@aws-sdk/client-gamelift 3.835.0 → 3.836.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist-cjs/index.js +20 -20
- package/dist-es/commands/ListComputeCommand.js +1 -1
- package/dist-es/models/models_0.js +0 -4
- package/dist-es/models/models_1.js +4 -0
- package/dist-types/GameLift.d.ts +16 -16
- package/dist-types/GameLiftClient.d.ts +16 -16
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
- package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
- package/dist-types/commands/ListComputeCommand.d.ts +2 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
- package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/TagResourceCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/index.d.ts +16 -16
- package/dist-types/models/models_0.d.ts +341 -356
- package/dist-types/models/models_1.d.ts +123 -47
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +8 -15
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -6,18 +6,18 @@
|
|
|
6
6
|
|
|
7
7
|
AWS SDK for JavaScript GameLift Client for Node.js, Browser and React Native.
|
|
8
8
|
|
|
9
|
-
<p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
|
|
9
|
+
<p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
|
|
10
10
|
cloud, including tools for deploying, operating, and scaling game servers. Built on
|
|
11
11
|
Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
|
|
12
12
|
high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
13
13
|
meet player demand. </p>
|
|
14
14
|
<p>
|
|
15
|
-
<b>About Amazon GameLift solutions</b>
|
|
15
|
+
<b>About Amazon GameLift Servers solutions</b>
|
|
16
16
|
</p>
|
|
17
|
-
<p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
17
|
+
<p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
|
|
18
18
|
<ul>
|
|
19
19
|
<li>
|
|
20
|
-
<p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
20
|
+
<p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
|
|
21
21
|
and maintain computing machines for hosting, manage game session and player
|
|
22
22
|
session life cycle, and handle security, storage, and performance tracking. You
|
|
23
23
|
can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -25,41 +25,41 @@ configure your game session management to minimize player latency, and add
|
|
|
25
25
|
FlexMatch for matchmaking.</p>
|
|
26
26
|
</li>
|
|
27
27
|
<li>
|
|
28
|
-
<p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
|
|
29
|
-
and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
|
|
30
|
-
framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
31
|
-
range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
28
|
+
<p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
|
|
29
|
+
and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
|
|
30
|
+
framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
|
|
31
|
+
range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
|
|
32
32
|
game.</p>
|
|
33
33
|
</li>
|
|
34
34
|
<li>
|
|
35
|
-
<p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
36
|
-
instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
35
|
+
<p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
|
|
36
|
+
instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
|
|
37
37
|
hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
38
|
-
a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
38
|
+
a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
|
|
39
39
|
</li>
|
|
40
40
|
<li>
|
|
41
|
-
<p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
41
|
+
<p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
42
42
|
customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
43
|
-
integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
43
|
+
integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
|
|
44
44
|
service into your own hosting solution.</p>
|
|
45
45
|
</li>
|
|
46
46
|
</ul>
|
|
47
47
|
<p>
|
|
48
48
|
<b>About this API Reference</b>
|
|
49
49
|
</p>
|
|
50
|
-
<p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
|
|
50
|
+
<p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
|
|
51
51
|
in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
|
|
52
52
|
reference. Useful links:</p>
|
|
53
53
|
<ul>
|
|
54
54
|
<li>
|
|
55
55
|
<p>
|
|
56
|
-
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
56
|
+
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
|
|
57
57
|
operations listed by tasks</a>
|
|
58
58
|
</p>
|
|
59
59
|
</li>
|
|
60
60
|
<li>
|
|
61
61
|
<p>
|
|
62
|
-
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
62
|
+
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
|
|
63
63
|
and resources</a>
|
|
64
64
|
</p>
|
|
65
65
|
</li>
|
package/dist-cjs/index.js
CHANGED
|
@@ -1998,10 +1998,6 @@ var GetInstanceAccessOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) =>
|
|
|
1998
1998
|
...obj,
|
|
1999
1999
|
...obj.InstanceAccess && { InstanceAccess: InstanceAccessFilterSensitiveLog(obj.InstanceAccess) }
