@aws-sdk/client-gamelift 3.835.0 → 3.836.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (95) hide show
  1. package/README.md +16 -16
  2. package/dist-cjs/index.js +20 -20
  3. package/dist-es/commands/ListComputeCommand.js +1 -1
  4. package/dist-es/models/models_0.js +0 -4
  5. package/dist-es/models/models_1.js +4 -0
  6. package/dist-types/GameLift.d.ts +16 -16
  7. package/dist-types/GameLiftClient.d.ts +16 -16
  8. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  9. package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
  10. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
  12. package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
  19. package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
  21. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  22. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  23. package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
  24. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  25. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  26. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
  27. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
  29. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
  32. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  34. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
  35. package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
  36. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
  38. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  39. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  40. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
  41. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
  42. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
  43. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
  44. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
  45. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
  46. package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
  47. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
  48. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
  49. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  50. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  51. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  52. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
  53. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  54. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  55. package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
  56. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
  57. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  58. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
  59. package/dist-types/commands/ListComputeCommand.d.ts +2 -2
  60. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  61. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  62. package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
  63. package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
  64. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  65. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
  66. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  67. package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
  68. package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
  69. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  70. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  71. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
  72. package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
  73. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
  74. package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
  75. package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
  76. package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
  77. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
  78. package/dist-types/commands/TagResourceCommand.d.ts +2 -2
  79. package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
  80. package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
  81. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  82. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
  83. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
  84. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
  86. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
  87. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
  88. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  89. package/dist-types/index.d.ts +16 -16
  90. package/dist-types/models/models_0.d.ts +341 -356
  91. package/dist-types/models/models_1.d.ts +123 -47
  92. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/models/models_0.d.ts +8 -15
  94. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  95. package/package.json +1 -1
@@ -30,7 +30,7 @@ declare const CreateGameSessionCommand_base: {
30
30
  * <p>Creates a multiplayer game session for players in a specific fleet location. This
31
31
  * operation prompts an available server process to start a game session and retrieves
32
32
  * connection information for the new game session. As an alternative, consider using the
33
- * Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
33
+ * Amazon GameLift Servers game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
34
34
  * optimize the placement process.</p>
35
35
  * <p>When creating a game session, you specify exactly where you want to place it and
36
36
  * provide a set of game session configuration settings. The target fleet must be in
@@ -51,16 +51,16 @@ declare const CreateGameSessionCommand_base: {
51
51
  * fleet's custom location.</p>
52
52
  * </li>
53
53
  * </ul>
54
- * <p>If successful, Amazon GameLift initiates a workflow to start a new game session and returns a
54
+ * <p>If successful, Amazon GameLift Servers initiates a workflow to start a new game session and returns a
55
55
  * <code>GameSession</code> object containing the game session configuration and
56
56
  * status. When the game session status is <code>ACTIVE</code>, it is updated with
57
57
  * connection information and you can create player sessions for the game session. By
58
58
  * default, newly created game sessions are open to new players. You can restrict new
59
59
  * player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
60
60
  * policy.</p>
61
- * <p>Amazon GameLift retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
61
+ * <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
62
62
  * <p>
63
- * <i>Available in Amazon GameLift Local.</i>
63
+ * <i>Available in Amazon GameLift Servers Local.</i>
64
64
  * </p>
65
65
  * <p>
66
66
  * <b>Learn more</b>
@@ -30,7 +30,7 @@ declare const CreateGameSessionQueueCommand_base: {
30
30
  * <p>Creates a placement queue that processes requests for new game sessions. A queue uses
31
31
  * FleetIQ algorithms to locate the best available placement locations for a new game
32
32
  * session, and then prompts the game server process to start a new game session.</p>
33
- * <p>A game session queue is configured with a set of destinations (Amazon GameLift fleets or
33
+ * <p>A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or
34
34
  * aliases) that determine where the queue can place new game sessions. These destinations
35
35
  * can span multiple Amazon Web Services Regions, can use different instance types, and can include both
36
36
  * Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can
@@ -49,6 +49,12 @@ declare const CreateLocationCommand_base: {
49
49
  * // Location: { // LocationModel
50
50
  * // LocationName: "STRING_VALUE",
51
51
  * // LocationArn: "STRING_VALUE",
52
+ * // PingBeacon: { // PingBeacon
53
+ * // UDPEndpoint: { // UDPEndpoint
54
+ * // Domain: "STRING_VALUE",
55
+ * // Port: Number("int"),
56
+ * // },
57
+ * // },
52
58
  * // },
53
59
  * // };
54
60
  *
@@ -28,16 +28,16 @@ declare const CreateMatchmakingConfigurationCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
31
- * FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking
31
+ * FlexMatch with Amazon GameLift Servers hosting or as a standalone matchmaking service, the matchmaking
32
32
  * configuration sets out rules for matching players and forming teams. If you're also
33
- * using Amazon GameLift hosting, it defines how to start game sessions for each match. Your
33
+ * using Amazon GameLift Servers hosting, it defines how to start game sessions for each match. Your
34
34
  * matchmaking system can use multiple configurations to handle different game scenarios.
