@babylonjs/core 5.0.0-beta.7 → 5.0.0-rc.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (189) hide show
  1. package/Animations/animation.d.ts +6 -6
  2. package/Animations/animation.js +9 -5
  3. package/Animations/animation.js.map +1 -1
  4. package/Audio/sound.js +9 -3
  5. package/Audio/sound.js.map +1 -1
  6. package/Bones/skeleton.d.ts +0 -6
  7. package/Bones/skeleton.js +2 -14
  8. package/Bones/skeleton.js.map +1 -1
  9. package/Compat/compatibilityOptions.d.ts +9 -0
  10. package/Compat/compatibilityOptions.js +14 -0
  11. package/Compat/compatibilityOptions.js.map +1 -0
  12. package/Compat/index.d.ts +1 -0
  13. package/Compat/index.js +2 -0
  14. package/Compat/index.js.map +1 -0
  15. package/Culling/ray.js +2 -2
  16. package/Culling/ray.js.map +1 -1
  17. package/Debug/skeletonViewer.js +3 -4
  18. package/Debug/skeletonViewer.js.map +1 -1
  19. package/DeviceInput/Helpers/eventFactory.js +8 -1
  20. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  21. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +20 -5
  22. package/DeviceInput/InputDevices/deviceSourceManager.js +68 -7
  23. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  24. package/DeviceInput/InputDevices/internalDeviceSourceManager.d.ts +15 -10
  25. package/DeviceInput/InputDevices/internalDeviceSourceManager.js +25 -31
  26. package/DeviceInput/InputDevices/internalDeviceSourceManager.js.map +1 -1
  27. package/DeviceInput/InputDevices/webDeviceInputSystem.d.ts +8 -6
  28. package/DeviceInput/InputDevices/webDeviceInputSystem.js +113 -42
  29. package/DeviceInput/InputDevices/webDeviceInputSystem.js.map +1 -1
  30. package/Engines/Extensions/engine.multiview.js +0 -1
  31. package/Engines/Extensions/engine.multiview.js.map +1 -1
  32. package/Engines/Extensions/engine.query.d.ts +7 -0
  33. package/Engines/Extensions/engine.query.js +12 -0
  34. package/Engines/Extensions/engine.query.js.map +1 -1
  35. package/Engines/Extensions/engine.renderTarget.d.ts +5 -0
  36. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  37. package/Engines/Extensions/engine.views.d.ts +7 -0
  38. package/Engines/Extensions/engine.views.js +12 -0
  39. package/Engines/Extensions/engine.views.js.map +1 -1
  40. package/Engines/WebGPU/Extensions/engine.computeShader.js +1 -1
  41. package/Engines/WebGPU/Extensions/engine.computeShader.js.map +1 -1
  42. package/Engines/WebGPU/webgpuConstants.d.ts +2 -1
  43. package/Engines/WebGPU/webgpuConstants.js +1 -0
  44. package/Engines/WebGPU/webgpuConstants.js.map +1 -1
  45. package/Engines/WebGPU/webgpuTextureHelper.js +5 -5
  46. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  47. package/Engines/engine.d.ts +45 -26
  48. package/Engines/index.d.ts +1 -0
  49. package/Engines/index.js +1 -0
  50. package/Engines/index.js.map +1 -1
  51. package/Engines/nativeEngine.js +12 -11
  52. package/Engines/nativeEngine.js.map +1 -1
  53. package/Engines/thinEngine.js +2 -2
  54. package/Engines/thinEngine.js.map +1 -1
  55. package/Engines/webgpuEngine.js +33 -22
  56. package/Engines/webgpuEngine.js.map +1 -1
  57. package/Events/keyboardEvents.d.ts +7 -1
  58. package/Events/keyboardEvents.js +11 -1
  59. package/Events/keyboardEvents.js.map +1 -1
  60. package/Gizmos/boundingBoxGizmo.js +0 -10
  61. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  62. package/Gizmos/gizmo.js +1 -1
  63. package/Gizmos/gizmo.js.map +1 -1
  64. package/Helpers/environmentHelper.js +2 -2
  65. package/Helpers/environmentHelper.js.map +1 -1
  66. package/Inputs/scene.inputManager.d.ts +0 -1
  67. package/Inputs/scene.inputManager.js +7 -7
  68. package/Inputs/scene.inputManager.js.map +1 -1
  69. package/Layers/effectLayer.d.ts +1 -0
  70. package/Layers/effectLayer.js +24 -0
  71. package/Layers/effectLayer.js.map +1 -1
  72. package/Lights/Shadows/shadowGenerator.js +5 -5
  73. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  74. package/Loading/Plugins/babylonFileLoader.js +0 -8
  75. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  76. package/Loading/sceneLoader.js +4 -3
  77. package/Loading/sceneLoader.js.map +1 -1
  78. package/Materials/PBR/pbrBaseMaterial.js +1 -0
  79. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  80. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  81. package/Materials/Textures/dynamicTexture.js.map +1 -1
  82. package/Materials/Textures/texture.js +5 -5
  83. package/Materials/Textures/texture.js.map +1 -1
  84. package/Materials/materialPluginBase.d.ts +5 -0
  85. package/Materials/materialPluginBase.js +5 -0
  86. package/Materials/materialPluginBase.js.map +1 -1
  87. package/Materials/materialPluginEvent.d.ts +1 -0
  88. package/Materials/materialPluginEvent.js.map +1 -1
  89. package/Materials/materialPluginManager.d.ts +1 -0
  90. package/Materials/materialPluginManager.js +20 -15
  91. package/Materials/materialPluginManager.js.map +1 -1
  92. package/Materials/standardMaterial.js +1 -0
  93. package/Materials/standardMaterial.js.map +1 -1
  94. package/Maths/math.vector.d.ts +5 -0
  95. package/Maths/math.vector.js +11 -0
  96. package/Maths/math.vector.js.map +1 -1
  97. package/Meshes/Builders/boxBuilder.js +5 -4
  98. package/Meshes/Builders/boxBuilder.js.map +1 -1
  99. package/Meshes/Builders/capsuleBuilder.js +4 -3
  100. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  101. package/Meshes/Builders/cylinderBuilder.js +10 -7
  102. package/Meshes/Builders/cylinderBuilder.js.map +1 -1
  103. package/Meshes/Builders/decalBuilder.js +5 -2
  104. package/Meshes/Builders/decalBuilder.js.map +1 -1
  105. package/Meshes/Builders/discBuilder.js +3 -2
  106. package/Meshes/Builders/discBuilder.js.map +1 -1
  107. package/Meshes/Builders/goldbergBuilder.js +10 -1
  108. package/Meshes/Builders/goldbergBuilder.js.map +1 -1
  109. package/Meshes/Builders/groundBuilder.js +2 -1
  110. package/Meshes/Builders/groundBuilder.js.map +1 -1
  111. package/Meshes/Builders/icoSphereBuilder.js +2 -1
  112. package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
  113. package/Meshes/Builders/planeBuilder.js +5 -4
  114. package/Meshes/Builders/planeBuilder.js.map +1 -1
  115. package/Meshes/Builders/polygonBuilder.js +8 -3
  116. package/Meshes/Builders/polygonBuilder.js.map +1 -1
  117. package/Meshes/Builders/polyhedronBuilder.js +3 -2
  118. package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
  119. package/Meshes/Builders/ribbonBuilder.js +4 -3
  120. package/Meshes/Builders/ribbonBuilder.js.map +1 -1
  121. package/Meshes/Builders/sphereBuilder.js +2 -1
  122. package/Meshes/Builders/sphereBuilder.js.map +1 -1
  123. package/Meshes/Builders/tiledBoxBuilder.js +4 -0
  124. package/Meshes/Builders/tiledBoxBuilder.js.map +1 -1
  125. package/Meshes/Builders/torusBuilder.js +2 -1
  126. package/Meshes/Builders/torusBuilder.js.map +1 -1
  127. package/Meshes/Builders/torusKnotBuilder.js +2 -1
  128. package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
  129. package/Meshes/abstractMesh.d.ts +9 -3
  130. package/Meshes/abstractMesh.js +33 -31
  131. package/Meshes/abstractMesh.js.map +1 -1
  132. package/Meshes/geometry.js +31 -0
  133. package/Meshes/geometry.js.map +1 -1
  134. package/Meshes/instancedMesh.js +12 -10
  135. package/Meshes/instancedMesh.js.map +1 -1
  136. package/Meshes/mesh.d.ts +1 -1
  137. package/Meshes/mesh.js +52 -51
  138. package/Meshes/mesh.js.map +1 -1
  139. package/Meshes/mesh.vertexData.d.ts +2 -2
  140. package/Meshes/mesh.vertexData.js +100 -76
  141. package/Meshes/mesh.vertexData.js.map +1 -1
  142. package/Meshes/transformNode.d.ts +0 -2
  143. package/Meshes/transformNode.js +6 -5
  144. package/Meshes/transformNode.js.map +1 -1
  145. package/Misc/decorators.d.ts +1 -1
  146. package/Misc/decorators.js +8 -1
  147. package/Misc/decorators.js.map +1 -1
  148. package/Misc/deepCopier.js +3 -3
  149. package/Misc/deepCopier.js.map +1 -1
  150. package/Misc/error.d.ts +51 -0
  151. package/Misc/error.js +66 -0
  152. package/Misc/error.js.map +1 -0
  153. package/Misc/fileTools.d.ts +4 -4
  154. package/Misc/fileTools.js +7 -7
  155. package/Misc/fileTools.js.map +1 -1
  156. package/Misc/index.d.ts +1 -0
  157. package/Misc/index.js +1 -0
  158. package/Misc/index.js.map +1 -1
  159. package/Particles/particleSystem.d.ts +13 -1
  160. package/Particles/particleSystem.js +27 -1
  161. package/Particles/particleSystem.js.map +1 -1
  162. package/Rendering/prePassRenderer.js +12 -2
  163. package/Rendering/prePassRenderer.js.map +1 -1
  164. package/Rendering/subSurfaceConfiguration.js +1 -1
  165. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  166. package/Rendering/utilityLayerRenderer.js +2 -0
  167. package/Rendering/utilityLayerRenderer.js.map +1 -1
  168. package/Shaders/ShadersInclude/pointCloudVertex.js +1 -1
  169. package/Shaders/ShadersInclude/pointCloudVertex.js.map +1 -1
  170. package/Shaders/background.vertex.js +1 -1
  171. package/Shaders/background.vertex.js.map +1 -1
  172. package/Shaders/pbr.vertex.js +1 -1
  173. package/Shaders/pbr.vertex.js.map +1 -1
  174. package/XR/features/WebXRNearInteraction.js +4 -2
  175. package/XR/features/WebXRNearInteraction.js.map +1 -1
  176. package/assetContainer.js +1 -4
  177. package/assetContainer.js.map +1 -1
  178. package/index.d.ts +1 -0
  179. package/index.js +1 -0
  180. package/index.js.map +1 -1
  181. package/package.json +10 -4
  182. package/scene.d.ts +1 -10
  183. package/scene.js +23 -43
  184. package/scene.js.map +1 -1
  185. package/types.d.ts +1 -1
  186. package/types.js.map +1 -1
  187. package/Misc/baseError.d.ts +0 -7
  188. package/Misc/baseError.js +0 -18
  189. package/Misc/baseError.js.map +0 -1
@@ -70,7 +70,7 @@ export declare class DynamicTexture extends Texture {
70
70
  * @param invertY defines the direction for the Y axis (default is true - y increases downwards)
71
71
  * @param update defines whether texture is immediately update (default is true)
72
72
  */
73
- drawText(text: string, x: number | null | undefined, y: number | null | undefined, font: string, color: string | null, clearColor: string, invertY?: boolean, update?: boolean): void;
73
+ drawText(text: string, x: number | null | undefined, y: number | null | undefined, font: string, color: string | null, clearColor: string | null, invertY?: boolean, update?: boolean): void;
74
74
  /**
75
75
  * Clones the texture
76
76
  * @returns the clone of the texture.
@@ -1 +1 @@
1
- {"version":3,"file":"dynamicTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/dynamicTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C,OAAO,EAAE,OAAO,EAAE,MAAM,kCAAkC,CAAC;AAE3D,OAAO,gDAAgD,CAAC;AAGxD;;;GAGG;AACH;IAAoC,kCAAO;IAKvC;;;;;;;;;OASG;IAEH,wBAAY,IAAY,EAAE,OAAY,EAAE,KAA6B,EAAE,eAAgC,EAAE,YAAwB,EAAE,MAAkB,EAAE,OAAiB;QAAhI,sBAAA,EAAA,YAA6B;QAAE,gCAAA,EAAA,uBAAgC;QAAE,6BAAA,EAAA,gBAAwB;QAAE,uBAAA,EAAA,UAAkB;QAArJ,YACI,kBAAM,IAAI,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC,SAmClH;QAjCG,KAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,KAAI,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACvC,KAAI,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAEvC,KAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAM,MAAM,GAAG,KAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;;SAEZ;QAED,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,KAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;SAC7G;aAAM;YACH,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,IAAI,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,KAAK,CAAC,EAAE;gBACtC,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;aAC7G;iBAAM;gBACH,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,EAAE,OAAO,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;aAChG;SACJ;QAED,IAAI,WAAW,GAAG,KAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,IAAI,KAAI,CAAC,OAAO,CAAC,KAAK,KAAK,WAAW,CAAC,KAAK,EAAE;YAC1C,KAAI,CAAC,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;SAC1C;QACD,IAAI,KAAI,CAAC,OAAO,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,EAAE;YAC5C,KAAI,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;SAC5C;QACD,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;;IAClD,CAAC;IAED;;;OAGG;IACI,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAKD,sBAAW,sCAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC;QAChB,CAAC;;;OAAA;IAEO,kCAAS,GAAjB,UAAkB,WAAkB;QAChC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;QAEzC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAE9B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC,oBAAoB,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7I,CAAC;IAED;;;OAGG;IACI,8BAAK,GAAZ,UAAa,KAAa;QACtB,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,WAAW,CAAC,KAAK,IAAI,KAAK,CAAC;QAC3B,WAAW,CAAC,MAAM,IAAI,KAAK,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,gCAAO,GAAd,UAAe,KAAa,EAAE,MAAc;QACxC,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,WAAW,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,WAAW,CAAC,MAAM,GAAG,MAAM,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,mCAAU,GAAjB;QACI,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,8BAAK,GAAZ;QACI,IAAI,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;;;;OAKG;IACI,+BAAM,GAAb,UAAc,OAAiB,EAAE,WAAmB,EAAE,oBAA4B;QAAjD,4BAAA,EAAA,mBAAmB;QAAE,qCAAA,EAAA,4BAA4B;QAC9E,IAAI,CAAC,UAAU,EAAG,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,OAAO,IAAI,SAAS,EAAE,SAAS,EAAE,oBAAoB,CAAC,CAAC;IAC1L,CAAC;IAED;;;;;;;;;;OAUG;IACI,iCAAQ,GAAf,UAAgB,IAAY,EAAE,CAA4B,EAAE,CAA4B,EAAE,IAAY,EAAE,KAAoB,EAAE,UAAkB,EAAE,OAAiB,EAAE,MAAa;QAAb,uBAAA,EAAA,aAAa;QAC9K,IAAI,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,UAAU,CAAC;YACrC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,SAAS,EAAE;YAC/B,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAC/C,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,SAAS,EAAE;YAC/B,IAAI,QAAQ,GAAG,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACnD,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SACxB;IACL,CAAC;IAED;;;OAGG;IACI,8BAAK,GAAZ;QACI,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC;SACf;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,UAAU,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE1F,eAAe;QACf,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,kBAAkB;QAClB,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,kCAAS,GAAhB;QACI,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE;YAC3B,MAAM,CAAC,IAAI,CAAC,gEAAgE,CAAC,CAAC;SACjF;QAED,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;YACrC,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC/D;QAED,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAErD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,yCAAgB,GAAxB,UAAyB,MAAqD;QAC1E,OAAQ,MAA4B,CAAC,SAAS,KAAK,SAAS,CAAC;IACjE,CAAC;IAED,cAAc;IACP,iCAAQ,GAAf;QACI,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IACL,qBAAC;AAAD,CAAC,AA7ND,CAAoC,OAAO,GA6N1C","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Scene } from \"../../scene\";\r\nimport { ISize } from \"../../Maths/math.size\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\n\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\n\r\n/**\r\n * A class extending Texture allowing drawing on a texture\r\n * @see https://doc.babylonjs.com/divingDeeper/materials/using/dynamicTexture\r\n */\r\nexport class DynamicTexture extends Texture {\r\n private _generateMipMaps: boolean;\r\n private _canvas: ICanvas;\r\n private _context: ICanvasRenderingContext;\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param options provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param scene defines the scene where you want the texture\r\n * @param generateMipMaps defines the use of MinMaps or not (default is false)\r\n * @param samplingMode defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)\r\n * @param format defines the texture format to use (default is Engine.TEXTUREFORMAT_RGBA)\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n */\r\n\r\n constructor(name: string, options: any, scene: Nullable<Scene> = null, generateMipMaps: boolean = false, samplingMode: number = 3, format: number = 5, invertY?: boolean) {\r\n super(null, scene, !generateMipMaps, invertY, samplingMode, undefined, undefined, undefined, undefined, format);\r\n\r\n this.name = name;\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n if (options.getContext) {\r\n this._canvas = options;\r\n this._texture = engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._canvas = engine.createCanvas(1, 1);\r\n\r\n if (options.width || options.width === 0) {\r\n this._texture = engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._texture = engine.createDynamicTexture(options, options, generateMipMaps, samplingMode);\r\n }\r\n }\r\n\r\n var textureSize = this.getSize();\r\n\r\n if (this._canvas.width !== textureSize.width) {\r\n this._canvas.width = textureSize.width;\r\n }\r\n if (this._canvas.height !== textureSize.height) {\r\n this._canvas.height = textureSize.height;\r\n }\r\n this._context = this._canvas.getContext(\"2d\");\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"DynamicTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"DynamicTexture\";\r\n }\r\n\r\n /**\r\n * Gets the current state of canRescale\r\n */\r\n public get canRescale(): boolean {\r\n return true;\r\n }\r\n\r\n private _recreate(textureSize: ISize): void {\r\n this._canvas.width = textureSize.width;\r\n this._canvas.height = textureSize.height;\r\n\r\n this.releaseInternalTexture();\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this.samplingMode);\r\n }\r\n\r\n /**\r\n * Scales the texture\r\n * @param ratio the scale factor to apply to both width and height\r\n */\r\n public scale(ratio: number): void {\r\n var textureSize = this.getSize();\r\n\r\n textureSize.width *= ratio;\r\n textureSize.height *= ratio;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Resizes the texture\r\n * @param width the new width\r\n * @param height the new height\r\n */\r\n public scaleTo(width: number, height: number): void {\r\n var textureSize = this.getSize();\r\n\r\n textureSize.width = width;\r\n textureSize.height = height;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Gets the context of the canvas used by the texture\r\n * @returns the canvas context of the dynamic texture\r\n */\r\n public getContext(): ICanvasRenderingContext {\r\n return this._context;\r\n }\r\n\r\n /**\r\n * Clears the texture\r\n */\r\n public clear(): void {\r\n var size = this.getSize();\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n /**\r\n * Updates the texture\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param premulAlpha defines if alpha is stored as premultiplied (default is false)\r\n * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature \"allowGPUOptimizationsForGUI\" being true)\r\n */\r\n public update(invertY?: boolean, premulAlpha = false, allowGPUOptimization = false): void {\r\n this._getEngine()!.updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY, premulAlpha, this._format || undefined, undefined, allowGPUOptimization);\r\n }\r\n\r\n /**\r\n * Draws text onto the texture\r\n * @param text defines the text to be drawn\r\n * @param x defines the placement of the text from the left\r\n * @param y defines the placement of the text from the top when invertY is true and from the bottom when false\r\n * @param font defines the font to be used with font-style, font-size, font-name\r\n * @param color defines the color used for the text\r\n * @param clearColor defines the color for the canvas, use null to not overwrite canvas\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param update defines whether texture is immediately update (default is true)\r\n */\r\n public drawText(text: string, x: number | null | undefined, y: number | null | undefined, font: string, color: string | null, clearColor: string, invertY?: boolean, update = true) {\r\n var size = this.getSize();\r\n if (clearColor) {\r\n this._context.fillStyle = clearColor;\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n this._context.font = font;\r\n if (x === null || x === undefined) {\r\n var textSize = this._context.measureText(text);\r\n x = (size.width - textSize.width) / 2;\r\n }\r\n if (y === null || y === undefined) {\r\n var fontSize = parseInt((font.replace(/\\D/g, '')));\r\n y = (size.height / 2) + (fontSize / 3.65);\r\n }\r\n\r\n this._context.fillStyle = color || \"\";\r\n this._context.fillText(text, x, y);\r\n\r\n if (update) {\r\n this.update(invertY);\r\n }\r\n }\r\n\r\n /**\r\n * Clones the texture\r\n * @returns the clone of the texture.\r\n */\r\n public clone(): DynamicTexture {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n var textureSize = this.getSize();\r\n var newTexture = new DynamicTexture(this.name, textureSize, scene, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // Dynamic Texture\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Serializes the dynamic texture. The scene should be ready before the dynamic texture is serialized\r\n * @returns a serialized dynamic texture object\r\n */\r\n public serialize(): any {\r\n const scene = this.getScene();\r\n if (scene && !scene.isReady()) {\r\n Logger.Warn(\"The scene must be ready before serializing the dynamic texture\");\r\n }\r\n\r\n const serializationObject = super.serialize();\r\n if (this._IsCanvasElement(this._canvas)) {\r\n serializationObject.base64String = this._canvas.toDataURL();\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _IsCanvasElement(canvas: HTMLCanvasElement | OffscreenCanvas | ICanvas): canvas is HTMLCanvasElement {\r\n return (canvas as HTMLCanvasElement).toDataURL !