@axiapps/bridge-metrics 0.1.0

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Files changed (86) hide show
  1. package/dist/aggregationTypes.cjs +18 -0
  2. package/dist/aggregationTypes.d.cts +21 -0
  3. package/dist/aggregationTypes.d.ts +21 -0
  4. package/dist/aggregationTypes.js +1 -0
  5. package/dist/boonGeneration.cjs +308 -0
  6. package/dist/boonGeneration.d.cts +65 -0
  7. package/dist/boonGeneration.d.ts +65 -0
  8. package/dist/boonGeneration.js +16 -0
  9. package/dist/chunk-42DVJJLC.js +106 -0
  10. package/dist/chunk-4F55Q6K2.js +0 -0
  11. package/dist/chunk-ELKDB763.js +349 -0
  12. package/dist/chunk-FU74LJEM.js +77 -0
  13. package/dist/chunk-J3YCFY3C.js +37 -0
  14. package/dist/chunk-JP2ZL44R.js +18 -0
  15. package/dist/chunk-K2SRAMGC.js +0 -0
  16. package/dist/chunk-KRHODGVU.js +48 -0
  17. package/dist/chunk-LIGIXSSA.js +1383 -0
  18. package/dist/chunk-M2WR3JBQ.js +0 -0
  19. package/dist/chunk-PMVLNDZZ.js +279 -0
  20. package/dist/chunk-R5EJF5AW.js +147 -0
  21. package/dist/chunk-RGXSI3AI.js +298 -0
  22. package/dist/chunk-UFJJ6WLD.js +197 -0
  23. package/dist/chunk-WW5XFXGC.js +234 -0
  24. package/dist/chunk-ZFZS7JFU.js +10 -0
  25. package/dist/combatMetrics.cjs +251 -0
  26. package/dist/combatMetrics.d.cts +26 -0
  27. package/dist/combatMetrics.d.ts +26 -0
  28. package/dist/combatMetrics.js +21 -0
  29. package/dist/computePlayerAggregation.cjs +2042 -0
  30. package/dist/computePlayerAggregation.d.cts +249 -0
  31. package/dist/computePlayerAggregation.d.ts +249 -0
  32. package/dist/computePlayerAggregation.js +30 -0
  33. package/dist/conditionsMetrics.cjs +328 -0
  34. package/dist/conditionsMetrics.d.cts +67 -0
  35. package/dist/conditionsMetrics.d.ts +67 -0
  36. package/dist/conditionsMetrics.js +18 -0
  37. package/dist/constants.cjs +36 -0
  38. package/dist/constants.d.cts +18 -0
  39. package/dist/constants.d.ts +18 -0
  40. package/dist/constants.js +10 -0
  41. package/dist/dashboardMetrics.cjs +226 -0
  42. package/dist/dashboardMetrics.d.cts +29 -0
  43. package/dist/dashboardMetrics.d.ts +29 -0
  44. package/dist/dashboardMetrics.js +42 -0
  45. package/dist/dpsReportTypes.cjs +18 -0
  46. package/dist/dpsReportTypes.d.cts +294 -0
  47. package/dist/dpsReportTypes.d.ts +294 -0
  48. package/dist/dpsReportTypes.js +1 -0
  49. package/dist/index.cjs +2902 -0
  50. package/dist/index.d.cts +13 -0
  51. package/dist/index.d.ts +13 -0
  52. package/dist/index.js +152 -0
  53. package/dist/metrics-methods.json +38 -0
  54. package/dist/metricsSettings.cjs +75 -0
  55. package/dist/metricsSettings.d.cts +23 -0
  56. package/dist/metricsSettings.d.ts +23 -0
  57. package/dist/metricsSettings.js +8 -0
  58. package/dist/professionUtils.cjs +265 -0
  59. package/dist/professionUtils.d.cts +10 -0
  60. package/dist/professionUtils.d.ts +10 -0
  61. package/dist/professionUtils.js +20 -0
  62. package/dist/reportMetrics.cjs +224 -0
  63. package/dist/reportMetrics.d.cts +85 -0
  64. package/dist/reportMetrics.d.ts +85 -0
  65. package/dist/reportMetrics.js +12 -0
  66. package/dist/resUtility.cjs +52 -0
  67. package/dist/resUtility.d.cts +5 -0
  68. package/dist/resUtility.d.ts +5 -0
  69. package/dist/resUtility.js +8 -0
