@aws-sdk/client-gamelift 3.830.0 → 3.836.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist-cjs/index.js +20 -20
- package/dist-es/commands/ListComputeCommand.js +1 -1
- package/dist-es/models/models_0.js +0 -4
- package/dist-es/models/models_1.js +4 -0
- package/dist-types/GameLift.d.ts +16 -16
- package/dist-types/GameLiftClient.d.ts +16 -16
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
- package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
- package/dist-types/commands/ListComputeCommand.d.ts +2 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
- package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/TagResourceCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/index.d.ts +16 -16
- package/dist-types/models/models_0.d.ts +341 -356
- package/dist-types/models/models_1.d.ts +123 -47
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
- package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +4 -1
- package/dist-types/ts3.4/models/models_0.d.ts +8 -15
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/package.json +11 -11
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@@ -168,7 +168,7 @@ export interface Alias {
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*/
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Name?: string | undefined;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift alias ARN, the resource ID matches the alias ID value.</p>
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers alias resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::alias/alias-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift alias ARN, the resource ID matches the alias ID value.</p>
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* @public
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*/
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AliasArn?: string | undefined;
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@@ -195,14 +195,14 @@ export interface Alias {
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LastUpdatedTime?: Date | undefined;
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}
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/**
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* <p>Amazon GameLift configuration options for your Anywhere fleets.</p>
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* <p>Amazon GameLift Servers configuration options for your Anywhere fleets.</p>
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* @public
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*/
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export interface AnywhereConfiguration {
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/**
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* <p>The cost to run your fleet per hour. Amazon GameLift uses the provided cost of your fleet to
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* <p>The cost to run your fleet per hour. Amazon GameLift Servers uses the provided cost of your fleet to
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* balance usage in queues. For more information about queues, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">Setting
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* up queues</a> in the <i>Amazon GameLift Developer Guide</i>.</p>
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* up queues</a> in the <i>Amazon GameLift Servers Developer Guide</i>.</p>
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* @public
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*/
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Cost: string | undefined;
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SDM?: Record<string, number> | undefined;
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}
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/**
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* <p>Amazon Web Services account security credentials that allow interactions with Amazon GameLift resources. The
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* <p>Amazon Web Services account security credentials that allow interactions with Amazon GameLift Servers resources. The
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* credentials are temporary and valid for a limited time span. You can request fresh
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* credentials at any time. </p>
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* <p> Amazon Web Services security credentials consist of three parts: an access key ID, a secret access
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* <p>You need Amazon Web Services credentials for the following tasks: </p>
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* <ul>
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* <li>
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* <p>To upload a game server build directly to Amazon GameLift S3 storage using <code>CreateBuild</code>. To get access for this
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* <p>To upload a game server build directly to Amazon GameLift Servers S3 storage using <code>CreateBuild</code>. To get access for this
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* task, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html</a>.</p>
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* </li>
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* <li>
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* <p>To remotely connect to an active Amazon GameLift fleet instances.
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* <p>To remotely connect to an active Amazon GameLift Servers fleet instances.
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* To get remote access, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess.html</a>.</p>
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* </li>
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* </ul>
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*/
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BuildId?: string | undefined;
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers build resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::build/build-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift build ARN, the resource ID matches the
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* <i>BuildId</i> value.</p>
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* @public
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*/
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* determines the type of fleet resources that you can use for this build.</p>
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* <note>
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* the <a href="
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* the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
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* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
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* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
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* game server build to server SDK 5.x, and then deploy to AL2023 instances. See
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CreationTime?: Date | undefined;
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/**
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* <p>The Amazon GameLift Server SDK version used to develop your game server.</p>
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* <p>The Amazon GameLift Servers Server SDK version used to develop your game server.</p>
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* @public
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*/
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/**
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* <p>Determines whether a TLS/SSL certificate is generated for a fleet. This feature must
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* be enabled when creating the fleet. All instances in a fleet share the same certificate.
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* The certificate can be retrieved by calling the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon GameLift Server
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* The certificate can be retrieved by calling the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk.html">Amazon GameLift Servers Server
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* SDK</a> operation <code>GetInstanceCertificate</code>. </p>
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*/
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export type FilterInstanceStatus = (typeof FilterInstanceStatus)[keyof typeof FilterInstanceStatus];
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/**
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* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
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* </p>
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* Filters which game servers may be claimed when calling <code>ClaimGameServer</code>.
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export interface ClaimGameServerInput {
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/**
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* <p>A unique identifier for the game server group where the game server is running. If you are not specifying a game server to claim, this value identifies
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* where you want Amazon GameLift FleetIQ to look for an available game server to claim. </p>
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* where you want Amazon GameLift Servers FleetIQ to look for an available game server to claim. </p>
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* <p>The Amazon GameLift Servers SDK endpoint connection for a registered compute resource in an Anywhere
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* fleet. The game servers on the compute use this endpoint to connect to the Amazon GameLift Servers
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* a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
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* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
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* <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified
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* <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified
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* <p>For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically opens two port ranges, one for TCP messaging
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* <p>A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard
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* <p>Describes an Amazon GameLift managed container fleet. </p>
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* <p>Describes an Amazon GameLift Servers managed container fleet. </p>
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
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* value.</p>
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* <p>The unique identifier for an Identity and Access Management (IAM) role with permissions to run your
|
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* containers on resources that are managed by Amazon GameLift. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
|
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* containers on resources that are managed by Amazon GameLift Servers. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
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* role</a>. This fleet property can't be changed.</p>
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|
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@@ -1840,8 +1840,8 @@ export interface ContainerFleet {
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MetricGroups?: string[] | undefined;
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* <p>Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively
|
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* running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down
|
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* <p>Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively
|
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* running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down
|
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* fleet capacity or when retiring unhealthy instances. You can also set game session
|
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* protection for individual game sessions using <a href="gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
|
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* <ul>
|
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@@ -1905,7 +1905,7 @@ export interface ContainerFleet {
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/**
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* <p>The method that is used to collect container logs for the fleet. Amazon GameLift saves all
|
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* <p>The method that is used to collect container logs for the fleet. Amazon GameLift Servers saves all
|
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* standard output for each container in logs, including game session logs. </p>
|
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* <ul>
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* <li>
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@@ -1994,8 +1994,8 @@ export interface ContainerMountPoint {
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}
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* <p>A set of one or more port numbers that can be opened on the container
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*
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* <p>A set of one or more port numbers that can be opened on the container, and the supported
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* network protocol. </p>
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* <p>
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* <b>Part of:</b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerPortConfiguration.html">ContainerPortConfiguration</a>
|
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@@ -2023,8 +2023,21 @@ export interface ContainerPortRange {
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}
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* container can bind to a port number, making it accessible to inbound traffic
|
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*
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* container can bind to a port number, making it accessible to inbound traffic when it's mapped
|
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* to a container fleet's connection port.</p>
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* <p>Each container port range specifies a network protocol. When the configuration supports
|
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+
* more than one protocol, we recommend that you use a different range for each protocol. If your
|
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* ranges have overlapping port numbers, Amazon GameLift Servers maps a duplicated container port number to
|
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* different connection ports. For example, if you include 1935 in port ranges for both TCP and
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* UDP, it might result in the following mappings: </p>
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* <ul>
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* <li>
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* <p>container port 1935 (tcp) => connection port 2001</p>
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* </li>
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* <p>container port 1935 (udp) => connection port 2002</p>
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* </li>
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* </ul>
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* <b>Part of:</b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerContainerDefinition.html">GameServerContainerDefinition</a>,
|
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@@ -2036,7 +2049,9 @@ export interface ContainerPortRange {
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export interface ContainerPortConfiguration {
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/**
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* <p>A set of one or more container port number ranges. The ranges can't overlap
|
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* <p>A set of one or more container port number ranges. The ranges can't overlap if the ranges'
|
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* network protocols are the same. Overlapping ranges with different protocols is allowed but not
|
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* recommended. </p>
|
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* @public
|
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*/
|
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ContainerPortRanges: ContainerPortRange[] | undefined;
|
|
@@ -2088,7 +2103,7 @@ export interface GameServerContainerDefinition {
|
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EnvironmentOverride?: ContainerEnvironment[] | undefined;
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/**
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* <p>The URI to the image that Amazon GameLift uses when deploying this container to a container fleet.
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* <p>The URI to the image that Amazon GameLift Servers uses when deploying this container to a container fleet.
|
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* For a more specific identifier, see <code>ResolvedImageDigest</code>. </p>
|
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* @public
|
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|
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@@ -2096,7 +2111,7 @@ export interface GameServerContainerDefinition {
|
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/**
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* <p>The set of ports that are available to bind to processes in the container. For example, a
|
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* game server process requires a container port to allow game clients to connect to it.
|
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-
* Container ports aren't directly accessed by inbound traffic. Amazon GameLift maps these container
|
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* Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps these container
|
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|
* ports to externally accessible connection ports, which are assigned as needed from the
|
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* container fleet's <code>ConnectionPortRange</code>. </p>
|
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* @public
|
|
@@ -2109,7 +2124,7 @@ export interface GameServerContainerDefinition {
|
|
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ResolvedImageDigest?: string | undefined;
|
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/**
|
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* <p>The Amazon GameLift server SDK version that the game server is integrated with. Only game servers
|
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+
* <p>The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers
|
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* using 5.2.0 or higher are compatible with container fleets.</p>
|
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* @public
|
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|
|
@@ -2143,7 +2158,7 @@ export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionSta
|
|
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* <p>Instructions on when and how to check the health of a support container in a container
|
|
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|
* fleet. These properties override any Docker health checks that are set in the container image.
|
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* For more information on container health checks, see <a href="https://docs.aws.amazon.com/AmazonECS/latest/APIReference/API_HealthCheck.html#ECS-Type-HealthCheck-command">HealthCheck command</a> in the <i>Amazon Elastic Container Service API</i>. Game server
|
|
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|
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* containers don't have a health check parameter; Amazon GameLift automatically handles health checks
|
|
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* containers don't have a health check parameter; Amazon GameLift Servers automatically handles health checks
|
|
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* for these containers.</p>
|
|
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* <p>The following example instructs the container to initiate a health check command every 60
|
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* seconds and wait 10 seconds for it to succeed. If it fails, retry the command 3 times before
|
|
@@ -2248,13 +2263,13 @@ export interface SupportContainerDefinition {
|
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*/
|
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|
HealthCheck?: ContainerHealthCheck | undefined;
|
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/**
|
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* <p>The URI to the image that Amazon GameLift deploys to a container fleet. For a more specific
|
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* <p>The URI to the image that Amazon GameLift Servers deploys to a container fleet. For a more specific
|
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* identifier, see <code>ResolvedImageDigest</code>. </p>
|
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* @public
|
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|
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ImageUri?: string | undefined;
|
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/**
|
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* <p>The amount of memory that Amazon GameLift makes available to the container. If memory limits
|
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* <p>The amount of memory that Amazon GameLift Servers makes available to the container. If memory limits
|
|
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|
* aren't set for an individual container, the container shares the container group's total
|
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* memory allocation.</p>
|
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|
@@ -2267,7 +2282,7 @@ export interface SupportContainerDefinition {
|
|
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/**
|
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* <p>A set of ports that allow access to the container from external users. Processes running
|
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* in the container can bind to a one of these ports. Container ports aren't directly accessed by
|
|
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|
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* inbound traffic. Amazon GameLift maps these container ports to externally accessible connection ports,
|
|
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|
+
* inbound traffic. Amazon GameLift Servers maps these container ports to externally accessible connection ports,
|
|
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* which are assigned as needed from the container fleet's
|
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* <code>ConnectionPortRange</code>.</p>
|
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* @public
|
|
@@ -2308,7 +2323,7 @@ export interface SupportContainerDefinition {
|
|
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*/
|
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|
export interface ContainerGroupDefinition {
|
|
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/**
|
|
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|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift <code>ContainerGroupDefinition</code> resource. It uniquely identifies
|
|
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|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers <code>ContainerGroupDefinition</code> resource. It uniquely identifies
|
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* the resource across all Amazon Web Services Regions. Format is
|
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* <code>arn:aws:gamelift:[region]::containergroupdefinition/[container group definition name]:[version]</code>.</p>
|
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* @public
|
|
@@ -2322,8 +2337,8 @@ export interface ContainerGroupDefinition {
|
|
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/**
|
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* <p>The platform that all containers in the container group definition run on.</p>
|
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|
* <note>
|
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-
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="
|
|
2326
|
-
* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
|
|
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|
+
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
|
|
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|
+
* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
|
|
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|
* server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
|
|
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|
* server SDK version 5.</a>
|
|
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|
* </p>
|
|
@@ -2337,7 +2352,7 @@ export interface ContainerGroupDefinition {
|
|
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|
*/
|
|
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|
Name: string | undefined;
|
|
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|
/**
|
|
2340
|
-
* <p>The type of container group. Container group type determines how Amazon GameLift deploys the
|
|
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|
+
* <p>The type of container group. Container group type determines how Amazon GameLift Servers deploys the
|
|
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|
* container group on each fleet instance.</p>
|
|
2342
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|
* @public
|
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|
*/
|
|
@@ -2392,19 +2407,19 @@ export interface ContainerGroupDefinition {
|
|
|
2392
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|
* <ul>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
2395
|
-
* <code>COPYING</code> -- Amazon GameLift is in the process of making copies of all container
|
|
2410
|
+
* <code>COPYING</code> -- Amazon GameLift Servers is in the process of making copies of all container
|
|
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|
* images that are defined in the group. While in this state, the resource can't be used to
|
|
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|
* create a container fleet.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
2401
|
-
* <code>READY</code> -- Amazon GameLift has copied the registry images for all containers that
|
|
2416
|
+
* <code>READY</code> -- Amazon GameLift Servers has copied the registry images for all containers that
|
|
2402
2417
|
* are defined in the group. You can use a container group definition in this status to
|
|
2403
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|
* create a container fleet. </p>
|
|
2404
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>
|
|
2407
|
-
* <code>FAILED</code> -- Amazon GameLift failed to create a valid container group definition
|
|
2422
|
+
* <code>FAILED</code> -- Amazon GameLift Servers failed to create a valid container group definition
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* resource. For more details on the cause of the failure, see <code>StatusReason</code>. A
|
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* container group definition resource in failed status will be deleted within a few
|
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* minutes.</p>
|
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@@ -2418,7 +2433,7 @@ export interface ContainerGroupDefinition {
|
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* status. Possible reasons include:</p>
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* <ul>
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* <li>
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* <p>An internal issue prevented Amazon GameLift from creating
|
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* <p>An internal issue prevented Amazon GameLift Servers from creating
|
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* the container group definition resource. Delete the failed resource and call
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerGroupDefinition.html">CreateContainerGroupDefinition</a>again. </p>
|
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* </li>
|
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@@ -2426,7 +2441,7 @@ export interface ContainerGroupDefinition {
|
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* <p>An access-denied message means that you don't have permissions to access the container image on ECR. See
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-iam-policy-examples.html.html">
|
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* IAM permission examples</a>
|
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* for help setting up required IAM permissions for Amazon GameLift.</p>
|
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* for help setting up required IAM permissions for Amazon GameLift Servers.</p>
|
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* </li>
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* <li>
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* <p>The <code>ImageUri</code> value for at least one
|
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@@ -2437,7 +2452,7 @@ export interface ContainerGroupDefinition {
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* <p>At least one
|
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* of the container images referenced in the container group definition exceeds the
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* allowed size. For size limits, see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">
|
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* Amazon GameLift endpoints and quotas</a>.</p>
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* Amazon GameLift Servers endpoints and quotas</a>.</p>
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* </li>
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* <li>
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* <p>At least one of the container images referenced in the
|
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@@ -2477,7 +2492,7 @@ export interface ContainerIdentifier {
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ContainerRuntimeId?: string | undefined;
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}
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/**
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* <p>A label that you can assign to a Amazon GameLift resource. </p>
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* <p>A label that you can assign to a Amazon GameLift Servers resource. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
|
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@@ -2579,14 +2594,14 @@ export declare class TaggingFailedException extends __BaseException {
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}
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/**
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* <p>The location in Amazon S3 where build or script files are stored for access by
|
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* Amazon GameLift.</p>
|
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* Amazon GameLift Servers.</p>
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* @public
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*/
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export interface S3Location {
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/**
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* <p>An Amazon S3 bucket identifier. Thename of the S3 bucket.</p>
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* <note>
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* <p>Amazon GameLift doesn't support uploading from Amazon S3 buckets with names that contain a dot
|
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* <p>Amazon GameLift Servers doesn't support uploading from Amazon S3 buckets with names that contain a dot
|
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* (.).</p>
|
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* </note>
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* @public
|
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@@ -2599,12 +2614,12 @@ export interface S3Location {
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Key?: string | undefined;
|
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/**
|
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
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|
-
* allows Amazon GameLift to access the S3 bucket.</p>
|
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* allows Amazon GameLift Servers to access the S3 bucket.</p>
|
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* @public
|
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*/
|
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RoleArn?: string | undefined;
|
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/**
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* <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
|
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+
* <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift Servers uses
|
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* this information when retrieving files from an S3 bucket that you own. Use this
|
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* parameter to specify a specific version of the file. If not set, the latest version of
|
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* the file is retrieved. </p>
|
|
@@ -2630,10 +2645,10 @@ export interface CreateBuildInput {
|
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* <p>Information indicating where your game build files are stored. Use this parameter only
|
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|
* when creating a build with files stored in an Amazon S3 bucket that you own. The storage
|
|
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|
* location must specify an Amazon S3 bucket name and key. The location must also specify a role
|
|
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|
-
* ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
|
|
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|
+
* ARN that you set up to allow Amazon GameLift Servers to access your Amazon S3 bucket. The S3 bucket and your
|
|
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|
* new build must be in the same Region.</p>
|
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* <p>If a <code>StorageLocation</code> is specified, the size of your file can be found in
|
|
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|
-
* your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0. </p>
|
|
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|
+
* your Amazon S3 bucket. Amazon GameLift Servers will report a <code>SizeOnDisk</code> of 0. </p>
|
|
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|
* @public
|
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*/
|
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|
StorageLocation?: S3Location | undefined;
|
|
@@ -2645,9 +2660,9 @@ export interface CreateBuildInput {
|
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* build's operating system later.</p>
|
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* <note>
|
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* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
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|
-
* the <a href="
|
|
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|
+
* the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
|
|
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|
* For game servers
|
|
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|
-
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
|
|
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|
+
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
|
|
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|
* game server build to server SDK 5.x, and then deploy to AL2023 instances. See
|
|
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|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
|
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|
* Migrate to server SDK version 5.</a>
|
|
@@ -2669,8 +2684,8 @@ export interface CreateBuildInput {
|
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|
*/
|
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|
Tags?: Tag[] | undefined;
|
|
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|
/**
|
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|
-
* <p>A server SDK version you used when integrating your game server build with Amazon GameLift. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games
|
|
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|
-
* with custom game servers</a>. By default Amazon GameLift sets this value to
|
|
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|
+
* <p>A server SDK version you used when integrating your game server build with Amazon GameLift Servers. For more information see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/integration-custom-intro.html">Integrate games
|
|
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|
+
* with custom game servers</a>. By default Amazon GameLift Servers sets this value to
|
|
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|
* <code>4.0.2</code>.</p>
|
|
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|
* @public
|
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|
*/
|
|
@@ -2688,7 +2703,7 @@ export interface CreateBuildOutput {
|
|
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|
/**
|
|
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|
* <p>This element is returned only when the operation is called without a storage location.
