@babylonjs/core 5.0.0-alpha.61 → 5.0.0-alpha.65
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.js +42 -2
- package/Animations/animation.js.map +1 -1
- package/Animations/animationGroup.d.ts +5 -1
- package/Animations/animationGroup.js +19 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Audio/sound.js +15 -1
- package/Audio/sound.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +5 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +1 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +16 -12
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js +1 -1
- package/Cameras/VR/vrDeviceOrientationArcRotateCamera.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +1 -1
- package/Cameras/VR/vrExperienceHelper.js +1 -1
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/camera.js +2 -2
- package/Cameras/camera.js.map +1 -1
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.d.ts → nativeDeviceInputSystem.d.ts} +5 -21
- package/DeviceInput/Implementations/{nativeDeviceInputWrapper.js → nativeDeviceInputSystem.js} +19 -20
- package/DeviceInput/Implementations/nativeDeviceInputSystem.js.map +1 -0
- package/DeviceInput/Implementations/webDeviceInputSystem.d.ts +7 -20
- package/DeviceInput/Implementations/webDeviceInputSystem.js +79 -71
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.d.ts +3 -2
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/Interfaces/inputInterfaces.d.ts +6 -13
- package/DeviceInput/Interfaces/inputInterfaces.js.map +1 -1
- package/DeviceInput/deviceInputSystem.d.ts +49 -5
- package/DeviceInput/deviceInputSystem.js +62 -10
- package/DeviceInput/deviceInputSystem.js.map +1 -1
- package/DeviceInput/index.d.ts +1 -1
- package/DeviceInput/index.js +1 -1
- package/DeviceInput/index.js.map +1 -1
- package/Engines/Extensions/engine.dynamicTexture.d.ts +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.d.ts +1 -1
- package/Engines/Extensions/engine.views.js +1 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/iShaderProcessor.d.ts +1 -1
- package/Engines/Processors/iShaderProcessor.js.map +1 -1
- package/Engines/Processors/shaderProcessingOptions.d.ts +5 -0
- package/Engines/Processors/shaderProcessingOptions.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +8 -2
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +3 -11
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +19 -9
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +9 -6
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -1
- package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +3 -3
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +4 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +37 -83
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +6 -4
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.d.ts +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +29 -11
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputeContext.js +2 -2
- package/Engines/WebGPU/webgpuComputeContext.js.map +1 -1
- package/Engines/WebGPU/webgpuConstants.d.ts +57 -13
- package/Engines/WebGPU/webgpuConstants.js +62 -13
- package/Engines/WebGPU/webgpuConstants.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +24 -4
- package/Engines/WebGPU/webgpuHardwareTexture.js +12 -2
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuRenderTargetWrapper.d.ts +6 -0
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js +12 -0
- package/Engines/WebGPU/webgpuRenderTargetWrapper.js.map +1 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +2 -0
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessor.d.ts +2 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js +23 -0
- package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.d.ts +1 -0
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +17 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +1 -2
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +11 -30
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +9 -2
- package/Engines/WebGPU/webgpuTextureHelper.js +291 -66
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +145 -45
- package/Engines/engine.js +5 -1
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.d.ts +11 -0
- package/Engines/nativeEngine.js +78 -18
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.d.ts +1 -1
- package/Engines/renderTargetWrapper.js +1 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +2 -2
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +5 -13
- package/Engines/webgpuEngine.js +37 -75
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gizmos/positionGizmo.js +1 -1
- package/Gizmos/positionGizmo.js.map +1 -1
- package/Inputs/scene.inputManager.js +6 -1
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +4 -0
- package/Layers/effectLayer.js +10 -0
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.d.ts +8 -0
- package/Layers/glowLayer.js +7 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +2 -0
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +1 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +4 -1
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.js +1 -1
- package/Lights/pointLight.js.map +1 -1
- package/Lights/spotLight.js +1 -1
- package/Lights/spotLight.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +10 -7
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +1 -3
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/twirlBlock.d.ts +49 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js +145 -0
- package/Materials/Node/Blocks/Fragment/twirlBlock.js.map +1 -0
- package/Materials/Node/Blocks/customBlock.d.ts +31 -0
- package/Materials/Node/Blocks/customBlock.js +144 -0
- package/Materials/Node/Blocks/customBlock.js.map +1 -0
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +8 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +1 -1
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/PBR/index.d.ts +4 -0
- package/Materials/PBR/index.js +4 -0
- package/Materials/PBR/index.js.map +1 -1
- package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +28 -96
- package/Materials/PBR/pbrAnisotropicConfiguration.js +50 -111
- package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBRDFConfiguration.d.ts +11 -37
- package/Materials/PBR/pbrBRDFConfiguration.js +39 -52
- package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +15 -74
- package/Materials/PBR/pbrBaseMaterial.js +67 -182
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.d.ts +23 -98
- package/Materials/PBR/pbrClearCoatConfiguration.js +91 -143
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.d.ts +25 -93
- package/Materials/PBR/pbrSheenConfiguration.js +71 -126
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +28 -114
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +150 -211
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/dynamicTexture.d.ts +3 -2
- package/Materials/Textures/dynamicTexture.js +5 -3
- package/Materials/Textures/dynamicTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +3 -0
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +1 -1
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +1 -2
- package/Materials/Textures/thinTexture.js +2 -4
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.d.ts +1 -1
- package/Materials/Textures/videoTexture.js +1 -1
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/effect.d.ts +6 -1
- package/Materials/effect.js +4 -1
- package/Materials/effect.js.map +1 -1
- package/Materials/fresnelParameters.d.ts +1 -1
- package/Materials/fresnelParameters.js +1 -1
- package/Materials/fresnelParameters.js.map +1 -1
- package/Materials/index.d.ts +4 -0
- package/Materials/index.js +4 -0
- package/Materials/index.js.map +1 -1
- package/Materials/material.d.ts +43 -2
- package/Materials/material.detailMapConfiguration.d.ts +29 -87
- package/Materials/material.detailMapConfiguration.js +50 -106
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +99 -8
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.d.ts +16 -0
- package/Materials/materialDefines.js +17 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialPluginBase.d.ts +182 -0
- package/Materials/materialPluginBase.js +209 -0
- package/Materials/materialPluginBase.js.map +1 -0
- package/Materials/materialPluginEvent.d.ts +98 -0
- package/Materials/materialPluginEvent.js +21 -0
- package/Materials/materialPluginEvent.js.map +1 -0
- package/Materials/materialPluginFactoryExport.d.ts +40 -0
- package/Materials/materialPluginFactoryExport.js +75 -0
- package/Materials/materialPluginFactoryExport.js.map +1 -0
- package/Materials/materialPluginManager.d.ts +90 -0
- package/Materials/materialPluginManager.js +323 -0
- package/Materials/materialPluginManager.js.map +1 -0
- package/Materials/shaderMaterial.d.ts +1 -1
- package/Materials/shaderMaterial.js +13 -1
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/standardMaterial.d.ts +13 -10
- package/Materials/standardMaterial.js +45 -51
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.d.ts +7 -0
- package/Materials/uniformBuffer.js +22 -0
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +12 -8
- package/Maths/math.vector.js +22 -14
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/capsuleBuilder.d.ts +1 -1
- package/Meshes/Builders/capsuleBuilder.js +1 -1
- package/Meshes/Builders/capsuleBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +1 -1
- package/Meshes/abstractMesh.js +24 -23
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.js +2 -2
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/linesMesh.d.ts +1 -1
- package/Meshes/linesMesh.js +3 -2
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +12 -0
- package/Meshes/mesh.js +184 -115
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.lts.d.ts +8 -8
- package/Meshes/mesh.lts.js.map +1 -1
- package/Meshes/mesh.vertexData.d.ts +6 -1
- package/Meshes/mesh.vertexData.js +295 -114
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/transformNode.js +20 -13
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.d.ts +2 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +38 -33
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.d.ts +29 -4
- package/Misc/PerformanceViewer/performanceViewerCollector.js +36 -12
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/assetsManager.d.ts +4 -4
- package/Misc/assetsManager.js +2 -2
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/basis.js +1 -0
- package/Misc/basis.js.map +1 -1
- package/Misc/coroutine.d.ts +41 -0
- package/Misc/coroutine.js +136 -0
- package/Misc/coroutine.js.map +1 -0
- package/Misc/index.d.ts +1 -0
- package/Misc/index.js +1 -0
- package/Misc/index.js.map +1 -1
- package/Misc/interfaces/iPerfViewer.d.ts +4 -0
- package/Misc/interfaces/iPerfViewer.js.map +1 -1
- package/Misc/observableCoroutine.d.ts +9 -10
- package/Misc/observableCoroutine.js +34 -39
- package/Misc/observableCoroutine.js.map +1 -1
- package/Misc/sceneSerializer.js +1 -0
- package/Misc/sceneSerializer.js.map +1 -1
- package/Particles/particleSystem.js +3 -0
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/subEmitter.js +1 -0
- package/Particles/subEmitter.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.d.ts +1 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js +4 -0
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +4 -1
- package/Rendering/depthPeelingRenderer.js +34 -9
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthRenderer.js +1 -1
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +24 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +7 -7
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/renderingGroup.js +5 -1
- package/Rendering/renderingGroup.js.map +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrFragmentDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/anaglyph.fragment.js +1 -1
- package/Shaders/anaglyph.fragment.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.js +1 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/blackAndWhite.fragment.js +1 -1
- package/Shaders/blackAndWhite.fragment.js.map +1 -1
- package/Shaders/bloomMerge.fragment.js +1 -1
- package/Shaders/bloomMerge.fragment.js.map +1 -1
- package/Shaders/blur.fragment.js +1 -1
- package/Shaders/blur.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js +1 -1
- package/Shaders/boundingBoxRenderer.fragment.js.map +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js +1 -1
- package/Shaders/boundingBoxRenderer.vertex.js.map +1 -1
- package/Shaders/chromaticAberration.fragment.js +1 -1
- package/Shaders/chromaticAberration.fragment.js.map +1 -1
- package/Shaders/circleOfConfusion.fragment.js +1 -1
- package/Shaders/circleOfConfusion.fragment.js.map +1 -1
- package/Shaders/clearQuad.vertex.js +1 -1
- package/Shaders/clearQuad.vertex.js.map +1 -1
- package/Shaders/color.fragment.js +1 -1
- package/Shaders/color.fragment.js.map +1 -1
- package/Shaders/color.vertex.js +1 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/colorCorrection.fragment.js +1 -1
- package/Shaders/colorCorrection.fragment.js.map +1 -1
- package/Shaders/convolution.fragment.js +1 -1
- package/Shaders/convolution.fragment.js.map +1 -1
- package/Shaders/default.fragment.js +1 -1
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/depth.fragment.js +1 -1
- package/Shaders/depth.fragment.js.map +1 -1
- package/Shaders/depth.vertex.js +1 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/depthBoxBlur.fragment.js +1 -1
- package/Shaders/depthBoxBlur.fragment.js.map +1 -1
- package/Shaders/depthOfField.fragment.js +1 -1
- package/Shaders/depthOfField.fragment.js.map +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js +1 -1
- package/Shaders/depthOfFieldMerge.fragment.js.map +1 -1
- package/Shaders/displayPass.fragment.js +1 -1
- package/Shaders/displayPass.fragment.js.map +1 -1
- package/Shaders/extractHighlights.fragment.js +1 -1
- package/Shaders/extractHighlights.fragment.js.map +1 -1
- package/Shaders/filter.fragment.js +1 -1
- package/Shaders/filter.fragment.js.map +1 -1
- package/Shaders/fxaa.vertex.js +1 -1
- package/Shaders/fxaa.vertex.js.map +1 -1
- package/Shaders/geometry.vertex.js +1 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js +1 -1
- package/Shaders/glowBlurPostProcess.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.fragment.js +1 -1
- package/Shaders/glowMapGeneration.fragment.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.js +1 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/glowMapMerge.fragment.js +1 -1
- package/Shaders/glowMapMerge.fragment.js.map +1 -1
- package/Shaders/glowMapMerge.vertex.js +1 -1
- package/Shaders/glowMapMerge.vertex.js.map +1 -1
- package/Shaders/grain.fragment.js +1 -1
- package/Shaders/grain.fragment.js.map +1 -1
- package/Shaders/hdrFiltering.vertex.js +1 -1
- package/Shaders/hdrFiltering.vertex.js.map +1 -1
- package/Shaders/highlights.fragment.js +1 -1
- package/Shaders/highlights.fragment.js.map +1 -1
- package/Shaders/imageProcessing.fragment.js +1 -1
- package/Shaders/imageProcessing.fragment.js.map +1 -1
- package/Shaders/kernelBlur.fragment.js +1 -1
- package/Shaders/kernelBlur.fragment.js.map +1 -1
- package/Shaders/kernelBlur.vertex.js +1 -1
- package/Shaders/kernelBlur.vertex.js.map +1 -1
- package/Shaders/layer.fragment.js +1 -1
- package/Shaders/layer.fragment.js.map +1 -1
- package/Shaders/layer.vertex.js +1 -1
- package/Shaders/layer.vertex.js.map +1 -1
- package/Shaders/lensFlare.fragment.js +1 -1
- package/Shaders/lensFlare.fragment.js.map +1 -1
- package/Shaders/lensFlare.vertex.js +1 -1
- package/Shaders/lensFlare.vertex.js.map +1 -1
- package/Shaders/lensHighlights.fragment.js +1 -1
- package/Shaders/lensHighlights.fragment.js.map +1 -1
- package/Shaders/line.fragment.js +1 -1
- package/Shaders/line.fragment.js.map +1 -1
- package/Shaders/line.vertex.js +1 -1
- package/Shaders/line.vertex.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +1 -1
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/Shaders/motionBlur.fragment.js +1 -1
- package/Shaders/motionBlur.fragment.js.map +1 -1
- package/Shaders/noise.fragment.js +1 -1
- package/Shaders/noise.fragment.js.map +1 -1
- package/Shaders/outline.fragment.d.ts +2 -0
- package/Shaders/outline.fragment.js +3 -1
- package/Shaders/outline.fragment.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +2 -0
- package/Shaders/outline.vertex.js +3 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/particles.fragment.js +1 -1
- package/Shaders/particles.fragment.js.map +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/Shaders/pass.fragment.js +1 -1
- package/Shaders/pass.fragment.js.map +1 -1
- package/Shaders/passCube.fragment.js +1 -1
- package/Shaders/passCube.fragment.js.map +1 -1
- package/Shaders/pbr.fragment.js +1 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Shaders/postprocess.vertex.js +1 -1
- package/Shaders/postprocess.vertex.js.map +1 -1
- package/Shaders/procedural.vertex.js +1 -1
- package/Shaders/procedural.vertex.js.map +1 -1
- package/Shaders/rgbdDecode.fragment.js +1 -1
- package/Shaders/rgbdDecode.fragment.js.map +1 -1
- package/Shaders/rgbdEncode.fragment.js +1 -1
- package/Shaders/rgbdEncode.fragment.js.map +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js +1 -1
- package/Shaders/screenSpaceCurvature.fragment.js.map +1 -1
- package/Shaders/screenSpaceReflection.fragment.js +1 -1
- package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
- package/Shaders/shadowMap.fragment.js +1 -1
- package/Shaders/shadowMap.fragment.js.map +1 -1
- package/Shaders/shadowMap.vertex.js +1 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/sharpen.fragment.js +1 -1
- package/Shaders/sharpen.fragment.js.map +1 -1
- package/Shaders/sprites.fragment.js +1 -1
- package/Shaders/sprites.fragment.js.map +1 -1
- package/Shaders/sprites.vertex.js +1 -1
- package/Shaders/sprites.vertex.js.map +1 -1
- package/Shaders/ssaoCombine.fragment.js +1 -1
- package/Shaders/ssaoCombine.fragment.js.map +1 -1
- package/Shaders/standard.fragment.js +1 -1
- package/Shaders/standard.fragment.js.map +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js +1 -1
- package/Shaders/stereoscopicInterlace.fragment.js.map +1 -1
- package/Shaders/subSurfaceScattering.fragment.js +1 -1
- package/Shaders/subSurfaceScattering.fragment.js.map +1 -1
- package/Shaders/tonemap.fragment.js +1 -1
- package/Shaders/tonemap.fragment.js.map +1 -1
- package/Shaders/volumetricLightScattering.fragment.js +1 -1
- package/Shaders/volumetricLightScattering.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js +1 -1
- package/Shaders/volumetricLightScatteringPass.fragment.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js +1 -1
- package/Shaders/vrDistortionCorrection.fragment.js.map +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js +1 -1
- package/Shaders/vrMultiviewToSingleview.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/meshUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js +1 -1
- package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.d.ts +14 -0
- package/XR/features/WebXRControllerPointerSelection.js +55 -21
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +2 -0
- package/XR/features/WebXRHandTracking.js +34 -14
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRLayers.d.ts +78 -0
- package/XR/features/WebXRLayers.js +243 -0
- package/XR/features/WebXRLayers.js.map +1 -0
- package/XR/features/WebXRPlaneDetector.js +8 -12
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/features/index.d.ts +1 -0
- package/XR/features/index.js +1 -0
- package/XR/features/index.js.map +1 -1
- package/XR/index.d.ts +1 -0
- package/XR/index.js +1 -0
- package/XR/index.js.map +1 -1
- package/XR/native/index.d.ts +2 -0
- package/XR/native/index.js +3 -0
- package/XR/native/index.js.map +1 -0
- package/XR/native/nativeXRFrame.d.ts +27 -0
- package/XR/native/nativeXRFrame.js +81 -0
- package/XR/native/nativeXRFrame.js.map +1 -0
- package/XR/native/nativeXRRenderTarget.d.ts +44 -0
- package/XR/native/nativeXRRenderTarget.js +81 -0
- package/XR/native/nativeXRRenderTarget.js.map +1 -0
- package/XR/webXRCamera.js +2 -10
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +15 -13
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRFeaturesManager.d.ts +4 -0
- package/XR/webXRFeaturesManager.js +5 -1
- package/XR/webXRFeaturesManager.js.map +1 -1
- package/XR/webXRLayerWrapper.d.ts +48 -0
- package/XR/webXRLayerWrapper.js +60 -0
- package/XR/webXRLayerWrapper.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +2 -1
- package/XR/webXRManagedOutputCanvas.js +36 -29
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +55 -0
- package/XR/webXRRenderTargetTextureProvider.js +63 -0
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRSessionManager.d.ts +30 -7
- package/XR/webXRSessionManager.js +62 -64
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +1 -1
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +36 -0
- package/XR/webXRWebGLLayer.js +69 -0
- package/XR/webXRWebGLLayer.js.map +1 -0
- package/abstractScene.d.ts +1 -1
- package/abstractScene.js +1 -1
- package/abstractScene.js.map +1 -1
- package/assetContainer.js +3 -0
- package/assetContainer.js.map +1 -1
- package/package.json +51 -6
- package/scene.d.ts +4 -0
- package/scene.js +4 -0
- package/scene.js.map +1 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +0 -1
|
@@ -19,7 +19,8 @@ WebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapp
|
|
|
19
19
|
}
|
|
20
20
|
this._currentRenderTarget = null;
|
|
21
21
|
this._mrtAttachments = [];
|
|
22
|
-
this._cacheRenderPipeline.
