@axiapps/bridge-metrics 0.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/aggregationTypes.cjs +18 -0
- package/dist/aggregationTypes.d.cts +21 -0
- package/dist/aggregationTypes.d.ts +21 -0
- package/dist/aggregationTypes.js +1 -0
- package/dist/boonGeneration.cjs +308 -0
- package/dist/boonGeneration.d.cts +65 -0
- package/dist/boonGeneration.d.ts +65 -0
- package/dist/boonGeneration.js +16 -0
- package/dist/chunk-42DVJJLC.js +106 -0
- package/dist/chunk-4F55Q6K2.js +0 -0
- package/dist/chunk-ELKDB763.js +349 -0
- package/dist/chunk-FU74LJEM.js +77 -0
- package/dist/chunk-J3YCFY3C.js +37 -0
- package/dist/chunk-JP2ZL44R.js +18 -0
- package/dist/chunk-K2SRAMGC.js +0 -0
- package/dist/chunk-KRHODGVU.js +48 -0
- package/dist/chunk-LIGIXSSA.js +1383 -0
- package/dist/chunk-M2WR3JBQ.js +0 -0
- package/dist/chunk-PMVLNDZZ.js +279 -0
- package/dist/chunk-R5EJF5AW.js +147 -0
- package/dist/chunk-RGXSI3AI.js +298 -0
- package/dist/chunk-UFJJ6WLD.js +197 -0
- package/dist/chunk-WW5XFXGC.js +234 -0
- package/dist/chunk-ZFZS7JFU.js +10 -0
- package/dist/combatMetrics.cjs +251 -0
- package/dist/combatMetrics.d.cts +26 -0
- package/dist/combatMetrics.d.ts +26 -0
- package/dist/combatMetrics.js +21 -0
- package/dist/computePlayerAggregation.cjs +2042 -0
- package/dist/computePlayerAggregation.d.cts +249 -0
- package/dist/computePlayerAggregation.d.ts +249 -0
- package/dist/computePlayerAggregation.js +30 -0
- package/dist/conditionsMetrics.cjs +328 -0
- package/dist/conditionsMetrics.d.cts +67 -0
- package/dist/conditionsMetrics.d.ts +67 -0
- package/dist/conditionsMetrics.js +18 -0
- package/dist/constants.cjs +36 -0
- package/dist/constants.d.cts +18 -0
- package/dist/constants.d.ts +18 -0
- package/dist/constants.js +10 -0
- package/dist/dashboardMetrics.cjs +226 -0
- package/dist/dashboardMetrics.d.cts +29 -0
- package/dist/dashboardMetrics.d.ts +29 -0
- package/dist/dashboardMetrics.js +42 -0
- package/dist/dpsReportTypes.cjs +18 -0
- package/dist/dpsReportTypes.d.cts +294 -0
- package/dist/dpsReportTypes.d.ts +294 -0
- package/dist/dpsReportTypes.js +1 -0
- package/dist/index.cjs +2902 -0
- package/dist/index.d.cts +13 -0
- package/dist/index.d.ts +13 -0
- package/dist/index.js +152 -0
- package/dist/metrics-methods.json +38 -0
- package/dist/metricsSettings.cjs +75 -0
- package/dist/metricsSettings.d.cts +23 -0
- package/dist/metricsSettings.d.ts +23 -0
- package/dist/metricsSettings.js +8 -0
- package/dist/professionUtils.cjs +265 -0
- package/dist/professionUtils.d.cts +10 -0
- package/dist/professionUtils.d.ts +10 -0
- package/dist/professionUtils.js +20 -0
- package/dist/reportMetrics.cjs +224 -0
- package/dist/reportMetrics.d.cts +85 -0
- package/dist/reportMetrics.d.ts +85 -0
- package/dist/reportMetrics.js +12 -0
- package/dist/resUtility.cjs +52 -0
- package/dist/resUtility.d.cts +5 -0
- package/dist/resUtility.d.ts +5 -0
- package/dist/resUtility.js +8 -0
- package/dist/roles.cjs +18 -0
- package/dist/roles.d.cts +17 -0
- package/dist/roles.d.ts +17 -0
- package/dist/roles.js +1 -0
- package/dist/rollup.cjs +378 -0
- package/dist/rollup.d.cts +103 -0
- package/dist/rollup.d.ts +103 -0
- package/dist/rollup.js +16 -0
- package/dist/statsMetrics.cjs +153 -0
- package/dist/statsMetrics.d.cts +39 -0
- package/dist/statsMetrics.d.ts +39 -0
- package/dist/statsMetrics.js +22 -0
- package/dist/timestampUtils.cjs +63 -0
- package/dist/timestampUtils.d.cts +12 -0
- package/dist/timestampUtils.d.ts +12 -0
- package/dist/timestampUtils.js +9 -0
- package/package.json +44 -0
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import {
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isResUtilitySkill
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} from "./chunk-JP2ZL44R.js";
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import {
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resolveFightTimestamp
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} from "./chunk-J3YCFY3C.js";
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import {
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DEFENSE_METRICS,
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OFFENSE_METRICS,
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SUPPORT_METRICS
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} from "./chunk-42DVJJLC.js";
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import {
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getPlayerBlocked,
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getPlayerBreakbarDamage,
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getPlayerCleanses,
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getPlayerDamageTaken,
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getPlayerEvaded,
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getPlayerMissed,
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getPlayerOutgoingInterrupts,
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getPlayerStrips,
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getTargetStatTotal
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} from "./chunk-FU74LJEM.js";
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import {
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applySquadStabilityGeneration,
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computeDownContribution,
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computeOutgoingCrowdControl,
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computeSquadBarrier,
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computeSquadHealing
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} from "./chunk-R5EJF5AW.js";
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import {
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NON_DAMAGING_CONDITIONS,
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buildConditionIconMap,
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computeOutgoingConditions,
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normalizeConditionLabel,
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resolveBuffMetaById,
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resolveConditionNameFromEntry
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} from "./chunk-RGXSI3AI.js";
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import {
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PROFESSION_COLORS
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} from "./chunk-WW5XFXGC.js";
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// src/computePlayerAggregation.ts
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var getFightDownsDeaths = (details) => {
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const players = details?.players || [];
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const squadPlayers = players.filter((p) => !p.notInSquad);
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let squadDownsDeaths = 0;
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let enemyDownsDeaths = 0;
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let squadDeaths = 0;
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let enemyDeaths = 0;
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squadPlayers.forEach((p) => {
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const defenses = p.defenses?.[0];
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if (!defenses) return;
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const downCount = Number(defenses.downCount || 0);
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const deadCount = Number(defenses.deadCount || 0);
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squadDownsDeaths += downCount + deadCount;
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squadDeaths += deadCount;
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});
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squadPlayers.forEach((p) => {
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if (!p.statsTargets || p.statsTargets.length === 0) return;
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p.statsTargets.forEach((targetStats) => {
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if (!Array.isArray(targetStats)) return;
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targetStats.forEach((phaseStats) => {
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if (!phaseStats) return;
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const downed = Number(phaseStats.downed || 0);
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const killed = Number(phaseStats.killed || 0);
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enemyDownsDeaths += downed + killed;
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enemyDeaths += killed;
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});
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});
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});
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return { squadDownsDeaths, enemyDownsDeaths, squadDeaths, enemyDeaths };
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};
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var getFightOutcome = (details) => {
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const { squadDownsDeaths, enemyDownsDeaths } = getFightDownsDeaths(details);
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if (squadDownsDeaths > 0 || enemyDownsDeaths > 0) {
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return enemyDownsDeaths > squadDownsDeaths;
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}
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if (typeof details?.success === "boolean") return details.success;
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return false;
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};
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var knownProfessionNames = new Set(Object.keys(PROFESSION_COLORS));
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var knownProfessionList = Object.keys(PROFESSION_COLORS).filter((name) => name && name !== "Unknown").sort((a, b) => b.length - a.length);
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var baseProfessionNames = [
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"Guardian",
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"Revenant",
