@aws-sdk/client-gamelift 3.75.0 → 3.78.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +27 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +2 -1
- package/dist-cjs/pagination/ListAliasesPaginator.js +2 -1
- package/dist-cjs/pagination/ListBuildsPaginator.js +2 -1
- package/dist-cjs/pagination/ListFleetsPaginator.js +2 -1
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +2 -1
- package/dist-cjs/pagination/ListGameServersPaginator.js +2 -1
- package/dist-cjs/pagination/ListScriptsPaginator.js +2 -1
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +2 -1
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +3 -2
- package/dist-es/pagination/DescribeInstancesPaginator.js +3 -2
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +3 -2
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +3 -2
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +3 -2
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +3 -2
- package/dist-es/pagination/ListAliasesPaginator.js +3 -2
- package/dist-es/pagination/ListBuildsPaginator.js +3 -2
- package/dist-es/pagination/ListFleetsPaginator.js +3 -2
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +3 -2
- package/dist-es/pagination/ListGameServersPaginator.js +3 -2
- package/dist-es/pagination/ListScriptsPaginator.js +3 -2
- package/dist-es/pagination/SearchGameSessionsPaginator.js +3 -2
- package/dist-types/GameLift.d.ts +47 -47
- package/dist-types/commands/AcceptMatchCommand.d.ts +5 -5
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +5 -5
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/models/models_0.d.ts +39 -42
- package/package.json +25 -25
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@@ -10,7 +10,7 @@ export interface DescribeVpcPeeringConnectionsCommandOutput extends DescribeVpcP
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* <p>Retrieves information on VPC peering connections. Use this operation to get peering
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* information for all fleets or for one specific fleet ID. </p>
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* <p>To retrieve connection information, call this operation from the Amazon Web Services account that
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* is used to manage the Amazon
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* is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
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* to retrieve all connection records. If successful, the retrieved information includes
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* both active and pending connections. Active connections identify the IpV4 CIDR block
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* that the VPC uses to connect. </p>
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@@ -12,7 +12,7 @@ export interface ListScriptsCommandOutput extends ListScriptsOutput, __MetadataB
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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/**
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* <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
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* automatically scale a fleet's hosting capacity to meet player demand. An active scaling
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* policy instructs Amazon
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* policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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* capacity when a certain threshold is reached. There are two types of scaling policies:
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* target-based and rule-based. Use a target-based policy to quickly and efficiently manage
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* fleet scaling; this option is the most commonly used. Use rule-based policies when you
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@@ -31,12 +31,12 @@ export interface PutScalingPolicyCommandOutput extends PutScalingPolicyOutput, _
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* metric tells us how much of a fleet's hosting capacity is ready to host game sessions
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* but is not currently in use. This is the fleet's buffer; it measures the additional
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* player demand that the fleet could handle at current capacity. With a target-based
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* policy, you set your ideal buffer size and leave it to Amazon
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* policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
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* is needed to maintain that target. </p>
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* <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
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* capacity to host 100 simultaneous game sessions. This policy tells Amazon
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* capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
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* action whenever the fleet's available capacity falls below or rises above 10 game
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* sessions. Amazon
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* sessions. Amazon GameLift will start new instances or stop unused instances in order to return
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* to the 10% buffer. </p>
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* <p>To create or update a target-based policy, specify a fleet ID and name, and set the
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* policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
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}
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/**
