@babylonjs/core 5.0.0-alpha.60 → 5.0.0-alpha.61
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +20 -0
- package/Animations/animation.js +57 -8
- package/Animations/animation.js.map +1 -1
- package/Animations/animationKey.d.ts +4 -0
- package/Animations/animationKey.js +4 -0
- package/Animations/animationKey.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +130 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +134 -0
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -0
- package/BakedVertexAnimation/index.d.ts +2 -0
- package/BakedVertexAnimation/index.js +3 -0
- package/BakedVertexAnimation/index.js.map +1 -0
- package/BakedVertexAnimation/vertexAnimationBaker.d.ts +65 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js +155 -0
- package/BakedVertexAnimation/vertexAnimationBaker.js.map +1 -0
- package/Behaviors/Cameras/framingBehavior.d.ts +5 -0
- package/Behaviors/Cameras/framingBehavior.js +8 -1
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Bones/bone.d.ts +3 -1
- package/Bones/bone.js +4 -1
- package/Bones/bone.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +4 -6
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +4 -4
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +4 -4
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/camera.js +7 -1
- package/Cameras/camera.js.map +1 -1
- package/Cameras/targetCamera.js +1 -1
- package/Cameras/targetCamera.js.map +1 -1
- package/Culling/boundingBox.d.ts +4 -0
- package/Culling/boundingBox.js +8 -0
- package/Culling/boundingBox.js.map +1 -1
- package/Debug/physicsViewer.js +1 -1
- package/Debug/physicsViewer.js.map +1 -1
- package/Debug/skeletonViewer.js +2 -2
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.d.ts +6 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js +16 -1
- package/DeviceInput/Implementations/nativeDeviceInputWrapper.js.map +1 -1
- package/DeviceInput/Implementations/webDeviceInputSystem.js +1 -1
- package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
- package/DeviceInput/deviceInputSystem.js +6 -1
- package/DeviceInput/deviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.multiview.js +17 -6
- package/Engines/Extensions/engine.multiview.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +19 -3
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/webgpuBundleList.d.ts +13 -0
- package/Engines/WebGPU/webgpuBundleList.js +27 -0
- package/Engines/WebGPU/webgpuBundleList.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.d.ts +4 -0
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.d.ts +6 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +6 -0
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.d.ts +27 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js +107 -0
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +2 -2
- package/Engines/WebGPU/webgpuTextureHelper.js +41 -18
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/constants.d.ts +2 -0
- package/Engines/constants.js +2 -0
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +12 -1
- package/Engines/engine.js +33 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/engineFeatures.d.ts +2 -0
- package/Engines/engineFeatures.js.map +1 -1
- package/Engines/index.d.ts +1 -0
- package/Engines/index.js +1 -0
- package/Engines/index.js.map +1 -1
- package/Engines/nativeEngine.js +1 -0
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.js +1 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.d.ts +0 -11
- package/Engines/thinEngine.js +12 -40
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +6 -6
- package/Engines/webgpuEngine.js +26 -67
- package/Engines/webgpuEngine.js.map +1 -1
- package/Helpers/sceneHelpers.d.ts +3 -3
- package/Helpers/sceneHelpers.js +1 -2
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Inputs/scene.inputManager.js +12 -14
- package/Inputs/scene.inputManager.js.map +1 -1
- package/Layers/effectLayer.d.ts +13 -1
- package/Layers/effectLayer.js +115 -65
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/highlightLayer.d.ts +2 -1
- package/Layers/highlightLayer.js +6 -3
- package/Layers/highlightLayer.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
- package/Lights/Shadows/cascadedShadowGenerator.js +14 -0
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.d.ts +4 -0
- package/Lights/Shadows/shadowGenerator.js +31 -3
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/light.js +7 -1
- package/Lights/light.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +17 -4
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +1 -0
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +10 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +31 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/index.d.ts +1 -0
- package/Materials/Node/Blocks/Fragment/index.js +1 -0
- package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.d.ts +41 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js +130 -0
- package/Materials/Node/Blocks/Fragment/screenSpaceBlock.js.map +1 -0
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.d.ts +1 -0
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js +15 -0
- package/Materials/Node/Blocks/Vertex/vertexOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/index.d.ts +1 -0
- package/Materials/Node/Blocks/index.js +1 -0
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +4 -4
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/voronoiNoiseBlock.d.ts +39 -0
- package/Materials/Node/Blocks/voronoiNoiseBlock.js +107 -0
- package/Materials/Node/Blocks/voronoiNoiseBlock.js.map +1 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.d.ts +8 -0
- package/Materials/Node/Blocks/worleyNoise3DBlock.js +34 -2
- package/Materials/Node/Blocks/worleyNoise3DBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -0
- package/Materials/Node/nodeMaterial.js +2 -0
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +5 -0
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -4
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +11 -0
- package/Materials/PBR/pbrSubSurfaceConfiguration.js +18 -3
- package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.d.ts +9 -0
- package/Materials/Textures/hdrCubeTexture.js +21 -5
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.d.ts +2 -0
- package/Materials/Textures/mirrorTexture.js +13 -0
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/imageProcessingConfiguration.d.ts +16 -1
- package/Materials/imageProcessingConfiguration.js +31 -0
- package/Materials/imageProcessingConfiguration.js.map +1 -1
- package/Materials/materialHelper.d.ts +15 -1
- package/Materials/materialHelper.js +40 -3
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/pushMaterial.d.ts +2 -2
- package/Materials/pushMaterial.js +7 -3
- package/Materials/pushMaterial.js.map +1 -1
- package/Materials/shaderMaterial.d.ts +6 -5
- package/Materials/shaderMaterial.js +58 -28
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +7 -7
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -1
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -2
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.color.d.ts +20 -0
- package/Maths/math.color.js +45 -2
- package/Maths/math.color.js.map +1 -1
- package/Maths/math.vector.d.ts +2 -1
- package/Maths/math.vector.js +14 -3
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/boxBuilder.d.ts +1 -1
- package/Meshes/Builders/boxBuilder.js +1 -0
- package/Meshes/Builders/boxBuilder.js.map +1 -1
- package/Meshes/Builders/cylinderBuilder.d.ts +17 -17
- package/Meshes/Builders/cylinderBuilder.js +1 -0
- package/Meshes/Builders/cylinderBuilder.js.map +1 -1
- package/Meshes/Builders/discBuilder.d.ts +1 -1
- package/Meshes/Builders/discBuilder.js +1 -0
- package/Meshes/Builders/discBuilder.js.map +1 -1
- package/Meshes/Builders/groundBuilder.d.ts +8 -8
- package/Meshes/Builders/groundBuilder.js +2 -0
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/Builders/hemisphereBuilder.d.ts +4 -4
- package/Meshes/Builders/hemisphereBuilder.js +1 -0
- package/Meshes/Builders/hemisphereBuilder.js.map +1 -1
- package/Meshes/Builders/icoSphereBuilder.d.ts +1 -1
- package/Meshes/Builders/icoSphereBuilder.js +1 -0
- package/Meshes/Builders/icoSphereBuilder.js.map +1 -1
- package/Meshes/Builders/planeBuilder.d.ts +1 -1
- package/Meshes/Builders/planeBuilder.js +1 -0
- package/Meshes/Builders/planeBuilder.js.map +1 -1
- package/Meshes/Builders/polyhedronBuilder.d.ts +1 -1
- package/Meshes/Builders/polyhedronBuilder.js +1 -0
- package/Meshes/Builders/polyhedronBuilder.js.map +1 -1
- package/Meshes/Builders/sphereBuilder.d.ts +1 -1
- package/Meshes/Builders/sphereBuilder.js +1 -0
- package/Meshes/Builders/sphereBuilder.js.map +1 -1
- package/Meshes/Builders/torusBuilder.d.ts +8 -8
- package/Meshes/Builders/torusBuilder.js +1 -0
- package/Meshes/Builders/torusBuilder.js.map +1 -1
- package/Meshes/Builders/torusKnotBuilder.d.ts +11 -11
- package/Meshes/Builders/torusKnotBuilder.js +1 -0
- package/Meshes/Builders/torusKnotBuilder.js.map +1 -1
- package/Meshes/abstractMesh.d.ts +22 -2
- package/Meshes/abstractMesh.js +55 -6
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/geometry.d.ts +3 -0
- package/Meshes/geometry.js +13 -5
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/linesMesh.d.ts +0 -2
- package/Meshes/linesMesh.js +3 -35
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/mesh.js +4 -4
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +6 -5
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +8 -8
- package/Meshes/transformNode.js +25 -17
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/basis.d.ts +2 -2
- package/Misc/basis.js +19 -4
- package/Misc/basis.js.map +1 -1
- package/Misc/sceneSerializer.js +0 -3
- package/Misc/sceneSerializer.js.map +1 -1
- package/Misc/tools.d.ts +2 -4
- package/Misc/tools.js +6 -10
- package/Misc/tools.js.map +1 -1
- package/Particles/particleSystem.js +19 -16
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +29 -5
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Physics/Plugins/ammoJSPlugin.js +10 -8
- package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +1 -0
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.d.ts +2 -0
- package/Probes/reflectionProbe.js +21 -0
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.d.ts +3 -0
- package/Rendering/boundingBoxRenderer.js +49 -14
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthRenderer.d.ts +1 -1
- package/Rendering/depthRenderer.js +2 -2
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +3 -1
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.d.ts +0 -2
- package/Rendering/geometryBufferRenderer.js +13 -10
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
- package/Shaders/ShadersInclude/bakedVertexAnimation.js +7 -0
- package/Shaders/ShadersInclude/bakedVertexAnimation.js.map +1 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
- package/Shaders/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
- package/Shaders/ShadersInclude/bonesDeclaration.js +1 -1
- package/Shaders/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js +1 -1
- package/Shaders/ShadersInclude/bonesVertex.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js +1 -1
- package/Shaders/ShadersInclude/pbrBlockImageProcessing.js.map +1 -1
- package/Shaders/background.fragment.js +1 -1
- package/Shaders/background.fragment.js.map +1 -1
- package/Shaders/background.vertex.d.ts +2 -0
- package/Shaders/background.vertex.js +3 -1
- package/Shaders/background.vertex.js.map +1 -1
- package/Shaders/color.vertex.d.ts +2 -0
- package/Shaders/color.vertex.js +3 -1
- package/Shaders/color.vertex.js.map +1 -1
- package/Shaders/default.vertex.d.ts +2 -0
- package/Shaders/default.vertex.js +3 -1
- package/Shaders/default.vertex.js.map +1 -1
- package/Shaders/depth.vertex.d.ts +2 -0
- package/Shaders/depth.vertex.js +3 -1
- package/Shaders/depth.vertex.js.map +1 -1
- package/Shaders/geometry.vertex.d.ts +2 -0
- package/Shaders/geometry.vertex.js +3 -1
- package/Shaders/geometry.vertex.js.map +1 -1
- package/Shaders/glowMapGeneration.vertex.d.ts +2 -0
- package/Shaders/glowMapGeneration.vertex.js +3 -1
- package/Shaders/glowMapGeneration.vertex.js.map +1 -1
- package/Shaders/outline.vertex.d.ts +2 -0
- package/Shaders/outline.vertex.js +3 -1
- package/Shaders/outline.vertex.js.map +1 -1
- package/Shaders/pbr.vertex.d.ts +2 -0
- package/Shaders/pbr.vertex.js +3 -1
- package/Shaders/pbr.vertex.js.map +1 -1
- package/Shaders/shadowMap.vertex.d.ts +2 -0
- package/Shaders/shadowMap.vertex.js +3 -1
- package/Shaders/shadowMap.vertex.js.map +1 -1
- package/Shaders/volumetricLightScatteringPass.vertex.d.ts +2 -0
- package/Shaders/volumetricLightScatteringPass.vertex.js +3 -1
- package/Shaders/volumetricLightScatteringPass.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js +7 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimation.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragment.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertex.js.map +1 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.d.ts +5 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js +7 -0
- package/ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration.js.map +1 -0
- package/XR/features/WebXRNearInteraction.d.ts +1 -0
- package/XR/features/WebXRNearInteraction.js +2 -0
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.d.ts +30 -1
- package/node.js +12 -0
- package/node.js.map +1 -1
- package/package.json +43 -1
- package/scene.d.ts +10 -0
- package/scene.js +27 -0
- package/scene.js.map +1 -1