|
|
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|
* It contains credentials to use when you are uploading a build file to an Amazon S3 bucket
|
|
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|
-
* that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
|
|
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|
+
* that is owned by Amazon GameLift Servers. Credentials have a limited life span. To refresh these
|
|
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|
* credentials, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_RequestUploadCredentials.html">RequestUploadCredentials</a>. </p>
|
|
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|
* @public
|
|
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|
*/
|
|
@@ -2707,7 +2722,7 @@ export interface CreateBuildOutput {
|
|
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|
export interface LocationConfiguration {
|
|
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|
/**
|
|
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|
* <p>An Amazon Web Services Region code, such as <code>us-west-2</code>. For a list of supported Regions
|
|
2710
|
-
* and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service
|
|
2725
|
+
* and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service
|
|
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|
* locations</a> for managed hosting.</p>
|
|
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|
* @public
|
|
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|
*/
|
|
@@ -2719,7 +2734,7 @@ export interface LocationConfiguration {
|
|
|
2719
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|
export interface CreateContainerFleetInput {
|
|
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|
/**
|
|
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|
* <p>The unique identifier for an Identity and Access Management (IAM) role with permissions to run your
|
|
2722
|
-
* containers on resources that are managed by Amazon GameLift. Use an IAM service role with the
|
|
2737
|
+
* containers on resources that are managed by Amazon GameLift Servers. Use an IAM service role with the
|
|
2723
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|
* <code>GameLiftContainerFleetPolicy</code> managed policy attached. For more
|
|
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|
* information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set up an IAM service
|
|
2725
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|
* role</a>. You can't change this fleet property after the fleet is
|
|
@@ -2762,13 +2777,13 @@ export interface CreateContainerFleetInput {
|
|
|
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|
/**
|
|
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|
* <p>The set of port numbers to open on each fleet instance. A fleet's connection ports map
|
|
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|
* to container ports that are configured in the fleet's container group definitions. </p>
|
|
2765
|
-
* <p>By default, Amazon GameLift calculates an optimal port range based on your fleet
|
|
2780
|
+
* <p>By default, Amazon GameLift Servers calculates an optimal port range based on your fleet
|
|
2766
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|
* configuration. To use the calculated range, don't set this parameter. The values
|
|
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|
* are:</p>
|
|
2768
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|
* <ul>
|
|
2769
2784
|
* <li>
|
|
2770
2785
|
* <p>Port range: 4192 to a number calculated based on your fleet configuration.
|
|
2771
|
-
* Amazon GameLift uses the following formula: <code>4192 + [# of game server container
|
|
2786
|
+
* Amazon GameLift Servers uses the following formula: <code>4192 + [# of game server container
|
|
2772
2787
|
* groups per fleet instance] * [# of container ports in the game server
|
|
2773
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|
* container group definition] + [# of container ports in the game server
|
|
2774
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|
* container group definition]</code>
|
|
@@ -2779,7 +2794,7 @@ export interface CreateContainerFleetInput {
|
|
|
2779
2794
|
* parameter, you must use port numbers that match the fleet's inbound permissions port
|
|
2780
2795
|
* range.</p>
|
|
2781
2796
|
* <note>
|
|
2782
|
-
* <p>If you set values manually, Amazon GameLift no longer calculates a port range for you,
|
|
2797
|
+
* <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
|
|
2783
2798
|
* even if you later remove the manual settings. </p>
|
|
2784
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|
* </note>
|
|
2785
2800
|
* @public
|
|
@@ -2790,7 +2805,7 @@ export interface CreateContainerFleetInput {
|
|
|
2790
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|
* server processes and other processes on this fleet. As a best practice, when remotely
|
|
2791
2806
|
* accessing a fleet instance, we recommend opening ports only when you need them and
|
|
2792
2807
|
* closing them when you're finished.</p>
|
|
2793
|
-
* <p>By default, Amazon GameLift calculates an optimal port range based on your fleet
|
|
2808
|
+
* <p>By default, Amazon GameLift Servers calculates an optimal port range based on your fleet
|
|
2794
2809
|
* configuration. To use the calculated range, don't set this parameter. The values
|
|
2795
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|
* are:</p>
|
|
2796
2811
|
* <ul>
|
|
@@ -2798,7 +2813,7 @@ export interface CreateContainerFleetInput {
|
|
|
2798
2813
|
* <p>Protocol: UDP</p>
|
|
2799
2814
|
* </li>
|
|
2800
2815
|
* <li>
|
|
2801
|
-
* <p>Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift uses the
|
|
2816
|
+
* <p>Port range: 4192 to a number calculated based on your fleet configuration. Amazon GameLift Servers uses the
|
|
2802
2817
|
* following formula: <code>4192 + [# of game server container groups per fleet
|
|
2803
2818
|
* instance] * [# of container ports in the game server container group
|
|
2804
2819
|
* definition] + [# of container ports in the game server container group
|
|
@@ -2810,7 +2825,7 @@ export interface CreateContainerFleetInput {
|
|
|
2810
2825
|
* parameter, you must use port numbers that match the fleet's connection port
|
|
2811
2826
|
* range.</p>
|
|
2812
2827
|
* <note>
|
|
2813
|
-
* <p>If you set values manually, Amazon GameLift no longer calculates a port range for you,
|
|
2828
|
+
* <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
|
|
2814
2829
|
* even if you later remove the manual settings. </p>
|
|
2815
2830
|
* </note>
|
|
2816
2831
|
* @public
|
|
@@ -2819,10 +2834,10 @@ export interface CreateContainerFleetInput {
|
|
|
2819
2834
|
/**
|
|
2820
2835
|
* <p>The number of times to replicate the game server container group on each fleet
|
|
2821
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|
* instance. </p>
|
|
2822
|
-
* <p>By default, Amazon GameLift calculates the maximum number of game server container groups that
|
|
2837
|
+
* <p>By default, Amazon GameLift Servers calculates the maximum number of game server container groups that
|
|
2823
2838
|
* can fit on each instance. This calculation is based on the CPU and memory resources of
|
|
2824
2839
|
* the fleet's instance type). To use the calculated maximum, don't set this parameter. If
|
|
2825
|
-
* you set this number manually, Amazon GameLift uses your value as long as it's less than the
|
|
2840
|
+
* you set this number manually, Amazon GameLift Servers uses your value as long as it's less than the
|
|
2826
2841
|
* calculated maximum.</p>
|
|
2827
2842
|
* @public
|
|
2828
2843
|
*/
|
|
@@ -2833,7 +2848,7 @@ export interface CreateContainerFleetInput {
|
|
|
2833
2848
|
* Instance type determines the computing resources and processing power that's available
|
|
2834
2849
|
* to host your game servers. This includes including CPU, memory, storage, and networking
|
|
2835
2850
|
* capacity. </p>
|
|
2836
|
-
* <p>By default, Amazon GameLift selects an instance type that fits the needs of your container
|
|
2851
|
+
* <p>By default, Amazon GameLift Servers selects an instance type that fits the needs of your container
|
|
2837
2852
|
* groups and is available in all selected fleet locations. You can also choose to manually
|
|
2838
2853
|
* set this parameter. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud
|
|
2839
2854
|
* Instance Types</a> for detailed descriptions of Amazon EC2 instance types.</p>
|
|
@@ -2851,10 +2866,10 @@ export interface CreateContainerFleetInput {
|
|
|
2851
2866
|
BillingType?: ContainerFleetBillingType | undefined;
|
|
2852
2867
|
/**
|
|
2853
2868
|
* <p>A set of locations to deploy container fleet instances to. You can add any Amazon Web Services
|
|
2854
|
-
* Region or Local Zone that's supported by Amazon GameLift. Provide a list of one or more Amazon Web Services
|
|
2869
|
+
* Region or Local Zone that's supported by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services
|
|
2855
2870
|
* Region codes, such as <code>us-west-2</code>, or Local Zone names. Also include the
|
|
2856
2871
|
* fleet's home Region, which is the Amazon Web Services Region where the fleet is created. For a list of
|
|
2857
|
-
* supported Regions and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift service
|
|
2872
|
+
* supported Regions and Local Zones, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html"> Amazon GameLift Servers service
|
|
2858
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|
* locations</a> for managed hosting.</p>
|
|
2859
2874
|
* @public
|
|
2860
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|
*/
|
|
@@ -2868,8 +2883,8 @@ export interface CreateContainerFleetInput {
|
|
|
2868
2883
|
*/
|
|
2869
2884
|
MetricGroups?: string[] | undefined;
|
|
2870
2885
|
/**
|
|
2871
|
-
* <p>Determines whether Amazon GameLift can shut down game sessions on the fleet that are actively
|
|
2872
|
-
* running and hosting players. Amazon GameLift might prompt an instance shutdown when scaling down
|
|
2886
|
+
* <p>Determines whether Amazon GameLift Servers can shut down game sessions on the fleet that are actively
|
|
2887
|
+
* running and hosting players. Amazon GameLift Servers might prompt an instance shutdown when scaling down
|
|
2873
2888
|
* fleet capacity or when retiring unhealthy instances. You can also set game session
|
|
2874
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|
* protection for individual game sessions using <a href="gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a>.</p>
|
|
2875
2890
|
* <ul>
|
|
@@ -2895,7 +2910,7 @@ export interface CreateContainerFleetInput {
|
|
|
2895
2910
|
*/
|
|
2896
2911
|
GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy | undefined;
|
|
2897
2912
|
/**
|
|
2898
|
-
* <p>A method for collecting container logs for the fleet. Amazon GameLift saves all standard
|
|
2913
|
+
* <p>A method for collecting container logs for the fleet. Amazon GameLift Servers saves all standard
|
|
2899
2914
|
* output for each container in logs, including game session logs. You can select from the
|
|
2900
2915
|
* following methods: </p>
|
|
2901
2916
|
* <ul>
|
|
@@ -2914,7 +2929,7 @@ export interface CreateContainerFleetInput {
|
|
|
2914
2929
|
* </li>
|
|
2915
2930
|
* </ul>
|
|
2916
2931
|
* <p>By default, this property is set to <code>CLOUDWATCH</code>. </p>
|
|
2917
|
-
* <p>Amazon GameLift requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see <code>FleetRoleArn)</code>.</p>
|
|
2932
|
+
* <p>Amazon GameLift Servers requires permissions to send logs other Amazon Web Services services in your account. These permissions are included in the IAM fleet role for this container fleet (see <code>FleetRoleArn)</code>.</p>
|
|
2918
2933
|
* @public
|
|
2919
2934
|
*/
|
|
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2935
|
LogConfiguration?: LogConfiguration | undefined;
|
|
@@ -2988,7 +3003,7 @@ export interface GameServerContainerDefinitionInput {
|
|
|
2988
3003
|
* <p>The location of the container image to deploy to a container fleet. Provide an image in an
|
|
2989
3004
|
* Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and
|
|
2990
3005
|
* Amazon Web Services Region where you're creating the container group definition. For limits on image size,
|
|
2991
|
-
* see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift endpoints and
|
|
3006
|
+
* see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift Servers endpoints and
|
|
2992
3007
|
* quotas</a>. You can use any of the following image URI formats: </p>
|
|
2993
3008
|
* <ul>
|
|
2994
3009
|
* <li>
|
|
@@ -3011,17 +3026,20 @@ export interface GameServerContainerDefinitionInput {
|
|
|
3011
3026
|
*/
|
|
3012
3027
|
ImageUri: string | undefined;
|
|
3013
3028
|
/**
|
|
3014
|
-
* <p>A set of ports that Amazon GameLift can assign to processes in
|
|
3015
|
-
*
|
|
3016
|
-
* process requires a container port to allow game
|
|
3017
|
-
*
|
|
3018
|
-
*
|
|
3029
|
+
* <p>A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port
|
|
3030
|
+
* configuration must have enough ports for each container process that accepts inbound traffic
|
|
3031
|
+
* connections. For example, a game server process requires a container port to allow game
|
|
3032
|
+
* clients to connect to it. A container port configuration can have can have one or more
|
|
3033
|
+
* container port ranges. Each range specifies starting and ending values as well as the
|
|
3034
|
+
* supported network protocol.</p>
|
|
3035
|
+
* <p>Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container
|
|
3036
|
+
* port to an externally accessible connection port (see the container fleet property
|
|
3019
3037
|
* <code>ConnectionPortRange</code>). </p>
|
|
3020
3038
|
* @public
|
|
3021
3039
|
*/
|
|
3022
3040
|
PortConfiguration: ContainerPortConfiguration | undefined;
|
|
3023
3041
|
/**
|
|
3024
|
-
* <p>The Amazon GameLift server SDK version that the game server is integrated with. Only game servers
|
|
3042
|
+
* <p>The Amazon GameLift Servers server SDK version that the game server is integrated with. Only game servers
|
|
3025
3043
|
* using 5.2.0 or higher are compatible with container fleets.</p>
|
|
3026
3044
|
* @public
|
|
3027
3045
|
*/
|
|
@@ -3094,7 +3112,7 @@ export interface SupportContainerDefinitionInput {
|
|
|
3094
3112
|
* <p>The location of the container image to deploy to a container fleet. Provide an image in an
|
|
3095
3113
|
* Amazon Elastic Container Registry public or private repository. The repository must be in the same Amazon Web Services account and
|
|
3096
3114
|
* Amazon Web Services Region where you're creating the container group definition. For limits on image size,
|
|
3097
|
-
* see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift endpoints and
|
|
3115
|
+
* see <a href="https://docs.aws.amazon.com/general/latest/gr/gamelift.html">Amazon GameLift Servers endpoints and
|
|
3098
3116
|
* quotas</a>. You can use any of the following image URI formats: </p>
|
|
3099
3117
|
* <ul>
|
|
3100
3118
|
* <li>
|
|
@@ -3128,12 +3146,14 @@ export interface SupportContainerDefinitionInput {
|
|
|
3128
3146
|
*/
|
|
3129
3147
|
MemoryHardLimitMebibytes?: number | undefined;
|
|
3130
3148
|
/**
|
|
3131
|
-
* <p>A set of ports that Amazon GameLift can assign to processes in
|
|
3132
|
-
*
|
|
3133
|
-
*
|
|
3134
|
-
*
|
|
3135
|
-
*
|
|
3136
|
-
*
|
|
3149
|
+
* <p>A set of ports that Amazon GameLift Servers can assign to processes in a container. The container port
|
|
3150
|
+
* configuration must have enough ports for each container process that accepts inbound traffic
|
|
3151
|
+
* connections. A container port configuration can have can have one or more container port
|
|
3152
|
+
* ranges. Each range specifies starting and ending values as well as the supported network
|
|
3153
|
+
* protocol.</p>
|
|
3154
|
+
* <p>Container ports aren't directly accessed by inbound traffic. Amazon GameLift Servers maps each container
|
|
3155
|
+
* port to an externally accessible connection port (see the container fleet property
|
|
3156
|
+
* <code>ConnectionPortRange</code>). </p>
|
|
3137
3157
|
* @public
|
|
3138
3158
|
*/
|
|
3139
3159
|
PortConfiguration?: ContainerPortConfiguration | undefined;
|
|
@@ -3159,7 +3179,7 @@ export interface CreateContainerGroupDefinitionInput {
|
|
|
3159
3179
|
*/
|
|
3160
3180
|
Name: string | undefined;
|
|
3161
3181
|
/**
|
|
3162
|
-
* <p>The type of container group being defined. Container group type determines how Amazon GameLift
|
|
3182
|
+
* <p>The type of container group being defined. Container group type determines how Amazon GameLift Servers
|
|
3163
3183
|
* deploys the container group on each fleet instance.</p>
|
|
3164
3184
|
* <p>Default value: <code>GAME_SERVER</code>
|
|
3165
3185
|
* </p>
|
|
@@ -3204,8 +3224,8 @@ export interface CreateContainerGroupDefinitionInput {
|
|
|
3204
3224
|
* <p>Default value: <code>AMAZON_LINUX_2023</code>
|
|
3205
3225
|
* </p>
|
|
3206
3226
|
* <note>
|
|
3207
|
-
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="
|
|
3208
|
-
* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the game
|
|
3227
|
+
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
|
|
3228
|
+
* servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
|
|
3209
3229
|
* server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
|
|
3210
3230
|
* server SDK version 5.</a>
|
|
3211
3231
|
* </p>
|
|
@@ -3266,7 +3286,7 @@ export type InstanceRoleCredentialsProvider = (typeof InstanceRoleCredentialsPro
|
|
|
3266
3286
|
* within a specified span of time. With this policy, you can control players' ability to
|
|
3267
3287
|
* consume available resources.</p>
|
|
3268
3288
|
* <p>The policy is evaluated when a player tries to create a new game session. On receiving
|
|
3269
|
-
* a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
|
|
3289
|
+
* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
|
|
3270
3290
|
* <code>CreatorId</code>) has created fewer than game session limit in the specified
|
|
3271
3291
|
* time period.</p>
|
|
3272
3292
|
* @public
|
|
@@ -3277,7 +3297,7 @@ export interface ResourceCreationLimitPolicy {
|
|
|
3277
3297
|
* within a specified span of time. With this policy, you can control players' ability to
|
|
3278
3298
|
* consume available resources.</p>
|
|
3279
3299
|
* <p>The policy is evaluated when a player tries to create a new game session. On receiving
|
|
3280
|
-
* a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
|
|
3300
|
+
* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
|
|
3281
3301
|
* <code>CreatorId</code>) has created fewer than game session limit in the specified
|
|
3282
3302
|
* time period.</p>
|
|
3283
3303
|
* @public
|
|
@@ -3291,7 +3311,7 @@ export interface ResourceCreationLimitPolicy {
|
|
|
3291
3311
|
}
|
|
3292
3312
|
/**
|
|
3293
3313
|
* <p>A set of instructions for launching server processes on fleet computes. Server
|
|
3294
|
-
* processes run either an executable in a custom game build or a Amazon GameLift Realtime script. Server
|
|
3314
|
+
* processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime script. Server
|
|
3295
3315
|
* process configurations are part of a fleet's runtime configuration.</p>
|
|
3296
3316
|
* @public
|
|
3297
3317
|
*/
|
|
@@ -3311,7 +3331,7 @@ export interface ServerProcess {
|
|
|
3311
3331
|
* </li>
|
|
3312
3332
|
* </ul>
|
|
3313
3333
|
* <note>
|
|
3314
|
-
* <p>Amazon GameLift doesn't support the use of setup scripts that launch the game executable.
