@aws-sdk/client-gameliftstreams 3.825.0 → 3.827.1

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Files changed (30) hide show
  1. package/README.md +1 -7
  2. package/dist-types/GameLiftStreams.d.ts +1 -6
  3. package/dist-types/GameLiftStreamsClient.d.ts +1 -6
  4. package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +2 -7
  5. package/dist-types/commands/AssociateApplicationsCommand.d.ts +2 -4
  6. package/dist-types/commands/CreateApplicationCommand.d.ts +3 -15
  7. package/dist-types/commands/CreateStreamGroupCommand.d.ts +3 -33
  8. package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +3 -16
  9. package/dist-types/commands/DeleteApplicationCommand.d.ts +3 -26
  10. package/dist-types/commands/DeleteStreamGroupCommand.d.ts +3 -8
  11. package/dist-types/commands/DisassociateApplicationsCommand.d.ts +2 -8
  12. package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +2 -32
  13. package/dist-types/commands/GetApplicationCommand.d.ts +2 -4
  14. package/dist-types/commands/GetStreamGroupCommand.d.ts +2 -4
  15. package/dist-types/commands/GetStreamSessionCommand.d.ts +2 -4
  16. package/dist-types/commands/ListApplicationsCommand.d.ts +2 -4
  17. package/dist-types/commands/ListStreamGroupsCommand.d.ts +2 -4
  18. package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +2 -7
  19. package/dist-types/commands/ListStreamSessionsCommand.d.ts +2 -6
  20. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -13
  21. package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +2 -7
  22. package/dist-types/commands/StartStreamSessionCommand.d.ts +3 -28
  23. package/dist-types/commands/TagResourceCommand.d.ts +2 -22
  24. package/dist-types/commands/TerminateStreamSessionCommand.d.ts +2 -5
  25. package/dist-types/commands/UntagResourceCommand.d.ts +2 -4
  26. package/dist-types/commands/UpdateApplicationCommand.d.ts +2 -6
  27. package/dist-types/commands/UpdateStreamGroupCommand.d.ts +3 -27
  28. package/dist-types/index.d.ts +1 -6
  29. package/dist-types/models/models_0.d.ts +179 -1770
  30. package/package.json +11 -11
@@ -18,30 +18,22 @@ export declare class AccessDeniedException extends __BaseException {
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  constructor(opts: __ExceptionOptionType<AccessDeniedException, __BaseException>);
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  }
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  /**
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- * <p>Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you
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- * must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. To add a new location and specify its
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- * capacity, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AddStreamGroupLocations.html">AddStreamGroupLocations</a>.</p>
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+ * <p>Configuration settings that define a stream group's stream capacity for a location. When configuring a location for the first time, you must specify a numeric value for at least one of the two capacity types. To update the capacity for an existing stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. To add a new location and specify its capacity, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AddStreamGroupLocations.html">AddStreamGroupLocations</a>.</p>
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  * @public
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  */
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  export interface LocationConfiguration {
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  /**
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- * <p>
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- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
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- * </p>
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+ * <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
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  * @public
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  */
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  LocationName: string | undefined;
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  /**
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- * <p>
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- * The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.
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- * </p>
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+ * <p>The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.</p>
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  * @public
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  */
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  AlwaysOnCapacity?: number | undefined;
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  /**
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- * <p>
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- * The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
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- * </p>
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+ * <p>The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).</p>
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  * @public
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  */
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  OnDemandCapacity?: number | undefined;
@@ -51,17 +43,12 @@ export interface LocationConfiguration {
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  */
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  export interface AddStreamGroupLocationsInput {
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  /**
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- * <p> A stream group to add the specified locations to. </p>
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- * <p>This value is a
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- * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>sg-1AB2C3De4</code>.
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- * </p>
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+ * <p> A stream group to add the specified locations to. </p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
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  * @public
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  */
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  Identifier: string | undefined;
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  /**
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- * <p>
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- * A set of one or more locations and the streaming capacity for each location.
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- * </p>
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+ * <p> A set of one or more locations and the streaming capacity for each location. </p>
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  * @public
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  */
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  LocationConfigurations: LocationConfiguration[] | undefined;
@@ -86,55 +73,22 @@ export type StreamGroupLocationStatus = (typeof StreamGroupLocationStatus)[keyof
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  */
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  export interface LocationState {
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  /**
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- * <p>
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- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
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- * </p>
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+ * <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
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  * @public
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  */
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  LocationName?: string | undefined;
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  /**
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- * <p>This value is
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- * set of locations, including their name, current status, and capacities.
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- * </p>
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- * <p>
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- * A location can be in one of the following states:
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
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- * </p>
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- * </li>
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- * </ul>
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+ * <p>This value is set of locations, including their name, current status, and capacities. </p> <p> A location can be in one of the following states: </p> <ul> <li> <p> <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet. </p> </li> <li> <p> <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location. </p> </li> <li> <p> <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again. </p> </li> <li> <p> <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group. </p> </li> </ul>
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  * @public
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  */
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  Status?: StreamGroupLocationStatus | undefined;
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  /**
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- * <p>
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- * The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.
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- * </p>
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+ * <p>The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.</p>
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  * @public
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  */
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  AlwaysOnCapacity?: number | undefined;
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  /**
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- * <p>
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- * The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
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- * </p>
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+ * <p>The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).</p>
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  * @public
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  */
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  OnDemandCapacity?: number | undefined;
@@ -159,41 +113,12 @@ export interface LocationState {
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  */
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  export interface AddStreamGroupLocationsOutput {
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  /**
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- * <p>This value is the
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- * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>sg-1AB2C3De4</code>.
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- * </p>
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+ * <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
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  * @public
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  */
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  Identifier: string | undefined;
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  /**
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- * <p>This value is
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- * set of locations, including their name, current status, and capacities.
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- * </p>
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- * <p>
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- * A location can be in one of the following states:
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
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- * </p>
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- * </li>
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- * </ul>
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+ * <p>This value is set of locations, including their name, current status, and capacities. </p> <p> A location can be in one of the following states: </p> <ul> <li> <p> <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet. </p> </li> <li> <p> <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location. </p> </li> <li> <p> <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again. </p> </li> <li> <p> <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group. </p> </li> </ul>
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  * @public
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  */
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  Locations: LocationState[] | undefined;
@@ -271,8 +196,7 @@ export declare class ThrottlingException extends __BaseException {
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  constructor(opts: __ExceptionOptionType<ThrottlingException, __BaseException>);
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  }
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  /**
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  * @public
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  */
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  export declare class ValidationException extends __BaseException {
@@ -316,8 +240,7 @@ export declare const ApplicationStatusReason: {
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  */
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  export type ApplicationStatusReason = (typeof ApplicationStatusReason)[keyof typeof ApplicationStatusReason];
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  /**
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- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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- * conflict before retrying this request.</p>
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+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
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  * @public
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  */
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  export declare class ConflictException extends __BaseException {
@@ -347,39 +270,7 @@ export declare const RuntimeEnvironmentType: {
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  */
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  export type RuntimeEnvironmentType = (typeof RuntimeEnvironmentType)[keyof typeof RuntimeEnvironmentType];
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  /**
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- * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
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- * other drivers.</p>
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- * <p>A runtime environment can be one of the following:</p>
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- * <ul>
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- * <li>
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- * <p>
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- * For Linux applications
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
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- * </p>
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- * </li>
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- * </ul>
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- * </li>
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- * <li>
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- * <p>
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- * For Windows applications
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- * </p>
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- * <ul>
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- * <li>
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- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
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- * </li>
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- * <li>
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- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
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- * </li>
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- * <li>
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- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
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- * </li>
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- * </ul>
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- * </li>
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- * </ul>
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+ * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  export interface RuntimeEnvironment {
@@ -404,88 +295,37 @@ export interface CreateApplicationInput {
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  */
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  Description: string | undefined;
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  /**
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- * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
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- * other drivers.</p>
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- * <p>A runtime environment can be one of the following:</p>
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- * <ul>
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- * <li>
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- * <p>
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- * For Linux applications
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
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- * </p>
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- * </li>
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- * </ul>
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- * </li>
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- * <li>
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- * <p>
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- * For Windows applications
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- * </p>
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- * <ul>
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- * <li>
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- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
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- * </li>
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- * <li>
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- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
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- * </li>
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- * <li>
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- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
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- * </li>
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- * </ul>
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- * </li>
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- * </ul>
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+ * <p>Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers.</p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
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  * @public
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  */
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  RuntimeEnvironment: RuntimeEnvironment | undefined;
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  /**
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- * <p>The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the
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- * location set in <code>ApplicationSourceUri</code>.</p>
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+ * <p>The path and file name of the executable file that launches the content for streaming. Enter a path value that is relative to the location set in <code>ApplicationSourceUri</code>.</p>
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  * @public
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  */
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  ExecutablePath: string | undefined;
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  /**
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- * <p>The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The
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- * location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything
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- * under the specified location.</p>
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- * <p>This value is immutable. To designate a different content location, create a new application.</p>
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- * <note>
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- * <p>The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p>
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- * </note>
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+ * <p>The location of the content that you want to stream. Enter an Amazon S3 URI to a bucket that contains your game or other application. The location can have a multi-level prefix structure, but it must include all the files needed to run the content. Amazon GameLift Streams copies everything under the specified location.</p> <p>This value is immutable. To designate a different content location, create a new application.</p> <note> <p>The Amazon S3 bucket and the Amazon GameLift Streams application must be in the same Amazon Web Services Region.</p> </note>
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  * @public
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  */
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  ApplicationSourceUri: string | undefined;
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  /**
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- * <p>Locations of log files that your content generates during a stream session. Enter path
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- * values that are relative to the <code>ApplicationSourceUri</code> location.
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- * You can specify up to 10 log paths.
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- * Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
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- * at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>
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- * and get the <code>LogFileLocationUri</code>.</p>
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+ * <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
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  * @public
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  */
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  ApplicationLogPaths?: string[] | undefined;
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  /**
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- * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p>
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- * <note>
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- * <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p>
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- * </note>
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+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p> <note> <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>.</p> </note>
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  * @public
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  */
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  ApplicationLogOutputUri?: string | undefined;
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  /**
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- * <p>A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is
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- * useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can
481
- * use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
323
+ * <p>A list of labels to assign to the new application resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
482
324
  * @public
483
325
  */
484
326
  Tags?: Record<string, string> | undefined;
485
327
  /**
486
- * <p>
487
- * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
488
- * </p>
328
+ * <p> A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field. </p>
489
329
  * @public
490
330
  */
491
331
  ClientToken?: string | undefined;
@@ -503,15 +343,12 @@ export declare const ReplicationStatusType: {
503
343
  */
504
344
  export type ReplicationStatusType = (typeof ReplicationStatusType)[keyof typeof ReplicationStatusType];
505
345
  /**
506
- * <p>Represents the status of the replication of an application to a location. An application cannot be streamed from a location until it has
507
- * finished replicating there.</p>
346
+ * <p>Represents the status of the replication of an application to a location. An application cannot be streamed from a location until it has finished replicating there.</p>
508
347
  * @public
509
348
  */
510
349
  export interface ReplicationStatus {
511
350
  /**
512
- * <p>
513
- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
514
- * </p>
351
+ * <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
515
352
  * @public
516
353
  */
517
354
  Location?: string | undefined;
@@ -526,8 +363,7 @@ export interface ReplicationStatus {
526
363
  */
527
364
  export interface CreateApplicationOutput {
528
365
  /**
529
- * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is
530
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
366
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
531
367
  * @public
532
368
  */
533
369
  Arn: string | undefined;
@@ -537,39 +373,7 @@ export interface CreateApplicationOutput {
537
373
  */
538
374
  Description?: string | undefined;
539
375
  /**
540
- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
541
- * other drivers. </p>
542
- * <p>A runtime environment can be one of the following:</p>
543
- * <ul>
544
- * <li>
545
- * <p>
546
- * For Linux applications
547
- * </p>
548
- * <ul>
549
- * <li>
550
- * <p>
551
- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
552
- * </p>
553
- * </li>
554
- * </ul>
555
- * </li>
556
- * <li>
557
- * <p>
558
- * For Windows applications
559
- * </p>
560
- * <ul>
561
- * <li>
562
- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
563
- * </li>
564
- * <li>
565
- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
566
- * </li>
567
- * <li>
568
- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
569
- * </li>
570
- * </ul>
571
- * </li>
572
- * </ul>
376
+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
573
377
  * @public
574
378
  */
575
379
  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -579,10 +383,7 @@ export interface CreateApplicationOutput {
579
383
  */
580
384
  ExecutablePath?: string | undefined;
581
385
  /**
582
- * <p>Locations of log files that your content generates during a stream session.
