@aws-sdk/client-gamelift 3.75.0 → 3.78.0

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Files changed (66) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +2 -1
  3. package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +2 -1
  4. package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +2 -1
  5. package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +2 -1
  6. package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +2 -1
  7. package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +2 -1
  8. package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +2 -1
  9. package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +2 -1
  10. package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +2 -1
  11. package/dist-cjs/pagination/DescribeInstancesPaginator.js +2 -1
  12. package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +2 -1
  13. package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +2 -1
  14. package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +2 -1
  15. package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +2 -1
  16. package/dist-cjs/pagination/ListAliasesPaginator.js +2 -1
  17. package/dist-cjs/pagination/ListBuildsPaginator.js +2 -1
  18. package/dist-cjs/pagination/ListFleetsPaginator.js +2 -1
  19. package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +2 -1
  20. package/dist-cjs/pagination/ListGameServersPaginator.js +2 -1
  21. package/dist-cjs/pagination/ListScriptsPaginator.js +2 -1
  22. package/dist-cjs/pagination/SearchGameSessionsPaginator.js +2 -1
  23. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +3 -2
  24. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +3 -2
  25. package/dist-es/pagination/DescribeFleetEventsPaginator.js +3 -2
  26. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +3 -2
  27. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +3 -2
  28. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +3 -2
  29. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +3 -2
  30. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +3 -2
  31. package/dist-es/pagination/DescribeGameSessionsPaginator.js +3 -2
  32. package/dist-es/pagination/DescribeInstancesPaginator.js +3 -2
  33. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +3 -2
  34. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +3 -2
  35. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +3 -2
  36. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +3 -2
  37. package/dist-es/pagination/ListAliasesPaginator.js +3 -2
  38. package/dist-es/pagination/ListBuildsPaginator.js +3 -2
  39. package/dist-es/pagination/ListFleetsPaginator.js +3 -2
  40. package/dist-es/pagination/ListGameServerGroupsPaginator.js +3 -2
  41. package/dist-es/pagination/ListGameServersPaginator.js +3 -2
  42. package/dist-es/pagination/ListScriptsPaginator.js +3 -2
  43. package/dist-es/pagination/SearchGameSessionsPaginator.js +3 -2
  44. package/dist-types/GameLift.d.ts +47 -47
  45. package/dist-types/commands/AcceptMatchCommand.d.ts +5 -5
  46. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  47. package/dist-types/commands/CreateBuildCommand.d.ts +3 -3
  48. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  49. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  50. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  51. package/dist-types/commands/CreateScriptCommand.d.ts +5 -5
  52. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  53. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  54. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  55. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  56. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  57. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  58. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  59. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  60. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  61. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  62. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  63. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  64. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  65. package/dist-types/models/models_0.d.ts +39 -42
  66. package/package.json +25 -25
@@ -10,7 +10,7 @@ export interface DescribeVpcPeeringConnectionsCommandOutput extends DescribeVpcP
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  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
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  * information for all fleets or for one specific fleet ID. </p>
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  * <p>To retrieve connection information, call this operation from the Amazon Web Services account that
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- * is used to manage the Amazon Web Services fleets. Specify a fleet ID or leave the parameter empty
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+ * is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
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  * to retrieve all connection records. If successful, the retrieved information includes
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  * both active and pending connections. Active connections identify the IpV4 CIDR block
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  * that the VPC uses to connect. </p>
@@ -12,7 +12,7 @@ export interface ListScriptsCommandOutput extends ListScriptsOutput, __MetadataB
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  * <b>Learn more</b>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -9,7 +9,7 @@ export interface PutScalingPolicyCommandOutput extends PutScalingPolicyOutput, _
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  /**
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  * <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
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  * automatically scale a fleet's hosting capacity to meet player demand. An active scaling
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- * policy instructs Amazon Web Services to track a fleet metric and automatically change the fleet's
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+ * policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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  * capacity when a certain threshold is reached. There are two types of scaling policies:
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  * target-based and rule-based. Use a target-based policy to quickly and efficiently manage
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  * fleet scaling; this option is the most commonly used. Use rule-based policies when you
@@ -31,12 +31,12 @@ export interface PutScalingPolicyCommandOutput extends PutScalingPolicyOutput, _
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  * metric tells us how much of a fleet's hosting capacity is ready to host game sessions
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  * but is not currently in use. This is the fleet's buffer; it measures the additional
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  * player demand that the fleet could handle at current capacity. With a target-based
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- * policy, you set your ideal buffer size and leave it to Amazon Web Services to take whatever action
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+ * policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
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  * is needed to maintain that target. </p>
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  * <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
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- * capacity to host 100 simultaneous game sessions. This policy tells Amazon Web Services to take
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+ * capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
