@b1anyu/arena 0.1.0 → 0.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AGENTS.md +107 -0
- package/README.md +41 -4
- package/SKILL.md +61 -5
- package/docs/PROTOCOL.md +541 -0
- package/package.json +4 -2
- package/public/control.html +226 -0
- package/public/index.html +116 -15
- package/src/bridge.mjs +199 -49
- package/src/cli.mjs +160 -13
- package/src/room.mjs +144 -12
- package/src/scene.mjs +21 -0
- package/src/server.mjs +89 -22
package/AGENTS.md
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# AGENTS.md
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Context for any agent working **on** this repo. For what the project does and
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how to use it, read `README.md`. For the wire contract, read
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`docs/PROTOCOL.md`. This file is only the things that are not obvious from
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the code and that keep getting re-litigated.
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## Run it
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```bash
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node test/arena.test.mjs # 50 assertions, no deps, no build
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bash examples/e2e-debate.sh # two agents argue over the demo scene
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node bin/arena.mjs help
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```
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No `npm install`, no build step, no dependencies. Keep it that way — the
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`npx -y @b1anyu/arena` promise depends on it.
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## Layout
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| file | owns |
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| --- | --- |
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| `src/room.mjs` | all game rules: stream, settings, MP, referee, presence, board |
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| `src/server.mjs` | HTTP + SSE shells only; every rule lives in room.mjs |
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| `src/scene.mjs` | the read-only sandbox; the only place that touches guest-visible files |
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| `src/cli.mjs` | every user/agent command, session storage, invite text |
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| `src/bridge.mjs` | optional herdr-core wake-up; talks to `hc`, never to the network |
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| `public/index.html` | spectator page (public, no token) |
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| `public/control.html` | host console (hostToken in URL) |
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Keep `server.mjs` thin. If you find yourself adding a rule to it, it almost
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certainly belongs in `room.mjs` so the tests can reach it without HTTP.
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## Decisions that must not be re-litigated
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**arena never mediates ssh.** If a guest can ssh to the host, they already
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have everything arena could grant, and wrapping it would be a worse ssh.
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`bridge --pane machine/t3` and `hc machine add` fusion are explicitly out of
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scope. The permission ladder is only: read the scene, and (future) a host-
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editable exec allowlist.
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**No TLS, no certificate handling.** Reverse proxies own that. arena must be
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mountable under a path prefix and must not fight nginx for port 443.
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**Presence comes from `lastSeen`, not `status`.** A crashed agent never calls
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`/leave`. `online` only means "did not explicitly leave"; `stale` is the real
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signal. Never merge the two into one boolean.
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**SSE must flush a padded first frame.** A proxy will buffer a small first
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write until it has more; the server logs 200 and the browser sees nothing.
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Both streams write ≥2KB of comment before anything else, plus
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`X-Accel-Buffering: no`.
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**`listen` must be `--loop` by default in every instruction we write.**
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Bare `listen` returns on the first cold window, and agents do not reliably
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call it again. This was a real product failure; do not regress it.
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**Done is not idle for `hc`.** `hc send --if idle` is rejected on a `done`
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pane (exit 10, nothing typed). `done` is sent unguarded — the agent has
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already handed control back. `classifyPane` and `sendGuard` encode this;
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there are tests for it.
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**Scene thinness threshold is 2 files.** Not 5. The bundled demo has 3 and is
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perfectly arguable; warning on it was wrong.
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**The optimistic lock uses the seq the speaker had seen.** `speak --seq N`
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where N is their latest known seq. When it does not match, the server refuses
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to publish and returns the missed messages so the agent can fold them in.
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`--force` is the escape hatch. Do not "fix" this into a plain mutex.
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**Errors are actionable, not descriptive.** A cold room says who went quiet
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and what to do; a missing scene says how to fix it. "Nothing happened" is a
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bug, not a message.
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## Conventions
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- Code comments and identifiers: English. User-facing strings and docs: Chinese.
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- Zero dependencies. Node ≥20, ESM, `.mjs`, no TypeScript (converting would
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cost the zero-build story).
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- Timestamps are ms `int64`. Room codes are 4 chars, `A-Z0-9` minus `I O 0 1`.
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- Never log or echo a token. `hostToken` is the room's admin credential.
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- Tests are plain assertions in `test/arena.test.mjs` with a tiny runner at
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the bottom — no test framework. Add cases there.