583
- * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
584
- * at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>
585
- * and get the <code>LogFileLocationUri</code>.</p>
386
+ * <p>Locations of log files that your content generates during a stream session. Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
586
387
  * @public
587
388
  */
588
389
  ApplicationLogPaths?: string[] | undefined;
@@ -597,37 +398,12 @@ export interface CreateApplicationOutput {
597
398
  */
598
399
  ApplicationSourceUri?: string | undefined;
599
400
  /**
600
- * <p>An
601
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
602
- * </p>
401
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example: <code>a-9ZY8X7Wv6</code>.</p>
603
402
  * @public
604
403
  */
605
404
  Id?: string | undefined;
606
405
  /**
607
- * <p>The current status of the application resource. Possible statuses include the following:</p>
608
- * <ul>
609
- * <li>
610
- * <p>
611
- * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p>
612
- * </li>
613
- * <li>
614
- * <p>
615
- * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future
616
- * deployment in a stream group.</p>
617
- * </li>
618
- * <li>
619
- * <p>
620
- * <code>READY</code>: The application is ready to deploy in a stream group.</p>
621
- * </li>
622
- * <li>
623
- * <p>
624
- * <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p>
625
- * </li>
626
- * <li>
627
- * <p>
628
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p>
629
- * </li>
630
- * </ul>
406
+ * <p>The current status of the application resource. Possible statuses include the following:</p> <ul> <li> <p> <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p> </li> <li> <p> <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.</p> </li> <li> <p> <code>READY</code>: The application is ready to deploy in a stream group.</p> </li> <li> <p> <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p> </li> </ul>
631
407
  * @public
632
408
  */
633
409
  Status?: ApplicationStatus | undefined;
@@ -647,7 +423,7 @@ export interface CreateApplicationOutput {
647
423
  */
648
424
  CreatedAt?: Date | undefined;
649
425
  /**
650
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
426
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
651
427
  * @public
652
428
  */
653
429
  LastUpdatedAt?: Date | undefined;
@@ -662,9 +438,7 @@ export interface CreateApplicationOutput {
662
438
  */
663
439
  export interface DeleteApplicationInput {
664
440
  /**
665
- * <p>An
666
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
667
- * </p>
441
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
668
442
  * @public
669
443
  */
670
444
  Identifier: string | undefined;
@@ -674,9 +448,7 @@ export interface DeleteApplicationInput {
674
448
  */
675
449
  export interface GetApplicationInput {
676
450
  /**
677
- * <p>An
678
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
679
- * </p>
451
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
680
452
  * @public
681
453
  */
682
454
  Identifier: string | undefined;
@@ -686,8 +458,7 @@ export interface GetApplicationInput {
686
458
  */
687
459
  export interface GetApplicationOutput {
688
460
  /**
689
- * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is
690
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
461
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
691
462
  * @public
692
463
  */
693
464
  Arn: string | undefined;
@@ -697,39 +468,7 @@ export interface GetApplicationOutput {
697
468
  */
698
469
  Description?: string | undefined;
699
470
  /**
700
- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
701
- * other drivers. </p>
702
- * <p>A runtime environment can be one of the following:</p>
703
- * <ul>
704
- * <li>
705
- * <p>
706
- * For Linux applications
707
- * </p>
708
- * <ul>
709
- * <li>
710
- * <p>
711
- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
712
- * </p>
713
- * </li>
714
- * </ul>
715
- * </li>
716
- * <li>
717
- * <p>
718
- * For Windows applications
719
- * </p>
720
- * <ul>
721
- * <li>
722
- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
723
- * </li>
724
- * <li>
725
- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
726
- * </li>
727
- * <li>
728
- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
729
- * </li>
730
- * </ul>
731
- * </li>
732
- * </ul>
471
+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
733
472
  * @public
734
473
  */
735
474
  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -739,10 +478,7 @@ export interface GetApplicationOutput {
739
478
  */
740
479
  ExecutablePath?: string | undefined;
741
480
  /**
742
- * <p>Locations of log files that your content generates during a stream session.
743
- * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
744
- * at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>
745
- * and get the <code>LogFileLocationUri</code>.</p>
481
+ * <p>Locations of log files that your content generates during a stream session. Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
746
482
  * @public
747
483
  */
748
484
  ApplicationLogPaths?: string[] | undefined;
@@ -757,37 +493,12 @@ export interface GetApplicationOutput {
757
493
  */
758
494
  ApplicationSourceUri?: string | undefined;
759
495
  /**
760
- * <p>An
761
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
762
- * </p>
496
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example: <code>a-9ZY8X7Wv6</code>.</p>
763
497
  * @public
764
498
  */
765
499
  Id?: string | undefined;
766
500
  /**
767
- * <p>The current status of the application resource. Possible statuses include the following:</p>
768
- * <ul>
769
- * <li>
770
- * <p>
771
- * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p>
772
- * </li>
773
- * <li>
774
- * <p>
775
- * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future
776
- * deployment in a stream group.</p>
777
- * </li>
778
- * <li>
779
- * <p>
780
- * <code>READY</code>: The application is ready to deploy in a stream group.</p>
781
- * </li>
782
- * <li>
783
- * <p>
784
- * <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p>
785
- * </li>
786
- * <li>
787
- * <p>
788
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p>
789
- * </li>
790
- * </ul>
501
+ * <p>The current status of the application resource. Possible statuses include the following:</p> <ul> <li> <p> <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p> </li> <li> <p> <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.</p> </li> <li> <p> <code>READY</code>: The application is ready to deploy in a stream group.</p> </li> <li> <p> <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p> </li> </ul>
791
502
  * @public
792
503
  */
793
504
  Status?: ApplicationStatus | undefined;
@@ -807,15 +518,12 @@ export interface GetApplicationOutput {
807
518
  */
808
519
  CreatedAt?: Date | undefined;
809
520
  /**
810
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
521
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
811
522
  * @public
812
523
  */
813
524
  LastUpdatedAt?: Date | undefined;
814
525
  /**
815
- * <p> A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application. </p>
816
- * <p>This value is a
817
- * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code>.
818
- * </p>
526
+ * <p> A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application. </p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. </p>
819
527
  * @public
820
528
  */
821
529
  AssociatedStreamGroups?: string[] | undefined;
@@ -825,38 +533,28 @@ export interface GetApplicationOutput {
825
533
  */
826
534
  export interface ListApplicationsInput {
827
535
  /**
828
- * <p>The
829
- * token that marks the start of the next set of results. Use this token when you
830
- * retrieve results as sequential pages. To get the first page of results, omit a token
831
- * value. To get the remaining pages, provide the token returned with the previous result
832
- * set.
833
- * </p>
536
+ * <p>The token that marks the start of the next set of results. Use this token when you retrieve results as sequential pages. To get the first page of results, omit a token value. To get the remaining pages, provide the token returned with the previous result set. </p>
834
537
  * @public
835
538
  */
836
539
  NextToken?: string | undefined;
837
540
  /**
838
- * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is
839
- * <code>25</code>.</p>
541
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is <code>25</code>.</p>
840
542
  * @public
841
543
  */
842
544
  MaxResults?: number | undefined;
843
545
  }
844
546
  /**
845
- * <p>Describes an application resource that represents a collection of content for streaming with Amazon GameLift Streams. To retrieve additional application
846
- * details, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>.</p>
547
+ * <p>Describes an application resource that represents a collection of content for streaming with Amazon GameLift Streams. To retrieve additional application details, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>.</p>
847
548
  * @public
848
549
  */
849
550
  export interface ApplicationSummary {
850
551
  /**
851
- * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies the application across all Amazon Web Services Regions. Format is
852
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
552
+ * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies the application across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
853
553
  * @public
854
554
  */
855
555
  Arn: string | undefined;
856
556
  /**
857
- * <p>An
858
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
859
- * </p>
557
+ * <p>An ID that uniquely identifies the application resource. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
860
558
  * @public
861
559
  */
862
560
  Id?: string | undefined;
@@ -866,30 +564,7 @@ export interface ApplicationSummary {
866
564
  */
867
565
  Description?: string | undefined;
868
566
  /**
869
- * <p>The current status of the application resource. Possible statuses include the following:</p>
870
- * <ul>
871
- * <li>
872
- * <p>
873
- * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p>
874
- * </li>
875
- * <li>
876
- * <p>
877
- * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future
878
- * deployment in a stream group.</p>
879
- * </li>
880
- * <li>
881
- * <p>
882
- * <code>READY</code>: The application is ready to deploy in a stream group.</p>
883
- * </li>
884
- * <li>
885
- * <p>
886
- * <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p>
887
- * </li>
888
- * <li>
889
- * <p>
890
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p>
891
- * </li>
892
- * </ul>
567
+ * <p>The current status of the application resource. Possible statuses include the following:</p> <ul> <li> <p> <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p> </li> <li> <p> <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.</p> </li> <li> <p> <code>READY</code>: The application is ready to deploy in a stream group.</p> </li> <li> <p> <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p> </li> </ul>
893
568
  * @public
894
569
  */
895
570
  Status?: ApplicationStatus | undefined;
@@ -899,44 +574,12 @@ export interface ApplicationSummary {
899
574
  */
900
575
  CreatedAt?: Date | undefined;
901
576
  /**
902
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
577
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
903
578
  * @public
904
579
  */
905
580
  LastUpdatedAt?: Date | undefined;
906
581
  /**
907
- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
908
- * other drivers. </p>
909
- * <p>A runtime environment can be one of the following:</p>
910
- * <ul>
911
- * <li>
912
- * <p>
913
- * For Linux applications
914
- * </p>
915
- * <ul>
916
- * <li>
917
- * <p>
918
- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
919
- * </p>
920
- * </li>
921
- * </ul>
922
- * </li>
923
- * <li>
924
- * <p>
925
- * For Windows applications
926
- * </p>
927
- * <ul>
928
- * <li>
929
- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
930
- * </li>
931
- * <li>
932
- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
933
- * </li>
934
- * <li>
935
- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
936
- * </li>
937
- * </ul>
938
- * </li>
939
- * </ul>
582
+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
940
583
  * @public
941
584
  */
942
585
  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -946,16 +589,12 @@ export interface ApplicationSummary {
946
589
  */
947
590
  export interface ListApplicationsOutput {
948
591
  /**
949
- * <p>A collection of Amazon GameLift Streams applications that are associated with the Amazon Web Services account in use. Each item includes application metadata and
950
- * status.</p>
592
+ * <p>A collection of Amazon GameLift Streams applications that are associated with the Amazon Web Services account in use. Each item includes application metadata and status.</p>
951
593
  * @public
952
594
  */
953
595
  Items?: ApplicationSummary[] | undefined;
954
596
  /**
955
- * <p>A
956
- * token that marks the start of the next sequential page of results. If an operation
957
- * doesn't return a token, you've reached the end of the list.
958
- * </p>
597
+ * <p>A token that marks the start of the next sequential page of results. If an operation doesn't return a token, you've reached the end of the list. </p>
959
598
  * @public
960
599
  */
961
600
  NextToken?: string | undefined;
@@ -965,9 +604,7 @@ export interface ListApplicationsOutput {
965
604
  */
966
605
  export interface UpdateApplicationInput {
967
606
  /**
968
- * <p>An
969
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
970
- * </p>
607
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
971
608
  * @public
972
609
  */
973
610
  Identifier: string | undefined;
@@ -977,20 +614,12 @@ export interface UpdateApplicationInput {
977
614
  */
978
615
  Description?: string | undefined;
979
616
  /**
980
- * <p>Locations of log files that your content generates during a stream session. Enter path
981
- * values that are relative to the <code>ApplicationSourceUri</code> location.
982
- * You can specify up to 10 log paths.
983
- * Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
984
- * at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>
985
- * and get the <code>LogFileLocationUri</code>.</p>
617
+ * <p>Locations of log files that your content generates during a stream session. Enter path values that are relative to the <code>ApplicationSourceUri</code> location. You can specify up to 10 log paths. Amazon GameLift Streams uploads designated log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
986
618
  * @public
987
619
  */
988
620
  ApplicationLogPaths?: string[] | undefined;
989
621
  /**
990
- * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p>
991
- * <note>
992
- * <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p>
993
- * </note>
622
+ * <p>An Amazon S3 URI to a bucket where you would like Amazon GameLift Streams to save application logs. Required if you specify one or more <code>ApplicationLogPaths</code>.</p> <note> <p>The log bucket must have permissions that give Amazon GameLift Streams access to write the log files. For more information, see <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/applications.html#application-bucket-permission-template">Application log bucket permission policy</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p> </note>
994
623
  * @public
995
624
  */
996
625
  ApplicationLogOutputUri?: string | undefined;
@@ -1000,8 +629,7 @@ export interface UpdateApplicationInput {
1000
629
  */
1001
630
  export interface UpdateApplicationOutput {
1002
631
  /**
1003
- * <p>An Amazon Resource Name (ARN) that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is
1004
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
632
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to an application resource and uniquely identifies it across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:application/[resource ID]</code>.</p>
1005
633
  * @public
1006
634
  */
1007
635
  Arn: string | undefined;
@@ -1011,39 +639,7 @@ export interface UpdateApplicationOutput {
1011
639
  */
1012
640
  Description?: string | undefined;
1013
641
  /**
1014
- * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and
1015
- * other drivers. </p>
1016
- * <p>A runtime environment can be one of the following:</p>
1017
- * <ul>
1018
- * <li>
1019
- * <p>
1020
- * For Linux applications
1021
- * </p>
1022
- * <ul>
1023
- * <li>
1024
- * <p>
1025
- * Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>)
1026
- * </p>
1027
- * </li>
1028
- * </ul>
1029
- * </li>
1030
- * <li>
1031
- * <p>
1032
- * For Windows applications
1033
- * </p>
1034
- * <ul>
1035
- * <li>
1036
- * <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p>
1037
- * </li>
1038
- * <li>
1039
- * <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p>
1040
- * </li>
1041
- * <li>
1042
- * <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p>
1043
- * </li>
1044
- * </ul>
1045
- * </li>
1046
- * </ul>
642
+ * <p> Configuration settings that identify the operating system for an application resource. This can also include a compatibility layer and other drivers. </p> <p>A runtime environment can be one of the following:</p> <ul> <li> <p> For Linux applications </p> <ul> <li> <p> Ubuntu 22.04 LTS (<code>Type=UBUNTU, Version=22_04_LTS</code>) </p> </li> </ul> </li> <li> <p> For Windows applications </p> <ul> <li> <p>Microsoft Windows Server 2022 Base (<code>Type=WINDOWS, Version=2022</code>)</p> </li> <li> <p>Proton 8.0-5 (<code>Type=PROTON, Version=20241007</code>)</p> </li> <li> <p>Proton 8.0-2c (<code>Type=PROTON, Version=20230704</code>)</p> </li> </ul> </li> </ul>
1047
643
  * @public
1048
644
  */
1049
645
  RuntimeEnvironment?: RuntimeEnvironment | undefined;
@@ -1053,10 +649,7 @@ export interface UpdateApplicationOutput {
1053
649
  */
1054
650
  ExecutablePath?: string | undefined;
1055
651
  /**
1056
- * <p>Locations of log files that your content generates during a stream session.
