@babylonjs/core 5.0.0-alpha.61 → 5.0.0-alpha.65
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +42 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +5 -1
- package/Animations/animationGroup.js +19 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.js +15 -1
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +5 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +16 -12
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.d.ts → nativeDeviceInputSystem.d.ts} +5 -21
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.js → nativeDeviceInputSystem.js} +19 -20
- package/DeviceInput/Implementations/nativeDeviceInputSystem.js.map +1 -0
- package/DeviceInput/Implementations/webDeviceInputSystem.d.ts +7 -20
- package/DeviceInput/Implementations/webDeviceInputSystem.js +79 -71
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -2
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/Interfaces/inputInterfaces.d.ts +6 -13
- package/DeviceInput/Interfaces/inputInterfaces.js.map +1 -1
- package/DeviceInput/deviceInputSystem.d.ts +49 -5
- package/DeviceInput/deviceInputSystem.js +62 -10
- package/DeviceInput/deviceInputSystem.js.map +1 -1
- package/DeviceInput/index.d.ts +1 -1
- package/DeviceInput/index.js +1 -1
- package/DeviceInput/index.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +5 -0
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +8 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -11
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +19 -9
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +9 -6
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +3 -3
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +4 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +37 -83
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +6 -4
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +29 -11
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +2 -2
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +57 -13
- package/Engines/WebGPU/webgpuConstants.js +62 -13
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +24 -4
- package/Engines/WebGPU/webgpuHardwareTexture.js +12 -2
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +6 -0
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +12 -0
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js +23 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -0
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +17 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +11 -30
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +9 -2
- package/Engines/WebGPU/webgpuTextureHelper.js +291 -66
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +145 -45
- package/Engines/engine.js +5 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +11 -0
- package/Engines/nativeEngine.js +78 -18
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +1 -1
- package/Engines/renderTargetWrapper.js +1 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +5 -13
- package/Engines/webgpuEngine.js +37 -75
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/positionGizmo.js +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +6 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +4 -0
- package/Layers/effectLayer.js +10 -0
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +8 -0
- package/Layers/glowLayer.js +7 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +2 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +4 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +10 -7
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +1 -3
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +49 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +145 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -0
- package/Materials/Node/Blocks/customBlock.d.ts +31 -0
- package/Materials/Node/Blocks/customBlock.js +144 -0
- package/Materials/Node/Blocks/customBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +8 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +4 -0
- package/Materials/PBR/index.js +4 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +28 -96
- package/Materials/PBR/pbrAnisotropicConfiguration.js +50 -111
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -37
- package/Materials/PBR/pbrBRDFConfiguration.js +39 -52
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +15 -74
- package/Materials/PBR/pbrBaseMaterial.js +67 -182
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +23 -98
- package/Materials/PBR/pbrClearCoatConfiguration.js +91 -143
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +25 -93
- package/Materials/PBR/pbrSheenConfiguration.js +71 -126
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +28 -114
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +150 -211
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +3 -2
- package/Materials/Textures/dynamicTexture.js +5 -3
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +3 -0
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +1 -2
- package/Materials/Textures/thinTexture.js +2 -4
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.d.ts +6 -1
- package/Materials/effect.js +4 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +4 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +43 -2
- package/Materials/material.detailMapConfiguration.d.ts +29 -87
- package/Materials/material.detailMapConfiguration.js +50 -106
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +99 -8
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +16 -0
- package/Materials/materialDefines.js +17 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +182 -0
- package/Materials/materialPluginBase.js +209 -0
- package/Materials/materialPluginBase.js.map +1 -0
- package/Materials/materialPluginEvent.d.ts +98 -0
- package/Materials/materialPluginEvent.js +21 -0
- package/Materials/materialPluginEvent.js.map +1 -0
- package/Materials/materialPluginFactoryExport.d.ts +40 -0
- package/Materials/materialPluginFactoryExport.js +75 -0
- package/Materials/materialPluginFactoryExport.js.map +1 -0
- package/Materials/materialPluginManager.d.ts +90 -0
- package/Materials/materialPluginManager.js +323 -0
- package/Materials/materialPluginManager.js.map +1 -0
- package/Materials/shaderMaterial.d.ts +1 -1
- package/Materials/shaderMaterial.js +13 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +13 -10
- package/Materials/standardMaterial.js +45 -51
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +7 -0
- package/Materials/uniformBuffer.js +22 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +12 -8
- package/Maths/math.vector.js +22 -14
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
- package/Meshes/Builders/capsuleBuilder.js +1 -1
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +24 -23
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +2 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/linesMesh.d.ts +1 -1
- package/Meshes/linesMesh.js +3 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +12 -0
- package/Meshes/mesh.js +184 -115
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.lts.d.ts +8 -8
- package/Meshes/mesh.lts.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +6 -1
- package/Meshes/mesh.vertexData.js +295 -114
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/transformNode.js +20 -13
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +2 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +38 -33
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.d.ts +29 -4
- package/Misc/PerformanceViewer/performanceViewerCollector.js +36 -12
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +2 -2
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +1 -0
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +41 -0
- package/Misc/coroutine.js +136 -0
- package/Misc/coroutine.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/interfaces/iPerfViewer.d.ts +4 -0
- package/Misc/interfaces/iPerfViewer.js.map +1 -1
- package/Misc/observableCoroutine.d.ts +9 -10
- package/Misc/observableCoroutine.js +34 -39
- package/Misc/observableCoroutine.js.map +1 -1
- package/Misc/sceneSerializer.js +1 -0
- package/Misc/sceneSerializer.js.map +1 -1
- package/Particles/particleSystem.js +3 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -0
- package/Particles/subEmitter.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js +4 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +4 -1
- package/Rendering/depthPeelingRenderer.js +34 -9
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +24 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +7 -7
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +5 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +1 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +1 -1
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +1 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +2 -0
- package/Shaders/outline.fragment.js +3 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +2 -0
- package/Shaders/outline.vertex.js +3 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +14 -0
- package/XR/features/WebXRControllerPointerSelection.js +55 -21
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +2 -0
- package/XR/features/WebXRHandTracking.js +34 -14
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +78 -0
- package/XR/features/WebXRLayers.js +243 -0
- package/XR/features/WebXRLayers.js.map +1 -0
- package/XR/features/WebXRPlaneDetector.js +8 -12
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/index.d.ts +1 -0
- package/XR/index.js +1 -0
- package/XR/index.js.map +1 -1
- package/XR/native/index.d.ts +2 -0
- package/XR/native/index.js +3 -0
- package/XR/native/index.js.map +1 -0
- package/XR/native/nativeXRFrame.d.ts +27 -0
- package/XR/native/nativeXRFrame.js +81 -0
- package/XR/native/nativeXRFrame.js.map +1 -0
- package/XR/native/nativeXRRenderTarget.d.ts +44 -0
- package/XR/native/nativeXRRenderTarget.js +81 -0
- package/XR/native/nativeXRRenderTarget.js.map +1 -0
- package/XR/webXRCamera.js +2 -10
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +15 -13
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +4 -0
- package/XR/webXRFeaturesManager.js +5 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +48 -0
- package/XR/webXRLayerWrapper.js +60 -0
- package/XR/webXRLayerWrapper.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +2 -1
- package/XR/webXRManagedOutputCanvas.js +36 -29
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +55 -0
- package/XR/webXRRenderTargetTextureProvider.js +63 -0
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRSessionManager.d.ts +30 -7
- package/XR/webXRSessionManager.js +62 -64
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +1 -1
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +36 -0
- package/XR/webXRWebGLLayer.js +69 -0
- package/XR/webXRWebGLLayer.js.map +1 -0
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/assetContainer.js +3 -0
- package/assetContainer.js.map +1 -1
- package/package.json +51 -6
- package/scene.d.ts +4 -0
- package/scene.js +4 -0
- package/scene.js.map +1 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,cAAc;AACd,MAAM,CAAN,IAAY,eAEX;AAFD,WAAY,eAAe;IACvB,gCAAa,CAAA;AACjB,CAAC,EAFW,eAAe,KAAf,eAAe,QAE1B;AAED,cAAc;AACd,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAOX;AAPD,WAAY,WAAW;IACnB,+CAAgC,CAAA;IAChC,6DAA8C,CAAA;IAC9C,6DAA8C,CAAA;IAC9C,oEAAqD,CAAA;IACrD,8DAA+C,CAAA;IAC/C,iDAAkC,CAAA;AACtC,CAAC,EAPW,WAAW,KAAX,WAAW,QAOtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aA6EX;AA7ED,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,kCAAkC;IAClC,+DAA8C,CAAA;IAE9C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EA7EW,aAAa,KAAb,aAAa,QA6ExB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;AAC5B,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAMX;AAND,WAAY,UAAU;IAClB,yCAAO,CAAA;IACP,6CAAS,CAAA;IACT,2CAAQ,CAAA;IACR,6CAAS,CAAA;IACT,0CAAQ,CAAA;AACZ,CAAC,EANW,UAAU,KAAV,UAAU,QAMrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YA+BX;AA/BD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;AACzB,CAAC,EA/BW,YAAY,KAAZ,YAAY,QA+BvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,kCAAiB,CAAA;IACjB,sCAAqB,CAAA;AACzB,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,MAEX;AAFD,WAAY,MAAM;IACd,uBAAa,CAAA;AACjB,CAAC,EAFW,MAAM,KAAN,MAAM,QAEjB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAIX;AAJD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,uDAA0C,CAAA;IAC1C,oCAAuB,CAAA;AAC3B,CAAC,EAJW,SAAS,KAAT,SAAS,QAIpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,qBAMX;AAND,WAAY,qBAAqB;IAC7B,8EAAqD,CAAA;IACrD,mEAA0C,CAAA;IAC1C,wEAA+C,CAAA;IAC/C,kFAAyD,CAAA;IACzD,gFAAuD,CAAA;AAC3D,CAAC,EANW,qBAAqB,KAArB,qBAAqB,QAMhC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,0BAGX;AAHD,WAAY,0BAA0B;IAClC,+CAAiB,CAAA;IACjB,6DAA+B,CAAA;AACnC,CAAC,EAHW,0BAA0B,KAA1B,0BAA0B,QAGrC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAEX;AAFD,WAAY,gBAAgB;IACxB,2CAAuB,CAAA;AAC3B,CAAC,EAFW,gBAAgB,KAAhB,gBAAgB,QAE3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,wCAAyB,CAAA;AAC7B,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB","sourcesContent":["/** @hidden */\nexport enum PowerPreference {\n SRGB = \"srgb\"\n}\n\n/** @hidden */\nexport enum PowerPreference {\n LowPower = \"low-power\",\n HighPerformance = \"high-performance\"\n}\n\n/** @hidden */\nexport enum FeatureName {\n DepthClamping = \"depth-clamping\",\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\n Depth32FloatStencil8 = \"depth32float-stencil8\",\n PipelineStatisticsQuery = \"pipeline-statistics-query\",\n TextureCompressionBC = \"texture-compression-bc\",\n TimestampQuery = \"timestamp-query\"\n}\n\n/** @hidden */\nexport enum BufferUsage {\n MapRead = 1,\n MapWrite = 2,\n CopySrc = 4,\n CopyDst = 8,\n Index = 16,\n Vertex = 32,\n Uniform = 64,\n Storage = 128,\n Indirect = 256,\n QueryResolve = 512\n}\n\n/** @hidden */\nexport enum MapMode {\n Read = 1,\n Write = 2\n}\n\n/** @hidden */\nexport enum TextureDimension {\n E1d = \"1d\",\n E2d = \"2d\",\n E3d = \"3d\"\n}\n\n/** @hidden */\nexport enum TextureUsage {\n CopySrc = 1,\n CopyDst = 2,\n TextureBinding = 4,\n StorageBinding = 8,\n RenderAttachment = 16\n}\n\n/** @hidden */\nexport enum TextureViewDimension {\n E1d = \"1d\",\n E2d = \"2d\",\n E2dArray = \"2d-array\",\n Cube = \"cube\",\n CubeArray = \"cube-array\",\n E3d = \"3d\"\n}\n\n/** @hidden */\nexport enum TextureAspect {\n All = \"all\",\n StencilOnly = \"stencil-only\",\n DepthOnly = \"depth-only\"\n}\n\n/** @hidden */\nexport enum TextureFormat {\n // 8-bit formats\n R8Unorm = \"r8unorm\",\n R8Snorm = \"r8snorm\",\n R8Uint = \"r8uint\",\n R8Sint = \"r8sint\",\n\n // 16-bit formats\n R16Uint = \"r16uint\",\n R16Sint = \"r16sint\",\n R16Float = \"r16float\",\n RG8Unorm = \"rg8unorm\",\n RG8Snorm = \"rg8snorm\",\n RG8Uint = \"rg8uint\",\n RG8Sint = \"rg8sint\",\n\n // 32-bit formats\n R32Uint = \"r32uint\",\n R32Sint = \"r32sint\",\n R32Float = \"r32float\",\n RG16Uint = \"rg16uint\",\n RG16Sint = \"rg16sint\",\n RG16Float = \"rg16float\",\n RGBA8Unorm = \"rgba8unorm\",\n RGBA8UnormSRGB = \"rgba8unorm-srgb\",\n RGBA8Snorm = \"rgba8snorm\",\n RGBA8Uint = \"rgba8uint\",\n RGBA8Sint = \"rgba8sint\",\n BGRA8Unorm = \"bgra8unorm\",\n BGRA8UnormSRGB = \"bgra8unorm-srgb\",\n // Packed 32-bit formats\n RGB9E5UFloat = \"rgb9e5ufloat\",\n RGB10A2Unorm = \"rgb10a2unorm\",\n RG11B10UFloat = \"rg11b10ufloat\",\n\n // 64-bit formats\n RG32Uint = \"rg32uint\",\n RG32Sint = \"rg32sint\",\n RG32Float = \"rg32float\",\n RGBA16Uint = \"rgba16uint\",\n RGBA16Sint = \"rgba16sint\",\n RGBA16Float = \"rgba16float\",\n\n // 128-bit formats\n RGBA32Uint = \"rgba32uint\",\n RGBA32Sint = \"rgba32sint\",\n RGBA32Float = \"rgba32float\",\n\n // Depth and stencil formats\n Stencil8 = \"stencil8\",\n Depth16Unorm = \"depth16unorm\",\n Depth24Plus = \"depth24plus\",\n Depth24PlusStencil8 = \"depth24plus-stencil8\",\n Depth32Float = \"depth32float\",\n\n // BC compressed formats usable if \"texture-compression-bc\" is both\n // supported by the device/user agent and enabled in requestDevice.