@aws-sdk/client-gameliftstreams 3.772.0 → 3.775.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/README.md +4 -5
  2. package/dist-cjs/GameLiftStreamsClient.js +2 -1
  3. package/dist-cjs/auth/httpAuthSchemeProvider.js +1 -3
  4. package/dist-cjs/endpoint/EndpointParameters.js +2 -3
  5. package/dist-cjs/runtimeExtensions.js +2 -14
  6. package/dist-es/GameLiftStreamsClient.js +2 -1
  7. package/dist-es/auth/httpAuthSchemeProvider.js +1 -3
  8. package/dist-es/endpoint/EndpointParameters.js +2 -3
  9. package/dist-es/runtimeExtensions.js +2 -14
  10. package/dist-types/GameLiftStreams.d.ts +4 -5
  11. package/dist-types/GameLiftStreamsClient.d.ts +4 -5
  12. package/dist-types/commands/AddStreamGroupLocationsCommand.d.ts +10 -14
  13. package/dist-types/commands/AssociateApplicationsCommand.d.ts +7 -9
  14. package/dist-types/commands/CreateApplicationCommand.d.ts +16 -22
  15. package/dist-types/commands/CreateStreamGroupCommand.d.ts +20 -18
  16. package/dist-types/commands/CreateStreamSessionConnectionCommand.d.ts +17 -26
  17. package/dist-types/commands/DeleteApplicationCommand.d.ts +18 -24
  18. package/dist-types/commands/DeleteStreamGroupCommand.d.ts +8 -9
  19. package/dist-types/commands/DisassociateApplicationsCommand.d.ts +10 -12
  20. package/dist-types/commands/ExportStreamSessionFilesCommand.d.ts +16 -16
  21. package/dist-types/commands/GetApplicationCommand.d.ts +6 -9
  22. package/dist-types/commands/GetStreamGroupCommand.d.ts +6 -9
  23. package/dist-types/commands/GetStreamSessionCommand.d.ts +6 -9
  24. package/dist-types/commands/ListApplicationsCommand.d.ts +6 -9
  25. package/dist-types/commands/ListStreamGroupsCommand.d.ts +6 -9
  26. package/dist-types/commands/ListStreamSessionsByAccountCommand.d.ts +7 -8
  27. package/dist-types/commands/ListStreamSessionsCommand.d.ts +6 -8
  28. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -12
  29. package/dist-types/commands/RemoveStreamGroupLocationsCommand.d.ts +9 -12
  30. package/dist-types/commands/StartStreamSessionCommand.d.ts +11 -9
  31. package/dist-types/commands/TagResourceCommand.d.ts +9 -12
  32. package/dist-types/commands/TerminateStreamSessionCommand.d.ts +7 -10
  33. package/dist-types/commands/UntagResourceCommand.d.ts +6 -8
  34. package/dist-types/commands/UpdateApplicationCommand.d.ts +4 -6
  35. package/dist-types/commands/UpdateStreamGroupCommand.d.ts +11 -16
  36. package/dist-types/index.d.ts +4 -5
  37. package/dist-types/models/models_0.d.ts +289 -428
  38. package/package.json +34 -34
package/README.md CHANGED
@@ -8,11 +8,10 @@ AWS SDK for JavaScript GameLiftStreams Client for Node.js, Browser and React Nat
8
8
 
9
9
  <fullname>Amazon GameLift Streams</fullname>
10
10
 
11
- <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
12
- tools to upload and configure content for streaming, deploy and scale computing resources
13
- to host streams, and manage stream session placement to meet customer demand.</p>
14
- <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the
15
- Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
11
+ <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
12
+ streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
13
+ <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
14
+ direct REST calls through HTTPS.</p>
16
15
  <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
17
16
 
18
17
  ## Installing
@@ -20,6 +20,8 @@ class GameLiftStreamsClient extends smithy_client_1.Client {
20
20
  config;
21
21
  constructor(...[configuration]) {
22
22
  const _config_0 = (0, runtimeConfig_1.getRuntimeConfig)(configuration || {});
23
+ super(_config_0);
24
+ this.initConfig = _config_0;
23
25
  const _config_1 = (0, EndpointParameters_1.resolveClientEndpointParameters)(_config_0);
24
26
  const _config_2 = (0, middleware_user_agent_1.resolveUserAgentConfig)(_config_1);
25
27
  const _config_3 = (0, middleware_retry_1.resolveRetryConfig)(_config_2);
@@ -28,7 +30,6 @@ class GameLiftStreamsClient extends smithy_client_1.Client {
28
30
  const _config_6 = (0, middleware_endpoint_1.resolveEndpointConfig)(_config_5);
29
31
  const _config_7 = (0, httpAuthSchemeProvider_1.resolveHttpAuthSchemeConfig)(_config_6);
30
32
  const _config_8 = (0, runtimeExtensions_1.resolveRuntimeExtensions)(_config_7, configuration?.extensions || []);
