@aws-sdk/client-gamelift 3.830.0 → 3.836.0

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Files changed (97) hide show
  1. package/README.md +16 -16
  2. package/dist-cjs/index.js +20 -20
  3. package/dist-es/commands/ListComputeCommand.js +1 -1
  4. package/dist-es/models/models_0.js +0 -4
  5. package/dist-es/models/models_1.js +4 -0
  6. package/dist-types/GameLift.d.ts +16 -16
  7. package/dist-types/GameLiftClient.d.ts +16 -16
  8. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  9. package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
  10. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
  12. package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
  19. package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
  21. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  22. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  23. package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
  24. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  25. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  26. package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
  27. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
  28. package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
  29. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  30. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
  32. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  34. package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
  35. package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
  36. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  37. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
  38. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  39. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  40. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
  41. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
  42. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
  43. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
  44. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
  45. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
  46. package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
  47. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
  48. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
  49. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  50. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  51. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  52. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
  53. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  54. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  55. package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
  56. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
  57. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
  58. package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
  59. package/dist-types/commands/ListComputeCommand.d.ts +2 -2
  60. package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
  61. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  62. package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
  63. package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
  64. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  65. package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
  66. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  67. package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
  68. package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
  69. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  70. package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
  71. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
  72. package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
  73. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
  74. package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
  75. package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
  76. package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
  77. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
  78. package/dist-types/commands/TagResourceCommand.d.ts +2 -2
  79. package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
  80. package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
  81. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  82. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
  83. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
  84. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
  85. package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
  86. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
  87. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
  88. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  89. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  90. package/dist-types/index.d.ts +16 -16
  91. package/dist-types/models/models_0.d.ts +341 -356
  92. package/dist-types/models/models_1.d.ts +123 -47
  93. package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
  94. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +4 -1
  95. package/dist-types/ts3.4/models/models_0.d.ts +8 -15
  96. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  97. package/package.json +11 -11
@@ -168,7 +168,7 @@ export interface Alias {
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  */
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  Name?: string | undefined;
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  /**
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- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift alias ARN, the resource ID matches the alias ID value.</p>
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift alias ARN, the resource ID matches the alias ID value.</p>
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  * @public
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  */
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  AliasArn?: string | undefined;
@@ -195,14 +195,14 @@ export interface Alias {
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  LastUpdatedTime?: Date | undefined;
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  }
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  /**
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- * <p>Amazon GameLift configuration options for your Anywhere fleets.</p>
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+ * <p>Amazon GameLift Servers configuration options for your Anywhere fleets.</p>
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  * @public
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  */
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  export interface AnywhereConfiguration {
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  /**
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- * <p>The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to
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+ * <p>The cost to run your fleet per hour. Amazon GameLift Servers uses the provided cost of your fleet to
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  * balance usage in queues. For more information about queues, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting
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- * up queues</a> in the <i>Amazon GameLift Developer Guide</i>.</p>
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+ * up queues</a> in the <i>Amazon GameLift Servers Developer Guide</i>.</p>
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  * @public
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  */
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  Cost: string | undefined;
@@ -240,7 +240,7 @@ export interface AttributeValue {
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  SDM?: Record<string, number> | undefined;
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  }
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  /**
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- * <p>Amazon Web Services account security credentials that allow interactions with Amazon GameLift resources. The
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+ * <p>Amazon Web Services account security credentials that allow interactions with Amazon GameLift Servers resources. The
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  * credentials are temporary and valid for a limited time span. You can request fresh
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  * credentials at any time. </p>
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  * <p> Amazon Web Services security credentials consist of three parts: an access key ID, a secret access
@@ -249,11 +249,11 @@ export interface AttributeValue {
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  * <p>You need Amazon Web Services credentials for the following tasks: </p>
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  * <ul>
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  * <li>
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- * <p>To upload a game server build directly to Amazon GameLift S3 storage using <code>CreateBuild</code>. To get access for this
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+ * <p>To upload a game server build directly to Amazon GameLift Servers S3 storage using <code>CreateBuild</code>. To get access for this
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  * task, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html</a>.</p>
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  * </li>
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  * <li>
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- * <p>To remotely connect to an active Amazon GameLift fleet instances.
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+ * <p>To remotely connect to an active Amazon GameLift Servers fleet instances.
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  * To get remote access, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html</a>.</p>
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  * </li>
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  * </ul>
@@ -343,7 +343,7 @@ export interface Build {
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  */
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  BuildId?: string | undefined;
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  /**
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- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the
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+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the
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  * <i>BuildId</i> value.</p>
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  * @public
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  */
@@ -396,9 +396,9 @@ export interface Build {
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  * determines the type of fleet resources that you can use for this build.</p>
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  * <note>
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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- * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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+ * the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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  * For game servers
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- * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
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  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
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  * Migrate to server SDK version 5.</a>
@@ -413,7 +413,7 @@ export interface Build {
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  */
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  CreationTime?: Date | undefined;
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  /**
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- * <p>The Amazon GameLift Server SDK version used to develop your game server.</p>
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+ * <p>The Amazon GameLift Servers Server SDK version used to develop your game server.</p>
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  * @public
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  */
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  ServerSdkVersion?: string | undefined;
@@ -433,7 +433,7 @@ export type CertificateType = (typeof CertificateType)[keyof typeof CertificateT
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  /**
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  * <p>Determines whether a TLS/SSL certificate is generated for a fleet. This feature must
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  * be enabled when creating the fleet. All instances in a fleet share the same certificate.
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- * The certificate can be retrieved by calling the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon GameLift Server
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+ * The certificate can be retrieved by calling the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon GameLift Servers Server
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  * SDK</a> operation <code>GetInstanceCertificate</code>. </p>
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  * @public
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  */
@@ -471,7 +471,7 @@ export declare const FilterInstanceStatus: {
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  export type FilterInstanceStatus = (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
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  /**
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  * <p>
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- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
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+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
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  * </p>
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  * <p>
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  * Filters which game servers may be claimed when calling <code>ClaimGameServer</code>.
@@ -492,12 +492,12 @@ export interface ClaimFilterOption {
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  export interface ClaimGameServerInput {
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  /**
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  * <p>A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies
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- * where you want Amazon GameLift FleetIQ to look for an available game server to claim. </p>
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+ * where you want Amazon GameLift Servers FleetIQ to look for an available game server to claim. </p>
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  * @public
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  */
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  GameServerGroupName: string | undefined;
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  /**
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- * <p>A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift FleetIQ searches for an available
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+ * <p>A custom string that uniquely identifies the game server to claim. If this parameter is left empty, Amazon GameLift Servers FleetIQ searches for an available
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  * game server in the specified game server group.</p>
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  * @public
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  */
@@ -539,7 +539,7 @@ export declare const GameServerUtilizationStatus: {
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  export type GameServerUtilizationStatus = (typeof GameServerUtilizationStatus)[keyof typeof GameServerUtilizationStatus];
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  /**
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  * <p>
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- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
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+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
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  * </p>
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  * <p>Properties describing a game server that
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  * is running on an instance in a game server group. </p>
@@ -1255,7 +1255,7 @@ export declare const EC2InstanceType: {
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  */
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  export type EC2InstanceType = (typeof EC2InstanceType)[keyof typeof EC2InstanceType];
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  /**
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- * <p>An Amazon GameLift compute resource for hosting your game servers. Computes in an Amazon GameLift
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+ * <p>An Amazon GameLift Servers compute resource for hosting your game servers. Computes in an Amazon GameLift Servers
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  * fleet differs depending on the fleet's compute type property as follows: </p>
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  * <ul>
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  * <li>
@@ -1293,13 +1293,13 @@ export interface Compute {
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  */
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  ComputeArn?: string | undefined;
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  /**
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- * <p>The IP address of a compute resource. Amazon GameLift requires a DNS name or IP address for a
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+ * <p>The IP address of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a
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  * compute.</p>
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  * @public
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  */
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  IpAddress?: string | undefined;
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  /**
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- * <p>The DNS name of a compute resource. Amazon GameLift requires a DNS name or IP address for a
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+ * <p>The DNS name of a compute resource. Amazon GameLift Servers requires a DNS name or IP address for a
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  * compute.</p>
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  * @public
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  */
@@ -1325,9 +1325,9 @@ export interface Compute {
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  * <p>The type of operating system on the compute resource.</p>
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  * <note>
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  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
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- * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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+ * the <a href="http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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  * For game servers
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- * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
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  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
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  * Migrate to server SDK version 5.</a>
@@ -1337,19 +1337,19 @@ export interface Compute {
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  */
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  OperatingSystem?: OperatingSystem | undefined;
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  /**
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- * <p>The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Anywhere fleet, this property is empty. </p>
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+ * <p>The Amazon EC2 instance type that the fleet uses. For registered computes in an Amazon GameLift Servers Anywhere fleet, this property is empty. </p>
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  * @public
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  */
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  Type?: EC2InstanceType | undefined;
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  /**
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- * <p>The Amazon GameLift SDK endpoint connection for a registered compute resource in an Anywhere
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- * fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift
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+ * <p>The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere
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+ * fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers
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  * service.</p>
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  * @public
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  */
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  GameLiftServiceSdkEndpoint?: string | undefined;
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  /**
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- * <p> The endpoint of the Amazon GameLift Agent. </p>
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+ * <p> The endpoint of the Amazon GameLift Servers Agent. </p>
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  * @public
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  */
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  GameLiftAgentEndpoint?: string | undefined;
@@ -1518,7 +1518,7 @@ export interface DeploymentDetails {
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  * within a specified span of time. With this policy, you can control players' ability to
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  * consume available resources.</p>
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  * <p>The policy is evaluated when a player tries to create a new game session. On receiving
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- * a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
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+ * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
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  * <code>CreatorId</code>) has created fewer than game session limit in the specified
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  * time period.</p>
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  * @public
@@ -1529,7 +1529,7 @@ export interface GameSessionCreationLimitPolicy {
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  * within a specified span of time. With this policy, you can control players' ability to
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  * consume available resources.</p>
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  * <p>The policy evaluates when a player tries to create a new game session. On receiving a
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- * <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified
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+ * <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified
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  * by <code>CreatorId</code>) has created fewer than game session limit in the specified
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  * time period.</p>
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  * @public
@@ -1558,7 +1558,7 @@ export type IpProtocol = (typeof IpProtocol)[keyof typeof IpProtocol];
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  * processes on an instance in a fleet. Processes are assigned an IP address/port number
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  * combination, which must fall into the fleet's allowed ranges.
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  * </p>
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- * <p>For Amazon GameLift Realtime fleets, Amazon GameLift automatically opens two port ranges, one for TCP messaging
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+ * <p>For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically opens two port ranges, one for TCP messaging
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  * and one for UDP.</p>
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  * @public
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  */
@@ -1669,7 +1669,7 @@ export declare const LogDestination: {
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  */
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  export type LogDestination = (typeof LogDestination)[keyof typeof LogDestination];
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  /**
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- * <p>A method for collecting container logs for the fleet. Amazon GameLift saves all standard
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+ * <p>A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard
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  * output for each container in logs, including game session logs. You can select from the
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  * following methods: </p>
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  * @public
@@ -1735,7 +1735,7 @@ export declare const ContainerFleetStatus: {
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  */
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  export type ContainerFleetStatus = (typeof ContainerFleetStatus)[keyof typeof ContainerFleetStatus];
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  /**
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- * <p>Describes an Amazon GameLift managed container fleet. </p>
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  * @public
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  */
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1741
  export interface ContainerFleet {
@@ -1745,14 +1745,14 @@ export interface ContainerFleet {
1745
1745
  */
1746
1746
  FleetId?: string | undefined;
1747
1747
  /**
1748
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
1748
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
1749
1749
  * value.</p>
1750
1750
  * @public
1751
1751
  */
1752
1752
  FleetArn?: string | undefined;
1753
1753
  /**
1754
1754
  * <p>The unique identifier for an Identity and Access Management (IAM) role with permissions to run your
1755
- * containers on resources that are managed by Amazon GameLift. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
1755
+ * containers on resources that are managed by Amazon GameLift Servers. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
1756
1756
  * role</a>. This fleet property can't be changed.</p>
1757
1757
  * @public
1758
1758
  */
@@ -1840,8 +1840,8 @@ export interface ContainerFleet {
1840
1840
  */
1841
1841
  MetricGroups?: string[] | undefined;
1842
1842
  /**
1843
- * <p>Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively
1844
- * running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down
1843
+ * <p>Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively
1844
+ * running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down
1845
1845
  * fleet capacity or when retiring unhealthy instances. You can also set game session
1846
1846
  * protection for individual game sessions using <a href="gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
1847
1847
  * <ul>
@@ -1905,7 +1905,7 @@ export interface ContainerFleet {
1905
1905
  */
1906
1906
  DeploymentDetails?: DeploymentDetails | undefined;
1907
1907
  /**
1908
- * <p>The method that is used to collect container logs for the fleet. Amazon GameLift saves all
1908
+ * <p>The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all
1909
1909
  * standard output for each container in logs, including game session logs. </p>
1910
1910
  * <ul>
1911
1911
  * <li>
@@ -1994,8 +1994,8 @@ export interface ContainerMountPoint {
1994
1994
  AccessLevel?: ContainerMountPointAccessLevel | undefined;
1995
1995
  }
1996
1996
  /**
1997
- * <p>A set of one or more port numbers that can be opened on the container.