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"Warrior",
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"Engineer",
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"Ranger",
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"Thief",
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"Elementalist",
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"Mesmer",
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"Necromancer"
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];
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var resolveProfessionLabel = (name) => {
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if (!name) return "Unknown";
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const cleaned = String(name).replace(/\s*\([^)]*\)\s*$/, "").replace(/\s*\[[^\]]*\]\s*$/, "").replace(/\s\d+$/, "").trim();
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if (knownProfessionNames.has(cleaned)) return cleaned;
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const lower = cleaned.toLowerCase();
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for (const prof of knownProfessionList) {
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if (lower.includes(prof.toLowerCase())) return prof;
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}
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const baseMatch = baseProfessionNames.find((prof) => lower.includes(prof.toLowerCase()));
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return baseMatch || cleaned || "Unknown";
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};
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var supportTimeSanityFields = /* @__PURE__ */ new Set(["boonStripsTime", "condiCleanseTime", "condiCleanseTimeSelf"]);
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var isBoon = (meta) => {
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if (!meta?.classification) return true;
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return meta.classification === "Boon";
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};
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var createMitigationTotals = () => ({
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totalHits: 0,
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blocked: 0,
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evaded: 0,
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glanced: 0,
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missed: 0,
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invulned: 0,
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interrupted: 0,
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totalMitigation: 0,
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minMitigation: 0
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});
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var readNumber = (value) => {
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const numeric = Number(value);
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return Number.isFinite(numeric) ? numeric : 0;
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};
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var parseMitigationKey = (rawKey) => {
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const parts = String(rawKey).split("|");
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const name = parts[0] || "Unknown";
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const profession = resolveProfessionLabel(parts[1] || "Unknown");
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const account = parts[2] || name || "Unknown";
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return { name, profession, account };
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};
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var ensureMitigationRow = (map, key, base) => {
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let row = map.get(key);
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if (!row) {
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row = {
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account: base.account,
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name: base.name,
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profession: base.profession,
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professionList: base.profession ? [base.profession] : [],
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activeMs: 0,
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mitigationTotals: createMitigationTotals()
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};
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map.set(key, row);
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} else if (base.profession && !row.professionList.includes(base.profession)) {
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row.professionList.push(base.profession);
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}
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return row;
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};
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var ensureMitigationMinionRow = (map, key, base) => {
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let row = map.get(key);
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if (!row) {
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row = {
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account: base.account,
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name: base.name,
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profession: base.profession,
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professionList: base.profession ? [base.profession] : [],
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activeMs: 0,
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mitigationTotals: createMitigationTotals(),
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minion: base.minion
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};
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map.set(key, row);
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} else if (base.profession && !row.professionList.includes(base.profession)) {
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row.professionList.push(base.profession);
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}
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return row;
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};
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var addMitigationTotals = (totals, entry) => {
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totals.totalHits += readNumber(entry?.skill_hits ?? entry?.skillHits);
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totals.blocked += readNumber(entry?.blocked);
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totals.evaded += readNumber(entry?.evaded);
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totals.glanced += readNumber(entry?.glanced);
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totals.missed += readNumber(entry?.missed);
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totals.invulned += readNumber(entry?.invulned);
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totals.interrupted += readNumber(entry?.interrupted);
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totals.totalMitigation += readNumber(entry?.avoided_damage ?? entry?.avoidedDamage);
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totals.minMitigation += readNumber(entry?.min_avoided_damage ?? entry?.minAvoidedDamage);
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};
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var resolveGlobalEnemyStats = (globalEnemySkillStats, skillId) => {
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const bucket = globalEnemySkillStats.get(skillId);
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if (!bucket) {
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return { hasSkill: false, avg: 1, min: 1, hits: 0 };
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}
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const hits = bucket.connectedHits || 0;
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const avg = hits > 0 ? bucket.totalDamage / hits : 0;
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const min = bucket.minCount > 0 ? bucket.minTotal / bucket.minCount : 0;
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return { hasSkill: true, avg, min, hits };
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};
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var updateCumulativeCounts = (map, key, delta) => {
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const existing = map.get(key) || createMitigationTotals();
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existing.totalHits += delta.totalHits;
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existing.blocked += delta.blocked;
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existing.evaded += delta.evaded;
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existing.glanced += delta.glanced;
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existing.missed += delta.missed;
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existing.invulned += delta.invulned;
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existing.interrupted += delta.interrupted;
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map.set(key, existing);
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return existing;
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};
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var getPlayerIdentity = (player, splitPlayersByClass) => {
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const baseAccount = player?.account && player.account !== "Unknown" ? player.account : player?.name || "Unknown";
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const profession = resolveProfessionLabel(player?.profession || "Unknown");
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const isSplit = splitPlayersByClass && profession !== "Unknown";
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const key = isSplit ? `${baseAccount}::${profession}` : baseAccount;
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const accountLabel = baseAccount;