package/Misc/basis.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"basis.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/basis.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,uCAAuC,CAAC;AAC/F,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C;;GAEG;AACH;IAAA;IASA,CAAC;IAAD,oBAAC;AAAD,CAAC,AATD,IASC;AAED;;GAEG;AACH;IAAA;IASA,CAAC;IAAD,sBAAC;AAAD,CAAC,AATD,IASC;AAED;;GAEG;AACH;IAAA;IA8BA,CAAC;IAAD,kCAAC;AAAD,CAAC,AA9BD,IA8BC;;AAED;;;GAGG;AACH,IAAK,aASJ;AATD,WAAK,aAAa;IACd,uDAAW,CAAA;IACX,qDAAU,CAAA;IACV,qDAAU,CAAA;IACV,uFAA2B,CAAA;IAC3B,mFAAyB,CAAA;IACzB,uDAAW,CAAA;IACX,qDAAU,CAAA;IACV,qDAAU,CAAA;AACd,CAAC,EATI,aAAa,KAAb,aAAa,QASjB;AAED;;;GAGG;AACH,MAAM,CAAC,IAAM,iBAAiB,GAAG;IAC7B;;OAEG;IACH,WAAW,EAAE,mEAAmE;IAChF;;OAEG;IACH,aAAa,EAAE,qEAAqE;CACvF,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,IAAM,gCAAgC,GAAG,UAAC,WAAmB,EAAE,MAAc;;IAChF,IAAI,MAAM,CAAC;IACX,QAAQ,WAAW,EAAE;QACjB,KAAK,aAAa,CAAC,OAAO;YACtB,MAAM,GAAG,MAAA,MAAM,CAAC,OAAO,EAAE,CAAC,IAAI,0CAAE,yBAAyB,CAAC;YAC1D,MAAM;QACV,KAAK,aAAa,CAAC,MAAM;YACrB,MAAM,GAAG,MAAA,MAAM,CAAC,OAAO,EAAE,CAAC,IAAI,0CAAE,4BAA4B,CAAC;YAC7D,MAAM;QACV,KAAK,aAAa,CAAC,MAAM;YACrB,MAAM,GAAG,MAAA,MAAM,CAAC,OAAO,EAAE,CAAC,IAAI,0CAAE,6BAA6B,CAAC;YAC9D,MAAM;KACb;IAED,IAAI,MAAM,KAAK,SAAS,EAAE;QACtB,MAAM,+DAA+D,CAAC;KACzE;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,IAAI,cAAc,GAA8B,IAAI,CAAC;AACrD,IAAI,OAAO,GAAqB,IAAI,CAAC;AACrC,IAAI,SAAS,GAAG,CAAC,CAAC;AAClB,IAAI,uBAAuB,GAAG,KAAK,CAAC;AACpC,IAAM,kBAAkB,GAAG;IACvB,IAAI,CAAC,cAAc,EAAE;QACjB,cAAc,GAAG,IAAI,OAAO,CAAC,UAAC,GAAG,EAAE,MAAM;YACrC,IAAI,OAAO,EAAE;gBACT,GAAG,CAAC,OAAO,CAAC,CAAC;aAChB;iBAAM;gBACH,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,UAAC,UAAU;oBACjE,IAAM,aAAa,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC,MAAI,UAAU,QAAK,CAAC,EAAE,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC,CAAC,CAAC;oBAC/G,OAAO,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,CAAC;oBAEpC,IAAI,WAAW,GAAG,UAAC,GAAQ;wBACvB,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;4BAC5B,OAAQ,CAAC,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;4BACrD,GAAG,CAAC,OAAQ,CAAC,CAAC;yBACjB;6BAAM,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,OAAO,EAAE;4BACpC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,2BAA2B,CAAC,CAAC;yBACzD;oBACL,CAAC,CAAC;oBACF,OAAO,CAAC,gBAAgB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;oBACjD,OAAO,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;gBACxG,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACpB;QACL,CAAC,CAAC,CAAC;KACN;IACD,OAAO,cAAc,CAAC;AAC1B,CAAC,CAAC;AAEF;;;;;GAKG;AACH,MAAM,CAAC,IAAM,cAAc,GAAG,UAAC,IAAmC,EAAE,MAAmC;IACnG,IAAM,QAAQ,GAAG,IAAI,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE3E,OAAO,IAAI,OAAO,CAAC,UAAC,GAAG,EAAE,GAAG;QACxB,kBAAkB,EAAE,CAAC,IAAI,CAAC;YACtB,IAAI,QAAQ,GAAG,SAAS,EAAE,CAAC;YAC3B,IAAI,cAAc,GAAG,UAAC,GAAQ;gBAC1B,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,WAAW,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE,KAAK,QAAQ,EAAE;oBAC7D,OAAQ,CAAC,mBAAmB,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;oBACxD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE;wBACnB,GAAG,CAAC,2CAA2C,CAAC,CAAC;qBACpD;yBAAM;wBACH,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;qBACjB;iBACJ;YACL,CAAC,CAAC;YACF,OAAQ,CAAC,gBAAgB,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;YAErD,IAAM,YAAY,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;YACzD,YAAY,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;YAC5F,OAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;QACjL,CAAC,EAAE,UAAC,KAAK;YACL,GAAG,CAAC,KAAK,CAAC,CAAC;QACf,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC;AACP,CAAC,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,IAAM,8BAA8B,GAAG,UAAC,OAAwB,EAAE,eAAgC;IACrG,IAAI,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;;QAEnC,SAAS,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7D,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC;QACxC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;YAC/B,yDAAyD;YACzD,OAAO,CAAC,IAAI,GAAG,EAAE,CAAC;YAClB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YAEnB,IAAI,MAAM,CAAC,SAAS,CAAC,aAAa,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACvH,kCAAkC;gBAClC,IAAI,QAAM,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC;gBAErE,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC;gBACxC,QAAM,CAAC,IAAI,GAAG,EAAE,CAAC;gBACjB,QAAM,CAAC,MAAM,GAAG,CAAC,CAAC;gBAClB,yCAAyC;gBACzC,QAAM,CAAC,KAAK,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,QAAM,CAAC,MAAM,GAAG,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,EAAE,QAAM,EAAE,IAAI,CAAC,CAAC;gBACjE,MAAM,CAAC,4BAA4B,CAAC,QAAM,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;gBAEvF,yBAAyB;gBACzB,MAAM,CAAC,eAAe,CAAC,QAAM,EAAE,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;oBACpF,MAAM,CAAC,eAAe,CAAC,QAAM,CAAC,CAAC;oBAC/B,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBACtE,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,+BAA+B;gBAC/B,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;gBAEzC,kBAAkB;gBAClB,OAAO,CAAC,KAAK,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC3C,OAAO,CAAC,MAAM,GAAG,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aAC3F;SAEJ;aAAM;YACH,OAAO,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;YAChC,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;YAElC,oCAAoC;YACpC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,UAAC,KAAU,EAAE,KAAa;gBACxE,MAAM,CAAC,sCAAsC,CAAC,OAAO,EAAE,UAAU,CAAC,gCAAgC,CAAC,eAAe,CAAC,MAAO,EAAE,MAAM,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YACtM,CAAC,CAAC,CAAC;YAEH,IAAI,MAAM,CAAC,SAAS,CAAC,aAAa,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnH,KAAK,CAAC,IAAI,CAAC,wMAAwM,CAAC,CAAC;gBACrN,OAAO,CAAC,YAAY,GAAG,OAAO,CAAC,iBAAiB,CAAC;gBACjD,OAAO,CAAC,YAAY,GAAG,OAAO,CAAC,iBAAiB,CAAC;aACpD;SACJ;;QAjDG,SAAS;IADjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;;KAmD9D;AACL,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,IAAM,UAAU,GAAG;IACtB;;OAEG;IACH,WAAW,EAAE,iBAAiB,CAAC,WAAW;IAC1C;;OAEG;IACH,aAAa,EAAE,iBAAiB,CAAC,aAAa;IAE9C;;;;OAIG;IACH,gCAAgC,kCAAA;IAEhC;;;;;OAKG;IACH,cAAc,gBAAA;IAEd;;;;OAIG;IACH,8BAA8B,gCAAA;CACjC,CAAC;AAMF,SAAS,UAAU;IACf,IAAI,aAAa,GAAG;QAChB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,uBAAuB,EAAE,CAAC;QAC1B,qBAAqB,EAAE,CAAC;QACxB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;KACZ,CAAC;IACF,IAAI,uBAAuB,GAA2B,IAAI,CAAC;IAC3D,SAAS,GAAG,UAAC,KAAK;QACd,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9B,4CAA4C;YAC5C,IAAI,CAAC,uBAAuB,EAAE;gBAC1B,uBAAuB;gBACvB,MAAM,GAAG,EAAE,UAAU,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;gBACjD,2CAA2C;gBAC3C,IAAI;oBACA,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;iBACjC;gBAAC,OAAO,CAAC,EAAE;oBACR,WAAW,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;iBAC9C;gBACD,uBAAuB,GAAG,IAAI,OAAO,CAAO,UAAC,GAAG;oBAC5C,MAAM,CAAC,oBAAoB,GAAG;wBAC1B,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,GAAG,EAAE,CAAC;oBACV,CAAC,CAAC;gBACN,CAAC,CAAC,CAAC;aACN;YACD,uBAAuB,CAAC,IAAI,CAAC;gBACzB,WAAW,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;YACpC,CAAC,CAAC,CAAC;SACN;aAAM,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,WAAW,EAAE;YAC1C,4DAA4D;YAC5D,IAAI,MAAM,GAAgC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC;YAC5D,IAAI,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC;YACnC,IAAI,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;YAC/C,IAAI,QAAQ,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC;YACvC,IAAI,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,2BAA2B,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAEjH,IAAI,eAAe,GAAG,KAAK,CAAC;YAC5B,IAAI,MAAM,KAAK,IAAI,EAAE;gBACjB,eAAe,GAAG,IAAI,CAAC;gBACvB,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC;aAC5E;YAED,kBAAkB;YAClB,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,EAAE;gBAChC,OAAO,GAAG,KAAK,CAAC;aACnB;YAED,IAAI,OAAO,GAAe,EAAE,CAAC;YAC7B,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACxE,IAAI,CAAC,OAAO,EAAE;oBACV,MAAM;iBACT;gBACD,IAAI,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,CAAC,eAAe,KAAK,SAAS,IAAI,MAAM,CAAC,eAAe,KAAK,UAAU,EAAE;oBAC/E,IAAI,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;oBACnC,IAAI,MAAM,CAAC,gBAAgB,KAAK,KAAK,EAAE;wBACnC,QAAQ,GAAG,CAAC,CAAC;qBAChB;oBACD,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,QAAQ,EAAE,UAAU,EAAE,EAAE;wBAC1D,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;wBAEzC,IAAI,MAAM,GAAG,cAAc,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,MAAO,EAAE,eAAe,CAAC,CAAC;wBAC1F,IAAI,CAAC,MAAM,EAAE;4BACT,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;yBACT;wBACD,SAAS,CAAC,gBAAgB,GAAG,MAAM,CAAC;wBACpC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBACnD;iBACJ;aACJ;YACD,aAAa;YACb,UAAU,CAAC,KAAK,EAAE,CAAC;YACnB,UAAU,CAAC,MAAM,EAAE,CAAC;YAEpB,IAAI,eAAe,EAAE;gBACjB,MAAM,GAAG,CAAC,CAAC,CAAC;aACf;YACD,IAAI,CAAC,OAAO,EAAE;gBACV,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;aAC7E;iBAAM;gBACH,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,OAAO,CAAC,CAAC;aAC1H;SAEJ;IAEL,CAAC,CAAC;IAEF;;;;;OAKG;IACH,SAAS,2BAA2B,CAAC,MAAmC,EAAE,QAAuB;QAC7F,IAAI,MAAM,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,CAAC,2BAA2B,EAAE;YACpC,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBACzC,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC;aAClC;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBAChD,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC;aAC5E;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,KAAK,EAAE;gBACjD,mEAAmE;gBACnE,8FAA8F;gBAC9F,kDAAkD;aACrD;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBAChD,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC;aAClC;SACJ;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,SAAS,WAAW,CAAC,SAAc;QAC/B,IAAI,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,UAAU,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC;QAC1C,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,IAAI,SAAS,GAAG;gBACZ,MAAM,EAAG,EAAiB;aAC7B,CAAC;YACF,IAAI,UAAU,GAAG,SAAS,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAC3C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,EAAE,KAAK,EAAE,EAAE;gBAC7C,IAAI,SAAS,GAAG;oBACZ,KAAK,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC;oBACxC,MAAM,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC;iBAC7C,CAAC;gBACF,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aACpC;YACD,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC1B;QACD,IAAI,IAAI,GAAG,EAAE,QAAQ,UAAA,EAAE,MAAM,QAAA,EAAE,CAAC;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,SAAS,cAAc,CAAC,UAAe,EAAE,UAAkB,EAAE,UAAkB,EAAE,MAAc,EAAE,eAAwB;QACrH,IAAI,OAAO,GAAG,UAAU,CAAC,6BAA6B,CAAC,UAAU,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;QACvF,IAAI,GAAG,GAA6B,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;QAC5D,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC;SACf;QACD,qEAAqE;QACrE,IAAI,eAAe,EAAE;YACjB,IAAI,YAAY,GAAG,CAAC,UAAU,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/E,IAAI,aAAa,GAAG,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjF,GAAG,GAAG,kBAAkB,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,EAAE,aAAa,CAAC,CAAC;SACjE;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;;OAUG;IACH,SAAS,kBAAkB,CAAC,GAAe,EAAE,aAAqB,EAAE,KAAa,EAAE,MAAc;QAC7F,IAAI,CAAC,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAC3B,IAAI,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;QAE1C,IAAI,UAAU,GAAG,KAAK,GAAG,CAAC,CAAC;QAC3B,IAAI,WAAW,GAAG,MAAM,GAAG,CAAC,CAAC;QAC7B,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,WAAW,EAAE,MAAM,EAAE,EAAE;YACjD,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,UAAU,EAAE,MAAM,EAAE,EAAE;gBAChD,IAAI,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACtC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC;sBAC5C,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;sBACzD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;gBACnE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC;sBAC5C,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;sBACzD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;gBACnE,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE;oBAC9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;oBACzB,IAAI,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC;oBACnD,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBACzB,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBAChC,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBAChC,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;iBACnC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;AACL,CAAC","sourcesContent":["import { Nullable } from '../types';\r\nimport { Tools } from './tools';\r\nimport { Texture } from '../Materials/Textures/texture';\r\nimport { InternalTexture, InternalTextureSource } from '../Materials/Textures/internalTexture';\r\nimport { Scalar } from '../Maths/math.scalar';\r\n\r\nimport { Engine } from '../Engines/engine';\r\n\r\n/**\r\n * Info about the .basis files\r\n */\r\nclass BasisFileInfo {\r\n /**\r\n * If the file has alpha\r\n */\r\n public hasAlpha: boolean;\r\n /**\r\n * Info about each image of the basis file\r\n */\r\n public images: Array<{ levels: Array<{ width: number, height: number, transcodedPixels: ArrayBufferView }> }>;\r\n}\r\n\r\n/**\r\n * Result of transcoding a basis file\r\n */\r\nclass TranscodeResult {\r\n /**\r\n * Info about the .basis file\r\n */\r\n public fileInfo: BasisFileInfo;\r\n /**\r\n * Format to use when loading the file\r\n */\r\n public format: number;\r\n}\r\n\r\n/**\r\n * Configuration options for the Basis transcoder\r\n */\r\nexport class BasisTranscodeConfiguration {\r\n /**\r\n * Supported compression formats used to determine the supported output format of the transcoder\r\n */\r\n supportedCompressionFormats?: {\r\n /**\r\n * etc1 compression format\r\n */\r\n etc1?: boolean;\r\n /**\r\n * s3tc compression format\r\n */\r\n s3tc?: boolean;\r\n /**\r\n * pvrtc compression format\r\n */\r\n pvrtc?: boolean;\r\n /**\r\n * etc2 compression format\r\n */\r\n etc2?: boolean;\r\n };\r\n /**\r\n * If mipmap levels should be loaded for transcoded images (Default: true)\r\n */\r\n loadMipmapLevels?: boolean;\r\n /**\r\n * Index of a single image to load (Default: all images)\r\n */\r\n loadSingleImage?: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * Enum of basis transcoder formats\r\n */\r\nenum BASIS_FORMATS {\r\n cTFETC1 = 0,\r\n cTFBC1 = 1,\r\n cTFBC4 = 2,\r\n cTFPVRTC1_4_OPAQUE_ONLY = 3,\r\n cTFBC7_M6_OPAQUE_ONLY = 4,\r\n cTFETC2 = 5,\r\n cTFBC3 = 6,\r\n cTFBC5 = 7\r\n}\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisToolsOptions = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: \"https://preview.babylonjs.com/basisTranscoder/basis_transcoder.js\",\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: \"https://preview.babylonjs.com/basisTranscoder/basis_transcoder.wasm\"\r\n};\r\n\r\n/**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\nexport const GetInternalFormatFromBasisFormat = (basisFormat: number, engine: Engine) => {\r\n let format;\r\n switch (basisFormat) {\r\n case BASIS_FORMATS.cTFETC1:\r\n format = engine.getCaps().etc1?.COMPRESSED_RGB_ETC1_WEBGL;\r\n break;\r\n case BASIS_FORMATS.cTFBC1:\r\n format = engine.getCaps().s3tc?.COMPRESSED_RGB_S3TC_DXT1_EXT;\r\n break;\r\n case BASIS_FORMATS.cTFBC4:\r\n format = engine.getCaps().s3tc?.COMPRESSED_RGBA_S3TC_DXT5_EXT;\r\n break;\r\n }\r\n\r\n if (format === undefined) {\r\n throw \"The chosen Basis transcoder format is not currently supported\";\r\n }\r\n\r\n return format;\r\n};\r\n\r\nlet _WorkerPromise: Nullable<Promise<Worker>> = null;\r\nlet _Worker: Nullable<Worker> = null;\r\nlet _actionId = 0;\r\nlet _IgnoreSupportedFormats = false;\r\nconst _CreateWorkerAsync = () => {\r\n if (!