== undefined;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"dynamicTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/dynamicTexture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAI3C,OAAO,EAAE,OAAO,EAAE,MAAM,kCAAkC,CAAC;AAE3D,OAAO,gDAAgD,CAAC;AAGxD;;;GAGG;AACH;IAAoC,kCAAO;IAKvC;;;;;;;;;OASG;IAEH,wBAAY,IAAY,EAAE,OAAY,EAAE,KAA6B,EAAE,eAAgC,EAAE,YAAwB,EAAE,MAAkB,EAAE,OAAiB;QAAhI,sBAAA,EAAA,YAA6B;QAAE,gCAAA,EAAA,uBAAgC;QAAE,6BAAA,EAAA,gBAAwB;QAAE,uBAAA,EAAA,UAAkB;QAArJ,YACI,kBAAM,IAAI,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,OAAO,EAAE,YAAY,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,MAAM,CAAC,SAmClH;QAjCG,KAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,KAAI,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QACvC,KAAI,CAAC,KAAK,GAAG,OAAO,CAAC,iBAAiB,CAAC;QAEvC,KAAI,CAAC,gBAAgB,GAAG,eAAe,CAAC;QAExC,IAAM,MAAM,GAAG,KAAI,CAAC,UAAU,EAAE,CAAC;QACjC,IAAI,CAAC,MAAM,EAAE;;SAEZ;QAED,IAAI,OAAO,CAAC,UAAU,EAAE;YACpB,KAAI,CAAC,OAAO,GAAG,OAAO,CAAC;YACvB,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;SAC7G;aAAM;YACH,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAEzC,IAAI,OAAO,CAAC,KAAK,IAAI,OAAO,CAAC,KAAK,KAAK,CAAC,EAAE;gBACtC,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;aAC7G;iBAAM;gBACH,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,oBAAoB,CAAC,OAAO,EAAE,OAAO,EAAE,eAAe,EAAE,YAAY,CAAC,CAAC;aAChG;SACJ;QAED,IAAI,WAAW,GAAG,KAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,IAAI,KAAI,CAAC,OAAO,CAAC,KAAK,KAAK,WAAW,CAAC,KAAK,EAAE;YAC1C,KAAI,CAAC,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;SAC1C;QACD,IAAI,KAAI,CAAC,OAAO,CAAC,MAAM,KAAK,WAAW,CAAC,MAAM,EAAE;YAC5C,KAAI,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;SAC5C;QACD,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;;IAClD,CAAC;IAED;;;OAGG;IACI,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAKD,sBAAW,sCAAU;QAHrB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC;QAChB,CAAC;;;OAAA;IAEO,kCAAS,GAAjB,UAAkB,WAAkB;QAChC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,OAAO,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;QAEzC,IAAI,CAAC,sBAAsB,EAAE,CAAC;QAE9B,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,UAAU,EAAG,CAAC,oBAAoB,CAAC,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;IAC7I,CAAC;IAED;;;OAGG;IACI,8BAAK,GAAZ,UAAa,KAAa;QACtB,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,WAAW,CAAC,KAAK,IAAI,KAAK,CAAC;QAC3B,WAAW,CAAC,MAAM,IAAI,KAAK,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,gCAAO,GAAd,UAAe,KAAa,EAAE,MAAc;QACxC,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAEjC,WAAW,CAAC,KAAK,GAAG,KAAK,CAAC;QAC1B,WAAW,CAAC,MAAM,GAAG,MAAM,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,mCAAU,GAAjB;QACI,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,8BAAK,GAAZ;QACI,IAAI,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC1D,CAAC;IAED;;;;;OAKG;IACI,+BAAM,GAAb,UAAc,OAAiB,EAAE,WAAmB,EAAE,oBAA4B;QAAjD,4BAAA,EAAA,mBAAmB;QAAE,qCAAA,EAAA,4BAA4B;QAC9E,IAAI,CAAC,UAAU,EAAG,CAAC,oBAAoB,CAAC,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,OAAO,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,EAAE,WAAW,EAAE,IAAI,CAAC,OAAO,IAAI,SAAS,EAAE,SAAS,EAAE,oBAAoB,CAAC,CAAC;IAC1L,CAAC;IAED;;;;;;;;;;OAUG;IACI,iCAAQ,GAAf,UAAgB,IAAY,EAAE,CAA4B,EAAE,CAA4B,EAAE,IAAY,EAAE,KAAoB,EAAE,UAAyB,EAAE,OAAiB,EAAE,MAAa;QAAb,uBAAA,EAAA,aAAa;QACrL,IAAI,IAAI,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QAC1B,IAAI,UAAU,EAAE;YACZ,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,UAAU,CAAC;YACrC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;SACzD;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,SAAS,EAAE;YAC/B,IAAI,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;YAC/C,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;SACzC;QACD,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,SAAS,EAAE;YAC/B,IAAI,QAAQ,GAAG,QAAQ,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC;YACnD,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,QAAQ,GAAG,IAAI,CAAC,CAAC;SAC7C;QAED,IAAI,CAAC,QAAQ,CAAC,SAAS,GAAG,KAAK,IAAI,EAAE,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC;SACxB;IACL,CAAC;IAED;;;OAGG;IACI,8BAAK,GAAZ;QACI,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC;SACf;QAED,IAAI,WAAW,GAAG,IAAI,CAAC,OAAO,EAAE,CAAC;QACjC,IAAI,UAAU,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,EAAE,WAAW,EAAE,KAAK,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAE1F,eAAe;QACf,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QACpC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,kBAAkB;QAClB,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC9B,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAE9B,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;OAGG;IACI,kCAAS,GAAhB;QACI,IAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC9B,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,EAAE;YAC3B,MAAM,CAAC,IAAI,CAAC,gEAAgE,CAAC,CAAC;SACjF;QAED,IAAM,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC9C,IAAI,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,OAAO,CAAC,EAAE;YACrC,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;SAC/D;QAED,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QAErD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEO,yCAAgB,GAAxB,UAAyB,MAAqD;QAC1E,OAAQ,MAA4B,CAAC,SAAS,KAAK,SAAS,CAAC;IACjE,CAAC;IAED,cAAc;IACP,iCAAQ,GAAf;QACI,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IACL,qBAAC;AAAD,CAAC,AA7ND,CAAoC,OAAO,GA6N1C","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Scene } from \"../../scene\";\r\nimport { ISize } from \"../../Maths/math.size\";\r\nimport { Texture } from \"../../Materials/Textures/texture\";\r\n\r\nimport \"../../Engines/Extensions/engine.dynamicTexture\";\r\nimport { ICanvas, ICanvasRenderingContext } from \"../../Engines/ICanvas\";\r\n\r\n/**\r\n * A class extending Texture allowing drawing on a texture\r\n * @see https://doc.babylonjs.com/divingDeeper/materials/using/dynamicTexture\r\n */\r\nexport class DynamicTexture extends Texture {\r\n private _generateMipMaps: boolean;\r\n private _canvas: ICanvas;\r\n private _context: ICanvasRenderingContext;\r\n\r\n /**\r\n * Creates a DynamicTexture\r\n * @param name defines the name of the texture\r\n * @param options provides 3 alternatives for width and height of texture, a canvas, object with width and height properties, number for both width and height\r\n * @param scene defines the scene where you want the texture\r\n * @param generateMipMaps defines the use of MinMaps or not (default is false)\r\n * @param samplingMode defines the sampling mode to use (default is Texture.TRILINEAR_SAMPLINGMODE)\r\n * @param format defines the texture format to use (default is Engine.TEXTUREFORMAT_RGBA)\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n */\r\n\r\n constructor(name: string, options: any, scene: Nullable<Scene> = null, generateMipMaps: boolean = false, samplingMode: number = 3, format: number = 5, invertY?: boolean) {\r\n super(null, scene, !generateMipMaps, invertY, samplingMode, undefined, undefined, undefined, undefined, format);\r\n\r\n this.name = name;\r\n this.wrapU = Texture.CLAMP_ADDRESSMODE;\r\n this.wrapV = Texture.CLAMP_ADDRESSMODE;\r\n\r\n this._generateMipMaps = generateMipMaps;\r\n\r\n const engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n if (options.getContext) {\r\n this._canvas = options;\r\n this._texture = engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._canvas = engine.createCanvas(1, 1);\r\n\r\n if (options.width || options.width === 0) {\r\n this._texture = engine.createDynamicTexture(options.width, options.height, generateMipMaps, samplingMode);\r\n } else {\r\n this._texture = engine.createDynamicTexture(options, options, generateMipMaps, samplingMode);\r\n }\r\n }\r\n\r\n var textureSize = this.getSize();\r\n\r\n if (this._canvas.width !== textureSize.width) {\r\n this._canvas.width = textureSize.width;\r\n }\r\n if (this._canvas.height !== textureSize.height) {\r\n this._canvas.height = textureSize.height;\r\n }\r\n this._context = this._canvas.getContext(\"2d\");\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"DynamicTexture\"\r\n */\r\n public getClassName(): string {\r\n return \"DynamicTexture\";\r\n }\r\n\r\n /**\r\n * Gets the current state of canRescale\r\n */\r\n public get canRescale(): boolean {\r\n return true;\r\n }\r\n\r\n private _recreate(textureSize: ISize): void {\r\n this._canvas.width = textureSize.width;\r\n this._canvas.height = textureSize.height;\r\n\r\n this.releaseInternalTexture();\r\n\r\n this._texture = this._getEngine()!.createDynamicTexture(textureSize.width, textureSize.height, this._generateMipMaps, this.samplingMode);\r\n }\r\n\r\n /**\r\n * Scales the texture\r\n * @param ratio the scale factor to apply to both width and height\r\n */\r\n public scale(ratio: number): void {\r\n var textureSize = this.getSize();\r\n\r\n textureSize.width *= ratio;\r\n textureSize.height *= ratio;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Resizes the texture\r\n * @param width the new width\r\n * @param height the new height\r\n */\r\n public scaleTo(width: number, height: number): void {\r\n var textureSize = this.getSize();\r\n\r\n textureSize.width = width;\r\n textureSize.height = height;\r\n\r\n this._recreate(textureSize);\r\n }\r\n\r\n /**\r\n * Gets the context of the canvas used by the texture\r\n * @returns the canvas context of the dynamic texture\r\n */\r\n public getContext(): ICanvasRenderingContext {\r\n return this._context;\r\n }\r\n\r\n /**\r\n * Clears the texture\r\n */\r\n public clear(): void {\r\n var size = this.getSize();\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n /**\r\n * Updates the texture\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param premulAlpha defines if alpha is stored as premultiplied (default is false)\r\n * @param allowGPUOptimization true to allow some specific GPU optimizations (subject to engine feature \"allowGPUOptimizationsForGUI\" being true)\r\n */\r\n public update(invertY?: boolean, premulAlpha = false, allowGPUOptimization = false): void {\r\n this._getEngine()!.updateDynamicTexture(this._texture, this._canvas, invertY === undefined ? true : invertY, premulAlpha, this._format || undefined, undefined, allowGPUOptimization);\r\n }\r\n\r\n /**\r\n * Draws text onto the texture\r\n * @param text defines the text to be drawn\r\n * @param x defines the placement of the text from the left\r\n * @param y defines the placement of the text from the top when invertY is true and from the bottom when false\r\n * @param font defines the font to be used with font-style, font-size, font-name\r\n * @param color defines the color used for the text\r\n * @param clearColor defines the color for the canvas, use null to not overwrite canvas\r\n * @param invertY defines the direction for the Y axis (default is true - y increases downwards)\r\n * @param update defines whether texture is immediately update (default is true)\r\n */\r\n public drawText(text: string, x: number | null | undefined, y: number | null | undefined, font: string, color: string | null, clearColor: string | null, invertY?: boolean, update = true) {\r\n var size = this.getSize();\r\n if (clearColor) {\r\n this._context.fillStyle = clearColor;\r\n this._context.fillRect(0, 0, size.width, size.height);\r\n }\r\n\r\n this._context.font = font;\r\n if (x === null || x === undefined) {\r\n var textSize = this._context.measureText(text);\r\n x = (size.width - textSize.width) / 2;\r\n }\r\n if (y === null || y === undefined) {\r\n var fontSize = parseInt((font.replace(/\\D/g, '')));\r\n y = (size.height / 2) + (fontSize / 3.65);\r\n }\r\n\r\n this._context.fillStyle = color || \"\";\r\n this._context.fillText(text, x, y);\r\n\r\n if (update) {\r\n this.update(invertY);\r\n }\r\n }\r\n\r\n /**\r\n * Clones the texture\r\n * @returns the clone of the texture.\r\n */\r\n public clone(): DynamicTexture {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this;\r\n }\r\n\r\n var textureSize = this.getSize();\r\n var newTexture = new DynamicTexture(this.name, textureSize, scene, this._generateMipMaps);\r\n\r\n // Base texture\r\n newTexture.hasAlpha = this.hasAlpha;\r\n newTexture.level = this.level;\r\n\r\n // Dynamic Texture\r\n newTexture.wrapU = this.wrapU;\r\n newTexture.wrapV = this.wrapV;\r\n\r\n return newTexture;\r\n }\r\n\r\n /**\r\n * Serializes the dynamic texture. The scene should be ready before the dynamic texture is serialized\r\n * @returns a serialized dynamic texture object\r\n */\r\n public serialize(): any {\r\n const scene = this.getScene();\r\n if (scene && !scene.isReady()) {\r\n Logger.Warn(\"The scene must be ready before serializing the dynamic texture\");\r\n }\r\n\r\n const serializationObject = super.serialize();\r\n if (this._IsCanvasElement(this._canvas)) {\r\n serializationObject.base64String = this._canvas.toDataURL();\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n private _IsCanvasElement(canvas: HTMLCanvasElement | OffscreenCanvas | ICanvas): canvas is HTMLCanvasElement {\r\n return (canvas as HTMLCanvasElement).toDataURL !== undefined;\r\n }\r\n\r\n /** @hidden */\r\n public _rebuild(): void {\r\n this.update();\r\n }\r\n}\r\n"]}
@@ -10,6 +10,7 @@ import { InstantiationTools } from '../../Misc/instantiationTools.js';
10
10
  import { Plane } from '../../Maths/math.plane.js';
11
11
  import { EncodeArrayBufferToBase64, StartsWith } from '../../Misc/stringTools.js';
12
12
  import { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from '../../Misc/copyTools.js';
13
+ import { CompatibilityOptions } from "../../Compat/compatibilityOptions.js";
13
14
  /**
14
15
  * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.
15
16
  * @see https://doc.babylonjs.com/babylon101/materials#texture
@@ -35,7 +36,6 @@ var Texture = /** @class */ (function (_super) {
35
36
  * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)
36
37
  */
37
38
  function Texture(url, sceneOrEngine, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format, mimeType, loaderOptions, creationFlags) {
38
- if (invertY === void 0) { invertY = true; }
39
39
  if (samplingMode === void 0) { samplingMode = Texture.TRILINEAR_SAMPLINGMODE; }
40
40
  if (onLoad === void 0) { onLoad = null; }
41
41
  if (onError === void 0) { onError = null; }
@@ -145,7 +145,7 @@ var Texture = /** @class */ (function (_super) {
145
145
  var useSRGBBuffer = false;
146
146
  if (typeof noMipmapOrOptions === 'object' && noMipmapOrOptions !== null) {
147
147
  noMipmap = (_a = noMipmapOrOptions.noMipmap) !== null && _a !== void 0 ? _a : false;
148
- invertY = (_b = noMipmapOrOptions.invertY) !== null && _b !== void 0 ? _b : true;
148
+ invertY = (_b = noMipmapOrOptions.invertY) !== null && _b !== void 0 ? _b : (CompatibilityOptions.UseOpenGLOrientationForUV ? false : true);
149
149
  samplingMode = (_c = noMipmapOrOptions.samplingMode) !== null && _c !== void 0 ? _c : Texture.TRILINEAR_SAMPLINGMODE;
150
150
  onLoad = (_d = noMipmapOrOptions.onLoad) !== null && _d !== void 0 ? _d : null;
151
151
  onError = (_e = noMipmapOrOptions.onError) !== null && _e !== void 0 ? _e : null;
@@ -161,7 +161,7 @@ var Texture = /** @class */ (function (_super) {
161
161
  noMipmap = !!noMipmapOrOptions;
162
162
  }
163
163
  _this._noMipmap = noMipmap;
164
- _this._invertY = invertY;
164
+ _this._invertY = invertY === undefined ? (CompatibilityOptions.UseOpenGLOrientationForUV ? false : true) : invertY;
165
165
  _this._initialSamplingMode = samplingMode;
166
166
  _this._buffer = buffer;
167
167
  _this._deleteBuffer = deleteBuffer;
@@ -221,11 +221,11 @@ var Texture = /** @class */ (function (_super) {
221
221
  _this._delayedOnError = errorHandler;
222
222
  return _this;
223
223
  }
224
- _this._texture = _this._getFromCache(_this.url, noMipmap, samplingMode, invertY, useSRGBBuffer);
224
+ _this._texture = _this._getFromCache(_this.url, noMipmap, samplingMode, _this._invertY, useSRGBBuffer);
225
225
  if (!_this._texture) {
226
226
  if (!scene || !scene.useDelayedTextureLoading) {
227
227
  try {
228
- _this._texture = engine.createTexture(_this.url, noMipmap, invertY, scene, samplingMode, load, errorHandler, _this._buffer, undefined, _this._format, null, mimeType, loaderOptions, creationFlags, useSRGBBuffer);
228
+ _this._texture = engine.createTexture(_this.url, noMipmap, _this._invertY, scene, samplingMode, load, errorHandler, _this._buffer, undefined, _this._format, null, mimeType, loaderOptions, creationFlags, useSRGBBuffer);
229
229
  }
230
230
  catch (e) {
231
231
  errorHandler("error loading", e);
@@ -1 +1 @@
1
- {"version":3,"file":"texture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/texture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AAEnE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAGlD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,yBAAyB,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAC/E,OAAO,EAAE,+BAA+B,EAAE,oCAAoC,EAAE,MAAM,sBAAsB,CAAC;AAgD7G;;;GAGG;AACH;IAA6B,2BAAW;IAiQpC;;;;;;;;;;;;;;;;;OAiBG;IACH,iBAAY,GAAqB,EAAE,aAA4C,EAAE,iBAAqD,EAAE,OAAuB,EAAE,YAAqD,EAClN,MAAmC,EAAE,OAAqE,EAAE,MAAuG,EACnN,YAA6B,EAAE,MAAe,EAAE,QAAiB,EAAE,aAAmB,EAAE,aAAsB;QAFsB,wBAAA,EAAA,cAAuB;QAAE,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAClN,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAqE;QAAE,uBAAA,EAAA,aAAuG;QACnN,6BAAA,EAAA,oBAA6B;;QAFjC,YAGI,kBAAM,aAAa,CAAC,SA6HvB;QAlTD;;WAEG;QAEI,SAAG,GAAqB,IAAI,CAAC;QAEpC;;;WAGG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB;;;WAGG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB;;;WAGG;QAEI,YAAM,GAAG,GAAG,CAAC;QAEpB;;;WAGG;QAEI,YAAM,GAAG,GAAG,CAAC;QAEpB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,sCAAgC,GAAG,KAAK,CAAC;QAShD;;;WAGG;QACI,iCAA2B,GAA6B,IAAI,CAAC;QAE5D,eAAS,GAAY,KAAK,CAAC;QACnC,cAAc;QACP,cAAQ,GAAY,KAAK,CAAC;QACzB,0BAAoB,GAAqB,IAAI,CAAC;QAC9C,0BAAoB,GAAqB,IAAI,CAAC;QAC9C,2BAAqB,GAAqB,IAAI,CAAC;QAC/C,SAAG,GAAsB,IAAI,CAAC;QAC9B,SAAG,GAAsB,IAAI,CAAC;QAC9B,SAAG,GAAsB,IAAI,CAAC;QAE9B,oBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,oBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAa,GAAW,CAAC,CAAC;QAC1B,mBAAa,GAAW,CAAC,CAAC;QAC1B,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,+BAAyB,GAAW,CAAC,CAAC,CAAC;QACvC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,6CAAuC,GAAY,KAAK,CAAC;QACzD,4BAAsB,GAAW,CAAC,CAAC,CAAC;QAE5C,cAAc;QACP,aAAO,GAA6F,IAAI,CAAC;QACxG,mBAAa,GAAY,KAAK,CAAC;QAC7B,aAAO,GAAqB,IAAI,CAAC;QACnC,oBAAc,GAAyB,IAAI,CAAC;QAC5C,qBAAe,GAAyB,IAAI,CAAC;QAWrD;;WAEG;QACI,sBAAgB,GAAwB,IAAI,UAAU,EAAW,CAAC;QAE/D,iBAAW,GAAY,IAAI,CAAC;QA2ClC,KAAI,CAAC,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;QACtB,KAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,QAAiB,CAAC;QACtB,IAAI,aAAa,GAAY,KAAK,CAAC;QAEnC,IAAI,OAAO,iBAAiB,KAAK,QAAQ,IAAI,iBAAiB,KAAK,IAAI,EAAE;YACrE,QAAQ,GAAG,MAAA,iBAAiB,CAAC,QAAQ,mCAAI,KAAK,CAAC;YAC/C,OAAO,GAAG,MAAA,iBAAiB,CAAC,OAAO,mCAAI,IAAI,CAAC;YAC5C,YAAY,GAAG,MAAA,iBAAiB,CAAC,YAAY,mCAAI,OAAO,CAAC,sBAAsB,CAAC;YAChF,MAAM,GAAG,MAAA,iBAAiB,CAAC,MAAM,mCAAI,IAAI,CAAC;YAC1C,OAAO,GAAG,MAAA,iBAAiB,CAAC,OAAO,mCAAI,IAAI,CAAC;YAC5C,MAAM,GAAG,MAAA,iBAAiB,CAAC,MAAM,mCAAI,IAAI,CAAC;YAC1C,YAAY,GAAG,MAAA,iBAAiB,CAAC,YAAY,mCAAI,KAAK,CAAC;YACvD,MAAM,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAClC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;YACtC,aAAa,GAAG,iBAAiB,CAAC,aAAa,CAAC;YAChD,aAAa,GAAG,iBAAiB,CAAC,aAAa,CAAC;YAChD,aAAa,GAAG,MAAA,iBAAiB,CAAC,aAAa,mCAAI,KAAK,CAAC;SAC5D;aAAM;YACH,QAAQ,GAAG,CAAC,CAAC,iBAAiB,CAAC;SAClC;QAED,KAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,KAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,KAAI,CAAC,oBAAoB,GAAG,YAAY,CAAC;QACzC,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,KAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,MAAM,EAAE;YACR,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,KAAK,GAAG,KAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,MAAM,GAAG,KAAI,CAAC,UAAU,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE;;SAEZ;QAED,MAAM,CAAC,6BAA6B,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;QAE3D,IAAI,IAAI,GAAG;YACP,IAAI,KAAI,CAAC,QAAQ,EAAE;gBACf,IAAI,KAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;oBAC7B,KAAI,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;oBAClB,KAAI,CAAC,OAAO,IAAI,CAAC,CAAC;iBACrB;gBAED,sDAAsD;gBACtD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;gBACD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;gBACD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;aACJ;YAED,IAAI,KAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE;gBACtC,KAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;aAC/C;YACD,IAAI,MAAM,EAAE;gBACR,MAAM,EAAE,CAAC;aACZ;YAED,IAAI,CAAC,KAAI,CAAC,UAAU,IAAI,KAAK,EAAE;gBAC3B,KAAK,CAAC,mBAAmB,EAAE,CAAC;aAC/B;QACL,CAAC,CAAC;QAEF,IAAM,YAAY,GAAG,UAAC,OAAgB,EAAE,SAAe;YACnD,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,YAAY,GAAG,EAAE,OAAO,SAAA,EAAE,SAAS,WAAA,EAAE,CAAC;YAC3C,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;aAC/B;YACD,OAAO,CAAC,4BAA4B,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;QAC/D,CAAC,CAAC;QAEF,IAAI,CAAC,KAAI,CAAC,GAAG,EAAE;YACX,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;YAC3B,KAAI,CAAC,eAAe,GAAG,YAAY,CAAC;;SAEvC;QAED,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,aAAa,CAAC,KAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,YAAY,EAAE,OAAO,EAAE,aAAa,CAAC,CAAC;QAE7F,IAAI,CAAC,KAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,wBAAwB,EAAE;gBAC3C,IAAI;oBACA,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,aAAa,CAAC,KAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,OAAO,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,KAAI,CAAC,OAAO,EAAE,SAAS,EAAE,KAAI,CAAC,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC;iBAClN;gBAAC,OAAO,CAAC,EAAE;oBACR,YAAY,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;oBACjC,MAAM,CAAC,CAAC;iBACX;gBACD,IAAI,YAAY,EAAE;oBACd,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACvB;aACJ;iBAAM;gBACH,KAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAExB,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,GAAG,YAAY,CAAC;aACvC;SACJ;aAAM;YACH,IAAI,KAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;gBACvB,WAAW,CAAC,YAAY,CAAC,cAAM,OAAA,IAAI,EAAE,EAAN,CAAM,CAAC,CAAC;aAC1C;iBAAM;gBACH,IAAM,cAAY,GAAG,KAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBAChE,KAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,UAAC,CAAC;;oBAClC,YAAY,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC;oBACrC,MAAA,KAAI,CAAC,QAAQ,0CAAE,kBAAkB,CAAC,MAAM,CAAC,cAAY,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC;aACN;SACJ;;IACL,CAAC;IA7ND,sBAAI,6BAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IA4CD,sBAAW,6BAAQ;QADnB,mFAAmF;aACnF;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAYD,sBAAW,+BAAU;aAIrB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;QAVD;;;WAGG;aACH,UAAsB,KAAc;YAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAC7B,CAAC;;;OAAA;IASD,sBAAW,4BAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAsJD;;;;;OAKG;IACI,2BAAS,GAAhB,UAAiB,GAAW,EAAE,MAAyF,EAAE,MAAmB;QAA9G,uBAAA,EAAA,aAAyF;QACnH,IAAI,IAAI,CAAC,GAAG,EAAE;YACV,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