  70. package/dist/roles.cjs +18 -0
  71. package/dist/roles.d.cts +17 -0
  72. package/dist/roles.d.ts +17 -0
  73. package/dist/roles.js +1 -0
  74. package/dist/rollup.cjs +378 -0
  75. package/dist/rollup.d.cts +103 -0
  76. package/dist/rollup.d.ts +103 -0
  77. package/dist/rollup.js +16 -0
  78. package/dist/statsMetrics.cjs +153 -0
  79. package/dist/statsMetrics.d.cts +39 -0
  80. package/dist/statsMetrics.d.ts +39 -0
  81. package/dist/statsMetrics.js +22 -0
  82. package/dist/timestampUtils.cjs +63 -0
  83. package/dist/timestampUtils.d.cts +12 -0
  84. package/dist/timestampUtils.d.ts +12 -0
  85. package/dist/timestampUtils.js +9 -0
  86. package/package.json +44 -0
@@ -0,0 +1,249 @@
1
+ import { DisruptionMethod } from './metricsSettings.cjs';
2
+ import { PlayerSkillDamageEntry, PlayerHealingSkillEntry } from './aggregationTypes.cjs';
3
+ import { PlayerRoleClassification } from './roles.cjs';
4
+
5
+ interface PlayerStats {
6
+ name: string;
7
+ account: string;
8
+ characterNames: Set<string>;
9
+ downContrib: number;
10
+ cleanses: number;
11
+ strips: number;
12
+ stab: number;
13
+ healing: number;
14
+ barrier: number;
15
+ cc: number;
16
+ interrupts: number;
17
+ logsJoined: number;
18
+ totalDist: number;
19
+ distCount: number;
20
+ stackedLogCount: number;
21
+ dodges: number;
22
+ downs: number;
23
+ deaths: number;
24
+ kills: number;
25
+ enemyDowns: number;
26
+ damageTaken: number;
27
+ breakbar: number;
28
+ blocks: number;
29
+ evades: number;
30
+ misses: number;
31
+ totalFightMs: number;
32
+ offenseTotals: Record<string, number>;
33
+ offenseRateWeights: Record<string, number>;
34
+ defenseActiveMs: number;
35
+ defenseTotals: Record<string, number>;
36
+ defenseMinionDamageTaken: Record<string, number>;
37
+ supportActiveMs: number;
38
+ supportTotals: Record<string, number>;
39
+ healingActiveMs: number;
40
+ healingTotals: Record<string, number>;
41
+ hasHealAddon: boolean;
42
+ profession: string;
43
+ professions: Set<string>;
44
+ professionList?: string[];
45
+ professionTimeMs: Record<string, number>;
46
+ squadActiveMs: number;
47
+ firstSeenFightTs: number;
48
+ lastSeenFightTs: number;
49
+ lastSeenFightDurationMs: number;
50
+ isCommander: boolean;
51
+ damage: number;
52
+ dps: number;
53
+ revives: number;
54
+ outgoingConditions: Record<string, any>;
55
+ incomingConditions: Record<string, any>;
56
+ damageModTotals: Record<string, {
57
+ damageGain: number;
58
+ hitCount: number;
59
+ totalHitCount: number;
60
+ totalDamage: number;
61
+ }>;
62
+ incomingDamageModTotals: Record<string, {
63
+ damageGain: number;
64
+ hitCount: number;
65
+ totalHitCount: number;
66
+ totalDamage: number;
67
+ }>;
68
+ roleClassification: PlayerRoleClassification;
69
+ }
70
+ type DamageMitigationTotals = {
71
+ totalHits: number;
72
+ blocked: number;
73
+ evaded: number;
74
+ glanced: number;
75
+ missed: number;
76
+ invulned: number;
77
+ interrupted: number;
78
+ totalMitigation: number;
79
+ minMitigation: number;
80
+ };
81
+ type DamageMitigationRow = {
82
+ account: string;
83
+ name: string;
84
+ profession: string;
85
+ professionList: string[];
86
+ activeMs: number;
87
