@aws-sdk/client-gamelift 3.835.0 → 3.836.0

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Files changed (95) hide show
  1. package/README.md +16 -16
  2. package/dist-cjs/index.js +20 -20
  3. package/dist-es/commands/ListComputeCommand.js +1 -1
  4. package/dist-es/models/models_0.js +0 -4
  5. package/dist-es/models/models_1.js +4 -0
  6. package/dist-types/GameLift.d.ts +16 -16
  7. package/dist-types/GameLiftClient.d.ts +16 -16
  8. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  9. package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
  10. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
  12. package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
  19. package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
  21. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  22. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  23. package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
  24. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  25. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  26. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
  27. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
  29. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
  32. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  34. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
  35. package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
  36. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
  38. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  39. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  40. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
  41. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
  42. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
  43. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
  44. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
  45. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
  46. package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
  47. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
  48. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
  49. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  50. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  51. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  52. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
  53. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  54. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  55. package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
  56. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
  57. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  58. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
  59. package/dist-types/commands/ListComputeCommand.d.ts +2 -2
  60. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  61. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  62. package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
  63. package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
  64. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  65. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
  66. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  67. package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
  68. package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
  69. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  70. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  71. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
  72. package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
  73. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
  74. package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
  75. package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
  76. package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
  77. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
  78. package/dist-types/commands/TagResourceCommand.d.ts +2 -2
  79. package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
  80. package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
  81. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  82. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
  83. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
  84. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
  86. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
  87. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
  88. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  89. package/dist-types/index.d.ts +16 -16
  90. package/dist-types/models/models_0.d.ts +341 -356
  91. package/dist-types/models/models_1.d.ts +123 -47
  92. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  93. package/dist-types/ts3.4/models/models_0.d.ts +8 -15
  94. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  95. package/package.json +1 -1
package/README.md CHANGED
@@ -6,18 +6,18 @@
6
6
 
7
7
  AWS SDK for JavaScript GameLift Client for Node.js, Browser and React Native.
8
8
 
9
- <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
9
+ <p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
10
10
  cloud, including tools for deploying, operating, and scaling game servers. Built on
11
11
  Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
12
12
  high-reliability, low-cost game servers while dynamically scaling your resource usage to
13
13
  meet player demand. </p>
14
14
  <p>
15
- <b>About Amazon GameLift solutions</b>
15
+ <b>About Amazon GameLift Servers solutions</b>
16
16
  </p>
17
- <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
17
+ <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
18
18
  <ul>
19
19
  <li>
20
- <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
20
+ <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
21
21
  and maintain computing machines for hosting, manage game session and player
22
22
  session life cycle, and handle security, storage, and performance tracking. You
23
23
  can use automatic scaling tools to balance player demand and hosting costs,
@@ -25,41 +25,41 @@ configure your game session management to minimize player latency, and add
25
25
  FlexMatch for matchmaking.</p>
26
26
  </li>
27
27
  <li>
28
- <p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
29
- and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
30
- framework with core Amazon GameLift infrastructure already built in. Then use the full