|
|
2000
2000
|
}), "GetInstanceAccessOutputFilterSensitiveLog");
|
|
2001
|
-
var ListComputeOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
|
|
2002
|
-
...obj,
|
|
2003
|
-
...obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }
|
|
2004
|
-
}), "ListComputeOutputFilterSensitiveLog");
|
|
2005
2001
|
|
|
2006
2002
|
// src/protocols/Aws_json1_1.ts
|
|
2007
2003
|
var import_core2 = require("@aws-sdk/core");
|
|
@@ -6672,21 +6668,6 @@ var ListBuildsCommand = class extends import_smithy_client.Command.classBuilder(
|
|
|
6672
6668
|
|
|
6673
6669
|
|
|
6674
6670
|
|
|
6675
|
-
var ListComputeCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
|
|
6676
|
-
return [
|
|
6677
|
-
(0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
|
|
6678
|
-
(0, import_middleware_endpoint.getEndpointPlugin)(config, Command.getEndpointParameterInstructions())
|
|
6679
|
-
];
|
|
6680
|
-
}).s("GameLift", "ListCompute", {}).n("GameLiftClient", "ListComputeCommand").f(void 0, ListComputeOutputFilterSensitiveLog).ser(se_ListComputeCommand).de(de_ListComputeCommand).build() {
|
|
6681
|
-
static {
|
|
6682
|
-
__name(this, "ListComputeCommand");
|
|
6683
|
-
}
|
|
6684
|
-
};
|
|
6685
|
-
|
|
6686
|
-
// src/commands/ListContainerFleetsCommand.ts
|
|
6687
|
-
|
|
6688
|
-
|
|
6689
|
-
|
|
6690
6671
|
|
|
6691
6672
|
// src/models/models_1.ts
|
|
6692
6673
|
|
|
@@ -6705,6 +6686,10 @@ var TerminationMode = {
|
|
|
6705
6686
|
var GameServerHealthCheck = {
|
|
6706
6687
|
HEALTHY: "HEALTHY"
|
|
6707
6688
|
};
|
|
6689
|
+
var ListComputeOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
|
|
6690
|
+
...obj,
|
|
6691
|
+
...obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }
|
|
6692
|
+
}), "ListComputeOutputFilterSensitiveLog");
|
|
6708
6693
|
var ListContainerFleetsOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
|
|
6709
6694
|
...obj,
|
|
6710
6695
|
...obj.ContainerFleets && {
|
|
@@ -6816,7 +6801,22 @@ var UpdateGameSessionOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) =>
|
|
|
6816
6801
|
...obj.GameSession && { GameSession: GameSessionFilterSensitiveLog(obj.GameSession) }
|
|
6817
6802
|
}), "UpdateGameSessionOutputFilterSensitiveLog");
|
|
6818
6803
|
|
|
6804
|
+
// src/commands/ListComputeCommand.ts
|
|
6805
|
+
var ListComputeCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
|
|
6806
|
+
return [
|
|
6807
|
+
(0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
|
|
6808
|
+
(0, import_middleware_endpoint.getEndpointPlugin)(config, Command.getEndpointParameterInstructions())
|
|
6809
|
+
];
|
|
6810
|
+
}).s("GameLift", "ListCompute", {}).n("GameLiftClient", "ListComputeCommand").f(void 0, ListComputeOutputFilterSensitiveLog).ser(se_ListComputeCommand).de(de_ListComputeCommand).build() {
|
|
6811
|
+
static {
|
|
6812
|
+
__name(this, "ListComputeCommand");
|
|
6813
|
+
}
|
|
6814
|
+
};
|
|
6815
|
+
|
|
6819
6816
|
// src/commands/ListContainerFleetsCommand.ts
|
|
6817
|
+
|
|
6818
|
+
|
|
6819
|
+
|
|
6820
6820
|
var ListContainerFleetsCommand = class extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
|
|
6821
6821
|
return [
|
|
6822
6822
|
(0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
|
|
@@ -7969,11 +7969,11 @@ var paginateSearchGameSessions = (0, import_core.createPaginator)(GameLiftClient
|
|
|
7969
7969
|
InstanceCredentialsFilterSensitiveLog,
|
|
7970
7970
|
InstanceAccessFilterSensitiveLog,
|
|
7971
7971
|
GetInstanceAccessOutputFilterSensitiveLog,
|
|
7972
|
-
ListComputeOutputFilterSensitiveLog,
|
|
7973
7972
|
SortOrder,
|
|
7974
7973
|
LocationFilter,
|
|
7975
7974
|
TerminationMode,
|
|
7976
7975
|
GameServerHealthCheck,
|
|
7976
|
+
ListComputeOutputFilterSensitiveLog,
|
|
7977
7977
|
ListContainerFleetsOutputFilterSensitiveLog,
|
|
7978
7978
|
ListContainerGroupDefinitionsOutputFilterSensitiveLog,
|
|
7979
7979
|
ListContainerGroupDefinitionVersionsOutputFilterSensitiveLog,
|
|
@@ -2,7 +2,7 @@ import { getEndpointPlugin } from "@smithy/middleware-endpoint";
|
|
|
2
2
|
import { getSerdePlugin } from "@smithy/middleware-serde";
|
|
3
3
|
import { Command as $Command } from "@smithy/smithy-client";
|
|
4
4
|
import { commonParams } from "../endpoint/EndpointParameters";
|
|
5
|
-
import { ListComputeOutputFilterSensitiveLog } from "../models/
|
|
5
|
+
import { ListComputeOutputFilterSensitiveLog } from "../models/models_1";
|
|
6
6
|
import { de_ListComputeCommand, se_ListComputeCommand } from "../protocols/Aws_json1_1";
|
|
7
7
|
export { $Command };
|
|
8
8
|
export class ListComputeCommand extends $Command
|
|
@@ -1412,7 +1412,3 @@ export const GetInstanceAccessOutputFilterSensitiveLog = (obj) => ({
|
|
|
1412
1412
|
...obj,
|
|
1413
1413
|
...(obj.InstanceAccess && { InstanceAccess: InstanceAccessFilterSensitiveLog(obj.InstanceAccess) }),
|
|
1414
1414
|
});
|
|
1415
|
-
export const ListComputeOutputFilterSensitiveLog = (obj) => ({