|
|
22
|
+
this._cacheRenderPipeline.setMRT([]);
|
|
23
|
+
this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);
|
|
23
24
|
this._currentRenderPass = this._mainRenderPassWrapper.renderPass;
|
|
24
25
|
this._setDepthTextureFormat(this._mainRenderPassWrapper);
|
|
25
26
|
this._setColorFormat(this._mainRenderPassWrapper);
|
|
@@ -59,9 +60,11 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
59
60
|
}
|
|
60
61
|
var textures = [];
|
|
61
62
|
var attachments = [];
|
|
63
|
+
var defaultAttachments = [];
|
|
62
64
|
rtWrapper._generateDepthBuffer = generateDepthBuffer;
|
|
63
65
|
rtWrapper._generateStencilBuffer = generateStencilBuffer;
|
|
64
66
|
rtWrapper._attachments = attachments;
|
|
67
|
+
rtWrapper._defaultAttachments = defaultAttachments;
|
|
65
68
|
for (var i = 0; i < textureCount; i++) {
|
|
66
69
|
var samplingMode = samplingModes[i] || defaultSamplingMode;
|
|
67
70
|
var type = types[i] || defaultType;
|
|
@@ -80,6 +83,7 @@ WebGPUEngine.prototype.createMultipleRenderTarget = function (size, options, ini
|
|
|
80
83
|
var texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);
|
|
81
84
|
textures.push(texture);
|
|
82
85
|
attachments.push(i + 1);
|
|
86
|
+
defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);
|
|
83
87
|
texture.baseWidth = width;
|
|
84
88
|
texture.baseHeight = height;
|
|
85
89
|
texture.width = width;
|
|
@@ -106,23 +110,19 @@ WebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (
|
|
|
106
110
|
if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {
|
|
107
111
|
return samples;
|
|
108
112
|
}
|
|
109
|
-
var count = rtWrapper.
|
|
113
|
+
var count = rtWrapper.textures.length;
|
|
110
114
|
if (count === 0) {
|
|
111
115
|
return 1;
|
|
112
116
|
}
|
|
113
117
|
samples = Math.min(samples, this.getCaps().maxMSAASamples);
|
|
114
|
-
if (samples > 1) {
|
|
115
|
-
// TODO WEBGPU for the time being, Chrome only accepts values of 1 or 4
|
|
116
|
-
samples = 4;
|
|
117
|
-
}
|
|
118
118
|
for (var i = 0; i < count; ++i) {
|
|
119
119
|
var texture = rtWrapper.textures[i];
|
|
120
120
|
this._textureHelper.createMSAATexture(texture, samples);
|
|
121
121
|
texture.samples = samples;
|
|
122
122
|
}
|
|
123
123
|
// Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture
|
|
124
|
-
// will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for
|
|
125
|
-
// because
|
|
124
|
+
// will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture
|
|
125
|
+
// because rtWrapper._depthStencilTexture is the same texture than the depth texture
|
|
126
126
|
if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {
|
|
127
127
|
this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);
|
|
128
128
|
rtWrapper._depthStencilTexture.samples = samples;
|
|
@@ -134,6 +134,13 @@ WebGPUEngine.prototype.bindAttachments = function (attachments) {
|
|
|
134
134
|
return;
|
|
135
135
|
}
|
|
136
136
|
this._mrtAttachments = attachments;
|
|
137
|
+
if (this._currentRenderPass) {
|
|
138
|
+
// the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments
|
|
139
|
+
this._cacheRenderPipeline.setMRTAttachments(attachments);
|
|
140
|
+
}
|
|
141
|
+
else {
|
|
142
|
+
// the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)
|
|
143
|
+
}
|
|
137
144
|
};
|
|
138
145
|
WebGPUEngine.prototype.buildTextureLayout = function (textureStatus) {
|
|
139
146
|
var result = [];
|
|
@@ -148,6 +155,9 @@ WebGPUEngine.prototype.buildTextureLayout = function (textureStatus) {
|
|
|
148
155
|
return result;
|
|
149
156
|
};
|
|
150
157
|
WebGPUEngine.prototype.restoreSingleAttachment = function () {
|
|
151
|
-
//
|
|
158
|
+
// not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case
|
|
159
|
+
};
|
|
160
|
+
WebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function () {
|
|
161
|
+
// not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case
|
|
152
162
|
};
|
|
153
163
|
//# sourceMappingURL=engine.multiRender.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAK9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,SAA8B,EAAE,sBAAuC,EAAE,cAA2B;IAApE,uCAAA,EAAA,8BAAuC;IAC5I,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,IAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,IAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,EAAE,EAAE,CAAC,CAAC;IACtE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,EAAE,CAAC;IAC5B,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,IAAI,WAAW,GAAG,CAAC,CAAC;IACpB,IAAI,mBAAmB,GAAG,CAAC,CAAC;IAE5B,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IAExC,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IAE7E,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,MAAA,OAAO,CAAC,kBAAkB,mCAAI,EAAE,CAAC;QAEtD,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;KAEJ;IAED,IAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,IAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,IAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,IAAM,WAAW,GAAa,EAAE,CAAC;IAEjC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvD,yEAAyE;YACzE,YAAY,GAAG,CAAC,CAAC;SACpB;aACI,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YAChE,2EAA2E;YAC3E,YAAY,GAAG,CAAC,CAAC;SACpB;QAED,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACxC,IAAI,GAAG,CAAC,CAAC;YACT,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAExB,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC;QACzB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,IAAM,KAAK,GAAG,SAAS,CAAC,YAAa,CAAC,MAAM,CAAC;IAE7C,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,OAAO,GAAG,CAAC,EAAE;QACb,uEAAuE;QACvE,OAAO,GAAG,CAAC,CAAC;KACf;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,sJAAsJ;IACtJ,sFAAsF;IACtF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;AACvC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,IAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,8EAA8E;AAClF,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Nullable } from \"../../../types\";\r\n\r\nimport { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean = false, onBeforeUnbind?: () => void): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments, []);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = 15;\r\n let textureCount = 1;\r\n\r\n let defaultType = 0;\r\n let defaultSamplingMode = 3;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size);\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? 15;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n\r\n }\r\n\r\n const width = (<{ width: number, height: number }>size).width || <number>size;\r\n const height = (<{ width: number, height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n if (type === 1 && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = 1;\r\n }\r\n else if (type === 2 && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = 1;\r\n }\r\n\r\n if (type === 1 && !this._caps.textureFloat) {\r\n type = 0;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = 0;\r\n texture._cachedWrapV = 0;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper._attachments!.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n if (samples > 1) {\r\n // TODO WEBGPU for the time being, Chrome only accepts values of 1 or 4\r\n samples = 4;\r\n }\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for framebuffer._depthStencilTexture\r\n // because framebuffer._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // nothing to do, this is done automatically in the unBindFramebuffer function\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.multiRender.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Engines/WebGPU/Extensions/engine.multiRender.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAK9C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAGlD,YAAY,CAAC,SAAS,CAAC,qCAAqC,GAAG,UAAU,SAA8B,EAAE,sBAAuC,EAAE,cAA2B;IAApE,uCAAA,EAAA,8BAAuC;IAC5I,IAAI,cAAc,EAAE;QAChB,cAAc,EAAE,CAAC;KACpB;IAED,IAAM,WAAW,GAAG,SAAS,CAAC,YAAa,CAAC;IAC5C,IAAM,KAAK,GAAG,WAAW,CAAC,MAAM,CAAC;IAEjC,IAAI,IAAI,CAAC,kBAAkB,IAAI,IAAI,CAAC,kBAAkB,KAAK,IAAI,CAAC,sBAAsB,CAAC,UAAU,EAAE;QAC/F,IAAI,CAAC,0BAA0B,EAAE,CAAC;KACrC;IAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAS,CAAC,CAAC,CAAC,CAAC;QACvC,IAAI,OAAO,CAAC,eAAe,IAAI,CAAC,sBAAsB,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE;YACvE,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;KACJ;IAED,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAEjC,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;IAC1B,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAClE,IAAI,CAAC,kBAAkB,GAAG,IAAI,CAAC,sBAAsB,CAAC,UAAU,CAAC;IACjE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;IACzD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;AACtD,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAkC,EAAE,iBAA2B;;IAC5I,IAAI,eAAe,GAAG,KAAK,CAAC;IAC5B,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,qBAAqB,GAAG,KAAK,CAAC;IAClC,IAAI,oBAAoB,GAAG,KAAK,CAAC;IACjC,IAAI,kBAAkB,GAAG,EAAE,CAAC;IAC5B,IAAI,YAAY,GAAG,CAAC,CAAC;IAErB,IAAI,WAAW,GAAG,CAAC,CAAC;IACpB,IAAI,mBAAmB,GAAG,CAAC,CAAC;IAE5B,IAAI,KAAK,GAAG,IAAI,KAAK,EAAU,CAAC;IAChC,IAAI,aAAa,GAAG,IAAI,KAAK,EAAU,CAAC;IAExC,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE1G,IAAI,OAAO,KAAK,SAAS,EAAE;QACvB,eAAe,GAAG,OAAO,CAAC,eAAe,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,eAAe,CAAC;QAC1F,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACrG,qBAAqB,GAAG,OAAO,CAAC,qBAAqB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,qBAAqB,CAAC;QAC5G,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,KAAK,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,OAAO,CAAC,oBAAoB,CAAC;QACzG,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QACzC,kBAAkB,GAAG,MAAA,OAAO,CAAC,kBAAkB,mCAAI,EAAE,CAAC;QAEtD,IAAI,OAAO,CAAC,KAAK,EAAE;YACf,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;SACzB;QACD,IAAI,OAAO,CAAC,aAAa,EAAE;YACvB,aAAa,GAAG,OAAO,CAAC,aAAa,CAAC;SACzC;KAEJ;IAED,IAAM,KAAK,GAAuC,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC9E,IAAM,MAAM,GAAuC,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IAEhF,IAAI,mBAAmB,GAAG,IAAI,CAAC;IAC/B,IAAI,mBAAmB,IAAI,qBAAqB,IAAI,oBAAoB,EAAE;QACtE,mBAAmB,GAAG,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAAE,KAAK,EAAE,qBAAqB,EAAE,CAAC,EAAE,kBAAkB,CAAC,CAAC;KACrH;IAED,IAAM,QAAQ,GAAsB,EAAE,CAAC;IACvC,IAAM,WAAW,GAAa,EAAE,CAAC;IACjC,IAAM,kBAAkB,GAAa,EAAE,CAAC;IAExC,SAAS,CAAC,oBAAoB,GAAG,mBAAmB,CAAC;IACrD,SAAS,CAAC,sBAAsB,GAAG,qBAAqB,CAAC;IACzD,SAAS,CAAC,YAAY,GAAG,WAAW,CAAC;IACrC,SAAS,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IAEnD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,EAAE,CAAC,EAAE,EAAE;QACnC,IAAI,YAAY,GAAG,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC;QAC3D,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,WAAW,CAAC;QAEnC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,2BAA2B,EAAE;YACvD,yEAAyE;YACzE,YAAY,GAAG,CAAC,CAAC;SACpB;aACI,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,+BAA+B,EAAE;YAChE,2EAA2E;YAC3E,YAAY,GAAG,CAAC,CAAC;SACpB;QAED,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACxC,IAAI,GAAG,CAAC,CAAC;YACT,MAAM,CAAC,IAAI,CAAC,0FAA0F,CAAC,CAAC;SAC3G;QAED,IAAM,OAAO,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,iBAAiB,CAAC,CAAC;QAEnF,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACvB,WAAW,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QACxB,kBAAkB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC;QAC1B,OAAO,CAAC,UAAU,GAAG,MAAM,CAAC;QAC5B,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,OAAO,CAAC,OAAO,GAAG,CAAC,CAAC;QACpB,OAAO,CAAC,eAAe,GAAG,eAAe,CAAC;QAC1C,OAAO,CAAC,YAAY,GAAG,YAAY,CAAC;QACpC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC;QACpB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC;QACzB,OAAO,CAAC,YAAY,GAAG,CAAC,CAAC;QAEzB,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACnE;IAED,IAAI,mBAAmB,EAAE;QACrB,mBAAmB,CAAC,mBAAmB,EAAE,CAAC;QAC1C,QAAQ,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QACnC,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;KACzD;IAED,SAAS,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;IAEhC,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,4CAA4C,GAAG,UAAU,SAAwC,EAAE,OAAe;IACrI,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,QAAQ,IAAI,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,OAAO,KAAK,OAAO,EAAE;QAChF,OAAO,OAAO,CAAC;KAClB;IAED,IAAM,KAAK,GAAG,SAAS,CAAC,QAAQ,CAAC,MAAM,CAAC;IAExC,IAAI,KAAK,KAAK,CAAC,EAAE;QACb,OAAO,CAAC,CAAC;KACZ;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,EAAE,CAAC,EAAE;QAC5B,IAAM,OAAO,GAAG,SAAS,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACxD,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;KAC7B;IAED,+IAA+I;IAC/I,oJAAoJ;IACpJ,oFAAoF;IACpF,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,oBAAoB,KAAK,SAAS,CAAC,QAAQ,CAAC,SAAS,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,CAAC,EAAE;QACxH,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,eAAe,GAAG,UAAU,WAAqB;IACpE,IAAI,WAAW,CAAC,MAAM,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,oBAAoB,EAAE;QACxD,OAAO;KACV;IAED,IAAI,CAAC,eAAe,GAAG,WAAW,CAAC;IACnC,IAAI,IAAI,CAAC,kBAAkB,EAAE;QACzB,qHAAqH;QACrH,IAAI,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;KAC5D;SAAM;QACH,uLAAuL;KAC1L;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,aAAwB;IAC1E,IAAM,MAAM,GAAG,EAAE,CAAC;IAElB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;QAC3C,IAAI,aAAa,CAAC,CAAC,CAAC,EAAE;YAClB,MAAM,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACtB;aAAM;YACH,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;SAClB;KACJ;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,uBAAuB,GAAG;IAC7C,mKAAmK;AACvK,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,sCAAsC,GAAG;IAC5D,oJAAoJ;AACxJ,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport { IMultiRenderTargetOptions } from \"../../../Materials/Textures/multiRenderTarget\";\r\nimport { Logger } from \"../../../Misc/logger\";\r\nimport { Nullable } from \"../../../types\";\r\n\r\nimport { TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype.unBindMultiColorAttachmentFramebuffer = function (rtWrapper: RenderTargetWrapper, disableGenerateMipMaps: boolean = false, onBeforeUnbind?: () => void): void {\r\n if (onBeforeUnbind) {\r\n onBeforeUnbind();\r\n }\r\n\r\n const attachments = rtWrapper._attachments!;\r\n const count = attachments.length;\r\n\r\n if (this._currentRenderPass && this._currentRenderPass !