31
- range of Amazon GameLift managed hosting features, including FlexMatch, for your
28
+ <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
29
+ and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
30
+ framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
31
+ range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
32
32
  game.</p>
33
33
  </li>
34
34
  <li>
35
- <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
36
- instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
35
+ <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
36
+ instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
37
37
  hosting, including boosting the viability of low-cost Spot Instances gaming. For
38
- a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
38
+ a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
39
39
  </li>
40
40
  <li>
41
- <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
41
+ <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
42
42
  customizable matchmaking service for multiplayer games. Use FlexMatch as
43
- integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
43
+ integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
44
44
  service into your own hosting solution.</p>
45
45
  </li>
46
46
  </ul>
47
47
  <p>
48
48
  <b>About this API Reference</b>
49
49
  </p>
50
- <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
50
+ <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
51
51
  in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
52
52
  reference. Useful links:</p>
53
53
  <ul>
54
54
  <li>
55
55
  <p>
56
- <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
56
+ <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
57
57
  operations listed by tasks</a>
58
58
  </p>
59
59
  </li>
60
60
  <li>
61
61
  <p>
62
- <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
62
+ <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
63
63
  and resources</a>
64
64
  </p>
65
65
  </li>
package/dist-cjs/index.js CHANGED
@@ -1998,10 +1998,6 @@ var GetInstanceAccessOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) =>
1998
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  ...obj,
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  ...obj.InstanceAccess && { InstanceAccess: InstanceAccessFilterSensitiveLog(obj.InstanceAccess) }
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  }), "GetInstanceAccessOutputFilterSensitiveLog");
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- var ListComputeOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
2002
- ...obj,
2003
- ...obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }
2004
- }), "ListComputeOutputFilterSensitiveLog");
2005
2001
 
2006
2002
  // src/protocols/Aws_json1_1.ts
2007
2003
  var import_core2 = require("@aws-sdk/core");
@@ -6672,21 +6668,6 @@ var ListBuildsCommand = class extends import_smithy_client.Command.classBuilder(
6672
6668
 
6673
6669
 
6674
6670
 
6675
- var ListComputeCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
6676
- return [
6677
- (0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
6678
- (0, import_middleware_endpoint.getEndpointPlugin)(config, Command.getEndpointParameterInstructions())
6679
- ];
6680
- }).s("GameLift", "ListCompute", {}).n("GameLiftClient", "ListComputeCommand").f(void 0, ListComputeOutputFilterSensitiveLog).ser(se_ListComputeCommand).de(de_ListComputeCommand).build() {
6681
- static {
6682
- __name(this, "ListComputeCommand");
6683
- }
6684
- };
6685
-
6686
- // src/commands/ListContainerFleetsCommand.ts
6687
-
6688
-
6689
-
6690
6671
 
6691
6672
  // src/models/models_1.ts
6692
6673
 
@@ -6705,6 +6686,10 @@ var TerminationMode = {
6705
6686
  var GameServerHealthCheck = {
6706
6687
  HEALTHY: "HEALTHY"
6707
6688
  };
6689
+ var ListComputeOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
6690
+ ...obj,
6691
+ ...obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }
6692
+ }), "ListComputeOutputFilterSensitiveLog");
6708
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  var ListContainerFleetsOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
6709
6694
  ...obj,
6710
6695
  ...obj.ContainerFleets && {
@@ -6816,7 +6801,22 @@ var UpdateGameSessionOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) =>
6816
6801
  ...obj.GameSession && { GameSession: GameSessionFilterSensitiveLog(obj.GameSession) }
6817
6802
  }), "UpdateGameSessionOutputFilterSensitiveLog");
6818
6803
 
6804
+ // src/commands/ListComputeCommand.ts
6805
+ var ListComputeCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
6806
+ return [
6807
+ (0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
6808
+ (0, import_middleware_endpoint.getEndpointPlugin)(config, Command.getEndpointParameterInstructions())
6809
+ ];
6810
+ }).s("GameLift", "ListCompute", {}).n("GameLiftClient", "ListComputeCommand").f(void 0, ListComputeOutputFilterSensitiveLog).ser(se_ListComputeCommand).de(de_ListComputeCommand).build() {
6811
+ static {
6812
+ __name(this, "ListComputeCommand");
6813
+ }
6814
+ };
6815
+
6819
6816
  // src/commands/ListContainerFleetsCommand.ts
6817
+
6818
+
6819
+
6820
6820
  var ListContainerFleetsCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
6821
6821
  return [
6822
6822
  (0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
@@ -7969,11 +7969,11 @@ var paginateSearchGameSessions = (0, import_core.createPaginator)(GameLiftClient
7969
7969
  InstanceCredentialsFilterSensitiveLog,
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  InstanceAccessFilterSensitiveLog,
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  GetInstanceAccessOutputFilterSensitiveLog,
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- ListComputeOutputFilterSensitiveLog,
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  SortOrder,
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7973
  LocationFilter,
7975
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  TerminationMode,
7976
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  GameServerHealthCheck,
7976
+ ListComputeOutputFilterSensitiveLog,
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  ListContainerFleetsOutputFilterSensitiveLog,
7978
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  ListContainerGroupDefinitionsOutputFilterSensitiveLog,
7979
