@aws-sdk/client-gameliftstreams 3.825.0 → 3.827.1

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Files changed (30) hide show
  1. package/README.md +1 -7
  2. package/dist-types/GameLiftStreams.d.ts +1 -6
  3. package/dist-types/GameLiftStreamsClient.d.ts +1 -6
  4. package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +2 -7
  5. package/dist-types/commands/AssociateApplicationsCommand.d.ts +2 -4
  6. package/dist-types/commands/CreateApplicationCommand.d.ts +3 -15
  7. package/dist-types/commands/CreateStreamGroupCommand.d.ts +3 -33
  8. package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +3 -16
  9. package/dist-types/commands/DeleteApplicationCommand.d.ts +3 -26
  10. package/dist-types/commands/DeleteStreamGroupCommand.d.ts +3 -8
  11. package/dist-types/commands/DisassociateApplicationsCommand.d.ts +2 -8
  12. package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +2 -32
  13. package/dist-types/commands/GetApplicationCommand.d.ts +2 -4
  14. package/dist-types/commands/GetStreamGroupCommand.d.ts +2 -4
  15. package/dist-types/commands/GetStreamSessionCommand.d.ts +2 -4
  16. package/dist-types/commands/ListApplicationsCommand.d.ts +2 -4
  17. package/dist-types/commands/ListStreamGroupsCommand.d.ts +2 -4
  18. package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +2 -7
  19. package/dist-types/commands/ListStreamSessionsCommand.d.ts +2 -6
  20. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -13
  21. package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +2 -7
  22. package/dist-types/commands/StartStreamSessionCommand.d.ts +3 -28
  23. package/dist-types/commands/TagResourceCommand.d.ts +2 -22
  24. package/dist-types/commands/TerminateStreamSessionCommand.d.ts +2 -5
  25. package/dist-types/commands/UntagResourceCommand.d.ts +2 -4
  26. package/dist-types/commands/UpdateApplicationCommand.d.ts +2 -6
  27. package/dist-types/commands/UpdateStreamGroupCommand.d.ts +3 -27
  28. package/dist-types/index.d.ts +1 -6
  29. package/dist-types/models/models_0.d.ts +179 -1770
  30. package/package.json +11 -11
@@ -27,11 +27,7 @@ declare const RemoveStreamGroupLocationsCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p> Removes a set of remote locations from this stream group. Amazon GameLift Streams works to release allocated compute resources in these location. Thus,
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- * stream sessions can no longer start from these locations by using this stream group. Amazon GameLift Streams also deletes the content files of all
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- * associated applications that were in Amazon GameLift Streams's internal S3 bucket at this location. </p>
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- * <p> You cannot remove the region where you initially created this stream group, known as the primary location. However, you can set the stream
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- * capacity to zero. </p>
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+ * <p> Removes a set of remote locations from this stream group. Amazon GameLift Streams works to release allocated compute resources in these location. Thus, stream sessions can no longer start from these locations by using this stream group. Amazon GameLift Streams also deletes the content files of all associated applications that were in Amazon GameLift Streams's internal S3 bucket at this location. </p> <p> You cannot remove the region where you initially created this stream group, known as the primary location. However, you can set the stream capacity to zero. </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -69,8 +65,7 @@ declare const RemoveStreamGroupLocationsCommand_base: {
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,30 +27,7 @@ declare const StartStreamSessionCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream
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- * session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute
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- * resource, or stream capacity, that a stream group has allocated. </p>
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- * <p>To start a new stream session, specify a stream group and application ID, along with the transport protocol and signal request settings
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- * to use with the stream. You must have associated at least one application to the stream group before starting a stream session, either
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- * when creating the stream group, or by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a>.</p>
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- * <p> For stream groups that have multiple locations, provide a set of locations ordered by priority by setting <code>Locations</code>.
