@babylonjs/core 5.0.0-alpha.63 → 5.0.0-alpha.64
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +42 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +1 -1
- package/Animations/animationGroup.js +1 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.js +14 -0
- package/Audio/sound.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.d.ts → nativeDeviceInputSystem.d.ts} +5 -21
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.js → nativeDeviceInputSystem.js} +19 -20
- package/DeviceInput/Implementations/nativeDeviceInputSystem.js.map +1 -0
- package/DeviceInput/Implementations/webDeviceInputSystem.d.ts +7 -20
- package/DeviceInput/Implementations/webDeviceInputSystem.js +70 -62
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -2
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/Interfaces/inputInterfaces.d.ts +6 -13
- package/DeviceInput/Interfaces/inputInterfaces.js.map +1 -1
- package/DeviceInput/deviceInputSystem.d.ts +49 -5
- package/DeviceInput/deviceInputSystem.js +62 -10
- package/DeviceInput/deviceInputSystem.js.map +1 -1
- package/DeviceInput/index.d.ts +1 -1
- package/DeviceInput/index.js +1 -1
- package/DeviceInput/index.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +5 -0
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +8 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +3 -3
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +17 -8
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +2 -2
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +2 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +10 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js +23 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -0
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +17 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +10 -29
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +4 -3
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +63 -6
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +3 -7
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +5 -13
- package/Engines/webgpuEngine.js +18 -55
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/positionGizmo.js +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +1 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/highlightLayer.js +2 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +3 -0
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +3 -3
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +8 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +4 -0
- package/Materials/PBR/index.js +4 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +28 -96
- package/Materials/PBR/pbrAnisotropicConfiguration.js +50 -111
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -37
- package/Materials/PBR/pbrBRDFConfiguration.js +39 -52
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +15 -74
- package/Materials/PBR/pbrBaseMaterial.js +66 -181
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +23 -98
- package/Materials/PBR/pbrClearCoatConfiguration.js +91 -143
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +25 -93
- package/Materials/PBR/pbrSheenConfiguration.js +71 -126
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +28 -114
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +150 -211
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +1 -1
- package/Materials/Textures/dynamicTexture.js +1 -1
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.d.ts +6 -1
- package/Materials/effect.js +4 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +4 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +43 -2
- package/Materials/material.detailMapConfiguration.d.ts +29 -87
- package/Materials/material.detailMapConfiguration.js +50 -106
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +99 -8
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +16 -0
- package/Materials/materialDefines.js +17 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +182 -0
- package/Materials/materialPluginBase.js +209 -0
- package/Materials/materialPluginBase.js.map +1 -0
- package/Materials/materialPluginEvent.d.ts +98 -0
- package/Materials/materialPluginEvent.js +21 -0
- package/Materials/materialPluginEvent.js.map +1 -0
- package/Materials/materialPluginFactoryExport.d.ts +40 -0
- package/Materials/materialPluginFactoryExport.js +75 -0
- package/Materials/materialPluginFactoryExport.js.map +1 -0
- package/Materials/materialPluginManager.d.ts +90 -0
- package/Materials/materialPluginManager.js +323 -0
- package/Materials/materialPluginManager.js.map +1 -0
- package/Materials/shaderMaterial.d.ts +1 -1
- package/Materials/shaderMaterial.js +1 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +13 -10
- package/Materials/standardMaterial.js +44 -50
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
- package/Meshes/Builders/capsuleBuilder.js +1 -1
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +1 -1
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/linesMesh.d.ts +1 -1
- package/Meshes/linesMesh.js +3 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.lts.d.ts +8 -8
- package/Meshes/mesh.lts.js.map +1 -1
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +25 -25
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.d.ts +11 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +30 -8
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/coroutine.d.ts +2 -6
- package/Misc/coroutine.js.map +1 -1
- package/Misc/sceneSerializer.js +1 -0
- package/Misc/sceneSerializer.js.map +1 -1
- package/Particles/particleSystem.js +3 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +4 -1
- package/Rendering/depthPeelingRenderer.js +34 -9
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +5 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +1 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +1 -1
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +1 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/outline.fragment.js +1 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.js +1 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +2 -0
- package/XR/features/WebXRHandTracking.js +34 -14
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +78 -0
- package/XR/features/WebXRLayers.js +243 -0
- package/XR/features/WebXRLayers.js.map +1 -0
- package/XR/features/WebXRPlaneDetector.js +8 -12
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/native/index.d.ts +1 -0
- package/XR/native/index.js +2 -0
- package/XR/native/index.js.map +1 -0
- package/XR/native/nativeXRRenderTarget.d.ts +44 -0
- package/XR/native/nativeXRRenderTarget.js +81 -0
- package/XR/native/nativeXRRenderTarget.js.map +1 -0
- package/XR/webXRCamera.js +2 -10
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +15 -13
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +4 -0
- package/XR/webXRFeaturesManager.js +4 -0
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +48 -0
- package/XR/webXRLayerWrapper.js +60 -0
- package/XR/webXRLayerWrapper.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +2 -1
- package/XR/webXRManagedOutputCanvas.js +36 -29
