@babylonjs/core 5.0.2 → 5.1.0

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Files changed (43) hide show
  1. package/Engines/Extensions/engine.readTexture.d.ts +2 -2
  2. package/Engines/Extensions/engine.readTexture.js +8 -4
  3. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  4. package/Engines/WebGPU/Extensions/engine.readTexture.js +4 -2
  5. package/Engines/WebGPU/Extensions/engine.readTexture.js.map +1 -1
  6. package/Engines/engine.d.ts +7 -1
  7. package/Engines/engine.js +14 -0
  8. package/Engines/engine.js.map +1 -1
  9. package/Engines/nativeEngine.d.ts +24 -0
  10. package/Engines/nativeEngine.js +39 -0
  11. package/Engines/nativeEngine.js.map +1 -1
  12. package/Engines/thinEngine.d.ts +2 -1
  13. package/Engines/thinEngine.js +16 -6
  14. package/Engines/thinEngine.js.map +1 -1
  15. package/Engines/webgpuEngine.d.ts +13 -1
  16. package/Engines/webgpuEngine.js +25 -1
  17. package/Engines/webgpuEngine.js.map +1 -1
  18. package/Materials/PBR/pbrBaseMaterial.js +3 -0
  19. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  20. package/Materials/Textures/MultiviewRenderTarget.js +1 -0
  21. package/Materials/Textures/MultiviewRenderTarget.js.map +1 -1
  22. package/Materials/Textures/baseTexture.d.ts +5 -1
  23. package/Materials/Textures/baseTexture.js +21 -11
  24. package/Materials/Textures/baseTexture.js.map +1 -1
  25. package/Materials/Textures/texture.d.ts +3 -0
  26. package/Materials/Textures/texture.js +4 -2
  27. package/Materials/Textures/texture.js.map +1 -1
  28. package/Maths/math.color.d.ts +11 -2
  29. package/Maths/math.color.js +12 -7
  30. package/Maths/math.color.js.map +1 -1
  31. package/Meshes/abstractMesh.js +1 -1
  32. package/Meshes/abstractMesh.js.map +1 -1
  33. package/Meshes/mesh.js +0 -1
  34. package/Meshes/mesh.js.map +1 -1
  35. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +6 -1
  36. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +13 -2
  37. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  38. package/XR/features/WebXRHandTracking.js +1 -1
  39. package/XR/features/WebXRHandTracking.js.map +1 -1
  40. package/assetContainer.d.ts +13 -1
  41. package/assetContainer.js +130 -17
  42. package/assetContainer.js.map +1 -1
  43. package/package.json +1 -1
@@ -3,9 +3,9 @@ import type { Nullable } from "../../types";
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  declare module "../../Engines/thinEngine" {
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  interface ThinEngine {
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  /** @hidden */
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- _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean): Promise<ArrayBufferView>;
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+ _readTexturePixels(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): Promise<ArrayBufferView>;
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  /** @hidden */
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- _readTexturePixelsSync(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean): ArrayBufferView;
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+ _readTexturePixelsSync(texture: InternalTexture, width: number, height: number, faceIndex?: number, level?: number, buffer?: Nullable<ArrayBufferView>, flushRenderer?: boolean, noDataConversion?: boolean, x?: number, y?: number): ArrayBufferView;
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  }
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  }
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  /**
@@ -76,13 +76,15 @@ export function allocateAndCopyTypedBuffer(type, sizeOrDstBuffer, sizeInBytes, c
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  }
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  return buffer;
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  }
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- ThinEngine.prototype._readTexturePixelsSync = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion) {
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+ ThinEngine.prototype._readTexturePixelsSync = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y) {
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  var _a, _b;
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  if (faceIndex === void 0) { faceIndex = -1; }
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  if (level === void 0) { level = 0; }
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  if (buffer === void 0) { buffer = null; }
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  if (flushRenderer === void 0) { flushRenderer = true; }
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  if (noDataConversion === void 0) { noDataConversion = false; }
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+ if (x === void 0) { x = 0; }
