosTextureContainer2.js.map +1 -1
  80. package/Misc/tools.d.ts +2 -2
  81. package/Misc/tools.js +4 -1
  82. package/Misc/tools.js.map +1 -1
  83. package/Offline/database.js +6 -8
  84. package/Offline/database.js.map +1 -1
  85. package/Physics/Plugins/ammoJSPlugin.d.ts +2 -2
  86. package/Physics/Plugins/ammoJSPlugin.js +29 -29
  87. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  88. package/Physics/Plugins/cannonJSPlugin.d.ts +2 -2
  89. package/Physics/Plugins/cannonJSPlugin.js +26 -26
  90. package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
  91. package/Physics/Plugins/oimoJSPlugin.js +9 -11
  92. package/Physics/Plugins/oimoJSPlugin.js.map +1 -1
  93. package/Physics/physicsImpostor.d.ts +6 -6
  94. package/Physics/physicsImpostor.js +15 -8
  95. package/Physics/physicsImpostor.js.map +1 -1
  96. package/Shaders/sprites.fragment.js +1 -1
  97. package/Shaders/sprites.fragment.js.map +1 -1
  98. package/Sprites/spriteRenderer.js +1 -1
  99. package/Sprites/spriteRenderer.js.map +1 -1
  100. package/package.json +1 -1
  101. package/scene.js +5 -3
  102. package/scene.js.map +1 -1
@@ -1,14 +1,39 @@
1
+ import type { Observer } from "../Misc/observable";
1
2
  import { Observable } from "../Misc/observable";
2
3
  import type { Nullable } from "../types";
3
4
  import { Color3 } from "../Maths/math.color";
4
5
  import type { AbstractMesh } from "../Meshes/abstractMesh";
5
6
  import type { Mesh } from "../Meshes/mesh";
6
- import type { GizmoAxisCache } from "./gizmo";
7
+ import type { GizmoAxisCache, IGizmo } from "./gizmo";
7
8
  import { Gizmo } from "./gizmo";
8
- import { PlaneRotationGizmo } from "./planeRotationGizmo";
9
+ import type { IPlaneRotationGizmo } from "./planeRotationGizmo";
9
10
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
10
11
  import type { Node } from "../node";
12
+ import type { PointerInfo } from "../Events/pointerEvents";
11
13
  import type { GizmoManager } from "./gizmoManager";
14
+ /**
15
+ * Interface for rotation gizmo
16
+ */
17
+ export interface IRotationGizmo extends IGizmo {
18
+ /** Internal gizmo used for interactions on the x axis */
19
+ xGizmo: IPlaneRotationGizmo;
20
+ /** Internal gizmo used for interactions on the y axis */
21
+ yGizmo: IPlaneRotationGizmo;
22
+ /** Internal gizmo used for interactions on the z axis */
23
+ zGizmo: IPlaneRotationGizmo;
24
+ /** Fires an event when any of it's sub gizmos are dragged */
25
+ onDragStartObservable: Observable<unknown>;
26
+ /** Fires an event when any of it's sub gizmos are released from dragging */
27
+ onDragEndObservable: Observable<unknown>;
28
+ /** Drag distance in babylon units that the gizmo will snap to when dragged */
29
+ snapDistance: number;
30
+ /**
31
+ * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation
32
+ * @param mesh Axis gizmo mesh
33
+ * @param cache Gizmo axis definition used for reactive gizmo UI
34
+ */
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+ addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;
36
+ }
12
37
  /**
13
38
  * Options for each individual plane rotation gizmo contained within RotationGizmo
14
39
  * @since 5.0.0
@@ -43,28 +68,28 @@ export interface RotationGizmoOptions {
43
68
  /**
44
69
  * Gizmo that enables rotating a mesh along 3 axis
45
70
  */
46
- export declare class RotationGizmo extends Gizmo {
71
+ export declare class RotationGizmo extends Gizmo implements IRotationGizmo {
47
72
  /**
48
73
  * Internal gizmo used for interactions on the x axis
49
74
  */
50
- xGizmo: PlaneRotationGizmo;
75
+ xGizmo: IPlaneRotationGizmo;
51
76
  /**
52
77
  * Internal gizmo used for interactions on the y axis
53
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  */
54
- yGizmo: PlaneRotationGizmo;
79
+ yGizmo: IPlaneRotationGizmo;
55
80
  /**
56
81
  * Internal gizmo used for interactions on the z axis
57
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  */
58
- zGizmo: PlaneRotationGizmo;
83
+ zGizmo: IPlaneRotationGizmo;
59
84
  /** Fires an event when any of it's sub gizmos are dragged */
60
85
  onDragStartObservable: Observable<unknown>;
61
86
  /** Fires an event when any of it's sub gizmos are released from dragging */
62
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  onDragEndObservable: Observable<unknown>;
63
- private _meshAttached;
64
- private _nodeAttached;
65
- private _observables;
88
+ protected _meshAttached: Nullable<AbstractMesh>;
89
+ protected _nodeAttached: Nullable<Node>;
90
+ protected _observables: Observer<PointerInfo>[];
66
91
  /** Node Caching for quick lookup */
67
- private _gizmoAxisCache;
92
+ protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache>;
68
93
  get attachedMesh(): Nullable<AbstractMesh>;
69
94
  set attachedMesh(mesh: Nullable<AbstractMesh>);
70
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  get attachedNode(): Nullable<Node>;
@@ -1 +1 @@
1
- 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAxisCache } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: PlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: PlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: PlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n private _meshAttached: Nullable<AbstractMesh>;\r\n private _nodeAttached: Nullable<Node>;\r\n private _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n private _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n console.log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IPlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { PlaneRotationGizmo } from \"./planeRotationGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport type { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for rotation gizmo\r\n */\r\nexport interface IRotationGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IPlaneRotationGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IPlaneRotationGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Options for each individual plane rotation gizmo contained within RotationGizmo\r\n * @since 5.0.0\r\n */\r\nexport interface PlaneRotationGizmoOptions {\r\n /**\r\n * Color to use for the plane rotation gizmo\r\n */\r\n color?: Color3;\r\n}\r\n\r\n/**\r\n * Additional options for each rotation gizmo\r\n */\r\nexport interface RotationGizmoOptions {\r\n /**\r\n * When set, the gizmo will always appear the same size no matter where the camera is (default: true)\r\n */\r\n updateScale?: boolean;\r\n\r\n /**\r\n * Specific options for xGizmo\r\n */\r\n xOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for yGizmo\r\n */\r\n yOptions?: PlaneRotationGizmoOptions;\r\n\r\n /**\r\n * Specific options for zGizmo\r\n */\r\n zOptions?: PlaneRotationGizmoOptions;\r\n}\r\n\r\n/**\r\n * Gizmo that enables rotating a mesh along 3 axis\r\n */\r\nexport class RotationGizmo extends Gizmo implements IRotationGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IPlaneRotationGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IPlaneRotationGizmo;\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n protected _meshAttached: Nullable<AbstractMesh>;\r\n protected _nodeAttached: Nullable<Node>;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n this._checkBillboardTransform();\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n protected _checkBillboardTransform() {\r\n if (this._nodeAttached && (<TransformNode>this._nodeAttached).billboardMode) {\r\n console.log(\"Rotation Gizmo will not work with transforms in billboard mode.