@babylonjs/core 5.0.0-alpha.55 → 5.0.0-alpha.59

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (377) hide show
  1. package/Bones/boneIKController.d.ts +1 -2
  2. package/Bones/boneIKController.js +12 -37
  3. package/Bones/boneIKController.js.map +1 -1
  4. package/Buffers/buffer.js +3 -2
  5. package/Buffers/buffer.js.map +1 -1
  6. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +0 -1
  7. package/Cameras/Inputs/BaseCameraPointersInput.js +5 -5
  8. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  9. package/Cameras/Inputs/freeCameraMouseInput.d.ts +0 -1
  10. package/Cameras/Inputs/freeCameraMouseInput.js +27 -28
  11. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  12. package/Cameras/camera.d.ts +4 -0
  13. package/Cameras/camera.js +2 -0
  14. package/Cameras/camera.js.map +1 -1
  15. package/Culling/boundingBox.d.ts +7 -1
  16. package/Culling/boundingBox.js +4 -0
  17. package/Culling/boundingBox.js.map +1 -1
  18. package/DeviceInput/Helpers/eventFactory.js +1 -2
  19. package/DeviceInput/Helpers/eventFactory.js.map +1 -1
  20. package/DeviceInput/Implementations/webDeviceInputSystem.d.ts +1 -0
  21. package/DeviceInput/Implementations/webDeviceInputSystem.js +5 -12
  22. package/DeviceInput/Implementations/webDeviceInputSystem.js.map +1 -1
  23. package/DeviceInput/InputDevices/deviceEnums.d.ts +1 -3
  24. package/DeviceInput/InputDevices/deviceEnums.js +0 -2
  25. package/DeviceInput/InputDevices/deviceEnums.js.map +1 -1
  26. package/Engines/Extensions/engine.alpha.js +11 -6
  27. package/Engines/Extensions/engine.alpha.js.map +1 -1
  28. package/Engines/Extensions/engine.cubeTexture.d.ts +1 -1
  29. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  30. package/Engines/Extensions/engine.multiRender.d.ts +2 -2
  31. package/Engines/Extensions/engine.multiRender.js.map +1 -1
  32. package/Engines/Extensions/engine.renderTarget.d.ts +7 -15
  33. package/Engines/Extensions/engine.renderTarget.js +6 -63
  34. package/Engines/Extensions/engine.renderTarget.js.map +1 -1
  35. package/Engines/Extensions/engine.renderTargetCube.d.ts +1 -1
  36. package/Engines/Extensions/engine.renderTargetCube.js.map +1 -1
  37. package/Engines/IDrawContext.d.ts +4 -0
  38. package/Engines/IDrawContext.js.map +1 -1
  39. package/Engines/IMaterialContext.d.ts +1 -0
  40. package/Engines/IMaterialContext.js.map +1 -1
  41. package/Engines/WebGL/webGLRenderTargetWrapper.d.ts +24 -2
  42. package/Engines/WebGL/webGLRenderTargetWrapper.js +53 -0
  43. package/Engines/WebGL/webGLRenderTargetWrapper.js.map +1 -1
  44. package/Engines/WebGPU/Extensions/engine.alpha.js +20 -31
  45. package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
  46. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  47. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  48. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -40
  49. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  50. package/Engines/WebGPU/Extensions/engine.renderTargetCube.js.map +1 -1
  51. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +1 -1
  52. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  53. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js +1 -1
  54. package/Engines/WebGPU/Extensions/engine.uniformBuffer.js.map +1 -1
  55. package/Engines/WebGPU/webgpuBufferManager.d.ts +1 -0
  56. package/Engines/WebGPU/webgpuBufferManager.js +3 -0
  57. package/Engines/WebGPU/webgpuBufferManager.js.map +1 -1
  58. package/Engines/WebGPU/webgpuCacheBindGroups.d.ts +3 -2
  59. package/Engines/WebGPU/webgpuCacheBindGroups.js +15 -14
  60. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  61. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -18
  62. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  63. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.d.ts +2 -0
  64. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js +17 -0
  65. package/Engines/WebGPU/webgpuCacheRenderPipelineTree.js.map +1 -1
  66. package/Engines/WebGPU/webgpuDrawContext.d.ts +24 -2
  67. package/Engines/WebGPU/webgpuDrawContext.js +75 -1
  68. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  69. package/Engines/WebGPU/webgpuMaterialContext.d.ts +1 -6
  70. package/Engines/WebGPU/webgpuMaterialContext.js +11 -8
  71. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  72. package/Engines/WebGPU/webgpuShaderProcessor.d.ts +1 -0
  73. package/Engines/WebGPU/webgpuShaderProcessor.js +2 -1
  74. package/Engines/WebGPU/webgpuShaderProcessor.js.map +1 -1
  75. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
  76. package/Engines/WebGPU/webgpuTextureHelper.js +67 -1
  77. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  78. package/Engines/constants.d.ts +46 -8
  79. package/Engines/constants.js +46 -8
  80. package/Engines/constants.js.map +1 -1
  81. package/Engines/engine.d.ts +37 -2
  82. package/Engines/engine.js +68 -0
  83. package/Engines/engine.js.map +1 -1
  84. package/Engines/engineFeatures.d.ts +2 -0
  85. package/Engines/engineFeatures.js.map +1 -1
  86. package/Engines/nativeEngine.d.ts +3 -5
  87. package/Engines/nativeEngine.js +2 -2
  88. package/Engines/nativeEngine.js.map +1 -1
  89. package/Engines/nullEngine.d.ts +1 -1
  90. package/Engines/nullEngine.js +2 -2
  91. package/Engines/nullEngine.js.map +1 -1
  92. package/Engines/renderTargetWrapper.d.ts +10 -3
  93. package/Engines/renderTargetWrapper.js +29 -10
  94. package/Engines/renderTargetWrapper.js.map +1 -1
  95. package/Engines/thinEngine.d.ts +16 -1
  96. package/Engines/thinEngine.js +82 -2
  97. package/Engines/thinEngine.js.map +1 -1
  98. package/Engines/webgpuEngine.d.ts +28 -7
  99. package/Engines/webgpuEngine.js +177 -58
  100. package/Engines/webgpuEngine.js.map +1 -1
  101. package/Inputs/scene.inputManager.js +2 -3
  102. package/Inputs/scene.inputManager.js.map +1 -1
  103. package/Layers/effectLayer.d.ts +0 -2
  104. package/Layers/effectLayer.js +12 -11