\n BC1RGBAUnorm = \"bc1-rgba-unorm\",\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\",\n BC2RGBAUnorm = \"bc2-rgba-unorm\",\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\",\n BC3RGBAUnorm = \"bc3-rgba-unorm\",\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\",\n BC4RUnorm = \"bc4-r-unorm\",\n BC4RSnorm = \"bc4-r-snorm\",\n BC5RGUnorm = \"bc5-rg-unorm\",\n BC5RGSnorm = \"bc5-rg-snorm\",\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\",\n BC6HRGBFloat = \"bc6h-rgb-float\",\n BC7RGBAUnorm = \"bc7-rgba-unorm\",\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\",\n\n // \"depth24unorm-stencil8\" feature\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\n\n // \"depth32float-stencil8\" feature\n Depth32FloatStencil8 = \"depth32float-stencil8\"\n}\n\n/** @hidden */\nexport enum AddressMode {\n ClampToEdge = \"clamp-to-edge\",\n Repeat = \"repeat\",\n MirrorRepeat = \"mirror-repeat\"\n}\n\n/** @hidden */\nexport enum FilterMode {\n Nearest = \"nearest\",\n Linear = \"linear\"\n}\n\n/** @hidden */\nexport enum CompareFunction {\n Never = \"never\",\n Less = \"less\",\n Equal = \"equal\",\n LessEqual = \"less-equal\",\n Greater = \"greater\",\n NotEqual = \"not-equal\",\n GreaterEqual = \"greater-equal\",\n Always = \"always\"\n}\n\n/** @hidden */\nexport enum ShaderStage {\n Vertex = 1,\n Fragment = 2,\n Compute = 4\n}\n\n/** @hidden */\nexport enum BufferBindingType {\n Uniform = \"uniform\",\n Storage = \"storage\",\n ReadOnlyStorage = \"read-only-storage\"\n}\n\n/** @hidden */\nexport enum SamplerBindingType {\n Filtering = \"filtering\",\n NonFiltering = \"non-filtering\",\n Comparison = \"comparison\"\n}\n\n/** @hidden */\nexport enum TextureSampleType {\n Float = \"float\",\n UnfilterableFloat = \"unfilterable-float\",\n Depth = \"depth\",\n Sint = \"sint\",\n Uint = \"uint\"\n}\n\n/** @hidden */\nexport enum StorageTextureAccess {\n WriteOnly = \"write-only\"\n}\n\n/** @hidden */\nexport enum CompilationMessageType {\n Error = \"error\",\n Warning = \"warning\",\n Info = \"info\"\n}\n\n/** @hidden */\nexport enum PrimitiveTopology {\n PointList = \"point-list\",\n LineList = \"line-list\",\n LineStrip = \"line-strip\",\n TriangleList = \"triangle-list\",\n TriangleStrip = \"triangle-strip\"\n}\n\n/** @hidden */\nexport enum FrontFace {\n CCW = \"ccw\",\n CW = \"cw\"\n}\n\n/** @hidden */\nexport enum CullMode {\n None = \"none\",\n Front = \"front\",\n Back = \"back\"\n}\n\n/** @hidden */\nexport enum ColorWrite {\n Red = 1,\n Green = 2,\n Blue = 4,\n Alpha = 8,\n All = 15\n}\n\n/** @hidden */\nexport enum BlendFactor {\n Zero = \"zero\",\n One = \"one\",\n Src = \"src\",\n OneMinusSrc = \"one-minus-src\",\n SrcAlpha = \"src-alpha\",\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\n Dst = \"dst\",\n OneMinusDst = \"one-minus-dst\",\n DstAlpha = \"dst-alpha\",\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\n SrcAlphaSaturated = \"src-alpha-saturated\",\n Constant = \"constant\",\n OneMinusConstant = \"one-minus-constant\"\n}\n\n/** @hidden */\nexport enum BlendOperation {\n Add = \"add\",\n Subtract = \"subtract\",\n ReverseSubtract = \"reverse-subtract\",\n Min = \"min\",\n Max = \"max\"\n}\n\n/** @hidden */\nexport enum StencilOperation {\n Keep = \"keep\",\n Zero = \"zero\",\n Replace = \"replace\",\n Invert = \"invert\",\n IncrementClamp = \"increment-clamp\",\n DecrementClamp = \"decrement-clamp\",\n IncrementWrap = \"increment-wrap\",\n DecrementWrap = \"decrement-wrap\"\n}\n\n/** @hidden */\nexport enum IndexFormat {\n Uint16 = \"uint16\",\n Uint32 = \"uint32\"\n}\n\n/** @hidden */\nexport enum VertexFormat {\n Uint8x2 = \"uint8x2\",\n Uint8x4 = \"uint8x4\",\n Sint8x2 = \"sint8x2\",\n Sint8x4 = \"sint8x4\",\n Unorm8x2 = \"unorm8x2\",\n Unorm8x4 = \"unorm8x4\",\n Snorm8x2 = \"snorm8x2\",\n Snorm8x4 = \"snorm8x4\",\n Uint16x2 = \"uint16x2\",\n Uint16x4 = \"uint16x4\",\n Sint16x2 = \"sint16x2\",\n Sint16x4 = \"sint16x4\",\n Unorm16x2 = \"unorm16x2\",\n Unorm16x4 = \"unorm16x4\",\n Snorm16x2 = \"snorm16x2\",\n Snorm16x4 = \"snorm16x4\",\n Float16x2 = \"float16x2\",\n Float16x4 = \"float16x4\",\n Float32 = \"float32\",\n Float32x2 = \"float32x2\",\n Float32x3 = \"float32x3\",\n Float32x4 = \"float32x4\",\n Uint32 = \"uint32\",\n Uint32x2 = \"uint32x2\",\n Uint32x3 = \"uint32x3\",\n Uint32x4 = \"uint32x4\",\n Sint32 = \"sint32\",\n Sint32x2 = \"sint32x2\",\n Sint32x3 = \"sint32x3\",\n Sint32x4 = \"sint32x4\"\n}\n\n/** @hidden */\nexport enum InputStepMode {\n Vertex = \"vertex\",\n Instance = \"instance\"\n}\n\n/** @hidden */\nexport enum LoadOp {\n Load = \"load\"\n}\n\n/** @hidden */\nexport enum StoreOp {\n Store = \"store\",\n Discard = \"discard\"\n}\n\n/** @hidden */\nexport enum QueryType {\n Occlusion = \"occlusion\",\n PipelineStatistics = \"pipeline-statistics\",\n Timestamp = \"timestamp\"\n}\n\n/** @hidden */\nexport enum PipelineStatisticName {\n VertexShaderInvocations = \"vertex-shader-invocations\",\n ClipperInvocations = \"clipper-invocations\",\n ClipperPrimitivesOut = \"clipper-primitives-out\",\n FragmentShaderInvocations = \"fragment-shader-invocations\",\n ComputeShaderInvocations = \"compute-shader-invocations\"\n}\n\n/** @hidden */\nexport enum CanvasCompositingAlphaMode {\n Opaque = \"opaque\",\n Premultiplied = \"premultiplied\"\n}\n\n/** @hidden */\nexport enum DeviceLostReason {\n Destroyed = \"destroyed\"\n}\n\n/** @hidden */\nexport enum ErrorFilter {\n OutOfMemory = \"out-of-memory\",\n Validation = \"validation\"\n}\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuConstants.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuConstants.ts"],"names":[],"mappings":"AAAA,cAAc;AACd,MAAM,CAAN,IAAY,eAEX;AAFD,WAAY,eAAe;IACvB,gCAAa,CAAA;AACjB,CAAC,EAFW,eAAe,KAAf,eAAe,QAE1B;AAED,cAAc;AACd,WAAY,eAAe;IACvB,yCAAsB,CAAA;IACtB,uDAAoC,CAAA;AACxC,CAAC,EAHW,eAAe,KAAf,eAAe,QAG1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WASX;AATD,WAAY,WAAW;IACnB,sDAAuC,CAAA;IACvC,6DAA8C,CAAA;IAC9C,6DAA8C,CAAA;IAC9C,8DAA+C,CAAA;IAC/C,kEAAmD,CAAA;IACnD,kEAAmD,CAAA;IACnD,iDAAkC,CAAA;IAClC,gEAAiD,CAAA;AACrD,CAAC,EATW,WAAW,KAAX,WAAW,QAStB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAWX;AAXD,WAAY,WAAW;IACnB,mDAAW,CAAA;IACX,qDAAY,CAAA;IACZ,mDAAW,CAAA;IACX,mDAAW,CAAA;IACX,gDAAU,CAAA;IACV,kDAAW,CAAA;IACX,oDAAY,CAAA;IACZ,qDAAa,CAAA;IACb,uDAAc,CAAA;IACd,+DAAkB,CAAA;AACtB,CAAC,EAXW,WAAW,KAAX,WAAW,QAWtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,qCAAQ,CAAA;IACR,uCAAS,CAAA;AACb,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,8BAAU,CAAA;IACV,8BAAU,CAAA;IACV,8BAAU,CAAA;AACd,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAMX;AAND,WAAY,YAAY;IACpB,qDAAW,CAAA;IACX,qDAAW,CAAA;IACX,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,wEAAqB,CAAA;AACzB,CAAC,EANW,YAAY,KAAZ,YAAY,QAMvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAOX;AAPD,WAAY,oBAAoB;IAC5B,kCAAU,CAAA;IACV,kCAAU,CAAA;IACV,6CAAqB,CAAA;IACrB,qCAAa,CAAA;IACb,gDAAwB,CAAA;IACxB,kCAAU,CAAA;AACd,CAAC,EAPW,oBAAoB,KAApB,oBAAoB,QAO/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAIX;AAJD,WAAY,aAAa;IACrB,4BAAW,CAAA;IACX,6CAA4B,CAAA;IAC5B,yCAAwB,CAAA;AAC5B,CAAC,EAJW,aAAa,KAAb,aAAa,QAIxB;AAED;;;GAGG;AACH,MAAM,CAAN,IAAY,aAyHX;AAzHD,WAAY,aAAa;IACrB,gBAAgB;IAChB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,kCAAiB,CAAA;IACjB,kCAAiB,CAAA;IAEjB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IAEnB,iBAAiB;IACjB,oCAAmB,CAAA;IACnB,oCAAmB,CAAA;IACnB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,0CAAyB,CAAA;IACzB,wCAAuB,CAAA;IACvB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,mDAAkC,CAAA;IAClC,wBAAwB;IACxB,8CAA6B,CAAA;IAC7B,8CAA6B,CAAA;IAC7B,gDAA+B,CAAA;IAE/B,iBAAiB;IACjB,sCAAqB,CAAA;IACrB,sCAAqB,CAAA;IACrB,wCAAuB,CAAA;IACvB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,kBAAkB;IAClB,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAE3B,4BAA4B;IAC5B,sCAAqB,CAAA;IACrB,8CAA6B,CAAA;IAC7B,4CAA2B,CAAA;IAC3B,6DAA4C,CAAA;IAC5C,8CAA6B,CAAA;IAE7B,mEAAmE;IACnE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,0CAAyB,CAAA;IACzB,0CAAyB,CAAA;IACzB,4CAA2B,CAAA;IAC3B,4CAA2B,CAAA;IAC3B,kDAAiC,CAAA;IACjC,gDAA+B,CAAA;IAC/B,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IAExC,uEAAuE;IACvE,mEAAmE;IACnE,iDAAgC,CAAA;IAChC,0DAAyC,CAAA;IACzC,qDAAoC,CAAA;IACpC,8DAA6C,CAAA;IAC7C,mDAAkC,CAAA;IAClC,4DAA2C,CAAA;IAC3C,6CAA4B,CAAA;IAC5B,6CAA4B,CAAA;IAC5B,+CAA8B,CAAA;IAC9B,+CAA8B,CAAA;IAE9B,uEAAuE;IACvE,mEAAmE;IACnE,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,gDAA+B,CAAA;IAC/B,yDAAwC,CAAA;IACxC,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,kDAAiC,CAAA;IACjC,2DAA0C,CAAA;IAC1C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAC5C,oDAAmC,CAAA;IACnC,6DAA4C,CAAA;IAE5C,kCAAkC;IAClC,+DAA8C,CAAA;IAE9C,kCAAkC;IAClC,+DAA8C,CAAA;AAClD,CAAC,EAzHW,aAAa,KAAb,aAAa,QAyHxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,gCAAiB,CAAA;IACjB,6CAA8B,CAAA;AAClC,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAGX;AAHD,WAAY,UAAU;IAClB,iCAAmB,CAAA;IACnB,+BAAiB,CAAA;AACrB,CAAC,EAHW,UAAU,KAAV,UAAU,QAGrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,eASX;AATD,WAAY,eAAe;IACvB,kCAAe,CAAA;IACf,gCAAa,CAAA;IACb,kCAAe,CAAA;IACf,2CAAwB,CAAA;IACxB,sCAAmB,CAAA;IACnB,yCAAsB,CAAA;IACtB,iDAA8B,CAAA;IAC9B,oCAAiB,CAAA;AACrB,CAAC,EATW,eAAe,KAAf,eAAe,QAS1B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAIX;AAJD,WAAY,WAAW;IACnB,iDAAU,CAAA;IACV,qDAAY,CAAA;IACZ,mDAAW,CAAA;AACf,CAAC,EAJW,WAAW,KAAX,WAAW,QAItB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAIX;AAJD,WAAY,iBAAiB;IACzB,wCAAmB,CAAA;IACnB,wCAAmB,CAAA;IACnB,0DAAqC,CAAA;AACzC,CAAC,EAJW,iBAAiB,KAAjB,iBAAiB,QAI5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAIX;AAJD,WAAY,kBAAkB;IAC1B,6CAAuB,CAAA;IACvB,oDAA8B,CAAA;IAC9B,+CAAyB,CAAA;AAC7B,CAAC,EAJW,kBAAkB,KAAlB,kBAAkB,QAI7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,oCAAe,CAAA;IACf,6DAAwC,CAAA;IACxC,oCAAe,CAAA;IACf,kCAAa,CAAA;IACb,kCAAa,CAAA;AACjB,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,oBAEX;AAFD,WAAY,oBAAoB;IAC5B,gDAAwB,CAAA;AAC5B,CAAC,EAFW,oBAAoB,KAApB,oBAAoB,QAE/B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,sBAIX;AAJD,WAAY,sBAAsB;IAC9B,yCAAe,CAAA;IACf,6CAAmB,CAAA;IACnB,uCAAa,CAAA;AACjB,CAAC,EAJW,sBAAsB,KAAtB,sBAAsB,QAIjC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAMX;AAND,WAAY,iBAAiB;IACzB,6CAAwB,CAAA;IACxB,2CAAsB,CAAA;IACtB,6CAAwB,CAAA;IACxB,mDAA8B,CAAA;IAC9B,qDAAgC,CAAA;AACpC,CAAC,EANW,iBAAiB,KAAjB,iBAAiB,QAM5B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,wBAAW,CAAA;IACX,sBAAS,CAAA;AACb,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,QAIX;AAJD,WAAY,QAAQ;IAChB,yBAAa,CAAA;IACb,2BAAe,CAAA;IACf,yBAAa,CAAA;AACjB,CAAC,EAJW,QAAQ,KAAR,QAAQ,QAInB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,UAMX;AAND,WAAY,UAAU;IAClB,yCAAO,CAAA;IACP,6CAAS,CAAA;IACT,2CAAQ,CAAA;IACR,6CAAS,CAAA;IACT,0CAAQ,CAAA;AACZ,CAAC,EANW,UAAU,KAAV,UAAU,QAMrB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAcX;AAdD,WAAY,WAAW;IACnB,4BAAa,CAAA;IACb,0BAAW,CAAA;IACX,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,0BAAW,CAAA;IACX,4CAA6B,CAAA;IAC7B,qCAAsB,CAAA;IACtB,uDAAwC,CAAA;IACxC,wDAAyC,CAAA;IACzC,oCAAqB,CAAA;IACrB,sDAAuC,CAAA;AAC3C,CAAC,EAdW,WAAW,KAAX,WAAW,QActB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,6BAAW,CAAA;IACX,uCAAqB,CAAA;IACrB,sDAAoC,CAAA;IACpC,6BAAW,CAAA;IACX,6BAAW,CAAA;AACf,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBASX;AATD,WAAY,gBAAgB;IACxB,iCAAa,CAAA;IACb,iCAAa,CAAA;IACb,uCAAmB,CAAA;IACnB,qCAAiB,CAAA;IACjB,sDAAkC,CAAA;IAClC,sDAAkC,CAAA;IAClC,oDAAgC,CAAA;IAChC,oDAAgC,CAAA;AACpC,CAAC,EATW,gBAAgB,KAAhB,gBAAgB,QAS3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,gCAAiB,CAAA;IACjB,gCAAiB,CAAA;AACrB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YA+BX;AA/BD,WAAY,YAAY;IACpB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,mCAAmB,CAAA;IACnB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,mCAAmB,CAAA;IACnB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,uCAAuB,CAAA;IACvB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,iCAAiB,CAAA;IACjB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;IACrB,qCAAqB,CAAA;AACzB,CAAC,EA/BW,YAAY,KAAZ,YAAY,QA+BvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,aAGX;AAHD,WAAY,aAAa;IACrB,kCAAiB,CAAA;IACjB,sCAAqB,CAAA;AACzB,CAAC,EAHW,aAAa,KAAb,aAAa,QAGxB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,4BAGX;AAHD,WAAY,4BAA4B;IACpC,uDAAuB,CAAA;IACvB,2CAAW,CAAA;AACf,CAAC,EAHW,4BAA4B,KAA5B,4BAA4B,QAGvC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,2BAGX;AAHD,WAAY,2BAA2B;IACnC,sDAAuB,CAAA;IACvB,0CAAW,CAAA;AACf,CAAC,EAHW,2BAA2B,KAA3B,2BAA2B,QAGtC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,MAEX;AAFD,WAAY,MAAM;IACd,uBAAa,CAAA;AACjB,CAAC,EAFW,MAAM,KAAN,MAAM,QAEjB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,OAGX;AAHD,WAAY,OAAO;IACf,0BAAe,CAAA;IACf,8BAAmB,CAAA;AACvB,CAAC,EAHW,OAAO,KAAP,OAAO,QAGlB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,SAGX;AAHD,WAAY,SAAS;IACjB,oCAAuB,CAAA;IACvB,oCAAuB,CAAA;AAC3B,CAAC,EAHW,SAAS,KAAT,SAAS,QAGpB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,0BAGX;AAHD,WAAY,0BAA0B;IAClC,+CAAiB,CAAA;IACjB,6DAA+B,CAAA;AACnC,CAAC,EAHW,0BAA0B,KAA1B,0BAA0B,QAGrC;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAEX;AAFD,WAAY,gBAAgB;IACxB,2CAAuB,CAAA;AAC3B,CAAC,EAFW,gBAAgB,KAAhB,gBAAgB,QAE3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,4CAA6B,CAAA;IAC7B,wCAAyB,CAAA;AAC7B,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB","sourcesContent":["/** @hidden */\nexport enum PowerPreference {\n SRGB = \"srgb\"\n}\n\n/** @hidden */\nexport enum PowerPreference {\n LowPower = \"low-power\",\n HighPerformance = \"high-performance\"\n}\n\n/** @hidden */\nexport enum FeatureName {\n DepthClipControl = \"depth-clip-control\",\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\n Depth32FloatStencil8 = \"depth32float-stencil8\",\n TextureCompressionBC = \"texture-compression-bc\",\n TextureCompressionETC2 = \"texture-compression-etc2\",\n TextureCompressionASTC = \"texture-compression-astc\",\n TimestampQuery = \"timestamp-query\",\n IndirectFirstInstance = \"indirect-first-instance\",\n}\n\n/** @hidden */\nexport enum BufferUsage {\n MapRead = 1,\n MapWrite = 2,\n CopySrc = 4,\n CopyDst = 8,\n Index = 16,\n Vertex = 32,\n Uniform = 64,\n Storage = 128,\n Indirect = 256,\n QueryResolve = 512\n}\n\n/** @hidden */\nexport enum MapMode {\n Read = 1,\n Write = 2\n}\n\n/** @hidden */\nexport enum TextureDimension {\n E1d = \"1d\",\n E2d = \"2d\",\n E3d = \"3d\"\n}\n\n/** @hidden */\nexport enum TextureUsage {\n CopySrc = 1,\n CopyDst = 2,\n TextureBinding = 4,\n StorageBinding = 8,\n RenderAttachment = 16\n}\n\n/** @hidden */\nexport enum TextureViewDimension {\n E1d = \"1d\",\n E2d = \"2d\",\n E2dArray = \"2d-array\",\n Cube = \"cube\",\n CubeArray = \"cube-array\",\n E3d = \"3d\"\n}\n\n/** @hidden */\nexport enum TextureAspect {\n All = \"all\",\n StencilOnly = \"stencil-only\",\n DepthOnly = \"depth-only\"\n}\n\n/**\n * Comments taken from https://github.com/gfx-rs/wgpu/blob/master/wgpu-types/src/lib.rs\n * @hidden\n */\nexport enum TextureFormat {\n // 8-bit formats\n R8Unorm = \"r8unorm\", // Red channel only. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\n R8Snorm = \"r8snorm\", // Red channel only. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\n R8Uint = \"r8uint\", // Red channel only. 8 bit integer per channel. Unsigned in shader.\n R8Sint = \"r8sint\", // Red channel only. 8 bit integer per channel. Signed in shader.\n\n // 16-bit formats\n R16Uint = \"r16uint\", // Red channel only. 16 bit integer per channel. Unsigned in shader.\n R16Sint = \"r16sint\", // Red channel only. 16 bit integer per channel. Signed in shader.\n R16Float = \"r16float\", // Red channel only. 16 bit float per channel. Float in shader.\n RG8Unorm = \"rg8unorm\", // Red and green channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\n RG8Snorm = \"rg8snorm\", // Red and green channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\n RG8Uint = \"rg8uint\", // Red and green channels. 8 bit integer per channel. Unsigned in shader.\n RG8Sint = \"rg8sint\", // Red and green channels. 8 bit integer per channel. Signed in shader.\n\n // 32-bit formats\n R32Uint = \"r32uint\", // Red channel only. 32 bit integer per channel. Unsigned in shader.\n R32Sint = \"r32sint\", // Red channel only. 32 bit integer per channel. Signed in shader.\n R32Float = \"r32float\", // Red channel only. 32 bit float per channel. Float in shader.\n RG16Uint = \"rg16uint\", // Red and green channels. 16 bit integer per channel. Unsigned in shader.\n RG16Sint = \"rg16sint\", // Red and green channels. 16 bit integer per channel. Signed in shader.\n RG16Float = \"rg16float\", // Red and green channels. 16 bit float per channel. Float in shader.\n RGBA8Unorm = \"rgba8unorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\n RGBA8UnormSRGB = \"rgba8unorm-srgb\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\n RGBA8Snorm = \"rgba8snorm\", // Red, green, blue, and alpha channels. 8 bit integer per channel. [-127, 127] converted to/from float [-1, 1] in shader.\n RGBA8Uint = \"rgba8uint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Unsigned in shader.\n RGBA8Sint = \"rgba8sint\", // Red, green, blue, and alpha channels. 8 bit integer per channel. Signed in shader.\n BGRA8Unorm = \"bgra8unorm\", // Blue, green, red, and alpha channels. 8 bit integer per channel. [0, 255] converted to/from float [0, 1] in shader.\n BGRA8UnormSRGB = \"bgra8unorm-srgb\", // Blue, green, red, and alpha channels. 8 bit integer per channel. Srgb-color [0, 255] converted to/from linear-color float [0, 1] in shader.\n // Packed 32-bit formats\n RGB9E5UFloat = \"rgb9e5ufloat\", // Packed unsigned float with 9 bits mantisa for each RGB component, then a common 5 bits exponent\n RGB10A2Unorm = \"rgb10a2unorm\", // Red, green, blue, and alpha channels. 10 bit integer for RGB channels, 2 bit integer for alpha channel. [0, 1023] ([0, 3] for alpha) converted to/from float [0, 1] in shader.\n RG11B10UFloat = \"rg11b10ufloat\", // Red, green, and blue channels. 11 bit float with no sign bit for RG channels. 10 bit float with no sign bit for blue channel. Float in shader.\n\n // 64-bit formats\n RG32Uint = \"rg32uint\", // Red and green channels. 32 bit integer per channel. Unsigned in shader.\n RG32Sint = \"rg32sint\", // Red and green channels. 32 bit integer per channel. Signed in shader.\n RG32Float = \"rg32float\", // Red and green channels. 32 bit float per channel. Float in shader.\n RGBA16Uint = \"rgba16uint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Unsigned in shader.\n RGBA16Sint = \"rgba16sint\", // Red, green, blue, and alpha channels. 16 bit integer per channel. Signed in shader.\n RGBA16Float = \"rgba16float\", // Red, green, blue, and alpha channels. 16 bit float per channel. Float in shader.\n\n // 128-bit formats\n RGBA32Uint = \"rgba32uint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Unsigned in shader.\n RGBA32Sint = \"rgba32sint\", // Red, green, blue, and alpha channels. 32 bit integer per channel. Signed in shader.\n RGBA32Float = \"rgba32float\", // Red, green, blue, and alpha channels. 32 bit float per channel. Float in shader.\n\n // Depth and stencil formats\n Stencil8 = \"stencil8\",\n Depth16Unorm = \"depth16unorm\",\n Depth24Plus = \"depth24plus\", // Special depth format with at least 24 bit integer depth.\n Depth24PlusStencil8 = \"depth24plus-stencil8\", // Special depth/stencil format with at least 24 bit integer depth and 8 bits integer stencil.\n Depth32Float = \"depth32float\", // Special depth format with 32 bit floating point depth.\n\n // BC compressed formats usable if \"texture-compression-bc\" is both\n // supported by the device/user agent and enabled in requestDevice.\n BC1RGBAUnorm = \"bc1-rgba-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\n BC1RGBAUnormSRGB = \"bc1-rgba-unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 4 color + alpha pallet. 5 bit R + 6 bit G + 5 bit B + 1 bit alpha. Also known as DXT1.\n BC2RGBAUnorm = \"bc2-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\n BC2RGBAUnormSRGB = \"bc2-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet. 5 bit R + 6 bit G + 5 bit B + 4 bit alpha. Also known as DXT3.\n BC3RGBAUnorm = \"bc3-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\n BC3RGBAUnormSRGB = \"bc3-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 4 color pallet + 8 alpha pallet. 5 bit R + 6 bit G + 5 bit B + 8 bit alpha. Also known as DXT5.\n BC4RUnorm = \"bc4-r-unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\n BC4RSnorm = \"bc4-r-snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). 8 color pallet. 8 bit R. Also known as RGTC1.\n BC5RGUnorm = \"bc5-rg-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\n BC5RGSnorm = \"bc5-rg-snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). 8 color red pallet + 8 color green pallet. 8 bit RG. Also known as RGTC2.\n BC6HRGBUFloat = \"bc6h-rgb-ufloat\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit unsigned float RGB. Float in shader. Also known as BPTC (float).\n BC6HRGBFloat = \"bc6h-rgb-float\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 16 bit signed float RGB. Float in shader. Also known as BPTC (float).\n BC7RGBAUnorm = \"bc7-rgba-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\n BC7RGBAUnormSRGB = \"bc7-rgba-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Variable sized pallet. 8 bit integer RGBA. Also known as BPTC (unorm).\n\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\n // supported by the device/user agent and enabled in requestDevice.\n ETC2RGB8Unorm = \"etc2-rgb8unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\n ETC2RGB8UnormSRGB = \"etc2-rgb8unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB.\n ETC2RGB8A1Unorm = \"etc2-rgb8a1unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\n ETC2RGB8A1UnormSRGB = \"etc2-rgb8a1unorm-srgb\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 8 bit integer RGB + 1 bit alpha.\n ETC2RGBA8Unorm = \"etc2-rgba8unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\n ETC2RGBA8UnormSRGB = \"etc2-rgba8unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGB + 8 bit alpha.\n EACR11Unorm = \"eac-r11unorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\n EACR11Snorm = \"eac-r11snorm\", // 4x4 block compressed texture. 8 bytes per block (4 bit/px). Complex pallet. 11 bit integer R.\n EACRG11Unorm = \"eac-rg11unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\n EACRG11Snorm = \"eac-rg11snorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 11 bit integer R + 11 bit integer G.\n\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\n // supported by the device/user agent and enabled in requestDevice.\n ASTC4x4Unorm = \"astc-4x4-unorm\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC4x4UnormSRGB = \"astc-4x4-unorm-srgb\", // 4x4 block compressed texture. 16 bytes per block (8 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC5x4Unorm = \"astc-5x4-unorm\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC5x4UnormSRGB = \"astc-5x4-unorm-srgb\", // 5x4 block compressed texture. 16 bytes per block (6.4 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC5x5Unorm = \"astc-5x5-unorm\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC5x5UnormSRGB = \"astc-5x5-unorm-srgb\", // 5x5 block compressed texture. 16 bytes per block (5.12 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC6x5Unorm = \"astc-6x5-unorm\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC6x5UnormSRGB = \"astc-6x5-unorm-srgb\", // 6x5 block compressed texture. 16 bytes per block (4.27 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC6x6Unorm = \"astc-6x6-unorm\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC6x6UnormSRGB = \"astc-6x6-unorm-srgb\", // 6x6 block compressed texture. 16 bytes per block (3.56 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x5Unorm = \"astc-8x5-unorm\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x5UnormSRGB = \"astc-8x5-unorm-srgb\", // 8x5 block compressed texture. 16 bytes per block (3.2 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x6Unorm = \"astc-8x6-unorm\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x6UnormSRGB = \"astc-8x6-unorm-srgb\", // 8x6 block compressed texture. 16 bytes per block (2.67 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x8Unorm = \"astc-8x8-unorm\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC8x8UnormSRGB = \"astc-8x8-unorm-srgb\", // 8x8 block compressed texture. 16 bytes per block (2 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x5Unorm = \"astc-10x5-unorm\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x5UnormSRGB = \"astc-10x5-unorm-srgb\", // 10x5 block compressed texture. 16 bytes per block (2.56 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x6Unorm = \"astc-10x6-unorm\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x6UnormSRGB = \"astc-10x6-unorm-srgb\", // 10x6 block compressed texture. 16 bytes per block (2.13 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x8Unorm = \"astc-10x8-unorm\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x8UnormSRGB = \"astc-10x8-unorm-srgb\", // 10x8 block compressed texture. 16 bytes per block (1.6 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x10Unorm = \"astc-10x10-unorm\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC10x10UnormSRGB = \"astc-10x10-unorm-srgb\", // 10x10 block compressed texture. 16 bytes per block (1.28 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC12x10Unorm = \"astc-12x10-unorm\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC12x10UnormSRGB = \"astc-12x10-unorm-srgb\", // 12x10 block compressed texture. 16 bytes per block (1.07 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC12x12Unorm = \"astc-12x12-unorm\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\n ASTC12x12UnormSRGB = \"astc-12x12-unorm-srgb\", // 12x12 block compressed texture. 16 bytes per block (0.89 bit/px). Complex pallet. 8 bit integer RGBA.\n\n // \"depth24unorm-stencil8\" feature\n Depth24UnormStencil8 = \"depth24unorm-stencil8\",\n\n // \"depth32float-stencil8\" feature\n Depth32FloatStencil8 = \"depth32float-stencil8\"\n}\n\n/** @hidden */\nexport enum AddressMode {\n ClampToEdge = \"clamp-to-edge\",\n Repeat = \"repeat\",\n MirrorRepeat = \"mirror-repeat\"\n}\n\n/** @hidden */\nexport enum FilterMode {\n Nearest = \"nearest\",\n Linear = \"linear\"\n}\n\n/** @hidden */\nexport enum CompareFunction {\n Never = \"never\",\n Less = \"less\",\n Equal = \"equal\",\n LessEqual = \"less-equal\",\n Greater = \"greater\",\n NotEqual = \"not-equal\",\n GreaterEqual = \"greater-equal\",\n Always = \"always\"\n}\n\n/** @hidden */\nexport enum ShaderStage {\n Vertex = 1,\n Fragment = 2,\n Compute = 4\n}\n\n/** @hidden */\nexport enum BufferBindingType {\n Uniform = \"uniform\",\n Storage = \"storage\",\n ReadOnlyStorage = \"read-only-storage\"\n}\n\n/** @hidden */\nexport enum SamplerBindingType {\n Filtering = \"filtering\",\n NonFiltering = \"non-filtering\",\n Comparison = \"comparison\"\n}\n\n/** @hidden */\nexport enum TextureSampleType {\n Float = \"float\",\n UnfilterableFloat = \"unfilterable-float\",\n Depth = \"depth\",\n Sint = \"sint\",\n Uint = \"uint\"\n}\n\n/** @hidden */\nexport enum StorageTextureAccess {\n WriteOnly = \"write-only\"\n}\n\n/** @hidden */\nexport enum CompilationMessageType {\n Error = \"error\",\n Warning = \"warning\",\n Info = \"info\"\n}\n\n/** @hidden */\nexport enum PrimitiveTopology {\n PointList = \"point-list\",\n LineList = \"line-list\",\n LineStrip = \"line-strip\",\n TriangleList = \"triangle-list\",\n TriangleStrip = \"triangle-strip\"\n}\n\n/** @hidden */\nexport enum FrontFace {\n CCW = \"ccw\",\n CW = \"cw\"\n}\n\n/** @hidden */\nexport enum CullMode {\n None = \"none\",\n Front = \"front\",\n Back = \"back\"\n}\n\n/** @hidden */\nexport enum ColorWrite {\n Red = 1,\n Green = 2,\n Blue = 4,\n Alpha = 8,\n All = 15\n}\n\n/** @hidden */\nexport enum BlendFactor {\n Zero = \"zero\",\n One = \"one\",\n Src = \"src\",\n OneMinusSrc = \"one-minus-src\",\n SrcAlpha = \"src-alpha\",\n OneMinusSrcAlpha = \"one-minus-src-alpha\",\n Dst = \"dst\",\n OneMinusDst = \"one-minus-dst\",\n DstAlpha = \"dst-alpha\",\n OneMinusDstAlpha = \"one-minus-dst-alpha\",\n SrcAlphaSaturated = \"src-alpha-saturated\",\n Constant = \"constant\",\n OneMinusConstant = \"one-minus-constant\"\n}\n\n/** @hidden */\nexport enum BlendOperation {\n Add = \"add\",\n Subtract = \"subtract\",\n ReverseSubtract = \"reverse-subtract\",\n Min = \"min\",\n Max = \"max\"\n}\n\n/** @hidden */\nexport enum StencilOperation {\n Keep = \"keep\",\n Zero = \"zero\",\n Replace = \"replace\",\n Invert = \"invert\",\n IncrementClamp = \"increment-clamp\",\n DecrementClamp = \"decrement-clamp\",\n IncrementWrap = \"increment-wrap\",\n DecrementWrap = \"decrement-wrap\"\n}\n\n/** @hidden */\nexport enum IndexFormat {\n Uint16 = \"uint16\",\n Uint32 = \"uint32\"\n}\n\n/** @hidden */\nexport enum VertexFormat {\n Uint8x2 = \"uint8x2\",\n Uint8x4 = \"uint8x4\",\n Sint8x2 = \"sint8x2\",\n Sint8x4 = \"sint8x4\",\n Unorm8x2 = \"unorm8x2\",\n Unorm8x4 = \"unorm8x4\",\n Snorm8x2 = \"snorm8x2\",\n Snorm8x4 = \"snorm8x4\",\n Uint16x2 = \"uint16x2\",\n Uint16x4 = \"uint16x4\",\n Sint16x2 = \"sint16x2\",\n Sint16x4 = \"sint16x4\",\n Unorm16x2 = \"unorm16x2\",\n Unorm16x4 = \"unorm16x4\",\n Snorm16x2 = \"snorm16x2\",\n Snorm16x4 = \"snorm16x4\",\n Float16x2 = \"float16x2\",\n Float16x4 = \"float16x4\",\n Float32 = \"float32\",\n Float32x2 = \"float32x2\",\n Float32x3 = \"float32x3\",\n Float32x4 = \"float32x4\",\n Uint32 = \"uint32\",\n Uint32x2 = \"uint32x2\",\n Uint32x3 = \"uint32x3\",\n Uint32x4 = \"uint32x4\",\n Sint32 = \"sint32\",\n Sint32x2 = \"sint32x2\",\n Sint32x3 = \"sint32x3\",\n Sint32x4 = \"sint32x4\"\n}\n\n/** @hidden */\nexport enum InputStepMode {\n Vertex = \"vertex\",\n Instance = \"instance\"\n}\n\n/** @hidden */\nexport enum ComputePassTimestampLocation {\n Beginning = \"beginning\",\n End = \"end\"\n}\n\n/** @hidden */\nexport enum RenderPassTimestampLocation {\n Beginning = \"beginning\",\n End = \"end\"\n}\n\n/** @hidden */\nexport enum LoadOp {\n Load = \"load\"\n}\n\n/** @hidden */\nexport enum StoreOp {\n Store = \"store\",\n Discard = \"discard\"\n}\n\n/** @hidden */\nexport enum QueryType {\n Occlusion = \"occlusion\",\n Timestamp = \"timestamp\"\n}\n\n/** @hidden */\nexport enum CanvasCompositingAlphaMode {\n Opaque = \"opaque\",\n Premultiplied = \"premultiplied\"\n}\n\n/** @hidden */\nexport enum DeviceLostReason {\n Destroyed = \"destroyed\"\n}\n\n/** @hidden */\nexport enum ErrorFilter {\n OutOfMemory = \"out-of-memory\",\n Validation = \"validation\"\n}\n"]}