35
35
  * All matchmaking requests identify the matchmaking configuration to use and provide
36
36
  * player attributes consistent with that configuration. </p>
37
37
  * <p>To create a matchmaking configuration, you must provide the following: configuration
38
- * name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how
38
+ * name and FlexMatch mode (with or without Amazon GameLift Servers hosting); a rule set that specifies how
39
39
  * to evaluate players and find acceptable matches; whether player acceptance is required;
40
- * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift
40
+ * and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift Servers
41
41
  * hosting, you also need to identify the game session queue to use when starting a game
42
42
  * session for the match.</p>
43
43
  * <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
@@ -36,7 +36,7 @@ declare const CreatePlayerSessionCommand_base: {
36
36
  * <p>If successful, a slot is reserved in the game session for the player and a new
37
37
  * <code>PlayerSessions</code> object is returned with a player session ID. The player
38
38
  * references the player session ID when sending a connection request to the game session,
39
- * and the game server can use it to validate the player reservation with the Amazon GameLift
39
+ * and the game server can use it to validate the player reservation with the Amazon GameLift Servers
40
40
  * service. Player sessions cannot be updated. </p>
41
41
  * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
42
42
  * <p>
@@ -38,7 +38,7 @@ declare const CreatePlayerSessionsCommand_base: {
38
38
  * <code>PlayerSession</code> objects are returned with player session IDs. Each player
39
39
  * references their player session ID when sending a connection request to the game
40
40
  * session, and the game server can use it to validate the player reservation with the
41
- * Amazon GameLift service. Player sessions cannot be updated.</p>
41
+ * Amazon GameLift Servers service. Player sessions cannot be updated.</p>
42
42
  * <p>The maximum number of players per game session is 200. It is not adjustable. </p>
43
43
  * <p>
44
44
  * <b>Related actions</b>
@@ -27,9 +27,9 @@ declare const CreateScriptCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Creates a new script record for your Amazon GameLift Realtime script. Realtime scripts are JavaScript that
30
+ * <p>Creates a new script record for your Amazon GameLift Servers Realtime script. Realtime scripts are JavaScript that
31
31
  * provide configuration settings and optional custom game logic for your game. The script
32
- * is deployed when you create a Amazon GameLift Realtime fleet to host your game sessions. Script logic is
32
+ * is deployed when you create a Amazon GameLift Servers Realtime fleet to host your game sessions. Script logic is
33
33
  * executed during an active game session. </p>
34
34
  * <p>To create a new script record, specify a script name and provide the script file(s).