_WorkerPromise) {\r\n _WorkerPromise = new Promise((res, reject) => {\r\n if (_Worker) {\r\n res(_Worker);\r\n } else {\r\n Tools.LoadFileAsync(BasisToolsOptions.WasmModuleURL).then((wasmBinary) => {\r\n const workerBlobUrl = URL.createObjectURL(new Blob([`(${workerFunc})()`], { type: \"application/javascript\" }));\r\n _Worker = new Worker(workerBlobUrl);\r\n\r\n var initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n _Worker!.removeEventListener(\"message\", initHandler);\r\n res(_Worker!);\r\n } else if (msg.data.action === \"error\") {\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n _Worker.addEventListener(\"message\", initHandler);\r\n _Worker.postMessage({ action: \"init\", url: BasisToolsOptions.JSModuleURL, wasmBinary: wasmBinary });\r\n }).catch(reject);\r\n }\r\n });\r\n }\r\n return _WorkerPromise;\r\n};\r\n\r\n/**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\nexport const TranscodeAsync = (data: ArrayBuffer | ArrayBufferView, config: BasisTranscodeConfiguration): Promise<TranscodeResult> => {\r\n const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;\r\n\r\n return new Promise((res, rej) => {\r\n _CreateWorkerAsync().then(() => {\r\n var actionId = _actionId++;\r\n var messageHandler = (msg: any) => {\r\n if (msg.data.action === \"transcode\" && msg.data.id === actionId) {\r\n _Worker!.removeEventListener(\"message\", messageHandler);\r\n if (!msg.data.success) {\r\n rej(\"Transcode is not supported on this device\");\r\n } else {\r\n res(msg.data);\r\n }\r\n }\r\n };\r\n _Worker!.addEventListener(\"message\", messageHandler);\r\n\r\n const dataViewCopy = new Uint8Array(dataView.byteLength);\r\n dataViewCopy.set(new Uint8Array(dataView.buffer, dataView.byteOffset, dataView.byteLength));\r\n _Worker!.postMessage({ action: \"transcode\", id: actionId, imageData: dataViewCopy, config: config, ignoreSupportedFormats: _IgnoreSupportedFormats }, [dataViewCopy.buffer]);\r\n }, (error) => {\r\n rej(error);\r\n });\r\n });\r\n};\r\n\r\n/**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\nexport const LoadTextureFromTranscodeResult = (texture: InternalTexture, transcodeResult: TranscodeResult) => {\r\n let engine = texture.getEngine() as Engine;\r\n for (var i = 0; i < transcodeResult.fileInfo.images.length; i++) {\r\n var rootImage = transcodeResult.fileInfo.images[i].levels[0];\r\n texture._invertVScale = texture.invertY;\r\n if (transcodeResult.format === -1) {\r\n // No compatable compressed format found, fallback to RGB\r\n texture.type = 10;\r\n texture.format = 4;\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(rootImage.width) % 1 !== 0 || Scalar.Log2(rootImage.height) % 1 !== 0)) {\r\n // Create non power of two texture\r\n let source = new InternalTexture(engine, InternalTextureSource.Temp);\r\n\r\n texture._invertVScale = texture.invertY;\r\n source.type = 10;\r\n source.format = 4;\r\n // Fallback requires aligned width/height\r\n source.width = (rootImage.width + 3) & ~3;\r\n source.height = (rootImage.height + 3) & ~3;\r\n engine._bindTextureDirectly(engine._gl.TEXTURE_2D, source, true);\r\n engine._uploadDataToTextureDirectly(source, rootImage.transcodedPixels, i, 0, 4, true);\r\n\r\n // Resize to power of two\r\n engine._rescaleTexture(source, texture, engine.scenes[0], engine._getInternalFormat(4), () => {\r\n engine._releaseTexture(source);\r\n engine._bindTextureDirectly(engine._gl.TEXTURE_2D, texture, true);\r\n });\r\n } else {\r\n // Fallback is already inverted\r\n texture._invertVScale = !texture.invertY;\r\n\r\n // Upload directly\r\n texture.width = (rootImage.width + 3) & ~3;\r\n texture.height = (rootImage.height + 3) & ~3;\r\n engine._uploadDataToTextureDirectly(texture, rootImage.transcodedPixels, i, 0, 4, true);\r\n }\r\n\r\n } else {\r\n texture.width = rootImage.width;\r\n texture.height = rootImage.height;\r\n\r\n // Upload all mip levels in the file\r\n transcodeResult.fileInfo.images[i].levels.forEach((level: any, index: number) => {\r\n engine._uploadCompressedDataToTextureDirectly(texture, BasisTools.GetInternalFormatFromBasisFormat(transcodeResult.format!, engine), level.width, level.height, level.transcodedPixels, i, index);\r\n });\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(texture.width) % 1 !== 0 || Scalar.Log2(texture.height) % 1 !== 0)) {\r\n Tools.Warn(\"Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1.\");\r\n texture._cachedWrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Texture.CLAMP_ADDRESSMODE;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisTools = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: BasisToolsOptions.JSModuleURL,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: BasisToolsOptions.WasmModuleURL,\r\n\r\n /**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n GetInternalFormatFromBasisFormat,\r\n\r\n /**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\n TranscodeAsync,\r\n\r\n /**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\n LoadTextureFromTranscodeResult\r\n};\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare var Module: any;\r\nfunction workerFunc(): void {\r\n var _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFBC1: 1,\r\n cTFBC4: 2,\r\n cTFPVRTC1_4_OPAQUE_ONLY: 3,\r\n cTFBC7_M6_OPAQUE_ONLY: 4,\r\n cTFETC2: 5,\r\n cTFBC3: 6,\r\n cTFBC5: 7,\r\n };\r\n var transcoderModulePromise: Nullable<Promise<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (!transcoderModulePromise) {\r\n // Override wasm binary\r\n Module = { wasmBinary: (event.data.wasmBinary) };\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n transcoderModulePromise = new Promise<void>((res) => {\r\n Module.onRuntimeInitialized = () => {\r\n Module.initializeBasis();\r\n res();\r\n };\r\n });\r\n }\r\n transcoderModulePromise.then(() => {\r\n postMessage({ action: \"init\" });\r\n });\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n var config: BasisTranscodeConfiguration = event.data.config;\r\n var imgData = event.data.imageData;\r\n var loadedFile = new Module.BasisFile(imgData);\r\n var fileInfo = GetFileInfo(loadedFile);\r\n var format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n var needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n var success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n var buffers: Array<any> = [];\r\n for (var imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n var image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n var mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (var levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n var levelInfo = image.levels[levelIndex];\r\n\r\n var pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format!, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n\r\n }\r\n\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n var format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n // TODO uncomment this after pvrtc bug is fixed is basis transcoder\r\n // See discussion here: https://github.com/mrdoob/three.js/issues/16524#issuecomment-498929924\r\n // format = _BASIS_FORMAT.cTFPVRTC1_4_OPAQUE_ONLY;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n var hasAlpha = basisFile.getHasAlpha();\r\n var imageCount = basisFile.getNumImages();\r\n var images = [];\r\n for (var i = 0; i < imageCount; i++) {\r\n var imageInfo = {\r\n levels: ([] as Array<any>)\r\n };\r\n var levelCount = basisFile.getNumLevels(i);\r\n for (var level = 0; level < levelCount; level++) {\r\n var levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level)\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n var info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n var dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n var dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n var alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n var alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @return the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n var c = new Uint16Array(4);\r\n var dst = new Uint16Array(width * height);\r\n\r\n var blockWidth = width / 4;\r\n var blockHeight = height / 4;\r\n for (var blockY = 0; blockY < blockHeight; blockY++) {\r\n for (var blockX = 0; blockX < blockWidth; blockX++) {\r\n var i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] = (2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3\r\n | (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0)\r\n | (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] = (2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3\r\n | (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0)\r\n | (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (var row = 0; row < 4; row++) {\r\n var m = src[i + 4 + row];\r\n var dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI++] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"basis.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/basis.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,MAAM,SAAS,CAAC;AAChC,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AACxD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,uCAAuC,CAAC;AAC/F,OAAO,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AAI9C;;GAEG;AACH;IAAA;IASA,CAAC;IAAD,oBAAC;AAAD,CAAC,AATD,IASC;AAED;;GAEG;AACH;IAAA;IASA,CAAC;IAAD,sBAAC;AAAD,CAAC,AATD,IASC;AAED;;GAEG;AACH;IAAA;IA8BA,CAAC;IAAD,kCAAC;AAAD,CAAC,AA9BD,IA8BC;;AAED;;;GAGG;AACH,IAAK,aASJ;AATD,WAAK,aAAa;IACd,uDAAW,CAAA;IACX,qDAAU,CAAA;IACV,qDAAU,CAAA;IACV,uFAA2B,CAAA;IAC3B,mFAAyB,CAAA;IACzB,uDAAW,CAAA;IACX,qDAAU,CAAA;IACV,qDAAU,CAAA;AACd,CAAC,EATI,aAAa,KAAb,aAAa,QASjB;AAED;;;GAGG;AACH,MAAM,CAAC,IAAM,iBAAiB,GAAG;IAC7B;;OAEG;IACH,WAAW,EAAE,mEAAmE;IAChF;;OAEG;IACH,aAAa,EAAE,qEAAqE;CACvF,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,IAAM,gCAAgC,GAAG,UAAC,WAAmB,EAAE,MAAc;IAChF,IAAI,MAAM,CAAC;IACX,QAAQ,WAAW,EAAE;QACjB,KAAK,aAAa,CAAC,OAAO;YACtB,MAAM,GAAG,KAAK,CAAC;YACf,MAAM;QACV,KAAK,aAAa,CAAC,MAAM;YACrB,MAAM,GAAG,KAAK,CAAC;YACf,MAAM;QACV,KAAK,aAAa,CAAC,MAAM;YACrB,MAAM,GAAG,KAAK,CAAC;YACf,MAAM;KACb;IAED,IAAI,MAAM,KAAK,SAAS,EAAE;QACtB,MAAM,+DAA+D,CAAC;KACzE;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,IAAI,cAAc,GAA8B,IAAI,CAAC;AACrD,IAAI,OAAO,GAAqB,IAAI,CAAC;AACrC,IAAI,SAAS,GAAG,CAAC,CAAC;AAClB,IAAI,uBAAuB,GAAG,KAAK,CAAC;AACpC,IAAM,kBAAkB,GAAG;IACvB,IAAI,CAAC,cAAc,EAAE;QACjB,cAAc,GAAG,IAAI,OAAO,CAAC,UAAC,GAAG,EAAE,MAAM;YACrC,IAAI,OAAO,EAAE;gBACT,GAAG,CAAC,OAAO,CAAC,CAAC;aAChB;iBAAM;gBACH,KAAK,CAAC,aAAa,CAAC,iBAAiB,CAAC,aAAa,CAAC,CAAC,IAAI,CAAC,UAAC,UAAU;oBACjE,IAAM,aAAa,GAAG,GAAG,CAAC,eAAe,CAAC,IAAI,IAAI,CAAC,CAAC,MAAI,UAAU,QAAK,CAAC,EAAE,EAAE,IAAI,EAAE,wBAAwB,EAAE,CAAC,CAAC,CAAC;oBAC/G,OAAO,GAAG,IAAI,MAAM,CAAC,aAAa,CAAC,CAAC;oBAEpC,IAAI,WAAW,GAAG,UAAC,GAAQ;wBACvB,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;4BAC5B,OAAQ,CAAC,mBAAmB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;4BACrD,GAAG,CAAC,OAAQ,CAAC,CAAC;yBACjB;6BAAM,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,OAAO,EAAE;4BACpC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI,2BAA2B,CAAC,CAAC;yBACzD;oBACL,CAAC,CAAC;oBACF,OAAO,CAAC,gBAAgB,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;oBACjD,OAAO,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,GAAG,EAAE,iBAAiB,CAAC,WAAW,EAAE,UAAU,EAAE,UAAU,EAAE,CAAC,CAAC;gBACxG,CAAC,CAAC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;aACpB;QACL,CAAC,CAAC,CAAC;KACN;IACD,OAAO,cAAc,CAAC;AAC1B,CAAC,CAAC;AAEF;;;;;GAKG;AACH,MAAM,CAAC,IAAM,cAAc,GAAG,UAAC,IAAmC,EAAE,MAAmC;IACnG,IAAM,QAAQ,GAAG,IAAI,YAAY,WAAW,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE3E,OAAO,IAAI,OAAO,CAAC,UAAC,GAAG,EAAE,GAAG;QACxB,kBAAkB,EAAE,CAAC,IAAI,CAAC;YACtB,IAAI,QAAQ,GAAG,SAAS,EAAE,CAAC;YAC3B,IAAI,cAAc,GAAG,UAAC,GAAQ;gBAC1B,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,KAAK,WAAW,IAAI,GAAG,CAAC,IAAI,CAAC,EAAE,KAAK,QAAQ,EAAE;oBAC7D,OAAQ,CAAC,mBAAmB,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;oBACxD,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,EAAE;wBACnB,GAAG,CAAC,2CAA2C,CAAC,CAAC;qBACpD;yBAAM;wBACH,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;qBACjB;iBACJ;YACL,CAAC,CAAC;YACF,OAAQ,CAAC,gBAAgB,CAAC,SAAS,EAAE,cAAc,CAAC,CAAC;YAErD,IAAM,YAAY,GAAG,IAAI,UAAU,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC;YACzD,YAAY,CAAC,GAAG,CAAC,IAAI,UAAU,CAAC,QAAQ,CAAC,MAAM,EAAE,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,CAAC,CAAC;YAC5F,OAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,EAAE,EAAE,QAAQ,EAAE,SAAS,EAAE,YAAY,EAAE,MAAM,EAAE,MAAM,EAAE,sBAAsB,EAAE,uBAAuB,EAAE,EAAE,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC,CAAC;QACjL,CAAC,EAAE,UAAC,KAAK;YACL,GAAG,CAAC,KAAK,CAAC,CAAC;QACf,CAAC,CAAC,CAAC;IACP,CAAC,CAAC,CAAC;AACP,CAAC,CAAC;AAEF;;;;GAIG;AACH,MAAM,CAAC,IAAM,8BAA8B,GAAG,UAAC,OAAwB,EAAE,eAAgC;IACrG,IAAI,MAAM,GAAG,OAAO,CAAC,SAAS,EAAY,CAAC;;QAEnC,SAAS,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAC7D,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC;QACxC,IAAI,eAAe,CAAC,MAAM,KAAK,CAAC,CAAC,EAAE;YAC/B,yDAAyD;YACzD,OAAO,CAAC,IAAI,GAAG,EAAE,CAAC;YAClB,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;YAEnB,IAAI,MAAM,CAAC,SAAS,CAAC,aAAa,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACvH,kCAAkC;gBAClC,IAAI,QAAM,GAAG,IAAI,eAAe,CAAC,MAAM,EAAE,qBAAqB,CAAC,IAAI,CAAC,CAAC;gBAErE,OAAO,CAAC,aAAa,GAAG,OAAO,CAAC,OAAO,CAAC;gBACxC,QAAM,CAAC,IAAI,GAAG,EAAE,CAAC;gBACjB,QAAM,CAAC,MAAM,GAAG,CAAC,CAAC;gBAClB,yCAAyC;gBACzC,QAAM,CAAC,KAAK,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC1C,QAAM,CAAC,MAAM,GAAG,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC5C,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,EAAE,QAAM,EAAE,IAAI,CAAC,CAAC;gBACjE,MAAM,CAAC,4BAA4B,CAAC,QAAM,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;gBAEvF,yBAAyB;gBACzB,MAAM,CAAC,eAAe,CAAC,QAAM,EAAE,OAAO,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,kBAAkB,CAAC,CAAC,CAAC,EAAE;oBACpF,MAAM,CAAC,eAAe,CAAC,QAAM,CAAC,CAAC;oBAC/B,MAAM,CAAC,oBAAoB,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;gBACtE,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,+BAA+B;gBAC/B,OAAO,CAAC,aAAa,GAAG,CAAC,OAAO,CAAC,OAAO,CAAC;gBAEzC,kBAAkB;gBAClB,OAAO,CAAC,KAAK,GAAG,CAAC,SAAS,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC3C,OAAO,CAAC,MAAM,GAAG,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;gBAC7C,MAAM,CAAC,4BAA4B,CAAC,OAAO,EAAE,SAAS,CAAC,gBAAgB,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;aAC3F;SAEJ;aAAM;YACH,OAAO,CAAC,KAAK,GAAG,SAAS,CAAC,KAAK,CAAC;YAChC,OAAO,CAAC,MAAM,GAAG,SAAS,CAAC,MAAM,CAAC;YAElC,oCAAoC;YACpC,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,UAAC,KAAU,EAAE,KAAa;gBACxE,MAAM,CAAC,sCAAsC,CAAC,OAAO,EAAE,UAAU,CAAC,gCAAgC,CAAC,eAAe,CAAC,MAAO,EAAE,MAAM,CAAC,EAAE,KAAK,CAAC,KAAK,EAAE,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,gBAAgB,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;YACtM,CAAC,CAAC,CAAC;YAEH,IAAI,MAAM,CAAC,SAAS,CAAC,aAAa,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;gBACnH,KAAK,CAAC,IAAI,CAAC,wMAAwM,CAAC,CAAC;gBACrN,OAAO,CAAC,YAAY,GAAG,OAAO,CAAC,iBAAiB,CAAC;gBACjD,OAAO,CAAC,YAAY,GAAG,OAAO,CAAC,iBAAiB,CAAC;aACpD;SACJ;;QAjDG,SAAS;IADjB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,eAAe,CAAC,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;;KAmD9D;AACL,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,CAAC,IAAM,UAAU,GAAG;IACtB;;OAEG;IACH,WAAW,EAAE,iBAAiB,CAAC,WAAW;IAC1C;;OAEG;IACH,aAAa,EAAE,iBAAiB,CAAC,aAAa;IAE9C;;;;OAIG;IACH,gCAAgC,kCAAA;IAEhC;;;;;OAKG;IACH,cAAc,gBAAA;IAEd;;;;OAIG;IACH,8BAA8B,gCAAA;CACjC,CAAC;AAMF,SAAS,UAAU;IACf,IAAI,aAAa,GAAG;QAChB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;QACT,uBAAuB,EAAE,CAAC;QAC1B,qBAAqB,EAAE,CAAC;QACxB,OAAO,EAAE,CAAC;QACV,MAAM,EAAE,CAAC;QACT,MAAM,EAAE,CAAC;KACZ,CAAC;IACF,IAAI,uBAAuB,GAA2B,IAAI,CAAC;IAC3D,SAAS,GAAG,UAAC,KAAK;QACd,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,MAAM,EAAE;YAC9B,4CAA4C;YAC5C,IAAI,CAAC,uBAAuB,EAAE;gBAC1B,uBAAuB;gBACvB,MAAM,GAAG,EAAE,UAAU,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC;gBACjD,2CAA2C;gBAC3C,IAAI;oBACA,aAAa,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;iBACjC