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  ListContainerGroupDefinitionVersionsOutputFilterSensitiveLog,
@@ -2,7 +2,7 @@ import { getEndpointPlugin } from "@smithy/middleware-endpoint";
2
2
  import { getSerdePlugin } from "@smithy/middleware-serde";
3
3
  import { Command as $Command } from "@smithy/smithy-client";
4
4
  import { commonParams } from "../endpoint/EndpointParameters";
5
- import { ListComputeOutputFilterSensitiveLog } from "../models/models_0";
5
+ import { ListComputeOutputFilterSensitiveLog } from "../models/models_1";
6
6
  import { de_ListComputeCommand, se_ListComputeCommand } from "../protocols/Aws_json1_1";
7
7
  export { $Command };
8
8
  export class ListComputeCommand extends $Command
@@ -1412,7 +1412,3 @@ export const GetInstanceAccessOutputFilterSensitiveLog = (obj) => ({
1412
1412
  ...obj,
1413
1413
  ...(obj.InstanceAccess && { InstanceAccess: InstanceAccessFilterSensitiveLog(obj.InstanceAccess) }),
1414
1414
  });
1415
- export const ListComputeOutputFilterSensitiveLog = (obj) => ({
1416
- ...obj,
1417
- ...(obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }),
1418
- });
@@ -15,6 +15,10 @@ export const TerminationMode = {
15
15
  export const GameServerHealthCheck = {
16
16
  HEALTHY: "HEALTHY",
17
17
  };
18
+ export const ListComputeOutputFilterSensitiveLog = (obj) => ({
19
+ ...obj,
20
+ ...(obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }),
21
+ });
18
22
  export const ListContainerFleetsOutputFilterSensitiveLog = (obj) => ({
19
23
  ...obj,
20
24
  ...(obj.ContainerFleets && {
@@ -853,18 +853,18 @@ export interface GameLift {
853
853
  validateMatchmakingRuleSet(args: ValidateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ValidateMatchmakingRuleSetCommandOutput) => void): void;
854
854
  }
855
855
  /**
856
- * <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
856
+ * <p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
857
857
  * cloud, including tools for deploying, operating, and scaling game servers. Built on
858
858
  * Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
859
859
  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
860
860
  * meet player demand. </p>
861
861
  * <p>
862
- * <b>About Amazon GameLift solutions</b>
862
+ * <b>About Amazon GameLift Servers solutions</b>
863
863
  * </p>
864
- * <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
864
+ * <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
865
865
  * <ul>
866
866
  * <li>
867
- * <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
867
+ * <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
868
868
  * and maintain computing machines for hosting, manage game session and player
869
869
  * session life cycle, and handle security, storage, and performance tracking. You
870
870
  * can use automatic scaling tools to balance player demand and hosting costs,
@@ -872,41 +872,41 @@ export interface GameLift {
872
872
  * FlexMatch for matchmaking.</p>
873
873
  * </li>
874
874
  * <li>
875
- * <p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
876
- * and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
877
- * framework with core Amazon GameLift infrastructure already built in. Then use the full
878
- * range of Amazon GameLift managed hosting features, including FlexMatch, for your
875
+ * <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
876
+ * and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
877
+ * framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
878
+ * range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
879
879
  * game.</p>
880
880
  * </li>
881
881
  * <li>
882
- * <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
883
- * instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
882
+ * <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
883
+ * instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
884
884
  * hosting, including boosting the viability of low-cost Spot Instances gaming. For
885
- * a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
885
+ * a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
886
886
  * </li>
887
887
  * <li>
888
- * <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
888
+ * <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
889
889
  * customizable matchmaking service for multiplayer games. Use FlexMatch as
890
- * integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
890
+ * integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
891
891
  * service into your own hosting solution.</p>
892
892
  * </li>
893
893
  * </ul>
894
894
  * <p>
895
895
  * <b>About this API Reference</b>
896
896
  * </p>
897
- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
897
+ * <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
898
898
  * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
899
899
  * reference. Useful links:</p>
900
900
  * <ul>
901
901
  * <li>
902
902
  * <p>
903
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
903
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
904
904
  * operations listed by tasks</a>
905
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  * </p>
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  * </li>
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  * <li>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
909
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
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  * and resources</a>
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  * </p>
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  * </li>
@@ -287,18 +287,18 @@ export type GameLiftClientResolvedConfigType = __SmithyResolvedConfiguration<__H
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  export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConfigType {
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  }
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  /**
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- * <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
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+ * <p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
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  * cloud, including tools for deploying, operating, and scaling game servers. Built on
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  * Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