35
35
  * The script files and all dependencies must be zipped into a single file. You can pull
@@ -42,23 +42,23 @@ declare const CreateScriptCommand_base: {
42
42
  * <li>
43
43
  * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
44
44
  * <i>StorageLocation</i> parameter for this option. You'll need
45
- * to have an Identity Access Management (IAM) role that allows the Amazon GameLift service
45
+ * to have an Identity Access Management (IAM) role that allows the Amazon GameLift Servers service
46
46
  * to access your S3 bucket. </p>
47
47
  * </li>
48
48
  * </ul>
49
49
  * <p>If the call is successful, a new script record is created with a unique script ID. If
50
- * the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3
50
+ * the script file is provided as a local file, the file is uploaded to an Amazon GameLift Servers-owned S3
51
51
  * bucket and the script record's storage location reflects this location. If the script
52
- * file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as
52
+ * file is provided as an S3 bucket, Amazon GameLift Servers accesses the file at this storage location as
53
53
  * needed for deployment.</p>
54
54
  * <p>
55
55
  * <b>Learn more</b>
56
56
  * </p>
57
57
  * <p>
58
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Amazon GameLift Realtime</a>
58
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
59
59
  * </p>
60
60
  * <p>
61
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
61
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Servers Access</a>
62
62
  * </p>
63
63
  * <p>
64
64
  * <b>Related actions</b>
@@ -28,24 +28,24 @@ declare const CreateVpcPeeringAuthorizationCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Requests authorization to create or delete a peer connection between the VPC for your
31
- * Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
31
+ * Amazon GameLift Servers fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
32
32
  * your fleet to communicate directly with other Amazon Web Services resources. After you've received
33
33
  * authorization, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html">CreateVpcPeeringConnection</a> to establish the peering connection. For more
34
- * information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
34
+ * information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers
35
35
  * Fleets</a>.</p>
36
36
  * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
37
- * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
37
+ * including the account that you use to manage your Amazon GameLift Servers fleets. You cannot peer with
38
38
  * VPCs that are in different Regions.</p>
39
39
  * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
40
- * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable
40
+ * account with the VPC that you want to peer to your Amazon GameLift Servers fleet. For example, to enable
41
41
  * your game servers to retrieve data from a DynamoDB table, use the account that manages
42
42
  * that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you
43
- * want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If
43
+ * want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift Servers. If
44
44
  * successful, VPC peering is authorized for the specified VPC. </p>
45
45
  * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
46
- * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
46
+ * account with the VPC that is peered with your Amazon GameLift Servers fleet. Identify the following
47
47
  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
48
- * Amazon Web Services account that you use to manage Amazon GameLift. </p>
48
+ * Amazon Web Services account that you use to manage Amazon GameLift Servers. </p>
49
49
  * <p>The authorization remains valid for 24 hours unless it is canceled. You must create or
50
50
  * delete the peering connection while the authorization is valid. </p>
51
51
  * <p>
@@ -28,18 +28,18 @@ declare const CreateVpcPeeringConnectionCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
31
- * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate
31
+ * for your Amazon GameLift Servers fleet. VPC peering enables the game servers on your fleet to communicate
32
32
  * directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that
33
- * you have access to, including the account that you use to manage your Amazon GameLift fleets. You
33
+ * you have access to, including the account that you use to manage your Amazon GameLift Servers fleets. You
34
34
  * cannot peer with VPCs that are in different Regions. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC
35
- * Peering with Amazon GameLift Fleets</a>.</p>
35
+ * Peering with Amazon GameLift Servers Fleets</a>.</p>
36
36
  * <p>Before calling this operation to establish the peering connection, you first need to
37
37
  * use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringAuthorization.html">CreateVpcPeeringAuthorization</a> and identify the VPC you want to peer with.
38
38
  * Once the authorization for the specified VPC is issued, you have 24 hours to establish
39
39
  * the connection. These two operations handle all tasks necessary to peer the two VPCs,
40
40
  * including acceptance, updating routing tables, etc. </p>
41
41
  * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
42
- * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet you
42
+ * to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you
43
43
  * want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
44
44
  * you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
45
45
  * is asynchronous. If successful, a connection request is created. You can use continuous
@@ -36,7 +36,7 @@ declare const DeleteContainerFleetCommand_base: {
36
36
  * <b>Learn more</b>
37
37
  * </p>
38
38
  * <p>
39
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
39
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
40
40
  * Fleets</a>
41
41
  * </p>
42
42
  * @example
@@ -50,7 +50,7 @@ declare const DeleteContainerGroupDefinitionCommand_base: {
50
50
  * <p>
51
51
  * <b>Result</b>
52
52
  * </p>
53
- * <p>If successful, Amazon GameLift removes the container group definition versions that you request deletion for.
53
+ * <p>If successful, Amazon GameLift Servers removes the container group definition versions that you request deletion for.
54
54
  * This request will fail for any requested versions if the following is true: </p>
55
55
  * <ul>
56
56
  * <li>
@@ -42,7 +42,7 @@ declare const DeleteFleetCommand_base: {
42
42
  * <b>Learn more</b>
43
43
  * </p>
44
44
  * <p>
45
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
45
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
46
46
  * Fleets</a>
47
47
  * </p>
48
48
  * @example
@@ -38,7 +38,7 @@ declare const DeleteFleetLocationsCommand_base: {
38
38
  * <b>Learn more</b>
39
39
  * </p>
40
40
  * <p>
41
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
41
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
42
42
  * fleets</a>
43
43
  * </p>
44
44
  * @example
@@ -28,7 +28,7 @@ declare const DeleteGameServerGroupCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
33
  * <p>Terminates a game server group
34
34
  * and permanently deletes the game server group record. You have several options for how
@@ -51,15 +51,15 @@ declare const DeleteGameServerGroupCommand_base: {
51
51
  * <p>If the delete request is successful, a series of operations are kicked off. The game
52
52
  * server group status is changed to <code>DELETE_SCHEDULED</code>, which prevents new game
53
53
  * servers from being registered and stops automatic scaling activity. Once all game
54
- * servers in the game server group are deregistered, Amazon GameLift FleetIQ can begin deleting resources.