31
- super(_config_8);
32
33
  this.config = _config_8;
33
34
  this.middlewareStack.use((0, middleware_user_agent_1.getUserAgentPlugin)(this.config));
34
35
  this.middlewareStack.use((0, middleware_retry_1.getRetryPlugin)(this.config));
@@ -40,8 +40,6 @@ const defaultGameLiftStreamsHttpAuthSchemeProvider = (authParameters) => {
40
40
  exports.defaultGameLiftStreamsHttpAuthSchemeProvider = defaultGameLiftStreamsHttpAuthSchemeProvider;
41
41
  const resolveHttpAuthSchemeConfig = (config) => {
42
42
  const config_0 = (0, core_1.resolveAwsSdkSigV4Config)(config);
43
- return {
44
- ...config_0,
45
- };
43
+ return Object.assign(config_0, {});
46
44
  };
47
45
  exports.resolveHttpAuthSchemeConfig = resolveHttpAuthSchemeConfig;
@@ -2,11 +2,10 @@
2
2
  Object.defineProperty(exports, "__esModule", { value: true });
3
3
  exports.commonParams = exports.resolveClientEndpointParameters = void 0;
4
4
  const resolveClientEndpointParameters = (options) => {
5
- return {
6
- ...options,
5
+ return Object.assign(options, {
7
6
  useFipsEndpoint: options.useFipsEndpoint ?? false,
8
7
  defaultSigningName: "gameliftstreams",
9
- };
8
+ });
10
9
  };
11
10
  exports.resolveClientEndpointParameters = resolveClientEndpointParameters;
12
11
  exports.commonParams = {
@@ -5,21 +5,9 @@ const region_config_resolver_1 = require("@aws-sdk/region-config-resolver");
5
5
  const protocol_http_1 = require("@smithy/protocol-http");
6
6
  const smithy_client_1 = require("@smithy/smithy-client");
7
7
  const httpAuthExtensionConfiguration_1 = require("./auth/httpAuthExtensionConfiguration");
8
- const asPartial = (t) => t;
9
8
  const resolveRuntimeExtensions = (runtimeConfig, extensions) => {
10
- const extensionConfiguration = {
11
- ...asPartial((0, region_config_resolver_1.getAwsRegionExtensionConfiguration)(runtimeConfig)),
12
- ...asPartial((0, smithy_client_1.getDefaultExtensionConfiguration)(runtimeConfig)),
13
- ...asPartial((0, protocol_http_1.getHttpHandlerExtensionConfiguration)(runtimeConfig)),
14
- ...asPartial((0, httpAuthExtensionConfiguration_1.getHttpAuthExtensionConfiguration)(runtimeConfig)),
15
- };
9
+ const extensionConfiguration = Object.assign((0, region_config_resolver_1.getAwsRegionExtensionConfiguration)(runtimeConfig), (0, smithy_client_1.getDefaultExtensionConfiguration)(runtimeConfig), (0, protocol_http_1.getHttpHandlerExtensionConfiguration)(runtimeConfig), (0, httpAuthExtensionConfiguration_1.getHttpAuthExtensionConfiguration)(runtimeConfig));
16
10
  extensions.forEach((extension) => extension.configure(extensionConfiguration));
17
- return {
18
- ...runtimeConfig,
19
- ...(0, region_config_resolver_1.resolveAwsRegionExtensionConfiguration)(extensionConfiguration),
20
- ...(0, smithy_client_1.resolveDefaultRuntimeConfig)(extensionConfiguration),
21
- ...(0, protocol_http_1.resolveHttpHandlerRuntimeConfig)(extensionConfiguration),
22
- ...(0, httpAuthExtensionConfiguration_1.resolveHttpAuthRuntimeConfig)(extensionConfiguration),
23
- };
11
+ return Object.assign(runtimeConfig, (0, region_config_resolver_1.resolveAwsRegionExtensionConfiguration)(extensionConfiguration), (0, smithy_client_1.resolveDefaultRuntimeConfig)(extensionConfiguration), (0, protocol_http_1.resolveHttpHandlerRuntimeConfig)(extensionConfiguration), (0, httpAuthExtensionConfiguration_1.resolveHttpAuthRuntimeConfig)(extensionConfiguration));
24
12
  };
25
13
  exports.resolveRuntimeExtensions = resolveRuntimeExtensions;
@@ -17,6 +17,8 @@ export class GameLiftStreamsClient extends __Client {
17
17
  config;
18
18
  constructor(...[configuration]) {
19
19
  const _config_0 = __getRuntimeConfig(configuration || {});
20
+ super(_config_0);
21
+ this.initConfig = _config_0;
20
22
  const _config_1 = resolveClientEndpointParameters(_config_0);
21
23
  const _config_2 = resolveUserAgentConfig(_config_1);
22
24
  const _config_3 = resolveRetryConfig(_config_2);
@@ -25,7 +27,6 @@ export class GameLiftStreamsClient extends __Client {
25
27
  const _config_6 = resolveEndpointConfig(_config_5);
26
28
  const _config_7 = resolveHttpAuthSchemeConfig(_config_6);
27
29
  const _config_8 = resolveRuntimeExtensions(_config_7, configuration?.extensions || []);
28
- super(_config_8);
29
30
  this.config = _config_8;
30
31
