@babylonjs/core 5.15.0 → 5.17.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +1 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/animation.d.ts +8 -1
- package/Animations/animation.js +8 -1
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.js +5 -4
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.js +2 -2
- package/Audio/sound.js.map +1 -1
- package/Bones/skeleton.js +1 -1
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.d.ts +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +8 -2
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.d.ts +0 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +7 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +3 -3
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +2 -2
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.d.ts +0 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +7 -2
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +3 -3
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/webVRCamera.js +1 -1
- package/Cameras/VR/webVRCamera.js.map +1 -1
- package/Cameras/arcRotateCamera.js +3 -2
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +18 -3
- package/Cameras/camera.js.map +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js +1 -1
- package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.cubeTexture.js +3 -3
- package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +3 -3
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +1 -0
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Processors/shaderCodeCursor.js +2 -1
- package/Engines/Processors/shaderCodeCursor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +3 -3
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +6 -6
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +4 -4
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/engine.d.ts +0 -10
- package/Engines/engine.js +0 -14
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +7 -2
- package/Engines/nativeEngine.js +30 -10
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +22 -2
- package/Engines/thinEngine.js +49 -9
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +1 -1
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.d.ts +4 -0
- package/Gizmos/boundingBoxGizmo.js +6 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +5 -4
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Loading/sceneLoader.js +12 -12
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +12 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +50 -0
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/gradientBlock.js +1 -1
- package/Materials/Node/Blocks/gradientBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +10 -1
- package/Materials/Node/nodeMaterial.js +43 -26
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +4 -4
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +1 -1
- package/Materials/Textures/baseTexture.js +2 -2
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/prePassRenderTarget.js +1 -1
- package/Materials/Textures/prePassRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +11 -3
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +4 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/materialDefines.js +3 -1
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.d.ts +1 -1
- package/Materials/materialHelper.js +6 -6
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +10 -1
- package/Materials/shaderMaterial.js +10 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Maths/math.color.d.ts +9 -1
- package/Maths/math.color.js +13 -1
- package/Maths/math.color.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +2 -2
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +3 -4
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +8 -7
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +5 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +2 -2
- package/Meshes/transformNode.js +1 -1
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/smartArray.js +0 -1
- package/Misc/smartArray.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +2 -2
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/particleHelper.d.ts +12 -1
- package/Particles/particleHelper.js +16 -5
- package/Particles/particleHelper.js.map +1 -1
- package/Particles/particleSystem.js +2 -2
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemSet.js +1 -1
- package/Particles/particleSystemSet.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +3 -0
- package/Particles/solidParticleSystem.js +3 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -2
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/Physics/Plugins/cannonJSPlugin.js +1 -1
- package/Physics/Plugins/cannonJSPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +3 -3
- package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +3 -2
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/utilityLayerRenderer.js +1 -1