1998
- * </p>
1997
+ * <p>A set of one or more port numbers that can be opened on the container, and the supported
1998
+ * network protocol. </p>
1999
1999
  * <p>
2000
2000
  * <b>Part of:</b>
2001
2001
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerPortConfiguration.html">ContainerPortConfiguration</a>
@@ -2023,8 +2023,21 @@ export interface ContainerPortRange {
2023
2023
  }
2024
2024
  /**
2025
2025
  * <p>A set of port ranges that can be opened on the container. A process that's running in the
2026
- * container can bind to a port number, making it accessible to inbound traffic. Container ports
2027
- * map to a container fleet's connection ports. </p>
2026
+ * container can bind to a port number, making it accessible to inbound traffic when it's mapped
2027
+ * to a container fleet's connection port.</p>
2028
+ * <p>Each container port range specifies a network protocol. When the configuration supports
2029
+ * more than one protocol, we recommend that you use a different range for each protocol. If your
2030
+ * ranges have overlapping port numbers, Amazon GameLift Servers maps a duplicated container port number to
2031
+ * different connection ports. For example, if you include 1935 in port ranges for both TCP and
2032
+ * UDP, it might result in the following mappings: </p>
2033
+ * <ul>
2034
+ * <li>
2035
+ * <p>container port 1935 (tcp) => connection port 2001</p>
2036
+ * </li>
2037
+ * <li>
2038
+ * <p>container port 1935 (udp) => connection port 2002</p>
2039
+ * </li>
2040
+ * </ul>
2028
2041
  * <p>
2029
2042
  * <b>Part of:</b>
2030
2043
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
@@ -2036,7 +2049,9 @@ export interface ContainerPortRange {
2036
2049
  */
2037
2050
  export interface ContainerPortConfiguration {
2038
2051
  /**
2039
- * <p>A set of one or more container port number ranges. The ranges can't overlap. </p>
2052
+ * <p>A set of one or more container port number ranges. The ranges can't overlap if the ranges'
2053
+ * network protocols are the same. Overlapping ranges with different protocols is allowed but not
2054
+ * recommended. </p>
2040
2055
  * @public
2041
2056
  */
2042
2057
  ContainerPortRanges: ContainerPortRange[] | undefined;
@@ -2088,7 +2103,7 @@ export interface GameServerContainerDefinition {
2088
2103
  */
2089
2104
  EnvironmentOverride?: ContainerEnvironment[] | undefined;
2090
2105
  /**
2091
- * <p>The URI to the image that Amazon GameLift uses when deploying this container to a container fleet.
2106
+ * <p>The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet.
2092
2107
  * For a more specific identifier, see <code>ResolvedImageDigest</code>. </p>
2093
2108
  * @public
2094
2109
  */
@@ -2096,7 +2111,7 @@ export interface GameServerContainerDefinition {
2096
2111
  /**
2097
2112
  * <p>The set of ports that are available to bind to processes in the container. For example, a
2098
2113
  * game server process requires a container port to allow game clients to connect to it.
2099
- * Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container
2114
+ * Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container
2100
2115
  * ports to externally accessible connection ports, which are assigned as needed from the
2101
2116
  * container fleet's <code>ConnectionPortRange</code>. </p>
2102
2117
  * @public
@@ -2109,7 +2124,7 @@ export interface GameServerContainerDefinition {
2109
2124
  */
2110
2125
  ResolvedImageDigest?: string | undefined;
2111
2126
  /**
2112
- * <p>The Amazon GameLift server SDK version that the game server is integrated with. Only game servers
2127
+ * <p>The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers
2113
2128
  * using 5.2.0 or higher are compatible with container fleets.</p>
2114
2129
  * @public
2115
2130
  */
@@ -2143,7 +2158,7 @@ export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionSta
2143
2158
  * <p>Instructions on when and how to check the health of a support container in a container
2144
2159
  * fleet. These properties override any Docker health checks that are set in the container image.
2145
2160
  * For more information on container health checks, see <a href="https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_HealthCheck.html#ECS-Type-HealthCheck-command">HealthCheck command</a> in the <i>Amazon Elastic Container Service API</i>. Game server
2146
- * containers don't have a health check parameter; Amazon GameLift automatically handles health checks
2161
+ * containers don't have a health check parameter; Amazon GameLift Servers automatically handles health checks
2147
2162
  * for these containers.</p>
2148
2163
  * <p>The following example instructs the container to initiate a health check command every 60
2149
2164
  * seconds and wait 10 seconds for it to succeed. If it fails, retry the command 3 times before
@@ -2248,13 +2263,13 @@ export interface SupportContainerDefinition {
2248
2263
  */
2249
2264
  HealthCheck?: ContainerHealthCheck | undefined;
2250
2265
  /**
2251
- * <p>The URI to the image that Amazon GameLift deploys to a container fleet. For a more specific
2266
+ * <p>The URI to the image that Amazon GameLift Servers deploys to a container fleet. For a more specific
2252
2267
  * identifier, see <code>ResolvedImageDigest</code>. </p>
2253
2268
  * @public
2254
2269
  */
2255
2270
  ImageUri?: string | undefined;
2256
2271
  /**
2257
- * <p>The amount of memory that Amazon GameLift makes available to the container. If memory limits
2272
+ * <p>The amount of memory that Amazon GameLift Servers makes available to the container. If memory limits
2258
2273
  * aren't set for an individual container, the container shares the container group's total
2259
2274
  * memory allocation.</p>
2260
2275
  * <p>
@@ -2267,7 +2282,7 @@ export interface SupportContainerDefinition {
2267
2282
  /**
2268
2283
  * <p>A set of ports that allow access to the container from external users. Processes running
2269
2284
  * in the container can bind to a one of these ports. Container ports aren't directly accessed by
2270
- * inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports,
2285
+ * inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports,
2271
2286
  * which are assigned as needed from the container fleet's
2272
2287
  * <code>ConnectionPortRange</code>.</p>
2273
2288
  * @public
@@ -2308,7 +2323,7 @@ export interface SupportContainerDefinition {
2308
2323
  */
2309
2324
  export interface ContainerGroupDefinition {
2310
2325
  /**
2311
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift <code>ContainerGroupDefinition</code> resource. It uniquely identifies
2326
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers <code>ContainerGroupDefinition</code> resource. It uniquely identifies
2312
2327
  * the resource across all Amazon Web Services Regions. Format is
2313
2328
  * <code>arn:aws:gamelift:[region]::containergroupdefinition/[container group definition name]:[version]</code>.</p>
2314
2329
  * @public
@@ -2322,8 +2337,8 @@ export interface ContainerGroupDefinition {
2322
2337
  /**
2323
2338
  * <p>The platform that all containers in the container group definition run on.</p>
2324
2339
  * <note>
2325
- * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
2326
- * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
2340
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
2341
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
2327
2342
  * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
2328
2343
  * server SDK version 5.</a>
2329
2344
  * </p>
@@ -2337,7 +2352,7 @@ export interface ContainerGroupDefinition {
2337
2352
  */
2338
2353
  Name: string | undefined;
2339
2354
  /**
2340
- * <p>The type of container group. Container group type determines how Amazon GameLift deploys the
2355
+ * <p>The type of container group. Container group type determines how Amazon GameLift Servers deploys the
2341
2356
  * container group on each fleet instance.</p>
2342
2357
  * @public
2343
2358
  */
@@ -2392,19 +2407,19 @@ export interface ContainerGroupDefinition {
2392
2407
  * <ul>
2393
2408
  * <li>
2394
2409
  * <p>
2395
- * <code>COPYING</code> -- Amazon GameLift is in the process of making copies of all container
2410
+ * <code>COPYING</code> -- Amazon GameLift Servers is in the process of making copies of all container
2396
2411
  * images that are defined in the group. While in this state, the resource can't be used to
2397
2412
  * create a container fleet.</p>
2398
2413
  * </li>
2399
2414
  * <li>
2400
2415
  * <p>
2401
- * <code>READY</code> -- Amazon GameLift has copied the registry images for all containers that
2416
+ * <code>READY</code> -- Amazon GameLift Servers has copied the registry images for all containers that
2402
2417
  * are defined in the group. You can use a container group definition in this status to
2403
2418
  * create a container fleet. </p>
2404
2419
  * </li>
2405
2420
  * <li>
2406
2421
  * <p>
2407
- * <code>FAILED</code> -- Amazon GameLift failed to create a valid container group definition
2422
+ * <code>FAILED</code> -- Amazon GameLift Servers failed to create a valid container group definition
2408
2423
  * resource. For more details on the cause of the failure, see <code>StatusReason</code>. A
2409
2424
  * container group definition resource in failed status will be deleted within a few
2410
2425
  * minutes.</p>
@@ -2418,7 +2433,7 @@ export interface ContainerGroupDefinition {
2418
2433
  * status. Possible reasons include:</p>
2419
2434
  * <ul>
2420
2435
  * <li>
2421
- * <p>An internal issue prevented Amazon GameLift from creating
2436
+ * <p>An internal issue prevented Amazon GameLift Servers from creating
2422
2437
  * the container group definition resource. Delete the failed resource and call
2423
2438
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>again. </p>
2424
2439
  * </li>
@@ -2426,7 +2441,7 @@ export interface ContainerGroupDefinition {
2426
2441
  * <p>An access-denied message means that you don't have permissions to access the container image on ECR. See
2427
2442
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html.html">
2428
2443
  * IAM permission examples</a>
2429
- * for help setting up required IAM permissions for Amazon GameLift.</p>
2444
+ * for help setting up required IAM permissions for Amazon GameLift Servers.</p>
2430
2445
  * </li>
2431
2446
  * <li>
2432
2447
  * <p>The <code>ImageUri</code> value for at least one
@@ -2437,7 +2452,7 @@ export interface ContainerGroupDefinition {
2437
2452
  * <p>At least one
2438
2453
  * of the container images referenced in the container group definition exceeds the
2439
2454
  * allowed size. For size limits, see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">
2440
- * Amazon GameLift endpoints and quotas</a>.</p>
2455
+ * Amazon GameLift Servers endpoints and quotas</a>.</p>
2441
2456
  * </li>
2442
2457
  * <li>
2443
2458
  * <p>At least one of the container images referenced in the
@@ -2477,7 +2492,7 @@ export interface ContainerIdentifier {
2477
2492
  ContainerRuntimeId?: string | undefined;
2478
2493
  }
2479
2494
  /**
2480
- * <p>A label that you can assign to a Amazon GameLift resource. </p>
2495
+ * <p>A label that you can assign to a Amazon GameLift Servers resource. </p>
2481
2496
  * <p>
2482
2497
  * <b>Learn more</b>
2483
2498
  * </p>
@@ -2579,14 +2594,14 @@ export declare class TaggingFailedException extends __BaseException {
2579
2594
  }
2580
2595
  /**
2581
2596
  * <p>The location in Amazon S3 where build or script files are stored for access by
2582
- * Amazon GameLift.</p>
2597
+ * Amazon GameLift Servers.</p>
2583
2598
  * @public
2584
2599
  */
2585
2600
  export interface S3Location {
2586
2601
  /**
2587
2602
  * <p>An Amazon S3 bucket identifier. Thename of the S3 bucket.</p>
2588
2603
  * <note>
2589
- * <p>Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot
2604
+ * <p>Amazon GameLift Servers doesn't support uploading from Amazon S3 buckets with names that contain a dot
2590
2605
  * (.).</p>
2591
2606
  * </note>
2592
2607
  * @public
@@ -2599,12 +2614,12 @@ export interface S3Location {
2599
2614
  Key?: string | undefined;
2600
2615
  /**
2601
2616
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
2602
- * allows Amazon GameLift to access the S3 bucket.</p>
2617
+ * allows Amazon GameLift Servers to access the S3 bucket.</p>
2603
2618
  * @public
2604
2619
  */
2605
2620
  RoleArn?: string | undefined;
2606
2621
  /**
2607
- * <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
2622
+ * <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift Servers uses
2608
2623
  * this information when retrieving files from an S3 bucket that you own. Use this
2609
2624
  * parameter to specify a specific version of the file. If not set, the latest version of
2610
2625
  * the file is retrieved. </p>
@@ -2630,10 +2645,10 @@ export interface CreateBuildInput {
2630
2645
  * <p>Information indicating where your game build files are stored. Use this parameter only
2631
2646
  * when creating a build with files stored in an Amazon S3 bucket that you own. The storage
2632
2647
  * location must specify an Amazon S3 bucket name and key. The location must also specify a role
2633
- * ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
2648
+ * ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your
2634
2649
  * new build must be in the same Region.</p>
2635
2650
  * <p>If a <code>StorageLocation</code> is specified, the size of your file can be found in
2636
- * your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0. </p>
2651
+ * your Amazon S3 bucket. Amazon GameLift Servers will report a <code>SizeOnDisk</code> of 0. </p>
2637
2652
  * @public
2638
2653
  */
2639
2654
  StorageLocation?: S3Location | undefined;
@@ -2645,9 +2660,9 @@ export interface CreateBuildInput {
2645
2660
  * build's operating system later.</p>
2646
2661
  * <note>
2647
2662
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
2648
- * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
2663
+ * the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
2649
2664
  * For game servers
2650
- * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
2665
+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
2651
2666
  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
2652
2667
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
2653
2668
  * Migrate to server SDK version 5.</a>
@@ -2669,8 +2684,8 @@ export interface CreateBuildInput {
2669
2684
  */
2670
2685
  Tags?: Tag[] | undefined;
2671
2686
  /**
2672
- * <p>A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games
2673
- * with custom game servers</a>. By default Amazon GameLift sets this value to
2687
+ * <p>A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games
2688
+ * with custom game servers</a>. By default Amazon GameLift Servers sets this value to
2674
2689
  * <code>4.0.2</code>.</p>
2675
2690
  * @public
2676
2691
  */
@@ -2688,7 +2703,7 @@ export interface CreateBuildOutput {
2688
2703
  /**
2689
2704
  * <p>This element is returned only when the operation is called without a storage location.