\");\r\n }\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a RotationGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param tessellation Amount of tessellation to be used when creating rotation circles\r\n * @param useEulerRotation Use and update Euler angle instead of quaternion\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager Gizmo manager\r\n * @param options More options\r\n */\r\n constructor(\r\n gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer,\r\n tessellation = 32,\r\n useEulerRotation = false,\r\n thickness: number = 1,\r\n gizmoManager?: GizmoManager,\r\n options?: RotationGizmoOptions\r\n ) {\r\n super(gizmoLayer);\r\n const xColor = options && options.xOptions && options.xOptions.color ? options.xOptions.color : Color3.Red().scale(0.5);\r\n const yColor = options && options.yOptions && options.yOptions.color ? options.yOptions.color : Color3.Green().scale(0.5);\r\n const zColor = options && options.zOptions && options.zOptions.color ? options.zOptions.color : Color3.Blue().scale(0.5);\r\n this.xGizmo = new PlaneRotationGizmo(new Vector3(1, 0, 0), xColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.yGizmo = new PlaneRotationGizmo(new Vector3(0, 1, 0), yColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n this.zGizmo = new PlaneRotationGizmo(new Vector3(0, 0, 1), zColor, gizmoLayer, tessellation, this, useEulerRotation, thickness);\r\n // Relay drag events and set update scale\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n //must set updateScale on each gizmo, as setting it on root RotationGizmo doesnt prevent individual gizmos from updating\r\n //currently updateScale is a property with no getter/setter, so no good way to override behavior at runtime, so we will at least set it on startup\r\n if (options && options.updateScale != undefined) {\r\n gizmo.updateScale = options.updateScale;\r\n }\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (this.xGizmo) {\r\n this.xGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.yGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n this.zGizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this.xGizmo.updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.snapDistance = value;\r\n this.yGizmo.snapDistance = value;\r\n this.zGizmo.snapDistance = value;\r\n }\r\n }\r\n public get snapDistance() {\r\n return this.xGizmo.snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n if (this.xGizmo) {\r\n this.xGizmo.scaleRatio = value;\r\n this.yGizmo.scaleRatio = value;\r\n this.zGizmo.scaleRatio = value;\r\n }\r\n }\r\n public get scaleRatio() {\r\n return this.xGizmo.scaleRatio;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n this.xGizmo.dispose();\r\n this.yGizmo.dispose();\r\n this.zGizmo.dispose();\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n }\r\n\r\n /**\r\n * CustomMeshes are not supported by this gizmo\r\n */\r\n public setCustomMesh() {\r\n Logger.Error(\r\n \"Custom meshes are not supported on this gizmo, please set the custom meshes on the gizmos contained within this one (gizmo.xGizmo, gizmo.yGizmo, gizmo.zGizmo)\"\r\n );\r\n }\r\n}\r\n"]}
@@ -1,45 +1,76 @@
1
+ import type { Observer } from "../Misc/observable";
1
2
  import { Observable } from "../Misc/observable";
2
3
  import type { Nullable } from "../types";
3
4
  import type { AbstractMesh } from "../Meshes/abstractMesh";
4
- import type { GizmoAxisCache } from "./gizmo";
5
+ import type { GizmoAxisCache, IGizmo } from "./gizmo";
5
6
  import { Gizmo } from "./gizmo";
7
+ import type { IAxisScaleGizmo } from "./axisScaleGizmo";
6
8
  import { AxisScaleGizmo } from "./axisScaleGizmo";
7
9
  import { UtilityLayerRenderer } from "../Rendering/utilityLayerRenderer";
8
10
  import type { Mesh } from "../Meshes/mesh";
9
11
  import type { Node } from "../node";
12
+ import type { PointerInfo } from "../Events/pointerEvents";
13
+ import { StandardMaterial } from "../Materials/standardMaterial";
10
14
  import type { GizmoManager } from "./gizmoManager";
15
+ /**
16
+ * Interface for scale gizmo
17
+ */
18
+ export interface IScaleGizmo extends IGizmo {
19
+ /** Internal gizmo used for interactions on the x axis */
20
+ xGizmo: IAxisScaleGizmo;
21
+ /** Internal gizmo used for interactions on the y axis */
22
+ yGizmo: IAxisScaleGizmo;
23
+ /** Internal gizmo used for interactions on the z axis */
24
+ zGizmo: IAxisScaleGizmo;
25
+ /** Internal gizmo used to scale all axis equally*/
26
+ uniformScaleGizmo: IAxisScaleGizmo;
27
+ /** Fires an event when any of it's sub gizmos are dragged */
28
+ onDragStartObservable: Observable<unknown>;
29
+ /** Fires an event when any of it's sub gizmos are released from dragging */
30
+ onDragEndObservable: Observable<unknown>;
31
+ /** Drag distance in babylon units that the gizmo will snap to when dragged */
32
+ snapDistance: number;
33
+ /** Sensitivity factor for dragging */
34
+ sensitivity: number;
35
+ /**
36
+ * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation
37
+ * @param mesh Axis gizmo mesh
38
+ * @param cache Gizmo axis definition used for reactive gizmo UI
39
+ */
40
+ addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;
41
+ }
11
42
  /**
12
43
  * Gizmo that enables scaling a mesh along 3 axis
13
44
  */
14
- export declare class ScaleGizmo extends Gizmo {
45
+ export declare class ScaleGizmo extends Gizmo implements IScaleGizmo {
15
46
  /**
16
47
  * Internal gizmo used for interactions on the x axis
17
48
  */
18
- xGizmo: AxisScaleGizmo;
49
+ xGizmo: IAxisScaleGizmo;
19
50
  /**
20
51
  * Internal gizmo used for interactions on the y axis
21
52
  */
22
- yGizmo: AxisScaleGizmo;
53
+ yGizmo: IAxisScaleGizmo;
23
54
  /**
24
55
  * Internal gizmo used for interactions on the z axis
25
56
  */
26
- zGizmo: AxisScaleGizmo;
57