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +55 -0
- package/XR/webXRRenderTargetTextureProvider.js +63 -0
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRSessionManager.d.ts +30 -7
- package/XR/webXRSessionManager.js +62 -64
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +1 -1
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +36 -0
- package/XR/webXRWebGLLayer.js +69 -0
- package/XR/webXRWebGLLayer.js.map +1 -0
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/package.json +35 -5
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +0 -1
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{ Nullable } from \"../../types\";\nimport { SerializationHelper, serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\nimport { Color3 } from '../../Maths/math.color';\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\nimport { MaterialFlags } from \"../materialFlags\";\nimport { UniformBuffer } from \"../../Materials/uniformBuffer\";\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\nimport { IAnimatable } from '../../Animations/animatable.interface';\nimport { EffectFallbacks } from '../effectFallbacks';\nimport { SubMesh } from '../../Meshes/subMesh';\n\ndeclare type Engine = import(\"../../Engines/engine\").Engine;\ndeclare type Scene = import(\"../../scene\").Scene;\n\n/**\n * @hidden\n */\nexport interface IMaterialClearCoatDefines {\n CLEARCOAT: boolean;\n CLEARCOAT_DEFAULTIOR: boolean;\n CLEARCOAT_TEXTURE: boolean;\n CLEARCOAT_TEXTURE_ROUGHNESS: boolean;\n CLEARCOAT_TEXTUREDIRECTUV: number;\n CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV: number;\n CLEARCOAT_BUMP: boolean;\n CLEARCOAT_BUMPDIRECTUV: number;\n CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE: boolean;\n CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL: boolean;\n CLEARCOAT_REMAP_F0: boolean;\n\n CLEARCOAT_TINT: boolean;\n CLEARCOAT_TINT_TEXTURE: boolean;\n CLEARCOAT_TINT_TEXTUREDIRECTUV: number;\n CLEARCOAT_TINT_GAMMATEXTURE: boolean;\n\n /** @hidden */\n _areTexturesDirty: boolean;\n}\n\n/**\n * Define the code related to the clear coat parameters of the pbr material.\n */\nexport class PBRClearCoatConfiguration {\n /**\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\n * The default fits with a polyurethane material.\n * @hidden\n */\n public static readonly _DefaultIndexOfRefraction = 1.5;\n\n private _isEnabled = false;\n /**\n * Defines if the clear coat is enabled in the material.\n */\n @serialize()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public isEnabled = false;\n\n /**\n * Defines the clear coat layer strength (between 0 and 1) it defaults to 1.\n */\n @serialize()\n public intensity: number = 1;\n\n /**\n * Defines the clear coat layer roughness.\n */\n @serialize()\n public roughness: number = 0;\n\n private _indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\n /**\n * Defines the index of refraction of the clear coat.\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\n * The default fits with a polyurethane material.\n * Changing the default value is more performance intensive.\n */\n @serialize()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\n\n private _texture: Nullable<BaseTexture> = null;\n /**\n * Stores the clear coat values in a texture (red channel is intensity and green channel is roughness)\n * If useRoughnessFromMainTexture is false, the green channel of texture is not used and the green channel of textureRoughness is used instead\n * if textureRoughness is not empty, else no texture roughness is used\n */\n @serializeAsTexture()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public texture: Nullable<BaseTexture> = null;\n\n private _useRoughnessFromMainTexture = true;\n /**\n * Indicates that the green channel of the texture property will be used for roughness (default: true)\n * If false, the green channel from textureRoughness is used for roughness\n */\n @serialize()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public useRoughnessFromMainTexture = true;\n\n private _textureRoughness: Nullable<BaseTexture> = null;\n /**\n * Stores the clear coat roughness in a texture (green channel)\n * Not used if useRoughnessFromMainTexture is true\n */\n @serializeAsTexture()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public textureRoughness: Nullable<BaseTexture> = null;\n\n private _remapF0OnInterfaceChange = true;\n /**\n * Defines if the F0 value should be remapped to account for the interface change in the material.\n */\n @serialize()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public remapF0OnInterfaceChange = true;\n\n private _bumpTexture: Nullable<BaseTexture> = null;\n /**\n * Define the clear coat specific bump texture.\n */\n @serializeAsTexture()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public bumpTexture: Nullable<BaseTexture> = null;\n\n private _isTintEnabled = false;\n /**\n * Defines if the clear coat tint is enabled in the material.\n */\n @serialize()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public isTintEnabled = false;\n\n /**\n * Defines the clear coat tint of the material.\n * This is only use if tint is enabled\n */\n @serializeAsColor3()\n public tintColor = Color3.White();\n\n /**\n * Defines the distance at which the tint color should be found in the\n * clear coat media.\n * This is only use if tint is enabled\n */\n @serialize()\n public tintColorAtDistance = 1;\n\n /**\n * Defines the clear coat layer thickness.\n * This is only use if tint is enabled\n */\n @serialize()\n public tintThickness: number = 1;\n\n private _tintTexture: Nullable<BaseTexture> = null;\n /**\n * Stores the clear tint values in a texture.\n * rgb is tint\n * a is a thickness factor\n */\n @serializeAsTexture()\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\n public tintTexture: Nullable<BaseTexture> = null;\n\n /** @hidden */\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\n\n /** @hidden */\n public _markAllSubMeshesAsTexturesDirty(): void {\n this._internalMarkAllSubMeshesAsTexturesDirty();\n }\n\n /**\n * Instantiate a new instance of clear coat configuration.\n * @param markAllSubMeshesAsTexturesDirty Callback to flag the material to dirty\n */\n constructor(markAllSubMeshesAsTexturesDirty: () => void) {\n this._internalMarkAllSubMeshesAsTexturesDirty = markAllSubMeshesAsTexturesDirty;\n }\n\n /**\n * Gets whether the submesh is ready to be used or not.\n * @param defines the list of \"defines\" to update.\n * @param scene defines the scene the material belongs to.\n * @param engine defines the engine the material belongs to.\n * @param disableBumpMap defines whether the material disables bump or not.\n * @returns - boolean indicating that the submesh is ready or not.\n */\n public isReadyForSubMesh(defines: IMaterialClearCoatDefines, scene: Scene, engine: Engine, disableBumpMap: boolean): boolean {\n if (!this._isEnabled) {\n return true;\n }\n\n if (defines._areTexturesDirty) {\n if (scene.texturesEnabled) {\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\n if (!this._texture.isReadyOrNotBlocking()) {\n return false;\n }\n }\n\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\n return false;\n }\n }\n\n if (engine.getCaps().standardDerivatives && this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\n // Bump texture cannot be not blocking.