,EAAG,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;SAC/C;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE;YAC9C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;SACnB;QACD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QAExB,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;SAChC;QACD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,2BAAS,GAAhB;QACI,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpH,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YACrR,IAAI,IAAI,CAAC,aAAa,EAAE;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;SACJ;aAAM;YACH,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;oBACvB,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBACjD;qBAAM;oBACH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBAC7D;aACJ;SACJ;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,CAAC;IAEO,iDAA+B,GAAvC,UAAwC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAC/E,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC;QACxB,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC;QAExB,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;QAE1B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAqB,EAAE,CAAC,CAAC,CAAC;QAEpF,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACvE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACvE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,6CAA2B,GAAlC,UAAmC,OAA0B;QACzD,OAAO,OAAO,KAAK,IAAI;YACnB,IAAI,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;YAChC,IAAI,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;YAChC,IAAI,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM;YAC9B,IAAI,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM;YAC9B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI;YAC1B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI;YAC1B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,kCAAgB,GAAvB,UAAwB,KAAS;QAAjC,iBAiFC;QAjFuB,sBAAA,EAAA,SAAS;QAC7B,IACI,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,MAAM,GAAG,KAAK,KAAK,IAAI,CAAC,aAAa;YAC1C,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,gCAAgC,KAAK,IAAI,CAAC,uCAAuC,EAAE;YACxF,OAAO,IAAI,CAAC,oBAAqB,CAAC;SACrC;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACzC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,uCAAuC,GAAG,IAAI,CAAC,gCAAgC,CAAC;QAErF,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1D,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;YAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,MAAM,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;SAC7B;QAED,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,oBAAqB,CAAC,CAAC;QAE9F,IAAI,IAAI,CAAC,gCAAgC,EAAE;YACvC,MAAM,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,IAAI,CAAC,sBAAsB,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACxI,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,sBAAsB,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACrI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACrF,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAE3F,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC1F,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACzF,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACzF,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAEzF,yJAAyJ;YACzJ,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvJ;aAAM;YACH,IAAI,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YAE3D,IAAI,CAAC,GAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAI,CAAC,CAAC;YACrC,IAAI,CAAC,GAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAI,CAAC,CAAC;YAErC,MAAM,CAAC,eAAe,CAClB,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,IAAI,CAAC,oBAAoB,CAC5B,CAAC;SACL;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,0JAA0J;QAC1J,gIAAgI;QAChI,KAAK,CAAC,uBAAuB,CAAC,CAAC,EAAE,UAAC,GAAG;YACjC,OAAO,GAAG,CAAC,UAAU,CAAC,KAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,4CAA0B,GAAjC;QAAA,iBAyEC;QAxEG,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC,oBAAqB,CAAC;SACrC;QAED,IACI,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB,EAAE;YACtD,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC,eAAe,EAAE;gBAClD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,CAAC,mBAAmB,EAAE,CAAC,UAAU,EAAE;oBAC3E,OAAO,IAAI,CAAC,oBAAqB,CAAC;iBACrC;aACJ;iBAAM;gBACH,OAAO,IAAI,CAAC,oBAAqB,CAAC;aACrC;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAC9C;QAED,IAAM,2BAA2B,GAAG,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,eAAe,CAAC;QAEzF,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QAEnD,QAAQ,IAAI,CAAC,eAAe,EAAE;YAC1B,KAAK,OAAO,CAAC,WAAW;gBACpB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC1C,IAAI,CAAC,oBAAqB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC5C,IAAI,CAAC,oBAAqB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC5C,IAAI,CAAC,oBAAqB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC9C,IAAI,CAAC,oBAAqB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;gBACpD,MAAM;YACV,KAAK,OAAO,CAAC,eAAe;gBACxB,MAAM,CAAC,eAAe,CAClB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EACnB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,IAAI,CAAC,qBAAqB,CAC7B,CAAC;gBAEF,IAAI,gBAAgB,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBACnD,IAAI,CAAC,yBAAyB,GAAG,gBAAgB,CAAC,UAAU,CAAC;gBAC7D,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBACtF,MAAM;YACV;gBACI,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAChD,MAAM;SACb;QAED,IAAI,2BAA2B,EAAE;YAC7B,2GAA2G;YAC3G,uNAAuN;YACvN,KAAK,CAAC,uBAAuB,CAAC,CAAC,EAAE,UAAC,GAAG;gBACjC,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,KAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1D,CAAC,CAAC,CAAC;SACN;QAED,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,uBAAK,GAAZ;QAAA,iBAmBC;QAlBG,IAAM,OAAO,GAA4B;YACrC,QAAQ,EAAE,IAAI,CAAC,SAAS;YACxB,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,MAAM,EAAE,SAAS;YACjB,OAAO,EAAE,SAAS;YAClB,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACzD,YAAY,EAAE,IAAI,CAAC,aAAa;YAChC,MAAM,EAAE,IAAI,CAAC,aAAa;YAC1B,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,aAAa,EAAE,IAAI,CAAC,cAAc;SACrC,CAAC;QAEF,OAAO,mBAAmB,CAAC,KAAK,CAAC;YAC7B,OAAO,IAAI,OAAO,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,EAAE,OAAO,CAAC,CAAC;QAC3F,CAAC,EAAE,IAAI,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,2BAAS,GAAhB;QACI,IAAI,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE;gBAChC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;aAClB;SACJ;QAED,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE;YAC1D,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;SACjB;QAED,IAAI,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE5C,IAAI,CAAC,mBAAmB,EAAE;YACtB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,qBAAqB,EAAE;YAC3D,IAAI,OAAO,IAAI,CAAC,OAAO,KAAK,QAAQ,IAAK,IAAI,CAAC,OAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,OAAO,EAAE;gBACvF,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC;gBAChD,mBAAmB,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;aAC5E;iBAAM,IAAI,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,YAAY,UAAU,EAAE;gBACxF,mBAAmB,CAAC,YAAY,GAAG,wBAAwB,GAAG,yBAAyB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aACzG;iBAAM,IAAI,OAAO,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE;gBAC7G,mBAAmB,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,+BAA+B,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;aAC1L;SACJ;QAED,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAEzD,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QAEtB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,8BAAY,GAAnB;QACI,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;OAEG;IACI,yBAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAE9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACW,aAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAI,aAAa,CAAC,UAAU,EAAE;YAC1B,IAAI,aAAa,GAAG,kBAAkB,CAAC,WAAW,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;YAC7E,uBAAuB;YACvB,IAAI,mBAAmB,GAAQ,aAAa,CAAC,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAClF,IAAI,aAAa,CAAC,YAAY,IAAI,mBAAmB,CAAC,kBAAkB,IAAI,mBAAmB,CAAC,aAAa,EAAE;gBAC3G,IAAI,mBAAmB,CAAC,aAAa,KAAK,aAAa,CAAC,YAAY,EAAE;oBAClE,mBAAmB,CAAC,kBAAkB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;iBACtE;aACJ;YACD,OAAO,mBAAmB,CAAC;SAC9B;QAED,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YACvD,OAAO,OAAO,CAAC,kBAAkB,CAAC,aAAa,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YACtD,OAAO,IAAI,CAAC;SACf;QAED,IAAM,QAAQ,GAAG;YACb,cAAc;YACd,IAAI,OAAO,IAAI,OAAO,CAAC,QAAQ,EAAE;gBAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;gBACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;gBACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACxC;YAED,uBAAuB;YACvB,IAAI,aAAa,CAAC,YAAY,EAAE;gBAC5B,IAAI,QAAQ,GAAW,aAAa,CAAC,YAAY,CAAC;gBAClD,IAAI,OAAO,IAAI,OAAO,CAAC,YAAY,KAAK,QAAQ,EAAE;oBAC9C,OAAO,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;iBACxC;aACJ;YACD,aAAa;YACb,IAAI,OAAO,IAAI,aAAa,CAAC,UAAU,EAAE;gBACrC,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,aAAa,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE;oBAC7F,IAAI,eAAe,GAAG,aAAa,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;oBAC/D,IAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oBACpD,IAAI,aAAa,EAAE;wBACf,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;qBACjE;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,OAAO,GAAG,mBAAmB,CAAC,KAAK,CAAC;;YACpC,IAAI,eAAe,GAAY,IAAI,CAAC;YACpC,IAAI,aAAa,CAAC,QAAQ,EAAE;gBACxB,eAAe,GAAG,KAAK,CAAC;aAC3B;YACD,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC3B,IAAI,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;gBACtH,aAAa,CAAC,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC;gBAC5D,aAAa,CAAC,WAAW,GAAG,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACvE,QAAQ,EAAE,CAAC;gBACX,OAAO,aAAa,CAAC;aACxB;iBAAM,IAAI,aAAa,CAAC,cAAc,EAAE;gBACrC,IAAI,mBAAmB,GAAkC,IAAI,CAAC;gBAC9D,IAAI,aAAa,CAAC,MAAM,EAAE;oBACtB,wFAAwF;oBACxF,IAAI,KAAK,CAAC,gBAAgB,EAAE;wBACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;4BAChE,IAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;4BAC5C,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,CAAC,IAAI,EAAE;gCACnC,OAAO,KAAK,CAAC,WAAW,CAAC;6BAC5B;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,mBAAmB,GAAG,OAAO,CAAC,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,KAAK,EAAE,eAAe,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,CAAC,CAAC,CAAC;oBACxK,mBAAmB,CAAC,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC;iBACrE;gBACD,QAAQ,EAAE,CAAC;gBACX,OAAO,mBAAmB,CAAC;aAC9B;iBAAM;gBACH,IAAI,OAAgB,CAAC;gBACrB,IAAI,aAAa,CAAC,YAAY,EAAE;oBAC5B,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,aAAa,CAAC,YAAY,EAAE,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,YAAY,EAAE,QAAQ,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,KAAK,CAAC,CAAC;iBAC5P;qBAAM;oBACH,IAAI,GAAG,SAAQ,CAAC;oBAChB,IAAI,aAAa,CAAC,IAAI,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;wBAC7D,GAAG,GAAG,aAAa,CAAC,IAAI,CAAC;qBAC5B;yBACI;wBACD,GAAG,GAAG,OAAO,GAAG,aAAa,CAAC,IAAI,CAAC;qBACtC;oBAED,IAAI,UAAU,CAAC,aAAa,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,qBAAqB,IAAI,aAAa,CAAC,GAAG,CAAC,EAAE;wBAChG,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;qBAC3B;oBACD,OAAO,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,YAAY,EAAE,QAAQ,CAAC,CAAC;iBACpH;gBAED,OAAO,OAAO,CAAC;aAClB;QACL,CAAC,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QAEzB,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,8BAAsB,GAApC,UAAqC,IAAY,EAAE,IAAY,EAAE,KAAY,EAAE,iBAAqD,EAAE,OAAiB,EAAE,YAAqD,EAC1M,MAAmC,EAAE,OAAoC,EAAE,MAAkB,EAAE,aAAsB;QADgC,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAC1M,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAoC;QAAE,uBAAA,EAAA,UAAkB;QAC7F,OAAO,IAAI,OAAO,CAAC,OAAO,GAAG,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IACnK,CAAC;IAED;;;;;;;;;;;;;;;OAeG;IACW,0BAAkB,GAAhC,UAAiC,IAAY,EAAE,MAAW,EAAE,KAAY,EAAE,YAA6B,EAAE,iBAAqD,EAAE,OAAuB,EAAE,YAAqD,EAC1O,MAAmC,EAAE,OAAqE,EAAE,MAAkB,EAAE,aAAsB;QADhF,6BAAA,EAAA,oBAA6B;QAAyD,wBAAA,EAAA,cAAuB;QAAE,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAC1O,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAqE;QAAE,uBAAA,EAAA,UAAkB;QAC9H,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,OAAO,EAAE;YAC/B,IAAI,GAAG,OAAO,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAClK,CAAC;IAv4BD;;OAEG;IACW,wBAAgB,GAAG,IAAI,CAAC;IAEtC;;;OAGG;IACW,6BAAqB,GAAG,KAAK,CAAC;IAE5C;;OAEG;IACW,oCAA4B,GAAG,IAAI,UAAU,EAAe,CAAC;IAE3E,cAAc;IACA,0BAAkB,GAAG,UAAC,WAAgB,EAAE,KAAY,EAAE,OAAe;QAC/E,MAAM,WAAW,CAAC,aAAa,CAAC,CAAC;IACrC,CAAC,CAAA;IACD,cAAc;IACA,qBAAa,GAAG,UAAC,IAAY,EAAE,gBAAwB,EAAE,KAAY,EAAE,eAAwB;QACzG,MAAM,WAAW,CAAC,eAAe,CAAC,CAAC;IACvC,CAAC,CAAA;IACD,cAAc;IACA,kCAA0B,GAAG,UAAC,IAAY,EAAE,gBAAwB,EAAE,KAAY,EAAE,eAAwB,EAAE,aAAsB;QAC9I,MAAM,WAAW,CAAC,qBAAqB,CAAC,CAAC;IAC7C,CAAC,CAAA;IAED,kEAAkE;IAC3C,4BAAoB,GAAG,CAAC,CAAC;IAChD,kEAAkE;IAC3C,iCAAyB,GAAG,CAAC,CAAC,CAAC,8DAA8D;IAEpH,kEAAkE;IAC3C,6BAAqB,GAAG,CAAC,CAAC;IACjD,kEAAkE;IAC3C,gCAAwB,GAAG,EAAE,CAAC,CAAC,8DAA8D;IAEpH,kEAAkE;IAC3C,8BAAsB,GAAG,CAAC,CAAC;IAClD,kEAAkE;IAC3C,+BAAuB,GAAG,CAAC,CAAC,CAAC,8DAA8D;IAElH,wDAAwD;IACjC,kCAA0B,GAAG,CAAC,CAAC;IACtD,uDAAuD;IAChC,iCAAyB,GAAG,CAAC,CAAC;IACrD,sDAAsD;IAC/B,gCAAwB,GAAG,CAAC,CAAC;IACpD,oDAAoD;IAC7B,sBAAc,GAAG,CAAC,CAAC;IAC1C,qDAAqD;IAC9B,uBAAe,GAAG,CAAC,CAAC;IAC3C,uDAAuD;IAChC,iCAAyB,GAAG,CAAC,CAAC;IACrD,sDAAsD;IAC/B,gCAAwB,GAAG,EAAE,CAAC;IACrD,mDAAmD;IAC5B,qBAAa,GAAG,CAAC,CAAC;IACzC,oDAAoD;IAC7B,sBAAc,GAAG,EAAE,CAAC;IAE3C,gCAAgC;IACT,qBAAa,GAAG,CAAC,CAAC;IACzC,iCAAiC;IACV,sBAAc,GAAG,CAAC,CAAC;IAC1C,8BAA8B;IACP,mBAAW,GAAG,CAAC,CAAC;IACvC,6BAA6B;IACN,kBAAU,GAAG,CAAC,CAAC;IACtC,kCAAkC;IACX,uBAAe,GAAG,CAAC,CAAC;IAC3C,qCAAqC;IACd,mBAAW,GAAG,CAAC,CAAC;IACvC,qCAAqC;IACd,qBAAa,GAAG,CAAC,CAAC;IACzC,uCAAuC;IAChB,4BAAoB,GAAG,CAAC,CAAC;IAChD,6CAA6C;IACtB,kCAA0B,GAAG,CAAC,CAAC;IACtD,sDAAsD;IAC/B,2CAAmC,GAAG,CAAC,CAAC;IAE/D,mDAAmD;IAC5B,yBAAiB,GAAG,CAAC,CAAC;IAC7C,+CAA+C;IACxB,wBAAgB,GAAG,CAAC,CAAC;IAC5C,wCAAwC;IACjB,0BAAkB,GAAG,CAAC,CAAC;IAE9C;;OAEG;IACW,6BAAqB,GAAG,KAAK,CAAC;IAM5C;QADC,SAAS,EAAE;wCACwB;IAOpC;QADC,SAAS,EAAE;4CACO;IAOnB;QADC,SAAS,EAAE;4CACO;IAOnB;QADC,SAAS,EAAE;2CACQ;IAOpB;QADC,SAAS,EAAE;2CACQ;IAQpB;QADC,SAAS,EAAE;yCACI;IAQhB;QADC,SAAS,EAAE;yCACI;IAQhB;QADC,SAAS,EAAE;yCACI;IAMhB;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;qEACoC;IAqEhD;QADC,SAAS,EAAE;6CAGX;IAipBL,cAAC;CAAA,AAz4BD,CAA6B,WAAW,GAy4BvC;SAz4BY,OAAO;AA24BpB,+BAA+B;AAC/B,aAAa,CAAC,iBAAiB,EAAE,OAAO,CAAC,CAAC;AAC1C,mBAAmB,CAAC,cAAc,GAAG,OAAO,CAAC,KAAK,CAAC","sourcesContent":["import { serialize, SerializationHelper } from \"../../Misc/decorators\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\n\r\nimport { GetClass, RegisterClass } from '../../Misc/typeStore';\r\nimport { _WarnImport } from '../../Misc/devTools';\r\nimport { IInspectable } from '../../Misc/iInspectable';\r\nimport { ThinEngine } from '../../Engines/thinEngine';\r\nimport { TimingTools } from '../../Misc/timingTools';\r\nimport { InstantiationTools } from '../../Misc/instantiationTools';\r\nimport { Plane } from '../../Maths/math.plane';\r\nimport { EncodeArrayBufferToBase64, StartsWith } from '../../Misc/stringTools';\r\nimport { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from '../../Misc/copyTools';\r\n\r\ndeclare type CubeTexture = import(\"../../Materials/Textures/cubeTexture\").CubeTexture;\r\ndeclare type MirrorTexture = import(\"../../Materials/Textures/mirrorTexture\").MirrorTexture;\r\ndeclare type RenderTargetTexture = import(\"../../Materials/Textures/renderTargetTexture\").RenderTargetTexture;\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\n\r\n/**\r\n * Defines the available options when creating a texture\r\n */\r\nexport interface ITextureCreationOptions {\r\n /** Defines if the texture will require mip maps or not (default: false) */\r\n noMipmap?: boolean;\r\n\r\n /** Defines if the texture needs to be inverted on the y axis during loading (default: true) */\r\n invertY?: boolean;\r\n\r\n /** Defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...) (default: Texture.TRILINEAR_SAMPLINGMODE) */\r\n samplingMode?: number;\r\n\r\n /** Ddefines a callback triggered when the texture has been loaded (default: null) */\r\n onLoad?: Nullable<() => void>;\r\n\r\n /** Defines a callback triggered when an error occurred during the loading session (default: null) */\r\n onError?: Nullable<(message?: string, exception?: any) => void>;\r\n\r\n /** Defines the buffer to load the texture from in case the texture is loaded from a buffer representation (default: null) */\r\n buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>;\r\n\r\n /** Defines if the buffer we are loading the texture from should be deleted after load (default: false) */\r\n deleteBuffer?: boolean;\r\n\r\n /** Defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...) (default: ) */\r\n format?: number;\r\n\r\n /** Defines an optional mime type information (default: undefined) */\r\n mimeType?: string;\r\n\r\n /** Options to be passed to the loader (default: undefined) */\r\n loaderOptions?: any;\r\n\r\n /** Specific flags to use when creating the texture (1 for storage textures, for eg) (default: undefined) */\r\n creationFlags?: number;\r\n\r\n /** Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false) */\r\n useSRGBBuffer?: boolean;\r\n}\r\n\r\n/**\r\n * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.\r\n * @see https://doc.babylonjs.com/babylon101/materials#texture\r\n */\r\nexport class Texture extends BaseTexture {\r\n /**\r\n * Gets or sets a general boolean used to indicate that textures containing direct data (buffers) must be saved as part of the serialization process\r\n */\r\n public static SerializeBuffers = true;\r\n\r\n /**\r\n * Gets or sets a general boolean used to indicate that texture buffers must be saved as part of the serialization process.\r\n * If no buffer exists, one will be created as base64 string from the internal webgl data.\r\n */\r\n public static ForceSerializeBuffers = false;\r\n\r\n /**\r\n * This observable will notify when any texture had a loading error\r\n */\r\n public static OnTextureLoadErrorObservable = new Observable<BaseTexture>();\r\n\r\n /** @hidden */\r\n public static _CubeTextureParser = (jsonTexture: any, scene: Scene, rootUrl: string): CubeTexture => {\r\n throw _WarnImport(\"CubeTexture\");\r\n }\r\n /** @hidden */\r\n public static _CreateMirror = (name: string, renderTargetSize: number, scene: Scene, generateMipMaps: boolean): MirrorTexture => {\r\n throw _WarnImport(\"MirrorTexture\");\r\n }\r\n /** @hidden */\r\n public static _CreateRenderTargetTexture = (name: string, renderTargetSize: number, scene: Scene, generateMipMaps: boolean, creationFlags?: number): RenderTargetTexture => {\r\n throw _WarnImport(\"RenderTargetTexture\");\r\n }\r\n\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly NEAREST_SAMPLINGMODE = 1;\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly NEAREST_NEAREST_MIPLINEAR = 8; // nearest is mag = nearest and min = nearest and mip = linear\r\n\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly BILINEAR_SAMPLINGMODE = 2;\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly LINEAR_LINEAR_MIPNEAREST = 11; // Bilinear is mag = linear and min = linear and mip = nearest\r\n\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TRILINEAR_SAMPLINGMODE = 3;\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly LINEAR_LINEAR_MIPLINEAR = 3; // Trilinear is mag = linear and min = linear and mip = linear\r\n\r\n /** mag = nearest and min = nearest and mip = nearest */\r\n public static readonly NEAREST_NEAREST_MIPNEAREST = 4;\r\n /** mag = nearest and min = linear and mip = nearest */\r\n public static readonly NEAREST_LINEAR_MIPNEAREST = 5;\r\n /** mag = nearest and min = linear and mip = linear */\r\n public static readonly NEAREST_LINEAR_MIPLINEAR = 6;\r\n /** mag = nearest and min = linear and mip = none */\r\n public static readonly NEAREST_LINEAR = 7;\r\n /** mag = nearest and min = nearest and mip = none */\r\n public static readonly NEAREST_NEAREST = 1;\r\n /** mag = linear and min = nearest and mip = nearest */\r\n public static readonly LINEAR_NEAREST_MIPNEAREST = 9;\r\n /** mag = linear and min = nearest and mip = linear */\r\n public static readonly LINEAR_NEAREST_MIPLINEAR = 10;\r\n /** mag = linear and min = linear and mip = none */\r\n public static readonly LINEAR_LINEAR = 2;\r\n /** mag = linear and min = nearest and mip = none */\r\n public static readonly LINEAR_NEAREST = 12;\r\n\r\n /** Explicit coordinates mode */\r\n public static readonly EXPLICIT_MODE = 0;\r\n /** Spherical coordinates mode */\r\n public static readonly SPHERICAL_MODE = 1;\r\n /** Planar coordinates mode */\r\n public static readonly PLANAR_MODE = 2;\r\n /** Cubic coordinates mode */\r\n public static readonly CUBIC_MODE = 3;\r\n /** Projection coordinates mode */\r\n public static readonly PROJECTION_MODE = 4;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly SKYBOX_MODE = 5;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly INVCUBIC_MODE = 6;\r\n /** Equirectangular coordinates mode */\r\n public static readonly EQUIRECTANGULAR_MODE = 7;\r\n /** Equirectangular Fixed coordinates mode */\r\n public static readonly FIXED_EQUIRECTANGULAR_MODE = 8;\r\n /** Equirectangular Fixed Mirrored coordinates mode */\r\n public static readonly FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;\r\n\r\n /** Texture is not repeating outside of 0..1 UVs */\r\n public static readonly CLAMP_ADDRESSMODE = 0;\r\n /** Texture is repeating outside of 0..1 UVs */\r\n public static readonly WRAP_ADDRESSMODE = 1;\r\n /** Texture is repeating and mirrored */\r\n public static readonly MIRROR_ADDRESSMODE = 2;\r\n\r\n /**\r\n * Gets or sets a boolean which defines if the texture url must be build from the serialized URL instead of just using the name and loading them side by side with the scene file\r\n */\r\n public static UseSerializedUrlIfAny = false;\r\n\r\n /**\r\n * Define the url of the texture.