1057
- * Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code>
1058
- * at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a>
1059
- * and get the <code>LogFileLocationUri</code>.</p>
652
+ * <p>Locations of log files that your content generates during a stream session. Amazon GameLift Streams uploads log files to the Amazon S3 bucket that you specify in <code>ApplicationLogOutputUri</code> at the end of a stream session. To retrieve stored log files, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamSession.html">GetStreamSession</a> and get the <code>LogFileLocationUri</code>.</p>
1060
653
  * @public
1061
654
  */
1062
655
  ApplicationLogPaths?: string[] | undefined;
@@ -1071,37 +664,12 @@ export interface UpdateApplicationOutput {
1071
664
  */
1072
665
  ApplicationSourceUri?: string | undefined;
1073
666
  /**
1074
- * <p>An
1075
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
1076
- * </p>
667
+ * <p>A unique ID value that is assigned to the resource when it's created. Format example: <code>a-9ZY8X7Wv6</code>.</p>
1077
668
  * @public
1078
669
  */
1079
670
  Id?: string | undefined;
1080
671
  /**
1081
- * <p>The current status of the application resource. Possible statuses include the following:</p>
1082
- * <ul>
1083
- * <li>
1084
- * <p>
1085
- * <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p>
1086
- * </li>
1087
- * <li>
1088
- * <p>
1089
- * <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future
1090
- * deployment in a stream group.</p>
1091
- * </li>
1092
- * <li>
1093
- * <p>
1094
- * <code>READY</code>: The application is ready to deploy in a stream group.</p>
1095
- * </li>
1096
- * <li>
1097
- * <p>
1098
- * <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p>
1099
- * </li>
1100
- * <li>
1101
- * <p>
1102
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p>
1103
- * </li>
1104
- * </ul>
672
+ * <p>The current status of the application resource. Possible statuses include the following:</p> <ul> <li> <p> <code>INITIALIZED</code>: Amazon GameLift Streams has received the request and is initiating the work flow to create an application. </p> </li> <li> <p> <code>PROCESSING</code>: The create application work flow is in process. Amazon GameLift Streams is copying the content and caching for future deployment in a stream group.</p> </li> <li> <p> <code>READY</code>: The application is ready to deploy in a stream group.</p> </li> <li> <p> <code>ERROR</code>: An error occurred when setting up the application. See <code>StatusReason</code> for more information.</p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the application.</p> </li> </ul>
1105
673
  * @public
1106
674
  */
1107
675
  Status?: ApplicationStatus | undefined;
@@ -1121,15 +689,12 @@ export interface UpdateApplicationOutput {
1121
689
  */
1122
690
  CreatedAt?: Date | undefined;
1123
691
  /**
1124
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
692
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1125
693
  * @public
1126
694
  */
1127
695
  LastUpdatedAt?: Date | undefined;
1128
696
  /**
1129
- * <p> A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application. </p>
1130
- * <p>This value is a
1131
- * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code>.
1132
- * </p>
697
+ * <p> A set of stream groups that this application is associated with. You can use any of these stream groups to stream your application. </p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify stream group resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. </p>
1133
698
  * @public
1134
699
  */
1135
700
  AssociatedStreamGroups?: string[] | undefined;
@@ -1139,18 +704,12 @@ export interface UpdateApplicationOutput {
1139
704
  */
1140
705
  export interface AssociateApplicationsInput {
1141
706
  /**
1142
- * <p>A stream group to associate to the applications.</p>
1143
- * <p>This value is a
1144
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1145
- * </p>
707
+ * <p>A stream group to associate to the applications.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
1146
708
  * @public
1147
709
  */
1148
710
  Identifier: string | undefined;
1149
711
  /**
1150
- * <p>A set of applications to associate with the stream group.</p>
1151
- * <p>This value is a
1152
- * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
1153
- * </p>
712
+ * <p>A set of applications to associate with the stream group.</p> <p>This value is a set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
1154
713
  * @public
1155
714
  */
1156
715
  ApplicationIdentifiers: string[] | undefined;
@@ -1160,18 +719,12 @@ export interface AssociateApplicationsInput {
1160
719
  */
1161
720
  export interface AssociateApplicationsOutput {
1162
721
  /**
1163
- * <p>A stream group that is associated to the applications.</p>
1164
- * <p>This value is a
1165
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1166
- * </p>
722
+ * <p>A stream group that is associated to the applications.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. </p>
1167
723
  * @public
1168
724
  */
1169
725
  Arn?: string | undefined;
1170
726
  /**
1171
- * <p>A set of applications that are associated to the stream group.</p>
1172
- * <p>This value is a
1173
- * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
1174
- * </p>
727
+ * <p>A set of applications that are associated to the stream group.</p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
1175
728
  * @public
1176
729
  */
1177
730
  ApplicationArns?: string[] | undefined;
@@ -1202,160 +755,27 @@ export interface CreateStreamGroupInput {
1202
755
  */
1203
756
  Description: string | undefined;
1204
757
  /**
1205
- * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of
1206
- * content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The
1207
- * following options are available: </p>
1208
- * <p>A stream class can be one of the following:</p>
1209
- * <ul>
1210
- * <li>
1211
- * <p>
1212
- * <b>
1213
- * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
1214
- * <ul>
1215
- * <li>
1216
- * <p>Reference resolution: 1080p</p>
1217
- * </li>
1218
- * <li>
1219
- * <p>Reference frame rate: 60 fps</p>
1220
- * </li>
1221
- * <li>
1222
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1223
- * </li>
1224
- * <li>
1225
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1226
- * </li>
1227
- * </ul>
1228
- * </li>
1229
- * <li>
1230
- * <p>
1231
- * <b>
1232
- * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1233
- * Uses NVIDIA A10G Tensor GPU.</p>
1234
- * <ul>
1235
- * <li>
1236
- * <p>Reference resolution: 1080p</p>
1237
- * </li>
1238
- * <li>
1239
- * <p>Reference frame rate: 60 fps</p>
1240
- * </li>
1241
- * <li>
1242
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
1243
- * </li>
1244
- * <li>
1245
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1246
- * </li>
1247
- * </ul>
1248
- * </li>
1249
- * <li>
1250
- * <p>
1251
- * <b>
1252
- * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
1253
- * Uses dedicated NVIDIA A10G Tensor GPU.</p>
1254
- * <ul>
1255
- * <li>
1256
- * <p>Reference resolution: 1080p</p>
1257
- * </li>
1258
- * <li>
1259
- * <p>Reference frame rate: 60 fps</p>
1260
- * </li>
1261
- * <li>
1262
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1263
- * </li>
1264
- * <li>
1265
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1266
- * </li>
1267
- * </ul>
1268
- * </li>
1269
- * <li>
1270
- * <p>
1271
- * <b>
1272
- * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
1273
- * <ul>
1274
- * <li>
1275
- * <p>Reference resolution: 1080p</p>
1276
- * </li>
1277
- * <li>
1278
- * <p>Reference frame rate: 60 fps</p>
1279
- * </li>
1280
- * <li>
1281
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1282
- * </li>
1283
- * <li>
1284
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1285
- * </li>
1286
- * </ul>
1287
- * </li>
1288
- * <li>
1289
- * <p>
1290
- * <b>
1291
- * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1292
- * Uses NVIDIA T4 Tensor GPU.</p>
1293
- * <ul>
1294
- * <li>
1295
- * <p>Reference resolution: 1080p</p>
1296
- * </li>
1297
- * <li>
1298
- * <p>Reference frame rate: 60 fps</p>
1299
- * </li>
1300
- * <li>
1301
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
1302
- * </li>
1303
- * <li>
1304
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1305
- * </li>
1306
- * </ul>
1307
- * </li>
1308
- * <li>
1309
- * <p>
1310
- * <b>
1311
- * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
1312
- * Uses dedicated NVIDIA T4 Tensor GPU.</p>
1313
- * <ul>
1314
- * <li>
1315
- * <p>Reference resolution: 1080p</p>
1316
- * </li>
1317
- * <li>
1318
- * <p>Reference frame rate: 60 fps</p>
1319
- * </li>
1320
- * <li>
1321
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1322
- * </li>
1323
- * <li>
1324
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1325
- * </li>
1326
- * </ul>
1327
- * </li>
1328
- * </ul>
758
+ * <p>The target stream quality for sessions that are hosted in this stream group. Set a stream class that is appropriate to the type of content that you're streaming. Stream class determines the type of computing resources Amazon GameLift Streams uses and impacts the cost of streaming. The following options are available: </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1329
759
  * @public
1330
760
  */
1331
761
  StreamClass: StreamClass | undefined;
1332
762
  /**
1333
- * <p>The unique identifier of the Amazon GameLift Streams application that you want to associate to a stream group as the default application. The
1334
- * application must be in <code>READY</code> status. By setting the default application identifier, you will optimize startup performance of
1335
- * this application in your stream group. Once set, this application cannot be disassociated from the stream group, unlike applications that
1336
- * are associated using AssociateApplications. If not set when creating a stream group, you will need to call AssociateApplications later,
1337
- * before you can start streaming.</p>
763
+ * <p>The unique identifier of the Amazon GameLift Streams application that you want to associate to a stream group as the default application. The application must be in <code>READY</code> status. By setting the default application identifier, you will optimize startup performance of this application in your stream group. Once set, this application cannot be disassociated from the stream group, unlike applications that are associated using AssociateApplications. If not set when creating a stream group, you will need to call AssociateApplications later, before you can start streaming.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
1338
764
  * @public
1339
765
  */
1340
766
  DefaultApplicationIdentifier?: string | undefined;
1341
767
  /**
1342
- * <p>
1343
- * A set of one or more locations and the streaming capacity for each location.
1344
- * </p>
768
+ * <p> A set of one or more locations and the streaming capacity for each location. </p>
1345
769
  * @public
1346
770
  */
1347
771
  LocationConfigurations?: LocationConfiguration[] | undefined;
1348
772
  /**
1349
- * <p>A list of labels to assign to the new stream group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is
1350
- * useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can
1351
- * use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
773
+ * <p>A list of labels to assign to the new stream group resource. Tags are developer-defined key-value pairs. Tagging Amazon Web Services resources is useful for resource management, access management and cost allocation. See <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html"> Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i>. You can use <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TagResource.html">TagResource</a> to add tags, <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UntagResource.html">UntagResource</a> to remove tags, and <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListTagsForResource.html">ListTagsForResource</a> to view tags on existing resources.</p>
1352
774
  * @public
1353
775
  */
1354
776
  Tags?: Record<string, string> | undefined;
1355
777
  /**
1356
- * <p>
1357
- * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
1358
- * </p>
778
+ * <p> A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field. </p>
1359
779
  * @public
1360
780
  */
1361
781
  ClientToken?: string | undefined;
@@ -1366,14 +786,12 @@ export interface CreateStreamGroupInput {
1366
786
  */
1367
787
  export interface DefaultApplication {
1368
788
  /**
1369
- * <p>An ID that uniquely identifies the application resource. For example: <code>a-9ZY8X7Wv6</code>.</p>
789
+ * <p>An ID that uniquely identifies the application resource. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
1370
790
  * @public
1371
791
  */
1372
792
  Id?: string | undefined;
1373
793
  /**
1374
- * <p>An
1375
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
1376
- * </p>
794
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
1377
795
  * @public
1378
796
  */
1379
797
  Arn?: string | undefined;
@@ -1411,8 +829,7 @@ export type StreamGroupStatusReason = (typeof StreamGroupStatusReason)[keyof typ
1411
829
  */
1412
830
  export interface CreateStreamGroupOutput {
1413
831
  /**
1414
- * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is
1415
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
832
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
1416
833
  * @public
1417
834
  */
1418
835
  Arn: string | undefined;
@@ -1427,160 +844,12 @@ export interface CreateStreamGroupOutput {
1427
844
  */
1428
845
  DefaultApplication?: DefaultApplication | undefined;
1429
846
  /**
1430
- * <p>This value is the
1431
- * set of locations, including their name, current status, and capacities.
1432
- * </p>
1433
- * <p>
1434
- * A location can be in one of the following states:
1435
- * </p>
1436
- * <ul>
1437
- * <li>
1438
- * <p>
1439
- * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
1440
- * </p>
1441
- * </li>
1442
- * <li>
1443
- * <p>
1444
- * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
1445
- * </p>
1446
- * </li>
1447
- * <li>
1448
- * <p>
1449
- * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
1450
- * </p>
1451
- * </li>
1452
- * <li>
1453
- * <p>
1454
- * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
1455
- * </p>
1456
- * </li>
1457
- * </ul>
847
+ * <p>This value is the set of locations, including their name, current status, and capacities. </p> <p> A location can be in one of the following states: </p> <ul> <li> <p> <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet. </p> </li> <li> <p> <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location. </p> </li> <li> <p> <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again. </p> </li> <li> <p> <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group. </p> </li> </ul>
1458
848
  * @public
1459
849
  */
1460
850
  LocationStates?: LocationState[] | undefined;
1461
851
  /**
1462
- * <p>The target stream quality for the stream group.</p>
1463
- * <p>A stream class can be one of the following:</p>
1464
- * <ul>
1465
- * <li>
1466
- * <p>
1467
- * <b>
1468
- * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
1469
- * <ul>
1470
- * <li>
1471
- * <p>Reference resolution: 1080p</p>
1472
- * </li>
1473
- * <li>
1474
- * <p>Reference frame rate: 60 fps</p>
1475
- * </li>
1476
- * <li>
1477
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1478
- * </li>
1479
- * <li>
1480
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1481
- * </li>
1482
- * </ul>
1483
- * </li>
1484
- * <li>
1485
- * <p>
1486
- * <b>
1487
- * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1488
- * Uses NVIDIA A10G Tensor GPU.</p>
1489
- * <ul>
1490
- * <li>
1491
- * <p>Reference resolution: 1080p</p>
1492
- * </li>
1493
- * <li>
1494
- * <p>Reference frame rate: 60 fps</p>
1495
- * </li>
1496
- * <li>
1497
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
1498
- * </li>
1499
- * <li>
1500
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1501
- * </li>
1502
- * </ul>
1503
- * </li>
1504
- * <li>
1505
- * <p>
1506
- * <b>
1507
- * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
1508
- * Uses dedicated NVIDIA A10G Tensor GPU.</p>
1509
- * <ul>
1510
- * <li>
1511
- * <p>Reference resolution: 1080p</p>
1512
- * </li>
1513
- * <li>
1514
- * <p>Reference frame rate: 60 fps</p>
1515
- * </li>
1516
- * <li>
1517
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
1518
- * </li>
1519
- * <li>
1520
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1521
- * </li>
1522
- * </ul>
1523
- * </li>
1524
- * <li>
1525
- * <p>
1526
- * <b>
1527
- * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
1528
- * <ul>
1529
- * <li>
1530
- * <p>Reference resolution: 1080p</p>
1531
- * </li>
1532
- * <li>
1533
- * <p>Reference frame rate: 60 fps</p>
1534
- * </li>
1535
- * <li>
1536
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1537
- * </li>
1538
- * <li>
1539
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1540
- * </li>
1541
- * </ul>
1542
- * </li>
1543
- * <li>
1544
- * <p>
1545
- * <b>
1546
- * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
1547
- * Uses NVIDIA T4 Tensor GPU.</p>
1548
- * <ul>
1549
- * <li>
1550
- * <p>Reference resolution: 1080p</p>
1551
- * </li>
1552
- * <li>
1553
- * <p>Reference frame rate: 60 fps</p>
1554
- * </li>
1555
- * <li>
1556
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
1557
- * </li>
1558
- * <li>
1559
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
1560
- * </li>
1561
- * </ul>
1562
- * </li>
1563
- * <li>
1564
- * <p>
1565
- * <b>
1566
- * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
1567
- * Uses dedicated NVIDIA T4 Tensor GPU.</p>
1568
- * <ul>
1569
- * <li>
1570
- * <p>Reference resolution: 1080p</p>
1571
- * </li>
1572
- * <li>
1573
- * <p>Reference frame rate: 60 fps</p>
1574
- * </li>
1575
- * <li>
1576
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
1577
- * </li>
1578
- * <li>
1579
- * <p>Tenancy: Supports 1 concurrent stream session</p>
1580
- * </li>
1581
- * </ul>
1582
- * </li>
1583
- * </ul>
852
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
1584
853
  * @public
1585
854
  */
1586
855
  StreamClass?: StreamClass | undefined;
@@ -1590,67 +859,17 @@ export interface CreateStreamGroupOutput {
1590
859
  */
1591
860
  Id?: string | undefined;
1592
861
  /**
1593
- * <p>The current status of the stream group resource. Possible statuses include the
1594
- * following:</p>
1595
- * <ul>
1596
- * <li>
1597
- * <p>
1598
- * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
1599
- * streams.