\n if (!this._bumpTexture.isReady()) {\n return false;\n }\n }\n\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\n if (!this._tintTexture.isReadyOrNotBlocking()) {\n return false;\n }\n }\n }\n }\n\n return true;\n }\n\n /**\n * Checks to see if a texture is used in the material.\n * @param defines the list of \"defines\" to update.\n * @param scene defines the scene to the material belongs to.\n */\n public prepareDefines(defines: IMaterialClearCoatDefines, scene: Scene): void {\n if (this._isEnabled) {\n defines.CLEARCOAT = true;\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);\n defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange;\n\n if (defines._areTexturesDirty) {\n if (scene.texturesEnabled) {\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"CLEARCOAT_TEXTURE\");\n } else {\n defines.CLEARCOAT_TEXTURE = false;\n }\n\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\n MaterialHelper.PrepareDefinesForMergedUV(this._textureRoughness, defines, \"CLEARCOAT_TEXTURE_ROUGHNESS\");\n } else {\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\n }\n\n if (this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled) {\n MaterialHelper.PrepareDefinesForMergedUV(this._bumpTexture, defines, \"CLEARCOAT_BUMP\");\n } else {\n defines.CLEARCOAT_BUMP = false;\n }\n\n defines.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === PBRClearCoatConfiguration._DefaultIndexOfRefraction;\n\n if (this._isTintEnabled) {\n defines.CLEARCOAT_TINT = true;\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\n MaterialHelper.PrepareDefinesForMergedUV(this._tintTexture, defines, \"CLEARCOAT_TINT_TEXTURE\");\n defines.CLEARCOAT_TINT_GAMMATEXTURE = this._tintTexture.gammaSpace;\n }\n else {\n defines.CLEARCOAT_TINT_TEXTURE = false;\n }\n }\n else {\n defines.CLEARCOAT_TINT = false;\n defines.CLEARCOAT_TINT_TEXTURE = false;\n }\n }\n }\n }\n else {\n defines.CLEARCOAT = false;\n defines.CLEARCOAT_TEXTURE = false;\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\n defines.CLEARCOAT_BUMP = false;\n defines.CLEARCOAT_TINT = false;\n defines.CLEARCOAT_TINT_TEXTURE = false;\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;\n }\n }\n\n /**\n * Binds the material data.\n * @param uniformBuffer defines the Uniform buffer to fill in.\n * @param scene defines the scene the material belongs to.\n * @param engine defines the engine the material belongs to.\n * @param disableBumpMap defines whether the material disables bump or not.\n * @param isFrozen defines whether the material is frozen or not.\n * @param invertNormalMapX If sets to true, x component of normal map value will be inverted (x = 1.0 - x).\n * @param invertNormalMapY If sets to true, y component of normal map value will be inverted (y = 1.0 - y).\n * @param subMesh the submesh to bind data for\n */\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, disableBumpMap: boolean, isFrozen: boolean, invertNormalMapX: boolean, invertNormalMapY: boolean, subMesh?: SubMesh): void {\n if (!this._isEnabled) {\n return;\n }\n\n const defines = subMesh!.materialDefines as unknown as IMaterialClearCoatDefines;\n\n const identicalTextures = defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL;\n\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\n if (identicalTextures && MaterialFlags.ClearCoatTextureEnabled) {\n uniformBuffer.updateFloat4(\"vClearCoatInfos\", this._texture!.coordinatesIndex, this._texture!.level, -1, -1);\n MaterialHelper.BindTextureMatrix(this._texture!, uniformBuffer, \"clearCoat\");\n } else if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {\n uniformBuffer.updateFloat4(\"vClearCoatInfos\", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._textureRoughness?.coordinatesIndex ?? 0, this._textureRoughness?.level ?? 0);\n if (this._texture) {\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"clearCoat\");\n }\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) {\n MaterialHelper.BindTextureMatrix(this._textureRoughness, uniformBuffer, \"clearCoatRoughness\");\n }\n }\n\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatTextureEnabled && !disableBumpMap) {\n uniformBuffer.updateFloat2(\"vClearCoatBumpInfos\", this._bumpTexture.coordinatesIndex, this._bumpTexture.level);\n MaterialHelper.BindTextureMatrix(this._bumpTexture, uniformBuffer, \"clearCoatBump\");\n\n if (scene._mirroredCameraPosition) {\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? 1.0 : -1.0, invertNormalMapY ? 1.0 : -1.0);\n } else {\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? -1.0 : 1.0, invertNormalMapY ? -1.0 : 1.0);\n }\n }\n\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\n uniformBuffer.updateFloat2(\"vClearCoatTintInfos\", this._tintTexture.coordinatesIndex, this._tintTexture.level);\n MaterialHelper.BindTextureMatrix(this._tintTexture, uniformBuffer, \"clearCoatTint\");\n }\n\n // Clear Coat General params\n uniformBuffer.updateFloat2(\"vClearCoatParams\", this.intensity, this.roughness);\n\n // Clear Coat Refraction params\n const a = 1 - this._indexOfRefraction;\n const b = 1 + this._indexOfRefraction;\n const f0 = Math.pow((-a / b), 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\n const eta = 1 / this._indexOfRefraction;\n uniformBuffer.updateFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\n\n if (this._isTintEnabled) {\n uniformBuffer.updateFloat4(\"vClearCoatTintParams\",\n this.tintColor.r,\n this.tintColor.g,\n this.tintColor.b,\n Math.max(0.00001, this.tintThickness));\n uniformBuffer.updateFloat(\"clearCoatColorAtDistance\", Math.max(0.00001, this.tintColorAtDistance));\n }\n }\n\n // Textures\n if (scene.texturesEnabled) {\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\n uniformBuffer.setTexture(\"clearCoatSampler\", this._texture);\n }\n\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) {\n uniformBuffer.setTexture(\"clearCoatRoughnessSampler\", this._textureRoughness);\n }\n\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\n uniformBuffer.setTexture(\"clearCoatBumpSampler\", this._bumpTexture);\n }\n\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\n uniformBuffer.setTexture(\"clearCoatTintSampler\", this._tintTexture);\n }\n }\n }\n\n /**\n * Checks to see if a texture is used in the material.\n * @param texture - Base texture to use.\n * @returns - Boolean specifying if a texture is used in the material.\n */\n public hasTexture(texture: BaseTexture): boolean {\n if (this._texture === texture) {\n return true;\n }\n\n if (this._textureRoughness === texture) {\n return true;\n }\n\n if (this._bumpTexture === texture) {\n return true;\n }\n\n if (this._tintTexture === texture) {\n return true;\n }\n\n return false;\n }\n\n /**\n * Returns an array of the actively used textures.