+ mitigationTotals: DamageMitigationTotals;
88
+ };
89
+ type DamageMitigationMinionRow = DamageMitigationRow & {
90
+ minion: string;
91
+ };
92
+ type SpecialBuffAggEntry = {
93
+ key: string;
94
+ account: string;
95
+ profession: string;
96
+ professions: Set<string>;
97
+ professionTimeMs: Record<string, number>;
98
+ totalMs: number;
99
+ uptimeMs: number;
100
+ durationMs: number;
101
+ };
102
+ declare const getFightDownsDeaths: (details: any) => {
103
+ squadDownsDeaths: number;
104
+ enemyDownsDeaths: number;
105
+ squadDeaths: number;
106
+ enemyDeaths: number;
107
+ };
108
+ declare const getFightOutcome: (details: any) => any;
109
+ declare const resolveProfessionLabel: (name?: string) => string;
110
+ interface PlayerAggregationAccumulators {
111
+ playerStats: Map<string, PlayerStats>;
112
+ skillDamageMap: Record<number, {
113
+ name: string;
114
+ icon?: string;
115
+ damage: number;
116
+ hits: number;
117
+ downContribution: number;
118
+ }>;
119
+ incomingSkillDamageMap: Record<number, {
120
+ name: string;
121
+ icon?: string;
122
+ damage: number;
123
+ hits: number;
124
+ }>;
125
+ playerSkillBreakdownMap: Map<string, {
126
+ key: string;
127
+ account: string;
128
+ displayName: string;
129
+ profession: string;
130
+ professionList: string[];
131
+ totalFightMs: number;
132
+ skills: Map<string, PlayerSkillDamageEntry>;
133
+ }>;
134
+ healingBreakdownMap: Map<string, {
135
+ key: string;
136
+ account: string;
137
+ displayName: string;
138
+ profession: string;
139
+ professionList: string[];
140
+ healingSkills: Map<string, PlayerHealingSkillEntry>;
141
+ barrierSkills: Map<string, PlayerHealingSkillEntry>;
142
+ hasHealAddon: boolean;
143
+ }>;
144
+ outgoingCondiTotals: Record<string, any>;
145
+ incomingCondiTotals: Record<string, any>;
146
+ enemyProfessionCounts: Record<string, number>;
147
+ specialBuffMeta: Map<string, {
148
+ name?: string;
149
+ stacking?: boolean;
150
+ icon?: string;
151
+ }>;
152
+ specialBuffAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
153
+ specialBuffOutputAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
154
+ damageMitigationPlayersMap: Map<string, DamageMitigationRow>;
155
+ damageMitigationMinionsMap: Map<string, DamageMitigationMinionRow>;
156
+ globalEnemySkillStats: Map<number, {
157
+ totalDamage: number;
158
+ connectedHits: number;
159
+ minTotal: number;
160
+ minCount: number;
161
+ }>;
162
+ mitigationCumulativeCounts: Map<string, DamageMitigationTotals>;
163
+ mitigationMinionCumulativeCounts: Map<string, DamageMitigationTotals>;
164
+ wins: number;
165
+ losses: number;
166
+ totalSquadSizeAccum: number;
167
+ totalEnemiesAccum: number;
168
+ totalSquadDeaths: number;
169
+ totalSquadKills: number;
170
+ totalEnemyDeaths: number;
171
+ totalEnemyKills: number;
172
+ totalSquadDowns: number;
173
+ totalEnemyDowns: number;
174
+ }
175
+ declare const createPlayerAggregationAccumulators: () => PlayerAggregationAccumulators;
176
+ interface PlayerAggregationOptions {
177
+ method: DisruptionMethod;
178
+ skillDamageSource: string;
179
+ splitPlayersByClass: boolean;
180
+ }
181
+ declare const precomputeGlobalEnemySkillStats: (log: any, acc: PlayerAggregationAccumulators) => void;
182