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  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
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  * meet player demand. </p>
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  * <p>
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- * <b>About Amazon GameLift solutions</b>
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+ * <b>About Amazon GameLift Servers solutions</b>
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  * </p>
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- * <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
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+ * <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
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  * <ul>
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  * <li>
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- * <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
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+ * <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
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  * and maintain computing machines for hosting, manage game session and player
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  * session life cycle, and handle security, storage, and performance tracking. You
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  * can use automatic scaling tools to balance player demand and hosting costs,
@@ -306,41 +306,41 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
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  * FlexMatch for matchmaking.</p>
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  * </li>
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  * <li>
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- * <p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
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- * and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
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- * framework with core Amazon GameLift infrastructure already built in. Then use the full
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- * range of Amazon GameLift managed hosting features, including FlexMatch, for your
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+ * <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
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+ * and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
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+ * framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
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+ * range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
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  * game.</p>
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  * </li>
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  * <li>
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- * <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
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- * instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
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+ * <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
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+ * instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
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  * hosting, including boosting the viability of low-cost Spot Instances gaming. For
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- * a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
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+ * a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
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  * </li>
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  * <li>
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- * <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
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+ * <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
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  * customizable matchmaking service for multiplayer games. Use FlexMatch as
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- * integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
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+ * integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
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  * service into your own hosting solution.</p>
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  * </li>
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  * </ul>
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  * <p>
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  * <b>About this API Reference</b>
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  * </p>
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- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
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+ * <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
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  * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
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  * reference. Useful links:</p>
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  * <ul>
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  * <li>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
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  * operations listed by tasks</a>
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  * </p>
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  * </li>
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  * <li>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
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  * and resources</a>
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  * </p>
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  * </li>
@@ -37,7 +37,7 @@ declare const AcceptMatchCommand_base: {
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  * for tickets that are in this status; calls for tickets not in this status result in an
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  * error.</p>
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  * <p>To register acceptance, specify the ticket ID, one or more players, and an acceptance response.