\r\n */\r\n @serialize()\r\n public url: Nullable<string> = null;\r\n\r\n /**\r\n * Define an offset on the texture to offset the u coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#offsetting\r\n */\r\n @serialize()\r\n public uOffset = 0;\r\n\r\n /**\r\n * Define an offset on the texture to offset the v coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#offsetting\r\n */\r\n @serialize()\r\n public vOffset = 0;\r\n\r\n /**\r\n * Define an offset on the texture to scale the u coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#tiling\r\n */\r\n @serialize()\r\n public uScale = 1.0;\r\n\r\n /**\r\n * Define an offset on the texture to scale the v coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#tiling\r\n */\r\n @serialize()\r\n public vScale = 1.0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the u coordinates of the UVs\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public uAng = 0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the v coordinates of the UVs\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public vAng = 0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the w coordinates of the UVs (in case of 3d texture)\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public wAng = 0;\r\n\r\n /**\r\n * Defines the center of rotation (U)\r\n */\r\n @serialize()\r\n public uRotationCenter = 0.5;\r\n\r\n /**\r\n * Defines the center of rotation (V)\r\n */\r\n @serialize()\r\n public vRotationCenter = 0.5;\r\n\r\n /**\r\n * Defines the center of rotation (W)\r\n */\r\n @serialize()\r\n public wRotationCenter = 0.5;\r\n\r\n /**\r\n * Sets this property to true to avoid deformations when rotating the texture with non-uniform scaling\r\n */\r\n @serialize()\r\n public homogeneousRotationInUVTransform = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n get noMipmap(): boolean {\r\n return this._noMipmap;\r\n }\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility\r\n */\r\n public inspectableCustomProperties: Nullable<IInspectable[]> = null;\r\n\r\n private _noMipmap: boolean = false;\r\n /** @hidden */\r\n public _invertY: boolean = false;\r\n private _rowGenerationMatrix: Nullable<Matrix> = null;\r\n private _cachedTextureMatrix: Nullable<Matrix> = null;\r\n private _projectionModeMatrix: Nullable<Matrix> = null;\r\n private _t0: Nullable<Vector3> = null;\r\n private _t1: Nullable<Vector3> = null;\r\n private _t2: Nullable<Vector3> = null;\r\n\r\n private _cachedUOffset: number = -1;\r\n private _cachedVOffset: number = -1;\r\n private _cachedUScale: number = 0;\r\n private _cachedVScale: number = 0;\r\n private _cachedUAng: number = -1;\r\n private _cachedVAng: number = -1;\r\n private _cachedWAng: number = -1;\r\n private _cachedProjectionMatrixId: number = -1;\r\n private _cachedURotationCenter: number = -1;\r\n private _cachedVRotationCenter: number = -1;\r\n private _cachedWRotationCenter: number = -1;\r\n private _cachedHomogeneousRotationInUVTransform: boolean = false;\r\n private _cachedCoordinatesMode: number = -1;\r\n\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n private _deleteBuffer: boolean = false;\r\n protected _format: Nullable<number> = null;\r\n private _delayedOnLoad: Nullable<() => void> = null;\r\n private _delayedOnError: Nullable<() => void> = null;\r\n private _mimeType?: string;\r\n private _loaderOptions?: any;\r\n private _creationFlags?: number;\r\n private _useSRGBBuffer?: boolean;\r\n\r\n /** Returns the texture mime type if it was defined by a loader (undefined else) */\r\n public get mimeType() {\r\n return this._mimeType;\r\n }\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<Texture> = new Observable<Texture>();\r\n\r\n protected _isBlocking: boolean = true;\r\n /**\r\n * Is the texture preventing material to render while loading.\r\n * If false, a default texture will be used instead of the loading one during the preparation step.\r\n */\r\n public set isBlocking(value: boolean) {\r\n this._isBlocking = value;\r\n }\r\n @serialize()\r\n public get isBlocking(): boolean {\r\n return this._isBlocking;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the texture needs to be inverted on the y axis during loading\r\n */\r\n public get invertY(): boolean {\r\n return this._invertY;\r\n }\r\n\r\n /**\r\n * Instantiates a new texture.\r\n * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.\r\n * @see https://doc.babylonjs.com/babylon101/materials#texture\r\n * @param url defines the url of the picture to load as a texture\r\n * @param sceneOrEngine defines the scene or engine the texture will belong to\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad defines a callback triggered when the texture has been loaded\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n * @param buffer defines the buffer to load the texture from in case the texture is loaded from a buffer representation\r\n * @param deleteBuffer defines if the buffer we are loading the texture from should be deleted after load\r\n * @param format defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param mimeType defines an optional mime type information\r\n * @param loaderOptions options to be passed to the loader\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n */\r\n constructor(url: Nullable<string>, sceneOrEngine?: Nullable<Scene | ThinEngine>, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY: boolean = true, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null, buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null,\r\n deleteBuffer: boolean = false, format?: number, mimeType?: string, loaderOptions?: any, creationFlags?: number) {\r\n super(sceneOrEngine);\r\n\r\n this.name = url || \"\";\r\n this.url = url;\r\n\r\n let noMipmap: boolean;\r\n let useSRGBBuffer: boolean = false;\r\n\r\n if (typeof noMipmapOrOptions === 'object' && noMipmapOrOptions !== null) {\r\n noMipmap = noMipmapOrOptions.noMipmap ?? false;\r\n invertY = noMipmapOrOptions.invertY ?? true;\r\n samplingMode = noMipmapOrOptions.samplingMode ?? Texture.TRILINEAR_SAMPLINGMODE;\r\n onLoad = noMipmapOrOptions.onLoad ?? null;\r\n onError = noMipmapOrOptions.onError ?? null;\r\n buffer = noMipmapOrOptions.buffer ?? null;\r\n deleteBuffer = noMipmapOrOptions.deleteBuffer ?? false;\r\n format = noMipmapOrOptions.format;\r\n mimeType = noMipmapOrOptions.mimeType;\r\n loaderOptions = noMipmapOrOptions.loaderOptions;\r\n creationFlags = noMipmapOrOptions.creationFlags;\r\n useSRGBBuffer = noMipmapOrOptions.useSRGBBuffer ?? false;\r\n } else {\r\n noMipmap = !!noMipmapOrOptions;\r\n }\r\n\r\n this._noMipmap = noMipmap;\r\n this._invertY = invertY;\r\n this._initialSamplingMode = samplingMode;\r\n this._buffer = buffer;\r\n this._deleteBuffer = deleteBuffer;\r\n this._mimeType = mimeType;\r\n this._loaderOptions = loaderOptions;\r\n this._creationFlags = creationFlags;\r\n this._useSRGBBuffer = useSRGBBuffer;\r\n if (format) {\r\n this._format = format;\r\n }\r\n\r\n var scene = this.getScene();\r\n var engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n engine.onBeforeTextureInitObservable.notifyObservers(this);\r\n\r\n let load = () => {\r\n if (this._texture) {\r\n if (this._texture._invertVScale) {\r\n this.vScale *= -1;\r\n this.vOffset += 1;\r\n }\r\n\r\n // Update texture to match internal texture's wrapping\r\n if (this._texture._cachedWrapU !== null) {\r\n this.wrapU = this._texture._cachedWrapU;\r\n this._texture._cachedWrapU = null;\r\n }\r\n if (this._texture._cachedWrapV !== null) {\r\n this.wrapV = this._texture._cachedWrapV;\r\n this._texture._cachedWrapV = null;\r\n }\r\n if (this._texture._cachedWrapR !== null) {\r\n this.wrapR = this._texture._cachedWrapR;\r\n this._texture._cachedWrapR = null;\r\n }\r\n }\r\n\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n\r\n if (!this.isBlocking && scene) {\r\n scene.resetCachedMaterial();\r\n }\r\n };\r\n\r\n const errorHandler = (message?: string, exception?: any) => {\r\n this._loadingError = true;\r\n this._errorObject = { message, exception };\r\n if (onError) {\r\n onError(message, exception);\r\n }\r\n Texture.OnTextureLoadErrorObservable.notifyObservers(this);\r\n };\r\n\r\n if (!this.url) {\r\n this._delayedOnLoad = load;\r\n this._delayedOnError = errorHandler;\r\n return;\r\n }\r\n\r\n this._texture = this._getFromCache(this.url, noMipmap, samplingMode, invertY, useSRGBBuffer);\r\n\r\n if (!this._texture) {\r\n if (!scene || !scene.useDelayedTextureLoading) {\r\n try {\r\n this._texture = engine.createTexture(this.url, noMipmap, invertY, scene, samplingMode, load, errorHandler, this._buffer, undefined, this._format, null, mimeType, loaderOptions, creationFlags, useSRGBBuffer);\r\n } catch (e) {\r\n errorHandler(\"error loading\", e);\r\n throw e;\r\n }\r\n if (deleteBuffer) {\r\n this._buffer = null;\r\n }\r\n } else {\r\n this.delayLoadState = 4;\r\n\r\n this._delayedOnLoad = load;\r\n this._delayedOnError = errorHandler;\r\n }\r\n } else {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(() => load());\r\n } else {\r\n const loadObserver = this._texture.onLoadedObservable.add(load);\r\n this._texture.onErrorObservable.add((e) => {\r\n errorHandler(e.message, e.exception);\r\n this._texture?.onLoadedObservable.remove(loadObserver);\r\n });\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Update the url (and optional buffer) of this texture if url was null during construction.\r\n * @param url the url of the texture\r\n * @param buffer the buffer of the texture (defaults to null)\r\n * @param onLoad callback called when the texture is loaded (defaults to null)\r\n */\r\n public updateURL(url: string, buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob> = null, onLoad?: () => void): void {\r\n if (this.url) {\r\n this.releaseInternalTexture();\r\n this.getScene()!.markAllMaterialsAsDirty(1);\r\n }\r\n\r\n if (!this.name || StartsWith(this.name, \"data:\")) {\r\n this.name = url;\r\n }\r\n this.url = url;\r\n this._buffer = buffer;\r\n this.delayLoadState = 4;\r\n\r\n if (onLoad) {\r\n this._delayedOnLoad = onLoad;\r\n }\r\n this.delayLoad();\r\n }\r\n\r\n /**\r\n * Finish the loading sequence of a texture flagged as delayed load.\r\n * @hidden\r\n */\r\n public delayLoad(): void {\r\n if (this.delayLoadState !== 4) {\r\n return;\r\n }\r\n\r\n let scene = this.getScene();\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.delayLoadState = 1;\r\n this._texture = this._getFromCache(this.url, this._noMipmap, this.samplingMode, this._invertY, this._useSRGBBuffer);\r\n\r\n if (!this._texture) {\r\n this._texture = scene.getEngine().createTexture(this.url, this._noMipmap, this._invertY, scene, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, null, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer);\r\n if (this._deleteBuffer) {\r\n this._buffer = null;\r\n }\r\n } else {\r\n if (this._delayedOnLoad) {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(this._delayedOnLoad);\r\n } else {\r\n this._texture.onLoadedObservable.add(this._delayedOnLoad);\r\n }\r\n }\r\n }\r\n\r\n this._delayedOnLoad = null;\r\n this._delayedOnError = null;\r\n }\r\n\r\n private _prepareRowForTextureGeneration(x: number, y: number, z: number, t: Vector3): void {\r\n x *= this._cachedUScale;\r\n y *= this._cachedVScale;\r\n\r\n x -= this.uRotationCenter * this._cachedUScale;\r\n y -= this.vRotationCenter * this._cachedVScale;\r\n z -= this.wRotationCenter;\r\n\r\n Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix!, t);\r\n\r\n t.x += this.uRotationCenter * this._cachedUScale + this._cachedUOffset;\r\n t.y += this.vRotationCenter * this._cachedVScale + this._cachedVOffset;\r\n t.z += this.wRotationCenter;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<Texture>): boolean {\r\n return texture !== null &&\r\n this.uOffset === texture.uOffset &&\r\n this.vOffset === texture.vOffset &&\r\n this.uScale === texture.uScale &&\r\n this.vScale === texture.vScale &&\r\n this.uAng === texture.uAng &&\r\n this.vAng === texture.vAng &&\r\n this.wAng === texture.wAng;\r\n }\r\n\r\n /**\r\n * Get the current texture matrix which includes the requested offsetting, tiling and rotation components.\r\n * @returns the transform matrix of the texture.\r\n */\r\n public getTextureMatrix(uBase = 1): Matrix {\r\n if (\r\n this.uOffset === this._cachedUOffset &&\r\n this.vOffset === this._cachedVOffset &&\r\n this.uScale * uBase === this._cachedUScale &&\r\n this.vScale === this._cachedVScale &&\r\n this.uAng === this._cachedUAng &&\r\n this.vAng === this._cachedVAng &&\r\n this.wAng === this._cachedWAng &&\r\n this.uRotationCenter === this._cachedURotationCenter &&\r\n this.vRotationCenter === this._cachedVRotationCenter &&\r\n this.wRotationCenter === this._cachedWRotationCenter &&\r\n this.homogeneousRotationInUVTransform === this._cachedHomogeneousRotationInUVTransform) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n\r\n this._cachedUOffset = this.uOffset;\r\n this._cachedVOffset = this.vOffset;\r\n this._cachedUScale = this.uScale * uBase;\r\n this._cachedVScale = this.vScale;\r\n this._cachedUAng = this.uAng;\r\n this._cachedVAng = this.vAng;\r\n this._cachedWAng = this.wAng;\r\n this._cachedURotationCenter = this.uRotationCenter;\r\n this._cachedVRotationCenter = this.vRotationCenter;\r\n this._cachedWRotationCenter = this.wRotationCenter;\r\n this._cachedHomogeneousRotationInUVTransform = this.homogeneousRotationInUVTransform;\r\n\r\n if (!this._cachedTextureMatrix || !this._rowGenerationMatrix) {\r\n this._cachedTextureMatrix = Matrix.Zero();\r\n this._rowGenerationMatrix = new Matrix();\r\n this._t0 = Vector3.Zero();\r\n this._t1 = Vector3.Zero();\r\n this._t2 = Vector3.Zero();\r\n }\r\n\r\n Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix!);\r\n\r\n if (this.homogeneousRotationInUVTransform) {\r\n Matrix.TranslationToRef(-this._cachedURotationCenter, -this._cachedVRotationCenter, -this._cachedWRotationCenter, TmpVectors.Matrix[0]);\r\n Matrix.TranslationToRef(this._cachedURotationCenter, this._cachedVRotationCenter, this._cachedWRotationCenter, TmpVectors.Matrix[1]);\r\n Matrix.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, TmpVectors.Matrix[2]);\r\n Matrix.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, TmpVectors.Matrix[3]);\r\n\r\n TmpVectors.Matrix[0].multiplyToRef(this._rowGenerationMatrix!, this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[1], this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[2], this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[3], this._cachedTextureMatrix);\r\n\r\n // copy the translation row to the 3rd row of the matrix so that we don't need to update the shaders (which expects the translation to be on the 3rd row)\r\n this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1);\r\n } else {\r\n this._prepareRowForTextureGeneration(0, 0, 0, this._t0!);\r\n this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1!);\r\n this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2!);\r\n\r\n this._t1!.subtractInPlace(this._t0!);\r\n this._t2!.subtractInPlace(this._t0!);\r\n\r\n Matrix.FromValuesToRef(\r\n this._t1!.x, this._t1!.y, this._t1!.z, 0.0,\r\n this._t2!.x, this._t2!.y, this._t2!.z, 0.0,\r\n this._t0!.x, this._t0!.y, this._t0!.z, 0.0,\r\n 0.0, 0.0, 0.0, 1.0,\r\n this._cachedTextureMatrix\r\n );\r\n }\r\n\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n // We flag the materials that are using this texture as \"texture dirty\" because depending on the fact that the matrix is the identity or not, some defines\r\n // will get different values (see MaterialHelper.PrepareDefinesForMergedUV), meaning we should regenerate the effect accordingly\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n /**\r\n * Get the current matrix used to apply reflection. This is useful to rotate an environment texture for instance.\r\n * @returns The reflection texture transform\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n\r\n if (\r\n this.uOffset === this._cachedUOffset &&\r\n this.vOffset === this._cachedVOffset &&\r\n this.uScale === this._cachedUScale &&\r\n this.vScale === this._cachedVScale &&\r\n this.coordinatesMode === this._cachedCoordinatesMode) {\r\n if (this.coordinatesMode === Texture.PROJECTION_MODE) {\r\n if (this._cachedProjectionMatrixId === scene.getProjectionMatrix().updateFlag) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n } else {\r\n return this._cachedTextureMatrix!;\r\n }\r\n }\r\n\r\n if (!this._cachedTextureMatrix) {\r\n this._cachedTextureMatrix = Matrix.Zero();\r\n }\r\n\r\n if (!this._projectionModeMatrix) {\r\n this._projectionModeMatrix = Matrix.Zero();\r\n }\r\n\r\n const flagMaterialsAsTextureDirty = this._cachedCoordinatesMode !== this.coordinatesMode;\r\n\r\n this._cachedUOffset = this.uOffset;\r\n this._cachedVOffset = this.vOffset;\r\n this._cachedUScale = this.uScale;\r\n this._cachedVScale = this.vScale;\r\n this._cachedCoordinatesMode = this.coordinatesMode;\r\n\r\n switch (this.coordinatesMode) {\r\n case Texture.PLANAR_MODE:\r\n Matrix.IdentityToRef(this._cachedTextureMatrix);\r\n (<any>this._cachedTextureMatrix)[0] = this.uScale;\r\n (<any>this._cachedTextureMatrix)[5] = this.vScale;\r\n (<any>this._cachedTextureMatrix)[12] = this.uOffset;\r\n (<any>this._cachedTextureMatrix)[13] = this.vOffset;\r\n break;\r\n case Texture.PROJECTION_MODE:\r\n Matrix.FromValuesToRef(\r\n 0.5, 0.0, 0.0, 0.0,\r\n 0.0, -0.5, 0.0, 0.0,\r\n 0.0, 0.0, 0.0, 0.0,\r\n 0.5, 0.5, 1.0, 1.0,\r\n this._projectionModeMatrix\r\n );\r\n\r\n let projectionMatrix = scene.getProjectionMatrix();\r\n this._cachedProjectionMatrixId = projectionMatrix.updateFlag;\r\n projectionMatrix.multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);\r\n break;\r\n default:\r\n Matrix.IdentityToRef(this._cachedTextureMatrix);\r\n break;\r\n }\r\n\r\n if (flagMaterialsAsTextureDirty) {\r\n // We flag the materials that are using this texture as \"texture dirty\" if the coordinatesMode has changed.\r\n // Indeed, this property is used to set the value of some defines used to generate the effect (in material.isReadyForSubMesh), so we must make sure this code will be re-executed and the effect recreated if necessary\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return (mat.getActiveTextures().indexOf(this) !== -1);\r\n });\r\n }\r\n\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Texture {\r\n const options: ITextureCreationOptions = {\r\n noMipmap: this._noMipmap,\r\n invertY: this._invertY,\r\n samplingMode: this.samplingMode,\r\n onLoad: undefined,\r\n onError: undefined,\r\n buffer: this._texture ? this._texture._buffer : undefined,\r\n deleteBuffer: this._deleteBuffer,\r\n format: this.textureFormat,\r\n mimeType: this.mimeType,\r\n loaderOptions: this._loaderOptions,\r\n creationFlags: this._creationFlags,\r\n useSRGBBuffer: this._useSRGBBuffer,\r\n };\r\n\r\n return SerializationHelper.Clone(() => {\r\n return new Texture(this._texture ? this._texture.url : null, this.getScene(), options);\r\n }, this);\r\n }\r\n\r\n /**\r\n * Serialize the texture to a JSON representation we can easily use in the respective Parse function.\r\n * @returns The JSON representation of the texture\r\n */\r\n public serialize(): any {\r\n let savedName = this.name;\r\n\r\n if (!Texture.SerializeBuffers) {\r\n if (StartsWith(this.name, \"data:\")) {\r\n this.name = \"\";\r\n }\r\n }\r\n\r\n if (StartsWith(this.name, \"data:\") && this.url === this.name) {\r\n this.url = \"\";\r\n }\r\n\r\n var serializationObject = super.serialize();\r\n\r\n if (!serializationObject) {\r\n return null;\r\n }\r\n\r\n if (Texture.SerializeBuffers || Texture.ForceSerializeBuffers) {\r\n if (typeof this._buffer === \"string\" && (this._buffer as string).substr(0, 5) === \"data:\") {\r\n serializationObject.base64String = this._buffer;\r\n serializationObject.name = serializationObject.name.replace(\"data:\", \"\");\r\n } else if (this.url && StartsWith(this.url, \"data:\") && this._buffer instanceof Uint8Array) {\r\n serializationObject.base64String = \"data:image/png;base64,\" + EncodeArrayBufferToBase64(this._buffer);\r\n } else if (Texture.ForceSerializeBuffers || (this.url && StartsWith(this.url, \"blob:\")) || this._forceSerialize) {\r\n serializationObject.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? GenerateBase64StringFromTexture(this) : GenerateBase64StringFromTextureAsync(this);\r\n }\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n serializationObject._creationFlags = this._creationFlags;\r\n serializationObject._useSRGBBuffer = this._useSRGBBuffer;\r\n\r\n this.name = savedName;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"Texture\"\r\n */\r\n public getClassName(): string {\r\n return \"Texture\";\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this.onLoadObservable.clear();\r\n\r\n this._delayedOnLoad = null;\r\n this._delayedOnError = null;\r\n }\r\n\r\n /**\r\n * Parse the JSON representation of a texture in order to recreate the texture in the given scene.\r\n * @param parsedTexture Define the JSON representation of the texture\r\n * @param scene Define the scene the parsed texture should be instantiated in\r\n * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies\r\n * @returns The parsed texture if successful\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> {\r\n if (parsedTexture.customType) {\r\n var customTexture = InstantiationTools.Instantiate(parsedTexture.customType);\r\n // Update Sampling Mode\r\n var parsedCustomTexture: any = customTexture.Parse(parsedTexture, scene, rootUrl);\r\n if (parsedTexture.samplingMode && parsedCustomTexture.updateSamplingMode && parsedCustomTexture._samplingMode) {\r\n if (parsedCustomTexture._samplingMode !== parsedTexture.samplingMode) {\r\n parsedCustomTexture.updateSamplingMode(parsedTexture.samplingMode);\r\n }\r\n }\r\n return parsedCustomTexture;\r\n }\r\n\r\n if (parsedTexture.isCube && !parsedTexture.isRenderTarget) {\r\n return Texture._CubeTextureParser(parsedTexture, scene, rootUrl);\r\n }\r\n\r\n if (!parsedTexture.name && !parsedTexture.isRenderTarget) {\r\n return null;\r\n }\r\n\r\n const onLoaded = () => {\r\n // Clear cache\r\n if (texture && texture._texture) {\r\n texture._texture._cachedWrapU = null;\r\n texture._texture._cachedWrapV = null;\r\n texture._texture._cachedWrapR = null;\r\n }\r\n\r\n // Update Sampling Mode\r\n if (parsedTexture.samplingMode) {\r\n var sampling: number = parsedTexture.samplingMode;\r\n if (texture && texture.samplingMode !== sampling) {\r\n texture.updateSamplingMode(sampling);\r\n }\r\n }\r\n // Animations\r\n if (texture && parsedTexture.animations) {\r\n for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {\r\n var parsedAnimation = parsedTexture.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n texture.