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return { key, baseAccount, profession, accountLabel, isSplit };
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};
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var getMitigationIdentity = (account, profession, splitPlayersByClass) => {
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const resolvedProfession = resolveProfessionLabel(profession || "Unknown");
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const isSplit = splitPlayersByClass && resolvedProfession !== "Unknown";
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const key = isSplit ? `${account}::${resolvedProfession}` : account;
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const accountLabel = account;
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return { key, accountLabel, profession: resolvedProfession };
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};
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var normalizeStatePairs = (states) => {
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if (!Array.isArray(states)) return [];
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return states.map((entry) => {
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if (Array.isArray(entry)) return [Number(entry[0]), Number(entry[1])];
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if (entry && typeof entry === "object") return [Number(entry.time), Number(entry.value)];
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return null;
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}).filter(
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(entry) => !!entry && Number.isFinite(entry[0]) && Number.isFinite(entry[1]) && entry[0] >= 0
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).sort((a, b) => a[0] - b[0]);
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};
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var resolveNonStackingFactor = (rawValue) => {
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const safeValue = Math.max(0, Number(rawValue || 0));
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if (!Number.isFinite(safeValue) || safeValue <= 0) return 0;
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if (safeValue <= 1) return safeValue;
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if (safeValue <= 100) return safeValue / 100;
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return 1;
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};
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var integrateSourceStates = (states, durationMs, stacking) => {
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const normalized = normalizeStatePairs(states);
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if (normalized.length === 0 || durationMs <= 0) return { totalMs: 0, uptimeMs: 0 };
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const resolvedDurationMs = Math.max(1, Number(durationMs || 0));
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const clampTime = (value) => Math.max(0, Math.min(resolvedDurationMs, Number(value || 0)));
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let totalMs = 0;
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let uptimeMs = 0;
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const addSegment = (startMs, endMs, value) => {
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const start = clampTime(startMs);
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const end = clampTime(endMs);
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if (end <= start) return;
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const segmentMs = Math.max(0, end - start);
|
|
244
|
+
if (segmentMs <= 0) return;
|
|
245
|
+
const safeValue = Math.max(0, Number(value || 0));
|
|
246
|
+
if (safeValue <= 0) return;
|
|
247
|
+
uptimeMs += segmentMs;
|
|
248
|
+
if (stacking) {
|
|
249
|
+
totalMs += segmentMs * safeValue;
|
|
250
|
+
} else {
|
|
251
|
+
totalMs += segmentMs * resolveNonStackingFactor(safeValue);
|
|
252
|
+
}
|
|
253
|
+
};
|
|
254
|
+
let prevTime = clampTime(normalized[0][0]);
|
|
255
|
+
let prevValue = Math.max(0, Number(normalized[0][1] || 0));
|
|
256
|
+
for (let idx = 1; idx < normalized.length; idx += 1) {
|
|
257
|
+
const [timeMs, rawValue] = normalized[idx];
|
|
258
|
+
const currentTime = clampTime(timeMs);
|
|
259
|
+
addSegment(prevTime, currentTime, prevValue);
|
|
260
|
+
prevTime = currentTime;
|
|
261
|
+
prevValue = Math.max(0, Number(rawValue || 0));
|
|
262
|
+
}
|
|
263
|
+
addSegment(prevTime, resolvedDurationMs, prevValue);
|
|
264
|
+
return { totalMs, uptimeMs };
|
|
265
|
+
};
|
|
266
|
+
var ensureSpecialBuffEntry = (map, buffId, key, account, profession) => {
|
|
267
|
+
if (!map.has(buffId)) {
|
|
268
|
+
map.set(buffId, /* @__PURE__ */ new Map());
|
|
269
|
+
}
|
|
270
|
+
const bucket = map.get(buffId);
|
|
271
|
+
let agg = bucket.get(key);
|
|
272
|
+
if (!agg) {
|
|
273
|
+
agg = {
|
|
274
|
+
key,
|
|
275
|
+
account,
|
|
276
|
+
profession: profession || "Unknown",
|
|
277
|
+
professions: /* @__PURE__ */ new Set(),
|
|
278
|
+
professionTimeMs: {},
|
|
279
|
+
totalMs: 0,
|
|
280
|
+
uptimeMs: 0,
|
|
281
|
+
durationMs: 0
|
|
282
|
+
};
|
|
283
|
+
bucket.set(key, agg);
|
|
284
|
+
}
|
|
285
|
+
return agg;
|
|
286
|
+
};
|
|
287
|
+
var createPlayerAggregationAccumulators = () => ({
|
|
288
|
+
playerStats: /* @__PURE__ */ new Map(),
|
|
289
|
+
skillDamageMap: {},
|
|
290
|
+
incomingSkillDamageMap: {},
|
|
291
|
+
playerSkillBreakdownMap: /* @__PURE__ */ new Map(),
|
|
292
|
+
healingBreakdownMap: /* @__PURE__ */ new Map(),
|
|
293
|
+
outgoingCondiTotals: {},
|
|
294
|
+
incomingCondiTotals: {},
|
|
295
|
+
enemyProfessionCounts: {},
|
|
296
|
+
specialBuffMeta: /* @__PURE__ */ new Map(),
|
|
297
|
+
specialBuffAgg: /* @__PURE__ */ new Map(),
|
|
298
|
+
specialBuffOutputAgg: /* @__PURE__ */ new Map(),
|
|
299
|
+
damageMitigationPlayersMap: /* @__PURE__ */ new Map(),
|
|
300
|
+
damageMitigationMinionsMap: /* @__PURE__ */ new Map(),
|
|
301
|
+
globalEnemySkillStats: /* @__PURE__ */ new Map(),
|
|
302
|
+
mitigationCumulativeCounts: /* @__PURE__ */ new Map(),
|
|
303
|
+
mitigationMinionCumulativeCounts: /* @__PURE__ */ new Map(),
|
|
304
|
+
wins: 0,
|
|
305
|
+
losses: 0,
|
|
306
|
+
totalSquadSizeAccum: 0,
|
|
307
|
+
totalEnemiesAccum: 0,
|
|
308
|
+
totalSquadDeaths: 0,
|
|
309
|
+
totalSquadKills: 0,
|
|
310
|
+
totalEnemyDeaths: 0,
|
|
311
|
+
totalEnemyKills: 0,
|
|
312
|
+
totalSquadDowns: 0,
|
|
313
|
+
totalEnemyDowns: 0
|
|
314
|
+
});
|
|
315
|
+
var precomputeGlobalEnemySkillStats = (log, acc) => {
|
|
316
|
+
const details = log.details;
|
|
317
|
+
if (!details) return;
|
|
318
|
+
const targets = details.targets || [];
|
|
319
|
+
targets.forEach((target) => {
|
|
320
|
+
const dist = target?.totalDamageDist || [];
|
|
321
|
+
const list = Array.isArray(dist) ? dist[0] : null;
|
|
322
|
+
list?.forEach((entry) => {
|
|
323
|
+
if (!entry?.id) return;
|
|
324
|
+
const skillId = Number(entry.id);
|
|
325
|
+
const globalBucket = acc.globalEnemySkillStats.get(skillId) || { totalDamage: 0, connectedHits: 0, minTotal: 0, minCount: 0 };
|
|
326
|
+
globalBucket.totalDamage += Number(entry.totalDamage || 0);
|
|
327
|
+
globalBucket.connectedHits += Number(entry.connectedHits || 0);
|
|
328
|
+
const minValueGlobal = Number.isFinite(Number(entry.min)) ? Number(entry.min) : 0;
|
|
329
|
+
globalBucket.minTotal += minValueGlobal;
|
|
330
|
+
globalBucket.minCount += 1;
|
|
331
|
+
acc.globalEnemySkillStats.set(skillId, globalBucket);
|
|
332
|
+
});
|
|
333
|
+
});
|
|
334
|
+
};
|
|
335
|
+
var ingestLogPlayerData = (log, acc, options) => {
|
|
336
|
+
const { method, skillDamageSource, splitPlayersByClass } = options;
|
|
337
|
+
const details = log.details;
|
|
338
|
+
if (!details) return;
|
|
339
|
+
const players = details.players;
|
|
340
|
+
const squadPlayers = players.filter((player) => !player?.notInSquad);
|
|
341
|
+
const allPlayers = Array.isArray(players) ? players : [];
|
|
342
|
+
const specialBuffSourceIdentityByName = /* @__PURE__ */ new Map();
|
|
343
|
+
const specialBuffSourceIdentityByInstanceId = /* @__PURE__ */ new Map();
|
|
344
|
+
const specialBuffSourceActiveMsByKey = /* @__PURE__ */ new Map();
|
|
345
|
+
const specialBuffOutputDurationSeen = /* @__PURE__ */ new Set();
|
|
346
|
+
const registerSpecialSourceIdentity = (value, identity) => {
|
|
347
|
+
const normalized = String(value || "").trim().toLowerCase();
|
|
348
|
+
if (!normalized) return;
|
|
349
|
+
if (!specialBuffSourceIdentityByName.has(normalized)) {
|
|
350
|
+
specialBuffSourceIdentityByName.set(normalized, identity);
|
|
351
|
+
}
|
|
352
|
+
};
|
|
353
|
+
allPlayers.forEach((player) => {
|
|
354
|
+
const identity = getPlayerIdentity(player, splitPlayersByClass);
|
|
355
|
+
const sourceActiveMs = Array.isArray(player?.activeTimes) && typeof player.activeTimes[0] === "number" ? Number(player.activeTimes[0] || 0) : Number(details?.durationMS || 0);
|
|
356
|
+
specialBuffSourceActiveMsByKey.set(identity.key, Math.max(0, sourceActiveMs));
|
|
357
|
+
const instanceId = Number(player?.instanceID);
|
|
358
|
+
if (Number.isFinite(instanceId) && instanceId > 0 && !specialBuffSourceIdentityByInstanceId.has(instanceId)) {
|
|
359
|
+
specialBuffSourceIdentityByInstanceId.set(instanceId, identity);
|
|
360
|
+
}
|
|
361
|
+
[player?.name, player?.display_name, player?.character_name, player?.account].forEach((candidate) => {
|
|
362
|
+
registerSpecialSourceIdentity(candidate, identity);
|
|
363
|
+
});
|
|
364
|
+
});
|
|
365
|
+
const targets = details.targets || [];
|
|
366
|
+
const replayMeta = details.combatReplayMetaData || {};
|
|
367
|
+
const inchesToPixel = replayMeta?.inchToPixel > 0 ? replayMeta.inchToPixel : 1;
|
|
368
|
+
const pollingRate = replayMeta?.pollingRate > 0 ? replayMeta.pollingRate : 1;
|
|
369
|
+
const RUN_BACK_RANGE = 5e3;
|
|
370
|
+
const toPairs = (value) => {
|
|
371
|
+
if (!Array.isArray(value)) return [];
|
|
372
|
+
return value.map((entry) => Array.isArray(entry) ? [Number(entry[0]), Number(entry[1])] : null).filter((entry) => !!entry && Number.isFinite(entry[0]));
|
|
373
|
+
};
|
|
374
|
+
let commanderTagPositions = [];
|
|
375
|
+
let deadTagMark = details.durationMS || 0;
|
|
376
|
+
let deadTag = false;
|
|
377
|
+