\n * @param activeTextures Array of BaseTextures\n */\n public getActiveTextures(activeTextures: BaseTexture[]): void {\n if (this._texture) {\n activeTextures.push(this._texture);\n }\n\n if (this._textureRoughness) {\n activeTextures.push(this._textureRoughness);\n }\n\n if (this._bumpTexture) {\n activeTextures.push(this._bumpTexture);\n }\n\n if (this._tintTexture) {\n activeTextures.push(this._tintTexture);\n }\n }\n\n /**\n * Returns the animatable textures.\n * @param animatables Array of animatable textures.\n */\n public getAnimatables(animatables: IAnimatable[]): void {\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\n animatables.push(this._texture);\n }\n\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\n animatables.push(this._textureRoughness);\n }\n\n if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {\n animatables.push(this._bumpTexture);\n }\n\n if (this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0) {\n animatables.push(this._tintTexture);\n }\n }\n\n /**\n * Disposes the resources of the material.\n * @param forceDisposeTextures - Forces the disposal of all textures.\n */\n public dispose(forceDisposeTextures?: boolean): void {\n if (forceDisposeTextures) {\n this._texture?.dispose();\n this._textureRoughness?.dispose();\n this._bumpTexture?.dispose();\n this._tintTexture?.dispose();\n }\n }\n\n /**\n * Get the current class name of the texture useful for serialization or dynamic coding.\n * @returns \"PBRClearCoatConfiguration\"\n */\n public getClassName(): string {\n return \"PBRClearCoatConfiguration\";\n }\n\n /**\n * Add fallbacks to the effect fallbacks list.\n * @param defines defines the Base texture to use.\n * @param fallbacks defines the current fallback list.\n * @param currentRank defines the current fallback rank.\n * @returns the new fallback rank.\n */\n public static AddFallbacks(defines: IMaterialClearCoatDefines, fallbacks: EffectFallbacks, currentRank: number): number {\n if (defines.CLEARCOAT_BUMP) {\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_BUMP\");\n }\n if (defines.CLEARCOAT_TINT) {\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_TINT\");\n }\n if (defines.CLEARCOAT) {\n fallbacks.addFallback(currentRank++, \"CLEARCOAT\");\n }\n return currentRank;\n }\n\n /**\n * Add the required uniforms to the current list.\n * @param uniforms defines the current uniform list.\n */\n public static AddUniforms(uniforms: string[]): void {\n uniforms.push(\"vClearCoatTangentSpaceParams\", \"vClearCoatParams\", \"vClearCoatRefractionParams\",\n \"vClearCoatTintParams\", \"clearCoatColorAtDistance\",\n \"clearCoatMatrix\", \"clearCoatRoughnessMatrix\", \"clearCoatBumpMatrix\", \"clearCoatTintMatrix\",\n \"vClearCoatInfos\", \"vClearCoatBumpInfos\", \"vClearCoatTintInfos\");\n }\n\n /**\n * Add the required samplers to the current list.\n * @param samplers defines the current sampler list.\n */\n public static AddSamplers(samplers: string[]): void {\n samplers.push(\"clearCoatSampler\", \"clearCoatRoughnessSampler\", \"clearCoatBumpSampler\", \"clearCoatTintSampler\");\n }\n\n /**\n * Add the required uniforms to the current buffer.\n * @param uniformBuffer defines the current uniform buffer.\n */\n public static PrepareUniformBuffer(uniformBuffer: UniformBuffer): void {\n uniformBuffer.addUniform(\"vClearCoatParams\", 2);\n uniformBuffer.addUniform(\"vClearCoatRefractionParams\", 4);\n uniformBuffer.addUniform(\"vClearCoatInfos\", 4);\n uniformBuffer.addUniform(\"clearCoatMatrix\", 16);\n uniformBuffer.addUniform(\"clearCoatRoughnessMatrix\", 16);\n uniformBuffer.addUniform(\"vClearCoatBumpInfos\", 2);\n uniformBuffer.addUniform(\"vClearCoatTangentSpaceParams\", 2);\n uniformBuffer.addUniform(\"clearCoatBumpMatrix\", 16);\n uniformBuffer.addUniform(\"vClearCoatTintParams\", 4);\n uniformBuffer.addUniform(\"clearCoatColorAtDistance\", 1);\n uniformBuffer.addUniform(\"vClearCoatTintInfos\", 2);\n uniformBuffer.addUniform(\"clearCoatTintMatrix\", 16);\n }\n\n /**\n * Makes a duplicate of the current configuration into another one.\n * @param clearCoatConfiguration define the config where to copy the info\n */\n public copyTo(clearCoatConfiguration: PBRClearCoatConfiguration): void {\n SerializationHelper.Clone(() => clearCoatConfiguration, this);\n }\n\n /**\n * Serializes this clear coat configuration.\n * @returns - An object with the serialized config.\n */\n public serialize(): any {\n return SerializationHelper.Serialize(this);\n }\n\n /**\n * Parses a anisotropy Configuration from a serialized object.\n * @param source - Serialized object.\n * @param scene Defines the scene we are parsing for\n * @param rootUrl Defines the rootUrl to load from\n */\n public parse(source: any, scene: Scene, rootUrl: string): void {\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\n }\n}"]}
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|
1
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+
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{ Nullable } from \"../../types\";\r\nimport { serialize, serializeAsTexture, expandToProperty, serializeAsColor3 } from \"../../Misc/decorators\";\r\nimport { Color3 } from '../../Maths/math.color';\r\nimport { BaseTexture } from \"../../Materials/Textures/baseTexture\";\r\nimport { MaterialFlags } from \"../materialFlags\";\r\nimport { UniformBuffer } from \"../../Materials/uniformBuffer\";\r\nimport { MaterialHelper } from \"../../Materials/materialHelper\";\r\nimport { IAnimatable } from '../../Animations/animatable.interface';\r\nimport { EffectFallbacks } from '../effectFallbacks';\r\nimport { SubMesh } from '../../Meshes/subMesh';\r\n\r\nimport { MaterialPluginBase } from \"../materialPluginBase\";\r\nimport { MaterialDefines } from \"../materialDefines\";\r\n\r\ndeclare type Engine = import(\"../../Engines/engine\").Engine;\r\ndeclare type Scene = import(\"../../scene\").Scene;\r\ndeclare type AbstractMesh = import(\"../../Meshes/abstractMesh\").AbstractMesh;\r\ndeclare type PBRBaseMaterial = import(\"./pbrBaseMaterial\").PBRBaseMaterial;\r\n\r\n/**\r\n * @hidden\r\n */\r\nexport class MaterialClearCoatDefines extends MaterialDefines {\r\n public CLEARCOAT = false;\r\n public CLEARCOAT_DEFAULTIOR = false;\r\n public CLEARCOAT_TEXTURE = false;\r\n public CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n public CLEARCOAT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TEXTURE_ROUGHNESSDIRECTUV = 0;\r\n public CLEARCOAT_BUMP = false;\r\n public CLEARCOAT_BUMPDIRECTUV = 0;\r\n public CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n public CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n public CLEARCOAT_REMAP_F0 = false;\r\n\r\n public CLEARCOAT_TINT = false;\r\n public CLEARCOAT_TINT_TEXTURE = false;\r\n public CLEARCOAT_TINT_TEXTUREDIRECTUV = 0;\r\n public CLEARCOAT_TINT_GAMMATEXTURE = false;\r\n}\r\n\r\n/**\r\n * Plugin that implements the clear coat component of the PBR material\r\n */\r\nexport class PBRClearCoatConfiguration extends MaterialPluginBase {\r\n protected _material: PBRBaseMaterial;\r\n\r\n /**\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * @hidden\r\n */\r\n public static readonly _DefaultIndexOfRefraction = 1.5;\r\n\r\n private _isEnabled = false;\r\n /**\r\n * Defines if the clear coat is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat layer strength (between 0 and 1) it defaults to 1.