|
|
1416
|
-
...obj,
|
|
1417
|
-
...(obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }),
|
|
1418
|
-
});
|
|
@@ -15,6 +15,10 @@ export const TerminationMode = {
|
|
|
15
15
|
export const GameServerHealthCheck = {
|
|
16
16
|
HEALTHY: "HEALTHY",
|
|
17
17
|
};
|
|
18
|
+
export const ListComputeOutputFilterSensitiveLog = (obj) => ({
|
|
19
|
+
...obj,
|
|
20
|
+
...(obj.ComputeList && { ComputeList: obj.ComputeList.map((item) => ComputeFilterSensitiveLog(item)) }),
|
|
21
|
+
});
|
|
18
22
|
export const ListContainerFleetsOutputFilterSensitiveLog = (obj) => ({
|
|
19
23
|
...obj,
|
|
20
24
|
...(obj.ContainerFleets && {
|
package/dist-types/GameLift.d.ts
CHANGED
|
@@ -853,18 +853,18 @@ export interface GameLift {
|
|
|
853
853
|
validateMatchmakingRuleSet(args: ValidateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ValidateMatchmakingRuleSetCommandOutput) => void): void;
|
|
854
854
|
}
|
|
855
855
|
/**
|
|
856
|
-
* <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
|
|
856
|
+
* <p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
|
|
857
857
|
* cloud, including tools for deploying, operating, and scaling game servers. Built on
|
|
858
858
|
* Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
|
|
859
859
|
* high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
860
860
|
* meet player demand. </p>
|
|
861
861
|
* <p>
|
|
862
|
-
* <b>About Amazon GameLift solutions</b>
|
|
862
|
+
* <b>About Amazon GameLift Servers solutions</b>
|
|
863
863
|
* </p>
|
|
864
|
-
* <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
864
|
+
* <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
|
|
865
865
|
* <ul>
|
|
866
866
|
* <li>
|
|
867
|
-
* <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
867
|
+
* <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
|
|
868
868
|
* and maintain computing machines for hosting, manage game session and player
|
|
869
869
|
* session life cycle, and handle security, storage, and performance tracking. You
|
|
870
870
|
* can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -872,41 +872,41 @@ export interface GameLift {
|
|
|
872
872
|
* FlexMatch for matchmaking.</p>
|
|
873
873
|
* </li>
|
|
874
874
|
* <li>
|
|
875
|
-
* <p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
|
|
876
|
-
* and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
|
|
877
|
-
* framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
878
|
-
* range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
875
|
+
* <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
|
|
876
|
+
* and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
|
|
877
|
+
* framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
|
|
878
|
+
* range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
|
|
879
879
|
* game.</p>
|
|
880
880
|
* </li>
|
|
881
881
|
* <li>
|
|
882
|
-
* <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
883
|
-
* instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
882
|
+
* <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
|
|
883
|
+
* instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
|
|
884
884
|
* hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
885
|
-
* a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
885
|
+
* a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
|
|
886
886
|
* </li>
|
|
887
887
|
* <li>
|
|
888
|
-
* <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
888
|
+
* <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
889
889
|
* customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
890
|
-
* integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
890
|
+
* integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
|
|
891
891
|
* service into your own hosting solution.</p>
|
|
892
892
|
* </li>
|
|
893
893
|
* </ul>
|
|
894
894
|
* <p>
|
|
895
895
|
* <b>About this API Reference</b>
|
|
896
896
|
* </p>
|
|
897
|
-
* <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
|
|
897
|
+
* <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
|
|
898
898
|
* in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
|
|
899
899
|
* reference. Useful links:</p>
|
|
900
900
|
* <ul>
|
|
901
901
|
* <li>
|
|
902
902
|
* <p>
|
|
903
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
903
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
|
|
904
904
|
* operations listed by tasks</a>
|
|
905
905
|
* </p>
|
|
906
906
|
* </li>
|
|
907
907
|
* <li>
|
|
908
908
|
* <p>
|
|
909
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
909
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
|
|
910
910
|
* and resources</a>
|
|
911
911
|
* </p>
|
|
912
912
|
* </li>
|
|
@@ -287,18 +287,18 @@ export type GameLiftClientResolvedConfigType = __SmithyResolvedConfiguration<__H
|
|
|
287
287
|
export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConfigType {
|
|
288
288
|
}
|
|
289
289