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+ if (y === void 0) { y = 0; }
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  var gl = this._gl;
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  if (!gl) {
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  throw new Error("Engine does not have gl rendering context.");
@@ -124,16 +126,18 @@ ThinEngine.prototype._readTexturePixelsSync = function (texture, width, height,
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  if (flushRenderer) {
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  this.flushFramebuffer();
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  }
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- gl.readPixels(0, 0, width, height, gl.RGBA, readType, buffer);
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+ gl.readPixels(x, y, width, height, gl.RGBA, readType, buffer);
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  gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);
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  return buffer;
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  };
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- ThinEngine.prototype._readTexturePixels = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion) {
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+ ThinEngine.prototype._readTexturePixels = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y) {
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  if (faceIndex === void 0) { faceIndex = -1; }
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  if (level === void 0) { level = 0; }
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  if (buffer === void 0) { buffer = null; }
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  if (flushRenderer === void 0) { flushRenderer = true; }
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  if (noDataConversion === void 0) { noDataConversion = false; }
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- return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion));
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+ if (x === void 0) { x = 0; }
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+ if (y === void 0) { y = 0; }
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+ return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));
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  };
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  //# sourceMappingURL=engine.readTexture.js.map
@@ -1 +1 @@
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- 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{ ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @hidden */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(0, 0, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion));\r\n};\r\n"]}
1
+ 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{ ThinEngine } from \"../../Engines/thinEngine\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\n\r\ndeclare module \"../../Engines/thinEngine\" {\r\n export interface ThinEngine {\r\n /** @hidden */\r\n _readTexturePixels(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): Promise<ArrayBufferView>;\r\n\r\n /** @hidden */\r\n _readTexturePixelsSync(\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex?: number,\r\n level?: number,\r\n buffer?: Nullable<ArrayBufferView>,\r\n flushRenderer?: boolean,\r\n noDataConversion?: boolean,\r\n x?: number,\r\n y?: number\r\n ): ArrayBufferView;\r\n }\r\n}\r\n\r\n/**\r\n * Allocate a typed array depending on a texture type. Optionally can copy existing data in the buffer.\r\n * @param type type of the texture\r\n * @param sizeOrDstBuffer size of the array OR an existing buffer that will be used as the destination of the copy (if copyBuffer is provided)\r\n * @param sizeInBytes true if the size of the array is given in bytes, false if it is the number of elements of the array\r\n * @param copyBuffer if provided, buffer to copy into the destination buffer (either a newly allocated buffer if sizeOrDstBuffer is a number or use sizeOrDstBuffer as the destination buffer otherwise)\r\n * @returns the allocated buffer or sizeOrDstBuffer if the latter is an ArrayBuffer\r\n */\r\nexport function allocateAndCopyTypedBuffer(type: number, sizeOrDstBuffer: number | ArrayBuffer, sizeInBytes = false, copyBuffer?: ArrayBuffer): ArrayBufferView {\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int8Array(sizeOrDstBuffer) : new Int8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_SHORT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int16Array(sizeOrDstBuffer) : new Int16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n case Constants.TEXTURETYPE_HALF_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint16Array(sizeOrDstBuffer) : new Uint16Array(sizeInBytes ? sizeOrDstBuffer / 2 