== this._mainRenderPassWrapper.renderPass) {\r\n this._endRenderTargetRenderPass();\r\n }\r\n\r\n for (let i = 0; i < count; i++) {\r\n const texture = rtWrapper.textures![i];\r\n if (texture.generateMipMaps && !disableGenerateMipMaps && !texture.isCube) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n\r\n this._currentRenderTarget = null;\r\n\r\n this._mrtAttachments = [];\r\n this._cacheRenderPipeline.setMRT([]);\r\n this._cacheRenderPipeline.setMRTAttachments(this._mrtAttachments);\r\n this._currentRenderPass = this._mainRenderPassWrapper.renderPass;\r\n this._setDepthTextureFormat(this._mainRenderPassWrapper);\r\n this._setColorFormat(this._mainRenderPassWrapper);\r\n};\r\n\r\nWebGPUEngine.prototype.createMultipleRenderTarget = function (size: TextureSize, options: IMultiRenderTargetOptions, initializeBuffers?: boolean): RenderTargetWrapper {\r\n let generateMipMaps = false;\r\n let generateDepthBuffer = true;\r\n let generateStencilBuffer = false;\r\n let generateDepthTexture = false;\r\n let depthTextureFormat = 15;\r\n let textureCount = 1;\r\n\r\n let defaultType = 0;\r\n let defaultSamplingMode = 3;\r\n\r\n let types = new Array<number>();\r\n let samplingModes = new Array<number>();\r\n\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(true, false, size) as WebGPURenderTargetWrapper;\r\n\r\n if (options !== undefined) {\r\n generateMipMaps = options.generateMipMaps === undefined ? false : options.generateMipMaps;\r\n generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n generateStencilBuffer = options.generateStencilBuffer === undefined ? false : options.generateStencilBuffer;\r\n generateDepthTexture = options.generateDepthTexture === undefined ? false : options.generateDepthTexture;\r\n textureCount = options.textureCount || 1;\r\n depthTextureFormat = options.depthTextureFormat ?? 15;\r\n\r\n if (options.types) {\r\n types = options.types;\r\n }\r\n if (options.samplingModes) {\r\n samplingModes = options.samplingModes;\r\n }\r\n\r\n }\r\n\r\n const width = (<{ width: number, height: number }>size).width || <number>size;\r\n const height = (<{ width: number, height: number }>size).height || <number>size;\r\n\r\n let depthStencilTexture = null;\r\n if (generateDepthBuffer || generateStencilBuffer || generateDepthTexture) {\r\n depthStencilTexture = rtWrapper.createDepthStencilTexture(0, false, generateStencilBuffer, 1, depthTextureFormat);\r\n }\r\n\r\n const textures: InternalTexture[] = [];\r\n const attachments: number[] = [];\r\n const defaultAttachments: number[] = [];\r\n\r\n rtWrapper._generateDepthBuffer = generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = generateStencilBuffer;\r\n rtWrapper._attachments = attachments;\r\n rtWrapper._defaultAttachments = defaultAttachments;\r\n\r\n for (let i = 0; i < textureCount; i++) {\r\n let samplingMode = samplingModes[i] || defaultSamplingMode;\r\n let type = types[i] || defaultType;\r\n\r\n if (type === 1 && !this._caps.textureFloatLinearFiltering) {\r\n // if floating point linear (gl.FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = 1;\r\n }\r\n else if (type === 2 && !this._caps.textureHalfFloatLinearFiltering) {\r\n // if floating point linear (HALF_FLOAT) then force to NEAREST_SAMPLINGMODE\r\n samplingMode = 1;\r\n }\r\n\r\n if (type === 1 && !this._caps.textureFloat) {\r\n type = 0;\r\n Logger.Warn(\"Float textures are not supported. Render target forced to TEXTURETYPE_UNSIGNED_BYTE type\");\r\n }\r\n\r\n const texture = new InternalTexture(this, InternalTextureSource.MultiRenderTarget);\r\n\r\n textures.push(texture);\r\n attachments.push(i + 1);\r\n defaultAttachments.push(initializeBuffers ? i + 1 : i === 0 ? 1 : 0);\r\n\r\n texture.baseWidth = width;\r\n texture.baseHeight = height;\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n texture.samples = 1;\r\n texture.generateMipMaps = generateMipMaps;\r\n texture.samplingMode = samplingMode;\r\n texture.type = type;\r\n texture._cachedWrapU = 0;\r\n texture._cachedWrapV = 0;\r\n\r\n this._internalTexturesCache.push(texture);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (depthStencilTexture) {\r\n depthStencilTexture.incrementReferences();\r\n textures.push(depthStencilTexture);\r\n this._internalTexturesCache.push(depthStencilTexture);\r\n }\r\n\r\n rtWrapper.setTextures(textures);\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.updateMultipleRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.textures || rtWrapper.textures[0].samples === samples) {\r\n return samples;\r\n }\r\n\r\n const count = rtWrapper.textures.length;\r\n\r\n if (count === 0) {\r\n return 1;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n for (let i = 0; i < count; ++i) {\r\n const texture = rtWrapper.textures[i];\r\n this._textureHelper.createMSAATexture(texture, samples);\r\n texture.samples = samples;\r\n }\r\n\r\n // Note that the last texture of textures is the depth texture if the depth texture has been generated by the MRT class and so the MSAA texture\r\n // will be recreated for this texture by the loop above: in that case, there's no need to create the MSAA texture for rtWrapper._depthStencilTexture\r\n // because rtWrapper._depthStencilTexture is the same texture than the depth texture\r\n if (rtWrapper._depthStencilTexture && rtWrapper._depthStencilTexture !== rtWrapper.textures[rtWrapper.textures.length - 1]) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n return samples;\r\n};\r\n\r\nWebGPUEngine.prototype.bindAttachments = function (attachments: number[]): void {\r\n if (attachments.length === 0 || !this._currentRenderTarget) {\r\n return;\r\n }\r\n\r\n this._mrtAttachments = attachments;\r\n if (this._currentRenderPass) {\r\n // the render pass has already been created, we need to call setMRTAttachments to update the state of the attachments\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n } else {\r\n // the render pass is not created yet so we don't need to call setMRTAttachments: it will be called as part of the render pass creation (see WebGPUEngine._startRenderTargetRenderPass)\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.buildTextureLayout = function (textureStatus: boolean[]): number[] {\r\n const result = [];\r\n\r\n for (let i = 0; i < textureStatus.length; i++) {\r\n if (textureStatus[i]) {\r\n result.push(i + 1);\r\n } else {\r\n result.push(0);\r\n }\r\n }\r\n\r\n return result;\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachment = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachmentForRenderTarget are not called in Babylon.js so it's hard to know the use case\r\n};\r\n\r\nWebGPUEngine.prototype.restoreSingleAttachmentForRenderTarget = function (): void {\r\n // not sure what to do, probably nothing... This function and restoreSingleAttachment are not called in Babylon.js so it's hard to know the use case\r\n};\r\n"]}
|
|
@@ -1,22 +1,29 @@
|
|
|
1
1
|
import { __assign } from "tslib";
|
|
2
2
|
import { InternalTexture, InternalTextureSource } from "../../../Materials/Textures/internalTexture.js";
|
|
3
|
-
import { RenderTargetWrapper } from "../../renderTargetWrapper.js";
|
|
4
3
|
import { WebGPUEngine } from "../../webgpuEngine.js";
|
|
4
|
+
import { WebGPURenderTargetWrapper } from "../webgpuRenderTargetWrapper.js";
|
|
5
5
|
WebGPUEngine.prototype._createHardwareRenderTargetWrapper = function (isMulti, isCube, size) {
|
|
6
|
-
var rtWrapper = new
|
|
6
|
+
var rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);
|
|
7
7
|
this._renderTargetWrapperCache.push(rtWrapper);
|
|
8
8
|
return rtWrapper;
|
|
9
9
|
};
|
|
10
10
|
WebGPUEngine.prototype.createRenderTargetTexture = function (size, options) {
|
|
11
|
+
var _a;
|
|
11
12
|
var rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size);
|
|
12
13
|
var fullOptions = {};
|
|
13
14
|
if (options !== undefined && typeof options === "object") {
|
|
15
|
+
fullOptions.generateMipMaps = options.generateMipMaps;
|
|
14
16
|
fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;
|
|
15
17
|
fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;
|
|
18
|
+
fullOptions.samplingMode = options.samplingMode === undefined ? 3 : options.samplingMode;
|
|
19
|
+
fullOptions.creationFlags = (_a = options.creationFlags) !== null && _a !== void 0 ? _a : 0;
|
|
16
20
|
}
|
|
17
21
|
else {
|
|
22
|
+
fullOptions.generateMipMaps = options;
|
|
18
23
|
fullOptions.generateDepthBuffer = true;
|
|
19
24
|
fullOptions.generateStencilBuffer = false;
|
|
25
|
+
fullOptions.samplingMode = 3;
|
|
26
|
+
fullOptions.creationFlags = 0;
|
|
20
27
|
}
|
|
21
28
|
var texture = this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);
|
|
22
29
|
rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;
|
|
@@ -75,10 +82,6 @@ WebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrappe
|
|
|
75
82
|
return samples;
|
|
76
83
|
}
|
|
77
84
|
samples = Math.min(samples, this.getCaps().maxMSAASamples);
|
|
78
|
-
if (samples > 1) {
|
|
79
|
-
// TODO WEBGPU for the time being, Chrome only accepts values of 1 or 4
|
|
80
|
-
samples = 4;
|
|
81
|
-
}
|
|
82
85
|
this._textureHelper.createMSAATexture(rtWrapper.texture, samples);
|
|
83
86
|
if (rtWrapper._depthStencilTexture) {
|
|
84
87
|
this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAIrG,OAAO,EAAE,mBAAmB,EAAE,MAAM,2BAA2B,CAAC;AAChE,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAS,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACrH,IAAM,SAAS,GAAG,IAAI,mBAAmB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IACvE,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;IAC1H,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAwB,CAAC;IAErG,IAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;KACxG;SAAM;QACH,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;KAC7C;IAED,IAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAErG,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAC7B,WAAW,CAAC,YAAY,KAAK,SAAS;YACtC,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,EAAE,EACjE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,CACxB,CAAC;KACL;IAED,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;KAClC;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;IAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;KACnC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAA8B;IACjJ,IAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,IAAM,eAAe,cACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,EAAE,IACnB,OAAO,CACb,CAAC;IAEF,qHAAqH;IACrH,eAAe,CAAC,MAAM;QAClB,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACtC,eAAe,CAAC,kBAAkB,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC;IAExF,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAEvL,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,eAAgC,EAAE,IAAiB,EAAE,eAAwB,EAAE,iBAA0B,EAAE,kBAA0B,EAAE,OAAW;IAAX,wBAAA,EAAA,WAAW;IAC3M,IAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;IACzB,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,CAAC,CAAC;IACjC,eAAe,CAAC,YAAY,GAAG,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,OAAO,GAAG,CAAC,EAAE;QACb,uEAAuE;QACvE,OAAO,GAAG,CAAC,CAAC;KACf;IAED,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { Nullable } from \"../../../types\";\r\n\r\nimport { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function(isMulti: boolean, isCube: boolean, size: TextureSize): RenderTargetWrapper {\r\n const rtWrapper = new RenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): RenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as RenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n } else {\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n }\r\n\r\n const texture = this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(0,\r\n fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === 2 || fullOptions.samplingMode === 2 ||\r\n fullOptions.samplingMode === 3 || fullOptions.samplingMode === 3 ||\r\n fullOptions.samplingMode === 5 || fullOptions.samplingMode === 6 ||\r\n fullOptions.samplingMode === 7 || fullOptions.samplingMode === 11,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples\r\n );\r\n }\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: 15,\r\n ...options\r\n };\r\n\r\n // TODO WebGPU We set the format to Depth32 if depthTextureFormat=Depth16 because Chrome does not support Depth16 yet\r\n internalTexture.format =\r\n internalOptions.generateStencil ? 13 :\r\n internalOptions.depthTextureFormat === 15 ? 14 : internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture: InternalTexture, size: TextureSize, generateStencil: boolean, bilinearFiltering: boolean, comparisonFunction: number, samples = 1): void {\r\n const width = (<{ width: number, height: number, layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number, height: number, layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number, height: number, layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? 2 : 1;\r\n internalTexture.type = 1;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = 0;\r\n internalTexture._cachedWrapV = 0;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n if (samples > 1) {\r\n // TODO WEBGPU for the time being, Chrome only accepts values of 1 or 4\r\n samples = 4;\r\n }\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"engine.renderTarget.js","sourceRoot":"","sources":["../../../../../sourceES6/core/Engines/WebGPU/Extensions/engine.renderTarget.