|
|
3334
|
+
* <p>Amazon GameLift Servers doesn't support the use of setup scripts that launch the game executable.
|
|
3315
3335
|
* For custom game builds, this parameter must indicate the executable that calls the
|
|
3316
3336
|
* server SDK operations <code>initSDK()</code> and <code>ProcessReady()</code>.
|
|
3317
3337
|
* </p>
|
|
@@ -3334,10 +3354,10 @@ export interface ServerProcess {
|
|
|
3334
3354
|
}
|
|
3335
3355
|
/**
|
|
3336
3356
|
* <p>A set of instructions that define the set of server processes to run on computes in a
|
|
3337
|
-
* fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Realtime
|
|
3338
|
-
* script. Amazon GameLift launches the processes, manages their life cycle, and replaces them as
|
|
3357
|
+
* fleet. Server processes run either an executable in a custom game build or a Amazon GameLift Servers Realtime
|
|
3358
|
+
* script. Amazon GameLift Servers launches the processes, manages their life cycle, and replaces them as
|
|
3339
3359
|
* needed. Computes check regularly for an updated runtime configuration. </p>
|
|
3340
|
-
* <p>An Amazon GameLift instance is limited to 50 processes running concurrently. To calculate the
|
|
3360
|
+
* <p>An Amazon GameLift Servers instance is limited to 50 processes running concurrently. To calculate the
|
|
3341
3361
|
* total number of processes defined in a runtime configuration, add the values of the
|
|
3342
3362
|
* <code>ConcurrentExecutions</code> parameter for each server process. Learn more
|
|
3343
3363
|
* about <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-multiprocess.html"> Running Multiple
|
|
@@ -3385,14 +3405,14 @@ export interface CreateFleetInput {
|
|
|
3385
3405
|
/**
|
|
3386
3406
|
* <p>The unique identifier for a custom game server build to be deployed to a fleet with
|
|
3387
3407
|
* compute type <code>EC2</code>. You can use either the build ID or ARN. The build must be
|
|
3388
|
-
* uploaded to Amazon GameLift and in <code>READY</code> status. This fleet property can't be changed after the fleet is created.</p>
|
|
3408
|
+
* uploaded to Amazon GameLift Servers and in <code>READY</code> status. This fleet property can't be changed after the fleet is created.</p>
|
|
3389
3409
|
* @public
|
|
3390
3410
|
*/
|
|
3391
3411
|
BuildId?: string | undefined;
|
|
3392
3412
|
/**
|
|
3393
3413
|
* <p>The unique identifier for a Realtime configuration script to be deployed to a fleet with
|
|
3394
3414
|
* compute type <code>EC2</code>. You can use either the script ID or ARN. Scripts must be
|
|
3395
|
-
* uploaded to Amazon GameLift prior to creating the fleet. This fleet property can't be changed after the fleet is created.</p>
|
|
3415
|
+
* uploaded to Amazon GameLift Servers prior to creating the fleet. This fleet property can't be changed after the fleet is created.</p>
|
|
3396
3416
|
* @public
|
|
3397
3417
|
*/
|
|
3398
3418
|
ScriptId?: string | undefined;
|
|
@@ -3415,15 +3435,15 @@ export interface CreateFleetInput {
|
|
|
3415
3435
|
/**
|
|
3416
3436
|
* <p>
|
|
3417
3437
|
* <b>This parameter is no longer used.</b> To specify where
|
|
3418
|
-
* Amazon GameLift should store log files once a server process shuts down, use the Amazon GameLift server
|
|
3438
|
+
* Amazon GameLift Servers should store log files once a server process shuts down, use the Amazon GameLift Servers server
|
|
3419
3439
|
* API <code>ProcessReady()</code> and specify one or more directory paths in
|
|
3420
|
-
* <code>logParameters</code>. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize">Initialize the server process</a> in the <i>Amazon GameLift Developer
|
|
3440
|
+
* <code>logParameters</code>. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html#gamelift-sdk-server-initialize">Initialize the server process</a> in the <i>Amazon GameLift Servers Developer
|
|
3421
3441
|
* Guide</i>. </p>
|
|
3422
3442
|
* @public
|
|
3423
3443
|
*/
|
|
3424
3444
|
LogPaths?: string[] | undefined;
|
|
3425
3445
|
/**
|
|
3426
|
-
* <p>The Amazon GameLift-supported Amazon EC2 instance type to use with managed EC2 fleets.
|
|
3446
|
+
* <p>The Amazon GameLift Servers-supported Amazon EC2 instance type to use with managed EC2 fleets.
|
|
3427
3447
|
* Instance type determines the computing resources that will be used to host your game
|
|
3428
3448
|
* servers, including CPU, memory, storage, and networking capacity. See <a href="http://aws.amazon.com/ec2/instance-types/">Amazon Elastic Compute Cloud Instance Types</a> for
|
|
3429
3449
|
* detailed descriptions of Amazon EC2 instance types.</p>
|
|
@@ -3436,7 +3456,7 @@ export interface CreateFleetInput {
|
|
|
3436
3456
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings">https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetPortSettings</a> to set it before players can connect to game sessions.
|
|
3437
3457
|
* As a best practice, we recommend
|
|
3438
3458
|
* opening ports for remote access only when you need them and closing them when you're finished.
|
|
3439
|
-
* For Amazon GameLift Realtime fleets, Amazon GameLift automatically sets TCP and UDP ranges.</p>
|
|
3459
|
+
* For Amazon GameLift Servers Realtime fleets, Amazon GameLift Servers automatically sets TCP and UDP ranges.</p>
|
|
3440
3460
|
* @public
|
|
3441
3461
|
*/
|
|
3442
3462
|
EC2InboundPermissions?: IpPermission[] | undefined;
|
|
@@ -3463,7 +3483,7 @@ export interface CreateFleetInput {
|
|
|
3463
3483
|
/**
|
|
3464
3484
|
* <p>Instructions for how to launch and run server processes on the fleet. Set runtime
|
|
3465
3485
|
* configuration for managed EC2 fleets. For an Anywhere fleets, set this
|
|
3466
|
-
* parameter only if the fleet is running the Amazon GameLift Agent. The runtime configuration
|
|
3486
|
+
* parameter only if the fleet is running the Amazon GameLift Servers Agent. The runtime configuration
|
|
3467
3487
|
* defines one or more server process configurations. Each server process identifies a game
|
|
3468
3488
|
* executable or Realtime script file and the number of processes to run concurrently. </p>
|
|
3469
3489
|
* <note>
|
|
@@ -3489,17 +3509,17 @@ export interface CreateFleetInput {
|
|
|
3489
3509
|
*/
|
|
3490
3510
|
MetricGroups?: string[] | undefined;
|
|
3491
3511
|
/**
|
|
3492
|
-
* <p>Used when peering your Amazon GameLift fleet with a VPC, the unique identifier for the Amazon Web Services
|
|
3512
|
+
* <p>Used when peering your Amazon GameLift Servers fleet with a VPC, the unique identifier for the Amazon Web Services
|
|
3493
3513
|
* account that owns the VPC. You can find your account ID in the Amazon Web Services Management Console under account
|
|
3494
3514
|
* settings. </p>
|
|
3495
3515
|
* @public
|
|
3496
3516
|
*/
|
|
3497
3517
|
PeerVpcAwsAccountId?: string | undefined;
|
|
3498
3518
|
/**
|
|
3499
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
3519
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
3500
3520
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
3501
3521
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
3502
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
3522
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
3503
3523
|
* @public
|
|
3504
3524
|
*/
|
|
3505
3525
|
PeerVpcId?: string | undefined;
|
|
@@ -3521,9 +3541,9 @@ export interface CreateFleetInput {
|
|
|
3521
3541
|
*/
|
|
3522
3542
|
InstanceRoleArn?: string | undefined;
|
|
3523
3543
|
/**
|
|
3524
|
-
* <p>Prompts Amazon GameLift to generate a TLS/SSL certificate for the fleet. Amazon GameLift uses the
|
|
3544
|
+
* <p>Prompts Amazon GameLift Servers to generate a TLS/SSL certificate for the fleet. Amazon GameLift Servers uses the
|
|
3525
3545
|
* certificates to encrypt traffic between game clients and the game servers running on
|
|
3526
|
-
* Amazon GameLift. By default, the <code>CertificateConfiguration</code> is <code>DISABLED</code>.
|
|
3546
|
+
* Amazon GameLift Servers. By default, the <code>CertificateConfiguration</code> is <code>DISABLED</code>.
|
|
3527
3547
|
* You can't change this property after you create the fleet. </p>
|
|
3528
3548
|
* <p>Certificate Manager (ACM) certificates expire after 13 months.
|
|
3529
3549
|
* Certificate expiration can cause fleets to fail, preventing players from connecting to
|
|
@@ -3543,12 +3563,12 @@ export interface CreateFleetInput {
|
|
|
3543
3563
|
* <p>A set of remote locations to deploy additional instances to and manage as a
|
|
3544
3564
|
* multi-location fleet. Use this parameter when creating a fleet in Amazon Web Services Regions that
|
|
3545
3565
|
* support multiple locations. You can add any Amazon Web Services Region or Local Zone that's supported
|
|
3546
|
-
* by Amazon GameLift. Provide a list of one or more Amazon Web Services Region codes, such as
|
|
3547
|
-
* <code>us-west-2</code>, or Local Zone names. When using this parameter, Amazon GameLift
|
|
3566
|
+
* by Amazon GameLift Servers. Provide a list of one or more Amazon Web Services Region codes, such as
|
|
3567
|
+
* <code>us-west-2</code>, or Local Zone names. When using this parameter, Amazon GameLift Servers
|
|
3548
3568
|
* requires you to include your home location in the request. For a list of supported
|
|
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3569
|
* Regions and Local Zones, see
|
|
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3570
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">
|
|
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|
-
* Amazon GameLift service locations</a> for managed hosting.</p>
|
|
3571
|
+
* Amazon GameLift Servers service locations</a> for managed hosting.</p>
|
|
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3572
|
* @public
|
|
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|
*/
|
|
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|
Locations?: LocationConfiguration[] | undefined;
|
|
@@ -3580,12 +3600,12 @@ export interface CreateFleetInput {
|
|
|
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3600
|
*/
|
|
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3601
|
ComputeType?: ComputeType | undefined;
|
|
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|
/**
|
|
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|
-
* <p>Amazon GameLift Anywhere configuration options.</p>
|
|
3603
|
+
* <p>Amazon GameLift Servers Anywhere configuration options.</p>
|
|
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3604
|
* @public
|
|
3585
3605
|
*/
|
|
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|
AnywhereConfiguration?: AnywhereConfiguration | undefined;
|
|
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|
/**
|
|
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|
-
* <p>Prompts Amazon GameLift to generate a shared credentials file for the IAM role
|
|
3608
|
+
* <p>Prompts Amazon GameLift Servers to generate a shared credentials file for the IAM role
|
|
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|
* that's defined in <code>InstanceRoleArn</code>. The shared credentials file is stored on
|
|
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* each fleet instance and refreshed as needed. Use shared credentials for applications
|
|
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* that are deployed along with the game server executable, if the game server is
|
|
@@ -3628,15 +3648,15 @@ export declare const FleetAction: {
|
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|
*/
|
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|
export type FleetAction = (typeof FleetAction)[keyof typeof FleetAction];
|
|
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|
/**
|
|
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|
-
* <p>Describes an Amazon GameLift fleet of game hosting resources. Attributes differ based on
|
|
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|
+
* <p>Describes an Amazon GameLift Servers fleet of game hosting resources. Attributes differ based on
|
|
3632
3652
|
* the fleet's compute type, as follows:</p>
|
|
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3653
|
* <ul>
|
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|
* <li>
|
|
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|
* <p>EC2 fleet attributes identify a <code>Build</code> resource (for fleets with
|
|
3636
|
-
* customer game server builds) or a <code>Script</code> resource (for Amazon GameLift Realtime fleets).</p>
|
|
3656
|
+
* customer game server builds) or a <code>Script</code> resource (for Amazon GameLift Servers Realtime fleets).</p>
|
|
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3657
|
* </li>
|
|
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|
* <li>
|
|
3639
|
-
* <p>Amazon GameLift Anywhere fleets have an abbreviated set of attributes, because most fleet configurations
|
|
3659
|
+
* <p>Amazon GameLift Servers Anywhere fleets have an abbreviated set of attributes, because most fleet configurations
|
|
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3660
|
* are set directly on the fleet's computes. Attributes include fleet identifiers and descriptive
|
|
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|
* properties, creation/termination time, and fleet status.</p>
|
|
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|
* </li>
|
|
@@ -3654,7 +3674,7 @@ export interface FleetAttributes {
|
|
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|
*/
|
|
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|
FleetId?: string | undefined;
|
|
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|
/**
|
|
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|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
|
|
3677
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. In a GameLift fleet ARN, the resource ID matches the <code>FleetId</code>
|
|
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|
* value.</p>
|
|
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|
* @public
|
|
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|
*/
|
|
@@ -3698,17 +3718,17 @@ export interface FleetAttributes {
|
|
|
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|
* <p>Current status of the fleet. Possible fleet statuses include the following:</p>
|
|
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|
* <ul>
|
|
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3720
|
* <li>
|
|
3701
|
-
* <p>NEW -- A new fleet resource has been defined and Amazon GameLift has started creating the fleet.
|
|
3721
|
+
* <p>NEW -- A new fleet resource has been defined and Amazon GameLift Servers has started creating the fleet.