2690
2705
  * It contains credentials to use when you are uploading a build file to an Amazon S3 bucket
2691
- * that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
2706
+ * that is owned by Amazon GameLift Servers. Credentials have a limited life span. To refresh these
2692
2707
  * credentials, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">RequestUploadCredentials</a>. </p>
2693
2708
  * @public
2694
2709
  */
@@ -2707,7 +2722,7 @@ export interface CreateBuildOutput {
2707
2722
  export interface LocationConfiguration {
2708
2723
  /**
2709
2724
  * <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. For a list of supported Regions
2710
- * and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service
2725
+ * and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service
2711
2726
  * locations</a> for managed hosting.</p>
2712
2727
  * @public
2713
2728
  */
@@ -2719,7 +2734,7 @@ export interface LocationConfiguration {
2719
2734
  export interface CreateContainerFleetInput {
2720
2735
  /**
2721
2736
  * <p>The unique identifier for an Identity and Access Management (IAM) role with permissions to run your
2722
- * containers on resources that are managed by Amazon GameLift. Use an IAM service role with the
2737
+ * containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the
2723
2738
  * <code>GameLiftContainerFleetPolicy</code> managed policy attached. For more
2724
2739
  * information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
2725
2740
  * role</a>. You can't change this fleet property after the fleet is
@@ -2762,13 +2777,13 @@ export interface CreateContainerFleetInput {
2762
2777
  /**
2763
2778
  * <p>The set of port numbers to open on each fleet instance. A fleet's connection ports map
2764
2779
  * to container ports that are configured in the fleet's container group definitions. </p>
2765
- * <p>By default, Amazon GameLift calculates an optimal port range based on your fleet
2780
+ * <p>By default, Amazon GameLift Servers calculates an optimal port range based on your fleet
2766
2781
  * configuration. To use the calculated range, don't set this parameter. The values
2767
2782
  * are:</p>
2768
2783
  * <ul>
2769
2784
  * <li>
2770
2785
  * <p>Port range: 4192 to a number calculated based on your fleet configuration.
2771
- * Amazon GameLift uses the following formula: <code>4192 + [# of game server container
2786
+ * Amazon GameLift Servers uses the following formula: <code>4192 + [# of game server container
2772
2787
  * groups per fleet instance] * [# of container ports in the game server
2773
2788
  * container group definition] + [# of container ports in the game server
2774
2789
  * container group definition]</code>
@@ -2779,7 +2794,7 @@ export interface CreateContainerFleetInput {
2779
2794
  * parameter, you must use port numbers that match the fleet's inbound permissions port
2780
2795
  * range.</p>
2781
2796
  * <note>
2782
- * <p>If you set values manually, Amazon GameLift no longer calculates a port range for you,
2797
+ * <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
2783
2798
  * even if you later remove the manual settings. </p>
2784
2799
  * </note>
2785
2800
  * @public
@@ -2790,7 +2805,7 @@ export interface CreateContainerFleetInput {
2790
2805
  * server processes and other processes on this fleet. As a best practice, when remotely
2791
2806
  * accessing a fleet instance, we recommend opening ports only when you need them and
2792
2807
  * closing them when you're finished.</p>
2793
- * <p>By default, Amazon GameLift calculates an optimal port range based on your fleet
2808
+ * <p>By default, Amazon GameLift Servers calculates an optimal port range based on your fleet
2794
2809
  * configuration. To use the calculated range, don't set this parameter. The values
2795
2810
  * are:</p>
2796
2811
  * <ul>
@@ -2798,7 +2813,7 @@ export interface CreateContainerFleetInput {
2798
2813
  * <p>Protocol: UDP</p>
2799
2814
  * </li>
2800
2815
  * <li>
2801
- * <p>Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift uses the
2816
+ * <p>Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the
2802
2817
  * following formula: <code>4192 + [# of game server container groups per fleet
2803
2818
  * instance] * [# of container ports in the game server container group
2804
2819
  * definition] + [# of container ports in the game server container group
@@ -2810,7 +2825,7 @@ export interface CreateContainerFleetInput {
2810
2825
  * parameter, you must use port numbers that match the fleet's connection port
2811
2826
  * range.</p>
2812
2827
  * <note>
2813
- * <p>If you set values manually, Amazon GameLift no longer calculates a port range for you,
2828
+ * <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
2814
2829
  * even if you later remove the manual settings. </p>
2815
2830
  * </note>
2816
2831
  * @public
@@ -2819,10 +2834,10 @@ export interface CreateContainerFleetInput {
2819
2834
  /**
2820
2835
  * <p>The number of times to replicate the game server container group on each fleet
2821
2836
  * instance. </p>
2822
- * <p>By default, Amazon GameLift calculates the maximum number of game server container groups that
2837
+ * <p>By default, Amazon GameLift Servers calculates the maximum number of game server container groups that
2823
2838
  * can fit on each instance. This calculation is based on the CPU and memory resources of
2824
2839
  * the fleet's instance type). To use the calculated maximum, don't set this parameter. If
2825
- * you set this number manually, Amazon GameLift uses your value as long as it's less than the
2840
+ * you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the
2826
2841
  * calculated maximum.</p>
2827
2842
  * @public
2828
2843
  */
@@ -2833,7 +2848,7 @@ export interface CreateContainerFleetInput {
2833
2848
  * Instance type determines the computing resources and processing power that's available
2834
2849
  * to host your game servers. This includes including CPU, memory, storage, and networking
2835
2850
  * capacity. </p>
2836
- * <p>By default, Amazon GameLift selects an instance type that fits the needs of your container
2851
+ * <p>By default, Amazon GameLift Servers selects an instance type that fits the needs of your container
2837
2852
  * groups and is available in all selected fleet locations. You can also choose to manually
2838
2853
  * set this parameter. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
2839
2854
  * Instance Types</a> for detailed descriptions of Amazon EC2 instance types.</p>
@@ -2851,10 +2866,10 @@ export interface CreateContainerFleetInput {
2851
2866
  BillingType?: ContainerFleetBillingType | undefined;
2852
2867
  /**
2853
2868
  * <p>A set of locations to deploy container fleet instances to. You can add any Amazon Web Services
2854
- * Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more Amazon Web Services
2869
+ * Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services
2855
2870
  * Region codes, such as <code>us-west-2</code>, or Local Zone names. Also include the
2856
2871
  * fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of
2857
- * supported Regions and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service
2872
+ * supported Regions and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service
2858
2873
  * locations</a> for managed hosting.</p>
2859
2874
  * @public
2860
2875
  */
@@ -2868,8 +2883,8 @@ export interface CreateContainerFleetInput {
2868
2883
  */
2869
2884
  MetricGroups?: string[] | undefined;
2870
2885
  /**
2871
- * <p>Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively
2872
- * running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down
2886
+ * <p>Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively
2887
+ * running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down
2873
2888
  * fleet capacity or when retiring unhealthy instances. You can also set game session
2874
2889
  * protection for individual game sessions using <a href="gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
2875
2890
  * <ul>
@@ -2895,7 +2910,7 @@ export interface CreateContainerFleetInput {
2895
2910
  */
2896
2911
  GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy | undefined;
2897
2912
  /**
2898
- * <p>A method for collecting container logs for the fleet. Amazon GameLift saves all standard
2913
+ * <p>A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard
2899
2914
  * output for each container in logs, including game session logs. You can select from the
2900
2915
  * following methods: </p>
2901
2916
  * <ul>
@@ -2914,7 +2929,7 @@ export interface CreateContainerFleetInput {
2914
2929
  * </li>
2915
2930
  * </ul>
2916
2931
  * <p>By default, this property is set to <code>CLOUDWATCH</code>. </p>
2917
- * <p>Amazon GameLift requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see <code>FleetRoleArn)</code>.</p>
2932
+ * <p>Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see <code>FleetRoleArn)</code>.</p>
2918
2933
  * @public
2919
2934
  */
2920
2935
  LogConfiguration?: LogConfiguration | undefined;
@@ -2988,7 +3003,7 @@ export interface GameServerContainerDefinitionInput {
2988
3003
  * <p>The location of the container image to deploy to a container fleet. Provide an image in an
2989
3004
  * Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and
2990
3005
  * Amazon Web Services Region where you're creating the container group definition. For limits on image size,
2991
- * see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift endpoints and
3006
+ * see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift Servers endpoints and
2992
3007
  * quotas</a>. You can use any of the following image URI formats: </p>
2993
3008
  * <ul>
2994
3009
  * <li>
@@ -3011,17 +3026,20 @@ export interface GameServerContainerDefinitionInput {
3011
3026
  */
3012
3027
  ImageUri: string | undefined;
3013
3028
  /**
3014
- * <p>A set of ports that Amazon GameLift can assign to processes in the container. Processes, must be
3015
- * assigned a container port to accept inbound traffic connections. For example, a game server
3016
- * process requires a container port to allow game clients to connect to it. Container ports
3017
- * aren't directly accessed by inbound traffic. Instead, Amazon GameLift maps container ports to
3018
- * externally accessible connection ports (see the container fleet property
3029
+ * <p>A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port
3030
+ * configuration must have enough ports for each container process that accepts inbound traffic
3031
+ * connections. For example, a game server process requires a container port to allow game
3032
+ * clients to connect to it. A container port configuration can have can have one or more
3033
+ * container port ranges. Each range specifies starting and ending values as well as the
3034
+ * supported network protocol.</p>
3035
+ * <p>Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container
3036
+ * port to an externally accessible connection port (see the container fleet property
3019
3037
  * <code>ConnectionPortRange</code>). </p>
3020
3038
  * @public
3021
3039
  */
3022
3040
  PortConfiguration: ContainerPortConfiguration | undefined;
3023
3041
  /**
3024
- * <p>The Amazon GameLift server SDK version that the game server is integrated with. Only game servers
3042
+ * <p>The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers
3025
3043
  * using 5.2.0 or higher are compatible with container fleets.</p>
3026
3044
  * @public
3027
3045
  */
@@ -3094,7 +3112,7 @@ export interface SupportContainerDefinitionInput {
3094
3112
  * <p>The location of the container image to deploy to a container fleet. Provide an image in an
3095
3113
  * Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and
3096
3114
  * Amazon Web Services Region where you're creating the container group definition. For limits on image size,
3097
- * see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift endpoints and
3115
+ * see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift Servers endpoints and
3098
3116
  * quotas</a>. You can use any of the following image URI formats: </p>
3099
3117
  * <ul>
3100
3118
  * <li>
@@ -3128,12 +3146,14 @@ export interface SupportContainerDefinitionInput {
3128
3146
  */
3129
3147
  MemoryHardLimitMebibytes?: number | undefined;
3130
3148
  /**
3131
- * <p>A set of ports that Amazon GameLift can assign to processes in the container. Any processes that
3132
- * accept inbound traffic connections must be assigned a port from this set. The container port
3133
- * range must be large enough to assign one to each process in the container that needs one. </p>
3134
- * <p>Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container
3135
- * ports to externally accessible connection ports, which are assigned as needed from the
3136
- * container fleet's <code>ConnectionPortRange</code>.</p>
3149
+ * <p>A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port
3150
+ * configuration must have enough ports for each container process that accepts inbound traffic
3151
+ * connections. A container port configuration can have can have one or more container port
3152
+ * ranges. Each range specifies starting and ending values as well as the supported network
3153
+ * protocol.</p>
3154
+ * <p>Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container
3155
+ * port to an externally accessible connection port (see the container fleet property
3156
+ * <code>ConnectionPortRange</code>). </p>
3137
3157
  * @public
3138
3158
  */
3139
3159
  PortConfiguration?: ContainerPortConfiguration | undefined;
@@ -3159,7 +3179,7 @@ export interface CreateContainerGroupDefinitionInput {
3159
3179
  */
3160
3180
  Name: string | undefined;
3161
3181
  /**
3162
- * <p>The type of container group being defined. Container group type determines how Amazon GameLift
3182
+ * <p>The type of container group being defined. Container group type determines how Amazon GameLift Servers
3163
3183
  * deploys the container group on each fleet instance.</p>
3164
3184
  * <p>Default value: <code>GAME_SERVER</code>
3165
3185
  * </p>
@@ -3204,8 +3224,8 @@ export interface CreateContainerGroupDefinitionInput {
3204
3224
  * <p>Default value: <code>AMAZON_LINUX_2023</code>
3205
3225
  * </p>
3206
3226
  * <note>
3207
- * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
3208
- * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
3227
+ * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
3228
+ * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
3209
3229
  * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
3210
3230
  * server SDK version 5.</a>
3211
3231
  * </p>
@@ -3266,7 +3286,7 @@ export type InstanceRoleCredentialsProvider = (typeof InstanceRoleCredentialsPro
3266
3286
  * within a specified span of time. With this policy, you can control players' ability to
3267
3287
  * consume available resources.</p>
3268
3288
  * <p>The policy is evaluated when a player tries to create a new game session. On receiving
3269
- * a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
3289
+ * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
3270
3290
  * <code>CreatorId</code>) has created fewer than game session limit in the specified
3271
3291
  * time period.</p>
3272
3292
  * @public
@@ -3277,7 +3297,7 @@ export interface ResourceCreationLimitPolicy {
3277
3297
  * within a specified span of time. With this policy, you can control players' ability to
3278
3298
  * consume available resources.</p>
3279
3299
  * <p>The policy is evaluated when a player tries to create a new game session. On receiving
3280
- * a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
3300
+ * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
3281
3301
  * <code>CreatorId</code>) has created fewer than game session limit in the specified
3282
3302
  * time period.</p>
3283
3303
  * @public
@@ -3291,7 +3311,7 @@ export interface ResourceCreationLimitPolicy {
3291
3311
  }
3292
3312
  /**
3293
3313
  * <p>A set of instructions for launching server processes on fleet computes. Server
3294
- * processes run either an executable in a custom game build or a Amazon GameLift Realtime script. Server
3314
+ * processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Server
3295
3315
  * process configurations are part of a fleet's runtime configuration.</p>
3296
3316
  * @public
3297
3317
  */
@@ -3311,7 +3331,7 @@ export interface ServerProcess {
3311
3331
  * </li>
3312
3332
  * </ul>
3313
3333
  * <note>
3314
- * <p>Amazon GameLift doesn't support the use of setup scripts that launch the game executable.
3334
+ * <p>Amazon GameLift Servers doesn't support the use of setup scripts that launch the game executable.
3315
3335
  * For custom game builds, this parameter must indicate the executable that calls the
3316
3336
  * server SDK operations <code>initSDK()</code> and <code>ProcessReady()</code>.