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* <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
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* files to Amazon
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* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
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* <a>CreateBuild</a>.</p>
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* <p>To request new credentials, specify the build ID as returned with an initial
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* <code>CreateBuild</code> request. If successful, a new set of credentials are
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export interface StartGameSessionPlacementCommandOutput extends StartGameSessionPlacementOutput, __MetadataBearer {
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}
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/**
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
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* searches for available resources on the queue's destinations, scanning each until it
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* finds resources or the placement request times out.</p>
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* <p>A game session placement request can also request player sessions. When a new game
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* session is successfully created, Amazon
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* session is successfully created, Amazon GameLift creates a player session for each player
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* included in the request.</p>
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* <p>When placing a game session, by default Amazon
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* <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
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* are listed in the queue configuration. Ideally, a queue's destinations are listed in
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* preference order.</p>
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* <p>Alternatively, when requesting a game session with players, you can also provide
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* latency data for each player in relevant Regions. Latency data indicates the performance
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* lag a player experiences when connected to a fleet in the Region. Amazon
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* lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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* data to reorder the list of destinations to place the game session in a Region with
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* minimal lag. If latency data is provided for multiple players, Amazon
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* minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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* Region's average lag for all players and reorders to get the best game play across all
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* players. </p>
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* <p>To place a new game session request, specify the following:</p>
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* original script was uploaded. Use the <i>Version</i> parameter to track
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* updates to the script.</p>
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* <p>If the call is successful, the updated metadata is stored in the script record and a
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* revised script is uploaded to the Amazon
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* revised script is uploaded to the Amazon GameLift service. Once the script is updated and
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* acquired by a fleet instance, the new version is used for all new game sessions. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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const filterSensitiveLog: (obj: AttributeValue) => any;
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}
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/**
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* <p>Temporary access credentials used for uploading game build files to Amazon
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* <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They
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* are valid for a limited time. If they expire before you upload your game build, get a
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* new set by calling <a>RequestUploadCredentials</a>.</p>
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*/
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export interface AwsCredentials {
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/**
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* <p>Temporary key allowing access to the Amazon
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* <p>Temporary key allowing access to the Amazon GameLift S3 account.</p>
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*/
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AccessKeyId?: string;
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/**
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* <p>Temporary secret key allowing access to the Amazon
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* <p>Temporary secret key allowing access to the Amazon GameLift S3 account.</p>
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*/
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SecretAccessKey?: string;
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/**
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* TLS/SSL certificate for this fleet. </p>
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* </li>