|
|
3702
3722
|
* Desired instances is set to 1. </p>
|
|
3703
3723
|
* </li>
|
|
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|
* <li>
|
|
3705
|
-
* <p>DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift is download the game server build,
|
|
3725
|
+
* <p>DOWNLOADING/VALIDATING/BUILDING -- Amazon GameLift Servers is download the game server build,
|
|
3706
3726
|
* running install scripts, and then validating the build files. When complete,
|
|
3707
|
-
* Amazon GameLift launches a fleet instance. </p>
|
|
3727
|
+
* Amazon GameLift Servers launches a fleet instance. </p>
|
|
3708
3728
|
* </li>
|
|
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3729
|
* <li>
|
|
3710
|
-
* <p>ACTIVATING -- Amazon GameLift is launching a game server process and testing its
|
|
3711
|
-
* connectivity with the Amazon GameLift service.</p>
|
|
3730
|
+
* <p>ACTIVATING -- Amazon GameLift Servers is launching a game server process and testing its
|
|
3731
|
+
* connectivity with the Amazon GameLift Servers service.</p>
|
|
3712
3732
|
* </li>
|
|
3713
3733
|
* <li>
|
|
3714
3734
|
* <p>ACTIVE -- The fleet is now ready to host game sessions.</p>
|
|
@@ -3734,7 +3754,7 @@ export interface FleetAttributes {
|
|
|
3734
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|
*/
|
|
3735
3755
|
BuildId?: string | undefined;
|
|
3736
3756
|
/**
|
|
3737
|
-
* <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the Amazon GameLift build resource that is deployed on instances in
|
|
3757
|
+
* <p> The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) associated with the Amazon GameLift Servers build resource that is deployed on instances in
|
|
3738
3758
|
* this fleet. In a GameLift build ARN, the resource ID matches the <code>BuildId</code>
|
|
3739
3759
|
* value. This attribute is used with fleets where <code>ComputeType</code> is "EC2".</p>
|
|
3740
3760
|
* @public
|
|
@@ -3772,7 +3792,7 @@ export interface FleetAttributes {
|
|
|
3772
3792
|
/**
|
|
3773
3793
|
* <p>
|
|
3774
3794
|
* <b>This parameter is no longer used.</b> Game session log
|
|
3775
|
-
* paths are now defined using the Amazon GameLift server API <code>ProcessReady()</code>
|
|
3795
|
+
* paths are now defined using the Amazon GameLift Servers server API <code>ProcessReady()</code>
|
|
3776
3796
|
* <code>logParameters</code>. See more information in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api-ref.html#gamelift-sdk-server-api-ref-dataypes-process">Server API Reference</a>. </p>
|
|
3777
3797
|
* @public
|
|
3778
3798
|
*/
|
|
@@ -3804,9 +3824,9 @@ export interface FleetAttributes {
|
|
|
3804
3824
|
* <code>EC2</code>.</p>
|
|
3805
3825
|
* <note>
|
|
3806
3826
|
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
3807
|
-
* the <a href="
|
|
3827
|
+
* the <a href="http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
|
|
3808
3828
|
* For game servers
|
|
3809
|
-
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
|
|
3829
|
+
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
|
|
3810
3830
|
* game server build to server SDK 5.x, and then deploy to AL2023 instances. See
|
|
3811
3831
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
|
|
3812
3832
|
* Migrate to server SDK version 5.</a>
|
|
@@ -3820,7 +3840,7 @@ export interface FleetAttributes {
|
|
|
3820
3840
|
* within a specified span of time. With this policy, you can control players' ability to
|
|
3821
3841
|
* consume available resources.</p>
|
|
3822
3842
|
* <p>The policy is evaluated when a player tries to create a new game session. On receiving
|
|
3823
|
-
* a <code>CreateGameSession</code> request, Amazon GameLift checks that the player (identified by
|
|
3843
|
+
* a <code>CreateGameSession</code> request, Amazon GameLift Servers checks that the player (identified by
|
|
3824
3844
|
* <code>CreatorId</code>) has created fewer than game session limit in the specified
|
|
3825
3845
|
* time period.</p>
|
|
3826
3846
|
* @public
|
|
@@ -3860,8 +3880,8 @@ export interface FleetAttributes {
|
|
|
3860
3880
|
CertificateConfiguration?: CertificateConfiguration | undefined;
|
|
3861
3881
|
/**
|
|
3862
3882
|
* <p>The type of compute resource used to host your game servers. You can use your own
|
|
3863
|
-
* compute resources with Amazon GameLift Anywhere or use Amazon EC2 instances with managed
|
|
3864
|
-
* Amazon GameLift.</p>
|
|
3883
|
+
* compute resources with Amazon GameLift Servers Anywhere or use Amazon EC2 instances with managed
|
|
3884
|
+
* Amazon GameLift Servers.</p>
|
|
3865
3885
|
* @public
|
|
3866
3886
|
*/
|
|
3867
3887
|
ComputeType?: ComputeType | undefined;
|
|
@@ -3895,7 +3915,7 @@ export interface FleetAttributes {
|
|
|
3895
3915
|
* <li>
|
|
3896
3916
|
* <p>
|
|
3897
3917
|
* <b>DOWNLOADING/VALIDATING/BUILDING/ACTIVATING</b> --
|
|
3898
|
-
* Amazon GameLift is setting up the new fleet location, creating new instances with the game build
|
|
3918
|
+
* Amazon GameLift Servers is setting up the new fleet location, creating new instances with the game build
|
|
3899
3919
|
* or Realtime script and starting server processes.</p>
|
|
3900
3920
|
* </li>
|
|
3901
3921
|
* <li>
|
|
@@ -3951,7 +3971,7 @@ export interface CreateFleetOutput {
|
|
|
3951
3971
|
FleetAttributes?: FleetAttributes | undefined;
|
|
3952
3972
|
/**
|
|
3953
3973
|
* <p>The fleet's locations and life-cycle status of each location. For new fleets, the
|
|
3954
|
-
* status of all locations is set to <code>NEW</code>. During fleet creation, Amazon GameLift
|
|
3974
|
+
* status of all locations is set to <code>NEW</code>. During fleet creation, Amazon GameLift Servers
|
|
3955
3975
|
* updates each location status as instances are deployed there and prepared for game
|
|
3956
3976
|
* hosting. This list includes an entry for the fleet's home Region. For fleets with no
|
|
3957
3977
|
* remote locations, only one entry, representing the home Region, is returned.</p>
|
|
@@ -3960,7 +3980,7 @@ export interface CreateFleetOutput {
|
|
|
3960
3980
|
LocationStates?: LocationState[] | undefined;
|
|
3961
3981
|
}
|
|
3962
3982
|
/**
|
|
3963
|
-
* <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
|
|
3983
|
+
* <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
|
|
3964
3984
|
* recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
|
|
3965
3985
|
* backoffs and jitter</a>. </p>
|
|
3966
3986
|
* @public
|
|
@@ -3985,7 +4005,7 @@ export interface CreateFleetLocationsInput {
|
|
|
3985
4005
|
FleetId: string | undefined;
|
|
3986
4006
|
/**
|
|
3987
4007
|
* <p>A list of locations to deploy additional instances to and manage as part of the fleet.
|
|
3988
|
-
* You can add any Amazon GameLift-supported Amazon Web Services Region as a remote location, in the form of an
|
|
4008
|
+
* You can add any Amazon GameLift Servers-supported Amazon Web Services Region as a remote location, in the form of an
|
|
3989
4009
|
* Amazon Web Services Region code such as <code>us-west-2</code>. </p>
|
|
3990
4010
|
* @public
|
|
3991
4011
|
*/
|
|
@@ -4001,14 +4021,14 @@ export interface CreateFleetLocationsOutput {
|
|
|
4001
4021
|
*/
|
|
4002
4022
|
FleetId?: string | undefined;
|
|
4003
4023
|
/**
|
|
4004
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
|
|
4024
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>. </p>
|
|
4005
4025
|
* @public
|
|
4006
4026
|
*/
|
|
4007
4027
|
FleetArn?: string | undefined;
|
|
4008
4028
|
/**
|
|
4009
4029
|
* <p>The remote locations that are being added to the fleet, and the life-cycle status of
|
|
4010
4030
|
* each location. For new locations, the status is set to <code>NEW</code>. During location
|
|
4011
|
-
* creation, Amazon GameLift updates each location's status as instances are deployed there and
|
|
4031
|
+
* creation, Amazon GameLift Servers updates each location's status as instances are deployed there and
|
|
4012
4032
|
* prepared for game hosting. This list does not include the fleet home Region or any
|
|
4013
4033
|
* remote locations that were already added to the fleet.</p>
|
|
4014
4034
|
* @public
|
|
@@ -4032,11 +4052,11 @@ export declare class InvalidFleetStatusException extends __BaseException {
|
|
|
4032
4052
|
}
|
|
4033
4053
|
/**
|
|
4034
4054
|
* <p>
|
|
4035
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
4055
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
4036
4056
|
* </p>
|
|
4037
4057
|
* <p>Settings for a
|
|
4038
4058
|
* target-based scaling policy as part of a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameServerGroupAutoScalingPolicy.html">GameServerGroupAutoScalingPolicy</a> . These settings are used to create a
|
|
4039
|
-
* target-based policy that tracks the Amazon GameLift FleetIQ metric
|
|
4059
|
+
* target-based policy that tracks the Amazon GameLift Servers FleetIQ metric
|
|
4040
4060
|
* <code>"PercentUtilizedGameServers"</code> and specifies a target value for the
|
|
4041
4061
|
* metric. As player usage changes, the policy triggers to adjust the game server group
|
|
4042
4062
|
* capacity so that the metric returns to the target value. </p>
|
|
@@ -4051,7 +4071,7 @@ export interface TargetTrackingConfiguration {
|
|
|
4051
4071
|
}
|
|
4052
4072
|
/**
|
|
4053
4073
|
* <p>
|
|
4054
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
4074
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
4055
4075
|
* </p>
|
|
4056
4076
|
* <p>Configuration
|
|
4057
4077
|
* settings for intelligent automatic scaling that uses target tracking. These settings are
|
|
@@ -4064,7 +4084,7 @@ export interface TargetTrackingConfiguration {
|
|
|
4064
4084
|
export interface GameServerGroupAutoScalingPolicy {
|
|
4065
4085
|
/**
|
|
4066
4086
|
* <p>Length of time, in seconds, it takes for a new instance to start new game server
|
|
4067
|
-
* processes and register with Amazon GameLift FleetIQ. Specifying a warm-up time can be useful, particularly
|
|
4087
|
+
* processes and register with Amazon GameLift Servers FleetIQ. Specifying a warm-up time can be useful, particularly
|
|
4068
4088
|
* with game servers that take a long time to start up, because it avoids prematurely
|
|
4069
4089
|
* starting new instances. </p>
|
|
4070
4090
|
* @public
|
|
@@ -4072,7 +4092,7 @@ export interface GameServerGroupAutoScalingPolicy {
|
|
|
4072
4092
|
EstimatedInstanceWarmup?: number | undefined;
|
|
4073
4093
|
/**
|
|
4074
4094
|
* <p>Settings for a target-based scaling policy applied to Auto Scaling group. These
|
|
4075
|
-
* settings are used to create a target-based policy that tracks the Amazon GameLift FleetIQ metric
|
|
4095
|
+
* settings are used to create a target-based policy that tracks the Amazon GameLift Servers FleetIQ metric
|
|
4076
4096
|
* <code>"PercentUtilizedGameServers"</code> and specifies a target value for the
|
|
4077
4097
|
* metric. As player usage changes, the policy triggers to adjust the game server group
|
|
4078
4098
|
* capacity so that the metric returns to the target value. </p>
|
|
@@ -4192,11 +4212,11 @@ export declare const GameServerGroupInstanceType: {
|
|
|
4192
4212
|
export type GameServerGroupInstanceType = (typeof GameServerGroupInstanceType)[keyof typeof GameServerGroupInstanceType];
|
|
4193
4213
|
/**
|
|
4194
4214
|
* <p>
|
|
4195
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
4215
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
4196
4216
|
* </p>
|
|
4197
4217
|
* <p>An allowed instance type for a
|
|
4198
4218
|
* game server group. All game server groups must have at least two instance types defined
|
|
4199
|
-
* for it. Amazon GameLift FleetIQ periodically evaluates each defined instance type for viability. It then
|
|
4219
|
+
* for it. Amazon GameLift Servers FleetIQ periodically evaluates each defined instance type for viability. It then
|
|
4200
4220
|
* updates the Auto Scaling group with the list of viable instance types.</p>
|
|
4201
4221
|
* @public
|
|
4202
4222
|
*/
|
|
@@ -4208,7 +4228,7 @@ export interface InstanceDefinition {
|
|
|
4208
4228
|
InstanceType: GameServerGroupInstanceType | undefined;
|
|
4209
4229
|
/**
|
|
4210
4230
|
* <p>Instance weighting that indicates how much this instance type contributes to the total
|
|
4211
|
-
* capacity of a game server group. Instance weights are used by Amazon GameLift FleetIQ to calculate the
|
|
4231
|
+
* capacity of a game server group. Instance weights are used by Amazon GameLift Servers FleetIQ to calculate the
|
|
4212
4232
|
* instance type's cost per unit hour and better identify the most cost-effective options.
|
|
4213
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|
* For detailed information on weighting instance capacity, see <a href="https://docs.aws.amazon.com/autoscaling/ec2/userguide/asg-instance-weighting.html">Instance
|
|
4214
4234
|
* Weighting</a> in the <i>Amazon Elastic Compute Cloud Auto Scaling User Guide</i>.
|
|
@@ -4219,7 +4239,7 @@ export interface InstanceDefinition {
|
|
|
4219
4239
|
}
|
|
4220
4240
|
/**
|
|
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4241
|
* <p>
|
|
4222
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
4242
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
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4243
|
* </p>
|
|
4224
4244
|
* <p>An Amazon Elastic Compute Cloud launch
|
|
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4245
|
* template that contains configuration settings and game server code to be deployed to all
|
|
@@ -4252,20 +4272,20 @@ export interface LaunchTemplateSpecification {
|
|
|
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4272
|
export interface CreateGameServerGroupInput {
|
|
4253
4273
|
/**
|
|
4254
4274
|
* <p>An identifier for the new game server group. This value is used to generate unique ARN
|
|
4255
|
-
* identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift FleetIQ game server group. The name
|
|
4275
|
+
* identifiers for the Amazon EC2 Auto Scaling group and the Amazon GameLift Servers FleetIQ game server group. The name
|
|
4256
4276
|
* must be unique per Region per Amazon Web Services account.</p>
|
|
4257
4277
|
* @public
|
|
4258
4278
|
*/
|
|
4259
4279
|
GameServerGroupName: string | undefined;
|
|
4260
4280
|
/**
|
|
4261
4281
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
4262
|
-
* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
4282
|
+
* allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
|
|
4263
4283
|
* @public
|
|
4264
4284
|
*/
|
|
4265
4285
|
RoleArn: string | undefined;
|
|
4266
4286
|
/**
|
|
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4287
|
* <p>The minimum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
4268
|
-
* automatic scaling events, Amazon GameLift FleetIQ and Amazon EC2 do not scale down the group below this
|
|
4288
|
+
* automatic scaling events, Amazon GameLift Servers FleetIQ and Amazon EC2 do not scale down the group below this
|
|
4269
4289
|
* minimum. In production, this value should be set to at least 1. After the Auto Scaling
|
|
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4290
|
* group is created, update this value directly in the Auto Scaling group using the Amazon Web Services
|
|
4271
4291
|
* console or APIs.</p>
|
|
@@ -4274,7 +4294,7 @@ export interface CreateGameServerGroupInput {
|
|
|
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4294
|
MinSize: number | undefined;
|
|
4275
4295
|
/**
|
|
4276
4296
|
* <p>The maximum number of instances allowed in the Amazon EC2 Auto Scaling group. During
|
|
4277
|
-
* automatic scaling events, Amazon GameLift FleetIQ and EC2 do not scale up the group above this maximum.
|
|
4297
|
+
* automatic scaling events, Amazon GameLift Servers FleetIQ and EC2 do not scale up the group above this maximum.
