@aws-sdk/client-gameliftstreams 3.772.0 → 3.775.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +4 -5
- package/dist-cjs/GameLiftStreamsClient.js +2 -1
- package/dist-cjs/auth/httpAuthSchemeProvider.js +1 -3
- package/dist-cjs/endpoint/EndpointParameters.js +2 -3
- package/dist-cjs/runtimeExtensions.js +2 -14
- package/dist-es/GameLiftStreamsClient.js +2 -1
- package/dist-es/auth/httpAuthSchemeProvider.js +1 -3
- package/dist-es/endpoint/EndpointParameters.js +2 -3
- package/dist-es/runtimeExtensions.js +2 -14
- package/dist-types/GameLiftStreams.d.ts +4 -5
- package/dist-types/GameLiftStreamsClient.d.ts +4 -5
- package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +10 -14
- package/dist-types/commands/AssociateApplicationsCommand.d.ts +7 -9
- package/dist-types/commands/CreateApplicationCommand.d.ts +16 -22
- package/dist-types/commands/CreateStreamGroupCommand.d.ts +20 -18
- package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +17 -26
- package/dist-types/commands/DeleteApplicationCommand.d.ts +18 -24
- package/dist-types/commands/DeleteStreamGroupCommand.d.ts +8 -9
- package/dist-types/commands/DisassociateApplicationsCommand.d.ts +10 -12
- package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +16 -16
- package/dist-types/commands/GetApplicationCommand.d.ts +6 -9
- package/dist-types/commands/GetStreamGroupCommand.d.ts +6 -9
- package/dist-types/commands/GetStreamSessionCommand.d.ts +6 -9
- package/dist-types/commands/ListApplicationsCommand.d.ts +6 -9
- package/dist-types/commands/ListStreamGroupsCommand.d.ts +6 -9
- package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +7 -8
- package/dist-types/commands/ListStreamSessionsCommand.d.ts +6 -8
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -12
- package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +9 -12
- package/dist-types/commands/StartStreamSessionCommand.d.ts +11 -9
- package/dist-types/commands/TagResourceCommand.d.ts +9 -12
- package/dist-types/commands/TerminateStreamSessionCommand.d.ts +7 -10
- package/dist-types/commands/UntagResourceCommand.d.ts +6 -8
- package/dist-types/commands/UpdateApplicationCommand.d.ts +4 -6
- package/dist-types/commands/UpdateStreamGroupCommand.d.ts +11 -16
- package/dist-types/index.d.ts +4 -5
- package/dist-types/models/models_0.d.ts +289 -428
- package/package.json +34 -34
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/**
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* <p>Permanently deletes all compute resources and information related to a stream group. To delete a stream group, specify the unique stream
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* group identifier. During the deletion process, the stream group's status is <code>DELETING</code>. This operation stops streams in
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* progress and prevents new streams from starting. As a best practice, before deleting the stream group, call <a>ListStreamSessions</a> to check for streams in progress and take action to stop
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* application associations referring to that stream group are automatically removed.</p>
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* progress and prevents new streams from starting. As a best practice, before deleting the stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_ListStreamSessions.html">ListStreamSessions</a> to check for streams in progress and take action to stop
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* them. When you delete a stream group, any application associations referring to that stream group are automatically removed.</p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* @throws {@link AccessDeniedException} (client fault)
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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*
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* @throws {@link ConflictException} (client fault)
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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* conflict before retrying this request.</p>
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*
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* @throws {@link InternalServerException} (server fault)
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* <p>The service encountered an internal error and is unable to complete the request.</p>
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* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
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*
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* @throws {@link ThrottlingException} (client fault)
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* <p>The request was denied due to request throttling. Retry the request after the
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* suggested wait time.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* <p>One or more parameter values in the request fail to satisfy the specified constraints.
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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* retrying the request.</p>
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*
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* @throws {@link GameLiftStreamsServiceException}
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* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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*
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*
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*
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*
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* <p> When you disassociate, or unlink, an application from a stream group, you can no longer stream this application by using that stream
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* group's allocated compute resources. Any streams in process will continue until they terminate, which helps avoid interrupting an
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* end-user's stream. Amazon GameLift Streams will not initiate new streams using this stream group. The disassociate action does not affect the stream
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* capacity of a stream group. </p>
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* <p> You can only disassociate an application if it's not a default application of the stream group. Check
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* <code>DefaultApplicationIdentifier</code> by calling <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* @throws {@link AccessDeniedException} (client fault)
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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*
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* @throws {@link InternalServerException} (server fault)
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* <p>The service encountered an internal error and is unable to complete the request.</p>
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* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
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*
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* @throws {@link ThrottlingException} (client fault)
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* <p>The request was denied due to request throttling. Retry the request after the
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* suggested wait time.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* <p>One or more parameter values in the request fail to satisfy the specified constraints.
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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* retrying the request.</p>
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*
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* @throws {@link GameLiftStreamsServiceException}
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* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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*
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*
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*
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* <p> Export the files that your application modifies or generates in a stream session, which can help you debug or verify your application.
