@aws-sdk/client-gamelift 3.835.0 → 3.836.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist-cjs/index.js +20 -20
- package/dist-es/commands/ListComputeCommand.js +1 -1
- package/dist-es/models/models_0.js +0 -4
- package/dist-es/models/models_1.js +4 -0
- package/dist-types/GameLift.d.ts +16 -16
- package/dist-types/GameLiftClient.d.ts +16 -16
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
- package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
- package/dist-types/commands/ListComputeCommand.d.ts +2 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
- package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/TagResourceCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/index.d.ts +16 -16
- package/dist-types/models/models_0.d.ts +341 -356
- package/dist-types/models/models_1.d.ts +123 -47
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +8 -15
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/package.json +1 -1
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@@ -30,7 +30,7 @@ declare const CreateGameSessionCommand_base: {
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* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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* Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
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* Amazon GameLift Servers game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
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* optimize the placement process.</p>
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* <p>When creating a game session, you specify exactly where you want to place it and
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* provide a set of game session configuration settings. The target fleet must be in
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@@ -51,16 +51,16 @@ declare const CreateGameSessionCommand_base: {
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* fleet's custom location.</p>
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* </li>
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* </ul>
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* <p>If successful, Amazon GameLift initiates a workflow to start a new game session and returns a
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* <p>If successful, Amazon GameLift Servers initiates a workflow to start a new game session and returns a
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* <code>GameSession</code> object containing the game session configuration and
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* status. When the game session status is <code>ACTIVE</code>, it is updated with
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* connection information and you can create player sessions for the game session. By
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* default, newly created game sessions are open to new players. You can restrict new
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* player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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* policy.</p>
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* <p>Amazon GameLift retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>
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* <i>Available in Amazon GameLift Local.</i>
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* <i>Available in Amazon GameLift Servers Local.</i>
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* </p>
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* <p>
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* <b>Learn more</b>
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@@ -30,7 +30,7 @@ declare const CreateGameSessionQueueCommand_base: {
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* <p>Creates a placement queue that processes requests for new game sessions. A queue uses
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* FleetIQ algorithms to locate the best available placement locations for a new game
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* session, and then prompts the game server process to start a new game session.</p>
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* <p>A game session queue is configured with a set of destinations (Amazon GameLift fleets or
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* <p>A game session queue is configured with a set of destinations (Amazon GameLift Servers fleets or
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* aliases) that determine where the queue can place new game sessions. These destinations
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* can span multiple Amazon Web Services Regions, can use different instance types, and can include both
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* Spot and On-Demand fleets. If the queue includes multi-location fleets, the queue can
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@@ -49,6 +49,12 @@ declare const CreateLocationCommand_base: {
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* // Location: { // LocationModel
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* // LocationName: "STRING_VALUE",
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* // LocationArn: "STRING_VALUE",
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* // PingBeacon: { // PingBeacon
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* // UDPEndpoint: { // UDPEndpoint
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* // Domain: "STRING_VALUE",
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* // Port: Number("int"),
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* // },
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* // },
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* // },
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* // };
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*
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@@ -28,16 +28,16 @@ declare const CreateMatchmakingConfigurationCommand_base: {
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};
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/**
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* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
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* FlexMatch with Amazon GameLift hosting or as a standalone matchmaking service, the matchmaking
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* FlexMatch with Amazon GameLift Servers hosting or as a standalone matchmaking service, the matchmaking
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* configuration sets out rules for matching players and forming teams. If you're also
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* using Amazon GameLift hosting, it defines how to start game sessions for each match. Your
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* using Amazon GameLift Servers hosting, it defines how to start game sessions for each match. Your
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* matchmaking system can use multiple configurations to handle different game scenarios.
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* All matchmaking requests identify the matchmaking configuration to use and provide
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* player attributes consistent with that configuration. </p>
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* <p>To create a matchmaking configuration, you must provide the following: configuration
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* name and FlexMatch mode (with or without Amazon GameLift hosting); a rule set that specifies how
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* name and FlexMatch mode (with or without Amazon GameLift Servers hosting); a rule set that specifies how
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* to evaluate players and find acceptable matches; whether player acceptance is required;
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* and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift
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* and the maximum time allowed for a matchmaking attempt. When using FlexMatch with Amazon GameLift Servers
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* hosting, you also need to identify the game session queue to use when starting a game
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* session for the match.</p>
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* <p>In addition, you must set up an Amazon Simple Notification Service topic to receive matchmaking notifications.
