@babylonjs/addons 9.0.0 → 9.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/atmosphere/Shaders/ShadersInclude/atmosphereFragmentDeclaration.js.map +1 -1
- package/atmosphere/Shaders/ShadersInclude/atmosphereFunctions.js.map +1 -1
- package/atmosphere/Shaders/ShadersInclude/atmosphereUboDeclaration.js.map +1 -1
- package/atmosphere/Shaders/ShadersInclude/atmosphereVertexDeclaration.js.map +1 -1
- package/atmosphere/Shaders/ShadersInclude/depthFunctions.js.map +1 -1
- package/atmosphere/Shaders/aerialPerspective.fragment.js.map +1 -1
- package/atmosphere/Shaders/compositeAerialPerspective.fragment.js.map +1 -1
- package/atmosphere/Shaders/compositeGlobeAtmosphere.fragment.js.map +1 -1
- package/atmosphere/Shaders/compositeSky.fragment.js.map +1 -1
- package/atmosphere/Shaders/diffuseSkyIrradiance.fragment.js.map +1 -1
- package/atmosphere/Shaders/fullscreenTriangle.vertex.js.map +1 -1
- package/atmosphere/Shaders/multiScattering.fragment.js.map +1 -1
- package/atmosphere/Shaders/skyView.fragment.js.map +1 -1
- package/atmosphere/Shaders/transmittance.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/ShadersInclude/atmosphereFunctions.js.map +1 -1
- package/atmosphere/ShadersWGSL/ShadersInclude/atmosphereUboDeclaration.js.map +1 -1
- package/atmosphere/ShadersWGSL/ShadersInclude/depthFunctions.js.map +1 -1
- package/atmosphere/ShadersWGSL/aerialPerspective.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/compositeAerialPerspective.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/compositeGlobeAtmosphere.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/compositeSky.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/diffuseSkyIrradiance.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.js.map +1 -1
- package/atmosphere/ShadersWGSL/multiScattering.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/skyView.fragment.js.map +1 -1
- package/atmosphere/ShadersWGSL/transmittance.fragment.js.map +1 -1
- package/atmosphere/atmosphere.d.ts +9 -9
- package/atmosphere/atmosphere.js.map +1 -1
- package/atmosphere/atmosphereOptions.d.ts +3 -3
- package/atmosphere/atmosphereOptions.js.map +1 -1
- package/atmosphere/atmospherePBRMaterialPlugin.d.ts +5 -5
- package/atmosphere/atmospherePBRMaterialPlugin.js.map +1 -1
- package/atmosphere/atmospherePerCameraVariables.d.ts +2 -2
- package/atmosphere/atmospherePerCameraVariables.js.map +1 -1
- package/atmosphere/atmospherePhysicalProperties.d.ts +1 -1
- package/atmosphere/atmospherePhysicalProperties.js.map +1 -1
- package/atmosphere/atmospherePhysicalPropertiesOptions.d.ts +1 -1
- package/atmosphere/atmospherePhysicalPropertiesOptions.js.map +1 -1
- package/atmosphere/diffuseSkyIrradianceLut.d.ts +2 -2
- package/atmosphere/diffuseSkyIrradianceLut.js.map +1 -1
- package/atmosphere/sampling.d.ts +1 -1
- package/atmosphere/sampling.js.map +1 -1
- package/atmosphere/transmittanceLut.d.ts +3 -3
- package/atmosphere/transmittanceLut.js.map +1 -1
- package/htmlMesh/htmlMesh.d.ts +2 -2
- package/htmlMesh/htmlMesh.js.map +1 -1
- package/htmlMesh/htmlMeshRenderer.d.ts +3 -3
- package/htmlMesh/htmlMeshRenderer.js.map +1 -1
- package/htmlMesh/pointerEventsCapture.js.map +1 -1
- package/htmlMesh/pointerEventsCaptureBehavior.d.ts +2 -2
- package/htmlMesh/pointerEventsCaptureBehavior.js.map +1 -1
- package/msdfText/fontAsset.d.ts +3 -3
- package/msdfText/fontAsset.js.map +1 -1
- package/msdfText/paragraphOptions.d.ts +3 -3
- package/msdfText/paragraphOptions.js.map +1 -1
- package/msdfText/sdf/font.d.ts +1 -1
- package/msdfText/sdf/font.js.map +1 -1
- package/msdfText/sdf/glyph.d.ts +1 -1
- package/msdfText/sdf/glyph.js.map +1 -1
- package/msdfText/sdf/line.d.ts +1 -1
- package/msdfText/sdf/line.js.map +1 -1
- package/msdfText/sdf/paragraph.d.ts +3 -3
- package/msdfText/sdf/paragraph.js.map +1 -1
- package/msdfText/shaders/msdf.fragment.js.map +1 -1
- package/msdfText/shaders/msdf.vertex.js.map +1 -1
- package/msdfText/shadersWGSL/msdf.fragment.js.map +1 -1
- package/msdfText/shadersWGSL/msdf.vertex.js.map +1 -1
- package/msdfText/textRenderer.d.ts +10 -6
- package/msdfText/textRenderer.js +9 -0
- package/msdfText/textRenderer.js.map +1 -1
- package/navigation/common/config.d.ts +3 -3