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint16Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_INT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Int32Array(sizeOrDstBuffer) : new Int32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Int32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_24_8:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n case Constants.TEXTURETYPE_FLOAT_32_UNSIGNED_INT_24_8_REV: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint32Array(sizeOrDstBuffer) : new Uint32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT: {\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Float32Array(sizeOrDstBuffer) : new Float32Array(sizeInBytes ? sizeOrDstBuffer / 4 : sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Float32Array(copyBuffer));\r\n }\r\n return buffer;\r\n }\r\n }\r\n\r\n const buffer = sizeOrDstBuffer instanceof ArrayBuffer ? new Uint8Array(sizeOrDstBuffer) : new Uint8Array(sizeOrDstBuffer);\r\n if (copyBuffer) {\r\n buffer.set(new Uint8Array(copyBuffer));\r\n }\r\n return buffer;\r\n}\r\n\r\nThinEngine.prototype._readTexturePixelsSync = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): ArrayBufferView {\r\n const gl = this._gl;\r\n if (!gl) {\r\n throw new Error(\"Engine does not have gl rendering context.\");\r\n }\r\n if (!this._dummyFramebuffer) {\r\n const dummy = gl.createFramebuffer();\r\n\r\n if (!dummy) {\r\n throw new Error(\"Unable to create dummy framebuffer\");\r\n }\r\n\r\n this._dummyFramebuffer = dummy;\r\n }\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._dummyFramebuffer);\r\n\r\n if (faceIndex > -1) {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_CUBE_MAP_POSITIVE_X + faceIndex, texture._hardwareTexture?.underlyingResource, level);\r\n } else {\r\n gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture._hardwareTexture?.underlyingResource, level);\r\n }\r\n\r\n let readType = texture.type !== undefined ? this._getWebGLTextureType(texture.type) : gl.UNSIGNED_BYTE;\r\n\r\n if (!noDataConversion) {\r\n switch (readType) {\r\n case gl.UNSIGNED_BYTE:\r\n if (!buffer) {\r\n buffer = new Uint8Array(4 * width * height);\r\n }\r\n readType = gl.UNSIGNED_BYTE;\r\n break;\r\n default:\r\n if (!buffer) {\r\n buffer = new Float32Array(4 * width * height);\r\n }\r\n readType = gl.FLOAT;\r\n break;\r\n }\r\n } else if (!buffer) {\r\n buffer = allocateAndCopyTypedBuffer(texture.type, 4 * width * height);\r\n }\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n gl.readPixels(x, y, width, height, gl.RGBA, readType, <DataView>buffer);\r\n gl.bindFramebuffer(gl.FRAMEBUFFER, this._currentFramebuffer);\r\n\r\n return buffer;\r\n};\r\n\r\nThinEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n return Promise.resolve(this._readTexturePixelsSync(texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y));\r\n};\r\n"]}
@@ -1,15 +1,17 @@
1
1
  import { WebGPUEngine } from "../../webgpuEngine.js";
2
- WebGPUEngine.prototype._readTexturePixels = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion) {
2
+ WebGPUEngine.prototype._readTexturePixels = function (texture, width, height, faceIndex, level, buffer, flushRenderer, noDataConversion, x, y) {
3
3
  if (faceIndex === void 0) { faceIndex = -1; }
4
4
  if (level === void 0) { level = 0; }
5
5
  if (buffer === void 0) { buffer = null; }
6
6
  if (flushRenderer === void 0) { flushRenderer = true; }
7
7
  if (noDataConversion === void 0) { noDataConversion = false; }
8
+ if (x === void 0) { x = 0; }
9
+ if (y === void 0) { y = 0; }
8
10
  var gpuTextureWrapper = texture._hardwareTexture;
9
11
  if (flushRenderer) {
10
12
  this.flushFramebuffer();
11
13
  }
12
- return this._textureHelper.readPixels(gpuTextureWrapper.underlyingResource, 0, 0, width, height, gpuTextureWrapper.format, faceIndex, level, buffer, noDataConversion);
14
+ return this._textureHelper.readPixels(gpuTextureWrapper.underlyingResource, x, y, width, height, gpuTextureWrapper.format, faceIndex, level, buffer, noDataConversion);
13
15
  };
14
16
  WebGPUEngine.prototype._readTexturePixelsSync = function () {
15
17
  throw "_readTexturePixelsSync is unsupported in WebGPU!";
@@ -1 +1 @@
1
