@babylonjs/core 5.0.0-alpha.63 → 5.0.0-alpha.64

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (384) hide show
  1. package/Animations/animation.js +42 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroup.d.ts +1 -1
  4. package/Animations/animationGroup.js +1 -1
  5. package/Animations/animationGroup.js.map +1 -1
  6. package/Audio/sound.js +14 -0
  7. package/Audio/sound.js.map +1 -1
  8. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
  9. package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
  10. package/Cameras/VR/vrExperienceHelper.d.ts +1 -1
  11. package/Cameras/VR/vrExperienceHelper.js +1 -1
  12. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  13. package/DeviceInput/Implementations/{nativeDeviceInputWrapper.d.ts → nativeDeviceInputSystem.d.ts} +5 -21
  14. package/DeviceInput/Implementations/{nativeDeviceInputWrapper.js → nativeDeviceInputSystem.js} +19 -20
  15. package/DeviceInput/Implementations/nativeDeviceInputSystem.js.map +1 -0
  16. package/DeviceInput/Implementations/webDeviceInputSystem.d.ts +7 -20
  17. package/DeviceInput/Implementations/webDeviceInputSystem.js +70 -62
  18. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  19. package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -2
  20. package/DeviceInput/InputDevices/deviceSourceManager.js +5 -1
  21. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  22. package/DeviceInput/Interfaces/inputInterfaces.d.ts +6 -13
  23. package/DeviceInput/Interfaces/inputInterfaces.js.map +1 -1
  24. package/DeviceInput/deviceInputSystem.d.ts +49 -5
  25. package/DeviceInput/deviceInputSystem.js +62 -10
  26. package/DeviceInput/deviceInputSystem.js.map +1 -1
  27. package/DeviceInput/index.d.ts +1 -1
  28. package/DeviceInput/index.js +1 -1
  29. package/DeviceInput/index.js.map +1 -1
  30. package/Engines/Extensions/engine.views.d.ts +1 -1
  31. package/Engines/Extensions/engine.views.js +1 -1
  32. package/Engines/Extensions/engine.views.js.map +1 -1
  33. package/Engines/Processors/iShaderProcessor.d.ts +1 -1
  34. package/Engines/Processors/iShaderProcessor.js.map +1 -1
  35. package/Engines/Processors/shaderProcessingOptions.d.ts +5 -0
  36. package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
  37. package/Engines/Processors/shaderProcessor.js +8 -2
  38. package/Engines/Processors/shaderProcessor.js.map +1 -1
  39. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
  40. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  41. package/Engines/WebGPU/webgpuCacheBindGroups.js +3 -3
  42. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  43. package/Engines/WebGPU/webgpuClearQuad.js +17 -8
  44. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  45. package/Engines/WebGPU/webgpuComputeContext.js +2 -2
  46. package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
  47. package/Engines/WebGPU/webgpuHardwareTexture.d.ts +2 -1
  48. package/Engines/WebGPU/webgpuHardwareTexture.js +10 -1
  49. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  50. package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -0
  51. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  52. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +2 -0
  53. package/Engines/WebGPU/webgpuShaderProcessor.js +23 -0
  54. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  55. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -0
  56. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +17 -1
  57. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  58. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -2
  59. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +10 -29
  60. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  61. package/Engines/WebGPU/webgpuTextureHelper.js +4 -3
  62. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  63. package/Engines/engine.d.ts +63 -6
  64. package/Engines/engine.js.map +1 -1
  65. package/Engines/nativeEngine.js +3 -7
  66. package/Engines/nativeEngine.js.map +1 -1
  67. package/Engines/thinEngine.js +2 -2
  68. package/Engines/thinEngine.js.map +1 -1
  69. package/Engines/webgpuEngine.d.ts +5 -13
  70. package/Engines/webgpuEngine.js +18 -55
  71. package/Engines/webgpuEngine.js.map +1 -1
  72. package/Gizmos/positionGizmo.js +1 -1
  73. package/Gizmos/positionGizmo.js.map +1 -1
  74. package/Inputs/scene.inputManager.js +1 -1
  75. package/Inputs/scene.inputManager.js.map +1 -1
  76. package/Layers/highlightLayer.js +2 -0
  77. package/Layers/highlightLayer.js.map +1 -1
  78. package/Loading/Plugins/babylonFileLoader.js +3 -0
  79. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  80. package/Materials/Node/Blocks/customBlock.js +3 -3
  81. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  82. package/Materials/Node/nodeMaterial.js +8 -0
  83. package/Materials/Node/nodeMaterial.js.map +1 -1
  84. package/Materials/Node/nodeMaterialBlock.js +1 -1
  85. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  86. package/Materials/PBR/index.d.ts +4 -0
  87. package/Materials/PBR/index.js +4 -0
  88. package/Materials/PBR/index.js.map +1 -1
  89. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +28 -96
  90. package/Materials/PBR/pbrAnisotropicConfiguration.js +50 -111
  91. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  92. package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -37
  93. package/Materials/PBR/pbrBRDFConfiguration.js +39 -52
  94. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  95. package/Materials/PBR/pbrBaseMaterial.d.ts +15 -74
  96. package/Materials/PBR/pbrBaseMaterial.js +66 -181
  97. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  98. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  99. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +23 -98
  100. package/Materials/PBR/pbrClearCoatConfiguration.js +91 -143
  101. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  102. package/Materials/PBR/pbrSheenConfiguration.d.ts +25 -93
  103. package/Materials/PBR/pbrSheenConfiguration.js +71 -126
  104. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  105. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +28 -114
  106. package/Materials/PBR/pbrSubSurfaceConfiguration.js +150 -211
  107. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  108. package/Materials/Textures/dynamicTexture.d.ts +1 -1
  109. package/Materials/Textures/dynamicTexture.js +1 -1
  110. package/Materials/Textures/dynamicTexture.js.map +1 -1
  111. package/Materials/Textures/videoTexture.d.ts +1 -1
  112. package/Materials/Textures/videoTexture.js +1 -1
  113. package/Materials/Textures/videoTexture.js.map +1 -1
  114. package/Materials/effect.d.ts +6 -1
  115. package/Materials/effect.js +4 -1
  116. package/Materials/effect.js.map +1 -1
  117. package/Materials/fresnelParameters.d.ts +1 -1
  118. package/Materials/fresnelParameters.js +1 -1
  119. package/Materials/fresnelParameters.js.map +1 -1
  120. package/Materials/index.d.ts +4 -0
  121. package/Materials/index.js +4 -0
  122. package/Materials/index.js.map +1 -1
  123. package/Materials/material.d.ts +43 -2
  124. package/Materials/material.detailMapConfiguration.d.ts +29 -87
  125. package/Materials/material.detailMapConfiguration.js +50 -106
  126. package/Materials/material.detailMapConfiguration.js.map +1 -1
  127. package/Materials/material.js +99 -8
  128. package/Materials/material.js.map +1 -1
  129. package/Materials/materialDefines.d.ts +16 -0
  130. package/Materials/materialDefines.js +17 -5
  131. package/Materials/materialDefines.js.map +1 -1
  132. package/Materials/materialPluginBase.d.ts +182 -0
  133. package/Materials/materialPluginBase.js +209 -0
  134. package/Materials/materialPluginBase.js.map +1 -0
  135. package/Materials/materialPluginEvent.d.ts +98 -0
  136. package/Materials/materialPluginEvent.js +21 -0
  137. package/Materials/materialPluginEvent.js.map +1 -0
  138. package/Materials/materialPluginFactoryExport.d.ts +40 -0
  139. package/Materials/materialPluginFactoryExport.js +75 -0
  140. package/Materials/materialPluginFactoryExport.js.map +1 -0
  141. package/Materials/materialPluginManager.d.ts +90 -0
  142. package/Materials/materialPluginManager.js +323 -0
  143. package/Materials/materialPluginManager.js.map +1 -0
  144. package/Materials/shaderMaterial.d.ts +1 -1
  145. package/Materials/shaderMaterial.js +1 -1
  146. package/Materials/shaderMaterial.js.map +1 -1
  147. package/Materials/standardMaterial.d.ts +13 -10
  148. package/Materials/standardMaterial.js +44 -50
  149. package/Materials/standardMaterial.js.map +1 -1
  150. package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
  151. package/Meshes/Builders/capsuleBuilder.js +1 -1
  152. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  153. package/Meshes/abstractMesh.d.ts +1 -1
  154. package/Meshes/abstractMesh.js +1 -1
  155. package/Meshes/abstractMesh.js.map +1 -1
  156. package/Meshes/linesMesh.d.ts +1 -1
  157. package/Meshes/linesMesh.js +3 -2
  158. package/Meshes/linesMesh.js.map +1 -1
  159. package/Meshes/mesh.lts.d.ts +8 -8
  160. package/Meshes/mesh.lts.js.map +1 -1
  161. package/Meshes/mesh.vertexData.js.map +1 -1
  162. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
  163. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +25 -25
  164. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  165. package/Misc/PerformanceViewer/performanceViewerCollector.d.ts +11 -1
  166. package/Misc/PerformanceViewer/performanceViewerCollector.js +30 -8
  167. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  168. package/Misc/coroutine.d.ts +2 -6
  169. package/Misc/coroutine.js.map +1 -1
  170. package/Misc/sceneSerializer.js +1 -0
  171. package/Misc/sceneSerializer.js.map +1 -1
  172. package/Particles/particleSystem.js +3 -0
  173. package/Particles/particleSystem.js.map +1 -1
  174. package/Rendering/depthPeelingRenderer.d.ts +4 -1
  175. package/Rendering/depthPeelingRenderer.js +34 -9
  176. package/Rendering/depthPeelingRenderer.js.map +1 -1
  177. package/Rendering/renderingGroup.js +5 -1
  178. package/Rendering/renderingGroup.js.map +1 -1
  179. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
  180. package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
  181. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  182. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  183. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
  184. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  185. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
  186. package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
  187. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  188. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  189. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
  190. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  191. package/Shaders/anaglyph.fragment.js +1 -1
  192. package/Shaders/anaglyph.fragment.js.map +1 -1
  193. package/Shaders/background.fragment.js +1 -1
  194. package/Shaders/background.fragment.js.map +1 -1
  195. package/Shaders/background.vertex.js +1 -1
  196. package/Shaders/background.vertex.js.map +1 -1
  197. package/Shaders/blackAndWhite.fragment.js +1 -1
  198. package/Shaders/blackAndWhite.fragment.js.map +1 -1
  199. package/Shaders/bloomMerge.fragment.js +1 -1
  200. package/Shaders/bloomMerge.fragment.js.map +1 -1
  201. package/Shaders/blur.fragment.js +1 -1
  202. package/Shaders/blur.fragment.js.map +1 -1
  203. package/Shaders/boundingBoxRenderer.fragment.js +1 -1
  204. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
  205. package/Shaders/boundingBoxRenderer.vertex.js +1 -1
  206. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
  207. package/Shaders/chromaticAberration.fragment.js +1 -1
  208. package/Shaders/chromaticAberration.fragment.js.map +1 -1
  209. package/Shaders/circleOfConfusion.fragment.js +1 -1
  210. package/Shaders/circleOfConfusion.fragment.js.map +1 -1
  211. package/Shaders/clearQuad.vertex.js +1 -1
  212. package/Shaders/clearQuad.vertex.js.map +1 -1
  213. package/Shaders/color.fragment.js +1 -1
  214. package/Shaders/color.fragment.js.map +1 -1
  215. package/Shaders/color.vertex.js +1 -1
  216. package/Shaders/color.vertex.js.map +1 -1
  217. package/Shaders/colorCorrection.fragment.js +1 -1
  218. package/Shaders/colorCorrection.fragment.js.map +1 -1
  219. package/Shaders/convolution.fragment.js +1 -1
  220. package/Shaders/convolution.fragment.js.map +1 -1
  221. package/Shaders/default.fragment.js +1 -1
  222. package/Shaders/default.fragment.js.map +1 -1
  223. package/Shaders/depth.fragment.js +1 -1
  224. package/Shaders/depth.fragment.js.map +1 -1
  225. package/Shaders/depth.vertex.js +1 -1
  226. package/Shaders/depth.vertex.js.map +1 -1
  227. package/Shaders/depthBoxBlur.fragment.js +1 -1
  228. package/Shaders/depthBoxBlur.fragment.js.map +1 -1
  229. package/Shaders/depthOfField.fragment.js +1 -1
  230. package/Shaders/depthOfField.fragment.js.map +1 -1
  231. package/Shaders/depthOfFieldMerge.fragment.js +1 -1
  232. package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
  233. package/Shaders/displayPass.fragment.js +1 -1
  234. package/Shaders/displayPass.fragment.js.map +1 -1
  235. package/Shaders/extractHighlights.fragment.js +1 -1
  236. package/Shaders/extractHighlights.fragment.js.map +1 -1
  237. package/Shaders/filter.fragment.js +1 -1
  238. package/Shaders/filter.fragment.js.map +1 -1
  239. package/Shaders/fxaa.vertex.js +1 -1
  240. package/Shaders/fxaa.vertex.js.map +1 -1
  241. package/Shaders/geometry.vertex.js +1 -1
  242. package/Shaders/geometry.vertex.js.map +1 -1
  243. package/Shaders/glowBlurPostProcess.fragment.js +1 -1
  244. package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
  245. package/Shaders/glowMapGeneration.fragment.js +1 -1
  246. package/Shaders/glowMapGeneration.fragment.js.map +1 -1
  247. package/Shaders/glowMapGeneration.vertex.js +1 -1
  248. package/Shaders/glowMapGeneration.vertex.js.map +1 -1
  249. package/Shaders/glowMapMerge.fragment.js +1 -1
  250. package/Shaders/glowMapMerge.fragment.js.map +1 -1
  251. package/Shaders/glowMapMerge.vertex.js +1 -1
  252. package/Shaders/glowMapMerge.vertex.js.map +1 -1
  253. package/Shaders/grain.fragment.js +1 -1
  254. package/Shaders/grain.fragment.js.map +1 -1
  255. package/Shaders/hdrFiltering.vertex.js +1 -1
  256. package/Shaders/hdrFiltering.vertex.js.map +1 -1
  257. package/Shaders/highlights.fragment.js +1 -1
  258. package/Shaders/highlights.fragment.js.map +1 -1
  259. package/Shaders/imageProcessing.fragment.js +1 -1
  260. package/Shaders/imageProcessing.fragment.js.map +1 -1
  261. package/Shaders/kernelBlur.fragment.js +1 -1
  262. package/Shaders/kernelBlur.fragment.js.map +1 -1
  263. package/Shaders/kernelBlur.vertex.js +1 -1
  264. package/Shaders/kernelBlur.vertex.js.map +1 -1
  265. package/Shaders/layer.fragment.js +1 -1
  266. package/Shaders/layer.fragment.js.map +1 -1
  267. package/Shaders/layer.vertex.js +1 -1
  268. package/Shaders/layer.vertex.js.map +1 -1
  269. package/Shaders/lensFlare.fragment.js +1 -1
  270. package/Shaders/lensFlare.fragment.js.map +1 -1
  271. package/Shaders/lensFlare.vertex.js +1 -1
  272. package/Shaders/lensFlare.vertex.js.map +1 -1
  273. package/Shaders/lensHighlights.fragment.js +1 -1
  274. package/Shaders/lensHighlights.fragment.js.map +1 -1
  275. package/Shaders/line.fragment.js +1 -1