  105. package/Layers/effectLayer.js.map +1 -1
  106. package/Layers/effectLayerSceneComponent.js +5 -0
  107. package/Layers/effectLayerSceneComponent.js.map +1 -1
  108. package/Layers/glowLayer.js +2 -0
  109. package/Layers/glowLayer.js.map +1 -1
  110. package/Layers/highlightLayer.js +2 -0
  111. package/Layers/highlightLayer.js.map +1 -1
  112. package/LensFlares/lensFlare.d.ts +3 -0
  113. package/LensFlares/lensFlare.js +5 -0
  114. package/LensFlares/lensFlare.js.map +1 -1
  115. package/LensFlares/lensFlareSystem.d.ts +2 -1
  116. package/LensFlares/lensFlareSystem.js +15 -12
  117. package/LensFlares/lensFlareSystem.js.map +1 -1
  118. package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -2
  119. package/Lights/Shadows/cascadedShadowGenerator.js +3 -12
  120. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  121. package/Lights/Shadows/shadowGenerator.d.ts +0 -3
  122. package/Lights/Shadows/shadowGenerator.js +8 -14
  123. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  124. package/Lights/light.js +3 -0
  125. package/Lights/light.js.map +1 -1
  126. package/Loading/Plugins/babylonFileLoader.js +3 -0
  127. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  128. package/Materials/Background/backgroundMaterial.js +8 -11
  129. package/Materials/Background/backgroundMaterial.js.map +1 -1
  130. package/Materials/Node/Blocks/Dual/lightBlock.js +1 -1
  131. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  132. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +1 -1
  133. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  134. package/Materials/Node/Blocks/PBR/reflectionBlock.js +1 -1
  135. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  136. package/Materials/Node/Blocks/cloudBlock.d.ts +49 -0
  137. package/Materials/Node/Blocks/cloudBlock.js +154 -0
  138. package/Materials/Node/Blocks/cloudBlock.js.map +1 -0
  139. package/Materials/Node/Blocks/colorMergerBlock.d.ts +21 -0
  140. package/Materials/Node/Blocks/colorMergerBlock.js +48 -4
  141. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  142. package/Materials/Node/Blocks/index.d.ts +1 -0
  143. package/Materials/Node/Blocks/index.js +1 -0
  144. package/Materials/Node/Blocks/index.js.map +1 -1
  145. package/Materials/Node/Blocks/vectorMergerBlock.d.ts +25 -0
  146. package/Materials/Node/Blocks/vectorMergerBlock.js +93 -23
  147. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  148. package/Materials/Node/nodeMaterial.js +17 -7
  149. package/Materials/Node/nodeMaterial.js.map +1 -1
  150. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +5 -1
  151. package/Materials/Node/nodeMaterialBuildStateSharedData.js +5 -1
  152. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  153. package/Materials/Node/nodeMaterialDecorator.d.ts +4 -2
  154. package/Materials/Node/nodeMaterialDecorator.js +4 -2
  155. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  156. package/Materials/PBR/pbrBaseMaterial.d.ts +4 -2
  157. package/Materials/PBR/pbrBaseMaterial.js +23 -9
  158. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  159. package/Materials/PBR/pbrClearCoatConfiguration.js +1 -1
  160. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  161. package/Materials/PBR/pbrSheenConfiguration.js +1 -1
  162. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  163. package/Materials/PBR/pbrSubSurfaceConfiguration.js +1 -1
  164. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  165. package/Materials/Textures/Procedurals/proceduralTexture.d.ts +3 -3
  166. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  167. package/Materials/Textures/baseTexture.d.ts +2 -0
  168. package/Materials/Textures/baseTexture.js +2 -0
  169. package/Materials/Textures/baseTexture.js.map +1 -1
  170. package/Materials/Textures/multiRenderTarget.d.ts +6 -4
  171. package/Materials/Textures/multiRenderTarget.js +28 -12
  172. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  173. package/Materials/Textures/renderTargetTexture.d.ts +29 -3
  174. package/Materials/Textures/renderTargetTexture.js +127 -14
  175. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  176. package/Materials/Textures/texture.js +11 -4
  177. package/Materials/Textures/texture.js.map +1 -1
  178. package/Materials/Textures/textureCreationOptions.d.ts +57 -0
  179. package/Materials/Textures/textureCreationOptions.js +2 -0
  180. package/Materials/Textures/textureCreationOptions.js.map +1 -0
  181. package/Materials/Textures/thinRenderTargetTexture.d.ts +3 -4
  182. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  183. package/Materials/Textures/videoTexture.d.ts +10 -7
  184. package/Materials/Textures/videoTexture.js +17 -11
  185. package/Materials/Textures/videoTexture.js.map +1 -1
  186. package/Materials/drawWrapper.d.ts +2 -1
  187. package/Materials/drawWrapper.js +10 -1
  188. package/Materials/drawWrapper.js.map +1 -1
  189. package/Materials/effectRenderer.js +1 -1
  190. package/Materials/effectRenderer.js.map +1 -1
  191. package/Materials/material.d.ts +3 -1
  192. package/Materials/material.detailMapConfiguration.d.ts +1 -1
  193. package/Materials/material.detailMapConfiguration.js +2 -2
  194. package/Materials/material.detailMapConfiguration.js.map +1 -1
  195. package/Materials/material.js +18 -9
  196. package/Materials/material.js.map +1 -1
  197. package/Materials/materialHelper.d.ts +7 -0
  198. package/Materials/materialHelper.js +17 -2
  199. package/Materials/materialHelper.js.map +1 -1
  200. package/Materials/pushMaterial.js +1 -1
  201. package/Materials/pushMaterial.js.map +1 -1
  202. package/Materials/shaderMaterial.d.ts +1 -1
  203. package/Materials/shaderMaterial.js +5 -5
  204. package/Materials/shaderMaterial.js.map +1 -1
  205. package/Materials/shadowDepthWrapper.d.ts +4 -4
  206. package/Materials/shadowDepthWrapper.js +16 -15
  207. package/Materials/shadowDepthWrapper.js.map +1 -1
  208. package/Materials/standardMaterial.d.ts +4 -2