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- * Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating in a remote
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- * location before the remote location can host a stream. </p>
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- * <p> If the request is successful, Amazon GameLift Streams begins to prepare the stream. Amazon GameLift Streams assigns an Amazon Resource Name (ARN) value to the stream
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- * session resource and sets the status to <code>ACTIVATING</code>. During the stream preparation process, Amazon GameLift Streams queues the request and
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- * searches for available stream capacity to run the stream. This can result to one of the following: </p>
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- * <ul>
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- * <li>
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- * <p> Amazon GameLift Streams identifies an available compute resource to run the application content and start the stream. When the stream is ready,
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- * the stream session's status changes to <code>ACTIVE</code> and includes stream connection information. Provide the connection
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- * information to the requesting client to join the stream session.</p>
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- * </li>
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- * <li>
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- * <p> Amazon GameLift Streams doesn't identify an available resource within a certain time, set by <code>ClientToken</code>. In this case, Amazon GameLift Streams
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- * stops processing the request, and the stream session object status changes to <code>ERROR</code> with status reason
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- * <code>placementTimeout</code>.</p>
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- * </li>
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- * </ul>
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+ * <p> This action initiates a new stream session and outputs connection information that clients can use to access the stream. A stream session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute resource that a stream group has allocated. </p> <p>To start a new stream session, specify a stream group and application ID, along with the transport protocol and signal request settings to use with the stream. You must have associated at least one application to the stream group before starting a stream session, either when creating the stream group, or by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a>.</p> <p> For stream groups that have multiple locations, provide a set of locations ordered by priority using a <code>Locations</code> parameter. Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating in a remote location before the remote location can host a stream. </p> <p> If the request is successful, Amazon GameLift Streams begins to prepare the stream. Amazon GameLift Streams assigns an Amazon Resource Name (ARN) value to the stream session resource and sets the status to <code>ACTIVATING</code>. During the stream preparation process, Amazon GameLift Streams queues the request and searches for available stream capacity to run the stream. This results in one of the following: </p> <ul> <li> <p> Amazon GameLift Streams identifies an available compute resource to run the application content and start the stream. When the stream is ready, the stream session's status changes to <code>ACTIVE</code> and includes stream connection information. Provide the connection information to the requesting client to join the stream session.</p> </li> <li> <p> Amazon GameLift Streams doesn't identify an available resource within a certain time, set by <code>ClientToken</code>. In this case, Amazon GameLift Streams stops processing the request, and the stream session object status changes to <code>ERROR</code> with status reason <code>placementTimeout</code>.</p> </li> </ul>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -122,8 +99,7 @@ declare const StartStreamSessionCommand_base: {
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  * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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  *
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  * @throws {@link ConflictException} (client fault)
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- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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- * conflict before retrying this request.</p>
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+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
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  *
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  * @throws {@link InternalServerException} (server fault)
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  * <p>The service encountered an internal error and is unable to complete the request.</p>
@@ -135,8 +111,7 @@ declare const StartStreamSessionCommand_base: {
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,26 +27,7 @@ declare const TagResourceCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Assigns one or more tags to a Amazon GameLift Streams resource. Use tags to organize Amazon Web Services resources for a range of purposes. You can assign tags to
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- * the following Amazon GameLift Streams resource types:</p>
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- * <ul>
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- * <li>
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- * <p>Application</p>
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- * </li>
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- * <li>
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- * <p>StreamGroup</p>
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- * </li>
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- * </ul>
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- * <p>
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- * <b>Learn more</b>
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- * </p>
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- * <p>
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- * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General
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- * Reference</i>
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- * </p>
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- * <p>
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- * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/"> Amazon Web Services Tagging Strategies</a>
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- * </p>
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+ * <p>Assigns one or more tags to a Amazon GameLift Streams resource. Use tags to organize Amazon Web Services resources for a range of purposes. You can assign tags to the following Amazon GameLift Streams resource types:</p> <ul> <li> <p>Application</p> </li> <li> <p>StreamGroup</p> </li> </ul> <p> <b>Learn more</b> </p> <p> <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General Reference</i> </p> <p> <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/"> Amazon Web Services Tagging Strategies</a> </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -81,8 +62,7 @@ declare const TagResourceCommand_base: {
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,9 +27,7 @@ declare const TerminateStreamSessionCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Permanently terminates an active stream session. When called, the stream session status changes to <code>TERMINATING</code>. You can
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- * terminate a stream session in any status except <code>ACTIVATING</code>. If the stream session is in <code>ACTIVATING</code> status, an
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- * exception is thrown.</p>