;gBAAC,OAAO,CAAC,EAAE;oBACR,WAAW,CAAC,EAAE,MAAM,EAAE,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;iBAC9C;gBACD,uBAAuB,GAAG,IAAI,OAAO,CAAO,UAAC,GAAG;oBAC5C,MAAM,CAAC,oBAAoB,GAAG;wBAC1B,MAAM,CAAC,eAAe,EAAE,CAAC;wBACzB,GAAG,EAAE,CAAC;oBACV,CAAC,CAAC;gBACN,CAAC,CAAC,CAAC;aACN;YACD,uBAAuB,CAAC,IAAI,CAAC;gBACzB,WAAW,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,CAAC;YACpC,CAAC,CAAC,CAAC;SACN;aAAM,IAAI,KAAK,CAAC,IAAI,CAAC,MAAM,KAAK,WAAW,EAAE;YAC1C,4DAA4D;YAC5D,IAAI,MAAM,GAAgC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC;YAC5D,IAAI,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC;YACnC,IAAI,UAAU,GAAG,IAAI,MAAM,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;YAC/C,IAAI,QAAQ,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC;YACvC,IAAI,MAAM,GAAG,KAAK,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,2BAA2B,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;YAEjH,IAAI,eAAe,GAAG,KAAK,CAAC;YAC5B,IAAI,MAAM,KAAK,IAAI,EAAE;gBACjB,eAAe,GAAG,IAAI,CAAC;gBACvB,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC;aAC5E;YAED,kBAAkB;YAClB,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,IAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,EAAE;gBAChC,OAAO,GAAG,KAAK,CAAC;aACnB;YAED,IAAI,OAAO,GAAe,EAAE,CAAC;YAC7B,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,EAAE,EAAE;gBACxE,IAAI,CAAC,OAAO,EAAE;oBACV,MAAM;iBACT;gBACD,IAAI,KAAK,GAAG,QAAQ,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;gBACxC,IAAI,MAAM,CAAC,eAAe,KAAK,SAAS,IAAI,MAAM,CAAC,eAAe,KAAK,UAAU,EAAE;oBAC/E,IAAI,QAAQ,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,CAAC;oBACnC,IAAI,MAAM,CAAC,gBAAgB,KAAK,KAAK,EAAE;wBACnC,QAAQ,GAAG,CAAC,CAAC;qBAChB;oBACD,KAAK,IAAI,UAAU,GAAG,CAAC,EAAE,UAAU,GAAG,QAAQ,EAAE,UAAU,EAAE,EAAE;wBAC1D,IAAI,SAAS,GAAG,KAAK,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;wBAEzC,IAAI,MAAM,GAAG,cAAc,CAAC,UAAU,EAAE,UAAU,EAAE,UAAU,EAAE,MAAO,EAAE,eAAe,CAAC,CAAC;wBAC1F,IAAI,CAAC,MAAM,EAAE;4BACT,OAAO,GAAG,KAAK,CAAC;4BAChB,MAAM;yBACT;wBACD,SAAS,CAAC,gBAAgB,GAAG,MAAM,CAAC;wBACpC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;qBACnD;iBACJ;aACJ;YACD,aAAa;YACb,UAAU,CAAC,KAAK,EAAE,CAAC;YACnB,UAAU,CAAC,MAAM,EAAE,CAAC;YAEpB,IAAI,eAAe,EAAE;gBACjB,MAAM,GAAG,CAAC,CAAC,CAAC;aACf;YACD,IAAI,CAAC,OAAO,EAAE;gBACV,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,CAAC,CAAC;aAC7E;iBAAM;gBACH,WAAW,CAAC,EAAE,MAAM,EAAE,WAAW,EAAE,OAAO,EAAE,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,IAAI,CAAC,EAAE,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,MAAM,EAAE,EAAE,OAAO,CAAC,CAAC;aAC1H;SAEJ;IAEL,CAAC,CAAC;IAEF;;;;;OAKG;IACH,SAAS,2BAA2B,CAAC,MAAmC,EAAE,QAAuB;QAC7F,IAAI,MAAM,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,CAAC,2BAA2B,EAAE;YACpC,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBACzC,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC;aAClC;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBAChD,MAAM,GAAG,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC,CAAC,aAAa,CAAC,MAAM,CAAC;aAC5E;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,KAAK,EAAE;gBACjD,mEAAmE;gBACnE,8FAA8F;gBAC9F,kDAAkD;aACrD;iBAAM,IAAI,MAAM,CAAC,2BAA2B,CAAC,IAAI,EAAE;gBAChD,MAAM,GAAG,aAAa,CAAC,OAAO,CAAC;aAClC;SACJ;QACD,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,SAAS,WAAW,CAAC,SAAc;QAC/B,IAAI,QAAQ,GAAG,SAAS,CAAC,WAAW,EAAE,CAAC;QACvC,IAAI,UAAU,GAAG,SAAS,CAAC,YAAY,EAAE,CAAC;QAC1C,IAAI,MAAM,GAAG,EAAE,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,EAAE,CAAC,EAAE,EAAE;YACjC,IAAI,SAAS,GAAG;gBACZ,MAAM,EAAG,EAAiB;aAC7B,CAAC;YACF,IAAI,UAAU,GAAG,SAAS,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YAC3C,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,EAAE,KAAK,EAAE,EAAE;gBAC7C,IAAI,SAAS,GAAG;oBACZ,KAAK,EAAE,SAAS,CAAC,aAAa,CAAC,CAAC,EAAE,KAAK,CAAC;oBACxC,MAAM,EAAE,SAAS,CAAC,cAAc,CAAC,CAAC,EAAE,KAAK,CAAC;iBAC7C,CAAC;gBACF,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;aACpC;YACD,MAAM,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;SAC1B;QACD,IAAI,IAAI,GAAG,EAAE,QAAQ,UAAA,EAAE,MAAM,QAAA,EAAE,CAAC;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,SAAS,cAAc,CAAC,UAAe,EAAE,UAAkB,EAAE,UAAkB,EAAE,MAAc,EAAE,eAAwB;QACrH,IAAI,OAAO,GAAG,UAAU,CAAC,6BAA6B,CAAC,UAAU,EAAE,UAAU,EAAE,MAAM,CAAC,CAAC;QACvF,IAAI,GAAG,GAA6B,IAAI,UAAU,CAAC,OAAO,CAAC,CAAC;QAC5D,IAAI,CAAC,UAAU,CAAC,cAAc,CAAC,GAAG,EAAE,UAAU,EAAE,UAAU,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE;YACvE,OAAO,IAAI,CAAC;SACf;QACD,qEAAqE;QACrE,IAAI,eAAe,EAAE;YACjB,IAAI,YAAY,GAAG,CAAC,UAAU,CAAC,aAAa,CAAC,UAAU,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC/E,IAAI,aAAa,GAAG,CAAC,UAAU,CAAC,cAAc,CAAC,UAAU,EAAE,UAAU,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YACjF,GAAG,GAAG,kBAAkB,CAAC,GAAG,EAAE,CAAC,EAAE,YAAY,EAAE,aAAa,CAAC,CAAC;SACjE;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAED;;;;;;;;;;OAUG;IACH,SAAS,kBAAkB,CAAC,GAAe,EAAE,aAAqB,EAAE,KAAa,EAAE,MAAc;QAC7F,IAAI,CAAC,GAAG,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC;QAC3B,IAAI,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;QAE1C,IAAI,UAAU,GAAG,KAAK,GAAG,CAAC,CAAC;QAC3B,IAAI,WAAW,GAAG,MAAM,GAAG,CAAC,CAAC;QAC7B,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,WAAW,EAAE,MAAM,EAAE,EAAE;YACjD,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,UAAU,EAAE,MAAM,EAAE,EAAE;gBAChD,IAAI,CAAC,GAAG,aAAa,GAAG,CAAC,GAAG,CAAC,MAAM,GAAG,UAAU,GAAG,MAAM,CAAC,CAAC;gBAC3D,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBAClC,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;gBACtC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC;sBAC5C,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;sBACzD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;gBACnE,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,GAAG,CAAC;sBAC5C,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC;sBACzD,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;gBACnE,KAAK,IAAI,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE;oBAC9B,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC;oBACzB,IAAI,IAAI,GAAG,CAAC,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC;oBACnD,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBACzB,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBAChC,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;oBAChC,GAAG,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC;iBACnC;aACJ;SACJ;QACD,OAAO,GAAG,CAAC;IACf,CAAC;AACL,CAAC;AAED,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,aAAa,EAAE;IAC7C,GAAG,EAAE;QACD,OAAO,iBAAiB,CAAC,WAAW,CAAC;IACzC,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,iBAAiB,CAAC,WAAW,GAAG,KAAK,CAAC;IAC1C,CAAC;CACJ,CAAC,CAAC;AAEH,MAAM,CAAC,cAAc,CAAC,UAAU,EAAE,eAAe,EAAE;IAC/C,GAAG,EAAE;QACD,OAAO,iBAAiB,CAAC,aAAa,CAAC;IAC3C,CAAC;IACD,GAAG,EAAE,UAAsB,KAAa;QACpC,iBAAiB,CAAC,aAAa,GAAG,KAAK,CAAC;IAC5C,CAAC;CACJ,CAAC,CAAC","sourcesContent":["import { Nullable } from '../types';\r\nimport { Tools } from './tools';\r\nimport { Texture } from '../Materials/Textures/texture';\r\nimport { InternalTexture, InternalTextureSource } from '../Materials/Textures/internalTexture';\r\nimport { Scalar } from '../Maths/math.scalar';\r\n\r\nimport { Engine } from '../Engines/engine';\r\n\r\n/**\r\n * Info about the .basis files\r\n */\r\nclass BasisFileInfo {\r\n /**\r\n * If the file has alpha\r\n */\r\n public hasAlpha: boolean;\r\n /**\r\n * Info about each image of the basis file\r\n */\r\n public images: Array<{ levels: Array<{ width: number, height: number, transcodedPixels: ArrayBufferView }> }>;\r\n}\r\n\r\n/**\r\n * Result of transcoding a basis file\r\n */\r\nclass TranscodeResult {\r\n /**\r\n * Info about the .basis file\r\n */\r\n public fileInfo: BasisFileInfo;\r\n /**\r\n * Format to use when loading the file\r\n */\r\n public format: number;\r\n}\r\n\r\n/**\r\n * Configuration options for the Basis transcoder\r\n */\r\nexport class BasisTranscodeConfiguration {\r\n /**\r\n * Supported compression formats used to determine the supported output format of the transcoder\r\n */\r\n supportedCompressionFormats?: {\r\n /**\r\n * etc1 compression format\r\n */\r\n etc1?: boolean;\r\n /**\r\n * s3tc compression format\r\n */\r\n s3tc?: boolean;\r\n /**\r\n * pvrtc compression format\r\n */\r\n pvrtc?: boolean;\r\n /**\r\n * etc2 compression format\r\n */\r\n etc2?: boolean;\r\n };\r\n /**\r\n * If mipmap levels should be loaded for transcoded images (Default: true)\r\n */\r\n loadMipmapLevels?: boolean;\r\n /**\r\n * Index of a single image to load (Default: all images)\r\n */\r\n loadSingleImage?: number;\r\n}\r\n\r\n/**\r\n * @hidden\r\n * Enum of basis transcoder formats\r\n */\r\nenum BASIS_FORMATS {\r\n cTFETC1 = 0,\r\n cTFBC1 = 1,\r\n cTFBC4 = 2,\r\n cTFPVRTC1_4_OPAQUE_ONLY = 3,\r\n cTFBC7_M6_OPAQUE_ONLY = 4,\r\n cTFETC2 = 5,\r\n cTFBC3 = 6,\r\n cTFBC5 = 7\r\n}\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisToolsOptions = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: \"https://preview.babylonjs.com/basisTranscoder/basis_transcoder.js\",\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: \"https://preview.babylonjs.com/basisTranscoder/basis_transcoder.wasm\"\r\n};\r\n\r\n/**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\nexport const GetInternalFormatFromBasisFormat = (basisFormat: number, engine: Engine) => {\r\n let format;\r\n switch (basisFormat) {\r\n case BASIS_FORMATS.cTFETC1:\r\n format = 36196;\r\n break;\r\n case BASIS_FORMATS.cTFBC1:\r\n format = 33776;\r\n break;\r\n case BASIS_FORMATS.cTFBC4:\r\n format = 33779;\r\n break;\r\n }\r\n\r\n if (format === undefined) {\r\n throw \"The chosen Basis transcoder format is not currently supported\";\r\n }\r\n\r\n return format;\r\n};\r\n\r\nlet _WorkerPromise: Nullable<Promise<Worker>> = null;\r\nlet _Worker: Nullable<Worker> = null;\r\nlet _actionId = 0;\r\nlet _IgnoreSupportedFormats = false;\r\nconst _CreateWorkerAsync = () => {\r\n if (!_WorkerPromise) {\r\n _WorkerPromise = new Promise((res, reject) => {\r\n if (_Worker) {\r\n res(_Worker);\r\n } else {\r\n Tools.LoadFileAsync(BasisToolsOptions.WasmModuleURL).then((wasmBinary) => {\r\n const workerBlobUrl = URL.createObjectURL(new Blob([`(${workerFunc})()`], { type: \"application/javascript\" }));\r\n _Worker = new Worker(workerBlobUrl);\r\n\r\n var initHandler = (msg: any) => {\r\n if (msg.data.action === \"init\") {\r\n _Worker!.removeEventListener(\"message\", initHandler);\r\n res(_Worker!);\r\n } else if (msg.data.action === \"error\") {\r\n reject(msg.data.error || \"error initializing worker\");\r\n }\r\n };\r\n _Worker.addEventListener(\"message\", initHandler);\r\n _Worker.postMessage({ action: \"init\", url: BasisToolsOptions.JSModuleURL, wasmBinary: wasmBinary });\r\n }).catch(reject);\r\n }\r\n });\r\n }\r\n return _WorkerPromise;\r\n};\r\n\r\n/**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\nexport const TranscodeAsync = (data: ArrayBuffer | ArrayBufferView, config: BasisTranscodeConfiguration): Promise<TranscodeResult> => {\r\n const dataView = data instanceof ArrayBuffer ? new Uint8Array(data) : data;\r\n\r\n return new Promise((res, rej) => {\r\n _CreateWorkerAsync().then(() => {\r\n var actionId = _actionId++;\r\n var messageHandler = (msg: any) => {\r\n if (msg.data.action === \"transcode\" && msg.data.id === actionId) {\r\n _Worker!.removeEventListener(\"message\", messageHandler);\r\n if (!msg.data.success) {\r\n rej(\"Transcode is not supported on this device\");\r\n } else {\r\n res(msg.data);\r\n }\r\n }\r\n };\r\n _Worker!.addEventListener(\"message\", messageHandler);\r\n\r\n const dataViewCopy = new Uint8Array(dataView.byteLength);\r\n dataViewCopy.set(new Uint8Array(dataView.buffer, dataView.byteOffset, dataView.byteLength));\r\n _Worker!.postMessage({ action: \"transcode\", id: actionId, imageData: dataViewCopy, config: config, ignoreSupportedFormats: _IgnoreSupportedFormats }, [dataViewCopy.buffer]);\r\n }, (error) => {\r\n rej(error);\r\n });\r\n });\r\n};\r\n\r\n/**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\nexport const LoadTextureFromTranscodeResult = (texture: InternalTexture, transcodeResult: TranscodeResult) => {\r\n let engine = texture.getEngine() as Engine;\r\n for (var i = 0; i < transcodeResult.fileInfo.images.length; i++) {\r\n var rootImage = transcodeResult.fileInfo.images[i].levels[0];\r\n texture._invertVScale = texture.invertY;\r\n if (transcodeResult.format === -1) {\r\n // No compatable compressed format found, fallback to RGB\r\n texture.type = 10;\r\n texture.format = 4;\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(rootImage.width) % 1 !== 0 || Scalar.Log2(rootImage.height) % 1 !== 0)) {\r\n // Create non power of two texture\r\n let source = new InternalTexture(engine, InternalTextureSource.Temp);\r\n\r\n texture._invertVScale = texture.invertY;\r\n source.type = 10;\r\n source.format = 4;\r\n // Fallback requires aligned width/height\r\n source.width = (rootImage.width + 3) & ~3;\r\n source.height = (rootImage.height + 3) & ~3;\r\n engine._bindTextureDirectly(engine._gl.TEXTURE_2D, source, true);\r\n engine._uploadDataToTextureDirectly(source, rootImage.transcodedPixels, i, 0, 4, true);\r\n\r\n // Resize to power of two\r\n engine._rescaleTexture(source, texture, engine.scenes[0], engine._getInternalFormat(4), () => {\r\n engine._releaseTexture(source);\r\n engine._bindTextureDirectly(engine._gl.TEXTURE_2D, texture, true);\r\n });\r\n } else {\r\n // Fallback is already inverted\r\n texture._invertVScale = !texture.invertY;\r\n\r\n // Upload directly\r\n texture.width = (rootImage.width + 3) & ~3;\r\n texture.height = (rootImage.height + 3) & ~3;\r\n engine._uploadDataToTextureDirectly(texture, rootImage.transcodedPixels, i, 0, 4, true);\r\n }\r\n\r\n } else {\r\n texture.width = rootImage.width;\r\n texture.height = rootImage.height;\r\n\r\n // Upload all mip levels in the file\r\n transcodeResult.fileInfo.images[i].levels.forEach((level: any, index: number) => {\r\n engine._uploadCompressedDataToTextureDirectly(texture, BasisTools.GetInternalFormatFromBasisFormat(transcodeResult.format!, engine), level.width, level.height, level.transcodedPixels, i, index);\r\n });\r\n\r\n if (engine._features.basisNeedsPOT && (Scalar.Log2(texture.width) % 1 !== 0 || Scalar.Log2(texture.height) % 1 !== 0)) {\r\n Tools.Warn(\"Loaded .basis texture width and height are not a power of two. Texture wrapping will be set to Texture.CLAMP_ADDRESSMODE as other modes are not supported with non power of two dimensions in webGL 1.