  209. package/Materials/standardMaterial.js +23 -9
  210. package/Materials/standardMaterial.js.map +1 -1
  211. package/Materials/uniformBuffer.d.ts +10 -2
  212. package/Materials/uniformBuffer.js +17 -11
  213. package/Materials/uniformBuffer.js.map +1 -1
  214. package/Meshes/Builders/capsuleBuilder.d.ts +5 -5
  215. package/Meshes/Builders/capsuleBuilder.js.map +1 -1
  216. package/Meshes/abstractMesh.d.ts +13 -0
  217. package/Meshes/abstractMesh.js +22 -2
  218. package/Meshes/abstractMesh.js.map +1 -1
  219. package/Meshes/buffer.d.ts +5 -0
  220. package/Meshes/buffer.js +6 -0
  221. package/Meshes/buffer.js.map +1 -0
  222. package/Meshes/geometry.d.ts +7 -0
  223. package/Meshes/geometry.js +16 -0
  224. package/Meshes/geometry.js.map +1 -1
  225. package/Meshes/linesMesh.js +1 -1
  226. package/Meshes/linesMesh.js.map +1 -1
  227. package/Meshes/mesh.js +16 -1
  228. package/Meshes/mesh.js.map +1 -1
  229. package/Meshes/mesh.lts.d.ts +5 -1
  230. package/Meshes/mesh.lts.js +1 -2
  231. package/Meshes/mesh.lts.js.map +1 -1
  232. package/Meshes/subMesh.d.ts +10 -9
  233. package/Meshes/subMesh.js +44 -43
  234. package/Meshes/subMesh.js.map +1 -1
  235. package/Misc/environmentTextureTools.js +1 -0
  236. package/Misc/environmentTextureTools.js.map +1 -1
  237. package/Misc/fileTools.d.ts +1 -3
  238. package/Misc/fileTools.js +12 -13
  239. package/Misc/fileTools.js.map +1 -1
  240. package/Misc/fileTools.lts.d.ts +16 -1
  241. package/Misc/fileTools.lts.js +1 -2
  242. package/Misc/fileTools.lts.js.map +1 -1
  243. package/Misc/rgbdTextureTools.js +1 -0
  244. package/Misc/rgbdTextureTools.js.map +1 -1
  245. package/Misc/sceneSerializer.js +17 -17
  246. package/Misc/sceneSerializer.js.map +1 -1
  247. package/Misc/textureTools.js +2 -0
  248. package/Misc/textureTools.js.map +1 -1
  249. package/Particles/gpuParticleSystem.d.ts +5 -1
  250. package/Particles/gpuParticleSystem.js +31 -5
  251. package/Particles/gpuParticleSystem.js.map +1 -1
  252. package/Particles/particleSystem.d.ts +5 -1
  253. package/Particles/particleSystem.js +35 -5
  254. package/Particles/particleSystem.js.map +1 -1
  255. package/Physics/Plugins/ammoJSPlugin.d.ts +1 -0
  256. package/Physics/Plugins/ammoJSPlugin.js +10 -0
  257. package/Physics/Plugins/ammoJSPlugin.js.map +1 -1
  258. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +2 -0
  259. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  260. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +1 -0
  261. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  262. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js +1 -0
  263. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.js.map +1 -1
  264. package/PostProcesses/bloomMergePostProcess.js +1 -0
  265. package/PostProcesses/bloomMergePostProcess.js.map +1 -1
  266. package/PostProcesses/depthOfFieldBlurPostProcess.js +1 -0
  267. package/PostProcesses/depthOfFieldBlurPostProcess.js.map +1 -1
  268. package/PostProcesses/depthOfFieldMergePostProcess.js +1 -0
  269. package/PostProcesses/depthOfFieldMergePostProcess.js.map +1 -1
  270. package/PostProcesses/extractHighlightsPostProcess.js +1 -0
  271. package/PostProcesses/extractHighlightsPostProcess.js.map +1 -1
  272. package/PostProcesses/postProcess.d.ts +6 -0
  273. package/PostProcesses/postProcess.js +9 -1
  274. package/PostProcesses/postProcess.js.map +1 -1
  275. package/PostProcesses/screenSpaceReflectionPostProcess.js +2 -2
  276. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  277. package/PostProcesses/tonemapPostProcess.d.ts +2 -1
  278. package/PostProcesses/tonemapPostProcess.js +3 -2
  279. package/PostProcesses/tonemapPostProcess.js.map +1 -1
  280. package/Rendering/boundingBoxRenderer.d.ts +5 -3
  281. package/Rendering/boundingBoxRenderer.js +46 -14
  282. package/Rendering/boundingBoxRenderer.js.map +1 -1
  283. package/Rendering/depthPeelingRenderer.d.ts +85 -0
  284. package/Rendering/depthPeelingRenderer.js +390 -0
  285. package/Rendering/depthPeelingRenderer.js.map +1 -0
  286. package/Rendering/depthPeelingSceneComponent.d.ts +51 -0
  287. package/Rendering/depthPeelingSceneComponent.js +73 -0
  288. package/Rendering/depthPeelingSceneComponent.js.map +1 -0
  289. package/Rendering/depthRenderer.d.ts +9 -2
  290. package/Rendering/depthRenderer.js +77 -43
  291. package/Rendering/depthRenderer.js.map +1 -1
  292. package/Rendering/depthRendererSceneComponent.js +0 -1
  293. package/Rendering/depthRendererSceneComponent.js.map +1 -1
  294. package/Rendering/edgesRenderer.d.ts +2 -0
  295. package/Rendering/edgesRenderer.js +11 -0
  296. package/Rendering/edgesRenderer.js.map +1 -1
  297. package/Rendering/geometryBufferRenderer.js +4 -4
  298. package/Rendering/geometryBufferRenderer.js.map +1 -1
  299. package/Rendering/index.d.ts +2 -0
  300. package/Rendering/index.js +2 -0
  301. package/Rendering/index.js.map +1 -1
  302. package/Rendering/outlineRenderer.d.ts +5 -4
  303. package/Rendering/outlineRenderer.js +24 -19
  304. package/Rendering/outlineRenderer.js.map +1 -1
  305. package/Rendering/prePassRenderer.js +7 -2
  306. package/Rendering/prePassRenderer.js.map +1 -1
  307. package/Rendering/renderingGroup.js +7 -2
  308. package/Rendering/renderingGroup.js.map +1 -1
  309. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.d.ts +5 -0
  310. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js +7 -0
  311. package/Shaders/ShadersInclude/boundingBoxRendererFragmentDeclaration.js.map +1 -0
  312. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.d.ts +5 -0
  313. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js +7 -0
  314. package/Shaders/ShadersInclude/boundingBoxRendererUboDeclaration.js.map +1 -0
  315. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.d.ts +5 -0
  316. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js +7 -0
  317. package/Shaders/ShadersInclude/boundingBoxRendererVertexDeclaration.js.map +1 -0