  this.middlewareStack.use(getUserAgentPlugin(this.config));
31
32
  this.middlewareStack.use(getRetryPlugin(this.config));
@@ -35,7 +35,5 @@ export const defaultGameLiftStreamsHttpAuthSchemeProvider = (authParameters) =>
35
35
  };
36
36
  export const resolveHttpAuthSchemeConfig = (config) => {
37
37
  const config_0 = resolveAwsSdkSigV4Config(config);
38
- return {
39
- ...config_0,
40
- };
38
+ return Object.assign(config_0, {});
41
39
  };
@@ -1,9 +1,8 @@
1
1
  export const resolveClientEndpointParameters = (options) => {
2
- return {
3
- ...options,
2
+ return Object.assign(options, {
4
3
  useFipsEndpoint: options.useFipsEndpoint ?? false,
5
4
  defaultSigningName: "gameliftstreams",
6
- };
5
+ });
7
6
  };
8
7
  export const commonParams = {
9
8
  UseFIPS: { type: "builtInParams", name: "useFipsEndpoint" },
@@ -2,20 +2,8 @@ import { getAwsRegionExtensionConfiguration, resolveAwsRegionExtensionConfigurat
2
2
  import { getHttpHandlerExtensionConfiguration, resolveHttpHandlerRuntimeConfig } from "@smithy/protocol-http";
3
3
  import { getDefaultExtensionConfiguration, resolveDefaultRuntimeConfig } from "@smithy/smithy-client";
4
4
  import { getHttpAuthExtensionConfiguration, resolveHttpAuthRuntimeConfig } from "./auth/httpAuthExtensionConfiguration";
5
- const asPartial = (t) => t;
6
5
  export const resolveRuntimeExtensions = (runtimeConfig, extensions) => {
7
- const extensionConfiguration = {
8
- ...asPartial(getAwsRegionExtensionConfiguration(runtimeConfig)),
9
- ...asPartial(getDefaultExtensionConfiguration(runtimeConfig)),
10
- ...asPartial(getHttpHandlerExtensionConfiguration(runtimeConfig)),
11
- ...asPartial(getHttpAuthExtensionConfiguration(runtimeConfig)),
12
- };
6
+ const extensionConfiguration = Object.assign(getAwsRegionExtensionConfiguration(runtimeConfig), getDefaultExtensionConfiguration(runtimeConfig), getHttpHandlerExtensionConfiguration(runtimeConfig), getHttpAuthExtensionConfiguration(runtimeConfig));
13
7
  extensions.forEach((extension) => extension.configure(extensionConfiguration));
14
- return {
15
- ...runtimeConfig,
16
- ...resolveAwsRegionExtensionConfiguration(extensionConfiguration),
17
- ...resolveDefaultRuntimeConfig(extensionConfiguration),
18
- ...resolveHttpHandlerRuntimeConfig(extensionConfiguration),
19
- ...resolveHttpAuthRuntimeConfig(extensionConfiguration),
20
- };
8
+ return Object.assign(runtimeConfig, resolveAwsRegionExtensionConfiguration(extensionConfiguration), resolveDefaultRuntimeConfig(extensionConfiguration), resolveHttpHandlerRuntimeConfig(extensionConfiguration), resolveHttpAuthRuntimeConfig(extensionConfiguration));
21
9
  };
@@ -175,11 +175,10 @@ export interface GameLiftStreams {
175
175
  }
176
176
  /**
177
177
  * <fullname>Amazon GameLift Streams</fullname>
178
- * <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
179
- * tools to upload and configure content for streaming, deploy and scale computing resources
180
- * to host streams, and manage stream session placement to meet customer demand.</p>
181
- * <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the
182
- * Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
178
+ * <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
179
+ * streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
180
+ * <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
181
+ * direct REST calls through HTTPS.</p>
183
182
  * <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
184
183
  * @public
185
184
  */
@@ -194,11 +194,10 @@ export interface GameLiftStreamsClientResolvedConfig extends GameLiftStreamsClie
194
194
  }
195
195
  /**
196
196
  * <fullname>Amazon GameLift Streams</fullname>
197
- * <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams
198
- * tools to upload and configure content for streaming, deploy and scale computing resources
199
- * to host streams, and manage stream session placement to meet customer demand.</p>
200
- * <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the
201
- * Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making direct REST calls through HTTPS.</p>
197
+ * <p>Amazon GameLift Streams provides a global cloud solution for content streaming experiences. Use Amazon GameLift Streams tools to upload and configure content for
198