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n }\r\n };\r\n\r\n var texture = SerializationHelper.Parse(() => {\r\n var generateMipMaps: boolean = true;\r\n if (parsedTexture.noMipmap) {\r\n generateMipMaps = false;\r\n }\r\n if (parsedTexture.mirrorPlane) {\r\n var mirrorTexture = Texture._CreateMirror(parsedTexture.name, parsedTexture.renderTargetSize, scene, generateMipMaps);\r\n mirrorTexture._waitingRenderList = parsedTexture.renderList;\r\n mirrorTexture.mirrorPlane = Plane.FromArray(parsedTexture.mirrorPlane);\r\n onLoaded();\r\n return mirrorTexture;\r\n } else if (parsedTexture.isRenderTarget) {\r\n let renderTargetTexture: Nullable<RenderTargetTexture> = null;\r\n if (parsedTexture.isCube) {\r\n // Search for an existing reflection probe (which contains a cube render target texture)\r\n if (scene.reflectionProbes) {\r\n for (var index = 0; index < scene.reflectionProbes.length; index++) {\r\n const probe = scene.reflectionProbes[index];\r\n if (probe.name === parsedTexture.name) {\r\n return probe.cubeTexture;\r\n }\r\n }\r\n }\r\n } else {\r\n renderTargetTexture = Texture._CreateRenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene, generateMipMaps, parsedTexture._creationFlags ?? 0);\r\n renderTargetTexture._waitingRenderList = parsedTexture.renderList;\r\n }\r\n onLoaded();\r\n return renderTargetTexture;\r\n } else {\r\n var texture: Texture;\r\n if (parsedTexture.base64String) {\r\n texture = Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded, parsedTexture._creationFlags ?? 0, parsedTexture._useSRGBBuffer ?? false);\r\n } else {\r\n let url: string;\r\n if (parsedTexture.name && parsedTexture.name.indexOf(\"://\") > 0) {\r\n url = parsedTexture.name;\r\n }\r\n else {\r\n url = rootUrl + parsedTexture.name;\r\n }\r\n\r\n if (StartsWith(parsedTexture.url, \"data:\") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {\r\n url = parsedTexture.url;\r\n }\r\n texture = new Texture(url, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded);\r\n }\r\n\r\n return texture;\r\n }\r\n }, parsedTexture, scene);\r\n\r\n return texture;\r\n }\r\n\r\n /**\r\n * Creates a texture from its base 64 representation.\r\n * @param data Define the base64 payload without the data: prefix\r\n * @param name Define the name of the texture in the scene useful fo caching purpose for instance\r\n * @param scene Define the scene the texture should belong to\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY define if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad define a callback triggered when the texture has been loaded\r\n * @param onError define a callback triggered when an error occurred during the loading session\r\n * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n * @returns the created texture\r\n */\r\n public static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<() => void> = null, format: number = 5, creationFlags?: number): Texture {\r\n return new Texture(\"data:\" + name, scene, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, data, false, format, undefined, undefined, creationFlags);\r\n }\r\n\r\n /**\r\n * Creates a texture from its data: representation. (data: will be added in case only the payload has been passed in)\r\n * @param data Define the base64 payload without the data: prefix\r\n * @param name Define the name of the texture in the scene useful fo caching purpose for instance\r\n * @param buffer define the buffer to load the texture from in case the texture is loaded from a buffer representation\r\n * @param scene Define the scene the texture should belong to\r\n * @param deleteBuffer define if the buffer we are loading the texture from should be deleted after load\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY define if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad define a callback triggered when the texture has been loaded\r\n * @param onError define a callback triggered when an error occurred during the loading session\r\n * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n * @returns the created texture\r\n */\r\n public static LoadFromDataString(name: string, buffer: any, scene: Scene, deleteBuffer: boolean = false, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY: boolean = true, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null, format: number = 5, creationFlags?: number): Texture {\r\n if (name.substr(0, 5) !== \"data:\") {\r\n name = \"data:\" + name;\r\n }\r\n\r\n return new Texture(name, scene, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format, undefined, undefined, creationFlags);\r\n }\r\n}\r\n\r\n// References the dependencies.\r\nRegisterClass(\"BABYLON.Texture\", Texture);\r\nSerializationHelper._TextureParser = Texture.Parse;\r\n"]}
1
+ {"version":3,"file":"texture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Materials/Textures/texture.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AACvE,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAEnD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,yBAAyB,CAAC;AACtE,OAAO,EAAE,WAAW,EAAE,MAAM,sCAAsC,CAAC;AAEnE,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,sBAAsB,CAAC;AAC/D,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAGlD,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,EAAE,kBAAkB,EAAE,MAAM,+BAA+B,CAAC;AACnE,OAAO,EAAE,KAAK,EAAE,MAAM,wBAAwB,CAAC;AAC/C,OAAO,EAAE,yBAAyB,EAAE,UAAU,EAAE,MAAM,wBAAwB,CAAC;AAC/E,OAAO,EAAE,+BAA+B,EAAE,oCAAoC,EAAE,MAAM,sBAAsB,CAAC;AAC7G,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAgDzE;;;GAGG;AACH;IAA6B,2BAAW;IAiQpC;;;;;;;;;;;;;;;;;OAiBG;IACH,iBAAY,GAAqB,EAAE,aAA4C,EAAE,iBAAqD,EAAE,OAAiB,EAAE,YAAqD,EAC5M,MAAmC,EAAE,OAAqE,EAAE,MAAuG,EACnN,YAA6B,EAAE,MAAe,EAAE,QAAiB,EAAE,aAAmB,EAAE,aAAsB;QAFyC,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAC5M,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAqE;QAAE,uBAAA,EAAA,aAAuG;QACnN,6BAAA,EAAA,oBAA6B;;QAFjC,YAGI,kBAAM,aAAa,CAAC,SA6HvB;QAlTD;;WAEG;QAEI,SAAG,GAAqB,IAAI,CAAC;QAEpC;;;WAGG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB;;;WAGG;QAEI,aAAO,GAAG,CAAC,CAAC;QAEnB;;;WAGG;QAEI,YAAM,GAAG,GAAG,CAAC;QAEpB;;;WAGG;QAEI,YAAM,GAAG,GAAG,CAAC;QAEpB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;;;WAIG;QAEI,UAAI,GAAG,CAAC,CAAC;QAEhB;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,qBAAe,GAAG,GAAG,CAAC;QAE7B;;WAEG;QAEI,sCAAgC,GAAG,KAAK,CAAC;QAShD;;;WAGG;QACI,iCAA2B,GAA6B,IAAI,CAAC;QAE5D,eAAS,GAAY,KAAK,CAAC;QACnC,cAAc;QACP,cAAQ,GAAY,KAAK,CAAC;QACzB,0BAAoB,GAAqB,IAAI,CAAC;QAC9C,0BAAoB,GAAqB,IAAI,CAAC;QAC9C,2BAAqB,GAAqB,IAAI,CAAC;QAC/C,SAAG,GAAsB,IAAI,CAAC;QAC9B,SAAG,GAAsB,IAAI,CAAC;QAC9B,SAAG,GAAsB,IAAI,CAAC;QAE9B,oBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,oBAAc,GAAW,CAAC,CAAC,CAAC;QAC5B,mBAAa,GAAW,CAAC,CAAC;QAC1B,mBAAa,GAAW,CAAC,CAAC;QAC1B,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,iBAAW,GAAW,CAAC,CAAC,CAAC;QACzB,+BAAyB,GAAW,CAAC,CAAC,CAAC;QACvC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,4BAAsB,GAAW,CAAC,CAAC,CAAC;QACpC,6CAAuC,GAAY,KAAK,CAAC;QACzD,4BAAsB,GAAW,CAAC,CAAC,CAAC;QAE5C,cAAc;QACP,aAAO,GAA6F,IAAI,CAAC;QACxG,mBAAa,GAAY,KAAK,CAAC;QAC7B,aAAO,GAAqB,IAAI,CAAC;QACnC,oBAAc,GAAyB,IAAI,CAAC;QAC5C,qBAAe,GAAyB,IAAI,CAAC;QAWrD;;WAEG;QACI,sBAAgB,GAAwB,IAAI,UAAU,EAAW,CAAC;QAE/D,iBAAW,GAAY,IAAI,CAAC;QA2ClC,KAAI,CAAC,IAAI,GAAG,GAAG,IAAI,EAAE,CAAC;QACtB,KAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QAEf,IAAI,QAAiB,CAAC;QACtB,IAAI,aAAa,GAAY,KAAK,CAAC;QAEnC,IAAI,OAAO,iBAAiB,KAAK,QAAQ,IAAI,iBAAiB,KAAK,IAAI,EAAE;YACrE,QAAQ,GAAG,MAAA,iBAAiB,CAAC,QAAQ,mCAAI,KAAK,CAAC;YAC/C,OAAO,GAAG,MAAA,iBAAiB,CAAC,OAAO,mCAAI,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;YACvG,YAAY,GAAG,MAAA,iBAAiB,CAAC,YAAY,mCAAI,OAAO,CAAC,sBAAsB,CAAC;YAChF,MAAM,GAAG,MAAA,iBAAiB,CAAC,MAAM,mCAAI,IAAI,CAAC;YAC1C,OAAO,GAAG,MAAA,iBAAiB,CAAC,OAAO,mCAAI,IAAI,CAAC;YAC5C,MAAM,GAAG,MAAA,iBAAiB,CAAC,MAAM,mCAAI,IAAI,CAAC;YAC1C,YAAY,GAAG,MAAA,iBAAiB,CAAC,YAAY,mCAAI,KAAK,CAAC;YACvD,MAAM,GAAG,iBAAiB,CAAC,MAAM,CAAC;YAClC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;YACtC,aAAa,GAAG,iBAAiB,CAAC,aAAa,CAAC;YAChD,aAAa,GAAG,iBAAiB,CAAC,aAAa,CAAC;YAChD,aAAa,GAAG,MAAA,iBAAiB,CAAC,aAAa,mCAAI,KAAK,CAAC;SAC5D;aAAM;YACH,QAAQ,GAAG,CAAC,CAAC,iBAAiB,CAAC;SAClC;QAED,KAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,KAAI,CAAC,QAAQ,GAAG,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,oBAAoB,CAAC,yBAAyB,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC;QAClH,KAAI,CAAC,oBAAoB,GAAG,YAAY,CAAC;QACzC,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,KAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,KAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,KAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,MAAM,EAAE;YACR,KAAI,CAAC,OAAO,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,KAAK,GAAG,KAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,MAAM,GAAG,KAAI,CAAC,UAAU,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,EAAE;;SAEZ;QAED,MAAM,CAAC,6BAA6B,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;QAE3D,IAAI,IAAI,GAAG;YACP,IAAI,KAAI,CAAC,QAAQ,EAAE;gBACf,IAAI,KAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;oBAC7B,KAAI,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;oBAClB,KAAI,CAAC,OAAO,IAAI,CAAC,CAAC;iBACrB;gBAED,sDAAsD;gBACtD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;gBACD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;gBACD,IAAI,KAAI,CAAC,QAAQ,CAAC,YAAY,KAAK,IAAI,EAAE;oBACrC,KAAI,CAAC,KAAK,GAAG,KAAI,CAAC,QAAQ,CAAC,YAAY,CAAC;oBACxC,KAAI,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;iBACrC;aACJ;YAED,IAAI,KAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,EAAE;gBACtC,KAAI,CAAC,gBAAgB,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;aAC/C;YACD,IAAI,MAAM,EAAE;gBACR,MAAM,EAAE,CAAC;aACZ;YAED,IAAI,CAAC,KAAI,CAAC,UAAU,IAAI,KAAK,EAAE;gBAC3B,KAAK,CAAC,mBAAmB,EAAE,CAAC;aAC/B;QACL,CAAC,CAAC;QAEF,IAAM,YAAY,GAAG,UAAC,OAAgB,EAAE,SAAe;YACnD,KAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAC1B,KAAI,CAAC,YAAY,GAAG,EAAE,OAAO,SAAA,EAAE,SAAS,WAAA,EAAE,CAAC;YAC3C,IAAI,OAAO,EAAE;gBACT,OAAO,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;aAC/B;YACD,OAAO,CAAC,4BAA4B,CAAC,eAAe,CAAC,KAAI,CAAC,CAAC;QAC/D,CAAC,CAAC;QAEF,IAAI,CAAC,KAAI,CAAC,GAAG,EAAE;YACX,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;YAC3B,KAAI,CAAC,eAAe,GAAG,YAAY,CAAC;;SAEvC;QAED,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,aAAa,CAAC,KAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,YAAY,EAAE,KAAI,CAAC,QAAQ,EAAE,aAAa,CAAC,CAAC;QAEnG,IAAI,CAAC,KAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,KAAK,IAAI,CAAC,KAAK,CAAC,wBAAwB,EAAE;gBAC3C,IAAI;oBACA,KAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,aAAa,CAAC,KAAI,CAAC,GAAG,EAAE,QAAQ,EAAE,KAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,YAAY,EAAE,IAAI,EAAE,YAAY,EAAE,KAAI,CAAC,OAAO,EAAE,SAAS,EAAE,KAAI,CAAC,OAAO,EAAE,IAAI,EAAE,QAAQ,EAAE,aAAa,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC;iBACxN;gBAAC,OAAO,CAAC,EAAE;oBACR,YAAY,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;oBACjC,MAAM,CAAC,CAAC;iBACX;gBACD,IAAI,YAAY,EAAE;oBACd,KAAI,CAAC,OAAO,GAAG,IAAI,CAAC;iBACvB;aACJ;iBAAM;gBACH,KAAI,CAAC,cAAc,GAAG,CAAC,CAAC;gBAExB,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,GAAG,YAAY,CAAC;aACvC;SACJ;aAAM;YACH,IAAI,KAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;gBACvB,WAAW,CAAC,YAAY,CAAC,cAAM,OAAA,IAAI,EAAE,EAAN,CAAM,CAAC,CAAC;aAC1C;iBAAM;gBACH,IAAM,cAAY,GAAG,KAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;gBAChE,KAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,GAAG,CAAC,UAAC,CAAC;;oBAClC,YAAY,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC;oBACrC,MAAA,KAAI,CAAC,QAAQ,0CAAE,kBAAkB,CAAC,MAAM,CAAC,cAAY,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC;aACN;SACJ;;IACL,CAAC;IA7ND,sBAAI,6BAAQ;QAHZ;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IA4CD,sBAAW,6BAAQ;QADnB,mFAAmF;aACnF;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;;;OAAA;IAYD,sBAAW,+BAAU;aAIrB;YACI,OAAO,IAAI,CAAC,WAAW,CAAC;QAC5B,CAAC;QAVD;;;WAGG;aACH,UAAsB,KAAc;YAChC,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAC7B,CAAC;;;OAAA;IASD,sBAAW,4BAAO;QAHlB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;;;OAAA;IAsJD;;;;;OAKG;IACI,2BAAS,GAAhB,UAAiB,GAAW,EAAE,MAAyF,EAAE,MAAmB;QAA9G,uBAAA,EAAA,aAAyF;QACnH,IAAI,IAAI,CAAC,GAAG,EAAE;YACV,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,QAAQ,EAAG,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC;SAC/C;QAED,IAAI,CAAC,IAAI,CAAC,IAAI,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE;YAC9C,IAAI,CAAC,IAAI,GAAG,GAAG,CAAC;SACnB;QACD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QAExB,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC;SAChC;QACD,IAAI,CAAC,SAAS,EAAE,CAAC;IACrB,CAAC;IAED;;;OAGG;IACI,2BAAS,GAAhB;QACI,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;YAC3B,OAAO;SACV;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEpH,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,YAAY,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;YACrR,IAAI,IAAI,CAAC,aAAa,EAAE;gBACpB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;aACvB;SACJ;aAAM;YACH,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;oBACvB,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBACjD;qBAAM;oBACH,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC,GAAG,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;iBAC7D;aACJ;SACJ;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,CAAC;IAEO,iDAA+B,GAAvC,UAAwC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAU;QAC/E,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC;QACxB,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC;QAExB,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC;QAC/C,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;QAE1B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAqB,EAAE,CAAC,CAAC,CAAC;QAEpF,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACvE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,cAAc,CAAC;QACvE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACI,6CAA2B,GAAlC,UAAmC,OAA0B;QACzD,OAAO,OAAO,KAAK,IAAI;YACnB,IAAI,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;YAChC,IAAI,CAAC,OAAO,KAAK,OAAO,CAAC,OAAO;YAChC,IAAI,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM;YAC9B,IAAI,CAAC,MAAM,KAAK,OAAO,CAAC,MAAM;YAC9B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI;YAC1B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI;YAC1B,IAAI,CAAC,IAAI,KAAK,OAAO,CAAC,IAAI,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,kCAAgB,GAAvB,UAAwB,KAAS;QAAjC,iBAiFC;QAjFuB,sBAAA,EAAA,SAAS;QAC7B,IACI,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,MAAM,GAAG,KAAK,KAAK,IAAI,CAAC,aAAa;YAC1C,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,WAAW;YAC9B,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB;YACpD,IAAI,CAAC,gCAAgC,KAAK,IAAI,CAAC,uCAAuC,EAAE;YACxF,OAAO,IAAI,CAAC,oBAAqB,CAAC;SACrC;QAED,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACzC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,CAAC;QAC7B,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QACnD,IAAI,CAAC,uCAAuC,GAAG,IAAI,CAAC,gCAAgC,CAAC;QAErF,IAAI,CAAC,IAAI,CAAC,oBAAoB,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC1D,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;YAC1C,IAAI,CAAC,oBAAoB,GAAG,IAAI,MAAM,EAAE,CAAC;YACzC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;SAC7B;QAED,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,oBAAqB,CAAC,CAAC;QAE9F,IAAI,IAAI,CAAC,gCAAgC,EAAE;YACvC,MAAM,CAAC,gBAAgB,CAAC,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,IAAI,CAAC,sBAAsB,EAAE,CAAC,IAAI,CAAC,sBAAsB,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACxI,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,sBAAsB,EAAE,IAAI,CAAC,sBAAsB,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACrI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACrF,MAAM,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,cAAc,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAE3F,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAC1F,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACzF,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YACzF,IAAI,CAAC,oBAAoB,CAAC,aAAa,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;YAEzF,yJAAyJ;YACzJ,IAAI,CAAC,oBAAoB,CAAC,gBAAgB,CAAC,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvJ;aAAM;YACH,IAAI,CAAC,+BAA+B,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YACzD,IAAI,CAAC,+BAA+B,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YAC3D,IAAI,CAAC,+BAA+B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC;YAE3D,IAAI,CAAC,GAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAI,CAAC,CAAC;YACrC,IAAI,CAAC,GAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAI,CAAC,CAAC;YAErC,MAAM,CAAC,eAAe,CAClB,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,IAAI,CAAC,GAAI,CAAC,CAAC,EAAE,GAAG,EAC1C,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,IAAI,CAAC,oBAAoB,CAC5B,CAAC;SACL;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC,oBAAoB,CAAC;SACpC;QAED,0JAA0J;QAC1J,gIAAgI;QAChI,KAAK,CAAC,uBAAuB,CAAC,CAAC,EAAE,UAAC,GAAG;YACjC,OAAO,GAAG,CAAC,UAAU,CAAC,KAAI,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,4CAA0B,GAAjC;QAAA,iBAyEC;QAxEG,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,CAAC,KAAK,EAAE;YACR,OAAO,IAAI,CAAC,oBAAqB,CAAC;SACrC;QAED,IACI,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,OAAO,KAAK,IAAI,CAAC,cAAc;YACpC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,MAAM,KAAK,IAAI,CAAC,aAAa;YAClC,IAAI,CAAC,eAAe,KAAK,IAAI,CAAC,sBAAsB,EAAE;YACtD,IAAI,IAAI,CAAC,eAAe,KAAK,OAAO,CAAC,eAAe,EAAE;gBAClD,IAAI,IAAI,CAAC,yBAAyB,KAAK,KAAK,CAAC,mBAAmB,EAAE,CAAC,UAAU,EAAE;oBAC3E,OAAO,IAAI,CAAC,oBAAqB,CAAC;iBACrC;aACJ;iBAAM;gBACH,OAAO,IAAI,CAAC,oBAAqB,CAAC;aACrC;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;YAC5B,IAAI,CAAC,oBAAoB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,IAAI,CAAC,qBAAqB,EAAE;YAC7B,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,IAAI,EAAE,CAAC;SAC9C;QAED,IAAM,2BAA2B,GAAG,IAAI,CAAC,sBAAsB,KAAK,IAAI,CAAC,eAAe,CAAC;QAEzF,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,OAAO,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC,eAAe,CAAC;QAEnD,QAAQ,IAAI,CAAC,eAAe,EAAE;YAC1B,KAAK,OAAO,CAAC,WAAW;gBACpB,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAC1C,IAAI,CAAC,oBAAqB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC5C,IAAI,CAAC,oBAAqB,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;gBAC5C,IAAI,CAAC,oBAAqB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;gBAC9C,IAAI,CAAC,oBAAqB,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;gBACpD,MAAM;YACV,KAAK,OAAO,CAAC,eAAe;gBACxB,MAAM,CAAC,eAAe,CAClB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,GAAG,EAAE,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EACnB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAClB,IAAI,CAAC,qBAAqB,CAC7B,CAAC;gBAEF,IAAI,gBAAgB,GAAG,KAAK,CAAC,mBAAmB,EAAE,CAAC;gBACnD,IAAI,CAAC,yBAAyB,GAAG,gBAAgB,CAAC,UAAU,CAAC;gBAC7D,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,qBAAqB,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBACtF,MAAM;YACV;gBACI,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;gBAChD,MAAM;SACb;QAED,IAAI,2BAA2B,EAAE;YAC7B,2GAA2G;YAC3G,uNAAuN;YACvN,KAAK,CAAC,uBAAuB,CAAC,CAAC,EAAE,UAAC,GAAG;gBACjC,OAAO,CAAC,GAAG,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,KAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAC1D,CAAC,CAAC,CAAC;SACN;QAED,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,uBAAK,GAAZ;QAAA,iBAmBC;QAlBG,IAAM,OAAO,GAA4B;YACrC,QAAQ,EAAE,IAAI,CAAC,SAAS;YACxB,OAAO,EAAE,IAAI,CAAC,QAAQ;YACtB,YAAY,EAAE,IAAI,CAAC,YAAY;YAC/B,MAAM,EAAE,SAAS;YACjB,OAAO,EAAE,SAAS;YAClB,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACzD,YAAY,EAAE,IAAI,CAAC,aAAa;YAChC,MAAM,EAAE,IAAI,CAAC,aAAa;YAC1B,QAAQ,EAAE,IAAI,CAAC,QAAQ;YACvB,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,aAAa,EAAE,IAAI,CAAC,cAAc;YAClC,aAAa,EAAE,IAAI,CAAC,cAAc;SACrC,CAAC;QAEF,OAAO,mBAAmB,CAAC,KAAK,CAAC;YAC7B,OAAO,IAAI,OAAO,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,KAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,EAAE,OAAO,CAAC,CAAC;QAC3F,CAAC,EAAE,IAAI,CAAC,CAAC;IACb,CAAC;IAED;;;OAGG;IACI,2BAAS,GAAhB;QACI,IAAI,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE;YAC3B,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,EAAE;gBAChC,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;aAClB;SACJ;QAED,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,KAAK,IAAI,CAAC,IAAI,EAAE;YAC1D,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC;SACjB;QAED,IAAI,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAE5C,IAAI,CAAC,mBAAmB,EAAE;YACtB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,OAAO,CAAC,gBAAgB,IAAI,OAAO,CAAC,qBAAqB,EAAE;YAC3D,IAAI,OAAO,IAAI,CAAC,OAAO,KAAK,QAAQ,IAAK,IAAI,CAAC,OAAkB,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,OAAO,EAAE;gBACvF,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC;gBAChD,mBAAmB,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;aAC5E;iBAAM,IAAI,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,IAAI,CAAC,OAAO,YAAY,UAAU,EAAE;gBACxF,mBAAmB,CAAC,YAAY,GAAG,wBAAwB,GAAG,yBAAyB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;aACzG;iBAAM,IAAI,OAAO,CAAC,qBAAqB,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,CAAC,CAAC,IAAI,IAAI,CAAC,eAAe,EAAE;gBAC7G,mBAAmB,CAAC,YAAY,GAAG,CAAC,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,sBAAsB,CAAC,CAAC,CAAC,+BAA+B,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;aAC1L;SACJ;QAED,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC5C,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAEzD,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC;QAEtB,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;OAGG;IACI,8BAAY,GAAnB;QACI,OAAO,SAAS,CAAC;IACrB,CAAC;IAED;;OAEG;IACI,yBAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,KAAK,EAAE,CAAC;QAE9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACW,aAAK,GAAnB,UAAoB,aAAkB,EAAE,KAAY,EAAE,OAAe;QACjE,IAAI,aAAa,CAAC,UAAU,EAAE;YAC1B,IAAI,aAAa,GAAG,kBAAkB,CAAC,WAAW,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;YAC7E,uBAAuB;YACvB,IAAI,mBAAmB,GAAQ,aAAa,CAAC,KAAK,CAAC,aAAa,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAClF,IAAI,aAAa,CAAC,YAAY,IAAI,mBAAmB,CAAC,kBAAkB,IAAI,mBAAmB,CAAC,aAAa,EAAE;gBAC3G,IAAI,mBAAmB,CAAC,aAAa,KAAK,aAAa,CAAC,YAAY,EAAE;oBAClE,mBAAmB,CAAC,kBAAkB,CAAC,aAAa,CAAC,YAAY,CAAC,CAAC;iBACtE;aACJ;YACD,OAAO,mBAAmB,CAAC;SAC9B;QAED,IAAI,aAAa,CAAC,MAAM,