- package/Rendering/utilityLayerRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js +1 -1
- package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
- package/Shaders/geometry.fragment.js +1 -1
- package/Shaders/geometry.fragment.js.map +1 -1
- package/Sprites/spriteManager.d.ts +10 -1
- package/Sprites/spriteManager.js +10 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/assetContainer.d.ts +1 -1
- package/assetContainer.js +23 -23
- package/assetContainer.js.map +1 -1
- package/node.js +1 -1
- package/node.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +8 -6
- package/scene.js +23 -14
- package/scene.js.map +1 -1
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{ NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number) {\r\n const step = this.colorSteps[index];\r\n return `vec3(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += this._declareOutput(output, state) + ` = vec3(0., 0., 0.);\\r\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `vec3 ${tempColor} = ${this._writeColorConstant(0)};\\r\\n`;\r\n state.compilationString += `float ${tempPosition};\\r\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint!.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\r\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index)}, ${tempPosition});\\r\\n`;\r\n }\r\n state.compilationString += this._declareOutput(output, state) + ` = ${tempColor};\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps = [];\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\r\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
|
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1
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+
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,iEAAuD,SAAS,CAAC,IAAI,kCAAwB,SAAS,CAAC,KAAK,CAAC,CAAC,eAAK,SAAS,CAAC,KAAK,CAAC,CAAC,eAAK,SAAS,CAAC,KAAK,CAAC,CAAC,aAAU,CAAC;SAC/M;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IACL,oBAAC;AAAD,CAAC,AApID,CAAmC,iBAAiB,GAoInD;;AAED,aAAa,CAAC,uBAAuB,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { NodeMaterialBlock } from \"../nodeMaterialBlock\";\r\nimport { NodeMaterialBlockConnectionPointTypes } from \"../Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"../nodeMaterialBuildState\";\r\nimport type { NodeMaterialConnectionPoint } from \"../nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"../Enums/nodeMaterialBlockTargets\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { Color3 } from \"../../../Maths/math.color\";\r\nimport type { Scene } from \"../../../scene\";\r\nimport { Observable } from \"../../../Misc/observable\";\r\n\r\n/**\r\n * Class used to store a color step for the GradientBlock\r\n */\r\nexport class GradientBlockColorStep {\r\n private _step: number;\r\n /**\r\n * Gets value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n /**\r\n * Sets a value indicating which step this color is associated with (between 0 and 1)\r\n */\r\n public set step(val: number) {\r\n this._step = val;\r\n }\r\n\r\n private _color: Color3;\r\n\r\n /**\r\n * Gets the color associated with this step\r\n */\r\n public get color(): Color3 {\r\n return this._color;\r\n }\r\n\r\n /**\r\n * Sets the color associated with this step\r\n */\r\n public set color(val: Color3) {\r\n this._color = val;\r\n }\r\n\r\n /**\r\n * Creates a new GradientBlockColorStep\r\n * @param step defines a value indicating which step this color is associated with (between 0 and 1)\r\n * @param color defines the color associated with this step\r\n */\r\n public constructor(step: number, color: Color3) {\r\n this.step = step;\r\n this.color = color;\r\n }\r\n}\r\n\r\n/**\r\n * Block used to return a color from a gradient based on an input value between 0 and 1\r\n */\r\nexport class GradientBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the list of color steps\r\n */\r\n public colorSteps: GradientBlockColorStep[] = [new GradientBlockColorStep(0, Color3.Black()), new GradientBlockColorStep(1.0, Color3.White())];\r\n\r\n /** Gets an observable raised when the value is changed */\r\n public onValueChangedObservable = new Observable<GradientBlock>();\r\n\r\n /** calls observable when the value is changed*/\r\n public colorStepsUpdated() {\r\n this.onValueChangedObservable.notifyObservers(this);\r\n }\r\n /**\r\n * Creates a new GradientBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"gradient\", NodeMaterialBlockConnectionPointTypes.Float);\r\n this.registerOutput(\"output\", NodeMaterialBlockConnectionPointTypes.Color3);\r\n\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color3);\r\n this._inputs[0].acceptedConnectionPointTypes.push(NodeMaterialBlockConnectionPointTypes.Color4);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"GradientBlock\";\r\n }\r\n\r\n /**\r\n * Gets the gradient input component\r\n */\r\n public get gradient(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n private _writeColorConstant(index: number) {\r\n const step = this.colorSteps[index];\r\n return `vec3(${step.color.r}, ${step.color.g}, ${step.color.b})`;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n const output = this._outputs[0];\r\n\r\n if (!this.colorSteps.length || !this.gradient.connectedPoint) {\r\n state.compilationString += this._declareOutput(output, state) + ` = vec3(0., 0., 0.);\\r\\n`;\r\n return;\r\n }\r\n\r\n const tempColor = state._getFreeVariableName(\"gradientTempColor\");\r\n const tempPosition = state._getFreeVariableName(\"gradientTempPosition\");\r\n\r\n state.compilationString += `vec3 ${tempColor} = ${this._writeColorConstant(0)};\\r\\n`;\r\n state.compilationString += `float ${tempPosition};\\r\\n`;\r\n\r\n let gradientSource = this.gradient.associatedVariableName;\r\n\r\n if (this.gradient.connectedPoint!.type !== NodeMaterialBlockConnectionPointTypes.Float) {\r\n gradientSource += \".x\";\r\n }\r\n\r\n for (let index = 1; index < this.colorSteps.length; index++) {\r\n const step = this.colorSteps[index];\r\n const previousStep = this.colorSteps[index - 1];\r\n state.compilationString += `${tempPosition} = clamp((${gradientSource} - ${state._emitFloat(previousStep.step)}) / (${state._emitFloat(\r\n step.step\r\n )} - ${state._emitFloat(previousStep.step)}), 0.0, 1.0) * step(${state._emitFloat(index)}, ${state._emitFloat(this.colorSteps.length - 1)});\\r\\n`;\r\n state.compilationString += `${tempColor} = mix(${tempColor}, ${this._writeColorConstant(index)}, ${tempPosition});\\r\\n`;\r\n }\r\n state.compilationString += this._declareOutput(output, state) + ` = ${tempColor};\\r\\n`;\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.colorSteps = [];\r\n\r\n for (const step of this.colorSteps) {\r\n serializationObject.colorSteps.push({\r\n step: step.step,\r\n color: {\r\n r: step.color.r,\r\n g: step.color.g,\r\n b: step.color.b,\r\n },\r\n });\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.colorSteps.length = 0;\r\n\r\n for (const step of serializationObject.colorSteps) {\r\n this.colorSteps.push(new GradientBlockColorStep(step.step, new Color3(step.color.r, step.color.g, step.color.b)));\r\n }\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n let codeString = super._dumpPropertiesCode();\r\n\r\n codeString += `${this._codeVariableName}.colorSteps = [];\\r\\n`;\r\n\r\n for (const colorStep of this.colorSteps) {\r\n codeString += `${this._codeVariableName}.colorSteps.push(new BABYLON.GradientBlockColorStep(${colorStep.step}, new BABYLON.Color3(${colorStep.color.r}, ${colorStep.color.g}, ${colorStep.color.b})));\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GradientBlock\", GradientBlock);\r\n"]}
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@@ -397,11 +397,12 @@ export declare class NodeMaterial extends PushMaterial {
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setToDefaultParticle(): void;
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/**
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* Loads the current Node Material from a url pointing to a file save by the Node Material Editor
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+
* @deprecated Please use NodeMaterial.ParseFromFileAsync instead
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* @param url defines the url to load from
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* @param rootUrl defines the root URL for nested url in the node material
|
|
402
403
|
* @returns a promise that will fulfil when the material is fully loaded
|
|
403
404
|
*/
|
|
404
|
-
loadAsync(url: string, rootUrl?: string): Promise<
|
|
405
|
+
loadAsync(url: string, rootUrl?: string): Promise<NodeMaterial>;
|
|
405
406
|
private _gatherBlocks;
|
|
406
407
|
/**
|
|
407
408
|
* Generate a string containing the code declaration required to create an equivalent of this material
|
|
@@ -421,6 +422,14 @@ export declare class NodeMaterial extends PushMaterial {
|
|
|
421
422
|
* @param rootUrl defines the root URL to use to load textures and relative dependencies
|
|
422
423
|
* @param merge defines whether or not the source must be merged or replace the current content
|
|
423
424
|
*/
|
|
425
|
+
parseSerializedObject(source: any, rootUrl?: string, merge?: boolean): void;
|
|
426
|
+
/**
|
|
427
|
+
* Clear the current graph and load a new one from a serialization object
|
|
428
|
+
* @param source defines the JSON representation of the material
|
|
429
|
+
* @param rootUrl defines the root URL to use to load textures and relative dependencies
|
|
430
|
+
* @param merge defines whether or not the source must be merged or replace the current content
|
|
431
|
+
* @deprecated Please use the parseSerializedObject method instead
|
|
432
|
+
*/
|
|
424
433
|
loadFromSerialization(source: any, rootUrl?: string, merge?: boolean): void;
|
|
425
434
|
/**
|
|
426
435
|
* Makes a duplicate of the current material.