  276. package/Shaders/line.fragment.js.map +1 -1
  277. package/Shaders/line.vertex.js +1 -1
  278. package/Shaders/line.vertex.js.map +1 -1
  279. package/Shaders/minmaxRedux.fragment.js +1 -1
  280. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  281. package/Shaders/motionBlur.fragment.js +1 -1
  282. package/Shaders/motionBlur.fragment.js.map +1 -1
  283. package/Shaders/noise.fragment.js +1 -1
  284. package/Shaders/noise.fragment.js.map +1 -1
  285. package/Shaders/outline.fragment.js +1 -1
  286. package/Shaders/outline.fragment.js.map +1 -1
  287. package/Shaders/outline.vertex.js +1 -1
  288. package/Shaders/outline.vertex.js.map +1 -1
  289. package/Shaders/particles.fragment.js +1 -1
  290. package/Shaders/particles.fragment.js.map +1 -1
  291. package/Shaders/particles.vertex.js +1 -1
  292. package/Shaders/particles.vertex.js.map +1 -1
  293. package/Shaders/pass.fragment.js +1 -1
  294. package/Shaders/pass.fragment.js.map +1 -1
  295. package/Shaders/passCube.fragment.js +1 -1
  296. package/Shaders/passCube.fragment.js.map +1 -1
  297. package/Shaders/pbr.fragment.js +1 -1
  298. package/Shaders/pbr.fragment.js.map +1 -1
  299. package/Shaders/postprocess.vertex.js +1 -1
  300. package/Shaders/postprocess.vertex.js.map +1 -1
  301. package/Shaders/procedural.vertex.js +1 -1
  302. package/Shaders/procedural.vertex.js.map +1 -1
  303. package/Shaders/rgbdDecode.fragment.js +1 -1
  304. package/Shaders/rgbdDecode.fragment.js.map +1 -1
  305. package/Shaders/rgbdEncode.fragment.js +1 -1
  306. package/Shaders/rgbdEncode.fragment.js.map +1 -1
  307. package/Shaders/screenSpaceCurvature.fragment.js +1 -1
  308. package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
  309. package/Shaders/shadowMap.fragment.js +1 -1
  310. package/Shaders/shadowMap.fragment.js.map +1 -1
  311. package/Shaders/shadowMap.vertex.js +1 -1
  312. package/Shaders/shadowMap.vertex.js.map +1 -1
  313. package/Shaders/sharpen.fragment.js +1 -1
  314. package/Shaders/sharpen.fragment.js.map +1 -1
  315. package/Shaders/sprites.fragment.js +1 -1
  316. package/Shaders/sprites.fragment.js.map +1 -1
  317. package/Shaders/sprites.vertex.js +1 -1
  318. package/Shaders/sprites.vertex.js.map +1 -1
  319. package/Shaders/ssaoCombine.fragment.js +1 -1
  320. package/Shaders/ssaoCombine.fragment.js.map +1 -1
  321. package/Shaders/standard.fragment.js +1 -1
  322. package/Shaders/standard.fragment.js.map +1 -1
  323. package/Shaders/stereoscopicInterlace.fragment.js +1 -1
  324. package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
  325. package/Shaders/subSurfaceScattering.fragment.js +1 -1
  326. package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
  327. package/Shaders/tonemap.fragment.js +1 -1
  328. package/Shaders/tonemap.fragment.js.map +1 -1
  329. package/Shaders/volumetricLightScattering.fragment.js +1 -1
  330. package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
  331. package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
  332. package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
  333. package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
  334. package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
  335. package/Shaders/vrDistortionCorrection.fragment.js +1 -1
  336. package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
  337. package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
  338. package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
  339. package/XR/features/WebXRHandTracking.d.ts +2 -0
  340. package/XR/features/WebXRHandTracking.js +34 -14
  341. package/XR/features/WebXRHandTracking.js.map +1 -1
  342. package/XR/features/WebXRLayers.d.ts +78 -0
  343. package/XR/features/WebXRLayers.js +243 -0
  344. package/XR/features/WebXRLayers.js.map +1 -0
  345. package/XR/features/WebXRPlaneDetector.js +8 -12
  346. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  347. package/XR/features/index.d.ts +1 -0
  348. package/XR/features/index.js +1 -0
  349. package/XR/features/index.js.map +1 -1
  350. package/XR/native/index.d.ts +1 -0
  351. package/XR/native/index.js +2 -0
  352. package/XR/native/index.js.map +1 -0
  353. package/XR/native/nativeXRRenderTarget.d.ts +44 -0
  354. package/XR/native/nativeXRRenderTarget.js +81 -0
  355. package/XR/native/nativeXRRenderTarget.js.map +1 -0
  356. package/XR/webXRCamera.js +2 -10
  357. package/XR/webXRCamera.js.map +1 -1
  358. package/XR/webXRExperienceHelper.js +15 -13
  359. package/XR/webXRExperienceHelper.js.map +1 -1
  360. package/XR/webXRFeaturesManager.d.ts +4 -0
  361. package/XR/webXRFeaturesManager.js +4 -0
  362. package/XR/webXRFeaturesManager.js.map +1 -1
  363. package/XR/webXRLayerWrapper.d.ts +48 -0
  364. package/XR/webXRLayerWrapper.js +60 -0
  365. package/XR/webXRLayerWrapper.js.map +1 -0
  366. package/XR/webXRManagedOutputCanvas.d.ts +2 -1
  367. package/XR/webXRManagedOutputCanvas.js +36 -29
  368. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  369. package/XR/webXRRenderTargetTextureProvider.d.ts +55 -0
  370. package/XR/webXRRenderTargetTextureProvider.js +63 -0
  371. package/XR/webXRRenderTargetTextureProvider.js.map +1 -0
  372. package/XR/webXRSessionManager.d.ts +30 -7
  373. package/XR/webXRSessionManager.js +62 -64
  374. package/XR/webXRSessionManager.js.map +1 -1
  375. package/XR/webXRTypes.d.ts +1 -1
  376. package/XR/webXRTypes.js.map +1 -1
  377. package/XR/webXRWebGLLayer.d.ts +36 -0
  378. package/XR/webXRWebGLLayer.js +69 -0
  379. package/XR/webXRWebGLLayer.js.map +1 -0
  380. package/abstractScene.d.ts +1 -1
  381. package/abstractScene.js +1 -1
  382. package/abstractScene.js.map +1 -1
  383. package/package.json +35 -5
  384. package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/Implementations/webDeviceInputSystem.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAY,MAAM,uBAAuB,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAGvE,cAAc;AACd;IAqDI,8BAAY,MAAc;QAA1B,iBAuBC;QA9DD,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAGhC,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAEzC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,qBAAgB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACrC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,oBAAe,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACpC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAGtC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACd,oBAAe,GAAG,SAAS,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAE5G,oFAAoF;QAC5E,oBAAe,GAAkB,EAAE,CAAC;QACpC,oBAAe,GAAW,CAAC,CAAC,CAAC,0DAA0D;QAEvF,+BAA0B,GAA+B,IAAI,CAAC;QAE9D,2BAAsB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAC3C,8BAAyB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAUlD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,2BAA2B,GAAG,IAAI,UAAU,CAAC,UAAC,QAAQ;YACvD,4DAA4D;YAC5D,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,KAAI,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACrE,IAAM,MAAM,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,EAAE;oBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;wBAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;wBAClC,IAAI,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;4BACtC,KAAI,CAAC,2BAA2B,CAAC,cAAc,CAAC,QAAQ,EAAE,EAAE,UAAU,YAAA,EAAE,UAAU,YAAA,EAAE,CAAC,CAAC;yBACzF;qBACJ;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,8BAA8B,GAAG,IAAI,UAAU,EAAE,CAAC;QACvD,IAAI,CAAC,wBAAwB,GAAG,IAAI,UAAU,EAAE,CAAC;QAEjD,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IAED;;OAEG;IACI,8CAAe,GAAtB;QACI,IAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;QACpD,IAAI,YAAY,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,EAAE;YAC1D,qFAAqF;YACrF,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,aAAa,EAAE,CAAC;aACxB;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC9I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAE7B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED,mBAAmB;IACnB;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,MAAM,2BAAyB,UAAU,CAAC,UAAU,CAAG,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,SAAS,CAAC,WAAW,EAAE;YAC3F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,MAAM,0BAAwB,UAAU,oBAAe,UAAU,CAAC,UAAU,CAAC,iBAAY,UAAY,CAAC;SACzG;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,gDAAiB,GAAxB,UAAyB,UAAsB;QAC3C,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,cAAc;QACd,IAAI,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC;QACzC,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,wBAAwB,CAAC,KAAK,EAAE,CAAC;QAEtC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,aAAa,EAAE,CAAC;YAErB,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;IACL,CAAC;IAED;;;OAGG;IACK,wDAAyB,GAAjC;QACI,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,IAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAsB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;gBAA3B,IAAM,OAAO,iBAAA;gBACd,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YACtC,8HAA8H;YAC9H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,0CAAW,GAAnB,UAAoB,OAAY;QAC5B,IAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;QACtF,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,8CAAe,GAAvB,UAAwB,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,MAAM,+BAA6B,UAAU,CAAC,UAAU,CAAC,wBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,IAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,mCAAmC;aACrD;YAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,2BAA2B,CAAC,eAAe,CAAC,EAAE,UAAU,YAAA,EAAE,UAAU,YAAA,EAAE,CAAC,CAAC;SAChF;IACL,CAAC;IAED;;;;OAIG;IACK,gDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,EAAE,UAAU,YAAA,EAAE,UAAU,YAAA,EAAE,CAAC,CAAC;SACnF;IACL,CAAC;IAED;;OAEG;IACK,gDAAiB,GAAzB;QAAA,iBAmEC;QAlEG,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,oBAAoB,CAAC,YAAY,CAAC,CAAC;aACnF;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;aAC9D;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAC,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,oBAAoB,CAAC,YAAY,CAAC,CAAC;aACnF;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;aAC9D;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;wBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;qBAC9D;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBA0WC;QAzWG,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,uBAAuB,GAAG,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;gBACtE,IAAM,qBAAqB,GAAG,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;gBAElE,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBACtD,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,6CAA6C;gBAC7C,uDAAuD;gBACvD,6CAA6C;gBAC7C,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,EAAE;oBAC7C,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,eAAe,CAAC;oBACtD,WAAW,CAAC,aAAa,GAAG,uBAAuB,CAAC;oBACpD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;oBAEjE,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;oBAC3C,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC;oBACpD,WAAW,CAAC,aAAa,GAAG,qBAAqB,CAAC;oBAClD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;oBAE/D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,wDAAwD;gBACxD,IAAI,CAAC,KAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpD,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC/G,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACnD,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAEvE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,UAAU,GAAG,KAAI,CAAC,eAAe,EAAE,CAAC;gBACpC,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;aACpD;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE,EAAE,oEAAoE;oBACvG,IAAI,KAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,EAAE;wBACtB,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,EAAE,gEAAgE;4BAC/F,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;yBAChD;6BACI;4BACD,KAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,SAAS,CAAC;yBACjC;qBACJ;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC3E,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;qBACI,EAAE,mFAAmF;oBACtF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC5F,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBAED,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBACnD,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;aAC9D;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,UAAC,GAAG;;YACxB,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAM,OAAO,GAAG,MAAA,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBAED,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBACrH,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBACI,IAAI,GAAG,CAAC,SAAS,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,GAAG,CAAC,SAAS,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;gBAE3D,4GAA4G;gBAC5G,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,IAAI,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAC7D,OAAO,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBACxC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBAClD;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,gEAAgE;QAChE,IAAI,CAAC,eAAe,GAAG,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAO,kCAAkC;YAC5G,QAAS,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAqB,8CAA8C;gBAC1H,gBAAgB,CAAC,CAA2D,yDAAyD;QAE7I,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAM,IAAI,GAAG,cAAc,CAAC,CAAC;QAE7B,IAAI;YACA,IAAM,OAAO,GAAW;gBACpB,OAAO,EAAE;oBACL,GAAG,EAAE;wBACD,gBAAgB,GAAG,IAAI,CAAC;oBAC5B,CAAC;iBACJ;aACJ,CAAC;YAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QACD,OAAO,CAAC,EAAE;YACN,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;;YAC1B,uBAAuB;YACvB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE;oBACnD,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;wBACtB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEnB,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACvH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;wBAC/B,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;qBAC9D;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,sEAAsE;gBACtE,KAAK,IAAM,aAAa,IAAI,MAAM,CAAC,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,EAAE;oBAC3D,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;oBAClC,IAAM,SAAS,GAAG,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,SAAS,CAAC,EAAE;wBACxD,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,CAAA,MAAA,OAAO,CAAC,UAAU,CAAC,0CAAG,YAAY,CAAC,SAAS,CAAC,MAAK,CAAC,EAAE;wBACrD,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,EAAE,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBAChJ,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;wBAChD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wBACvE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;wBAE3D,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBACxD;iBACJ;gBACD,2BAA2B;gBAC3B,OAAO,KAAI,CAAC,eAAe,CAAC,GAAG,EAAE,KAAK,SAAS,EAAE,GAAG;aACvD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,IAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,oBAAoB,CAAC,kBAAkB,CAAC,CAAC;aACzF;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAE7D,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC9D;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC;YACpE,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,oDAAqB,GAA7B;QAAA,iBAiBC;QAhBG,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAC,GAAQ;YACpC,KAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,yBAAyB,GAAG,CAAC,UAAC,GAAQ;YACvC,IAAI,KAAI,CAAC,SAAS,EAAE;gBAChB,IAAM,UAAU,GAAG,KAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,IAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,KAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,4CAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,IAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBACI;gBACD,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,oDAAqB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,sBAAsB;YAChG,OAAO,UAAU,CAAC,SAAS,CAAC;SAC/B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,eAAe;YAC3I,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,iBAAiB;YAC3D,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,8CAAe,GAAvB,UAAwB,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACK,4CAAa,GAArB;QACI,cAAc;QACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE5E,kBAAkB;QAClB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC/E;QAED,iBAAiB;QACjB,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAE3F,IAAI,IAAI,CAAC,0BAA0B,EAAE;gBACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;aAC7E;SACJ;IACL,CAAC;IAtuBD,6BAA6B;IACf,iCAAY,GAAW,GAAG,CAAC;IACzC,mCAAmC;IACrB,uCAAkB,GAAW,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAouBpF,2BAAC;CAAA,AArxBD,IAqxBC;SArxBY,oBAAoB","sourcesContent":["import { Engine } from \"../../Engines/engine\";\r\nimport { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Observable, Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceEventFactory } from \"../Helpers/eventFactory\";\r\nimport { DeviceType, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport { IDeviceEvent, IDeviceInputSystem } from \"../Interfaces/inputInterfaces\";\r\n\r\n/** @hidden */\r\nexport class WebDeviceInputSystem implements IDeviceInputSystem {\r\n /**\r\n * Observable for devices being connected\r\n */\r\n public readonly onDeviceConnectedObservable: Observable<{ deviceType: DeviceType; deviceSlot: number; }>;\r\n /**\r\n * Observable for devices being disconnected\r\n */\r\n public readonly onDeviceDisconnectedObservable: Observable<{ deviceType: DeviceType; deviceSlot: number; }>;\r\n /**\r\n * Observable for changes to device input\r\n */\r\n public readonly onInputChangedObservable: Observable<IDeviceEvent>;\r\n\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private _engine: Engine;\r\n private _usingSafari: boolean = Tools.IsSafari();\r\n\r\n private _keyboardDownEvent = (evt: any) => { };\r\n private _keyboardUpEvent = (evt: any) => { };\r\n private _keyboardBlurEvent = (evt: any) => { };\r\n\r\n private _pointerMoveEvent = (evt: any) => { };\r\n private _pointerDownEvent = (evt: any) => { };\r\n private _pointerUpEvent = (evt: any) => { };\r\n private _pointerWheelEvent = (evt: any) => { };\r\n private _pointerBlurEvent = (evt: any) => { };\r\n private _wheelEventName: string;\r\n\r\n private _mouseId = -1;\r\n private _isUsingFirefox = navigator && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number> = [];\r\n private _rollingTouchId: number = 0; // Rolling ID number to assign; emulates Chrome assignment\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<Engine>> = null;\r\n\r\n private _gamepadConnectedEvent = (evt: any) => { };\r\n private _gamepadDisconnectedEvent = (evt: any) => { };\r\n\r\n /** Max number of keycodes */\r\n public static MAX_KEYCODES: number = 255;\r\n /** Max number of pointer inputs */\r\n public static MAX_POINTER_INPUTS: number = Object.keys(PointerInput).length / 2;\r\n\r\n private _eventPrefix: string;\r\n\r\n constructor(engine: Engine) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this.onDeviceConnectedObservable = new Observable((observer) => {\r\n // Iterate through each active device and rerun new callback\r\n for (let deviceType = 0; deviceType < this._inputs.length; deviceType++) {\r\n const inputs = this._inputs[deviceType];\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n this.onDeviceConnectedObservable.notifyObserver(observer, { deviceType, deviceSlot });\r\n }\r\n }\r\n }\r\n }\r\n });\r\n\r\n this.onDeviceDisconnectedObservable = new Observable();\r\n this.onInputChangedObservable = new Observable();\r\n\r\n this.configureEvents();\r\n }\r\n\r\n /**\r\n * Configures events to work with an engine's active element\r\n */\r\n public configureEvents() {\r\n const inputElement = this._engine.getInputElement();\r\n if (inputElement && this._elementToAttachTo !== inputElement) {\r\n // If the engine's input element has changed, unregister events from previous element\r\n if (this._elementToAttachTo) {\r\n this._removeEvents();\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = (this._elementToAttachTo.tabIndex !== -1) ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.Xbox && deviceType <= DeviceType.Switch && navigator.getGamepads) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType) {\r\n return (this._inputs[deviceType] !== undefined);\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Observables\r\n this.onDeviceConnectedObservable.clear();\r\n this.onDeviceDisconnectedObservable.clear();\r\n this.onInputChangedObservable.clear();\r\n\r\n if (this._elementToAttachTo) {\r\n this._removeEvents();\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices() {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (matchMedia('(pointer:fine)').matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overriden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any) {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, WebDeviceInputSystem.MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number) {\r\n if (deviceSlot === undefined) {\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n for (let i = 0; i < numberOfInputs; i++) {\r\n device[i] = 0; /* set device input as unpressed */\r\n }\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this.onDeviceConnectedObservable.notifyObservers({ deviceType, deviceSlot });\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this.onDeviceDisconnectedObservable.notifyObservers({ deviceType, deviceSlot });\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions() {\r\n this._keyboardDownEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, WebDeviceInputSystem.MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 0;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardUpEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, WebDeviceInputSystem.MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 1;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardBlurEvent = ((evt) => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i;\r\n deviceEvent.currentState = 0;\r\n deviceEvent.previousState = 1;\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions() {\r\n this._pointerMoveEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousDeltaHorizontal = pointer[PointerInput.DeltaHorizontal];\r\n const previousDeltaVertical = pointer[PointerInput.DeltaVertical];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[PointerInput.DeltaHorizontal] = evt.movementX;\r\n pointer[PointerInput.DeltaVertical] = evt.movementY;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n // The browser might use a move event in case\r\n // of simultaneous mouse buttons click for instance. So\r\n // in this case we stil need to propagate it.\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (pointer[PointerInput.DeltaHorizontal] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.DeltaHorizontal;\r\n deviceEvent.previousState = previousDeltaHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.DeltaHorizontal];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (pointer[PointerInput.DeltaVertical] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.DeltaVertical;\r\n deviceEvent.previousState = previousDeltaVertical;\r\n deviceEvent.currentState = pointer[PointerInput.DeltaVertical];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = pointer[evt.button + 2];\r\n pointer[evt.button + 2] = (pointer[evt.button + 2] ? 0 : 1); // Reverse state of button if evt.button has value\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerDownEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n deviceSlot = this._rollingTouchId++;\r\n this._activeTouchIds[deviceSlot] = evt.pointerId;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse) { // Mouse; Among supported browsers, value is either 1 or 0 for mouse\r\n if (this._mouseId === -1) {\r\n if (evt.pointerId === undefined) { // If there is no pointerId (eg. manually dispatched MouseEvent)\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n }\r\n else {\r\n this._mouseId = evt.pointerId;\r\n }\r\n }\r\n\r\n if (!document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n else { // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n });\r\n\r\n this._pointerUpEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n\r\n // We don't want to unregister the mouse because we may miss input data when a mouse is moving after a click\r\n if (deviceType !== DeviceType.Mouse) {\r\n let idToRemove = this._activeTouchIds.indexOf(evt.pointerId);\r\n delete this._activeTouchIds[idToRemove];\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n }\r\n }\r\n });\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName = \"onwheel\" in document.createElement(\"div\") ? \"wheel\" : // Modern browsers support \"wheel\"\r\n (<any>document).onmousewheel !== undefined ? \"mousewheel\" : // Webkit and IE support at least \"mousewheel\"\r\n \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () { };\r\n\r\n try {\r\n const options: object = {\r\n passive: {\r\n get: function () {\r\n passiveSupported = true;\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n }\r\n catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = ((evt) => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let i = 0; i <= PointerInput.BrowserForward; i++) {\r\n if (pointer[i + 2] === 1) {\r\n pointer[i + 2] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, i + 2, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i + 2;\r\n deviceEvent.currentState = pointer[i + 2];\r\n deviceEvent.previousState = 1;\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n // Get list of active touch ids and clear each one in the inputs array\r\n for (const deviceSlotKey in Object.keys(this._activeTouchIds)) {\r\n const deviceSlot = +deviceSlotKey;\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, pointerId, PointerInput.LeftClick, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.LeftClick;\r\n deviceEvent.currentState = pointer[deviceSlot][PointerInput.LeftClick];\r\n deviceEvent.previousState = 1;\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n\r\n this._unregisterDevice(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n // Clear all active touches\r\n while (this._activeTouchIds.pop() !== undefined) { }\r\n }\r\n });\r\n\r\n this._pointerWheelEvent = ((evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, WebDeviceInputSystem.MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n let previousWheelScrollX = pointer[PointerInput.MouseWheelX];\r\n let previousWheelScrollY = pointer[PointerInput.MouseWheelY];\r\n let previousWheelScrollZ = pointer[PointerInput.MouseWheelZ];\r\n\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n deviceEvent.previousState = previousWheelScrollX;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelX];\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n deviceEvent.previousState = previousWheelScrollY;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelY];\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n deviceEvent.previousState = previousWheelScrollZ;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelZ];\r\n this.onInputChangedObservable.notifyObservers(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n pointer[PointerInput.DeltaHorizontal] = 0;\r\n pointer[PointerInput.DeltaVertical] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions() {\r\n this._gamepadConnectedEvent = ((evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n });\r\n\r\n this._gamepadDisconnectedEvent = ((evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n });\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number) {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n }\r\n else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1 && deviceName.indexOf(\"0ce6\") === -1) { // DualShock 4 Gamepad\r\n return DeviceType.DualShock;\r\n }\r\n else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) { // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n }\r\n else if (deviceName.indexOf(\"057e\") !== -1) { // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n\r\n /**\r\n * Remove events from active input element\r\n */\r\n private _removeEvents() {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n if (this._keyboardActive) {\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n }\r\n\r\n // Pointer Events\r\n if (this._pointerActive) {\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webDeviceInputSystem.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/Implementations/webDeviceInputSystem.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAEzC,OAAO,EAAE,kBAAkB,EAAE,MAAM,yBAAyB,CAAC;AAC7D,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,MAAM,6BAA6B,CAAC;AAGvE,cAAc;AACd;IAmEI,kCAAY,MAAc;QAzC1B,kBAAkB;QACV,YAAO,GAAmD,EAAE,CAAC;QAE7D,oBAAe,GAAY,KAAK,CAAC;QACjC,mBAAc,GAAY,KAAK,CAAC;QAGhC,iBAAY,GAAY,KAAK,CAAC,QAAQ,EAAE,CAAC;QAIzC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,qBAAgB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACrC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAEvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACtC,oBAAe,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACpC,uBAAkB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QACvC,sBAAiB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAGtC,aAAQ,GAAG,CAAC,CAAC,CAAC;QACd,oBAAe,GAAG,SAAS,IAAI,SAAS,CAAC,SAAS,IAAI,SAAS,CAAC,SAAS,CAAC,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAE5G,oFAAoF;QAC5E,oBAAe,GAAkB,EAAE,CAAC;QACpC,oBAAe,GAAW,CAAC,CAAC,CAAC,0DAA0D;QAEvF,+BAA0B,GAA+B,IAAI,CAAC;QAE9D,2BAAsB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAC3C,8BAAyB,GAAG,UAAC,GAAQ,IAAO,CAAC,CAAC;QAUlD,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;QACnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QAEtB,IAAI,CAAC,iBAAiB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAC7E,IAAI,CAAC,oBAAoB,GAAG,UAAC,UAAsB,EAAE,UAAkB,IAAO,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,GAAG,UAAC,WAAyB,IAAO,CAAC,CAAC;QAEzD,IAAI,CAAC,eAAe,EAAE,CAAC;IAC3B,CAAC;IA1ED,sBAAW,uDAAiB;aAiB5B;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;QApBD,iCAAiC;aACjC,UAA6B,QAA8D;YACvF,IAAI,CAAC,kBAAkB,GAAG,QAAQ,CAAC;YAEnC,4DAA4D;YAC5D,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACrE,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,EAAE;oBACR,KAAK,IAAM,aAAa,IAAI,MAAM,EAAE;wBAChC,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;wBAClC,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;4BACtC,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;yBACnD;qBACJ;iBACJ;aACJ;QACL,CAAC;;;OAAA;IA6DD;;OAEG;IACI,kDAAe,GAAtB;QACI,IAAM,YAAY,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE,CAAC;QACpD,IAAI,YAAY,IAAI,IAAI,CAAC,kBAAkB,KAAK,YAAY,EAAE;YAC1D,qFAAqF;YACrF,IAAI,IAAI,CAAC,kBAAkB,EAAE;gBACzB,IAAI,CAAC,aAAa,EAAE,CAAC;aACxB;YAED,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC;YACvC,kHAAkH;YAClH,IAAI,CAAC,kBAAkB,CAAC,QAAQ,GAAG,