54
+ * servers in the game server group are deregistered, Amazon GameLift Servers FleetIQ can begin deleting resources.
55
55
  * If any of the delete operations fail, the game server group is placed in
56
56
  * <code>ERROR</code> status.</p>
57
- * <p>Amazon GameLift FleetIQ emits delete events to Amazon CloudWatch.</p>
57
+ * <p>Amazon GameLift Servers FleetIQ emits delete events to Amazon CloudWatch.</p>
58
58
  * <p>
59
59
  * <b>Learn more</b>
60
60
  * </p>
61
61
  * <p>
62
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
62
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
63
63
  * Guide</a>
64
64
  * </p>
65
65
  * @example
@@ -28,7 +28,7 @@ declare const DeleteScalingPolicyCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and
31
- * Amazon GameLift removes all record of it. To delete a scaling policy, specify both the scaling
31
+ * Amazon GameLift Servers removes all record of it. To delete a scaling policy, specify both the scaling
32
32
  * policy name and the fleet ID it is associated with.</p>
33
33
  * <p>To temporarily suspend scaling policies, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. This operation suspends all policies for the
34
34
  * fleet.</p>
@@ -38,7 +38,7 @@ declare const DeleteScriptCommand_base: {
38
38
  * <b>Learn more</b>
39
39
  * </p>
40
40
  * <p>
41
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Amazon GameLift Realtime</a>
41
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
42
42
  * </p>
43
43
  * <p>
44
44
  * <b>Related actions</b>
@@ -30,7 +30,7 @@ declare const DeleteVpcPeeringConnectionCommand_base: {
30
30
  * <p>Removes a VPC peering connection. To delete the connection, you must have a valid
31
31
  * authorization for the VPC peering connection that you want to delete.. </p>
32
32
  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
33
- * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection ID
33
+ * used to manage the Amazon GameLift Servers fleets. Identify the connection to delete by the connection ID
34
34
  * and fleet ID. If successful, the connection is removed. </p>
35
35
  * <p>
36
36
  * <b>Related actions</b>
@@ -28,8 +28,8 @@ declare const DeregisterComputeCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Removes a compute resource from an Anywhere fleet. Deregistered computes can no longer
31
- * host game sessions through Amazon GameLift. Use this operation with an Anywhere fleet that
32
- * doesn't use the Amazon GameLift Agent For Anywhere fleets with the Agent, the Agent handles all
31
+ * host game sessions through Amazon GameLift Servers. Use this operation with an Anywhere fleet that
32
+ * doesn't use the Amazon GameLift Servers Agent For Anywhere fleets with the Agent, the Agent handles all
33
33
  * compute registry tasks for you. </p>
34
34
  * <p>To deregister a compute, call this operation from the compute that's being
35
35
  * deregistered and specify the compute name and the fleet ID. </p>
@@ -28,7 +28,7 @@ declare const DeregisterGameServerCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
33
  * <p>Removes the game server from a
34
34
  * game server group. As a result of this operation, the deregistered game server can no
@@ -40,7 +40,7 @@ declare const DeregisterGameServerCommand_base: {
40
40
  * <b>Learn more</b>
41
41
  * </p>
42
42
  * <p>
43
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
43
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
44
44
  * Guide</a>
45
45
  * </p>
46
46
  * @example
@@ -27,7 +27,7 @@ declare const DescribeComputeCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Retrieves properties for a specific compute resource in an Amazon GameLift fleet. You can list
30
+ * <p>Retrieves properties for a specific compute resource in an Amazon GameLift Servers fleet. You can list
31
31
  * all computes in a fleet by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">ListCompute</a>. </p>
32
32
  * <p>
33
33
  * <b>Request options</b>
@@ -31,8 +31,8 @@ declare const DescribeEC2InstanceLimitsCommand_base: {
31
31
  * Instance limits control the number of instances, per instance type, per location, that
32
32
  * your Amazon Web Services account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
33
33
  * returned includes the maximum number of instances allowed and your account's current
34
- * usage across all fleets. This information can affect your ability to scale your Amazon GameLift
35
- * fleets. You can request a limit increase for your account by using the <b>Service limits</b> page in the Amazon GameLift console.</p>
34
+ * usage across all fleets. This information can affect your ability to scale your Amazon GameLift Servers
35
+ * fleets. You can request a limit increase for your account by using the <b>Service limits</b> page in the Amazon GameLift Servers console.</p>
36
36
  * <p>Instance limits differ based on whether the instances are deployed in a fleet's home
37
37
  * Region or in a remote location. For remote locations, limits also differ based on the
38
38
  * combination of home Region and remote location. All requests must specify an Amazon Web Services
@@ -80,7 +80,7 @@ declare const DescribeEC2InstanceLimitsCommand_base: {
80
80
  * <b>Learn more</b>
81
81
  * </p>
82
82
  * <p>
83
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift fleets</a>
83
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers fleets</a>
84
84
  * </p>
85
85
  * @example
86
86
  * Use a bare-bones client and the command you need to make an API call.