+ * streaming, deploy and scale computing resources to host streams, and manage stream session placement to meet customer demand.</p>
199
+ * <p>This Reference Guide describes the Amazon GameLift Streams service API. You can use the API through the Amazon Web Services SDK, the Command Line Interface (AWS CLI), or by making
200
+ * direct REST calls through HTTPS.</p>
202
201
  * <p>See the <i>Amazon GameLift Streams Developer Guide</i> for more information on how Amazon GameLift Streams works and how to work with it.</p>
203
202
  * @public
204
203
  */
@@ -27,12 +27,11 @@ declare const AddStreamGroupLocationsCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>
31
- * Add locations that can host stream sessions. You configure locations and their corresponding capacity for each stream group. Creating a stream group in a location that's nearest to your end users can help minimize latency and improve quality.
32
- * </p>
33
- * <p>
34
- * This operation provisions stream capacity at the specified locations. By default, all locations have 1 or 2 capacity, depending on the stream class option: 2 for 'High' and 1 for 'Ultra' and 'Win2022'. This operation also copies the content files of all associated applications to an internal S3 bucket at each location. This allows Amazon GameLift Streams to host performant stream sessions.
35
- * </p>
30
+ * <p> Add locations that can host stream sessions. You configure locations and their corresponding capacity for each stream group. Creating a
31
+ * stream group in a location that's nearest to your end users can help minimize latency and improve quality. </p>
32
+ * <p> This operation provisions stream capacity at the specified locations. By default, all locations have 1 or 2 capacity, depending on the
33
+ * stream class option: 2 for 'High' and 1 for 'Ultra' and 'Win2022'. This operation also copies the content files of all associated
34
+ * applications to an internal S3 bucket at each location. This allows Amazon GameLift Streams to host performant stream sessions. </p>
36
35
  * @example
37
36
  * Use a bare-bones client and the command you need to make an API call.
38
37
  * ```javascript
@@ -75,8 +74,7 @@ declare const AddStreamGroupLocationsCommand_base: {
75
74
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
76
75
  *
77
76
  * @throws {@link AccessDeniedException} (client fault)
78
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
79
- * permissions before you try again.</p>
77
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
80
78
  *
81
79
  * @throws {@link InternalServerException} (server fault)
82
80
  * <p>The service encountered an internal error and is unable to complete the request.</p>
@@ -85,16 +83,14 @@ declare const AddStreamGroupLocationsCommand_base: {
85
83
  * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
86
84
  *
87
85
  * @throws {@link ServiceQuotaExceededException} (client fault)
88
- * <p>The request would cause the resource to exceed an allowed service quota. Resolve the
89
- * issue before you try again.</p>
86
+ * <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
90
87
  *
91
88
  * @throws {@link ThrottlingException} (client fault)
92
- * <p>The request was denied due to request throttling. Retry the request after the
93
- * suggested wait time.</p>
89
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
94
90
  *
95
91
  * @throws {@link ValidationException} (client fault)
96
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
97
- * Correct the invalid parameter values before retrying the request.</p>
92
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
93
+ * retrying the request.</p>
98
94
  *
99
95
  * @throws {@link GameLiftStreamsServiceException}
100
96
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,7 +27,8 @@ declare const AssociateApplicationsCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a>DisassociateApplications</a>.</p>
30
+ * <p>When you associate, or link, an application with a stream group, then Amazon GameLift Streams can launch the application using the stream group's
31
+ * allocated compute resources. The stream group must be in <code>ACTIVE</code> status. You can reverse this action by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p>
31
32
  * @example
32
33
  * Use a bare-bones client and the command you need to make an API call.