+ declare const ingestLogPlayerData: (log: any, acc: PlayerAggregationAccumulators, options: PlayerAggregationOptions) => void;
183
+ declare const finalizePlayerAggregation: (acc: PlayerAggregationAccumulators) => void;
184
+ declare const computePlayerAggregation: ({ validLogs, method, skillDamageSource, splitPlayersByClass, }: {
185
+ validLogs: any[];
186
+ method: DisruptionMethod;
187
+ skillDamageSource: string;
188
+ splitPlayersByClass: boolean;
189
+ }) => {
190
+ playerStats: Map<string, PlayerStats>;
191
+ skillDamageMap: Record<number, {
192
+ name: string;
193
+ icon?: string;
194
+ damage: number;
195
+ hits: number;
196
+ downContribution: number;
197
+ }>;
198
+ incomingSkillDamageMap: Record<number, {
199
+ name: string;
200
+ icon?: string;
201
+ damage: number;
202
+ hits: number;
203
+ }>;
204
+ playerSkillBreakdownMap: Map<string, {
205
+ key: string;
206
+ account: string;
207
+ displayName: string;
208
+ profession: string;
209
+ professionList: string[];
210
+ totalFightMs: number;
211
+ skills: Map<string, PlayerSkillDamageEntry>;
212
+ }>;
213
+ healingBreakdownMap: Map<string, {
214
+ key: string;
215
+ account: string;
216
+ displayName: string;
217
+ profession: string;
218
+ professionList: string[];
219
+ healingSkills: Map<string, PlayerHealingSkillEntry>;
220
+ barrierSkills: Map<string, PlayerHealingSkillEntry>;
221
+ hasHealAddon: boolean;
222
+ }>;
223
+ outgoingCondiTotals: Record<string, any>;
224
+ incomingCondiTotals: Record<string, any>;
225
+ enemyProfessionCounts: Record<string, number>;
226
+ specialBuffMeta: Map<string, {
227
+ name?: string;
228
+ stacking?: boolean;
229
+ icon?: string;
230
+ }>;
231
+ specialBuffAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
232
+ specialBuffOutputAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
233
+ damageMitigationPlayersMap: Map<string, DamageMitigationRow>;
234
+ damageMitigationMinionsMap: Map<string, DamageMitigationMinionRow>;
235
+ mitigationCumulativeCounts: Map<string, DamageMitigationTotals>;
236
+ mitigationMinionCumulativeCounts: Map<string, DamageMitigationTotals>;
237
+ wins: number;
238
+ losses: number;
239
+ totalSquadSizeAccum: number;
240
+ totalEnemiesAccum: number;
241
+ totalSquadDeaths: number;
242
+ totalSquadKills: number;
243
+ totalEnemyDeaths: number;
244
+ totalEnemyKills: number;
245
+ totalSquadDowns: number;
246
+ totalEnemyDowns: number;
247
+ };
248
+
249
+ export { type DamageMitigationMinionRow, type DamageMitigationRow, type DamageMitigationTotals, type PlayerAggregationAccumulators, type PlayerAggregationOptions, type PlayerStats, type SpecialBuffAggEntry, computePlayerAggregation, createPlayerAggregationAccumulators, finalizePlayerAggregation, getFightDownsDeaths, getFightOutcome, ingestLogPlayerData, precomputeGlobalEnemySkillStats, resolveProfessionLabel };
@@ -0,0 +1,249 @@
1
+ import { DisruptionMethod } from './metricsSettings.js';
2
+ import { PlayerSkillDamageEntry, PlayerHealingSkillEntry } from './aggregationTypes.js';
3
+ import { PlayerRoleClassification } from './roles.js';
4
+
5
+ interface PlayerStats {
6
+ name: string;
7
+ account: string;
8
+ characterNames: Set<string>;
9
+ downContrib: number;
10
+ cleanses: number;