|
/**
|
|
290
|
-
* <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
|
|
290
|
+
* <p>Amazon GameLift Servers provides solutions for hosting session-based multiplayer game servers in the
|
|
291
291
|
* cloud, including tools for deploying, operating, and scaling game servers. Built on
|
|
292
292
|
* Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
|
|
293
293
|
* high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
294
294
|
* meet player demand. </p>
|
|
295
295
|
* <p>
|
|
296
|
-
* <b>About Amazon GameLift solutions</b>
|
|
296
|
+
* <b>About Amazon GameLift Servers solutions</b>
|
|
297
297
|
* </p>
|
|
298
|
-
* <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
298
|
+
* <p>Get more information on these Amazon GameLift Servers solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Servers Developer Guide</a>.</p>
|
|
299
299
|
* <ul>
|
|
300
300
|
* <li>
|
|
301
|
-
* <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
301
|
+
* <p>Amazon GameLift Servers managed hosting -- Amazon GameLift Servers offers a fully managed service to set up
|
|
302
302
|
* and maintain computing machines for hosting, manage game session and player
|
|
303
303
|
* session life cycle, and handle security, storage, and performance tracking. You
|
|
304
304
|
* can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -306,41 +306,41 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
|
|
|
306
306
|
* FlexMatch for matchmaking.</p>
|
|
307
307
|
* </li>
|
|
308
308
|
* <li>
|
|
309
|
-
* <p>Managed hosting with Amazon GameLift Realtime -- With Amazon GameLift Amazon GameLift Realtime, you can quickly configure
|
|
310
|
-
* and set up ready-to-go game servers for your game. Amazon GameLift Realtime provides a game server
|
|
311
|
-
* framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
312
|
-
* range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
309
|
+
* <p>Managed hosting with Amazon GameLift Servers Realtime -- With Amazon GameLift Servers Amazon GameLift Servers Realtime, you can quickly configure
|
|
310
|
+
* and set up ready-to-go game servers for your game. Amazon GameLift Servers Realtime provides a game server
|
|
311
|
+
* framework with core Amazon GameLift Servers infrastructure already built in. Then use the full
|
|
312
|
+
* range of Amazon GameLift Servers managed hosting features, including FlexMatch, for your
|
|
313
313
|
* game.</p>
|
|
314
314
|
* </li>
|
|
315
315
|
* <li>
|
|
316
|
-
* <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
317
|
-
* instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
316
|
+
* <p>Amazon GameLift Servers FleetIQ -- Use Amazon GameLift Servers FleetIQ as a standalone service while hosting your games using EC2
|
|
317
|
+
* instances and Auto Scaling groups. Amazon GameLift Servers FleetIQ provides optimizations for game
|
|
318
318
|
* hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
319
|
-
* a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
319
|
+
* a complete solution, pair the Amazon GameLift Servers FleetIQ and FlexMatch standalone services.</p>
|
|
320
320
|
* </li>
|
|
321
321
|
* <li>
|
|
322
|
-
* <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
322
|
+
* <p>Amazon GameLift Servers FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
323
323
|
* customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
324
|
-
* integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
324
|
+
* integrated with Amazon GameLift Servers managed hosting or incorporate FlexMatch as a standalone
|
|
325
325
|
* service into your own hosting solution.</p>
|
|
326
326
|
* </li>
|
|
327
327
|
* </ul>
|
|
328
328
|
* <p>
|
|
329
329
|
* <b>About this API Reference</b>
|
|
330
330
|
* </p>
|
|
331
|
-
* <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
|
|
331
|
+
* <p>This reference guide describes the low-level service API for Amazon GameLift Servers. With each topic
|
|
332
332
|
* in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
|
|
333
333
|
* reference. Useful links:</p>
|
|
334
334
|
* <ul>
|
|
335
335
|
* <li>
|
|
336
336
|
* <p>
|
|
337
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
337
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift Servers API
|
|
338
338
|
* operations listed by tasks</a>
|
|
339
339
|
* </p>
|
|
340
340
|
* </li>
|
|
341
341
|
* <li>
|
|
342
342
|
* <p>
|
|
343
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
343
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift Servers tools
|
|
344
344
|
* and resources</a>
|
|
345
345
|
* </p>
|
|
346
346
|
* </li>
|
|
@@ -37,7 +37,7 @@ declare const AcceptMatchCommand_base: {
|
|
|
37
37
|
* for tickets that are in this status; calls for tickets not in this status result in an
|
|
38
38
|
* error.</p>
|
|
39
39
|
* <p>To register acceptance, specify the ticket ID, one or more players, and an acceptance response.