33
34
  * ```javascript
@@ -58,8 +59,7 @@ declare const AssociateApplicationsCommand_base: {
58
59
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
59
60
  *
60
61
  * @throws {@link AccessDeniedException} (client fault)
61
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
62
- * permissions before you try again.</p>
62
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
63
63
  *
64
64
  * @throws {@link InternalServerException} (server fault)
65
65
  * <p>The service encountered an internal error and is unable to complete the request.</p>
@@ -68,16 +68,14 @@ declare const AssociateApplicationsCommand_base: {
68
68
  * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
69
69
  *
70
70
  * @throws {@link ServiceQuotaExceededException} (client fault)
71
- * <p>The request would cause the resource to exceed an allowed service quota. Resolve the
72
- * issue before you try again.</p>
71
+ * <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
73
72
  *
74
73
  * @throws {@link ThrottlingException} (client fault)
75
- * <p>The request was denied due to request throttling. Retry the request after the
76
- * suggested wait time.</p>
74
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
77
75
  *
78
76
  * @throws {@link ValidationException} (client fault)
79
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
80
- * Correct the invalid parameter values before retrying the request.</p>
77
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
78
+ * retrying the request.</p>
81
79
  *
82
80
  * @throws {@link GameLiftStreamsServiceException}
83
81
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,21 +27,17 @@ declare const CreateApplicationCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other software, and configures the settings to run it.</p>
31
- * <p>
32
- * Before you create an application, upload your
33
- * application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide.
34
- * </p>
30
+ * <p>Creates an application resource in Amazon GameLift Streams, which specifies the application content you want to stream, such as a game build or other
31
+ * software, and configures the settings to run it.</p>
32
+ * <p> Before you create an application, upload your application content files to an Amazon Simple Storage Service (Amazon S3) bucket. For more information, see
33
+ * <b>Getting Started</b> in the Amazon GameLift Streams Developer Guide. </p>
35
34
  * <important>
36
- * <p>
37
- * Make sure that your files in the Amazon S3 bucket are the correct version you
38
- * want to use. As soon as you create a Amazon GameLift Streams application, you cannot change the files at a
39
- * later time.
40
- * </p>
35
+ * <p> Make sure that your files in the Amazon S3 bucket are the correct version you want to use. As soon as you create a Amazon GameLift Streams application,
36
+ * you cannot change the files at a later time. </p>
41
37
  * </important>
42
- * <p>
43
- * If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to <code>INITIALIZED</code>. When an application reaches <code>READY</code> status, you can use the application to set up stream groups and start streams. To track application status, call <a>GetApplication</a>.
44
- * </p>
38
+ * <p> If the request is successful, Amazon GameLift Streams begins to create an application and sets the status to <code>INITIALIZED</code>. When an
39
+ * application reaches <code>READY</code> status, you can use the application to set up stream groups and start streams. To track application
40
+ * status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetApplication.html">GetApplication</a>. </p>
45
41
  * @example
46
42
  * Use a bare-bones client and the command you need to make an API call.
47
43
  * ```javascript
@@ -105,26 +101,24 @@ declare const CreateApplicationCommand_base: {
105
101
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
106
102
  *
107
103
  * @throws {@link AccessDeniedException} (client fault)
108
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
109
- * permissions before you try again.</p>
104
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
110
105
  *
111
106
  * @throws {@link ConflictException} (client fault)
112
- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
107
+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
108
+ * conflict before retrying this request.</p>
113
109
  *
114
110
  * @throws {@link InternalServerException} (server fault)
115
111
  * <p>The service encountered an internal error and is unable to complete the request.</p>
116
112
  *
117
113
  * @throws {@link ServiceQuotaExceededException} (client fault)
118
- * <p>The request would cause the resource to exceed an allowed service quota. Resolve the
119
- * issue before you try again.</p>
114
+ * <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
120
115
  *
121
116
  * @throws {@link ThrottlingException} (client fault)
122
- * <p>The request was denied due to request throttling. Retry the request after the
123
- * suggested wait time.</p>
117
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
124
118
  *
125
119
  * @throws {@link ValidationException} (client fault)
126
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
127
- * Correct the invalid parameter values before retrying the request.</p>
120
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
121
+ * retrying the request.</p>
128
122
  *
129
123
  * @throws {@link GameLiftStreamsServiceException}
130
124
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,9 +27,11 @@ declare const CreateStreamGroupCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>
31
- * Manage how Amazon GameLift Streams streams your applications by using a stream group. A stream group is a collection of resources that Amazon GameLift Streams uses to stream your application to end-users. When you create a stream group, you specify an application to stream by default and the type of hardware to use, such as the graphical processing unit (GPU). You can also link additional applications, which allows you to stream those applications using this stream group. Depending on your expected users, you also scale the number of concurrent streams you want to support at one time, and in what locations.