11
+ strips: number;
12
+ stab: number;
13
+ healing: number;
14
+ barrier: number;
15
+ cc: number;
16
+ interrupts: number;
17
+ logsJoined: number;
18
+ totalDist: number;
19
+ distCount: number;
20
+ stackedLogCount: number;
21
+ dodges: number;
22
+ downs: number;
23
+ deaths: number;
24
+ kills: number;
25
+ enemyDowns: number;
26
+ damageTaken: number;
27
+ breakbar: number;
28
+ blocks: number;
29
+ evades: number;
30
+ misses: number;
31
+ totalFightMs: number;
32
+ offenseTotals: Record<string, number>;
33
+ offenseRateWeights: Record<string, number>;
34
+ defenseActiveMs: number;
35
+ defenseTotals: Record<string, number>;
36
+ defenseMinionDamageTaken: Record<string, number>;
37
+ supportActiveMs: number;
38
+ supportTotals: Record<string, number>;
39
+ healingActiveMs: number;
40
+ healingTotals: Record<string, number>;
41
+ hasHealAddon: boolean;
42
+ profession: string;
43
+ professions: Set<string>;
44
+ professionList?: string[];
45
+ professionTimeMs: Record<string, number>;
46
+ squadActiveMs: number;
47
+ firstSeenFightTs: number;
48
+ lastSeenFightTs: number;
49
+ lastSeenFightDurationMs: number;
50
+ isCommander: boolean;
51
+ damage: number;
52
+ dps: number;
53
+ revives: number;
54
+ outgoingConditions: Record<string, any>;
55
+ incomingConditions: Record<string, any>;
56
+ damageModTotals: Record<string, {
57
+ damageGain: number;
58
+ hitCount: number;
59
+ totalHitCount: number;
60
+ totalDamage: number;
61
+ }>;
62
+ incomingDamageModTotals: Record<string, {
63
+ damageGain: number;
64
+ hitCount: number;
65
+ totalHitCount: number;
66
+ totalDamage: number;
67
+ }>;
68
+ roleClassification: PlayerRoleClassification;
69
+ }
70
+ type DamageMitigationTotals = {
71
+ totalHits: number;
72
+ blocked: number;
73
+ evaded: number;
74
+ glanced: number;
75
+ missed: number;
76
+ invulned: number;
77
+ interrupted: number;
78
+ totalMitigation: number;
79
+ minMitigation: number;
80
+ };
81
+ type DamageMitigationRow = {
82
+ account: string;
83
+ name: string;
84
+ profession: string;
85
+ professionList: string[];
86
+ activeMs: number;
87
+ mitigationTotals: DamageMitigationTotals;
88
+ };
89
+ type DamageMitigationMinionRow = DamageMitigationRow & {
90
+ minion: string;
91
+ };
92
+ type SpecialBuffAggEntry = {
93
+ key: string;
94
+ account: string;
95
+ profession: string;
96
+ professions: Set<string>;
97
+ professionTimeMs: Record<string, number>;
98
+ totalMs: number;
99
+ uptimeMs: number;
100
+ durationMs: number;
101
+ };
102
+ declare const getFightDownsDeaths: (details: any) => {
103
+ squadDownsDeaths: number;
104
+ enemyDownsDeaths: number;
105
+ squadDeaths: number;
106
+ enemyDeaths: number;
107
+ };
108
+ declare const getFightOutcome: (details: any) => any;
109
+ declare const resolveProfessionLabel: (name?: string) => string;
110
+ interface PlayerAggregationAccumulators {
111
+ playerStats: Map<string, PlayerStats>;
112
+ skillDamageMap: Record<number, {
113
+ name: string;
114
+ icon?: string;
115
+ damage: number;
116
+ hits: number;
117
+ downContribution: number;
118
+ }>;
119
+ incomingSkillDamageMap: Record<number, {
120
+ name: string;
121
+ icon?: string;
122
+ damage: number;
123
+ hits: number;