  318. package/Shaders/ShadersInclude/oitDeclaration.d.ts +5 -0
  319. package/Shaders/ShadersInclude/oitDeclaration.js +7 -0
  320. package/Shaders/ShadersInclude/oitDeclaration.js.map +1 -0
  321. package/Shaders/ShadersInclude/oitFragment.d.ts +5 -0
  322. package/Shaders/ShadersInclude/oitFragment.js +7 -0
  323. package/Shaders/ShadersInclude/oitFragment.js.map +1 -0
  324. package/Shaders/boundingBoxRenderer.fragment.d.ts +7 -0
  325. package/Shaders/boundingBoxRenderer.fragment.js +9 -0
  326. package/Shaders/boundingBoxRenderer.fragment.js.map +1 -0
  327. package/Shaders/boundingBoxRenderer.vertex.d.ts +7 -0
  328. package/Shaders/boundingBoxRenderer.vertex.js +9 -0
  329. package/Shaders/boundingBoxRenderer.vertex.js.map +1 -0
  330. package/Shaders/default.fragment.d.ts +2 -0
  331. package/Shaders/default.fragment.js +3 -1
  332. package/Shaders/default.fragment.js.map +1 -1
  333. package/Shaders/oitBackBlend.fragment.d.ts +5 -0
  334. package/Shaders/oitBackBlend.fragment.js +7 -0
  335. package/Shaders/oitBackBlend.fragment.js.map +1 -0
  336. package/Shaders/oitFinal.fragment.d.ts +5 -0
  337. package/Shaders/oitFinal.fragment.js +7 -0
  338. package/Shaders/oitFinal.fragment.js.map +1 -0
  339. package/Shaders/pbr.fragment.d.ts +2 -0
  340. package/Shaders/pbr.fragment.js +3 -1
  341. package/Shaders/pbr.fragment.js.map +1 -1
  342. package/Shaders/screenSpaceReflection.fragment.js +1 -1
  343. package/Shaders/screenSpaceReflection.fragment.js.map +1 -1
  344. package/Sprites/spriteManager.d.ts +3 -1
  345. package/Sprites/spriteManager.js +16 -5
  346. package/Sprites/spriteManager.js.map +1 -1
  347. package/Sprites/spriteRenderer.d.ts +1 -0
  348. package/Sprites/spriteRenderer.js +14 -0
  349. package/Sprites/spriteRenderer.js.map +1 -1
  350. package/States/alphaCullingState.js +1 -1
  351. package/States/alphaCullingState.js.map +1 -1
  352. package/XR/features/WebXRControllerPointerSelection.d.ts +4 -0
  353. package/XR/features/WebXRControllerPointerSelection.js +23 -1
  354. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  355. package/XR/features/WebXRNearInteraction.d.ts +5 -4
  356. package/XR/features/WebXRNearInteraction.js +15 -13
  357. package/XR/features/WebXRNearInteraction.js.map +1 -1
  358. package/XR/features/WebXRWalkingLocomotion.js +28 -13
  359. package/XR/features/WebXRWalkingLocomotion.js.map +1 -1
  360. package/XR/webXRSessionManager.js +1 -3
  361. package/XR/webXRSessionManager.js.map +1 -1
  362. package/package.json +43 -7
  363. package/scene.d.ts +18 -4
  364. package/scene.js +101 -42
  365. package/scene.js.map +1 -1
  366. package/scene.lts.d.ts +6 -1
  367. package/scene.lts.js +1 -2
  368. package/scene.lts.js.map +1 -1
  369. package/sceneComponent.d.ts +1 -0
  370. package/sceneComponent.js +1 -0
  371. package/sceneComponent.js.map +1 -1
  372. package/Engines/depthTextureCreationOptions.d.ts +0 -17
  373. package/Engines/depthTextureCreationOptions.js +0 -10
  374. package/Engines/depthTextureCreationOptions.js.map +0 -1
  375. package/Materials/Textures/renderTargetCreationOptions.d.ts +0 -27
  376. package/Materials/Textures/renderTargetCreationOptions.js +0 -10
  377. package/Materials/Textures/renderTargetCreationOptions.js.map +0 -1
@@ -1,10 +1,27 @@
1
1
  import { NodeMaterialBlock } from '../nodeMaterialBlock';
2
2
  import { NodeMaterialBuildState } from '../nodeMaterialBuildState';
3
3
  import { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';
4
+ import { Scene } from '../../../scene';
4
5
  /**
5
6
  * Block used to create a Vector2/3/4 out of individual inputs (one for each component)
6
7
  */
7
8
  export declare class VectorMergerBlock extends NodeMaterialBlock {
9
+ /**
10
+ * Gets or sets the swizzle for x (meaning which compoent to affect to the output.x)
11
+ */
12
+ xSwizzle: "x" | "y" | "z" | "w";
13
+ /**
14
+ * Gets or sets the swizzle for y (meaning which compoent to affect to the output.y)
15
+ */
16
+ ySwizzle: "x" | "y" | "z" | "w";
17
+ /**
18
+ * Gets or sets the swizzle for z (meaning which compoent to affect to the output.z)
19
+ */
20
+ zSwizzle: "x" | "y" | "z" | "w";
21
+ /**
22
+ * Gets or sets the swizzle for w (meaning which compoent to affect to the output.w)
23
+ */
24
+ wSwizzle: "x" | "y" | "z" | "w";
8
25
  /**
9
26
  * Create a new VectorMergerBlock
10
27
  * @param name defines the block name
@@ -15,6 +32,10 @@ export declare class VectorMergerBlock extends NodeMaterialBlock {
15
32
  * @returns the class name
16
33
  */
17
34
  getClassName(): string;
35
+ /**
36
+ * Gets the xyzw component (input)
37
+ */
38
+ get xyzwIn(): NodeMaterialConnectionPoint;
18
39
  /**
19
40
  * Gets the xyz component (input)
20
41
  */
@@ -70,5 +91,9 @@ export declare class VectorMergerBlock extends NodeMaterialBlock {
70
91
  */
71
92
  get xyz(): NodeMaterialConnectionPoint;
72
93
  protected _inputRename(name: string): string;
94
+ private _buildSwizzle;
73
95
  protected _buildBlock(state: NodeMaterialBuildState): this;
96
+ serialize(): any;
97
+ _deserialize(serializationObject: any, scene: Scene, rootUrl: string): void;
98
+ protected _dumpPropertiesCode(): string;
74
99
  }
@@ -14,6 +14,23 @@ var VectorMergerBlock = /** @class */ (function (_super) {
14
14
  */
15
15
  function VectorMergerBlock(name) {
16
16
  var _this = _super.call(this, name, NodeMaterialBlockTargets.Neutral) || this;
17
+ /**
18
+ * Gets or sets the swizzle for x (meaning which compoent to affect to the output.x)
19
+ */
20
+ _this.xSwizzle = "x";
21
+ /**
22
+ * Gets or sets the swizzle for y (meaning which compoent to affect to the output.y)
23
+ */
24
+ _this.ySwizzle = "y";
25
+ /**
26
+ * Gets or sets the swizzle for z (meaning which compoent to affect to the output.z)
27
+ */
28
+ _this.zSwizzle = "z";
29
+ /**
30
+ * Gets or sets the swizzle for w (meaning which compoent to affect to the output.w)
31
+ */
32
+ _this.wSwizzle = "w";
33