1600
- * </p>
1601
- * </li>
1602
- * <li>
1603
- * <p>
1604
- * <code>ACTIVE</code>: The stream group is ready to host streams.
1605
- * </p>
1606
- * </li>
1607
- * <li>
1608
- * <p>
1609
- * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
1610
- * </p>
1611
- * </li>
1612
- * <li>
1613
- * <p>
1614
- * <code>ERROR</code>: An error occurred when the stream group deployed. See
1615
- * <code>StatusReason</code> for more information.
1616
- * </p>
1617
- * </li>
1618
- * <li>
1619
- * <p>
1620
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
1621
- * group.
1622
- * </p>
1623
- * </li>
1624
- * <li>
1625
- * <p>
1626
- * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
1627
- * </p>
1628
- * </li>
1629
- * </ul>
862
+ * <p>The current status of the stream group resource. Possible statuses include the following:</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host streams. </p> </li> <li> <p> <code>ACTIVE</code>: The stream group is ready to host streams. </p> </li> <li> <p> <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. </p> </li> <li> <p> <code>ERROR</code>: An error occurred when the stream group deployed. See <code>StatusReason</code> for more information. </p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream group. </p> </li> <li> <p> <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting). </p> </li> </ul>
1630
863
  * @public
1631
864
  */
1632
865
  Status?: StreamGroupStatus | undefined;
1633
866
  /**
1634
- * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the
1635
- * following: </p>
1636
- * <ul>
1637
- * <li>
1638
- * <p>
1639
- * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to
1640
- * the Amazon GameLift Streams team for more help. </p>
1641
- * </li>
1642
- * <li>
1643
- * <p>
1644
- * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request.
1645
- * Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different
1646
- * stream class or in another region. </p>
1647
- * </li>
1648
- * </ul>
867
+ * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following: </p> <ul> <li> <p> <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help. </p> </li> <li> <p> <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region. </p> </li> </ul>
1649
868
  * @public
1650
869
  */
1651
870
  StatusReason?: StreamGroupStatusReason | undefined;
1652
871
  /**
1653
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
872
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1654
873
  * @public
1655
874
  */
1656
875
  LastUpdatedAt?: Date | undefined;
@@ -1660,10 +879,7 @@ export interface CreateStreamGroupOutput {
1660
879
  */
1661
880
  CreatedAt?: Date | undefined;
1662
881
  /**
1663
- * <p> A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group. </p>
1664
- * <p>This value is a
1665
- * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
1666
- * </p>
882
+ * <p> A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group. </p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
1667
883
  * @public
1668
884
  */
1669
885
  AssociatedApplications?: string[] | undefined;
@@ -1673,31 +889,22 @@ export interface CreateStreamGroupOutput {
1673
889
  */
1674
890
  export interface CreateStreamSessionConnectionInput {
1675
891
  /**
1676
- * <p>
1677
- * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
1678
- * </p>
892
+ * <p> A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field. </p>
1679
893
  * @public
1680
894
  */
1681
895
  ClientToken?: string | undefined;
1682
896
  /**
1683
- * <p>
1684
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1685
- * </p>
1686
- * <p> The stream group that you want to run this stream session with. The stream group must be in <code>ACTIVE</code> status and have idle
1687
- * stream capacity. </p>
897
+ * <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p> <p> The stream group that you want to run this stream session with. The stream group must be in <code>ACTIVE</code> status and have idle stream capacity. </p>
1688
898
  * @public
1689
899
  */
1690
900
  Identifier: string | undefined;
1691
901
  /**
1692
- * <p>
1693
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1694
- * The stream session must be in <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. </p>
902
+ * <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. Example ID: <code>ABC123def4567</code>. </p> <p> The stream session must be in <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. </p>
1695
903
  * @public
1696
904
  */
1697
905
  StreamSessionIdentifier: string | undefined;
1698
906
  /**
1699
- * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a very long JSON string. Provide the string as a
1700
- * text value in quotes. The offer must be newly generated, not the same offer provided to <code>StartStreamSession</code>. </p>
907
+ * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a very long JSON string. Provide the string as a text value in quotes. The offer must be newly generated, not the same offer provided to <code>StartStreamSession</code>. </p>
1701
908
  * @public
1702
909
  */
1703
910
  SignalRequest: string | undefined;
@@ -1717,7 +924,7 @@ export interface CreateStreamSessionConnectionOutput {
1717
924
  */
1718
925
  export interface DeleteStreamGroupInput {
1719
926
  /**
1720
- * <p>The unique ID value of the stream group resource to delete. Format example: <code>sg-1AB2C3De4</code>.</p>
927
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
1721
928
  * @public
1722
929
  */
1723
930
  Identifier: string | undefined;
@@ -1727,18 +934,12 @@ export interface DeleteStreamGroupInput {
1727
934
  */
1728
935
  export interface DisassociateApplicationsInput {
1729
936
  /**
1730
- * <p>A stream group to disassociate these applications from.</p>
1731
- * <p>This value is an
1732
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1733
- * </p>
937
+ * <p>A stream group to disassociate these applications from.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
1734
938
  * @public
1735
939
  */
1736
940
  Identifier: string | undefined;
1737
941
  /**
1738
- * <p>A set of applications that you want to disassociate from the stream group.</p>
1739
- * <p>This value is a
1740
- * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
1741
- * </p>
942
+ * <p>A set of applications that you want to disassociate from the stream group.</p> <p>This value is a set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
1742
943
  * @public
1743
944
  */
1744
945
  ApplicationIdentifiers: string[] | undefined;
@@ -1748,17 +949,12 @@ export interface DisassociateApplicationsInput {
1748
949
  */
1749
950
  export interface DisassociateApplicationsOutput {
1750
951
  /**
1751
- * <p>An
1752
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1753
- * </p>
952
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. </p>
1754
953
  * @public
1755
954
  */
1756
955
  Arn?: string | undefined;
1757
956
  /**
1758
- * <p>A set of applications that are disassociated from this stream group.</p>
1759
- * <p>This value is a
1760
- * set of either <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARN)</a> or IDs that uniquely identify application resources. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
1761
- * </p>
957
+ * <p>A set of applications that are disassociated from this stream group.</p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
1762
958
  * @public
1763
959
  */
1764
960
  ApplicationArns?: string[] | undefined;
@@ -1777,15 +973,12 @@ export declare const ExportFilesStatus: {
1777
973
  */
1778
974
  export type ExportFilesStatus = (typeof ExportFilesStatus)[keyof typeof ExportFilesStatus];
1779
975
  /**
1780
- * <p>Provides
1781
- * details about the stream session's exported files.
1782
- * </p>
976
+ * <p>Provides details about the stream session's exported files. </p>
1783
977
  * @public
1784
978
  */
1785
979
  export interface ExportFilesMetadata {
1786
980
  /**
1787
- * <p>The result of the <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ExportStreamSessionFiles.html">ExportStreamSessionFiles</a>
1788
- * operation.</p>
981
+ * <p>The result of the <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ExportStreamSessionFiles.html">ExportStreamSessionFiles</a> operation.</p>
1789
982
  * @public
1790
983
  */
1791
984
  Status?: ExportFilesStatus | undefined;
@@ -1795,12 +988,7 @@ export interface ExportFilesMetadata {
1795
988
  */
1796
989
  StatusReason?: string | undefined;
1797
990
  /**
1798
- * <p> The S3 bucket URI where Amazon GameLift Streams uploaded the set of compressed exported files for a stream session. Amazon GameLift Streams generates a ZIP file name
1799
- * based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p>
1800
- * <p> Example 1: If you provide an S3 URI called <code>s3://MyBucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that
1801
- * location. </p>
1802
- * <p> Example 2: If you provide an S3 URI called <code>s3://MyBucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files
1803
- * at <code>s3://MyBucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
991
+ * <p> The S3 bucket URI where Amazon GameLift Streams uploaded the set of compressed exported files for a stream session. Amazon GameLift Streams generates a ZIP file name based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p> <p> Example 1: If you provide an S3 URI called <code>s3://amzn-s3-demo-destination-bucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that location. </p> <p> Example 2: If you provide an S3 URI called <code>s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files at <code>s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
1804
992
  * @public
1805
993
  */
1806
994
  OutputUri?: string | undefined;
@@ -1810,26 +998,17 @@ export interface ExportFilesMetadata {
1810
998
  */
1811
999
  export interface ExportStreamSessionFilesInput {
1812
1000
  /**
1813
- * <p>An
1814
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1815
- * </p>
1001
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
1816
1002
  * @public
1817
1003
  */
1818
1004
  Identifier: string | undefined;
1819
1005
  /**
1820
- * <p>An
1821
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1822
- * </p>
1006
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. Example ID: <code>ABC123def4567</code>. </p>
1823
1007
  * @public
1824
1008
  */
1825
1009
  StreamSessionIdentifier: string | undefined;
1826
1010
  /**
1827
- * <p> The S3 bucket URI where Amazon GameLift Streams uploads the set of compressed exported files for this stream session. Amazon GameLift Streams generates a ZIP file name
1828
- * based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p>
1829
- * <p> Example 1: If you provide an S3 URI called <code>s3://MyBucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that
1830
- * location. </p>
1831
- * <p> Example 2: If you provide an S3 URI called <code>s3://MyBucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files
1832
- * at <code>s3://MyBucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
1011
+ * <p> The S3 bucket URI where Amazon GameLift Streams uploads the set of compressed exported files for this stream session. Amazon GameLift Streams generates a ZIP file name based on the stream session metadata. Alternatively, you can provide a custom file name with a <code>.zip</code> file extension.</p> <p> Example 1: If you provide an S3 URI called <code>s3://amzn-s3-demo-destination-bucket/MyGame_Session1.zip</code>, then Amazon GameLift Streams will save the files at that location. </p> <p> Example 2: If you provide an S3 URI called <code>s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/</code>, then Amazon GameLift Streams will save the files at <code>s3://amzn-s3-demo-destination-bucket/MyGameSessions_ExportedFiles/YYYYMMDD-HHMMSS-appId-sg-Id-sessionId.zip</code> or another similar name. </p>
1833
1012
  * @public
1834
1013
  */
1835
1014
  OutputUri: string | undefined;
@@ -1844,17 +1023,12 @@ export interface ExportStreamSessionFilesOutput {
1844
1023
  */
1845
1024
  export interface GetStreamSessionInput {
1846
1025
  /**
1847
- * <p>The stream group that runs this stream session.</p>
1848
- * <p>This value is an
1849
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
1850
- * </p>
1026
+ * <p>The stream group that runs this stream session.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
1851
1027
  * @public
1852
1028
  */
1853
1029
  Identifier: string | undefined;
1854
1030
  /**
1855
- * <p>An
1856
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
1857
- * </p>
1031
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. Example ID: <code>ABC123def4567</code>. </p>
1858
1032
  * @public
1859
1033
  */
1860
1034
  StreamSessionIdentifier: string | undefined;
@@ -1907,8 +1081,7 @@ export type StreamSessionStatusReason = (typeof StreamSessionStatusReason)[keyof
1907
1081
  */
1908
1082
  export interface GetStreamSessionOutput {
1909
1083
  /**
1910
- * <p>The Amazon Resource Name (ARN) assigned to the stream session resource. When combined with the stream group ARN, this value uniquely identifies it across all
1911
- * Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[resource ID]</code>.</p>
1084
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[stream group resource ID]/[stream session resource ID]</code>.</p>
1912
1085
  * @public
1913
1086
  */
1914
1087
  Arn?: string | undefined;
@@ -1918,14 +1091,12 @@ export interface GetStreamSessionOutput {
1918
1091
  */
1919
1092
  Description?: string | undefined;
1920
1093
  /**
1921
- * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session.</p>
1094
+ * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: <code>sg-1AB2C3De4</code>.</p>
1922
1095
  * @public
1923
1096
  */
1924
1097
  StreamGroupId?: string | undefined;
1925
1098
  /**
1926
- * <p>
1927
- * An opaque, unique identifier for an end-user, defined by the developer.