+ zGizmo: IAxisScaleGizmo;
27
58
  /**
28
59
  * Internal gizmo used to scale all axis equally
29
60
  */
30
- uniformScaleGizmo: AxisScaleGizmo;
31
- private _meshAttached;
32
- private _nodeAttached;
33
- private _snapDistance;
34
- private _uniformScalingMesh;
35
- private _octahedron;
36
- private _sensitivity;
37
- private _coloredMaterial;
38
- private _hoverMaterial;
39
- private _disableMaterial;
40
- private _observables;
61
+ uniformScaleGizmo: IAxisScaleGizmo;
62
+ protected _meshAttached: Nullable<AbstractMesh>;
63
+ protected _nodeAttached: Nullable<Node>;
64
+ protected _snapDistance: number;
65
+ protected _uniformScalingMesh: Mesh;
66
+ protected _octahedron: Mesh;
67
+ protected _sensitivity: number;
68
+ protected _coloredMaterial: StandardMaterial;
69
+ protected _hoverMaterial: StandardMaterial;
70
+ protected _disableMaterial: StandardMaterial;
71
+ protected _observables: Observer<PointerInfo>[];
41
72
  /** Node Caching for quick lookup */
42
- private _gizmoAxisCache;
73
+ protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache>;
43
74
  /** Fires an event when any of it's sub gizmos are dragged */
44
75
  onDragStartObservable: Observable<unknown>;
45
76
  /** Fires an event when any of it's sub gizmos are released from dragging */
@@ -60,7 +91,7 @@ export declare class ScaleGizmo extends Gizmo {
60
91
  */
61
92
  constructor(gizmoLayer?: UtilityLayerRenderer, thickness?: number, gizmoManager?: GizmoManager);
62
93
  /** Create Geometry for Gizmo */
63
- private _createUniformScaleMesh;
94
+ protected _createUniformScaleMesh(): AxisScaleGizmo;
64
95
  set updateGizmoRotationToMatchAttachedMesh(value: boolean);
65
96
  get updateGizmoRotationToMatchAttachedMesh(): boolean;
66
97
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"scaleGizmo.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Gizmos/scaleGizmo.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,gBAAgB,CAAC;AAExC,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAEhD,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAE7C,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AAExE,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,cAAc,EAAE,MAAM,kBAAkB,CAAC;AAClD,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAIzE,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AAEjE;;GAEG;AACH;IAAgC,8BAAK;IA+EjC;;;;;OAKG;IACH,oBAAY,UAA2E,EAAE,SAAqB,EAAE,YAA2B;QAA/H,2BAAA,EAAA,aAAmC,oBAAoB,CAAC,mBAAmB;QAAE,0BAAA,EAAA,aAAqB;QAA9G,YACI,kBAAM,UAAU,CAAC,SAyBpB;QA5FO,mBAAa,GAA2B,IAAI,CAAC;QAC7C,mBAAa,GAAmB,IAAI,CAAC;QAIrC,kBAAY,GAAW,CAAC,CAAC;QAIzB,kBAAY,GAA4B,EAAE,CAAC;QAEnD,oCAAoC;QAC5B,qBAAe,GAA8B,IAAI,GAAG,EAAE,CAAC;QAE/D,6DAA6D;QACtD,2BAAqB,GAAG,IAAI,UAAU,EAAE,CAAC;QAChD,4EAA4E;QACrE,yBAAmB,GAAG,IAAI,UAAU,EAAE,CAAC;QAmD1C,KAAI,CAAC,iBAAiB,GAAG,KAAI,CAAC,uBAAuB,EAAE,CAAC;QACxD,KAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,GAAG,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,KAAI,EAAE,SAAS,CAAC,CAAC;QAC7G,KAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,KAAI,EAAE,SAAS,CAAC,CAAC;QAC/G,KAAI,CAAC,MAAM,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,UAAU,EAAE,KAAI,EAAE,SAAS,CAAC,CAAC;QAE9G,oBAAoB;QACpB,CAAC,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,MAAM,EAAE,KAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,UAAC,KAAK;YAC1E,KAAK,CAAC,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC;gBACzC,KAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACnD,CAAC,CAAC,CAAC;YACH,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC;gBACvC,KAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;YACjD,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB,IAAI,YAAY,EAAE;YACd,YAAY,CAAC,cAAc,CAAC,KAAI,CAAC,eAAe,CAAC,CAAC;SACrD;aAAM;YACH,uDAAuD;YACvD,KAAK,CAAC,wBAAwB,CAAC,UAAU,EAAE,KAAI,CAAC,eAAe,CAAC,CAAC;SACpE;;IACL,CAAC;IAzED,sBAAW,oCAAY;aAAvB;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;aACD,UAAwB,IAA4B;YAChD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,UAAC,KAAK;gBAC1E,IAAI,KAAK,CAAC,SAAS,EAAE;oBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;iBAC7B;qBAAM;oBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;iBAC7B;YACL,CAAC,CAAC,CAAC;QACP,CAAC;;;OAXA;IAaD,sBAAW,oCAAY;aAAvB;YACI,OAAO,IAAI,CAAC,aAAa,CAAC;QAC9B,CAAC;aACD,UAAwB,IAAoB;YACxC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC,OAAO,CAAC,UAAC,KAAK;gBAC1E,IAAI,KAAK,CAAC,SAAS,EAAE;oBACjB,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;iBAC7B;qBAAM;oBACH,KAAK,CAAC,YAAY,GAAG,IAAI,CAAC;iBAC7B;YACL,CAAC,CAAC,CAAC;QACP,CAAC;;;OAXA;IAgBD,sBAAW,iCAAS;QAHpB;;WAEG;aACH;YACI,IAAI,OAAO,GAAG,KAAK,CAAC;YACpB,CAAC,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,OAAO,CAAC,UAAC,KAAK;gBAClD,OAAO,GAAG,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC;YACzC,CAAC,CAAC,CAAC;YACH,OAAO,OAAO,CAAC;QACnB,CAAC;;;OAAA;IAoCD,gCAAgC;IACxB,4CAAuB,GAA/B;QACI,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpF,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QAEnD,IAAI,CAAC,cAAc,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAClF,IAAI,CAAC,cAAc,CAAC,YAAY,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC;QAEnD,IAAI,CAAC,gBAAgB,GAAG,IAAI,gBAAgB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpF,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;QACnD,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,GAAG,CAAC;QAElC,IAAM,iBAAiB,GAAG,IAAI,cAAc,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,MAAM,CAAC,IAAI,EAAE,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACpH,iBAAiB,CAAC,sCAAsC,GAAG,KAAK,CAAC;QACjE,iBAAiB,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,IAAI,CAAC,mBAAmB,GAAG,gBAAgB,CAAC,SAAS,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,iBAAiB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACpH,IAAI,CAAC,mBAAmB,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACpD,IAAI,CAAC,mBAAmB,CAAC,UAAU,GAAG,CAAC,CAAC;QACxC,IAAI,CAAC,WAAW,GAAG,gBAAgB,CAAC,EAAE,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,iBAAiB,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QACrG,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAC7C,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QACpD,iBAAiB,CAAC,aAAa,CAAC,IAAI,CAAC,mBAAmB,EAAE,IAAI,CAAC,CAAC;QAChE,IAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,oBAAoB,EAAE,CAAC;QACrD,KAAK,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,MAAM,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;QAE7E,IAAM,KAAK,GAAmB;YAC1B,WAAW,EAAE,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,mBAAmB,CAAC;YACzD,cAAc,EAAE,CAAC,IAAI,CAAC,mBAAmB,CAAC;YAC1C,QAAQ,EAAE,IAAI,CAAC,gBAAgB;YAC/B,aAAa,EAAE,IAAI,CAAC,cAA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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAxisCache } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: AxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: AxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: AxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: AxisScaleGizmo;\r\n\r\n private _meshAttached: Nullable<AbstractMesh> = null;\r\n private _nodeAttached: Nullable<Node> = null;\r\n private _snapDistance: number;\r\n private _uniformScalingMesh: Mesh;\r\n private _octahedron: Mesh;\r\n private _sensitivity: number = 1;\r\n private _coloredMaterial: StandardMaterial;\r\n private _hoverMaterial: StandardMaterial;\r\n private _disableMaterial: StandardMaterial;\r\n private _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n private _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /** Create Geometry for Gizmo */\r\n private _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