const commanderPlayer = players.find((player) => player?.hasCommanderTag && !player?.notInSquad);
|
|
378
|
+
if (commanderPlayer?.combatReplayData?.positions) {
|
|
379
|
+
commanderTagPositions = commanderPlayer.combatReplayData.positions;
|
|
380
|
+
const commanderDeaths = toPairs(commanderPlayer.combatReplayData.dead);
|
|
381
|
+
commanderDeaths.forEach(([deathTime]) => {
|
|
382
|
+
if (deathTime > 0) {
|
|
383
|
+
deadTag = true;
|
|
384
|
+
deadTagMark = Math.min(deadTagMark, deathTime);
|
|
385
|
+
}
|
|
386
|
+
});
|
|
387
|
+
}
|
|
388
|
+
const getDistanceToTag = (p) => {
|
|
389
|
+
const stats = p.statsAll?.[0];
|
|
390
|
+
if (stats?.distToCom !== void 0 && stats?.distToCom !== "Infinity") return Math.round(Number(stats.distToCom));
|
|
391
|
+
if (stats?.stackDist !== void 0) return Math.round(Number(stats.stackDist)) || 0;
|
|
392
|
+
if (p.hasCommanderTag) return 0;
|
|
393
|
+
const combatData = p.combatReplayData;
|
|
394
|
+
if (!combatData?.positions || !commanderTagPositions.length) return 0;
|
|
395
|
+
const playerPositions = combatData.positions;
|
|
396
|
+
const playerDeaths = toPairs(combatData.dead);
|
|
397
|
+
const playerDowns = toPairs(combatData.down);
|
|
398
|
+
const playerOffset = Math.floor((combatData.start || 0) / pollingRate);
|
|
399
|
+
let playerDistToTag = 0;
|
|
400
|
+
if (playerDeaths.length && playerDowns.length) {
|
|
401
|
+
for (const [deathKey] of playerDeaths) {
|
|
402
|
+
if (deathKey < 0) continue;
|
|
403
|
+
const positionMark = Math.max(0, Math.floor(deathKey / pollingRate)) - playerOffset;
|
|
404
|
+
for (const [downKey, downValue] of playerDowns) {
|
|
405
|
+
if (deathKey !== downValue) continue;
|
|
406
|
+
const playerDeadPoll = deadTag && downKey > deadTagMark ? Math.max(1, Math.floor(deadTagMark / pollingRate)) : positionMark;
|
|
407
|
+
const limit = Math.max(0, Math.min(playerDeadPoll, playerPositions.length, commanderTagPositions.length));
|
|
408
|
+
if (limit <= 0) continue;
|
|
409
|
+
let sum = 0;
|
|
410
|
+
for (let i = 0; i < limit; i++) {
|
|
411
|
+
const [px, py] = playerPositions[i];
|
|
412
|
+
const [tx, ty] = commanderTagPositions[i];
|
|
413
|
+
sum += Math.hypot(px - tx, py - ty);
|
|
414
|
+
}
|
|
415
|
+
playerDistToTag = Math.round(sum / limit / inchesToPixel);
|
|
416
|
+
}
|
|
417
|
+
}
|
|
418
|
+
}
|
|
419
|
+
return playerDistToTag;
|
|
420
|
+
};
|
|
421
|
+
acc.totalSquadSizeAccum += squadPlayers.length;
|
|
422
|
+
acc.totalEnemiesAccum += targets.filter((t) => !t.isFake).length;
|
|
423
|
+
applySquadStabilityGeneration(players, { durationMS: details.durationMS, buffMap: details.buffMap });
|
|
424
|
+
const { squadDownsDeaths, enemyDownsDeaths, squadDeaths, enemyDeaths } = getFightDownsDeaths(details);
|
|
425
|
+
acc.totalSquadDeaths += squadDeaths;
|
|
426
|
+
acc.totalSquadKills += enemyDeaths;
|
|
427
|
+
acc.totalEnemyKills += squadDeaths;
|
|
428
|
+
acc.totalEnemyDeaths += enemyDeaths;
|
|
429
|
+
acc.totalSquadDowns += Math.max(0, squadDownsDeaths - squadDeaths);
|
|
430
|
+
acc.totalEnemyDowns += Math.max(0, enemyDownsDeaths - enemyDeaths);
|
|
431
|
+
const isWin = getFightOutcome(details);
|
|
432
|
+
if (isWin) acc.wins++;
|
|
433
|
+
else acc.losses++;
|
|
434
|
+
const battleStandardSkillId = details.skillMap ? Number(Object.keys(details.skillMap).find((key) => details.skillMap?.[key]?.name === "Battle Standard")?.replace(/^s/, "")) : null;
|
|
435
|
+
const healAddonCharacters = /* @__PURE__ */ new Set();
|
|
436
|
+
const usedExtensions = Array.isArray(details.usedExtensions) ? details.usedExtensions : [];
|
|
437
|
+
usedExtensions.forEach((ext) => {
|
|
438
|
+
if (ext?.name !== "Healing Stats") return;
|
|
439
|
+
const running = Array.isArray(ext.runningExtension) ? ext.runningExtension : [];
|
|
440
|
+
running.forEach((charName) => {
|
|
441
|
+
if (typeof charName === "string" && charName.length > 0) healAddonCharacters.add(charName);
|
|
442
|
+
});
|
|
443
|
+
});
|
|
444
|
+
players.forEach((p, playerIndex) => {
|
|
445
|
+
if (p.notInSquad) return;
|
|
446
|
+
const identity = getPlayerIdentity(p, splitPlayersByClass);
|
|
447
|
+
const key = identity.key;
|
|
448
|
+
const name = p.name || "Unknown";
|
|
449
|
+
if (!acc.playerStats.has(key)) {
|
|
450
|
+
acc.playerStats.set(key, {
|
|
451
|
+
name,
|
|
452
|
+
account: identity.accountLabel,
|
|
453
|
+
characterNames: /* @__PURE__ */ new Set(),
|
|
454
|
+
downContrib: 0,
|
|
455
|
+
cleanses: 0,
|
|
456
|
+
strips: 0,
|
|
457
|
+
stab: 0,
|
|
458
|
+
healing: 0,
|
|
459
|
+
barrier: 0,
|
|
460
|
+
cc: 0,
|
|
461
|
+
interrupts: 0,
|
|
462
|
+
logsJoined: 0,
|
|
463
|
+
totalDist: 0,
|
|
464
|
+
distCount: 0,
|
|
465
|
+
stackedLogCount: 0,
|
|
466
|
+
dodges: 0,
|
|
467
|
+
downs: 0,
|
|
468
|
+
deaths: 0,
|
|
469
|
+
kills: 0,
|
|
470
|
+
enemyDowns: 0,
|
|
471
|
+
damageTaken: 0,
|
|
472
|
+
breakbar: 0,
|
|
473
|
+
blocks: 0,
|
|
474
|
+
evades: 0,
|
|
475
|
+
misses: 0,
|
|
476
|
+
totalFightMs: 0,
|
|
477
|
+
offenseTotals: {},
|
|
478
|
+
offenseRateWeights: {},
|
|
479
|
+
defenseActiveMs: 0,
|
|
480
|
+
defenseTotals: {},
|
|
481
|
+
defenseMinionDamageTaken: {},
|
|
482
|
+
supportActiveMs: 0,
|
|
483
|
+
supportTotals: {},
|
|
484
|
+
healingActiveMs: 0,
|
|
485
|
+
healingTotals: {},
|
|
486
|
+
hasHealAddon: false,
|
|
487
|
+
profession: identity.profession,
|
|
488
|
+
professions: /* @__PURE__ */ new Set(),
|
|
489
|
+
professionTimeMs: {},
|
|
490
|
+
squadActiveMs: 0,
|
|
491
|
+
firstSeenFightTs: 0,
|
|
492
|
+
lastSeenFightTs: 0,
|
|
493
|
+
lastSeenFightDurationMs: 0,
|
|
494
|
+
isCommander: false,
|
|
495
|
+
damage: 0,
|
|
496
|
+
dps: 0,
|
|
497
|
+
revives: 0,
|
|
498
|
+
outgoingConditions: {},
|
|
499
|
+
incomingConditions: {},
|
|
500
|
+
damageModTotals: {},
|
|
501
|
+
incomingDamageModTotals: {},
|
|
502
|
+
roleClassification: { role: "damage", supportScore: 0, confidenceScore: 0, threshold: 0, factors: [] }
|
|
503
|
+
});
|
|
504
|
+
}
|
|
505
|
+
const s = acc.playerStats.get(key);
|
|
506
|
+
if (p.hasCommanderTag) s.isCommander = true;
|
|
507
|
+
if (name && name !== "Unknown") s.characterNames.add(String(name));
|
|
508
|
+
if (p.profession && p.profession !== "Unknown") {
|
|
509
|
+
s.profession = p.profession;
|
|
510
|
+
s.professions.add(p.profession);
|
|
511
|
+
const activeMs2 = Array.isArray(p.activeTimes) && typeof p.activeTimes[0] === "number" ? p.activeTimes[0] : details.durationMS || 0;
|
|
512
|
+
s.professionTimeMs[p.profession] = (s.professionTimeMs[p.profession] || 0) + activeMs2;
|
|
513
|
+
}
|
|
514
|
+
s.logsJoined++;
|
|
515
|
+
s.downContrib += computeDownContribution(p);
|
|
516
|
+
s.cleanses += getPlayerCleanses(p);
|
|
517
|
+
s.strips += getPlayerStrips(p, method);
|
|
518
|
+
s.healing += computeSquadHealing(p);
|
|
519
|
+
s.barrier += computeSquadBarrier(p);
|
|
520
|
+
s.cc += computeOutgoingCrowdControl(p, method);
|
|
521
|
+
s.interrupts += getPlayerOutgoingInterrupts(p);
|
|
522
|
+
s.stab += p.stabGeneration || 0;
|
|
523
|
+
const dist = getDistanceToTag(p);
|
|
524
|
+
if (dist <= RUN_BACK_RANGE) {
|
|
525
|
+
s.totalDist += dist;
|
|
526
|
+
s.distCount++;
|
|
527
|
+
}
|
|
528
|
+
if (dist <= 600) {
|
|
529
|
+
s.stackedLogCount++;
|
|
530
|
+
}
|
|
531
|
+
if (p.defenses?.[0]) {
|
|
532
|
+
s.dodges += p.defenses[0].dodgeCount || 0;
|
|
533
|
+
s.downs += p.defenses[0].downCount || 0;
|
|
534
|
+
s.deaths += p.defenses[0].deadCount || 0;
|
|
535
|
+
}
|
|
536
|
+
s.damageTaken += getPlayerDamageTaken(p);
|
|
537
|
+
s.breakbar += getPlayerBreakbarDamage(p);
|
|
538
|
+
s.blocks += getPlayerBlocked(p);
|
|
539
|
+
s.evades += getPlayerEvaded(p);
|
|
540
|
+
s.misses += getPlayerMissed(p);
|
|
541
|
+
s.kills += getTargetStatTotal(p, "killed");
|
|
542
|
+
s.enemyDowns += getTargetStatTotal(p, "downed");
|
|
543
|
+
if (details.durationMS) s.totalFightMs += details.durationMS;
|
|
544
|
+
const activeMs = Array.isArray(p.activeTimes) && typeof p.activeTimes[0] === "number" ? p.activeTimes[0] : details.durationMS || 0;
|
|
545
|
+
s.squadActiveMs += activeMs;
|
|
546
|
+
const fightTs = resolveFightTimestamp(details, log);
|
|
547
|
+
const fightDurationMs = Number(details?.durationMS || 0);
|
|
548
|
+
if (fightTs > 0) {
|
|
549
|
+
if (s.firstSeenFightTs <= 0 || fightTs < s.firstSeenFightTs) {
|
|
550
|
+
s.firstSeenFightTs = fightTs;
|
|
551
|
+
}
|
|
552
|
+
if (s.lastSeenFightTs <= 0 || fightTs > s.lastSeenFightTs) {
|
|
553
|
+
s.lastSeenFightTs = fightTs;
|
|
554
|
+
s.lastSeenFightDurationMs = fightDurationMs;
|
|
555
|
+
} else if (fightTs === s.lastSeenFightTs && fightDurationMs > s.lastSeenFightDurationMs) {
|
|
556
|
+
s.lastSeenFightDurationMs = fightDurationMs;
|
|
557
|
+
}
|
|
558
|
+
}
|
|
559
|
+
s.defenseActiveMs += activeMs;
|
|
560
|
+
s.supportActiveMs += activeMs;
|
|
561
|
+
s.healingActiveMs += activeMs;
|
|
562
|
+
if (Array.isArray(p.buffUptimes) && p.buffUptimes.length > 0) {
|
|
563
|
+
const nonDamagingBuffs = p.buffUptimes.filter((buff) => {
|
|
564
|
+
if (typeof buff?.id !== "number") return false;
|
|
565
|
+
const buffId = `b${buff.id}`;
|
|
566
|
+
const meta = details.buffMap?.[buffId] || details.buffMap?.[String(buff.id)];
|
|
567
|
+
if (!meta || isBoon(meta)) return false;
|
|
568
|
+
return true;
|
|
569
|
+
});
|
|
570
|
+
nonDamagingBuffs.forEach((buff) => {
|
|
571
|
+
if (typeof buff?.id !== "number") return;
|
|
572
|
+
const buffId = `b${buff.id}`;
|
|
573
|
+
const meta = details.buffMap?.[buffId] || details.buffMap?.[String(buff.id)];
|
|
574
|
+
const uptime = Number(buff.buffData?.[0]?.uptime ?? 0);
|
|
575
|
+
const presence = Number(buff.buffData?.[0]?.presence ?? 0);
|
|
576
|
+
if ((!Number.isFinite(uptime) || uptime <= 0) && (!Number.isFinite(presence) || presence <= 0)) return;
|
|
577
|
+
const stacking = meta?.stacking ?? false;
|
|
578
|
+
const uptimeFactor = stacking ? Number.isFinite(uptime) ? uptime : 0 : Number.isFinite(uptime) ? uptime / 100 : 0;
|
|
579
|
+
const totalMs = uptimeFactor * activeMs;
|
|
580
|
+
const uptimePercentRaw = stacking ? presence : uptime;
|
|
581
|
+
const uptimePercentFactor = Math.min(Math.max(Number.isFinite(uptimePercentRaw) ? uptimePercentRaw : 0, 0), 100) / 100;
|
|
582
|
+
const uptimeMs = uptimePercentFactor * activeMs;
|
|
583
|
+
const hasTotalMs = Number.isFinite(totalMs) && totalMs > 0;
|
|
584
|
+
const hasUptimeMs = Number.isFinite(uptimeMs) && uptimeMs > 0;
|
|
585
|
+
