@aws-sdk/client-gamelift 3.830.0 → 3.836.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -16
- package/dist-cjs/index.js +20 -20
- package/dist-es/commands/ListComputeCommand.js +1 -1
- package/dist-es/models/models_0.js +0 -4
- package/dist-es/models/models_1.js +4 -0
- package/dist-types/GameLift.d.ts +16 -16
- package/dist-types/GameLiftClient.d.ts +16 -16
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/ClaimGameServerCommand.d.ts +4 -4
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +7 -7
- package/dist-types/commands/CreateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +3 -3
- package/dist-types/commands/CreateFleetCommand.d.ts +4 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/CreateGameSessionCommand.d.ts +4 -4
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +1 -1
- package/dist-types/commands/CreateLocationCommand.d.ts +6 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +4 -4
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +1 -1
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +2 -2
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameServerCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/GetComputeAccessCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +3 -3
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +1 -1
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +2 -2
- package/dist-types/commands/ListComputeCommand.d.ts +2 -2
- package/dist-types/commands/ListContainerFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServersCommand.d.ts +2 -2
- package/dist-types/commands/ListLocationsCommand.d.ts +19 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +2 -2
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RegisterComputeCommand.d.ts +6 -6
- package/dist-types/commands/RegisterGameServerCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/ResolveAliasCommand.d.ts +1 -1
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/StartFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +10 -10
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchmakingCommand.d.ts +2 -2
- package/dist-types/commands/StopFleetActionsCommand.d.ts +2 -2
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +2 -2
- package/dist-types/commands/TagResourceCommand.d.ts +2 -2
- package/dist-types/commands/TerminateGameSessionCommand.d.ts +7 -7
- package/dist-types/commands/UntagResourceCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +2 -2
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +3 -3
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +4 -4
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/index.d.ts +16 -16
- package/dist-types/models/models_0.d.ts +341 -356
- package/dist-types/models/models_1.d.ts +123 -47
- package/dist-types/ts3.4/commands/ListComputeCommand.d.ts +1 -1
- package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +4 -1
- package/dist-types/ts3.4/models/models_0.d.ts +8 -15
- package/dist-types/ts3.4/models/models_1.d.ts +16 -0
- package/package.json +11 -11
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@@ -27,8 +27,8 @@ declare const GetComputeAccessCommand_base: {
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift managed
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* fleet. This operation is not used with Amazon GameLift Anywhere fleets.</p>
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* <p>Requests authorization to remotely connect to a hosting resource in a Amazon GameLift Servers managed
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* fleet. This operation is not used with Amazon GameLift Servers Anywhere fleets.</p>
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* <p>
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* <b>Request options</b>
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* </p>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Requests an authentication token from Amazon GameLift for a compute resource in an Amazon GameLift
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* <p>Requests an authentication token from Amazon GameLift Servers for a compute resource in an Amazon GameLift Servers
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* fleet. Game servers that are running on the compute use this token to communicate
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* with the Amazon GameLift service, such as when calling the Amazon GameLift server SDK action
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* with the Amazon GameLift Servers service, such as when calling the Amazon GameLift Servers server SDK action
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* <code>InitSDK()</code>. Authentication tokens are valid for a limited time span, so
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* you need to request a fresh token before the current token expires.</p>
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* <p>
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* </li>
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* <li>
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* <p>For Anywhere fleets (compute type <code>ANYWHERE</code>), if you're using the
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* Amazon GameLift Agent, auth token retrieval and refresh is handled automatically for any
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* Amazon GameLift Servers Agent, auth token retrieval and refresh is handled automatically for any
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* compute where the Agent is running. If you're not using
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* the Agent, create a mechanism to retrieve and refresh auth tokens for computes
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* that are running game server processes.</p>
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};
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/**
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* <p>Retrieves the location of stored game session logs for a specified game session on
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* Amazon GameLift managed fleets. When a game session is terminated, Amazon GameLift automatically stores
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* Amazon GameLift Servers managed fleets. When a game session is terminated, Amazon GameLift Servers automatically stores
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* the logs in Amazon S3 and retains them for 14 days. Use this URL to download the logs.</p>
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* <note>
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* <p>See the <a href="https://docs.aws.amazon.com/general/latest/gr/aws_service_limits.html#limits_gamelift">Amazon Web Services Service
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet.
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* Use this operation to connect to instances with game servers that use Amazon GameLift server SDK
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* <p>Requests authorization to remotely connect to an instance in an Amazon GameLift Servers managed fleet.