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YACvD,OAAO,OAAO,CAAC,kBAAkB,CAAC,aAAa,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;SACpE;QAED,IAAI,CAAC,aAAa,CAAC,IAAI,IAAI,CAAC,aAAa,CAAC,cAAc,EAAE;YACtD,OAAO,IAAI,CAAC;SACf;QAED,IAAM,QAAQ,GAAG;YACb,cAAc;YACd,IAAI,OAAO,IAAI,OAAO,CAAC,QAAQ,EAAE;gBAC7B,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;gBACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;gBACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,GAAG,IAAI,CAAC;aACxC;YAED,uBAAuB;YACvB,IAAI,aAAa,CAAC,YAAY,EAAE;gBAC5B,IAAI,QAAQ,GAAW,aAAa,CAAC,YAAY,CAAC;gBAClD,IAAI,OAAO,IAAI,OAAO,CAAC,YAAY,KAAK,QAAQ,EAAE;oBAC9C,OAAO,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC;iBACxC;aACJ;YACD,aAAa;YACb,IAAI,OAAO,IAAI,aAAa,CAAC,UAAU,EAAE;gBACrC,KAAK,IAAI,cAAc,GAAG,CAAC,EAAE,cAAc,GAAG,aAAa,CAAC,UAAU,CAAC,MAAM,EAAE,cAAc,EAAE,EAAE;oBAC7F,IAAI,eAAe,GAAG,aAAa,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC;oBAC/D,IAAM,aAAa,GAAG,QAAQ,CAAC,mBAAmB,CAAC,CAAC;oBACpD,IAAI,aAAa,EAAE;wBACf,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,eAAe,CAAC,CAAC,CAAC;qBACjE;iBACJ;aACJ;QACL,CAAC,CAAC;QAEF,IAAI,OAAO,GAAG,mBAAmB,CAAC,KAAK,CAAC;;YACpC,IAAI,eAAe,GAAY,IAAI,CAAC;YACpC,IAAI,aAAa,CAAC,QAAQ,EAAE;gBACxB,eAAe,GAAG,KAAK,CAAC;aAC3B;YACD,IAAI,aAAa,CAAC,WAAW,EAAE;gBAC3B,IAAI,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,KAAK,EAAE,eAAe,CAAC,CAAC;gBACtH,aAAa,CAAC,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC;gBAC5D,aAAa,CAAC,WAAW,GAAG,KAAK,CAAC,SAAS,CAAC,aAAa,CAAC,WAAW,CAAC,CAAC;gBACvE,QAAQ,EAAE,CAAC;gBACX,OAAO,aAAa,CAAC;aACxB;iBAAM,IAAI,aAAa,CAAC,cAAc,EAAE;gBACrC,IAAI,mBAAmB,GAAkC,IAAI,CAAC;gBAC9D,IAAI,aAAa,CAAC,MAAM,EAAE;oBACtB,wFAAwF;oBACxF,IAAI,KAAK,CAAC,gBAAgB,EAAE;wBACxB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;4BAChE,IAAM,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;4BAC5C,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,CAAC,IAAI,EAAE;gCACnC,OAAO,KAAK,CAAC,WAAW,CAAC;6BAC5B;yBACJ;qBACJ;iBACJ;qBAAM;oBACH,mBAAmB,GAAG,OAAO,CAAC,0BAA0B,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,CAAC,gBAAgB,EAAE,KAAK,EAAE,eAAe,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,CAAC,CAAC,CAAC;oBACxK,mBAAmB,CAAC,kBAAkB,GAAG,aAAa,CAAC,UAAU,CAAC;iBACrE;gBACD,QAAQ,EAAE,CAAC;gBACX,OAAO,mBAAmB,CAAC;aAC9B;iBAAM;gBACH,IAAI,OAAgB,CAAC;gBAErB,IAAI,aAAa,CAAC,YAAY,EAAE;oBAC5B,OAAO,GAAG,OAAO,CAAC,sBAAsB,CAAC,aAAa,CAAC,YAAY,EAAE,aAAa,CAAC,IAAI,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,YAAY,EAAE,QAAQ,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,CAAC,EAAE,MAAA,aAAa,CAAC,cAAc,mCAAI,KAAK,CAAC,CAAC;iBAC5P;qBAAM;oBACH,IAAI,GAAG,SAAQ,CAAC;oBAChB,IAAI,aAAa,CAAC,IAAI,IAAI,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,EAAE;wBAC7D,GAAG,GAAG,aAAa,CAAC,IAAI,CAAC;qBAC5B;yBACI;wBACD,GAAG,GAAG,OAAO,GAAG,aAAa,CAAC,IAAI,CAAC;qBACtC;oBAED,IAAI,UAAU,CAAC,aAAa,CAAC,GAAG,EAAE,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,qBAAqB,IAAI,aAAa,CAAC,GAAG,CAAC,EAAE;wBAChG,GAAG,GAAG,aAAa,CAAC,GAAG,CAAC;qBAC3B;oBACD,OAAO,GAAG,IAAI,OAAO,CAAC,GAAG,EAAE,KAAK,EAAE,CAAC,eAAe,EAAE,aAAa,CAAC,OAAO,EAAE,aAAa,CAAC,YAAY,EAAE,QAAQ,CAAC,CAAC;iBACpH;gBAED,OAAO,OAAO,CAAC;aAClB;QACL,CAAC,EAAE,aAAa,EAAE,KAAK,CAAC,CAAC;QAEzB,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;;;;;;;;;;OAaG;IACW,8BAAsB,GAApC,UAAqC,IAAY,EAAE,IAAY,EAAE,KAAY,EAAE,iBAAqD,EAAE,OAAiB,EAAE,YAAqD,EAC1M,MAAmC,EAAE,OAAoC,EAAE,MAAkB,EAAE,aAAsB;QADgC,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAC1M,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAoC;QAAE,uBAAA,EAAA,UAAkB;QAC7F,OAAO,IAAI,OAAO,CAAC,OAAO,GAAG,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IACnK,CAAC;IAED;;;;;;;;;;;;;;;OAeG;IACW,0BAAkB,GAAhC,UAAiC,IAAY,EAAE,MAAW,EAAE,KAAY,EAAE,YAA6B,EAAE,iBAAqD,EAAE,OAAuB,EAAE,YAAqD,EAC1O,MAAmC,EAAE,OAAqE,EAAE,MAAkB,EAAE,aAAsB;QADhF,6BAAA,EAAA,oBAA6B;QAAyD,wBAAA,EAAA,cAAuB;QAAE,6BAAA,EAAA,eAAuB,OAAO,CAAC,sBAAsB;QAC1O,uBAAA,EAAA,aAAmC;QAAE,wBAAA,EAAA,cAAqE;QAAE,uBAAA,EAAA,UAAkB;QAC9H,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,KAAK,OAAO,EAAE;YAC/B,IAAI,GAAG,OAAO,GAAG,IAAI,CAAC;SACzB;QAED,OAAO,IAAI,OAAO,CAAC,IAAI,EAAE,KAAK,EAAE,iBAAiB,EAAE,OAAO,EAAE,YAAY,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,aAAa,CAAC,CAAC;IAClK,CAAC;IAx4BD;;OAEG;IACW,wBAAgB,GAAG,IAAI,CAAC;IAEtC;;;OAGG;IACW,6BAAqB,GAAG,KAAK,CAAC;IAE5C;;OAEG;IACW,oCAA4B,GAAG,IAAI,UAAU,EAAe,CAAC;IAE3E,cAAc;IACA,0BAAkB,GAAG,UAAC,WAAgB,EAAE,KAAY,EAAE,OAAe;QAC/E,MAAM,WAAW,CAAC,aAAa,CAAC,CAAC;IACrC,CAAC,CAAA;IACD,cAAc;IACA,qBAAa,GAAG,UAAC,IAAY,EAAE,gBAAwB,EAAE,KAAY,EAAE,eAAwB;QACzG,MAAM,WAAW,CAAC,eAAe,CAAC,CAAC;IACvC,CAAC,CAAA;IACD,cAAc;IACA,kCAA0B,GAAG,UAAC,IAAY,EAAE,gBAAwB,EAAE,KAAY,EAAE,eAAwB,EAAE,aAAsB;QAC9I,MAAM,WAAW,CAAC,qBAAqB,CAAC,CAAC;IAC7C,CAAC,CAAA;IAED,kEAAkE;IAC3C,4BAAoB,GAAG,CAAC,CAAC;IAChD,kEAAkE;IAC3C,iCAAyB,GAAG,CAAC,CAAC,CAAC,8DAA8D;IAEpH,kEAAkE;IAC3C,6BAAqB,GAAG,CAAC,CAAC;IACjD,kEAAkE;IAC3C,gCAAwB,GAAG,EAAE,CAAC,CAAC,8DAA8D;IAEpH,kEAAkE;IAC3C,8BAAsB,GAAG,CAAC,CAAC;IAClD,kEAAkE;IAC3C,+BAAuB,GAAG,CAAC,CAAC,CAAC,8DAA8D;IAElH,wDAAwD;IACjC,kCAA0B,GAAG,CAAC,CAAC;IACtD,uDAAuD;IAChC,iCAAyB,GAAG,CAAC,CAAC;IACrD,sDAAsD;IAC/B,gCAAwB,GAAG,CAAC,CAAC;IACpD,oDAAoD;IAC7B,sBAAc,GAAG,CAAC,CAAC;IAC1C,qDAAqD;IAC9B,uBAAe,GAAG,CAAC,CAAC;IAC3C,uDAAuD;IAChC,iCAAyB,GAAG,CAAC,CAAC;IACrD,sDAAsD;IAC/B,gCAAwB,GAAG,EAAE,CAAC;IACrD,mDAAmD;IAC5B,qBAAa,GAAG,CAAC,CAAC;IACzC,oDAAoD;IAC7B,sBAAc,GAAG,EAAE,CAAC;IAE3C,gCAAgC;IACT,qBAAa,GAAG,CAAC,CAAC;IACzC,iCAAiC;IACV,sBAAc,GAAG,CAAC,CAAC;IAC1C,8BAA8B;IACP,mBAAW,GAAG,CAAC,CAAC;IACvC,6BAA6B;IACN,kBAAU,GAAG,CAAC,CAAC;IACtC,kCAAkC;IACX,uBAAe,GAAG,CAAC,CAAC;IAC3C,qCAAqC;IACd,mBAAW,GAAG,CAAC,CAAC;IACvC,qCAAqC;IACd,qBAAa,GAAG,CAAC,CAAC;IACzC,uCAAuC;IAChB,4BAAoB,GAAG,CAAC,CAAC;IAChD,6CAA6C;IACtB,kCAA0B,GAAG,CAAC,CAAC;IACtD,sDAAsD;IAC/B,2CAAmC,GAAG,CAAC,CAAC;IAE/D,mDAAmD;IAC5B,yBAAiB,GAAG,CAAC,CAAC;IAC7C,+CAA+C;IACxB,wBAAgB,GAAG,CAAC,CAAC;IAC5C,wCAAwC;IACjB,0BAAkB,GAAG,CAAC,CAAC;IAE9C;;OAEG;IACW,6BAAqB,GAAG,KAAK,CAAC;IAM5C;QADC,SAAS,EAAE;wCACwB;IAOpC;QADC,SAAS,EAAE;4CACO;IAOnB;QADC,SAAS,EAAE;4CACO;IAOnB;QADC,SAAS,EAAE;2CACQ;IAOpB;QADC,SAAS,EAAE;2CACQ;IAQpB;QADC,SAAS,EAAE;yCACI;IAQhB;QADC,SAAS,EAAE;yCACI;IAQhB;QADC,SAAS,EAAE;yCACI;IAMhB;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;oDACiB;IAM7B;QADC,SAAS,EAAE;qEACoC;IAqEhD;QADC,SAAS,EAAE;6CAGX;IAkpBL,cAAC;CAAA,AA14BD,CAA6B,WAAW,GA04BvC;SA14BY,OAAO;AA44BpB,+BAA+B;AAC/B,aAAa,CAAC,iBAAiB,EAAE,OAAO,CAAC,CAAC;AAC1C,mBAAmB,CAAC,cAAc,GAAG,OAAO,CAAC,KAAK,CAAC","sourcesContent":["import { serialize, SerializationHelper } from \"../../Misc/decorators\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Nullable } from \"../../types\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../../Maths/math.vector\";\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\n\r\nimport { GetClass, RegisterClass } from '../../Misc/typeStore';\r\nimport { _WarnImport } from '../../Misc/devTools';\r\nimport { IInspectable } from '../../Misc/iInspectable';\r\nimport { ThinEngine } from '../../Engines/thinEngine';\r\nimport { TimingTools } from '../../Misc/timingTools';\r\nimport { InstantiationTools } from '../../Misc/instantiationTools';\r\nimport { Plane } from '../../Maths/math.plane';\r\nimport { EncodeArrayBufferToBase64, StartsWith } from '../../Misc/stringTools';\r\nimport { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from '../../Misc/copyTools';\r\nimport { CompatibilityOptions } from \"../../Compat/compatibilityOptions\";\r\n\r\ndeclare type CubeTexture = import(\"../../Materials/Textures/cubeTexture\").CubeTexture;\r\ndeclare type MirrorTexture = import(\"../../Materials/Textures/mirrorTexture\").MirrorTexture;\r\ndeclare type RenderTargetTexture = import(\"../../Materials/Textures/renderTargetTexture\").RenderTargetTexture;\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\n\r\n/**\r\n * Defines the available options when creating a texture\r\n */\r\nexport interface ITextureCreationOptions {\r\n /** Defines if the texture will require mip maps or not (default: false) */\r\n noMipmap?: boolean;\r\n\r\n /** Defines if the texture needs to be inverted on the y axis during loading (default: true) */\r\n invertY?: boolean;\r\n\r\n /** Defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...) (default: Texture.TRILINEAR_SAMPLINGMODE) */\r\n samplingMode?: number;\r\n\r\n /** Ddefines a callback triggered when the texture has been loaded (default: null) */\r\n onLoad?: Nullable<() => void>;\r\n\r\n /** Defines a callback triggered when an error occurred during the loading session (default: null) */\r\n onError?: Nullable<(message?: string, exception?: any) => void>;\r\n\r\n /** Defines the buffer to load the texture from in case the texture is loaded from a buffer representation (default: null) */\r\n buffer?: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap>;\r\n\r\n /** Defines if the buffer we are loading the texture from should be deleted after load (default: false) */\r\n deleteBuffer?: boolean;\r\n\r\n /** Defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...) (default: ) */\r\n format?: number;\r\n\r\n /** Defines an optional mime type information (default: undefined) */\r\n mimeType?: string;\r\n\r\n /** Options to be passed to the loader (default: undefined) */\r\n loaderOptions?: any;\r\n\r\n /** Specific flags to use when creating the texture (1 for storage textures, for eg) (default: undefined) */\r\n creationFlags?: number;\r\n\r\n /** Defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU) (default: false) */\r\n useSRGBBuffer?: boolean;\r\n}\r\n\r\n/**\r\n * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.\r\n * @see https://doc.babylonjs.com/babylon101/materials#texture\r\n */\r\nexport class Texture extends BaseTexture {\r\n /**\r\n * Gets or sets a general boolean used to indicate that textures containing direct data (buffers) must be saved as part of the serialization process\r\n */\r\n public static SerializeBuffers = true;\r\n\r\n /**\r\n * Gets or sets a general boolean used to indicate that texture buffers must be saved as part of the serialization process.\r\n * If no buffer exists, one will be created as base64 string from the internal webgl data.\r\n */\r\n public static ForceSerializeBuffers = false;\r\n\r\n /**\r\n * This observable will notify when any texture had a loading error\r\n */\r\n public static OnTextureLoadErrorObservable = new Observable<BaseTexture>();\r\n\r\n /** @hidden */\r\n public static _CubeTextureParser = (jsonTexture: any, scene: Scene, rootUrl: string): CubeTexture => {\r\n throw _WarnImport(\"CubeTexture\");\r\n }\r\n /** @hidden */\r\n public static _CreateMirror = (name: string, renderTargetSize: number, scene: Scene, generateMipMaps: boolean): MirrorTexture => {\r\n throw _WarnImport(\"MirrorTexture\");\r\n }\r\n /** @hidden */\r\n public static _CreateRenderTargetTexture = (name: string, renderTargetSize: number, scene: Scene, generateMipMaps: boolean, creationFlags?: number): RenderTargetTexture => {\r\n throw _WarnImport(\"RenderTargetTexture\");\r\n }\r\n\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly NEAREST_SAMPLINGMODE = 1;\r\n /** nearest is mag = nearest and min = nearest and mip = linear */\r\n public static readonly NEAREST_NEAREST_MIPLINEAR = 8; // nearest is mag = nearest and min = nearest and mip = linear\r\n\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly BILINEAR_SAMPLINGMODE = 2;\r\n /** Bilinear is mag = linear and min = linear and mip = nearest */\r\n public static readonly LINEAR_LINEAR_MIPNEAREST = 11; // Bilinear is mag = linear and min = linear and mip = nearest\r\n\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly TRILINEAR_SAMPLINGMODE = 3;\r\n /** Trilinear is mag = linear and min = linear and mip = linear */\r\n public static readonly LINEAR_LINEAR_MIPLINEAR = 3; // Trilinear is mag = linear and min = linear and mip = linear\r\n\r\n /** mag = nearest and min = nearest and mip = nearest */\r\n public static readonly NEAREST_NEAREST_MIPNEAREST = 4;\r\n /** mag = nearest and min = linear and mip = nearest */\r\n public static readonly NEAREST_LINEAR_MIPNEAREST = 5;\r\n /** mag = nearest and min = linear and mip = linear */\r\n public static readonly NEAREST_LINEAR_MIPLINEAR = 6;\r\n /** mag = nearest and min = linear and mip = none */\r\n public static readonly NEAREST_LINEAR = 7;\r\n /** mag = nearest and min = nearest and mip = none */\r\n public static readonly NEAREST_NEAREST = 1;\r\n /** mag = linear and min = nearest and mip = nearest */\r\n public static readonly LINEAR_NEAREST_MIPNEAREST = 9;\r\n /** mag = linear and min = nearest and mip = linear */\r\n public static readonly LINEAR_NEAREST_MIPLINEAR = 10;\r\n /** mag = linear and min = linear and mip = none */\r\n public static readonly LINEAR_LINEAR = 2;\r\n /** mag = linear and min = nearest and mip = none */\r\n public static readonly LINEAR_NEAREST = 12;\r\n\r\n /** Explicit coordinates mode */\r\n public static readonly EXPLICIT_MODE = 0;\r\n /** Spherical coordinates mode */\r\n public static readonly SPHERICAL_MODE = 1;\r\n /** Planar coordinates mode */\r\n public static readonly PLANAR_MODE = 2;\r\n /** Cubic coordinates mode */\r\n public static readonly CUBIC_MODE = 3;\r\n /** Projection coordinates mode */\r\n public static readonly PROJECTION_MODE = 4;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly SKYBOX_MODE = 5;\r\n /** Inverse Cubic coordinates mode */\r\n public static readonly INVCUBIC_MODE = 6;\r\n /** Equirectangular coordinates mode */\r\n public static readonly EQUIRECTANGULAR_MODE = 7;\r\n /** Equirectangular Fixed coordinates mode */\r\n public static readonly FIXED_EQUIRECTANGULAR_MODE = 8;\r\n /** Equirectangular Fixed Mirrored coordinates mode */\r\n public static readonly FIXED_EQUIRECTANGULAR_MIRRORED_MODE = 9;\r\n\r\n /** Texture is not repeating outside of 0..1 UVs */\r\n public static readonly CLAMP_ADDRESSMODE = 0;\r\n /** Texture is repeating outside of 0..1 UVs */\r\n public static readonly WRAP_ADDRESSMODE = 1;\r\n /** Texture is repeating and mirrored */\r\n public static readonly MIRROR_ADDRESSMODE = 2;\r\n\r\n /**\r\n * Gets or sets a boolean which defines if the texture url must be build from the serialized URL instead of just using the name and loading them side by side with the scene file\r\n */\r\n public static UseSerializedUrlIfAny = false;\r\n\r\n /**\r\n * Define the url of the texture.\r\n */\r\n @serialize()\r\n public url: Nullable<string> = null;\r\n\r\n /**\r\n * Define an offset on the texture to offset the u coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#offsetting\r\n */\r\n @serialize()\r\n public uOffset = 0;\r\n\r\n /**\r\n * Define an offset on the texture to offset the v coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#offsetting\r\n */\r\n @serialize()\r\n public vOffset = 0;\r\n\r\n /**\r\n * Define an offset on the texture to scale the u coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#tiling\r\n */\r\n @serialize()\r\n public uScale = 1.0;\r\n\r\n /**\r\n * Define an offset on the texture to scale the v coordinates of the UVs\r\n * @see https://doc.babylonjs.com/how_to/more_materials#tiling\r\n */\r\n @serialize()\r\n public vScale = 1.0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the u coordinates of the UVs\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public uAng = 0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the v coordinates of the UVs\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public vAng = 0;\r\n\r\n /**\r\n * Define an offset on the texture to rotate around the w coordinates of the UVs (in case of 3d texture)\r\n * The angle is defined in radians.\r\n * @see https://doc.babylonjs.com/how_to/more_materials\r\n */\r\n @serialize()\r\n public wAng = 0;\r\n\r\n /**\r\n * Defines the center of rotation (U)\r\n */\r\n @serialize()\r\n public uRotationCenter = 0.5;\r\n\r\n /**\r\n * Defines the center of rotation (V)\r\n */\r\n @serialize()\r\n public vRotationCenter = 0.5;\r\n\r\n /**\r\n * Defines the center of rotation (W)\r\n */\r\n @serialize()\r\n public wRotationCenter = 0.5;\r\n\r\n /**\r\n * Sets this property to true to avoid deformations when rotating the texture with non-uniform scaling\r\n */\r\n @serialize()\r\n public homogeneousRotationInUVTransform = false;\r\n\r\n /**\r\n * Are mip maps generated for this texture or not.\r\n */\r\n get noMipmap(): boolean {\r\n return this._noMipmap;\r\n }\r\n\r\n /**\r\n * List of inspectable custom properties (used by the Inspector)\r\n * @see https://doc.babylonjs.com/how_to/debug_layer#extensibility\r\n */\r\n public inspectableCustomProperties: Nullable<IInspectable[]> = null;\r\n\r\n private _noMipmap: boolean = false;\r\n /** @hidden */\r\n public _invertY: boolean = false;\r\n private _rowGenerationMatrix: Nullable<Matrix> = null;\r\n private _cachedTextureMatrix: Nullable<Matrix> = null;\r\n private _projectionModeMatrix: Nullable<Matrix> = null;\r\n private _t0: Nullable<Vector3> = null;\r\n private _t1: Nullable<Vector3> = null;\r\n private _t2: Nullable<Vector3> = null;\r\n\r\n private _cachedUOffset: number = -1;\r\n private _cachedVOffset: number = -1;\r\n private _cachedUScale: number = 0;\r\n private _cachedVScale: number = 0;\r\n private _cachedUAng: number = -1;\r\n private _cachedVAng: number = -1;\r\n private _cachedWAng: number = -1;\r\n private _cachedProjectionMatrixId: number = -1;\r\n private _cachedURotationCenter: number = -1;\r\n private _cachedVRotationCenter: number = -1;\r\n private _cachedWRotationCenter: number = -1;\r\n private _cachedHomogeneousRotationInUVTransform: boolean = false;\r\n private _cachedCoordinatesMode: number = -1;\r\n\r\n /** @hidden */\r\n public _buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null;\r\n private _deleteBuffer: boolean = false;\r\n protected _format: Nullable<number> = null;\r\n private _delayedOnLoad: Nullable<() => void> = null;\r\n private _delayedOnError: Nullable<() => void> = null;\r\n private _mimeType?: string;\r\n private _loaderOptions?: any;\r\n private _creationFlags?: number;\r\n private _useSRGBBuffer?: boolean;\r\n\r\n /** Returns the texture mime type if it was defined by a loader (undefined else) */\r\n public get mimeType() {\r\n return this._mimeType;\r\n }\r\n\r\n /**\r\n * Observable triggered once the texture has been loaded.\r\n */\r\n public onLoadObservable: Observable<Texture> = new Observable<Texture>();\r\n\r\n protected _isBlocking: boolean = true;\r\n /**\r\n * Is the texture preventing material to render while loading.\r\n * If false, a default texture will be used instead of the loading one during the preparation step.\r\n */\r\n public set isBlocking(value: boolean) {\r\n this._isBlocking = value;\r\n }\r\n @serialize()\r\n public get isBlocking(): boolean {\r\n return this._isBlocking;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the texture needs to be inverted on the y axis during loading\r\n */\r\n public get invertY(): boolean {\r\n return this._invertY;\r\n }\r\n\r\n /**\r\n * Instantiates a new texture.\r\n * This represents a texture in babylon. It can be easily loaded from a network, base64 or html input.\r\n * @see https://doc.babylonjs.com/babylon101/materials#texture\r\n * @param url defines the url of the picture to load as a texture\r\n * @param sceneOrEngine defines the scene or engine the texture will belong to\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY defines if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode defines the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad defines a callback triggered when the texture has been loaded\r\n * @param onError defines a callback triggered when an error occurred during the loading session\r\n * @param buffer defines the buffer to load the texture from in case the texture is loaded from a buffer representation\r\n * @param deleteBuffer defines if the buffer we are loading the texture from should be deleted after load\r\n * @param format defines the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param mimeType defines an optional mime type information\r\n * @param loaderOptions options to be passed to the loader\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n */\r\n constructor(url: Nullable<string>, sceneOrEngine?: Nullable<Scene | ThinEngine>, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null, buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob | ImageBitmap> = null,\r\n deleteBuffer: boolean = false, format?: number, mimeType?: string, loaderOptions?: any, creationFlags?: number) {\r\n super(sceneOrEngine);\r\n\r\n this.name = url || \"\";\r\n this.url = url;\r\n\r\n let noMipmap: boolean;\r\n let useSRGBBuffer: boolean = false;\r\n\r\n if (typeof noMipmapOrOptions === 'object' && noMipmapOrOptions !== null) {\r\n noMipmap = noMipmapOrOptions.noMipmap ?? false;\r\n invertY = noMipmapOrOptions.invertY ?? (CompatibilityOptions.UseOpenGLOrientationForUV ? false : true);\r\n samplingMode = noMipmapOrOptions.samplingMode ?? Texture.TRILINEAR_SAMPLINGMODE;\r\n onLoad = noMipmapOrOptions.onLoad ?? null;\r\n onError = noMipmapOrOptions.onError ?? null;\r\n buffer = noMipmapOrOptions.buffer ?? null;\r\n deleteBuffer = noMipmapOrOptions.deleteBuffer ?? false;\r\n format = noMipmapOrOptions.format;\r\n mimeType = noMipmapOrOptions.mimeType;\r\n loaderOptions = noMipmapOrOptions.loaderOptions;\r\n creationFlags = noMipmapOrOptions.creationFlags;\r\n useSRGBBuffer = noMipmapOrOptions.useSRGBBuffer ?? false;\r\n } else {\r\n noMipmap = !!noMipmapOrOptions;\r\n }\r\n\r\n this._noMipmap = noMipmap;\r\n this._invertY = invertY === undefined ? (CompatibilityOptions.UseOpenGLOrientationForUV ? false : true) : invertY;\r\n this._initialSamplingMode = samplingMode;\r\n this._buffer = buffer;\r\n this._deleteBuffer = deleteBuffer;\r\n this._mimeType = mimeType;\r\n this._loaderOptions = loaderOptions;\r\n this._creationFlags = creationFlags;\r\n this._useSRGBBuffer = useSRGBBuffer;\r\n if (format) {\r\n this._format = format;\r\n }\r\n\r\n var scene = this.getScene();\r\n var engine = this._getEngine();\r\n if (!engine) {\r\n return;\r\n }\r\n\r\n engine.onBeforeTextureInitObservable.notifyObservers(this);\r\n\r\n let load = () => {\r\n if (this._texture) {\r\n if (this._texture._invertVScale) {\r\n this.vScale *= -1;\r\n this.vOffset += 1;\r\n }\r\n\r\n // Update texture to match internal texture's wrapping\r\n if (this._texture._cachedWrapU !