124
+ }>;
125
+ playerSkillBreakdownMap: Map<string, {
126
+ key: string;
127
+ account: string;
128
+ displayName: string;
129
+ profession: string;
130
+ professionList: string[];
131
+ totalFightMs: number;
132
+ skills: Map<string, PlayerSkillDamageEntry>;
133
+ }>;
134
+ healingBreakdownMap: Map<string, {
135
+ key: string;
136
+ account: string;
137
+ displayName: string;
138
+ profession: string;
139
+ professionList: string[];
140
+ healingSkills: Map<string, PlayerHealingSkillEntry>;
141
+ barrierSkills: Map<string, PlayerHealingSkillEntry>;
142
+ hasHealAddon: boolean;
143
+ }>;
144
+ outgoingCondiTotals: Record<string, any>;
145
+ incomingCondiTotals: Record<string, any>;
146
+ enemyProfessionCounts: Record<string, number>;
147
+ specialBuffMeta: Map<string, {
148
+ name?: string;
149
+ stacking?: boolean;
150
+ icon?: string;
151
+ }>;
152
+ specialBuffAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
153
+ specialBuffOutputAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
154
+ damageMitigationPlayersMap: Map<string, DamageMitigationRow>;
155
+ damageMitigationMinionsMap: Map<string, DamageMitigationMinionRow>;
156
+ globalEnemySkillStats: Map<number, {
157
+ totalDamage: number;
158
+ connectedHits: number;
159
+ minTotal: number;
160
+ minCount: number;
161
+ }>;
162
+ mitigationCumulativeCounts: Map<string, DamageMitigationTotals>;
163
+ mitigationMinionCumulativeCounts: Map<string, DamageMitigationTotals>;
164
+ wins: number;
165
+ losses: number;
166
+ totalSquadSizeAccum: number;
167
+ totalEnemiesAccum: number;
168
+ totalSquadDeaths: number;
169
+ totalSquadKills: number;
170
+ totalEnemyDeaths: number;
171
+ totalEnemyKills: number;
172
+ totalSquadDowns: number;
173
+ totalEnemyDowns: number;
174
+ }
175
+ declare const createPlayerAggregationAccumulators: () => PlayerAggregationAccumulators;
176
+ interface PlayerAggregationOptions {
177
+ method: DisruptionMethod;
178
+ skillDamageSource: string;
179
+ splitPlayersByClass: boolean;
180
+ }
181
+ declare const precomputeGlobalEnemySkillStats: (log: any, acc: PlayerAggregationAccumulators) => void;
182
+ declare const ingestLogPlayerData: (log: any, acc: PlayerAggregationAccumulators, options: PlayerAggregationOptions) => void;
183
+ declare const finalizePlayerAggregation: (acc: PlayerAggregationAccumulators) => void;
184
+ declare const computePlayerAggregation: ({ validLogs, method, skillDamageSource, splitPlayersByClass, }: {
185
+ validLogs: any[];
186
+ method: DisruptionMethod;
187
+ skillDamageSource: string;
188
+ splitPlayersByClass: boolean;
189
+ }) => {
190
+ playerStats: Map<string, PlayerStats>;
191
+ skillDamageMap: Record<number, {
192
+ name: string;
193
+ icon?: string;
194
+ damage: number;
195
+ hits: number;
196
+ downContribution: number;
197
+ }>;
198
+ incomingSkillDamageMap: Record<number, {
199
+ name: string;
200
+ icon?: string;
201
+ damage: number;
202
+ hits: number;
203
+ }>;
204
+ playerSkillBreakdownMap: Map<string, {
205
+ key: string;
206
+ account: string;
207
+ displayName: string;
208
+ profession: string;
209
+ professionList: string[];
210
+ totalFightMs: number;
211
+ skills: Map<string, PlayerSkillDamageEntry>;
212
+ }>;
213