3317
3337
  * </p>
@@ -3334,10 +3354,10 @@ export interface ServerProcess {
3334
3354
  }
3335
3355
  /**
3336
3356
  * <p>A set of instructions that define the set of server processes to run on computes in a
3337
- * fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Realtime
3338
- * script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as
3357
+ * fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime
3358
+ * script. Amazon GameLift Servers launches the processes, manages their life cycle, and replaces them as
3339
3359
  * needed. Computes check regularly for an updated runtime configuration. </p>
3340
- * <p>An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the
3360
+ * <p>An Amazon GameLift Servers instance is limited to 50 processes running concurrently. To calculate the
3341
3361
  * total number of processes defined in a runtime configuration, add the values of the
3342
3362
  * <code>ConcurrentExecutions</code> parameter for each server process. Learn more
3343
3363
  * about <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html"> Running Multiple
@@ -3385,14 +3405,14 @@ export interface CreateFleetInput {
3385
3405
  /**
3386
3406
  * <p>The unique identifier for a custom game server build to be deployed to a fleet with
3387
3407
  * compute type <code>EC2</code>. You can use either the build ID or ARN. The build must be
3388
- * uploaded to Amazon GameLift and in <code>READY</code> status. This fleet property can't be changed after the fleet is created.</p>
3408
+ * uploaded to Amazon GameLift Servers and in <code>READY</code> status. This fleet property can't be changed after the fleet is created.</p>
3389
3409
  * @public
3390
3410
  */
3391
3411
  BuildId?: string | undefined;
3392
3412
  /**
3393
3413
  * <p>The unique identifier for a Realtime configuration script to be deployed to a fleet with
3394
3414
  * compute type <code>EC2</code>. You can use either the script ID or ARN. Scripts must be
3395
- * uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.</p>
3415
+ * uploaded to Amazon GameLift Servers prior to creating the fleet. This fleet property can't be changed after the fleet is created.</p>
3396
3416
  * @public
3397
3417
  */
3398
3418
  ScriptId?: string | undefined;
@@ -3415,15 +3435,15 @@ export interface CreateFleetInput {
3415
3435
  /**
3416
3436
  * <p>
3417
3437
  * <b>This parameter is no longer used.</b> To specify where
3418
- * Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server
3438
+ * Amazon GameLift Servers should store log files once a server process shuts down, use the Amazon GameLift Servers server
3419
3439
  * API <code>ProcessReady()</code> and specify one or more directory paths in
3420
- * <code>logParameters</code>. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize">Initialize the server process</a> in the <i>Amazon GameLift Developer
3440
+ * <code>logParameters</code>. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize">Initialize the server process</a> in the <i>Amazon GameLift Servers Developer
3421
3441
  * Guide</i>. </p>
3422
3442
  * @public
3423
3443
  */
3424
3444
  LogPaths?: string[] | undefined;
3425
3445
  /**
3426
- * <p>The Amazon GameLift-supported Amazon EC2 instance type to use with managed EC2 fleets.
3446
+ * <p>The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.
3427
3447
  * Instance type determines the computing resources that will be used to host your game
3428
3448
  * servers, including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for
3429
3449
  * detailed descriptions of Amazon EC2 instance types.</p>
@@ -3436,7 +3456,7 @@ export interface CreateFleetInput {
3436
3456
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings">https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
3437
3457
  * As a best practice, we recommend
3438
3458
  * opening ports for remote access only when you need them and closing them when you're finished.
3439
- * For Amazon GameLift Realtime fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
3459
+ * For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically sets TCP and UDP ranges.</p>
3440
3460
  * @public
3441
3461
  */
3442
3462
  EC2InboundPermissions?: IpPermission[] | undefined;
@@ -3463,7 +3483,7 @@ export interface CreateFleetInput {
3463
3483
  /**
3464
3484
  * <p>Instructions for how to launch and run server processes on the fleet. Set runtime
3465
3485
  * configuration for managed EC2 fleets. For an Anywhere fleets, set this
3466
- * parameter only if the fleet is running the Amazon GameLift Agent. The runtime configuration
3486
+ * parameter only if the fleet is running the Amazon GameLift Servers Agent. The runtime configuration
3467
3487
  * defines one or more server process configurations. Each server process identifies a game
3468
3488
  * executable or Realtime script file and the number of processes to run concurrently. </p>
3469
3489
  * <note>
@@ -3489,17 +3509,17 @@ export interface CreateFleetInput {
3489
3509
  */
3490
3510
  MetricGroups?: string[] | undefined;
3491
3511
  /**
3492
- * <p>Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services
3512
+ * <p>Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the Amazon Web Services
3493
3513
  * account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account
3494
3514
  * settings. </p>
3495
3515
  * @public
3496
3516
  */
3497
3517
  PeerVpcAwsAccountId?: string | undefined;
3498
3518
  /**
3499
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
3519
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
3500
3520
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
3501
3521
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
3502
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
3522
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
3503
3523
  * @public
3504
3524
  */
3505
3525
  PeerVpcId?: string | undefined;
@@ -3521,9 +3541,9 @@ export interface CreateFleetInput {
3521
3541
  */
3522
3542
  InstanceRoleArn?: string | undefined;
3523
3543
  /**
3524
- * <p>Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the
3544
+ * <p>Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet. Amazon GameLift Servers uses the
3525
3545
  * certificates to encrypt traffic between game clients and the game servers running on
3526
- * Amazon GameLift. By default, the <code>CertificateConfiguration</code> is <code>DISABLED</code>.
3546
+ * Amazon GameLift Servers. By default, the <code>CertificateConfiguration</code> is <code>DISABLED</code>.
3527
3547
  * You can't change this property after you create the fleet. </p>
3528
3548
  * <p>Certificate Manager (ACM) certificates expire after 13 months.
3529
3549
  * Certificate expiration can cause fleets to fail, preventing players from connecting to
@@ -3543,12 +3563,12 @@ export interface CreateFleetInput {
3543
3563
  * <p>A set of remote locations to deploy additional instances to and manage as a
3544
3564
  * multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that
3545
3565
  * support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported
3546
- * by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as
3547
- * <code>us-west-2</code>, or Local Zone names. When using this parameter, Amazon GameLift
3566
+ * by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as
3567
+ * <code>us-west-2</code>, or Local Zone names. When using this parameter, Amazon GameLift Servers
3548
3568
  * requires you to include your home location in the request. For a list of supported
3549
3569
  * Regions and Local Zones, see
3550
3570
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
3551
- * Amazon GameLift service locations</a> for managed hosting.</p>
3571
+ * Amazon GameLift Servers service locations</a> for managed hosting.</p>
3552
3572
  * @public
3553
3573
  */
3554
3574
  Locations?: LocationConfiguration[] | undefined;
@@ -3580,12 +3600,12 @@ export interface CreateFleetInput {
3580
3600
  */
3581
3601
  ComputeType?: ComputeType | undefined;
3582
3602
  /**
3583
- * <p>Amazon GameLift Anywhere configuration options.</p>
3603
+ * <p>Amazon GameLift Servers Anywhere configuration options.</p>
3584
3604
  * @public
3585
3605
  */
3586
3606
  AnywhereConfiguration?: AnywhereConfiguration | undefined;
3587
3607
  /**
3588
- * <p>Prompts Amazon GameLift to generate a shared credentials file for the IAM role
3608
+ * <p>Prompts Amazon GameLift Servers to generate a shared credentials file for the IAM role
3589
3609
  * that's defined in <code>InstanceRoleArn</code>. The shared credentials file is stored on
3590
3610
  * each fleet instance and refreshed as needed. Use shared credentials for applications
3591
3611
  * that are deployed along with the game server executable, if the game server is
@@ -3628,15 +3648,15 @@ export declare const FleetAction: {
3628
3648
  */
3629
3649
  export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
3630
3650
  /**
3631
- * <p>Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on
3651
+ * <p>Describes an Amazon GameLift Servers fleet of game hosting resources. Attributes differ based on
3632
3652
  * the fleet's compute type, as follows:</p>
3633
3653
  * <ul>
3634
3654
  * <li>
3635
3655
  * <p>EC2 fleet attributes identify a <code>Build</code> resource (for fleets with
3636
- * customer game server builds) or a <code>Script</code> resource (for Amazon GameLift Realtime fleets).</p>
3656
+ * customer game server builds) or a <code>Script</code> resource (for Amazon GameLift Servers Realtime fleets).</p>
3637
3657
  * </li>
3638
3658
  * <li>
3639
- * <p>Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations
3659
+ * <p>Amazon GameLift Servers Anywhere fleets have an abbreviated set of attributes, because most fleet configurations
3640
3660
  * are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive
3641
3661
  * properties, creation/termination time, and fleet status.</p>
3642
3662
  * </li>
@@ -3654,7 +3674,7 @@ export interface FleetAttributes {
3654
3674
  */
3655
3675
  FleetId?: string | undefined;
3656
3676
  /**
3657
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
3677
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
3658
3678
  * value.</p>
3659
3679
  * @public
3660
3680
  */
@@ -3698,17 +3718,17 @@ export interface FleetAttributes {
3698
3718
  * <p>Current status of the fleet. Possible fleet statuses include the following:</p>
3699
3719
  * <ul>
3700
3720
  * <li>
3701
- * <p>NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet.
3721
+ * <p>NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet.
3702
3722
  * Desired instances is set to 1. </p>
3703
3723
  * </li>
3704
3724
  * <li>
3705
- * <p>DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build,
3725
+ * <p>DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build,
3706
3726
  * running install scripts, and then validating the build files. When complete,
3707
- * Amazon GameLift launches a fleet instance. </p>
3727
+ * Amazon GameLift Servers launches a fleet instance. </p>
3708
3728
  * </li>
3709
3729
  * <li>
3710
- * <p>ACTIVATING -- Amazon GameLift is launching a game server process and testing its
3711
- * connectivity with the Amazon GameLift service.</p>
3730
+ * <p>ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its
3731
+ * connectivity with the Amazon GameLift Servers service.</p>
3712
3732
  * </li>
3713
3733
  * <li>
3714
3734
  * <p>ACTIVE -- The fleet is now ready to host game sessions.</p>
@@ -3734,7 +3754,7 @@ export interface FleetAttributes {
3734
3754
  */
3735
3755
  BuildId?: string | undefined;
3736
3756
  /**
3737
- * <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the Amazon GameLift build resource that is deployed on instances in
3757
+ * <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the Amazon GameLift Servers build resource that is deployed on instances in
3738
3758
  * this fleet. In a GameLift build ARN, the resource ID matches the <code>BuildId</code>
3739
3759
  * value. This attribute is used with fleets where <code>ComputeType</code> is "EC2".</p>
3740
3760
  * @public
@@ -3772,7 +3792,7 @@ export interface FleetAttributes {
3772
3792
  /**
3773
3793
  * <p>
3774
3794
  * <b>This parameter is no longer used.</b> Game session log
3775
- * paths are now defined using the Amazon GameLift server API <code>ProcessReady()</code>
3795
+ * paths are now defined using the Amazon GameLift Servers server API <code>ProcessReady()</code>
3776
3796
  * <code>logParameters</code>. See more information in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process">Server API Reference</a>. </p>
3777
3797
  * @public
3778
3798
  */
@@ -3804,9 +3824,9 @@ export interface FleetAttributes {
3804
3824
  * <code>EC2</code>.</p>
3805
3825
  * <note>
3806
3826
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
3807
- * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
3827
+ * the <a href="http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
3808
3828
  * For game servers
3809
- * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
3829
+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
3810
3830
  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
3811
3831
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
3812
3832
  * Migrate to server SDK version 5.</a>
@@ -3820,7 +3840,7 @@ export interface FleetAttributes {
3820
3840
  * within a specified span of time. With this policy, you can control players' ability to
3821
3841
  * consume available resources.</p>
3822
3842
  * <p>The policy is evaluated when a player tries to create a new game session. On receiving
3823
- * a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
3843
+ * a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
3824
3844
  * <code>CreatorId</code>) has created fewer than game session limit in the specified
3825
3845
  * time period.</p>
3826
3846
  * @public
@@ -3860,8 +3880,8 @@ export interface FleetAttributes {
3860
3880
  CertificateConfiguration?: CertificateConfiguration | undefined;
3861
3881
  /**
3862
3882
  * <p>The type of compute resource used to host your game servers. You can use your own
3863
- * compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed
3864
- * Amazon GameLift.</p>
3883
+ * compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed
3884
+ * Amazon GameLift Servers.</p>
3865
3885
  * @public
3866
3886
  */
3867
3887
  ComputeType?: ComputeType | undefined;
@@ -3895,7 +3915,7 @@ export interface FleetAttributes {
3895
3915
  * <li>
3896
3916
  * <p>
3897
3917
  * <b>DOWNLOADING/VALIDATING/BUILDING/ACTIVATING</b> --
3898
- * Amazon GameLift is setting up the new fleet location, creating new instances with the game build
3918
+ * Amazon GameLift Servers is setting up the new fleet location, creating new instances with the game build
3899
3919
  * or Realtime script and starting server processes.</p>
3900
3920
  * </li>
3901
3921
  * <li>
@@ -3951,7 +3971,7 @@ export interface CreateFleetOutput {
3951
3971
  FleetAttributes?: FleetAttributes | undefined;
3952
3972
  /**
3953
3973
  * <p>The fleet's locations and life-cycle status of each location. For new fleets, the
3954
- * status of all locations is set to <code>NEW</code>. During fleet creation, Amazon GameLift
3974
+ * status of all locations is set to <code>NEW</code>. During fleet creation, Amazon GameLift Servers
3955
3975
  * updates each location status as instances are deployed there and prepared for game
3956
3976
  * hosting. This list includes an entry for the fleet's home Region. For fleets with no
3957
3977
  * remote locations, only one entry, representing the home Region, is returned.</p>
@@ -3960,7 +3980,7 @@ export interface CreateFleetOutput {
3960
3980
  LocationStates?: LocationState[] | undefined;
3961
3981
  }
3962
3982
  /**
3963
- * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
3983
+ * <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
3964
3984
  * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
3965
3985
  * backoffs and jitter</a>. </p>
3966
3986
  * @public
@@ -3985,7 +4005,7 @@ export interface CreateFleetLocationsInput {
3985
4005
  FleetId: string | undefined;
3986
4006
  /**
3987
4007
  * <p>A list of locations to deploy additional instances to and manage as part of the fleet.