- package/navigation/common/config.js.map +1 -1
- package/navigation/common/convert.d.ts +1 -1
- package/navigation/common/convert.js.map +1 -1
- package/navigation/common/getters.js.map +1 -1
- package/navigation/common/smooth-path.d.ts +2 -2
- package/navigation/common/smooth-path.js.map +1 -1
- package/navigation/common/tile-cache.d.ts +1 -1
- package/navigation/common/tile-cache.js.map +1 -1
- package/navigation/common/utils.d.ts +1 -1
- package/navigation/common/utils.js.map +1 -1
- package/navigation/debug/NavigationDebugger.d.ts +5 -5
- package/navigation/debug/NavigationDebugger.js.map +1 -1
- package/navigation/debug/simple-debug.d.ts +3 -3
- package/navigation/debug/simple-debug.js.map +1 -1
- package/navigation/factory/common.d.ts +1 -1
- package/navigation/factory/common.js.map +1 -1
- package/navigation/factory/factory.single-thread.d.ts +1 -1
- package/navigation/factory/factory.single-thread.js.map +1 -1
- package/navigation/factory/factory.worker.js +6 -0
- package/navigation/factory/factory.worker.js.map +1 -1
- package/navigation/generator/generator.common.d.ts +1 -1
- package/navigation/generator/generator.common.js.map +1 -1
- package/navigation/generator/generator.single-thread.d.ts +2 -2
- package/navigation/generator/generator.single-thread.js.map +1 -1
- package/navigation/generator/generator.worker.d.ts +3 -3
- package/navigation/generator/generator.worker.js.map +1 -1
- package/navigation/generator/injection.d.ts +1 -1
- package/navigation/generator/injection.js.map +1 -1
- package/navigation/plugin/RecastJSCrowd.d.ts +7 -7
- package/navigation/plugin/RecastJSCrowd.js.map +1 -1
- package/navigation/plugin/RecastNavigationJSPlugin.d.ts +7 -7
- package/navigation/plugin/RecastNavigationJSPlugin.js.map +1 -1
- package/navigation/types.d.ts +6 -6
- package/navigation/types.js.map +1 -1
- package/navigation/worker/navmesh-worker.js +1 -1
- package/navigation/worker/navmesh-worker.js.map +1 -1
- package/package.json +3 -3
- package/readme.md +12 -0
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{"version":3,"file":"fullscreenTriangle.vertex.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE
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{"version":3,"file":"fullscreenTriangle.vertex.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/fullscreenTriangle.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAEhE,MAAM,IAAI,GAAG,gCAAgC,CAAC;AAC9C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;CAmBd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,kCAAkC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\n\nconst name = \"fullscreenTriangleVertexShader\";\nconst shader = `#include<atmosphereUboDeclaration>\n#if POSITION_VEC2\nattribute position: vec2f;\n#else\nattribute position: vec3f;\n#endif\nuniform depth: f32;varying vUV: vec2f;\n#if COMPUTE_WORLD_RAY\nvarying positionOnNearPlane: vec3f;\n#endif\n#if COMPUTE_WORLD_RAY\nconst nearPlaneNDC: f32=-1.0;\n#endif\n@vertex\nfn main(input: VertexInputs)->FragmentInputs {vertexOutputs.position=vec4f(input.position.xy,uniforms.depth,1.0);vertexOutputs.vUV=input.position.xy*vec2f(0.5,0.5)+vec2f(0.5,0.5);\n#if COMPUTE_WORLD_RAY\nvertexOutputs.positionOnNearPlane=(atmosphere.inverseViewProjectionWithoutTranslation*vec4f(input.position.xy,nearPlaneNDC,1.0)).xyz;\n#endif\n}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const fullscreenTriangleVertexShaderWGSL = { name, shader };\n"]}
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{"version":3,"file":"multiScattering.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/multiScattering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE
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{"version":3,"file":"multiScattering.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/multiScattering.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;CAQd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"multiScatteringPixelShader\";\nconst shader = `#define RENDER_MULTI_SCATTERING\n#define COMPUTE_MULTI_SCATTERING\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderMultiScattering(input.vUV,transmittanceLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const multiScatteringPixelShaderWGSL = { name, shader };\n"]}