+ healingBreakdownMap: Map<string, {
214
+ key: string;
215
+ account: string;
216
+ displayName: string;
217
+ profession: string;
218
+ professionList: string[];
219
+ healingSkills: Map<string, PlayerHealingSkillEntry>;
220
+ barrierSkills: Map<string, PlayerHealingSkillEntry>;
221
+ hasHealAddon: boolean;
222
+ }>;
223
+ outgoingCondiTotals: Record<string, any>;
224
+ incomingCondiTotals: Record<string, any>;
225
+ enemyProfessionCounts: Record<string, number>;
226
+ specialBuffMeta: Map<string, {
227
+ name?: string;
228
+ stacking?: boolean;
229
+ icon?: string;
230
+ }>;
231
+ specialBuffAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
232
+ specialBuffOutputAgg: Map<string, Map<string, SpecialBuffAggEntry>>;
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+ damageMitigationPlayersMap: Map<string, DamageMitigationRow>;
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+ damageMitigationMinionsMap: Map<string, DamageMitigationMinionRow>;
235
+ mitigationCumulativeCounts: Map<string, DamageMitigationTotals>;
236
+ mitigationMinionCumulativeCounts: Map<string, DamageMitigationTotals>;
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+ wins: number;
238
+ losses: number;
239
+ totalSquadSizeAccum: number;
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+ totalEnemiesAccum: number;
241
+ totalSquadDeaths: number;
242
+ totalSquadKills: number;
243
+ totalEnemyDeaths: number;
244
+ totalEnemyKills: number;
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+ totalSquadDowns: number;
246
+ totalEnemyDowns: number;
247
+ };
248
+
249
+ export { type DamageMitigationMinionRow, type DamageMitigationRow, type DamageMitigationTotals, type PlayerAggregationAccumulators, type PlayerAggregationOptions, type PlayerStats, type SpecialBuffAggEntry, computePlayerAggregation, createPlayerAggregationAccumulators, finalizePlayerAggregation, getFightDownsDeaths, getFightOutcome, ingestLogPlayerData, precomputeGlobalEnemySkillStats, resolveProfessionLabel };
@@ -0,0 +1,30 @@
1
+ import {
2
+ computePlayerAggregation,
3
+ createPlayerAggregationAccumulators,
4
+ finalizePlayerAggregation,
5
+ getFightDownsDeaths,
6
+ getFightOutcome,
7
+ ingestLogPlayerData,
8
+ precomputeGlobalEnemySkillStats,
9
+ resolveProfessionLabel
10
+ } from "./chunk-LIGIXSSA.js";
11
+ import "./chunk-JP2ZL44R.js";
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+ import "./chunk-J3YCFY3C.js";
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+ import "./chunk-42DVJJLC.js";
14
+ import "./chunk-FU74LJEM.js";
15
+ import "./chunk-R5EJF5AW.js";
16
+ import "./chunk-ZFZS7JFU.js";
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+ import "./chunk-PMVLNDZZ.js";
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+ import "./chunk-KRHODGVU.js";
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+ import "./chunk-RGXSI3AI.js";
20
+ import "./chunk-WW5XFXGC.js";
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+ export {
22
+ computePlayerAggregation,
23
+ createPlayerAggregationAccumulators,
24
+ finalizePlayerAggregation,
25
+ getFightDownsDeaths,
26
+ getFightOutcome,
27
+ ingestLogPlayerData,
28
+ precomputeGlobalEnemySkillStats,
29
+ resolveProfessionLabel
30
+ };