\");\r\n texture._cachedWrapU = Texture.CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Texture.CLAMP_ADDRESSMODE;\r\n }\r\n }\r\n }\r\n};\r\n\r\n/**\r\n * Used to load .Basis files\r\n * See https://github.com/BinomialLLC/basis_universal/tree/master/webgl\r\n */\r\nexport const BasisTools = {\r\n /**\r\n * URL to use when loading the basis transcoder\r\n */\r\n JSModuleURL: BasisToolsOptions.JSModuleURL,\r\n /**\r\n * URL to use when loading the wasm module for the transcoder\r\n */\r\n WasmModuleURL: BasisToolsOptions.WasmModuleURL,\r\n\r\n /**\r\n * Get the internal format to be passed to texImage2D corresponding to the .basis format value\r\n * @param basisFormat format chosen from GetSupportedTranscodeFormat\r\n * @returns internal format corresponding to the Basis format\r\n */\r\n GetInternalFormatFromBasisFormat,\r\n\r\n /**\r\n * Transcodes a loaded image file to compressed pixel data\r\n * @param data image data to transcode\r\n * @param config configuration options for the transcoding\r\n * @returns a promise resulting in the transcoded image\r\n */\r\n TranscodeAsync,\r\n\r\n /**\r\n * Loads a texture from the transcode result\r\n * @param texture texture load to\r\n * @param transcodeResult the result of transcoding the basis file to load from\r\n */\r\n LoadTextureFromTranscodeResult\r\n};\r\n\r\n// WorkerGlobalScope\r\ndeclare function importScripts(...urls: string[]): void;\r\ndeclare function postMessage(message: any, transfer?: any[]): void;\r\ndeclare var Module: any;\r\nfunction workerFunc(): void {\r\n var _BASIS_FORMAT = {\r\n cTFETC1: 0,\r\n cTFBC1: 1,\r\n cTFBC4: 2,\r\n cTFPVRTC1_4_OPAQUE_ONLY: 3,\r\n cTFBC7_M6_OPAQUE_ONLY: 4,\r\n cTFETC2: 5,\r\n cTFBC3: 6,\r\n cTFBC5: 7,\r\n };\r\n var transcoderModulePromise: Nullable<Promise<any>> = null;\r\n onmessage = (event) => {\r\n if (event.data.action === \"init\") {\r\n // Load the transcoder if it hasn't been yet\r\n if (!transcoderModulePromise) {\r\n // Override wasm binary\r\n Module = { wasmBinary: (event.data.wasmBinary) };\r\n // make sure we loaded the script correctly\r\n try {\r\n importScripts(event.data.url);\r\n } catch (e) {\r\n postMessage({ action: \"error\", error: e });\r\n }\r\n transcoderModulePromise = new Promise<void>((res) => {\r\n Module.onRuntimeInitialized = () => {\r\n Module.initializeBasis();\r\n res();\r\n };\r\n });\r\n }\r\n transcoderModulePromise.then(() => {\r\n postMessage({ action: \"init\" });\r\n });\r\n } else if (event.data.action === \"transcode\") {\r\n // Transcode the basis image and return the resulting pixels\r\n var config: BasisTranscodeConfiguration = event.data.config;\r\n var imgData = event.data.imageData;\r\n var loadedFile = new Module.BasisFile(imgData);\r\n var fileInfo = GetFileInfo(loadedFile);\r\n var format = event.data.ignoreSupportedFormats ? null : GetSupportedTranscodeFormat(event.data.config, fileInfo);\r\n\r\n var needsConversion = false;\r\n if (format === null) {\r\n needsConversion = true;\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n }\r\n\r\n // Begin transcode\r\n var success = true;\r\n if (!loadedFile.startTranscoding()) {\r\n success = false;\r\n }\r\n\r\n var buffers: Array<any> = [];\r\n for (var imageIndex = 0; imageIndex < fileInfo.images.length; imageIndex++) {\r\n if (!success) {\r\n break;\r\n }\r\n var image = fileInfo.images[imageIndex];\r\n if (config.loadSingleImage === undefined || config.loadSingleImage === imageIndex) {\r\n var mipCount = image.levels.length;\r\n if (config.loadMipmapLevels === false) {\r\n mipCount = 1;\r\n }\r\n for (var levelIndex = 0; levelIndex < mipCount; levelIndex++) {\r\n var levelInfo = image.levels[levelIndex];\r\n\r\n var pixels = TranscodeLevel(loadedFile, imageIndex, levelIndex, format!, needsConversion);\r\n if (!pixels) {\r\n success = false;\r\n break;\r\n }\r\n levelInfo.transcodedPixels = pixels;\r\n buffers.push(levelInfo.transcodedPixels.buffer);\r\n }\r\n }\r\n }\r\n // Close file\r\n loadedFile.close();\r\n loadedFile.delete();\r\n\r\n if (needsConversion) {\r\n format = -1;\r\n }\r\n if (!success) {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id });\r\n } else {\r\n postMessage({ action: \"transcode\", success: success, id: event.data.id, fileInfo: fileInfo, format: format }, buffers);\r\n }\r\n\r\n }\r\n\r\n };\r\n\r\n /**\r\n * Detects the supported transcode format for the file\r\n * @param config transcode config\r\n * @param fileInfo info about the file\r\n * @returns the chosed format or null if none are supported\r\n */\r\n function GetSupportedTranscodeFormat(config: BasisTranscodeConfiguration, fileInfo: BasisFileInfo): Nullable<number> {\r\n var format = null;\r\n if (config.supportedCompressionFormats) {\r\n if (config.supportedCompressionFormats.etc1) {\r\n format = _BASIS_FORMAT.cTFETC1;\r\n } else if (config.supportedCompressionFormats.s3tc) {\r\n format = fileInfo.hasAlpha ? _BASIS_FORMAT.cTFBC3 : _BASIS_FORMAT.cTFBC1;\r\n } else if (config.supportedCompressionFormats.pvrtc) {\r\n // TODO uncomment this after pvrtc bug is fixed is basis transcoder\r\n // See discussion here: https://github.com/mrdoob/three.js/issues/16524#issuecomment-498929924\r\n // format = _BASIS_FORMAT.cTFPVRTC1_4_OPAQUE_ONLY;\r\n } else if (config.supportedCompressionFormats.etc2) {\r\n format = _BASIS_FORMAT.cTFETC2;\r\n }\r\n }\r\n return format;\r\n }\r\n\r\n /**\r\n * Retrieves information about the basis file eg. dimensions\r\n * @param basisFile the basis file to get the info from\r\n * @returns information about the basis file\r\n */\r\n function GetFileInfo(basisFile: any): BasisFileInfo {\r\n var hasAlpha = basisFile.getHasAlpha();\r\n var imageCount = basisFile.getNumImages();\r\n var images = [];\r\n for (var i = 0; i < imageCount; i++) {\r\n var imageInfo = {\r\n levels: ([] as Array<any>)\r\n };\r\n var levelCount = basisFile.getNumLevels(i);\r\n for (var level = 0; level < levelCount; level++) {\r\n var levelInfo = {\r\n width: basisFile.getImageWidth(i, level),\r\n height: basisFile.getImageHeight(i, level)\r\n };\r\n imageInfo.levels.push(levelInfo);\r\n }\r\n images.push(imageInfo);\r\n }\r\n var info = { hasAlpha, images };\r\n return info;\r\n }\r\n\r\n function TranscodeLevel(loadedFile: any, imageIndex: number, levelIndex: number, format: number, convertToRgb565: boolean): Nullable<Uint8Array | Uint16Array> {\r\n var dstSize = loadedFile.getImageTranscodedSizeInBytes(imageIndex, levelIndex, format);\r\n var dst: Uint8Array | Uint16Array = new Uint8Array(dstSize);\r\n if (!loadedFile.transcodeImage(dst, imageIndex, levelIndex, format, 1, 0)) {\r\n return null;\r\n }\r\n // If no supported format is found, load as dxt and convert to rgb565\r\n if (convertToRgb565) {\r\n var alignedWidth = (loadedFile.getImageWidth(imageIndex, levelIndex) + 3) & ~3;\r\n var alignedHeight = (loadedFile.getImageHeight(imageIndex, levelIndex) + 3) & ~3;\r\n dst = ConvertDxtToRgb565(dst, 0, alignedWidth, alignedHeight);\r\n }\r\n return dst;\r\n }\r\n\r\n /**\r\n * From https://github.com/BinomialLLC/basis_universal/blob/master/webgl/texture/dxt-to-rgb565.js\r\n * An unoptimized version of dxtToRgb565. Also, the floating\r\n * point math used to compute the colors actually results in\r\n * slightly different colors compared to hardware DXT decoders.\r\n * @param src dxt src pixels\r\n * @param srcByteOffset offset for the start of src\r\n * @param width aligned width of the image\r\n * @param height aligned height of the image\r\n * @return the converted pixels\r\n */\r\n function ConvertDxtToRgb565(src: Uint8Array, srcByteOffset: number, width: number, height: number): Uint16Array {\r\n var c = new Uint16Array(4);\r\n var dst = new Uint16Array(width * height);\r\n\r\n var blockWidth = width / 4;\r\n var blockHeight = height / 4;\r\n for (var blockY = 0; blockY < blockHeight; blockY++) {\r\n for (var blockX = 0; blockX < blockWidth; blockX++) {\r\n var i = srcByteOffset + 8 * (blockY * blockWidth + blockX);\r\n c[0] = src[i] | (src[i + 1] << 8);\r\n c[1] = src[i + 2] | (src[i + 3] << 8);\r\n c[2] = (2 * (c[0] & 0x1f) + 1 * (c[1] & 0x1f)) / 3\r\n | (((2 * (c[0] & 0x7e0) + 1 * (c[1] & 0x7e0)) / 3) & 0x7e0)\r\n | (((2 * (c[0] & 0xf800) + 1 * (c[1] & 0xf800)) / 3) & 0xf800);\r\n c[3] = (2 * (c[1] & 0x1f) + 1 * (c[0] & 0x1f)) / 3\r\n | (((2 * (c[1] & 0x7e0) + 1 * (c[0] & 0x7e0)) / 3) & 0x7e0)\r\n | (((2 * (c[1] & 0xf800) + 1 * (c[0] & 0xf800)) / 3) & 0xf800);\r\n for (var row = 0; row < 4; row++) {\r\n var m = src[i + 4 + row];\r\n var dstI = (blockY * 4 + row) * width + blockX * 4;\r\n dst[dstI++] = c[m & 0x3];\r\n dst[dstI++] = c[(m >> 2) & 0x3];\r\n dst[dstI++] = c[(m >> 4) & 0x3];\r\n dst[dstI++] = c[(m >> 6) & 0x3];\r\n }\r\n }\r\n }\r\n return dst;\r\n }\r\n}\r\n\r\nObject.defineProperty(BasisTools, \"JSModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.JSModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.JSModuleURL = value;\r\n }\r\n});\r\n\r\nObject.defineProperty(BasisTools, \"WasmModuleURL\", {\r\n get: function (this: null) {\r\n return BasisToolsOptions.WasmModuleURL;\r\n },\r\n set: function (this: null, value: string) {\r\n BasisToolsOptions.WasmModuleURL = value;\r\n }\r\n});"]}
|
package/Misc/sceneSerializer.js
CHANGED
|
@@ -4,9 +4,6 @@ import { SerializationHelper } from "./decorators.js";
|
|
|
4
4
|
import { Texture } from "../Materials/Textures/texture.js";
|
|
5
5
|
var serializedGeometries = [];
|
|
6
6
|
var serializeGeometry = function (geometry, serializationGeometries) {
|
|
7
|
-
if (serializedGeometries[geometry.id]) {
|
|
8
|
-
return;
|
|
9
|
-
}
|
|
10
7
|
if (geometry.doNotSerialize) {
|
|
11
8
|
return;
|
|
12
9
|
}
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"sceneSerializer.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/sceneSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,IAAI,oBAAoB,GAAe,EAAE,CAAC;AAC1C,IAAI,iBAAiB,GAAG,UAAC,QAAkB,EAAE,uBAA4B;IACrE,IAAU,oBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE;QAC1C,OAAO;KACV;IAED,IAAI,QAAQ,CAAC,cAAc,EAAE;QACzB,OAAO;KACV;IAED,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,CAAC;IAEnE,oBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;AACpD,CAAC,CAAC;AAEF,IAAI,aAAa,GAAG,UAAC,IAAU,EAAE,kBAAuB;IACpD,IAAI,mBAAmB,GAAQ,EAAE,CAAC;IAElC,WAAW;IACX,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IAC9B,IAAI,QAAQ,EAAE;QACV,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE;YAC/C,+IAA+I;YAC/I,iBAAiB,CAAC,QAAQ,EAAE,kBAAkB,CAAC,UAAU,CAAC,CAAC;SAC9D;KACJ;IAED,SAAS;IACT,IAAI,IAAI,CAAC,SAAS,EAAE;QAChB,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;KACvC;IAED,OAAO,mBAAmB,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,kBAAkB,GAAG,UAAC,IAAU,EAAE,mBAAwB;IAC1D,0CAA0C;IAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;QACxD,IAAM,iBAAiB,GAAG,UAAC,QAAkB;YACzC,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;YACpE,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,UAAC,GAAa,IAAK,OAAA,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAzC,CAAyC,CAAC,EAAE;gBACnG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;QACL,CAAC,CAAC;QAEF,oBAAoB;QACpB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAChD,IAAI,IAAI,CAAC,QAAQ,YAAY,aAAa,EAAE;gBACxC,mBAAmB,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,IAAI,EAAE,CAAC;gBAC9E,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,UAAC,GAAa,IAAK,OAAA,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAzC,CAAyC,CAAC,EAAE;oBACxG,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;oBACnE,KAAwB,UAA0B,EAA1B,KAAA,IAAI,CAAC,QAAQ,CAAC,YAAY,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;wBAA/C,IAAI,WAAW,SAAA;wBAChB,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,WAAW,CAAC,CAAC;yBAClC;qBACJ;iBACJ;aACJ;iBAAM;gBACH,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACpC;SACJ;aACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACrB,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,CAAC;SACtD;QAED,oBAAoB;QACpB,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9B,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE;gBACjC,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;gBAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;gBAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;gBAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;aAClD;YAED,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;SAC/D;QACD,YAAY;QACZ,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAChD,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;YACpE,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;SACjE;QAED,2BAA2B;QAC3B,mBAAmB,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,EAAE,CAAC;QAC9D,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;KAC7E;AACL,CAAC,CAAC;AAEF;;GAEG;AACH;IAAA;IA8SA,CAAC;IA5SG;;OAEG;IACW,0BAAU,GAAxB;QACI,oBAAoB,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;;;;OAMG;IACW,yBAAS,GAAvB,UAAwB,KAAY;QAChC,OAAO,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEc,0BAAU,GAAzB,UAA0B,KAAY,EAAE,sBAA6B;QAA7B,uCAAA,EAAA,6BAA6B;QACjE,IAAI,mBAAmB,GAAQ,EAAE,CAAC;QAElC,IAAI,sBAAsB,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,sBAAsB,IAAI,OAAO,CAAC,qBAAqB,EAAE;YAChH,OAAO,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;SACtJ;QAED,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,QAAQ;QACR,mBAAmB,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC9E,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAChD,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC5D,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChE,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAEhE,MAAM;QACN,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,KAAK,CAAC,EAAE;YACtC,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;YAC5C,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxD,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC9C,mBAAmB,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;YAC1C,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;SACrD;QAED,SAAS;QACT,IAAI,KAAK,CAAC,gBAAgB,EAAE,EAAE;YAC1B,IAAI,YAAY,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAE5C,IAAI,YAAY,EAAE;gBACd,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC1C,mBAAmB,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBACpE,mBAAmB,CAAC,aAAa,GAAG,YAAY,CAAC,oBAAoB,EAAE,CAAC;aAC3E;SACJ;QAED,WAAW;QACX,IAAI,KAAK,CAAC,QAAQ,EAAE;YAChB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;SACjD;QAED,gBAAgB;QAChB,mBAAmB,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC7C,KAAyB,UAAY,EAAZ,KAAA,KAAK,CAAC,MAAM,EAAZ,cAAY,EAAZ,IAAY,EAAE;YAAlC,IAAI,YAAY,SAAA;YACjB,IAAI,OAAO,GAAU,YAAa,CAAC,kBAAkB,CAAC;YAEtD,IAAI,OAAO,EAAE;gBACT,mBAAmB,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;aACrE;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,IAAI,KAAa,CAAC;QAClB,IAAI,KAAY,CAAC;QACjB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClD,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;QAED,UAAU;QACV,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACnD,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;gBACxB,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,KAAK,CAAC,YAAY,EAAE;YACpB,mBAAmB,CAAC,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;SAC9D;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;QAE3E,mBAAmB;QACnB,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3D,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;YACzC,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE;gBACzG,IAAI,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;gBAEhE,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC,CAAC;aACxE;SACJ;QAED,oBAAoB;QACpB,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7D,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC5D,IAAI,eAAe,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACpD,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