3988
- * You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an
4008
+ * You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an
3989
4009
  * Amazon Web Services Region code such as <code>us-west-2</code>. </p>
3990
4010
  * @public
3991
4011
  */
@@ -4001,14 +4021,14 @@ export interface CreateFleetLocationsOutput {
4001
4021
  */
4002
4022
  FleetId?: string | undefined;
4003
4023
  /**
4004
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
4024
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
4005
4025
  * @public
4006
4026
  */
4007
4027
  FleetArn?: string | undefined;
4008
4028
  /**
4009
4029
  * <p>The remote locations that are being added to the fleet, and the life-cycle status of
4010
4030
  * each location. For new locations, the status is set to <code>NEW</code>. During location
4011
- * creation, Amazon GameLift updates each location's status as instances are deployed there and
4031
+ * creation, Amazon GameLift Servers updates each location's status as instances are deployed there and
4012
4032
  * prepared for game hosting. This list does not include the fleet home Region or any
4013
4033
  * remote locations that were already added to the fleet.</p>
4014
4034
  * @public
@@ -4032,11 +4052,11 @@ export declare class InvalidFleetStatusException extends __BaseException {
4032
4052
  }
4033
4053
  /**
4034
4054
  * <p>
4035
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
4055
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
4036
4056
  * </p>
4037
4057
  * <p>Settings for a
4038
4058
  * target-based scaling policy as part of a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerGroupAutoScalingPolicy.html">GameServerGroupAutoScalingPolicy</a> . These settings are used to create a
4039
- * target-based policy that tracks the Amazon GameLift FleetIQ metric
4059
+ * target-based policy that tracks the Amazon GameLift Servers FleetIQ metric
4040
4060
  * <code>"PercentUtilizedGameServers"</code> and specifies a target value for the
4041
4061
  * metric. As player usage changes, the policy triggers to adjust the game server group
4042
4062
  * capacity so that the metric returns to the target value. </p>
@@ -4051,7 +4071,7 @@ export interface TargetTrackingConfiguration {
4051
4071
  }
4052
4072
  /**
4053
4073
  * <p>
4054
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
4074
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
4055
4075
  * </p>
4056
4076
  * <p>Configuration
4057
4077
  * settings for intelligent automatic scaling that uses target tracking. These settings are
@@ -4064,7 +4084,7 @@ export interface TargetTrackingConfiguration {
4064
4084
  export interface GameServerGroupAutoScalingPolicy {
4065
4085
  /**
4066
4086
  * <p>Length of time, in seconds, it takes for a new instance to start new game server
4067
- * processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly
4087
+ * processes and register with Amazon GameLift Servers FleetIQ. Specifying a warm-up time can be useful, particularly
4068
4088
  * with game servers that take a long time to start up, because it avoids prematurely
4069
4089
  * starting new instances. </p>
4070
4090
  * @public
@@ -4072,7 +4092,7 @@ export interface GameServerGroupAutoScalingPolicy {
4072
4092
  EstimatedInstanceWarmup?: number | undefined;
4073
4093
  /**
4074
4094
  * <p>Settings for a target-based scaling policy applied to Auto Scaling group. These
4075
- * settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric
4095
+ * settings are used to create a target-based policy that tracks the Amazon GameLift Servers FleetIQ metric
4076
4096
  * <code>"PercentUtilizedGameServers"</code> and specifies a target value for the
4077
4097
  * metric. As player usage changes, the policy triggers to adjust the game server group
4078
4098
  * capacity so that the metric returns to the target value. </p>
@@ -4192,11 +4212,11 @@ export declare const GameServerGroupInstanceType: {
4192
4212
  export type GameServerGroupInstanceType = (typeof GameServerGroupInstanceType)[keyof typeof GameServerGroupInstanceType];
4193
4213
  /**
4194
4214
  * <p>
4195
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
4215
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
4196
4216
  * </p>
4197
4217
  * <p>An allowed instance type for a
4198
4218
  * game server group. All game server groups must have at least two instance types defined
4199
- * for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then
4219
+ * for it. Amazon GameLift Servers FleetIQ periodically evaluates each defined instance type for viability. It then
4200
4220
  * updates the Auto Scaling group with the list of viable instance types.</p>
4201
4221
  * @public
4202
4222
  */
@@ -4208,7 +4228,7 @@ export interface InstanceDefinition {
4208
4228
  InstanceType: GameServerGroupInstanceType | undefined;
4209
4229
  /**
4210
4230
  * <p>Instance weighting that indicates how much this instance type contributes to the total
4211
- * capacity of a game server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the
4231
+ * capacity of a game server group. Instance weights are used by Amazon GameLift Servers FleetIQ to calculate the
4212
4232
  * instance type's cost per unit hour and better identify the most cost-effective options.
4213
4233
  * For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
4214
4234
  * Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
@@ -4219,7 +4239,7 @@ export interface InstanceDefinition {
4219
4239
  }
4220
4240
  /**
4221
4241
  * <p>
4222
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
4242
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
4223
4243
  * </p>
4224
4244
  * <p>An Amazon Elastic Compute Cloud launch
4225
4245
  * template that contains configuration settings and game server code to be deployed to all
@@ -4252,20 +4272,20 @@ export interface LaunchTemplateSpecification {
4252
4272
  export interface CreateGameServerGroupInput {
4253
4273
  /**
4254
4274
  * <p>An identifier for the new game server group. This value is used to generate unique ARN
4255
- * identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name
4275
+ * identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift Servers FleetIQ game server group. The name
4256
4276
  * must be unique per Region per Amazon Web Services account.</p>
4257
4277
  * @public
4258
4278
  */
4259
4279
  GameServerGroupName: string | undefined;
4260
4280
  /**
4261
4281
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
4262
- * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
4282
+ * allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
4263
4283
  * @public
4264
4284
  */
4265
4285
  RoleArn: string | undefined;
4266
4286
  /**
4267
4287
  * <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
4268
- * automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this
4288
+ * automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this
4269
4289
  * minimum. In production, this value should be set to at least 1. After the Auto Scaling
4270
4290
  * group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
4271
4291
  * console or APIs.</p>
@@ -4274,7 +4294,7 @@ export interface CreateGameServerGroupInput {
4274
4294
  MinSize: number | undefined;
4275
4295
  /**
4276
4296
  * <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
4277
- * automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum.
4297
+ * automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum.
4278
4298
  * After the Auto Scaling group is created, update this value directly in the Auto Scaling
4279
4299
  * group using the Amazon Web Services console or APIs.</p>
4280
4300
  * @public
@@ -4291,7 +4311,7 @@ export interface CreateGameServerGroupInput {
4291
4311
  * <note>
4292
4312
  * <p>If you specify network interfaces in your launch template, you must explicitly set
4293
4313
  * the property <code>AssociatePublicIpAddress</code> to "true". If no network
4294
- * interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default
4314
+ * interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default
4295
4315
  * VPC.</p>
4296
4316
  * </note>
4297
4317
  * @public
@@ -4300,7 +4320,7 @@ export interface CreateGameServerGroupInput {
4300
4320
  /**
4301
4321
  * <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
4302
4322
  * definitions must specify at least two different instance types that are supported by
4303
- * Amazon GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
4323
+ * Amazon GameLift Servers FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
4304
4324
  * <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
4305
4325
  * weighting for each instance type. If no weight value is specified for an instance type,
4306
4326
  * it is set to the default value "1". For more information about capacity weighting, see
@@ -4320,7 +4340,7 @@ export interface CreateGameServerGroupInput {
4320
4340
  */
4321
4341
  AutoScalingPolicy?: GameServerGroupAutoScalingPolicy | undefined;
4322
4342
  /**
4323
- * <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
4343
+ * <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
4324
4344
  * game server group. Method options include the following:</p>
4325
4345
  * <ul>
4326
4346
  * <li>
@@ -4361,7 +4381,7 @@ export interface CreateGameServerGroupInput {
4361
4381
  GameServerProtectionPolicy?: GameServerProtectionPolicy | undefined;
4362
4382
  /**
4363
4383
  * <p>A list of virtual private cloud (VPC) subnets to use with instances in the game server
4364
- * group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this
4384
+ * group. By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this
4365
4385
  * parameter to specify VPCs that you've set up. This property cannot be updated after the
4366
4386
  * game server group is created, and the corresponding Auto Scaling group will always use
4367
4387
  * the property value that is set with this request, even if the Auto Scaling group is
@@ -4408,7 +4428,7 @@ export declare const GameServerGroupAction: {
4408
4428
  export type GameServerGroupAction = (typeof GameServerGroupAction)[keyof typeof GameServerGroupAction];
4409
4429
  /**
4410
4430
  * <p>
4411
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
4431
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
4412
4432
  * </p>
4413
4433
  * <p>Properties that describe a game
4414
4434
  * server group resource. A game server group manages certain properties related to a
@@ -4434,18 +4454,18 @@ export interface GameServerGroup {
4434
4454
  GameServerGroupArn?: string | undefined;
4435
4455
  /**
4436
4456
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
4437
- * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
4457
+ * allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
4438
4458
  * @public
4439
4459
  */
4440
4460
  RoleArn?: string | undefined;
4441
4461
  /**
4442
- * <p>The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically
4462
+ * <p>The set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically
4443
4463
  * scaling instances in the corresponding Auto Scaling group. </p>
4444
4464
  * @public
4445
4465
  */
4446
4466
  InstanceDefinitions?: InstanceDefinition[] | undefined;
4447
4467
  /**
4448
- * <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
4468
+ * <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
4449
4469
  * game server group. Method options include the following:</p>
4450
4470
  * <ul>
4451
4471
  * <li>
@@ -4495,12 +4515,12 @@ export interface GameServerGroup {
4495
4515
  * <ul>
4496
4516
  * <li>
4497
4517
  * <p>
4498
- * <code>NEW</code> - Amazon GameLift FleetIQ has validated the <code>CreateGameServerGroup()</code>
4518
+ * <code>NEW</code> - Amazon GameLift Servers FleetIQ has validated the <code>CreateGameServerGroup()</code>
4499
4519
  * request. </p>
4500
4520
  * </li>
4501
4521
  * <li>
4502
4522
  * <p>
4503
- * <code>ACTIVATING</code> - Amazon GameLift FleetIQ is setting up a game server group, which
4523
+ * <code>ACTIVATING</code> - Amazon GameLift Servers FleetIQ is setting up a game server group, which
4504
4524
  * includes creating an Auto Scaling group in your Amazon Web Services account. </p>
4505
4525
  * </li>
4506
4526
  * <li>
@@ -4515,8 +4535,8 @@ export interface GameServerGroup {
4515
4535
  * </li>
4516
4536
  * <li>
4517
4537
  * <p>
4518
- * <code>DELETING</code> - Amazon GameLift FleetIQ has received a valid
4519
- * <code>DeleteGameServerGroup()</code> request and is processing it. Amazon GameLift FleetIQ
4538
+ * <code>DELETING</code> - Amazon GameLift Servers FleetIQ has received a valid
4539
+ * <code>DeleteGameServerGroup()</code> request and is processing it. Amazon GameLift Servers FleetIQ
4520
4540
  * must first complete and release hosts before it deletes the Auto Scaling group
4521
4541
  * and the game server group. </p>
4522
4542
  * </li>
@@ -4562,7 +4582,7 @@ export interface GameServerGroup {
4562
4582
  */
4563
4583
  export interface CreateGameServerGroupOutput {
4564
4584
  /**
4565
- * <p>The newly created game server group object, including the new ARN value for the Amazon GameLift FleetIQ
4585
+ * <p>The newly created game server group object, including the new ARN value for the Amazon GameLift Servers FleetIQ
4566
4586
  * game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
4567
4587
  * null, since the group has not yet been created. This value is added once the game server
4568
4588
  * group status reaches <code>ACTIVE</code>. </p>
@@ -4631,11 +4651,11 @@ export interface CreateGameSessionInput {
4631
4651
  /**
4632
4652
  * <p>A unique identifier for a player or entity creating the game session. </p>
4633
4653
  * <p>If you add a resource creation limit policy to a fleet, the
4634
- * <code>CreateGameSession</code> operation requires a <code>CreatorId</code>. Amazon GameLift
4654
+ * <code>CreateGameSession</code> operation requires a <code>CreatorId</code>. Amazon GameLift Servers
4635
4655
  * limits the number of game session creation requests with the same <code>CreatorId</code>
4636
4656
  * in a specified time period.</p>
4637
4657
  * <p>If you your fleet doesn't have a resource creation limit policy and you provide a
4638
- * <code>CreatorId</code> in your <code>CreateGameSession</code> requests, Amazon GameLift
4658
+ * <code>CreatorId</code> in your <code>CreateGameSession</code> requests, Amazon GameLift Servers
4639
4659
  * limits requests to one request per <code>CreatorId</code> per second.</p>
4640
4660
  * <p>To not limit <code>CreateGameSession</code> requests with the same
4641
4661
  * <code>CreatorId</code>, don't provide a <code>CreatorId</code> in your
@@ -4725,7 +4745,7 @@ export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typ
4725
4745
  * <p>Properties describing a game session.</p>
4726
4746
  * <p>A game session in ACTIVE status can host players. When a game session ends, its status
4727
4747
  * is set to <code>TERMINATED</code>. </p>
4728
- * <p>Amazon GameLift retains a game session resource for 30 days after the game session ends. You
4748
+ * <p>Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You
4729
4749
  * can reuse idempotency token values after this time. Game session logs are retained for
4730
4750
  * 14 days.</p>
4731
4751
  * <p>
@@ -4813,7 +4833,7 @@ export interface GameSession {
4813
4833
  */
4814
4834
  GameProperties?: GameProperty[] | undefined;
4815
4835
  /**
4816
- * <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
4836
+ * <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
4817
4837
  * @public
4818
4838
  */
4819
4839
  IpAddress?: string | undefined;
@@ -4834,7 +4854,7 @@ export interface GameSession {
4834
4854
  */
4835
4855
  DnsName?: string | undefined;
4836
4856
  /**
4837
- * <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
4857
+ * <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
4838
4858
  * @public
4839
4859
  */
4840
4860
  Port?: number | undefined;
@@ -5002,13 +5022,13 @@ export type PriorityType = (typeof PriorityType)[keyof typeof PriorityType];