1928
- * </p>
1099
+ * <p> An opaque, unique identifier for an end-user, defined by the developer. </p>
1929
1100
  * @public
1930
1101
  */
1931
1102
  UserId?: string | undefined;
@@ -1945,10 +1116,7 @@ export interface GetStreamSessionOutput {
1945
1116
  */
1946
1117
  Protocol?: Protocol | undefined;
1947
1118
  /**
1948
- * <p>The location where Amazon GameLift Streams is hosting the stream session.</p>
1949
- * <p>
1950
- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
1951
- * </p>
1119
+ * <p>The location where Amazon GameLift Streams is hosting the stream session.</p> <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
1952
1120
  * @public
1953
1121
  */
1954
1122
  Location?: string | undefined;
@@ -1963,8 +1131,7 @@ export interface GetStreamSessionOutput {
1963
1131
  */
1964
1132
  SignalResponse?: string | undefined;
1965
1133
  /**
1966
- * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session
1967
- * regardless of any existing client connections.</p>
1134
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections.</p>
1968
1135
  * @public
1969
1136
  */
1970
1137
  ConnectionTimeoutSeconds?: number | undefined;
@@ -1974,31 +1141,17 @@ export interface GetStreamSessionOutput {
1974
1141
  */
1975
1142
  SessionLengthSeconds?: number | undefined;
1976
1143
  /**
1977
- * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
1978
- * <p>
1979
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
1980
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
1981
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1144
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1982
1145
  * @public
1983
1146
  */
1984
1147
  AdditionalLaunchArgs?: string[] | undefined;
1985
1148
  /**
1986
- * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
1987
- * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
1988
- * <note>
1989
- * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
1990
- * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
1991
- * </note>
1992
- * <p>
1993
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
1994
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
1995
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1149
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p> <note> <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p> </note> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1996
1150
  * @public
1997
1151
  */
1998
1152
  AdditionalEnvironmentVariables?: Record<string, string> | undefined;
1999
1153
  /**
2000
- * <p>Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage
2001
- * location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.</p>
1154
+ * <p>Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.</p>
2002
1155
  * @public
2003
1156
  */
2004
1157
  LogFileLocationUri?: string | undefined;
@@ -2008,7 +1161,7 @@ export interface GetStreamSessionOutput {
2008
1161
  */
2009
1162
  WebSdkProtocolUrl?: string | undefined;
2010
1163
  /**
2011
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1164
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2012
1165
  * @public
2013
1166
  */
2014
1167
  LastUpdatedAt?: Date | undefined;
@@ -2018,17 +1171,12 @@ export interface GetStreamSessionOutput {
2018
1171
  */
2019
1172
  CreatedAt?: Date | undefined;
2020
1173
  /**
2021
- * <p>The application streaming in this session.</p>
2022
- * <p>This value is an
2023
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
2024
- * </p>
1174
+ * <p>The application streaming in this session.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
2025
1175
  * @public
2026
1176
  */
2027
1177
  ApplicationArn?: string | undefined;
2028
1178
  /**
2029
- * <p>Provides
2030
- * details about the stream session's exported files.
2031
- * </p>
1179
+ * <p>Provides details about the stream session's exported files. </p>
2032
1180
  * @public
2033
1181
  */
2034
1182
  ExportFilesMetadata?: ExportFilesMetadata | undefined;
@@ -2038,58 +1186,27 @@ export interface GetStreamSessionOutput {
2038
1186
  */
2039
1187
  export interface ListStreamSessionsInput {
2040
1188
  /**
2041
- * <p>Filter by the stream session status. You can specify one status in each request to retrieve only sessions that are currently in that
2042
- * status.</p>
1189
+ * <p>Filter by the stream session status. You can specify one status in each request to retrieve only sessions that are currently in that status.</p>
2043
1190
  * @public
2044
1191
  */
2045
1192
  Status?: StreamSessionStatus | undefined;
2046
1193
  /**
2047
- * <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that
2048
- * exported files status.</p>
2049
- * <p>
2050
- * Exported files can be in one of the following states:
2051
- * </p>
2052
- * <ul>
2053
- * <li>
2054
- * <p>
2055
- * <b>SUCCEEDED</b>: The exported files are successfully stored in S3 bucket.
2056
- * </p>
2057
- * </li>
2058
- * <li>
2059
- * <p>
2060
- * <b>FAILED</b>: The session ended but Amazon GameLift Streams couldn't collect and upload the to S3.
2061
- * </p>
2062
- * </li>
2063
- * <li>
2064
- * <p>
2065
- * <b>PENDING</b>: Either the stream session is still in progress, or uploading the exported files to the S3 bucket is in progress.
2066
- * </p>
2067
- * </li>
2068
- * </ul>
1194
+ * <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that exported files status.</p> <p> Exported files can be in one of the following states: </p> <ul> <li> <p> <b>SUCCEEDED</b>: The exported files are successfully stored in S3 bucket. </p> </li> <li> <p> <b>FAILED</b>: The session ended but Amazon GameLift Streams couldn't collect and upload the to S3. </p> </li> <li> <p> <b>PENDING</b>: Either the stream session is still in progress, or uploading the exported files to the S3 bucket is in progress. </p> </li> </ul>
2069
1195
  * @public
2070
1196
  */
2071
1197
  ExportFilesStatus?: ExportFilesStatus | undefined;
2072
1198
  /**
2073
- * <p>The
2074
- * token that marks the start of the next set of results. Use this token when you
2075
- * retrieve results as sequential pages. To get the first page of results, omit a token
2076
- * value. To get the remaining pages, provide the token returned with the previous result
2077
- * set.
2078
- * </p>
1199
+ * <p>The token that marks the start of the next set of results. Use this token when you retrieve results as sequential pages. To get the first page of results, omit a token value. To get the remaining pages, provide the token returned with the previous result set. </p>
2079
1200
  * @public
2080
1201
  */
2081
1202
  NextToken?: string | undefined;
2082
1203
  /**
2083
- * <p>The
2084
- * number of results to return. Use this parameter with <code>NextToken</code> to
2085
- * return results in sequential pages. Default value is <code>25</code>.
2086
- * </p>
1204
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is <code>25</code>. </p>
2087
1205
  * @public
2088
1206
  */
2089
1207
  MaxResults?: number | undefined;
2090
1208
  /**
2091
- * <p>The unique identifier of a Amazon GameLift Streams stream group to retrieve the stream session for. You can use either the stream group ID or the
2092
- * Amazon Resource Name (ARN).</p>
1209
+ * <p>The unique identifier of a Amazon GameLift Streams stream group to retrieve the stream session for. You can use either the stream group ID or the <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a>.</p>
2093
1210
  * @public
2094
1211
  */
2095
1212
  Identifier: string | undefined;
@@ -2100,53 +1217,17 @@ export interface ListStreamSessionsInput {
2100
1217
  */
2101
1218
  export interface StreamSessionSummary {
2102
1219
  /**
2103
- * <p>An
2104
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
2105
- * .</p>
1220
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. </p>
2106
1221
  * @public
2107
1222
  */
2108
1223
  Arn?: string | undefined;
2109
1224
  /**
2110
- * <p>
2111
- * An opaque, unique identifier for an end-user, defined by the developer.
2112
- * </p>
1225
+ * <p> An opaque, unique identifier for an end-user, defined by the developer. </p>
2113
1226
  * @public
2114
1227
  */
2115
1228
  UserId?: string | undefined;
2116
1229
  /**
2117
- * <p>The current status of the stream session resource. Possible statuses include the following: </p>
2118
- * <ul>
2119
- * <li>
2120
- * <p>
2121
- * <code>ACTIVATING</code>: The stream session is starting and preparing to stream.</p>
2122
- * </li>
2123
- * <li>
2124
- * <p>
2125
- * <code>ACTIVE</code>: The stream session is ready to accept client connections.</p>
2126
- * </li>
2127
- * <li>
2128
- * <p>
2129
- * <code>CONNECTED</code>: The stream session has a connected client.</p>
2130
- * </li>
2131
- * <li>
2132
- * <p>
2133
- * <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected, and the stream session is waiting for the client
2134
- * to reconnect. After a short time, if the client doesn't reconnect, the stream session status transitions to
2135
- * <code>TERMINATED</code>.</p>
2136
- * </li>
2137
- * <li>
2138
- * <p>
2139
- * <code>TERMINATING</code>: The stream session is ending.</p>
2140
- * </li>
2141
- * <li>
2142
- * <p>
2143
- * <code>TERMINATED</code>: The stream session has ended.</p>
2144
- * </li>
2145
- * <li>
2146
- * <p>
2147
- * <code>ERROR</code>: The stream session failed to activate.</p>
2148
- * </li>
2149
- * </ul>
1230
+ * <p>The current status of the stream session resource. Possible statuses include the following: </p> <ul> <li> <p> <code>ACTIVATING</code>: The stream session is starting and preparing to stream.</p> </li> <li> <p> <code>ACTIVE</code>: The stream session is ready to accept client connections.</p> </li> <li> <p> <code>CONNECTED</code>: The stream session has a connected client.</p> </li> <li> <p> <code>PENDING_CLIENT_RECONNECTION</code>: A client has recently disconnected, and the stream session is waiting for the client to reconnect. After a short time, if the client doesn't reconnect, the stream session status transitions to <code>TERMINATED</code>.</p> </li> <li> <p> <code>TERMINATING</code>: The stream session is ending.</p> </li> <li> <p> <code>TERMINATED</code>: The stream session has ended.</p> </li> <li> <p> <code>ERROR</code>: The stream session failed to activate.</p> </li> </ul>
2150
1231
  * @public
2151
1232
  */
2152
1233
  Status?: StreamSessionStatus | undefined;
@@ -2156,7 +1237,7 @@ export interface StreamSessionSummary {
2156
1237
  */
2157
1238
  Protocol?: Protocol | undefined;
2158
1239
  /**
2159
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1240
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2160
1241
  * @public
2161
1242
  */
2162
1243
  LastUpdatedAt?: Date | undefined;
@@ -2166,24 +1247,17 @@ export interface StreamSessionSummary {
2166
1247
  */
2167
1248
  CreatedAt?: Date | undefined;
2168
1249
  /**
2169
- * <p>An
2170
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
2171
- * </p>
1250
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
2172
1251
  * @public
2173
1252
  */
2174
1253
  ApplicationArn?: string | undefined;
2175
1254
  /**
2176
- * <p>Provides
2177
- * details about the stream session's exported files.
2178
- * </p>
1255
+ * <p>Provides details about the stream session's exported files. </p>
2179
1256
  * @public
2180
1257
  */
2181
1258
  ExportFilesMetadata?: ExportFilesMetadata | undefined;
2182
1259
  /**
2183
- * <p>The location where Amazon GameLift Streams is hosting the stream session.</p>
2184
- * <p>
2185
- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
2186
- * </p>
1260
+ * <p>The location where Amazon GameLift Streams is hosting the stream session.</p> <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
2187
1261
  * @public
2188
1262
  */
2189
1263
  Location?: string | undefined;
@@ -2193,16 +1267,12 @@ export interface StreamSessionSummary {
2193
1267
  */
2194
1268
  export interface ListStreamSessionsOutput {
2195
1269
  /**
2196
- * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and returned in response to a list request. Each item
2197
- * includes stream session metadata and status.</p>
1270
+ * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and returned in response to a list request. Each item includes stream session metadata and status.</p>
2198
1271
  * @public
2199
1272
  */
2200
1273
  Items?: StreamSessionSummary[] | undefined;
2201
1274
  /**
2202
- * <p>A
2203
- * token that marks the start of the next sequential page of results. If an operation
2204
- * doesn't return a token, you've reached the end of the list.
2205
- * </p>
1275
+ * <p>A token that marks the start of the next sequential page of results. If an operation doesn't return a token, you've reached the end of the list. </p>
2206
1276
  * @public
2207
1277
  */
2208
1278
  NextToken?: string | undefined;
@@ -2212,32 +1282,22 @@ export interface ListStreamSessionsOutput {
2212
1282
  */
2213
1283
  export interface ListStreamSessionsByAccountInput {
2214
1284
  /**
2215
- * <p>Filter by the stream session status. You can specify one status in each request to retrieve only sessions that are currently in that
2216
- * status.</p>
1285
+ * <p>Filter by the stream session status. You can specify one status in each request to retrieve only sessions that are currently in that status.</p>
2217
1286
  * @public
2218
1287
  */
2219
1288
  Status?: StreamSessionStatus | undefined;
2220
1289
  /**
2221
- * <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that
2222
- * exported files status.</p>
1290
+ * <p>Filter by the exported files status. You can specify one status in each request to retrieve only sessions that currently have that exported files status.</p>
2223
1291
  * @public
2224
1292
  */
2225
1293
  ExportFilesStatus?: ExportFilesStatus | undefined;
2226
1294
  /**
2227
- * <p>The
2228
- * token that marks the start of the next set of results. Use this token when you
2229
- * retrieve results as sequential pages. To get the first page of results, omit a token
2230
- * value. To get the remaining pages, provide the token returned with the previous result
2231
- * set.
2232
- * </p>
1295
+ * <p>The token that marks the start of the next set of results. Use this token when you retrieve results as sequential pages. To get the first page of results, omit a token value. To get the remaining pages, provide the token returned with the previous result set. </p>
2233
1296
  * @public
2234
1297
  */
2235
1298
  NextToken?: string | undefined;
2236
1299
  /**
2237
- * <p>The
2238
- * number of results to return. Use this parameter with <code>NextToken</code> to
2239
- * return results in sequential pages. Default value is <code>25</code>.
2240
- * </p>
1300
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is <code>25</code>. </p>
2241
1301
  * @public
2242
1302
  */
2243
1303
  MaxResults?: number | undefined;
@@ -2247,16 +1307,12 @@ export interface ListStreamSessionsByAccountInput {
2247
1307
  */
2248
1308
  export interface ListStreamSessionsByAccountOutput {
2249
1309
  /**
2250
- * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and returned in response to a list request. Each item
2251
- * includes stream session metadata and status.</p>
1310
+ * <p>A collection of Amazon GameLift Streams stream sessions that are associated with a stream group and returned in response to a list request. Each item includes stream session metadata and status.</p>
2252
1311
  * @public
2253
1312
  */
2254
1313
  Items?: StreamSessionSummary[] | undefined;
2255
1314
  /**
2256
- * <p>A
2257
- * token that marks the start of the next sequential page of results. If an operation
2258
- * doesn't return a token, you've reached the end of the list.
2259
- * </p>
1315
+ * <p>A token that marks the start of the next sequential page of results. If an operation doesn't return a token, you've reached the end of the list. </p>
2260
1316
  * @public
2261
1317
  */
2262
1318
  NextToken?: string | undefined;
@@ -2266,8 +1322,7 @@ export interface ListStreamSessionsByAccountOutput {
2266
1322
  */
2267
1323
  export interface ListTagsForResourceRequest {
2268
1324
  /**
2269
- * <p>The (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> that you want to retrieve tags for. To get a
2270
- * Amazon GameLift Streams resource ARN, call a List or Get operation for the resource.</p>
1325
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that you want to retrieve tags for. To get an Amazon GameLift Streams resource ARN, call a List or Get operation for the resource.</p>
2271
1326
  * @public
2272
1327
  */
2273
1328
  ResourceArn: string | undefined;
@@ -2287,17 +1342,12 @@ export interface ListTagsForResourceResponse {
2287
1342
  */
2288
1343
  export interface RemoveStreamGroupLocationsInput {
2289
1344
  /**
2290
- * <p> A stream group to remove the specified locations from. </p>
2291
- * <p> This value is a
2292
- * Amazon Resource Name (ARN) that uniquely identifies the stream group resource. Format example: <code>sg-1AB2C3De4</code>.