\r\n */\r\n @serialize()\r\n public intensity: number = 1;\r\n\r\n /**\r\n * Defines the clear coat layer roughness.\r\n */\r\n @serialize()\r\n public roughness: number = 0;\r\n\r\n private _indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n /**\r\n * Defines the index of refraction of the clear coat.\r\n * This defaults to 1.5 corresponding to a 0.04 f0 or a 4% reflectance at normal incidence\r\n * The default fits with a polyurethane material.\r\n * Changing the default value is more performance intensive.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public indexOfRefraction = PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n private _texture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat values in a texture (red channel is intensity and green channel is roughness)\r\n * If useRoughnessFromMainTexture is false, the green channel of texture is not used and the green channel of textureRoughness is used instead\r\n * if textureRoughness is not empty, else no texture roughness is used\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public texture: Nullable<BaseTexture> = null;\r\n\r\n private _useRoughnessFromMainTexture = true;\r\n /**\r\n * Indicates that the green channel of the texture property will be used for roughness (default: true)\r\n * If false, the green channel from textureRoughness is used for roughness\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public useRoughnessFromMainTexture = true;\r\n\r\n private _textureRoughness: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear coat roughness in a texture (green channel)\r\n * Not used if useRoughnessFromMainTexture is true\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public textureRoughness: Nullable<BaseTexture> = null;\r\n\r\n private _remapF0OnInterfaceChange = true;\r\n /**\r\n * Defines if the F0 value should be remapped to account for the interface change in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public remapF0OnInterfaceChange = true;\r\n\r\n private _bumpTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Define the clear coat specific bump texture.\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public bumpTexture: Nullable<BaseTexture> = null;\r\n\r\n private _isTintEnabled = false;\r\n /**\r\n * Defines if the clear coat tint is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isTintEnabled = false;\r\n\r\n /**\r\n * Defines the clear coat tint of the material.\r\n * This is only use if tint is enabled\r\n */\r\n @serializeAsColor3()\r\n public tintColor = Color3.White();\r\n\r\n /**\r\n * Defines the distance at which the tint color should be found in the\r\n * clear coat media.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintColorAtDistance = 1;\r\n\r\n /**\r\n * Defines the clear coat layer thickness.\r\n * This is only use if tint is enabled\r\n */\r\n @serialize()\r\n public tintThickness: number = 1;\r\n\r\n private _tintTexture: Nullable<BaseTexture> = null;\r\n /**\r\n * Stores the clear tint values in a texture.\r\n * rgb is tint\r\n * a is a thickness factor\r\n */\r\n @serializeAsTexture()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public tintTexture: Nullable<BaseTexture> = null;\r\n\r\n /** @hidden */\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /** @hidden */\r\n public _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n constructor(material: PBRBaseMaterial, addToPluginList = true) {\r\n super(material, \"PBRClearCoat\", 100, new MaterialClearCoatDefines(), addToPluginList);\r\n\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];\r\n }\r\n\r\n public isReadyForSubMesh(defines: MaterialClearCoatDefines, scene: Scene, engine: Engine): boolean {\r\n if (!this._isEnabled) {\r\n return true;\r\n }\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._texture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n if (!this._textureRoughness.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (engine.getCaps().standardDerivatives && this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n // Bump texture cannot be not blocking.\r\n if (!this._bumpTexture.isReady()) {\r\n return false;\r\n }\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n if (!this._tintTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n public prepareDefines(defines: MaterialClearCoatDefines, scene: Scene, mesh: AbstractMesh): void {\r\n if (this._isEnabled) {\r\n defines.CLEARCOAT = true;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = this._useRoughnessFromMainTexture;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = this._texture !== null && this._texture._texture === this._textureRoughness?._texture && this._texture.checkTransformsAreIdentical(this._textureRoughness);\r\n defines.CLEARCOAT_REMAP_F0 = this._remapF0OnInterfaceChange;\r\n\r\n if (defines._areTexturesDirty) {\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._texture, defines, \"CLEARCOAT_TEXTURE\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE = false;\r\n }\r\n\r\n if (this._textureRoughness && MaterialFlags.ClearCoatTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._textureRoughness, defines, \"CLEARCOAT_TEXTURE_ROUGHNESS\");\r\n } else {\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n }\r\n\r\n if (this._bumpTexture && MaterialFlags.ClearCoatBumpTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._bumpTexture, defines, \"CLEARCOAT_BUMP\");\r\n } else {\r\n defines.CLEARCOAT_BUMP = false;\r\n }\r\n\r\n defines.CLEARCOAT_DEFAULTIOR = this._indexOfRefraction === PBRClearCoatConfiguration._DefaultIndexOfRefraction;\r\n\r\n if (this._isTintEnabled) {\r\n defines.CLEARCOAT_TINT = true;\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n MaterialHelper.PrepareDefinesForMergedUV(this._tintTexture, defines, \"CLEARCOAT_TINT_TEXTURE\");\r\n defines.CLEARCOAT_TINT_GAMMATEXTURE = this._tintTexture.gammaSpace;\r\n }\r\n else {\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n }\r\n else {\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n }\r\n }\r\n }\r\n }\r\n else {\r\n defines.CLEARCOAT = false;\r\n defines.CLEARCOAT_TEXTURE = false;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS = false;\r\n defines.CLEARCOAT_BUMP = false;\r\n defines.CLEARCOAT_TINT = false;\r\n defines.CLEARCOAT_TINT_TEXTURE = false;\r\n defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE = false;\r\n defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL = false;\r\n }\r\n }\r\n\r\n public bindForSubMesh(uniformBuffer: UniformBuffer, scene: Scene, engine: Engine, subMesh: SubMesh): void {\r\n if (!this._isEnabled) {\r\n return;\r\n }\r\n\r\n const defines = subMesh!.materialDefines as unknown as MaterialClearCoatDefines;\r\n\r\n const isFrozen = this._material.isFrozen;\r\n\r\n const disableBumpMap = this._material._disableBumpMap;\r\n const invertNormalMapX = this._material._invertNormalMapX;\r\n const invertNormalMapY = this._material._invertNormalMapY;\r\n\r\n const identicalTextures = defines.CLEARCOAT_TEXTURE_ROUGHNESS_IDENTICAL;\r\n\r\n if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {\r\n if (identicalTextures && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatInfos\", this._texture!.coordinatesIndex, this._texture!.level, -1, -1);\r\n MaterialHelper.BindTextureMatrix(this._texture!, uniformBuffer, \"clearCoat\");\r\n } else if ((this._texture || this._textureRoughness) && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatInfos\", this._texture?.coordinatesIndex ?? 