5002
5022
  * criteria:</p>
5003
5023
  * <ul>
5004
5024
  * <li>
5005
- * <p>When a game session request does not include player latency data, Amazon GameLift
5025
+ * <p>When a game session request does not include player latency data, Amazon GameLift Servers
5006
5026
  * places game sessions based on the following priorities: (1) the queue's default
5007
5027
  * destination order, and (2) for multi-location fleets, an alphabetic list of
5008
5028
  * locations.</p>
5009
5029
  * </li>
5010
5030
  * <li>
5011
- * <p>When a game session request includes player latency data, Amazon GameLift re-orders
5031
+ * <p>When a game session request includes player latency data, Amazon GameLift Servers re-orders
5012
5032
  * the queue's destinations to make placements where the average player latency is
5013
5033
  * lowest. It reorders based the following priorities: (1) the lowest average
5014
5034
  * latency across all players, (2) the lowest hosting cost, (3) the queue's default
@@ -5025,24 +5045,24 @@ export interface PriorityConfiguration {
5025
5045
  * <ul>
5026
5046
  * <li>
5027
5047
  * <p>
5028
- * <code>LATENCY</code> -- Amazon GameLift prioritizes locations where the average player
5048
+ * <code>LATENCY</code> -- Amazon GameLift Servers prioritizes locations where the average player
5029
5049
  * latency is lowest. Player latency data is provided in each game session
5030
5050
  * placement request.</p>
5031
5051
  * </li>
5032
5052
  * <li>
5033
5053
  * <p>
5034
- * <code>COST</code> -- Amazon GameLift prioritizes queue destinations with the lowest
5054
+ * <code>COST</code> -- Amazon GameLift Servers prioritizes queue destinations with the lowest
5035
5055
  * current hosting costs. Cost is evaluated based on the destination's location,
5036
5056
  * instance type, and fleet type (Spot or On-Demand).</p>
5037
5057
  * </li>
5038
5058
  * <li>
5039
5059
  * <p>
5040
- * <code>DESTINATION</code> -- Amazon GameLift prioritizes based on the list order of
5060
+ * <code>DESTINATION</code> -- Amazon GameLift Servers prioritizes based on the list order of
5041
5061
  * destinations in the queue configuration.</p>
5042
5062
  * </li>
5043
5063
  * <li>
5044
5064
  * <p>
5045
- * <code>LOCATION</code> -- Amazon GameLift prioritizes based on the provided order of
5065
+ * <code>LOCATION</code> -- Amazon GameLift Servers prioritizes based on the provided order of
5046
5066
  * locations, as defined in <code>LocationOrder</code>. </p>
5047
5067
  * </li>
5048
5068
  * </ul>
@@ -5054,7 +5074,7 @@ export interface PriorityConfiguration {
5054
5074
  * <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations can
5055
5075
  * include Amazon Web Services Region codes (such as <code>us-west-2</code>), local zones, and custom
5056
5076
  * locations (for Anywhere fleets). Each location must be listed only once. For details, see
5057
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift service locations.</a>
5077
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift Servers service locations.</a>
5058
5078
  * </p>
5059
5079
  * @public
5060
5080
  */
@@ -5076,7 +5096,7 @@ export interface CreateGameSessionQueueInput {
5076
5096
  TimeoutInSeconds?: number | undefined;
5077
5097
  /**
5078
5098
  * <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
5079
- * Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
5099
+ * Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
5080
5100
  * Policies are evaluated in order starting with the lowest maximum latency value.</p>
5081
5101
  * @public
5082
5102
  */
@@ -5136,7 +5156,7 @@ export interface GameSessionQueue {
5136
5156
  */
5137
5157
  Name?: string | undefined;
5138
5158
  /**
5139
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. In a Amazon GameLift game session queue ARN, the resource ID matches the
5159
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the
5140
5160
  * <i>Name</i> value.</p>
5141
5161
  * @public
5142
5162
  */
@@ -5148,7 +5168,7 @@ export interface GameSessionQueue {
5148
5168
  TimeoutInSeconds?: number | undefined;
5149
5169
  /**
5150
5170
  * <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
5151
- * Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
5171
+ * Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
5152
5172
  * Policies are evaluated in order starting with the lowest maximum latency value. </p>
5153
5173
  * @public
5154
5174
  */
@@ -5216,7 +5236,36 @@ export interface CreateLocationInput {
5216
5236
  Tags?: Tag[] | undefined;
5217
5237
  }
5218
5238
  /**
5219
- * <p>Properties of a custom location for use in an Amazon GameLift Anywhere fleet. This data type is returned in response to a call to <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation">https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateLocation</a>.</p>
5239
+ * <p>The domain name and port information for a UDP endpoint.</p>
5240
+ * @public
5241
+ */
5242
+ export interface UDPEndpoint {
5243
+ /**
5244
+ * <p>The domain name of the UDP endpoint. </p>
5245
+ * @public
5246
+ */
5247
+ Domain?: string | undefined;
5248
+ /**
5249
+ * <p>The port number of the UDP endpoint. </p>
5250
+ * @public
5251
+ */
5252
+ Port?: number | undefined;
5253
+ }
5254
+ /**
5255
+ * <p>Information about a UDP ping beacon that can be used to measure network latency
5256
+ * between a player device and an Amazon GameLift Servers hosting location.</p>
5257
+ * @public
5258
+ */
5259
+ export interface PingBeacon {
5260
+ /**
5261
+ * <p>The domain name and port of the UDP ping beacon. </p>
5262
+ * @public
5263
+ */
5264
+ UDPEndpoint?: UDPEndpoint | undefined;
5265
+ }
5266
+ /**
5267
+ * <p>Properties of a location, which can include its name, ARN (for custom locations), and
5268
+ * ping beacon information.</p>
5220
5269
  * @public
5221
5270
  */
5222
5271
  export interface LocationModel {
@@ -5226,10 +5275,17 @@ export interface LocationModel {
5226
5275
  */
5227
5276
  LocationName?: string | undefined;
5228
5277
  /**
5229
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift location resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
5278
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a custom location resource and uniquely identifies it.
5279
+ * ARNs are unique across all Regions. Format is
5280
+ * <code>arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
5230
5281
  * @public
5231
5282
  */
5232
5283
  LocationArn?: string | undefined;
5284
+ /**
5285
+ * <p>Information about the UDP ping beacon for this location. </p>
5286
+ * @public
5287
+ */
5288
+ PingBeacon?: PingBeacon | undefined;
5233
5289
  }
5234
5290
  /**
5235
5291
  * @public
@@ -5269,8 +5325,8 @@ export interface CreateMatchmakingConfigurationInput {
5269
5325
  */
5270
5326
  Description?: string | undefined;
5271
5327
  /**
5272
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
5273
- * Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
5328
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
5329
+ * Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
5274
5330
  * configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
5275
5331
  * set this parameter. </p>
5276
5332
  * @public
@@ -5343,7 +5399,7 @@ export interface CreateMatchmakingConfigurationInput {
5343
5399
  * <p>The method used to backfill game sessions that are created with this matchmaking
5344
5400
  * configuration. Specify <code>MANUAL</code> when your game manages backfill requests
5345
5401
  * manually or does not use the match backfill feature. Specify <code>AUTOMATIC</code> to
5346
- * have Amazon GameLift create a backfill request whenever a game session has one or more open
5402
+ * have Amazon GameLift Servers create a backfill request whenever a game session has one or more open
5347
5403
  * slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html"> Backfill Existing Games
5348
5404
  * with FlexMatch</a>. Automatic backfill is not available when
5349
5405
  * <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
@@ -5351,7 +5407,7 @@ export interface CreateMatchmakingConfigurationInput {
5351
5407
  */
5352
5408
  BackfillMode?: BackfillMode | undefined;
5353
5409
  /**
5354
- * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
5410
+ * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
5355
5411
  * as a standalone matchmaking solution. </p>
5356
5412
  * <ul>
5357
5413
  * <li>
@@ -5362,7 +5418,7 @@ export interface CreateMatchmakingConfigurationInput {
5362
5418
  * <li>
5363
5419
  * <p>
5364
5420
  * <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
5365
- * the specified Amazon GameLift queue to start a game session for the match. </p>
5421
+ * the specified Amazon GameLift Servers queue to start a game session for the match. </p>
5366
5422
  * </li>
5367
5423
  * </ul>
5368
5424
  * @public
@@ -5390,7 +5446,7 @@ export interface MatchmakingConfiguration {
5390
5446
  */
5391
5447
  Name?: string | undefined;
5392
5448
  /**
5393
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name></code>. In a Amazon GameLift configuration ARN, the resource ID matches the
5449
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name></code>. In a Amazon GameLift Servers configuration ARN, the resource ID matches the
5394
5450
  * <i>Name</i> value.</p>
5395
5451
  * @public
5396
5452
  */
@@ -5401,8 +5457,8 @@ export interface MatchmakingConfiguration {
5401
5457
  */
5402
5458
  Description?: string | undefined;
5403
5459
  /**
5404
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
5405
- * Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
5460
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
5461
+ * Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
5406
5462
  * configuration. This property is not set when <code>FlexMatchMode</code> is set to
5407
5463
  * <code>STANDALONE</code>.</p>
5408
5464
  * @public
@@ -5490,7 +5546,7 @@ export interface MatchmakingConfiguration {
5490
5546
  */
5491
5547
  BackfillMode?: BackfillMode | undefined;
5492
5548
  /**
5493
- * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
5549
+ * <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
5494
5550
  * as a standalone matchmaking solution. </p>
5495
5551
  * <ul>
5496
5552
  * <li>
@@ -5501,7 +5557,7 @@ export interface MatchmakingConfiguration {
5501
5557
  * <li>
5502
5558
  * <p>
5503
5559
  * <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
5504
- * the specified Amazon GameLift queue to start a game session for the match. </p>
5560
+ * the specified Amazon GameLift Servers queue to start a game session for the match. </p>
5505
5561
  * </li>
5506
5562
  * </ul>
5507
5563
  * @public
@@ -5591,7 +5647,7 @@ export interface MatchmakingRuleSet {
5591
5647
  */
5592
5648
  RuleSetName?: string | undefined;
5593
5649
  /**
5594
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name></code>. In a GameLift rule set ARN, the resource ID matches the
5650
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name></code>. In a GameLift rule set ARN, the resource ID matches the
5595
5651
  * <i>RuleSetName</i> value.</p>
5596
5652
  * @public
5597
5653
  */
@@ -5633,7 +5689,7 @@ export interface CreatePlayerSessionInput {
5633
5689
  */
5634
5690
  PlayerId: string | undefined;
5635
5691
  /**
5636
- * <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
5692
+ * <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.</p>
5637
5693
  * @public
5638
5694
  */
5639
5695
  PlayerData?: string | undefined;
@@ -5737,7 +5793,7 @@ export interface PlayerSession {
5737
5793
  */
5738
5794
  Status?: PlayerSessionStatus | undefined;
5739
5795
  /**
5740
- * <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
5796
+ * <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
5741
5797
  * @public
5742
5798
  */
5743
5799
  IpAddress?: string | undefined;
@@ -5758,13 +5814,13 @@ export interface PlayerSession {
5758
5814
  */
5759
5815
  DnsName?: string | undefined;
5760
5816
  /**
5761
- * <p>Port number for the game session. To connect to a Amazon GameLift server process, an app needs
5817
+ * <p>Port number for the game session. To connect to a Amazon GameLift Servers server process, an app needs
5762
5818
  * both the IP address and port number.</p>
5763
5819
  * @public
5764
5820
  */
5765
5821
  Port?: number | undefined;
5766
5822
  /**
5767
- * <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. </p>
5823
+ * <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. </p>
5768
5824
  * @public
5769
5825
  */
5770
5826
  PlayerData?: string | undefined;
@@ -5824,7 +5880,7 @@ export interface CreatePlayerSessionsInput {
5824
5880
  PlayerIds: string[] | undefined;
5825
5881
  /**
5826
5882
  * <p>Map of string pairs, each specifying a player ID and a set of developer-defined
5827
- * information related to the player. Amazon GameLift does not use this data, so it can be formatted
5883
+ * information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted
5828
5884
  * as needed for use in the game. Any player data strings for player IDs that are not
5829
5885
  * included in the <code>PlayerIds</code> parameter are ignored. </p>
5830
5886
  * @public
@@ -5860,9 +5916,9 @@ export interface CreateScriptInput {
5860
5916
  /**
5861
5917
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
5862
5918
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
5863
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
5919
+ * "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
5864
5920
  * bucket must be in the same Region where you want to create a new script. By default,
5865
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
5921
+ * Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
5866
5922
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
5867
5923
  * version. </p>
5868
5924
  * @public
@@ -5908,7 +5964,7 @@ export interface Script {
5908
5964
  */
5909
5965
  ScriptId?: string | undefined;
5910
5966
  /**
5911
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the
5967
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the
5912
5968
  * <i>ScriptId</i> value.</p>
5913
5969
  * @public
5914
5970
  */
@@ -5937,9 +5993,9 @@ export interface Script {
5937
5993
  /**
5938
5994
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
5939
5995
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
5940
- * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
5996
+ * "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
5941
5997
  * bucket must be in the same Region where you want to create a new script. By default,
5942
- * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
5998
+ * Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
5943
5999
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
5944
6000
  * version. </p>
5945
6001
  * @public
@@ -5956,7 +6012,7 @@ export interface CreateScriptOutput {
5956
6012
  * bucket under your account, the storage location reflects the information that was
5957
6013
  * provided in the <i>CreateScript</i> request; (2) If the script file was
5958
6014
  * uploaded from a local zip file, the storage location reflects an S3 location controls by
5959
- * the Amazon GameLift service.</p>
6015
+ * the Amazon GameLift Servers service.</p>
5960
6016
  * @public
5961
6017
  */
5962
6018
  Script?: Script | undefined;
@@ -5966,23 +6022,23 @@ export interface CreateScriptOutput {
5966
6022
  */
5967
6023
  export interface CreateVpcPeeringAuthorizationInput {
5968
6024
  /**
5969
- * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
6025
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
5970
6026
  * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
5971
6027
  * @public
5972
6028
  */
5973
6029
  GameLiftAwsAccountId: string | undefined;
5974
6030
  /**
5975
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
6031
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
5976
6032
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
5977
6033
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
5978