|
|
@@ -3,20 +3,40 @@ import { Nullable } from '../../types';
|
|
|
3
3
|
declare type WebGPUBundleList = import("./webgpuBundleList").WebGPUBundleList;
|
|
4
4
|
/** @hidden */
|
|
5
5
|
export declare class WebGPUHardwareTexture implements HardwareTextureWrapper {
|
|
6
|
-
/**
|
|
6
|
+
/**
|
|
7
|
+
* List of bundles collected in the snapshot rendering mode when the texture is a render target texture
|
|
8
|
+
* The index in this array is the current layer we are rendering into
|
|
9
|
+
* @hidden
|
|
10
|
+
*/
|
|
7
11
|
_bundleLists: WebGPUBundleList[];
|
|
8
|
-
/**
|
|
12
|
+
/**
|
|
13
|
+
* Current layer we are rendering into when in snapshot rendering mode (if the texture is a render target texture)
|
|
14
|
+
* @hidden
|
|
15
|
+
*/
|
|
9
16
|
_currentLayer: number;
|
|
10
|
-
/**
|
|
17
|
+
/**
|
|
18
|
+
* Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)
|
|
19
|
+
* @hidden
|
|
20
|
+
*/
|
|
11
21
|
_mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];
|
|
12
22
|
/** @hidden */
|
|
13
23
|
_mipmapGenBindGroup: GPUBindGroup[][];
|
|
24
|
+
/**
|
|
25
|
+
* Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)
|
|
26
|
+
* @hidden
|
|
27
|
+
*/
|
|
28
|
+
_copyInvertYTempTexture?: GPUTexture;
|
|
29
|
+
/** @hidden */
|
|
30
|
+
_copyInvertYRenderPassDescr: GPURenderPassDescriptor;
|
|
31
|
+
/** @hidden */
|
|
32
|
+
_copyInvertYBindGroupd: GPUBindGroup;
|
|
14
33
|
private _webgpuTexture;
|
|
15
34
|
private _webgpuMSAATexture;
|
|
16
35
|
get underlyingResource(): Nullable<GPUTexture>;
|
|
17
36
|
get msaaTexture(): Nullable<GPUTexture>;
|
|
18
37
|
set msaaTexture(texture: Nullable<GPUTexture>);
|
|
19
38
|
view: Nullable<GPUTextureView>;
|
|
39
|
+
viewForWriting: Nullable<GPUTextureView>;
|
|
20
40
|
format: GPUTextureFormat;
|
|
21
41
|
textureUsages: number;
|
|
22
42
|
textureAdditionalUsages: number;
|
|
@@ -24,7 +44,7 @@ export declare class WebGPUHardwareTexture implements HardwareTextureWrapper {
|
|
|
24
44
|
set(hardwareTexture: GPUTexture): void;
|
|
25
45
|
setMSAATexture(hardwareTexture: GPUTexture): void;
|
|
26
46
|
setUsage(textureSource: number, generateMipMaps: boolean, isCube: boolean, width: number, height: number): void;
|
|
27
|
-
createView(descriptor?: GPUTextureViewDescriptor): void;
|
|
47
|
+
createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting?: boolean): void;
|
|
28
48
|
reset(): void;
|
|
29
49
|
release(): void;
|
|
30
50
|
}
|
|
@@ -11,6 +11,7 @@ var WebGPUHardwareTexture = /** @class */ (function () {
|
|
|
11
11
|
this._webgpuTexture = existingTexture;
|
|
12
12
|
this._webgpuMSAATexture = null;
|
|
13
13
|
this.view = null;
|
|
14
|
+
this.viewForWriting = null;
|
|
14
15
|
}
|
|
15
16
|
Object.defineProperty(WebGPUHardwareTexture.prototype, "underlyingResource", {
|
|
16
17
|
get: function () {
|
|
@@ -47,18 +48,27 @@ var WebGPUHardwareTexture = /** @class */ (function () {
|
|
|
47
48
|
aspect: WebGPUConstants.TextureAspect.All
|
|
48
49
|
});
|
|
49
50
|
};
|
|
50
|
-
WebGPUHardwareTexture.prototype.createView = function (descriptor) {
|
|
51
|
+
WebGPUHardwareTexture.prototype.createView = function (descriptor, createViewForWriting) {
|
|
52
|
+
if (createViewForWriting === void 0) { createViewForWriting = false; }
|
|
51
53
|
this.view = this._webgpuTexture.createView(descriptor);
|
|
54
|
+
if (createViewForWriting && descriptor) {
|
|
55
|
+
var saveNumMipMaps = descriptor.mipLevelCount;
|
|
56
|
+
descriptor.mipLevelCount = 1;
|
|
57
|
+
this.viewForWriting = this._webgpuTexture.createView(descriptor);
|
|
58
|
+
descriptor.mipLevelCount = saveNumMipMaps;
|
|
59
|
+
}
|
|
52
60
|
};
|
|
53
61
|
WebGPUHardwareTexture.prototype.reset = function () {
|
|
54
62
|
this._webgpuTexture = null;
|
|
55
63
|
this._webgpuMSAATexture = null;
|
|
56
64
|
this.view = null;
|
|
65
|
+
this.viewForWriting = null;
|
|
57
66
|
};
|
|
58
67
|
WebGPUHardwareTexture.prototype.release = function () {
|
|
59
|
-
var _a, _b;
|
|
68
|
+
var _a, _b, _c;
|
|
60
69
|
(_a = this._webgpuTexture) === null || _a === void 0 ? void 0 : _a.destroy();
|
|
61
70
|
(_b = this._webgpuMSAATexture) === null || _b === void 0 ? void 0 : _b.destroy();
|
|
71
|
+
(_c = this._copyInvertYTempTexture) === null || _c === void 0 ? void 0 : _c.destroy();
|
|
62
72
|
this.reset();
|
|
63
73
|
};
|
|
64
74
|
return WebGPUHardwareTexture;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AACjF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAIrD,cAAc;AACd;
|
|
1
|
+
{"version":3,"file":"webgpuHardwareTexture.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuHardwareTexture.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AACjF,OAAO,EAAE,MAAM,EAAE,MAAM,yBAAyB,CAAC;AAEjD,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAIrD,cAAc;AACd;IAqDI,+BAAY,eAA4C;QAA5C,gCAAA,EAAA,sBAA4C;QAJjD,WAAM,GAAqB,eAAe,CAAC,aAAa,CAAC,UAAU,CAAC;QACpE,kBAAa,GAAG,CAAC,CAAC;QAClB,4BAAuB,GAAG,CAAC,CAAC;QAG/B,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;QACtC,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAvBD,sBAAW,qDAAkB;aAA7B;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;;;OAAA;IAED,sBAAW,8CAAW;aAAtB;YACI,OAAO,IAAI,CAAC,kBAAkB,CAAC;QACnC,CAAC;aAED,UAAuB,OAA6B;YAChD,IAAI,CAAC,kBAAkB,GAAG,OAAO,CAAC;QACtC,CAAC;;;OAJA;IAmBM,mCAAG,GAAV,UAAW,eAA2B;QAClC,IAAI,CAAC,cAAc,GAAG,eAAe,CAAC;IAC1C,CAAC;IAEM,8CAAc,GAArB,UAAsB,eAA2B;QAC7C,IAAI,CAAC,kBAAkB,GAAG,eAAe,CAAC;IAC9C,CAAC;IAEM,wCAAQ,GAAf,UAAgB,aAAqB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAa,EAAE,MAAc;QAC3G,eAAe,GAAG,aAAa,KAAK,qBAAqB,CAAC,YAAY,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,eAAe,CAAC;QAEjG,IAAI,CAAC,UAAU,CAAC;YACZ,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,SAAS,EAAE,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAC,eAAe,CAAC,oBAAoB,CAAC,GAAG;YACxG,aAAa,EAAE,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;YAC9E,cAAc,EAAE,CAAC;YACjB,YAAY,EAAE,CAAC;YACf,eAAe,EAAE,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,EAAE,eAAe,CAAC,aAAa,CAAC,GAAG;SAC5C,CAAC,CAAC;IACP,CAAC;IAEM,0CAAU,GAAjB,UAAkB,UAAqC,EAAE,oBAA4B;QAA5B,qCAAA,EAAA,4BAA4B;QACjF,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;QACxD,IAAI,oBAAoB,IAAI,UAAU,EAAE;YACpC,IAAM,cAAc,GAAG,UAAU,CAAC,aAAa,CAAC;YAChD,UAAU,CAAC,aAAa,GAAG,CAAC,CAAC;YAC7B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,cAAe,CAAC,UAAU,CAAC,UAAU,CAAC,CAAC;YAClE,UAAU,CAAC,aAAa,GAAG,cAAc,CAAC;SAC7C;IACL,CAAC;IAEM,qCAAK,GAAZ;QACI,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;QAC3B,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAEM,uCAAO,GAAd;;QACI,MAAA,IAAI,CAAC,cAAc,0CAAE,OAAO,EAAE,CAAC;QAC/B,MAAA,IAAI,CAAC,kBAAkB,0CAAE,OAAO,EAAE,CAAC;QACnC,MAAA,IAAI,CAAC,uBAAuB,0CAAE,OAAO,EAAE,CAAC;QACxC,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IACL,4BAAC;AAAD,CAAC,AAzGD,IAyGC","sourcesContent":["import { HardwareTextureWrapper } from '../../Materials/Textures/hardwareTextureWrapper';\r\nimport { InternalTextureSource } from '../../Materials/Textures/internalTexture';\r\nimport { Scalar } from '../../Maths/math.scalar';\r\nimport { Nullable } from '../../types';\r\nimport * as WebGPUConstants from './webgpuConstants';\r\n\r\ndeclare type WebGPUBundleList = import(\"./webgpuBundleList\").WebGPUBundleList;\r\n\r\n/** @hidden */\r\nexport class WebGPUHardwareTexture implements HardwareTextureWrapper {\r\n\r\n /**\r\n * List of bundles collected in the snapshot rendering mode when the texture is a render target texture\r\n * The index in this array is the current layer we are rendering into\r\n * @hidden\r\n */\r\n public _bundleLists: WebGPUBundleList[];\r\n /**\r\n * Current layer we are rendering into when in snapshot rendering mode (if the texture is a render target texture)\r\n * @hidden\r\n */\r\n public _currentLayer: number;\r\n\r\n /**\r\n * Cache of RenderPassDescriptor and BindGroup used when generating mipmaps (see WebGPUTextureHelper.generateMipmaps)\r\n * @hidden\r\n */\r\n public _mipmapGenRenderPassDescr: GPURenderPassDescriptor[][];\r\n /** @hidden */\r\n public _mipmapGenBindGroup: GPUBindGroup[][];\r\n\r\n /**\r\n * Cache for the invertYPreMultiplyAlpha function (see WebGPUTextureHelper)\r\n * @hidden\r\n */\r\n public _copyInvertYTempTexture?: GPUTexture;\r\n /** @hidden */\r\n public _copyInvertYRenderPassDescr: GPURenderPassDescriptor;\r\n /** @hidden */\r\n public _copyInvertYBindGroupd: GPUBindGroup;\r\n\r\n private _webgpuTexture: Nullable<GPUTexture>;\r\n private _webgpuMSAATexture: Nullable<GPUTexture>;\r\n\r\n public get underlyingResource(): Nullable<GPUTexture> {\r\n return this._webgpuTexture;\r\n }\r\n\r\n public get msaaTexture(): Nullable<GPUTexture> {\r\n return this._webgpuMSAATexture;\r\n }\r\n\r\n public set msaaTexture(texture: Nullable<GPUTexture>) {\r\n this._webgpuMSAATexture = texture;\r\n }\r\n\r\n public view: Nullable<GPUTextureView>;\r\n public viewForWriting: Nullable<GPUTextureView>;\r\n public format: GPUTextureFormat = WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n public textureUsages = 0;\r\n public textureAdditionalUsages = 0;\r\n\r\n constructor(existingTexture: Nullable<GPUTexture> = null) {\r\n this._webgpuTexture = existingTexture;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public set(hardwareTexture: GPUTexture): void {\r\n this._webgpuTexture = hardwareTexture;\r\n }\r\n\r\n public setMSAATexture(hardwareTexture: GPUTexture): void {\r\n this._webgpuMSAATexture = hardwareTexture;\r\n }\r\n\r\n public setUsage(textureSource: number, generateMipMaps: boolean, isCube: boolean, width: number, height: number): void {\r\n generateMipMaps = textureSource === InternalTextureSource.RenderTarget ? false : generateMipMaps;\r\n\r\n this.createView({\r\n format: this.format,\r\n dimension: isCube ? WebGPUConstants.TextureViewDimension.Cube : WebGPUConstants.TextureViewDimension.E2d,\r\n mipLevelCount: generateMipMaps ? Scalar.ILog2(Math.max(width, height)) + 1 : 1,\r\n baseArrayLayer: 0,\r\n baseMipLevel: 0,\r\n arrayLayerCount: isCube ? 6 : 1,\r\n aspect: WebGPUConstants.TextureAspect.All\r\n });\r\n }\r\n\r\n public createView(descriptor?: GPUTextureViewDescriptor, createViewForWriting = false): void {\r\n this.view = this._webgpuTexture!.createView(descriptor);\r\n if (createViewForWriting && descriptor) {\r\n const saveNumMipMaps = descriptor.mipLevelCount;\r\n descriptor.mipLevelCount = 1;\r\n this.viewForWriting = this._webgpuTexture!.createView(descriptor);\r\n descriptor.mipLevelCount = saveNumMipMaps;\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this._webgpuTexture = null;\r\n this._webgpuMSAATexture = null;\r\n this.view = null;\r\n this.viewForWriting = null;\r\n }\r\n\r\n public release(): void {\r\n this._webgpuTexture?.destroy();\r\n this._webgpuMSAATexture?.destroy();\r\n this._copyInvertYTempTexture?.destroy();\r\n this.reset();\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,12 @@
|
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { RenderTargetWrapper } from "../renderTargetWrapper.js";
|
|
3
|
+
/** @hidden */
|
|
4
|
+
var WebGPURenderTargetWrapper = /** @class */ (function (_super) {
|
|
5
|
+
__extends(WebGPURenderTargetWrapper, _super);
|
|
6
|
+
function WebGPURenderTargetWrapper() {
|
|
7
|
+
return _super !== null && _super.apply(this, arguments) || this;
|
|
8
|
+
}
|
|
9
|
+
return WebGPURenderTargetWrapper;
|
|
10
|
+
}(RenderTargetWrapper));
|
|
11
|
+
export { WebGPURenderTargetWrapper };
|
|
12
|
+
//# sourceMappingURL=webgpuRenderTargetWrapper.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"webgpuRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuRenderTargetWrapper.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAE7D,cAAc;AACd;IAA+C,6CAAmB;IAAlE;;IAIA,CAAC;IAAD,gCAAC;AAAD,CAAC,AAJD,CAA+C,mBAAmB,GAIjE","sourcesContent":["import { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\n\r\n/** @hidden */\r\nexport class WebGPURenderTargetWrapper extends RenderTargetWrapper {\r\n\r\n /** @hidden */\r\n public _defaultAttachments: number[];\r\n}\r\n"]}
|
|
@@ -138,6 +138,7 @@ var WebGPUShaderProcessingContext = /** @class */ (function () {
|
|
|
138
138
|
"Light31": { binding: { groupIndex: -1, bindingIndex: -1 } },
|
|
139
139
|
"Material": { binding: { groupIndex: -1, bindingIndex: -1 } },
|
|
140
140
|
"Mesh": { binding: { groupIndex: -1, bindingIndex: -1 } },
|
|
141
|
+
"Internals": { binding: { groupIndex: -1, bindingIndex: -1 } },
|
|
141
142
|
};
|
|
142
143
|
WebGPUShaderProcessingContext._KnownUBOs = {
|
|
143
144
|
"Scene": { binding: { groupIndex: 0, bindingIndex: 0 } },
|
|
@@ -175,6 +176,7 @@ var WebGPUShaderProcessingContext = /** @class */ (function () {
|
|
|
175
176
|
"Light31": { binding: { groupIndex: 1, bindingIndex: 31 } },
|
|
176
177
|
"Material": { binding: { groupIndex: 2, bindingIndex: 0 } },
|
|
177
178
|
"Mesh": { binding: { groupIndex: 2, bindingIndex: 1 } },
|
|
179
|
+
"Internals": { binding: { groupIndex: 2, bindingIndex: 2 } },
|
|
178
180
|
};
|
|
179
181
|
return WebGPUShaderProcessingContext;
|
|
180
182
|
}());