0, this._texture?.level ?? 0, this._textureRoughness?.coordinatesIndex ?? 0, this._textureRoughness?.level ?? 0);\r\n if (this._texture) {\r\n MaterialHelper.BindTextureMatrix(this._texture, uniformBuffer, \"clearCoat\");\r\n }\r\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE) {\r\n MaterialHelper.BindTextureMatrix(this._textureRoughness, uniformBuffer, \"clearCoatRoughness\");\r\n }\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.updateFloat2(\"vClearCoatBumpInfos\", this._bumpTexture.coordinatesIndex, this._bumpTexture.level);\r\n MaterialHelper.BindTextureMatrix(this._bumpTexture, uniformBuffer, \"clearCoatBump\");\r\n\r\n if (scene._mirroredCameraPosition) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? 1.0 : -1.0, invertNormalMapY ? 1.0 : -1.0);\r\n } else {\r\n uniformBuffer.updateFloat2(\"vClearCoatTangentSpaceParams\", invertNormalMapX ? -1.0 : 1.0, invertNormalMapY ? -1.0 : 1.0);\r\n }\r\n }\r\n\r\n if (this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.updateFloat2(\"vClearCoatTintInfos\", this._tintTexture.coordinatesIndex, this._tintTexture.level);\r\n MaterialHelper.BindTextureMatrix(this._tintTexture, uniformBuffer, \"clearCoatTint\");\r\n }\r\n\r\n // Clear Coat General params\r\n uniformBuffer.updateFloat2(\"vClearCoatParams\", this.intensity, this.roughness);\r\n\r\n // Clear Coat Refraction params\r\n const a = 1 - this._indexOfRefraction;\r\n const b = 1 + this._indexOfRefraction;\r\n const f0 = Math.pow((-a / b), 2); // Schlicks approx: (ior1 - ior2) / (ior1 + ior2) where ior2 for air is close to vacuum = 1.\r\n const eta = 1 / this._indexOfRefraction;\r\n uniformBuffer.updateFloat4(\"vClearCoatRefractionParams\", f0, eta, a, b);\r\n\r\n if (this._isTintEnabled) {\r\n uniformBuffer.updateFloat4(\"vClearCoatTintParams\",\r\n this.tintColor.r,\r\n this.tintColor.g,\r\n this.tintColor.b,\r\n Math.max(0.00001, this.tintThickness));\r\n uniformBuffer.updateFloat(\"clearCoatColorAtDistance\", Math.max(0.00001, this.tintColorAtDistance));\r\n }\r\n }\r\n\r\n // Textures\r\n if (scene.texturesEnabled) {\r\n if (this._texture && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatSampler\", this._texture);\r\n }\r\n\r\n if (this._textureRoughness && !identicalTextures && !defines.CLEARCOAT_USE_ROUGHNESS_FROM_MAINTEXTURE && MaterialFlags.ClearCoatTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatRoughnessSampler\", this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && engine.getCaps().standardDerivatives && MaterialFlags.ClearCoatBumpTextureEnabled && !disableBumpMap) {\r\n uniformBuffer.setTexture(\"clearCoatBumpSampler\", this._bumpTexture);\r\n }\r\n\r\n if (this._isTintEnabled && this._tintTexture && MaterialFlags.ClearCoatTintTextureEnabled) {\r\n uniformBuffer.setTexture(\"clearCoatTintSampler\", this._tintTexture);\r\n }\r\n }\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (this._texture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._textureRoughness === texture) {\r\n return true;\r\n }\r\n\r\n if (this._bumpTexture === texture) {\r\n return true;\r\n }\r\n\r\n if (this._tintTexture === texture) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public getActiveTextures(activeTextures: BaseTexture[]): void {\r\n if (this._texture) {\r\n activeTextures.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness) {\r\n activeTextures.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture) {\r\n activeTextures.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture) {\r\n activeTextures.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public getAnimatables(animatables: IAnimatable[]): void {\r\n if (this._texture && this._texture.animations && this._texture.animations.length > 0) {\r\n animatables.push(this._texture);\r\n }\r\n\r\n if (this._textureRoughness && this._textureRoughness.animations && this._textureRoughness.animations.length > 0) {\r\n animatables.push(this._textureRoughness);\r\n }\r\n\r\n if (this._bumpTexture && this._bumpTexture.animations && this._bumpTexture.animations.length > 0) {\r\n animatables.push(this._bumpTexture);\r\n }\r\n\r\n if (this._tintTexture && this._tintTexture.animations && this._tintTexture.animations.length > 0) {\r\n animatables.push(this._tintTexture);\r\n }\r\n }\r\n\r\n public dispose(forceDisposeTextures?: boolean): void {\r\n if (forceDisposeTextures) {\r\n this._texture?.dispose();\r\n this._textureRoughness?.dispose();\r\n this._bumpTexture?.dispose();\r\n this._tintTexture?.dispose();\r\n }\r\n }\r\n\r\n public getClassName(): string {\r\n return \"PBRClearCoatConfiguration\";\r\n }\r\n\r\n public addFallbacks(defines: MaterialClearCoatDefines, fallbacks: EffectFallbacks, currentRank: number): number {\r\n if (defines.CLEARCOAT_BUMP) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_BUMP\");\r\n }\r\n if (defines.CLEARCOAT_TINT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT_TINT\");\r\n }\r\n if (defines.CLEARCOAT) {\r\n fallbacks.addFallback(currentRank++, \"CLEARCOAT\");\r\n }\r\n return currentRank;\r\n }\r\n\r\n public getSamplers(samplers: string[]): void {\r\n samplers.push(\"clearCoatSampler\", \"clearCoatRoughnessSampler\", \"clearCoatBumpSampler\", \"clearCoatTintSampler\");\r\n }\r\n\r\n public getUniforms(): { ubo?: Array<{ name: string; size: number; type: string }>; vertex?: string; fragment?: string } {\r\n return {\r\n ubo: [\r\n { name: \"vClearCoatParams\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatRefractionParams\", size: 4, type: \"vec4\" },\r\n { name: \"vClearCoatInfos\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"clearCoatRoughnessMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatBumpInfos\", size: 2, type: \"vec2\" },\r\n { name: \"vClearCoatTangentSpaceParams\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatBumpMatrix\", size: 16, type: \"mat4\" },\r\n { name: \"vClearCoatTintParams\", size: 4, type: \"vec4\" },\r\n { name: \"clearCoatColorAtDistance\", size: 1, type: \"float\" },\r\n { name: \"vClearCoatTintInfos\", size: 2, type: \"vec2\" },\r\n { name: \"clearCoatTintMatrix\", size: 16, type: \"mat4\" },\r\n ],\r\n };\r\n }\r\n}\r\n"]}
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import { UniformBuffer } from "../../Materials/uniformBuffer";
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static PrepareUniformBuffer(uniformBuffer: UniformBuffer): void;
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* Makes a duplicate of the current configuration into another one.