40
- * When all players have accepted, Amazon GameLift advances the matchmaking tickets to status
40
+ * When all players have accepted, Amazon GameLift Servers advances the matchmaking tickets to status
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  * <code>PLACING</code>, and attempts to create a new game session for the match. </p>
42
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  * <p>If any player rejects the match, or if acceptances are not received before a specified
43
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  * timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows: </p>
@@ -28,16 +28,16 @@ declare const ClaimGameServerCommand_base: {
28
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  };
29
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  /**
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  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
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  * <p>Locates an available game server and
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  * temporarily reserves it to host gameplay and players. This operation is called from a
35
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  * game client or client service (such as a matchmaker) to request hosting resources for a
36
- * new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in
36
+ * new game session. In response, Amazon GameLift Servers FleetIQ locates an available game server, places it in
37
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  * <code>CLAIMED</code> status for 60 seconds, and returns connection information that
38
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  * players can use to connect to the game server. </p>
39
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  * <p>To claim a game server, identify a game server group. You can also specify a game
40
- * server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
40
+ * server ID, although this approach bypasses Amazon GameLift Servers FleetIQ placement optimization. Optionally,
41
41
  * include game data to pass to the game server at the start of a game session, such as a
42
42
  * game map or player information. Add filter options to further restrict how a
43
43
  * game server is chosen, such as only allowing game servers on <code>ACTIVE</code> instances
@@ -67,7 +67,7 @@ declare const ClaimGameServerCommand_base: {
67
67
  * <b>Learn more</b>
68
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  * </p>
69
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  * <p>
70
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
70
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
71
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  * Guide</a>
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  * </p>
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  * @example
@@ -31,7 +31,7 @@ declare const CreateAliasCommand_base: {
31
31
  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
32
32
  * redirecting player traffic from one fleet to another, such as when updating your game
33
33
  * build. </p>
34
- * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
34
+ * <p>Amazon GameLift Servers supports two types of routing strategies for aliases: simple and terminal. A
35
35
  * simple alias points to an active fleet. A terminal alias is used to display messaging or
36
36
  * link to a URL instead of routing players to an active fleet. For example, you might use
37
37
  * a terminal alias when a game version is no longer supported and you want to direct
@@ -27,31 +27,31 @@ declare const CreateBuildCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
31
- * server binaries into a zip file for use with Amazon GameLift. </p>
30
+ * <p>Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game
31
+ * server binaries into a zip file for use with Amazon GameLift Servers. </p>
32
32
  * <important>
33
- * <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
33
+ * <p>When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command <b>
34
34
  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
35
35
  * </b>. This helper command combines two tasks: (1) it
36
- * uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
36
+ * uploads your build files from a file directory to an Amazon GameLift Servers Amazon S3 location, and (2)
37
37
  * it creates a new build resource.</p>
38
38
  * </important>
39
39
  * <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
40
40
  * <ul>
41
41
  * <li>
42
42
  * <p>Create a new game build with build files that are in an Amazon S3 location under an
43
- * Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
43
+ * Amazon Web Services account that you control. To use this option, you give Amazon GameLift Servers access to
44
44
  * the Amazon S3 bucket. With permissions in place, specify a build name, operating
45
45
  * system, and the Amazon S3 storage location of your game build.</p>
46
46
  * </li>
47
47
  * <li>
48
- * <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
48
+ * <p>Upload your build files to a Amazon GameLift Servers Amazon S3 location. To use this option,
49
49
  * specify a build name and operating system. This operation creates a new build
50
50
  * resource and also returns an Amazon S3 location with temporary access credentials.