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{"version":3,"file":"skyView.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/skyView.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE
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{"version":3,"file":"skyView.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/skyView.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,oBAAoB,CAAC;AAClC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sBAAsB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"skyViewPixelShader\";\nconst shader = `#define RENDER_SKY_VIEW\n#include<atmosphereUboDeclaration>\nvar transmittanceLutSampler: sampler;var transmittanceLut: texture_2d<f32>;var multiScatteringLutSampler: sampler;var multiScatteringLut: texture_2d<f32>;\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderSkyView(input.vUV,transmittanceLut,multiScatteringLut);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const skyViewPixelShaderWGSL = { name, shader };\n"]}
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{"version":3,"file":"transmittance.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/transmittance.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE
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{"version":3,"file":"transmittance.fragment.js","sourceRoot":"","sources":["../../../../../dev/addons/src/atmosphere/ShadersWGSL/transmittance.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AACvD,OAAO,wDAAwD,CAAC;AAChE,OAAO,iDAAiD,CAAC;AACzD,OAAO,mDAAmD,CAAC;AAE3D,MAAM,IAAI,GAAG,0BAA0B,CAAC;AACxC,MAAM,MAAM,GAAG;;;;;;;CAOd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,4BAA4B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"core/Engines/shaderStore\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereUboDeclaration\";\nimport \"core/ShadersWGSL/ShadersInclude/helperFunctions\";\nimport \"../ShadersWGSL/ShadersInclude/atmosphereFunctions\";\n\nconst name = \"transmittancePixelShader\";\nconst shader = `#define RENDER_TRANSMITTANCE\n#define EXCLUDE_RAY_MARCHING_FUNCTIONS\n#include<atmosphereUboDeclaration>\n#include<helperFunctions>\n#include<atmosphereFunctions>\nvarying vUV: vec2f;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {fragmentOutputs.color=renderTransmittance(input.vUV);}\n`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const transmittancePixelShaderWGSL = { name, shader };\n"]}
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import { type AbstractEngine } from "@babylonjs/core/Engines/abstractEngine.js";
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import { AtmospherePerCameraVariables } from "./atmospherePerCameraVariables.js";
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import { AtmospherePhysicalProperties } from "./atmospherePhysicalProperties.js";
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import type
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import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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import { type Camera } from "@babylonjs/core/Cameras/camera.js";
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import { type DeepImmutable, type Nullable } from "@babylonjs/core/types.js";
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import { DiffuseSkyIrradianceLut } from "./diffuseSkyIrradianceLut.js";
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import { type DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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import { type Effect } from "@babylonjs/core/Materials/effect.js";
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import { type IAtmosphereOptions } from "./atmosphereOptions.js";
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import { type IColor3Like, type IVector3Like } from "@babylonjs/core/Maths/math.like.js";
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import { type IDisposable, type Scene } from "@babylonjs/core/scene.js";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
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import { TransmittanceLut } from "./transmittanceLut.js";
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