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* Use this operation to connect to instances with game servers that use Amazon GameLift Servers server SDK
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* 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or
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* later, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess</a>.</p>
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* <p>To request access to an instance, specify IDs for the instance and the fleet it
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import { Command as $Command } from "@smithy/smithy-client";
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import { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import { ListComputeInput, ListComputeOutput } from "../models/
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import { ListComputeInput, ListComputeOutput } from "../models/models_1";
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/**
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* @public
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*/
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>Retrieves information on the compute resources in an Amazon GameLift fleet. Use the pagination
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* <p>Retrieves information on the compute resources in an Amazon GameLift Servers fleet. Use the pagination
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* parameters to retrieve results in a set of sequential pages.</p>
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* <p>
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* <b>Request options</b>
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* container group definition name or ARN value.</p>
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* </li>
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* <li>
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* <p>To get a list of all Amazon GameLift Realtime fleets with a specific configuration script,
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* <p>To get a list of all Amazon GameLift Servers Realtime fleets with a specific configuration script,
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* provide the script ID. </p>
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* </li>
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* </ul>
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* the build ID.</p>
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* </li>
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* <p>To get a list of all Amazon GameLift Servers Realtime fleets with a specific configuration script,
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* provide the script ID. </p>
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* </li>
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};
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/**
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* <p>
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* <b>This operation is used with the Amazon GameLift Servers FleetIQ solution and game server groups.</b>
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* </p>
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* <p>Retrieves information on all game
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* servers that are currently active in a specified game server group. You can opt to sort
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
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* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift Servers FleetIQ
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* Guide</a>
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* </p>
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* @example
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};
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/**
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* <p>Lists all custom and Amazon Web Services locations
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* <p>Lists all custom and Amazon Web Services locations where Amazon GameLift Servers can host game servers. </p>
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* <p>Note that if you call this API using a location that doesn't have a service endpoint,
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* such as one that can only be a remote location in a multi-location fleet, the API
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* returns an error.</p>
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* locations</a> to identify home Regions that support single and multi-location
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* fleets.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-regions.html">Service locations</a>
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* </p>
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* @example
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* ```javascript
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* // { // LocationModel
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* // },
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Servers Amazon GameLift Servers Realtime</a>
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* </p>
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* <b>Related actions</b>
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/**
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* but is not currently in use. This is the fleet's buffer; it measures the additional
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* address and port). If the request included player session data, Amazon GameLift Servers creates a player
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* <p>Amazon GameLift Servers continues to retry each placement request until it reaches the queue's timeout
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* <p>When using FlexMatch with Amazon GameLift Servers managed hosting, you can request a backfill match from
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* </p>
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|
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* <p>Assigns a tag to an Amazon GameLift resource. You can use tags to organize resources, create
|
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* <p>Assigns a tag to an Amazon GameLift Servers resource. You can use tags to organize resources, create
|
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* for Amazon GameLift resources that support tagging.</p>
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* for Amazon GameLift Servers resources that support tagging.</p>
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* <p>To add a tag to a resource, specify the unique ARN value for the resource and provide
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-sdk-server-api.html">Add Amazon GameLift Servers to your game server</a>
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* <p>Amazon GameLift server SDK 5 reference guide for <code>OnProcessTerminate()</code>
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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/**
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* <p>Removes a tag assigned to a Amazon GameLift Servers resource. You can use resource tags to organize
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* necessary to manage tags for Amazon GameLift Servers resources that support tagging.</p>
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* <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
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* <p> The operation failed because Amazon GameLift Servers has not yet finished validating this compute. We
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* creation limits.</p>
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* to change. If successful, Amazon GameLift returns the identifiers for the updated fleet.</p>
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* to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.</p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
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* fleets</a>
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* </p>
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* @example
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@@ -35,7 +35,7 @@ declare const UpdateFleetCapacityCommand_base: {
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* <p>Use this operation to set these fleet capacity properties: </p>
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* <ul>
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* <li>
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* <p>Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift receives a
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* <p>Minimum/maximum size: Set hard limits on the number of Amazon EC2 instances allowed. If Amazon GameLift Servers receives a
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* request--either through manual update or automatic scaling--it won't change the capacity
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* to a value outside of this range.</p>
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* </li>
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@@ -52,12 +52,12 @@ declare const UpdateFleetCapacityCommand_base: {
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* <p>To update capacity for a fleet's remote location, set the
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* <code>Location</code> parameter to the location to update. The location must be in
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* <code>ACTIVE</code> status.</p>
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* <p>If successful, Amazon GameLift updates the capacity settings and returns the identifiers for
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* <p>If successful, Amazon GameLift Servers updates the capacity settings and returns the identifiers for
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* the updated fleet and/or location. If a requested change to desired capacity exceeds the
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* instance type's limit, the <code>LimitExceeded</code> exception occurs. </p>
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* <p>Updates often prompt an immediate change in fleet capacity, such as when current
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* capacity is different than the new desired capacity or outside the new limits. In this
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* scenario, Amazon GameLift automatically initiates steps to add or remove instances in the fleet
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* scenario, Amazon GameLift Servers automatically initiates steps to add or remove instances in the fleet
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* location. You can track a fleet's current capacity by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>. </p>
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* <p>
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* <b>Learn more</b>
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@@ -42,7 +42,7 @@ declare const UpdateFleetPortSettingsCommand_base: {
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift Servers
|
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* fleets</a>
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* </p>
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* @example
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