|
|
4278
4298
|
* After the Auto Scaling group is created, update this value directly in the Auto Scaling
|
|
4279
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|
* group using the Amazon Web Services console or APIs.</p>
|
|
4280
4300
|
* @public
|
|
@@ -4291,7 +4311,7 @@ export interface CreateGameServerGroupInput {
|
|
|
4291
4311
|
* <note>
|
|
4292
4312
|
* <p>If you specify network interfaces in your launch template, you must explicitly set
|
|
4293
4313
|
* the property <code>AssociatePublicIpAddress</code> to "true". If no network
|
|
4294
|
-
* interface is specified in the launch template, Amazon GameLift FleetIQ uses your account's default
|
|
4314
|
+
* interface is specified in the launch template, Amazon GameLift Servers FleetIQ uses your account's default
|
|
4295
4315
|
* VPC.</p>
|
|
4296
4316
|
* </note>
|
|
4297
4317
|
* @public
|
|
@@ -4300,7 +4320,7 @@ export interface CreateGameServerGroupInput {
|
|
|
4300
4320
|
/**
|
|
4301
4321
|
* <p>The Amazon EC2 instance types and sizes to use in the Auto Scaling group. The instance
|
|
4302
4322
|
* definitions must specify at least two different instance types that are supported by
|
|
4303
|
-
* Amazon GameLift FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
|
|
4323
|
+
* Amazon GameLift Servers FleetIQ. For more information on instance types, see <a href="https://docs.aws.amazon.com/AWSEC2/latest/UserGuide/instance-types.html">EC2 Instance Types</a> in the
|
|
4304
4324
|
* <i>Amazon Elastic Compute Cloud User Guide</i>. You can optionally specify capacity
|
|
4305
4325
|
* weighting for each instance type. If no weight value is specified for an instance type,
|
|
4306
4326
|
* it is set to the default value "1". For more information about capacity weighting, see
|
|
@@ -4320,7 +4340,7 @@ export interface CreateGameServerGroupInput {
|
|
|
4320
4340
|
*/
|
|
4321
4341
|
AutoScalingPolicy?: GameServerGroupAutoScalingPolicy | undefined;
|
|
4322
4342
|
/**
|
|
4323
|
-
* <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
4343
|
+
* <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
4324
4344
|
* game server group. Method options include the following:</p>
|
|
4325
4345
|
* <ul>
|
|
4326
4346
|
* <li>
|
|
@@ -4361,7 +4381,7 @@ export interface CreateGameServerGroupInput {
|
|
|
4361
4381
|
GameServerProtectionPolicy?: GameServerProtectionPolicy | undefined;
|
|
4362
4382
|
/**
|
|
4363
4383
|
* <p>A list of virtual private cloud (VPC) subnets to use with instances in the game server
|
|
4364
|
-
* group. By default, all Amazon GameLift FleetIQ-supported Availability Zones are used. You can use this
|
|
4384
|
+
* group. By default, all Amazon GameLift Servers FleetIQ-supported Availability Zones are used. You can use this
|
|
4365
4385
|
* parameter to specify VPCs that you've set up. This property cannot be updated after the
|
|
4366
4386
|
* game server group is created, and the corresponding Auto Scaling group will always use
|
|
4367
4387
|
* the property value that is set with this request, even if the Auto Scaling group is
|
|
@@ -4408,7 +4428,7 @@ export declare const GameServerGroupAction: {
|
|
|
4408
4428
|
export type GameServerGroupAction = (typeof GameServerGroupAction)[keyof typeof GameServerGroupAction];
|
|
4409
4429
|
/**
|
|
4410
4430
|
* <p>
|
|
4411
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
4431
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
4412
4432
|
* </p>
|
|
4413
4433
|
* <p>Properties that describe a game
|
|
4414
4434
|
* server group resource. A game server group manages certain properties related to a
|
|
@@ -4434,18 +4454,18 @@ export interface GameServerGroup {
|
|
|
4434
4454
|
GameServerGroupArn?: string | undefined;
|
|
4435
4455
|
/**
|
|
4436
4456
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
4437
|
-
* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
4457
|
+
* allows Amazon GameLift Servers to access your Amazon EC2 Auto Scaling groups.</p>
|
|
4438
4458
|
* @public
|
|
4439
4459
|
*/
|
|
4440
4460
|
RoleArn?: string | undefined;
|
|
4441
4461
|
/**
|
|
4442
|
-
* <p>The set of Amazon EC2 instance types that Amazon GameLift FleetIQ can use when balancing and automatically
|
|
4462
|
+
* <p>The set of Amazon EC2 instance types that Amazon GameLift Servers FleetIQ can use when balancing and automatically
|
|
4443
4463
|
* scaling instances in the corresponding Auto Scaling group. </p>
|
|
4444
4464
|
* @public
|
|
4445
4465
|
*/
|
|
4446
4466
|
InstanceDefinitions?: InstanceDefinition[] | undefined;
|
|
4447
4467
|
/**
|
|
4448
|
-
* <p>Indicates how Amazon GameLift FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
4468
|
+
* <p>Indicates how Amazon GameLift Servers FleetIQ balances the use of Spot Instances and On-Demand Instances in the
|
|
4449
4469
|
* game server group. Method options include the following:</p>
|
|
4450
4470
|
* <ul>
|
|
4451
4471
|
* <li>
|
|
@@ -4495,12 +4515,12 @@ export interface GameServerGroup {
|
|
|
4495
4515
|
* <ul>
|
|
4496
4516
|
* <li>
|
|
4497
4517
|
* <p>
|
|
4498
|
-
* <code>NEW</code> - Amazon GameLift FleetIQ has validated the <code>CreateGameServerGroup()</code>
|
|
4518
|
+
* <code>NEW</code> - Amazon GameLift Servers FleetIQ has validated the <code>CreateGameServerGroup()</code>
|
|
4499
4519
|
* request. </p>
|
|
4500
4520
|
* </li>
|
|
4501
4521
|
* <li>
|
|
4502
4522
|
* <p>
|
|
4503
|
-
* <code>ACTIVATING</code> - Amazon GameLift FleetIQ is setting up a game server group, which
|
|
4523
|
+
* <code>ACTIVATING</code> - Amazon GameLift Servers FleetIQ is setting up a game server group, which
|
|
4504
4524
|
* includes creating an Auto Scaling group in your Amazon Web Services account. </p>
|
|
4505
4525
|
* </li>
|
|
4506
4526
|
* <li>
|
|
@@ -4515,8 +4535,8 @@ export interface GameServerGroup {
|
|
|
4515
4535
|
* </li>
|
|
4516
4536
|
* <li>
|
|
4517
4537
|
* <p>
|
|
4518
|
-
* <code>DELETING</code> - Amazon GameLift FleetIQ has received a valid
|
|
4519
|
-
* <code>DeleteGameServerGroup()</code> request and is processing it. Amazon GameLift FleetIQ
|
|
4538
|
+
* <code>DELETING</code> - Amazon GameLift Servers FleetIQ has received a valid
|
|
4539
|
+
* <code>DeleteGameServerGroup()</code> request and is processing it. Amazon GameLift Servers FleetIQ
|
|
4520
4540
|
* must first complete and release hosts before it deletes the Auto Scaling group
|
|
4521
4541
|
* and the game server group. </p>
|
|
4522
4542
|
* </li>
|
|
@@ -4562,7 +4582,7 @@ export interface GameServerGroup {
|
|
|
4562
4582
|
*/
|
|
4563
4583
|
export interface CreateGameServerGroupOutput {
|
|
4564
4584
|
/**
|
|
4565
|
-
* <p>The newly created game server group object, including the new ARN value for the Amazon GameLift FleetIQ
|
|
4585
|
+
* <p>The newly created game server group object, including the new ARN value for the Amazon GameLift Servers FleetIQ
|
|
4566
4586
|
* game server group and the object's status. The Amazon EC2 Auto Scaling group ARN is initially
|
|
4567
4587
|
* null, since the group has not yet been created. This value is added once the game server
|
|
4568
4588
|
* group status reaches <code>ACTIVE</code>. </p>
|
|
@@ -4631,11 +4651,11 @@ export interface CreateGameSessionInput {
|
|
|
4631
4651
|
/**
|
|
4632
4652
|
* <p>A unique identifier for a player or entity creating the game session. </p>
|
|
4633
4653
|
* <p>If you add a resource creation limit policy to a fleet, the
|
|
4634
|
-
* <code>CreateGameSession</code> operation requires a <code>CreatorId</code>. Amazon GameLift
|
|
4654
|
+
* <code>CreateGameSession</code> operation requires a <code>CreatorId</code>. Amazon GameLift Servers
|
|
4635
4655
|
* limits the number of game session creation requests with the same <code>CreatorId</code>
|
|
4636
4656
|
* in a specified time period.</p>
|
|
4637
4657
|
* <p>If you your fleet doesn't have a resource creation limit policy and you provide a
|
|
4638
|
-
* <code>CreatorId</code> in your <code>CreateGameSession</code> requests, Amazon GameLift
|
|
4658
|
+
* <code>CreatorId</code> in your <code>CreateGameSession</code> requests, Amazon GameLift Servers
|
|
4639
4659
|
* limits requests to one request per <code>CreatorId</code> per second.</p>
|
|
4640
4660
|
* <p>To not limit <code>CreateGameSession</code> requests with the same
|
|
4641
4661
|
* <code>CreatorId</code>, don't provide a <code>CreatorId</code> in your
|
|
@@ -4725,7 +4745,7 @@ export type GameSessionStatusReason = (typeof GameSessionStatusReason)[keyof typ
|
|
|
4725
4745
|
* <p>Properties describing a game session.</p>
|
|
4726
4746
|
* <p>A game session in ACTIVE status can host players. When a game session ends, its status
|
|
4727
4747
|
* is set to <code>TERMINATED</code>. </p>
|
|
4728
|
-
* <p>Amazon GameLift retains a game session resource for 30 days after the game session ends. You
|
|
4748
|
+
* <p>Amazon GameLift Servers retains a game session resource for 30 days after the game session ends. You
|
|
4729
4749
|
* can reuse idempotency token values after this time. Game session logs are retained for
|
|
4730
4750
|
* 14 days.</p>
|
|
4731
4751
|
* <p>
|
|
@@ -4813,7 +4833,7 @@ export interface GameSession {
|
|
|
4813
4833
|
*/
|
|
4814
4834
|
GameProperties?: GameProperty[] | undefined;
|
|
4815
4835
|
/**
|
|
4816
|
-
* <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
4836
|
+
* <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
|
|
4817
4837
|
* @public
|
|
4818
4838
|
*/
|
|
4819
4839
|
IpAddress?: string | undefined;
|
|
@@ -4834,7 +4854,7 @@ export interface GameSession {
|
|
|
4834
4854
|
*/
|
|
4835
4855
|
DnsName?: string | undefined;
|
|
4836
4856
|
/**
|
|
4837
|
-
* <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
4857
|
+
* <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
|
|
4838
4858
|
* @public
|
|
4839
4859
|
*/
|
|
4840
4860
|
Port?: number | undefined;
|
|
@@ -5002,13 +5022,13 @@ export type PriorityType = (typeof PriorityType)[keyof typeof PriorityType];
|
|
|
5002
5022
|
* criteria:</p>
|
|
5003
5023
|
* <ul>
|
|
5004
5024
|
* <li>
|
|
5005
|
-
* <p>When a game session request does not include player latency data, Amazon GameLift
|
|
5025
|
+
* <p>When a game session request does not include player latency data, Amazon GameLift Servers
|
|
5006
5026
|
* places game sessions based on the following priorities: (1) the queue's default
|
|
5007
5027
|
* destination order, and (2) for multi-location fleets, an alphabetic list of
|
|
5008
5028
|
* locations.</p>
|
|
5009
5029
|
* </li>
|
|
5010
5030
|
* <li>
|
|
5011
|
-
* <p>When a game session request includes player latency data, Amazon GameLift re-orders
|
|
5031
|
+
* <p>When a game session request includes player latency data, Amazon GameLift Servers re-orders
|
|
5012
5032
|
* the queue's destinations to make placements where the average player latency is
|
|
5013
5033
|
* lowest. It reorders based the following priorities: (1) the lowest average
|
|
5014
5034
|
* latency across all players, (2) the lowest hosting cost, (3) the queue's default
|
|
@@ -5025,24 +5045,24 @@ export interface PriorityConfiguration {
|
|
|
5025
5045
|
* <ul>
|
|
5026
5046
|
* <li>
|
|
5027
5047
|
* <p>
|
|
5028
|
-
* <code>LATENCY</code> -- Amazon GameLift prioritizes locations where the average player
|
|
5048
|
+
* <code>LATENCY</code> -- Amazon GameLift Servers prioritizes locations where the average player
|
|
5029
5049
|
* latency is lowest. Player latency data is provided in each game session
|
|
5030
5050
|
* placement request.</p>
|
|
5031
5051
|
* </li>
|
|
5032
5052
|
* <li>
|
|
5033
5053
|
* <p>
|
|
5034
|
-
* <code>COST</code> -- Amazon GameLift prioritizes queue destinations with the lowest
|
|
5054
|
+
* <code>COST</code> -- Amazon GameLift Servers prioritizes queue destinations with the lowest
|
|
5035
5055
|
* current hosting costs. Cost is evaluated based on the destination's location,
|
|
5036
5056
|
* instance type, and fleet type (Spot or On-Demand).</p>
|
|
5037
5057
|
* </li>
|
|
5038
5058
|
* <li>
|
|
5039
5059
|
* <p>
|
|
5040
|
-
* <code>DESTINATION</code> -- Amazon GameLift prioritizes based on the list order of
|
|
5060
|
+
* <code>DESTINATION</code> -- Amazon GameLift Servers prioritizes based on the list order of
|
|
5041
5061
|
* destinations in the queue configuration.</p>
|
|
5042
5062
|
* </li>
|
|
5043
5063
|
* <li>
|
|
5044
5064
|
* <p>
|
|
5045
|
-
* <code>LOCATION</code> -- Amazon GameLift prioritizes based on the provided order of
|
|
5065
|
+
* <code>LOCATION</code> -- Amazon GameLift Servers prioritizes based on the provided order of
|
|
5046
5066
|
* locations, as defined in <code>LocationOrder</code>. </p>
|
|
5047
5067
|
* </li>
|
|
5048
5068
|
* </ul>
|
|
@@ -5054,7 +5074,7 @@ export interface PriorityConfiguration {
|
|
|
5054
5074
|
* <code>PriorityOrder</code> property includes <code>LOCATION</code>. Locations can
|
|
5055
5075
|
* include Amazon Web Services Region codes (such as <code>us-west-2</code>), local zones, and custom
|
|
5056
5076
|
* locations (for Anywhere fleets). Each location must be listed only once. For details, see
|
|
5057
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift service locations.</a>
|
|
5077
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift Servers service locations.</a>
|
|
5058
5078
|
* </p>
|
|
5059
5079
|
* @public
|
|
5060
5080
|
*/
|
|
@@ -5076,7 +5096,7 @@ export interface CreateGameSessionQueueInput {
|
|
|
5076
5096
|
TimeoutInSeconds?: number | undefined;
|
|
5077
5097
|
/**
|
|
5078
5098
|
* <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
|
|
5079
|
-
* Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
|
|
5099
|
+
* Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
|
|
5080
5100
|
* Policies are evaluated in order starting with the lowest maximum latency value.</p>
|
|
5081
5101
|
* @public
|
|
5082
5102
|
*/
|
|
@@ -5136,7 +5156,7 @@ export interface GameSessionQueue {
|
|
|
5136
5156
|
*/
|
|
5137
5157
|
Name?: string | undefined;
|
|
5138
5158
|
/**
|
|
5139
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. In a Amazon GameLift game session queue ARN, the resource ID matches the
|
|
5159
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. In a Amazon GameLift Servers game session queue ARN, the resource ID matches the
|
|
5140
5160
|
* <i>Name</i> value.</p>
|
|
5141
5161
|
* @public
|
|
5142
5162
|
*/
|
|
@@ -5148,7 +5168,7 @@ export interface GameSessionQueue {
|
|
|
5148
5168
|
TimeoutInSeconds?: number | undefined;
|
|
5149
5169
|
/**
|
|
5150
5170
|
* <p>A set of policies that enforce a sliding cap on player latency when processing game sessions placement requests.
|
|
5151
|
-
* Use multiple policies to gradually relax the cap over time if Amazon GameLift can't make a placement.
|
|
5171
|
+
* Use multiple policies to gradually relax the cap over time if Amazon GameLift Servers can't make a placement.
|
|
5152
5172
|
* Policies are evaluated in order starting with the lowest maximum latency value. </p>
|
|
5153
5173
|
* @public
|
|
5154
5174
|
*/
|
|
@@ -5216,7 +5236,36 @@ export interface CreateLocationInput {
|
|
|
5216
5236
|
Tags?: Tag[] | undefined;
|
|
5217
5237
|
}
|
|
5218
5238
|
/**
|
|
5219
|
-
* <p>
|
|
5239
|
+
* <p>The domain name and port information for a UDP endpoint.</p>
|
|
5240
|
+
* @public
|
|
5241
|
+
*/
|
|
5242
|
+
export interface UDPEndpoint {
|
|
5243
|
+
/**
|
|
5244
|
+
* <p>The domain name of the UDP endpoint. </p>
|
|
5245
|
+
* @public
|
|
5246
|
+
*/
|
|
5247
|
+
Domain?: string | undefined;
|
|
5248
|
+
/**
|
|
5249
|
+
* <p>The port number of the UDP endpoint. </p>
|
|
5250
|
+
* @public
|
|
5251
|
+
*/
|
|
5252
|
+
Port?: number | undefined;
|
|
5253
|
+
}
|
|
5254
|
+
/**
|
|
5255
|
+
* <p>Information about a UDP ping beacon that can be used to measure network latency
|
|
5256
|
+
* between a player device and an Amazon GameLift Servers hosting location.</p>
|
|
5257
|
+
* @public
|
|
5258
|
+
*/
|
|
5259
|
+
export interface PingBeacon {
|
|
5260
|
+
/**
|
|
5261
|
+
* <p>The domain name and port of the UDP ping beacon. </p>
|
|
5262
|
+
* @public
|
|
5263
|
+
*/
|
|
5264
|
+
UDPEndpoint?: UDPEndpoint | undefined;
|
|
5265
|
+
}
|
|
5266
|
+
/**
|
|
5267
|
+
* <p>Properties of a location, which can include its name, ARN (for custom locations), and
|
|
5268
|
+
* ping beacon information.</p>
|
|
5220
5269
|
* @public
|
|
5221
5270
|
*/
|
|
5222
5271
|
export interface LocationModel {
|
|
@@ -5226,10 +5275,17 @@ export interface LocationModel {
|
|
|
5226
5275
|
*/
|
|
5227
5276
|
LocationName?: string | undefined;
|
|
5228
5277
|
/**
|
|
5229
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a
|
|
5278
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a custom location resource and uniquely identifies it.