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copyTo(sheenConfiguration: PBRSheenConfiguration): void;
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* Parses a anisotropy Configuration from a serialized object.
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* @param rootUrl Defines the rootUrl to load from
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addFallbacks(defines: MaterialSheenDefines, fallbacks: EffectFallbacks, currentRank: number): number;
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export {};
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import {
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function PBRSheenConfiguration(material, addToPluginList) {
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_this.useRoughnessFromMainTexture = true;
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_this._roughness = null;
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/**
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_this.textureRoughness = null;
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_this._albedoScaling = false;
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/**
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* If true, the sheen effect is layered above the base BRDF with the albedo-scaling technique.
|
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|
* It allows the strength of the sheen effect to not depend on the base color of the material,
|
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* making it easier to setup and tweak the effect
|
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*/
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_this.albedoScaling = false;
|
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|
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_this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
|
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|
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return _this;
|
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}
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|
/** @hidden */
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PBRSheenConfiguration.prototype._markAllSubMeshesAsTexturesDirty = function () {
|
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|
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this._enable(this._isEnabled);
|
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|
this._internalMarkAllSubMeshesAsTexturesDirty();
|
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};
|
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* Specifies that the submesh is ready to be used.
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*/
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PBRSheenConfiguration.prototype.isReadyForSubMesh = function (defines, scene) {
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|
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PBRSheenConfiguration.prototype.isReadyForSubMesh = function (defines, scene, engine) {
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if (!this._isEnabled) {
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}
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|
@@ -96,15 +116,10 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
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|
}
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|
return true;
|
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|
};
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|
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|
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* @param scene defines the scene the material belongs to.
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*/
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|
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PBRSheenConfiguration.prototype.prepareDefines = function (defines, scene) {
|
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|
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PBRSheenConfiguration.prototype.prepareDefines = function (defines, scene, mesh) {
|
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var _a;
|
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|
if (this._isEnabled) {
|
|
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|
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defines.SHEEN =
|
|
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|
+
defines.SHEEN = true;
|
|
108
123
|
defines.SHEEN_LINKWITHALBEDO = this._linkSheenWithAlbedo;
|
|
109
124
|
defines.SHEEN_ROUGHNESS = this._roughness !== null;
|
|
110
125
|
defines.SHEEN_ALBEDOSCALING = this._albedoScaling;
|
|
@@ -139,19 +154,13 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
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defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL = false;
|
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|
}
|
|
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};
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|
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|
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|
|
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|
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* Binds the material data.
|
|
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|
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* @param uniformBuffer defines the Uniform buffer to fill in.
|
|
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|
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* @param scene defines the scene the material belongs to.
|
|
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|
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* @param isFrozen defines whether the material is frozen or not.
|
|
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|
-
* @param subMesh the submesh to bind data for
|
|
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|
-
*/
|
|
149
|
-
PBRSheenConfiguration.prototype.bindForSubMesh = function (uniformBuffer, scene, isFrozen, subMesh) {
|
|
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|
+
PBRSheenConfiguration.prototype.bindForSubMesh = function (uniformBuffer, scene, engine, subMesh) {
|
|
150
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|
var _a, _b, _c, _d, _e, _f, _g, _h;
|
|
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|
if (!this._isEnabled) {
|
|
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160
|
return;
|
|
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|
}
|
|
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162
|
var defines = subMesh.materialDefines;
|
|
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|
+
var isFrozen = this._material.isFrozen;
|
|
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|
var identicalTextures = defines.SHEEN_TEXTURE_ROUGHNESS_IDENTICAL;
|
|
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|
if (!uniformBuffer.useUbo || !isFrozen || !uniformBuffer.isSync) {
|
|
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|
if (identicalTextures && MaterialFlags.SheenTextureEnabled) {
|
|
@@ -183,11 +192,6 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
183
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|
}
|
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184
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|
}
|
|
185
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|
};
|
|
186
|
-
/**
|
|
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|
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* Checks to see if a texture is used in the material.
|
|
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|
-
* @param texture - Base texture to use.
|
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|
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* @returns - Boolean specifying if a texture is used in the material.
|
|
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|
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*/
|
|
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|
PBRSheenConfiguration.prototype.hasTexture = function (texture) {
|
|
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|
if (this._texture === texture) {
|
|
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|
return true;
|
|
@@ -197,10 +201,6 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
197
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|
}
|
|
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202
|
return false;
|
|
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|
};
|
|
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|
-
/**
|
|
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|
-
* Returns an array of the actively used textures.
|
|
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|
-
* @param activeTextures Array of BaseTextures
|
|
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|
-
*/
|
|
204
204
|
PBRSheenConfiguration.prototype.getActiveTextures = function (activeTextures) {
|
|
205
205
|
if (this._texture) {
|
|
206
206
|
activeTextures.push(this._texture);
|
|
@@ -209,10 +209,6 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
209
209
|
activeTextures.push(this._textureRoughness);
|
|
210
210
|
}
|
|
211
211
|
};
|
|
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|
-
/**
|
|
213
|
-
* Returns the animatable textures.
|
|
214
|
-
* @param animatables Array of animatable textures.
|
|
215
|
-
*/
|
|
216
212
|
PBRSheenConfiguration.prototype.getAnimatables = function (animatables) {
|
|
217
213
|
if (this._texture && this._texture.animations && this._texture.animations.length > 0) {
|
|
218
214
|
animatables.push(this._texture);
|
|
@@ -221,10 +217,6 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
221
217
|
animatables.push(this._textureRoughness);
|
|
222
218
|
}
|
|
223
219
|
};
|
|
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|
-
/**
|
|
225
|
-
* Disposes the resources of the material.