+ _this.registerInput("xyzw ", NodeMaterialBlockConnectionPointTypes.Vector4, true);
17
34
  _this.registerInput("xyz ", NodeMaterialBlockConnectionPointTypes.Vector3, true);
18
35
  _this.registerInput("xy ", NodeMaterialBlockConnectionPointTypes.Vector2, true);
19
36
  _this.registerInput("zw ", NodeMaterialBlockConnectionPointTypes.Vector2, true);
@@ -34,12 +51,22 @@ var VectorMergerBlock = /** @class */ (function (_super) {
34
51
  VectorMergerBlock.prototype.getClassName = function () {
35
52
  return "VectorMergerBlock";
36
53
  };
54
+ Object.defineProperty(VectorMergerBlock.prototype, "xyzwIn", {
55
+ /**
56
+ * Gets the xyzw component (input)
57
+ */
58
+ get: function () {
59
+ return this._inputs[0];
60
+ },
61
+ enumerable: false,
62
+ configurable: true
63
+ });
37
64
  Object.defineProperty(VectorMergerBlock.prototype, "xyzIn", {
38
65
  /**
39
66
  * Gets the xyz component (input)
40
67
  */
41
68
  get: function () {
42
- return this._inputs[0];
69
+ return this._inputs[1];
43
70
  },
44
71
  enumerable: false,
45
72
  configurable: true
@@ -49,7 +76,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
49
76
  * Gets the xy component (input)
50
77
  */
51
78
  get: function () {
52
- return this._inputs[1];
79
+ return this._inputs[2];
53
80
  },
54
81
  enumerable: false,
55
82
  configurable: true
@@ -59,7 +86,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
59
86
  * Gets the zw component (input)
60
87
  */
61
88
  get: function () {
62
- return this._inputs[2];
89
+ return this._inputs[3];
63
90
  },
64
91
  enumerable: false,
65
92
  configurable: true
@@ -69,7 +96,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
69
96
  * Gets the x component (input)
70
97
  */
71
98
  get: function () {
72
- return this._inputs[3];
99
+ return this._inputs[4];
73
100
  },
74
101
  enumerable: false,
75
102
  configurable: true
@@ -79,7 +106,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
79
106
  * Gets the y component (input)
80
107
  */
81
108
  get: function () {
82
- return this._inputs[4];
109
+ return this._inputs[5];
83
110
  },
84
111
  enumerable: false,
85
112
  configurable: true
@@ -89,7 +116,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
89
116
  * Gets the z component (input)
90
117
  */
91
118
  get: function () {
92
- return this._inputs[5];
119
+ return this._inputs[6];
93
120
  },
94
121
  enumerable: false,
95
122
  configurable: true
@@ -99,7 +126,7 @@ var VectorMergerBlock = /** @class */ (function (_super) {
99
126
  * Gets the w component (input)
100
127
  */
101
128
  get: function () {
102
- return this._inputs[6];
129
+ return this._inputs[7];
103
130
  },
104
131
  enumerable: false,
105
132
  configurable: true
@@ -167,6 +194,9 @@ var VectorMergerBlock = /** @class */ (function (_super) {
167
194
  configurable: true
168
195
  });
169
196
  VectorMergerBlock.prototype._inputRename = function (name) {
197
+ if (name === "xyzw ") {
198
+ return "xyzwIn";
199
+ }
170
200
  if (name === "xyz ") {
171
201
  return "xyzIn";
172
202
  }
@@ -178,6 +208,10 @@ var VectorMergerBlock = /** @class */ (function (_super) {
178
208
  }
179
209
  return name;
180
210
  };
211
+ VectorMergerBlock.prototype._buildSwizzle = function (len) {
212
+ var swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;
213
+ return "." + swizzle.substr(0, len);
214
+ };
181
215
  VectorMergerBlock.prototype._buildBlock = function (state) {
182
216
  _super.prototype._buildBlock.call(this, state);
183
217
  var xInput = this.x;
@@ -187,71 +221,107 @@ var VectorMergerBlock = /** @class */ (function (_super) {
187
221
  var xyInput = this.xyIn;
188
222
  var zwInput = this.zwIn;
189
223
  var xyzInput = this.xyzIn;
224
+ var xyzwInput = this.xyzwIn;
190
225
  var v4Output = this._outputs[0];
191
226
  var v3Output = this._outputs[1];
192
227
  var v2Output = this._outputs[2];
193
228
  var v2CompOutput = this._outputs[3];
194
- if (xyzInput.isConnected) {
229
+ if (xyzwInput.isConnected) {
195
230
  if (v4Output.hasEndpoints) {
196
- state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyzInput.associatedVariableName + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ");\r\n");
231
+ state.compilationString += this._declareOutput(v4Output, state) + (" = " + xyzwInput.associatedVariableName + this._buildSwizzle(4) + ";\r\n");
197
232
  }
198
233
  if (v3Output.hasEndpoints) {
199
- state.compilationString += this._declareOutput(v3Output, state) + (" = " + xyzInput.associatedVariableName + ";\r\n");
234
+ state.compilationString += this._declareOutput(v3Output, state) + (" = " + xyzwInput.associatedVariableName + this._buildSwizzle(3) + ";\r\n");
200
235
  }
201
236
  if (v2Output.hasEndpoints) {
202
- state.compilationString += this._declareOutput(v2Output, state) + (" = " + xyzInput.associatedVariableName + ".xy;\r\n");
237
+ state.compilationString += this._declareOutput(v2Output, state) + (" = " + xyzwInput.associatedVariableName + this._buildSwizzle(2) + ";\r\n");
238
+ }
239
+ }
240
+ else if (xyzInput.isConnected) {
241
+ if (v4Output.hasEndpoints) {
242
+ state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyzInput.associatedVariableName + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ")" + this._buildSwizzle(4) + ";\r\n");
243
+ }
244
+ if (v3Output.hasEndpoints) {
245
+ state.compilationString += this._declareOutput(v3Output, state) + (" = " + xyzInput.associatedVariableName + this._buildSwizzle(3) + ";\r\n");
246
+ }
247
+ if (v2Output.hasEndpoints) {
248
+ state.compilationString += this._declareOutput(v2Output, state) + (" = " + xyzInput.associatedVariableName + this._buildSwizzle(2) + ";\r\n");
203
249
  }
204
250
  }
205
251
  else if (xyInput.isConnected) {
206
252
  if (v4Output.hasEndpoints) {
207
253
  if (zwInput.isConnected) {
208
- state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyInput.associatedVariableName + ", " + zwInput.associatedVariableName + ");\r\n");
254