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* <p>If successful, a slot is reserved in the game session for the player and a new
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* <code>PlayerSessions</code> object is returned with a player session ID. The player
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* references the player session ID when sending a connection request to the game session,
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* and the game server can use it to validate the player reservation with the Amazon GameLift
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* and the game server can use it to validate the player reservation with the Amazon GameLift Servers
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* service. Player sessions cannot be updated. </p>
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* <p>The maximum number of players per game session is 200. It is not adjustable. </p>
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* <p>
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* <code>PlayerSession</code> objects are returned with player session IDs. Each player
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* references their player session ID when sending a connection request to the game
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* session, and the game server can use it to validate the player reservation with the
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* Amazon GameLift service. Player sessions cannot be updated.</p>
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* Amazon GameLift Servers service. Player sessions cannot be updated.</p>
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* <p>The maximum number of players per game session is 200. It is not adjustable. </p>
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* <p>
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* <b>Related actions</b>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Creates a new script record for your Amazon GameLift Realtime script. Realtime scripts are JavaScript that
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* <p>Creates a new script record for your Amazon GameLift Servers Realtime script. Realtime scripts are JavaScript that
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* provide configuration settings and optional custom game logic for your game. The script
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* is deployed when you create a Amazon GameLift Realtime fleet to host your game sessions. Script logic is
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* is deployed when you create a Amazon GameLift Servers Realtime fleet to host your game sessions. Script logic is
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* executed during an active game session. </p>
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* <p>To create a new script record, specify a script name and provide the script file(s).
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* The script files and all dependencies must be zipped into a single file. You can pull
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* <li>
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* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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* <i>StorageLocation</i> parameter for this option. You'll need
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* to have an Identity Access Management (IAM) role that allows the Amazon GameLift service
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* to have an Identity Access Management (IAM) role that allows the Amazon GameLift Servers service
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* to access your S3 bucket. </p>
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* </li>
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* </ul>
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* <p>If the call is successful, a new script record is created with a unique script ID. If
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* the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3
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* the script file is provided as a local file, the file is uploaded to an Amazon GameLift Servers-owned S3
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* bucket and the script record's storage location reflects this location. If the script
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* file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as
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* file is provided as an S3 bucket, Amazon GameLift Servers accesses the file at this storage location as
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* needed for deployment.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Amazon GameLift Realtime</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Servers Access</a>
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* </p>
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* <b>Related actions</b>
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/**
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* <p>Requests authorization to create or delete a peer connection between the VPC for your
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* Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
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* Amazon GameLift Servers fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
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* your fleet to communicate directly with other Amazon Web Services resources. After you've received
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* authorization, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateVpcPeeringConnection.html">CreateVpcPeeringConnection</a> to establish the peering connection. For more
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* information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers
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* Fleets</a>.</p>
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* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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* including the account that you use to manage your Amazon GameLift Servers fleets. You cannot peer with
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* VPCs that are in different Regions.</p>
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* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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* account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to enable
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* account with the VPC that you want to peer to your Amazon GameLift Servers fleet. For example, to enable
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* your game servers to retrieve data from a DynamoDB table, use the account that manages
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* that DynamoDB resource. Identify the following values: (1) The ID of the VPC that you
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* want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift. If
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* want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage Amazon GameLift Servers. If
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* successful, VPC peering is authorized for the specified VPC. </p>
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* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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* account with the VPC that is peered with your Amazon GameLift Servers fleet. Identify the following
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* Amazon Web Services account that you use to manage Amazon GameLift. </p>
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* Amazon Web Services account that you use to manage Amazon GameLift Servers. </p>
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/**
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* <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
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* <i>Available in Amazon GameLift Local.</i>
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* <i>Available in Amazon GameLift Servers Local.</i>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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/**
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* use the operations <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute</a> and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute</a>
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* <p>To request player sessions, specify either a player session ID, game session ID, or
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* player ID. You can filter this request by player session status. If you provide
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* a specific <code>PlayerSessionId</code> or <code>PlayerId</code>, Amazon GameLift ignores the filter criteria.
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* a specific <code>PlayerSessionId</code> or <code>PlayerId</code>, Amazon GameLift Servers ignores the filter criteria.
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* Use the pagination parameters to retrieve results as a set of sequential pages. </p>
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* <p>If successful, a <code>PlayerSession</code> object is returned for each session that
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* matches the request.</p>
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
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* </p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Amazon GameLift Realtime</a>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
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* <b>Related actions</b>
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@@ -30,7 +30,7 @@ declare const DescribeVpcPeeringConnectionsCommand_base: {
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* <p>Retrieves information on VPC peering connections. Use this operation to get peering
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* information for all fleets or for one specific fleet ID. </p>
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* <p>To retrieve connection information, call this operation from the Amazon Web Services account that is
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* used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty to
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* used to manage the Amazon GameLift Servers fleets. Specify a fleet ID or leave the parameter empty to
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* retrieve all connection records. If successful, the retrieved information includes both
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* active and pending connections. Active connections identify the IpV4 CIDR block that the
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* VPC uses to connect. </p>
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