1
+ 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{ Logger } from \"../Misc/logger\";\r\nimport type { Observer } from \"../Misc/observable\";\r\nimport { Observable } from \"../Misc/observable\";\r\nimport type { Nullable } from \"../types\";\r\nimport { Vector3 } from \"../Maths/math.vector\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { CreatePolyhedron } from \"../Meshes/Builders/polyhedronBuilder\";\r\nimport type { GizmoAxisCache, IGizmo } from \"./gizmo\";\r\nimport { Gizmo } from \"./gizmo\";\r\nimport type { IAxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { AxisScaleGizmo } from \"./axisScaleGizmo\";\r\nimport { UtilityLayerRenderer } from \"../Rendering/utilityLayerRenderer\";\r\nimport type { Mesh } from \"../Meshes/mesh\";\r\nimport type { Node } from \"../node\";\r\nimport type { PointerInfo } from \"../Events/pointerEvents\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport type { GizmoManager } from \"./gizmoManager\";\r\n\r\n/**\r\n * Interface for scale gizmo\r\n */\r\nexport interface IScaleGizmo extends IGizmo {\r\n /** Internal gizmo used for interactions on the x axis */\r\n xGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the y axis */\r\n yGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used for interactions on the z axis */\r\n zGizmo: IAxisScaleGizmo;\r\n /** Internal gizmo used to scale all axis equally*/\r\n uniformScaleGizmo: IAxisScaleGizmo;\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n onDragStartObservable: Observable<unknown>;\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n onDragEndObservable: Observable<unknown>;\r\n /** Drag distance in babylon units that the gizmo will snap to when dragged */\r\n snapDistance: number;\r\n /** Sensitivity factor for dragging */\r\n sensitivity: number;\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n addToAxisCache(mesh: Mesh, cache: GizmoAxisCache): void;\r\n}\r\n\r\n/**\r\n * Gizmo that enables scaling a mesh along 3 axis\r\n */\r\nexport class ScaleGizmo extends Gizmo implements IScaleGizmo {\r\n /**\r\n * Internal gizmo used for interactions on the x axis\r\n */\r\n public xGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the y axis\r\n */\r\n public yGizmo: IAxisScaleGizmo;\r\n /**\r\n * Internal gizmo used for interactions on the z axis\r\n */\r\n public zGizmo: IAxisScaleGizmo;\r\n\r\n /**\r\n * Internal gizmo used to scale all axis equally\r\n */\r\n public uniformScaleGizmo: IAxisScaleGizmo;\r\n\r\n protected _meshAttached: Nullable<AbstractMesh> = null;\r\n protected _nodeAttached: Nullable<Node> = null;\r\n protected _snapDistance: number;\r\n protected _uniformScalingMesh: Mesh;\r\n protected _octahedron: Mesh;\r\n protected _sensitivity: number = 1;\r\n protected _coloredMaterial: StandardMaterial;\r\n protected _hoverMaterial: StandardMaterial;\r\n protected _disableMaterial: StandardMaterial;\r\n protected _observables: Observer<PointerInfo>[] = [];\r\n\r\n /** Node Caching for quick lookup */\r\n protected _gizmoAxisCache: Map<Mesh, GizmoAxisCache> = new Map();\r\n\r\n /** Fires an event when any of it's sub gizmos are dragged */\r\n public onDragStartObservable = new Observable();\r\n /** Fires an event when any of it's sub gizmos are released from dragging */\r\n public onDragEndObservable = new Observable();\r\n\r\n public get attachedMesh() {\r\n return this._meshAttached;\r\n }\r\n public set attachedMesh(mesh: Nullable<AbstractMesh>) {\r\n this._meshAttached = mesh;\r\n this._nodeAttached = mesh;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedMesh = mesh;\r\n } else {\r\n gizmo.attachedMesh = null;\r\n }\r\n });\r\n }\r\n\r\n public get attachedNode() {\r\n return this._nodeAttached;\r\n }\r\n public set attachedNode(node: Nullable<Node>) {\r\n this._meshAttached = null;\r\n this._nodeAttached = node;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo.isEnabled) {\r\n gizmo.attachedNode = node;\r\n } else {\r\n gizmo.attachedNode = null;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * True when the mouse pointer is hovering a gizmo mesh\r\n */\r\n public get isHovered() {\r\n let hovered = false;\r\n [this.xGizmo, this.yGizmo, this.zGizmo].forEach((gizmo) => {\r\n hovered = hovered || gizmo.isHovered;\r\n });\r\n return hovered;\r\n }\r\n\r\n /**\r\n * Creates a ScaleGizmo\r\n * @param gizmoLayer The utility layer the gizmo will be added to\r\n * @param thickness display gizmo axis thickness\r\n * @param gizmoManager\r\n */\r\n constructor(gizmoLayer: UtilityLayerRenderer = UtilityLayerRenderer.DefaultUtilityLayer, thickness: number = 1, gizmoManager?: GizmoManager) {\r\n super(gizmoLayer);\r\n this.uniformScaleGizmo = this._createUniformScaleMesh();\r\n this.xGizmo = new AxisScaleGizmo(new Vector3(1, 0, 0), Color3.Red().scale(0.5), gizmoLayer, this, thickness);\r\n this.yGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Green().scale(0.5), gizmoLayer, this, thickness);\r\n this.zGizmo = new AxisScaleGizmo(new Vector3(0, 0, 1), Color3.Blue().scale(0.5), gizmoLayer, this, thickness);\r\n\r\n // Relay drag events\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n gizmo.dragBehavior.onDragStartObservable.add(() => {\r\n this.onDragStartObservable.notifyObservers({});\r\n });\r\n gizmo.dragBehavior.onDragEndObservable.add(() => {\r\n this.onDragEndObservable.notifyObservers({});\r\n });\r\n });\r\n\r\n this.attachedMesh = null;\r\n this.attachedNode = null;\r\n\r\n if (gizmoManager) {\r\n gizmoManager.addToAxisCache(this._gizmoAxisCache);\r\n } else {\r\n // Only subscribe to pointer event if gizmoManager isnt\r\n Gizmo.GizmoAxisPointerObserver(gizmoLayer, this._gizmoAxisCache);\r\n }\r\n }\r\n\r\n /** Create Geometry for Gizmo */\r\n protected _createUniformScaleMesh(): AxisScaleGizmo {\r\n this._coloredMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._coloredMaterial.diffuseColor = Color3.Gray();\r\n\r\n this._hoverMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._hoverMaterial.diffuseColor = Color3.Yellow();\r\n\r\n this._disableMaterial = new StandardMaterial(\"\", this.gizmoLayer.utilityLayerScene);\r\n this._disableMaterial.diffuseColor = Color3.Gray();\r\n this._disableMaterial.alpha = 0.4;\r\n\r\n const uniformScaleGizmo = new AxisScaleGizmo(new Vector3(0, 1, 0), Color3.Gray().scale(0.5), this.gizmoLayer, this);\r\n uniformScaleGizmo.updateGizmoRotationToMatchAttachedMesh = false;\r\n uniformScaleGizmo.uniformScaling = true;\r\n this._uniformScalingMesh = CreatePolyhedron(\"uniform\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._uniformScalingMesh.scaling.scaleInPlace(0.01);\r\n this._uniformScalingMesh.visibility = 0;\r\n this._octahedron = CreatePolyhedron(\"\", { type: 1 }, uniformScaleGizmo.gizmoLayer.utilityLayerScene);\r\n this._octahedron.scaling.scaleInPlace(0.007);\r\n this._uniformScalingMesh.addChild(this._octahedron);\r\n uniformScaleGizmo.setCustomMesh(this._uniformScalingMesh, true);\r\n const light = this.gizmoLayer._getSharedGizmoLight();\r\n light.includedOnlyMeshes = light.includedOnlyMeshes.concat(this._octahedron);\r\n\r\n const cache: GizmoAxisCache = {\r\n gizmoMeshes: [this._octahedron, this._uniformScalingMesh],\r\n colliderMeshes: [this._uniformScalingMesh],\r\n material: this._coloredMaterial,\r\n hoverMaterial: this._hoverMaterial,\r\n disableMaterial: this._disableMaterial,\r\n active: false,\r\n dragBehavior: uniformScaleGizmo.dragBehavior,\r\n };\r\n\r\n this.addToAxisCache(uniformScaleGizmo._rootMesh, cache);\r\n\r\n return uniformScaleGizmo;\r\n }\r\n\r\n public set updateGizmoRotationToMatchAttachedMesh(value: boolean) {\r\n if (!value) {\r\n Logger.Warn(\"Setting updateGizmoRotationToMatchAttachedMesh = false on scaling gizmo is not supported.\");\r\n } else {\r\n this._updateGizmoRotationToMatchAttachedMesh = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.updateGizmoRotationToMatchAttachedMesh = value;\r\n }\r\n });\r\n }\r\n }\r\n public get updateGizmoRotationToMatchAttachedMesh() {\r\n return this._updateGizmoRotationToMatchAttachedMesh;\r\n }\r\n\r\n /**\r\n * Drag distance in babylon units that the gizmo will snap to when dragged (Default: 0)\r\n */\r\n public set snapDistance(value: number) {\r\n this._snapDistance = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.snapDistance = value;\r\n }\r\n });\r\n }\r\n public get snapDistance() {\r\n return this._snapDistance;\r\n }\r\n\r\n /**\r\n * Ratio for the scale of the gizmo (Default: 1)\r\n */\r\n public set scaleRatio(value: number) {\r\n this._scaleRatio = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.scaleRatio = value;\r\n }\r\n });\r\n }\r\n public get scaleRatio() {\r\n return this._scaleRatio;\r\n }\r\n\r\n /**\r\n * Sensitivity factor for dragging (Default: 1)\r\n */\r\n public set sensitivity(value: number) {\r\n this._sensitivity = value;\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.sensitivity = value;\r\n }\r\n });\r\n }\r\n public get sensitivity() {\r\n return this._sensitivity;\r\n }\r\n\r\n /**\r\n * Builds Gizmo Axis Cache to enable features such as hover state preservation and graying out other axis during manipulation\r\n * @param mesh Axis gizmo mesh\r\n * @param cache Gizmo axis definition used for reactive gizmo UI\r\n */\r\n public addToAxisCache(mesh: Mesh, cache: GizmoAxisCache) {\r\n this._gizmoAxisCache.set(mesh, cache);\r\n }\r\n\r\n /**\r\n * Disposes of the gizmo\r\n */\r\n public dispose() {\r\n [this.xGizmo, this.yGizmo, this.zGizmo, this.uniformScaleGizmo].forEach((gizmo) => {\r\n if (gizmo) {\r\n gizmo.dispose();\r\n }\r\n });\r\n this._observables.forEach((obs) => {\r\n this.gizmoLayer.utilityLayerScene.onPointerObservable.remove(obs);\r\n });\r\n this.onDragStartObservable.clear();\r\n this.onDragEndObservable.clear();\r\n [this._uniformScalingMesh, this._octahedron].forEach((msh) => {\r\n if (msh) {\r\n msh.dispose();\r\n }\r\n });\r\n [this._coloredMaterial, this._hoverMaterial, this._disableMaterial].forEach((matl) => {\r\n if (matl) {\r\n matl.dispose();\r\n }\r\n });\r\n }\r\n}\r\n"]}
@@ -14,6 +14,8 @@ import type { AbstractMesh } from "../../../../Meshes/abstractMesh";
14
14
  export declare class LightInformationBlock extends NodeMaterialBlock {
15
15
  private _lightDataUniformName;
16
16
  private _lightColorUniformName;
17
+ private _lightShadowUniformName;
18
+ private _lightShadowExtraUniformName;
17
19
  private _lightTypeDefineName;
18
20
  private _forcePrepareDefines;
19
21
  /**
@@ -46,6 +48,22 @@ export declare class LightInformationBlock extends NodeMaterialBlock {
46
48
  * Gets the direction output component
47
49
  */
48
50
  get intensity(): NodeMaterialConnectionPoint;
51
+ /**
52
+ * Gets the shadow bias output component
53
+ */
54
+ get shadowBias(): NodeMaterialConnectionPoint;
55
+ /**
56
+ * Gets the shadow normal bias output component
57
+ */
58
+ get shadowNormalBias(): NodeMaterialConnectionPoint;
59
+ /**
60
+ * Gets the shadow depth scale component
61
+ */
62
+ get shadowDepthScale(): NodeMaterialConnectionPoint;
63
+ /**
64
+ * Gets the shadow depth range component
65
+ */
66
+ get shadowDepthRange(): NodeMaterialConnectionPoint;
49
67
  bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh): void;
50
68
  prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines): void;
51
69
  protected _buildBlock(state: NodeMaterialBuildState): this;
@@ -19,6 +19,10 @@ var LightInformationBlock = /** @class */ (function (_super) {
19
19
  _this.registerOutput("direction", NodeMaterialBlockConnectionPointTypes.Vector3);
20
20
  _this.registerOutput("color", NodeMaterialBlockConnectionPointTypes.Color3);
21
21
  _this.registerOutput("intensity", NodeMaterialBlockConnectionPointTypes.Float);
22
+ _this.registerOutput("shadowBias", NodeMaterialBlockConnectionPointTypes.Float);
23
+ _this.registerOutput("shadowNormalBias", NodeMaterialBlockConnectionPointTypes.Float);
24
+ _this.registerOutput("shadowDepthScale", NodeMaterialBlockConnectionPointTypes.Float);
25
+ _this.registerOutput("shadowDepthRange", NodeMaterialBlockConnectionPointTypes.Vector2);
22
26
  return _this;
23
27
  }
24
28
  /**
@@ -68,11 +72,51 @@ var LightInformationBlock = /** @class */ (function (_super) {
68
72
  enumerable: false,
69
73
  configurable: true
70
74
  });
75
+ Object.defineProperty(LightInformationBlock.prototype, "shadowBias", {