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAKrG,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,EAAE,yBAAyB,EAAE,MAAM,8BAA8B,CAAC;AAEzE,YAAY,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAS,OAAgB,EAAE,MAAe,EAAE,IAAiB;IACrH,IAAM,SAAS,GAAG,IAAI,yBAAyB,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7E,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC/C,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,IAAiB,EAAE,OAA8C;;IAC1H,IAAM,SAAS,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAA8B,CAAC;IAE3G,IAAM,WAAW,GAAgC,EAAE,CAAC;IAEpD,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,EAAE;QACtD,WAAW,CAAC,eAAe,GAAG,OAAO,CAAC,eAAe,CAAC;QACtD,WAAW,CAAC,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,mBAAmB,CAAC;QACjH,WAAW,CAAC,qBAAqB,GAAG,WAAW,CAAC,mBAAmB,IAAI,OAAO,CAAC,qBAAqB,CAAC;QACrG,WAAW,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,YAAY,CAAC;QACzF,WAAW,CAAC,aAAa,GAAG,MAAA,OAAO,CAAC,aAAa,mCAAI,CAAC,CAAC;KAC1D;SAAM;QACH,WAAW,CAAC,eAAe,GAAY,OAAO,CAAC;QAC/C,WAAW,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACvC,WAAW,CAAC,qBAAqB,GAAG,KAAK,CAAC;QAC1C,WAAW,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7B,WAAW,CAAC,aAAa,GAAG,CAAC,CAAC;KACjC;IAED,IAAM,OAAO,GAAG,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAErG,SAAS,CAAC,oBAAoB,GAAG,WAAW,CAAC,mBAAmB,CAAC;IACjE,SAAS,CAAC,sBAAsB,GAAG,WAAW,CAAC,qBAAqB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IAEpF,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,CAAC;IAE/B,IAAI,SAAS,CAAC,oBAAoB,IAAI,SAAS,CAAC,sBAAsB,EAAE;QACpE,SAAS,CAAC,yBAAyB,CAAC,CAAC,EAC7B,WAAW,CAAC,YAAY,KAAK,SAAS;YACtC,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,CAAC;YAChE,WAAW,CAAC,YAAY,KAAK,CAAC,IAAI,WAAW,CAAC,YAAY,KAAK,EAAE,EACjE,SAAS,CAAC,sBAAsB,EAChC,SAAS,CAAC,OAAO,CACxB,CAAC;KACL;IAED,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,IAAI,CAAC;KAClC;IAED,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,WAAW,CAAC,aAAa,CAAC,CAAC;IAE5H,IAAI,OAAO,KAAK,SAAS,IAAI,OAAO,OAAO,KAAK,QAAQ,IAAI,OAAO,CAAC,aAAa,IAAI,CAAC,WAAW,CAAC,eAAe,EAAE;QAC/G,OAAO,CAAC,eAAe,GAAG,KAAK,CAAC;KACnC;IAED,OAAO,SAAS,CAAC;AACrB,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,0BAA0B,GAAG,UAAU,IAAiB,EAAE,OAAoC,EAAE,SAA8B;IACjJ,IAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IAEtF,IAAM,eAAe,cACjB,iBAAiB,EAAE,KAAK,EACxB,kBAAkB,EAAE,CAAC,EACrB,eAAe,EAAE,KAAK,EACtB,OAAO,EAAE,CAAC,EACV,kBAAkB,EAAE,EAAE,IACnB,OAAO,CACb,CAAC;IAEF,qHAAqH;IACrH,eAAe,CAAC,MAAM;QAClB,eAAe,CAAC,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACtC,eAAe,CAAC,kBAAkB,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC;IAExF,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,EAAE,eAAe,CAAC,OAAO,CAAC,CAAC;IAEvL,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,eAAgC,EAAE,IAAiB,EAAE,eAAwB,EAAE,iBAA0B,EAAE,kBAA0B,EAAE,OAAW;IAAX,wBAAA,EAAA,WAAW;IAC3M,IAAM,KAAK,GAAwD,IAAK,CAAC,KAAK,IAAY,IAAI,CAAC;IAC/F,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAY,IAAI,CAAC;IACjG,IAAM,MAAM,GAAwD,IAAK,CAAC,MAAM,IAAI,CAAC,CAAC;IAEtF,eAAe,CAAC,SAAS,GAAG,KAAK,CAAC;IAClC,eAAe,CAAC,UAAU,GAAG,MAAM,CAAC;IACpC,eAAe,CAAC,KAAK,GAAG,KAAK,CAAC;IAC9B,eAAe,CAAC,MAAM,GAAG,MAAM,CAAC;IAChC,eAAe,CAAC,SAAS,GAAG,MAAM,GAAG,CAAC,CAAC;IACvC,eAAe,CAAC,KAAK,GAAG,MAAM,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;IAC/B,eAAe,CAAC,OAAO,GAAG,OAAO,CAAC;IAClC,eAAe,CAAC,eAAe,GAAG,KAAK,CAAC;IACxC,eAAe,CAAC,YAAY,GAAG,iBAAiB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACzD,eAAe,CAAC,IAAI,GAAG,CAAC,CAAC;IACzB,eAAe,CAAC,mBAAmB,GAAG,kBAAkB,CAAC;IACzD,eAAe,CAAC,YAAY,GAAG,CAAC,CAAC;IACjC,eAAe,CAAC,YAAY,GAAG,CAAC,CAAC;AACrC,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,oCAAoC,GAAG,UAAU,SAAwC,EAAE,OAAe;IAC7H,IAAI,CAAC,SAAS,IAAI,CAAC,SAAS,CAAC,OAAO,IAAI,SAAS,CAAC,OAAO,KAAK,OAAO,EAAE;QACnE,OAAO,OAAO,CAAC;KAClB;IAED,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,cAAc,CAAC,CAAC;IAE3D,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAElE,IAAI,SAAS,CAAC,oBAAoB,EAAE;QAChC,IAAI,CAAC,cAAc,CAAC,iBAAiB,CAAC,SAAS,CAAC,oBAAoB,EAAE,OAAO,CAAC,CAAC;QAC/E,SAAS,CAAC,oBAAoB,CAAC,OAAO,GAAG,OAAO,CAAC;KACpD;IAED,SAAS,CAAC,OAAO,CAAC,OAAO,GAAG,OAAO,CAAC;IAEpC,OAAO,OAAO,CAAC;AACnB,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport { RenderTargetCreationOptions, DepthTextureCreationOptions, TextureSize } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { Nullable } from \"../../../types\";\r\n\r\nimport { RenderTargetWrapper } from \"../../renderTargetWrapper\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport { WebGPURenderTargetWrapper } from \"../webgpuRenderTargetWrapper\";\r\n\r\nWebGPUEngine.prototype._createHardwareRenderTargetWrapper = function(isMulti: boolean, isCube: boolean, size: TextureSize): WebGPURenderTargetWrapper {\r\n const rtWrapper = new WebGPURenderTargetWrapper(isMulti, isCube, size, this);\r\n this._renderTargetWrapperCache.push(rtWrapper);\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype.createRenderTargetTexture = function (size: TextureSize, options: boolean | RenderTargetCreationOptions): WebGPURenderTargetWrapper {\r\n const rtWrapper = this._createHardwareRenderTargetWrapper(false, false, size) as WebGPURenderTargetWrapper;\r\n\r\n const fullOptions: RenderTargetCreationOptions = {};\r\n\r\n if (options !== undefined && typeof options === \"object\") {\r\n fullOptions.generateMipMaps = options.generateMipMaps;\r\n fullOptions.generateDepthBuffer = options.generateDepthBuffer === undefined ? true : options.generateDepthBuffer;\r\n fullOptions.generateStencilBuffer = fullOptions.generateDepthBuffer && options.generateStencilBuffer;\r\n fullOptions.samplingMode = options.samplingMode === undefined ? 3 : options.samplingMode;\r\n fullOptions.creationFlags = options.creationFlags ?? 0;\r\n } else {\r\n fullOptions.generateMipMaps = <boolean>options;\r\n fullOptions.generateDepthBuffer = true;\r\n fullOptions.generateStencilBuffer = false;\r\n fullOptions.samplingMode = 3;\r\n fullOptions.creationFlags = 0;\r\n }\r\n\r\n const texture = this._createInternalTexture(size, options, true, InternalTextureSource.RenderTarget);\r\n\r\n rtWrapper._generateDepthBuffer = fullOptions.generateDepthBuffer;\r\n rtWrapper._generateStencilBuffer = fullOptions.generateStencilBuffer ? true : false;\r\n\r\n rtWrapper.setTextures(texture);\r\n\r\n if (rtWrapper._generateDepthBuffer || rtWrapper._generateStencilBuffer) {\r\n rtWrapper.createDepthStencilTexture(0,\r\n fullOptions.samplingMode === undefined ||\r\n fullOptions.samplingMode === 2 || fullOptions.samplingMode === 2 ||\r\n fullOptions.samplingMode === 3 || fullOptions.samplingMode === 3 ||\r\n fullOptions.samplingMode === 5 || fullOptions.samplingMode === 6 ||\r\n fullOptions.samplingMode === 7 || fullOptions.samplingMode === 11,\r\n rtWrapper._generateStencilBuffer,\r\n rtWrapper.samples\r\n );\r\n }\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = true;\r\n }\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(texture, undefined, undefined, undefined, fullOptions.creationFlags);\r\n\r\n if (options !== undefined && typeof options === \"object\" && options.createMipMaps && !fullOptions.generateMipMaps) {\r\n texture.generateMipMaps = false;\r\n }\r\n\r\n return rtWrapper;\r\n};\r\n\r\nWebGPUEngine.prototype._createDepthStencilTexture = function (size: TextureSize, options: DepthTextureCreationOptions, rtWrapper: RenderTargetWrapper): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: 15,\r\n ...options\r\n };\r\n\r\n // TODO WebGPU We set the format to Depth32 if depthTextureFormat=Depth16 because Chrome does not support Depth16 yet\r\n internalTexture.format =\r\n internalOptions.generateStencil ? 13 :\r\n internalOptions.depthTextureFormat === 15 ? 14 : internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction, internalOptions.samples);\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype._setupDepthStencilTexture = function (internalTexture: InternalTexture, size: TextureSize, generateStencil: boolean, bilinearFiltering: boolean, comparisonFunction: number, samples = 1): void {\r\n const width = (<{ width: number, height: number, layers?: number }>size).width || <number>size;\r\n const height = (<{ width: number, height: number, layers?: number }>size).height || <number>size;\r\n const layers = (<{ width: number, height: number, layers?: number }>size).layers || 0;\r\n\r\n internalTexture.baseWidth = width;\r\n internalTexture.baseHeight = height;\r\n internalTexture.width = width;\r\n internalTexture.height = height;\r\n internalTexture.is2DArray = layers > 0;\r\n internalTexture.depth = layers;\r\n internalTexture.isReady = true;\r\n internalTexture.samples = samples;\r\n internalTexture.generateMipMaps = false;\r\n internalTexture.samplingMode = bilinearFiltering ? 2 : 1;\r\n internalTexture.type = 1;\r\n internalTexture._comparisonFunction = comparisonFunction;\r\n internalTexture._cachedWrapU = 0;\r\n internalTexture._cachedWrapV = 0;\r\n};\r\n\r\nWebGPUEngine.prototype.updateRenderTargetTextureSampleCount = function (rtWrapper: Nullable<RenderTargetWrapper>, samples: number): number {\r\n if (!rtWrapper || !rtWrapper.texture || rtWrapper.samples === samples) {\r\n return samples;\r\n }\r\n\r\n samples = Math.min(samples, this.getCaps().maxMSAASamples);\r\n\r\n this._textureHelper.createMSAATexture(rtWrapper.texture, samples);\r\n\r\n if (rtWrapper._depthStencilTexture) {\r\n this._textureHelper.createMSAATexture(rtWrapper._depthStencilTexture, samples);\r\n rtWrapper._depthStencilTexture.samples = samples;\r\n }\r\n\r\n rtWrapper.texture.samples = samples;\r\n\r\n return samples;\r\n};\r\n"]}
|
|
@@ -8,7 +8,7 @@ export declare class WebGPUBufferManager {
|
|
|
8
8
|
private static _IsGPUBuffer;
|
|
9
9
|
constructor(device: GPUDevice);
|
|
10
10
|
createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation?: boolean): GPUBuffer;
|
|
11
|
-
createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags):
|
|
11
|
+
createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags): WebGPUDataBuffer;
|
|
12
12
|
setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void;
|
|
13
13
|
setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset?: number, byteLength?: number): void;
|
|
14
14
|
private _GetHalfFloatAsFloatRGBAArrayBuffer;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuBufferManager.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuBufferManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACxE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAErD,cAAc;AACd;IASI,6BAAY,MAAiB;QANrB,4BAAuB,GAAqB,EAAE,CAAC;QAOnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IANc,gCAAY,GAA3B,UAA4B,MAA8B;QACtD,OAAQ,MAAqB,CAAC,kBAAkB,KAAK,SAAS,CAAC;IACnE,CAAC;IAMM,6CAAe,GAAtB,UAAuB,UAAoC,EAAE,KAA0B,EAAE,gBAAwB;QAAxB,iCAAA,EAAA,wBAAwB;QAC7G,IAAM,aAAa,GAAI,UAA8B,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAE,UAA8B,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,UAAqB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,iEAAiE;QAC7O,IAAM,wBAAwB,GAAG;YAC7B,gBAAgB,kBAAA;YAChB,IAAI,EAAE,aAAa;YACnB,KAAK,EAAE,KAAK;SACf,CAAC;QAEF,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;IAC/D,CAAC;IAEM,0CAAY,GAAnB,UAAoB,UAAoC,EAAE,KAA0B;QAChF,IAAM,MAAM,GAAI,UAA8B,CAAC,UAAU,KAAK,SAAS,CAAC;QACxE,IAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACvD,IAAM,UAAU,GAAG,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC;QAChD,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;QAC1B,UAAU,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAE,UAA8B,CAAC,UAAU,CAAC,CAAC,CAAC,UAAoB,CAAC;QAEjG,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,EAAE,UAA6B,CAAC,CAAC;SACjE;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,wCAAU,GAAjB,UAAkB,MAAiB,EAAE,aAAqB,EAAE,GAAoB,EAAE,aAAqB,EAAE,UAAkB;QACvH,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,UAAU,CAAC,CAAC;IACjG,CAAC;IAEM,wCAAU,GAAjB,UAAkB,UAA4B,EAAE,aAAqB,EAAE,GAAoB,EAAE,aAAiB,EAAE,UAAc;QAAjC,8BAAA,EAAA,iBAAiB;QAAE,2BAAA,EAAA,cAAc;QAC1H,IAAM,MAAM,GAAG,UAAU,CAAC,kBAA+B,CAAC;QAE1D,UAAU,GAAG,UAAU,IAAI,GAAG,CAAC,UAAU,CAAC;QAC1C,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,aAAa,CAAC,CAAC;QAEvE,4BAA4B;QAC5B,IAAI,UAAU,GAAG,GAAG,CAAC,UAAU,GAAG,aAAa,CAAC;QAChD,IAAI,QAAQ,GAAG,UAAU,GAAG,UAAU,CAAC;QAEvC,gCAAgC;QAChC,IAAM,aAAa,GAAG,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,aAAa,KAAK,UAAU,EAAE;YAC9B,IAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC;YACxE,GAAG,GAAG,IAAI,UAAU,CAAC,aAAa,CAAC,CAAC;YACnC,GAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAClC,aAAa,GAAG,CAAC,CAAC;YAClB,UAAU,GAAG,CAAC,CAAC;YACf,QAAQ,GAAG,aAAa,CAAC;YACzB,UAAU,GAAG,aAAa,CAAC;SAC9B;QAED,QAAQ;QACR,IAAM,QAAQ,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,CAAC,QAAQ,GAAG,CAAC,UAAU,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,EAAE;YAClD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,GAAG,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC1G,MAAM,IAAI,QAAQ,CAAC;SACtB;QAED,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,GAAG,MAAM,EAAE,UAAU,GAAG,MAAM,CAAC,CAAC;IACzH,CAAC;IAEO,iEAAmC,GAA3C,UAA4C,UAAkB,EAAE,WAAwB,EAAE,SAAwB;QAC9G,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;SAC5C;QACD,IAAM,OAAO,GAAG,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC;QAC7C,OAAO,UAAU,EAAE,EAAE;YACjB,SAAS,CAAC,UAAU,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC;SAC9D;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gDAAkB,GAAzB,UAA0B,SAAoB,EAAE,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB,EAAE,kBAA0B,EAAE,IAAQ,EAAE,MAAU,EAC9J,MAAwC,EAAE,aAAoB,EAAE,gBAAwB;QAD5F,iBA2EC;QA3E6I,qBAAA,EAAA,QAAQ;QAAE,uBAAA,EAAA,UAAU;QAC9J,uBAAA,EAAA,aAAwC;QAAE,8BAAA,EAAA,oBAAoB;QAAE,iCAAA,EAAA,wBAAwB;QAExF,IAAM,WAAW,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,OAAO,IAAI,OAAO,CAAC,UAAC,OAAO,EAAE,MAAM;YAC/B,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC;gBAChE,IAAM,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBAC/D,IAAI,IAAI,GAA0D,MAAM,CAAC;gBACzE,IAAI,gBAAgB,EAAE;oBAClB,IAAI,IAAI,KAAK,IAAI,EAAE;wBACf,IAAI,GAAG,0BAA0B,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;qBACxE;yBAAM;wBACH,IAAI,GAAG,0BAA0B,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;qBACpF;iBACJ;qBAAM;oBACH,IAAI,IAAI,KAAK,IAAI,EAAE;wBACf,QAAQ,WAAW,EAAE;4BACjB,KAAK,CAAC,EAAE,cAAc;gCAClB,