32
- * </p>
30
+ * <p> Manage how Amazon GameLift Streams streams your applications by using a stream group. A stream group is a collection of resources that Amazon GameLift Streams uses to
31
+ * stream your application to end-users. When you create a stream group, you specify an application to stream by default and the type of
32
+ * hardware to use, such as the graphical processing unit (GPU). You can also link additional applications, which allows you to stream those
33
+ * applications using this stream group. Depending on your expected users, you also scale the number of concurrent streams you want to
34
+ * support at one time, and in what locations. </p>
33
35
  * <p>
34
36
  * Stream capacity represents the number of concurrent streams that can be active at a time. You set stream capacity per location, per stream group. There are two types of capacity: always-on and on-demand:
35
37
  * </p>
@@ -49,12 +51,11 @@ declare const CreateStreamGroupCommand_base: {
49
51
  * </p>
50
52
  * </li>
51
53
  * </ul>
52
- * <p>
53
- * To adjust the capacity of any <code>ACTIVE</code> stream group, call <a>UpdateStreamGroup</a>.
54
- * </p>
55
- * <p>
56
- * If the request is successful, Amazon GameLift Streams begins creating the stream group. Amazon GameLift Streams assigns a unique ID to the stream group resource and sets the status to <code>ACTIVATING</code>. When the stream group reaches <code>ACTIVE</code> status, you can start stream sessions by using <a>StartStreamSession</a>. To check the stream group's status, call <a>GetStreamGroup</a>.
57
- * </p>
54
+ * <p> To adjust the capacity of any <code>ACTIVE</code> stream group, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_UpdateStreamGroup.html">UpdateStreamGroup</a>. </p>
55
+ * <p> If the request is successful, Amazon GameLift Streams begins creating the stream group. Amazon GameLift Streams assigns a unique ID to the stream group resource and
56
+ * sets the status to <code>ACTIVATING</code>. When the stream group reaches <code>ACTIVE</code> status, you can start stream sessions by
57
+ * using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_StartStreamSession.html">StartStreamSession</a>. To check the stream
58
+ * group's status, call <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_GetStreamGroup.html">GetStreamGroup</a>. </p>
58
59
  * @example
59
60
  * Use a bare-bones client and the command you need to make an API call.
60
61
  * ```javascript
@@ -117,26 +118,27 @@ declare const CreateStreamGroupCommand_base: {
117
118
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
118
119
  *
119
120
  * @throws {@link AccessDeniedException} (client fault)
120
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
121
- * permissions before you try again.</p>
121
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
122
122
  *
123
123
  * @throws {@link ConflictException} (client fault)
124
- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
124
+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
125
+ * conflict before retrying this request.</p>
125
126
  *
126
127
  * @throws {@link InternalServerException} (server fault)
127
128
  * <p>The service encountered an internal error and is unable to complete the request.</p>
128
129
  *
130
+ * @throws {@link ResourceNotFoundException} (client fault)
131
+ * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
132
+ *
129
133
  * @throws {@link ServiceQuotaExceededException} (client fault)
130
- * <p>The request would cause the resource to exceed an allowed service quota. Resolve the
131
- * issue before you try again.</p>
134
+ * <p>The request would cause the resource to exceed an allowed service quota. Resolve the issue before you try again.</p>
132
135
  *
133
136
  * @throws {@link ThrottlingException} (client fault)
134
- * <p>The request was denied due to request throttling. Retry the request after the
135
- * suggested wait time.</p>
137
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
136
138
  *
137
139
  * @throws {@link ValidationException} (client fault)
138
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
139
- * Correct the invalid parameter values before retrying the request.</p>
140
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
141
+ * retrying the request.</p>
140
142
  *
141
143
  * @throws {@link GameLiftStreamsServiceException}
142
144
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,26 +27,18 @@ declare const CreateStreamSessionConnectionCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Allows clients to reconnect to a recently disconnected stream session without losing
31
- * any data from the last session.</p>
32
- * <p>A client can reconnect to a stream session that's in
33
- * <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. In the
34
- * stream session life cycle, when the client disconnects from the stream session, the