+ state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyInput.associatedVariableName + ", " + zwInput.associatedVariableName + ")" + this._buildSwizzle(4) + ";\r\n");
209
255
  }
210
256
  else {
211
- state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyInput.associatedVariableName + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ");\r\n");
257
+ state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + xyInput.associatedVariableName + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ")" + this._buildSwizzle(4) + ";\r\n");
212
258
  }
213
259
  }
214
260
  if (v3Output.hasEndpoints) {
215
- state.compilationString += this._declareOutput(v3Output, state) + (" = vec3(" + xyInput.associatedVariableName + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ");\r\n");
261
+ state.compilationString += this._declareOutput(v3Output, state) + (" = vec3(" + xyInput.associatedVariableName + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ")" + this._buildSwizzle(3) + ";\r\n");
216
262
  }
217
263
  if (v2Output.hasEndpoints) {
218
- state.compilationString += this._declareOutput(v2Output, state) + (" = " + xyInput.associatedVariableName + ";\r\n");
264
+ state.compilationString += this._declareOutput(v2Output, state) + (" = " + xyInput.associatedVariableName + this._buildSwizzle(2) + ";\r\n");
219
265
  }
220
266
  if (v2CompOutput.hasEndpoints) {
221
267
  if (zwInput.isConnected) {
222
- state.compilationString += this._declareOutput(v2CompOutput, state) + (" = " + zwInput.associatedVariableName + ";\r\n");
268
+ state.compilationString += this._declareOutput(v2CompOutput, state) + (" = " + zwInput.associatedVariableName + this._buildSwizzle(2) + ";\r\n");
223
269
  }
224
270
  else {
225
- state.compilationString += this._declareOutput(v2CompOutput, state) + (" = vec2(" + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ");\r\n");
271
+ state.compilationString += this._declareOutput(v2CompOutput, state) + (" = vec2(" + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ")" + this._buildSwizzle(2) + ";\r\n");
226
272
  }
227
273
  }
228
274
  }
229
275
  else {
230
276
  if (v4Output.hasEndpoints) {
231
277
  if (zwInput.isConnected) {
232
- state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + zwInput.associatedVariableName + ");\r\n");
278
+ state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + zwInput.associatedVariableName + ")" + this._buildSwizzle(4) + ";\r\n");
233
279
  }
234
280
  else {
235
- state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ");\r\n");
281
+ state.compilationString += this._declareOutput(v4Output, state) + (" = vec4(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ")" + this._buildSwizzle(4) + ";\r\n");
236
282
  }
237
283
  }
238
284
  if (v3Output.hasEndpoints) {
239
- state.compilationString += this._declareOutput(v3Output, state) + (" = vec3(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ");\r\n");
285
+ state.compilationString += this._declareOutput(v3Output, state) + (" = vec3(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ", " + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ")" + this._buildSwizzle(3) + ";\r\n");
240
286
  }
241
287
  if (v2Output.hasEndpoints) {
242
- state.compilationString += this._declareOutput(v2Output, state) + (" = vec2(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ");\r\n");
288
+ state.compilationString += this._declareOutput(v2Output, state) + (" = vec2(" + (xInput.isConnected ? this._writeVariable(xInput) : "0.0") + ", " + (yInput.isConnected ? this._writeVariable(yInput) : "0.0") + ")" + this._buildSwizzle(2) + ";\r\n");
243
289
  }
244
290
  if (v2CompOutput.hasEndpoints) {
245
291
  if (zwInput.isConnected) {
246
- state.compilationString += this._declareOutput(v2CompOutput, state) + (" = " + zwInput.associatedVariableName + ";\r\n");
292
+ state.compilationString += this._declareOutput(v2CompOutput, state) + (" = " + zwInput.associatedVariableName + this._buildSwizzle(2) + ";\r\n");
247
293
  }
248
294
  else {
249
- state.compilationString += this._declareOutput(v2CompOutput, state) + (" = vec2(" + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ");\r\n");
295
+ state.compilationString += this._declareOutput(v2CompOutput, state) + (" = vec2(" + (zInput.isConnected ? this._writeVariable(zInput) : "0.0") + ", " + (wInput.isConnected ? this._writeVariable(wInput) : "0.0") + ")" + this._buildSwizzle(2) + ";\r\n");
250
296
  }
251
297
  }
252
298
  }
253
299
  return this;
254
300
  };
301
+ VectorMergerBlock.prototype.serialize = function () {
302
+ var serializationObject = _super.prototype.serialize.call(this);
303
+ serializationObject.xSwizzle = this.xSwizzle;
304
+ serializationObject.ySwizzle = this.ySwizzle;
305
+ serializationObject.zSwizzle = this.zSwizzle;
306
+ serializationObject.wSwizzle = this.wSwizzle;
307
+ return serializationObject;
308
+ };
309
+ VectorMergerBlock.prototype._deserialize = function (serializationObject, scene, rootUrl) {
310
+ var _a, _b, _c, _d;
311
+ _super.prototype._deserialize.call(this, serializationObject, scene, rootUrl);
312
+ this.xSwizzle = (_a = serializationObject.xSwizzle) !== null && _a !== void 0 ? _a : "x";
313
+ this.ySwizzle = (_b = serializationObject.ySwizzle) !== null && _b !== void 0 ? _b : "y";
314
+ this.zSwizzle = (_c = serializationObject.zSwizzle) !== null && _c !== void 0 ? _c : "z";
315
+ this.wSwizzle = (_d = serializationObject.wSwizzle) !== null && _d !== void 0 ? _d : "w";
316
+ };
317
+ VectorMergerBlock.prototype._dumpPropertiesCode = function () {
318
+ var codeString = _super.prototype._dumpPropertiesCode.call(this);
319
+ codeString += this._codeVariableName + ".xSwizzle = " + this.xSwizzle + "};\r\n";
320
+ codeString += this._codeVariableName + ".ySwizzle = " + this.ySwizzle + "};\r\n";
321
+ codeString += this._codeVariableName + ".zSwizzle = " + this.zSwizzle + "};\r\n";
322
+ codeString += this._codeVariableName + ".wSwizzle = " + this.wSwizzle + "};\r\n";
323
+ return codeString;