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gCAC3B,IAAmB,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC1D,MAAM;4BACV,KAAK,CAAC,EAAE,aAAa;gCACjB,4EAA4E;gCAC5E,IAAI,GAAG,KAAI,CAAC,mCAAmC,CAAC,IAAI,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gCAC3E,MAAM;4BACV,KAAK,CAAC,EAAE,QAAQ;gCACZ,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;gCACjC,IAAqB,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC9D,MAAM;yBACb;qBACJ;yBAAM;wBACH,QAAQ,WAAW,EAAE;4BACjB,KAAK,CAAC,EAAE,cAAc;gCAClB,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCAClC,IAAmB,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC1D,MAAM;4BACV,KAAK,CAAC,EAAE,aAAa;gCACjB,4EAA4E;gCAC5E,IAAI,GAAG,KAAI,CAAC,mCAAmC,CAAC,IAAI,GAAG,CAAC,EAAE,eAAe,EAAE,MAAsB,CAAC,CAAC;gCACnG,MAAM;4BACV,KAAK,CAAC,EAAE,QAAQ;gCACZ,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCACpC,IAAqB,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC9D,MAAM;yBACb;qBACJ;iBACJ;gBACD,IAAI,WAAW,KAAK,kBAAkB,EAAE;oBACpC,oFAAoF;oBACpF,IAAI,WAAW,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE;wBACxC,gDAAgD;wBAChD,WAAW,IAAI,CAAC,CAAC;wBACjB,kBAAkB,IAAI,CAAC,CAAC;qBAC3B;oBACD,IAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAK,CAAC,MAAM,CAAC,CAAC;oBAC3C,IAAI,QAAM,GAAG,WAAW,EAAE,OAAO,GAAG,CAAC,CAAC;oBACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE;wBAC7B,OAAO,GAAG,CAAC,GAAG,kBAAkB,CAAC;wBACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE;4BAClC,KAAK,CAAC,QAAM,EAAE,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;yBACtC;qBACJ;oBACD,IAAI,WAAW,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE;wBACxC,IAAI,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAM,GAAG,CAAC,CAAC,CAAC;qBACxD;yBAAM;wBACH,IAAI,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAM,CAAC,CAAC;qBAClD;iBACJ;gBACD,SAAS,CAAC,KAAK,EAAE,CAAC;gBAClB,IAAI,aAAa,EAAE;oBACf,KAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;iBACjC;gBACD,OAAO,CAAC,IAAK,CAAC,CAAC;YACnB,CAAC,EAAE,UAAC,MAAM,IAAK,OAAA,MAAM,CAAC,MAAM,CAAC,EAAd,CAAc,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,2CAAa,GAApB,UAAqB,MAA8B;QAC/C,IAAI,mBAAmB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;YAC1C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACf;QAED,MAAM,CAAC,UAAU,EAAE,CAAC;QAEpB,IAAI,MAAM,CAAC,UAAU,KAAK,CAAC,EAAE;YACzB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,kBAA+B,CAAC,CAAC;YAC1E,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,oDAAsB,GAA7B;QACI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC1D,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5C,CAAC;IACL,0BAAC;AAAD,CAAC,AA3LD,IA2LC","sourcesContent":["import { DataBuffer } from '../../Buffers/dataBuffer';\r\nimport { WebGPUDataBuffer } from '../../Meshes/WebGPU/webgpuDataBuffer';\r\nimport { FromHalfFloat } from \"../../Misc/textureTools\";\r\nimport { Nullable } from '../../types';\r\n\r\nimport { allocateAndCopyTypedBuffer } from \"../Extensions/engine.readTexture\";\r\nimport * as WebGPUConstants from './webgpuConstants';\r\n\r\n/** @hidden */\r\nexport class WebGPUBufferManager {\r\n\r\n private _device: GPUDevice;\r\n private _deferredReleaseBuffers: Array<GPUBuffer> = [];\r\n\r\n private static _IsGPUBuffer(buffer: DataBuffer | GPUBuffer): buffer is GPUBuffer {\r\n return (buffer as DataBuffer).underlyingResource === undefined;\r\n }\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n }\r\n\r\n public createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation = false): GPUBuffer {\r\n const alignedLength = (viewOrSize as ArrayBufferView).byteLength !== undefined ? ((viewOrSize as ArrayBufferView).byteLength + 3) & ~3 : ((viewOrSize as number) + 3) & ~3; // 4 bytes alignments (because of the upload which requires this)\r\n const verticesBufferDescriptor = {\r\n mappedAtCreation,\r\n size: alignedLength,\r\n usage: flags\r\n };\r\n\r\n return this._device.createBuffer(verticesBufferDescriptor);\r\n }\r\n\r\n public createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags): DataBuffer {\r\n const isView = (viewOrSize as ArrayBufferView).byteLength !== undefined;\r\n const buffer = this.createRawBuffer(viewOrSize, flags);\r\n const dataBuffer = new WebGPUDataBuffer(buffer);\r\n dataBuffer.references = 1;\r\n dataBuffer.capacity = isView ? (viewOrSize as ArrayBufferView).byteLength : viewOrSize as number;\r\n\r\n if (isView) {\r\n this.setSubData(dataBuffer, 0, viewOrSize as ArrayBufferView);\r\n }\r\n\r\n return dataBuffer;\r\n }\r\n\r\n public setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset, src.buffer, srcByteOffset, byteLength);\r\n }\r\n\r\n public setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset = 0, byteLength = 0): void {\r\n const buffer = dataBuffer.underlyingResource as GPUBuffer;\r\n\r\n byteLength = byteLength || src.byteLength;\r\n byteLength = Math.min(byteLength, dataBuffer.capacity - dstByteOffset);\r\n\r\n // After Migration to Canary\r\n let chunkStart = src.byteOffset + srcByteOffset;\r\n let chunkEnd = chunkStart + byteLength;\r\n\r\n // 4 bytes alignments for upload\r\n const alignedLength = (byteLength + 3) & ~3;\r\n if (alignedLength !== byteLength) {\r\n const tempView = new Uint8Array(src.buffer.slice(chunkStart, chunkEnd));\r\n src = new Uint8Array(alignedLength);\r\n (src as Uint8Array).set(tempView);\r\n srcByteOffset = 0;\r\n chunkStart = 0;\r\n chunkEnd = alignedLength;\r\n byteLength = alignedLength;\r\n }\r\n\r\n // Chunk\r\n const maxChunk = 1024 * 1024 * 15;\r\n let offset = 0;\r\n while ((chunkEnd - (chunkStart + offset)) > maxChunk) {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, maxChunk);\r\n offset += maxChunk;\r\n }\r\n\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, byteLength - offset);\r\n }\r\n\r\n private _GetHalfFloatAsFloatRGBAArrayBuffer(dataLength: number, arrayBuffer: ArrayBuffer, destArray?: Float32Array): Float32Array {\r\n if (!destArray) {\r\n destArray = new Float32Array(dataLength);\r\n }\r\n const srcData = new Uint16Array(arrayBuffer);\r\n while (dataLength--) {\r\n destArray[dataLength] = FromHalfFloat(srcData[dataLength]);\r\n }\r\n\r\n return destArray;\r\n }\r\n\r\n public readDataFromBuffer(gpuBuffer: GPUBuffer, size: number, width: number, height: number, bytesPerRow: number, bytesPerRowAligned: number, type = 0, offset = 0,\r\n buffer: Nullable<ArrayBufferView> = null, destroyBuffer = true, noDataConversion = false): Promise<ArrayBufferView>\r\n {\r\n const floatFormat = type === 1 ? 2 : type === 2 ? 1 : 0;\r\n return new Promise((resolve, reject) => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, offset, size).then(() => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(offset, size);\r\n let data: Nullable<ArrayBufferView> | Uint8Array | Float32Array = buffer;\r\n if (noDataConversion) {\r\n if (data === null) {\r\n data = allocateAndCopyTypedBuffer(type, size, true, copyArrayBuffer);\r\n } else {\r\n data = allocateAndCopyTypedBuffer(type, data.buffer, undefined, copyArrayBuffer);\r\n }\r\n } else {\r\n if (data === null) {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(size);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._GetHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(size / 4);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n } else {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(data.buffer);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._GetHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer, buffer as Float32Array);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(data.buffer);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n }\r\n }\r\n if (bytesPerRow !== bytesPerRowAligned) {\r\n // TODO WEBGPU use computer shaders (or render pass) to build the final buffer data?\r\n if (floatFormat === 1 && !noDataConversion) {\r\n // half float have been converted to float above\r\n bytesPerRow *= 2;\r\n bytesPerRowAligned *= 2;\r\n }\r\n const data2 = new Uint8Array(data!.buffer);\r\n let offset = bytesPerRow, offset2 = 0;\r\n for (let y = 1; y < height; ++y) {\r\n offset2 = y * bytesPerRowAligned;\r\n for (let x = 0; x < bytesPerRow; ++x) {\r\n data2[offset++] = data2[offset2++];\r\n }\r\n }\r\n if (floatFormat !== 0 && !noDataConversion) {\r\n data = new Float32Array(data2.buffer, 0, offset / 4);\r\n } else {\r\n data = new Uint8Array(data2.buffer, 0, offset);\r\n }\r\n }\r\n gpuBuffer.unmap();\r\n if (destroyBuffer) {\r\n this.releaseBuffer(gpuBuffer);\r\n }\r\n resolve(data!);\r\n }, (reason) => reject(reason));\r\n });\r\n }\r\n\r\n public releaseBuffer(buffer: DataBuffer | GPUBuffer): boolean {\r\n if (WebGPUBufferManager._IsGPUBuffer(buffer)) {\r\n this._deferredReleaseBuffers.push(buffer);\r\n return true;\r\n }\r\n\r\n buffer.references--;\r\n\r\n if (buffer.references === 0) {\r\n this._deferredReleaseBuffers.push(buffer.underlyingResource as GPUBuffer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public destroyDeferredBuffers(): void {\r\n for (let i = 0; i < this._deferredReleaseBuffers.length; ++i) {\r\n this._deferredReleaseBuffers[i].destroy();\r\n }\r\n\r\n this._deferredReleaseBuffers.length = 0;\r\n }\r\n}"]}
|
|
1
|
+
{"version":3,"file":"webgpuBufferManager.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuBufferManager.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,MAAM,sCAAsC,CAAC;AACxE,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD,OAAO,EAAE,0BAA0B,EAAE,MAAM,kCAAkC,CAAC;AAC9E,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AAErD,cAAc;AACd;IASI,6BAAY,MAAiB;QANrB,4BAAuB,GAAqB,EAAE,CAAC;QAOnD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IANc,gCAAY,GAA3B,UAA4B,MAA8B;QACtD,OAAQ,MAAqB,CAAC,kBAAkB,KAAK,SAAS,CAAC;IACnE,CAAC;IAMM,6CAAe,GAAtB,UAAuB,UAAoC,EAAE,KAA0B,EAAE,gBAAwB;QAAxB,iCAAA,EAAA,wBAAwB;QAC7G,IAAM,aAAa,GAAI,UAA8B,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,CAAE,UAA8B,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAE,UAAqB,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,iEAAiE;QAC7O,IAAM,wBAAwB,GAAG;YAC7B,gBAAgB,kBAAA;YAChB,IAAI,EAAE,aAAa;YACnB,KAAK,EAAE,KAAK;SACf,CAAC;QAEF,OAAO,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC;IAC/D,CAAC;IAEM,0CAAY,GAAnB,UAAoB,UAAoC,EAAE,KAA0B;QAChF,IAAM,MAAM,GAAI,UAA8B,CAAC,UAAU,KAAK,SAAS,CAAC;QACxE,IAAM,MAAM,GAAG,IAAI,CAAC,eAAe,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACvD,IAAM,UAAU,GAAG,IAAI,gBAAgB,CAAC,MAAM,CAAC,CAAC;QAChD,UAAU,CAAC,UAAU,GAAG,CAAC,CAAC;QAC1B,UAAU,CAAC,QAAQ,GAAG,MAAM,CAAC,CAAC,CAAE,UAA8B,CAAC,UAAU,CAAC,CAAC,CAAC,UAAoB,CAAC;QAEjG,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC,EAAE,UAA6B,CAAC,CAAC;SACjE;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAEM,wCAAU,GAAjB,UAAkB,MAAiB,EAAE,aAAqB,EAAE,GAAoB,EAAE,aAAqB,EAAE,UAAkB;QACvH,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,EAAE,GAAG,CAAC,MAAM,EAAE,aAAa,EAAE,UAAU,CAAC,CAAC;IACjG,CAAC;IAEM,wCAAU,GAAjB,UAAkB,UAA4B,EAAE,aAAqB,EAAE,GAAoB,EAAE,aAAiB,EAAE,UAAc;QAAjC,8BAAA,EAAA,iBAAiB;QAAE,2BAAA,EAAA,cAAc;QAC1H,IAAM,MAAM,GAAG,UAAU,CAAC,kBAA+B,CAAC;QAE1D,UAAU,GAAG,UAAU,IAAI,GAAG,CAAC,UAAU,CAAC;QAC1C,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,UAAU,CAAC,QAAQ,GAAG,aAAa,CAAC,CAAC;QAEvE,4BAA4B;QAC5B,IAAI,UAAU,GAAG,GAAG,CAAC,UAAU,GAAG,aAAa,CAAC;QAChD,IAAI,QAAQ,GAAG,UAAU,GAAG,UAAU,CAAC;QAEvC,gCAAgC;QAChC,IAAM,aAAa,GAAG,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;QAC5C,IAAI,aAAa,KAAK,UAAU,EAAE;YAC9B,IAAM,QAAQ,GAAG,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,CAAC,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC,CAAC;YACxE,GAAG,GAAG,IAAI,UAAU,CAAC,aAAa,CAAC,CAAC;YACnC,GAAkB,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;YAClC,aAAa,GAAG,CAAC,CAAC;YAClB,UAAU,GAAG,CAAC,CAAC;YACf,QAAQ,GAAG,aAAa,CAAC;YACzB,UAAU,GAAG,aAAa,CAAC;SAC9B;QAED,QAAQ;QACR,IAAM,QAAQ,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;QAClC,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,CAAC,QAAQ,GAAG,CAAC,UAAU,GAAG,MAAM,CAAC,CAAC,GAAG,QAAQ,EAAE;YAClD,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,GAAG,MAAM,EAAE,QAAQ,CAAC,CAAC;YAC1G,MAAM,IAAI,QAAQ,CAAC;SACtB;QAED,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,EAAE,aAAa,GAAG,MAAM,EAAE,GAAG,CAAC,MAAM,EAAE,UAAU,GAAG,MAAM,EAAE,UAAU,GAAG,MAAM,CAAC,CAAC;IACzH,CAAC;IAEO,iEAAmC,GAA3C,UAA4C,UAAkB,EAAE,WAAwB,EAAE,SAAwB;QAC9G,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,IAAI,YAAY,CAAC,UAAU,CAAC,CAAC;SAC5C;QACD,IAAM,OAAO,GAAG,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC;QAC7C,OAAO,UAAU,EAAE,EAAE;YACjB,SAAS,CAAC,UAAU,CAAC,GAAG,aAAa,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,CAAC;SAC9D;QAED,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gDAAkB,GAAzB,UAA0B,SAAoB,EAAE,IAAY,EAAE,KAAa,EAAE,MAAc,EAAE,WAAmB,EAAE,kBAA0B,EAAE,IAAQ,EAAE,MAAU,EAC9J,MAAwC,EAAE,aAAoB,EAAE,gBAAwB;QAD5F,iBA2EC;QA3E6I,qBAAA,EAAA,QAAQ;QAAE,uBAAA,EAAA,UAAU;QAC9J,uBAAA,EAAA,aAAwC;QAAE,8BAAA,EAAA,oBAAoB;QAAE,iCAAA,EAAA,wBAAwB;QAExF,IAAM,WAAW,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACxD,OAAO,IAAI,OAAO,CAAC,UAAC,OAAO,EAAE,MAAM;YAC/B,SAAS,CAAC,QAAQ,CAAC,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC;gBAChE,IAAM,eAAe,GAAG,SAAS,CAAC,cAAc,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;gBAC/D,IAAI,IAAI,GAA0D,MAAM,CAAC;gBACzE,IAAI,gBAAgB,EAAE;oBAClB,IAAI,IAAI,KAAK,IAAI,EAAE;wBACf,IAAI,GAAG,0BAA0B,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,eAAe,CAAC,CAAC;qBACxE;yBAAM;wBACH,IAAI,GAAG,0BAA0B,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,SAAS,EAAE,eAAe,CAAC,CAAC;qBACpF;iBACJ;qBAAM;oBACH,IAAI,IAAI,KAAK,IAAI,EAAE;wBACf,QAAQ,WAAW,EAAE;4BACjB,KAAK,CAAC,EAAE,cAAc;gCAClB,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC;gCAC3B,IAAmB,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC1D,MAAM;4BACV,KAAK,CAAC,EAAE,aAAa;gCACjB,4EAA4E;gCAC5E,IAAI,GAAG,KAAI,CAAC,mCAAmC,CAAC,IAAI,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;gCAC3E,MAAM;4BACV,KAAK,CAAC,EAAE,QAAQ;gCACZ,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC;gCACjC,IAAqB,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC9D,MAAM;yBACb;qBACJ;yBAAM;wBACH,QAAQ,WAAW,