if (!hasTotalMs && !hasUptimeMs) return;
|
|
586
|
+
const conditionName = normalizeConditionLabel(meta?.name);
|
|
587
|
+
if (conditionName && NON_DAMAGING_CONDITIONS.has(conditionName) && (!meta?.classification || meta.classification === "Condition")) {
|
|
588
|
+
const seconds = totalMs / 1e3;
|
|
589
|
+
const conditionIcon = meta?.icon;
|
|
590
|
+
const incomingSummary = acc.incomingCondiTotals[conditionName] || {
|
|
591
|
+
name: conditionName,
|
|
592
|
+
icon: conditionIcon,
|
|
593
|
+
applications: 0,
|
|
594
|
+
damage: 0
|
|
595
|
+
};
|
|
596
|
+
incomingSummary.applicationsFromUptime = (incomingSummary.applicationsFromUptime || 0) + seconds;
|
|
597
|
+
if (!incomingSummary.icon && conditionIcon) incomingSummary.icon = conditionIcon;
|
|
598
|
+
acc.incomingCondiTotals[conditionName] = incomingSummary;
|
|
599
|
+
const incomingEntry = s.incomingConditions[conditionName] || {
|
|
600
|
+
applications: 0,
|
|
601
|
+
damage: 0,
|
|
602
|
+
skills: {},
|
|
603
|
+
icon: conditionIcon
|
|
604
|
+
};
|
|
605
|
+
incomingEntry.applicationsFromUptime = (incomingEntry.applicationsFromUptime || 0) + seconds;
|
|
606
|
+
if (!incomingEntry.icon && conditionIcon) incomingEntry.icon = conditionIcon;
|
|
607
|
+
s.incomingConditions[conditionName] = incomingEntry;
|
|
608
|
+
}
|
|
609
|
+
if (!acc.specialBuffMeta.has(buffId)) {
|
|
610
|
+
acc.specialBuffMeta.set(buffId, { name: meta?.name, stacking, icon: meta?.icon });
|
|
611
|
+
}
|
|
612
|
+
const specialBucketKey = identity.key;
|
|
613
|
+
const agg = ensureSpecialBuffEntry(
|
|
614
|
+
acc.specialBuffAgg,
|
|
615
|
+
buffId,
|
|
616
|
+
specialBucketKey,
|
|
617
|
+
identity.accountLabel,
|
|
618
|
+
s.profession || p.profession || "Unknown"
|
|
619
|
+
);
|
|
620
|
+
const prof = p.profession || s.profession;
|
|
621
|
+
if (prof && prof !== "Unknown") {
|
|
622
|
+
agg.professions.add(prof);
|
|
623
|
+
agg.professionTimeMs[prof] = (agg.professionTimeMs[prof] || 0) + activeMs;
|
|
624
|
+
agg.profession = prof;
|
|
625
|
+
}
|
|
626
|
+
agg.totalMs += hasTotalMs ? totalMs : 0;
|
|
627
|
+
agg.uptimeMs += hasUptimeMs ? uptimeMs : 0;
|
|
628
|
+
agg.durationMs += activeMs;
|
|
629
|
+
const statesPerSource = buff?.statesPerSource && typeof buff.statesPerSource === "object" ? buff.statesPerSource : null;
|
|
630
|
+
if (!statesPerSource || Object.keys(statesPerSource).length === 0) {
|
|
631
|
+
} else {
|
|
632
|
+
Object.entries(statesPerSource).forEach(([sourceName, states]) => {
|
|
633
|
+
const sourceNameText = String(sourceName || "").trim();
|
|
634
|
+
const sourceNameLower = sourceNameText.toLowerCase();
|
|
635
|
+
const instanceMatch = sourceNameText.match(/\bpl-(\d+)\b/i);
|
|
636
|
+
const sourceIdentity = specialBuffSourceIdentityByName.get(sourceNameLower) || (instanceMatch ? specialBuffSourceIdentityByInstanceId.get(Number(instanceMatch[1])) : void 0) || {
|
|
637
|
+
key: `source:${sourceNameLower || "unknown"}`,
|
|
638
|
+
accountLabel: sourceNameText || "Unknown Source",
|
|
639
|
+
profession: resolveProfessionLabel(sourceNameText.replace(/\s+pl-\d+\s*$/i, "").trim() || "Unknown")
|
|
640
|
+
};
|
|
641
|
+
const sourceDurationMs = Number(specialBuffSourceActiveMsByKey.get(sourceIdentity.key) || details?.durationMS || 0);
|
|
642
|
+
if (!Number.isFinite(sourceDurationMs) || sourceDurationMs <= 0) return;
|
|
643
|
+
const sourceContribution = integrateSourceStates(states, sourceDurationMs, stacking);
|
|
644
|
+
const hasSourceTotal = Number.isFinite(sourceContribution.totalMs) && sourceContribution.totalMs > 0;
|
|
645
|
+
const hasSourceUptime = Number.isFinite(sourceContribution.uptimeMs) && sourceContribution.uptimeMs > 0;
|
|
646
|
+
if (!hasSourceTotal && !hasSourceUptime) return;
|
|
647
|
+
const sourceAgg = ensureSpecialBuffEntry(
|
|
648
|
+
acc.specialBuffOutputAgg,
|
|
649
|
+
buffId,
|
|
650
|
+
sourceIdentity.key,
|
|
651
|
+
sourceIdentity.accountLabel,
|
|
652
|
+
sourceIdentity.profession
|
|
653
|
+
);
|
|
654
|
+
const sourceProf = sourceIdentity.profession || "Unknown";
|
|
655
|
+
if (sourceProf && sourceProf !== "Unknown") {
|
|
656
|
+
sourceAgg.professions.add(sourceProf);
|
|
657
|
+
sourceAgg.profession = sourceProf;
|
|
658
|
+
}
|
|
659
|
+
sourceAgg.totalMs += hasSourceTotal ? sourceContribution.totalMs : 0;
|
|
660
|
+
sourceAgg.uptimeMs += hasSourceUptime ? sourceContribution.uptimeMs : 0;
|
|
661
|
+
const durationSeenKey = `${buffId}::${sourceIdentity.key}`;
|
|
662
|
+
if (!specialBuffOutputDurationSeen.has(durationSeenKey)) {
|
|
663
|
+
specialBuffOutputDurationSeen.add(durationSeenKey);
|
|
664
|
+
if (sourceProf && sourceProf !== "Unknown") {
|
|
665
|
+
sourceAgg.professionTimeMs[sourceProf] = (sourceAgg.professionTimeMs[sourceProf] || 0) + sourceDurationMs;
|
|
666
|
+
}
|
|
667
|
+
sourceAgg.durationMs += sourceDurationMs;
|
|
668
|
+
}
|
|
669
|
+
});
|
|
670
|
+
}
|
|
671
|
+
});
|
|
672
|
+
}
|
|
673
|
+
if (p.defenses?.[0]) {
|
|
674
|
+
const normalizeMinionName = (rawName) => {
|
|
675
|
+
let minionName = String(rawName || "Unknown").replace(/^Juvenile\s+/i, "") || "Unknown";
|
|
676
|
+
if (minionName.toUpperCase().includes("UNKNOWN")) minionName = "Unknown";
|
|
677
|
+
return minionName;
|
|
678
|
+
};
|
|
679
|
+
const getMinionDamageTaken = () => {
|
|
680
|
+
const minions = Array.isArray(p?.minions) ? p.minions : [];
|
|
681
|
+
if (minions.length === 0) return { total: 0, byMinion: {} };
|
|
682
|
+
let total = 0;
|
|
683
|
+
const byMinion = {};
|
|
684
|
+
minions.forEach((minion) => {
|
|
685
|
+
const dist2 = Array.isArray(minion?.totalDamageTakenDist) ? minion.totalDamageTakenDist : [];
|
|
686
|
+
const entries = Array.isArray(dist2[0]) ? dist2[0] : [];
|
|
687
|
+
const minionName = normalizeMinionName(minion?.name);
|
|
688
|
+
entries.forEach((entry) => {
|
|
689
|
+
const damage = Number(entry?.totalDamage ?? entry?.damageTaken ?? 0);
|
|
690
|
+
if (Number.isFinite(damage)) {
|
|
691
|
+
total += damage;
|
|
692
|
+
byMinion[minionName] = (byMinion[minionName] || 0) + damage;
|
|
693
|
+
}
|
|
694
|
+
});
|
|
695
|
+
});
|
|
696
|
+
return { total, byMinion };
|
|
697
|
+
};
|
|
698
|
+
const minionDamage = getMinionDamageTaken();
|
|
699
|
+
if (minionDamage.byMinion && typeof minionDamage.byMinion === "object") {
|
|
700
|
+
Object.entries(minionDamage.byMinion).forEach(([minionName, damage]) => {
|
|
701
|
+
const numeric = Number(damage || 0);
|
|
702
|
+
if (!Number.isFinite(numeric) || numeric <= 0) return;
|
|
703
|
+
s.defenseMinionDamageTaken[minionName] = (s.defenseMinionDamageTaken[minionName] || 0) + numeric;
|
|
704
|
+
});
|
|
705
|
+
}
|
|
706
|
+
DEFENSE_METRICS.forEach((m) => {
|
|
707
|
+
const val = m.id === "minionDamageTaken" ? minionDamage.total : Number(p.defenses[0][m.field] ?? 0);
|
|
708
|
+
if (Number.isFinite(val)) s.defenseTotals[m.id] = (s.defenseTotals[m.id] || 0) + val;
|
|
709
|
+
});
|
|
710
|
+
}
|
|
711
|
+
if (p.support?.[0]) {
|
|
712
|
+
SUPPORT_METRICS.forEach((m) => {
|
|
713
|
+
if (m.id === "boonStrips") return;
|
|
714
|
+
let val = Number(p.support[0][m.field] ?? 0);
|
|
715
|
+
if (Number.isFinite(val)) {
|
|
716
|
+
if (supportTimeSanityFields.has(m.field) && val > 999999) val = 0;
|
|
717
|
+
s.supportTotals[m.id] = (s.supportTotals[m.id] || 0) + val;
|
|
718
|
+
}
|
|
719
|
+
});
|
|
720
|
+
s.supportTotals.boonStrips = (s.supportTotals.boonStrips || 0) + getPlayerStrips(p, method);
|
|
721
|
+
}
|
|
722
|
+
const addHealing = (key2, val) => {
|
|
723
|
+
if (Number.isFinite(val)) s.healingTotals[key2] = (s.healingTotals[key2] || 0) + val;
|
|
724
|
+
};
|
|
725
|
+
const sumPhaseValue = (phases, field) => {
|
|
726
|
+
if (!Array.isArray(phases)) return 0;
|
|
727
|
+
return phases.reduce((sum, phase) => sum + Number(phase?.[field] ?? 0), 0);
|
|
728
|
+
};
|
|
729
|
+
const addHealingByCategory = (fieldBase, allyIdx, value) => {
|
|
730
|
+
if (!Number.isFinite(value) || value <= 0) return;
|
|
731
|
+
const ally = players[allyIdx];
|
|
732
|
+
const isSelf = allyIdx === playerIndex;
|
|
733
|
+
const isOffSquad = ally?.notInSquad;
|
|
734
|
+
const isSquad = !isOffSquad;
|
|
735
|
+
const isGroup = isSquad && ally?.group != null && ally.group === p.group;
|
|
736
|
+
addHealing(fieldBase, value);
|
|
737
|
+
if (isSquad) addHealing(`squad${fieldBase[0].toUpperCase()}${fieldBase.slice(1)}`, value);
|
|
738
|
+
if (isGroup) addHealing(`group${fieldBase[0].toUpperCase()}${fieldBase.slice(1)}`, value);
|
|
739
|
+
if (isSelf) addHealing(`self${fieldBase[0].toUpperCase()}${fieldBase.slice(1)}`, value);
|
|
740
|
+
if (isOffSquad) addHealing(`offSquad${fieldBase[0].toUpperCase()}${fieldBase.slice(1)}`, value);
|
|
741
|
+
};
|
|
742
|
+
if (Array.isArray(p.rotation)) {
|
|
743
|
+
let resCasts = 0;
|
|
744
|
+
p.rotation.forEach((rot) => {
|
|
745
|
+
if (!rot?.id || !isResUtilitySkill(rot.id, details.skillMap)) return;
|
|
746
|
+
const count = rot.skills?.length || 0;
|
|
747
|
+
if (count > 0) {
|
|
748
|
+
resCasts += count;
|
|
749
|
+
addHealing(`resUtility_s${rot.id}`, count);
|
|
750
|
+
}
|
|
751
|
+
});
|
|
752
|
+
if (resCasts > 0) addHealing("resUtility", resCasts);
|
|
753
|
+
}
|
|
754
|
+
const outgoingHealingAllies = p.extHealingStats?.outgoingHealingAllies;
|
|
755
|
+
if (Array.isArray(outgoingHealingAllies)) {
|
|
756
|
+
outgoingHealingAllies.forEach((allyPhases, allyIdx) => {
|
|
757
|
+
const healing = sumPhaseValue(allyPhases, "healing");
|
|
758
|
+
const downedHealing = sumPhaseValue(allyPhases, "downedHealing");
|
|
759
|
+
addHealingByCategory("healing", allyIdx, healing);
|
|
760
|
+
addHealingByCategory("downedHealing", allyIdx, downedHealing);
|
|
761
|
+
});
|
|
762
|
+
}
|
|
763
|
+
const outgoingBarrierAllies = p.extBarrierStats?.outgoingBarrierAllies;
|
|
764
|
+
if (Array.isArray(outgoingBarrierAllies)) {
|
|
765
|
+
outgoingBarrierAllies.forEach((allyPhases, allyIdx) => {
|
|
766
|
+
const barrier = sumPhaseValue(allyPhases, "barrier");
|
|
767
|
+
addHealingByCategory("barrier", allyIdx, barrier);
|
|
768
|
+
});
|
|
769
|
+
}
|
|
770
|
+
const statsAll = p.statsAll?.[0];
|
|
771
|
+
const dpsAll = p.dpsAll?.[0];
|
|
772
|
+
const support = p.support?.[0];
|
|
773
|
+
OFFENSE_METRICS.forEach((m) => {
|
|
774
|
+
if (m.id === "downContributionPercent" || m.id === "downContribution" || m.id === "boonStrips") return;
|
|
775
|
+
if (!m.field) return;
|
|
776
|
+
let val = 0;
|
|
777
|
+
let denom = 0;