|
|
5279
|
+
* ARNs are unique across all Regions. Format is
|
|
5280
|
+
* <code>arn:aws:gamelift:<region>::location/location-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
5230
5281
|
* @public
|
|
5231
5282
|
*/
|
|
5232
5283
|
LocationArn?: string | undefined;
|
|
5284
|
+
/**
|
|
5285
|
+
* <p>Information about the UDP ping beacon for this location. </p>
|
|
5286
|
+
* @public
|
|
5287
|
+
*/
|
|
5288
|
+
PingBeacon?: PingBeacon | undefined;
|
|
5233
5289
|
}
|
|
5234
5290
|
/**
|
|
5235
5291
|
* @public
|
|
@@ -5269,8 +5325,8 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
5269
5325
|
*/
|
|
5270
5326
|
Description?: string | undefined;
|
|
5271
5327
|
/**
|
|
5272
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
5273
|
-
* Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
|
|
5328
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
5329
|
+
* Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
|
|
5274
5330
|
* configuration. If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not
|
|
5275
5331
|
* set this parameter. </p>
|
|
5276
5332
|
* @public
|
|
@@ -5343,7 +5399,7 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
5343
5399
|
* <p>The method used to backfill game sessions that are created with this matchmaking
|
|
5344
5400
|
* configuration. Specify <code>MANUAL</code> when your game manages backfill requests
|
|
5345
5401
|
* manually or does not use the match backfill feature. Specify <code>AUTOMATIC</code> to
|
|
5346
|
-
* have Amazon GameLift create a backfill request whenever a game session has one or more open
|
|
5402
|
+
* have Amazon GameLift Servers create a backfill request whenever a game session has one or more open
|
|
5347
5403
|
* slots. Learn more about manual and automatic backfill in <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html"> Backfill Existing Games
|
|
5348
5404
|
* with FlexMatch</a>. Automatic backfill is not available when
|
|
5349
5405
|
* <code>FlexMatchMode</code> is set to <code>STANDALONE</code>.</p>
|
|
@@ -5351,7 +5407,7 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
5351
5407
|
*/
|
|
5352
5408
|
BackfillMode?: BackfillMode | undefined;
|
|
5353
5409
|
/**
|
|
5354
|
-
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
5410
|
+
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
|
|
5355
5411
|
* as a standalone matchmaking solution. </p>
|
|
5356
5412
|
* <ul>
|
|
5357
5413
|
* <li>
|
|
@@ -5362,7 +5418,7 @@ export interface CreateMatchmakingConfigurationInput {
|
|
|
5362
5418
|
* <li>
|
|
5363
5419
|
* <p>
|
|
5364
5420
|
* <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
|
|
5365
|
-
* the specified Amazon GameLift queue to start a game session for the match. </p>
|
|
5421
|
+
* the specified Amazon GameLift Servers queue to start a game session for the match. </p>
|
|
5366
5422
|
* </li>
|
|
5367
5423
|
* </ul>
|
|
5368
5424
|
* @public
|
|
@@ -5390,7 +5446,7 @@ export interface MatchmakingConfiguration {
|
|
|
5390
5446
|
*/
|
|
5391
5447
|
Name?: string | undefined;
|
|
5392
5448
|
/**
|
|
5393
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name></code>. In a Amazon GameLift configuration ARN, the resource ID matches the
|
|
5449
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers matchmaking configuration resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingconfiguration/<matchmaking configuration name></code>. In a Amazon GameLift Servers configuration ARN, the resource ID matches the
|
|
5394
5450
|
* <i>Name</i> value.</p>
|
|
5395
5451
|
* @public
|
|
5396
5452
|
*/
|
|
@@ -5401,8 +5457,8 @@ export interface MatchmakingConfiguration {
|
|
|
5401
5457
|
*/
|
|
5402
5458
|
Description?: string | undefined;
|
|
5403
5459
|
/**
|
|
5404
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
5405
|
-
* Amazon GameLift-hosted game sessions for matches that are created with this matchmaking
|
|
5460
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
|
|
5461
|
+
* Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
|
|
5406
5462
|
* configuration. This property is not set when <code>FlexMatchMode</code> is set to
|
|
5407
5463
|
* <code>STANDALONE</code>.</p>
|
|
5408
5464
|
* @public
|
|
@@ -5490,7 +5546,7 @@ export interface MatchmakingConfiguration {
|
|
|
5490
5546
|
*/
|
|
5491
5547
|
BackfillMode?: BackfillMode | undefined;
|
|
5492
5548
|
/**
|
|
5493
|
-
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or
|
|
5549
|
+
* <p>Indicates whether this matchmaking configuration is being used with Amazon GameLift Servers hosting or
|
|
5494
5550
|
* as a standalone matchmaking solution. </p>
|
|
5495
5551
|
* <ul>
|
|
5496
5552
|
* <li>
|
|
@@ -5501,7 +5557,7 @@ export interface MatchmakingConfiguration {
|
|
|
5501
5557
|
* <li>
|
|
5502
5558
|
* <p>
|
|
5503
5559
|
* <b>WITH_QUEUE</b> - FlexMatch forms matches and uses
|
|
5504
|
-
* the specified Amazon GameLift queue to start a game session for the match. </p>
|
|
5560
|
+
* the specified Amazon GameLift Servers queue to start a game session for the match. </p>
|
|
5505
5561
|
* </li>
|
|
5506
5562
|
* </ul>
|
|
5507
5563
|
* @public
|
|
@@ -5591,7 +5647,7 @@ export interface MatchmakingRuleSet {
|
|
|
5591
5647
|
*/
|
|
5592
5648
|
RuleSetName?: string | undefined;
|
|
5593
5649
|
/**
|
|
5594
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name></code>. In a GameLift rule set ARN, the resource ID matches the
|
|
5650
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers matchmaking rule set resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::matchmakingruleset/<ruleset name></code>. In a GameLift rule set ARN, the resource ID matches the
|
|
5595
5651
|
* <i>RuleSetName</i> value.</p>
|
|
5596
5652
|
* @public
|
|
5597
5653
|
*/
|
|
@@ -5633,7 +5689,7 @@ export interface CreatePlayerSessionInput {
|
|
|
5633
5689
|
*/
|
|
5634
5690
|
PlayerId: string | undefined;
|
|
5635
5691
|
/**
|
|
5636
|
-
* <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
|
|
5692
|
+
* <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.</p>
|
|
5637
5693
|
* @public
|
|
5638
5694
|
*/
|
|
5639
5695
|
PlayerData?: string | undefined;
|
|
@@ -5737,7 +5793,7 @@ export interface PlayerSession {
|
|
|
5737
5793
|
*/
|
|
5738
5794
|
Status?: PlayerSessionStatus | undefined;
|
|
5739
5795
|
/**
|
|
5740
|
-
* <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
5796
|
+
* <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
|
|
5741
5797
|
* @public
|
|
5742
5798
|
*/
|
|
5743
5799
|
IpAddress?: string | undefined;
|
|
@@ -5758,13 +5814,13 @@ export interface PlayerSession {
|
|
|
5758
5814
|
*/
|
|
5759
5815
|
DnsName?: string | undefined;
|
|
5760
5816
|
/**
|
|
5761
|
-
* <p>Port number for the game session. To connect to a Amazon GameLift server process, an app needs
|
|
5817
|
+
* <p>Port number for the game session. To connect to a Amazon GameLift Servers server process, an app needs
|
|
5762
5818
|
* both the IP address and port number.</p>
|
|
5763
5819
|
* @public
|
|
5764
5820
|
*/
|
|
5765
5821
|
Port?: number | undefined;
|
|
5766
5822
|
/**
|
|
5767
|
-
* <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game. </p>
|
|
5823
|
+
* <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game. </p>
|
|
5768
5824
|
* @public
|
|
5769
5825
|
*/
|
|
5770
5826
|
PlayerData?: string | undefined;
|
|
@@ -5824,7 +5880,7 @@ export interface CreatePlayerSessionsInput {
|
|
|
5824
5880
|
PlayerIds: string[] | undefined;
|
|
5825
5881
|
/**
|
|
5826
5882
|
* <p>Map of string pairs, each specifying a player ID and a set of developer-defined
|
|
5827
|
-
* information related to the player. Amazon GameLift does not use this data, so it can be formatted
|
|
5883
|
+
* information related to the player. Amazon GameLift Servers does not use this data, so it can be formatted
|
|
5828
5884
|
* as needed for use in the game. Any player data strings for player IDs that are not
|
|
5829
5885
|
* included in the <code>PlayerIds</code> parameter are ignored. </p>
|
|
5830
5886
|
* @public
|
|
@@ -5860,9 +5916,9 @@ export interface CreateScriptInput {
|
|
|
5860
5916
|
/**
|
|
5861
5917
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
5862
5918
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
5863
|
-
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
5919
|
+
* "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
|
|
5864
5920
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
5865
|
-
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
5921
|
+
* Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
|
|
5866
5922
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
5867
5923
|
* version. </p>
|
|
5868
5924
|
* @public
|
|
@@ -5908,7 +5964,7 @@ export interface Script {
|
|
|
5908
5964
|
*/
|
|
5909
5965
|
ScriptId?: string | undefined;
|
|
5910
5966
|
/**
|
|
5911
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the
|
|
5967
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers script resource and uniquely identifies it. ARNs are unique across all Regions. In a GameLift script ARN, the resource ID matches the
|
|
5912
5968
|
* <i>ScriptId</i> value.</p>
|
|
5913
5969
|
* @public
|
|
5914
5970
|
*/
|
|
@@ -5937,9 +5993,9 @@ export interface Script {
|
|
|
5937
5993
|
/**
|
|
5938
5994
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
5939
5995
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
5940
|
-
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
5996
|
+
* "key"), and a role ARN that allows Amazon GameLift Servers to access the Amazon S3 storage location. The S3
|
|
5941
5997
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
5942
|
-
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
5998
|
+
* Amazon GameLift Servers uploads the latest version of the zip file; if you have S3 object versioning
|
|
5943
5999
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
5944
6000
|
* version. </p>
|
|
5945
6001
|
* @public
|
|
@@ -5956,7 +6012,7 @@ export interface CreateScriptOutput {
|
|
|
5956
6012
|
* bucket under your account, the storage location reflects the information that was
|
|
5957
6013
|
* provided in the <i>CreateScript</i> request; (2) If the script file was
|
|
5958
6014
|
* uploaded from a local zip file, the storage location reflects an S3 location controls by
|
|
5959
|
-
* the Amazon GameLift service.</p>
|
|
6015
|
+
* the Amazon GameLift Servers service.</p>
|
|
5960
6016
|
* @public
|
|
5961
6017
|
*/
|
|
5962
6018
|
Script?: Script | undefined;
|
|
@@ -5966,23 +6022,23 @@ export interface CreateScriptOutput {
|
|
|
5966
6022
|
*/
|
|
5967
6023
|
export interface CreateVpcPeeringAuthorizationInput {
|
|
5968
6024
|
/**
|
|
5969
|
-
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
|
|
6025
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
|
|
5970
6026
|
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
5971
6027
|
* @public
|
|
5972
6028
|
*/
|
|
5973
6029
|
GameLiftAwsAccountId: string | undefined;
|
|
5974
6030
|
/**
|
|
5975
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
6031
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
5976
6032
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
5977
6033
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
5978
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
6034
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
5979
6035
|
* @public
|
|
5980
6036
|
*/
|
|
5981
6037
|
PeerVpcId: string | undefined;
|
|
5982
6038
|
}
|
|
5983
6039
|
/**
|
|
5984
6040
|
* <p>Represents an authorization for a VPC peering connection between the VPC for an
|
|
5985
|
-
* Amazon GameLift fleet and another VPC on an account you have access to. This authorization
|
|
6041
|
+
* Amazon GameLift Servers fleet and another VPC on an account you have access to. This authorization
|
|
5986
6042
|
* must exist and be valid for the peering connection to be established. Authorizations are
|
|
5987
6043
|
* valid for 24 hours after they are issued.</p>
|
|
5988
6044
|
* <p>
|
|
@@ -5995,7 +6051,7 @@ export interface CreateVpcPeeringAuthorizationInput {
|
|
|
5995
6051
|
*/
|
|
5996
6052
|
export interface VpcPeeringAuthorization {
|
|
5997
6053
|
/**
|
|
5998
|
-
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
|
|
6054
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
|
|
5999
6055
|
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
6000
6056
|
* @public
|
|
6001
6057
|
*/
|
|
@@ -6006,10 +6062,10 @@ export interface VpcPeeringAuthorization {
|
|
|
6006
6062
|
*/
|
|
6007
6063
|
PeerVpcAwsAccountId?: string | undefined;
|
|
6008
6064
|
/**
|
|
6009
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
6065
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
6010
6066
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
6011
6067
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
6012
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
6068
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
6013
6069
|
* @public
|
|
6014
6070
|
*/
|
|
6015
6071
|
PeerVpcId?: string | undefined;
|
|
@@ -6040,23 +6096,23 @@ export interface CreateVpcPeeringAuthorizationOutput {
|
|
|
6040
6096
|
*/
|
|
6041
6097
|
export interface CreateVpcPeeringConnectionInput {
|
|
6042
6098
|
/**
|
|
6043
|
-
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
|
|
6099
|
+
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift Servers which GameLift
|
|
6044
6100
|
* VPC to peer with. </p>
|
|
6045
6101
|
* @public
|
|
6046
6102
|
*/
|
|
6047
6103
|
FleetId: string | undefined;
|
|
6048
6104
|
/**
|
|
6049
6105
|
* <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
|
|
6050
|
-
* Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
6106
|
+
* Amazon GameLift Servers fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
6051
6107
|
* settings.</p>
|
|
6052
6108
|
* @public
|
|
6053
6109
|
*/
|
|
6054
6110
|
PeerVpcAwsAccountId: string | undefined;
|
|
6055
6111
|
/**
|
|
6056
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
6112
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
6057
6113
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
6058
6114
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
6059
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
6115
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
6060
6116
|
* @public
|
|
6061
6117
|
*/
|
|
6062
6118
|
PeerVpcId: string | undefined;
|
|
@@ -6165,7 +6221,7 @@ export interface DeleteFleetLocationsOutput {
|
|
|
6165
6221
|
*/
|
|
6166
6222
|
FleetId?: string | undefined;
|
|
6167
6223
|
/**
|
|
6168
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
6224
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
6169
6225
|
* @public
|
|
6170
6226
|
*/
|
|
6171
6227
|
FleetArn?: string | undefined;
|
|
@@ -6325,16 +6381,16 @@ export interface DeleteScriptInput {
|
|
|
6325
6381
|
*/
|
|
6326
6382
|
export interface DeleteVpcPeeringAuthorizationInput {
|
|
6327
6383
|
/**
|
|
6328
|
-
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift fleet.
|
|
6384
|
+
* <p>A unique identifier for the Amazon Web Services account that you use to manage your Amazon GameLift Servers fleet.