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* </ul>
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*/
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CertificateType: CertificateType | string | undefined;
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}
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constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
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}
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/**
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* and <a>UpdateScript</a> requests. </p>
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/**
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* allows Amazon GameLift to access the S3 bucket.</p>
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|
*/
|
|
1628
1625
|
RoleArn: string | undefined;
|
|
1629
1626
|
/**
|
|
@@ -1791,7 +1788,7 @@ export interface GameServerGroup {
|
|
|
1791
1788
|
GameServerGroupArn?: string;
|
|
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|
/**
|
|
1793
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|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
1794
|
-
* allows Amazon
|
|
1791
|
+
* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
1795
1792
|
*/
|
|
1796
1793
|
RoleArn?: string;
|
|
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1794
|
/**
|
|
@@ -3028,7 +3025,7 @@ export interface PlayerSession {
|
|
|
3028
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|
*/
|
|
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3026
|
DnsName?: string;
|
|
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3027
|
/**
|
|
3031
|
-
* <p>Port number for the game session. To connect to a Amazon
|
|
3028
|
+
* <p>Port number for the game session. To connect to a Amazon GameLift server process, an app
|
|
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3029
|
* needs both the IP address and port number.</p>
|
|
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3030
|
*/
|
|
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3031
|
Port?: number;
|
|
@@ -3099,7 +3096,7 @@ export interface CreatePlayerSessionsInput {
|
|
|
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3096
|
PlayerIds: string[] | undefined;
|
|
3100
3097
|
/**
|
|
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3098
|
* <p>Map of string pairs, each specifying a player ID and a set of developer-defined
|
|
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|
-
* information related to the player. Amazon
|
|
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|
+
* information related to the player. Amazon GameLift does not use this data, so it can be formatted
|
|
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3100
|
* as needed for use in the game. Any player data strings for player IDs that are not
|
|
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3101
|
* included in the <code>PlayerIds</code> parameter are ignored. </p>
|
|
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|
*/
|
|
@@ -3142,9 +3139,9 @@ export interface CreateScriptInput {
|
|
|
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|
/**
|
|
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|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
3144
3141
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
3145
|
-
* "key"), and a role ARN that allows Amazon
|
|
3142
|
+
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
3146
3143
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
3147
|
-
* Amazon
|
|
3144
|
+
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
3148
3145
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
3149
3146
|
* version. </p>
|
|
3150
3147
|
*/
|
|
@@ -3217,7 +3214,7 @@ export interface Script {
|
|
|
3217
3214
|
*/
|
|
3218
3215
|
CreationTime?: Date;
|
|
3219
3216
|
/**
|
|
3220
|
-
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon
|
|
3217
|
+
* <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
|
|
3221
3218
|
* location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
|
|
3222
3219
|
* and <a>UpdateScript</a> requests. </p>
|
|
3223
3220
|
*/
|
|
@@ -3236,7 +3233,7 @@ export interface CreateScriptOutput {
|
|
|
3236
3233
|
* bucket under your account, the storage location reflects the information that was
|
|
3237
3234
|
* provided in the <i>CreateScript</i> request; (2) If the script file was
|
|
3238
3235
|
* uploaded from a local zip file, the storage location reflects an S3 location controls by
|
|
3239
|
-
* the Amazon
|
|
3236
|
+
* the Amazon GameLift service.</p>
|
|
3240
3237
|
*/
|
|
3241
3238
|
Script?: Script;
|
|
3242
3239
|
}
|
|
@@ -3271,7 +3268,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
|
|
|
3271
3268
|
}
|
|
3272
3269
|
/**
|
|
3273
3270
|
* <p>Represents an authorization for a VPC peering connection between the VPC for an
|
|
3274
|
-
* Amazon
|
|
3271
|
+
* Amazon GameLift fleet and another VPC on an account you have access to. This authorization
|
|
3275
3272
|
* must exist and be valid for the peering connection to be established. Authorizations are
|
|
3276
3273
|
* valid for 24 hours after they are issued.</p>
|
|
3277
3274
|
* <p>
|
|
@@ -3340,13 +3337,13 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
|
|
|
3340
3337
|
*/
|
|
3341
3338
|
export interface CreateVpcPeeringConnectionInput {
|
|
3342
3339
|
/**
|
|
3343
|
-
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon
|
|
3340
|
+
* <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
|
|
3344
3341
|
* VPC to peer with. </p>
|
|
3345
3342
|
*/
|
|
3346
3343
|
FleetId: string | undefined;
|
|
3347
3344
|
/**
|
|
3348
3345
|
* <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
|
|
3349
|
-
* Amazon
|
|
3346
|
+
* Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
|
|
3350
3347
|
* settings.</p>
|
|
3351
3348
|
*/
|
|
3352
3349
|
PeerVpcAwsAccountId: string | undefined;
|
|
@@ -5995,7 +5992,7 @@ export declare enum ScalingAdjustmentType {
|
|
|
5995
5992
|
/**