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
6034
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
5979
6035
  * @public
5980
6036
  */
5981
6037
  PeerVpcId: string | undefined;
5982
6038
  }
5983
6039
  /**
5984
6040
  * <p>Represents an authorization for a VPC peering connection between the VPC for an
5985
- * Amazon GameLift fleet and another VPC on an account you have access to. This authorization
6041
+ * Amazon GameLift Servers fleet and another VPC on an account you have access to. This authorization
5986
6042
  * must exist and be valid for the peering connection to be established. Authorizations are
5987
6043
  * valid for 24 hours after they are issued.</p>
5988
6044
  * <p>
@@ -5995,7 +6051,7 @@ export interface CreateVpcPeeringAuthorizationInput {
5995
6051
  */
5996
6052
  export interface VpcPeeringAuthorization {
5997
6053
  /**
5998
- * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
6054
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
5999
6055
  * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
6000
6056
  * @public
6001
6057
  */
@@ -6006,10 +6062,10 @@ export interface VpcPeeringAuthorization {
6006
6062
  */
6007
6063
  PeerVpcAwsAccountId?: string | undefined;
6008
6064
  /**
6009
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
6065
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
6010
6066
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
6011
6067
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
6012
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
6068
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
6013
6069
  * @public
6014
6070
  */
6015
6071
  PeerVpcId?: string | undefined;
@@ -6040,23 +6096,23 @@ export interface CreateVpcPeeringAuthorizationOutput {
6040
6096
  */
6041
6097
  export interface CreateVpcPeeringConnectionInput {
6042
6098
  /**
6043
- * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
6099
+ * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift
6044
6100
  * VPC to peer with. </p>
6045
6101
  * @public
6046
6102
  */
6047
6103
  FleetId: string | undefined;
6048
6104
  /**
6049
6105
  * <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
6050
- * Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
6106
+ * Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
6051
6107
  * settings.</p>
6052
6108
  * @public
6053
6109
  */
6054
6110
  PeerVpcAwsAccountId: string | undefined;
6055
6111
  /**
6056
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
6112
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
6057
6113
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
6058
6114
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
6059
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
6115
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
6060
6116
  * @public
6061
6117
  */
6062
6118
  PeerVpcId: string | undefined;
@@ -6165,7 +6221,7 @@ export interface DeleteFleetLocationsOutput {
6165
6221
  */
6166
6222
  FleetId?: string | undefined;
6167
6223
  /**
6168
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
6224
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
6169
6225
  * @public
6170
6226
  */
6171
6227
  FleetArn?: string | undefined;
@@ -6325,16 +6381,16 @@ export interface DeleteScriptInput {
6325
6381
  */
6326
6382
  export interface DeleteVpcPeeringAuthorizationInput {
6327
6383
  /**
6328
- * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
6384
+ * <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
6329
6385
  * You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
6330
6386
  * @public
6331
6387
  */
6332
6388
  GameLiftAwsAccountId: string | undefined;
6333
6389
  /**
6334
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
6390
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
6335
6391
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
6336
6392
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
6337
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
6393
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
6338
6394
  * @public
6339
6395
  */
6340
6396
  PeerVpcId: string | undefined;
@@ -6593,7 +6649,7 @@ export interface DescribeContainerGroupDefinitionOutput {
6593
6649
  */
6594
6650
  export interface DescribeEC2InstanceLimitsInput {
6595
6651
  /**
6596
- * <p>Name of an Amazon EC2 instance type that is supported in Amazon GameLift. A fleet instance type
6652
+ * <p>Name of an Amazon EC2 instance type that is supported in Amazon GameLift Servers. A fleet instance type
6597
6653
  * determines the computing resources of each instance in the fleet, including CPU, memory,
6598
6654
  * storage, and networking capacity. Do not specify a value for this parameter to retrieve
6599
6655
  * limits for all instance types.</p>
@@ -6608,10 +6664,10 @@ export interface DescribeEC2InstanceLimitsInput {
6608
6664
  Location?: string | undefined;
6609
6665
  }
6610
6666
  /**
6611
- * <p>The Amazon GameLift service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift
6667
+ * <p>The Amazon GameLift Servers service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift Servers
6612
6668
  * allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region
6613
- * or location, for use with Amazon GameLift. You can request an limit increase for your account by
6614
- * using the <b>Service limits</b> page in the Amazon GameLift
6669
+ * or location, for use with Amazon GameLift Servers. You can request an limit increase for your account by
6670
+ * using the <b>Service limits</b> page in the Amazon GameLift Servers
6615
6671
  * console.</p>
6616
6672
  * @public
6617
6673
  */
@@ -6760,7 +6816,7 @@ export interface GameServerContainerGroupCounts {
6760
6816
  */
6761
6817
  export interface EC2InstanceCounts {
6762
6818
  /**
6763
- * <p>Requested number of active instances. Amazon GameLift takes action as needed to maintain the
6819
+ * <p>Requested number of active instances. Amazon GameLift Servers takes action as needed to maintain the
6764
6820
  * desired number of instances. Capacity is scaled up or down by changing the desired
6765
6821
  * instances. A change in the desired instances value can take up to 1 minute to be
6766
6822
  * reflected when viewing a fleet's capacity settings. </p>
@@ -6815,7 +6871,7 @@ export interface FleetCapacity {
6815
6871
  */
6816
6872
  FleetId?: string | undefined;
6817
6873
  /**
6818
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
6874
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
6819
6875
  * @public
6820
6876
  */
6821
6877
  FleetArn?: string | undefined;
@@ -6902,7 +6958,7 @@ export interface FleetDeployment {
6902
6958
  GameServerBinaryArn?: string | undefined;
6903
6959
  /**
6904
6960
  * <p>The unique identifier for the version of the game server container group definition to
6905
- * roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
6961
+ * roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition
6906
6962
  * version that the fleet used when it was last active.</p>
6907
6963
  * @public
6908
6964
  */
@@ -6915,7 +6971,7 @@ export interface FleetDeployment {
6915
6971
  PerInstanceBinaryArn?: string | undefined;
6916
6972
  /**
6917
6973
  * <p>The unique identifier for the version of the per-instance container group definition
6918
- * to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
6974
+ * to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition
6919
6975
  * version that the fleet used when it was last active.</p>
6920
6976
  * @public
6921
6977
  */
@@ -7124,7 +7180,7 @@ export declare const EventCode: {
7124
7180
  */
7125
7181
  export type EventCode = (typeof EventCode)[keyof typeof EventCode];
7126
7182
  /**
7127
- * <p>Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In
7183
+ * <p>Log entry describing an event that involves Amazon GameLift Servers resources (such as a fleet). In
7128
7184
  * addition to tracking activity, event codes and messages can provide additional
7129
7185
  * information for troubleshooting and debugging problems.</p>
7130
7186
  * @public
@@ -7152,23 +7208,23 @@ export interface Event {
7152
7208
  * </li>
7153
7209
  * <li>
7154
7210
  * <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to
7155
- * <code>DOWNLOADING</code>. Amazon GameLift is downloading the compressed build and
7211
+ * <code>DOWNLOADING</code>. Amazon GameLift Servers is downloading the compressed build and
7156
7212
  * running install scripts.</p>
7157
7213
  * </li>
7158
7214
  * <li>
7159
7215
  * <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code>
7160
- * to <code>VALIDATING</code>. Amazon GameLift has successfully installed build and is now
7216
+ * to <code>VALIDATING</code>. Amazon GameLift Servers has successfully installed build and is now
7161
7217
  * validating the build files.</p>
7162
7218
  * </li>
7163
7219
  * <li>
7164
7220
  * <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to
7165
- * <code>BUILDING</code>. Amazon GameLift has successfully verified the build files and
7221
+ * <code>BUILDING</code>. Amazon GameLift Servers has successfully verified the build files and
7166
7222
  * is now launching a fleet instance.</p>
7167
7223
  * </li>
7168
7224
  * <li>
7169
7225
  * <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to
7170
- * <code>ACTIVATING</code>. Amazon GameLift is launching a game server process on the
7171
- * fleet instance and is testing its connectivity with the Amazon GameLift service.</p>
7226
+ * <code>ACTIVATING</code>. Amazon GameLift Servers is launching a game server process on the
7227
+ * fleet instance and is testing its connectivity with the Amazon GameLift Servers service.</p>
7172
7228
  * </li>
7173
7229
  * <li>
7174
7230
  * <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code>
@@ -7190,7 +7246,7 @@ export interface Event {
7190
7246
  * </li>
7191
7247
  * <li>
7192
7248
  * <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully
7193
- * downloaded to an instance, and Amazon GameLiftis now extracting the build files from the
7249
+ * downloaded to an instance, and Amazon GameLift Serversis now extracting the build files from the
7194
7250
  * uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE
7195
7251
  * status. Logs for this stage display a list of the files that are extracted and
7196
7252
  * saved on the instance. Access the logs by using the URL in
@@ -7198,7 +7254,7 @@ export interface Event {
7198
7254
  * </li>
7199
7255
  * <li>
7200
7256
  * <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were
7201
- * successfully extracted, and Amazon GameLift is now running the build's install script
7257
+ * successfully extracted, and Amazon GameLift Servers is now running the build's install script
7202
7258
  * (if one is included). Failure in this stage prevents a fleet from moving to
7203
7259
  * ACTIVE status. Logs for this stage list the installation steps and whether or
7204
7260
  * not the install completed successfully. Access the logs by using the URL in
@@ -7212,13 +7268,13 @@ export interface Event {
7212
7268
  * <li>
7213
7269
  * <p>FLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to
7214
7270
  * install the build files. This event indicates that the failure occurred before
7215
- * Amazon GameLift could start validation. </p>
7271
+ * Amazon GameLift Servers could start validation. </p>
7216
7272
  * </li>
7217
7273
  * <li>
7218
7274
  * <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,
7219
7275
  * and the GameLift is now verifying that the game server launch paths, which are
7220
7276
  * specified in the fleet's runtime configuration, exist. If any listed launch path
7221
- * exists, Amazon GameLift tries to launch a game server process and waits for the process
7277
+ * exists, Amazon GameLift Servers tries to launch a game server process and waits for the process
7222
7278
  * to report ready. Failures in this stage prevent a fleet from moving to
7223
7279
  * <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
7224
7280
  * runtime configuration and indicate whether each is found. Access the logs by
@@ -7262,7 +7318,7 @@ export interface Event {
7262
7318
  * <ul>
7263
7319
  * <li>
7264
7320
  * <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established
7265
- * between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.</p>
7321
+ * between the VPC for an Amazon GameLift Servers fleet and a VPC in your Amazon Web Services account.</p>
7266
7322
  * </li>
7267
7323
  * <li>
7268
7324
  * <p>FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed.
@@ -7305,7 +7361,7 @@ export interface Event {
7305
7361
  * <code>InitSDK()</code> within the time expected (5 minutes). Check your game
7306
7362
  * session log to see why <code>InitSDK()</code> was not called in time. This event
7307
7363
  * is not emitted for managed container fleets and Anywhere fleets unless they're
7308
- * deployed with the Amazon GameLift Agent.</p>
7364
+ * deployed with the Amazon GameLift Servers Agent.</p>
7309
7365
  * </li>
7310
7366
  * <li>
7311
7367
  * <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call
@@ -7384,7 +7440,7 @@ export interface Event {
7384
7440
  /**
7385
7441
  * <p>Location of stored logs with additional detail that is related to the event. This is
7386
7442
  * useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet
7387
- * creation logs through the Amazon GameLift console.</p>
7443
+ * creation logs through the Amazon GameLift Servers console.</p>
7388
7444
  * @public
7389
7445
  */
7390
7446
  PreSignedLogUrl?: string | undefined;
@@ -7481,7 +7537,7 @@ export interface DescribeFleetLocationAttributesOutput {
7481
7537
  */
7482
7538
  FleetId?: string | undefined;
7483
7539
  /**
7484
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7540
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7485
7541
  * @public
7486
7542
  */
7487
7543
  FleetArn?: string | undefined;
@@ -7554,7 +7610,7 @@ export interface FleetUtilization {
7554
7610
  */
7555
7611
  FleetId?: string | undefined;
7556
7612
  /**
7557
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7613
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7558
7614
  * @public
7559
7615
  */
7560
7616
  FleetArn?: string | undefined;
@@ -7627,7 +7683,7 @@ export interface DescribeFleetPortSettingsOutput {
7627
7683
  */
7628
7684
  FleetId?: string | undefined;
7629
7685
  /**
7630
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7686
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
7631
7687
  * @public
7632
7688
  */
7633
7689
  FleetArn?: string | undefined;
@@ -7777,7 +7833,7 @@ export declare const GameServerInstanceStatus: {
7777
7833
  export type GameServerInstanceStatus = (typeof GameServerInstanceStatus)[keyof typeof GameServerInstanceStatus];
7778
7834
  /**
7779
7835
  * <p>
7780
- * <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
7836
+ * <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
7781
7837
  * </p>
7782
7838
  * <p> Additional properties,
7783
7839
  * including status, that describe an EC2 instance in a game server group. Instance
@@ -7996,7 +8052,7 @@ export type PlacementFallbackStrategy = (typeof PlacementFallbackStrategy)[keyof
7996
8052
  * FilterConfiguration setting, if the queue has one. Filter configurations are used to
7997
8053
  * limit placements to a subset of the locations in a queue's destinations. If the
7998
8054
  * override list includes a location that's not on in the
7999
- * <code>FilterConfiguration</code> allowed list, Amazon GameLift won't attempt to place a
8055
+ * <code>FilterConfiguration</code> allowed list, Amazon GameLift Servers won't attempt to place a
8000
8056
  * game session there.</p>
8001
8057
  * </note>
8002
8058
  * @public
@@ -8024,7 +8080,7 @@ export interface PriorityConfigurationOverride {
8024
8080
  * <p>A prioritized list of hosting locations. The list can include Amazon Web Services Regions (such as
8025
8081
  * <code>us-west-2</code>), local zones, and custom locations (for Anywhere fleets).