51
51
  * Use the credentials to manually upload your build files to the specified Amazon S3
52
52
  * location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
53
53
  * the <i>Amazon S3 Developer Guide</i>. After you upload build files to
54
- * the Amazon GameLift Amazon S3 location, you can't update them. </p>
54
+ * the Amazon GameLift Servers Amazon S3 location, you can't update them. </p>
55
55
  * </li>
56
56
  * </ul>
57
57
  * <p>If successful, this operation creates a new build resource with a unique build ID and
@@ -30,14 +30,14 @@ declare const CreateContainerFleetCommand_base: {
30
30
  * <p>Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your containerized game
31
31
  * servers. Use this operation to define how to deploy a container architecture onto each
32
32
  * fleet instance and configure fleet settings. You can create a container fleet in any
33
- * Amazon Web Services Regions that Amazon GameLift supports for multi-location fleets. A container fleet can be
33
+ * Amazon Web Services Regions that Amazon GameLift Servers supports for multi-location fleets. A container fleet can be
34
34
  * deployed to a single location or multiple locations. Container fleets are deployed with
35
35
  * Amazon Linux 2023 as the instance operating system.</p>
36
36
  * <p>Define the fleet's container architecture using container group definitions. Each
37
37
  * fleet can have one of the following container group types:</p>
38
38
  * <ul>
39
39
  * <li>
40
- * <p>The game server container group runs your game server build and dependent software. Amazon GameLift
40
+ * <p>The game server container group runs your game server build and dependent software. Amazon GameLift Servers
41
41
  * deploys one or more replicas of this container group to each fleet instance. The
42
42
  * number of replicas depends on the computing capabilities of the fleet instance
43
43
  * in use. </p>
@@ -28,10 +28,10 @@ declare const CreateContainerGroupDefinitionCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Creates a <code>ContainerGroupDefinition</code> that describes a set of containers for
31
- * hosting your game server with Amazon GameLift managed containers hosting. An Amazon GameLift container group
31
+ * hosting your game server with Amazon GameLift Servers managed containers hosting. An Amazon GameLift Servers container group
32
32
  * is similar to a container task or pod. Use container group definitions when you create a
33
33
  * container fleet with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html">CreateContainerFleet</a>. </p>
34
- * <p>A container group definition determines how Amazon GameLift deploys your containers to each
34
+ * <p>A container group definition determines how Amazon GameLift Servers deploys your containers to each
35
35
  * instance in a container fleet. You can maintain multiple versions of a container group
36
36
  * definition.</p>
37
37
  * <p>There are two types of container groups:</p>
@@ -69,7 +69,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
69
69
  * <note>
70
70
  * <p>This operation requires Identity and Access Management (IAM) permissions to access container images in
71
71
  * Amazon ECR repositories. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html"> IAM permissions
72
- * for Amazon GameLift</a> for help setting the appropriate permissions.</p>
72
+ * for Amazon GameLift Servers</a> for help setting the appropriate permissions.</p>
73
73
  * </note>
74
74
  * <p>
75
75
  * <b>Request options</b>
@@ -33,7 +33,7 @@ declare const CreateFleetCommand_base: {
33
33
  * <b>Managed EC2 fleet</b>
34
34
  * </p>
35
35
  * <p>An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is
36
- * deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the
36
+ * deployed to each fleet instance. Amazon GameLift Servers manages the fleet's instances and controls the
37
37
  * lifecycle of game server processes, which host game sessions for players. EC2 fleets can
38
38
  * have instances in multiple locations. Each instance in the fleet is designated a
39
39
  * <code>Compute</code>.</p>
@@ -74,7 +74,7 @@ declare const CreateFleetCommand_base: {
74
74
  * </li>
75
75
  * </ul>
76
76
  * <p>If successful, this operation creates a new fleet resource and places it in
77
- * <code>NEW</code> status while Amazon GameLift initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. To debug your fleet, fetch logs, view performance
77
+ * <code>NEW</code> status while Amazon GameLift Servers initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. To debug your fleet, fetch logs, view performance
78
78
  * metrics or other actions on the fleet, create a development fleet with port 22/3389
79
79
  * open. As a best practice, we recommend opening ports for remote access only when you
80
80
  * need them and closing them when you're finished. </p>
@@ -84,7 +84,7 @@ declare const CreateFleetCommand_base: {
84
84
  * <b>Anywhere fleet</b>
85
85
  * </p>
86
86
  * <p>An Anywhere fleet represents compute resources that are not owned or managed by
87
- * Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use
87
+ * Amazon GameLift Servers. You might create an Anywhere fleet with your local machine for testing, or use
88
88
  * one to host game servers with on-premises hardware or other game hosting solutions. </p>
89
89
  * <p>To create an Anywhere fleet, provide these required parameters:</p>
90
90
  * <ul>
@@ -269,7 +269,7 @@ declare const CreateFleetCommand_base: {
269
269
  * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
270
270
  *
271
271
  * @throws {@link NotReadyException} (client fault)
272
- * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
272
+ * <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
273
273
  * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
274
274
  * backoffs and jitter</a>. </p>
275
275
  *
@@ -38,7 +38,7 @@ declare const CreateFleetLocationsCommand_base: {
38
38
  * <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
39
39
  * more locations. </p>
40
40
  * <p>If successful, this operation returns the list of added locations with their status
41
- * set to <code>NEW</code>. Amazon GameLift initiates the process of starting an instance in each
41
+ * set to <code>NEW</code>. Amazon GameLift Servers initiates the process of starting an instance in each
42
42
  * added location. You can track the status of each new location by monitoring location
43
43
  * creation events using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a>.</p>
44
44
  * <p>
@@ -53,7 +53,7 @@ declare const CreateFleetLocationsCommand_base: {
53
53
  * </p>
54
54
  * <p>
55
55
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
56
- * Amazon GameLift service locations</a> for managed hosting.</p>
56
+ * Amazon GameLift Servers service locations</a> for managed hosting.</p>
57
57
  * @example
58
58
  * Use a bare-bones client and the command you need to make an API call.