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC;YAC9I,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACzB,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAC7B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAE7B,oHAAoH;YACpH,IAAI,CAAC,yBAAyB,EAAE,CAAC;SACpC;IACL,CAAC;IAED,mBAAmB;IACnB;;;;;;OAMG;IACI,4CAAS,GAAhB,UAAiB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAC3E,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;QAEpD,IAAI,CAAC,MAAM,EAAE;YACT,MAAM,2BAAyB,UAAU,CAAC,UAAU,CAAG,CAAC;SAC3D;QAED,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,SAAS,CAAC,WAAW,EAAE;YAC3F,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;SAC1D;QAED,IAAM,YAAY,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC;QACxC,IAAI,YAAY,KAAK,SAAS,EAAE;YAC5B,MAAM,0BAAwB,UAAU,oBAAe,UAAU,CAAC,UAAU,CAAC,iBAAY,UAAY,CAAC;SACzG;QAED,OAAO,YAAY,CAAC;IACxB,CAAC;IAED;;;;OAIG;IACI,oDAAiB,GAAxB,UAAyB,UAAsB;QAC3C,OAAO,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;OAEG;IACI,0CAAO,GAAd;QACI,cAAc;QACd,IAAI,CAAC,iBAAiB,GAAG,cAAQ,CAAC,CAAC;QACnC,IAAI,CAAC,oBAAoB,GAAG,cAAQ,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,GAAG,cAAQ,CAAC,CAAC;QAEhC,IAAI,IAAI,CAAC,kBAAkB,EAAE;YACzB,IAAI,CAAC,aAAa,EAAE,CAAC;YAErB,iBAAiB;YACjB,MAAM,CAAC,mBAAmB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;YAC5E,MAAM,CAAC,mBAAmB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;SACrF;IACL,CAAC;IAED;;;OAGG;IACK,4DAAyB,GAAjC;QACI,IAAI,SAAS,CAAC,WAAW,EAAE;YACvB,IAAM,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;YAEzC,KAAsB,UAAQ,EAAR,qBAAQ,EAAR,sBAAQ,EAAR,IAAQ,EAAE;gBAA3B,IAAM,OAAO,iBAAA;gBACd,IAAI,OAAO,EAAE;oBACT,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;iBAC7B;aACJ;SACJ;QAED,kEAAkE;QAClE,IAAI,UAAU,CAAC,gBAAgB,CAAC,CAAC,OAAO,EAAE;YACtC,8HAA8H;YAC9H,+GAA+G;YAC/G,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACrD;IACL,CAAC;IAED,oBAAoB;IACpB;;;OAGG;IACK,8CAAW,GAAnB,UAAoB,OAAY;QAC5B,IAAM,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;QAC1D,IAAM,UAAU,GAAG,OAAO,CAAC,KAAK,CAAC;QAEjC,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,OAAO,CAAC,OAAO,CAAC,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3F,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,IAAI,IAAI,KAAK,CAAa,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAC5E,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,UAAU,CAAC;IAC5C,CAAC;IAED;;;;;;OAMG;IACK,oDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB,EAAE,QAAgB,EAAE,QAAgB;QACpG,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,wBAAwB,CAAC,kBAAkB,CAAC,CAAC;QAC1F,IAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,oEAAoE;QAC1H,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;QACtB,OAAO,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC;IAC1B,CAAC;IAED;;;;;OAKG;IACK,kDAAe,GAAvB,UAAwB,UAAsB,EAAE,UAAkB,EAAE,cAAsB;QACtF,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,MAAM,+BAA6B,UAAU,CAAC,UAAU,CAAC,wBAAqB,CAAC;SAClF;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;YAC3B,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SACjC;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACvC,IAAM,MAAM,GAAG,IAAI,KAAK,CAAS,cAAc,CAAC,CAAC;YAEjD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,cAAc,EAAE,CAAC,EAAE,EAAE;gBACrC,MAAM,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,mCAAmC;aACrD;YAED,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,MAAM,CAAC;YAC9C,IAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SAClD;IACL,CAAC;IAED;;;;OAIG;IACK,oDAAiB,GAAzB,UAA0B,UAAsB,EAAE,UAAkB;QAChE,IAAI,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACtC,OAAO,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAC5C,IAAI,CAAC,oBAAoB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;SACrD;IACL,CAAC;IAED;;OAEG;IACK,oDAAiB,GAAzB;QAAA,iBAmEC;QAlEG,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,wBAAwB,CAAC,YAAY,CAAC,CAAC;aACvF;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAC,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,eAAe,EAAE;gBACvB,KAAI,CAAC,eAAe,GAAG,IAAI,CAAC;gBAC5B,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,wBAAwB,CAAC,YAAY,CAAC,CAAC;aACvF;YAED,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACnD,IAAI,KAAK,EAAE;gBACP,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;gBAEvB,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;gBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;gBAC3B,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC;gBACrC,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;gBAC9B,WAAW,CAAC,YAAY,GAAG,KAAK,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;gBAE9C,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAI,KAAI,CAAC,eAAe,EAAE;gBACtB,IAAM,KAAK,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACnC,IAAI,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,EAAE;wBAChB,KAAK,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEb,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACtH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,QAAQ,CAAC;wBAC7C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;wBAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;IAC9E,CAAC;IAED;;OAEG;IACK,wDAAqB,GAA7B;QAAA,iBA0WC;QAzWG,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,uBAAuB,GAAG,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;gBACtE,IAAM,qBAAqB,GAAG,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;gBAElE,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBACtD,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,6CAA6C;gBAC7C,uDAAuD;gBACvD,6CAA6C;gBAC7C,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,KAAK,CAAC,EAAE;oBAC7C,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,eAAe,CAAC;oBACtD,WAAW,CAAC,aAAa,GAAG,uBAAuB,CAAC;oBACpD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,CAAC;oBAEjE,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE;oBAC3C,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,aAAa,CAAC;oBACpD,WAAW,CAAC,aAAa,GAAG,qBAAqB,CAAC;oBAClD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,CAAC;oBAE/D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,wDAAwD;gBACxD,IAAI,CAAC,KAAI,CAAC,YAAY,IAAI,GAAG,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;oBACxC,WAAW,CAAC,aAAa,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACpD,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,kDAAkD;oBAC/G,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;oBACnD,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;YAC1B,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAI,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,SAAS,CAAC;YAEvE,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;gBACjC,UAAU,GAAG,KAAI,CAAC,eAAe,EAAE,CAAC;gBACpC,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC;aACpD;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,EAAE,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,CAAC,CAAC;aAC5E;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE,EAAE,oEAAoE;oBACvG,IAAI,KAAI,CAAC,QAAQ,KAAK,CAAC,CAAC,EAAE;wBACtB,IAAI,GAAG,CAAC,SAAS,KAAK,SAAS,EAAE,EAAE,gEAAgE;4BAC/F,KAAI,CAAC,QAAQ,GAAG,KAAI,CAAC,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;yBAChD;6BACI;4BACD,KAAI,CAAC,QAAQ,GAAG,GAAG,CAAC,SAAS,CAAC;yBACjC;qBACJ;oBAED,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC3E,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;qBACI,EAAE,mFAAmF;oBACtF,IAAI,GAAG,CAAC,SAAS,IAAI,CAAC,QAAQ,CAAC,kBAAkB,IAAI,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,EAAE;wBAC5F,IAAI;4BACA,KAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;yBAC5D;wBACD,OAAO,CAAC,EAAE;4BACN,aAAa;yBAChB;qBACJ;iBACJ;gBAED,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBAED,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBACnD,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;aACpC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,eAAe,GAAG,CAAC,UAAC,GAAG;;YACxB,IAAM,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;YAC7C,IAAM,UAAU,GAAG,CAAC,UAAU,KAAK,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;YAEvG,IAAM,OAAO,GAAG,MAAA,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,CAAC;YACvD,IAAI,OAAO,IAAI,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,kBAAkB,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;gBAC5D,IAAM,gBAAgB,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;gBACxD,IAAM,cAAc,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAE/C,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC/C,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,GAAG,CAAC,OAAO,CAAC;gBAC7C,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBAE5B,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,kBAAkB,KAAK,GAAG,CAAC,OAAO,EAAE;oBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,UAAU,CAAC;oBACjD,WAAW,CAAC,aAAa,GAAG,kBAAkB,CAAC;oBAC/C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;oBAE5D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,gBAAgB,KAAK,GAAG,CAAC,OAAO,EAAE;oBAClC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,QAAQ,CAAC;oBAC/C,WAAW,CAAC,aAAa,GAAG,gBAAgB,CAAC;oBAC7C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;oBAE1D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBAED,WAAW,CAAC,UAAU,GAAG,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC;gBACxC,WAAW,CAAC,aAAa,GAAG,cAAc,CAAC;gBAC3C,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;gBAEnD,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBACrH,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;qBACI,IAAI,GAAG,CAAC,SAAS,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,GAAG,CAAC,SAAS,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;iBAChE;gBAED,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;gBAEjC,4GAA4G;gBAC5G,IAAI,UAAU,KAAK,UAAU,CAAC,KAAK,EAAE;oBACjC,IAAI,UAAU,GAAG,KAAI,CAAC,eAAe,CAAC,OAAO,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;oBAC7D,OAAO,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBACxC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;iBAClD;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,gEAAgE;QAChE,IAAI,CAAC,eAAe,GAAG,SAAS,IAAI,QAAQ,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAO,kCAAkC;YAC5G,QAAS,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAqB,8CAA8C;gBAC1H,gBAAgB,CAAC,CAA2D,yDAAyD;QAE7I,2CAA2C;QAC3C,8FAA8F;QAC9F,yFAAyF;QACzF,0GAA0G;QAC1G,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAM,IAAI,GAAG,cAAc,CAAC,CAAC;QAE7B,IAAI;YACA,IAAM,OAAO,GAAW;gBACpB,OAAO,EAAE;oBACL,GAAG,EAAE;wBACD,gBAAgB,GAAG,IAAI,CAAC;oBAC5B,CAAC;iBACJ;aACJ,CAAC;YAEF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;YAChE,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;SACtE;QACD,OAAO,CAAC,EAAE;YACN,KAAK;SACR;QAED,IAAI,CAAC,iBAAiB,GAAG,CAAC,UAAC,GAAG;;YAC1B,uBAAuB;YACvB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAElD,IAAI,KAAI,CAAC,QAAQ,IAAI,CAAC,KAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,KAAI,CAAC,QAAQ,CAAC,CAAA,EAAE;oBAClF,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,KAAI,CAAC,QAAQ,CAAC,CAAC;iBAChE;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,IAAI,YAAY,CAAC,cAAc,EAAE,CAAC,EAAE,EAAE;oBACnD,IAAI,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,CAAC,EAAE;wBACtB,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBAEnB,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBACvH,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,CAAC,CAAC;wBAC3B,WAAW,CAAC,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;wBAC/B,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;wBAC1C,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;qBACpC;iBACJ;aACJ;YAED,wBAAwB;YACxB,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;gBAE/C,sEAAsE;gBACtE,KAAK,IAAM,aAAa,IAAI,MAAM,CAAC,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,EAAE;oBAC3D,IAAM,UAAU,GAAG,CAAC,aAAa,CAAC;oBAClC,IAAM,SAAS,GAAG,KAAI,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;oBAEnD,IAAI,MAAA,MAAA,KAAI,CAAC,kBAAkB,EAAC,iBAAiB,mDAAG,SAAS,CAAC,EAAE;wBACxD,KAAI,CAAC,kBAAkB,CAAC,qBAAqB,CAAC,SAAS,CAAC,CAAC;qBAC5D;oBAED,IAAI,CAAA,MAAA,OAAO,CAAC,UAAU,CAAC,0CAAG,YAAY,CAAC,SAAS,CAAC,MAAK,CAAC,EAAE;wBACrD,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;wBAEhD,IAAM,KAAG,GAAW,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,SAAS,EAAE,YAAY,CAAC,SAAS,EAAE,CAAC,EAAE,KAAI,EAAE,KAAI,CAAC,kBAAkB,CAAC,CAAC;wBAChJ,IAAM,WAAW,GAAG,KAAmB,CAAC;wBACxC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;wBAC1C,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;wBACpC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,SAAS,CAAC;wBAChD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;wBACvE,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;wBAC9B,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;wBAEjC,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,EAAE,UAAU,CAAC,CAAC;qBACxD;iBACJ;gBACD,2BAA2B;gBAC3B,OAAO,KAAI,CAAC,eAAe,CAAC,GAAG,EAAE,KAAK,SAAS,EAAE,GAAG;aACvD;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,GAAG,CAAC,UAAC,GAAG;YAC3B,IAAM,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;YACpC,IAAM,UAAU,GAAG,CAAC,CAAC;YAErB,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE;gBAC3B,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;aACjC;YAED,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;gBACvC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC3B,KAAI,CAAC,eAAe,CAAC,UAAU,EAAE,UAAU,EAAE,wBAAwB,CAAC,kBAAkB,CAAC,CAAC;aAC7F;YAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YACrD,IAAI,OAAO,EAAE;gBACT,kCAAkC;gBAClC,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,oBAAoB,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;gBAE7D,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBACpD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,GAAG,CAAC,UAAU,IAAI,CAAC,CAAC;gBACtE,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,GAAG,CAAC,MAAM,IAAI,CAAC,CAAC;gBAEpD,IAAI,WAAW,GAAG,GAAmB,CAAC;gBACtC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBACpC,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;gBAEpC,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;gBACD,IAAI,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,KAAK,CAAC,EAAE;oBACzC,WAAW,CAAC,UAAU,GAAG,YAAY,CAAC,WAAW,CAAC;oBAClD,WAAW,CAAC,aAAa,GAAG,oBAAoB,CAAC;oBACjD,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;oBAC7D,KAAI,CAAC,cAAc,CAAC,WAAW,CAAC,CAAC;iBACpC;aACJ;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC7F,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QACzF,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACzE,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;QAEvI,qGAAqG;QACrG,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC;YACpE,IAAI,KAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;gBAC1C,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;gBAClD,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;gBACtC,OAAO,CAAC,YAAY,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;gBAC1C,OAAO,CAAC,YAAY,CAAC,aAAa,CAAC,GAAG,CAAC,CAAC;aAC3C;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACK,wDAAqB,GAA7B;QAAA,iBAiBC;QAhBG,IAAI,CAAC,sBAAsB,GAAG,CAAC,UAAC,GAAQ;YACpC,KAAI,CAAC,WAAW,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC;QAClC,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,yBAAyB,GAAG,CAAC,UAAC,GAAQ;YACvC,IAAI,KAAI,CAAC,SAAS,EAAE;gBAChB,IAAM,UAAU,GAAG,KAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC;gBAC9D,IAAM,UAAU,GAAG,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC;gBAErC,KAAI,CAAC,iBAAiB,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;gBAC/C,OAAO,KAAI,