8026
8082
  * Each location must be listed only once. For details, see
8027
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift service locations.</a>
8083
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift Servers service locations.</a>
8028
8084
  * </p>
8029
8085
  * @public
8030
8086
  */
@@ -8053,7 +8109,7 @@ export type GameSessionPlacementState = (typeof GameSessionPlacementState)[keyof
8053
8109
  * session ID/ARN, region, IP address/DNS, and port aren't final. A game session is not
8054
8110
  * active and ready to accept players until placement status reaches
8055
8111
  * <code>FULFILLED</code>. When the placement is in <code>PENDING</code> status,
8056
- * Amazon GameLift may attempt to place a game session multiple times before succeeding. With
8112
+ * Amazon GameLift Servers may attempt to place a game session multiple times before succeeding. With
8057
8113
  * each attempt it creates a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession</a> object and updates this
8058
8114
  * placement object with the new game session properties.</p>
8059
8115
  * </note>
@@ -8097,7 +8153,7 @@ export interface GameSessionPlacement {
8097
8153
  * </li>
8098
8154
  * <li>
8099
8155
  * <p>
8100
- * <b>FAILED</b> -- Amazon GameLift is not able to complete the
8156
+ * <b>FAILED</b> -- Amazon GameLift Servers is not able to complete the
8101
8157
  * process of placing the game session. Common reasons are the game session
8102
8158
  * terminated before the placement process was completed, or an unexpected internal
8103
8159
  * error.</p>
@@ -8157,7 +8213,7 @@ export interface GameSessionPlacement {
8157
8213
  */
8158
8214
  EndTime?: Date | undefined;
8159
8215
  /**
8160
- * <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is <code>FULFILLED</code>. </p>
8216
+ * <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn't final until placement status is <code>FULFILLED</code>. </p>
8161
8217
  * @public
8162
8218
  */
8163
8219
  IpAddress?: string | undefined;
@@ -8178,7 +8234,7 @@ export interface GameSessionPlacement {
8178
8234
  */
8179
8235
  DnsName?: string | undefined;
8180
8236
  /**
8181
- * <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is
8237
+ * <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn't final until placement status is
8182
8238
  * <code>FULFILLED</code>.</p>
8183
8239
  * @public
8184
8240
  */
@@ -8210,7 +8266,7 @@ export interface GameSessionPlacement {
8210
8266
  * <p>An alternative priority list of locations that's included with a game session
8211
8267
  * placement request. When provided, the list overrides a queue's location order list for
8212
8268
  * this game session placement request only. The list might include Amazon Web Services Regions, local
8213
- * zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift
8269
+ * zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift Servers
8214
8270
  * what action to take (if any) in the event that it failed to place a new game session. </p>
8215
8271
  * @public
8216
8272
  */
@@ -8372,7 +8428,7 @@ export declare const InstanceStatus: {
8372
8428
  export type InstanceStatus = (typeof InstanceStatus)[keyof typeof InstanceStatus];
8373
8429
  /**
8374
8430
  * <p>Represents a virtual computing instance that runs game server processes and hosts game
8375
- * sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.</p>
8431
+ * sessions. In Amazon GameLift Servers, one or more instances make up a managed EC2 fleet.</p>
8376
8432
  * @public
8377
8433
  */
8378
8434
  export interface Instance {
@@ -8382,7 +8438,7 @@ export interface Instance {
8382
8438
  */
8383
8439
  FleetId?: string | undefined;
8384
8440
  /**
8385
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
8441
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
8386
8442
  * @public
8387
8443
  */
8388
8444
  FleetArn?: string | undefined;
@@ -8416,9 +8472,9 @@ export interface Instance {
8416
8472
  * <p>Operating system that is running on this EC2 instance. </p>
8417
8473
  * <note>
8418
8474
  * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
8419
- * the <a href="https://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
8475
+ * the <a href="http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
8420
8476
  * For game servers
8421
- * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
8477
+ * that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
8422
8478
  * game server build to server SDK 5.x, and then deploy to AL2023 instances. See
8423
8479
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
8424
8480
  * Migrate to server SDK version 5.</a>
@@ -8445,7 +8501,7 @@ export interface Instance {
8445
8501
  * <p>
8446
8502
  * <b>ACTIVE</b> -- The instance has been successfully
8447
8503
  * created and at least one server process has successfully launched and reported
8448
- * back to Amazon GameLift that it is ready to host a game session. The instance is now
8504
+ * back to Amazon GameLift Servers that it is ready to host a game session. The instance is now
8449
8505
  * considered ready to host game sessions. </p>
8450
8506
  * </li>
8451
8507
  * <li>
@@ -8530,7 +8586,7 @@ export interface GameSessionConnectionInfo {
8530
8586
  */
8531
8587
  GameSessionArn?: string | undefined;
8532
8588
  /**
8533
- * <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
8589
+ * <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
8534
8590
  * @public
8535
8591
  */
8536
8592
  IpAddress?: string | undefined;
@@ -8551,7 +8607,7 @@ export interface GameSessionConnectionInfo {
8551
8607
  */
8552
8608
  DnsName?: string | undefined;
8553
8609
  /**
8554
- * <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
8610
+ * <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
8555
8611
  * @public
8556
8612
  */
8557
8613
  Port?: number | undefined;
@@ -9070,7 +9126,7 @@ export type ScalingAdjustmentType = (typeof ScalingAdjustmentType)[keyof typeof
9070
9126
  /**
9071
9127
  * <p>Settings for a target-based scaling policy. A target-based policy tracks a particular
9072
9128
  * fleet metric specifies a target value for the metric. As player usage changes, the
9073
- * policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target
9129
+ * policy triggers Amazon GameLift Servers to adjust capacity so that the metric returns to the target
9074
9130
  * value. The target configuration specifies settings as needed for the target based
9075
9131
  * policy, including the target value. </p>
9076
9132
  * @public
@@ -9098,7 +9154,7 @@ export interface ScalingPolicy {
9098
9154
  */
9099
9155
  FleetId?: string | undefined;
9100
9156
  /**
9101
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9157
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9102
9158
  * @public
9103
9159
  */
9104
9160
  FleetArn?: string | undefined;
@@ -9197,8 +9253,8 @@ export interface ScalingPolicy {
9197
9253
  */
9198
9254
  EvaluationPeriods?: number | undefined;
9199
9255
  /**
9200
- * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
9201
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
9256
+ * <p>Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For
9257
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift Servers
9202
9258
  * with Amazon CloudWatch</a>. </p>
9203
9259
  * <ul>
9204
9260
  * <li>
@@ -9378,7 +9434,7 @@ export interface VpcPeeringConnectionStatus {
9378
9434
  }
9379
9435
  /**
9380
9436
  * <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
9381
- * VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
9437
+ * VPC for your Amazon GameLift Servers fleets. This record may be for an active peering connection or a
9382
9438
  * pending connection that has not yet been established.</p>
9383
9439
  * <p>
9384
9440
  * <b>Related actions</b>
@@ -9390,7 +9446,7 @@ export interface VpcPeeringConnectionStatus {
9390
9446
  */
9391
9447
  export interface VpcPeeringConnection {
9392
9448
  /**
9393
- * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
9449
+ * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.</p>
9394
9450
  * @public
9395
9451
  */
9396
9452
  FleetId?: string | undefined;
@@ -9420,16 +9476,16 @@ export interface VpcPeeringConnection {
9420
9476
  */
9421
9477
  Status?: VpcPeeringConnectionStatus | undefined;
9422
9478
  /**
9423
- * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
9479
+ * <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
9424
9480
  * VPC must be in the same Region as your fleet. To look up a VPC ID, use the
9425
9481
  * <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
9426
- * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
9482
+ * Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
9427
9483
  * @public
9428
9484
  */
9429
9485
  PeerVpcId?: string | undefined;
9430
9486
  /**
9431
- * <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection.
9432
- * This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account. </p>
9487
+ * <p>A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection.
9488
+ * This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account. </p>
9433
9489
  * @public
9434
9490
  */
9435
9491
  GameLiftVpcId?: string | undefined;
@@ -9456,7 +9512,7 @@ export interface DesiredPlayerSession {
9456
9512
  */
9457
9513
  PlayerId?: string | undefined;
9458
9514
  /**
9459
- * <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
9515
+ * <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.</p>
9460
9516
  * @public
9461
9517
  */
9462
9518
  PlayerData?: string | undefined;
@@ -9489,7 +9545,7 @@ export interface GetComputeAccessOutput {
9489
9545
  */
9490
9546
  FleetId?: string | undefined;
9491
9547
  /**
9492
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9548
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9493
9549
  * @public
9494
9550
  */
9495
9551
  FleetArn?: string | undefined;
@@ -9500,7 +9556,7 @@ export interface GetComputeAccessOutput {
9500
9556
  */
9501
9557
  ComputeName?: string | undefined;
9502
9558
  /**
9503
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift compute resource and uniquely identifies it.
9559
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers compute resource and uniquely identifies it.
9504
9560
  * ARNs are unique across all Regions. Format is
9505
9561
  * <code>arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9506
9562
  * @public
@@ -9551,7 +9607,7 @@ export interface GetComputeAuthTokenOutput {
9551
9607
  */
9552
9608
  FleetId?: string | undefined;
9553
9609
  /**
9554
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9610
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9555
9611
  * @public
9556
9612
  */
9557
9613
  FleetArn?: string | undefined;
@@ -9561,7 +9617,7 @@ export interface GetComputeAuthTokenOutput {
9561
9617
  */
9562
9618
  ComputeName?: string | undefined;
9563
9619
  /**
9564
- * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift compute resource and uniquely identifies it.
9620
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers compute resource and uniquely identifies it.
9565
9621
  * ARNs are unique across all Regions. Format is
9566
9622
  * <code>arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
9567
9623
  * @public
@@ -9609,7 +9665,7 @@ export interface GetInstanceAccessInput {
9609
9665
  * instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>,
9610
9666
  * <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value. </p>
9611
9667
  * <note>
9612
- * <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift deletes them.</p>
9668
+ * <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
9613
9669
  * </note>
9614
9670
  * @public
9615
9671
  */
@@ -9624,7 +9680,7 @@ export interface GetInstanceAccessInput {
9624
9680
  * <p>A set of credentials that allow remote access to an instance in an EC2 managed fleet.
9625
9681
  * These credentials are returned in response to a call to
9626
9682
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>, which requests access for instances that are running
9627
- * game servers with the Amazon GameLift server SDK version 4.x or earlier.</p>
9683
+ * game servers with the Amazon GameLift Servers server SDK version 4.x or earlier.</p>
9628
9684
  * @public
9629
9685
  */
9630
9686
  export interface InstanceCredentials {
@@ -9807,73 +9863,6 @@ export declare const ListComputeInputStatus: {
9807
9863
  * @public
9808
9864
  */
9809
9865
  export type ListComputeInputStatus = (typeof ListComputeInputStatus)[keyof typeof ListComputeInputStatus];
9810
- /**
9811
- * @public
9812
- */
9813
- export interface ListComputeInput {
9814
- /**
9815
- * <p>A unique identifier for the fleet to retrieve compute resources for.</p>
9816
- * @public
9817
- */
9818
- FleetId: string | undefined;
9819
- /**
9820
- * <p>The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere
9821
- * fleet, use a custom location. For a managed fleet, provide a
9822
- * Amazon Web Services Region or Local Zone code (for example: <code>us-west-2</code> or
9823
- * <code>us-west-2-lax-1</code>).</p>
9824
- * @public
9825
- */
9826
- Location?: string | undefined;
9827
- /**
9828
- * <p>For computes in a managed container fleet, the name of the deployed container group
9829
- * definition. </p>
9830
- * @public
9831
- */
9832
- ContainerGroupDefinitionName?: string | undefined;
9833
- /**
9834
- * <p>The status of computes in a managed container fleet, based on the success of the
9835
- * latest update deployment.</p>
9836
- * <ul>
9837
- * <li>
9838
- * <p>
9839
- * <code>ACTIVE</code> -- The compute is deployed with the correct container
9840
- * definitions. It is ready to process game servers and host game sessions.</p>
9841
- * </li>
9842
- * <li>
9843
- * <p>
9844
- * <code>IMPAIRED</code> -- An update deployment to the compute failed, and the
9845
- * compute is deployed with incorrect container definitions.</p>
9846
- * </li>
9847
- * </ul>
9848
- * @public
9849
- */
9850
- ComputeStatus?: ListComputeInputStatus | undefined;
9851
- /**
9852
- * <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
9853
- * @public
9854
- */
9855
- Limit?: number | undefined;
9856
- /**
9857
- * <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
9858
- * @public
9859
- */
9860
- NextToken?: string | undefined;
9861
- }
9862
- /**
9863
- * @public
9864
- */
9865
- export interface ListComputeOutput {
9866
- /**
9867
- * <p>A list of compute resources in the specified fleet.</p>
9868
- * @public
9869
- */
9870
- ComputeList?: Compute[] | undefined;
9871
- /**
9872
- * <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
9873
- * @public
9874
- */
9875
- NextToken?: string | undefined;
9876
- }
9877
9866
  /**
9878
9867
  * @internal
9879
9868
  */
@@ -10078,7 +10067,3 @@ export declare const InstanceAccessFilterSensitiveLog: (obj: InstanceAccess) =>
10078
10067
  * @internal
10079
10068
  */
10080
10069
  export declare const GetInstanceAccessOutputFilterSensitiveLog: (obj: GetInstanceAccessOutput) => any;
10081
- /**
10082
- * @internal
10083
- */
10084
- export declare const ListComputeOutputFilterSensitiveLog: (obj: ListComputeOutput) => any;