@@ -51,7 +51,7 @@ declare const DescribeFleetAttributesCommand_base: {
51
51
  * <b>Learn more</b>
52
52
  * </p>
53
53
  * <p>
54
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
54
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
55
55
  * fleets</a>
56
56
  * </p>
57
57
  * @example
@@ -58,7 +58,7 @@ declare const DescribeFleetCapacityCommand_base: {
58
58
  * <b>Learn more</b>
59
59
  * </p>
60
60
  * <p>
61
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
61
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
62
62
  * fleets</a>
63
63
  * </p>
64
64
  * <p>
@@ -39,7 +39,7 @@ declare const DescribeFleetEventsCommand_base: {
39
39
  * <b>Learn more</b>
40
40
  * </p>
41
41
  * <p>
42
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
42
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
43
43
  * fleets</a>
44
44
  * </p>
45
45
  * @example
@@ -51,11 +51,11 @@ declare const DescribeFleetLocationAttributesCommand_base: {
51
51
  * </p>
52
52
  * <p>
53
53
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting
54
- * up Amazon GameLift fleets</a>
54
+ * up Amazon GameLift Servers fleets</a>
55
55
  * </p>
56
56
  * <p>
57
57
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
58
- * Amazon GameLift service locations</a> for managed hosting</p>
58
+ * Amazon GameLift Servers service locations</a> for managed hosting</p>
59
59
  * @example
60
60
  * Use a bare-bones client and the command you need to make an API call.
61
61
  * ```javascript
@@ -41,11 +41,11 @@ declare const DescribeFleetLocationCapacityCommand_base: {
41
41
  * <b>Learn more</b>
42
42
  * </p>
43
43
  * <p>
44
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
44
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
45
45
  * fleets</a>
46
46
  * </p>
47
47
  * <p>
48
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service locations</a> for managed hosting</p>
48
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service locations</a> for managed hosting</p>
49
49
  * <p>
50
50
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
51
51
  * </p>
@@ -39,11 +39,11 @@ declare const DescribeFleetLocationUtilizationCommand_base: {
39
39
  * <b>Learn more</b>
40
40
  * </p>
41
41
  * <p>
42
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
42
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
43
43
  * fleets</a>
44
44
  * </p>
45
45
  * <p>
46
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service locations</a> for managed hosting</p>
46
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service locations</a> for managed hosting</p>
47
47
  * <p>
48
48
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html#gamelift-metrics-fleet">GameLift metrics for fleets</a>
49
49
  * </p>
@@ -50,7 +50,7 @@ declare const DescribeFleetPortSettingsCommand_base: {
50
50
  * <b>Learn more</b>
51
51
  * </p>
52
52
  * <p>
53
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
53
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
54
54
  * fleets</a>
55
55
  * </p>
56
56
  * @example
@@ -57,7 +57,7 @@ declare const DescribeFleetUtilizationCommand_base: {
57
57
  * <b>Learn more</b>
58
58
  * </p>
59
59
  * <p>
60
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
60
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
61
61
  * Fleets</a>
62
62
  * </p>
63
63
  * <p>
@@ -28,7 +28,7 @@ declare const DescribeGameServerCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
33
  * <p>Retrieves information for a
34
34
  * registered game server. Information includes game server status, health check info, and
@@ -39,7 +39,7 @@ declare const DescribeGameServerCommand_base: {
39
39
  * <b>Learn more</b>
40
40
  * </p>
41
41
  * <p>
42
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
42
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
43
43
  * Guide</a>
44
44
  * </p>
45
45
  * @example
@@ -28,10 +28,10 @@ declare const DescribeGameServerGroupCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
33
  * <p>Retrieves information on a
34
- * game server group. This operation returns only properties related to Amazon GameLift FleetIQ. To view or
34
+ * game server group. This operation returns only properties related to Amazon GameLift Servers FleetIQ. To view or
35
35
  * update properties for the corresponding Auto Scaling group, such as launch template,
36
36
  * auto scaling policies, and maximum/minimum group size, access the Auto Scaling group
37
37
  * directly.</p>
@@ -41,7 +41,7 @@ declare const DescribeGameServerGroupCommand_base: {
41
41
  * <b>Learn more</b>
42
42
  * </p>
43
43
  * <p>
44
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
44
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
45
45
  * Guide</a>
46
46
  * </p>
47
47
  * @example
@@ -28,10 +28,10 @@ declare const DescribeGameServerInstancesCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
33
  * <p>Retrieves status
34
- * information about the Amazon EC2 instances associated with a Amazon GameLift FleetIQ game server group.