|
|
40
|
-
* When all players have accepted, Amazon GameLift advances the matchmaking tickets to status
|
|
40
|
+
* When all players have accepted, Amazon GameLift Servers advances the matchmaking tickets to status
|
|
41
41
|
* <code>PLACING</code>, and attempts to create a new game session for the match. </p>
|
|
42
42
|
* <p>If any player rejects the match, or if acceptances are not received before a specified
|
|
43
43
|
* timeout, the proposed match is dropped. Each matchmaking ticket in the failed match is handled as follows: </p>
|
|
@@ -28,16 +28,16 @@ declare const ClaimGameServerCommand_base: {
|
|
|
28
28
|
};
|
|
29
29
|
/**
|
|
30
30
|
* <p>
|
|
31
|
-
* <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
|
|
31
|
+
* <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
|
|
32
32
|
* </p>
|
|
33
33
|
* <p>Locates an available game server and
|
|
34
34
|
* temporarily reserves it to host gameplay and players. This operation is called from a
|
|
35
35
|
* game client or client service (such as a matchmaker) to request hosting resources for a
|
|
36
|
-
* new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in
|
|
36
|
+
* new game session. In response, Amazon GameLift Servers FleetIQ locates an available game server, places it in
|
|
37
37
|
* <code>CLAIMED</code> status for 60 seconds, and returns connection information that
|
|
38
38
|
* players can use to connect to the game server. </p>
|
|
39
39
|
* <p>To claim a game server, identify a game server group. You can also specify a game
|
|
40
|
-
* server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
|
|
40
|
+
* server ID, although this approach bypasses Amazon GameLift Servers FleetIQ placement optimization. Optionally,
|
|
41
41
|
* include game data to pass to the game server at the start of a game session, such as a
|
|
42
42
|
* game map or player information. Add filter options to further restrict how a
|
|
43
43
|
* game server is chosen, such as only allowing game servers on <code>ACTIVE</code> instances
|
|
@@ -67,7 +67,7 @@ declare const ClaimGameServerCommand_base: {
|
|
|
67
67
|
* <b>Learn more</b>
|
|
68
68
|
* </p>
|
|
69
69
|
* <p>
|
|
70
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
|
|
70
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
|
|
71
71
|
* Guide</a>
|
|
72
72
|
* </p>
|
|
73
73
|
* @example
|
|
@@ -31,7 +31,7 @@ declare const CreateAliasCommand_base: {
|
|
|
31
31
|
* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
|
|
32
32
|
* redirecting player traffic from one fleet to another, such as when updating your game
|
|
33
33
|
* build. </p>
|
|
34
|
-
* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
|
|
34
|
+
* <p>Amazon GameLift Servers supports two types of routing strategies for aliases: simple and terminal. A
|
|
35
35
|
* simple alias points to an active fleet. A terminal alias is used to display messaging or
|
|
36
36
|
* link to a URL instead of routing players to an active fleet. For example, you might use
|
|
37
37
|
* a terminal alias when a game version is no longer supported and you want to direct
|
|
@@ -27,31 +27,31 @@ declare const CreateBuildCommand_base: {
|
|
|
27
27
|
getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
|
|
28
28
|
};
|
|
29
29
|
/**
|
|
30
|
-
* <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
|
|
31
|
-
* server binaries into a zip file for use with Amazon GameLift. </p>
|
|
30
|
+
* <p>Creates a new Amazon GameLift Servers build resource for your game server binary files. Combine game
|
|
31
|
+
* server binaries into a zip file for use with Amazon GameLift Servers. </p>
|
|
32
32
|
* <important>
|
|
33
|
-
* <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
|
|
33
|
+
* <p>When setting up a new game build for Amazon GameLift Servers, we recommend using the CLI command <b>
|
|
34
34
|
* <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
|
35
35
|
* </b>. This helper command combines two tasks: (1) it
|
|
36
|
-
* uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
|
|
36
|
+
* uploads your build files from a file directory to an Amazon GameLift Servers Amazon S3 location, and (2)
|
|
37
37
|
* it creates a new build resource.</p>
|
|
38
38
|
* </important>
|
|
39
39
|
* <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