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* When your application runs, it generates output files such as logs, diagnostic information, crash dumps, save files, user data,
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* screenshots, and so on. The files can be defined by the engine or frameworks that your application uses, or information that you've
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* programmed your application to output. </p>
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* <p> You can only call this action on a stream session that is in progress, specifically in one of the following statuses
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* <code>ACTIVE</code>, <code>CONNECTED</code>, <code>PENDING_CLIENT_RECONNECTION</code>, and <code>RECONNECTING</code>. You must provide
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* an Amazon Simple Storage Service (Amazon S3) bucket to store the files in. When the session ends, Amazon GameLift Streams produces a compressed folder
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* that contains all of the files and directories that were modified or created by the application during the stream session. AWS uses your
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* security credentials to authenticate and authorize access to your Amazon S3 bucket. </p>
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* <p>Amazon GameLift Streams collects the following generated and modified files. Find them in the corresponding folders in the <code>.zip</code>
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* archive.</p>
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* <ul>
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* <li>
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* <p>
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* <code>application/</code>: The folder where your application or game is stored.
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* </p>
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* <code>application/</code>: The folder where your application or game is stored. </p>
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* </li>
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* </ul>
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* <ul>
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*
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* @throws {@link AccessDeniedException} (client fault)
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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* @throws {@link InternalServerException} (server fault)
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* @throws {@link ThrottlingException} (client fault)
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* suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* retrying the request.</p>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Retrieves properties for an Amazon GameLift Streams application resource. Specify the ID of the
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* properties for the requested application.</p>
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* <p>Retrieves properties for an Amazon GameLift Streams application resource. Specify the ID of the application that you want to retrieve. If the
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* operation is successful, it returns properties for the requested application.</p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* permissions before you try again.</p>
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*
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* retrying the request.</p>
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* is successful, it returns properties for the requested stream group.</p>
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@@ -31,8 +31,8 @@ declare const StartStreamSessionCommand_base: {
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* session refers to an instance of a stream that Amazon GameLift Streams transmits from the server to the end-user. A stream session runs on a compute
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* resource, or stream capacity, that a stream group has allocated. </p>
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* <p>To start a new stream session, specify a stream group and application ID, along with the transport protocol and signal request settings
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* to use with the stream. You must have associated at least one application to the stream group before starting a stream session, either
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* creating the stream group, or by using <a>AssociateApplications</a>.</p>
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* to use with the stream. You must have associated at least one application to the stream group before starting a stream session, either
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* when creating the stream group, or by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_AssociateApplications.html">AssociateApplications</a>.</p>
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* <p> For stream groups that have multiple locations, provide a set of locations ordered by priority by setting <code>Locations</code>.
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* Amazon GameLift Streams will start a single stream session in the next available location. An application must be finished replicating in a remote
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* location before the remote location can host a stream. </p>
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@@ -119,22 +119,24 @@ declare const StartStreamSessionCommand_base: {
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* @throws {@link AccessDeniedException} (client fault)
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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*
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* @throws {@link ConflictException} (client fault)
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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* <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
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* conflict before retrying this request.</p>
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*
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* @throws {@link InternalServerException} (server fault)
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* <p>The service encountered an internal error and is unable to complete the request.</p>
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*
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* @throws {@link ResourceNotFoundException} (client fault)
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* <p>The resource specified in the request was not found. Correct the request before you try again.</p>
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*
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* @throws {@link ThrottlingException} (client fault)
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* <p>The request was denied due to request throttling. Retry the request after the
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* suggested wait time.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* <p>One or more parameter values in the request fail to satisfy the specified constraints.
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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* retrying the request.</p>
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*
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* @throws {@link GameLiftStreamsServiceException}
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* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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@@ -27,8 +27,8 @@ declare const TagResourceCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Assigns one or more tags to a Amazon GameLift Streams resource. Use tags to organize Amazon Web Services resources for
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*
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* <p>Assigns one or more tags to a Amazon GameLift Streams resource. Use tags to organize Amazon Web Services resources for a range of purposes. You can assign tags to
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* the following Amazon GameLift Streams resource types:</p>
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* <ul>
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* <li>
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* <p>Application</p>
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@@ -41,12 +41,11 @@ declare const TagResourceCommand_base: {
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the
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*
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* <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services Resources</a> in the <i>Amazon Web Services General
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* Reference</i>
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* </p>
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* <p>
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* <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
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* Amazon Web Services Tagging Strategies</a>
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* <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/"> Amazon Web Services Tagging Strategies</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
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*
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* @throws {@link AccessDeniedException} (client fault)
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
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* permissions before you try again.</p>
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* <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
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*
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* @throws {@link InternalServerException} (server fault)
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* <p>The service encountered an internal error and is unable to complete the request.</p>
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*
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* @throws {@link ThrottlingException} (client fault)
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* <p>The request was denied due to request throttling. Retry the request after the
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* suggested wait time.</p>
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* <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
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*
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* @throws {@link ValidationException} (client fault)
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* <p>One or more parameter values in the request fail to satisfy the specified constraints.
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*
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* <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
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* retrying the request.</p>
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*
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* @throws {@link GameLiftStreamsServiceException}
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* <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
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