;aAC1E;SACJ;QAED,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,IAAI,QAAkB,CAAC;QACvB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrD,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;gBAC1B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;SACJ;QAED,iBAAiB;QACjB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC1D,IAAI,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAChD,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;SACtE;QAED,sBAAsB;QACtB,IAAI,KAAK,CAAC,kBAAkB,EAAE;YAC1B,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC;SAC1E;QAED,wBAAwB;QACxB,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrD,IAAI,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACtC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;gBAC1B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;SACJ;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,cAAc,EAAE;gBAC7C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;aACpF;SACJ;QAED,aAAa;QACb,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;QAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;QAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAE/C,oBAAoB,GAAG,EAAE,CAAC;QAC1B,IAAI,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAChD,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAEjC,IAAI,QAAQ,CAAC,OAAO,EAAE,EAAE;gBACpB,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;aAC/D;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClD,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAEvC,IAAI,YAAY,YAAY,IAAI,EAAE;gBAC9B,IAAI,IAAI,GAAG,YAAY,CAAC;gBACxB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;oBACtB,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;wBACxD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;qBAC7E;iBACJ;aACJ;SACJ;QAED,oBAAoB;QACpB,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;SAC3F;QAED,iBAAiB;QACjB,mBAAmB,CAAC,aAAa,GAAG,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;SAClF;QAED,iBAAiB;QACjB,IAAI,KAAK,CAAC,aAAa,EAAE;YACrB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;SACxE;QAED,aAAa;QACb,KAAsB,UAA6B,EAA7B,KAAA,KAAK,CAAC,uBAAuB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;YAAhD,IAAI,SAAS,SAAA;YACd,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;SAC5C;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACW,8BAAc,GAA5B,UAA6B,KAAY;QACrC,IAAM,mBAAmB,GAAG,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAErE,IAAM,QAAQ,GAAwB,EAAE,CAAC;QAEzC,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;QAErD,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAM,OAAA,mBAAmB,EAAnB,CAAmB,CAAC,CAAC;IACjE,CAAC;IAEc,gCAAgB,GAA/B,UAAgC,GAAQ,EAAE,QAA6B;QACnE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;oCACX,CAAC;gBACN,IAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,IAAI,CAAC,YAAY,OAAO,EAAE;oBACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAC,GAAQ,IAAK,OAAA,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAZ,CAAY,CAAC,CAAC,CAAC;iBACrD;qBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBAChD,OAAK,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;iBACtC;;;YANL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC;wBAA1B,CAAC;aAOT;SACJ;aAAM,IAAI,GAAG,YAAY,MAAM,EAAE;oCACnB,MAAI;gBACX,IAAI,GAAG,CAAC,cAAc,CAAC,MAAI,CAAC,EAAE;oBAC1B,IAAM,CAAC,GAAG,GAAG,CAAC,MAAI,CAAC,CAAC;oBACpB,IAAI,CAAC,YAAY,OAAO,EAAE;wBACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAC,GAAQ,IAAK,OAAA,GAAG,CAAC,MAAI,CAAC,GAAG,GAAG,EAAf,CAAe,CAAC,CAAC,CAAC;qBACxD;yBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;wBAChD,OAAK,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;qBACtC;iBACJ;;;YARL,KAAK,IAAM,MAAI,IAAI,GAAG;wBAAX,MAAI;aASd;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACW,6BAAa,GAA3B,UAA4B,WAAgB,CAAC,oBAAoB,EAAE,WAA4B,EAAE,YAA6B;QAA3D,4BAAA,EAAA,mBAA4B;QAAE,6BAAA,EAAA,oBAA6B;QAC1H,IAAI,mBAAmB,GAAQ,EAAE,CAAC;QAElC,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,WAAW,GAAG,CAAC,WAAW,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QAE3E,IAAI,WAAW,IAAI,YAAY,EAAE;YAC7B,0EAA0E;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACzC,IAAI,YAAY,EAAE;oBACd,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAU;wBAC/C,IAAI,IAAI,YAAY,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;4BACjF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;yBAC1B;oBACL,CAAC,CAAC,CAAC;iBACN;gBACD,wDAAwD;gBACxD,IAAI,WAAW,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,EAAE;oBACnI,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;iBAC3C;aACJ;SACJ;QAED,WAAW,CAAC,OAAO,CAAC,UAAC,IAAU;YAC3B,kBAAkB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;QAEH,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IACL,sBAAC;AAAD,CAAC,AA9SD,IA8SC","sourcesContent":["import { Geometry } from \"../Meshes/geometry\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\n\r\nimport { MultiMaterial } from \"../Materials/multiMaterial\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Scene } from \"../scene\";\r\nimport { Light } from \"../Lights/light\";\r\nimport { SerializationHelper } from \"./decorators\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\n\r\nvar serializedGeometries: Geometry[] = [];\r\nvar serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {\r\n if ((<any>serializedGeometries)[geometry.id]) {\r\n return;\r\n }\r\n\r\n if (geometry.doNotSerialize) {\r\n return;\r\n }\r\n\r\n serializationGeometries.vertexData.push(geometry.serializeVerticeData());\r\n\r\n (<any>serializedGeometries)[geometry.id] = true;\r\n};\r\n\r\nvar serializeMesh = (mesh: Mesh, serializationScene: any): any => {\r\n var serializationObject: any = {};\r\n\r\n // Geometry\r\n var geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!mesh.getScene().getGeometryById(geometry.id)) {\r\n // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry\r\n serializeGeometry(geometry, serializationScene.geometries);\r\n }\r\n }\r\n\r\n // Custom\r\n if (mesh.serialize) {\r\n mesh.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n};\r\n\r\nvar finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {\r\n //only works if the mesh is already loaded\r\n if (mesh.delayLoadState === 1 || mesh.delayLoadState === 0) {\r\n const serializeMaterial = (material: Material) => {\r\n serializationObject.materials = serializationObject.materials || [];\r\n if (!serializationObject.materials.some((mat: Material) => (mat.id === (<Material>mesh.material).id))) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n };\r\n\r\n //serialize material\r\n if (mesh.material && !mesh.material.doNotSerialize) {\r\n if (mesh.material instanceof MultiMaterial) {\r\n serializationObject.multiMaterials = serializationObject.multiMaterials || [];\r\n if (!serializationObject.multiMaterials.some((mat: Material) => (mat.id === (<Material>mesh.material).id))) {\r\n serializationObject.multiMaterials.push(mesh.material.serialize());\r\n for (let submaterial of mesh.material.subMaterials) {\r\n if (submaterial) {\r\n serializeMaterial(submaterial);\r\n }\r\n }\r\n }\r\n } else {\r\n serializeMaterial(mesh.material);\r\n }\r\n }\r\n else if (!mesh.material) {\r\n serializeMaterial(mesh.getScene().defaultMaterial);\r\n }\r\n\r\n //serialize geometry\r\n var geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!serializationObject.geometries) {\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n }\r\n\r\n serializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n // Skeletons\r\n if (mesh.skeleton && !mesh.skeleton.doNotSerialize) {\r\n serializationObject.skeletons = serializationObject.skeletons || [];\r\n serializationObject.skeletons.push(mesh.skeleton.serialize());\r\n }\r\n\r\n //serialize the actual mesh\r\n serializationObject.meshes = serializationObject.meshes || [];\r\n serializationObject.meshes.push(serializeMesh(mesh, serializationObject));\r\n }\r\n};\r\n\r\n/**\r\n * Class used to serialize a scene into a string\r\n */\r\nexport class SceneSerializer {\r\n\r\n /**\r\n * Clear cache used by a previous serialization\r\n */\r\n public static ClearCache(): void {\r\n serializedGeometries = [];\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead\r\n * as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON compatible object\r\n */\r\n public static Serialize(scene: Scene): any {\r\n return SceneSerializer._Serialize(scene);\r\n }\r\n\r\n private static _Serialize(scene: Scene, checkSyncReadSupported = true): any {\r\n var serializationObject: any = {};\r\n\r\n if (checkSyncReadSupported && !scene.getEngine()._features.supportSyncTextureRead && Texture.ForceSerializeBuffers) {\r\n console.warn(\"The serialization object may not contain the proper base64 encoded texture data! You should use the SerializeAsync method instead.\");\r\n }\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n // Scene\r\n serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;\r\n serializationObject.autoClear = scene.autoClear;\r\n serializationObject.clearColor = scene.clearColor.asArray();\r\n serializationObject.ambientColor = scene.ambientColor.asArray();\r\n serializationObject.gravity = scene.gravity.asArray();\r\n serializationObject.collisionsEnabled = scene.collisionsEnabled;\r\n\r\n // Fog\r\n if (scene.fogMode && scene.fogMode !== 0) {\r\n serializationObject.fogMode = scene.fogMode;\r\n serializationObject.fogColor = scene.fogColor.asArray();\r\n serializationObject.fogStart = scene.fogStart;\r\n serializationObject.fogEnd = scene.fogEnd;\r\n serializationObject.fogDensity = scene.fogDensity;\r\n }\r\n\r\n //Physics\r\n if (scene.isPhysicsEnabled()) {\r\n let physicEngine = scene.getPhysicsEngine();\r\n\r\n if (physicEngine) {\r\n serializationObject.physicsEnabled = true;\r\n serializationObject.physicsGravity = physicEngine.gravity.asArray();\r\n serializationObject.physicsEngine = physicEngine.getPhysicsPluginName();\r\n }\r\n }\r\n\r\n // Metadata\r\n if (scene.metadata) {\r\n serializationObject.metadata = scene.metadata;\r\n }\r\n\r\n // Morph targets\r\n serializationObject.morphTargetManagers = [];\r\n for (var abstractMesh of scene.meshes) {\r\n var manager = (<Mesh>abstractMesh).morphTargetManager;\r\n\r\n if (manager) {\r\n serializationObject.morphTargetManagers.push(manager.serialize());\r\n }\r\n }\r\n\r\n // Lights\r\n serializationObject.lights = [];\r\n var index: number;\r\n var light: Light;\r\n for (index = 0; index < scene.lights.length; index++) {\r\n light = scene.lights[index];\r\n\r\n if (!light.doNotSerialize) {\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n }\r\n\r\n // Cameras\r\n serializationObject.cameras = [];\r\n for (index = 0; index < scene.cameras.length; index++) {\r\n var camera = scene.cameras[index];\r\n\r\n if (!camera.doNotSerialize) {\r\n serializationObject.cameras.push(camera.serialize());\r\n }\r\n }\r\n\r\n if (scene.activeCamera) {\r\n serializationObject.activeCameraID = scene.activeCamera.id;\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(scene, serializationObject);\r\n\r\n // Animation Groups\r\n if (scene.animationGroups && scene.animationGroups.length > 0) {\r\n serializationObject.animationGroups = [];\r\n for (var animationGroupIndex = 0; animationGroupIndex < scene.animationGroups.length; animationGroupIndex++) {\r\n var animationGroup = scene.animationGroups[animationGroupIndex];\r\n\r\n serializationObject.animationGroups.push(animationGroup.serialize());\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (scene.reflectionProbes && scene.reflectionProbes.length > 0) {\r\n serializationObject.reflectionProbes = [];\r\n\r\n for (index = 0; index < scene.reflectionProbes.length; index++) {\r\n var reflectionProbe = scene.reflectionProbes[index];\r\n serializationObject.reflectionProbes.push(reflectionProbe.serialize());\r\n }\r\n }\r\n\r\n // Materials\r\n serializationObject.materials = [];\r\n serializationObject.multiMaterials = [];\r\n var material: Material;\r\n for (index = 0; index < scene.materials.length; index++) {\r\n material = scene.materials[index];\r\n if (!material.doNotSerialize) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n }\r\n\r\n // MultiMaterials\r\n serializationObject.multiMaterials = [];\r\n for (index = 0; index < scene.multiMaterials.length; index++) {\r\n var multiMaterial = scene.multiMaterials[index];\r\n serializationObject.multiMaterials.push(multiMaterial.serialize());\r\n }\r\n\r\n // Environment texture\r\n if (scene.environmentTexture) {\r\n serializationObject.environmentTexture = scene.environmentTexture.name;\r\n }\r\n\r\n // Environment Intensity\r\n serializationObject.environmentIntensity = scene.environmentIntensity;\r\n\r\n // Skeletons\r\n serializationObject.skeletons = [];\r\n for (index = 0; index < scene.skeletons.length; index++) {\r\n let skeleton = scene.skeletons[index];\r\n if (!skeleton.doNotSerialize) {\r\n serializationObject.skeletons.push(skeleton.serialize());\r\n }\r\n }\r\n\r\n // Transform nodes\r\n serializationObject.transformNodes = [];\r\n for (index = 0; index < scene.transformNodes.length; index++) {\r\n if (!scene.transformNodes[index].doNotSerialize) {\r\n serializationObject.transformNodes.push(scene.transformNodes[index].serialize());\r\n }\r\n }\r\n\r\n // Geometries\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n\r\n serializedGeometries = [];\r\n var geometries = scene.getGeometries();\r\n for (index = 0; index < geometries.length; index++) {\r\n var geometry = geometries[index];\r\n\r\n if (geometry.isReady()) {\r\n serializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n }\r\n\r\n // Meshes\r\n serializationObject.meshes = [];\r\n for (index = 0; index < scene.meshes.length; index++) {\r\n var abstractMesh = scene.meshes[index];\r\n\r\n if (abstractMesh instanceof Mesh) {\r\n var mesh = abstractMesh;\r\n if (!mesh.doNotSerialize) {\r\n if (mesh.delayLoadState === 1 || mesh.delayLoadState === 0) {\r\n serializationObject.meshes.push(serializeMesh(mesh, serializationObject));\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Particles Systems\r\n serializationObject.particleSystems = [];\r\n for (index = 0; index < scene.particleSystems.length; index++) {\r\n serializationObject.particleSystems.push(scene.particleSystems[index].serialize(false));\r\n }\r\n\r\n // Post processes\r\n serializationObject.postProcesses = [];\r\n for (index = 0; index < scene.postProcesses.length; index++) {\r\n serializationObject.postProcesses.push(scene.postProcesses[index].serialize());\r\n }\r\n\r\n // Action Manager\r\n if (scene.actionManager) {\r\n serializationObject.actions = scene.actionManager.serialize(\"scene\");\r\n }\r\n\r\n // Components\r\n for (let component of scene._serializableComponents) {\r\n component.