== null) {\r\n this.wrapU = this._texture._cachedWrapU;\r\n this._texture._cachedWrapU = null;\r\n }\r\n if (this._texture._cachedWrapV !== null) {\r\n this.wrapV = this._texture._cachedWrapV;\r\n this._texture._cachedWrapV = null;\r\n }\r\n if (this._texture._cachedWrapR !== null) {\r\n this.wrapR = this._texture._cachedWrapR;\r\n this._texture._cachedWrapR = null;\r\n }\r\n }\r\n\r\n if (this.onLoadObservable.hasObservers()) {\r\n this.onLoadObservable.notifyObservers(this);\r\n }\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n\r\n if (!this.isBlocking && scene) {\r\n scene.resetCachedMaterial();\r\n }\r\n };\r\n\r\n const errorHandler = (message?: string, exception?: any) => {\r\n this._loadingError = true;\r\n this._errorObject = { message, exception };\r\n if (onError) {\r\n onError(message, exception);\r\n }\r\n Texture.OnTextureLoadErrorObservable.notifyObservers(this);\r\n };\r\n\r\n if (!this.url) {\r\n this._delayedOnLoad = load;\r\n this._delayedOnError = errorHandler;\r\n return;\r\n }\r\n\r\n this._texture = this._getFromCache(this.url, noMipmap, samplingMode, this._invertY, useSRGBBuffer);\r\n\r\n if (!this._texture) {\r\n if (!scene || !scene.useDelayedTextureLoading) {\r\n try {\r\n this._texture = engine.createTexture(this.url, noMipmap, this._invertY, scene, samplingMode, load, errorHandler, this._buffer, undefined, this._format, null, mimeType, loaderOptions, creationFlags, useSRGBBuffer);\r\n } catch (e) {\r\n errorHandler(\"error loading\", e);\r\n throw e;\r\n }\r\n if (deleteBuffer) {\r\n this._buffer = null;\r\n }\r\n } else {\r\n this.delayLoadState = 4;\r\n\r\n this._delayedOnLoad = load;\r\n this._delayedOnError = errorHandler;\r\n }\r\n } else {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(() => load());\r\n } else {\r\n const loadObserver = this._texture.onLoadedObservable.add(load);\r\n this._texture.onErrorObservable.add((e) => {\r\n errorHandler(e.message, e.exception);\r\n this._texture?.onLoadedObservable.remove(loadObserver);\r\n });\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Update the url (and optional buffer) of this texture if url was null during construction.\r\n * @param url the url of the texture\r\n * @param buffer the buffer of the texture (defaults to null)\r\n * @param onLoad callback called when the texture is loaded (defaults to null)\r\n */\r\n public updateURL(url: string, buffer: Nullable<string | ArrayBuffer | ArrayBufferView | HTMLImageElement | Blob> = null, onLoad?: () => void): void {\r\n if (this.url) {\r\n this.releaseInternalTexture();\r\n this.getScene()!.markAllMaterialsAsDirty(1);\r\n }\r\n\r\n if (!this.name || StartsWith(this.name, \"data:\")) {\r\n this.name = url;\r\n }\r\n this.url = url;\r\n this._buffer = buffer;\r\n this.delayLoadState = 4;\r\n\r\n if (onLoad) {\r\n this._delayedOnLoad = onLoad;\r\n }\r\n this.delayLoad();\r\n }\r\n\r\n /**\r\n * Finish the loading sequence of a texture flagged as delayed load.\r\n * @hidden\r\n */\r\n public delayLoad(): void {\r\n if (this.delayLoadState !== 4) {\r\n return;\r\n }\r\n\r\n let scene = this.getScene();\r\n if (!scene) {\r\n return;\r\n }\r\n\r\n this.delayLoadState = 1;\r\n this._texture = this._getFromCache(this.url, this._noMipmap, this.samplingMode, this._invertY, this._useSRGBBuffer);\r\n\r\n if (!this._texture) {\r\n this._texture = scene.getEngine().createTexture(this.url, this._noMipmap, this._invertY, scene, this.samplingMode, this._delayedOnLoad, this._delayedOnError, this._buffer, null, this._format, null, this._mimeType, this._loaderOptions, this._creationFlags, this._useSRGBBuffer);\r\n if (this._deleteBuffer) {\r\n this._buffer = null;\r\n }\r\n } else {\r\n if (this._delayedOnLoad) {\r\n if (this._texture.isReady) {\r\n TimingTools.SetImmediate(this._delayedOnLoad);\r\n } else {\r\n this._texture.onLoadedObservable.add(this._delayedOnLoad);\r\n }\r\n }\r\n }\r\n\r\n this._delayedOnLoad = null;\r\n this._delayedOnError = null;\r\n }\r\n\r\n private _prepareRowForTextureGeneration(x: number, y: number, z: number, t: Vector3): void {\r\n x *= this._cachedUScale;\r\n y *= this._cachedVScale;\r\n\r\n x -= this.uRotationCenter * this._cachedUScale;\r\n y -= this.vRotationCenter * this._cachedVScale;\r\n z -= this.wRotationCenter;\r\n\r\n Vector3.TransformCoordinatesFromFloatsToRef(x, y, z, this._rowGenerationMatrix!, t);\r\n\r\n t.x += this.uRotationCenter * this._cachedUScale + this._cachedUOffset;\r\n t.y += this.vRotationCenter * this._cachedVScale + this._cachedVOffset;\r\n t.z += this.wRotationCenter;\r\n }\r\n\r\n /**\r\n * Checks if the texture has the same transform matrix than another texture\r\n * @param texture texture to check against\r\n * @returns true if the transforms are the same, else false\r\n */\r\n public checkTransformsAreIdentical(texture: Nullable<Texture>): boolean {\r\n return texture !== null &&\r\n this.uOffset === texture.uOffset &&\r\n this.vOffset === texture.vOffset &&\r\n this.uScale === texture.uScale &&\r\n this.vScale === texture.vScale &&\r\n this.uAng === texture.uAng &&\r\n this.vAng === texture.vAng &&\r\n this.wAng === texture.wAng;\r\n }\r\n\r\n /**\r\n * Get the current texture matrix which includes the requested offsetting, tiling and rotation components.\r\n * @returns the transform matrix of the texture.\r\n */\r\n public getTextureMatrix(uBase = 1): Matrix {\r\n if (\r\n this.uOffset === this._cachedUOffset &&\r\n this.vOffset === this._cachedVOffset &&\r\n this.uScale * uBase === this._cachedUScale &&\r\n this.vScale === this._cachedVScale &&\r\n this.uAng === this._cachedUAng &&\r\n this.vAng === this._cachedVAng &&\r\n this.wAng === this._cachedWAng &&\r\n this.uRotationCenter === this._cachedURotationCenter &&\r\n this.vRotationCenter === this._cachedVRotationCenter &&\r\n this.wRotationCenter === this._cachedWRotationCenter &&\r\n this.homogeneousRotationInUVTransform === this._cachedHomogeneousRotationInUVTransform) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n\r\n this._cachedUOffset = this.uOffset;\r\n this._cachedVOffset = this.vOffset;\r\n this._cachedUScale = this.uScale * uBase;\r\n this._cachedVScale = this.vScale;\r\n this._cachedUAng = this.uAng;\r\n this._cachedVAng = this.vAng;\r\n this._cachedWAng = this.wAng;\r\n this._cachedURotationCenter = this.uRotationCenter;\r\n this._cachedVRotationCenter = this.vRotationCenter;\r\n this._cachedWRotationCenter = this.wRotationCenter;\r\n this._cachedHomogeneousRotationInUVTransform = this.homogeneousRotationInUVTransform;\r\n\r\n if (!this._cachedTextureMatrix || !this._rowGenerationMatrix) {\r\n this._cachedTextureMatrix = Matrix.Zero();\r\n this._rowGenerationMatrix = new Matrix();\r\n this._t0 = Vector3.Zero();\r\n this._t1 = Vector3.Zero();\r\n this._t2 = Vector3.Zero();\r\n }\r\n\r\n Matrix.RotationYawPitchRollToRef(this.vAng, this.uAng, this.wAng, this._rowGenerationMatrix!);\r\n\r\n if (this.homogeneousRotationInUVTransform) {\r\n Matrix.TranslationToRef(-this._cachedURotationCenter, -this._cachedVRotationCenter, -this._cachedWRotationCenter, TmpVectors.Matrix[0]);\r\n Matrix.TranslationToRef(this._cachedURotationCenter, this._cachedVRotationCenter, this._cachedWRotationCenter, TmpVectors.Matrix[1]);\r\n Matrix.ScalingToRef(this._cachedUScale, this._cachedVScale, 0, TmpVectors.Matrix[2]);\r\n Matrix.TranslationToRef(this._cachedUOffset, this._cachedVOffset, 0, TmpVectors.Matrix[3]);\r\n\r\n TmpVectors.Matrix[0].multiplyToRef(this._rowGenerationMatrix!, this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[1], this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[2], this._cachedTextureMatrix);\r\n this._cachedTextureMatrix.multiplyToRef(TmpVectors.Matrix[3], this._cachedTextureMatrix);\r\n\r\n // copy the translation row to the 3rd row of the matrix so that we don't need to update the shaders (which expects the translation to be on the 3rd row)\r\n this._cachedTextureMatrix.setRowFromFloats(2, this._cachedTextureMatrix.m[12], this._cachedTextureMatrix.m[13], this._cachedTextureMatrix.m[14], 1);\r\n } else {\r\n this._prepareRowForTextureGeneration(0, 0, 0, this._t0!);\r\n this._prepareRowForTextureGeneration(1.0, 0, 0, this._t1!);\r\n this._prepareRowForTextureGeneration(0, 1.0, 0, this._t2!);\r\n\r\n this._t1!.subtractInPlace(this._t0!);\r\n this._t2!.subtractInPlace(this._t0!);\r\n\r\n Matrix.FromValuesToRef(\r\n this._t1!.x, this._t1!.y, this._t1!.z, 0.0,\r\n this._t2!.x, this._t2!.y, this._t2!.z, 0.0,\r\n this._t0!.x, this._t0!.y, this._t0!.z, 0.0,\r\n 0.0, 0.0, 0.0, 1.0,\r\n this._cachedTextureMatrix\r\n );\r\n }\r\n\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n // We flag the materials that are using this texture as \"texture dirty\" because depending on the fact that the matrix is the identity or not, some defines\r\n // will get different values (see MaterialHelper.PrepareDefinesForMergedUV), meaning we should regenerate the effect accordingly\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return mat.hasTexture(this);\r\n });\r\n\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n /**\r\n * Get the current matrix used to apply reflection. This is useful to rotate an environment texture for instance.\r\n * @returns The reflection texture transform\r\n */\r\n public getReflectionTextureMatrix(): Matrix {\r\n let scene = this.getScene();\r\n\r\n if (!scene) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n\r\n if (\r\n this.uOffset === this._cachedUOffset &&\r\n this.vOffset === this._cachedVOffset &&\r\n this.uScale === this._cachedUScale &&\r\n this.vScale === this._cachedVScale &&\r\n this.coordinatesMode === this._cachedCoordinatesMode) {\r\n if (this.coordinatesMode === Texture.PROJECTION_MODE) {\r\n if (this._cachedProjectionMatrixId === scene.getProjectionMatrix().updateFlag) {\r\n return this._cachedTextureMatrix!;\r\n }\r\n } else {\r\n return this._cachedTextureMatrix!;\r\n }\r\n }\r\n\r\n if (!this._cachedTextureMatrix) {\r\n this._cachedTextureMatrix = Matrix.Zero();\r\n }\r\n\r\n if (!this._projectionModeMatrix) {\r\n this._projectionModeMatrix = Matrix.Zero();\r\n }\r\n\r\n const flagMaterialsAsTextureDirty = this._cachedCoordinatesMode !== this.coordinatesMode;\r\n\r\n this._cachedUOffset = this.uOffset;\r\n this._cachedVOffset = this.vOffset;\r\n this._cachedUScale = this.uScale;\r\n this._cachedVScale = this.vScale;\r\n this._cachedCoordinatesMode = this.coordinatesMode;\r\n\r\n switch (this.coordinatesMode) {\r\n case Texture.PLANAR_MODE:\r\n Matrix.IdentityToRef(this._cachedTextureMatrix);\r\n (<any>this._cachedTextureMatrix)[0] = this.uScale;\r\n (<any>this._cachedTextureMatrix)[5] = this.vScale;\r\n (<any>this._cachedTextureMatrix)[12] = this.uOffset;\r\n (<any>this._cachedTextureMatrix)[13] = this.vOffset;\r\n break;\r\n case Texture.PROJECTION_MODE:\r\n Matrix.FromValuesToRef(\r\n 0.5, 0.0, 0.0, 0.0,\r\n 0.0, -0.5, 0.0, 0.0,\r\n 0.0, 0.0, 0.0, 0.0,\r\n 0.5, 0.5, 1.0, 1.0,\r\n this._projectionModeMatrix\r\n );\r\n\r\n let projectionMatrix = scene.getProjectionMatrix();\r\n this._cachedProjectionMatrixId = projectionMatrix.updateFlag;\r\n projectionMatrix.multiplyToRef(this._projectionModeMatrix, this._cachedTextureMatrix);\r\n break;\r\n default:\r\n Matrix.IdentityToRef(this._cachedTextureMatrix);\r\n break;\r\n }\r\n\r\n if (flagMaterialsAsTextureDirty) {\r\n // We flag the materials that are using this texture as \"texture dirty\" if the coordinatesMode has changed.\r\n // Indeed, this property is used to set the value of some defines used to generate the effect (in material.isReadyForSubMesh), so we must make sure this code will be re-executed and the effect recreated if necessary\r\n scene.markAllMaterialsAsDirty(1, (mat) => {\r\n return (mat.getActiveTextures().indexOf(this) !== -1);\r\n });\r\n }\r\n\r\n return this._cachedTextureMatrix;\r\n }\r\n\r\n /**\r\n * Clones the texture.\r\n * @returns the cloned texture\r\n */\r\n public clone(): Texture {\r\n const options: ITextureCreationOptions = {\r\n noMipmap: this._noMipmap,\r\n invertY: this._invertY,\r\n samplingMode: this.samplingMode,\r\n onLoad: undefined,\r\n onError: undefined,\r\n buffer: this._texture ? this._texture._buffer : undefined,\r\n deleteBuffer: this._deleteBuffer,\r\n format: this.textureFormat,\r\n mimeType: this.mimeType,\r\n loaderOptions: this._loaderOptions,\r\n creationFlags: this._creationFlags,\r\n useSRGBBuffer: this._useSRGBBuffer,\r\n };\r\n\r\n return SerializationHelper.Clone(() => {\r\n return new Texture(this._texture ? this._texture.url : null, this.getScene(), options);\r\n }, this);\r\n }\r\n\r\n /**\r\n * Serialize the texture to a JSON representation we can easily use in the respective Parse function.\r\n * @returns The JSON representation of the texture\r\n */\r\n public serialize(): any {\r\n let savedName = this.name;\r\n\r\n if (!Texture.SerializeBuffers) {\r\n if (StartsWith(this.name, \"data:\")) {\r\n this.name = \"\";\r\n }\r\n }\r\n\r\n if (StartsWith(this.name, \"data:\") && this.url === this.name) {\r\n this.url = \"\";\r\n }\r\n\r\n var serializationObject = super.serialize();\r\n\r\n if (!serializationObject) {\r\n return null;\r\n }\r\n\r\n if (Texture.SerializeBuffers || Texture.ForceSerializeBuffers) {\r\n if (typeof this._buffer === \"string\" && (this._buffer as string).substr(0, 5) === \"data:\") {\r\n serializationObject.base64String = this._buffer;\r\n serializationObject.name = serializationObject.name.replace(\"data:\", \"\");\r\n } else if (this.url && StartsWith(this.url, \"data:\") && this._buffer instanceof Uint8Array) {\r\n serializationObject.base64String = \"data:image/png;base64,\" + EncodeArrayBufferToBase64(this._buffer);\r\n } else if (Texture.ForceSerializeBuffers || (this.url && StartsWith(this.url, \"blob:\")) || this._forceSerialize) {\r\n serializationObject.base64String = !this._engine || this._engine._features.supportSyncTextureRead ? GenerateBase64StringFromTexture(this) : GenerateBase64StringFromTextureAsync(this);\r\n }\r\n }\r\n\r\n serializationObject.invertY = this._invertY;\r\n serializationObject.samplingMode = this.samplingMode;\r\n serializationObject._creationFlags = this._creationFlags;\r\n serializationObject._useSRGBBuffer = this._useSRGBBuffer;\r\n\r\n this.name = savedName;\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Get the current class name of the texture useful for serialization or dynamic coding.\r\n * @returns \"Texture\"\r\n */\r\n public getClassName(): string {\r\n return \"Texture\";\r\n }\r\n\r\n /**\r\n * Dispose the texture and release its associated resources.\r\n */\r\n public dispose(): void {\r\n super.dispose();\r\n\r\n this.onLoadObservable.clear();\r\n\r\n this._delayedOnLoad = null;\r\n this._delayedOnError = null;\r\n }\r\n\r\n /**\r\n * Parse the JSON representation of a texture in order to recreate the texture in the given scene.\r\n * @param parsedTexture Define the JSON representation of the texture\r\n * @param scene Define the scene the parsed texture should be instantiated in\r\n * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies\r\n * @returns The parsed texture if successful\r\n */\r\n public static Parse(parsedTexture: any, scene: Scene, rootUrl: string): Nullable<BaseTexture> {\r\n if (parsedTexture.customType) {\r\n var customTexture = InstantiationTools.Instantiate(parsedTexture.customType);\r\n // Update Sampling Mode\r\n var parsedCustomTexture: any = customTexture.Parse(parsedTexture, scene, rootUrl);\r\n if (parsedTexture.samplingMode && parsedCustomTexture.updateSamplingMode && parsedCustomTexture._samplingMode) {\r\n if (parsedCustomTexture._samplingMode !== parsedTexture.samplingMode) {\r\n parsedCustomTexture.updateSamplingMode(parsedTexture.samplingMode);\r\n }\r\n }\r\n return parsedCustomTexture;\r\n }\r\n\r\n if (parsedTexture.isCube && !parsedTexture.isRenderTarget) {\r\n return Texture._CubeTextureParser(parsedTexture, scene, rootUrl);\r\n }\r\n\r\n if (!parsedTexture.name && !parsedTexture.isRenderTarget) {\r\n return null;\r\n }\r\n\r\n const onLoaded = () => {\r\n // Clear cache\r\n if (texture && texture._texture) {\r\n texture._texture._cachedWrapU = null;\r\n texture._texture._cachedWrapV = null;\r\n texture._texture._cachedWrapR = null;\r\n }\r\n\r\n // Update Sampling Mode\r\n if (parsedTexture.samplingMode) {\r\n var sampling: number = parsedTexture.samplingMode;\r\n if (texture && texture.samplingMode !== sampling) {\r\n texture.updateSamplingMode(sampling);\r\n }\r\n }\r\n // Animations\r\n if (texture && parsedTexture.animations) {\r\n for (var animationIndex = 0; animationIndex < parsedTexture.animations.length; animationIndex++) {\r\n var parsedAnimation = parsedTexture.animations[animationIndex];\r\n const internalClass = GetClass(\"BABYLON.Animation\");\r\n if (internalClass) {\r\n texture.animations.push(internalClass.Parse(parsedAnimation));\r\n }\r\n }\r\n }\r\n };\r\n\r\n var texture = SerializationHelper.Parse(() => {\r\n var generateMipMaps: boolean = true;\r\n if (parsedTexture.noMipmap) {\r\n generateMipMaps = false;\r\n }\r\n if (parsedTexture.mirrorPlane) {\r\n var mirrorTexture = Texture._CreateMirror(parsedTexture.name, parsedTexture.renderTargetSize, scene, generateMipMaps);\r\n mirrorTexture._waitingRenderList = parsedTexture.renderList;\r\n mirrorTexture.mirrorPlane = Plane.FromArray(parsedTexture.mirrorPlane);\r\n onLoaded();\r\n return mirrorTexture;\r\n } else if (parsedTexture.isRenderTarget) {\r\n let renderTargetTexture: Nullable<RenderTargetTexture> = null;\r\n if (parsedTexture.isCube) {\r\n // Search for an existing reflection probe (which contains a cube render target texture)\r\n if (scene.reflectionProbes) {\r\n for (var index = 0; index < scene.reflectionProbes.length; index++) {\r\n const probe = scene.reflectionProbes[index];\r\n if (probe.name === parsedTexture.name) {\r\n return probe.cubeTexture;\r\n }\r\n }\r\n }\r\n } else {\r\n renderTargetTexture = Texture._CreateRenderTargetTexture(parsedTexture.name, parsedTexture.renderTargetSize, scene, generateMipMaps, parsedTexture._creationFlags ?? 0);\r\n renderTargetTexture._waitingRenderList = parsedTexture.renderList;\r\n }\r\n onLoaded();\r\n return renderTargetTexture;\r\n } else {\r\n var texture: Texture;\r\n\r\n if (parsedTexture.base64String) {\r\n texture = Texture.CreateFromBase64String(parsedTexture.base64String, parsedTexture.name, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded, parsedTexture._creationFlags ?? 0, parsedTexture._useSRGBBuffer ?? false);\r\n } else {\r\n let url: string;\r\n if (parsedTexture.name && parsedTexture.name.indexOf(\"://\") > 0) {\r\n url = parsedTexture.name;\r\n }\r\n else {\r\n url = rootUrl + parsedTexture.name;\r\n }\r\n\r\n if (StartsWith(parsedTexture.url, \"data:\") || (Texture.UseSerializedUrlIfAny && parsedTexture.url)) {\r\n url = parsedTexture.url;\r\n }\r\n texture = new Texture(url, scene, !generateMipMaps, parsedTexture.invertY, parsedTexture.samplingMode, onLoaded);\r\n }\r\n\r\n return texture;\r\n }\r\n }, parsedTexture, scene);\r\n\r\n return texture;\r\n }\r\n\r\n /**\r\n * Creates a texture from its base 64 representation.\r\n * @param data Define the base64 payload without the data: prefix\r\n * @param name Define the name of the texture in the scene useful fo caching purpose for instance\r\n * @param scene Define the scene the texture should belong to\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY define if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad define a callback triggered when the texture has been loaded\r\n * @param onError define a callback triggered when an error occurred during the loading session\r\n * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n * @returns the created texture\r\n */\r\n public static CreateFromBase64String(data: string, name: string, scene: Scene, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY?: boolean, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<() => void> = null, format: number = 5, creationFlags?: number): Texture {\r\n return new Texture(\"data:\" + name, scene, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, data, false, format, undefined, undefined, creationFlags);\r\n }\r\n\r\n /**\r\n * Creates a texture from its data: representation. (data: will be added in case only the payload has been passed in)\r\n * @param data Define the base64 payload without the data: prefix\r\n * @param name Define the name of the texture in the scene useful fo caching purpose for instance\r\n * @param buffer define the buffer to load the texture from in case the texture is loaded from a buffer representation\r\n * @param scene Define the scene the texture should belong to\r\n * @param deleteBuffer define if the buffer we are loading the texture from should be deleted after load\r\n * @param noMipmapOrOptions defines if the texture will require mip maps or not or set of all options to create the texture\r\n * @param invertY define if the texture needs to be inverted on the y axis during loading\r\n * @param samplingMode define the sampling mode we want for the texture while fetching from it (Texture.NEAREST_SAMPLINGMODE...)\r\n * @param onLoad define a callback triggered when the texture has been loaded\r\n * @param onError define a callback triggered when an error occurred during the loading session\r\n * @param format define the format of the texture we are trying to load (Engine.TEXTUREFORMAT_RGBA...)\r\n * @param creationFlags specific flags to use when creating the texture (1 for storage textures, for eg)\r\n * @returns the created texture\r\n */\r\n public static LoadFromDataString(name: string, buffer: any, scene: Scene, deleteBuffer: boolean = false, noMipmapOrOptions?: boolean | ITextureCreationOptions, invertY: boolean = true, samplingMode: number = Texture.TRILINEAR_SAMPLINGMODE,\r\n onLoad: Nullable<() => void> = null, onError: Nullable<(message?: string, exception?: any) => void> = null, format: number = 5, creationFlags?: number): Texture {\r\n if (name.substr(0, 5) !== \"data:\") {\r\n name = \"data:\" + name;\r\n }\r\n\r\n return new Texture(name, scene, noMipmapOrOptions, invertY, samplingMode, onLoad, onError, buffer, deleteBuffer, format, undefined, undefined, creationFlags);\r\n }\r\n}\r\n\r\n// References the dependencies.\r\nRegisterClass(\"BABYLON.Texture\", Texture);\r\nSerializationHelper._TextureParser = Texture.Parse;\r\n"]}
@@ -153,6 +153,11 @@ export declare class MaterialPluginBase {
153
153
  * @param samplers list that the sampler names should be added to.