|
|
778
|
+
if (m.source === "dpsAll" && dpsAll) val = Number(dpsAll[m.field] ?? 0);
|
|
779
|
+
else if (m.source === "statsAll" && statsAll) {
|
|
780
|
+
val = Number(statsAll[m.field] ?? 0);
|
|
781
|
+
denom = Number(statsAll[m.denomField || m.weightField || "connectedDamageCount"] ?? 0);
|
|
782
|
+
} else if (m.source === "support" && support) {
|
|
783
|
+
val = Number(support[m.field] ?? 0);
|
|
784
|
+
} else if (p.statsTargets) {
|
|
785
|
+
p.statsTargets.forEach((t) => {
|
|
786
|
+
if (!t?.[0]) return;
|
|
787
|
+
val += Number(t[0][m.field] ?? 0);
|
|
788
|
+
denom += Number(t[0][m.denomField || m.weightField || "connectedDamageCount"] ?? 0);
|
|
789
|
+
});
|
|
790
|
+
}
|
|
791
|
+
if (Number.isFinite(val)) {
|
|
792
|
+
s.offenseTotals[m.id] = (s.offenseTotals[m.id] || 0) + val;
|
|
793
|
+
if (m.isRate && denom > 0) s.offenseRateWeights[m.id] = (s.offenseRateWeights[m.id] || 0) + denom;
|
|
794
|
+
}
|
|
795
|
+
});
|
|
796
|
+
s.offenseTotals.downContribution = (s.offenseTotals.downContribution || 0) + computeDownContribution(p);
|
|
797
|
+
s.offenseTotals.boonStrips = (s.offenseTotals.boonStrips || 0) + getPlayerStrips(p, method);
|
|
798
|
+
if (p.targetDamageDist && Number.isFinite(battleStandardSkillId)) {
|
|
799
|
+
const connectedHits = p.targetDamageDist.flatMap((group) => group || []).flatMap((list) => list || []).reduce((sum, entry) => {
|
|
800
|
+
if (!entry?.id) return sum;
|
|
801
|
+
return entry.id === battleStandardSkillId ? sum + (entry?.connectedHits || 0) : sum;
|
|
802
|
+
}, 0);
|
|
803
|
+
s.offenseTotals.battleStandardHits = (s.offenseTotals.battleStandardHits || 0) + connectedHits;
|
|
804
|
+
}
|
|
805
|
+
s.revives += p.support?.[0]?.resurrects || 0;
|
|
806
|
+
if (dpsAll) {
|
|
807
|
+
s.damage += dpsAll.damage || 0;
|
|
808
|
+
s.dps += dpsAll.dps || 0;
|
|
809
|
+
}
|
|
810
|
+
const resolveSkillMeta = (entry) => {
|
|
811
|
+
let name2 = `Skill ${entry.id}`;
|
|
812
|
+
const mapped = details.skillMap?.[`s${entry.id}`] || details.skillMap?.[`${entry.id}`];
|
|
813
|
+
let icon = mapped?.icon;
|
|
814
|
+
if (mapped?.name) name2 = mapped.name;
|
|
815
|
+
const buffMeta = resolveBuffMetaById(details.buffMap, entry.id);
|
|
816
|
+
if (name2.startsWith("Skill ") && buffMeta?.name) {
|
|
817
|
+
name2 = buffMeta.name;
|
|
818
|
+
icon = buffMeta.icon || icon;
|
|
819
|
+
}
|
|
820
|
+
if (name2.startsWith("Skill ")) {
|
|
821
|
+
const conditionName = resolveConditionNameFromEntry(name2, entry.id, details.buffMap);
|
|
822
|
+
if (conditionName) {
|
|
823
|
+
name2 = conditionName;
|
|
824
|
+
icon = buffMeta?.icon || icon;
|
|
825
|
+
}
|
|
826
|
+
}
|
|
827
|
+
return { name: name2, icon };
|
|
828
|
+
};
|
|
829
|
+
const playerProfession = p.profession || "Unknown";
|
|
830
|
+
const extractPhase0 = (dist2) => {
|
|
831
|
+
if (!Array.isArray(dist2)) return [];
|
|
832
|
+
const phase0 = dist2[0];
|
|
833
|
+
return Array.isArray(phase0) ? phase0 : [];
|
|
834
|
+
};
|
|
835
|
+
const healingPlayerKey = identity.key;
|
|
836
|
+
let healingBd = acc.healingBreakdownMap.get(healingPlayerKey);
|
|
837
|
+
if (!healingBd) {
|
|
838
|
+
healingBd = {
|
|
839
|
+
key: healingPlayerKey,
|
|
840
|
+
account: identity.accountLabel,
|
|
841
|
+
displayName: identity.accountLabel,
|
|
842
|
+
profession: playerProfession,
|
|
843
|
+
professionList: [playerProfession],
|
|
844
|
+
healingSkills: /* @__PURE__ */ new Map(),
|
|
845
|
+
barrierSkills: /* @__PURE__ */ new Map(),
|
|
846
|
+
hasHealAddon: false
|
|
847
|
+
};
|
|
848
|
+
acc.healingBreakdownMap.set(healingPlayerKey, healingBd);
|
|
849
|
+
}
|
|
850
|
+
if (playerProfession && !healingBd.professionList.includes(playerProfession)) {
|
|
851
|
+
healingBd.professionList.push(playerProfession);
|
|
852
|
+
}
|
|
853
|
+
if (typeof p.name === "string" && healAddonCharacters.has(p.name)) {
|
|
854
|
+
healingBd.hasHealAddon = true;
|
|
855
|
+
const ps = acc.playerStats.get(healingPlayerKey);
|
|
856
|
+
if (ps) ps.hasHealAddon = true;
|
|
857
|
+
}
|
|
858
|
+
const pushHealingSkillEntry = (entry, skillMap, totalField) => {
|
|
859
|
+
if (!entry?.id) return;
|
|
860
|
+
const amount = Number(entry[totalField] || 0);
|
|
861
|
+
if (!Number.isFinite(amount) || amount <= 0) return;
|
|
862
|
+
const { name: name2, icon } = resolveSkillMeta(entry);
|
|
863
|
+
const skillId = `s${entry.id}`;
|
|
864
|
+
let existing = skillMap.get(skillId);
|
|
865
|
+
if (!existing) {
|
|
866
|
+
existing = { id: skillId, name: name2, icon, total: 0, hits: 0, max: 0 };
|
|
867
|
+
skillMap.set(skillId, existing);
|
|
868
|
+
}
|
|
869
|
+
if (existing.name.startsWith("Skill ") && !name2.startsWith("Skill ")) existing.name = name2;
|
|
870
|
+
if (!existing.icon && icon) existing.icon = icon;
|
|
871
|
+
existing.total += amount;
|
|
872
|
+
existing.hits += Number(entry.hits || 0);
|
|
873
|
+
existing.max = Math.max(existing.max, Number(entry.max || 0));
|
|
874
|
+
};
|
|
875
|
+
extractPhase0(p.extHealingStats?.totalHealingDist).forEach((entry) => {
|
|
876
|
+
pushHealingSkillEntry(entry, healingBd.healingSkills, "totalHealing");
|
|
877
|
+
});
|
|
878
|
+
extractPhase0(p.extBarrierStats?.totalBarrierDist).forEach((entry) => {
|
|
879
|
+
pushHealingSkillEntry(entry, healingBd.barrierSkills, "totalBarrier");
|
|
880
|
+
});
|
|
881
|
+
const pushSkillDamageEntry = (entry) => {
|
|
882
|
+
if (!entry?.id) return;
|
|
883
|
+
const { name: name2, icon } = resolveSkillMeta(entry);
|
|
884
|
+
if (!acc.skillDamageMap[entry.id]) acc.skillDamageMap[entry.id] = { name: name2, icon, damage: 0, hits: 0, downContribution: 0 };
|
|
885
|
+
if (acc.skillDamageMap[entry.id].name.startsWith("Skill ") && !name2.startsWith("Skill ")) acc.skillDamageMap[entry.id].name = name2;
|
|
886
|
+
if (!acc.skillDamageMap[entry.id].icon && icon) acc.skillDamageMap[entry.id].icon = icon;
|
|
887
|
+
acc.skillDamageMap[entry.id].damage += entry.totalDamage;
|
|
888
|
+
acc.skillDamageMap[entry.id].hits += entry.connectedHits;
|
|
889
|
+
acc.skillDamageMap[entry.id].downContribution += Number(entry.downContribution || 0);
|
|
890
|
+
};
|
|
891
|
+
const playerKey = identity.key;
|
|
892
|
+
let playerBreakdown = acc.playerSkillBreakdownMap.get(playerKey);
|
|
893
|
+
if (!playerBreakdown) {
|
|
894
|
+
playerBreakdown = {
|
|
895
|
+
key: playerKey,
|
|
896
|
+
account: identity.accountLabel,
|
|
897
|
+
displayName: identity.accountLabel,
|
|
898
|
+
profession: playerProfession,
|
|
899
|
+
professionList: [playerProfession],
|
|
900
|
+
totalFightMs: 0,
|
|
901
|
+
skills: /* @__PURE__ */ new Map()
|
|
902
|
+
};
|
|
903
|
+
acc.playerSkillBreakdownMap.set(playerKey, playerBreakdown);
|
|
904
|
+
}
|
|
905
|
+
if (playerProfession && !playerBreakdown.professionList.includes(playerProfession)) {
|
|
906
|
+
playerBreakdown.professionList.push(playerProfession);
|
|
907
|
+
}
|
|
908
|
+
playerBreakdown.totalFightMs += details.durationMS || 0;
|
|
909
|
+
const pushPlayerSkillEntry = (entry) => {
|
|
910
|
+
if (!entry?.id) return;
|
|
911
|
+
const { name: name2, icon } = resolveSkillMeta(entry);
|
|
912
|
+
const skillId = `s${entry.id}`;
|
|
913
|
+
let skillEntry = playerBreakdown.skills.get(skillId);
|
|
914
|
+
if (!skillEntry) {
|
|
915
|
+
skillEntry = { id: skillId, name: name2, icon, damage: 0, downContribution: 0, hits: 0, casts: 0, min: Infinity, max: 0 };
|
|
916
|
+
playerBreakdown.skills.set(skillId, skillEntry);
|
|
917
|
+
}
|
|
918
|
+
if (skillEntry.name.startsWith("Skill ") && !name2.startsWith("Skill ")) skillEntry.name = name2;
|
|
919
|
+
if (!skillEntry.icon && icon) skillEntry.icon = icon;
|
|
920
|
+
skillEntry.damage += Number(entry.totalDamage || 0);
|
|
921
|
+
skillEntry.downContribution += Number(entry.downContribution || 0);
|
|
922
|
+
skillEntry.hits += Number(entry.hits || 0);
|
|
923
|
+
const entryMin = Number(entry.min);
|
|
924
|
+
if (Number.isFinite(entryMin) && entryMin > 0) {
|
|
925
|
+
skillEntry.min = Math.min(skillEntry.min, entryMin);
|
|
926
|
+
}
|
|
927
|
+
skillEntry.max = Math.max(skillEntry.max, Number(entry.max || 0));
|
|
928
|
+
};
|
|
929
|
+
if (skillDamageSource === "total") {
|
|
930
|
+
p.totalDamageDist?.forEach((list) => {
|
|
931
|
+
list?.forEach((entry) => {
|
|
932
|
+
pushSkillDamageEntry(entry);
|
|
933
|
+
pushPlayerSkillEntry(entry);
|
|
934
|
+
});
|
|
935
|
+
});
|
|
936
|
+
} else {
|
|
937
|
+
const targetSkillTotals = /* @__PURE__ */ new Map();
|
|
938
|
+
p.targetDamageDist?.forEach((targetGroup) => {
|
|
939
|
+
targetGroup?.forEach((list) => {
|
|
940
|
+
list?.forEach((entry) => {
|
|
941
|
+
const skillId = Number(entry?.id);
|
|
942
|
+
if (Number.isFinite(skillId)) {
|
|
943
|
+
const existing = targetSkillTotals.get(skillId) || { damage: 0, hits: 0, downContribution: 0 };
|
|
944
|
+
existing.damage += Number(entry?.totalDamage || 0);
|
|
945
|
+
existing.hits += Number(entry?.connectedHits || 0);
|
|
946
|
+
existing.downContribution += Number(entry?.downContribution || 0);
|
|
947
|
+
targetSkillTotals.set(skillId, existing);
|
|
948
|
+
}
|
|
949
|
+
pushSkillDamageEntry(entry);
|
|
950
|
+
pushPlayerSkillEntry(entry);
|
|
951
|
+
});
|
|
952
|
+
});
|
|
953
|
+
});
|
|
954
|
+
const allowTotalSupplement = !details?.detailedWvW;
|
|
955
|
+
if (allowTotalSupplement) {
|
|
956
|
+
p.totalDamageDist?.forEach((list) => {
|
|
957
|
+
list?.forEach((entry) => {
|
|
958
|
+
const skillId = Number(entry?.id);
|
|
959
|
+
if (!Number.isFinite(skillId)) return;
|
|
960
|
+
const target = targetSkillTotals.get(skillId);
|
|
961
|
+
if (!target) {
|
|
962
|
+
pushSkillDamageEntry(entry);
|
|
963
|
+
pushPlayerSkillEntry(entry);
|
|
964
|
+
return;
|
|
965
|
+
}
|
|
966
|
+
const totalDamage = Number(entry?.totalDamage || 0);
|
|
967
|
+
const totalHits = Number(entry?.connectedHits || 0);
|
|
968
|
+
const totalDownContribution = Number(entry?.downContribution || 0);
|
|
969
|
+
const deltaDamage = totalDamage - Number(target.damage || 0);
|
|
970
|
+
const deltaHits = totalHits - Number(target.hits || 0);
|
|
971
|
+
const deltaDownContribution = totalDownContribution - Number(target.downContribution || 0);
|
|
972
|
+
if (deltaDamage <= 0 && deltaHits <= 0 && deltaDownContribution <= 0) return;
|
|
973
|
+
const reconciledEntry = {
|
|
974
|
+
...entry,
|
|
975
|
+
totalDamage: Math.max(0, deltaDamage),
|
|
976
|
+
connectedHits: Math.max(0, deltaHits),
|
|
977
|
+