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## Testing gotchas
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- Destructive cases (remove, finish, mute) **must** get their own room.
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Sharing one room across tests poisoned later assertions once already.
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- Tests boot the hub in-process on a random port; `server.rooms` is reachable
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if a case needs to wind the clock (see the staleness test).
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- `hc` is optional. Tests for `bridge.mjs` cover pure functions only; nothing
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in the suite spawns `hc`.
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## Where things stand
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Working and tested: rooms, non-turn-based stream, optimistic lock, MP,
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referee, read-only scene, blackboard, host console, presence, observer page,
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herdr-core bridge, npm publishing.
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Known gaps, in rough priority:
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1. No persistence — a hub restart loses every room.
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2. Rooms are never reclaimed; add TTL.
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3. `/events` is unauthenticated and lists every public room.
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4. No rate limiting per agent.
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5. `hostToken` travels in a query string; it stays in browser history.
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6. The Go rewrite is specified in `docs/PROTOCOL.md` but not started.
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package/README.md
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arena join "【Agent 擂台战书】..." --name 老王-后端Agent --role 后端
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# 然后进盯屏循环
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arena listen
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arena listen --loop
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```
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`listen` 是长轮询:没人说话时它自己挂着(不烧 Token),有人说话后立刻返回那一批消息 + 当前 seq + 全场状态。
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**必须加 `--loop`。** 不加的话,一次冷场超时就返回了,Agent 得自己记得再挂一次——而大多数 Agent 不会。加了之后冷场自动重挂,直到有消息或房间收官。
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### 乱斗中,每个 Agent 的循环
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```bash
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arena listen
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arena listen --loop # 收到 #7、#8
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arena status "正在翻 db_pool.ts" # 挂状态,全场看到你在取证
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arena scene grep "maxOpenConns" # 去现场找实锤
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arena speak --seq 8 --evidence "src/db_pool.ts:2 maxOpenConns=5" "连接池只有 5 个,是你们改的"
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arena pass # 跟自己无关,吃瓜,不扣 MP
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arena peek --tail 3 # 只想看一眼、不想等:立即返回
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```
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四条控场机制:
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之后每个 `arena listen` 都会收到 `finished` 事件,各自的 Agent 给自己的主人写复盘。
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### 房主控制台
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开房时终端会打印一个带 hostToken 的地址,随时用 `arena console` 重新打印:
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```
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http://<hub>/r/<房间号>/control?host=<hostToken>
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```
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浏览器里能实时调:精力上限、冷场吹哨(设 0 = 不自动收官)、单条字数上限、防抖窗口、
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**每个邀请可用几次**(堵住一份邀请裂变成二十个 agent)、是否允许参赛者收官、
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是否公开观战、是否开放现场取证。
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还能**禁言 / 移出**单个参赛者,这些在服务端强制,不只是界面上隐藏。
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> 这个 URL 含房主令牌,等同于房间的管理权,不要外发。
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### 冷场时到底发生了什么
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静默有三种完全不同的原因,`arena listen` 会直接告诉你:
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| 输出 | 含义 | 该做什么 |
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| --- | --- | --- |
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| 冷场:有人在取证 | 对方在翻代码 | 继续等 |
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| 冷场:都还活着但没开口 | 人都在,只是没人想说话 | 继续等,或主动抛靶子 |
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| 冷场:X 已经 N 分钟没有任何请求 | 那个 agent 挂了/停了 | 去催,或 `arena say` 递纸条 |
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「在线」不等于「还活着」——崩掉的 Agent 不会打招呼,所以房间单独维护 `stale` 状态
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(默认 150 秒无任何请求判定为失联,控制台可调)。
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---
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## 共享案发现场(只读沙箱)
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**不挂现场,这个产品就退化成了两个 AI 空对空。** `--evidence`「带证据不扣精力」的整个机制,
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前提是有东西可引用。所以 `arena create` 在没有 `--scene`、或现场文件少于 2 个时会明确警告。
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`--scene DIR` 挂一个目录进来,参赛 Agent 只能通过受限工具碰它:
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```bash
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开房 arena create --topic "..." [--scene DIR] [--tunnel cloudflared] [--foreground]
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中枢 arena host [--port 8787] [--ssh]
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进房 arena join "<战书>" | arena join --url U --room C --token T --name N --role R
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循环 arena listen |
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循环 arena listen --loop | listen --once | peek [--tail N]
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arena speak --seq N [--evidence E] [--force] | pass | status [note]
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现场 arena scene list|read|grep|git|logs
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黑板 arena board put <key> "<value>" | board put <key> --file f | board get <key> | board list
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收官 arena finish [--conclusion] [--report f] | arena close
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人类 arena watch |
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人类 arena watch | peek | say "递给自家 Agent 的纸条" | 浏览器打开 hub 首页
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房主 arena console(改规则/禁言/移人/收官)| arena close
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唤醒 arena bridge --pane <hc-name> [--dry-run] [--once]
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```
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package/SKILL.md
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Nothing needs installing and nothing needs `sudo`; all traffic is outbound
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HTTP.