|
|
6329
6385
|
* You can find your Account ID in the Amazon Web Services Management Console under account settings.</p>
|
|
6330
6386
|
* @public
|
|
6331
6387
|
*/
|
|
6332
6388
|
GameLiftAwsAccountId: string | undefined;
|
|
6333
6389
|
/**
|
|
6334
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
6390
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
6335
6391
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
6336
6392
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
6337
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
6393
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
6338
6394
|
* @public
|
|
6339
6395
|
*/
|
|
6340
6396
|
PeerVpcId: string | undefined;
|
|
@@ -6593,7 +6649,7 @@ export interface DescribeContainerGroupDefinitionOutput {
|
|
|
6593
6649
|
*/
|
|
6594
6650
|
export interface DescribeEC2InstanceLimitsInput {
|
|
6595
6651
|
/**
|
|
6596
|
-
* <p>Name of an Amazon EC2 instance type that is supported in Amazon GameLift. A fleet instance type
|
|
6652
|
+
* <p>Name of an Amazon EC2 instance type that is supported in Amazon GameLift Servers. A fleet instance type
|
|
6597
6653
|
* determines the computing resources of each instance in the fleet, including CPU, memory,
|
|
6598
6654
|
* storage, and networking capacity. Do not specify a value for this parameter to retrieve
|
|
6599
6655
|
* limits for all instance types.</p>
|
|
@@ -6608,10 +6664,10 @@ export interface DescribeEC2InstanceLimitsInput {
|
|
|
6608
6664
|
Location?: string | undefined;
|
|
6609
6665
|
}
|
|
6610
6666
|
/**
|
|
6611
|
-
* <p>The Amazon GameLift service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift
|
|
6667
|
+
* <p>The Amazon GameLift Servers service limits for an Amazon EC2 instance type and current utilization. Amazon GameLift Servers
|
|
6612
6668
|
* allows Amazon Web Services accounts a maximum number of instances, per instance type, per Amazon Web Services Region
|
|
6613
|
-
* or location, for use with Amazon GameLift. You can request an limit increase for your account by
|
|
6614
|
-
* using the <b>Service limits</b> page in the Amazon GameLift
|
|
6669
|
+
* or location, for use with Amazon GameLift Servers. You can request an limit increase for your account by
|
|
6670
|
+
* using the <b>Service limits</b> page in the Amazon GameLift Servers
|
|
6615
6671
|
* console.</p>
|
|
6616
6672
|
* @public
|
|
6617
6673
|
*/
|
|
@@ -6760,7 +6816,7 @@ export interface GameServerContainerGroupCounts {
|
|
|
6760
6816
|
*/
|
|
6761
6817
|
export interface EC2InstanceCounts {
|
|
6762
6818
|
/**
|
|
6763
|
-
* <p>Requested number of active instances. Amazon GameLift takes action as needed to maintain the
|
|
6819
|
+
* <p>Requested number of active instances. Amazon GameLift Servers takes action as needed to maintain the
|
|
6764
6820
|
* desired number of instances. Capacity is scaled up or down by changing the desired
|
|
6765
6821
|
* instances. A change in the desired instances value can take up to 1 minute to be
|
|
6766
6822
|
* reflected when viewing a fleet's capacity settings. </p>
|
|
@@ -6815,7 +6871,7 @@ export interface FleetCapacity {
|
|
|
6815
6871
|
*/
|
|
6816
6872
|
FleetId?: string | undefined;
|
|
6817
6873
|
/**
|
|
6818
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
6874
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
6819
6875
|
* @public
|
|
6820
6876
|
*/
|
|
6821
6877
|
FleetArn?: string | undefined;
|
|
@@ -6902,7 +6958,7 @@ export interface FleetDeployment {
|
|
|
6902
6958
|
GameServerBinaryArn?: string | undefined;
|
|
6903
6959
|
/**
|
|
6904
6960
|
* <p>The unique identifier for the version of the game server container group definition to
|
|
6905
|
-
* roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
|
|
6961
|
+
* roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition
|
|
6906
6962
|
* version that the fleet used when it was last active.</p>
|
|
6907
6963
|
* @public
|
|
6908
6964
|
*/
|
|
@@ -6915,7 +6971,7 @@ export interface FleetDeployment {
|
|
|
6915
6971
|
PerInstanceBinaryArn?: string | undefined;
|
|
6916
6972
|
/**
|
|
6917
6973
|
* <p>The unique identifier for the version of the per-instance container group definition
|
|
6918
|
-
* to roll back to if deployment fails. Amazon GameLift sets this property to the container group definition
|
|
6974
|
+
* to roll back to if deployment fails. Amazon GameLift Servers sets this property to the container group definition
|
|
6919
6975
|
* version that the fleet used when it was last active.</p>
|
|
6920
6976
|
* @public
|
|
6921
6977
|
*/
|
|
@@ -7124,7 +7180,7 @@ export declare const EventCode: {
|
|
|
7124
7180
|
*/
|
|
7125
7181
|
export type EventCode = (typeof EventCode)[keyof typeof EventCode];
|
|
7126
7182
|
/**
|
|
7127
|
-
* <p>Log entry describing an event that involves Amazon GameLift resources (such as a fleet). In
|
|
7183
|
+
* <p>Log entry describing an event that involves Amazon GameLift Servers resources (such as a fleet). In
|
|
7128
7184
|
* addition to tracking activity, event codes and messages can provide additional
|
|
7129
7185
|
* information for troubleshooting and debugging problems.</p>
|
|
7130
7186
|
* @public
|
|
@@ -7152,23 +7208,23 @@ export interface Event {
|
|
|
7152
7208
|
* </li>
|
|
7153
7209
|
* <li>
|
|
7154
7210
|
* <p>FLEET_STATE_DOWNLOADING -- Fleet status changed from <code>NEW</code> to
|
|
7155
|
-
* <code>DOWNLOADING</code>. Amazon GameLift is downloading the compressed build and
|
|
7211
|
+
* <code>DOWNLOADING</code>. Amazon GameLift Servers is downloading the compressed build and
|
|
7156
7212
|
* running install scripts.</p>
|
|
7157
7213
|
* </li>
|
|
7158
7214
|
* <li>
|
|
7159
7215
|
* <p>FLEET_STATE_VALIDATING -- Fleet status changed from <code>DOWNLOADING</code>
|
|
7160
|
-
* to <code>VALIDATING</code>. Amazon GameLift has successfully installed build and is now
|
|
7216
|
+
* to <code>VALIDATING</code>. Amazon GameLift Servers has successfully installed build and is now
|
|
7161
7217
|
* validating the build files.</p>
|
|
7162
7218
|
* </li>
|
|
7163
7219
|
* <li>
|
|
7164
7220
|
* <p>FLEET_STATE_BUILDING -- Fleet status changed from <code>VALIDATING</code> to
|
|
7165
|
-
* <code>BUILDING</code>. Amazon GameLift has successfully verified the build files and
|
|
7221
|
+
* <code>BUILDING</code>. Amazon GameLift Servers has successfully verified the build files and
|
|
7166
7222
|
* is now launching a fleet instance.</p>
|
|
7167
7223
|
* </li>
|
|
7168
7224
|
* <li>
|
|
7169
7225
|
* <p>FLEET_STATE_ACTIVATING -- Fleet status changed from <code>BUILDING</code> to
|
|
7170
|
-
* <code>ACTIVATING</code>. Amazon GameLift is launching a game server process on the
|
|
7171
|
-
* fleet instance and is testing its connectivity with the Amazon GameLift service.</p>
|
|
7226
|
+
* <code>ACTIVATING</code>. Amazon GameLift Servers is launching a game server process on the
|
|
7227
|
+
* fleet instance and is testing its connectivity with the Amazon GameLift Servers service.</p>
|
|
7172
7228
|
* </li>
|
|
7173
7229
|
* <li>
|
|
7174
7230
|
* <p>FLEET_STATE_ACTIVE -- The fleet's status changed from <code>ACTIVATING</code>
|
|
@@ -7190,7 +7246,7 @@ export interface Event {
|
|
|
7190
7246
|
* </li>
|
|
7191
7247
|
* <li>
|
|
7192
7248
|
* <p>FLEET_CREATION_EXTRACTING_BUILD -- The game server build was successfully
|
|
7193
|
-
* downloaded to an instance, and Amazon
|
|
7249
|
+
* downloaded to an instance, and Amazon GameLift Serversis now extracting the build files from the
|
|
7194
7250
|
* uploaded build. Failure at this stage prevents a fleet from moving to ACTIVE
|
|
7195
7251
|
* status. Logs for this stage display a list of the files that are extracted and
|
|
7196
7252
|
* saved on the instance. Access the logs by using the URL in
|
|
@@ -7198,7 +7254,7 @@ export interface Event {
|
|
|
7198
7254
|
* </li>
|
|
7199
7255
|
* <li>
|
|
7200
7256
|
* <p>FLEET_CREATION_RUNNING_INSTALLER -- The game server build files were
|
|
7201
|
-
* successfully extracted, and Amazon GameLift is now running the build's install script
|
|
7257
|
+
* successfully extracted, and Amazon GameLift Servers is now running the build's install script
|
|
7202
7258
|
* (if one is included). Failure in this stage prevents a fleet from moving to
|
|
7203
7259
|
* ACTIVE status. Logs for this stage list the installation steps and whether or
|
|
7204
7260
|
* not the install completed successfully. Access the logs by using the URL in
|
|
@@ -7212,13 +7268,13 @@ export interface Event {
|
|
|
7212
7268
|
* <li>
|
|
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|
* <p>FLEET_CREATION_FAILED_INSTALLER -- The installed failed while attempting to
|
|
7214
7270
|
* install the build files. This event indicates that the failure occurred before
|
|
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|
-
* Amazon GameLift could start validation. </p>
|
|
7271
|
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* Amazon GameLift Servers could start validation. </p>
|
|
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7272
|
* </li>
|
|
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7273
|
* <li>
|
|
7218
7274
|
* <p>FLEET_CREATION_VALIDATING_RUNTIME_CONFIG -- The build process was successful,
|
|
7219
7275
|
* and the GameLift is now verifying that the game server launch paths, which are
|
|
7220
7276
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* specified in the fleet's runtime configuration, exist. If any listed launch path
|
|
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|
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* exists, Amazon GameLift tries to launch a game server process and waits for the process
|
|
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|
+
* exists, Amazon GameLift Servers tries to launch a game server process and waits for the process
|
|
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7278
|
* to report ready. Failures in this stage prevent a fleet from moving to
|
|
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|
* <code>ACTIVE</code> status. Logs for this stage list the launch paths in the
|
|
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7280
|
* runtime configuration and indicate whether each is found. Access the logs by
|
|
@@ -7262,7 +7318,7 @@ export interface Event {
|
|
|
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7318
|
* <ul>
|
|
7263
7319
|
* <li>
|
|
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|
* <p>FLEET_VPC_PEERING_SUCCEEDED -- A VPC peering connection has been established
|
|
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|
-
* between the VPC for an Amazon GameLift fleet and a VPC in your Amazon Web Services account.</p>
|
|
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|
+
* between the VPC for an Amazon GameLift Servers fleet and a VPC in your Amazon Web Services account.</p>
|
|
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7322
|
* </li>
|
|
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7323
|
* <li>
|
|
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7324
|
* <p>FLEET_VPC_PEERING_FAILED -- A requested VPC peering connection has failed.
|
|
@@ -7305,7 +7361,7 @@ export interface Event {
|
|
|
7305
7361
|
* <code>InitSDK()</code> within the time expected (5 minutes). Check your game
|
|
7306
7362
|
* session log to see why <code>InitSDK()</code> was not called in time. This event
|
|
7307
7363
|
* is not emitted for managed container fleets and Anywhere fleets unless they're
|
|
7308
|
-
* deployed with the Amazon GameLift Agent.</p>
|
|
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|
+
* deployed with the Amazon GameLift Servers Agent.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
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|
* <p>SERVER_PROCESS_PROCESS_READY_TIMEOUT -- The server process did not call
|
|
@@ -7384,7 +7440,7 @@ export interface Event {
|
|
|
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|
/**
|
|
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7441
|
* <p>Location of stored logs with additional detail that is related to the event. This is
|
|
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|
* useful for debugging issues. The URL is valid for 15 minutes. You can also access fleet
|
|
7387
|
-
* creation logs through the Amazon GameLift console.</p>
|
|
7443
|
+
* creation logs through the Amazon GameLift Servers console.</p>
|
|
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7444
|
* @public
|
|
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|
*/
|
|
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|
PreSignedLogUrl?: string | undefined;
|
|
@@ -7481,7 +7537,7 @@ export interface DescribeFleetLocationAttributesOutput {
|
|
|
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|
*/
|
|
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|
FleetId?: string | undefined;
|
|
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|
/**
|
|
7484
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
7540
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
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7541
|
* @public
|
|
7486
7542
|
*/
|
|
7487
7543
|
FleetArn?: string | undefined;
|
|
@@ -7554,7 +7610,7 @@ export interface FleetUtilization {
|
|
|
7554
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|
*/
|
|
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|
FleetId?: string | undefined;
|
|
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7612
|
/**
|
|
7557
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
7613
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
7558
7614
|
* @public
|
|
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|
*/
|
|
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7616
|
FleetArn?: string | undefined;
|
|
@@ -7627,7 +7683,7 @@ export interface DescribeFleetPortSettingsOutput {
|
|
|
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7683
|
*/
|
|
7628
7684
|
FleetId?: string | undefined;
|
|
7629
7685
|
/**
|
|
7630
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
7686
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
7631
7687
|
* @public
|
|
7632
7688
|
*/
|
|
7633
7689
|
FleetArn?: string | undefined;
|
|
@@ -7777,7 +7833,7 @@ export declare const GameServerInstanceStatus: {
|
|
|
7777
7833
|
export type GameServerInstanceStatus = (typeof GameServerInstanceStatus)[keyof typeof GameServerInstanceStatus];
|
|
7778
7834
|
/**
|
|
7779
7835
|
* <p>
|
|
7780
|
-
* <b>This data type is used with the Amazon GameLift FleetIQ and game server groups.</b>
|
|
7836
|
+
* <b>This data type is used with the Amazon GameLift Servers FleetIQ and game server groups.</b>
|
|
7781
7837
|
* </p>
|
|
7782
7838
|
* <p> Additional properties,
|
|
7783
7839
|
* including status, that describe an EC2 instance in a game server group. Instance
|
|
@@ -7996,7 +8052,7 @@ export type PlacementFallbackStrategy = (typeof PlacementFallbackStrategy)[keyof
|
|
|
7996
8052
|
* FilterConfiguration setting, if the queue has one. Filter configurations are used to
|
|
7997
8053
|
* limit placements to a subset of the locations in a queue's destinations. If the
|
|
7998
8054
|
* override list includes a location that's not on in the
|
|
7999
|
-
* <code>FilterConfiguration</code> allowed list, Amazon GameLift won't attempt to place a
|
|
8055
|
+
* <code>FilterConfiguration</code> allowed list, Amazon GameLift Servers won't attempt to place a
|
|
8000
8056
|
* game session there.</p>
|
|
8001
8057
|
* </note>
|
|
8002
8058
|
* @public
|
|
@@ -8024,7 +8080,7 @@ export interface PriorityConfigurationOverride {
|
|
|
8024
8080
|
* <p>A prioritized list of hosting locations. The list can include Amazon Web Services Regions (such as
|
|
8025
8081
|
* <code>us-west-2</code>), local zones, and custom locations (for Anywhere fleets).
|
|
8026
8082
|
* Each location must be listed only once. For details, see
|
|
8027
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift service locations.</a>
|
|
8083
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Amazon GameLift Servers service locations.</a>
|
|
8028
8084
|
* </p>
|
|
8029
8085
|
* @public
|
|
8030
8086
|
*/
|
|
@@ -8053,7 +8109,7 @@ export type GameSessionPlacementState = (typeof GameSessionPlacementState)[keyof
|
|
|
8053
8109
|
* session ID/ARN, region, IP address/DNS, and port aren't final. A game session is not
|
|
8054
8110
|
* active and ready to accept players until placement status reaches
|
|
8055
8111
|
* <code>FULFILLED</code>. When the placement is in <code>PENDING</code> status,
|
|
8056
|
-
* Amazon GameLift may attempt to place a game session multiple times before succeeding. With
|
|
8112
|
+
* Amazon GameLift Servers may attempt to place a game session multiple times before succeeding. With
|
|
8057
8113
|
* each attempt it creates a <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameSession</a> object and updates this
|
|
8058
8114
|
* placement object with the new game session properties.</p>
|
|
8059
8115
|
* </note>
|
|
@@ -8097,7 +8153,7 @@ export interface GameSessionPlacement {
|
|
|
8097
8153
|
* </li>
|
|
8098
8154
|
* <li>
|
|
8099
8155
|
* <p>
|
|
8100
|
-
* <b>FAILED</b> -- Amazon GameLift is not able to complete the
|
|
8156
|
+
* <b>FAILED</b> -- Amazon GameLift Servers is not able to complete the
|
|
8101
8157
|
* process of placing the game session. Common reasons are the game session
|
|
8102
8158
|
* terminated before the placement process was completed, or an unexpected internal
|
|
8103
8159
|
* error.</p>
|
|
@@ -8157,7 +8213,7 @@ export interface GameSessionPlacement {
|
|
|
8157
8213
|
*/
|
|
8158
8214
|
EndTime?: Date | undefined;
|
|
8159
8215
|
/**
|
|
8160
|
-
* <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is <code>FULFILLED</code>. </p>
|
|
8216
|
+
* <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn't final until placement status is <code>FULFILLED</code>. </p>
|
|
8161
8217
|
* @public
|
|
8162
8218
|
*/
|
|
8163
8219
|
IpAddress?: string | undefined;
|
|
@@ -8178,7 +8234,7 @@ export interface GameSessionPlacement {
|
|
|
8178
8234
|
*/
|
|
8179
8235
|
DnsName?: string | undefined;
|
|
8180
8236
|
/**
|
|
8181
|
-
* <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number. This value isn't final until placement status is
|
|
8237
|
+
* <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number. This value isn't final until placement status is
|
|
8182
8238
|
* <code>FULFILLED</code>.</p>
|
|
8183
8239
|
* @public
|
|
8184
8240
|
*/
|
|
@@ -8210,7 +8266,7 @@ export interface GameSessionPlacement {
|
|
|
8210
8266
|
* <p>An alternative priority list of locations that's included with a game session
|
|
8211
8267
|
* placement request. When provided, the list overrides a queue's location order list for
|
|
8212
8268
|
* this game session placement request only. The list might include Amazon Web Services Regions, local
|
|
8213
|
-
* zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift
|
|
8269
|
+
* zones, and custom locations (for Anywhere fleets). The fallback strategy tells Amazon GameLift Servers
|
|
8214
8270
|
* what action to take (if any) in the event that it failed to place a new game session. </p>
|
|
8215
8271
|
* @public
|
|
8216
8272
|
*/
|
|
@@ -8372,7 +8428,7 @@ export declare const InstanceStatus: {
|
|
|
8372
8428
|
export type InstanceStatus = (typeof InstanceStatus)[keyof typeof InstanceStatus];
|
|
8373
8429
|
/**
|
|
8374
8430
|
* <p>Represents a virtual computing instance that runs game server processes and hosts game
|
|
8375
|
-
* sessions. In Amazon GameLift, one or more instances make up a managed EC2 fleet.</p>
|
|
8431
|
+
* sessions. In Amazon GameLift Servers, one or more instances make up a managed EC2 fleet.</p>
|
|
8376
8432
|
* @public
|
|
8377
8433
|
*/
|
|
8378
8434
|
export interface Instance {
|
|
@@ -8382,7 +8438,7 @@ export interface Instance {
|
|
|
8382
8438
|
*/
|
|
8383
8439
|
FleetId?: string | undefined;
|
|
8384
8440
|
/**
|
|
8385
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
8441
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
8386
8442
|
* @public
|
|
8387
8443
|
*/
|
|
8388
8444
|
FleetArn?: string | undefined;
|
|
@@ -8416,9 +8472,9 @@ export interface Instance {
|
|
|
8416
8472
|
* <p>Operating system that is running on this EC2 instance. </p>
|
|
8417
8473
|
* <note>
|
|
8418
8474
|
* <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2025. See more details in
|
|
8419
|
-
* the <a href="
|
|
8475
|
+
* the <a href="http://aws.amazon.com/aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>.