|
|
5996
5993
|
* <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
|
|
5997
5994
|
* target-based policy tracks a particular fleet metric specifies a target value for the
|
|
5998
|
-
* metric. As player usage changes, the policy triggers Amazon
|
|
5995
|
+
* metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so
|
|
5999
5996
|
* that the metric returns to the target value. The target configuration specifies settings
|
|
6000
5997
|
* as needed for the target based policy, including the target value. </p>
|
|
6001
5998
|
* <p>
|
|
@@ -6146,8 +6143,8 @@ export interface ScalingPolicy {
|
|
|
6146
6143
|
*/
|
|
6147
6144
|
EvaluationPeriods?: number;
|
|
6148
6145
|
/**
|
|
6149
|
-
* <p>Name of the Amazon
|
|
6150
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6146
|
+
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
|
|
6147
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
|
|
6151
6148
|
* with Amazon CloudWatch</a>. </p>
|
|
6152
6149
|
* <ul>
|
|
6153
6150
|
* <li>
|
|
@@ -6353,7 +6350,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6353
6350
|
}
|
|
6354
6351
|
/**
|
|
6355
6352
|
* <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
|
|
6356
|
-
* VPC for your Amazon
|
|
6353
|
+
* VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
|
|
6357
6354
|
* pending connection that has not yet been established.</p>
|
|
6358
6355
|
* <p>
|
|
6359
6356
|
* <b>Related actions</b>
|
|
@@ -6370,7 +6367,7 @@ export declare namespace VpcPeeringConnectionStatus {
|
|
|
6370
6367
|
*/
|
|
6371
6368
|
export interface VpcPeeringConnection {
|
|
6372
6369
|
/**
|
|
6373
|
-
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon
|
|
6370
|
+
* <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
|
|
6374
6371
|
*/
|
|
6375
6372
|
FleetId?: string;
|
|
6376
6373
|
/**
|
|
@@ -6404,8 +6401,8 @@ export interface VpcPeeringConnection {
|
|
|
6404
6401
|
*/
|
|
6405
6402
|
PeerVpcId?: string;
|
|
6406
6403
|
/**
|
|
6407
|
-
* <p>A unique identifier for the VPC that contains the Amazon
|
|
6408
|
-
* connection. This VPC is managed by Amazon
|
|
6404
|
+
* <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this
|
|
6405
|
+
* connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
|
|
6409
6406
|
* </p>
|
|
6410
6407
|
*/
|
|
6411
6408
|
GameLiftVpcId?: string;
|
|
@@ -6952,8 +6949,8 @@ export interface PutScalingPolicyInput {
|
|
|
6952
6949
|
*/
|
|
6953
6950
|
EvaluationPeriods?: number;
|
|
6954
6951
|
/**
|
|
6955
|
-
* <p>Name of the Amazon
|
|
6956
|
-
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon
|
|
6952
|
+
* <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
|
|
6953
|
+
* detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
|
|
6957
6954
|
* with Amazon CloudWatch</a>. </p>
|
|
6958
6955
|
* <ul>
|
|
6959
6956
|
* <li>
|
|
@@ -7467,7 +7464,7 @@ export declare namespace StartGameSessionPlacementOutput {
|
|
|
7467
7464
|
*/
|
|
7468
7465
|
export interface StartMatchBackfillInput {
|
|
7469
7466
|
/**
|
|
7470
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7467
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
|
|
7471
7468
|
* a UUID. Use this identifier to track the match backfill ticket status and retrieve match
|
|
7472
7469
|
* results.</p>
|
|
7473
7470
|
*/
|
|
@@ -7535,7 +7532,7 @@ export declare namespace StartMatchBackfillOutput {
|
|
|
7535
7532
|
*/
|
|
7536
7533
|
export interface StartMatchmakingInput {
|
|
7537
7534
|
/**
|
|
7538
|
-
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon
|
|
7535
|
+
* <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
|
|
7539
7536
|
* a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
|
|
7540
7537
|
* results.</p>
|
|
7541
7538
|
*/
|
|
@@ -8071,7 +8068,7 @@ export interface UpdateGameServerGroupInput {
|
|
|
8071
8068
|
GameServerGroupName: string | undefined;
|
|
8072
8069
|
/**
|
|
8073
8070
|
* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
|
|
8074
|
-
* allows Amazon
|
|
8071
|
+
* allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
|
|
8075
8072
|
*/
|
|
8076
8073
|
RoleArn?: string;
|
|
8077
8074
|
/**
|
|
@@ -8450,9 +8447,9 @@ export interface UpdateScriptInput {
|
|
|
8450
8447
|
/**
|
|
8451
8448
|
* <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
|
|
8452
8449
|
* stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
|
|
8453
|
-
* "key"), and a role ARN that allows Amazon
|
|
8450
|
+
* "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
|
|
8454
8451
|
* bucket must be in the same Region where you want to create a new script. By default,
|
|
8455
|
-
* Amazon
|
|
8452
|
+
* Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
|
|
8456
8453
|
* turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
|
|
8457
8454
|
* version. </p>
|
|
8458
8455
|
*/
|
|
@@ -8479,7 +8476,7 @@ export interface UpdateScriptOutput {
|
|
|
8479
8476
|
* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
|
|
8480
8477
|
* under your account, the storage location reflects the information that was provided in
|
|
8481
8478
|
* the <i>CreateScript</i> request; (2) If the script file was uploaded from
|
|
8482
|
-
* a local zip file, the storage location reflects an S3 location controls by the Amazon
|
|
8479
|
+
* a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
|
|
8483
8480
|
* service.</p>
|
|
8484
8481
|
*/
|
|
8485
8482
|
Script?: Script;
|
package/package.json
CHANGED
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"name": "@aws-sdk/client-gamelift",
|
|
3
3
|
"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
|
|
4
|
-
"version": "3.
|
|
4
|
+
"version": "3.78.0",
|
|
5
5
|
"scripts": {
|
|
6
6
|
"build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
|
|
7
7
|
"build:cjs": "tsc -p tsconfig.cjs.json",
|
|
@@ -18,34 +18,34 @@
|
|
|
18
18
|
"dependencies": {
|
|
19
19
|
"@aws-crypto/sha256-browser": "2.0.0",
|
|
20
20
|
"@aws-crypto/sha256-js": "2.0.0",
|
|
21
|
-
"@aws-sdk/client-sts": "3.
|
|
22
|
-
"@aws-sdk/config-resolver": "3.