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;aACrC;QACL,CAAC,CAAC,CAAC;QAEH,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACzE,MAAM,CAAC,gBAAgB,CAAC,qBAAqB,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC;IACnF,CAAC;IAED;;;;;OAKG;IACK,gDAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB,EAAE,UAAkB;QAChF,WAAW;QACX,IAAM,EAAE,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC,UAAU,CAAC,CAAC;QAE/C,IAAI,EAAE,IAAI,UAAU,KAAK,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,EAAE;YACjD,IAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;YAEpD,IAAI,UAAU,IAAI,EAAE,CAAC,OAAO,CAAC,MAAM,EAAE;gBACjC,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,UAAU,GAAG,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,CAAC;aAC1E;iBACI;gBACD,MAAM,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,KAAK,CAAC;aACrD;SACJ;IACL,CAAC;IAED;;;;OAIG;IACK,wDAAqB,GAA7B,UAA8B,UAAkB;QAC5C,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,sBAAsB;YAChG,OAAO,UAAU,CAAC,SAAS,CAAC;SAC/B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,IAAI,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,eAAe;YAC3I,OAAO,UAAU,CAAC,IAAI,CAAC;SAC1B;aACI,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,iBAAiB;YAC3D,OAAO,UAAU,CAAC,MAAM,CAAC;SAC5B;QAED,OAAO,UAAU,CAAC,OAAO,CAAC;IAC9B,CAAC;IAED;;;;OAIG;IACK,kDAAe,GAAvB,UAAwB,GAAQ;QAC5B,IAAI,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;QAElC,IAAI,GAAG,CAAC,WAAW,KAAK,OAAO,IAAI,GAAG,CAAC,WAAW,KAAK,KAAK,IAAI,GAAG,CAAC,OAAO,EAAE;YACzE,UAAU,GAAG,UAAU,CAAC,KAAK,CAAC;SACjC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACK,gDAAa,GAArB;QACI,cAAc;QACd,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7E,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAE5E,kBAAkB;QAClB,IAAI,IAAI,CAAC,eAAe,EAAE;YACtB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,SAAS,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAChF,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAC/E;QAED,iBAAiB;QACjB,IAAI,IAAI,CAAC,cAAc,EAAE;YACrB,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,MAAM,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;YAChG,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;YAC5F,IAAI,CAAC,kBAAkB,CAAC,mBAAmB,CAAC,IAAI,CAAC,eAAe,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;YAE3F,IAAI,IAAI,CAAC,0BAA0B,EAAE;gBACjC,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,0BAA0B,CAAC,CAAC;aAC7E;SACJ;IACL,CAAC;IAxtBD,6BAA6B;IACf,qCAAY,GAAW,GAAG,CAAC;IACzC,mCAAmC;IACrB,2CAAkB,GAAW,MAAM,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAstBpF,+BAAC;CAAA,AArxBD,IAqxBC;SArxBY,wBAAwB","sourcesContent":["import { Engine } from \"../../Engines/engine\";\r\nimport { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Observer } from \"../../Misc/observable\";\r\nimport { Tools } from \"../../Misc/tools\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceEventFactory } from \"../Helpers/eventFactory\";\r\nimport { DeviceType, PointerInput } from \"../InputDevices/deviceEnums\";\r\nimport { IDeviceEvent, IDeviceInputSystem } from \"../Interfaces/inputInterfaces\";\r\n\r\n/** @hidden */\r\nexport class WebDeviceInputSystemImpl implements IDeviceInputSystem {\r\n /** onDeviceConnected property */\r\n public set onDeviceConnected(callback: (deviceType: DeviceType, deviceSlot: number) => void) {\r\n this._onDeviceConnected = callback;\r\n\r\n // Iterate through each active device and rerun new callback\r\n for (let deviceType = 0; deviceType < this._inputs.length; deviceType++) {\r\n const inputs = this._inputs[deviceType];\r\n if (inputs) {\r\n for (const deviceSlotKey in inputs) {\r\n const deviceSlot = +deviceSlotKey;\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n this._onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n public get onDeviceConnected(): (deviceType: DeviceType, deviceSlot: number) => void {\r\n return this._onDeviceConnected;\r\n }\r\n\r\n public onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n public onInputChanged: (deviceEvent: IDeviceEvent) => void;\r\n\r\n // Private Members\r\n private _inputs: Array<{ [deviceSlot: number]: Array<number> }> = [];\r\n private _gamepads: Array<DeviceType>;\r\n private _keyboardActive: boolean = false;\r\n private _pointerActive: boolean = false;\r\n private _elementToAttachTo: HTMLElement;\r\n private _engine: Engine;\r\n private _usingSafari: boolean = Tools.IsSafari();\r\n\r\n private _onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n private _keyboardDownEvent = (evt: any) => { };\r\n private _keyboardUpEvent = (evt: any) => { };\r\n private _keyboardBlurEvent = (evt: any) => { };\r\n\r\n private _pointerMoveEvent = (evt: any) => { };\r\n private _pointerDownEvent = (evt: any) => { };\r\n private _pointerUpEvent = (evt: any) => { };\r\n private _pointerWheelEvent = (evt: any) => { };\r\n private _pointerBlurEvent = (evt: any) => { };\r\n private _wheelEventName: string;\r\n\r\n private _mouseId = -1;\r\n private _isUsingFirefox = navigator && navigator.userAgent && navigator.userAgent.indexOf(\"Firefox\") !== -1;\r\n\r\n // Array to store active Pointer ID values; prevents issues with negative pointerIds\r\n private _activeTouchIds: Array<number> = [];\r\n private _rollingTouchId: number = 0; // Rolling ID number to assign; emulates Chrome assignment\r\n\r\n private _pointerInputClearObserver: Nullable<Observer<Engine>> = null;\r\n\r\n private _gamepadConnectedEvent = (evt: any) => { };\r\n private _gamepadDisconnectedEvent = (evt: any) => { };\r\n\r\n /** Max number of keycodes */\r\n public static MAX_KEYCODES: number = 255;\r\n /** Max number of pointer inputs */\r\n public static MAX_POINTER_INPUTS: number = Object.keys(PointerInput).length / 2;\r\n\r\n private _eventPrefix: string;\r\n\r\n constructor(engine: Engine) {\r\n this._eventPrefix = Tools.GetPointerPrefix(engine);\r\n this._engine = engine;\r\n\r\n this.onDeviceConnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onDeviceDisconnected = (deviceType: DeviceType, deviceSlot: number) => { };\r\n this.onInputChanged = (deviceEvent: IDeviceEvent) => { };\r\n\r\n this.configureEvents();\r\n }\r\n\r\n /**\r\n * Configures events to work with an engine's active element\r\n */\r\n public configureEvents() {\r\n const inputElement = this._engine.getInputElement();\r\n if (inputElement && this._elementToAttachTo !== inputElement) {\r\n // If the engine's input element has changed, unregister events from previous element\r\n if (this._elementToAttachTo) {\r\n this._removeEvents();\r\n }\r\n\r\n this._elementToAttachTo = inputElement;\r\n // Set tab index for the inputElement to the engine's canvasTabIndex, if and only if the element's tab index is -1\r\n this._elementToAttachTo.tabIndex = (this._elementToAttachTo.tabIndex !== -1) ? this._elementToAttachTo.tabIndex : this._engine.canvasTabIndex;\r\n this._handleKeyActions();\r\n this._handlePointerActions();\r\n this._handleGamepadActions();\r\n\r\n // Check for devices that are already connected but aren't registered. Currently, only checks for gamepads and mouse\r\n this._checkForConnectedDevices();\r\n }\r\n }\r\n\r\n // Public functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n public pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (!device) {\r\n throw `Unable to find device ${DeviceType[deviceType]}`;\r\n }\r\n\r\n if (deviceType >= DeviceType.Xbox && deviceType <= DeviceType.Switch && navigator.getGamepads) {\r\n this._updateDevice(deviceType, deviceSlot, inputIndex);\r\n }\r\n\r\n const currentValue = device[inputIndex];\r\n if (currentValue === undefined) {\r\n throw `Unable to find input ${inputIndex} for device ${DeviceType[deviceType]} in slot ${deviceSlot}`;\r\n }\r\n\r\n return currentValue;\r\n }\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n public isDeviceAvailable(deviceType: DeviceType) {\r\n return (this._inputs[deviceType] !== undefined);\r\n }\r\n\r\n /**\r\n * Dispose of all the eventlisteners\r\n */\r\n public dispose(): void {\r\n // Observables\r\n this.onDeviceConnected = () => { };\r\n this.onDeviceDisconnected = () => { };\r\n this.onInputChanged = () => { };\r\n\r\n if (this._elementToAttachTo) {\r\n this._removeEvents();\r\n\r\n // Gamepad Events\r\n window.removeEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.removeEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n }\r\n\r\n /**\r\n * Checks for existing connections to devices and register them, if necessary\r\n * Currently handles gamepads and mouse\r\n */\r\n private _checkForConnectedDevices() {\r\n if (navigator.getGamepads) {\r\n const gamepads = navigator.getGamepads();\r\n\r\n for (const gamepad of gamepads) {\r\n if (gamepad) {\r\n this._addGamePad(gamepad);\r\n }\r\n }\r\n }\r\n\r\n // If the device in use has mouse capabilities, pre-register mouse\r\n if (matchMedia('(pointer:fine)').matches) {\r\n // This will provide a dummy value for the cursor position and is expected to be overriden when the first mouse event happens.\r\n // There isn't any good way to get the current position outside of a pointer event so that's why this was done.\r\n this._addPointerDevice(DeviceType.Mouse, 0, 0, 0);\r\n }\r\n }\r\n\r\n // Private functions\r\n /**\r\n * Add a gamepad to the DeviceInputSystem\r\n * @param gamepad A single DOM Gamepad object\r\n */\r\n private _addGamePad(gamepad: any) {\r\n const deviceType = this._getGamepadDeviceType(gamepad.id);\r\n const deviceSlot = gamepad.index;\r\n\r\n this._registerDevice(deviceType, deviceSlot, gamepad.buttons.length + gamepad.axes.length);\r\n this._gamepads = this._gamepads || new Array<DeviceType>(gamepad.index + 1);\r\n this._gamepads[deviceSlot] = deviceType;\r\n }\r\n\r\n /**\r\n * Add pointer device to DeviceInputSystem\r\n * @param deviceType Type of Pointer to add\r\n * @param deviceSlot Pointer ID (0 for mouse, pointerId for Touch)\r\n * @param currentX Current X at point of adding\r\n * @param currentY Current Y at point of adding\r\n */\r\n private _addPointerDevice(deviceType: DeviceType, deviceSlot: number, currentX: number, currentY: number) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, WebDeviceInputSystemImpl.MAX_POINTER_INPUTS);\r\n const pointer = this._inputs[deviceType][deviceSlot]; /* initialize our pointer position immediately after registration */\r\n pointer[0] = currentX;\r\n pointer[1] = currentY;\r\n }\r\n\r\n /**\r\n * Add device and inputs to device array\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param numberOfInputs Number of input entries to create for given device\r\n */\r\n private _registerDevice(deviceType: DeviceType, deviceSlot: number, numberOfInputs: number) {\r\n if (deviceSlot === undefined) {\r\n throw `Unable to register device ${DeviceType[deviceType]} to undefined slot.`;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n const device = new Array<number>(numberOfInputs);\r\n\r\n for (let i = 0; i < numberOfInputs; i++) {\r\n device[i] = 0; /* set device input as unpressed */\r\n }\r\n\r\n this._inputs[deviceType][deviceSlot] = device;\r\n this.onDeviceConnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Given a specific device name, remove that device from the device map\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _unregisterDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (this._inputs[deviceType][deviceSlot]) {\r\n delete this._inputs[deviceType][deviceSlot];\r\n this.onDeviceDisconnected(deviceType, deviceSlot);\r\n }\r\n }\r\n\r\n /**\r\n * Handle all actions that come from keyboard interaction\r\n */\r\n private _handleKeyActions() {\r\n this._keyboardDownEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, WebDeviceInputSystemImpl.MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 0;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardUpEvent = ((evt) => {\r\n if (!this._keyboardActive) {\r\n this._keyboardActive = true;\r\n this._registerDevice(DeviceType.Keyboard, 0, WebDeviceInputSystemImpl.MAX_KEYCODES);\r\n }\r\n\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n if (kbKey) {\r\n kbKey[evt.keyCode] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = evt.keyCode;\r\n deviceEvent.previousState = 1;\r\n deviceEvent.currentState = kbKey[evt.keyCode];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._keyboardBlurEvent = ((evt) => {\r\n if (this._keyboardActive) {\r\n const kbKey = this._inputs[DeviceType.Keyboard][0];\r\n\r\n for (let i = 0; i < kbKey.length; i++) {\r\n if (kbKey[i] !== 0) {\r\n kbKey[i] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Keyboard, 0, i, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Keyboard;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i;\r\n deviceEvent.currentState = 0;\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.addEventListener(\"keyup\", this._keyboardUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._keyboardBlurEvent);\r\n }\r\n\r\n /**\r\n * Handle all actions that come from pointer interaction\r\n */\r\n private _handlePointerActions() {\r\n this._pointerMoveEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousDeltaHorizontal = pointer[PointerInput.DeltaHorizontal];\r\n const previousDeltaVertical = pointer[PointerInput.DeltaVertical];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[PointerInput.DeltaHorizontal] = evt.movementX;\r\n pointer[PointerInput.DeltaVertical] = evt.movementY;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n // The browser might use a move event in case\r\n // of simultaneous mouse buttons click for instance. So\r\n // in this case we stil need to propagate it.\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.DeltaHorizontal] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.DeltaHorizontal;\r\n deviceEvent.previousState = previousDeltaHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.DeltaHorizontal];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.DeltaVertical] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.DeltaVertical;\r\n deviceEvent.previousState = previousDeltaVertical;\r\n deviceEvent.currentState = pointer[PointerInput.DeltaVertical];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n // Lets Propagate the event for move with same position.\r\n if (!this._usingSafari && evt.button !== -1) {\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = pointer[evt.button + 2];\r\n pointer[evt.button + 2] = (pointer[evt.button + 2] ? 0 : 1); // Reverse state of button if evt.button has value\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._pointerDownEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n let deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : evt.pointerId;\r\n\r\n if (deviceType === DeviceType.Touch) {\r\n deviceSlot = this._rollingTouchId++;\r\n this._activeTouchIds[deviceSlot] = evt.pointerId;\r\n }\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = {};\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._addPointerDevice(deviceType, deviceSlot, evt.clientX, evt.clientY);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse) { // Mouse; Among supported browsers, value is either 1 or 0 for mouse\r\n if (this._mouseId === -1) {\r\n if (evt.pointerId === undefined) { // If there is no pointerId (eg. manually dispatched MouseEvent)\r\n this._mouseId = this._isUsingFirefox ? 