2293
- * </p>
1345
+ * <p> A stream group to remove the specified locations from. </p> <p> This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
2294
1346
  * @public
2295
1347
  */
2296
1348
  Identifier: string | undefined;
2297
1349
  /**
2298
- * <p> A set of locations to remove this stream group. </p>
2299
- * <p> A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
2300
- * </p>
1350
+ * <p> A set of locations to remove this stream group. </p> <p> A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
2301
1351
  * @public
2302
1352
  */
2303
1353
  Locations: string[] | undefined;
@@ -2307,9 +1357,7 @@ export interface RemoveStreamGroupLocationsInput {
2307
1357
  */
2308
1358
  export interface StartStreamSessionInput {
2309
1359
  /**
2310
- * <p>
2311
- * A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field.
2312
- * </p>
1360
+ * <p> A unique identifier that represents a client request. The request is idempotent, which ensures that an API request completes only once. When users send a request, Amazon GameLift Streams automatically populates this field. </p>
2313
1361
  * @public
2314
1362
  */
2315
1363
  ClientToken?: string | undefined;
@@ -2319,10 +1367,7 @@ export interface StartStreamSessionInput {
2319
1367
  */
2320
1368
  Description?: string | undefined;
2321
1369
  /**
2322
- * <p>The stream group to run this stream session with.</p>
2323
- * <p>This value is an
2324
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
2325
- * </p>
1370
+ * <p>The stream group to run this stream session with.</p> <p>This value is an <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
2326
1371
  * @public
2327
1372
  */
2328
1373
  Identifier: string | undefined;
@@ -2332,67 +1377,42 @@ export interface StartStreamSessionInput {
2332
1377
  */
2333
1378
  Protocol: Protocol | undefined;
2334
1379
  /**
2335
- * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. The offer is a very long JSON string. Provide the string as a
2336
- * text value in quotes.</p>
1380
+ * <p>A WebRTC ICE offer string to use when initializing a WebRTC connection. Typically, the offer is a very long JSON string. Provide the string as a text value in quotes.</p> <p>Amazon GameLift Streams also supports setting the field to "NO_CLIENT_CONNECTION". This will create a session without needing any browser request or Web SDK integration. The session starts up as usual and waits for a reconnection from a browser, which is accomplished using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_CreateStreamSessionConnection.html">CreateStreamSessionConnection</a>.</p>
2337
1381
  * @public
2338
1382
  */
2339
1383
  SignalRequest: string | undefined;
2340
1384
  /**
2341
- * <p>An
2342
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code> or ID-<code>a-9ZY8X7Wv6</code>.
2343
- * </p>
1385
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. Example ID: <code>a-9ZY8X7Wv6</code>. </p>
2344
1386
  * @public
2345
1387
  */
2346
1388
  ApplicationIdentifier: string | undefined;
2347
1389
  /**
2348
- * <p>
2349
- * An opaque, unique identifier for an end-user, defined by the developer.
2350
- * </p>
1390
+ * <p> An opaque, unique identifier for an end-user, defined by the developer. </p>
2351
1391
  * @public
2352
1392
  */
2353
1393
  UserId?: string | undefined;
2354
1394
  /**
2355
- * <p> A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next
2356
- * available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the
2357
- * primary location. </p>
2358
- * <p> This value is A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
2359
- * </p>
1395
+ * <p> A list of locations, in order of priority, where you want Amazon GameLift Streams to start a stream from. Amazon GameLift Streams selects the location with the next available capacity to start a single stream session in. If this value is empty, Amazon GameLift Streams attempts to start a stream session in the primary location. </p> <p> This value is A set of location names. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
2360
1396
  * @public
2361
1397
  */
2362
1398
  Locations?: string[] | undefined;
2363
1399
  /**
2364
- * <p>Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session. This time span starts when the
2365
- * stream session reaches <code>ACTIVE</code> status. If no client connects before the timeout, Amazon GameLift Streams stops the stream session with status
2366
- * of <code>TERMINATED</code>. Default value is 120.</p>
1400
+ * <p>Length of time (in seconds) that Amazon GameLift Streams should wait for a client to connect to the stream session. This time span starts when the stream session reaches <code>ACTIVE</code> status. If no client connects before the timeout, Amazon GameLift Streams stops the stream session with status of <code>TERMINATED</code>. Default value is 120.</p>
2367
1401
  * @public
2368
1402
  */
2369
1403
  ConnectionTimeoutSeconds?: number | undefined;
2370
1404
  /**
2371
- * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session
2372
- * regardless of any existing client connections. Default value is 43200.</p>
1405
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections. Default value is 43200.</p>
2373
1406
  * @public
2374
1407
  */
2375
1408
  SessionLengthSeconds?: number | undefined;
2376
1409
  /**
2377
- * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
2378
- * <p>
2379
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2380
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2381
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1410
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2382
1411
  * @public
2383
1412
  */
2384
1413
  AdditionalLaunchArgs?: string[] | undefined;
2385
1414
  /**
2386
- * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
2387
- * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
2388
- * <note>
2389
- * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
2390
- * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
2391
- * </note>
2392
- * <p>
2393
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2394
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2395
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1415
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p> <note> <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p> </note> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2396
1416
  * @public
2397
1417
  */
2398
1418
  AdditionalEnvironmentVariables?: Record<string, string> | undefined;
@@ -2402,8 +1422,7 @@ export interface StartStreamSessionInput {
2402
1422
  */
2403
1423
  export interface StartStreamSessionOutput {
2404
1424
  /**
2405
- * <p>The Amazon Resource Name (ARN) assigned to the stream session resource. When combined with the stream group ARN, this value uniquely identifies it across all
2406
- * Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[resource ID]</code>.</p>
1425
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that's assigned to a stream session resource. When combined with the stream group resource ID, this value uniquely identifies the stream session across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamsession/[stream group resource ID]/[stream session resource ID]</code>.</p>
2407
1426
  * @public
2408
1427
  */
2409
1428
  Arn?: string | undefined;
@@ -2413,14 +1432,12 @@ export interface StartStreamSessionOutput {
2413
1432
  */
2414
1433
  Description?: string | undefined;
2415
1434
  /**
2416
- * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session.</p>
1435
+ * <p>The unique identifier for the Amazon GameLift Streams stream group that is hosting the stream session. Format example: <code>sg-1AB2C3De4</code>.</p>
2417
1436
  * @public
2418
1437
  */
2419
1438
  StreamGroupId?: string | undefined;
2420
1439
  /**
2421
- * <p>
2422
- * An opaque, unique identifier for an end-user, defined by the developer.
2423
- * </p>
1440
+ * <p> An opaque, unique identifier for an end-user, defined by the developer. </p>
2424
1441
  * @public
2425
1442
  */
2426
1443
  UserId?: string | undefined;
@@ -2440,10 +1457,7 @@ export interface StartStreamSessionOutput {
2440
1457
  */
2441
1458
  Protocol?: Protocol | undefined;
2442
1459
  /**
2443
- * <p> The location where Amazon GameLift Streams is streaming your application from. </p>
2444
- * <p>
2445
- * A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions and quotas</a> in the <i>Amazon GameLift Streams Developer Guide</i>.
2446
- * </p>
1460
+ * <p> The location where Amazon GameLift Streams is streaming your application from. </p> <p> A location's name. For example, <code>us-east-1</code>. For a complete list of locations that Amazon GameLift Streams supports, refer to <a href="https://docs.aws.amazon.com/gameliftstreams/latest/developerguide/regions-quotas.html">Regions, quotas, and limitations</a> in the <i>Amazon GameLift Streams Developer Guide</i>. </p>
2447
1461
  * @public
2448
1462
  */
2449
1463
  Location?: string | undefined;
@@ -2458,8 +1472,7 @@ export interface StartStreamSessionOutput {
2458
1472
  */
2459
1473
  SignalResponse?: string | undefined;
2460
1474
  /**
2461
- * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session
2462
- * regardless of any existing client connections.</p>
1475
+ * <p>The maximum length of time (in seconds) that Amazon GameLift Streams keeps the stream session open. At this point, Amazon GameLift Streams ends the stream session regardless of any existing client connections.</p>
2463
1476
  * @public
2464
1477
  */
2465
1478
  ConnectionTimeoutSeconds?: number | undefined;
@@ -2469,31 +1482,17 @@ export interface StartStreamSessionOutput {
2469
1482
  */
2470
1483
  SessionLengthSeconds?: number | undefined;
2471
1484
  /**
2472
- * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p>
2473
- * <p>
2474
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2475
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2476
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1485
+ * <p>A list of CLI arguments that are sent to the streaming server when a stream session launches. You can use this to configure the application or stream session details. You can also provide custom arguments that Amazon GameLift Streams passes to your game client.</p> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2477
1486
  * @public
2478
1487
  */
2479
1488
  AdditionalLaunchArgs?: string[] | undefined;
2480
1489
  /**
2481
- * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs.
2482
- * You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p>
2483
- * <note>
2484
- * <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams.
2485
- * For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p>
2486
- * </note>
2487
- * <p>
2488
- * <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes.
2489
- * <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while
2490
- * <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
1490
+ * <p>A set of options that you can use to control the stream session runtime environment, expressed as a set of key-value pairs. You can use this to configure the application or stream session details. You can also provide custom environment variables that Amazon GameLift Streams passes to your game client.</p> <note> <p>If you want to debug your application with environment variables, we recommend that you do so in a local environment outside of Amazon GameLift Streams. For more information, refer to the Compatibility Guidance in the troubleshooting section of the Developer Guide.</p> </note> <p> <code>AdditionalEnvironmentVariables</code> and <code>AdditionalLaunchArgs</code> have similar purposes. <code>AdditionalEnvironmentVariables</code> passes data using environment variables; while <code>AdditionalLaunchArgs</code> passes data using command-line arguments.</p>
2491
1491
  * @public
2492
1492
  */
2493
1493
  AdditionalEnvironmentVariables?: Record<string, string> | undefined;
2494
1494
  /**
2495
- * <p>Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage
2496
- * location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.</p>
1495
+ * <p>Access location for log files that your content generates during a stream session. These log files are uploaded to cloud storage location at the end of a stream session. The Amazon GameLift Streams application resource defines which log files to upload.</p>
2497
1496
  * @public
2498
1497
  */
2499
1498
  LogFileLocationUri?: string | undefined;
@@ -2503,7 +1502,7 @@ export interface StartStreamSessionOutput {
2503
1502
  */
2504
1503
  WebSdkProtocolUrl?: string | undefined;
2505
1504
  /**
2506
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1505
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2507
1506
  * @public
2508
1507
  */
2509
1508
  LastUpdatedAt?: Date | undefined;
@@ -2513,16 +1512,12 @@ export interface StartStreamSessionOutput {
2513
1512
  */
2514
1513
  CreatedAt?: Date | undefined;
2515
1514
  /**
2516
- * <p>An
2517
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
2518
- * </p>
1515
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the application resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
2519
1516
  * @public
2520
1517
  */
2521
1518
  ApplicationArn?: string | undefined;
2522
1519
  /**
2523
- * <p>Provides
2524
- * details about the stream session's exported files.
2525
- * </p>
1520
+ * <p>Provides details about the stream session's exported files. </p>
2526
1521
  * @public
2527
1522
  */
2528
1523
  ExportFilesMetadata?: ExportFilesMetadata | undefined;
@@ -2532,7 +1527,7 @@ export interface StartStreamSessionOutput {
2532
1527
  */
2533
1528
  export interface GetStreamGroupInput {
2534
1529
  /**
2535
- * <p>The unique ID value of the stream group resource to retrieve. Format example: <code>sg-1AB2C3De4</code>.</p>
1530
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
2536
1531
  * @public
2537
1532
  */
2538
1533
  Identifier: string | undefined;
@@ -2542,8 +1537,7 @@ export interface GetStreamGroupInput {
2542
1537
  */
2543
1538
  export interface GetStreamGroupOutput {
2544
1539
  /**
2545
- * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is
2546
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
1540
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
2547
1541
  * @public
2548
1542
  */
2549
1543
  Arn: string | undefined;
@@ -2558,160 +1552,12 @@ export interface GetStreamGroupOutput {
2558
1552
  */
2559
1553
  DefaultApplication?: DefaultApplication | undefined;
2560
1554
  /**
2561
- * <p>This value is the
2562
- * set of locations, including their name, current status, and capacities.