35
- * stream session transitions from <code>CONNECTED</code> to
36
- * <code>PENDING_CLIENT_RECONNECTION</code> status. When a client requests to reconnect
37
- * by calling <code>CreateStreamSessionConnection</code>, the stream session transitions to
38
- * <code>RECONNECTING</code> status. When the reconnection is successful, the stream
39
- * session transitions to <code>ACTIVE</code> status. After a stream session is
40
- * disconnected for longer than <code>ConnectionTimeoutSeconds</code>, the stream session
41
- * transitions to the <code>TERMINATED</code> status.</p>
42
- * <p>To connect to an existing stream session, specify the stream group ID and stream
43
- * session ID that you want to reconnect to, as well as the signal request settings to use
44
- * with the stream.</p>
30
+ * <p>Allows clients to reconnect to a recently disconnected stream session without losing any data from the last session.</p>
31
+ * <p>A client can reconnect to a stream session that's in <code>PENDING_CLIENT_RECONNECTION</code> or <code>ACTIVE</code> status. In the
32
+ * stream session life cycle, when the client disconnects from the stream session, the stream session transitions from <code>CONNECTED</code>
33
+ * to <code>PENDING_CLIENT_RECONNECTION</code> status. When a client requests to reconnect by calling
34
+ * <code>CreateStreamSessionConnection</code>, the stream session transitions to <code>RECONNECTING</code> status. When the reconnection
35
+ * is successful, the stream session transitions to <code>ACTIVE</code> status. After a stream session is disconnected for longer than
36
+ * <code>ConnectionTimeoutSeconds</code>, the stream session transitions to the <code>TERMINATED</code> status.</p>
37
+ * <p>To connect to an existing stream session, specify the stream group ID and stream session ID that you want to reconnect to, as well as
38
+ * the signal request settings to use with the stream.</p>
45
39
  * <p>
46
- * <code>ConnectionTimeoutSeconds</code> defines the amount of time after the stream
47
- * session disconnects that a reconnection is allowed. If a client is disconnected from the
48
- * stream for longer than <code>ConnectionTimeoutSeconds</code>, the stream session
49
- * ends.</p>
40
+ * <code>ConnectionTimeoutSeconds</code> defines the amount of time after the stream session disconnects that a reconnection is allowed. If
41
+ * a client is disconnected from the stream for longer than <code>ConnectionTimeoutSeconds</code>, the stream session ends.</p>
50
42
  * @example
51
43
  * Use a bare-bones client and the command you need to make an API call.
52
44
  * ```javascript
@@ -74,11 +66,11 @@ declare const CreateStreamSessionConnectionCommand_base: {
74
66
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
75
67
  *
76
68
  * @throws {@link AccessDeniedException} (client fault)
77
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
78
- * permissions before you try again.</p>
69
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
79
70
  *
80
71
  * @throws {@link ConflictException} (client fault)
81
- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
72
+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
73
+ * conflict before retrying this request.</p>
82
74
  *
83
75
  * @throws {@link InternalServerException} (server fault)
84
76
  * <p>The service encountered an internal error and is unable to complete the request.</p>
@@ -87,12 +79,11 @@ declare const CreateStreamSessionConnectionCommand_base: {
87
79
  * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
88
80
  *
89
81
  * @throws {@link ThrottlingException} (client fault)
90
- * <p>The request was denied due to request throttling. Retry the request after the
91
- * suggested wait time.</p>
82
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
92
83
  *
93
84
  * @throws {@link ValidationException} (client fault)
94
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
95
- * Correct the invalid parameter values before retrying the request.</p>
85
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
86
+ * retrying the request.</p>
96
87
  *
97
88
  * @throws {@link GameLiftStreamsServiceException}
98
89
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>
@@ -27,33 +27,28 @@ declare const DeleteApplicationCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Permanently deletes an Amazon GameLift Streams application resource. This also deletes the
31
- * application content files stored with Amazon GameLift Streams. However, this does not delete the
32
- * original files that you uploaded to your Amazon S3 bucket; you can delete these any time
33
- * after Amazon GameLift Streams creates an application, which is the only time Amazon GameLift Streams accesses your Amazon S3
34
- * bucket.</p>
35
- * <p>
36
- * You can only delete an application that meets the following conditions:
37
- * </p>
30
+ * <p>Permanently deletes an Amazon GameLift Streams application resource. This also deletes the application content files stored with Amazon GameLift Streams. However,
31
+ * this does not delete the original files that you uploaded to your Amazon S3 bucket; you can delete these any time after Amazon GameLift Streams creates an
32
+ * application, which is the only time Amazon GameLift Streams accesses your Amazon S3 bucket.</p>
33
+ * <p> You can only delete an application that meets the following conditions: </p>
38
34
  * <ul>
39
35
  * <li>
40
- * <p>The application is in <code>READY</code> or <code>ERROR</code> status. You cannot delete an application that's in <code>PROCESSING</code> or <code>INITIALIZED</code> status.</p>
36
+ * <p>The application is in <code>READY</code> or <code>ERROR</code> status. You cannot delete an application that's in
37
+ * <code>PROCESSING</code> or <code>INITIALIZED</code> status.</p>
41
38
  * </li>
42
39
  * <li>
43
- * <p>The application is not the default application of any stream groups. You must first delete the stream group by using <a>DeleteStreamGroup</a>.</p>
40
+ * <p>The application is not the default application of any stream groups. You must first delete the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DeleteStreamGroup.html">DeleteStreamGroup</a>.</p>
44
41
  * </li>
45
42
  * <li>
46
- * <p>The application is not linked to any stream groups. You must first unlink the stream group by using <a>DisassociateApplications</a>.</p>
43
+ * <p>The application is not linked to any stream groups. You must first unlink the stream group by using <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_DisassociateApplications.html">DisassociateApplications</a>.</p>
47
44
  * </li>
48
45
  * <li>
49
- * <p>
50
- * An application is not streaming in any ongoing stream session. You must wait until the client ends the stream session or call <a>TerminateStreamSession</a> to end the stream.
51
- * </p>
46
+ * <p> An application is not streaming in any ongoing stream session. You must wait until the client ends the stream session or call
47
+ * <a href="https://docs.aws.amazon.com/gameliftstreams/latest/apireference/API_TerminateStreamSession.html">TerminateStreamSession</a> to end the
48
+ * stream. </p>
52
49
  * </li>
53
50
  * </ul>
54
- * <p>If any active stream groups exist for this application,
55
- * this request returns a <code>ValidationException</code>.
56
- * </p>
51
+ * <p>If any active stream groups exist for this application, this request returns a <code>ValidationException</code>. </p>
57
52
  * @example
58
53
  * Use a bare-bones client and the command you need to make an API call.
59
54
  * ```javascript
@@ -76,11 +71,11 @@ declare const DeleteApplicationCommand_base: {
76
71
  * @see {@link GameLiftStreamsClientResolvedConfig | config} for GameLiftStreamsClient's `config` shape.
77
72
  *
78
73
  * @throws {@link AccessDeniedException} (client fault)
79
- * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the
80
- * permissions before you try again.</p>
74
+ * <p>You don't have the required permissions to access this Amazon GameLift Streams resource. Correct the permissions before you try again.</p>
81
75
  *
82
76
  * @throws {@link ConflictException} (client fault)
83
- * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the conflict before retrying this request.</p>
77
+ * <p>The requested operation would cause a conflict with the current state of a service resource associated with the request. Resolve the
78
+ * conflict before retrying this request.</p>
84
79
  *
85
80
  * @throws {@link InternalServerException} (server fault)
86
81
  * <p>The service encountered an internal error and is unable to complete the request.</p>
@@ -89,12 +84,11 @@ declare const DeleteApplicationCommand_base: {
89
84
  * <p>The resource specified in the request was not found. Correct the request before you try again.</p>
90
85
  *
91
86
  * @throws {@link ThrottlingException} (client fault)
92
- * <p>The request was denied due to request throttling. Retry the request after the
93
- * suggested wait time.</p>
87
+ * <p>The request was denied due to request throttling. Retry the request after the suggested wait time.</p>
94
88
  *
95
89
  * @throws {@link ValidationException} (client fault)
96
- * <p>One or more parameter values in the request fail to satisfy the specified constraints.
97
- * Correct the invalid parameter values before retrying the request.</p>
90
+ * <p>One or more parameter values in the request fail to satisfy the specified constraints. Correct the invalid parameter values before
91
+ * retrying the request.</p>
98
92
  *
99
93
  * @throws {@link GameLiftStreamsServiceException}
100
94
  * <p>Base exception class for all service exceptions from GameLiftStreams service.</p>