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+ * <p>Permanently terminates an active stream session. When called, the stream session status changes to <code>TERMINATING</code>. You can terminate a stream session in any status except <code>ACTIVATING</code>. If the stream session is in <code>ACTIVATING</code> status, an exception is thrown.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -65,8 +63,7 @@ declare const TerminateStreamSessionCommand_base: {
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,8 +27,7 @@ declare const UntagResourceCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Removes one or more tags from a Amazon GameLift Streams resource. To remove tags, specify the Amazon GameLift Streams resource and a list of one or more tags to
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- * remove.</p>
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+ * <p>Removes one or more tags from a Amazon GameLift Streams resource. To remove tags, specify the Amazon GameLift Streams resource and a list of one or more tags to remove.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -63,8 +62,7 @@ declare const UntagResourceCommand_base: {
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,10 +27,7 @@ declare const UpdateApplicationCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p> Updates the mutable configuration settings for a Amazon GameLift Streams application resource. You can change the <code>Description</code>,
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- * <code>ApplicationLogOutputUri</code>, and <code>ApplicationLogPaths</code>. </p>
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- * <p>To update application settings, specify the application ID and provide the new values. If the operation is successful, it returns the
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- * complete updated set of settings for the application.</p>
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+ * <p> Updates the mutable configuration settings for a Amazon GameLift Streams application resource. You can change the <code>Description</code>, <code>ApplicationLogOutputUri</code>, and <code>ApplicationLogPaths</code>. </p> <p>To update application settings, specify the application ID and provide the new values. If the operation is successful, it returns the complete updated set of settings for the application.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p> Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and
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- * the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group. </p>
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- * <p>
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- * Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity: always-on and on-demand:
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * <b>Always-on</b>:
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- * The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session.
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- *
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- * </p>
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- * </li>
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- * <li>
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- * <p>
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- * <b>On-demand</b>:
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- * The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes).
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- *
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- * </p>
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- * </li>
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- * </ul>
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- * <p>To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the
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- * complete updated metadata for the stream group.</p>
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+ * <p> Updates the configuration settings for an Amazon GameLift Streams stream group resource. You can change the description, the set of locations, and the requested capacity of a stream group per location. If you want to change the stream class, create a new stream group. </p> <p> Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity, always-on and on-demand: </p> <ul> <li> <p> <b>Always-on</b>: The streaming capacity that is allocated and ready to handle stream requests without delay. You pay for this capacity whether it's in use or not. Best for quickest time from streaming request to streaming session. </p> </li> <li> <p> <b>On-demand</b>: The streaming capacity that Amazon GameLift Streams can allocate in response to stream requests, and then de-allocate when the session has terminated. This offers a cost control measure at the expense of a greater startup time (typically under 5 minutes). </p> </li> </ul> <p>To update a stream group, specify the stream group's Amazon Resource Name (ARN) and provide the new values. If the request is successful, Amazon GameLift Streams returns the complete updated metadata for the stream group.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -110,8 +88,7 @@ declare const UpdateStreamGroupCommand_base: {
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  * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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  *
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  * @throws {@link ConflictException} (client fault)
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- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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- * conflict before retrying this request.</p>
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+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
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  *
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  * @throws {@link InternalServerException} (server fault)
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  * <p>The service encountered an internal error and is unable to complete the request.</p>
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  * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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  *
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  * @throws {@link ValidationException} (client fault)
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- * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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- * retrying the request.</p>
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+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before retrying the request.</p>
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  *
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  * @throws {@link GameLiftStreamsServiceException}
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  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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  /**
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- * <fullname>Amazon GameLift Streams</fullname>
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- * <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
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- * streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
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- * <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
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- * direct REST calls through HTTPS.</p>
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- * <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
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+ * <fullname>Amazon GameLift Streams</fullname> <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p> <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (CLI), or by making direct REST calls through HTTPS.</p> <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
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  *
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  * @packageDocumentation
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  */