76
+ /**
77
+ * Gets the shadow bias output component
78
+ */
79
+ get: function () {
80
+ return this._outputs[3];
81
+ },
82
+ enumerable: false,
83
+ configurable: true
84
+ });
85
+ Object.defineProperty(LightInformationBlock.prototype, "shadowNormalBias", {
86
+ /**
87
+ * Gets the shadow normal bias output component
88
+ */
89
+ get: function () {
90
+ return this._outputs[4];
91
+ },
92
+ enumerable: false,
93
+ configurable: true
94
+ });
95
+ Object.defineProperty(LightInformationBlock.prototype, "shadowDepthScale", {
96
+ /**
97
+ * Gets the shadow depth scale component
98
+ */
99
+ get: function () {
100
+ return this._outputs[5];
101
+ },
102
+ enumerable: false,
103
+ configurable: true
104
+ });
105
+ Object.defineProperty(LightInformationBlock.prototype, "shadowDepthRange", {
106
+ /**
107
+ * Gets the shadow depth range component
108
+ */
109
+ get: function () {
110
+ return this._outputs[6];
111
+ },
112
+ enumerable: false,
113
+ configurable: true
114
+ });
71
115
  LightInformationBlock.prototype.bind = function (effect, nodeMaterial, mesh) {
72
116
  if (!mesh) {
73
117
  return;
74
118
  }
75
- if (this.light && this.light.isDisposed) {
119
+ if (this.light && this.light.isDisposed()) {
76
120
  this.light = null;
77
121
  }
78
122
  var light = this.light;
@@ -88,6 +132,24 @@ var LightInformationBlock = /** @class */ (function (_super) {
88
132
  }
89
133
  light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);
90
134
  effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);
135
+ var generator = light.getShadowGenerator();
136
+ if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {
137
+ if (generator) {
138
+ effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);
139
+ }
140
+ else {
141
+ effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);
142
+ }
143
+ }
144
+ if (this.shadowDepthRange) {
145
+ if (generator && scene.activeCamera) {
146
+ var shadowLight = light;
147
+ effect.setFloat2(this._lightShadowExtraUniformName, shadowLight.getDepthMinZ(scene.activeCamera), shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera));
148
+ }
149
+ else {
150
+ effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);
151
+ }
152
+ }
91
153
  };
92
154
  LightInformationBlock.prototype.prepareDefines = function (mesh, nodeMaterial, defines) {
93
155
  if (!defines._areLightsDirty && !this._forcePrepareDefines) {
@@ -104,8 +166,14 @@ var LightInformationBlock = /** @class */ (function (_super) {
104
166
  var direction = this.direction;
105
167
  var color = this.color;
106
168
  var intensity = this.intensity;
169
+ var shadowBias = this.shadowBias;
170
+ var shadowNormalBias = this.shadowNormalBias;
171
+ var shadowDepthScale = this.shadowDepthScale;
172
+ var shadowDepthRange = this.shadowDepthRange;
107
173
  this._lightDataUniformName = state._getFreeVariableName("lightData");
108
174
  this._lightColorUniformName = state._getFreeVariableName("lightColor");
175
+ this._lightShadowUniformName = state._getFreeVariableName("shadowData");
176
+ this._lightShadowExtraUniformName = state._getFreeVariableName("shadowExtraData");
109
177
  this._lightTypeDefineName = state._getFreeDefineName("LIGHTPOINTTYPE");
110
178
  state._emitUniformFromString(this._lightDataUniformName, "vec3");
111
179
  state._emitUniformFromString(this._lightColorUniformName, "vec4");
@@ -116,6 +184,22 @@ var LightInformationBlock = /** @class */ (function (_super) {
116
184
  state.compilationString += "#endif\r\n";
117
185
  state.compilationString += this._declareOutput(color, state) + " = ".concat(this._lightColorUniformName, ".rgb;\r\n");
118
186
  state.compilationString += this._declareOutput(intensity, state) + " = ".concat(this._lightColorUniformName, ".a;\r\n");
187
+ if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {
188
+ state._emitUniformFromString(this._lightShadowUniformName, "vec3");
189
+ if (shadowBias.hasEndpoints) {
190
+ state.compilationString += this._declareOutput(shadowBias, state) + " = ".concat(this._lightShadowUniformName, ".x;\r\n");
191
+ }
192
+ if (shadowNormalBias.hasEndpoints) {
193
+ state.compilationString += this._declareOutput(shadowNormalBias, state) + " = ".concat(this._lightShadowUniformName, ".y;\r\n");
194
+ }
195
+ if (shadowDepthScale.hasEndpoints) {
196
+ state.compilationString += this._declareOutput(shadowDepthScale, state) + " = ".concat(this._lightShadowUniformName, ".z;\r\n");
197
+ }
198
+ }
199
+ if (shadowDepthRange.hasEndpoints) {
200
+ state._emitUniformFromString(this._lightShadowExtraUniformName, "vec2");
201
+ state.compilationString += this._declareOutput(shadowDepthRange, state) + " = ".concat(this._lightShadowUniformName, ";\r\n");
202
+ }
119
203
  return this;
120
204
  };
121
205
  LightInformationBlock.prototype.serialize = function () {
@@ -1 +1 @@
1
- {"version":3,"file":"lightInformationBlock.js","sourceRoot":"","sources":["../../../../../../../../lts/core/generated/Materials/Node/Blocks/Vertex/lightInformationBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G,OAAO,EAAE,wBAAwB,EAAE,MAAM,sCAAsC,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAO3D,OAAO,EAAE,UAAU,EAAE,MAAM,+BAA+B,CAAC;AAE3D;;GAEG;AACH;IAA2C,yCAAiB;IAWxD;;;OAGG;IACH,+BAAmB,IAAY;QAA/B,YACI,kBAAM,IAAI,EAAE,wBAAwB,CAAC,MAAM,CAAC,SAM/C;QAJG,KAAI,CAAC,aAAa,CAAC,eAAe,EAAE,qCAAqC,CAAC,OAAO,EAAE,KAAK,EAAE,wBAAwB,CAAC,MAAM,CAAC,CAAC;QAC3H,KAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,OAAO,CAAC,CAAC;QAChF,KAAI,CAAC,cAAc,CAAC,OAAO,EAAE,qCAAqC,CAAC,MAAM,CAAC,CAAC;QAC3E,KAAI,CAAC,cAAc,CAAC,WAAW,EAAE,qCAAqC,CAAC,KAAK,CAAC,CAAC;;IAClF,CAAC;IAED;;;OAGG;IACI,4CAAY,GAAnB;QACI,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAKD,sBAAW,gDAAa;QAHxB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC3B,CAAC;;;OAAA;IAKD,sBAAW,4CAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,wCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAKD,sBAAW,4CAAS;QAHpB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QAC5B,CAAC;;;OAAA;IAEM,oCAAI,GAAX,UAAY,MAAc,EAAE,YAA0B,EAAE,IAAW;QAC/D,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;YACrC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvB,IAAM,KAAK,GAAG,YAAY,CAAC,QAAQ,EAAE,CAAC;QAEtC,IAAI,CAAC,KAAK,IAAI,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE;YAC/B,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACrC,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;SACpC;QAED,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE;YAC5B,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,qBAAqB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACtD,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