2563
- * </p>
2564
- * <p>
2565
- * A location can be in one of the following states:
2566
- * </p>
2567
- * <ul>
2568
- * <li>
2569
- * <p>
2570
- * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
2571
- * </p>
2572
- * </li>
2573
- * <li>
2574
- * <p>
2575
- * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
2576
- * </p>
2577
- * </li>
2578
- * <li>
2579
- * <p>
2580
- * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
2581
- * </p>
2582
- * </li>
2583
- * <li>
2584
- * <p>
2585
- * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
2586
- * </p>
2587
- * </li>
2588
- * </ul>
1555
+ * <p>This value is the set of locations, including their name, current status, and capacities. </p> <p> A location can be in one of the following states: </p> <ul> <li> <p> <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet. </p> </li> <li> <p> <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location. </p> </li> <li> <p> <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again. </p> </li> <li> <p> <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group. </p> </li> </ul>
2589
1556
  * @public
2590
1557
  */
2591
1558
  LocationStates?: LocationState[] | undefined;
2592
1559
  /**
2593
- * <p>The target stream quality for the stream group.</p>
2594
- * <p>A stream class can be one of the following:</p>
2595
- * <ul>
2596
- * <li>
2597
- * <p>
2598
- * <b>
2599
- * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
2600
- * <ul>
2601
- * <li>
2602
- * <p>Reference resolution: 1080p</p>
2603
- * </li>
2604
- * <li>
2605
- * <p>Reference frame rate: 60 fps</p>
2606
- * </li>
2607
- * <li>
2608
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2609
- * </li>
2610
- * <li>
2611
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2612
- * </li>
2613
- * </ul>
2614
- * </li>
2615
- * <li>
2616
- * <p>
2617
- * <b>
2618
- * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2619
- * Uses NVIDIA A10G Tensor GPU.</p>
2620
- * <ul>
2621
- * <li>
2622
- * <p>Reference resolution: 1080p</p>
2623
- * </li>
2624
- * <li>
2625
- * <p>Reference frame rate: 60 fps</p>
2626
- * </li>
2627
- * <li>
2628
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
2629
- * </li>
2630
- * <li>
2631
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2632
- * </li>
2633
- * </ul>
2634
- * </li>
2635
- * <li>
2636
- * <p>
2637
- * <b>
2638
- * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
2639
- * Uses dedicated NVIDIA A10G Tensor GPU.</p>
2640
- * <ul>
2641
- * <li>
2642
- * <p>Reference resolution: 1080p</p>
2643
- * </li>
2644
- * <li>
2645
- * <p>Reference frame rate: 60 fps</p>
2646
- * </li>
2647
- * <li>
2648
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2649
- * </li>
2650
- * <li>
2651
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2652
- * </li>
2653
- * </ul>
2654
- * </li>
2655
- * <li>
2656
- * <p>
2657
- * <b>
2658
- * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
2659
- * <ul>
2660
- * <li>
2661
- * <p>Reference resolution: 1080p</p>
2662
- * </li>
2663
- * <li>
2664
- * <p>Reference frame rate: 60 fps</p>
2665
- * </li>
2666
- * <li>
2667
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2668
- * </li>
2669
- * <li>
2670
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2671
- * </li>
2672
- * </ul>
2673
- * </li>
2674
- * <li>
2675
- * <p>
2676
- * <b>
2677
- * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2678
- * Uses NVIDIA T4 Tensor GPU.</p>
2679
- * <ul>
2680
- * <li>
2681
- * <p>Reference resolution: 1080p</p>
2682
- * </li>
2683
- * <li>
2684
- * <p>Reference frame rate: 60 fps</p>
2685
- * </li>
2686
- * <li>
2687
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
2688
- * </li>
2689
- * <li>
2690
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2691
- * </li>
2692
- * </ul>
2693
- * </li>
2694
- * <li>
2695
- * <p>
2696
- * <b>
2697
- * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
2698
- * Uses dedicated NVIDIA T4 Tensor GPU.</p>
2699
- * <ul>
2700
- * <li>
2701
- * <p>Reference resolution: 1080p</p>
2702
- * </li>
2703
- * <li>
2704
- * <p>Reference frame rate: 60 fps</p>
2705
- * </li>
2706
- * <li>
2707
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2708
- * </li>
2709
- * <li>
2710
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2711
- * </li>
2712
- * </ul>
2713
- * </li>
2714
- * </ul>
1560
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
2715
1561
  * @public
2716
1562
  */
2717
1563
  StreamClass?: StreamClass | undefined;
@@ -2721,67 +1567,17 @@ export interface GetStreamGroupOutput {
2721
1567
  */
2722
1568
  Id?: string | undefined;
2723
1569
  /**
2724
- * <p>The current status of the stream group resource. Possible statuses include the
2725
- * following:</p>
2726
- * <ul>
2727
- * <li>
2728
- * <p>
2729
- * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
2730
- * streams.
2731
- * </p>
2732
- * </li>
2733
- * <li>
2734
- * <p>
2735
- * <code>ACTIVE</code>: The stream group is ready to host streams.
2736
- * </p>
2737
- * </li>
2738
- * <li>
2739
- * <p>
2740
- * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
2741
- * </p>
2742
- * </li>
2743
- * <li>
2744
- * <p>
2745
- * <code>ERROR</code>: An error occurred when the stream group deployed. See
2746
- * <code>StatusReason</code> for more information.
2747
- * </p>
2748
- * </li>
2749
- * <li>
2750
- * <p>
2751
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
2752
- * group.
2753
- * </p>
2754
- * </li>
2755
- * <li>
2756
- * <p>
2757
- * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
2758
- * </p>
2759
- * </li>
2760
- * </ul>
1570
+ * <p>The current status of the stream group resource. Possible statuses include the following:</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host streams. </p> </li> <li> <p> <code>ACTIVE</code>: The stream group is ready to host streams. </p> </li> <li> <p> <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. </p> </li> <li> <p> <code>ERROR</code>: An error occurred when the stream group deployed. See <code>StatusReason</code> for more information. </p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream group. </p> </li> <li> <p> <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting). </p> </li> </ul>
2761
1571
  * @public
2762
1572
  */
2763
1573
  Status?: StreamGroupStatus | undefined;
2764
1574
  /**
2765
- * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the
2766
- * following: </p>
2767
- * <ul>
2768
- * <li>
2769
- * <p>
2770
- * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to
2771
- * the Amazon GameLift Streams team for more help. </p>
2772
- * </li>
2773
- * <li>
2774
- * <p>
2775
- * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request.
2776
- * Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different
2777
- * stream class or in another region. </p>
2778
- * </li>
2779
- * </ul>
1575
+ * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following: </p> <ul> <li> <p> <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help. </p> </li> <li> <p> <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region. </p> </li> </ul>
2780
1576
  * @public
2781
1577
  */
2782
1578
  StatusReason?: StreamGroupStatusReason | undefined;
2783
1579
  /**
2784
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1580
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
2785
1581
  * @public
2786
1582
  */
2787
1583
  LastUpdatedAt?: Date | undefined;
@@ -2791,10 +1587,7 @@ export interface GetStreamGroupOutput {
2791
1587
  */
2792
1588
  CreatedAt?: Date | undefined;
2793
1589
  /**
2794
- * <p> A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group. </p>
2795
- * <p>This value is a
2796
- * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
2797
- * </p>
1590
+ * <p> A set of applications that this stream group is associated to. You can stream any of these applications by using this stream group. </p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
2798
1591
  * @public
2799
1592
  */
2800
1593
  AssociatedApplications?: string[] | undefined;
@@ -2804,18 +1597,12 @@ export interface GetStreamGroupOutput {
2804
1597
  */
2805
1598
  export interface ListStreamGroupsInput {
2806
1599
  /**
2807
- * <p>A
2808
- * token that marks the start of the next set of results. Use this token when you
2809
- * retrieve results as sequential pages. To get the first page of results, omit a token
2810
- * value. To get the remaining pages, provide the token returned with the previous result
2811
- * set.
2812
- * </p>
1600
+ * <p>A token that marks the start of the next set of results. Use this token when you retrieve results as sequential pages. To get the first page of results, omit a token value. To get the remaining pages, provide the token returned with the previous result set. </p>
2813
1601
  * @public
2814
1602
  */
2815
1603
  NextToken?: string | undefined;
2816
1604
  /**
2817
- * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is
2818
- * <code>25</code>.</p>
1605
+ * <p>The number of results to return. Use this parameter with <code>NextToken</code> to return results in sequential pages. Default value is <code>25</code>.</p>
2819
1606
  * @public
2820
1607
  */
2821
1608
  MaxResults?: number | undefined;
@@ -2826,16 +1613,12 @@ export interface ListStreamGroupsInput {
2826
1613
  */
2827
1614
  export interface StreamGroupSummary {
2828
1615
  /**
2829
- * <p>An
2830
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
2831
- * </p>
1616
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. </p>
2832
1617
  * @public
2833
1618
  */
2834
1619
  Arn: string | undefined;
2835
1620
  /**
2836
- * <p>An
2837
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
2838
- * </p>
1621
+ * <p>An ID that uniquely identifies the stream group resource. Example ID: <code>sg-1AB2C3De4</code>. </p>
2839
1622
  * @public
2840
1623
  */
2841
1624
  Id?: string | undefined;
@@ -2850,169 +1633,12 @@ export interface StreamGroupSummary {
2850
1633
  */
2851
1634
  DefaultApplication?: DefaultApplication | undefined;
2852
1635
  /**
2853
- * <p>The target stream quality for the stream group. </p>
2854
- * <p>A stream class can be one of the following:</p>
2855
- * <ul>
2856
- * <li>
2857
- * <p>
2858
- * <b>
2859
- * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
2860
- * <ul>
2861
- * <li>
2862
- * <p>Reference resolution: 1080p</p>
2863
- * </li>
2864
- * <li>
2865
- * <p>Reference frame rate: 60 fps</p>
2866
- * </li>
2867
- * <li>
2868
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2869
- * </li>
2870
- * <li>
2871
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2872
- * </li>
2873
- * </ul>
2874
- * </li>
2875
- * <li>
2876
- * <p>
2877
- * <b>
2878
- * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2879
- * Uses NVIDIA A10G Tensor GPU.</p>
2880
- * <ul>
2881
- * <li>
2882
- * <p>Reference resolution: 1080p</p>
2883
- * </li>
2884
- * <li>
2885
- * <p>Reference frame rate: 60 fps</p>
2886
- * </li>
2887
- * <li>
2888
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
2889
- * </li>
2890
- * <li>
2891
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2892
- * </li>
2893
- * </ul>
2894
- * </li>
2895
- * <li>
2896
- * <p>
2897
- * <b>
2898
- * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
2899
- * Uses dedicated NVIDIA A10G Tensor GPU.</p>
2900
- * <ul>
2901
- * <li>
2902
- * <p>Reference resolution: 1080p</p>
2903
- * </li>
2904
- * <li>
2905
- * <p>Reference frame rate: 60 fps</p>
2906
- * </li>
2907
- * <li>
2908
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
2909
- * </li>
2910
- * <li>
2911
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2912
- * </li>
2913
- * </ul>
2914
- * </li>
2915
- * <li>
2916
- * <p>
2917
- * <b>
2918
- * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
2919
- * <ul>
2920
- * <li>
2921
- * <p>Reference resolution: 1080p</p>
2922
- * </li>
2923
- * <li>
2924
- * <p>Reference frame rate: 60 fps</p>
2925
- * </li>
2926
- * <li>
2927
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2928
- * </li>
2929
- * <li>
2930
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2931
- * </li>
2932
- * </ul>
2933
- * </li>
2934
- * <li>
2935
- * <p>
2936
- * <b>
2937
- * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
2938
- * Uses NVIDIA T4 Tensor GPU.</p>
2939
- * <ul>
2940
- * <li>
2941
- * <p>Reference resolution: 1080p</p>
2942
- * </li>
2943
- * <li>
2944
- * <p>Reference frame rate: 60 fps</p>
2945
- * </li>
2946
- * <li>
2947
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
2948
- * </li>
2949
- * <li>
2950
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
2951
- * </li>
2952
- * </ul>
2953
- * </li>
2954
- * <li>
2955
- * <p>
2956
- * <b>
2957
- * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
2958
- * Uses dedicated NVIDIA T4 Tensor GPU.</p>
2959
- * <ul>
2960
- * <li>
2961
- * <p>Reference resolution: 1080p</p>
2962
- * </li>
2963
- * <li>
2964
- * <p>Reference frame rate: 60 fps</p>
2965
- * </li>
2966
- * <li>
2967
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
2968
- * </li>
2969
- * <li>
2970
- * <p>Tenancy: Supports 1 concurrent stream session</p>
2971
- * </li>
2972
- * </ul>
2973
- * </li>
2974
- * </ul>
1636
+ * <p>The target stream quality for the stream group. </p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
2975
1637
  * @public
2976
1638
  */
2977
1639
  StreamClass?: StreamClass | undefined;
2978
1640
  /**
2979
- * <p>The current status of the stream group resource. Possible statuses include the
2980
- * following:</p>
2981
- * <ul>
2982
- * <li>
2983
- * <p>
2984
- * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
2985
- * streams.
2986
- * </p>
2987
- * </li>
2988
- * <li>
2989
- * <p>
2990
- * <code>ACTIVE</code>: The stream group is ready to host streams.
2991
- * </p>
2992
- * </li>
2993
- * <li>
2994
- * <p>
2995
- * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
2996
- * </p>
2997
- * </li>
2998
- * <li>
2999
- * <p>
3000
- * <code>ERROR</code>: An error occurred when the stream group deployed. See
3001
- * <code>StatusReason</code> for more information.
3002
- * </p>
3003
- * </li>
3004
- * <li>
3005
- * <p>
3006
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
3007
- * group.
3008
- * </p>
3009
- * </li>
3010
- * <li>
3011
- * <p>
3012
- * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
3013
- * </p>
3014
- * </li>
3015
- * </ul>
1641
+ * <p>The current status of the stream group resource. Possible statuses include the following:</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host streams. </p> </li> <li> <p> <code>ACTIVE</code>: The stream group is ready to host streams. </p> </li> <li> <p> <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. </p> </li> <li> <p> <code>ERROR</code>: An error occurred when the stream group deployed. See <code>StatusReason</code> for more information. </p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream group. </p> </li> <li> <p> <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting). </p> </li> </ul>
3016
1642
  * @public
3017
1643
  */
3018
1644
  Status?: StreamGroupStatus | undefined;
@@ -3022,7 +1648,7 @@ export interface StreamGroupSummary {
3022
1648
  */
3023
1649
  CreatedAt?: Date | undefined;
3024
1650
  /**
3025
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1651
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3026
1652
  * @public
3027
1653
  */
3028
1654
  LastUpdatedAt?: Date | undefined;
@@ -3032,16 +1658,12 @@ export interface StreamGroupSummary {
3032
1658
  */
3033
1659
  export interface ListStreamGroupsOutput {
3034
1660
  /**
3035
- * <p>A collection of Amazon GameLift Streams stream groups that are associated with the Amazon Web Services account in use. Each item includes stream group metadata and
3036
- * status, but doesn't include capacity information.</p>
1661
+ * <p>A collection of Amazon GameLift Streams stream groups that are associated with the Amazon Web Services account in use. Each item includes stream group metadata and status, but doesn't include capacity information.</p>
3037
1662
  * @public
3038
1663
  */
3039
1664
  Items?: StreamGroupSummary[] | undefined;
3040
1665
  /**
3041
- * <p>A
3042
- * token that marks the start of the next sequential page of results. If an operation
3043
- * doesn't return a token, you've reached the end of the list.
3044
- * </p>
1666
+ * <p>A token that marks the start of the next sequential page of results. If an operation doesn't return a token, you've reached the end of the list. </p>
3045
1667
  * @public
3046
1668
  */
3047
1669
  NextToken?: string | undefined;
@@ -3051,16 +1673,12 @@ export interface ListStreamGroupsOutput {
3051
1673
  */
3052
1674
  export interface UpdateStreamGroupInput {
3053
1675
  /**
3054
- * <p>An
3055
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
3056
- * </p>
1676
+ * <p>An <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p>
3057
1677
  * @public
3058
1678
  */
3059
1679
  Identifier: string | undefined;
3060
1680
  /**
3061
- * <p>
3062
- * A set of one or more locations and the streaming capacity for each location.