|
|
226
|
-
* @param forceDisposeTextures - Forces the disposal of all textures.
|
|
227
|
-
*/
|
|
228
220
|
PBRSheenConfiguration.prototype.dispose = function (forceDisposeTextures) {
|
|
229
221
|
var _a, _b;
|
|
230
222
|
if (forceDisposeTextures) {
|
|
@@ -232,75 +224,28 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
232
224
|
(_b = this._textureRoughness) === null || _b === void 0 ? void 0 : _b.dispose();
|
|
233
225
|
}
|
|
234
226
|
};
|
|
235
|
-
/**
|
|
236
|
-
* Get the current class name of the texture useful for serialization or dynamic coding.
|
|
237
|
-
* @returns "PBRSheenConfiguration"
|
|
238
|
-
*/
|
|
239
227
|
PBRSheenConfiguration.prototype.getClassName = function () {
|
|
240
228
|
return "PBRSheenConfiguration";
|
|
241
229
|
};
|
|
242
|
-
|
|
243
|
-
* Add fallbacks to the effect fallbacks list.
|
|
244
|
-
* @param defines defines the Base texture to use.
|
|
245
|
-
* @param fallbacks defines the current fallback list.
|
|
246
|
-
* @param currentRank defines the current fallback rank.
|
|
247
|
-
* @returns the new fallback rank.
|
|
248
|
-
*/
|
|
249
|
-
PBRSheenConfiguration.AddFallbacks = function (defines, fallbacks, currentRank) {
|
|
230
|
+
PBRSheenConfiguration.prototype.addFallbacks = function (defines, fallbacks, currentRank) {
|
|
250
231
|
if (defines.SHEEN) {
|
|
251
232
|
fallbacks.addFallback(currentRank++, "SHEEN");
|
|
252
233
|
}
|
|
253
234
|
return currentRank;
|
|
254
235
|
};
|
|
255
|
-
|
|
256
|
-
|
|
257
|
-
* @param uniforms defines the current uniform list.
|
|
258
|
-
*/
|
|
259
|
-
PBRSheenConfiguration.AddUniforms = function (uniforms) {
|
|
260
|
-
uniforms.push("vSheenColor", "vSheenRoughness", "vSheenInfos", "sheenMatrix", "sheenRoughnessMatrix");
|
|
261
|
-
};
|
|
262
|
-
/**
|
|
263
|
-
* Add the required uniforms to the current buffer.
|
|
264
|
-
* @param uniformBuffer defines the current uniform buffer.
|
|
265
|
-
*/
|
|
266
|
-
PBRSheenConfiguration.PrepareUniformBuffer = function (uniformBuffer) {
|
|
267
|
-
uniformBuffer.addUniform("vSheenColor", 4);
|
|
268
|
-
uniformBuffer.addUniform("vSheenRoughness", 1);
|
|
269
|
-
uniformBuffer.addUniform("vSheenInfos", 4);
|
|
270
|
-
uniformBuffer.addUniform("sheenMatrix", 16);
|
|
271
|
-
uniformBuffer.addUniform("sheenRoughnessMatrix", 16);
|
|
272
|
-
};
|
|
273
|
-
/**
|
|
274
|
-
* Add the required samplers to the current list.
|
|
275
|
-
* @param samplers defines the current sampler list.
|
|
276
|
-
*/
|
|
277
|
-
PBRSheenConfiguration.AddSamplers = function (samplers) {
|
|
278
|
-
samplers.push("sheenSampler");
|
|
279
|
-
samplers.push("sheenRoughnessSampler");
|
|
280
|
-
};
|
|
281
|
-
/**
|
|
282
|
-
* Makes a duplicate of the current configuration into another one.
|
|
283
|
-
* @param sheenConfiguration define the config where to copy the info
|
|
284
|
-
*/
|
|
285
|
-
PBRSheenConfiguration.prototype.copyTo = function (sheenConfiguration) {
|
|
286
|
-
SerializationHelper.Clone(function () { return sheenConfiguration; }, this);
|
|
287
|
-
};
|
|
288
|
-
/**
|
|
289
|
-
* Serializes this BRDF configuration.
|
|
290
|
-
* @returns - An object with the serialized config.
|
|
291
|
-
*/
|
|
292
|
-
PBRSheenConfiguration.prototype.serialize = function () {
|
|
293
|
-
return SerializationHelper.Serialize(this);
|
|
236
|
+
PBRSheenConfiguration.prototype.getSamplers = function (samplers) {
|
|
237
|
+
samplers.push("sheenSampler", "sheenRoughnessSampler");
|
|
294
238
|
};
|
|
295
|
-
|
|
296
|
-
|
|
297
|
-
|
|
298
|
-
|
|
299
|
-
|
|
300
|
-
|
|
301
|
-
|
|
302
|
-
|
|
303
|
-
|
|
239
|
+
PBRSheenConfiguration.prototype.getUniforms = function () {
|
|
240
|
+
return {
|
|
241
|
+
ubo: [
|
|
242
|
+
{ name: "vSheenColor", size: 4, type: "vec4" },
|
|
243
|
+
{ name: "vSheenRoughness", size: 1, type: "float" },
|
|
244
|
+
{ name: "vSheenInfos", size: 4, type: "vec4" },
|
|
245
|
+
{ name: "sheenMatrix", size: 16, type: "mat4" },
|
|
246
|
+
{ name: "sheenRoughnessMatrix", size: 16, type: "mat4" },
|
|
247
|
+
],
|
|
248
|
+
};
|
|
304
249
|
};
|
|
305
250
|
__decorate([
|
|
306
251
|
serialize(),
|
|
@@ -337,6 +282,6 @@ var PBRSheenConfiguration = /** @class */ (function () {
|
|
|
337
282
|
expandToProperty("_markAllSubMeshesAsTexturesDirty")
|
|
338
283
|
], PBRSheenConfiguration.prototype, "albedoScaling", void 0);
|
|
339
284
|
return PBRSheenConfiguration;
|
|
340
|
-
}());
|
|
285
|
+
}(MaterialPluginBase));
|
|
341
286
|
export { PBRSheenConfiguration };
|
|
342
287
|
//# sourceMappingURL=pbrSheenConfiguration.js.map
|