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON promise compatible object\r\n */\r\n public static SerializeAsync(scene: Scene): Promise<any> {\r\n const serializationObject = SceneSerializer._Serialize(scene, false);\r\n\r\n const promises: Array<Promise<any>> = [];\r\n\r\n this._CollectPromises(serializationObject, promises);\r\n\r\n return Promise.all(promises).then(() => serializationObject);\r\n }\r\n\r\n private static _CollectPromises(obj: any, promises: Array<Promise<any>>): void {\r\n if (Array.isArray(obj)) {\r\n for (let i = 0; i < obj.length; ++i) {\r\n const o = obj[i];\r\n if (o instanceof Promise) {\r\n promises.push(o.then((res: any) => obj[i] = res));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n } else if (obj instanceof Object) {\r\n for (const name in obj) {\r\n if (obj.hasOwnProperty(name)) {\r\n const o = obj[name];\r\n if (o instanceof Promise) {\r\n promises.push(o.then((res: any) => obj[name] = res));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serialize a mesh into a JSON compatible object\r\n * @param toSerialize defines the mesh to serialize\r\n * @param withParents defines if parents must be serialized as well\r\n * @param withChildren defines if children must be serialized as well\r\n * @returns a JSON compatible object\r\n */\r\n public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {\r\n var serializationObject: any = {};\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];\r\n\r\n if (withParents || withChildren) {\r\n //deliberate for loop! not for each, appended should be processed as well.\r\n for (var i = 0; i < toSerialize.length; ++i) {\r\n if (withChildren) {\r\n toSerialize[i].getDescendants().forEach((node: Node) => {\r\n if (node instanceof Mesh && (toSerialize.indexOf(node) < 0) && !node.doNotSerialize) {\r\n toSerialize.push(node);\r\n }\r\n });\r\n }\r\n //make sure the array doesn't contain the object already\r\n if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0) && !toSerialize[i].parent.doNotSerialize) {\r\n toSerialize.push(toSerialize[i].parent);\r\n }\r\n }\r\n }\r\n\r\n toSerialize.forEach((mesh: Mesh) => {\r\n finalizeSingleMesh(mesh, serializationObject);\r\n });\r\n\r\n return serializationObject;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"sceneSerializer.js","sourceRoot":"","sources":["../../../sourceES6/core/Misc/sceneSerializer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAEtC,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAI3D,OAAO,EAAE,mBAAmB,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,IAAI,oBAAoB,GAAe,EAAE,CAAC;AAC1C,IAAI,iBAAiB,GAAG,UAAC,QAAkB,EAAE,uBAA4B;IACrE,IAAI,QAAQ,CAAC,cAAc,EAAE;QACzB,OAAO;KACV;IAED,uBAAuB,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,oBAAoB,EAAE,CAAC,CAAC;IAEnE,oBAAqB,CAAC,QAAQ,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC;AACpD,CAAC,CAAC;AAEF,IAAI,aAAa,GAAG,UAAC,IAAU,EAAE,kBAAuB;IACpD,IAAI,mBAAmB,GAAQ,EAAE,CAAC;IAElC,WAAW;IACX,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;IAC9B,IAAI,QAAQ,EAAE;QACV,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,QAAQ,CAAC,EAAE,CAAC,EAAE;YAC/C,+IAA+I;YAC/I,iBAAiB,CAAC,QAAQ,EAAE,kBAAkB,CAAC,UAAU,CAAC,CAAC;SAC9D;KACJ;IAED,SAAS;IACT,IAAI,IAAI,CAAC,SAAS,EAAE;QAChB,IAAI,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;KACvC;IAED,OAAO,mBAAmB,CAAC;AAC/B,CAAC,CAAC;AAEF,IAAI,kBAAkB,GAAG,UAAC,IAAU,EAAE,mBAAwB;IAC1D,0CAA0C;IAC1C,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;QACxD,IAAM,iBAAiB,GAAG,UAAC,QAAkB;YACzC,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;YACpE,IAAI,CAAC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,UAAC,GAAa,IAAK,OAAA,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAzC,CAAyC,CAAC,EAAE;gBACnG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;QACL,CAAC,CAAC;QAEF,oBAAoB;QACpB,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAChD,IAAI,IAAI,CAAC,QAAQ,YAAY,aAAa,EAAE;gBACxC,mBAAmB,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,IAAI,EAAE,CAAC;gBAC9E,IAAI,CAAC,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,UAAC,GAAa,IAAK,OAAA,CAAC,GAAG,CAAC,EAAE,KAAgB,IAAI,CAAC,QAAS,CAAC,EAAE,CAAC,EAAzC,CAAyC,CAAC,EAAE;oBACxG,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;oBACnE,KAAwB,UAA0B,EAA1B,KAAA,IAAI,CAAC,QAAQ,CAAC,YAAY,EAA1B,cAA0B,EAA1B,IAA0B,EAAE;wBAA/C,IAAI,WAAW,SAAA;wBAChB,IAAI,WAAW,EAAE;4BACb,iBAAiB,CAAC,WAAW,CAAC,CAAC;yBAClC;qBACJ;iBACJ;aACJ;iBAAM;gBACH,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aACpC;SACJ;aACI,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YACrB,iBAAiB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,eAAe,CAAC,CAAC;SACtD;QAED,oBAAoB;QACpB,IAAI,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;QAC9B,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,mBAAmB,CAAC,UAAU,EAAE;gBACjC,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;gBAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;gBAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;gBAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;gBAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;gBAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;gBAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;aAClD;YAED,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;SAC/D;QACD,YAAY;QACZ,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;YAChD,mBAAmB,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,IAAI,EAAE,CAAC;YACpE,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;SACjE;QAED,2BAA2B;QAC3B,mBAAmB,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,EAAE,CAAC;QAC9D,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;KAC7E;AACL,CAAC,CAAC;AAEF;;GAEG;AACH;IAAA;IA8SA,CAAC;IA5SG;;OAEG;IACW,0BAAU,GAAxB;QACI,oBAAoB,GAAG,EAAE,CAAC;IAC9B,CAAC;IAED;;;;;;OAMG;IACW,yBAAS,GAAvB,UAAwB,KAAY;QAChC,OAAO,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAEc,0BAAU,GAAzB,UAA0B,KAAY,EAAE,sBAA6B;QAA7B,uCAAA,EAAA,6BAA6B;QACjE,IAAI,mBAAmB,GAAQ,EAAE,CAAC;QAElC,IAAI,sBAAsB,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,SAAS,CAAC,sBAAsB,IAAI,OAAO,CAAC,qBAAqB,EAAE;YAChH,OAAO,CAAC,IAAI,CAAC,oIAAoI,CAAC,CAAC;SACtJ;QAED,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,QAAQ;QACR,mBAAmB,CAAC,wBAAwB,GAAG,KAAK,CAAC,wBAAwB,CAAC;QAC9E,mBAAmB,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QAChD,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE,CAAC;QAC5D,mBAAmB,CAAC,YAAY,GAAG,KAAK,CAAC,YAAY,CAAC,OAAO,EAAE,CAAC;QAChE,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;QACtD,mBAAmB,CAAC,iBAAiB,GAAG,KAAK,CAAC,iBAAiB,CAAC;QAEhE,MAAM;QACN,IAAI,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,OAAO,KAAK,CAAC,EAAE;YACtC,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;YAC5C,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC,OAAO,EAAE,CAAC;YACxD,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;YAC9C,mBAAmB,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;YAC1C,mBAAmB,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;SACrD;QAED,SAAS;QACT,IAAI,KAAK,CAAC,gBAAgB,EAAE,EAAE;YAC1B,IAAI,YAAY,GAAG,KAAK,CAAC,gBAAgB,EAAE,CAAC;YAE5C,IAAI,YAAY,EAAE;gBACd,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC;gBAC1C,mBAAmB,CAAC,cAAc,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBACpE,mBAAmB,CAAC,aAAa,GAAG,YAAY,CAAC,oBAAoB,EAAE,CAAC;aAC3E;SACJ;QAED,WAAW;QACX,IAAI,KAAK,CAAC,QAAQ,EAAE;YAChB,mBAAmB,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;SACjD;QAED,gBAAgB;QAChB,mBAAmB,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAC7C,KAAyB,UAAY,EAAZ,KAAA,KAAK,CAAC,MAAM,EAAZ,cAAY,EAAZ,IAAY,EAAE;YAAlC,IAAI,YAAY,SAAA;YACjB,IAAI,OAAO,GAAU,YAAa,CAAC,kBAAkB,CAAC;YAEtD,IAAI,OAAO,EAAE;gBACT,mBAAmB,CAAC,mBAAmB,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC,CAAC;aACrE;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,IAAI,KAAa,CAAC;QAClB,IAAI,KAAY,CAAC;QACjB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClD,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAE5B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;aACtD;SACJ;QAED,UAAU;QACV,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QACjC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACnD,IAAI,MAAM,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YAElC,IAAI,CAAC,MAAM,CAAC,cAAc,EAAE;gBACxB,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,CAAC;aACxD;SACJ;QAED,IAAI,KAAK,CAAC,YAAY,EAAE;YACpB,mBAAmB,CAAC,cAAc,GAAG,KAAK,CAAC,YAAY,CAAC,EAAE,CAAC;SAC9D;QAED,aAAa;QACb,mBAAmB,CAAC,0BAA0B,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;QAE3E,mBAAmB;QACnB,IAAI,KAAK,CAAC,eAAe,IAAI,KAAK,CAAC,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3D,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;YACzC,KAAK,IAAI,mBAAmB,GAAG,CAAC,EAAE,mBAAmB,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,mBAAmB,EAAE,EAAE;gBACzG,IAAI,cAAc,GAAG,KAAK,CAAC,eAAe,CAAC,mBAAmB,CAAC,CAAC;gBAEhE,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,CAAC,SAAS,EAAE,CAAC,CAAC;aACxE;SACJ;QAED,oBAAoB;QACpB,IAAI,KAAK,CAAC,gBAAgB,IAAI,KAAK,CAAC,gBAAgB,CAAC,MAAM,GAAG,CAAC,EAAE;YAC7D,mBAAmB,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE1C,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,gBAAgB,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBAC5D,IAAI,eAAe,GAAG,KAAK,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;gBACpD,mBAAmB,CAAC,gBAAgB,CAAC,IAAI,CAAC,eAAe,CAAC,SAAS,EAAE,CAAC,CAAC;aAC1E;SACJ;QAED,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,IAAI,QAAkB,CAAC;QACvB,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrD,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;gBAC1B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;SACJ;QAED,iBAAiB;QACjB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC1D,IAAI,aAAa,GAAG,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC;YAChD,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,aAAa,CAAC,SAAS,EAAE,CAAC,CAAC;SACtE;QAED,sBAAsB;QACtB,IAAI,KAAK,CAAC,kBAAkB,EAAE;YAC1B,mBAAmB,CAAC,kBAAkB,GAAG,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC;SAC1E;QAED,wBAAwB;QACxB,mBAAmB,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QAEtE,YAAY;QACZ,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACrD,IAAI,QAAQ,GAAG,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;YACtC,IAAI,CAAC,QAAQ,CAAC,cAAc,EAAE;gBAC1B,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,SAAS,EAAE,CAAC,CAAC;aAC5D;SACJ;QAED,kBAAkB;QAClB,mBAAmB,CAAC,cAAc,GAAG,EAAE,CAAC;QACxC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC1D,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,cAAc,EAAE;gBAC7C,mBAAmB,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;aACpF;SACJ;QAED,aAAa;QACb,mBAAmB,CAAC,UAAU,GAAG,EAAE,CAAC;QAEpC,mBAAmB,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE,CAAC;QAC1C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;QAC9C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,CAAC,MAAM,GAAG,EAAE,CAAC;QAC3C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAC/C,mBAAmB,CAAC,UAAU,CAAC,UAAU,GAAG,EAAE,CAAC;QAE/C,oBAAoB,GAAG,EAAE,CAAC;QAC1B,IAAI,UAAU,GAAG,KAAK,CAAC,aAAa,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,UAAU,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAChD,IAAI,QAAQ,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;YAEjC,IAAI,QAAQ,CAAC,OAAO,EAAE,EAAE;gBACpB,iBAAiB,CAAC,QAAQ,EAAE,mBAAmB,CAAC,UAAU,CAAC,CAAC;aAC/D;SACJ;QAED,SAAS;QACT,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAClD,IAAI,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;YAEvC,IAAI,YAAY,YAAY,IAAI,EAAE;gBAC9B,IAAI,IAAI,GAAG,YAAY,CAAC;gBACxB,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;oBACtB,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,IAAI,IAAI,CAAC,cAAc,KAAK,CAAC,EAAE;wBACxD,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC,CAAC;qBAC7E;iBACJ;aACJ;SACJ;QAED,oBAAoB;QACpB,mBAAmB,CAAC,eAAe,GAAG,EAAE,CAAC;QACzC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,eAAe,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC3D,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;SAC3F;QAED,iBAAiB;QACjB,mBAAmB,CAAC,aAAa,GAAG,EAAE,CAAC;QACvC,KAAK,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,aAAa,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YACzD,mBAAmB,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;SAClF;QAED,iBAAiB;QACjB,IAAI,KAAK,CAAC,aAAa,EAAE;YACrB,mBAAmB,CAAC,OAAO,GAAG,KAAK,CAAC,aAAa,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC;SACxE;QAED,aAAa;QACb,KAAsB,UAA6B,EAA7B,KAAA,KAAK,CAAC,uBAAuB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;YAAhD,IAAI,SAAS,SAAA;YACd,SAAS,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;SAC5C;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;OAIG;IACW,8BAAc,GAA5B,UAA6B,KAAY;QACrC,IAAM,mBAAmB,GAAG,eAAe,CAAC,UAAU,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC;QAErE,IAAM,QAAQ,GAAwB,EAAE,CAAC;QAEzC,IAAI,CAAC,gBAAgB,CAAC,mBAAmB,EAAE,QAAQ,CAAC,CAAC;QAErD,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAM,OAAA,mBAAmB,EAAnB,CAAmB,CAAC,CAAC;IACjE,CAAC;IAEc,gCAAgB,GAA/B,UAAgC,GAAQ,EAAE,QAA6B;QACnE,IAAI,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE;oCACX,CAAC;gBACN,IAAM,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;gBACjB,IAAI,CAAC,YAAY,OAAO,EAAE;oBACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAC,GAAQ,IAAK,OAAA,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,EAAZ,CAAY,CAAC,CAAC,CAAC;iBACrD;qBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;oBAChD,OAAK,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;iBACtC;;;YANL,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,MAAM,EAAE,EAAE,CAAC;wBAA1B,CAAC;aAOT;SACJ;aAAM,IAAI,GAAG,YAAY,MAAM,EAAE;oCACnB,MAAI;gBACX,IAAI,GAAG,CAAC,cAAc,CAAC,MAAI,CAAC,EAAE;oBAC1B,IAAM,CAAC,GAAG,GAAG,CAAC,MAAI,CAAC,CAAC;oBACpB,IAAI,CAAC,YAAY,OAAO,EAAE;wBACtB,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,UAAC,GAAQ,IAAK,OAAA,GAAG,CAAC,MAAI,CAAC,GAAG,GAAG,EAAf,CAAe,CAAC,CAAC,CAAC;qBACxD;yBAAM,IAAI,CAAC,YAAY,MAAM,IAAI,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE;wBAChD,OAAK,gBAAgB,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC;qBACtC;iBACJ;;;YARL,KAAK,IAAM,MAAI,IAAI,GAAG;wBAAX,MAAI;aASd;SACJ;IACL,CAAC;IAED;;;;;;OAMG;IACW,6BAAa,GAA3B,UAA4B,WAAgB,CAAC,oBAAoB,EAAE,WAA4B,EAAE,YAA6B;QAA3D,4BAAA,EAAA,mBAA4B;QAAE,6BAAA,EAAA,oBAA6B;QAC1H,IAAI,mBAAmB,GAAQ,EAAE,CAAC;QAElC,eAAe,CAAC,UAAU,EAAE,CAAC;QAE7B,WAAW,GAAG,CAAC,WAAW,YAAY,KAAK,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC;QAE3E,IAAI,WAAW,IAAI,YAAY,EAAE;YAC7B,0EAA0E;YAC1E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACzC,IAAI,YAAY,EAAE;oBACd,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAU;wBAC/C,IAAI,IAAI,YAAY,IAAI,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;4BACjF,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;yBAC1B;oBACL,CAAC,CAAC,CAAC;iBACN;gBACD,wDAAwD;gBACxD,IAAI,WAAW,IAAI,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,cAAc,EAAE;oBACnI,WAAW,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC;iBAC3C;aACJ;SACJ;QAED,WAAW,CAAC,OAAO,CAAC,UAAC,IAAU;YAC3B,kBAAkB,CAAC,IAAI,EAAE,mBAAmB,CAAC,CAAC;QAClD,CAAC,CAAC,CAAC;QAEH,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IACL,sBAAC;AAAD,CAAC,AA9SD,IA8SC","sourcesContent":["import { Geometry } from \"../Meshes/geometry\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\n\r\nimport { MultiMaterial } from \"../Materials/multiMaterial\";\r\nimport { Material } from \"../Materials/material\";\r\nimport { Scene } from \"../scene\";\r\nimport { Light } from \"../Lights/light\";\r\nimport { SerializationHelper } from \"./decorators\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\n\r\nvar serializedGeometries: Geometry[] = [];\r\nvar serializeGeometry = (geometry: Geometry, serializationGeometries: any): any => {\r\n if (geometry.doNotSerialize) {\r\n return;\r\n }\r\n\r\n serializationGeometries.vertexData.push(geometry.serializeVerticeData());\r\n\r\n (<any>serializedGeometries)[geometry.id] = true;\r\n};\r\n\r\nvar serializeMesh = (mesh: Mesh, serializationScene: any): any => {\r\n var serializationObject: any = {};\r\n\r\n // Geometry\r\n var geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!mesh.getScene().getGeometryById(geometry.id)) {\r\n // Geometry was in the memory but not added to the scene, nevertheless it's better to serialize to be able to reload the mesh with its geometry\r\n serializeGeometry(geometry, serializationScene.geometries);\r\n }\r\n }\r\n\r\n // Custom\r\n if (mesh.serialize) {\r\n mesh.