downContribution: Math.max(0, deltaDownContribution),
|
|
978
|
+
hits: 0,
|
|
979
|
+
min: 0,
|
|
980
|
+
max: 0
|
|
981
|
+
};
|
|
982
|
+
pushSkillDamageEntry(reconciledEntry);
|
|
983
|
+
pushPlayerSkillEntry(reconciledEntry);
|
|
984
|
+
});
|
|
985
|
+
});
|
|
986
|
+
}
|
|
987
|
+
}
|
|
988
|
+
if (Array.isArray(p.rotation)) {
|
|
989
|
+
p.rotation.forEach((rot) => {
|
|
990
|
+
if (!rot?.id) return;
|
|
991
|
+
const count = rot.skills?.length || 0;
|
|
992
|
+
if (count <= 0) return;
|
|
993
|
+
const skillId = `s${rot.id}`;
|
|
994
|
+
const skillEntry = playerBreakdown.skills.get(skillId);
|
|
995
|
+
if (skillEntry) {
|
|
996
|
+
skillEntry.casts += count;
|
|
997
|
+
}
|
|
998
|
+
});
|
|
999
|
+
}
|
|
1000
|
+
if (p.totalDamageTaken) {
|
|
1001
|
+
p.totalDamageTaken.forEach((list) => {
|
|
1002
|
+
list?.forEach((entry) => {
|
|
1003
|
+
if (!entry?.id) return;
|
|
1004
|
+
let name2 = `Skill ${entry.id}`;
|
|
1005
|
+
const mapped = details.skillMap?.[`s${entry.id}`] || details.skillMap?.[`${entry.id}`];
|
|
1006
|
+
let icon = mapped?.icon;
|
|
1007
|
+
if (mapped?.name) name2 = mapped.name;
|
|
1008
|
+
const buffMeta = resolveBuffMetaById(details.buffMap, entry.id);
|
|
1009
|
+
if (name2.startsWith("Skill ") && buffMeta?.name) {
|
|
1010
|
+
name2 = buffMeta.name;
|
|
1011
|
+
icon = buffMeta.icon || icon;
|
|
1012
|
+
}
|
|
1013
|
+
if (name2.startsWith("Skill ")) {
|
|
1014
|
+
const conditionName = resolveConditionNameFromEntry(name2, entry.id, details.buffMap);
|
|
1015
|
+
if (conditionName) {
|
|
1016
|
+
name2 = conditionName;
|
|
1017
|
+
icon = buffMeta?.icon || icon;
|
|
1018
|
+
}
|
|
1019
|
+
}
|
|
1020
|
+
if (!acc.incomingSkillDamageMap[entry.id]) acc.incomingSkillDamageMap[entry.id] = { name: name2, icon, damage: 0, hits: 0 };
|
|
1021
|
+
if (!acc.incomingSkillDamageMap[entry.id].name.startsWith("Skill ") || name2.startsWith("Skill ")) acc.incomingSkillDamageMap[entry.id].name = name2;
|
|
1022
|
+
if (!acc.incomingSkillDamageMap[entry.id].icon && icon) acc.incomingSkillDamageMap[entry.id].icon = icon;
|
|
1023
|
+
acc.incomingSkillDamageMap[entry.id].damage += entry.totalDamage;
|
|
1024
|
+
acc.incomingSkillDamageMap[entry.id].hits += entry.hits;
|
|
1025
|
+
});
|
|
1026
|
+
});
|
|
1027
|
+
}
|
|
1028
|
+
if (p.damageModifiers) {
|
|
1029
|
+
for (const entry of p.damageModifiers) {
|
|
1030
|
+
const phase0 = entry.damageModifiers?.[0];
|
|
1031
|
+
if (!phase0) continue;
|
|
1032
|
+
const key2 = `d${entry.id}`;
|
|
1033
|
+
const existing = s.damageModTotals[key2];
|
|
1034
|
+
if (existing) {
|
|
1035
|
+
existing.damageGain += phase0.damageGain;
|
|
1036
|
+
existing.hitCount += phase0.hitCount;
|
|
1037
|
+
existing.totalHitCount += phase0.totalHitCount;
|
|
1038
|
+
existing.totalDamage += phase0.totalDamage;
|
|
1039
|
+
} else {
|
|
1040
|
+
s.damageModTotals[key2] = {
|
|
1041
|
+
damageGain: phase0.damageGain,
|
|
1042
|
+
hitCount: phase0.hitCount,
|
|
1043
|
+
totalHitCount: phase0.totalHitCount,
|
|
1044
|
+
totalDamage: phase0.totalDamage
|
|
1045
|
+
};
|
|
1046
|
+
}
|
|
1047
|
+
}
|
|
1048
|
+
}
|
|
1049
|
+
if (p.incomingDamageModifiers) {
|
|
1050
|
+
for (const entry of p.incomingDamageModifiers) {
|
|
1051
|
+
const phase0 = entry.damageModifiers?.[0];
|
|
1052
|
+
if (!phase0) continue;
|
|
1053
|
+
const key2 = `d${entry.id}`;
|
|
1054
|
+
const existing = s.incomingDamageModTotals[key2];
|
|
1055
|
+
if (existing) {
|
|
1056
|
+
existing.damageGain += phase0.damageGain;
|
|
1057
|
+
existing.hitCount += phase0.hitCount;
|
|
1058
|
+
existing.totalHitCount += phase0.totalHitCount;
|
|
1059
|
+
existing.totalDamage += phase0.totalDamage;
|
|
1060
|
+
} else {
|
|
1061
|
+
s.incomingDamageModTotals[key2] = {
|
|
1062
|
+
damageGain: phase0.damageGain,
|
|
1063
|
+
hitCount: phase0.hitCount,
|
|
1064
|
+
totalHitCount: phase0.totalHitCount,
|
|
1065
|
+
totalDamage: phase0.totalDamage
|
|
1066
|
+
};
|
|
1067
|
+
}
|
|
1068
|
+
}
|
|
1069
|
+
}
|
|
1070
|
+
});
|
|
1071
|
+
targets.forEach((t) => {
|
|
1072
|
+
if (t?.isFake) return;
|
|
1073
|
+
const name = resolveProfessionLabel(t?.profession || t?.name || t?.id);
|
|
1074
|
+
if (!name) return;
|
|
1075
|
+
acc.enemyProfessionCounts[name] = (acc.enemyProfessionCounts[name] || 0) + 1;
|
|
1076
|
+
});
|
|
1077
|
+
const conditionResult = computeOutgoingConditions({
|
|
1078
|
+
players,
|
|
1079
|
+
targets,
|
|
1080
|
+
skillMap: details.skillMap,
|
|
1081
|
+
buffMap: details.buffMap,
|
|
1082
|
+
getPlayerKey: (pl) => getPlayerIdentity(pl, splitPlayersByClass).key
|
|
1083
|
+
});
|
|
1084
|
+
const conditionIconMap = buildConditionIconMap(details.buffMap);
|
|
1085
|
+
Object.entries(conditionResult.playerConditions).forEach(([k, totals]) => {
|
|
1086
|
+
const ps = acc.playerStats.get(k);
|
|
1087
|
+
if (!ps) return;
|
|
1088
|
+
Object.entries(totals).forEach(([cName, v]) => {
|
|
1089
|
+
const ex = ps.outgoingConditions[cName] || { applications: 0, damage: 0, skills: {}, icon: v.icon };
|
|
1090
|
+
ex.applications += Number(v.applications || 0);
|
|
1091
|
+
ex.damage += Number(v.damage || 0);
|
|
1092
|
+
if (v.applicationsFromBuffs) ex.applicationsFromBuffs = (ex.applicationsFromBuffs || 0) + v.applicationsFromBuffs;
|
|
1093
|
+
if (v.applicationsFromBuffsActive) ex.applicationsFromBuffsActive = (ex.applicationsFromBuffsActive || 0) + v.applicationsFromBuffsActive;
|
|
1094
|
+
if (v.uptimeMs) ex.uptimeMs = (ex.uptimeMs || 0) + v.uptimeMs;
|
|
1095
|
+
Object.entries(v.skills || {}).forEach(([sn, sv]) => {
|
|
1096
|
+
const sk = ex.skills[sn] || { name: sv.name, hits: 0, damage: 0, icon: sv.icon };
|
|
1097
|
+
sk.hits += Number(sv.hits || 0);
|
|
1098
|
+
sk.damage += Number(sv.damage || 0);
|
|
1099
|
+
if (!sk.icon && sv.icon) sk.icon = sv.icon;
|
|
1100
|
+
ex.skills[sn] = sk;
|
|
1101
|
+
});
|
|
1102
|
+
if (!ex.icon && v.icon) ex.icon = v.icon;
|
|
1103
|
+
ps.outgoingConditions[cName] = ex;
|
|
1104
|
+
});
|
|
1105
|
+
});
|
|
1106
|
+
Object.entries(conditionResult.summary).forEach(([cName, v]) => {
|
|
1107
|
+
const ex = acc.outgoingCondiTotals[cName] || { name: v.name || cName, icon: v.icon, applications: 0, damage: 0 };
|
|
1108
|
+
ex.applications += Number(v.applications || 0);
|
|
1109
|
+
ex.damage += Number(v.damage || 0);
|
|
1110
|
+
if (v.applicationsFromBuffs) ex.applicationsFromBuffs = (ex.applicationsFromBuffs || 0) + v.applicationsFromBuffs;
|
|
1111
|
+
if (v.applicationsFromBuffsActive) ex.applicationsFromBuffsActive = (ex.applicationsFromBuffsActive || 0) + v.applicationsFromBuffsActive;
|
|
1112
|
+
if (v.uptimeMs) ex.uptimeMs = (ex.uptimeMs || 0) + v.uptimeMs;
|
|
1113
|
+
if (!ex.icon && v.icon) ex.icon = v.icon;
|
|
1114
|
+
acc.outgoingCondiTotals[cName] = ex;
|
|
1115
|
+
});
|
|
1116
|
+
squadPlayers.forEach((p) => {
|
|
1117
|
+
const key = getPlayerIdentity(p, splitPlayersByClass).key;
|
|
1118
|
+
const ps = acc.playerStats.get(key);
|
|
1119
|
+
if (!ps || !p.totalDamageTaken) return;
|
|
1120
|
+
p.totalDamageTaken.forEach((list) => list?.forEach((entry) => {
|
|
1121
|
+
if (!entry?.id) return;
|
|
1122
|
+
let sName = `Skill ${entry.id}`;
|
|
1123
|
+
const sm = details.skillMap?.[`s${entry.id}`] || details.skillMap?.[`${entry.id}`];
|
|
1124
|
+
if (sm?.name) sName = sm.name;
|
|
1125
|
+
const buffMeta = resolveBuffMetaById(details.buffMap, entry.id);
|
|
1126
|
+
if (sName.startsWith("Skill ") && buffMeta?.name) sName = buffMeta.name;
|
|
1127
|
+
const finalName = resolveConditionNameFromEntry(sName, entry.id, details.buffMap);
|
|
1128
|
+
if (!finalName) return;
|
|
1129
|
+
const buffName = buffMeta?.name;
|
|
1130
|
+
const conditionIcon = conditionIconMap.get(finalName) || buffMeta?.icon;
|
|
1131
|
+
const skillIcon = sm?.icon || buffMeta?.icon || conditionIcon;
|
|
1132
|
+
if (sName.startsWith("Skill ") && (buffName || finalName)) {
|
|
1133
|
+
sName = buffName || finalName;
|
|
1134
|
+
}
|
|
1135
|
+
const hits = Number(entry.hits ?? 0);
|
|
1136
|
+
const dmg = Number(entry.totalDamage ?? 0);
|
|
1137
|
+
const summ = acc.incomingCondiTotals[finalName] || { name: finalName, icon: conditionIcon, applications: 0, damage: 0 };
|
|
1138
|
+
summ.applications += Number.isFinite(hits) ? hits : 0;
|
|
1139
|
+
summ.damage += Number.isFinite(dmg) ? dmg : 0;
|
|
1140
|
+
if (!summ.icon && conditionIcon) summ.icon = conditionIcon;
|
|
1141
|
+
acc.incomingCondiTotals[finalName] = summ;
|
|
1142
|
+
const pEntry = ps.incomingConditions[finalName] || { applications: 0, damage: 0, skills: {}, icon: conditionIcon };
|
|
1143
|
+
pEntry.applications += Number.isFinite(hits) ? hits : 0;
|
|
1144
|
+
pEntry.damage += Number.isFinite(dmg) ? dmg : 0;
|
|
1145
|
+
const skEntry = pEntry.skills[sName] || { name: sName, hits: 0, damage: 0, icon: skillIcon };
|
|
1146
|
+
skEntry.hits += Number.isFinite(hits) ? hits : 0;
|
|
1147
|
+
skEntry.damage += Number.isFinite(dmg) ? dmg : 0;
|
|
1148
|
+
if (!skEntry.icon && skillIcon) skEntry.icon = skillIcon;
|
|
1149
|
+
pEntry.skills[sName] = skEntry;
|
|
1150
|
+
if (!pEntry.icon && conditionIcon) pEntry.icon = conditionIcon;
|
|
1151
|
+
ps.incomingConditions[finalName] = pEntry;
|
|
1152
|
+
}));
|
|
1153
|
+
});
|
|
1154
|
+
const mitigationSource = details.player_damage_mitigation || details.playerDamageMitigation;
|
|
1155
|
+
const hasMitigationSource = mitigationSource && typeof mitigationSource === "object" && Object.keys(mitigationSource).length > 0;
|
|
1156
|
+
if (hasMitigationSource) {
|
|
1157
|
+
Object.entries(mitigationSource).forEach(([rawKey, skillMap]) => {
|
|
1158
|
+
if (!skillMap || typeof skillMap !== "object") return;
|
|
1159
|
+
const base = parseMitigationKey(rawKey);
|
|
1160
|
+
const identity = getMitigationIdentity(base.account, base.profession, splitPlayersByClass);
|
|
1161
|
+
const row = ensureMitigationRow(acc.damageMitigationPlayersMap, identity.key, { ...base, account: identity.accountLabel, profession: identity.profession });
|
|
1162
|
+
Object.values(skillMap).forEach((entry) => {
|
|
1163
|
+
const avoided = readNumber(entry?.avoided_damage ?? entry?.avoidedDamage);
|
|
1164
|
+
if (avoided <= 0) return;
|
|
1165
|
+
addMitigationTotals(row.mitigationTotals, entry);
|
|
1166
|
+
});
|
|
1167
|
+
});
|
|
1168
|
+
}
|
|
1169
|
+
const mitigationMinionSource = details.player_minion_damage_mitigation || details.playerMinionDamageMitigation;
|
|
1170
|
+