324
+ };
255
325
  return VectorMergerBlock;
256
326
  }(NodeMaterialBlock));
257
327
  export { VectorMergerBlock };
@@ -1 +1 @@
1
- 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{ NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let xInput = this.x;\r\n let yInput = this.y;\r\n let zInput = this.z;\r\n let wInput = this.w;\r\n let xyInput = this.xyIn;\r\n let zwInput = this.zwIn;\r\n let xyzInput = this.xyzIn;\r\n\r\n let v4Output = this._outputs[0];\r\n let v3Output = this._outputs[1];\r\n let v2Output = this._outputs[2];\r\n let v2CompOutput = this._outputs[3];\r\n\r\n if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"});\\r\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}.xy;\\r\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"});\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"});\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName};\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"});\\r\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zwInput.associatedVariableName});\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"});\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"});\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"});\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"});\\r\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);"]}
1
+ 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{ NodeMaterialBlock } from '../nodeMaterialBlock';\r\nimport { NodeMaterialBlockConnectionPointTypes } from '../Enums/nodeMaterialBlockConnectionPointTypes';\r\nimport { NodeMaterialBuildState } from '../nodeMaterialBuildState';\r\nimport { NodeMaterialBlockTargets } from '../Enums/nodeMaterialBlockTargets';\r\nimport { NodeMaterialConnectionPoint } from '../nodeMaterialBlockConnectionPoint';\r\nimport { RegisterClass } from '../../../Misc/typeStore';\r\nimport { Scene } from '../../../scene';\r\n\r\n/**\r\n * Block used to create a Vector2/3/4 out of individual inputs (one for each component)\r\n */\r\nexport class VectorMergerBlock extends NodeMaterialBlock {\r\n /**\r\n * Gets or sets the swizzle for x (meaning which compoent to affect to the output.x)\r\n */\r\n public xSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"x\";\r\n /**\r\n * Gets or sets the swizzle for y (meaning which compoent to affect to the output.y)\r\n */\r\n public ySwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"y\";\r\n /**\r\n * Gets or sets the swizzle for z (meaning which compoent to affect to the output.z)\r\n */\r\n public zSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"z\";\r\n /**\r\n * Gets or sets the swizzle for w (meaning which compoent to affect to the output.w)\r\n */\r\n public wSwizzle: \"x\" | \"y\" | \"z\" | \"w\" = \"w\";\r\n\r\n /**\r\n * Create a new VectorMergerBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name, NodeMaterialBlockTargets.Neutral);\r\n\r\n this.registerInput(\"xyzw \", NodeMaterialBlockConnectionPointTypes.Vector4, true);\r\n this.registerInput(\"xyz \", NodeMaterialBlockConnectionPointTypes.Vector3, true);\r\n this.registerInput(\"xy \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"zw \", NodeMaterialBlockConnectionPointTypes.Vector2, true);\r\n this.registerInput(\"x\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"y\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"z\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n this.registerInput(\"w\", NodeMaterialBlockConnectionPointTypes.Float, true);\r\n\r\n this.registerOutput(\"xyzw\", NodeMaterialBlockConnectionPointTypes.Vector4);\r\n this.registerOutput(\"xyz\", NodeMaterialBlockConnectionPointTypes.Vector3);\r\n this.registerOutput(\"xy\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n this.registerOutput(\"zw\", NodeMaterialBlockConnectionPointTypes.Vector2);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"VectorMergerBlock\";\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (input)\r\n */\r\n public get xyzwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (input)\r\n */\r\n public get xyzIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (input)\r\n */\r\n public get xyIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (input)\r\n */\r\n public get zwIn(): NodeMaterialConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the x component (input)\r\n */\r\n public get x(): NodeMaterialConnectionPoint {\r\n return this._inputs[4];\r\n }\r\n\r\n /**\r\n * Gets the y component (input)\r\n */\r\n public get y(): NodeMaterialConnectionPoint {\r\n return this._inputs[5];\r\n }\r\n\r\n /**\r\n * Gets the z component (input)\r\n */\r\n public get z(): NodeMaterialConnectionPoint {\r\n return this._inputs[6];\r\n }\r\n\r\n /**\r\n * Gets the w component (input)\r\n */\r\n public get w(): NodeMaterialConnectionPoint {\r\n return this._inputs[7];\r\n }\r\n\r\n /**\r\n * Gets the xyzw component (output)\r\n */\r\n public get xyzw(): NodeMaterialConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n */\r\n public get xyzOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n */\r\n public get xyOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[2];\r\n }\r\n\r\n /**\r\n * Gets the zw component (output)\r\n */\r\n public get zwOut(): NodeMaterialConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the xy component (output)\r\n * @deprecated Please use xyOut instead.\r\n */\r\n public get xy(): NodeMaterialConnectionPoint {\r\n return this.xyOut;\r\n }\r\n\r\n /**\r\n * Gets the xyz component (output)\r\n * @deprecated Please use xyzOut instead.\r\n */\r\n public get xyz(): NodeMaterialConnectionPoint {\r\n return this.xyzOut;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n if (name === \"xyzw \") {\r\n return \"xyzwIn\";\r\n }\r\n if (name === \"xyz \") {\r\n return \"xyzIn\";\r\n }\r\n if (name === \"xy \") {\r\n return \"xyIn\";\r\n }\r\n if (name === \"zw \") {\r\n return \"zwIn\";\r\n }\r\n return name;\r\n }\r\n\r\n private _buildSwizzle(len: number) {\r\n let swizzle = this.xSwizzle + this.ySwizzle + this.zSwizzle + this.wSwizzle;\r\n\r\n return \".