0 : 1;\r\n }\r\n else {\r\n this._mouseId = evt.pointerId;\r\n }\r\n }\r\n\r\n if (!document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(this._mouseId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n else { // Touch; Since touches are dynamically assigned, only set capture if we have an id\r\n if (evt.pointerId && !document.pointerLockElement && this._elementToAttachTo.hasPointerCapture) {\r\n try {\r\n this._elementToAttachTo.setPointerCapture(evt.pointerId);\r\n }\r\n catch (e) {\r\n // DO NOTHING\r\n }\r\n }\r\n }\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 1;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n });\r\n\r\n this._pointerUpEvent = ((evt) => {\r\n const deviceType = this._getPointerType(evt);\r\n const deviceSlot = (deviceType === DeviceType.Mouse) ? 0 : this._activeTouchIds.indexOf(evt.pointerId);\r\n\r\n const pointer = this._inputs[deviceType]?.[deviceSlot];\r\n if (pointer && pointer[evt.button + 2] !== 0) {\r\n const previousHorizontal = pointer[PointerInput.Horizontal];\r\n const previousVertical = pointer[PointerInput.Vertical];\r\n const previousButton = pointer[evt.button + 2];\r\n\r\n pointer[PointerInput.Horizontal] = evt.clientX;\r\n pointer[PointerInput.Vertical] = evt.clientY;\r\n pointer[evt.button + 2] = 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (previousHorizontal !== evt.clientX) {\r\n deviceEvent.inputIndex = PointerInput.Horizontal;\r\n deviceEvent.previousState = previousHorizontal;\r\n deviceEvent.currentState = pointer[PointerInput.Horizontal];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (previousVertical !== evt.clientY) {\r\n deviceEvent.inputIndex = PointerInput.Vertical;\r\n deviceEvent.previousState = previousVertical;\r\n deviceEvent.currentState = pointer[PointerInput.Vertical];\r\n\r\n this.onInputChanged(deviceEvent);\r\n }\r\n\r\n deviceEvent.inputIndex = evt.button + 2;\r\n deviceEvent.previousState = previousButton;\r\n deviceEvent.currentState = pointer[evt.button + 2];\r\n\r\n if (deviceType === DeviceType.Mouse && this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n else if (evt.pointerId && this._elementToAttachTo.hasPointerCapture?.(evt.pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(evt.pointerId);\r\n }\r\n\r\n this.onInputChanged(deviceEvent);\r\n\r\n // We don't want to unregister the mouse because we may miss input data when a mouse is moving after a click\r\n if (deviceType !== DeviceType.Mouse) {\r\n let idToRemove = this._activeTouchIds.indexOf(evt.pointerId);\r\n delete this._activeTouchIds[idToRemove];\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n }\r\n }\r\n });\r\n\r\n // Set Wheel Event Name, code originally from scene.inputManager\r\n this._wheelEventName = \"onwheel\" in document.createElement(\"div\") ? \"wheel\" : // Modern browsers support \"wheel\"\r\n (<any>document).onmousewheel !== undefined ? \"mousewheel\" : // Webkit and IE support at least \"mousewheel\"\r\n \"DOMMouseScroll\"; // let's assume that remaining browsers are older Firefox\r\n\r\n // Code originally in scene.inputManager.ts\r\n // Chrome reports warning in console if wheel listener doesn't set an explicit passive option.\r\n // IE11 only supports captureEvent:boolean, not options:object, and it defaults to false.\r\n // Feature detection technique copied from: https://github.com/github/eventlistener-polyfill (MIT license)\r\n let passiveSupported = false;\r\n const noop = function () { };\r\n\r\n try {\r\n const options: object = {\r\n passive: {\r\n get: function () {\r\n passiveSupported = true;\r\n }\r\n }\r\n };\r\n\r\n this._elementToAttachTo.addEventListener(\"test\", noop, options);\r\n this._elementToAttachTo.removeEventListener(\"test\", noop, options);\r\n }\r\n catch (e) {\r\n /* */\r\n }\r\n\r\n this._pointerBlurEvent = ((evt) => {\r\n // Handle mouse buttons\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n\r\n if (this._mouseId >= 0 && this._elementToAttachTo.hasPointerCapture?.(this._mouseId)) {\r\n this._elementToAttachTo.releasePointerCapture(this._mouseId);\r\n }\r\n\r\n for (let i = 0; i <= PointerInput.BrowserForward; i++) {\r\n if (pointer[i + 2] === 1) {\r\n pointer[i + 2] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Mouse, 0, i + 2, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = 0;\r\n deviceEvent.inputIndex = i + 2;\r\n deviceEvent.currentState = pointer[i + 2];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n }\r\n\r\n // Handle Active Touches\r\n if (this.isDeviceAvailable(DeviceType.Touch)) {\r\n const pointer = this._inputs[DeviceType.Touch];\r\n\r\n // Get list of active touch ids and clear each one in the inputs array\r\n for (const deviceSlotKey in Object.keys(this._activeTouchIds)) {\r\n const deviceSlot = +deviceSlotKey;\r\n const pointerId = this._activeTouchIds[deviceSlot];\r\n\r\n if (this._elementToAttachTo.hasPointerCapture?.(pointerId)) {\r\n this._elementToAttachTo.releasePointerCapture(pointerId);\r\n }\r\n\r\n if (pointer[deviceSlot]?.[PointerInput.LeftClick] === 1) {\r\n pointer[deviceSlot][PointerInput.LeftClick] = 0;\r\n\r\n const evt: IEvent = DeviceEventFactory.CreateDeviceEvent(DeviceType.Touch, pointerId, PointerInput.LeftClick, 1, this, this._elementToAttachTo);\r\n const deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = DeviceType.Mouse;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n deviceEvent.inputIndex = PointerInput.LeftClick;\r\n deviceEvent.currentState = pointer[deviceSlot][PointerInput.LeftClick];\r\n deviceEvent.previousState = 1;\r\n this.onInputChanged(deviceEvent);\r\n\r\n this._unregisterDevice(DeviceType.Touch, deviceSlot);\r\n }\r\n }\r\n // Clear all active touches\r\n while (this._activeTouchIds.pop() !== undefined) { }\r\n }\r\n });\r\n\r\n this._pointerWheelEvent = ((evt) => {\r\n const deviceType = DeviceType.Mouse;\r\n const deviceSlot = 0;\r\n\r\n if (!this._inputs[deviceType]) {\r\n this._inputs[deviceType] = [];\r\n }\r\n\r\n if (!this._inputs[deviceType][deviceSlot]) {\r\n this._pointerActive = true;\r\n this._registerDevice(deviceType, deviceSlot, WebDeviceInputSystemImpl.MAX_POINTER_INPUTS);\r\n }\r\n\r\n const pointer = this._inputs[deviceType][deviceSlot];\r\n if (pointer) {\r\n // Store previous values for event\r\n let previousWheelScrollX = pointer[PointerInput.MouseWheelX];\r\n let previousWheelScrollY = pointer[PointerInput.MouseWheelY];\r\n let previousWheelScrollZ = pointer[PointerInput.MouseWheelZ];\r\n\r\n pointer[PointerInput.MouseWheelX] = evt.deltaX || 0;\r\n pointer[PointerInput.MouseWheelY] = evt.deltaY || evt.wheelDelta || 0;\r\n pointer[PointerInput.MouseWheelZ] = evt.deltaZ || 0;\r\n\r\n let deviceEvent = evt as IDeviceEvent;\r\n deviceEvent.deviceType = deviceType;\r\n deviceEvent.deviceSlot = deviceSlot;\r\n\r\n if (pointer[PointerInput.MouseWheelX] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelX;\r\n deviceEvent.previousState = previousWheelScrollX;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelX];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelY] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelY;\r\n deviceEvent.previousState = previousWheelScrollY;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelY];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n if (pointer[PointerInput.MouseWheelZ] !== 0) {\r\n deviceEvent.inputIndex = PointerInput.MouseWheelZ;\r\n deviceEvent.previousState = previousWheelScrollZ;\r\n deviceEvent.currentState = pointer[PointerInput.MouseWheelZ];\r\n this.onInputChanged(deviceEvent);\r\n }\r\n }\r\n });\r\n\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.addEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.addEventListener(\"blur\", this._pointerBlurEvent);\r\n this._elementToAttachTo.addEventListener(this._wheelEventName, this._pointerWheelEvent, passiveSupported ? { passive: false } : false);\r\n\r\n // Since there's no up or down event for mouse wheel or delta x/y, clear mouse values at end of frame\r\n this._pointerInputClearObserver = this._engine.onEndFrameObservable.add(() => {\r\n if (this.isDeviceAvailable(DeviceType.Mouse)) {\r\n const pointer = this._inputs[DeviceType.Mouse][0];\r\n pointer[PointerInput.MouseWheelX] = 0;\r\n pointer[PointerInput.MouseWheelY] = 0;\r\n pointer[PointerInput.MouseWheelZ] = 0;\r\n pointer[PointerInput.DeltaHorizontal] = 0;\r\n pointer[PointerInput.DeltaVertical] = 0;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Handle all actions that come from gamepad interaction\r\n */\r\n private _handleGamepadActions() {\r\n this._gamepadConnectedEvent = ((evt: any) => {\r\n this._addGamePad(evt.gamepad);\r\n });\r\n\r\n this._gamepadDisconnectedEvent = ((evt: any) => {\r\n if (this._gamepads) {\r\n const deviceType = this._getGamepadDeviceType(evt.gamepad.id);\r\n const deviceSlot = evt.gamepad.index;\r\n\r\n this._unregisterDevice(deviceType, deviceSlot);\r\n delete this._gamepads[deviceSlot];\r\n }\r\n });\r\n\r\n window.addEventListener(\"gamepadconnected\", this._gamepadConnectedEvent);\r\n window.addEventListener(\"gamepaddisconnected\", this._gamepadDisconnectedEvent);\r\n }\r\n\r\n /**\r\n * Update all non-event based devices with each frame\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n */\r\n private _updateDevice(deviceType: DeviceType, deviceSlot: number, inputIndex: number) {\r\n // Gamepads\r\n const gp = navigator.getGamepads()[deviceSlot];\r\n\r\n if (gp && deviceType === this._gamepads[deviceSlot]) {\r\n const device = this._inputs[deviceType][deviceSlot];\r\n\r\n if (inputIndex >= gp.buttons.length) {\r\n device[inputIndex] = gp.axes[inputIndex - gp.buttons.length].valueOf();\r\n }\r\n else {\r\n device[inputIndex] = gp.buttons[inputIndex].value;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets DeviceType from the device name\r\n * @param deviceName Name of Device from DeviceInputSystem\r\n * @returns DeviceType enum value\r\n */\r\n private _getGamepadDeviceType(deviceName: string): DeviceType {\r\n if (deviceName.indexOf(\"054c\") !== -1 && deviceName.indexOf(\"0ce6\") === -1) { // DualShock 4 Gamepad\r\n return DeviceType.DualShock;\r\n }\r\n else if (deviceName.indexOf(\"Xbox One\") !== -1 || deviceName.search(\"Xbox 360\") !== -1 || deviceName.search(\"xinput\") !== -1) { // Xbox Gamepad\r\n return DeviceType.Xbox;\r\n }\r\n else if (deviceName.indexOf(\"057e\") !== -1) { // Switch Gamepad\r\n return DeviceType.Switch;\r\n }\r\n\r\n return DeviceType.Generic;\r\n }\r\n\r\n /**\r\n * Get DeviceType from a given pointer/mouse/touch event.\r\n * @param evt PointerEvent to evaluate\r\n * @returns DeviceType interpreted from event\r\n */\r\n private _getPointerType(evt: any): DeviceType {\r\n let deviceType = DeviceType.Mouse;\r\n\r\n if (evt.pointerType === \"touch\" || evt.pointerType === \"pen\" || evt.touches) {\r\n deviceType = DeviceType.Touch;\r\n }\r\n\r\n return deviceType;\r\n }\r\n\r\n /**\r\n * Remove events from active input element\r\n */\r\n private _removeEvents() {\r\n // Blur Events\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._keyboardBlurEvent);\r\n this._elementToAttachTo.removeEventListener(\"blur\", this._pointerBlurEvent);\r\n\r\n // Keyboard Events\r\n if (this._keyboardActive) {\r\n this._elementToAttachTo.removeEventListener(\"keydown\", this._keyboardDownEvent);\r\n this._elementToAttachTo.removeEventListener(\"keyup\", this._keyboardUpEvent);\r\n }\r\n\r\n // Pointer Events\r\n if (this._pointerActive) {\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"move\", this._pointerMoveEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"down\", this._pointerDownEvent);\r\n this._elementToAttachTo.removeEventListener(this._eventPrefix + \"up\", this._pointerUpEvent);\r\n this._elementToAttachTo.removeEventListener(this._wheelEventName, this._pointerWheelEvent);\r\n\r\n if (this._pointerInputClearObserver) {\r\n this._engine.onEndFrameObservable.remove(this._pointerInputClearObserver);\r\n }\r\n }\r\n }\r\n}\r\n"]}
@@ -1,10 +1,11 @@
1
+ import { DeviceInputSystem } from '../deviceInputSystem';
1
2
  import { Engine } from '../../Engines/engine';
2
3
  import { IDisposable } from '../../scene';
3
4
  import { DeviceType } from './deviceEnums';
4
5
  import { Nullable } from '../../types';
5
6
  import { Observable } from '../../Misc/observable';
6
7
  import { DeviceInput } from './deviceTypes';
7
- import { IDeviceEvent, IDeviceInputSystem } from '../Interfaces/inputInterfaces';
8
+ import { IDeviceEvent } from '../Interfaces/inputInterfaces';
8
9
  /**
9
10
  * Class that handles all input for a specific device
10
11
  */
@@ -24,7 +25,7 @@ export declare class DeviceSource<T extends DeviceType> {
24
25
  * @param deviceType Type of device
25
26
  * @param deviceSlot "Slot" or index that device is referenced in
26
27
  */
27
- constructor(deviceInputSystem: IDeviceInputSystem,
28
+ constructor(deviceInputSystem: DeviceInputSystem,
28
29
  /** Type of device */
29
30
  deviceType: DeviceType,
30
31
  /** "Slot" or index that device is referenced in */
@@ -65,7 +65,7 @@ var DeviceSourceManager = /** @class */ (function () {
65
65
  var numberOfDeviceTypes = Object.keys(DeviceType).length / 2;
66
66
  this._devices = new Array(numberOfDeviceTypes);
67
67
  this._firstDevice = new Array(numberOfDeviceTypes);
68
- this._deviceInputSystem = DeviceInputSystem.Create(engine);
68
+ this._deviceInputSystem = DeviceInputSystem._Create(engine);
69
69
  this._deviceInputSystem.onDeviceConnectedObservable.add(function (eventData) {
70
70
  _this._addDevice(eventData.deviceType, eventData.deviceSlot);
71
71
  _this.onDeviceConnectedObservable.notifyObservers(_this.getDeviceSource(eventData.deviceType, eventData.deviceSlot));
@@ -79,6 +79,10 @@ var DeviceSourceManager = /** @class */ (function () {
79
79
  var _a;
80
80
  (_a = _this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)) === null || _a === void 0 ? void 0 : _a.onInputChangedObservable.notifyObservers(eventData);
81
81
  });
82
+ // Since the mouse is already added in the DeviceInputSystem for some scenarios, add it here automatically
83
+ if (this._deviceInputSystem.isDeviceAvailable(DeviceType.Mouse)) {
84
+ this._addDevice(DeviceType.Mouse, 0);
85
+ }
82
86
  }
83
87
  // Public Functions
84
88
  /**
@@ -1 +1 @@
1