- {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAc,EACd,KAAS,EACT,MAAwC,EACxC,aAAoB,EACpB,gBAAwB;IAJxB,0BAAA,EAAA,aAAa,CAAC;IACd,sBAAA,EAAA,SAAS;IACT,uBAAA,EAAA,aAAwC;IACxC,8BAAA,EAAA,oBAAoB;IACpB,iCAAA,EAAA,wBAAwB;IAExB,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE5E,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,OAAO,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,iBAAiB,CAAC,kBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC;AAC5K,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,MAAM,kDAAkD,CAAC;AAC7D,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false\r\n): Promise<ArrayBufferView> {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n return this._textureHelper.readPixels(gpuTextureWrapper.underlyingResource!, 0, 0, width, height, gpuTextureWrapper.format, faceIndex, level, buffer, noDataConversion);\r\n};\r\n\r\nWebGPUEngine.prototype._readTexturePixelsSync = function (): ArrayBufferView {\r\n throw \"_readTexturePixelsSync is unsupported in WebGPU!\";\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.readTexture.js","sourceRoot":"","sources":["../../../../../../../lts/core/generated/Engines/WebGPU/Extensions/engine.readTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACxC,OAAwB,EACxB,KAAa,EACb,MAAc,EACd,SAAc,EACd,KAAS,EACT,MAAwC,EACxC,aAAoB,EACpB,gBAAwB,EACxB,CAAK,EACL,CAAK;IANL,0BAAA,EAAA,aAAa,CAAC;IACd,sBAAA,EAAA,SAAS;IACT,uBAAA,EAAA,aAAwC;IACxC,8BAAA,EAAA,oBAAoB;IACpB,iCAAA,EAAA,wBAAwB;IACxB,kBAAA,EAAA,KAAK;IACL,kBAAA,EAAA,KAAK;IAEL,IAAM,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE5E,IAAI,aAAa,EAAE;QACf,IAAI,CAAC,gBAAgB,EAAE,CAAC;KAC3B;IAED,OAAO,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,iBAAiB,CAAC,kBAAmB,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,gBAAgB,CAAC,CAAC;AAC5K,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sBAAsB,GAAG;IAC5C,MAAM,kDAAkD,CAAC;AAC7D,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\n\r\nWebGPUEngine.prototype._readTexturePixels = function (\r\n texture: InternalTexture,\r\n width: number,\r\n height: number,\r\n faceIndex = -1,\r\n level = 0,\r\n buffer: Nullable<ArrayBufferView> = null,\r\n flushRenderer = true,\r\n noDataConversion = false,\r\n x = 0,\r\n y = 0\r\n): Promise<ArrayBufferView> {\r\n const gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (flushRenderer) {\r\n this.flushFramebuffer();\r\n }\r\n\r\n return this._textureHelper.readPixels(gpuTextureWrapper.underlyingResource!, x, y, width, height, gpuTextureWrapper.format, faceIndex, level, buffer, noDataConversion);\r\n};\r\n\r\nWebGPUEngine.prototype._readTexturePixelsSync = function (): ArrayBufferView {\r\n throw \"_readTexturePixelsSync is unsupported in WebGPU!\";\r\n};\r\n"]}
@@ -2,7 +2,7 @@
2
2
  import { Observable } from "../Misc/observable";
3
3
  import type { Nullable } from "../types";
4
4
  import type { Scene } from "../scene";
5
- import type { InternalTexture } from "../Materials/Textures/internalTexture";
5
+ import { InternalTexture } from "../Materials/Textures/internalTexture";
6
6
  import type { IOfflineProvider } from "../Offline/IOfflineProvider";
7
7
  import type { ILoadingScreen } from "../Loading/loadingScreen";
8
8
  import type { WebGLPipelineContext } from "./WebGL/webGLPipelineContext";
@@ -838,6 +838,12 @@ export declare class Engine extends ThinEngine {
838
838
  */
839
839
  getDeltaTime(): number;
840
840
  private _measureFps;
841
+ /**
842
+ * Wraps an external web gl texture in a Babylon texture.
843
+ * @param texture defines the external texture
844
+ * @returns the babylon internal texture
845
+ */
846
+ wrapWebGLTexture(texture: WebGLTexture): InternalTexture;
841
847
  /**
842
848
  * @param texture
843
849
  * @param image
package/Engines/engine.js CHANGED
@@ -1,5 +1,6 @@
1
1
  import { __extends } from "tslib";
2
2
  import { Observable } from "../Misc/observable.js";
3
+ import { InternalTexture, InternalTextureSource } from "../Materials/Textures/internalTexture.js";
3
4
  import { IsDocumentAvailable, IsWindowObjectExist } from "../Misc/domManagement.js";
4
5
  import { EngineStore } from "./engineStore.js";
5
6
  import { _WarnImport } from "../Misc/devTools.js";
@@ -9,6 +10,7 @@ import { PerformanceMonitor } from "../Misc/performanceMonitor.js";
9
10
  import { PerfCounter } from "../Misc/perfCounter.js";
10
11
  import { WebGLDataBuffer } from "../Meshes/WebGL/webGLDataBuffer.js";
11
12
  import { Logger } from "../Misc/logger.js";
13
+ import { WebGLHardwareTexture } from "./WebGL/webGLHardwareTexture.js";
12
14
  import "./Extensions/engine.alpha.js";
13
15
  import "./Extensions/engine.readTexture.js";
14
16
  import "./Extensions/engine.dynamicBuffer.js";
@@ -1241,6 +1243,18 @@ var Engine = /** @class */ (function (_super) {
1241
1243
  this._fps = this._performanceMonitor.averageFPS;
1242
1244
  this._deltaTime = this._performanceMonitor.instantaneousFrameTime || 0;
1243
1245
  };
1246
+ /**
1247
+ * Wraps an external web gl texture in a Babylon texture.
1248
+ * @param texture defines the external texture
1249
+ * @returns the babylon internal texture
1250
+ */
1251
+ Engine.prototype.wrapWebGLTexture = function (texture) {
1252
+ var hardwareTexture = new WebGLHardwareTexture(texture, this._gl);
1253
+ var internalTexture = new InternalTexture(this, InternalTextureSource.Unknown, true);
1254
+ internalTexture._hardwareTexture = hardwareTexture;
1255
+ internalTexture.isReady = true;
1256
+ return internalTexture;
1257
+ };
1244
1258
  /**
1245
1259
  * @param texture
1246
1260
  * @param image