59
59
  * ```javascript
@@ -116,7 +116,7 @@ declare const CreateFleetLocationsCommand_base: {
116
116
  * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
117
117
  *
118
118
  * @throws {@link NotReadyException} (client fault)
119
- * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
119
+ * <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
120
120
  * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
121
121
  * backoffs and jitter</a>. </p>
122
122
  *
@@ -28,13 +28,13 @@ declare const CreateGameServerGroupCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>
31
- * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
31
+ * <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
32
32
  * </p>
33
- * <p>Creates a Amazon GameLift FleetIQ game server
33
+ * <p>Creates a Amazon GameLift Servers FleetIQ game server
34
34
  * group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.
35
35
  * This operation creates the game server group, creates an Auto Scaling group in your
36
36
  * Amazon Web Services account, and establishes a link between the two groups. You can view the status of
37
- * your game server groups in the Amazon GameLift console. Game server group metrics and events are
37
+ * your game server groups in the Amazon GameLift Servers console. Game server group metrics and events are
38
38
  * emitted to Amazon CloudWatch.</p>
39
39
  * <p>Before creating a new game server group, you must have the following: </p>
40
40
  * <ul>
@@ -44,29 +44,29 @@ declare const CreateGameServerGroupCommand_base: {
44
44
  * <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
45
45
  * </li>
46
46
  * <li>
47
- * <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ
47
+ * <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift Servers FleetIQ
48
48
  * to create and interact with the Auto Scaling group. For more information, see
49
49
  * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM
50
- * roles for cross-service interaction</a> in the <i>Amazon GameLift FleetIQ Developer
50
+ * roles for cross-service interaction</a> in the <i>Amazon GameLift Servers FleetIQ Developer
51
51
  * Guide</i>.</p>
52
52
  * </li>
53
53
  * </ul>
54
54
  * <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
55
55
  * launch template, and provide a list of instance types that can be used in the group. You
56
56
  * must also set initial maximum and minimum limits on the group's instance count. You can
57
- * optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ
57
+ * optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift Servers FleetIQ
58
58
  * metric.</p>
59
59
  * <p>Once the game server group and corresponding Auto Scaling group are created, you have
60
60
  * full access to change the Auto Scaling group's configuration as needed. Several
61
61
  * properties that are set when creating a game server group, including maximum/minimum
62
62
  * size and auto-scaling policy settings, must be updated directly in the Auto Scaling
63
63
  * group. Keep in mind that some Auto Scaling group properties are periodically updated by
64
- * Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
64
+ * Amazon GameLift Servers FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
65
65
  * <p>
66
66
  * <b>Learn more</b>
67
67
  * </p>
68
68
  * <p>
69
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
69
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
70
70
  * Guide</a>
71
71
  * </p>
72
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  * @example