|
|
40
40
|
* <ul>
|
|
41
41
|
* <li>
|
|
42
42
|
* <p>Create a new game build with build files that are in an Amazon S3 location under an
|
|
43
|
-
* Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
|
|
43
|
+
* Amazon Web Services account that you control. To use this option, you give Amazon GameLift Servers access to
|
|
44
44
|
* the Amazon S3 bucket. With permissions in place, specify a build name, operating
|
|
45
45
|
* system, and the Amazon S3 storage location of your game build.</p>
|
|
46
46
|
* </li>
|
|
47
47
|
* <li>
|
|
48
|
-
* <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
|
|
48
|
+
* <p>Upload your build files to a Amazon GameLift Servers Amazon S3 location. To use this option,
|
|
49
49
|
* specify a build name and operating system. This operation creates a new build
|
|
50
50
|
* resource and also returns an Amazon S3 location with temporary access credentials.
|
|
51
51
|
* Use the credentials to manually upload your build files to the specified Amazon S3
|
|
52
52
|
* location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
|
|
53
53
|
* the <i>Amazon S3 Developer Guide</i>. After you upload build files to
|
|
54
|
-
* the Amazon GameLift Amazon S3 location, you can't update them. </p>
|
|
54
|
+
* the Amazon GameLift Servers Amazon S3 location, you can't update them. </p>
|
|
55
55
|
* </li>
|
|
56
56
|
* </ul>
|
|
57
57
|
* <p>If successful, this operation creates a new build resource with a unique build ID and
|
|
@@ -30,14 +30,14 @@ declare const CreateContainerFleetCommand_base: {
|
|
|
30
30
|
* <p>Creates a managed fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your containerized game
|
|
31
31
|
* servers. Use this operation to define how to deploy a container architecture onto each
|
|
32
32
|
* fleet instance and configure fleet settings. You can create a container fleet in any
|
|
33
|
-
* Amazon Web Services Regions that Amazon GameLift supports for multi-location fleets. A container fleet can be
|
|
33
|
+
* Amazon Web Services Regions that Amazon GameLift Servers supports for multi-location fleets. A container fleet can be
|
|
34
34
|
* deployed to a single location or multiple locations. Container fleets are deployed with
|
|
35
35
|
* Amazon Linux 2023 as the instance operating system.</p>
|
|
36
36
|
* <p>Define the fleet's container architecture using container group definitions. Each
|
|
37
37
|
* fleet can have one of the following container group types:</p>
|
|
38
38
|
* <ul>
|
|
39
39
|
* <li>
|
|
40
|
-
* <p>The game server container group runs your game server build and dependent software. Amazon GameLift
|
|
40
|
+
* <p>The game server container group runs your game server build and dependent software. Amazon GameLift Servers
|
|
41
41
|
* deploys one or more replicas of this container group to each fleet instance. The
|
|
42
42
|
* number of replicas depends on the computing capabilities of the fleet instance
|
|
43
43
|
* in use. </p>
|
|
@@ -28,10 +28,10 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
|
28
28
|
};
|
|
29
29
|
/**
|
|
30
30
|
* <p>Creates a <code>ContainerGroupDefinition</code> that describes a set of containers for
|
|
31
|
-
* hosting your game server with Amazon GameLift managed containers hosting. An Amazon GameLift container group
|
|
31
|
+
* hosting your game server with Amazon GameLift Servers managed containers hosting. An Amazon GameLift Servers container group
|
|
32
32
|
* is similar to a container task or pod. Use container group definitions when you create a
|
|
33
33
|
* container fleet with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html">CreateContainerFleet</a>. </p>
|
|
34
|
-
* <p>A container group definition determines how Amazon GameLift deploys your containers to each
|
|
34
|
+
* <p>A container group definition determines how Amazon GameLift Servers deploys your containers to each
|
|
35
35
|
* instance in a container fleet. You can maintain multiple versions of a container group
|
|
36
36
|
* definition.</p>
|
|
37
37
|
* <p>There are two types of container groups:</p>
|
|
@@ -69,7 +69,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
|
69
69
|
* <note>
|
|
70
70
|
* <p>This operation requires Identity and Access Management (IAM) permissions to access container images in