1D,OAAO;SACV;QAED,KAAK,CAAC,4BAA4B,CAAC,MAAM,EAAE,IAAI,CAAC,qBAAqB,CAAC,CAAC;QAEvE,MAAM,CAAC,SAAS,CAAC,IAAI,CAAC,sBAAsB,EAAE,KAAK,CAAC,OAAO,EAAE,KAAK,CAAC,SAAS,CAAC,CAAC;IAClF,CAAC;IAEM,8CAAc,GAArB,UAAsB,IAAkB,EAAE,YAA0B,EAAE,OAA4B;QAC9F,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YACxD,OAAO;SACV;QAED,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAElC,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,oBAAoB,EAAE,KAAK,IAAI,KAAK,YAAY,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC3G,CAAC;IAES,2CAAW,GAArB,UAAsB,KAA6B;QAC/C,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;QAEzB,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3C,KAAK,CAAC,UAAU,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,IAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,IAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAEjC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC,oBAAoB,CAAC,WAAW,CAAC,CAAC;QACrE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;QACvE,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,CAAC;QAEvE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;QACjE,KAAK,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,EAAE,MAAM,CAAC,CAAC;QAElE,KAAK,CAAC,iBAAiB,IAAI,iBAAU,IAAI,CAAC,oBAAoB,SAAM,CAAC;QACrE,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,KAAK,CAAC,GAAG,uBAAgB,IAAI,CAAC,aAAa,CAAC,sBAAsB,oBAAU,IAAI,CAAC,qBAAqB,WAAQ,CAAC;QACzK,KAAK,CAAC,iBAAiB,IAAI,WAAW,CAAC;QACvC,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,KAAK,CAAC,GAAG,aAAM,IAAI,CAAC,qBAAqB,UAAO,CAAC;QAC3G,KAAK,CAAC,iBAAiB,IAAI,YAAY,CAAC;QAExC,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,GAAG,aAAM,IAAI,CAAC,sBAAsB,cAAW,CAAC;QAC5G,KAAK,CAAC,iBAAiB,IAAI,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,KAAK,CAAC,GAAG,aAAM,IAAI,CAAC,sBAAsB,YAAS,CAAC;QAE9G,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,yCAAS,GAAhB;QACI,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC;SAC/C;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,4CAAY,GAAnB,UAAoB,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,iBAAM,YAAY,YAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;QAExD,IAAI,mBAAmB,CAAC,OAAO,EAAE;YAC7B,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;IACL,4BAAC;AAAD,CAAC,AAjJD,CAA2C,iBAAiB,GAiJ3D;;AAED,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, \"vec3\");\r\n state._emitUniformFromString(this._lightColorUniformName, \"vec4\");\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\r\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = ${this._lightDataUniformName};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += this._declareOutput(color, state) + ` = ${this._lightColorUniformName}.rgb;\\r\\n`;\r\n state.compilationString += this._declareOutput(intensity, state) + ` = ${this._lightColorUniformName}.a;\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
1
+ 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{ NodeMaterialBlock } from \"../../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { Nullable } from \"../../../../types\";\r\nimport type { Scene } from \"../../../../scene\";\r\nimport type { Effect } from \"../../../effect\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"../../nodeMaterial\";\r\nimport type { Mesh } from \"../../../../Meshes/mesh\";\r\nimport type { Light } from \"../../../../Lights/light\";\r\nimport { PointLight } from \"../../../../Lights/pointLight\";\r\nimport type { AbstractMesh } from \"../../../../Meshes/abstractMesh\";\r\nimport type { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\nimport type { ShadowLight } from \"../../../../Lights\";\r\n\r\n/**\r\n * Block used to get data information from a light\r\n */\r\nexport class LightInformationBlock extends NodeMaterialBlock {\r\n private _lightDataUniformName: string;\r\n private _lightColorUniformName: string;\r\n private _lightShadowUniformName: string;\r\n private _lightShadowExtraUniformName: string;\r\n private _lightTypeDefineName: string;\r\n private _forcePrepareDefines: boolean;\r\n\r\n /**\r\n * Gets or sets the light associated with this block\r\n */\r\n public light: Nullable<Light>;\r\n\r\n /**\r\n * Creates a new LightInformationBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Vertex);\r\n\r\n this.registerInput(\"worldPosition\", NodeMaterialBlockConnectionPointTypes.Vector4, false, NodeMaterialBlockTargets.Vertex);\r\n this.registerOutput(\"direction\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"color\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n this.registerOutput(\"intensity\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowNormalBias\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthScale\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"shadowDepthRange\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"LightInformationBlock\";\r\n }\r\n\r\n /**\r\n * Gets the world position input component\r\n */\r\n public get worldPosition(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get direction(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get color(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction output component\r\n */\r\n public get intensity(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow bias output component\r\n */\r\n public get shadowBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the shadow normal bias output component\r\n */\r\n public get shadowNormalBias(): NodeMaterialConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth scale component\r\n */\r\n public get shadowDepthScale(): NodeMaterialConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the shadow depth range component\r\n */\r\n public get shadowDepthRange(): NodeMaterialConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh) {\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n if (this.light && this.light.isDisposed()) {\r\n this.light = null;\r\n }\r\n\r\n let light = this.light;\r\n const scene = nodeMaterial.getScene();\r\n\r\n if (!light && scene.lights.length) {\r\n light = this.light = scene.lights[0];\r\n this._forcePrepareDefines = true;\r\n }\r\n\r\n if (!light || !light.isEnabled) {\r\n effect.setFloat3(this._lightDataUniformName, 0, 0, 0);\r\n effect.setFloat4(this._lightColorUniformName, 0, 0, 0, 0);\r\n return;\r\n }\r\n\r\n light.transferToNodeMaterialEffect(effect, this._lightDataUniformName);\r\n\r\n effect.setColor4(this._lightColorUniformName, light.diffuse, light.intensity);\r\n\r\n const generator = light.getShadowGenerator() as ShadowGenerator;\r\n if (this.shadowBias.hasEndpoints || this.shadowNormalBias.hasEndpoints || this.shadowDepthScale.hasEndpoints) {\r\n if (generator) {\r\n effect.setFloat3(this._lightShadowUniformName, generator.bias, generator.normalBias, generator.depthScale);\r\n } else {\r\n effect.setFloat3(this._lightShadowUniformName, 0, 0, 0);\r\n }\r\n }\r\n\r\n if (this.shadowDepthRange) {\r\n if (generator && scene.activeCamera) {\r\n const shadowLight = light as ShadowLight;\r\n effect.setFloat2(\r\n this._lightShadowExtraUniformName,\r\n shadowLight.getDepthMinZ(scene.activeCamera),\r\n shadowLight.getDepthMinZ(scene.activeCamera) + shadowLight.getDepthMaxZ(scene.activeCamera)\r\n );\r\n } else {\r\n effect.setFloat2(this._lightShadowExtraUniformName, 0, 0);\r\n }\r\n }\r\n }\r\n\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines) {\r\n if (!defines._areLightsDirty && !this._forcePrepareDefines) {\r\n return;\r\n }\r\n\r\n this._forcePrepareDefines = false;\r\n\r\n const light = this.light;\r\n defines.setValue(this._lightTypeDefineName, light && light instanceof PointLight ? true : false, true);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n state.sharedData.bindableBlocks.push(this);\r\n state.sharedData.blocksWithDefines.push(this);\r\n\r\n const direction = this.direction;\r\n const color = this.color;\r\n const intensity = this.intensity;\r\n const shadowBias = this.shadowBias;\r\n const shadowNormalBias = this.shadowNormalBias;\r\n const shadowDepthScale = this.shadowDepthScale;\r\n const shadowDepthRange = this.shadowDepthRange;\r\n\r\n this._lightDataUniformName = state._getFreeVariableName(\"lightData\");\r\n this._lightColorUniformName = state._getFreeVariableName(\"lightColor\");\r\n this._lightShadowUniformName = state._getFreeVariableName(\"shadowData\");\r\n this._lightShadowExtraUniformName = state._getFreeVariableName(\"shadowExtraData\");\r\n this._lightTypeDefineName = state._getFreeDefineName(\"LIGHTPOINTTYPE\");\r\n\r\n state._emitUniformFromString(this._lightDataUniformName, \"vec3\");\r\n state._emitUniformFromString(this._lightColorUniformName, \"vec4\");\r\n\r\n state.compilationString += `#ifdef ${this._lightTypeDefineName}\\r\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = normalize(${this.worldPosition.associatedVariableName}.xyz - ${this._lightDataUniformName});\\r\\n`;\r\n state.compilationString += `#else\\r\\n`;\r\n state.compilationString += this._declareOutput(direction, state) + ` = ${this._lightDataUniformName};\\r\\n`;\r\n state.compilationString += `#endif\\r\\n`;\r\n\r\n state.compilationString += this._declareOutput(color, state) + ` = ${this._lightColorUniformName}.rgb;\\r\\n`;\r\n state.compilationString += this._declareOutput(intensity, state) + ` = ${this._lightColorUniformName}.a;\\r\\n`;\r\n\r\n if (shadowBias.hasEndpoints || shadowNormalBias.hasEndpoints || shadowDepthScale.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowUniformName, \"vec3\");\r\n if (shadowBias.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowBias, state) + ` = ${this._lightShadowUniformName}.x;\\r\\n`;\r\n }\r\n if (shadowNormalBias.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowNormalBias, state) + ` = ${this._lightShadowUniformName}.y;\\r\\n`;\r\n }\r\n if (shadowDepthScale.hasEndpoints) {\r\n state.compilationString += this._declareOutput(shadowDepthScale, state) + ` = ${this._lightShadowUniformName}.z;\\r\\n`;\r\n }\r\n }\r\n\r\n if (shadowDepthRange.hasEndpoints) {\r\n state._emitUniformFromString(this._lightShadowExtraUniformName, \"vec2\");\r\n state.compilationString += this._declareOutput(shadowDepthRange, state) + ` = ${this._lightShadowUniformName};\\r\\n`;\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n if (this.light) {\r\n serializationObject.lightId = this.light.id;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n if (serializationObject.lightId) {\r\n this.light = scene.getLightById(serializationObject.lightId);\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.LightInformationBlock\", LightInformationBlock);\r\n"]}
@@ -26,6 +26,7 @@ import { NodeMaterialModes } from "./Enums/nodeMaterialModes";
26
26
  import type { IParticleSystem } from "../../Particles/IParticleSystem";
27
27
  import { ProceduralTexture } from "../Textures/Procedurals/proceduralTexture";
28
28
  import type { ImageSourceBlock } from "./Blocks/Dual/imageSourceBlock";
29
+ import type { Material } from "../material";
29
30
  /**
30
31
  * Interface used to configure the node material editor
31
32
  */
@@ -318,6 +319,11 @@ export declare class NodeMaterial extends PushMaterial {
318
319
  * @param onError defines a function to call when the effect creation has failed
319
320
  */
320
321
  createEffectForParticles(particleSystem: IParticleSystem, onCompiled?: (effect: Effect) => void, onError?: (effect: Effect, errors: string) => void): void;
322
+ /**
323
+ * Use this material as the shadow depth wrapper of a target material
324
+ * @param targetMaterial defines the target material
325
+ */
326
+ createAsShadowDepthWrapper(targetMaterial: Material): void;
321
327
  private _processDefines;
322
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  /**
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  * Get if the submesh is ready to be used and all its information available.
@@ -452,9 +458,10 @@ export declare class NodeMaterial extends PushMaterial {
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  * @param scene defines the hosting scene
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  * @param rootUrl defines the root URL for nested url in the node material
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  * @param skipBuild defines whether to build the node material
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+ * @param targetMaterial defines a material to use instead of creating a new one
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  * @returns a promise that will resolve to the new node material
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  */
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- static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string, skipBuild?: boolean): Promise<NodeMaterial>;
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+ static ParseFromFileAsync(name: string, url: string, scene: Scene, rootUrl?: string, skipBuild?: boolean, targetMaterial?: NodeMaterial): Promise<NodeMaterial>;
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  /**
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  * Creates a node material from a snippet saved by the node material editor
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  * @param snippetId defines the snippet to load