const hasMitigationMinionSource = mitigationMinionSource && typeof mitigationMinionSource === "object" && Object.keys(mitigationMinionSource).length > 0;
|
|
1171
|
+
if (hasMitigationMinionSource) {
|
|
1172
|
+
Object.entries(mitigationMinionSource).forEach(([rawKey, minionMap]) => {
|
|
1173
|
+
if (!minionMap || typeof minionMap !== "object") return;
|
|
1174
|
+
const base = parseMitigationKey(rawKey);
|
|
1175
|
+
const identity = getMitigationIdentity(base.account, base.profession, splitPlayersByClass);
|
|
1176
|
+
Object.entries(minionMap).forEach(([minionName, skillMap]) => {
|
|
1177
|
+
if (!skillMap || typeof skillMap !== "object") return;
|
|
1178
|
+
const rowKey = `${identity.key}::${minionName}`;
|
|
1179
|
+
const row = ensureMitigationMinionRow(acc.damageMitigationMinionsMap, rowKey, {
|
|
1180
|
+
...base,
|
|
1181
|
+
account: identity.accountLabel,
|
|
1182
|
+
profession: identity.profession,
|
|
1183
|
+
minion: String(minionName || "Unknown")
|
|
1184
|
+
});
|
|
1185
|
+
Object.values(skillMap).forEach((entry) => {
|
|
1186
|
+
addMitigationTotals(row.mitigationTotals, entry);
|
|
1187
|
+
});
|
|
1188
|
+
});
|
|
1189
|
+
});
|
|
1190
|
+
}
|
|
1191
|
+
if (!hasMitigationSource || !hasMitigationMinionSource) {
|
|
1192
|
+
if (!hasMitigationSource) {
|
|
1193
|
+
squadPlayers.forEach((player) => {
|
|
1194
|
+
const entries = player?.totalDamageTaken || [];
|
|
1195
|
+
if (!Array.isArray(entries) || entries.length === 0) return;
|
|
1196
|
+
const identity = getPlayerIdentity(player, splitPlayersByClass);
|
|
1197
|
+
const base = {
|
|
1198
|
+
account: identity.accountLabel,
|
|
1199
|
+
name: player.name || identity.accountLabel,
|
|
1200
|
+
profession: identity.profession
|
|
1201
|
+
};
|
|
1202
|
+
ensureMitigationRow(acc.damageMitigationPlayersMap, identity.key, base);
|
|
1203
|
+
const list = Array.isArray(entries) ? entries[0] : null;
|
|
1204
|
+
list?.forEach((entry) => {
|
|
1205
|
+
if (!entry?.id) return;
|
|
1206
|
+
const blocked = readNumber(entry.blocked);
|
|
1207
|
+
const evaded = readNumber(entry.evaded);
|
|
1208
|
+
const glanced = readNumber(entry.glance ?? entry.glanced);
|
|
1209
|
+
const missed = readNumber(entry.missed);
|
|
1210
|
+
const invulned = readNumber(entry.invulned);
|
|
1211
|
+
const interrupted = readNumber(entry.interrupted);
|
|
1212
|
+
const skillHits = readNumber(entry.hits ?? entry.connectedHits);
|
|
1213
|
+
const skillId = Number(entry.id);
|
|
1214
|
+
updateCumulativeCounts(
|
|
1215
|
+
acc.mitigationCumulativeCounts,
|
|
1216
|
+
`${identity.key}::${skillId}`,
|
|
1217
|
+
{
|
|
1218
|
+
totalHits: skillHits,
|
|
1219
|
+
blocked,
|
|
1220
|
+
evaded,
|
|
1221
|
+
glanced,
|
|
1222
|
+
missed,
|
|
1223
|
+
invulned,
|
|
1224
|
+
interrupted,
|
|
1225
|
+
totalMitigation: 0,
|
|
1226
|
+
minMitigation: 0
|
|
1227
|
+
}
|
|
1228
|
+
);
|
|
1229
|
+
});
|
|
1230
|
+
});
|
|
1231
|
+
}
|
|
1232
|
+
if (!hasMitigationMinionSource) {
|
|
1233
|
+
squadPlayers.forEach((player) => {
|
|
1234
|
+
const minions = player?.minions || [];
|
|
1235
|
+
if (!Array.isArray(minions) || minions.length === 0) return;
|
|
1236
|
+
const identity = getPlayerIdentity(player, splitPlayersByClass);
|
|
1237
|
+
const base = {
|
|
1238
|
+
account: identity.accountLabel,
|
|
1239
|
+
name: player.name || identity.accountLabel,
|
|
1240
|
+
profession: identity.profession
|
|
1241
|
+
};
|
|
1242
|
+
minions.forEach((minion) => {
|
|
1243
|
+
const minionEntries = minion?.totalDamageTakenDist || [];
|
|
1244
|
+
if (!Array.isArray(minionEntries) || minionEntries.length === 0) return;
|
|
1245
|
+
let minionName = String(minion?.name || "Unknown").replace(/^Juvenile\s+/i, "") || "Unknown";
|
|
1246
|
+
if (minionName.toUpperCase().includes("UNKNOWN")) minionName = "Unknown";
|
|
1247
|
+
const rowKey = `${identity.key}::${minionName}`;
|
|
1248
|
+
ensureMitigationMinionRow(acc.damageMitigationMinionsMap, rowKey, { ...base, minion: minionName });
|
|
1249
|
+
const list = Array.isArray(minionEntries) ? minionEntries[0] : null;
|
|
1250
|
+
list?.forEach((entry) => {
|
|
1251
|
+
if (!entry?.id) return;
|
|
1252
|
+
const blocked = readNumber(entry.blocked);
|
|
1253
|
+
const evaded = readNumber(entry.evaded);
|
|
1254
|
+
const glanced = readNumber(entry.glance ?? entry.glanced);
|
|
1255
|
+
const missed = readNumber(entry.missed);
|
|
1256
|
+
const invulned = readNumber(entry.invulned);
|
|
1257
|
+
const interrupted = readNumber(entry.interrupted);
|
|
1258
|
+
const skillHits = readNumber(entry.hits ?? entry.connectedHits);
|
|
1259
|
+
const skillId = Number(entry.id);
|
|
1260
|
+
updateCumulativeCounts(
|
|
1261
|
+
acc.mitigationMinionCumulativeCounts,
|
|
1262
|
+
`${rowKey}::${skillId}`,
|
|
1263
|
+
{
|
|
1264
|
+
totalHits: skillHits,
|
|
1265
|
+
blocked,
|
|
1266
|
+
evaded,
|
|
1267
|
+
glanced,
|
|
1268
|
+
missed,
|
|
1269
|
+
invulned,
|
|
1270
|
+
interrupted,
|
|
1271
|
+
totalMitigation: 0,
|
|
1272
|
+
minMitigation: 0
|
|
1273
|
+
}
|
|
1274
|
+
);
|
|
1275
|
+
});
|
|
1276
|
+
});
|
|
1277
|
+
});
|
|
1278
|
+
}
|
|
1279
|
+
}
|
|
1280
|
+
};
|
|
1281
|
+
var recomputeMitigationTotals = (rows, cumulative, globalEnemySkillStats) => {
|
|
1282
|
+
const aggregate = /* @__PURE__ */ new Map();
|
|
1283
|
+
const ensureAggregate = (key) => {
|
|
1284
|
+
let bucket = aggregate.get(key);
|
|
1285
|
+
if (!bucket) {
|
|
1286
|
+
bucket = createMitigationTotals();
|
|
1287
|
+
aggregate.set(key, bucket);
|
|
1288
|
+
}
|
|
1289
|
+
return bucket;
|
|
1290
|
+
};
|
|
1291
|
+
cumulative.forEach((counts, key) => {
|
|
1292
|
+
const splitIndex = key.lastIndexOf("::");
|
|
1293
|
+
const rowKey = splitIndex > -1 ? key.slice(0, splitIndex) : key;
|
|
1294
|
+
const skillId = splitIndex > -1 ? Number(key.slice(splitIndex + 2)) : Number.NaN;
|
|
1295
|
+
const enemy = Number.isFinite(skillId) ? resolveGlobalEnemyStats(globalEnemySkillStats, skillId) : { hasSkill: false, avg: 0, min: 0, hits: 0 };
|
|
1296
|
+
if (!enemy.hasSkill || enemy.hits <= 0) return;
|
|
1297
|
+
const avg = enemy.avg;
|
|
1298
|
+
const min = enemy.min;
|
|
1299
|
+
const avoid = counts.glanced * avg / 2 + (counts.blocked + counts.evaded + counts.missed + counts.invulned + counts.interrupted) * avg;
|
|
1300
|
+
const avoidMin = counts.glanced * min / 2 + (counts.blocked + counts.evaded + counts.missed + counts.invulned + counts.interrupted) * min;
|
|
1301
|
+
if (avoid <= 0) return;
|
|
1302
|
+
const bucket = ensureAggregate(rowKey);
|
|
1303
|
+
bucket.totalHits += counts.totalHits;
|
|
1304
|
+
bucket.blocked += counts.blocked;
|
|
1305
|
+
bucket.evaded += counts.evaded;
|
|
1306
|
+
bucket.glanced += counts.glanced;
|
|
1307
|
+
bucket.missed += counts.missed;
|
|
1308
|
+
bucket.invulned += counts.invulned;
|
|
1309
|
+
bucket.interrupted += counts.interrupted;
|
|
1310
|
+
bucket.totalMitigation += avoid;
|
|
1311
|
+
bucket.minMitigation += avoidMin;
|
|
1312
|
+
});
|
|
1313
|
+
rows.forEach((row, rowKey) => {
|
|
1314
|
+
const totals = aggregate.get(rowKey) || createMitigationTotals();
|
|
1315
|
+
row.mitigationTotals.totalHits = totals.totalHits;
|
|
1316
|
+
row.mitigationTotals.blocked = totals.blocked;
|
|
1317
|
+
row.mitigationTotals.evaded = totals.evaded;
|
|
1318
|
+
row.mitigationTotals.glanced = totals.glanced;
|
|
1319
|
+
row.mitigationTotals.missed = totals.missed;
|
|
1320
|
+
row.mitigationTotals.invulned = totals.invulned;
|
|
1321
|
+
row.mitigationTotals.interrupted = totals.interrupted;
|
|
1322
|
+
row.mitigationTotals.totalMitigation = totals.totalMitigation;
|
|
1323
|
+
row.mitigationTotals.minMitigation = totals.minMitigation;
|
|
1324
|
+
});
|
|
1325
|
+
};
|
|
1326
|
+
var finalizePlayerAggregation = (acc) => {
|
|
1327
|
+
recomputeMitigationTotals(acc.damageMitigationPlayersMap, acc.mitigationCumulativeCounts, acc.globalEnemySkillStats);
|
|
1328
|
+
recomputeMitigationTotals(acc.damageMitigationMinionsMap, acc.mitigationMinionCumulativeCounts, acc.globalEnemySkillStats);
|
|
1329
|
+
};
|
|
1330
|
+
var computePlayerAggregation = ({
|
|
1331
|
+
validLogs,
|
|
1332
|
+
method,
|
|
1333
|
+
skillDamageSource,
|
|
1334
|
+
splitPlayersByClass
|
|
1335
|
+
}) => {
|
|
1336
|
+
const acc = createPlayerAggregationAccumulators();
|
|
1337
|
+
const options = { method, skillDamageSource, splitPlayersByClass };
|
|
1338
|
+
for (const log of validLogs) {
|
|
1339
|
+
precomputeGlobalEnemySkillStats(log, acc);
|
|
1340
|
+
}
|
|
1341
|
+
for (const log of validLogs) {
|
|
1342
|
+
ingestLogPlayerData(log, acc, options);
|
|
1343
|
+
}
|
|
1344
|
+
finalizePlayerAggregation(acc);
|
|
1345
|
+
return {
|
|
1346
|
+
playerStats: acc.playerStats,
|
|
1347
|
+
skillDamageMap: acc.skillDamageMap,
|
|
1348
|
+
incomingSkillDamageMap: acc.incomingSkillDamageMap,
|
|
1349
|
+
playerSkillBreakdownMap: acc.playerSkillBreakdownMap,
|
|
1350
|
+
healingBreakdownMap: acc.healingBreakdownMap,
|
|
1351
|
+
outgoingCondiTotals: acc.outgoingCondiTotals,
|
|
1352
|
+
incomingCondiTotals: acc.incomingCondiTotals,
|
|
1353
|
+
enemyProfessionCounts: acc.enemyProfessionCounts,
|
|
1354
|
+
specialBuffMeta: acc.specialBuffMeta,
|
|
1355
|
+
specialBuffAgg: acc.specialBuffAgg,
|
|
1356
|
+
specialBuffOutputAgg: acc.specialBuffOutputAgg,
|
|
1357
|
+
damageMitigationPlayersMap: acc.damageMitigationPlayersMap,
|
|
1358
|
+
damageMitigationMinionsMap: acc.damageMitigationMinionsMap,
|
|
1359
|
+
mitigationCumulativeCounts: acc.mitigationCumulativeCounts,
|
|
1360
|
+
mitigationMinionCumulativeCounts: acc.mitigationMinionCumulativeCounts,
|
|
1361
|
+
wins: acc.wins,
|
|
1362
|
+
losses: acc.losses,
|
|
1363
|
+
totalSquadSizeAccum: acc.totalSquadSizeAccum,
|
|
1364
|
+
totalEnemiesAccum: acc.totalEnemiesAccum,
|
|
1365
|
+
totalSquadDeaths: acc.totalSquadDeaths,
|
|
1366
|
+
totalSquadKills: acc.totalSquadKills,
|
|
1367
|
+
totalEnemyDeaths: acc.totalEnemyDeaths,
|
|
1368
|
+
totalEnemyKills: acc.totalEnemyKills,
|
|
1369
|
+
totalSquadDowns: acc.totalSquadDowns,
|
|
1370
|
+
totalEnemyDowns: acc.totalEnemyDowns
|
|
1371
|
+
};
|
|
1372
|
+
};
|
|
1373
|
+
|
|
1374
|
+
export {
|
|
1375
|
+
getFightDownsDeaths,
|
|
1376
|
+
getFightOutcome,
|
|
1377
|
+
resolveProfessionLabel,
|
|
1378
|
+
createPlayerAggregationAccumulators,
|
|
1379
|
+
precomputeGlobalEnemySkillStats,
|
|
1380
|
+
ingestLogPlayerData,
|
|
1381
|
+
finalizePlayerAggregation,
|
|
1382
|
+
computePlayerAggregation
|
|
1383
|
+
};
|