|
|
71
71
|
* Amazon ECR repositories. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html"> IAM permissions
|
|
72
|
-
* for Amazon GameLift</a> for help setting the appropriate permissions.</p>
|
|
72
|
+
* for Amazon GameLift Servers</a> for help setting the appropriate permissions.</p>
|
|
73
73
|
* </note>
|
|
74
74
|
* <p>
|
|
75
75
|
* <b>Request options</b>
|
|
@@ -33,7 +33,7 @@ declare const CreateFleetCommand_base: {
|
|
|
33
33
|
* <b>Managed EC2 fleet</b>
|
|
34
34
|
* </p>
|
|
35
35
|
* <p>An EC2 fleet is a set of Amazon Elastic Compute Cloud (Amazon EC2) instances. Your game server build is
|
|
36
|
-
* deployed to each fleet instance. Amazon GameLift manages the fleet's instances and controls the
|
|
36
|
+
* deployed to each fleet instance. Amazon GameLift Servers manages the fleet's instances and controls the
|
|
37
37
|
* lifecycle of game server processes, which host game sessions for players. EC2 fleets can
|
|
38
38
|
* have instances in multiple locations. Each instance in the fleet is designated a
|
|
39
39
|
* <code>Compute</code>.</p>
|
|
@@ -74,7 +74,7 @@ declare const CreateFleetCommand_base: {
|
|
|
74
74
|
* </li>
|
|
75
75
|
* </ul>
|
|
76
76
|
* <p>If successful, this operation creates a new fleet resource and places it in
|
|
77
|
-
* <code>NEW</code> status while Amazon GameLift initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. To debug your fleet, fetch logs, view performance
|
|
77
|
+
* <code>NEW</code> status while Amazon GameLift Servers initiates the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation workflow</a>. To debug your fleet, fetch logs, view performance
|
|
78
78
|
* metrics or other actions on the fleet, create a development fleet with port 22/3389
|
|
79
79
|
* open. As a best practice, we recommend opening ports for remote access only when you
|
|
80
80
|
* need them and closing them when you're finished. </p>
|
|
@@ -84,7 +84,7 @@ declare const CreateFleetCommand_base: {
|
|
|
84
84
|
* <b>Anywhere fleet</b>
|
|
85
85
|
* </p>
|
|
86
86
|
* <p>An Anywhere fleet represents compute resources that are not owned or managed by
|
|
87
|
-
* Amazon GameLift. You might create an Anywhere fleet with your local machine for testing, or use
|
|
87
|
+
* Amazon GameLift Servers. You might create an Anywhere fleet with your local machine for testing, or use
|
|
88
88
|
* one to host game servers with on-premises hardware or other game hosting solutions. </p>
|
|
89
89
|
* <p>To create an Anywhere fleet, provide these required parameters:</p>
|
|
90
90
|
* <ul>
|
|
@@ -269,7 +269,7 @@ declare const CreateFleetCommand_base: {
|
|
|
269
269
|
* <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
|
|
270
270
|
*
|
|
271
271
|
* @throws {@link NotReadyException} (client fault)
|
|
272
|
-
* <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
|
|
272
|
+
* <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
|
|
273
273
|
* recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
|
|
274
274
|
* backoffs and jitter</a>. </p>
|
|
275
275
|
*
|
|
@@ -38,7 +38,7 @@ declare const CreateFleetLocationsCommand_base: {
|
|
|
38
38
|
* <p>To add fleet locations, specify the fleet to be updated and provide a list of one or
|
|
39
39
|
* more locations. </p>
|
|
40
40
|
* <p>If successful, this operation returns the list of added locations with their status
|
|
41
|
-
* set to <code>NEW</code>. Amazon GameLift initiates the process of starting an instance in each
|
|
41
|
+
* set to <code>NEW</code>. Amazon GameLift Servers initiates the process of starting an instance in each
|
|
42
42
|
* added location. You can track the status of each new location by monitoring location
|
|
43
43
|
* creation events using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetEvents.html">DescribeFleetEvents</a>.</p>
|
|
44
44
|
* <p>
|
|
@@ -53,7 +53,7 @@ declare const CreateFleetLocationsCommand_base: {
|
|
|
53
53
|
* </p>
|
|
54
54
|
* <p>
|
|
55
55
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
|
|
56
|
-
* Amazon GameLift service locations</a> for managed hosting.</p>
|
|
56
|
+
* Amazon GameLift Servers service locations</a> for managed hosting.</p>
|
|
57
57
|
* @example
|
|
58
58
|
* Use a bare-bones client and the command you need to make an API call.
|
|
59
59
|
* ```javascript
|
|
@@ -116,7 +116,7 @@ declare const CreateFleetLocationsCommand_base: {
|
|
|
116
116
|
* <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
|
|
117
117
|
*
|
|
118
118
|
* @throws {@link NotReadyException} (client fault)
|
|
119
|
-
* <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
|
|
119
|
+
* <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
|
|
120
120
|
* recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
|
|
121
121
|
* backoffs and jitter</a>. </p>
|
|
122
122
|
*
|
|
@@ -28,13 +28,13 @@ declare const CreateGameServerGroupCommand_base: {
|
|
|
28
28
|
};
|
|
29
29
|
/**
|
|
30
30
|
* <p>
|
|
31
|
-
* <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
|
|
31
|
+
* <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
|
|
32
32
|
* </p>
|
|
33
|
-
* <p>Creates a Amazon GameLift FleetIQ game server
|
|
33
|
+
* <p>Creates a Amazon GameLift Servers FleetIQ game server
|
|
34
34
|
* group for managing game hosting on a collection of Amazon Elastic Compute Cloud instances for game hosting.
|
|
35
35
|
* This operation creates the game server group, creates an Auto Scaling group in your
|
|
36
36
|
* Amazon Web Services account, and establishes a link between the two groups. You can view the status of
|
|
37
|
-
* your game server groups in the Amazon GameLift console. Game server group metrics and events are
|
|
37
|
+
* your game server groups in the Amazon GameLift Servers console. Game server group metrics and events are
|
|
38
38
|
* emitted to Amazon CloudWatch.</p>
|
|
39
39
|
* <p>Before creating a new game server group, you must have the following: </p>
|
|
40
40
|
* <ul>
|
|
@@ -44,29 +44,29 @@ declare const CreateGameServerGroupCommand_base: {
|
|
|
44
44
|
* <i>Amazon Elastic Compute Cloud User Guide</i>. </p>
|
|
45
45
|
* </li>
|
|
46
46
|
* <li>
|
|
47
|
-
* <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift FleetIQ
|
|
47
|
+
* <p>An IAM role that extends limited access to your Amazon Web Services account to allow Amazon GameLift Servers FleetIQ
|
|
48
48
|
* to create and interact with the Auto Scaling group. For more information, see
|
|
49
49
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-iam-permissions-roles.html">Create IAM
|
|
50
|
-
* roles for cross-service interaction</a> in the <i>Amazon GameLift FleetIQ Developer
|
|
50
|
+
* roles for cross-service interaction</a> in the <i>Amazon GameLift Servers FleetIQ Developer
|
|
51
51
|
* Guide</i>.</p>
|
|
52
52
|
* </li>
|
|
53
53
|
* </ul>
|
|
54
54
|
* <p>To create a new game server group, specify a unique group name, IAM role and Amazon Elastic Compute Cloud
|
|
55
55
|
* launch template, and provide a list of instance types that can be used in the group. You
|
|
56
56
|
* must also set initial maximum and minimum limits on the group's instance count. You can
|
|
57
|
-
* optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift FleetIQ
|
|
57
|
+
* optionally set an Auto Scaling policy with target tracking based on a Amazon GameLift Servers FleetIQ
|
|
58
58
|
* metric.</p>
|
|
59
59
|
* <p>Once the game server group and corresponding Auto Scaling group are created, you have
|
|
60
60
|
* full access to change the Auto Scaling group's configuration as needed. Several
|
|
61
61
|
* properties that are set when creating a game server group, including maximum/minimum
|
|
62
62
|
* size and auto-scaling policy settings, must be updated directly in the Auto Scaling
|
|
63
63
|
* group. Keep in mind that some Auto Scaling group properties are periodically updated by
|
|
64
|
-
* Amazon GameLift FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
|
|
64
|
+
* Amazon GameLift Servers FleetIQ as part of its balancing activities to optimize for availability and cost.</p>
|
|
65
65
|
* <p>
|
|
66
66
|
* <b>Learn more</b>
|
|
67
67
|
* </p>
|
|
68
68
|
* <p>
|
|
69
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
|
|
69
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
|
|
70
70
|
* Guide</a>
|
|
71
71
|
* </p>
|
|
72
72
|
* @example
|