- {"version":3,"file":"deviceSourceManager.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/deviceSourceManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD;;GAEG;AACH;IAUI;;;;;OAKG;IACH,sBAAY,iBAAqC;IAC7C,qBAAqB;IACL,UAAsB;IACtC,mDAAmD;IACnC,UAAsB;QAAtB,2BAAA,EAAA,cAAsB;QAFtB,eAAU,GAAV,UAAU,CAAY;QAEtB,eAAU,GAAV,UAAU,CAAY;QAnB1C,iBAAiB;QACjB;;WAEG;QACa,6BAAwB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAgBtE,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,+BAAQ,GAAf,UAAgB,UAA0B;QACtC,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAC3F,CAAC;IACL,mBAAC;AAAD,CAAC,AAhCD,IAgCC;;AAED;;GAEG;AACH;IAuBI;;;OAGG;IACH,6BAAY,MAAc;QAA1B,iBAoBC;QA9CD,iBAAiB;QACjB;;WAEG;QACa,gCAA2B,GAAG,IAAI,UAAU,CAA2B,UAAC,QAAQ;YAC5F,KAAI,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,UAAC,MAAM;gBAC7B,IAAI,MAAM,EAAE;oBACR,KAAI,CAAC,2BAA2B,CAAC,cAAc,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;iBACrE;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH;;WAEG;QACa,mCAA8B,GAAG,IAAI,UAAU,EAA4B,CAAC;QAYxF,IAAM,mBAAmB,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAkC,mBAAmB,CAAC,CAAC;QAChF,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,CAAS,mBAAmB,CAAC,CAAC;QAC3D,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAE3D,IAAI,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,UAAC,SAAS;YAC9D,KAAI,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;YAC5D,KAAI,CAAC,2BAA2B,CAAC,eAAe,CAAC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAE,CAAC,CAAC;QACxH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,SAAS;YACjE,IAAM,MAAM,GAAG,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAE,CAAC,CAAC,2DAA2D;YAC7I,KAAI,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;YAC/D,KAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,SAAS;;YAC3D,MAAA,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,0CAAE,wBAAwB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC1H,CAAC,CAAC,CAAC;IACP,CAAC;IAED,mBAAmB;IACnB;;;;;OAKG;IACI,6CAAe,GAAtB,UAA6C,UAAa,EAAE,UAAmB;QAC3E,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;gBAC7C,OAAO,IAAI,CAAC;aACf;YAED,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;YACnF,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,8CAAgB,GAAvB,UAA8C,UAAa;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,MAAM,CAAC,UAAC,MAAM,IAAO,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,wCAAU,GAAjB;QACI,IAAM,WAAW,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,SAAS;YAC5B,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;QAEH,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,qCAAO,GAAd;QACI,IAAI,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC;QACzC,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAED,oBAAoB;IACpB;;;;OAIG;IACK,wCAAU,GAAlB,UAAmB,UAAsB,EAAE,UAAkB;QACzD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE;YAC5B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,IAAI,KAAK,EAA4B,CAAC;SACrE;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACxC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;;;OAIG;IACK,2CAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB;;QAC5D,IAAI,MAAA,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,EAAE;YACzC,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;SAChD;QACD,sHAAsH;QACtH,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAED;;;OAGG;IACK,iDAAmB,GAA3B,UAA4B,IAAgB;QACxC,QAAQ,IAAI,EAAE;YACV,KAAK,UAAU,CAAC,QAAQ,CAAC;YACzB,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBAC5B,MAAM;YACV,KAAK,UAAU,CAAC,KAAK,CAAC;YACtB,KAAK,UAAU,CAAC,SAAS,CAAC;YAC1B,KAAK,UAAU,CAAC,IAAI,CAAC;YACrB,KAAK,UAAU,CAAC,MAAM,CAAC;YACvB,KAAK,UAAU,CAAC,OAAO;gBACnB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,OAAO,EAAE;oBACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;wBACrC,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE;4BACZ,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;4BAC5B,MAAM;yBACT;qBACJ;iBACJ;gBACD,MAAM;SACb;IACL,CAAC;IACL,0BAAC;AAAD,CAAC,AAjKD,IAiKC","sourcesContent":["import { DeviceInputSystem } from '../deviceInputSystem';\r\nimport { Engine } from '../../Engines/engine';\r\nimport { IDisposable } from '../../scene';\r\nimport { DeviceType } from './deviceEnums';\r\nimport { Nullable } from '../../types';\r\nimport { Observable } from '../../Misc/observable';\r\nimport { DeviceInput } from './deviceTypes';\r\nimport { IDeviceEvent, IDeviceInputSystem } from '../Interfaces/inputInterfaces';\r\n\r\n/**\r\n * Class that handles all input for a specific device\r\n */\r\nexport class DeviceSource<T extends DeviceType> {\r\n // Public Members\r\n /**\r\n * Observable to handle device input changes per device\r\n */\r\n public readonly onInputChangedObservable = new Observable<IDeviceEvent>();\r\n\r\n // Private Members\r\n private readonly _deviceInputSystem: IDeviceInputSystem;\r\n\r\n /**\r\n * Default Constructor\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n constructor(deviceInputSystem: IDeviceInputSystem,\r\n /** Type of device */\r\n public readonly deviceType: DeviceType,\r\n /** \"Slot\" or index that device is referenced in */\r\n public readonly deviceSlot: number = 0) {\r\n this._deviceInputSystem = deviceInputSystem;\r\n }\r\n\r\n /**\r\n * Get input for specific input\r\n * @param inputIndex index of specific input on device\r\n * @returns Input value from DeviceInputSystem\r\n */\r\n public getInput(inputIndex: DeviceInput<T>): number {\r\n return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, inputIndex);\r\n }\r\n}\r\n\r\n/**\r\n * Class to keep track of devices\r\n */\r\nexport class DeviceSourceManager implements IDisposable {\r\n // Public Members\r\n /**\r\n * Observable to be triggered when after a device is connected, any new observers added will be triggered against already connected devices\r\n */\r\n public readonly onDeviceConnectedObservable = new Observable<DeviceSource<DeviceType>>((observer) => {\r\n this.getDevices().forEach((device) => {\r\n if (device) {\r\n this.onDeviceConnectedObservable.notifyObserver(observer, device);\r\n }\r\n });\r\n });\r\n\r\n /**\r\n * Observable to be triggered when after a device is disconnected\r\n */\r\n public readonly onDeviceDisconnectedObservable = new Observable<DeviceSource<DeviceType>>();\r\n\r\n // Private Members\r\n private readonly _devices: Array<Array<DeviceSource<DeviceType>>>;\r\n private readonly _firstDevice: Array<number>;\r\n private readonly _deviceInputSystem: IDeviceInputSystem;\r\n\r\n /**\r\n * Default Constructor\r\n * @param engine engine to pull input element from\r\n */\r\n constructor(engine: Engine) {\r\n const numberOfDeviceTypes = Object.keys(DeviceType).length / 2;\r\n this._devices = new Array<Array<DeviceSource<DeviceType>>>(numberOfDeviceTypes);\r\n this._firstDevice = new Array<number>(numberOfDeviceTypes);\r\n this._deviceInputSystem = DeviceInputSystem.Create(engine);\r\n\r\n this._deviceInputSystem.onDeviceConnectedObservable.add((eventData) => {\r\n this._addDevice(eventData.deviceType, eventData.deviceSlot);\r\n this.onDeviceConnectedObservable.notifyObservers(this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)!);\r\n });\r\n\r\n this._deviceInputSystem.onDeviceDisconnectedObservable.add((eventData) => {\r\n const device = this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)!; // Grab local reference to use before removing from devices\r\n this._removeDevice(eventData.deviceType, eventData.deviceSlot);\r\n this.onDeviceDisconnectedObservable.notifyObservers(device);\r\n });\r\n\r\n this._deviceInputSystem.onInputChangedObservable.add((eventData) => {\r\n this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)?.onInputChangedObservable.notifyObservers(eventData);\r\n });\r\n }\r\n\r\n // Public Functions\r\n /**\r\n * Gets a DeviceSource, given a type and slot\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @returns DeviceSource object\r\n */\r\n public getDeviceSource<T extends DeviceType>(deviceType: T, deviceSlot?: number): Nullable<DeviceSource<T>> {\r\n if (deviceSlot === undefined) {\r\n if (this._firstDevice[deviceType] === undefined) {\r\n return null;\r\n }\r\n\r\n deviceSlot = this._firstDevice[deviceType];\r\n }\r\n\r\n if (!this._devices[deviceType] || this._devices[deviceType][deviceSlot] === undefined) {\r\n return null;\r\n }\r\n\r\n return this._devices[deviceType][deviceSlot];\r\n }\r\n\r\n /**\r\n * Gets an array of DeviceSource objects for a given device type\r\n * @param deviceType Enum specifying device type\r\n * @returns Array of DeviceSource objects\r\n */\r\n public getDeviceSources<T extends DeviceType>(deviceType: T): ReadonlyArray<DeviceSource<T>> {\r\n return this._devices[deviceType].filter((source) => { return !!source; });\r\n }\r\n\r\n /**\r\n * Returns a read-only list of all available devices\r\n * @returns Read-only array with active devices\r\n */\r\n public getDevices(): ReadonlyArray<DeviceSource<DeviceType>> {\r\n const deviceArray = new Array<DeviceSource<DeviceType>>();\r\n this._devices.forEach((deviceSet) => {\r\n deviceArray.push.apply(deviceArray, deviceSet);\r\n });\r\n\r\n return deviceArray;\r\n }\r\n\r\n /**\r\n * Dispose of DeviceInputSystem and other parts\r\n */\r\n public dispose() {\r\n this.onDeviceConnectedObservable.clear();\r\n this.onDeviceDisconnectedObservable.clear();\r\n this._deviceInputSystem.dispose();\r\n }\r\n\r\n // Private Functions\r\n /**\r\n * Function to add device name to device list\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _addDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (!this._devices[deviceType]) {\r\n this._devices[deviceType] = new Array<DeviceSource<DeviceType>>();\r\n }\r\n\r\n if (!this._devices[deviceType][deviceSlot]) {\r\n this._devices[deviceType][deviceSlot] = new DeviceSource(this._deviceInputSystem, deviceType, deviceSlot);\r\n this._updateFirstDevices(deviceType);\r\n }\r\n }\r\n\r\n /**\r\n * Function to remove device name to device list\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _removeDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (this._devices[deviceType]?.[deviceSlot]) {\r\n delete this._devices[deviceType][deviceSlot];\r\n }\r\n // Even if we don't delete a device, we should still check for the first device as things may have gotten out of sync.\r\n this._updateFirstDevices(deviceType);\r\n }\r\n\r\n /**\r\n * Updates array storing first connected device of each type\r\n * @param type Type of Device\r\n */\r\n private _updateFirstDevices(type: DeviceType) {\r\n switch (type) {\r\n case DeviceType.Keyboard:\r\n case DeviceType.Mouse:\r\n this._firstDevice[type] = 0;\r\n break;\r\n case DeviceType.Touch:\r\n case DeviceType.DualShock:\r\n case DeviceType.Xbox:\r\n case DeviceType.Switch:\r\n case DeviceType.Generic:\r\n delete this._firstDevice[type];\r\n const devices = this._devices[type];\r\n if (devices) {\r\n for (let i = 0; i < devices.length; i++) {\r\n if (devices[i]) {\r\n this._firstDevice[type] = i;\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"deviceSourceManager.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/InputDevices/deviceSourceManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,iBAAiB,EAAE,MAAM,sBAAsB,CAAC;AAGzD,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,OAAO,EAAE,UAAU,EAAE,MAAM,uBAAuB,CAAC;AAInD;;GAEG;AACH;IAUI;;;;;OAKG;IACH,sBAAY,iBAAoC;IAC5C,qBAAqB;IACL,UAAsB;IACtC,mDAAmD;IACnC,UAAsB;QAAtB,2BAAA,EAAA,cAAsB;QAFtB,eAAU,GAAV,UAAU,CAAY;QAEtB,eAAU,GAAV,UAAU,CAAY;QAnB1C,iBAAiB;QACjB;;WAEG;QACa,6BAAwB,GAAG,IAAI,UAAU,EAAgB,CAAC;QAgBtE,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACI,+BAAQ,GAAf,UAAgB,UAA0B;QACtC,OAAO,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC;IAC3F,CAAC;IACL,mBAAC;AAAD,CAAC,AAhCD,IAgCC;;AAED;;GAEG;AACH;IAuBI;;;OAGG;IACH,6BAAY,MAAc;QAA1B,iBAyBC;QAnDD,iBAAiB;QACjB;;WAEG;QACa,gCAA2B,GAAG,IAAI,UAAU,CAA2B,UAAC,QAAQ;YAC5F,KAAI,CAAC,UAAU,EAAE,CAAC,OAAO,CAAC,UAAC,MAAM;gBAC7B,IAAI,MAAM,EAAE;oBACR,KAAI,CAAC,2BAA2B,CAAC,cAAc,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;iBACrE;YACL,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;QAEH;;WAEG;QACa,mCAA8B,GAAG,IAAI,UAAU,EAA4B,CAAC;QAYxF,IAAM,mBAAmB,GAAG,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,GAAG,IAAI,KAAK,CAAkC,mBAAmB,CAAC,CAAC;QAChF,IAAI,CAAC,YAAY,GAAG,IAAI,KAAK,CAAS,mBAAmB,CAAC,CAAC;QAC3D,IAAI,CAAC,kBAAkB,GAAG,iBAAiB,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE5D,IAAI,CAAC,kBAAkB,CAAC,2BAA2B,CAAC,GAAG,CAAC,UAAC,SAAS;YAC9D,KAAI,CAAC,UAAU,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;YAC5D,KAAI,CAAC,2BAA2B,CAAC,eAAe,CAAC,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAE,CAAC,CAAC;QACxH,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,SAAS;YACjE,IAAM,MAAM,GAAG,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAE,CAAC,CAAC,2DAA2D;YAC7I,KAAI,CAAC,aAAa,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC;YAC/D,KAAI,CAAC,8BAA8B,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QAChE,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,kBAAkB,CAAC,wBAAwB,CAAC,GAAG,CAAC,UAAC,SAAS;;YAC3D,MAAA,KAAI,CAAC,eAAe,CAAC,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,UAAU,CAAC,0CAAE,wBAAwB,CAAC,eAAe,CAAC,SAAS,CAAC,CAAC;QAC1H,CAAC,CAAC,CAAC;QAEH,0GAA0G;QAC1G,IAAI,IAAI,CAAC,kBAAkB,CAAC,iBAAiB,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE;YAC7D,IAAI,CAAC,UAAU,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;SACxC;IACL,CAAC;IAED,mBAAmB;IACnB;;;;;OAKG;IACI,6CAAe,GAAtB,UAA6C,UAAa,EAAE,UAAmB;QAC3E,IAAI,UAAU,KAAK,SAAS,EAAE;YAC1B,IAAI,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;gBAC7C,OAAO,IAAI,CAAC;aACf;YAED,UAAU,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;SAC9C;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;YACnF,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;IACjD,CAAC;IAED;;;;OAIG;IACI,8CAAgB,GAAvB,UAA8C,UAAa;QACvD,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,MAAM,CAAC,UAAC,MAAM,IAAO,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9E,CAAC;IAED;;;OAGG;IACI,wCAAU,GAAjB;QACI,IAAM,WAAW,GAAG,IAAI,KAAK,EAA4B,CAAC;QAC1D,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,SAAS;YAC5B,WAAW,CAAC,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;QAEH,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACI,qCAAO,GAAd;QACI,IAAI,CAAC,2BAA2B,CAAC,KAAK,EAAE,CAAC;QACzC,IAAI,CAAC,8BAA8B,CAAC,KAAK,EAAE,CAAC;QAC5C,IAAI,CAAC,kBAAkB,CAAC,OAAO,EAAE,CAAC;IACtC,CAAC;IAED,oBAAoB;IACpB;;;;OAIG;IACK,wCAAU,GAAlB,UAAmB,UAAsB,EAAE,UAAkB;QACzD,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,EAAE;YAC5B,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,GAAG,IAAI,KAAK,EAA4B,CAAC;SACrE;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,EAAE;YACxC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,kBAAkB,EAAE,UAAU,EAAE,UAAU,CAAC,CAAC;YAC1G,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;SACxC;IACL,CAAC;IAED;;;;OAIG;IACK,2CAAa,GAArB,UAAsB,UAAsB,EAAE,UAAkB;;QAC5D,IAAI,MAAA,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,0CAAG,UAAU,CAAC,EAAE;YACzC,OAAO,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,UAAU,CAAC,CAAC;SAChD;QACD,sHAAsH;QACtH,IAAI,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;IACzC,CAAC;IAED;;;OAGG;IACK,iDAAmB,GAA3B,UAA4B,IAAgB;QACxC,QAAQ,IAAI,EAAE;YACV,KAAK,UAAU,CAAC,QAAQ,CAAC;YACzB,KAAK,UAAU,CAAC,KAAK;gBACjB,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;gBAC5B,MAAM;YACV,KAAK,UAAU,CAAC,KAAK,CAAC;YACtB,KAAK,UAAU,CAAC,SAAS,CAAC;YAC1B,KAAK,UAAU,CAAC,IAAI,CAAC;YACrB,KAAK,UAAU,CAAC,MAAM,CAAC;YACvB,KAAK,UAAU,CAAC,OAAO;gBACnB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;gBAC/B,IAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;gBACpC,IAAI,OAAO,EAAE;oBACT,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;wBACrC,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE;4BACZ,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;4BAC5B,MAAM;yBACT;qBACJ;iBACJ;gBACD,MAAM;SACb;IACL,CAAC;IACL,0BAAC;AAAD,CAAC,AAtKD,IAsKC","sourcesContent":["import { DeviceInputSystem } from '../deviceInputSystem';\r\nimport { Engine } from '../../Engines/engine';\r\nimport { IDisposable } from '../../scene';\r\nimport { DeviceType } from './deviceEnums';\r\nimport { Nullable } from '../../types';\r\nimport { Observable } from '../../Misc/observable';\r\nimport { DeviceInput } from './deviceTypes';\r\nimport { IDeviceEvent } from '../Interfaces/inputInterfaces';\r\n\r\n/**\r\n * Class that handles all input for a specific device\r\n */\r\nexport class DeviceSource<T extends DeviceType> {\r\n // Public Members\r\n /**\r\n * Observable to handle device input changes per device\r\n */\r\n public readonly onInputChangedObservable = new Observable<IDeviceEvent>();\r\n\r\n // Private Members\r\n private readonly _deviceInputSystem: DeviceInputSystem;\r\n\r\n /**\r\n * Default Constructor\r\n * @param deviceInputSystem Reference to DeviceInputSystem\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n constructor(deviceInputSystem: DeviceInputSystem,\r\n /** Type of device */\r\n public readonly deviceType: DeviceType,\r\n /** \"Slot\" or index that device is referenced in */\r\n public readonly deviceSlot: number = 0) {\r\n this._deviceInputSystem = deviceInputSystem;\r\n }\r\n\r\n /**\r\n * Get input for specific input\r\n * @param inputIndex index of specific input on device\r\n * @returns Input value from DeviceInputSystem\r\n */\r\n public getInput(inputIndex: DeviceInput<T>): number {\r\n return this._deviceInputSystem.pollInput(this.deviceType, this.deviceSlot, inputIndex);\r\n }\r\n}\r\n\r\n/**\r\n * Class to keep track of devices\r\n */\r\nexport class DeviceSourceManager implements IDisposable {\r\n // Public Members\r\n /**\r\n * Observable to be triggered when after a device is connected, any new observers added will be triggered against already connected devices\r\n */\r\n public readonly onDeviceConnectedObservable = new Observable<DeviceSource<DeviceType>>((observer) => {\r\n this.getDevices().forEach((device) => {\r\n if (device) {\r\n this.onDeviceConnectedObservable.notifyObserver(observer, device);\r\n }\r\n });\r\n });\r\n\r\n /**\r\n * Observable to be triggered when after a device is disconnected\r\n */\r\n public readonly onDeviceDisconnectedObservable = new Observable<DeviceSource<DeviceType>>();\r\n\r\n // Private Members\r\n private readonly _devices: Array<Array<DeviceSource<DeviceType>>>;\r\n private readonly _firstDevice: Array<number>;\r\n private readonly _deviceInputSystem: DeviceInputSystem;\r\n\r\n /**\r\n * Default Constructor\r\n * @param engine engine to pull input element from\r\n */\r\n constructor(engine: Engine) {\r\n const numberOfDeviceTypes = Object.keys(DeviceType).length / 2;\r\n this._devices = new Array<Array<DeviceSource<DeviceType>>>(numberOfDeviceTypes);\r\n this._firstDevice = new Array<number>(numberOfDeviceTypes);\r\n this._deviceInputSystem = DeviceInputSystem._Create(engine);\r\n\r\n this._deviceInputSystem.onDeviceConnectedObservable.add((eventData) => {\r\n this._addDevice(eventData.deviceType, eventData.deviceSlot);\r\n this.onDeviceConnectedObservable.notifyObservers(this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)!);\r\n });\r\n\r\n this._deviceInputSystem.onDeviceDisconnectedObservable.add((eventData) => {\r\n const device = this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)!; // Grab local reference to use before removing from devices\r\n this._removeDevice(eventData.deviceType, eventData.deviceSlot);\r\n this.onDeviceDisconnectedObservable.notifyObservers(device);\r\n });\r\n\r\n this._deviceInputSystem.onInputChangedObservable.add((eventData) => {\r\n this.getDeviceSource(eventData.deviceType, eventData.deviceSlot)?.onInputChangedObservable.notifyObservers(eventData);\r\n });\r\n\r\n // Since the mouse is already added in the DeviceInputSystem for some scenarios, add it here automatically\r\n if (this._deviceInputSystem.isDeviceAvailable(DeviceType.Mouse)) {\r\n this._addDevice(DeviceType.Mouse, 0);\r\n }\r\n }\r\n\r\n // Public Functions\r\n /**\r\n * Gets a DeviceSource, given a type and slot\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @returns DeviceSource object\r\n */\r\n public getDeviceSource<T extends DeviceType>(deviceType: T, deviceSlot?: number): Nullable<DeviceSource<T>> {\r\n if (deviceSlot === undefined) {\r\n if (this._firstDevice[deviceType] === undefined) {\r\n return null;\r\n }\r\n\r\n deviceSlot = this._firstDevice[deviceType];\r\n }\r\n\r\n if (!this._devices[deviceType] || this._devices[deviceType][deviceSlot] === undefined) {\r\n return null;\r\n }\r\n\r\n return this._devices[deviceType][deviceSlot];\r\n }\r\n\r\n /**\r\n * Gets an array of DeviceSource objects for a given device type\r\n * @param deviceType Enum specifying device type\r\n * @returns Array of DeviceSource objects\r\n */\r\n public getDeviceSources<T extends DeviceType>(deviceType: T): ReadonlyArray<DeviceSource<T>> {\r\n return this._devices[deviceType].filter((source) => { return !!source; });\r\n }\r\n\r\n /**\r\n * Returns a read-only list of all available devices\r\n * @returns Read-only array with active devices\r\n */\r\n public getDevices(): ReadonlyArray<DeviceSource<DeviceType>> {\r\n const deviceArray = new Array<DeviceSource<DeviceType>>();\r\n this._devices.forEach((deviceSet) => {\r\n deviceArray.push.apply(deviceArray, deviceSet);\r\n });\r\n\r\n return deviceArray;\r\n }\r\n\r\n /**\r\n * Dispose of DeviceInputSystem and other parts\r\n */\r\n public dispose() {\r\n this.onDeviceConnectedObservable.clear();\r\n this.onDeviceDisconnectedObservable.clear();\r\n this._deviceInputSystem.dispose();\r\n }\r\n\r\n // Private Functions\r\n /**\r\n * Function to add device name to device list\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _addDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (!this._devices[deviceType]) {\r\n this._devices[deviceType] = new Array<DeviceSource<DeviceType>>();\r\n }\r\n\r\n if (!this._devices[deviceType][deviceSlot]) {\r\n this._devices[deviceType][deviceSlot] = new DeviceSource(this._deviceInputSystem, deviceType, deviceSlot);\r\n this._updateFirstDevices(deviceType);\r\n }\r\n }\r\n\r\n /**\r\n * Function to remove device name to device list\r\n * @param deviceType Enum specifying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n */\r\n private _removeDevice(deviceType: DeviceType, deviceSlot: number) {\r\n if (this._devices[deviceType]?.[deviceSlot]) {\r\n delete this._devices[deviceType][deviceSlot];\r\n }\r\n // Even if we don't delete a device, we should still check for the first device as things may have gotten out of sync.\r\n this._updateFirstDevices(deviceType);\r\n }\r\n\r\n /**\r\n * Updates array storing first connected device of each type\r\n * @param type Type of Device\r\n */\r\n private _updateFirstDevices(type: DeviceType) {\r\n switch (type) {\r\n case DeviceType.Keyboard:\r\n case DeviceType.Mouse:\r\n this._firstDevice[type] = 0;\r\n break;\r\n case DeviceType.Touch:\r\n case DeviceType.DualShock:\r\n case DeviceType.Xbox:\r\n case DeviceType.Switch:\r\n case DeviceType.Generic:\r\n delete this._firstDevice[type];\r\n const devices = this._devices[type];\r\n if (devices) {\r\n for (let i = 0; i < devices.length; i++) {\r\n if (devices[i]) {\r\n this._firstDevice[type] = i;\r\n break;\r\n }\r\n }\r\n }\r\n break;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,5 +1,4 @@
1
1
  import { IEvent } from "../../Events/deviceInputEvents";
2
- import { Observable } from "../../Misc/observable";
3
2
  import { IDisposable } from "../../scene";
4
3
  import { Nullable } from "../../types";
5
4
  import { DeviceType } from "../InputDevices/deviceEnums";
@@ -64,23 +63,17 @@ export interface INativeInput extends IDisposable {
64
63
  */
65
64
  export interface IDeviceInputSystem extends IDisposable {
66
65
  /**
67
- * Observable for devices being connected
66
+ * Callback for when a device is connected
68
67
  */
69
- readonly onDeviceConnectedObservable: Observable<{
70
- deviceType: DeviceType;
71
- deviceSlot: number;
72
- }>;
68
+ onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;
73
69
  /**
74
- * Observable for devices being disconnected
70
+ * Callback for when a device is disconnected
75
71
  */
76
- readonly onDeviceDisconnectedObservable: Observable<{
77
- deviceType: DeviceType;
78
- deviceSlot: number;
79
- }>;
72
+ onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;
80
73
  /**
81
- * Observable for changes to device input
74
+ * Callback for when an input is changed
82
75
  */
83
- readonly onInputChangedObservable: Observable<IDeviceEvent>;
76
+ onInputChanged: (deviceEvent: IDeviceEvent) => void;
84
77
  /**
85
78
  * Configures events to work with an engine's active element
86
79
  */
@@ -1 +1 @@
1
- {"version":3,"file":"inputInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/Interfaces/inputInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { IDisposable } from \"../../scene\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceType } from \"../InputDevices/deviceEnums\";\r\n\r\n/**\r\n * Interface for Observables in DeviceInputSystem\r\n */\r\nexport interface IDeviceEvent extends IEvent {\r\n /**\r\n * Device type\r\n */\r\n deviceType: DeviceType;\r\n /**\r\n * Device slot\r\n */\r\n deviceSlot: number;\r\n /**\r\n * Input array index\r\n */\r\n inputIndex: number;\r\n /**\r\n * Previous state of given input\r\n */\r\n previousState: Nullable<number>;\r\n /**\r\n * Current state of given input\r\n */\r\n currentState: Nullable<number>;\r\n}\r\n\r\n/**\r\n * Interface for NativeInput object\r\n */\r\nexport interface INativeInput extends IDisposable {\r\n /**\r\n * Callback for when a device is connected\r\n */\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when a device is disconnected\r\n */\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when input is changed on a device\r\n */\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, previousState: Nullable<number>, currentState: Nullable<number>, eventData?: any) => void;\r\n\r\n /**\r\n * Checks for current device input value, given an id and input index.\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n isDeviceAvailable(deviceType: DeviceType): boolean;\r\n}\r\n\r\n/**\r\n * Interface for DeviceInputSystem implementations (JS and Native)\r\n */\r\nexport interface IDeviceInputSystem extends IDisposable {\r\n // Observables\r\n /**\r\n * Observable for devices being connected\r\n */\r\n readonly onDeviceConnectedObservable: Observable<{ deviceType: DeviceType, deviceSlot: number }>;\r\n /**\r\n * Observable for devices being disconnected\r\n */\r\n readonly onDeviceDisconnectedObservable: Observable<{ deviceType: DeviceType, deviceSlot: number }>;\r\n /**\r\n * Observable for changes to device input\r\n */\r\n readonly onInputChangedObservable: Observable<IDeviceEvent>;\r\n\r\n /**\r\n * Configures events to work with an engine's active element\r\n */\r\n configureEvents(): void;\r\n\r\n // Functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n isDeviceAvailable(deviceType: DeviceType): boolean;\r\n}"]}
1
+ {"version":3,"file":"inputInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/core/DeviceInput/Interfaces/inputInterfaces.ts"],"names":[],"mappings":"","sourcesContent":["import { IEvent } from \"../../Events/deviceInputEvents\";\r\nimport { IDisposable } from \"../../scene\";\r\nimport { Nullable } from \"../../types\";\r\nimport { DeviceType } from \"../InputDevices/deviceEnums\";\r\n\r\n/**\r\n * Interface for Observables in DeviceInputSystem\r\n */\r\nexport interface IDeviceEvent extends IEvent {\r\n /**\r\n * Device type\r\n */\r\n deviceType: DeviceType;\r\n /**\r\n * Device slot\r\n */\r\n deviceSlot: number;\r\n /**\r\n * Input array index\r\n */\r\n inputIndex: number;\r\n /**\r\n * Previous state of given input\r\n */\r\n previousState: Nullable<number>;\r\n /**\r\n * Current state of given input\r\n */\r\n currentState: Nullable<number>;\r\n}\r\n\r\n/**\r\n * Interface for NativeInput object\r\n */\r\nexport interface INativeInput extends IDisposable {\r\n /**\r\n * Callback for when a device is connected\r\n */\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when a device is disconnected\r\n */\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when input is changed on a device\r\n */\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, previousState: Nullable<number>, currentState: Nullable<number>, eventData?: any) => void;\r\n\r\n /**\r\n * Checks for current device input value, given an id and input index.\r\n * @param deviceType Type of device\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n isDeviceAvailable(deviceType: DeviceType): boolean;\r\n}\r\n\r\n/**\r\n * Interface for DeviceInputSystem implementations (JS and Native)\r\n */\r\nexport interface IDeviceInputSystem extends IDisposable {\r\n // Callbacks\r\n /**\r\n * Callback for when a device is connected\r\n */\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when a device is disconnected\r\n */\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void;\r\n\r\n /**\r\n * Callback for when an input is changed\r\n */\r\n onInputChanged: (deviceEvent: IDeviceEvent) => void;\r\n\r\n /**\r\n * Configures events to work with an engine's active element\r\n */\r\n configureEvents(): void;\r\n\r\n // Functions\r\n /**\r\n * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.\r\n * @param deviceType Enum specifiying device type\r\n * @param deviceSlot \"Slot\" or index that device is referenced in\r\n * @param inputIndex Id of input to be checked\r\n * @returns Current value of input\r\n */\r\n pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;\r\n\r\n /**\r\n * Check for a specific device in the DeviceInputSystem\r\n * @param deviceType Type of device to check for\r\n * @returns bool with status of device's existence\r\n */\r\n isDeviceAvailable(deviceType: DeviceType): boolean;\r\n}"]}
@@ -1,5 +1,7 @@
1
1
  import { Engine } from '../Engines/engine';
2
- import { IDeviceInputSystem } from './Interfaces/inputInterfaces';
2
+ import { Observable } from '../Misc/observable';
3
+ import { DeviceType } from './InputDevices/deviceEnums';
4
+ import { IDeviceEvent, IDeviceInputSystem } from './Interfaces/inputInterfaces';
3
5
  /**
4
6
  * This class will take all inputs from Keyboard, Pointer, and
5
7
  * any Gamepads and provide a polling system that all devices
@@ -8,9 +10,51 @@ import { IDeviceInputSystem } from './Interfaces/inputInterfaces';
8
10
  */
9
11
  export declare class DeviceInputSystem {
10
12
  /**
11
- * Creates a new DeviceInputSystem instance or returns existing one in engine
12
- * @param engine Engine to assign input system to
13
- * @returns The new instance
13
+ * Observable for devices being connected
14
14
  */
15
- static Create(engine: Engine): IDeviceInputSystem;
15
+ readonly onDeviceConnectedObservable: Observable<{
16
+ deviceType: DeviceType;
17
+ deviceSlot: number;
18
+ }>;
19
+ /**
20
+ * Observable for devices being disconnected
21
+ */
22
+ readonly onDeviceDisconnectedObservable: Observable<{
23
+ deviceType: DeviceType;
24
+ deviceSlot: number;
25
+ }>;
26
+ /**
27
+ * Observable for changes to device input
28
+ */
29
+ readonly onInputChangedObservable: Observable<IDeviceEvent>;
30
+ private _deviceInputSystem;
31
+ /** @hidden */
32
+ static _Create(engine: Engine): DeviceInputSystem;
33
+ /**
34
+ * DeviceInputSystem constructor
35
+ * @param deviceInputSystem Web or Native implementation of DeviceInputSystem
36
+ */
37
+ constructor(deviceInputSystem: IDeviceInputSystem);
38
+ /**
39
+ * Configure events to talk with DeviceInputSystem
40
+ */
41
+ configureEvents(): void;
42
+ /**
43
+ * Checks for current device input value, given an id and input index. Throws exception if requested device not initialized.
44
+ * @param deviceType Enum specifiying device type
45
+ * @param deviceSlot "Slot" or index that device is referenced in
46
+ * @param inputIndex Id of input to be checked
47
+ * @returns Current value of input
48
+ */
49
+ pollInput(deviceType: DeviceType, deviceSlot: number, inputIndex: number): number;
50
+ /**
51
+ * Check if there's an instance of device on given DeviceInputSystem
52
+ * @param deviceType Enum specifiying device type
53
+ * @returns
54
+ */
55
+ isDeviceAvailable(deviceType: DeviceType): boolean;
56
+ /**
57
+ * Dispose of DeviceInputSystem sub-elements
58
+ */
59
+ dispose(): void;
16
60
  }