EAAE;4BACjB,KAAK,CAAC,EAAE,cAAc;gCAClB,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCAClC,IAAmB,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC1D,MAAM;4BACV,KAAK,CAAC,EAAE,aAAa;gCACjB,4EAA4E;gCAC5E,IAAI,GAAG,KAAI,CAAC,mCAAmC,CAAC,IAAI,GAAG,CAAC,EAAE,eAAe,EAAE,MAAsB,CAAC,CAAC;gCACnG,MAAM;4BACV,KAAK,CAAC,EAAE,QAAQ;gCACZ,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gCACpC,IAAqB,CAAC,GAAG,CAAC,IAAI,YAAY,CAAC,eAAe,CAAC,CAAC,CAAC;gCAC9D,MAAM;yBACb;qBACJ;iBACJ;gBACD,IAAI,WAAW,KAAK,kBAAkB,EAAE;oBACpC,oFAAoF;oBACpF,IAAI,WAAW,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE;wBACxC,gDAAgD;wBAChD,WAAW,IAAI,CAAC,CAAC;wBACjB,kBAAkB,IAAI,CAAC,CAAC;qBAC3B;oBACD,IAAM,KAAK,GAAG,IAAI,UAAU,CAAC,IAAK,CAAC,MAAM,CAAC,CAAC;oBAC3C,IAAI,QAAM,GAAG,WAAW,EAAE,OAAO,GAAG,CAAC,CAAC;oBACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,EAAE,EAAE,CAAC,EAAE;wBAC7B,OAAO,GAAG,CAAC,GAAG,kBAAkB,CAAC;wBACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE;4BAClC,KAAK,CAAC,QAAM,EAAE,CAAC,GAAG,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC;yBACtC;qBACJ;oBACD,IAAI,WAAW,KAAK,CAAC,IAAI,CAAC,gBAAgB,EAAE;wBACxC,IAAI,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAM,GAAG,CAAC,CAAC,CAAC;qBACxD;yBAAM;wBACH,IAAI,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,QAAM,CAAC,CAAC;qBAClD;iBACJ;gBACD,SAAS,CAAC,KAAK,EAAE,CAAC;gBAClB,IAAI,aAAa,EAAE;oBACf,KAAI,CAAC,aAAa,CAAC,SAAS,CAAC,CAAC;iBACjC;gBACD,OAAO,CAAC,IAAK,CAAC,CAAC;YACnB,CAAC,EAAE,UAAC,MAAM,IAAK,OAAA,MAAM,CAAC,MAAM,CAAC,EAAd,CAAc,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;IACP,CAAC;IAEM,2CAAa,GAApB,UAAqB,MAA8B;QAC/C,IAAI,mBAAmB,CAAC,YAAY,CAAC,MAAM,CAAC,EAAE;YAC1C,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC1C,OAAO,IAAI,CAAC;SACf;QAED,MAAM,CAAC,UAAU,EAAE,CAAC;QAEpB,IAAI,MAAM,CAAC,UAAU,KAAK,CAAC,EAAE;YACzB,IAAI,CAAC,uBAAuB,CAAC,IAAI,CAAC,MAAM,CAAC,kBAA+B,CAAC,CAAC;YAC1E,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,oDAAsB,GAA7B;QACI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;YAC1D,IAAI,CAAC,uBAAuB,CAAC,CAAC,CAAC,CAAC,OAAO,EAAE,CAAC;SAC7C;QAED,IAAI,CAAC,uBAAuB,CAAC,MAAM,GAAG,CAAC,CAAC;IAC5C,CAAC;IACL,0BAAC;AAAD,CAAC,AA3LD,IA2LC","sourcesContent":["import { DataBuffer } from '../../Buffers/dataBuffer';\r\nimport { WebGPUDataBuffer } from '../../Meshes/WebGPU/webgpuDataBuffer';\r\nimport { FromHalfFloat } from \"../../Misc/textureTools\";\r\nimport { Nullable } from '../../types';\r\n\r\nimport { allocateAndCopyTypedBuffer } from \"../Extensions/engine.readTexture\";\r\nimport * as WebGPUConstants from './webgpuConstants';\r\n\r\n/** @hidden */\r\nexport class WebGPUBufferManager {\r\n\r\n private _device: GPUDevice;\r\n private _deferredReleaseBuffers: Array<GPUBuffer> = [];\r\n\r\n private static _IsGPUBuffer(buffer: DataBuffer | GPUBuffer): buffer is GPUBuffer {\r\n return (buffer as DataBuffer).underlyingResource === undefined;\r\n }\r\n\r\n constructor(device: GPUDevice) {\r\n this._device = device;\r\n }\r\n\r\n public createRawBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags, mappedAtCreation = false): GPUBuffer {\r\n const alignedLength = (viewOrSize as ArrayBufferView).byteLength !== undefined ? ((viewOrSize as ArrayBufferView).byteLength + 3) & ~3 : ((viewOrSize as number) + 3) & ~3; // 4 bytes alignments (because of the upload which requires this)\r\n const verticesBufferDescriptor = {\r\n mappedAtCreation,\r\n size: alignedLength,\r\n usage: flags\r\n };\r\n\r\n return this._device.createBuffer(verticesBufferDescriptor);\r\n }\r\n\r\n public createBuffer(viewOrSize: ArrayBufferView | number, flags: GPUBufferUsageFlags): WebGPUDataBuffer {\r\n const isView = (viewOrSize as ArrayBufferView).byteLength !== undefined;\r\n const buffer = this.createRawBuffer(viewOrSize, flags);\r\n const dataBuffer = new WebGPUDataBuffer(buffer);\r\n dataBuffer.references = 1;\r\n dataBuffer.capacity = isView ? (viewOrSize as ArrayBufferView).byteLength : viewOrSize as number;\r\n\r\n if (isView) {\r\n this.setSubData(dataBuffer, 0, viewOrSize as ArrayBufferView);\r\n }\r\n\r\n return dataBuffer;\r\n }\r\n\r\n public setRawData(buffer: GPUBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset: number, byteLength: number): void {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset, src.buffer, srcByteOffset, byteLength);\r\n }\r\n\r\n public setSubData(dataBuffer: WebGPUDataBuffer, dstByteOffset: number, src: ArrayBufferView, srcByteOffset = 0, byteLength = 0): void {\r\n const buffer = dataBuffer.underlyingResource as GPUBuffer;\r\n\r\n byteLength = byteLength || src.byteLength;\r\n byteLength = Math.min(byteLength, dataBuffer.capacity - dstByteOffset);\r\n\r\n // After Migration to Canary\r\n let chunkStart = src.byteOffset + srcByteOffset;\r\n let chunkEnd = chunkStart + byteLength;\r\n\r\n // 4 bytes alignments for upload\r\n const alignedLength = (byteLength + 3) & ~3;\r\n if (alignedLength !== byteLength) {\r\n const tempView = new Uint8Array(src.buffer.slice(chunkStart, chunkEnd));\r\n src = new Uint8Array(alignedLength);\r\n (src as Uint8Array).set(tempView);\r\n srcByteOffset = 0;\r\n chunkStart = 0;\r\n chunkEnd = alignedLength;\r\n byteLength = alignedLength;\r\n }\r\n\r\n // Chunk\r\n const maxChunk = 1024 * 1024 * 15;\r\n let offset = 0;\r\n while ((chunkEnd - (chunkStart + offset)) > maxChunk) {\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, maxChunk);\r\n offset += maxChunk;\r\n }\r\n\r\n this._device.queue.writeBuffer(buffer, dstByteOffset + offset, src.buffer, chunkStart + offset, byteLength - offset);\r\n }\r\n\r\n private _GetHalfFloatAsFloatRGBAArrayBuffer(dataLength: number, arrayBuffer: ArrayBuffer, destArray?: Float32Array): Float32Array {\r\n if (!destArray) {\r\n destArray = new Float32Array(dataLength);\r\n }\r\n const srcData = new Uint16Array(arrayBuffer);\r\n while (dataLength--) {\r\n destArray[dataLength] = FromHalfFloat(srcData[dataLength]);\r\n }\r\n\r\n return destArray;\r\n }\r\n\r\n public readDataFromBuffer(gpuBuffer: GPUBuffer, size: number, width: number, height: number, bytesPerRow: number, bytesPerRowAligned: number, type = 0, offset = 0,\r\n buffer: Nullable<ArrayBufferView> = null, destroyBuffer = true, noDataConversion = false): Promise<ArrayBufferView>\r\n {\r\n const floatFormat = type === 1 ? 2 : type === 2 ? 1 : 0;\r\n return new Promise((resolve, reject) => {\r\n gpuBuffer.mapAsync(WebGPUConstants.MapMode.Read, offset, size).then(() => {\r\n const copyArrayBuffer = gpuBuffer.getMappedRange(offset, size);\r\n let data: Nullable<ArrayBufferView> | Uint8Array | Float32Array = buffer;\r\n if (noDataConversion) {\r\n if (data === null) {\r\n data = allocateAndCopyTypedBuffer(type, size, true, copyArrayBuffer);\r\n } else {\r\n data = allocateAndCopyTypedBuffer(type, data.buffer, undefined, copyArrayBuffer);\r\n }\r\n } else {\r\n if (data === null) {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(size);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._GetHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(size / 4);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n } else {\r\n switch (floatFormat) {\r\n case 0: // byte format\r\n data = new Uint8Array(data.buffer);\r\n (data as Uint8Array).set(new Uint8Array(copyArrayBuffer));\r\n break;\r\n case 1: // half float\r\n // TODO WEBGPU use computer shaders (or render pass) to make the conversion?\r\n data = this._GetHalfFloatAsFloatRGBAArrayBuffer(size / 2, copyArrayBuffer, buffer as Float32Array);\r\n break;\r\n case 2: // float\r\n data = new Float32Array(data.buffer);\r\n (data as Float32Array).set(new Float32Array(copyArrayBuffer));\r\n break;\r\n }\r\n }\r\n }\r\n if (bytesPerRow !== bytesPerRowAligned) {\r\n // TODO WEBGPU use computer shaders (or render pass) to build the final buffer data?\r\n if (floatFormat === 1 && !noDataConversion) {\r\n // half float have been converted to float above\r\n bytesPerRow *= 2;\r\n bytesPerRowAligned *= 2;\r\n }\r\n const data2 = new Uint8Array(data!.buffer);\r\n let offset = bytesPerRow, offset2 = 0;\r\n for (let y = 1; y < height; ++y) {\r\n offset2 = y * bytesPerRowAligned;\r\n for (let x = 0; x < bytesPerRow; ++x) {\r\n data2[offset++] = data2[offset2++];\r\n }\r\n }\r\n if (floatFormat !== 0 && !noDataConversion) {\r\n data = new Float32Array(data2.buffer, 0, offset / 4);\r\n } else {\r\n data = new Uint8Array(data2.buffer, 0, offset);\r\n }\r\n }\r\n gpuBuffer.unmap();\r\n if (destroyBuffer) {\r\n this.releaseBuffer(gpuBuffer);\r\n }\r\n resolve(data!);\r\n }, (reason) => reject(reason));\r\n });\r\n }\r\n\r\n public releaseBuffer(buffer: DataBuffer | GPUBuffer): boolean {\r\n if (WebGPUBufferManager._IsGPUBuffer(buffer)) {\r\n this._deferredReleaseBuffers.push(buffer);\r\n return true;\r\n }\r\n\r\n buffer.references--;\r\n\r\n if (buffer.references === 0) {\r\n this._deferredReleaseBuffers.push(buffer.underlyingResource as GPUBuffer);\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public destroyDeferredBuffers(): void {\r\n for (let i = 0; i < this._deferredReleaseBuffers.length; ++i) {\r\n this._deferredReleaseBuffers[i].destroy();\r\n }\r\n\r\n this._deferredReleaseBuffers.length = 0;\r\n }\r\n}"]}
|
|
@@ -126,11 +126,11 @@ var WebGPUCacheBindGroups = /** @class */ (function () {
|
|
|
126
126
|
continue;
|
|
127
127
|
}
|
|
128
128
|
var hardwareTexture = bindingInfo.texture._hardwareTexture;
|
|
129
|
-
if (this._engine.dbgSanityChecks && (!hardwareTexture || !hardwareTexture.view)) {
|
|
130
|
-
Logger.Error("Trying to bind a null gpu texture! entry=" + JSON.stringify(entry) + ", name=" + name_1 + ", bindingInfo=" + JSON.stringify(bindingInfo, function (key, value) { return key === 'texture' ? '<no dump>' : value; }) + ", isReady=" + ((_j = bindingInfo.texture) === null || _j === void 0 ? void 0 : _j.isReady) + ", materialContext.uniqueId=" + materialContext.uniqueId, 50);
|
|
129
|
+
if (this._engine.dbgSanityChecks && (!hardwareTexture || entry.texture && !hardwareTexture.view || entry.storageTexture && !hardwareTexture.viewForWriting)) {
|
|
130
|
+
Logger.Error("Trying to bind a null gpu texture or view! entry=" + JSON.stringify(entry) + ", name=" + name_1 + ", bindingInfo=" + JSON.stringify(bindingInfo, function (key, value) { return key === 'texture' ? '<no dump>' : value; }) + ", isReady=" + ((_j = bindingInfo.texture) === null || _j === void 0 ? void 0 : _j.isReady) + ", materialContext.uniqueId=" + materialContext.uniqueId, 50);
|
|
131
131
|
continue;
|
|
132
132
|
}
|
|
133
|
-
entries[j].resource = hardwareTexture.view;
|
|
133
|
+
entries[j].resource = entry.storageTexture ? hardwareTexture.viewForWriting : hardwareTexture.view;
|
|
134
134
|
}
|
|
135
135
|
else {
|
|
136
136
|
Logger.Error("Texture \"" + name_1 + "\" could not be bound. entry=" + JSON.stringify(entry) + ", materialContext=" + JSON.stringify(materialContext, function (key, value) { return key === 'texture' || key === 'sampler' ? '<no dump>' : value; }), 50);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"webgpuCacheBindGroups.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuCacheBindGroups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAU3C;IAII;QACI,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACrB,CAAC;IACL,+BAAC;AAAD,CAAC,AAPD,IAOC;AAED,cAAc;AACd;IA4BI,+BAAY,MAAiB,EAAE,YAAgC,EAAE,MAAoB;QAX9E,aAAQ,GAAG,KAAK,CAAC;QAYpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAbD,sBAAkB,mCAAU;aAA5B;YACI,OAAO;gBACH,YAAY,EAAE,qBAAqB,CAAC,yBAAyB;gBAC7D,gBAAgB,EAAE,qBAAqB,CAAC,6BAA6B;gBACrE,eAAe,EAAE,qBAAqB,CAAC,4BAA4B;gBACnE,iBAAiB,EAAE,qBAAqB,CAAC,8BAA8B;aAC1E,CAAC;QACN,CAAC;;;OAAA;IAQM,wCAAQ,GAAf;QACI,qBAAqB,CAAC,6BAA6B,GAAG,qBAAqB,CAAC,iCAAiC,CAAC;QAC9G,qBAAqB,CAAC,4BAA4B,GAAG,qBAAqB,CAAC,gCAAgC,CAAC;QAC5G,qBAAqB,CAAC,8BAA8B,GAAG,qBAAqB,CAAC,kCAAkC,CAAC;QAChH,qBAAqB,CAAC,iCAAiC,GAAG,CAAC,CAAC;QAC5D,qBAAqB,CAAC,gCAAgC,GAAG,CAAC,CAAC;QAC3D,qBAAqB,CAAC,kCAAkC,GAAG,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,6CAAa,GAApB,UAAqB,qBAA4C,EAAE,WAA8B,EAAE,eAAsC;;QACrI,IAAI,UAAU,GAA+B,SAAS,CAAC;QACvD,IAAI,IAAI,GAAG,qBAAqB,CAAC,MAAM,CAAC;QAExC,IAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,IAAI,eAAe,CAAC,sBAAsB,CAAC;QAChF,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE;gBAC5E,qBAAqB,CAAC,kCAAkC,EAAE,CAAC;gBAC3D,OAAO,WAAW,CAAC,UAAW,CAAC;aAClC;YAED,KAAyB,UAAyD,EAAzD,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,EAAzD,cAAyD,EAAzD,IAAyD,EAAE;gBAA/E,IAAM,UAAU,SAAA;gBACjB,IAAM,KAAK,GAAG,MAAA,MAAA,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7D,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC;iBACjC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAA0B,UAA0D,EAA1D,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAA1D,cAA0D,EAA1D,IAA0D,EAAE;gBAAjF,IAAM,WAAW,SAAA;gBAClB,IAAM,eAAe,GAAG,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7E,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;gBAC5C,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,GAAG,QAAQ,CAAC;iBAC3C;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAA0B,UAA0D,EAA1D,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAA1D,cAA0D,EAA1D,IAA0D,EAAE;gBAAjF,IAAM,WAAW,SAAA;gBAClB,IAAM,SAAS,GAAG,MAAA,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,OAAO,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAChF,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;gBACtC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC;iBACrC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;SAChC;QAED,WAAW,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QACnD,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;QAEhC,IAAI,UAAU,EAAE;YACZ,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YACpC,qBAAqB,CAAC,gCAAgC,EAAE,CAAC;YACzD,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,GAAG,EAAE,CAAC;QAChB,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;QAEpC,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;SAChC;QAED,qBAAqB,CAAC,yBAAyB,EAAE,CAAC;QAClD,qBAAqB,CAAC,iCAAiC,EAAE,CAAC;QAE1D,IAAM,gBAAgB,GAAG,qBAAqB,CAAC,gBAAgB,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClG,IAAM,aAAa,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAM,OAAO,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,IAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;gBAC3G,IAAM,MAAI,GAAG,MAAA,SAAS,CAAC,oBAAoB,mCAAI,SAAS,CAAC,IAAI,CAAC;gBAE9D,IAAI,KAAK,CAAC,OAAO,EAAE;oBACf,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;wBACpC,IAAI,CAAC,OAAO,EAAE;4BACV,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;gCAC9B,MAAM,CAAC,KAAK,CAAC,0CAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;6BAC3Q;4BACD,SAAS;yBACZ;wBACD,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;qBAC7F;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,cAAc,EAAE;oBAC9C,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,WAAW,CAAC,OAAO,KAAK,IAAI,EAAE;4BAC9D,MAAM,CAAC,KAAK,CAAC,0CAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BAC1P,SAAS;yBACZ;wBACD,IAAM,eAAe,GAAI,WAAW,CAAC,OAA2B,CAAC,gBAAyC,CAAC;wBAE3G,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC,eAAe,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,EAAE;4BAC7E,MAAM,CAAC,KAAK,CAAC,8CAA4C,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mBAAa,MAAA,WAAW,CAAC,OAAO,0CAAE,OAAO,oCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BACrT,SAAS;yBACZ;wBAED,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,eAAe,CAAC,IAAK,CAAC;qBAC/C;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,eAAe,EAAE;oBAC9B,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,WAAW,CAAC,OAAO,KAAK,IAAI,EAAE;4BAC9D,MAAM,CAAC,KAAK,CAAC,mDAAiD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BACjR,SAAS;yBACZ;wBACD,IAAM,eAAe,GAAI,WAAW,CAAC,OAA2B,CAAC,kBAAkB,CAAC;wBAEpF,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,eAAe,EAAE;4BAClD,MAAM,CAAC,KAAK,CAAC,uDAAqD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mBAAa,MAAA,WAAW,CAAC,OAAO,0CAAE,OAAO,oCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BAC9T,SAAS;yBACZ;wBAED,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;qBACzF;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,MAAM,EAAE;oBACrB,IAAM,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;oBAC7C,IAAI,UAAU,EAAE;wBACZ,IAAM,YAAY,GAAG,UAAU,CAAC,kBAA+B,CAAC;wBAC/D,OAAO,CAAC,CAAC,CAAC,CAAC,QAA6B,CAAC,MAAM,GAAG,YAAY,CAAC;wBAC/D,OAAO,CAAC,CAAC,CAAC,CAAC,QAA6B,CAAC,IAAI,GAAG,UAAU,CAAC,QAAQ,CAAC;qBACxE;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,yBAAsB,MAAI,kBAAY,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,kBAAa,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,+BAA0B,WAAW,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;qBACjL;iBACJ;aACJ;YAED,IAAI,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YACtC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBACzC,MAAM,EAAE,WAAW;gBACnB,OAAO,SAAA;aACV,CAAC,CAAC;SACN;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IA7La,+CAAyB,GAAG,CAAC,CAAC;IAC9B,mDAA6B,GAAG,CAAC,CAAC;IAClC,kDAA4B,GAAG,CAAC,CAAC;IACjC,oDAA8B,GAAG,CAAC,CAAC;IAElC,4BAAM,GAA6B,IAAI,wBAAwB,EAAE,CAAC;IAElE,uDAAiC,GAAG,CAAC,CAAC;IACtC,sDAAgC,GAAG,CAAC,CAAC;IACrC,wDAAkC,GAAG,CAAC,CAAC;IAqL1D,4BAAC;CAAA,AAhMD,IAgMC;SAhMY,qBAAqB","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUCacheSampler } from \"./webgpuCacheSampler\";\r\nimport { WebGPUMaterialContext } from \"./webgpuMaterialContext\";\r\nimport { WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUEngine } from \"../webgpuEngine\";\r\nimport { WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\nimport { WebGPUDrawContext } from \"./webgpuDrawContext\";\r\n\r\nclass WebGPUBindGroupCacheNode {\r\n public values: { [id: number]: WebGPUBindGroupCacheNode };\r\n public bindGroups: GPUBindGroup[];\r\n\r\n constructor() {\r\n this.values = {};\r\n }\r\n}\r\n\r\n/** @hidden */\r\nexport class WebGPUCacheBindGroups {\r\n\r\n public static NumBindGroupsCreatedTotal = 0;\r\n public static NumBindGroupsCreatedLastFrame = 0;\r\n public static NumBindGroupsLookupLastFrame = 0;\r\n public static NumBindGroupsNoLookupLastFrame = 0;\r\n\r\n private static _Cache: WebGPUBindGroupCacheNode = new WebGPUBindGroupCacheNode();\r\n\r\n private static _NumBindGroupsCreatedCurrentFrame = 0;\r\n private static _NumBindGroupsLookupCurrentFrame = 0;\r\n private static _NumBindGroupsNoLookupCurrentFrame = 0;\r\n\r\n private _device: GPUDevice;\r\n private _cacheSampler: WebGPUCacheSampler;\r\n private _engine: WebGPUEngine;\r\n\r\n public disabled = false;\r\n\r\n public static get Statistics() {\r\n return {\r\n totalCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedTotal,\r\n lastFrameCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame,\r\n lookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame,\r\n noLookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame,\r\n };\r\n }\r\n\r\n constructor(device: GPUDevice, cacheSampler: WebGPUCacheSampler, engine: WebGPUEngine) {\r\n this._device = device;\r\n this._cacheSampler = cacheSampler;\r\n this._engine = engine;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame = WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame = 0;\r\n }\r\n\r\n /**\r\n * Cache is currently based on the uniform/storage buffers, samplers and textures used by the binding groups.\r\n * Note that all uniform buffers have an offset of 0 in Babylon and we don't have a use case where we would have the same buffer used with different capacity values:\r\n * that means we don't need to factor in the offset/size of the buffer in the cache, only the id\r\n */\r\n public getBindGroups(webgpuPipelineContext: WebGPUPipelineContext, drawContext: WebGPUDrawContext, materialContext: WebGPUMaterialContext): GPUBindGroup[] {\r\n let bindGroups: GPUBindGroup[] | undefined = undefined;\r\n let node = WebGPUCacheBindGroups._Cache;\r\n\r\n const cacheIsDisabled = this.disabled || materialContext.forceBindGroupCreation;\r\n if (!cacheIsDisabled) {\r\n if (!drawContext.isDirty(materialContext.updateId) && !materialContext.isDirty) {\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame++;\r\n return drawContext.bindGroups!;\r\n }\r\n\r\n for (const bufferName of webgpuPipelineContext.shaderProcessingContext.bufferNames) {\r\n const uboId = drawContext.buffers[bufferName]?.uniqueId ?? 0;\r\n let nextNode = node.values[uboId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[uboId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const samplerName of webgpuPipelineContext.shaderProcessingContext.samplerNames) {\r\n const samplerHashCode = materialContext.samplers[samplerName]?.hashCode ?? 0;\r\n let nextNode = node.values[samplerHashCode];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[samplerHashCode] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const textureName of webgpuPipelineContext.shaderProcessingContext.textureNames) {\r\n const textureId = materialContext.textures[textureName]?.texture?.uniqueId ?? 0;\r\n let nextNode = node.values[textureId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[textureId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n bindGroups = node.bindGroups;\r\n }\r\n\r\n drawContext.resetIsDirty(materialContext.updateId);\r\n materialContext.isDirty = false;\r\n\r\n if (bindGroups) {\r\n drawContext.bindGroups = bindGroups;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame++;\r\n return bindGroups;\r\n }\r\n\r\n bindGroups = [];\r\n drawContext.bindGroups = bindGroups;\r\n\r\n if (!cacheIsDisabled) {\r\n node.bindGroups = bindGroups;\r\n }\r\n\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedTotal++;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame++;\r\n\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts;\r\n for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries = webgpuPipelineContext.shaderProcessingContext.bindGroupEntries[i];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i][j];\r\n const entryInfo = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding];\r\n const name = entryInfo.nameInArrayOfTexture ?? entryInfo.name;\r\n\r\n if (entry.sampler) {\r\n const bindingInfo = materialContext.samplers[name];\r\n if (bindingInfo) {\r\n const sampler = bindingInfo.sampler;\r\n if (!sampler) {\r\n if (this._engine.dbgSanityChecks) {\r\n Logger.Error(`Trying to bind a null sampler! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n }\r\n continue;\r\n }\r\n entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode);\r\n } else {\r\n Logger.Error(`Sampler \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.texture || entry.storageTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(`Trying to bind a null texture! entry=${JSON.stringify(entry)}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n const hardwareTexture = (bindingInfo.texture as InternalTexture)._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (this._engine.dbgSanityChecks && (!hardwareTexture || !hardwareTexture.view)) {\r\n Logger.Error(`Trying to bind a null gpu texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n\r\n entries[j].resource = hardwareTexture.view!;\r\n } else {\r\n Logger.Error(`Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.externalTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(`Trying to bind a null external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n const externalTexture = (bindingInfo.texture as ExternalTexture).underlyingResource;\r\n\r\n if (this._engine.dbgSanityChecks && !externalTexture) {\r\n Logger.Error(`Trying to bind a null gpu external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n\r\n entries[j].resource = this._device.importExternalTexture({ source: externalTexture });\r\n } else {\r\n Logger.Error(`Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.buffer) {\r\n const dataBuffer = drawContext.buffers[name];\r\n if (dataBuffer) {\r\n const webgpuBuffer = dataBuffer.underlyingResource as GPUBuffer;\r\n (entries[j].resource as GPUBufferBinding).buffer = webgpuBuffer;\r\n (entries[j].resource as GPUBufferBinding).size = dataBuffer.capacity;\r\n } else {\r\n Logger.Error(`Can't find buffer \"${name}\". entry=${JSON.stringify(entry)}, buffers=${JSON.stringify(drawContext.buffers)}, drawContext.uniqueId=${drawContext.uniqueId}`, 50);\r\n }\r\n }\r\n }\r\n\r\n let groupLayout = bindGroupLayouts[i];\r\n bindGroups[i] = this._device.createBindGroup({\r\n layout: groupLayout,\r\n entries,\r\n });\r\n }\r\n\r\n return bindGroups;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"webgpuCacheBindGroups.js","sourceRoot":"","sources":["../../../../sourceES6/core/Engines/WebGPU/webgpuCacheBindGroups.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAU3C;IAII;QACI,IAAI,CAAC,MAAM,GAAG,EAAE,CAAC;IACrB,CAAC;IACL,+BAAC;AAAD,CAAC,AAPD,IAOC;AAED,cAAc;AACd;IA4BI,+BAAY,MAAiB,EAAE,YAAgC,EAAE,MAAoB;QAX9E,aAAQ,GAAG,KAAK,CAAC;QAYpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAbD,sBAAkB,mCAAU;aAA5B;YACI,OAAO;gBACH,YAAY,EAAE,qBAAqB,CAAC,yBAAyB;gBAC7D,gBAAgB,EAAE,qBAAqB,CAAC,6BAA6B;gBACrE,eAAe,EAAE,qBAAqB,CAAC,4BAA4B;gBACnE,iBAAiB,EAAE,qBAAqB,CAAC,8BAA8B;aAC1E,CAAC;QACN,CAAC;;;OAAA;IAQM,wCAAQ,GAAf;QACI,qBAAqB,CAAC,6BAA6B,GAAG,qBAAqB,CAAC,iCAAiC,CAAC;QAC9G,qBAAqB,CAAC,4BAA4B,GAAG,qBAAqB,CAAC,gCAAgC,CAAC;QAC5G,qBAAqB,CAAC,8BAA8B,GAAG,qBAAqB,CAAC,kCAAkC,CAAC;QAChH,qBAAqB,CAAC,iCAAiC,GAAG,CAAC,CAAC;QAC5D,qBAAqB,CAAC,gCAAgC,GAAG,CAAC,CAAC;QAC3D,qBAAqB,CAAC,kCAAkC,GAAG,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,6CAAa,GAApB,UAAqB,qBAA4C,EAAE,WAA8B,EAAE,eAAsC;;QACrI,IAAI,UAAU,GAA+B,SAAS,CAAC;QACvD,IAAI,IAAI,GAAG,qBAAqB,CAAC,MAAM,CAAC;QAExC,IAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,IAAI,eAAe,CAAC,sBAAsB,CAAC;QAChF,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,eAAe,CAAC,QAAQ,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,EAAE;gBAC5E,qBAAqB,CAAC,kCAAkC,EAAE,CAAC;gBAC3D,OAAO,WAAW,CAAC,UAAW,CAAC;aAClC;YAED,KAAyB,UAAyD,EAAzD,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,WAAW,EAAzD,cAAyD,EAAzD,IAAyD,EAAE;gBAA/E,IAAM,UAAU,SAAA;gBACjB,IAAM,KAAK,GAAG,MAAA,MAAA,WAAW,CAAC,OAAO,CAAC,UAAU,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7D,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;gBAClC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,QAAQ,CAAC;iBACjC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAA0B,UAA0D,EAA1D,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAA1D,cAA0D,EAA1D,IAA0D,EAAE;gBAAjF,IAAM,WAAW,SAAA;gBAClB,IAAM,eAAe,GAAG,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAC7E,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,CAAC;gBAC5C,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,eAAe,CAAC,GAAG,QAAQ,CAAC;iBAC3C;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,KAA0B,UAA0D,EAA1D,KAAA,qBAAqB,CAAC,uBAAuB,CAAC,YAAY,EAA1D,cAA0D,EAA1D,IAA0D,EAAE;gBAAjF,IAAM,WAAW,SAAA;gBAClB,IAAM,SAAS,GAAG,MAAA,MAAA,MAAA,eAAe,CAAC,QAAQ,CAAC,WAAW,CAAC,0CAAE,OAAO,0CAAE,QAAQ,mCAAI,CAAC,CAAC;gBAChF,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;gBACtC,IAAI,CAAC,QAAQ,EAAE;oBACX,QAAQ,GAAG,IAAI,wBAAwB,EAAE,CAAC;oBAC1C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,GAAG,QAAQ,CAAC;iBACrC;gBACD,IAAI,GAAG,QAAQ,CAAC;aACnB;YAED,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;SAChC;QAED,WAAW,CAAC,YAAY,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;QACnD,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;QAEhC,IAAI,UAAU,EAAE;YACZ,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YACpC,qBAAqB,CAAC,gCAAgC,EAAE,CAAC;YACzD,OAAO,UAAU,CAAC;SACrB;QAED,UAAU,GAAG,EAAE,CAAC;QAChB,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;QAEpC,IAAI,CAAC,eAAe,EAAE;YAClB,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;SAChC;QAED,qBAAqB,CAAC,yBAAyB,EAAE,CAAC;QAClD,qBAAqB,CAAC,iCAAiC,EAAE,CAAC;QAE1D,IAAM,gBAAgB,GAAG,qBAAqB,CAAC,gBAAgB,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YAClG,IAAM,aAAa,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC;YAE9F,IAAM,OAAO,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,gBAAgB,CAAC,CAAC,CAAC,CAAC;YAClF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC3C,IAAM,KAAK,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzF,IAAM,SAAS,GAAG,qBAAqB,CAAC,uBAAuB,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;gBAC3G,IAAM,MAAI,GAAG,MAAA,SAAS,CAAC,oBAAoB,mCAAI,SAAS,CAAC,IAAI,CAAC;gBAE9D,IAAI,KAAK,CAAC,OAAO,EAAE;oBACf,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAM,OAAO,GAAG,WAAW,CAAC,OAAO,CAAC;wBACpC,IAAI,CAAC,OAAO,EAAE;4BACV,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;gCAC9B,MAAM,CAAC,KAAK,CAAC,0CAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;6BAC3Q;4BACD,SAAS;yBACZ;wBACD,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,OAAO,EAAE,KAAK,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;qBAC7F;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,cAAc,EAAE;oBAC9C,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,WAAW,CAAC,OAAO,KAAK,IAAI,EAAE;4BAC9D,MAAM,CAAC,KAAK,CAAC,0CAAwC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BAC1P,SAAS;yBACZ;wBACD,IAAM,eAAe,GAAI,WAAW,CAAC,OAA2B,CAAC,gBAAyC,CAAC;wBAE3G,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,CAAC,eAAe,IAAI,KAAK,CAAC,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,IAAI,KAAK,CAAC,cAAc,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC,EAAE;4BACzJ,MAAM,CAAC,KAAK,CAAC,sDAAoD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mBAAa,MAAA,WAAW,CAAC,OAAO,0CAAE,OAAO,oCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BAC7T,SAAS;yBACZ;wBAED,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,KAAK,CAAC,cAAc,CAAC,CAAC,CAAC,eAAe,CAAC,cAAe,CAAC,CAAC,CAAC,eAAe,CAAC,IAAK,CAAC;qBACxG;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,eAAe,EAAE;oBAC9B,IAAM,WAAW,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAI,CAAC,CAAC;oBACnD,IAAI,WAAW,EAAE;wBACb,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,WAAW,CAAC,OAAO,KAAK,IAAI,EAAE;4BAC9D,MAAM,CAAC,KAAK,CAAC,mDAAiD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BACjR,SAAS;yBACZ;wBACD,IAAM,eAAe,GAAI,WAAW,CAAC,OAA2B,CAAC,kBAAkB,CAAC;wBAEpF,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,IAAI,CAAC,eAAe,EAAE;4BAClD,MAAM,CAAC,KAAK,CAAC,uDAAqD,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,eAAU,MAAI,sBAAiB,IAAI,CAAC,SAAS,CAAC,WAAW,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAAvC,CAAuC,CAAC,mBAAa,MAAA,WAAW,CAAC,OAAO,0CAAE,OAAO,oCAA8B,eAAe,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;4BAC9T,SAAS;yBACZ;wBAED,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,qBAAqB,CAAC,EAAE,MAAM,EAAE,eAAe,EAAE,CAAC,CAAC;qBACzF;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,eAAY,MAAI,qCAA+B,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,0BAAqB,IAAI,CAAC,SAAS,CAAC,eAAe,EAAE,UAAC,GAAW,EAAE,KAAU,IAAK,OAAA,GAAG,KAAK,SAAS,IAAI,GAAG,KAAK,SAAS,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,KAAK,EAA5D,CAA4D,CAAG,EAAE,EAAE,CAAC,CAAC;qBAC3O;iBACJ;qBAAM,IAAI,KAAK,CAAC,MAAM,EAAE;oBACrB,IAAM,UAAU,GAAG,WAAW,CAAC,OAAO,CAAC,MAAI,CAAC,CAAC;oBAC7C,IAAI,UAAU,EAAE;wBACZ,IAAM,YAAY,GAAG,UAAU,CAAC,kBAA+B,CAAC;wBAC/D,OAAO,CAAC,CAAC,CAAC,CAAC,QAA6B,CAAC,MAAM,GAAG,YAAY,CAAC;wBAC/D,OAAO,CAAC,CAAC,CAAC,CAAC,QAA6B,CAAC,IAAI,GAAG,UAAU,CAAC,QAAQ,CAAC;qBACxE;yBAAM;wBACH,MAAM,CAAC,KAAK,CAAC,yBAAsB,MAAI,kBAAY,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,kBAAa,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,+BAA0B,WAAW,CAAC,QAAU,EAAE,EAAE,CAAC,CAAC;qBACjL;iBACJ;aACJ;YAED,IAAI,WAAW,GAAG,gBAAgB,CAAC,CAAC,CAAC,CAAC;YACtC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBACzC,MAAM,EAAE,WAAW;gBACnB,OAAO,SAAA;aACV,CAAC,CAAC;SACN;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IA7La,+CAAyB,GAAG,CAAC,CAAC;IAC9B,mDAA6B,GAAG,CAAC,CAAC;IAClC,kDAA4B,GAAG,CAAC,CAAC;IACjC,oDAA8B,GAAG,CAAC,CAAC;IAElC,4BAAM,GAA6B,IAAI,wBAAwB,EAAE,CAAC;IAElE,uDAAiC,GAAG,CAAC,CAAC;IACtC,sDAAgC,GAAG,CAAC,CAAC;IACrC,wDAAkC,GAAG,CAAC,CAAC;IAqL1D,4BAAC;CAAA,AAhMD,IAgMC;SAhMY,qBAAqB","sourcesContent":["import { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUCacheSampler } from \"./webgpuCacheSampler\";\r\nimport { WebGPUMaterialContext } from \"./webgpuMaterialContext\";\r\nimport { WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUEngine } from \"../webgpuEngine\";\r\nimport { WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\nimport { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { ExternalTexture } from \"../../Materials/Textures/externalTexture\";\r\nimport { WebGPUDrawContext } from \"./webgpuDrawContext\";\r\n\r\nclass WebGPUBindGroupCacheNode {\r\n public values: { [id: number]: WebGPUBindGroupCacheNode };\r\n public bindGroups: GPUBindGroup[];\r\n\r\n constructor() {\r\n this.values = {};\r\n }\r\n}\r\n\r\n/** @hidden */\r\nexport class WebGPUCacheBindGroups {\r\n\r\n public static NumBindGroupsCreatedTotal = 0;\r\n public static NumBindGroupsCreatedLastFrame = 0;\r\n public static NumBindGroupsLookupLastFrame = 0;\r\n public static NumBindGroupsNoLookupLastFrame = 0;\r\n\r\n private static _Cache: WebGPUBindGroupCacheNode = new WebGPUBindGroupCacheNode();\r\n\r\n private static _NumBindGroupsCreatedCurrentFrame = 0;\r\n private static _NumBindGroupsLookupCurrentFrame = 0;\r\n private static _NumBindGroupsNoLookupCurrentFrame = 0;\r\n\r\n private _device: GPUDevice;\r\n private _cacheSampler: WebGPUCacheSampler;\r\n private _engine: WebGPUEngine;\r\n\r\n public disabled = false;\r\n\r\n public static get Statistics() {\r\n return {\r\n totalCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedTotal,\r\n lastFrameCreated: WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame,\r\n lookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame,\r\n noLookupLastFrame: WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame,\r\n };\r\n }\r\n\r\n constructor(device: GPUDevice, cacheSampler: WebGPUCacheSampler, engine: WebGPUEngine) {\r\n this._device = device;\r\n this._cacheSampler = cacheSampler;\r\n this._engine = engine;\r\n }\r\n\r\n public endFrame(): void {\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedLastFrame = WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame;\r\n WebGPUCacheBindGroups.NumBindGroupsNoLookupLastFrame = WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame = 0;\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame = 0;\r\n }\r\n\r\n /**\r\n * Cache is currently based on the uniform/storage buffers, samplers and textures used by the binding groups.\r\n * Note that all uniform buffers have an offset of 0 in Babylon and we don't have a use case where we would have the same buffer used with different capacity values:\r\n * that means we don't need to factor in the offset/size of the buffer in the cache, only the id\r\n */\r\n public getBindGroups(webgpuPipelineContext: WebGPUPipelineContext, drawContext: WebGPUDrawContext, materialContext: WebGPUMaterialContext): GPUBindGroup[] {\r\n let bindGroups: GPUBindGroup[] | undefined = undefined;\r\n let node = WebGPUCacheBindGroups._Cache;\r\n\r\n const cacheIsDisabled = this.disabled || materialContext.forceBindGroupCreation;\r\n if (!cacheIsDisabled) {\r\n if (!drawContext.isDirty(materialContext.updateId) && !materialContext.isDirty) {\r\n WebGPUCacheBindGroups._NumBindGroupsNoLookupCurrentFrame++;\r\n return drawContext.bindGroups!;\r\n }\r\n\r\n for (const bufferName of webgpuPipelineContext.shaderProcessingContext.bufferNames) {\r\n const uboId = drawContext.buffers[bufferName]?.uniqueId ?? 0;\r\n let nextNode = node.values[uboId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[uboId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const samplerName of webgpuPipelineContext.shaderProcessingContext.samplerNames) {\r\n const samplerHashCode = materialContext.samplers[samplerName]?.hashCode ?? 0;\r\n let nextNode = node.values[samplerHashCode];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[samplerHashCode] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n for (const textureName of webgpuPipelineContext.shaderProcessingContext.textureNames) {\r\n const textureId = materialContext.textures[textureName]?.texture?.uniqueId ?? 0;\r\n let nextNode = node.values[textureId];\r\n if (!nextNode) {\r\n nextNode = new WebGPUBindGroupCacheNode();\r\n node.values[textureId] = nextNode;\r\n }\r\n node = nextNode;\r\n }\r\n\r\n bindGroups = node.bindGroups;\r\n }\r\n\r\n drawContext.resetIsDirty(materialContext.updateId);\r\n materialContext.isDirty = false;\r\n\r\n if (bindGroups) {\r\n drawContext.bindGroups = bindGroups;\r\n WebGPUCacheBindGroups._NumBindGroupsLookupCurrentFrame++;\r\n return bindGroups;\r\n }\r\n\r\n bindGroups = [];\r\n drawContext.bindGroups = bindGroups;\r\n\r\n if (!cacheIsDisabled) {\r\n node.bindGroups = bindGroups;\r\n }\r\n\r\n WebGPUCacheBindGroups.NumBindGroupsCreatedTotal++;\r\n WebGPUCacheBindGroups._NumBindGroupsCreatedCurrentFrame++;\r\n\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts;\r\n for (let i = 0; i < webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries.length; i++) {\r\n const setDefinition = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i];\r\n\r\n const entries = webgpuPipelineContext.shaderProcessingContext.bindGroupEntries[i];\r\n for (let j = 0; j < setDefinition.length; j++) {\r\n const entry = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntries[i][j];\r\n const entryInfo = webgpuPipelineContext.shaderProcessingContext.bindGroupLayoutEntryInfo[i][entry.binding];\r\n const name = entryInfo.nameInArrayOfTexture ?? entryInfo.name;\r\n\r\n if (entry.sampler) {\r\n const bindingInfo = materialContext.samplers[name];\r\n if (bindingInfo) {\r\n const sampler = bindingInfo.sampler;\r\n if (!sampler) {\r\n if (this._engine.dbgSanityChecks) {\r\n Logger.Error(`Trying to bind a null sampler! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n }\r\n continue;\r\n }\r\n entries[j].resource = this._cacheSampler.getSampler(sampler, false, bindingInfo.hashCode);\r\n } else {\r\n Logger.Error(`Sampler \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.texture || entry.storageTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(`Trying to bind a null texture! entry=${JSON.stringify(entry)}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n const hardwareTexture = (bindingInfo.texture as InternalTexture)._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (this._engine.dbgSanityChecks && (!hardwareTexture || entry.texture && !hardwareTexture.view || entry.storageTexture && !hardwareTexture.viewForWriting)) {\r\n Logger.Error(`Trying to bind a null gpu texture or view! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n\r\n entries[j].resource = entry.storageTexture ? hardwareTexture.viewForWriting! : hardwareTexture.view!;\r\n } else {\r\n Logger.Error(`Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.externalTexture) {\r\n const bindingInfo = materialContext.textures[name];\r\n if (bindingInfo) {\r\n if (this._engine.dbgSanityChecks && bindingInfo.texture === null) {\r\n Logger.Error(`Trying to bind a null external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n const externalTexture = (bindingInfo.texture as ExternalTexture).underlyingResource;\r\n\r\n if (this._engine.dbgSanityChecks && !externalTexture) {\r\n Logger.Error(`Trying to bind a null gpu external texture! entry=${JSON.stringify(entry)}, name=${name}, bindingInfo=${JSON.stringify(bindingInfo, (key: string, value: any) => key === 'texture' ? '<no dump>' : value)}, isReady=${bindingInfo.texture?.isReady}, materialContext.uniqueId=${materialContext.uniqueId}`, 50);\r\n continue;\r\n }\r\n\r\n entries[j].resource = this._device.importExternalTexture({ source: externalTexture });\r\n } else {\r\n Logger.Error(`Texture \"${name}\" could not be bound. entry=${JSON.stringify(entry)}, materialContext=${JSON.stringify(materialContext, (key: string, value: any) => key === 'texture' || key === 'sampler' ? '<no dump>' : value)}`, 50);\r\n }\r\n } else if (entry.buffer) {\r\n const dataBuffer = drawContext.buffers[name];\r\n if (dataBuffer) {\r\n const webgpuBuffer = dataBuffer.underlyingResource as GPUBuffer;\r\n (entries[j].resource as GPUBufferBinding).buffer = webgpuBuffer;\r\n (entries[j].resource as GPUBufferBinding).size = dataBuffer.capacity;\r\n } else {\r\n Logger.Error(`Can't find buffer \"${name}\". entry=${JSON.stringify(entry)}, buffers=${JSON.stringify(drawContext.buffers)}, drawContext.uniqueId=${drawContext.uniqueId}`, 50);\r\n }\r\n }\r\n }\r\n\r\n let groupLayout = bindGroupLayouts[i];\r\n bindGroups[i] = this._device.createBindGroup({\r\n layout: groupLayout,\r\n entries,\r\n });\r\n }\r\n\r\n return bindGroups;\r\n }\r\n}\r\n"]}
|
|
@@ -35,6 +35,7 @@ export declare abstract class WebGPUCacheRenderPipeline {
|
|
|
35
35
|
private _mrtAttachments1;
|
|
36
36
|
private _mrtAttachments2;
|
|
37
37
|
private _mrtFormats;
|
|
38
|
+
private _mrtEnabledMask;
|
|
38
39
|
private _alphaBlendEnabled;
|
|
39
40
|
private _alphaBlendFuncParams;
|
|
40
41
|
private _alphaBlendEqParams;
|
|
@@ -72,6 +73,7 @@ export declare abstract class WebGPUCacheRenderPipeline {
|
|
|
72
73
|
get colorFormats(): GPUTextureFormat[];
|
|
73
74
|
readonly mrtAttachments: number[];
|
|
74
75
|
readonly mrtTextureArray: InternalTexture[];
|
|
76
|
+
readonly mrtTextureCount: number;
|
|
75
77
|
getRenderPipeline(fillMode: number, effect: Effect, sampleCount: number, textureState?: number): GPURenderPipeline;
|
|
76
78
|
endFrame(): void;
|
|
77
79
|
setAlphaToCoverage(enabled: boolean): void;
|
|
@@ -84,7 +86,8 @@ export declare abstract class WebGPUCacheRenderPipeline {
|
|
|
84
86
|
setDepthBias(depthBias: number): void;
|
|
85
87
|
setDepthBiasSlopeScale(depthBiasSlopeScale: number): void;
|
|
86
88
|
setColorFormat(format: GPUTextureFormat): void;
|
|
87
|
-
setMRTAttachments(attachments: number[]
|
|
89
|
+
setMRTAttachments(attachments: number[]): void;
|
|
90
|
+
setMRT(textureArray: InternalTexture[], textureCount?: number): void;
|
|
88
91
|
setAlphaBlendEnabled(enabled: boolean): void;
|
|
89
92
|
setAlphaBlendFactors(factors: Array<Nullable<number>>, operations: Array<Nullable<number>>): void;
|
|
90
93
|
setWriteMask(mask: number): void;
|