|
|
23
|
-
"@aws-sdk/credential-provider-node": "3.
|
|
24
|
-
"@aws-sdk/fetch-http-handler": "3.
|
|
25
|
-
"@aws-sdk/hash-node": "3.
|
|
26
|
-
"@aws-sdk/invalid-dependency": "3.
|
|
27
|
-
"@aws-sdk/middleware-content-length": "3.
|
|
28
|
-
"@aws-sdk/middleware-host-header": "3.
|
|
29
|
-
"@aws-sdk/middleware-logger": "3.
|
|
30
|
-
"@aws-sdk/middleware-retry": "3.
|
|
31
|
-
"@aws-sdk/middleware-serde": "3.
|
|
32
|
-
"@aws-sdk/middleware-signing": "3.
|
|
33
|
-
"@aws-sdk/middleware-stack": "3.
|
|
34
|
-
"@aws-sdk/middleware-user-agent": "3.
|
|
35
|
-
"@aws-sdk/node-config-provider": "3.
|
|
36
|
-
"@aws-sdk/node-http-handler": "3.
|
|
37
|
-
"@aws-sdk/protocol-http": "3.
|
|
38
|
-
"@aws-sdk/smithy-client": "3.
|
|
39
|
-
"@aws-sdk/types": "3.
|
|
40
|
-
"@aws-sdk/url-parser": "3.
|
|
21
|
+
"@aws-sdk/client-sts": "3.78.0",
|
|
22
|
+
"@aws-sdk/config-resolver": "3.78.0",
|
|
23
|
+
"@aws-sdk/credential-provider-node": "3.78.0",
|
|
24
|
+
"@aws-sdk/fetch-http-handler": "3.78.0",
|
|
25
|
+
"@aws-sdk/hash-node": "3.78.0",
|
|
26
|
+
"@aws-sdk/invalid-dependency": "3.78.0",
|
|
27
|
+
"@aws-sdk/middleware-content-length": "3.78.0",
|
|
28
|
+
"@aws-sdk/middleware-host-header": "3.78.0",
|
|
29
|
+
"@aws-sdk/middleware-logger": "3.78.0",
|
|
30
|
+
"@aws-sdk/middleware-retry": "3.78.0",
|
|
31
|
+
"@aws-sdk/middleware-serde": "3.78.0",
|
|
32
|
+
"@aws-sdk/middleware-signing": "3.78.0",
|
|
33
|
+
"@aws-sdk/middleware-stack": "3.78.0",
|
|
34
|
+
"@aws-sdk/middleware-user-agent": "3.78.0",
|
|
35
|
+
"@aws-sdk/node-config-provider": "3.78.0",
|
|
36
|
+
"@aws-sdk/node-http-handler": "3.78.0",
|
|
37
|
+
"@aws-sdk/protocol-http": "3.78.0",
|
|
38
|
+
"@aws-sdk/smithy-client": "3.78.0",
|
|
39
|
+
"@aws-sdk/types": "3.78.0",
|
|
40
|
+
"@aws-sdk/url-parser": "3.78.0",
|
|
41
41
|
"@aws-sdk/util-base64-browser": "3.58.0",
|
|
42
42
|
"@aws-sdk/util-base64-node": "3.55.0",
|
|
43
43
|
"@aws-sdk/util-body-length-browser": "3.55.0",
|
|
44
44
|
"@aws-sdk/util-body-length-node": "3.55.0",
|
|
45
|
-
"@aws-sdk/util-defaults-mode-browser": "3.
|
|
46
|
-
"@aws-sdk/util-defaults-mode-node": "3.
|
|
47
|
-
"@aws-sdk/util-user-agent-browser": "3.
|
|
48
|
-
"@aws-sdk/util-user-agent-node": "3.
|
|
45
|
+
"@aws-sdk/util-defaults-mode-browser": "3.78.0",
|
|
46
|
+
"@aws-sdk/util-defaults-mode-node": "3.78.0",
|
|
47
|
+
"@aws-sdk/util-user-agent-browser": "3.78.0",
|
|
48
|
+
"@aws-sdk/util-user-agent-node": "3.78.0",
|
|
49
49
|
"@aws-sdk/util-utf8-browser": "3.55.0",
|
|
50
50
|
"@aws-sdk/util-utf8-node": "3.55.0",
|
|
51
51
|
"tslib": "^2.3.1"
|