\" + swizzle.substr(0, len);\r\n }\r\n\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n super._buildBlock(state);\r\n\r\n let xInput = this.x;\r\n let yInput = this.y;\r\n let zInput = this.z;\r\n let wInput = this.w;\r\n let xyInput = this.xyIn;\r\n let zwInput = this.zwIn;\r\n let xyzInput = this.xyzIn;\r\n let xyzwInput = this.xyzwIn;\r\n\r\n let v4Output = this._outputs[0];\r\n let v3Output = this._outputs[1];\r\n let v2Output = this._outputs[2];\r\n let v2CompOutput = this._outputs[3];\r\n\r\n if (xyzwInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n } else if (xyzInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyzInput.associatedVariableName}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyzInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n } else if (xyInput.isConnected) {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = vec3(${xyInput.associatedVariableName}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = ${xyInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n }\r\n } else {\r\n if (v4Output.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zwInput.associatedVariableName})${this._buildSwizzle(4)};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v4Output, state) + ` = vec4(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(4)};\\r\\n`;\r\n }\r\n }\r\n\r\n if (v3Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v3Output, state) + ` = vec3(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"}, ${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"})${this._buildSwizzle(3)};\\r\\n`;\r\n }\r\n\r\n if (v2Output.hasEndpoints) {\r\n state.compilationString += this._declareOutput(v2Output, state) + ` = vec2(${xInput.isConnected ? this._writeVariable(xInput) : \"0.0\"}, ${yInput.isConnected ? this._writeVariable(yInput) : \"0.0\"})${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n\r\n if (v2CompOutput.hasEndpoints) {\r\n if (zwInput.isConnected) {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = ${zwInput.associatedVariableName}${this._buildSwizzle(2)};\\r\\n`;\r\n } else {\r\n state.compilationString += this._declareOutput(v2CompOutput, state) + ` = vec2(${zInput.isConnected ? this._writeVariable(zInput) : \"0.0\"}, ${wInput.isConnected ? this._writeVariable(wInput) : \"0.0\"})${this._buildSwizzle(2)};\\r\\n`;\r\n }\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n public serialize(): any {\r\n let serializationObject = super.serialize();\r\n\r\n serializationObject.xSwizzle = this.xSwizzle;\r\n serializationObject.ySwizzle = this.ySwizzle;\r\n serializationObject.zSwizzle = this.zSwizzle;\r\n serializationObject.wSwizzle = this.wSwizzle;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n super._deserialize(serializationObject, scene, rootUrl);\r\n\r\n this.xSwizzle = serializationObject.xSwizzle ?? \"x\";\r\n this.ySwizzle = serializationObject.ySwizzle ?? \"y\";\r\n this.zSwizzle = serializationObject.zSwizzle ?? \"z\";\r\n this.wSwizzle = serializationObject.wSwizzle ?? \"w\";\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n var codeString = super._dumpPropertiesCode();\r\n codeString += `${this._codeVariableName}.xSwizzle = ${this.xSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.ySwizzle = ${this.ySwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.zSwizzle = ${this.zSwizzle}};\\r\\n`;\r\n codeString += `${this._codeVariableName}.wSwizzle = ${this.wSwizzle}};\\r\\n`;\r\n\r\n return codeString;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.VectorMergerBlock\", VectorMergerBlock);\r\n"]}
@@ -595,10 +595,10 @@ var NodeMaterial = /** @class */ (function (_super) {
595
595
  if (subMesh.getMaterial() !== this) {
596
596
  continue;
597
597
  }
598
- if (!subMesh._materialDefines) {
598
+ if (!subMesh.materialDefines) {
599
599
  continue;
600
600
  }
601
- var defines = subMesh._materialDefines;
601
+ var defines = subMesh.materialDefines;
602
602
  defines.markAllAsDirty();
603
603
  defines.reset();
604
604
  }
@@ -921,10 +921,10 @@ var NodeMaterial = /** @class */ (function (_super) {
921
921
  return true;
922
922
  }
923
923
  }
924
- if (!subMesh._materialDefines) {
924
+ if (!subMesh.materialDefines) {
925
925
  subMesh.materialDefines = new NodeMaterialDefines();
926
926
  }
927
- var defines = subMesh._materialDefines;
927
+ var defines = subMesh.materialDefines;
928
928
  if (this._isReadyForSubMesh(subMesh)) {
929
929
  return true;
930
930
  }
@@ -1032,21 +1032,31 @@ var NodeMaterial = /** @class */ (function (_super) {
1032
1032
  // Matrices
1033
1033
  this.bindOnlyWorldMatrix(world);
1034
1034
  var mustRebind = this._mustRebind(scene, effect, mesh.visibility);
1035
+ var sharedData = this._sharedData;
1035
1036
  if (mustRebind) {
1036
- var sharedData = this._sharedData;
1037
1037
  if (effect) {
1038
1038
  // Bindable blocks
1039
1039
  for (var _i = 0, _a = sharedData.bindableBlocks; _i < _a.length; _i++) {
1040
1040
  var block = _a[_i];
1041
1041
  block.bind(effect, this, mesh, subMesh);
1042
1042
  }
1043
+ for (var _b = 0, _c = sharedData.forcedBindableBlocks; _b < _c.length; _b++) {
1044
+ var block = _c[_b];
1045
+ block.bind(effect, this, mesh, subMesh);
1046
+ }
1043
1047
  // Connection points
1044
- for (var _b = 0, _c = sharedData.inputBlocks; _b < _c.length; _b++) {
1045
- var inputBlock = _c[_b];
1048
+ for (var _d = 0, _e = sharedData.inputBlocks; _d < _e.length; _d++) {
1049
+ var inputBlock = _e[_d];
1046
1050
  inputBlock._transmit(effect, scene);
1047
1051
  }
1048
1052
  }
1049
1053
  }
1054
+ else if (!this.isFrozen) {
1055
+ for (var _f = 0, _g = sharedData.forcedBindableBlocks; _f < _g.length; _f++) {
1056
+ var block = _g[_f];
1057
+ block.bind(effect, this, mesh, subMesh);
1058
+ }
1059
+ }
1050
1060
  this._afterBind(mesh, this._activeEffect);
1051
1061
  };
1052
1062
  /**