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { __assign, __decorate, __extends } from "tslib";
|
|
1
|
+
import { __assign, __awaiter, __decorate, __extends, __generator } from "tslib";
|
|
2
2
|
import { PushMaterial } from "../pushMaterial.js";
|
|
3
3
|
import { AbstractMesh } from "../../Meshes/abstractMesh.js";
|
|
4
4
|
import { Matrix, Vector2 } from "../../Maths/math.vector.js";
|
|
@@ -1128,7 +1128,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1128
1128
|
var block = _c[_b];
|
|
1129
1129
|
block.dispose();
|
|
1130
1130
|
}
|
|
1131
|
-
this.attachedBlocks =
|
|
1131
|
+
this.attachedBlocks.length = 0;
|
|
1132
1132
|
this._sharedData = null;
|
|
1133
1133
|
this._vertexCompilationState = null;
|
|
1134
1134
|
this._fragmentCompilationState = null;
|
|
@@ -1174,9 +1174,9 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1174
1174
|
* Clear the current material
|
|
1175
1175
|
*/
|
|
1176
1176
|
NodeMaterial.prototype.clear = function () {
|
|
1177
|
-
this._vertexOutputNodes =
|
|
1178
|
-
this._fragmentOutputNodes =
|
|
1179
|
-
this.attachedBlocks =
|
|
1177
|
+
this._vertexOutputNodes.length = 0;
|
|
1178
|
+
this._fragmentOutputNodes.length = 0;
|
|
1179
|
+
this.attachedBlocks.length = 0;
|
|
1180
1180
|
};
|
|
1181
1181
|
/**
|
|
1182
1182
|
* Clear the current material and set it to a default state
|
|
@@ -1317,18 +1317,17 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1317
1317
|
};
|
|
1318
1318
|
/**
|
|
1319
1319
|
* Loads the current Node Material from a url pointing to a file save by the Node Material Editor
|
|
1320
|
+
* @deprecated Please use NodeMaterial.ParseFromFileAsync instead
|
|
1320
1321
|
* @param url defines the url to load from
|
|
1321
1322
|
* @param rootUrl defines the root URL for nested url in the node material
|
|
1322
1323
|
* @returns a promise that will fulfil when the material is fully loaded
|
|
1323
1324
|
*/
|
|
1324
1325
|
NodeMaterial.prototype.loadAsync = function (url, rootUrl) {
|
|
1325
|
-
var _this = this;
|
|
1326
1326
|
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1327
|
-
return this
|
|
1328
|
-
|
|
1329
|
-
|
|
1330
|
-
|
|
1331
|
-
_this.loadFromSerialization(serializationObject, rootUrl);
|
|
1327
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
1328
|
+
return __generator(this, function (_a) {
|
|
1329
|
+
return [2 /*return*/, NodeMaterial.ParseFromFileAsync(url, rootUrl, this.getScene())];
|
|
1330
|
+
});
|
|
1332
1331
|
});
|
|
1333
1332
|
};
|
|
1334
1333
|
NodeMaterial.prototype._gatherBlocks = function (rootNode, list) {
|
|
@@ -1480,7 +1479,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1480
1479
|
* @param rootUrl defines the root URL to use to load textures and relative dependencies
|
|
1481
1480
|
* @param merge defines whether or not the source must be merged or replace the current content
|
|
1482
1481
|
*/
|
|
1483
|
-
NodeMaterial.prototype.
|
|
1482
|
+
NodeMaterial.prototype.parseSerializedObject = function (source, rootUrl, merge) {
|
|
1484
1483
|
var _a;
|
|
1485
1484
|
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1486
1485
|
if (merge === void 0) { merge = false; }
|
|
@@ -1553,6 +1552,18 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1553
1552
|
this._mode = (_a = source.mode) !== null && _a !== void 0 ? _a : NodeMaterialModes.Material;
|
|
1554
1553
|
}
|
|
1555
1554
|
};
|
|
1555
|
+
/**
|
|
1556
|
+
* Clear the current graph and load a new one from a serialization object
|
|
1557
|
+
* @param source defines the JSON representation of the material
|
|
1558
|
+
* @param rootUrl defines the root URL to use to load textures and relative dependencies
|
|
1559
|
+
* @param merge defines whether or not the source must be merged or replace the current content
|
|
1560
|
+
* @deprecated Please use the parseSerializedObject method instead
|
|
1561
|
+
*/
|
|
1562
|
+
NodeMaterial.prototype.loadFromSerialization = function (source, rootUrl, merge) {
|
|
1563
|
+
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1564
|
+
if (merge === void 0) { merge = false; }
|
|
1565
|
+
this.parseSerializedObject(source, rootUrl, merge);
|
|
1566
|
+
};
|
|
1556
1567
|
/**
|
|
1557
1568
|
* Makes a duplicate of the current material.