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuShaderProcessingContext.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuShaderProcessingContext.ts"],"names":[],"mappings":"AAGA,IAAM,UAAU,GAAG,CAAC,CAAC;AACrB,IAAM,oBAAoB,GAAG,CAAC,IAAI,EAAE,CAAC;AAErC,yDAAyD;AACzD,IAAM,mBAAmB,GAA8B;IACnD,aAAa;IACb,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IAET,aAAa;IACb,QAAQ,EAAE,CAAC;IACX,QAAQ,EAAE,CAAC;IACX,QAAQ,EAAE,CAAC;CACd,CAAC;AAmCF;;GAEG;AACH;IAmHI,uCAAY,cAA8B;QACtC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QAErC,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;QACjC,IAAI,CAAC,wBAAwB,GAAG,EAAE,CAAC;QACnC,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAxDD,sBAAkB,0CAAS;aAA3B;YACI,OAAO,6BAA6B,CAAC,wBAAwB,CAAC,CAAC,CAAC,6BAA6B,CAAC,oBAAoB,CAAC,CAAC,CAAC,6BAA6B,CAAC,UAAU,CAAC;QAClK,CAAC;;;OAAA;IAwDO,iEAAyB,GAAjC;QACI,IAAM,SAAS,GAAG,6BAA6B,CAAC,SAAS,CAAC;QAE1D,IAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAM,MAAI,IAAI,SAAS,EAAE;YAC1B,IAAM,OAAO,GAAG,SAAS,CAAC,MAAI,CAAC,CAAC,OAAO,CAAC;YACxC,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;gBAC3B,SAAS;aACZ;YACD,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;gBAC1C,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,OAAO,CAAC,YAAY,CAAC;aACrD;iBAAM;gBACH,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;aAC3F;SACJ;QAED,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;YAC3B,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;SAC7B;aAAM;YACH,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,gEAAwB,GAA/B,UAAgC,QAAgB,EAAE,WAAuB;;QAAvB,4BAAA,EAAA,eAAuB;QACrE,IAAM,KAAK,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE1C,IAAI,CAAC,sBAAsB,IAAI,CAAC,MAAA,mBAAmB,CAAC,QAAQ,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAEzF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,8DAAsB,GAA7B,UAA8B,QAAgB,EAAE,WAAuB;;QAAvB,4BAAA,EAAA,eAAuB;QACnE,IAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAExC,IAAI,CAAC,oBAAoB,IAAI,CAAC,MAAA,mBAAmB,CAAC,QAAQ,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAEvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,6DAAqB,GAA5B;QACI,OAAO,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;IAEO,2DAAmB,GAA3B,UAA4B,YAAoB;QAC5C,IAAI,IAAI,CAAC,gBAAgB,GAAG,oBAAoB,GAAG,YAAY,EAAE;YAC7D,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,IAAI,CAAC,cAAc,KAAK,UAAU,EAAE;YACpC,MAAM,iFAAiF,CAAC;SAC3F;QAED,IAAM,WAAW,GAAG;YAChB,UAAU,EAAE,IAAI,CAAC,cAAc;YAC/B,YAAY,EAAE,IAAI,CAAC,gBAAgB;SACtC,CAAC;QAEF,IAAI,CAAC,gBAAgB,IAAI,YAAY,CAAC;QAEtC,OAAO,WAAW,CAAC;IACvB,CAAC;IA3MD,cAAc;IACA,sDAAwB,GAAG,IAAI,CAAC,CAAE,kIAAkI;IAClI,8DAA8D;IAE7F,kDAAoB,GAA+C;QAChF,OAAO,EAAI,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,UAAU,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC7D,MAAM,EAAM,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;KAChE,CAAC;IAEe,wCAAU,GAA+C;QACtE,OAAO,EAAI,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAE1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAE3D,UAAU,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,EAAM,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;KAC9D,CAAC;IA4HN,oCAAC;CAAA,AA9MD,IA8MC;SA9MY,6BAA6B","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\nimport { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\n\nconst _maxGroups = 4;\nconst _maxBindingsPerGroup = 1 << 16;\n\n// all types not listed are assumed to consume 1 location\nconst _typeToLocationSize: { [key: string]: number } = {\n // GLSL types\n \"mat2\": 2,\n \"mat3\": 3,\n \"mat4\": 4,\n\n // WGSL types\n \"mat2x2\": 2,\n \"mat3x3\": 3,\n \"mat4x4\": 4,\n};\n\n/** @hidden */\nexport interface WebGPUBindingInfo {\n groupIndex: number;\n bindingIndex: number;\n}\n\n/** @hidden */\nexport interface WebGPUTextureDescription {\n autoBindSampler?: boolean;\n isTextureArray: boolean;\n isStorageTexture: boolean;\n textures: Array<WebGPUBindingInfo>;\n sampleType?: GPUTextureSampleType; // not used if the texture is a storage texture\n}\n\n/** @hidden */\nexport interface WebGPUSamplerDescription {\n binding: WebGPUBindingInfo;\n type: GPUSamplerBindingType;\n}\n\n/** @hidden */\nexport interface WebGPUBufferDescription {\n binding: WebGPUBindingInfo;\n}\n\n/** @hidden */\nexport interface WebGPUBindGroupLayoutEntryInfo {\n name: string;\n index: number; // index of the entry (GPUBindGroupLayoutEntry) in the bindGroupLayoutEntries[group] array\n nameInArrayOfTexture?: string; // something like texture0, texture1, ... if texture is an array, else same thing as \"name\"\n}\n\n/**\n * @hidden\n */\nexport class WebGPUShaderProcessingContext implements ShaderProcessingContext {\n\n /** @hidden */\n public static _SimplifiedKnownBindings = true; // if true, use only group=0,binding=0 as a known group/binding for the Scene ubo and use group=1,binding=X for all other bindings\n // if false, see _KnownUBOs for the known groups/bindings used\n\n protected static _SimplifiedKnownUBOs: { [key: string]: WebGPUBufferDescription } = {\n \"Scene\": { binding: { groupIndex: 0, bindingIndex: 0 } },\n \"Light0\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light1\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light2\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light3\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light4\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light5\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light6\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light7\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light8\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light9\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light10\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light11\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light12\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light13\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light14\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light15\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light16\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light17\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light18\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light19\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light20\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light21\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light22\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light23\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light24\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light25\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light26\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light27\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light28\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light29\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light30\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light31\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Material\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Mesh\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n };\n\n protected static _KnownUBOs: { [key: string]: WebGPUBufferDescription } = {\n \"Scene\": { binding: { groupIndex: 0, bindingIndex: 0 } },\n\n \"Light0\": { binding: { groupIndex: 1, bindingIndex: 0 } },\n \"Light1\": { binding: { groupIndex: 1, bindingIndex: 1 } },\n \"Light2\": { binding: { groupIndex: 1, bindingIndex: 2 } },\n \"Light3\": { binding: { groupIndex: 1, bindingIndex: 3 } },\n \"Light4\": { binding: { groupIndex: 1, bindingIndex: 4 } },\n \"Light5\": { binding: { groupIndex: 1, bindingIndex: 5 } },\n \"Light6\": { binding: { groupIndex: 1, bindingIndex: 6 } },\n \"Light7\": { binding: { groupIndex: 1, bindingIndex: 7 } },\n \"Light8\": { binding: { groupIndex: 1, bindingIndex: 8 } },\n \"Light9\": { binding: { groupIndex: 1, bindingIndex: 9 } },\n \"Light10\": { binding: { groupIndex: 1, bindingIndex: 10 } },\n \"Light11\": { binding: { groupIndex: 1, bindingIndex: 11 } },\n \"Light12\": { binding: { groupIndex: 1, bindingIndex: 12 } },\n \"Light13\": { binding: { groupIndex: 1, bindingIndex: 13 } },\n \"Light14\": { binding: { groupIndex: 1, bindingIndex: 14 } },\n \"Light15\": { binding: { groupIndex: 1, bindingIndex: 15 } },\n \"Light16\": { binding: { groupIndex: 1, bindingIndex: 16 } },\n \"Light17\": { binding: { groupIndex: 1, bindingIndex: 17 } },\n \"Light18\": { binding: { groupIndex: 1, bindingIndex: 18 } },\n \"Light19\": { binding: { groupIndex: 1, bindingIndex: 19 } },\n \"Light20\": { binding: { groupIndex: 1, bindingIndex: 20 } },\n \"Light21\": { binding: { groupIndex: 1, bindingIndex: 21 } },\n \"Light22\": { binding: { groupIndex: 1, bindingIndex: 22 } },\n \"Light23\": { binding: { groupIndex: 1, bindingIndex: 23 } },\n \"Light24\": { binding: { groupIndex: 1, bindingIndex: 24 } },\n \"Light25\": { binding: { groupIndex: 1, bindingIndex: 25 } },\n \"Light26\": { binding: { groupIndex: 1, bindingIndex: 26 } },\n \"Light27\": { binding: { groupIndex: 1, bindingIndex: 27 } },\n \"Light28\": { binding: { groupIndex: 1, bindingIndex: 28 } },\n \"Light29\": { binding: { groupIndex: 1, bindingIndex: 29 } },\n \"Light30\": { binding: { groupIndex: 1, bindingIndex: 30 } },\n \"Light31\": { binding: { groupIndex: 1, bindingIndex: 31 } },\n\n \"Material\": { binding: { groupIndex: 2, bindingIndex: 0 } },\n \"Mesh\": { binding: { groupIndex: 2, bindingIndex: 1 } },\n };\n\n public static get KnownUBOs() {\n return WebGPUShaderProcessingContext._SimplifiedKnownBindings ? WebGPUShaderProcessingContext._SimplifiedKnownUBOs : WebGPUShaderProcessingContext._KnownUBOs;\n }\n\n public shaderLanguage: ShaderLanguage;\n\n public uboNextBindingIndex: number;\n public freeGroupIndex: number;\n public freeBindingIndex: number;\n\n public availableVaryings: { [key: string]: number };\n public availableAttributes: { [key: string]: number };\n public availableBuffers: { [key: string]: WebGPUBufferDescription };\n public availableTextures: { [key: string]: WebGPUTextureDescription };\n public availableSamplers: { [key: string]: WebGPUSamplerDescription };\n\n public leftOverUniforms: { name: string, type: string, length: number }[];\n\n public orderedAttributes: string[];\n public bindGroupLayoutEntries: GPUBindGroupLayoutEntry[][];\n public bindGroupLayoutEntryInfo: WebGPUBindGroupLayoutEntryInfo[][];\n public bindGroupEntries: GPUBindGroupEntry[][];\n public bufferNames: string[]; // list of all uniform/storage buffer names used in the shader\n public textureNames: string[]; // list of all texture names used in the shader\n public samplerNames: string[]; // list of all sampler names used in the shader\n public attributeNamesFromEffect: string[];\n public attributeLocationsFromEffect: number[];\n\n private _attributeNextLocation: number;\n private _varyingNextLocation: number;\n\n constructor(shaderLanguage: ShaderLanguage) {\n this.shaderLanguage = shaderLanguage;\n\n this._attributeNextLocation = 0;\n this._varyingNextLocation = 0;\n this.freeGroupIndex = 0;\n this.freeBindingIndex = 0;\n\n this.availableVaryings = {};\n this.availableAttributes = {};\n this.availableBuffers = {};\n this.availableTextures = {};\n this.availableSamplers = {};\n\n this.orderedAttributes = [];\n this.bindGroupLayoutEntries = [];\n this.bindGroupLayoutEntryInfo = [];\n this.bindGroupEntries = [];\n this.bufferNames = [];\n this.textureNames = [];\n this.samplerNames = [];\n\n this.leftOverUniforms = [];\n\n this._findStartingGroupBinding();\n }\n\n private _findStartingGroupBinding(): void {\n const knownUBOs = WebGPUShaderProcessingContext.KnownUBOs;\n\n const groups: number[] = [];\n for (const name in knownUBOs) {\n const binding = knownUBOs[name].binding;\n if (binding.groupIndex === -1) {\n continue;\n }\n if (groups[binding.groupIndex] === undefined) {\n groups[binding.groupIndex] = binding.bindingIndex;\n } else {\n groups[binding.groupIndex] = Math.max(groups[binding.groupIndex], binding.bindingIndex);\n }\n }\n\n this.freeGroupIndex = groups.length - 1;\n if (this.freeGroupIndex === 0) {\n this.freeGroupIndex++;\n this.freeBindingIndex = 0;\n } else {\n this.freeBindingIndex = groups[groups.length - 1] + 1;\n }\n }\n\n public getAttributeNextLocation(dataType: string, arrayLength: number = 0): number {\n const index = this._attributeNextLocation;\n\n this._attributeNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\n\n return index;\n }\n\n public getVaryingNextLocation(dataType: string, arrayLength: number = 0): number {\n const index = this._varyingNextLocation;\n\n this._varyingNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\n\n return index;\n }\n\n public getNextFreeUBOBinding() {\n return this._getNextFreeBinding(1);\n }\n\n private _getNextFreeBinding(bindingCount: number) {\n if (this.freeBindingIndex > _maxBindingsPerGroup - bindingCount) {\n this.freeGroupIndex++;\n this.freeBindingIndex = 0;\n }\n\n if (this.freeGroupIndex === _maxGroups) {\n throw \"Too many textures or UBOs have been declared and it is not supported in WebGPU.\";\n }\n\n const returnValue = {\n groupIndex: this.freeGroupIndex,\n bindingIndex: this.freeBindingIndex\n };\n\n this.freeBindingIndex += bindingCount;\n\n return returnValue;\n }\n}"]}
|
|
1
|
+
{"version":3,"file":"webgpuShaderProcessingContext.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuShaderProcessingContext.ts"],"names":[],"mappings":"AAGA,IAAM,UAAU,GAAG,CAAC,CAAC;AACrB,IAAM,oBAAoB,GAAG,CAAC,IAAI,EAAE,CAAC;AAErC,yDAAyD;AACzD,IAAM,mBAAmB,GAA8B;IACnD,aAAa;IACb,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IACT,MAAM,EAAE,CAAC;IAET,aAAa;IACb,QAAQ,EAAE,CAAC;IACX,QAAQ,EAAE,CAAC;IACX,QAAQ,EAAE,CAAC;CACd,CAAC;AAmCF;;GAEG;AACH;IAqHI,uCAAY,cAA8B;QACtC,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;QAErC,IAAI,CAAC,sBAAsB,GAAG,CAAC,CAAC;QAChC,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACxB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QAE1B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC9B,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAE5B,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,GAAG,EAAE,CAAC;QACjC,IAAI,CAAC,wBAAwB,GAAG,EAAE,CAAC;QACnC,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,EAAE,CAAC;QACtB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QACvB,IAAI,CAAC,YAAY,GAAG,EAAE,CAAC;QAEvB,IAAI,CAAC,gBAAgB,GAAG,EAAE,CAAC;QAE3B,IAAI,CAAC,yBAAyB,EAAE,CAAC;IACrC,CAAC;IAxDD,sBAAkB,0CAAS;aAA3B;YACI,OAAO,6BAA6B,CAAC,wBAAwB,CAAC,CAAC,CAAC,6BAA6B,CAAC,oBAAoB,CAAC,CAAC,CAAC,6BAA6B,CAAC,UAAU,CAAC;QAClK,CAAC;;;OAAA;IAwDO,iEAAyB,GAAjC;QACI,IAAM,SAAS,GAAG,6BAA6B,CAAC,SAAS,CAAC;QAE1D,IAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,KAAK,IAAM,MAAI,IAAI,SAAS,EAAE;YAC1B,IAAM,OAAO,GAAG,SAAS,CAAC,MAAI,CAAC,CAAC,OAAO,CAAC;YACxC,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;gBAC3B,SAAS;aACZ;YACD,IAAI,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,KAAK,SAAS,EAAE;gBAC1C,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,OAAO,CAAC,YAAY,CAAC;aACrD;iBAAM;gBACH,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;aAC3F;SACJ;QAED,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC;QACxC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;YAC3B,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;SAC7B;aAAM;YACH,IAAI,CAAC,gBAAgB,GAAG,MAAM,CAAC,MAAM,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;SACzD;IACL,CAAC;IAEM,gEAAwB,GAA/B,UAAgC,QAAgB,EAAE,WAAuB;;QAAvB,4BAAA,EAAA,eAAuB;QACrE,IAAM,KAAK,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE1C,IAAI,CAAC,sBAAsB,IAAI,CAAC,MAAA,mBAAmB,CAAC,QAAQ,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAEzF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,8DAAsB,GAA7B,UAA8B,QAAgB,EAAE,WAAuB;;QAAvB,4BAAA,EAAA,eAAuB;QACnE,IAAM,KAAK,GAAG,IAAI,CAAC,oBAAoB,CAAC;QAExC,IAAI,CAAC,oBAAoB,IAAI,CAAC,MAAA,mBAAmB,CAAC,QAAQ,CAAC,mCAAI,CAAC,CAAC,GAAG,CAAC,WAAW,IAAI,CAAC,CAAC,CAAC;QAEvF,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,6DAAqB,GAA5B;QACI,OAAO,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;IACvC,CAAC;IAEO,2DAAmB,GAA3B,UAA4B,YAAoB;QAC5C,IAAI,IAAI,CAAC,gBAAgB,GAAG,oBAAoB,GAAG,YAAY,EAAE;YAC7D,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;SAC7B;QAED,IAAI,IAAI,CAAC,cAAc,KAAK,UAAU,EAAE;YACpC,MAAM,iFAAiF,CAAC;SAC3F;QAED,IAAM,WAAW,GAAG;YAChB,UAAU,EAAE,IAAI,CAAC,cAAc;YAC/B,YAAY,EAAE,IAAI,CAAC,gBAAgB;SACtC,CAAC;QAEF,IAAI,CAAC,gBAAgB,IAAI,YAAY,CAAC;QAEtC,OAAO,WAAW,CAAC;IACvB,CAAC;IA7MD,cAAc;IACA,sDAAwB,GAAG,IAAI,CAAC,CAAE,kIAAkI;IAClI,8DAA8D;IAE7F,kDAAoB,GAA+C;QAChF,OAAO,EAAI,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC5D,UAAU,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC7D,MAAM,EAAM,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;QAC7D,WAAW,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,CAAC,EAAE,YAAY,EAAE,CAAC,CAAC,EAAE,EAAE;KACjE,CAAC;IAEe,wCAAU,GAA+C;QACtE,OAAO,EAAI,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAE1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,QAAQ,EAAG,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC1D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAC3D,SAAS,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,EAAE,EAAE,EAAE;QAE3D,UAAU,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC3D,MAAM,EAAM,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;QAC3D,WAAW,EAAE,EAAE,OAAO,EAAE,EAAE,UAAU,EAAE,CAAC,EAAE,YAAY,EAAE,CAAC,EAAE,EAAE;KAC/D,CAAC;IA4HN,oCAAC;CAAA,AAhND,IAgNC;SAhNY,6BAA6B","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\nimport { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\n\nconst _maxGroups = 4;\nconst _maxBindingsPerGroup = 1 << 16;\n\n// all types not listed are assumed to consume 1 location\nconst _typeToLocationSize: { [key: string]: number } = {\n // GLSL types\n \"mat2\": 2,\n \"mat3\": 3,\n \"mat4\": 4,\n\n // WGSL types\n \"mat2x2\": 2,\n \"mat3x3\": 3,\n \"mat4x4\": 4,\n};\n\n/** @hidden */\nexport interface WebGPUBindingInfo {\n groupIndex: number;\n bindingIndex: number;\n}\n\n/** @hidden */\nexport interface WebGPUTextureDescription {\n autoBindSampler?: boolean;\n isTextureArray: boolean;\n isStorageTexture: boolean;\n textures: Array<WebGPUBindingInfo>;\n sampleType?: GPUTextureSampleType; // not used if the texture is a storage texture\n}\n\n/** @hidden */\nexport interface WebGPUSamplerDescription {\n binding: WebGPUBindingInfo;\n type: GPUSamplerBindingType;\n}\n\n/** @hidden */\nexport interface WebGPUBufferDescription {\n binding: WebGPUBindingInfo;\n}\n\n/** @hidden */\nexport interface WebGPUBindGroupLayoutEntryInfo {\n name: string;\n index: number; // index of the entry (GPUBindGroupLayoutEntry) in the bindGroupLayoutEntries[group] array\n nameInArrayOfTexture?: string; // something like texture0, texture1, ... if texture is an array, else same thing as \"name\"\n}\n\n/**\n * @hidden\n */\nexport class WebGPUShaderProcessingContext implements ShaderProcessingContext {\n\n /** @hidden */\n public static _SimplifiedKnownBindings = true; // if true, use only group=0,binding=0 as a known group/binding for the Scene ubo and use group=1,binding=X for all other bindings\n // if false, see _KnownUBOs for the known groups/bindings used\n\n protected static _SimplifiedKnownUBOs: { [key: string]: WebGPUBufferDescription } = {\n \"Scene\": { binding: { groupIndex: 0, bindingIndex: 0 } },\n \"Light0\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light1\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light2\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light3\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light4\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light5\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light6\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light7\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light8\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light9\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light10\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light11\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light12\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light13\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light14\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light15\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light16\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light17\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light18\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light19\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light20\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light21\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light22\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light23\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light24\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light25\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light26\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light27\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light28\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light29\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light30\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Light31\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Material\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Mesh\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n \"Internals\": { binding: { groupIndex: -1, bindingIndex: -1 } },\n };\n\n protected static _KnownUBOs: { [key: string]: WebGPUBufferDescription } = {\n \"Scene\": { binding: { groupIndex: 0, bindingIndex: 0 } },\n\n \"Light0\": { binding: { groupIndex: 1, bindingIndex: 0 } },\n \"Light1\": { binding: { groupIndex: 1, bindingIndex: 1 } },\n \"Light2\": { binding: { groupIndex: 1, bindingIndex: 2 } },\n \"Light3\": { binding: { groupIndex: 1, bindingIndex: 3 } },\n \"Light4\": { binding: { groupIndex: 1, bindingIndex: 4 } },\n \"Light5\": { binding: { groupIndex: 1, bindingIndex: 5 } },\n \"Light6\": { binding: { groupIndex: 1, bindingIndex: 6 } },\n \"Light7\": { binding: { groupIndex: 1, bindingIndex: 7 } },\n \"Light8\": { binding: { groupIndex: 1, bindingIndex: 8 } },\n \"Light9\": { binding: { groupIndex: 1, bindingIndex: 9 } },\n \"Light10\": { binding: { groupIndex: 1, bindingIndex: 10 } },\n \"Light11\": { binding: { groupIndex: 1, bindingIndex: 11 } },\n \"Light12\": { binding: { groupIndex: 1, bindingIndex: 12 } },\n \"Light13\": { binding: { groupIndex: 1, bindingIndex: 13 } },\n \"Light14\": { binding: { groupIndex: 1, bindingIndex: 14 } },\n \"Light15\": { binding: { groupIndex: 1, bindingIndex: 15 } },\n \"Light16\": { binding: { groupIndex: 1, bindingIndex: 16 } },\n \"Light17\": { binding: { groupIndex: 1, bindingIndex: 17 } },\n \"Light18\": { binding: { groupIndex: 1, bindingIndex: 18 } },\n \"Light19\": { binding: { groupIndex: 1, bindingIndex: 19 } },\n \"Light20\": { binding: { groupIndex: 1, bindingIndex: 20 } },\n \"Light21\": { binding: { groupIndex: 1, bindingIndex: 21 } },\n \"Light22\": { binding: { groupIndex: 1, bindingIndex: 22 } },\n \"Light23\": { binding: { groupIndex: 1, bindingIndex: 23 } },\n \"Light24\": { binding: { groupIndex: 1, bindingIndex: 24 } },\n \"Light25\": { binding: { groupIndex: 1, bindingIndex: 25 } },\n \"Light26\": { binding: { groupIndex: 1, bindingIndex: 26 } },\n \"Light27\": { binding: { groupIndex: 1, bindingIndex: 27 } },\n \"Light28\": { binding: { groupIndex: 1, bindingIndex: 28 } },\n \"Light29\": { binding: { groupIndex: 1, bindingIndex: 29 } },\n \"Light30\": { binding: { groupIndex: 1, bindingIndex: 30 } },\n \"Light31\": { binding: { groupIndex: 1, bindingIndex: 31 } },\n\n \"Material\": { binding: { groupIndex: 2, bindingIndex: 0 } },\n \"Mesh\": { binding: { groupIndex: 2, bindingIndex: 1 } },\n \"Internals\": { binding: { groupIndex: 2, bindingIndex: 2 } },\n };\n\n public static get KnownUBOs() {\n return WebGPUShaderProcessingContext._SimplifiedKnownBindings ? WebGPUShaderProcessingContext._SimplifiedKnownUBOs : WebGPUShaderProcessingContext._KnownUBOs;\n }\n\n public shaderLanguage: ShaderLanguage;\n\n public uboNextBindingIndex: number;\n public freeGroupIndex: number;\n public freeBindingIndex: number;\n\n public availableVaryings: { [key: string]: number };\n public availableAttributes: { [key: string]: number };\n public availableBuffers: { [key: string]: WebGPUBufferDescription };\n public availableTextures: { [key: string]: WebGPUTextureDescription };\n public availableSamplers: { [key: string]: WebGPUSamplerDescription };\n\n public leftOverUniforms: { name: string, type: string, length: number }[];\n\n public orderedAttributes: string[];\n public bindGroupLayoutEntries: GPUBindGroupLayoutEntry[][];\n public bindGroupLayoutEntryInfo: WebGPUBindGroupLayoutEntryInfo[][];\n public bindGroupEntries: GPUBindGroupEntry[][];\n public bufferNames: string[]; // list of all uniform/storage buffer names used in the shader\n public textureNames: string[]; // list of all texture names used in the shader\n public samplerNames: string[]; // list of all sampler names used in the shader\n public attributeNamesFromEffect: string[];\n public attributeLocationsFromEffect: number[];\n\n private _attributeNextLocation: number;\n private _varyingNextLocation: number;\n\n constructor(shaderLanguage: ShaderLanguage) {\n this.shaderLanguage = shaderLanguage;\n\n this._attributeNextLocation = 0;\n this._varyingNextLocation = 0;\n this.freeGroupIndex = 0;\n this.freeBindingIndex = 0;\n\n this.availableVaryings = {};\n this.availableAttributes = {};\n this.availableBuffers = {};\n this.availableTextures = {};\n this.availableSamplers = {};\n\n this.orderedAttributes = [];\n this.bindGroupLayoutEntries = [];\n this.bindGroupLayoutEntryInfo = [];\n this.bindGroupEntries = [];\n this.bufferNames = [];\n this.textureNames = [];\n this.samplerNames = [];\n\n this.leftOverUniforms = [];\n\n this._findStartingGroupBinding();\n }\n\n private _findStartingGroupBinding(): void {\n const knownUBOs = WebGPUShaderProcessingContext.KnownUBOs;\n\n const groups: number[] = [];\n for (const name in knownUBOs) {\n const binding = knownUBOs[name].binding;\n if (binding.groupIndex === -1) {\n continue;\n }\n if (groups[binding.groupIndex] === undefined) {\n groups[binding.groupIndex] = binding.bindingIndex;\n } else {\n groups[binding.groupIndex] = Math.max(groups[binding.groupIndex], binding.bindingIndex);\n }\n }\n\n this.freeGroupIndex = groups.length - 1;\n if (this.freeGroupIndex === 0) {\n this.freeGroupIndex++;\n this.freeBindingIndex = 0;\n } else {\n this.freeBindingIndex = groups[groups.length - 1] + 1;\n }\n }\n\n public getAttributeNextLocation(dataType: string, arrayLength: number = 0): number {\n const index = this._attributeNextLocation;\n\n this._attributeNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\n\n return index;\n }\n\n public getVaryingNextLocation(dataType: string, arrayLength: number = 0): number {\n const index = this._varyingNextLocation;\n\n this._varyingNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\n\n return index;\n }\n\n public getNextFreeUBOBinding() {\n return this._getNextFreeBinding(1);\n }\n\n private _getNextFreeBinding(bindingCount: number) {\n if (this.freeBindingIndex > _maxBindingsPerGroup - bindingCount) {\n this.freeGroupIndex++;\n this.freeBindingIndex = 0;\n }\n\n if (this.freeGroupIndex === _maxGroups) {\n throw \"Too many textures or UBOs have been declared and it is not supported in WebGPU.\";\n }\n\n const returnValue = {\n groupIndex: this.freeGroupIndex,\n bindingIndex: this.freeBindingIndex\n };\n\n this.freeBindingIndex += bindingCount;\n\n return returnValue;\n }\n}"]}
|
|
@@ -6,6 +6,7 @@ import { WebGPUSamplerDescription, WebGPUShaderProcessingContext, WebGPUTextureD
|
|
|
6
6
|
export declare abstract class WebGPUShaderProcessor implements IShaderProcessor {
|
|
7
7
|
static readonly AutoSamplerSuffix = "Sampler";
|
|
8
8
|
static readonly LeftOvertUBOName = "LeftOver";
|
|
9
|
+
static readonly InternalsUBOName = "Internals";
|
|
9
10
|
static UniformSizes: {
|
|
10
11
|
[type: string]: number;
|
|
11
12
|
};
|
|
@@ -39,4 +40,5 @@ export declare abstract class WebGPUShaderProcessor implements IShaderProcessor
|
|
|
39
40
|
protected _addTextureBindingDescription(name: string, textureInfo: WebGPUTextureDescription, textureIndex: number, dimension: Nullable<GPUTextureViewDimension>, format: Nullable<GPUTextureFormat>, isVertex: boolean): void;
|
|
40
41
|
protected _addSamplerBindingDescription(name: string, samplerInfo: WebGPUSamplerDescription, isVertex: boolean): void;
|
|
41
42
|
protected _addBufferBindingDescription(name: string, uniformBufferInfo: WebGPUBufferDescription, bufferType: GPUBufferBindingType, isVertex: boolean): void;
|
|
43
|
+
protected _injectStartingAndEndingCode(code: string, mainFuncDecl: string, startingCode?: string, endingCode?: string): string;
|
|
42
44
|
}
|
|
@@ -185,8 +185,31 @@ var WebGPUShaderProcessor = /** @class */ (function () {
|
|
|
185
185
|
this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;
|
|
186
186
|
}
|
|
187
187
|
};
|
|
188
|
+
WebGPUShaderProcessor.prototype._injectStartingAndEndingCode = function (code, mainFuncDecl, startingCode, endingCode) {
|
|
189
|
+
if (startingCode) {
|
|
190
|
+
var idx = code.indexOf(mainFuncDecl);
|
|
191
|
+
if (idx >= 0) {
|
|
192
|
+
while (idx++ < code.length && code.charAt(idx) != '{') { }
|
|
193
|
+
if (idx < code.length) {
|
|
194
|
+
while (idx++ < code.length && code.charAt(idx) != '\n') { }
|
|
195
|
+
if (idx < code.length) {
|
|
196
|
+
var part1 = code.substring(0, idx + 1);
|
|
197
|
+
var part2 = code.substring(idx + 1);
|
|
198
|
+
code = part1 + startingCode + part2;
|
|
199
|
+
}
|
|
200
|
+
}
|
|
201
|
+
}
|
|
202
|
+
}
|
|
203
|
+
if (endingCode) {
|
|
204
|
+
var lastClosingCurly = code.lastIndexOf("}");
|
|
205
|
+
code = code.substring(0, lastClosingCurly);
|
|
206
|
+
code += endingCode + "\n}";
|
|
207
|
+
}
|
|
208
|
+
return code;
|
|
209
|
+
};
|
|
188
210
|
WebGPUShaderProcessor.AutoSamplerSuffix = "Sampler";
|
|
189
211
|
WebGPUShaderProcessor.LeftOvertUBOName = "LeftOver";
|
|
212
|
+
WebGPUShaderProcessor.InternalsUBOName = "Internals";
|
|
190
213
|
WebGPUShaderProcessor.UniformSizes = {
|
|
191
214
|
// GLSL types
|
|
192
215
|
"bool": 1,