|
|
8420
8476
|
* For game servers
|
|
8421
|
-
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift, first update the
|
|
8477
|
+
* that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the
|
|
8422
8478
|
* game server build to server SDK 5.x, and then deploy to AL2023 instances. See
|
|
8423
8479
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html">
|
|
8424
8480
|
* Migrate to server SDK version 5.</a>
|
|
@@ -8445,7 +8501,7 @@ export interface Instance {
|
|
|
8445
8501
|
* <p>
|
|
8446
8502
|
* <b>ACTIVE</b> -- The instance has been successfully
|
|
8447
8503
|
* created and at least one server process has successfully launched and reported
|
|
8448
|
-
* back to Amazon GameLift that it is ready to host a game session. The instance is now
|
|
8504
|
+
* back to Amazon GameLift Servers that it is ready to host a game session. The instance is now
|
|
8449
8505
|
* considered ready to host game sessions. </p>
|
|
8450
8506
|
* </li>
|
|
8451
8507
|
* <li>
|
|
@@ -8530,7 +8586,7 @@ export interface GameSessionConnectionInfo {
|
|
|
8530
8586
|
*/
|
|
8531
8587
|
GameSessionArn?: string | undefined;
|
|
8532
8588
|
/**
|
|
8533
|
-
* <p>The IP address of the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
8589
|
+
* <p>The IP address of the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
|
|
8534
8590
|
* @public
|
|
8535
8591
|
*/
|
|
8536
8592
|
IpAddress?: string | undefined;
|
|
@@ -8551,7 +8607,7 @@ export interface GameSessionConnectionInfo {
|
|
|
8551
8607
|
*/
|
|
8552
8608
|
DnsName?: string | undefined;
|
|
8553
8609
|
/**
|
|
8554
|
-
* <p>The port number for the game session. To connect to a Amazon GameLift game server, an app needs both the IP address and port number.</p>
|
|
8610
|
+
* <p>The port number for the game session. To connect to a Amazon GameLift Servers game server, an app needs both the IP address and port number.</p>
|
|
8555
8611
|
* @public
|
|
8556
8612
|
*/
|
|
8557
8613
|
Port?: number | undefined;
|
|
@@ -9070,7 +9126,7 @@ export type ScalingAdjustmentType = (typeof ScalingAdjustmentType)[keyof typeof
|
|
|
9070
9126
|
/**
|
|
9071
9127
|
* <p>Settings for a target-based scaling policy. A target-based policy tracks a particular
|
|
9072
9128
|
* fleet metric specifies a target value for the metric. As player usage changes, the
|
|
9073
|
-
* policy triggers Amazon GameLift to adjust capacity so that the metric returns to the target
|
|
9129
|
+
* policy triggers Amazon GameLift Servers to adjust capacity so that the metric returns to the target
|
|
9074
9130
|
* value. The target configuration specifies settings as needed for the target based
|
|
9075
9131
|
* policy, including the target value. </p>
|
|
9076
9132
|
* @public
|
|
@@ -9098,7 +9154,7 @@ export interface ScalingPolicy {
|
|
|
9098
9154
|
*/
|
|
9099
9155
|
FleetId?: string | undefined;
|
|
9100
9156
|
/**
|
|
9101
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9157
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9102
9158
|
* @public
|
|
9103
9159
|
*/
|
|
9104
9160
|
FleetArn?: string | undefined;
|
|
@@ -9197,8 +9253,8 @@ export interface ScalingPolicy {
|
|
|
9197
9253
|
*/
|
|
9198
9254
|
EvaluationPeriods?: number | undefined;
|
|
9199
9255
|
/**
|
|
9200
|
-
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
|
|
9201
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
|
|
9256
|
+
* <p>Name of the Amazon GameLift Servers-defined metric that is used to trigger a scaling adjustment. For
|
|
9257
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift Servers
|
|
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|
* with Amazon CloudWatch</a>. </p>
|
|
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9259
|
* <ul>
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|
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|
* <li>
|
|
@@ -9378,7 +9434,7 @@ export interface VpcPeeringConnectionStatus {
|
|
|
9378
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|
}
|
|
9379
9435
|
/**
|
|
9380
9436
|
* <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
|
|
9381
|
-
* VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
|
|
9437
|
+
* VPC for your Amazon GameLift Servers fleets. This record may be for an active peering connection or a
|
|
9382
9438
|
* pending connection that has not yet been established.</p>
|
|
9383
9439
|
* <p>
|
|
9384
9440
|
* <b>Related actions</b>
|
|
@@ -9390,7 +9446,7 @@ export interface VpcPeeringConnectionStatus {
|
|
|
9390
9446
|
*/
|
|
9391
9447
|
export interface VpcPeeringConnection {
|
|
9392
9448
|
/**
|
|
9393
|
-
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
|
|
9449
|
+
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift Servers VPC for your fleet.</p>
|
|
9394
9450
|
* @public
|
|
9395
9451
|
*/
|
|
9396
9452
|
FleetId?: string | undefined;
|
|
@@ -9420,16 +9476,16 @@ export interface VpcPeeringConnection {
|
|
|
9420
9476
|
*/
|
|
9421
9477
|
Status?: VpcPeeringConnectionStatus | undefined;
|
|
9422
9478
|
/**
|
|
9423
|
-
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift fleet. The
|
|
9479
|
+
* <p>A unique identifier for a VPC with resources to be accessed by your Amazon GameLift Servers fleet. The
|
|
9424
9480
|
* VPC must be in the same Region as your fleet. To look up a VPC ID, use the
|
|
9425
9481
|
* <a href="https://console.aws.amazon.com/vpc/">VPC Dashboard</a> in the Amazon Web Services Management Console.
|
|
9426
|
-
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
|
|
9482
|
+
* Learn more about VPC peering in <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Servers Fleets</a>.</p>
|
|
9427
9483
|
* @public
|
|
9428
9484
|
*/
|
|
9429
9485
|
PeerVpcId?: string | undefined;
|
|
9430
9486
|
/**
|
|
9431
|
-
* <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this connection.
|
|
9432
|
-
* This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account. </p>
|
|
9487
|
+
* <p>A unique identifier for the VPC that contains the Amazon GameLift Servers fleet for this connection.
|
|
9488
|
+
* This VPC is managed by Amazon GameLift Servers and does not appear in your Amazon Web Services account. </p>
|
|
9433
9489
|
* @public
|
|
9434
9490
|
*/
|
|
9435
9491
|
GameLiftVpcId?: string | undefined;
|
|
@@ -9456,7 +9512,7 @@ export interface DesiredPlayerSession {
|
|
|
9456
9512
|
*/
|
|
9457
9513
|
PlayerId?: string | undefined;
|
|
9458
9514
|
/**
|
|
9459
|
-
* <p>Developer-defined information related to a player. Amazon GameLift does not use this data, so it can be formatted as needed for use in the game.</p>
|
|
9515
|
+
* <p>Developer-defined information related to a player. Amazon GameLift Servers does not use this data, so it can be formatted as needed for use in the game.</p>
|
|
9460
9516
|
* @public
|
|
9461
9517
|
*/
|
|
9462
9518
|
PlayerData?: string | undefined;
|
|
@@ -9489,7 +9545,7 @@ export interface GetComputeAccessOutput {
|
|
|
9489
9545
|
*/
|
|
9490
9546
|
FleetId?: string | undefined;
|
|
9491
9547
|
/**
|
|
9492
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9548
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9493
9549
|
* @public
|
|
9494
9550
|
*/
|
|
9495
9551
|
FleetArn?: string | undefined;
|
|
@@ -9500,7 +9556,7 @@ export interface GetComputeAccessOutput {
|
|
|
9500
9556
|
*/
|
|
9501
9557
|
ComputeName?: string | undefined;
|
|
9502
9558
|
/**
|
|
9503
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift compute resource and uniquely identifies it.
|
|
9559
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers compute resource and uniquely identifies it.
|
|
9504
9560
|
* ARNs are unique across all Regions. Format is
|
|
9505
9561
|
* <code>arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9506
9562
|
* @public
|
|
@@ -9551,7 +9607,7 @@ export interface GetComputeAuthTokenOutput {
|
|
|
9551
9607
|
*/
|
|
9552
9608
|
FleetId?: string | undefined;
|
|
9553
9609
|
/**
|
|
9554
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9610
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers fleet resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::fleet/fleet-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9555
9611
|
* @public
|
|
9556
9612
|
*/
|
|
9557
9613
|
FleetArn?: string | undefined;
|
|
@@ -9561,7 +9617,7 @@ export interface GetComputeAuthTokenOutput {
|
|
|
9561
9617
|
*/
|
|
9562
9618
|
ComputeName?: string | undefined;
|
|
9563
9619
|
/**
|
|
9564
|
-
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift compute resource and uniquely identifies it.
|
|
9620
|
+
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to an Amazon GameLift Servers compute resource and uniquely identifies it.
|
|
9565
9621
|
* ARNs are unique across all Regions. Format is
|
|
9566
9622
|
* <code>arn:aws:gamelift:<region>::compute/compute-a1234567-b8c9-0d1e-2fa3-b45c6d7e8912</code>.</p>
|
|
9567
9623
|
* @public
|
|
@@ -9609,7 +9665,7 @@ export interface GetInstanceAccessInput {
|
|
|
9609
9665
|
* instances in EC2 fleets with the following statuses: <code>ACTIVATING</code>,
|
|
9610
9666
|
* <code>ACTIVE</code>, or <code>ERROR</code>. Use either a fleet ID or an ARN value. </p>
|
|
9611
9667
|
* <note>
|
|
9612
|
-
* <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift deletes them.</p>
|
|
9668
|
+
* <p>You can access fleets in <code>ERROR</code> status for a short period of time before Amazon GameLift Servers deletes them.</p>
|
|
9613
9669
|
* </note>
|
|
9614
9670
|
* @public
|
|
9615
9671
|
*/
|
|
@@ -9624,7 +9680,7 @@ export interface GetInstanceAccessInput {
|
|
|
9624
9680
|
* <p>A set of credentials that allow remote access to an instance in an EC2 managed fleet.
|
|
9625
9681
|
* These credentials are returned in response to a call to
|
|
9626
9682
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetInstanceAccess</a>, which requests access for instances that are running
|
|
9627
|
-
* game servers with the Amazon GameLift server SDK version 4.x or earlier.</p>
|
|
9683
|
+
* game servers with the Amazon GameLift Servers server SDK version 4.x or earlier.</p>
|
|
9628
9684
|
* @public
|
|
9629
9685
|
*/
|
|
9630
9686
|
export interface InstanceCredentials {
|
|
@@ -9807,73 +9863,6 @@ export declare const ListComputeInputStatus: {
|
|
|
9807
9863
|
* @public
|
|
9808
9864
|
*/
|
|
9809
9865
|
export type ListComputeInputStatus = (typeof ListComputeInputStatus)[keyof typeof ListComputeInputStatus];
|
|
9810
|
-
/**
|
|
9811
|
-
* @public
|
|
9812
|
-
*/
|
|
9813
|
-
export interface ListComputeInput {
|
|
9814
|
-
/**
|
|
9815
|
-
* <p>A unique identifier for the fleet to retrieve compute resources for.</p>
|
|
9816
|
-
* @public
|
|
9817
|
-
*/
|
|
9818
|
-
FleetId: string | undefined;
|
|
9819
|
-
/**
|
|
9820
|
-
* <p>The name of a location to retrieve compute resources for. For an Amazon GameLift Anywhere
|
|
9821
|
-
* fleet, use a custom location. For a managed fleet, provide a
|
|
9822
|
-
* Amazon Web Services Region or Local Zone code (for example: <code>us-west-2</code> or
|
|
9823
|
-
* <code>us-west-2-lax-1</code>).</p>
|
|
9824
|
-
* @public
|
|
9825
|
-
*/
|
|
9826
|
-
Location?: string | undefined;
|
|
9827
|
-
/**
|
|
9828
|
-
* <p>For computes in a managed container fleet, the name of the deployed container group
|
|
9829
|
-
* definition. </p>
|
|
9830
|
-
* @public
|
|
9831
|
-
*/
|
|
9832
|
-
ContainerGroupDefinitionName?: string | undefined;
|
|
9833
|
-
/**
|
|
9834
|
-
* <p>The status of computes in a managed container fleet, based on the success of the
|
|
9835
|
-
* latest update deployment.</p>
|
|
9836
|
-
* <ul>
|
|
9837
|
-
* <li>
|
|
9838
|
-
* <p>
|
|
9839
|
-
* <code>ACTIVE</code> -- The compute is deployed with the correct container
|
|
9840
|
-
* definitions. It is ready to process game servers and host game sessions.</p>
|
|
9841
|
-
* </li>
|
|
9842
|
-
* <li>
|
|
9843
|
-
* <p>
|
|
9844
|
-
* <code>IMPAIRED</code> -- An update deployment to the compute failed, and the
|
|
9845
|
-
* compute is deployed with incorrect container definitions.</p>
|
|
9846
|
-
* </li>
|
|
9847
|
-
* </ul>
|
|
9848
|
-
* @public
|
|
9849
|
-
*/
|
|
9850
|
-
ComputeStatus?: ListComputeInputStatus | undefined;
|
|
9851
|
-
/**
|
|
9852
|
-
* <p>The maximum number of results to return. Use this parameter with <code>NextToken</code> to get results as a set of sequential pages.</p>
|
|
9853
|
-
* @public
|
|
9854
|
-
*/
|
|
9855
|
-
Limit?: number | undefined;
|
|
9856
|
-
/**
|
|
9857
|
-
* <p>A token that indicates the start of the next sequential page of results. Use the token that is returned with a previous call to this operation. To start at the beginning of the result set, do not specify a value.</p>
|
|
9858
|
-
* @public
|
|
9859
|
-
*/
|
|
9860
|
-
NextToken?: string | undefined;
|
|
9861
|
-
}
|
|
9862
|
-
/**
|
|
9863
|
-
* @public
|
|
9864
|
-
*/
|
|
9865
|
-
export interface ListComputeOutput {
|
|
9866
|
-
/**
|
|
9867
|
-
* <p>A list of compute resources in the specified fleet.</p>
|
|
9868
|
-
* @public
|
|
9869
|
-
*/
|
|
9870
|
-
ComputeList?: Compute[] | undefined;
|
|
9871
|
-
/**
|
|
9872
|
-
* <p>A token that indicates where to resume retrieving results on the next call to this operation. If no token is returned, these results represent the end of the list.</p>
|
|
9873
|
-
* @public
|
|
9874
|
-
*/
|
|
9875
|
-
NextToken?: string | undefined;
|
|
9876
|
-
}
|
|
9877
9866
|
/**
|
|
9878
9867
|
* @internal
|
|
9879
9868
|
*/
|
|
@@ -10078,7 +10067,3 @@ export declare const InstanceAccessFilterSensitiveLog: (obj: InstanceAccess) =>
|
|
|
10078
10067
|
* @internal
|
|
10079
10068
|
*/
|
|
10080
10069
|
export declare const GetInstanceAccessOutputFilterSensitiveLog: (obj: GetInstanceAccessOutput) => any;
|
|
10081
|
-
/**
|
|
10082
|
-
* @internal
|
|
10083
|
-
*/
|
|
10084
|
-
export declare const ListComputeOutputFilterSensitiveLog: (obj: ListComputeOutput) => any;
|