3063
- * </p>
1681
+ * <p> A set of one or more locations and the streaming capacity for each location. </p>
3064
1682
  * @public
3065
1683
  */
3066
1684
  LocationConfigurations?: LocationConfiguration[] | undefined;
@@ -3075,8 +1693,7 @@ export interface UpdateStreamGroupInput {
3075
1693
  */
3076
1694
  export interface UpdateStreamGroupOutput {
3077
1695
  /**
3078
- * <p>An Amazon Resource Name (ARN) that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is
3079
- * <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
1696
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that is assigned to the stream group resource and that uniquely identifies the group across all Amazon Web Services Regions. Format is <code>arn:aws:gameliftstreams:[AWS Region]:[AWS account]:streamgroup/[resource ID]</code>.</p>
3080
1697
  * @public
3081
1698
  */
3082
1699
  Arn: string | undefined;
@@ -3091,160 +1708,12 @@ export interface UpdateStreamGroupOutput {
3091
1708
  */
3092
1709
  DefaultApplication?: DefaultApplication | undefined;
3093
1710
  /**
3094
- * <p>This value is
3095
- * set of locations, including their name, current status, and capacities.
3096
- * </p>
3097
- * <p>
3098
- * A location can be in one of the following states:
3099
- * </p>
3100
- * <ul>
3101
- * <li>
3102
- * <p>
3103
- * <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet.
3104
- * </p>
3105
- * </li>
3106
- * <li>
3107
- * <p>
3108
- * <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location.
3109
- * </p>
3110
- * </li>
3111
- * <li>
3112
- * <p>
3113
- * <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again.
3114
- * </p>
3115
- * </li>
3116
- * <li>
3117
- * <p>
3118
- * <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group.
3119
- * </p>
3120
- * </li>
3121
- * </ul>
1711
+ * <p>This value is set of locations, including their name, current status, and capacities. </p> <p> A location can be in one of the following states: </p> <ul> <li> <p> <b>ACTIVATING</b>: Amazon GameLift Streams is preparing the location. You cannot stream from, scale the capacity of, or remove this location yet. </p> </li> <li> <p> <b>ACTIVE</b>: The location is provisioned with initial capacity. You can now stream from, scale the capacity of, or remove this location. </p> </li> <li> <p> <b>ERROR</b>: Amazon GameLift Streams failed to set up this location. The StatusReason field describes the error. You can remove this location and try to add it again. </p> </li> <li> <p> <b>REMOVING</b>: Amazon GameLift Streams is working to remove this location. It releases all provisioned capacity for this location in this stream group. </p> </li> </ul>
3122
1712
  * @public
3123
1713
  */
3124
1714
  LocationStates?: LocationState[] | undefined;
3125
1715
  /**
3126
- * <p>The target stream quality for the stream group.</p>
3127
- * <p>A stream class can be one of the following:</p>
3128
- * <ul>
3129
- * <li>
3130
- * <p>
3131
- * <b>
3132
- * <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p>
3133
- * <ul>
3134
- * <li>
3135
- * <p>Reference resolution: 1080p</p>
3136
- * </li>
3137
- * <li>
3138
- * <p>Reference frame rate: 60 fps</p>
3139
- * </li>
3140
- * <li>
3141
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3142
- * </li>
3143
- * <li>
3144
- * <p>Tenancy: Supports 1 concurrent stream session</p>
3145
- * </li>
3146
- * </ul>
3147
- * </li>
3148
- * <li>
3149
- * <p>
3150
- * <b>
3151
- * <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3152
- * Uses NVIDIA A10G Tensor GPU.</p>
3153
- * <ul>
3154
- * <li>
3155
- * <p>Reference resolution: 1080p</p>
3156
- * </li>
3157
- * <li>
3158
- * <p>Reference frame rate: 60 fps</p>
3159
- * </li>
3160
- * <li>
3161
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p>
3162
- * </li>
3163
- * <li>
3164
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3165
- * </li>
3166
- * </ul>
3167
- * </li>
3168
- * <li>
3169
- * <p>
3170
- * <b>
3171
- * <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity.
3172
- * Uses dedicated NVIDIA A10G Tensor GPU.</p>
3173
- * <ul>
3174
- * <li>
3175
- * <p>Reference resolution: 1080p</p>
3176
- * </li>
3177
- * <li>
3178
- * <p>Reference frame rate: 60 fps</p>
3179
- * </li>
3180
- * <li>
3181
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p>
3182
- * </li>
3183
- * <li>
3184
- * <p>Tenancy: Supports 1 concurrent stream session</p>
3185
- * </li>
3186
- * </ul>
3187
- * </li>
3188
- * <li>
3189
- * <p>
3190
- * <b>
3191
- * <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p>
3192
- * <ul>
3193
- * <li>
3194
- * <p>Reference resolution: 1080p</p>
3195
- * </li>
3196
- * <li>
3197
- * <p>Reference frame rate: 60 fps</p>
3198
- * </li>
3199
- * <li>
3200
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3201
- * </li>
3202
- * <li>
3203
- * <p>Tenancy: Supports 1 concurrent stream session</p>
3204
- * </li>
3205
- * </ul>
3206
- * </li>
3207
- * <li>
3208
- * <p>
3209
- * <b>
3210
- * <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity.
3211
- * Uses NVIDIA T4 Tensor GPU.</p>
3212
- * <ul>
3213
- * <li>
3214
- * <p>Reference resolution: 1080p</p>
3215
- * </li>
3216
- * <li>
3217
- * <p>Reference frame rate: 60 fps</p>
3218
- * </li>
3219
- * <li>
3220
- * <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p>
3221
- * </li>
3222
- * <li>
3223
- * <p>Tenancy: Supports up to 2 concurrent stream sessions</p>
3224
- * </li>
3225
- * </ul>
3226
- * </li>
3227
- * <li>
3228
- * <p>
3229
- * <b>
3230
- * <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity.
3231
- * Uses dedicated NVIDIA T4 Tensor GPU.</p>
3232
- * <ul>
3233
- * <li>
3234
- * <p>Reference resolution: 1080p</p>
3235
- * </li>
3236
- * <li>
3237
- * <p>Reference frame rate: 60 fps</p>
3238
- * </li>
3239
- * <li>
3240
- * <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p>
3241
- * </li>
3242
- * <li>
3243
- * <p>Tenancy: Supports 1 concurrent stream session</p>
3244
- * </li>
3245
- * </ul>
3246
- * </li>
3247
- * </ul>
1716
+ * <p>The target stream quality for the stream group.</p> <p>A stream class can be one of the following:</p> <ul> <li> <p> <b> <code>gen5n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 12 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen5n_ultra</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Uses dedicated NVIDIA A10G Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 24 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_win2022</code> (NVIDIA, ultra)</b> Supports applications with extremely high 3D scene complexity. Runs applications on Microsoft Windows Server 2022 Base and supports DirectX 12. Compatible with Unreal Engine versions up through 5.4, 32 and 64-bit applications, and anti-cheat technology. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_high</code> (NVIDIA, high)</b> Supports applications with moderate to high 3D scene complexity. Uses NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 4 vCPUs, 16 GB RAM, 8 GB VRAM</p> </li> <li> <p>Tenancy: Supports up to 2 concurrent stream sessions</p> </li> </ul> </li> <li> <p> <b> <code>gen4n_ultra</code> (NVIDIA, ultra)</b> Supports applications with high 3D scene complexity. Uses dedicated NVIDIA T4 Tensor GPU.</p> <ul> <li> <p>Reference resolution: 1080p</p> </li> <li> <p>Reference frame rate: 60 fps</p> </li> <li> <p>Workload specifications: 8 vCPUs, 32 GB RAM, 16 GB VRAM</p> </li> <li> <p>Tenancy: Supports 1 concurrent stream session</p> </li> </ul> </li> </ul>
3248
1717
  * @public
3249
1718
  */
3250
1719
  StreamClass?: StreamClass | undefined;
@@ -3254,67 +1723,17 @@ export interface UpdateStreamGroupOutput {
3254
1723
  */
3255
1724
  Id?: string | undefined;
3256
1725
  /**
3257
- * <p>The current status of the stream group resource. Possible statuses include the
3258
- * following:</p>
3259
- * <ul>
3260
- * <li>
3261
- * <p>
3262
- * <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host
3263
- * streams.
3264
- * </p>
3265
- * </li>
3266
- * <li>
3267
- * <p>
3268
- * <code>ACTIVE</code>: The stream group is ready to host streams.
3269
- * </p>
3270
- * </li>
3271
- * <li>
3272
- * <p>
3273
- * <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error.
3274
- * </p>
3275
- * </li>
3276
- * <li>
3277
- * <p>
3278
- * <code>ERROR</code>: An error occurred when the stream group deployed. See
3279
- * <code>StatusReason</code> for more information.
3280
- * </p>
3281
- * </li>
3282
- * <li>
3283
- * <p>
3284
- * <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream
3285
- * group.
3286
- * </p>
3287
- * </li>
3288
- * <li>
3289
- * <p>
3290
- * <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting).
3291
- * </p>
3292
- * </li>
3293
- * </ul>
1726
+ * <p>The current status of the stream group resource. Possible statuses include the following:</p> <ul> <li> <p> <code>ACTIVATING</code>: The stream group is deploying and isn't ready to host streams. </p> </li> <li> <p> <code>ACTIVE</code>: The stream group is ready to host streams. </p> </li> <li> <p> <code>ACTIVE_WITH_ERRORS</code>: One or more locations in the stream group are in an error state. Verify the details of individual locations and remove any locations which are in error. </p> </li> <li> <p> <code>ERROR</code>: An error occurred when the stream group deployed. See <code>StatusReason</code> for more information. </p> </li> <li> <p> <code>DELETING</code>: Amazon GameLift Streams is in the process of deleting the stream group. </p> </li> <li> <p> <code>UPDATING_LOCATIONS</code>: One or more locations in the stream group are in the process of updating (either activating or deleting). </p> </li> </ul>
3294
1727
  * @public
3295
1728
  */
3296
1729
  Status?: StreamGroupStatus | undefined;
3297
1730
  /**
3298
- * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the
3299
- * following: </p>
3300
- * <ul>
3301
- * <li>
3302
- * <p>
3303
- * <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to
3304
- * the Amazon GameLift Streams team for more help. </p>
3305
- * </li>
3306
- * <li>
3307
- * <p>
3308
- * <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request.
3309
- * Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different
3310
- * stream class or in another region. </p>
3311
- * </li>
3312
- * </ul>
1731
+ * <p> A short description of the reason that the stream group is in <code>ERROR</code> status. The possible reasons can be one of the following: </p> <ul> <li> <p> <code>internalError</code>: The request can't process right now bcause of an issue with the server. Try again later. Reach out to the Amazon GameLift Streams team for more help. </p> </li> <li> <p> <code>noAvailableInstances</code>: Amazon GameLift Streams does not currently have enough available On-Demand capacity to fulfill your request. Wait a few minutes and retry the request as capacity can shift frequently. You can also try to make the request using a different stream class or in another region. </p> </li> </ul>
3313
1732
  * @public
3314
1733
  */
3315
1734
  StatusReason?: StreamGroupStatusReason | undefined;
3316
1735
  /**
3317
- * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
1736
+ * <p>A timestamp that indicates when this resource was last updated. Timestamps are expressed using in ISO8601 format, such as: <code>2022-12-27T22:29:40+00:00</code> (UTC).</p>
3318
1737
  * @public
3319
1738
  */
3320
1739
  LastUpdatedAt?: Date | undefined;
@@ -3324,10 +1743,7 @@ export interface UpdateStreamGroupOutput {
3324
1743
  */
3325
1744
  CreatedAt?: Date | undefined;
3326
1745
  /**
3327
- * <p> A set of applications that this stream group is associated with. You can stream any of these applications with the stream group. </p>
3328
- * <p>This value is a
3329
- * set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Format example: <code>arn:aws:gameliftstreams:us-west-2:123456789012:application/a-9ZY8X7Wv6</code>.
3330
- * </p>
1746
+ * <p> A set of applications that this stream group is associated with. You can stream any of these applications with the stream group. </p> <p>This value is a set of <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Names (ARNs)</a> that uniquely identify application resources. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:application/a-9ZY8X7Wv6</code>. </p>
3331
1747
  * @public
3332
1748
  */
3333
1749
  AssociatedApplications?: string[] | undefined;
@@ -3337,8 +1753,7 @@ export interface UpdateStreamGroupOutput {
3337
1753
  */
3338
1754
  export interface TagResourceRequest {
3339
1755
  /**
3340
- * <p>The <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to apply
3341
- * tags to.</p>
1756
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to apply tags to.</p>
3342
1757
  * @public
3343
1758
  */
3344
1759
  ResourceArn: string | undefined;
@@ -3358,17 +1773,12 @@ export interface TagResourceResponse {
3358
1773
  */
3359
1774
  export interface TerminateStreamSessionInput {
3360
1775
  /**
3361
- * <p>
3362
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Format example: ARN-<code>arn:aws:gameliftstreams:us-west-2:123456789012:streamgroup/sg-1AB2C3De4</code> or ID-<code>sg-1AB2C3De4</code>.
3363
- * </p>
3364
- * <p>The stream group that runs this stream session.</p>
1776
+ * <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream group resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamgroup/sg-1AB2C3De4</code>. Example ID: <code>sg-1AB2C3De4</code>. </p> <p>The stream group that runs this stream session.</p>
3365
1777
  * @public
3366
1778
  */
3367
1779
  Identifier: string | undefined;
3368
1780
  /**
3369
- * <p>
3370
- * <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> that uniquely identifies the stream session resource. Format example: <code>1AB2C3De4</code>.
3371
- * </p>
1781
+ * <p> <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> or ID that uniquely identifies the stream session resource. Example ARN: <code>arn:aws:gameliftstreams:us-west-2:111122223333:streamsession/sg-1AB2C3De4/ABC123def4567</code>. Example ID: <code>ABC123def4567</code>. </p>
3372
1782
  * @public
3373
1783
  */
3374
1784
  StreamSessionIdentifier: string | undefined;
@@ -3378,8 +1788,7 @@ export interface TerminateStreamSessionInput {
3378
1788
  */
3379
1789
  export interface UntagResourceRequest {
3380
1790
  /**
3381
- * <p>The <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to remove
3382
- * tags from.</p>
1791
+ * <p>The <a href="https://docs.aws.amazon.com/IAM/latest/UserGuide/reference-arns.html">Amazon Resource Name (ARN)</a> of the Amazon GameLift Streams resource that you want to remove tags from.</p>
3383
1792
  * @public
3384
1793
  */
3385
1794
  ResourceArn: string | undefined;