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuShaderProcessor.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuShaderProcessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAGhE,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAGrD,cAAc;AACd;IAAA;QAoEW,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;IAmMhD,CAAC;IA5La,wDAAwB,GAAlC,UAAmC,IAAY,EAAE,WAAmB,EAAE,aAAwC;;QAC1G,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAA8B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,EAAjF,IAAI,QAAA,EAAE,WAAW,QAAA,EAAE,MAAM,QAAA,CAAyD;QAEnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC3E,IAAI,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAChE,OAAO;aACV;SACJ;QAED,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC/C,IAAI,MAAA;YACJ,IAAI,EAAE,WAAW;YACjB,MAAM,QAAA;SACT,CAAC,CAAC;IACP,CAAC;IAES,iDAAiB,GAA3B;QACI,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,MAAM,EAAE;YACvD,OAAO,EAAE,CAAC;SACb;QACD,IAAM,IAAI,GAAG,qBAAqB,CAAC,gBAAgB,CAAC;QACpD,IAAI,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QACvE,IAAI,CAAC,YAAY,EAAE;YACf,YAAY,GAAG;gBACX,OAAO,EAAE,IAAI,CAAC,uBAAuB,CAAC,qBAAqB,EAAE;aAChE,CAAC;YACF,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;YACnE,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,YAAY,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACvG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,YAAY,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;SAC3G;QAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC7D,CAAC;IAES,oDAAoB,GAA9B;QACI,8EAA8E;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjF,IAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC7E,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;gBAC5D,SAAS;aACZ;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,IAAM,MAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC;gBAC1F,IAAM,oBAAoB,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,oBAAoB,CAAC;gBAC1H,IAAI,KAAK,EAAE;oBACP,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,cAAc,EAAE;wBAChE,IAAI,CAAC,uBAAuB,CAAC,YAAY,CAAC,IAAI,CAAC,oBAAqB,CAAC,CAAC;qBACzE;yBAAM,IAAI,KAAK,CAAC,OAAO,EAAE;wBACtB,IAAI,CAAC,uBAAuB,CAAC,YAAY,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;qBACxD;yBAAO,IAAI,KAAK,CAAC,MAAM,EAAE;wBACtB,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;qBACvD;iBACJ;aACJ;SACJ;IACL,CAAC;IAES,0DAA0B,GAApC;QACI,IAAM,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC;QAEvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjF,IAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE7E,IAAM,OAAO,GAAwB,EAAE,CAAC;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAExE,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,eAAe,EAAE;oBACjF,OAAO,CAAC,IAAI,CAAC;wBACT,OAAO,EAAE,KAAK,CAAC,OAAO;wBACtB,QAAQ,EAAE,SAAgB;qBAC7B,CAAC,CAAC;iBACN;qBAAM,IAAI,KAAK,CAAC,MAAM,EAAE;oBACrB,OAAO,CAAC,IAAI,CAAC;wBACT,OAAO,EAAE,KAAK,CAAC,OAAO;wBACtB,QAAQ,EAAE;4BACN,MAAM,EAAE,SAAgB;4BACxB,MAAM,EAAE,CAAC;4BACT,IAAI,EAAE,CAAC;yBACV;qBACJ,CAAC,CAAC;iBACN;aACJ;YAED,gBAAgB,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;SACjC;IACL,CAAC;IAES,6DAA6B,GAAvC,UAAwC,IAAY,EAAE,WAAqC,EAAE,YAAoB,EAAE,SAA4C,EAAE,MAAkC,EAAE,QAAiB;QAC9M,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,EAA/D,UAAU,gBAAA,EAAE,YAAY,kBAAuC,CAAC;QACtE,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAI,GAAG,SAAA,CAAC;YACR,IAAI,SAAS,KAAK,IAAI,EAAE;gBACpB,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,eAAe,EAAE,EAAE;iBACtB,CAAC,CAAC;aACN;iBAAM,IAAI,MAAM,EAAE;gBACf,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,cAAc,EAAE;wBACZ,MAAM,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;wBACtD,MAAM,QAAA;wBACN,aAAa,EAAE,SAAS;qBAC3B;iBACJ,CAAC,CAAC;aACN;iBAAM;gBACH,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,OAAO,EAAE;wBACL,UAAU,EAAE,WAAW,CAAC,UAAU;wBAClC,aAAa,EAAE,SAAS;wBACxB,YAAY,EAAE,KAAK;qBACtB;iBACJ,CAAC,CAAC;aACN;YACD,IAAM,WAAW,GAAG,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC;YAC5E,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,oBAAoB,EAAE,WAAW,EAAE,CAAC;SACjJ;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IAES,6DAA6B,GAAvC,UAAwC,IAAY,EAAE,WAAqC,EAAE,QAAiB;QACtG,IAAA,KAA+B,WAAW,CAAC,OAAO,EAAhD,UAAU,gBAAA,EAAE,YAAY,kBAAwB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAM,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;gBAC7E,OAAO,EAAE,YAAY;gBACrB,UAAU,EAAE,CAAC;gBACb,OAAO,EAAE;oBACL,IAAI,EAAE,WAAW,CAAC,IAAI;iBACzB;aACJ,CAAC,CAAC;YACH,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC;SAC9G;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IAES,4DAA4B,GAAtC,UAAuC,IAAY,EAAE,iBAA0C,EAAE,UAAgC,EAAE,QAAiB;QAC5I,IAAA,KAA+B,iBAAiB,CAAC,OAAO,EAAtD,UAAU,gBAAA,EAAE,YAAY,kBAA8B,CAAC;QAC7D,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAM,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;gBAC7E,OAAO,EAAE,YAAY;gBACrB,UAAU,EAAE,CAAC;gBACb,MAAM,EAAE;oBACJ,IAAI,EAAE,UAAU;iBACnB;aACJ,CAAC,CAAC;YACH,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC;SAC9G;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IApQsB,uCAAiB,GAAG,SAAS,CAAC;IAC9B,sCAAgB,GAAG,UAAU,CAAC;IAEvC,kCAAY,GAA+B;QACrD,aAAa;QACb,MAAM,EAAE,CAAC;QACT,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,EAAE;QACV,MAAM,EAAE,EAAE;QAEV,aAAa;QACb,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,QAAQ,EAAE,CAAC;QACX,QAAQ,EAAE,EAAE;QACZ,QAAQ,EAAE,EAAE;KACf,CAAC;IAEe,wDAAkC,GAA8B;QAC7E,WAAW,EAAE,WAAW;QACxB,gBAAgB,EAAE,gBAAgB;QAClC,iBAAiB,EAAE,iBAAiB;QACpC,sBAAsB,EAAE,sBAAsB;QAC9C,aAAa,EAAE,aAAa;QAC5B,WAAW,EAAE,WAAW;KAC3B,CAAC;IAEe,oDAA8B,GAA8B;QACzE,WAAW,EAAE,WAAW;QACxB,gBAAgB,EAAE,gBAAgB;QAClC,iBAAiB,EAAE,WAAW;QAC9B,sBAAsB,EAAE,gBAAgB;QACxC,aAAa,EAAE,aAAa;QAC5B,kBAAkB,EAAE,kBAAkB;QACtC,WAAW,EAAE,WAAW;KAC3B,CAAC;IAEe,iEAA2C,GAA+C;QACvG,aAAa,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;QACxD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;QAClE,WAAW,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;QACrD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;QAC/D,WAAW,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;KACxD,CAAC;IAEF,uFAAuF;IACtE,oDAA8B,GAA8B;QACzE,iBAAiB,EAAE,eAAe;QAClC,sBAAsB,EAAE,eAAe;KAC1C,CAAC;IAEe,6DAAuC,GAA+B;QACnF,eAAe,EAAE,IAAI;QACrB,oBAAoB,EAAE,IAAI;QAC1B,SAAS,EAAE,KAAK;KACnB,CAAC;IAqMN,4BAAC;CAAA,AAvQD,IAuQC;SAvQqB,qBAAqB","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { Nullable } from \"../../types\";\r\nimport { IShaderProcessor } from \"../Processors/iShaderProcessor\";\r\nimport * as WebGPUConstants from './webgpuConstants';\r\nimport { WebGPUSamplerDescription, WebGPUShaderProcessingContext, WebGPUTextureDescription, WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\n\r\n/** @hidden */\r\nexport abstract class WebGPUShaderProcessor implements IShaderProcessor {\r\n\r\n public static readonly AutoSamplerSuffix = \"Sampler\";\r\n public static readonly LeftOvertUBOName = \"LeftOver\";\r\n\r\n public static UniformSizes: { [type: string]: number } = {\r\n // GLSL types\r\n \"bool\": 1,\r\n \"int\": 1,\r\n \"float\": 1,\r\n \"vec2\": 2,\r\n \"ivec2\": 2,\r\n \"vec3\": 3,\r\n \"ivec3\": 3,\r\n \"vec4\": 4,\r\n \"ivec4\": 4,\r\n \"mat2\": 4,\r\n \"mat3\": 12,\r\n \"mat4\": 16,\r\n\r\n // WGSL types\r\n \"i32\": 1,\r\n \"u32\": 1,\r\n \"f32\": 1,\r\n \"mat2x2\": 4,\r\n \"mat3x3\": 12,\r\n \"mat4x4\": 16\r\n };\r\n\r\n protected static _SamplerFunctionByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2D\": \"sampler2D\",\r\n \"sampler2DArray\": \"sampler2DArray\",\r\n \"sampler2DShadow\": \"sampler2DShadow\",\r\n \"sampler2DArrayShadow\": \"sampler2DArrayShadow\",\r\n \"samplerCube\": \"samplerCube\",\r\n \"sampler3D\": \"sampler3D\",\r\n };\r\n\r\n protected static _TextureTypeByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2D\": \"texture2D\",\r\n \"sampler2DArray\": \"texture2DArray\",\r\n \"sampler2DShadow\": \"texture2D\",\r\n \"sampler2DArrayShadow\": \"texture2DArray\",\r\n \"samplerCube\": \"textureCube\",\r\n \"samplerCubeArray\": \"textureCubeArray\",\r\n \"sampler3D\": \"texture3D\",\r\n };\r\n\r\n protected static _GpuTextureViewDimensionByWebGPUTextureType: { [key: string]: GPUTextureViewDimension } = {\r\n \"textureCube\": WebGPUConstants.TextureViewDimension.Cube,\r\n \"textureCubeArray\": WebGPUConstants.TextureViewDimension.CubeArray,\r\n \"texture2D\": WebGPUConstants.TextureViewDimension.E2d,\r\n \"texture2DArray\": WebGPUConstants.TextureViewDimension.E2dArray,\r\n \"texture3D\": WebGPUConstants.TextureViewDimension.E3d,\r\n };\r\n\r\n // if the webgl sampler type is not listed in this array, \"sampler\" is taken by default\r\n protected static _SamplerTypeByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2DShadow\": \"samplerShadow\",\r\n \"sampler2DArrayShadow\": \"samplerShadow\",\r\n };\r\n\r\n protected static _IsComparisonSamplerByWebGPUSamplerType: { [key: string]: boolean } = {\r\n \"samplerShadow\": true,\r\n \"samplerArrayShadow\": true,\r\n \"sampler\": false,\r\n };\r\n\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n protected webgpuProcessingContext: WebGPUShaderProcessingContext;\r\n\r\n protected abstract _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number];\r\n protected abstract _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string;\r\n\r\n protected _addUniformToLeftOverUBO(name: string, uniformType: string, preProcessors: { [key: string]: string }): void {\r\n let length = 0;\r\n\r\n [name, uniformType, length] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n for (let i = 0; i < this.webgpuProcessingContext.leftOverUniforms.length; i++) {\r\n if (this.webgpuProcessingContext.leftOverUniforms[i].name === name) {\r\n return;\r\n }\r\n }\r\n\r\n this.webgpuProcessingContext.leftOverUniforms.push({\r\n name,\r\n type: uniformType,\r\n length\r\n });\r\n }\r\n\r\n protected _buildLeftOverUBO(): string {\r\n if (!this.webgpuProcessingContext.leftOverUniforms.length) {\r\n return \"\";\r\n }\r\n const name = WebGPUShaderProcessor.LeftOvertUBOName;\r\n let availableUBO = this.webgpuProcessingContext.availableBuffers[name];\r\n if (!availableUBO) {\r\n availableUBO = {\r\n binding: this.webgpuProcessingContext.getNextFreeUBOBinding(),\r\n };\r\n this.webgpuProcessingContext.availableBuffers[name] = availableUBO;\r\n this._addBufferBindingDescription(name, availableUBO, WebGPUConstants.BufferBindingType.Uniform, true);\r\n this._addBufferBindingDescription(name, availableUBO, WebGPUConstants.BufferBindingType.Uniform, false);\r\n }\r\n\r\n return this._generateLeftOverUBOCode(name, availableUBO);\r\n }\r\n\r\n protected _collectBindingNames(): void {\r\n // collect all the binding names for faster processing in WebGPUCacheBindGroup\r\n for (let i = 0; i < this.webgpuProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = this.webgpuProcessingContext.bindGroupLayoutEntries[i];\r\n if (setDefinition === undefined) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[i] = [];\r\n continue;\r\n }\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = this.webgpuProcessingContext.bindGroupLayoutEntries[i][j];\r\n const name = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].name;\r\n const nameInArrayOfTexture = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].nameInArrayOfTexture;\r\n if (entry) {\r\n if (entry.texture || entry.externalTexture || entry.storageTexture) {\r\n this.webgpuProcessingContext.textureNames.push(nameInArrayOfTexture!);\r\n } else if (entry.sampler) {\r\n this.webgpuProcessingContext.samplerNames.push(name);\r\n } else if (entry.buffer) {\r\n this.webgpuProcessingContext.bufferNames.push(name);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _preCreateBindGroupEntries(): void {\r\n const bindGroupEntries = this.webgpuProcessingContext.bindGroupEntries;\r\n\r\n for (let i = 0; i < this.webgpuProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = this.webgpuProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries: GPUBindGroupEntry[] = [];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = this.webgpuProcessingContext.bindGroupLayoutEntries[i][j];\r\n\r\n if (entry.sampler || entry.texture || entry.storageTexture || entry.externalTexture) {\r\n entries.push({\r\n binding: entry.binding,\r\n resource: undefined as any,\r\n });\r\n } else if (entry.buffer) {\r\n entries.push({\r\n binding: entry.binding,\r\n resource: {\r\n buffer: undefined as any,\r\n offset: 0,\r\n size: 0,\r\n },\r\n });\r\n }\r\n }\r\n\r\n bindGroupEntries[i] = entries;\r\n }\r\n }\r\n\r\n protected _addTextureBindingDescription(name: string, textureInfo: WebGPUTextureDescription, textureIndex: number, dimension: Nullable<GPUTextureViewDimension>, format: Nullable<GPUTextureFormat>, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = textureInfo.textures[textureIndex];\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n let len;\r\n if (dimension === null) {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n externalTexture: {},\r\n });\r\n } else if (format) {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n storageTexture: {\r\n access: WebGPUConstants.StorageTextureAccess.WriteOnly,\r\n format,\r\n viewDimension: dimension,\r\n },\r\n });\r\n } else {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n texture: {\r\n sampleType: textureInfo.sampleType,\r\n viewDimension: dimension,\r\n multisampled: false,\r\n },\r\n });\r\n }\r\n const textureName = textureInfo.isTextureArray ? name + textureIndex : name;\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1, nameInArrayOfTexture: textureName };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n\r\n protected _addSamplerBindingDescription(name: string, samplerInfo: WebGPUSamplerDescription, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = samplerInfo.binding;\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n const len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n sampler: {\r\n type: samplerInfo.type,\r\n },\r\n });\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1 };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n\r\n protected _addBufferBindingDescription(name: string, uniformBufferInfo: WebGPUBufferDescription, bufferType: GPUBufferBindingType, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = uniformBufferInfo.binding;\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n const len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n buffer: {\r\n type: bufferType,\r\n },\r\n });\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1 };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuShaderProcessor.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuShaderProcessor.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAGhE,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAGrD,cAAc;AACd;IAAA;QAqEW,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;IA4NhD,CAAC;IArNa,wDAAwB,GAAlC,UAAmC,IAAY,EAAE,WAAmB,EAAE,aAAwC;;QAC1G,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAA8B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,EAAjF,IAAI,QAAA,EAAE,WAAW,QAAA,EAAE,MAAM,QAAA,CAAyD;QAEnF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAC3E,IAAI,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,EAAE;gBAChE,OAAO;aACV;SACJ;QAED,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC;YAC/C,IAAI,MAAA;YACJ,IAAI,EAAE,WAAW;YACjB,MAAM,QAAA;SACT,CAAC,CAAC;IACP,CAAC;IAES,iDAAiB,GAA3B;QACI,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,MAAM,EAAE;YACvD,OAAO,EAAE,CAAC;SACb;QACD,IAAM,IAAI,GAAG,qBAAqB,CAAC,gBAAgB,CAAC;QACpD,IAAI,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QACvE,IAAI,CAAC,YAAY,EAAE;YACf,YAAY,GAAG;gBACX,OAAO,EAAE,IAAI,CAAC,uBAAuB,CAAC,qBAAqB,EAAE;aAChE,CAAC;YACF,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,YAAY,CAAC;YACnE,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,YAAY,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;YACvG,IAAI,CAAC,4BAA4B,CAAC,IAAI,EAAE,YAAY,EAAE,eAAe,CAAC,iBAAiB,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;SAC3G;QAED,OAAO,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC7D,CAAC;IAES,oDAAoB,GAA9B;QACI,8EAA8E;QAC9E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjF,IAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAC7E,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC;gBAC5D,SAAS;aACZ;YACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,IAAM,MAAI,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,CAAC;gBAC1F,IAAM,oBAAoB,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,oBAAoB,CAAC;gBAC1H,IAAI,KAAK,EAAE;oBACP,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,cAAc,EAAE;wBAChE,IAAI,CAAC,uBAAuB,CAAC,YAAY,CAAC,IAAI,CAAC,oBAAqB,CAAC,CAAC;qBACzE;yBAAM,IAAI,KAAK,CAAC,OAAO,EAAE;wBACtB,IAAI,CAAC,uBAAuB,CAAC,YAAY,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;qBACxD;yBAAO,IAAI,KAAK,CAAC,MAAM,EAAE;wBACtB,IAAI,CAAC,uBAAuB,CAAC,WAAW,CAAC,IAAI,CAAC,MAAI,CAAC,CAAC;qBACvD;iBACJ;aACJ;SACJ;IACL,CAAC;IAES,0DAA0B,GAApC;QACI,IAAM,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,CAAC,gBAAgB,CAAC;QAEvE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACjF,IAAM,aAAa,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE7E,IAAM,OAAO,GAAwB,EAAE,CAAC;YACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAExE,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,cAAc,IAAI,KAAK,CAAC,eAAe,EAAE;oBACjF,OAAO,CAAC,IAAI,CAAC;wBACT,OAAO,EAAE,KAAK,CAAC,OAAO;wBACtB,QAAQ,EAAE,SAAgB;qBAC7B,CAAC,CAAC;iBACN;qBAAM,IAAI,KAAK,CAAC,MAAM,EAAE;oBACrB,OAAO,CAAC,IAAI,CAAC;wBACT,OAAO,EAAE,KAAK,CAAC,OAAO;wBACtB,QAAQ,EAAE;4