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n};\r\n\r\nvar finalizeSingleMesh = (mesh: Mesh, serializationObject: any) => {\r\n //only works if the mesh is already loaded\r\n if (mesh.delayLoadState === 1 || mesh.delayLoadState === 0) {\r\n const serializeMaterial = (material: Material) => {\r\n serializationObject.materials = serializationObject.materials || [];\r\n if (!serializationObject.materials.some((mat: Material) => (mat.id === (<Material>mesh.material).id))) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n };\r\n\r\n //serialize material\r\n if (mesh.material && !mesh.material.doNotSerialize) {\r\n if (mesh.material instanceof MultiMaterial) {\r\n serializationObject.multiMaterials = serializationObject.multiMaterials || [];\r\n if (!serializationObject.multiMaterials.some((mat: Material) => (mat.id === (<Material>mesh.material).id))) {\r\n serializationObject.multiMaterials.push(mesh.material.serialize());\r\n for (let submaterial of mesh.material.subMaterials) {\r\n if (submaterial) {\r\n serializeMaterial(submaterial);\r\n }\r\n }\r\n }\r\n } else {\r\n serializeMaterial(mesh.material);\r\n }\r\n }\r\n else if (!mesh.material) {\r\n serializeMaterial(mesh.getScene().defaultMaterial);\r\n }\r\n\r\n //serialize geometry\r\n var geometry = mesh._geometry;\r\n if (geometry) {\r\n if (!serializationObject.geometries) {\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n }\r\n\r\n serializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n // Skeletons\r\n if (mesh.skeleton && !mesh.skeleton.doNotSerialize) {\r\n serializationObject.skeletons = serializationObject.skeletons || [];\r\n serializationObject.skeletons.push(mesh.skeleton.serialize());\r\n }\r\n\r\n //serialize the actual mesh\r\n serializationObject.meshes = serializationObject.meshes || [];\r\n serializationObject.meshes.push(serializeMesh(mesh, serializationObject));\r\n }\r\n};\r\n\r\n/**\r\n * Class used to serialize a scene into a string\r\n */\r\nexport class SceneSerializer {\r\n\r\n /**\r\n * Clear cache used by a previous serialization\r\n */\r\n public static ClearCache(): void {\r\n serializedGeometries = [];\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * Note that if the current engine does not support synchronous texture reading (like WebGPU), you should use SerializeAsync instead\r\n * as else you may not retrieve the proper base64 encoded texture data (when using the Texture.ForceSerializeBuffers flag)\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON compatible object\r\n */\r\n public static Serialize(scene: Scene): any {\r\n return SceneSerializer._Serialize(scene);\r\n }\r\n\r\n private static _Serialize(scene: Scene, checkSyncReadSupported = true): any {\r\n var serializationObject: any = {};\r\n\r\n if (checkSyncReadSupported && !scene.getEngine()._features.supportSyncTextureRead && Texture.ForceSerializeBuffers) {\r\n console.warn(\"The serialization object may not contain the proper base64 encoded texture data! You should use the SerializeAsync method instead.\");\r\n }\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n // Scene\r\n serializationObject.useDelayedTextureLoading = scene.useDelayedTextureLoading;\r\n serializationObject.autoClear = scene.autoClear;\r\n serializationObject.clearColor = scene.clearColor.asArray();\r\n serializationObject.ambientColor = scene.ambientColor.asArray();\r\n serializationObject.gravity = scene.gravity.asArray();\r\n serializationObject.collisionsEnabled = scene.collisionsEnabled;\r\n\r\n // Fog\r\n if (scene.fogMode && scene.fogMode !== 0) {\r\n serializationObject.fogMode = scene.fogMode;\r\n serializationObject.fogColor = scene.fogColor.asArray();\r\n serializationObject.fogStart = scene.fogStart;\r\n serializationObject.fogEnd = scene.fogEnd;\r\n serializationObject.fogDensity = scene.fogDensity;\r\n }\r\n\r\n //Physics\r\n if (scene.isPhysicsEnabled()) {\r\n let physicEngine = scene.getPhysicsEngine();\r\n\r\n if (physicEngine) {\r\n serializationObject.physicsEnabled = true;\r\n serializationObject.physicsGravity = physicEngine.gravity.asArray();\r\n serializationObject.physicsEngine = physicEngine.getPhysicsPluginName();\r\n }\r\n }\r\n\r\n // Metadata\r\n if (scene.metadata) {\r\n serializationObject.metadata = scene.metadata;\r\n }\r\n\r\n // Morph targets\r\n serializationObject.morphTargetManagers = [];\r\n for (var abstractMesh of scene.meshes) {\r\n var manager = (<Mesh>abstractMesh).morphTargetManager;\r\n\r\n if (manager) {\r\n serializationObject.morphTargetManagers.push(manager.serialize());\r\n }\r\n }\r\n\r\n // Lights\r\n serializationObject.lights = [];\r\n var index: number;\r\n var light: Light;\r\n for (index = 0; index < scene.lights.length; index++) {\r\n light = scene.lights[index];\r\n\r\n if (!light.doNotSerialize) {\r\n serializationObject.lights.push(light.serialize());\r\n }\r\n }\r\n\r\n // Cameras\r\n serializationObject.cameras = [];\r\n for (index = 0; index < scene.cameras.length; index++) {\r\n var camera = scene.cameras[index];\r\n\r\n if (!camera.doNotSerialize) {\r\n serializationObject.cameras.push(camera.serialize());\r\n }\r\n }\r\n\r\n if (scene.activeCamera) {\r\n serializationObject.activeCameraID = scene.activeCamera.id;\r\n }\r\n\r\n // Animations\r\n SerializationHelper.AppendSerializedAnimations(scene, serializationObject);\r\n\r\n // Animation Groups\r\n if (scene.animationGroups && scene.animationGroups.length > 0) {\r\n serializationObject.animationGroups = [];\r\n for (var animationGroupIndex = 0; animationGroupIndex < scene.animationGroups.length; animationGroupIndex++) {\r\n var animationGroup = scene.animationGroups[animationGroupIndex];\r\n\r\n serializationObject.animationGroups.push(animationGroup.serialize());\r\n }\r\n }\r\n\r\n // Reflection probes\r\n if (scene.reflectionProbes && scene.reflectionProbes.length > 0) {\r\n serializationObject.reflectionProbes = [];\r\n\r\n for (index = 0; index < scene.reflectionProbes.length; index++) {\r\n var reflectionProbe = scene.reflectionProbes[index];\r\n serializationObject.reflectionProbes.push(reflectionProbe.serialize());\r\n }\r\n }\r\n\r\n // Materials\r\n serializationObject.materials = [];\r\n serializationObject.multiMaterials = [];\r\n var material: Material;\r\n for (index = 0; index < scene.materials.length; index++) {\r\n material = scene.materials[index];\r\n if (!material.doNotSerialize) {\r\n serializationObject.materials.push(material.serialize());\r\n }\r\n }\r\n\r\n // MultiMaterials\r\n serializationObject.multiMaterials = [];\r\n for (index = 0; index < scene.multiMaterials.length; index++) {\r\n var multiMaterial = scene.multiMaterials[index];\r\n serializationObject.multiMaterials.push(multiMaterial.serialize());\r\n }\r\n\r\n // Environment texture\r\n if (scene.environmentTexture) {\r\n serializationObject.environmentTexture = scene.environmentTexture.name;\r\n }\r\n\r\n // Environment Intensity\r\n serializationObject.environmentIntensity = scene.environmentIntensity;\r\n\r\n // Skeletons\r\n serializationObject.skeletons = [];\r\n for (index = 0; index < scene.skeletons.length; index++) {\r\n let skeleton = scene.skeletons[index];\r\n if (!skeleton.doNotSerialize) {\r\n serializationObject.skeletons.push(skeleton.serialize());\r\n }\r\n }\r\n\r\n // Transform nodes\r\n serializationObject.transformNodes = [];\r\n for (index = 0; index < scene.transformNodes.length; index++) {\r\n if (!scene.transformNodes[index].doNotSerialize) {\r\n serializationObject.transformNodes.push(scene.transformNodes[index].serialize());\r\n }\r\n }\r\n\r\n // Geometries\r\n serializationObject.geometries = {};\r\n\r\n serializationObject.geometries.boxes = [];\r\n serializationObject.geometries.spheres = [];\r\n serializationObject.geometries.cylinders = [];\r\n serializationObject.geometries.toruses = [];\r\n serializationObject.geometries.grounds = [];\r\n serializationObject.geometries.planes = [];\r\n serializationObject.geometries.torusKnots = [];\r\n serializationObject.geometries.vertexData = [];\r\n\r\n serializedGeometries = [];\r\n var geometries = scene.getGeometries();\r\n for (index = 0; index < geometries.length; index++) {\r\n var geometry = geometries[index];\r\n\r\n if (geometry.isReady()) {\r\n serializeGeometry(geometry, serializationObject.geometries);\r\n }\r\n }\r\n\r\n // Meshes\r\n serializationObject.meshes = [];\r\n for (index = 0; index < scene.meshes.length; index++) {\r\n var abstractMesh = scene.meshes[index];\r\n\r\n if (abstractMesh instanceof Mesh) {\r\n var mesh = abstractMesh;\r\n if (!mesh.doNotSerialize) {\r\n if (mesh.delayLoadState === 1 || mesh.delayLoadState === 0) {\r\n serializationObject.meshes.push(serializeMesh(mesh, serializationObject));\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Particles Systems\r\n serializationObject.particleSystems = [];\r\n for (index = 0; index < scene.particleSystems.length; index++) {\r\n serializationObject.particleSystems.push(scene.particleSystems[index].serialize(false));\r\n }\r\n\r\n // Post processes\r\n serializationObject.postProcesses = [];\r\n for (index = 0; index < scene.postProcesses.length; index++) {\r\n serializationObject.postProcesses.push(scene.postProcesses[index].serialize());\r\n }\r\n\r\n // Action Manager\r\n if (scene.actionManager) {\r\n serializationObject.actions = scene.actionManager.serialize(\"scene\");\r\n }\r\n\r\n // Components\r\n for (let component of scene._serializableComponents) {\r\n component.serialize(serializationObject);\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Serialize a scene into a JSON compatible object\r\n * @param scene defines the scene to serialize\r\n * @returns a JSON promise compatible object\r\n */\r\n public static SerializeAsync(scene: Scene): Promise<any> {\r\n const serializationObject = SceneSerializer._Serialize(scene, false);\r\n\r\n const promises: Array<Promise<any>> = [];\r\n\r\n this._CollectPromises(serializationObject, promises);\r\n\r\n return Promise.all(promises).then(() => serializationObject);\r\n }\r\n\r\n private static _CollectPromises(obj: any, promises: Array<Promise<any>>): void {\r\n if (Array.isArray(obj)) {\r\n for (let i = 0; i < obj.length; ++i) {\r\n const o = obj[i];\r\n if (o instanceof Promise) {\r\n promises.push(o.then((res: any) => obj[i] = res));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n } else if (obj instanceof Object) {\r\n for (const name in obj) {\r\n if (obj.hasOwnProperty(name)) {\r\n const o = obj[name];\r\n if (o instanceof Promise) {\r\n promises.push(o.then((res: any) => obj[name] = res));\r\n } else if (o instanceof Object || Array.isArray(o)) {\r\n this._CollectPromises(o, promises);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Serialize a mesh into a JSON compatible object\r\n * @param toSerialize defines the mesh to serialize\r\n * @param withParents defines if parents must be serialized as well\r\n * @param withChildren defines if children must be serialized as well\r\n * @returns a JSON compatible object\r\n */\r\n public static SerializeMesh(toSerialize: any /* Mesh || Mesh[] */, withParents: boolean = false, withChildren: boolean = false): any {\r\n var serializationObject: any = {};\r\n\r\n SceneSerializer.ClearCache();\r\n\r\n toSerialize = (toSerialize instanceof Array) ? toSerialize : [toSerialize];\r\n\r\n if (withParents || withChildren) {\r\n //deliberate for loop! not for each, appended should be processed as well.\r\n for (var i = 0; i < toSerialize.length; ++i) {\r\n if (withChildren) {\r\n toSerialize[i].getDescendants().forEach((node: Node) => {\r\n if (node instanceof Mesh && (toSerialize.indexOf(node) < 0) && !node.doNotSerialize) {\r\n toSerialize.push(node);\r\n }\r\n });\r\n }\r\n //make sure the array doesn't contain the object already\r\n if (withParents && toSerialize[i].parent && (toSerialize.indexOf(toSerialize[i].parent) < 0) && !toSerialize[i].parent.doNotSerialize) {\r\n toSerialize.push(toSerialize[i].parent);\r\n }\r\n }\r\n }\r\n\r\n toSerialize.forEach((mesh: Mesh) => {\r\n finalizeSingleMesh(mesh, serializationObject);\r\n });\r\n\r\n return serializationObject;\r\n }\r\n}\r\n"]}
|
package/Misc/tools.d.ts
CHANGED
|
@@ -467,11 +467,9 @@ export declare class Tools {
|
|
|
467
467
|
*/
|
|
468
468
|
static DecodeBase64(uri: string): ArrayBuffer;
|
|
469
469
|
/**
|
|
470
|
-
*
|
|
471
|
-
* @param url the input url
|
|
472
|
-
* @return the absolute url
|
|
470
|
+
* Function used to get the absolute url. Override for custom implementation.
|
|
473
471
|
*/
|
|
474
|
-
static GetAbsoluteUrl(url: string)
|
|
472
|
+
static GetAbsoluteUrl: (url: string) => string;
|
|
475
473
|
/**
|
|
476
474
|
* No log
|
|
477
475
|
*/
|
package/Misc/tools.js
CHANGED
|
@@ -848,16 +848,6 @@ var Tools = /** @class */ (function () {
|
|
|
848
848
|
Tools.DecodeBase64 = function (uri) {
|
|
849
849
|
return DecodeBase64UrlToBinary(uri);
|
|
850
850
|
};
|
|
851
|
-
/**
|
|
852
|
-
* Gets the absolute url.
|
|
853
|
-
* @param url the input url
|
|
854
|
-
* @return the absolute url
|
|
855
|
-
*/
|
|
856
|
-
Tools.GetAbsoluteUrl = function (url) {
|
|
857
|
-
var a = document.createElement("a");
|
|
858
|
-
a.href = url;
|
|
859
|
-
return a.href;
|
|
860
|
-
};
|
|
861
851
|
Object.defineProperty(Tools, "errorsCount", {
|
|
862
852
|
/**
|
|
863
853
|
* Gets a value indicating the number of loading errors
|
|
@@ -1096,6 +1086,12 @@ var Tools = /** @class */ (function () {
|
|
|
1096
1086
|
* Back Compat only, please use GetDOMTextContent instead.
|
|
1097
1087
|
*/
|
|
1098
1088
|
Tools.GetDOMTextContent = GetDOMTextContent;
|
|
1089
|
+
/**
|
|
1090
|
+
* Function used to get the absolute url. Override for custom implementation.
|
|
1091
|
+
*/
|
|
1092
|
+
Tools.GetAbsoluteUrl = (typeof document === "object") ? function (url) { var a = document.createElement("a"); a.href = url; return a.href; } :
|
|
1093
|
+
(typeof URL === "function" && typeof location === "object") ? function (url) { return new URL(url, location.origin).href; } :
|
|
1094
|
+
function (url) { throw new Error("Unable to get absolute URL. Override BABYLON.Tools.GetAbsoluteUrl to a custom implementation for the current context."); };
|
|
1099
1095
|
// Logs
|
|
1100
1096
|
/**
|
|
1101
1097
|
* No log
|