34
+ * information about the Amazon EC2 instances associated with a Amazon GameLift Servers FleetIQ game server group.
35
35
  * Use this operation to detect when instances are active or not available to host new game
36
36
  * servers.</p>
37
37
  * <p>To request status for all instances in the game server group, provide a game server
@@ -47,7 +47,7 @@ declare const DescribeGameServerInstancesCommand_base: {
47
47
  * <b>Learn more</b>
48
48
  * </p>
49
49
  * <p>
50
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
50
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
51
51
  * Guide</a>
52
52
  * </p>
53
53
  * @example
@@ -58,7 +58,7 @@ declare const DescribeGameSessionsCommand_base: {
58
58
  * queues. Continuously polling with <code>DescribeGameSessions</code> should only be used
59
59
  * for games in development with low game session usage. </p>
60
60
  * <p>
61
- * <i>Available in Amazon GameLift Local.</i>
61
+ * <i>Available in Amazon GameLift Servers Local.</i>
62
62
  * </p>
63
63
  * <p>
64
64
  * <b>Learn more</b>
@@ -27,7 +27,7 @@ declare const DescribeInstancesCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including
30
+ * <p>Retrieves information about the EC2 instances in an Amazon GameLift Servers managed fleet, including
31
31
  * instance ID, connection data, and status. You can use this operation with a
32
32
  * multi-location fleet to get location-specific instance information. As an alternative,
33
33
  * use the operations <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute</a> and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute</a>
@@ -45,7 +45,7 @@ declare const DescribePlayerSessionsCommand_base: {
45
45
  * </ul>
46
46
  * <p>To request player sessions, specify either a player session ID, game session ID, or
47
47
  * player ID. You can filter this request by player session status. If you provide
48
- * a specific <code>PlayerSessionId</code> or <code>PlayerId</code>, Amazon GameLift ignores the filter criteria.
48
+ * a specific <code>PlayerSessionId</code> or <code>PlayerId</code>, Amazon GameLift Servers ignores the filter criteria.
49
49
  * Use the pagination parameters to retrieve results as a set of sequential pages. </p>
50
50
  * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
51
51
  * matches the request.</p>
@@ -41,7 +41,7 @@ declare const DescribeRuntimeConfigurationCommand_base: {
41
41
  * <b>Learn more</b>
42
42
  * </p>
43
43
  * <p>
44
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
44
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
45
45
  * fleets</a>
46
46
  * </p>
47
47
  * <p>
@@ -34,7 +34,7 @@ declare const DescribeScriptCommand_base: {
34
34
  * <b>Learn more</b>
35
35
  * </p>
36
36
  * <p>
37
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Amazon GameLift Realtime</a>
37
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
38
38
  * </p>
39
39
  * <p>
40
40
  * <b>Related actions</b>
@@ -30,7 +30,7 @@ declare const DescribeVpcPeeringConnectionsCommand_base: {
30
30
  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
31
31
  * information for all fleets or for one specific fleet ID. </p>
32
32
  * <p>To retrieve connection information, call this operation from the Amazon Web Services account that is
33
- * used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to
33
+ * used to manage the Amazon GameLift Servers fleets. Specify a fleet ID or leave the parameter empty to
34
34
  * retrieve all connection records. If successful, the retrieved information includes both
35
35
  * active and pending connections. Active connections identify the IpV4 CIDR block that the
36
36
  * VPC uses to connect. </p>