BACN,MAAM,EAAE,SAAgB;4BACxB,MAAM,EAAE,CAAC;4BACT,IAAI,EAAE,CAAC;yBACV;qBACJ,CAAC,CAAC;iBACN;aACJ;YAED,gBAAgB,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC;SACjC;IACL,CAAC;IAES,6DAA6B,GAAvC,UAAwC,IAAY,EAAE,WAAqC,EAAE,YAAoB,EAAE,SAA4C,EAAE,MAAkC,EAAE,QAAiB;QAC9M,IAAA,KAA+B,WAAW,CAAC,QAAQ,CAAC,YAAY,CAAC,EAA/D,UAAU,gBAAA,EAAE,YAAY,kBAAuC,CAAC;QACtE,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAI,GAAG,SAAA,CAAC;YACR,IAAI,SAAS,KAAK,IAAI,EAAE;gBACpB,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,eAAe,EAAE,EAAE;iBACtB,CAAC,CAAC;aACN;iBAAM,IAAI,MAAM,EAAE;gBACf,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,cAAc,EAAE;wBACZ,MAAM,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;wBACtD,MAAM,QAAA;wBACN,aAAa,EAAE,SAAS;qBAC3B;iBACJ,CAAC,CAAC;aACN;iBAAM;gBACH,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;oBACvE,OAAO,EAAE,YAAY;oBACrB,UAAU,EAAE,CAAC;oBACb,OAAO,EAAE;wBACL,UAAU,EAAE,WAAW,CAAC,UAAU;wBAClC,aAAa,EAAE,SAAS;wBACxB,YAAY,EAAE,KAAK;qBACtB;iBACJ,CAAC,CAAC;aACN;YACD,IAAM,WAAW,GAAG,WAAW,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,GAAG,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC;YAC5E,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,oBAAoB,EAAE,WAAW,EAAE,CAAC;SACjJ;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IAES,6DAA6B,GAAvC,UAAwC,IAAY,EAAE,WAAqC,EAAE,QAAiB;QACtG,IAAA,KAA+B,WAAW,CAAC,OAAO,EAAhD,UAAU,gBAAA,EAAE,YAAY,kBAAwB,CAAC;QACvD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAM,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;gBAC7E,OAAO,EAAE,YAAY;gBACrB,UAAU,EAAE,CAAC;gBACb,OAAO,EAAE;oBACL,IAAI,EAAE,WAAW,CAAC,IAAI;iBACzB;aACJ,CAAC,CAAC;YACH,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC;SAC9G;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IAES,4DAA4B,GAAtC,UAAuC,IAAY,EAAE,iBAA0C,EAAE,UAAgC,EAAE,QAAiB;QAC5I,IAAA,KAA+B,iBAAiB,CAAC,OAAO,EAAtD,UAAU,gBAAA,EAAE,YAAY,kBAA8B,CAAC;QAC7D,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,EAAE;YAClE,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;YACrE,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,GAAG,EAAE,CAAC;SAC1E;QACD,IAAI,CAAC,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,EAAE;YAClF,IAAM,GAAG,GAAG,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC;gBAC7E,OAAO,EAAE,YAAY;gBACrB,UAAU,EAAE,CAAC;gBACb,MAAM,EAAE;oBACJ,IAAI,EAAE,UAAU;iBACnB;aACJ,CAAC,CAAC;YACH,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,GAAG,EAAE,IAAI,MAAA,EAAE,KAAK,EAAE,GAAG,GAAG,CAAC,EAAE,CAAC;SAC9G;QAED,YAAY,GAAG,IAAI,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,KAAK,CAAC;QACrG,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,MAAM,CAAC;SAClI;aAAM;YACH,IAAI,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,UAAU,CAAC,CAAC,YAAY,CAAC,CAAC,UAAU,IAAI,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;SACpI;IACL,CAAC;IAES,4DAA4B,GAAtC,UAAuC,IAAY,EAAE,YAAoB,EAAE,YAAqB,EAAE,UAAmB;QACjH,IAAI,YAAY,EAAE;YACd,IAAI,GAAG,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;YACrC,IAAI,GAAG,IAAI,CAAC,EAAE;gBACV,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,GAAG,EAAE,GAAG;gBAC1D,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE;oBACnB,OAAO,GAAG,EAAE,GAAG,IAAI,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,IAAI,EAAE,GAAG;oBAC3D,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,EAAE;wBACnB,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,GAAG,GAAG,CAAC,CAAC,CAAC;wBACzC,IAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;wBACtC,IAAI,GAAG,KAAK,GAAG,YAAY,GAAG,KAAK,CAAC;qBACvC;iBACJ;aACJ;SACJ;QAED,IAAI,UAAU,EAAE;YACZ,IAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;YAC/C,IAAI,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC;YAC3C,IAAI,IAAI,UAAU,GAAG,KAAK,CAAC;SAC9B;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IA9RsB,uCAAiB,GAAG,SAAS,CAAC;IAC9B,sCAAgB,GAAG,UAAU,CAAC;IAC9B,sCAAgB,GAAG,WAAW,CAAC;IAExC,kCAAY,GAA+B;QACrD,aAAa;QACb,MAAM,EAAE,CAAC;QACT,KAAK,EAAE,CAAC;QACR,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,EAAE;QACV,MAAM,EAAE,EAAE;QAEV,aAAa;QACb,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,KAAK,EAAE,CAAC;QACR,QAAQ,EAAE,CAAC;QACX,QAAQ,EAAE,EAAE;QACZ,QAAQ,EAAE,EAAE;KACf,CAAC;IAEe,wDAAkC,GAA8B;QAC7E,WAAW,EAAE,WAAW;QACxB,gBAAgB,EAAE,gBAAgB;QAClC,iBAAiB,EAAE,iBAAiB;QACpC,sBAAsB,EAAE,sBAAsB;QAC9C,aAAa,EAAE,aAAa;QAC5B,WAAW,EAAE,WAAW;KAC3B,CAAC;IAEe,oDAA8B,GAA8B;QACzE,WAAW,EAAE,WAAW;QACxB,gBAAgB,EAAE,gBAAgB;QAClC,iBAAiB,EAAE,WAAW;QAC9B,sBAAsB,EAAE,gBAAgB;QACxC,aAAa,EAAE,aAAa;QAC5B,kBAAkB,EAAE,kBAAkB;QACtC,WAAW,EAAE,WAAW;KAC3B,CAAC;IAEe,iEAA2C,GAA+C;QACvG,aAAa,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;QACxD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;QAClE,WAAW,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;QACrD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;QAC/D,WAAW,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;KACxD,CAAC;IAEF,uFAAuF;IACtE,oDAA8B,GAA8B;QACzE,iBAAiB,EAAE,eAAe;QAClC,sBAAsB,EAAE,eAAe;KAC1C,CAAC;IAEe,6DAAuC,GAA+B;QACnF,eAAe,EAAE,IAAI;QACrB,oBAAoB,EAAE,IAAI;QAC1B,SAAS,EAAE,KAAK;KACnB,CAAC;IA8NN,4BAAC;CAAA,AAjSD,IAiSC;SAjSqB,qBAAqB","sourcesContent":["import { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { Nullable } from \"../../types\";\r\nimport { IShaderProcessor } from \"../Processors/iShaderProcessor\";\r\nimport * as WebGPUConstants from './webgpuConstants';\r\nimport { WebGPUSamplerDescription, WebGPUShaderProcessingContext, WebGPUTextureDescription, WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\n\r\n/** @hidden */\r\nexport abstract class WebGPUShaderProcessor implements IShaderProcessor {\r\n\r\n public static readonly AutoSamplerSuffix = \"Sampler\";\r\n public static readonly LeftOvertUBOName = \"LeftOver\";\r\n public static readonly InternalsUBOName = \"Internals\";\r\n\r\n public static UniformSizes: { [type: string]: number } = {\r\n // GLSL types\r\n \"bool\": 1,\r\n \"int\": 1,\r\n \"float\": 1,\r\n \"vec2\": 2,\r\n \"ivec2\": 2,\r\n \"vec3\": 3,\r\n \"ivec3\": 3,\r\n \"vec4\": 4,\r\n \"ivec4\": 4,\r\n \"mat2\": 4,\r\n \"mat3\": 12,\r\n \"mat4\": 16,\r\n\r\n // WGSL types\r\n \"i32\": 1,\r\n \"u32\": 1,\r\n \"f32\": 1,\r\n \"mat2x2\": 4,\r\n \"mat3x3\": 12,\r\n \"mat4x4\": 16\r\n };\r\n\r\n protected static _SamplerFunctionByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2D\": \"sampler2D\",\r\n \"sampler2DArray\": \"sampler2DArray\",\r\n \"sampler2DShadow\": \"sampler2DShadow\",\r\n \"sampler2DArrayShadow\": \"sampler2DArrayShadow\",\r\n \"samplerCube\": \"samplerCube\",\r\n \"sampler3D\": \"sampler3D\",\r\n };\r\n\r\n protected static _TextureTypeByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2D\": \"texture2D\",\r\n \"sampler2DArray\": \"texture2DArray\",\r\n \"sampler2DShadow\": \"texture2D\",\r\n \"sampler2DArrayShadow\": \"texture2DArray\",\r\n \"samplerCube\": \"textureCube\",\r\n \"samplerCubeArray\": \"textureCubeArray\",\r\n \"sampler3D\": \"texture3D\",\r\n };\r\n\r\n protected static _GpuTextureViewDimensionByWebGPUTextureType: { [key: string]: GPUTextureViewDimension } = {\r\n \"textureCube\": WebGPUConstants.TextureViewDimension.Cube,\r\n \"textureCubeArray\": WebGPUConstants.TextureViewDimension.CubeArray,\r\n \"texture2D\": WebGPUConstants.TextureViewDimension.E2d,\r\n \"texture2DArray\": WebGPUConstants.TextureViewDimension.E2dArray,\r\n \"texture3D\": WebGPUConstants.TextureViewDimension.E3d,\r\n };\r\n\r\n // if the webgl sampler type is not listed in this array, \"sampler\" is taken by default\r\n protected static _SamplerTypeByWebGLSamplerType: { [key: string]: string } = {\r\n \"sampler2DShadow\": \"samplerShadow\",\r\n \"sampler2DArrayShadow\": \"samplerShadow\",\r\n };\r\n\r\n protected static _IsComparisonSamplerByWebGPUSamplerType: { [key: string]: boolean } = {\r\n \"samplerShadow\": true,\r\n \"samplerArrayShadow\": true,\r\n \"sampler\": false,\r\n };\r\n\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n protected webgpuProcessingContext: WebGPUShaderProcessingContext;\r\n\r\n protected abstract _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number];\r\n protected abstract _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string;\r\n\r\n protected _addUniformToLeftOverUBO(name: string, uniformType: string, preProcessors: { [key: string]: string }): void {\r\n let length = 0;\r\n\r\n [name, uniformType, length] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n for (let i = 0; i < this.webgpuProcessingContext.leftOverUniforms.length; i++) {\r\n if (this.webgpuProcessingContext.leftOverUniforms[i].name === name) {\r\n return;\r\n }\r\n }\r\n\r\n this.webgpuProcessingContext.leftOverUniforms.push({\r\n name,\r\n type: uniformType,\r\n length\r\n });\r\n }\r\n\r\n protected _buildLeftOverUBO(): string {\r\n if (!this.webgpuProcessingContext.leftOverUniforms.length) {\r\n return \"\";\r\n }\r\n const name = WebGPUShaderProcessor.LeftOvertUBOName;\r\n let availableUBO = this.webgpuProcessingContext.availableBuffers[name];\r\n if (!availableUBO) {\r\n availableUBO = {\r\n binding: this.webgpuProcessingContext.getNextFreeUBOBinding(),\r\n };\r\n this.webgpuProcessingContext.availableBuffers[name] = availableUBO;\r\n this._addBufferBindingDescription(name, availableUBO, WebGPUConstants.BufferBindingType.Uniform, true);\r\n this._addBufferBindingDescription(name, availableUBO, WebGPUConstants.BufferBindingType.Uniform, false);\r\n }\r\n\r\n return this._generateLeftOverUBOCode(name, availableUBO);\r\n }\r\n\r\n protected _collectBindingNames(): void {\r\n // collect all the binding names for faster processing in WebGPUCacheBindGroup\r\n for (let i = 0; i < this.webgpuProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = this.webgpuProcessingContext.bindGroupLayoutEntries[i];\r\n if (setDefinition === undefined) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[i] = [];\r\n continue;\r\n }\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = this.webgpuProcessingContext.bindGroupLayoutEntries[i][j];\r\n const name = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].name;\r\n const nameInArrayOfTexture = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding].nameInArrayOfTexture;\r\n if (entry) {\r\n if (entry.texture || entry.externalTexture || entry.storageTexture) {\r\n this.webgpuProcessingContext.textureNames.push(nameInArrayOfTexture!);\r\n } else if (entry.sampler) {\r\n this.webgpuProcessingContext.samplerNames.push(name);\r\n } else if (entry.buffer) {\r\n this.webgpuProcessingContext.bufferNames.push(name);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n protected _preCreateBindGroupEntries(): void {\r\n const bindGroupEntries = this.webgpuProcessingContext.bindGroupEntries;\r\n\r\n for (let i = 0; i < this.webgpuProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = this.webgpuProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries: GPUBindGroupEntry[] = [];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = this.webgpuProcessingContext.bindGroupLayoutEntries[i][j];\r\n\r\n if (entry.sampler || entry.texture || entry.storageTexture || entry.externalTexture) {\r\n entries.push({\r\n binding: entry.binding,\r\n resource: undefined as any,\r\n });\r\n } else if (entry.buffer) {\r\n entries.push({\r\n binding: entry.binding,\r\n resource: {\r\n buffer: undefined as any,\r\n offset: 0,\r\n size: 0,\r\n },\r\n });\r\n }\r\n }\r\n\r\n bindGroupEntries[i] = entries;\r\n }\r\n }\r\n\r\n protected _addTextureBindingDescription(name: string, textureInfo: WebGPUTextureDescription, textureIndex: number, dimension: Nullable<GPUTextureViewDimension>, format: Nullable<GPUTextureFormat>, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = textureInfo.textures[textureIndex];\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n let len;\r\n if (dimension === null) {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n externalTexture: {},\r\n });\r\n } else if (format) {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n storageTexture: {\r\n access: WebGPUConstants.StorageTextureAccess.WriteOnly,\r\n format,\r\n viewDimension: dimension,\r\n },\r\n });\r\n } else {\r\n len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n texture: {\r\n sampleType: textureInfo.sampleType,\r\n viewDimension: dimension,\r\n multisampled: false,\r\n },\r\n });\r\n }\r\n const textureName = textureInfo.isTextureArray ? name + textureIndex : name;\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1, nameInArrayOfTexture: textureName };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n\r\n protected _addSamplerBindingDescription(name: string, samplerInfo: WebGPUSamplerDescription, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = samplerInfo.binding;\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n const len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n sampler: {\r\n type: samplerInfo.type,\r\n },\r\n });\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1 };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n\r\n protected _addBufferBindingDescription(name: string, uniformBufferInfo: WebGPUBufferDescription, bufferType: GPUBufferBindingType, isVertex: boolean): void {\r\n let { groupIndex, bindingIndex } = uniformBufferInfo.binding;\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex]) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex] = [];\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex] = [];\r\n }\r\n if (!this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex]) {\r\n const len = this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex].push({\r\n binding: bindingIndex,\r\n visibility: 0,\r\n buffer: {\r\n type: bufferType,\r\n },\r\n });\r\n this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex] = { name, index: len - 1 };\r\n }\r\n\r\n bindingIndex = this.webgpuProcessingContext.bindGroupLayoutEntryInfo[groupIndex][bindingIndex].index;\r\n if (isVertex) {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Vertex;\r\n } else {\r\n this.webgpuProcessingContext.bindGroupLayoutEntries[groupIndex][bindingIndex].visibility |= WebGPUConstants.ShaderStage.Fragment;\r\n }\r\n }\r\n\r\n protected _injectStartingAndEndingCode(code: string, mainFuncDecl: string, startingCode?: string, endingCode?: string): string {\r\n if (startingCode) {\r\n let idx = code.indexOf(mainFuncDecl);\r\n if (idx >= 0) {\r\n while (idx++ < code.length && code.charAt(idx) != '{') { }\r\n if (idx < code.length) {\r\n while (idx++ < code.length && code.charAt(idx) != '\\n') { }\r\n if (idx < code.length) {\r\n const part1 = code.substring(0, idx + 1);\r\n const part2 = code.substring(idx + 1);\r\n code = part1 + startingCode + part2;\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (endingCode) {\r\n const lastClosingCurly = code.lastIndexOf(\"}\");\r\n code = code.substring(0, lastClosingCurly);\r\n code += endingCode + \"\\n}\";\r\n }\r\n\r\n return code;\r\n }\r\n}\r\n"]}
|
|
@@ -16,6 +16,7 @@ export declare class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {
|
|
|
16
16
|
[key: string]: string;
|
|
17
17
|
}): [string, string, number];
|
|
18
18
|
initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void;
|
|
19
|
+
preProcessShaderCode(code: string, isFragment: boolean): string;
|
|
19
20
|
varyingProcessor(varying: string, isFragment: boolean, preProcessors: {
|
|
20
21
|
[key: string]: string;
|
|
21
22
|
}, processingContext: Nullable<ShaderProcessingContext>): string;
|