|
|
1558
1569
|
* @param name defines the name to use for the new material
|
|
@@ -1565,7 +1576,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1565
1576
|
var clone = SerializationHelper.Clone(function () { return new NodeMaterial(name, _this.getScene(), _this.options); }, this);
|
|
1566
1577
|
clone.id = name;
|
|
1567
1578
|
clone.name = name;
|
|
1568
|
-
clone.
|
|
1579
|
+
clone.parseSerializedObject(serializationObject);
|
|
1569
1580
|
clone._buildId = this._buildId;
|
|
1570
1581
|
clone.build(false, !shareEffect);
|
|
1571
1582
|
return clone;
|
|
@@ -1580,7 +1591,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1580
1591
|
NodeMaterial.Parse = function (source, scene, rootUrl) {
|
|
1581
1592
|
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1582
1593
|
var nodeMaterial = SerializationHelper.Parse(function () { return new NodeMaterial(source.name, scene); }, source, scene, rootUrl);
|
|
1583
|
-
nodeMaterial.
|
|
1594
|
+
nodeMaterial.parseSerializedObject(source, rootUrl);
|
|
1584
1595
|
nodeMaterial.build();
|
|
1585
1596
|
return nodeMaterial;
|
|
1586
1597
|
};
|
|
@@ -1596,17 +1607,23 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1596
1607
|
NodeMaterial.ParseFromFileAsync = function (name, url, scene, rootUrl, skipBuild) {
|
|
1597
1608
|
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1598
1609
|
if (skipBuild === void 0) { skipBuild = false; }
|
|
1599
|
-
|
|
1600
|
-
|
|
1601
|
-
return
|
|
1602
|
-
.
|
|
1603
|
-
|
|
1604
|
-
|
|
1605
|
-
|
|
1610
|
+
return __awaiter(this, void 0, void 0, function () {
|
|
1611
|
+
var material, data, serializationObject;
|
|
1612
|
+
return __generator(this, function (_a) {
|
|
1613
|
+
switch (_a.label) {
|
|
1614
|
+
case 0:
|
|
1615
|
+
material = new NodeMaterial(name, scene);
|
|
1616
|
+
return [4 /*yield*/, scene._loadFileAsync(url)];
|
|
1617
|
+
case 1:
|
|
1618
|
+
data = _a.sent();
|
|
1619
|
+
serializationObject = JSON.parse(data);
|
|
1620
|
+
material.parseSerializedObject(serializationObject, rootUrl);
|
|
1621
|
+
if (!skipBuild) {
|
|
1622
|
+
material.build();
|
|
1623
|
+
}
|
|
1624
|
+
return [2 /*return*/, material];
|
|
1606
1625
|
}
|
|
1607
|
-
|
|
1608
|
-
})
|
|
1609
|
-
.catch(reject);
|
|
1626
|
+
});
|
|
1610
1627
|
});
|
|
1611
1628
|
};
|
|
1612
1629
|
/**
|
|
@@ -1624,7 +1641,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1624
1641
|
if (rootUrl === void 0) { rootUrl = ""; }
|
|
1625
1642
|
if (skipBuild === void 0) { skipBuild = false; }
|
|
1626
1643
|
if (snippetId === "_BLANK") {
|
|
1627
|
-
return Promise.resolve(
|
|
1644
|
+
return Promise.resolve(NodeMaterial.CreateDefault("blank", scene));
|
|
1628
1645
|
}
|
|
1629
1646
|
return new Promise(function (resolve, reject) {
|
|
1630
1647
|
var request = new WebRequest();
|
|
@@ -1637,7 +1654,7 @@ var NodeMaterial = /** @class */ (function (_super) {
|
|
|
1637
1654
|
nodeMaterial = SerializationHelper.Parse(function () { return new NodeMaterial(snippetId, scene); }, serializationObject, scene, rootUrl);
|
|
1638
1655
|
nodeMaterial.uniqueId = scene.getUniqueId();
|
|
1639
1656
|
}
|
|
1640
|
-
nodeMaterial.
|
|
1657
|
+
nodeMaterial.parseSerializedObject(serializationObject);
|
|
1641
1658
|
nodeMaterial.snippetId = snippetId;
|
|
1642
1659
|
try {
|
|
1643
1660
|
if (!skipBuild) {
|