154
154
  */
155
155
  getSamplers(samplers: string[]): void;
156
+ /**
157
+ * Gets the uniform buffers names added by the plugin.
158
+ * @param ubos list that the ubo names should be added to.
159
+ */
160
+ getUniformBuffersNames(ubos: string[]): void;
156
161
  /**
157
162
  * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)
158
163
  * @returns the description of the uniforms
@@ -169,6 +169,11 @@ var MaterialPluginBase = /** @class */ (function () {
169
169
  * @param samplers list that the sampler names should be added to.
170
170
  */
171
171
  MaterialPluginBase.prototype.getSamplers = function (samplers) { };
172
+ /**
173
+ * Gets the uniform buffers names added by the plugin.
174
+ * @param ubos list that the ubo names should be added to.
175
+ */
176
+ MaterialPluginBase.prototype.getUniformBuffersNames = function (ubos) { };
172
177
  /**
173
178
  * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)
174
179
  * @returns the description of the uniforms
@@ -1 +1 @@
1
- {"version":3,"file":"materialPluginBase.js","sourceRoot":"","sources":["../../../sourceES6/core/Materials/materialPluginBase.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAEpE,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAgBhE;;;GAGG;AACH;IAkCI;;;;;;;;OAQG;IACH,4BAAY,QAAkB,EAAE,IAAY,EAAE,QAAgB,EAAE,OAAgC,EAAE,eAAsB,EAAE,MAAc;QAAtC,gCAAA,EAAA,sBAAsB;QAAE,uBAAA,EAAA,cAAc;QApCxI;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;WAEG;QAEI,2BAAsB,GAAY,KAAK,CAAC;QA2B3C,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YACzB,QAAQ,CAAC,aAAa,GAAG,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;QAClC,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,aAAa,CAAC;QAE7C,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACxC;QAED,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SACtB;QAED,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;IAC9D,CAAC;IAzCS,oCAAO,GAAjB,UAAkB,MAAe;QAC7B,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAuCD;;;OAGG;IACI,yCAAY,GAAnB;QACI,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACI,8CAAiB,GAAxB,UAAyB,OAAwB,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,+CAAkB,GAAzB,UAA0B,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB,IAAS,CAAC;IAEhH;;;;;;OAMG;IACI,2CAAc,GAArB,UAAsB,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB,IAAS,CAAC;IAE5G;;;OAGG;IACI,oCAAO,GAAd,UAAe,oBAA8B,IAAS,CAAC;IAEvD;;;;;;;OAOG;IACI,0CAAa,GAApB,UAAqB,UAAkB;QACnC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,2CAAc,GAArB,UAAsB,OAA2D;QAC7E,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,OAAO;SACV;QACD,KAAkB,UAAoC,EAApC,KAAA,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAApC,cAAoC,EAApC,IAAoC,EAAE;YAAnD,IAAM,GAAG,SAAA;YACV,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;gBAChB,SAAS;aACZ;YAED,IAAM,IAAI,GAAG,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC;YACjD,OAAO,CAAC,GAAG,CAAC,GAAG;gBACX,IAAI,EAAE,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ;gBAC7G,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC;aACxC,CAAC;SACL;IACL,CAAC;IAED;;;;;OAKG;IACI,2CAAc,GAArB,UAAsB,OAAwB,EAAE,KAAY,EAAE,IAAkB,IAAS,CAAC;IAE1F;;;;OAIG;IACI,uCAAU,GAAjB,UAAkB,OAAoB;QAClC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,oDAAuB,GAA9B;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,qDAAwB,GAA/B,UAAgC,aAA8C,IAAS,CAAC;IAExF;;;OAGG;IACI,8CAAiB,GAAxB,UAAyB,cAA6B,IAAS,CAAC;IAEhE;;;OAGG;IACI,2CAAc,GAArB,UAAsB,WAA0B,IAAS,CAAC;IAE1D;;;;;;OAMG;IACI,yCAAY,GAAnB,UAAoB,OAAwB,EAAE,SAA0B,EAAE,WAAmB;QACzF,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,wCAAW,GAAlB,UAAmB,QAAkB,IAAS,CAAC;IAE/C;;;OAGG;IACI,wCAAW,GAAlB;QACI,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,mCAAM,GAAb,UAAc,MAA0B;QACpC,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,MAAM,EAAN,CAAM,EAAE,IAAI,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACI,sCAAS,GAAhB;QACI,OAAO,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,kCAAK,GAAZ,UAAa,MAAW,EAAE,KAAY,EAAE,OAAe;QAAvD,iBAEC;QADG,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,KAAI,EAAJ,CAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClE,CAAC;IAtOD;QADC,SAAS,EAAE;oDACQ;IAMpB;QADC,SAAS,EAAE;wDACkB;IAM9B;QADC,SAAS,EAAE;sEACmC;IA2NnD,yBAAC;CAAA,AA5OD,IA4OC;SA5OY,kBAAkB","sourcesContent":["import { SerializationHelper, serialize } from \"../Misc/decorators\";\r\nimport { Nullable } from \"../types\";\r\nimport { MaterialPluginManager } from \"./materialPluginManager\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\n\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type SubMesh = import(\"../Meshes/subMesh\").SubMesh;\r\ndeclare type IAnimatable = import(\"../Animations/animatable.interface\").IAnimatable;\r\ndeclare type UniformBuffer = import(\"./uniformBuffer\").UniformBuffer;\r\ndeclare type EffectFallbacks = import(\"./effectFallbacks\").EffectFallbacks;\r\ndeclare type MaterialDefines = import(\"./materialDefines\").MaterialDefines;\r\ndeclare type Material = import(\"./material\").Material;\r\ndeclare type BaseTexture = import(\"./Textures/baseTexture\").BaseTexture;\r\ndeclare type RenderTargetTexture = import(\"./Textures/renderTargetTexture\").RenderTargetTexture;\r\n\r\n/**\r\n * Base class for material plugins.\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Defines the priority of the plugin. Lower numbers run first.\r\n */\r\n @serialize()\r\n public priority: number = 500;\r\n\r\n /**\r\n * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)\r\n */\r\n @serialize()\r\n public registerForExtraEvents: boolean = false;\r\n\r\n protected _material: Material;\r\n protected _pluginManager: MaterialPluginManager;\r\n protected _pluginDefineNames?: { [name: string]: any };\r\n\r\n protected _enable(enable: boolean) {\r\n if (enable) {\r\n this._pluginManager._activatePlugin(this);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to mark defines as being dirty.\r\n */\r\n protected readonly markAllDefinesAsDirty: () => void;\r\n\r\n /**\r\n * Creates a new material plugin\r\n * @param material parent material of the plugin\r\n * @param name name of the plugin\r\n * @param priority priority of the plugin\r\n * @param defines list of defines used by the plugin. The value of the property is the default value for this property\r\n * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)\r\n * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)\r\n */\r\n constructor(material: Material, name: string, priority: number, defines?: { [key: string]: any }, addToPluginList = true, enable = false) {\r\n this._material = material;\r\n this.name = name;\r\n this.priority = priority;\r\n\r\n if (!material.pluginManager) {\r\n material.pluginManager = new MaterialPluginManager(material);\r\n }\r\n\r\n this._pluginDefineNames = defines;\r\n this._pluginManager = material.pluginManager;\r\n\r\n if (addToPluginList) {\r\n this._pluginManager._addPlugin(this);\r\n }\r\n\r\n if (enable) {\r\n this._enable(true);\r\n }\r\n\r\n this.markAllDefinesAsDirty = material._dirtyCallbacks[63];\r\n }\r\n\r\n /**\r\n * Gets the current class name useful for serialization or dynamic coding.\r\n * @returns The class name.\r\n */\r\n public getClassName(): string {\r\n return \"MaterialPluginBase\";\r\n }\r\n\r\n /**\r\n * Specifies that the submesh is ready to be used.\r\n * @param defines the list of \"defines\" to update.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine the engine this scene belongs to.\r\n * @param subMesh the submesh to check for readiness\r\n * @returns - boolean indicating that the submesh is ready or not.\r\n */\r\n public isReadyForSubMesh(defines: MaterialDefines, scene: Scene, engine: Engine, subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Binds the material data.\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine the engine this scene belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Disposes the resources of the material.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(forceDisposeTextures?: boolean): void {}\r\n\r\n /**\r\n * Returns a list of custom shader code fragments to customize the shader.\r\n * @param shaderType \"vertex\" or \"fragment\"\r\n * @returns null if no code to be added, or a list of pointName => code.\r\n * Note that `pointName` can also be a regular expression if it starts with a `!`.\r\n * In that case, the string found by the regular expression (if any) will be\r\n * replaced by the code provided.\r\n */\r\n public getCustomCode(shaderType: string): Nullable<{ [pointName: string]: string }> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Collects all defines.\r\n * @param defines The object to append to.\r\n */\r\n public collectDefines(defines: { [name: string]: { type: string; default: any } }): void {\r\n if (!this._pluginDefineNames) {\r\n return;\r\n }\r\n for (const key of Object.keys(this._pluginDefineNames)) {\r\n if (key[0] === \"_\") {\r\n continue;\r\n }\r\n\r\n const type = typeof this._pluginDefineNames[key];\r\n defines[key] = {\r\n type: type === \"number\" ? \"number\" : type === \"string\" ? \"string\" : type === \"boolean\" ? \"boolean\" : \"object\",\r\n default: this._pluginDefineNames[key],\r\n };\r\n }\r\n }\r\n\r\n /**\r\n * Sets the defines for the next rendering\r\n * @param defines the list of \"defines\" to update.\r\n * @param scene defines the scene to the material belongs to.\r\n * @param mesh the mesh being rendered\r\n */\r\n public prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Checks to see if a texture is used in the material.\r\n * @param texture - Base texture to use.\r\n * @returns - Boolean specifying if a texture is used in the material.\r\n */\r\n public hasTexture(texture: BaseTexture): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n * @returns true if this uses a render target otherwise false.\r\n */\r\n public hasRenderTargetTextures(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {}\r\n\r\n /**\r\n * Returns an array of the actively used textures.\r\n * @param activeTextures Array of BaseTextures\r\n */\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {}\r\n\r\n /**\r\n * Returns the animatable textures.\r\n * @param animatables Array of animatable textures.\r\n */\r\n public getAnimatables(animatables: IAnimatable[]): void {}\r\n\r\n /**\r\n * Add fallbacks to the effect fallbacks list.\r\n * @param defines defines the Base texture to use.\r\n * @param fallbacks defines the current fallback list.\r\n * @param currentRank defines the current fallback rank.\r\n * @returns the new fallback rank.\r\n */\r\n public addFallbacks(defines: MaterialDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n return currentRank;\r\n }\r\n\r\n /**\r\n * Gets the samplers used by the plugin.\r\n * @param samplers list that the sampler names should be added to.\r\n */\r\n public getSamplers(samplers: string[]): void {}\r\n\r\n /**\r\n * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)\r\n * @returns the description of the uniforms\r\n */\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {};\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n SerializationHelper.Clone(() => plugin, this);\r\n }\r\n\r\n /**\r\n * Serializes this clear coat configuration.\r\n * @returns - An object with the serialized config.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"materialPluginBase.js","sourceRoot":"","sources":["../../../sourceES6/core/Materials/materialPluginBase.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAEpE,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAgBhE;;;GAGG;AACH;IAkCI;;;;;;;;OAQG;IACH,4BAAY,QAAkB,EAAE,IAAY,EAAE,QAAgB,EAAE,OAAgC,EAAE,eAAsB,EAAE,MAAc;QAAtC,gCAAA,EAAA,sBAAsB;QAAE,uBAAA,EAAA,cAAc;QApCxI;;WAEG;QAEI,aAAQ,GAAW,GAAG,CAAC;QAE9B;;WAEG;QAEI,2BAAsB,GAAY,KAAK,CAAC;QA2B3C,IAAI,CAAC,SAAS,GAAG,QAAQ,CAAC;QAC1B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE;YACzB,QAAQ,CAAC,aAAa,GAAG,IAAI,qBAAqB,CAAC,QAAQ,CAAC,CAAC;SAChE;QAED,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;QAClC,IAAI,CAAC,cAAc,GAAG,QAAQ,CAAC,aAAa,CAAC;QAE7C,IAAI,eAAe,EAAE;YACjB,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACxC;QAED,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;SACtB;QAED,IAAI,CAAC,qBAAqB,GAAG,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC,CAAC;IAC9D,CAAC;IAzCS,oCAAO,GAAjB,UAAkB,MAAe;QAC7B,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,cAAc,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;SAC7C;IACL,CAAC;IAuCD;;;OAGG;IACI,yCAAY,GAAnB;QACI,OAAO,oBAAoB,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACI,8CAAiB,GAAxB,UAAyB,OAAwB,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB;QAC7F,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,+CAAkB,GAAzB,UAA0B,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB,IAAS,CAAC;IAEhH;;;;;;OAMG;IACI,2CAAc,GAArB,UAAsB,aAA4B,EAAE,KAAY,EAAE,MAAc,EAAE,OAAgB,IAAS,CAAC;IAE5G;;;OAGG;IACI,oCAAO,GAAd,UAAe,oBAA8B,IAAS,CAAC;IAEvD;;;;;;;OAOG;IACI,0CAAa,GAApB,UAAqB,UAAkB;QACnC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,2CAAc,GAArB,UAAsB,OAA2D;QAC7E,IAAI,CAAC,IAAI,CAAC,kBAAkB,EAAE;YAC1B,OAAO;SACV;QACD,KAAkB,UAAoC,EAApC,KAAA,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,kBAAkB,CAAC,EAApC,cAAoC,EAApC,IAAoC,EAAE;YAAnD,IAAM,GAAG,SAAA;YACV,IAAI,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,EAAE;gBAChB,SAAS;aACZ;YAED,IAAM,IAAI,GAAG,OAAO,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC;YACjD,OAAO,CAAC,GAAG,CAAC,GAAG;gBACX,IAAI,EAAE,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,QAAQ;gBAC7G,OAAO,EAAE,IAAI,CAAC,kBAAkB,CAAC,GAAG,CAAC;aACxC,CAAC;SACL;IACL,CAAC;IAED;;;;;OAKG;IACI,2CAAc,GAArB,UAAsB,OAAwB,EAAE,KAAY,EAAE,IAAkB,IAAS,CAAC;IAE1F;;;;OAIG;IACI,uCAAU,GAAjB,UAAkB,OAAoB;QAClC,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,oDAAuB,GAA9B;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,qDAAwB,GAA/B,UAAgC,aAA8C,IAAS,CAAC;IAExF;;;OAGG;IACI,8CAAiB,GAAxB,UAAyB,cAA6B,IAAS,CAAC;IAEhE;;;OAGG;IACI,2CAAc,GAArB,UAAsB,WAA0B,IAAS,CAAC;IAE1D;;;;;;OAMG;IACI,yCAAY,GAAnB,UAAoB,OAAwB,EAAE,SAA0B,EAAE,WAAmB;QACzF,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;;OAGG;IACI,wCAAW,GAAlB,UAAmB,QAAkB,IAAS,CAAC;IAE/C;;;OAGG;IACI,mDAAsB,GAA7B,UAA8B,IAAc,IAAS,CAAC;IAEtD;;;OAGG;IACI,wCAAW,GAAlB;QACI,OAAO,EAAE,CAAC;IACd,CAAC;IAED;;;OAGG;IACI,mCAAM,GAAb,UAAc,MAA0B;QACpC,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,MAAM,EAAN,CAAM,EAAE,IAAI,CAAC,CAAC;IAClD,CAAC;IAED;;;OAGG;IACI,sCAAS,GAAhB;QACI,OAAO,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,kCAAK,GAAZ,UAAa,MAAW,EAAE,KAAY,EAAE,OAAe;QAAvD,iBAEC;QADG,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,KAAI,EAAJ,CAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClE,CAAC;IA5OD;QADC,SAAS,EAAE;oDACQ;IAMpB;QADC,SAAS,EAAE;wDACkB;IAM9B;QADC,SAAS,EAAE;sEACmC;IAiOnD,yBAAC;CAAA,AAlPD,IAkPC;SAlPY,kBAAkB","sourcesContent":["import { SerializationHelper, serialize } from \"../Misc/decorators\";\r\nimport { Nullable } from \"../types\";\r\nimport { MaterialPluginManager } from \"./materialPluginManager\";\r\nimport { SmartArray } from \"../Misc/smartArray\";\r\n\r\n\r\ndeclare type Engine = import(\"../Engines/engine\").Engine;\r\ndeclare type Scene = import(\"../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type SubMesh = import(\"../Meshes/subMesh\").SubMesh;\r\ndeclare type IAnimatable = import(\"../Animations/animatable.interface\").IAnimatable;\r\ndeclare type UniformBuffer = import(\"./uniformBuffer\").UniformBuffer;\r\ndeclare type EffectFallbacks = import(\"./effectFallbacks\").EffectFallbacks;\r\ndeclare type MaterialDefines = import(\"./materialDefines\").MaterialDefines;\r\ndeclare type Material = import(\"./material\").Material;\r\ndeclare type BaseTexture = import(\"./Textures/baseTexture\").BaseTexture;\r\ndeclare type RenderTargetTexture = import(\"./Textures/renderTargetTexture\").RenderTargetTexture;\r\n\r\n/**\r\n * Base class for material plugins.\r\n * @since 5.0\r\n */\r\nexport class MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin\r\n */\r\n @serialize()\r\n public name: string;\r\n\r\n /**\r\n * Defines the priority of the plugin. Lower numbers run first.\r\n */\r\n @serialize()\r\n public priority: number = 500;\r\n\r\n /**\r\n * Indicates that this plugin should be notified for the extra events (HasRenderTargetTextures / FillRenderTargetTextures / HardBindForSubMesh)\r\n */\r\n @serialize()\r\n public registerForExtraEvents: boolean = false;\r\n\r\n protected _material: Material;\r\n protected _pluginManager: MaterialPluginManager;\r\n protected _pluginDefineNames?: { [name: string]: any };\r\n\r\n protected _enable(enable: boolean) {\r\n if (enable) {\r\n this._pluginManager._activatePlugin(this);\r\n }\r\n }\r\n\r\n /**\r\n * Helper function to mark defines as being dirty.\r\n */\r\n protected readonly markAllDefinesAsDirty: () => void;\r\n\r\n /**\r\n * Creates a new material plugin\r\n * @param material parent material of the plugin\r\n * @param name name of the plugin\r\n * @param priority priority of the plugin\r\n * @param defines list of defines used by the plugin. The value of the property is the default value for this property\r\n * @param addToPluginList true to add the plugin to the list of plugins managed by the material plugin manager of the material (default: true)\r\n * @param enable true to enable the plugin (it is handy if the plugin does not handle properties to switch its current activation)\r\n */\r\n constructor(material: Material, name: string, priority: number, defines?: { [key: string]: any }, addToPluginList = true, enable = false) {\r\n this._material = material;\r\n this.name = name;\r\n this.priority = priority;\r\n\r\n if (!material.pluginManager) {\r\n material.pluginManager = new MaterialPluginManager(material);\r\n }\r\n\r\n this._pluginDefineNames = defines;\r\n this._pluginManager = material.pluginManager;\r\n\r\n if (addToPluginList) {\r\n this._pluginManager._addPlugin(this);\r\n }\r\n\r\n if (enable) {\r\n this._enable(true);\r\n }\r\n\r\n this.markAllDefinesAsDirty = material._dirtyCallbacks[63];\r\n }\r\n\r\n /**\r\n * Gets the current class name useful for serialization or dynamic coding.\r\n * @returns The class name.\r\n */\r\n public getClassName(): string {\r\n return \"MaterialPluginBase\";\r\n }\r\n\r\n /**\r\n * Specifies that the submesh is ready to be used.\r\n * @param defines the list of \"defines\" to update.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine the engine this scene belongs to.\r\n * @param subMesh the submesh to check for readiness\r\n * @returns - boolean indicating that the submesh is ready or not.\r\n */\r\n public isReadyForSubMesh(defines: MaterialDefines, scene: Scene, engine: Engine, subMesh: SubMesh): boolean {\r\n return true;\r\n }\r\n\r\n /**\r\n * Binds the material data (this function is called even if mustRebind() returns false)\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine defines the engine the material belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public hardBindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Binds the material data.\r\n * @param uniformBuffer defines the Uniform buffer to fill in.\r\n * @param scene defines the scene the material belongs to.\r\n * @param engine the engine this scene belongs to.\r\n * @param subMesh the submesh to bind data for\r\n */\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {}\r\n\r\n /**\r\n * Disposes the resources of the material.\r\n * @param forceDisposeTextures - Forces the disposal of all textures.\r\n */\r\n public dispose(forceDisposeTextures?: boolean): void {}\r\n\r\n /**\r\n * Returns a list of custom shader code fragments to customize the shader.\r\n * @param shaderType \"vertex\" or \"fragment\"\r\n * @returns null if no code to be added, or a list of pointName => code.\r\n * Note that `pointName` can also be a regular expression if it starts with a `!`.\r\n * In that case, the string found by the regular expression (if any) will be\r\n * replaced by the code provided.\r\n */\r\n public getCustomCode(shaderType: string): Nullable<{ [pointName: string]: string }> {\r\n return null;\r\n }\r\n\r\n /**\r\n * Collects all defines.\r\n * @param defines The object to append to.\r\n */\r\n public collectDefines(defines: { [name: string]: { type: string; default: any } }): void {\r\n if (!this._pluginDefineNames) {\r\n return;\r\n }\r\n for (const key of Object.keys(this._pluginDefineNames)) {\r\n if (key[0] === \"_\") {\r\n continue;\r\n }\r\n\r\n const type = typeof this._pluginDefineNames[key];\r\n defines[key] = {\r\n type: type === \"number\" ? \"number\" : type === \"string\" ? \"string\" : type === \"boolean\" ? \"boolean\" : \"object\",\r\n default: this._pluginDefineNames[key],\r\n };\r\n }\r\n }\r\n\r\n /**\r\n * Sets the defines for the next rendering\r\n * @param defines the list of \"defines\" to update.\r\n * @param scene defines the scene to the material belongs to.\r\n * @param mesh the mesh being rendered\r\n */\r\n public prepareDefines(defines: MaterialDefines, scene: Scene, mesh: AbstractMesh): void {}\r\n\r\n /**\r\n * Checks to see if a texture is used in the material.\r\n * @param texture - Base texture to use.\r\n * @returns - Boolean specifying if a texture is used in the material.\r\n */\r\n public hasTexture(texture: BaseTexture): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that current material needs to register RTT\r\n * @returns true if this uses a render target otherwise false.\r\n */\r\n public hasRenderTargetTextures(): boolean {\r\n return false;\r\n }\r\n\r\n /**\r\n * Fills the list of render target textures.\r\n * @param renderTargets the list of render targets to update\r\n */\r\n public fillRenderTargetTextures(renderTargets: SmartArray<RenderTargetTexture>): void {}\r\n\r\n /**\r\n * Returns an array of the actively used textures.\r\n * @param activeTextures Array of BaseTextures\r\n */\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {}\r\n\r\n /**\r\n * Returns the animatable textures.\r\n * @param animatables Array of animatable textures.\r\n */\r\n public getAnimatables(animatables: IAnimatable[]): void {}\r\n\r\n /**\r\n * Add fallbacks to the effect fallbacks list.\r\n * @param defines defines the Base texture to use.\r\n * @param fallbacks defines the current fallback list.\r\n * @param currentRank defines the current fallback rank.\r\n * @returns the new fallback rank.\r\n */\r\n public addFallbacks(defines: MaterialDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n return currentRank;\r\n }\r\n\r\n /**\r\n * Gets the samplers used by the plugin.\r\n * @param samplers list that the sampler names should be added to.\r\n */\r\n public getSamplers(samplers: string[]): void {}\r\n\r\n /**\r\n * Gets the uniform buffers names added by the plugin.\r\n * @param ubos list that the ubo names should be added to.\r\n */\r\n public getUniformBuffersNames(ubos: string[]): void {}\r\n\r\n /**\r\n * Gets the description of the uniforms to add to the ubo (if engine supports ubos) or to inject directly in the vertex/fragment shaders (if engine does not support ubos)\r\n * @returns the description of the uniforms\r\n */\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {};\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param plugin define the config where to copy the info\r\n */\r\n public copyTo(plugin: MaterialPluginBase): void {\r\n SerializationHelper.Clone(() => plugin, this);\r\n }\r\n\r\n /**\r\n * Serializes this clear coat configuration.\r\n * @returns - An object with the serialized config.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a anisotropy Configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n"]}
@@ -42,6 +42,7 @@ export declare type MaterialPluginPrepareEffect = {
42
42
  customCode?: ShaderCustomProcessingFunction;
43
43
  uniforms: string[];
44
44
  samplers: string[];
45
+ uniformBuffersNames: string[];
45
46
  };
46
47
  /** @hidden */
47
48
  export declare type MaterialPluginPrepareDefines = {