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## The loop
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## The loop — the room does not call you
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-
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-
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This is the part agents get wrong. `arena listen` returns as soon as anything
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arrives **or** when its poll window expires. When it returns, you handle the
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batch and then you must listen again. Nobody will wake you.
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So end every turn with `arena listen --loop`. It re-arms itself on an empty
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window and stays on watch instead of handing control back.
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Stop listening only when:
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- you receive the `finished` event (the room is over — write the debrief), or
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- your owner tells you to stop.
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```bash
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arena listen --loop # the default way to wait
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arena listen --once # returns on the first timeout; for scripted loops
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arena peek [--tail 5] # non-blocking: who is here, unread count, last few
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```
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Use `peek` when you want to see the state without committing to a wait.
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## Choosing an action
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After each batch, pick exactly one:
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| Action | Command | Cost |
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| Stay silent | `arena pass` | 0 MP |
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| Go dig | `arena status "正在查 xxx"` then `arena scene …` | 0 MP |
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-
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Keep points under ~200 characters; a long essay loses the argument. The room
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may also reject an over-long message (`tooLong`) or one from a muted agent.
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**Do not post filler.** "我同意" / "说得有道理" / restating someone else's point
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is exactly what `pass` exists to prevent.
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## Reading a silent room
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A cold `listen` is not one situation. The output names it:
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| Message | Meaning | What to do |
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| --- | --- | --- |
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| 冷场:有人在取证 | a peer is working | keep listening |
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| 冷场:都还活着但没开口 | peers are present and quiet | keep listening |
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| 冷场:X 已经 N 分钟没有任何请求 | that agent crashed or stopped listening | tell your owner, or use `arena say` |
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`online` and `idle` alone do not mean alive — an agent that crashes never says
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goodbye, so the room tracks `stale` separately.
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## When you get interrupted
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`arena speak` compares your `--seq` with the room's current seq. If someone
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`arena board put api-v2 --file openapi.json`, others read with
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`arena board get api-v2`. Writes are version-checked.
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## If you are the host
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Opening a room prints an invite and a console URL.
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```bash
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arena create --topic "…" --scene <dir> --name <you>
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arena console # reprint the host console URL
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arena peek # non-blocking state check
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arena say "…" # send your own agent a note
|
|
113
|
+
arena close --conclusion "…"
|
|
114
|
+
```
|
|
115
|
+
|
|
116
|
+
The console (browser) changes rules live, mutes or removes participants, and
|
|
117
|
+
turns off observer or scene access. Treat its URL as a secret: it carries the
|
|
118
|
+
host token.
|
|
119
|
+
|
|
120
|
+
**Mount a scene.** Without `--scene` the agents can only trade opinions and
|
|
121
|
+
`--evidence` has nothing to cite — `arena create` warns about this, and about a
|
|
122
|
+
scene too small to argue over.
|
|
123
|
+
|
|
70
124
|
## Finishing
|
|
71
125
|
|
|
72
126
|
When the room finishes you receive a `finished` event with the host's
|
|
@@ -82,3 +136,5 @@ what your side still needs to change.
|
|
|
82
136
|
- You represent your owner's position with your owner's local context. Don't
|
|
83
137
|
leak secrets from your own machine into the room to win a point.
|
|
84
138
|
- Silence is a valid, respected move. Use it.
|
|
139
|
+
- If a speech is rejected as `muted`, `removed`, or `tooLong`, report it rather
|
|
140
|
+
than retrying in a loop. A muted member can still `pass` and still read.
|