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  * action whenever the fleet's available capacity falls below or rises above 10 game
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- * sessions. Amazon Web Services will start new instances or stop unused instances in order to return
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+ * sessions. Amazon GameLift will start new instances or stop unused instances in order to return
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  * to the 10% buffer. </p>
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  * <p>To create or update a target-based policy, specify a fleet ID and name, and set the
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  * policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
@@ -8,7 +8,7 @@ export interface RequestUploadCredentialsCommandOutput extends RequestUploadCred
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  }
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  /**
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  * <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
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- * files to Amazon Web Services's Amazon S3. This is done as part of the build creation process; see
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+ * files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
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  * <a>CreateBuild</a>.</p>
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  * <p>To request new credentials, specify the build ID as returned with an initial
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  * <code>CreateBuild</code> request. If successful, a new set of credentials are
@@ -7,20 +7,20 @@ export interface StartGameSessionPlacementCommandInput extends StartGameSessionP
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  export interface StartGameSessionPlacementCommandOutput extends StartGameSessionPlacementOutput, __MetadataBearer {
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  }
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  /**
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- * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon Web Services
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+ * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
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  * searches for available resources on the queue's destinations, scanning each until it
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  * finds resources or the placement request times out.</p>
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  * <p>A game session placement request can also request player sessions. When a new game
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- * session is successfully created, Amazon Web Services creates a player session for each player
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+ * session is successfully created, Amazon GameLift creates a player session for each player
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  * included in the request.</p>
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- * <p>When placing a game session, by default Amazon Web Services tries each fleet in the order they
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+ * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
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  * are listed in the queue configuration. Ideally, a queue's destinations are listed in
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  * preference order.</p>
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  * <p>Alternatively, when requesting a game session with players, you can also provide
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  * latency data for each player in relevant Regions. Latency data indicates the performance
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- * lag a player experiences when connected to a fleet in the Region. Amazon Web Services uses latency
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+ * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
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  * data to reorder the list of destinations to place the game session in a Region with
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- * minimal lag. If latency data is provided for multiple players, Amazon Web Services calculates each
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+ * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
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  * Region's average lag for all players and reorders to get the best game play across all
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  * players. </p>
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  * <p>To place a new game session request, specify the following:</p>
@@ -15,13 +15,13 @@ export interface UpdateScriptCommandOutput extends UpdateScriptOutput, __Metadat
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  * original script was uploaded. Use the <i>Version</i> parameter to track
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  * updates to the script.</p>
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  * <p>If the call is successful, the updated metadata is stored in the script record and a
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- * revised script is uploaded to the Amazon Web Services service. Once the script is updated and
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+ * revised script is uploaded to the Amazon GameLift service. Once the script is updated and
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  * acquired by a fleet instance, the new version is used for all new game sessions. </p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -226,17 +226,17 @@ export declare namespace AttributeValue {
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  const filterSensitiveLog: (obj: AttributeValue) => any;
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  }
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  /**
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- * <p>Temporary access credentials used for uploading game build files to Amazon Web Services. They
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+ * <p>Temporary access credentials used for uploading game build files to Amazon GameLift. They
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  * are valid for a limited time. If they expire before you upload your game build, get a
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  * new set by calling <a>RequestUploadCredentials</a>.</p>
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  */
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  export interface AwsCredentials {
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  /**
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- * <p>Temporary key allowing access to the Amazon Web Services S3 account.</p>
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+ * <p>Temporary key allowing access to the Amazon GameLift S3 account.</p>
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  */
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  AccessKeyId?: string;
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  /**
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- * <p>Temporary secret key allowing access to the Amazon Web Services S3 account.</p>
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+ * <p>Temporary secret key allowing access to the Amazon GameLift S3 account.</p>
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  */
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  SecretAccessKey?: string;
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  /**
@@ -376,7 +376,6 @@ export interface CertificateConfiguration {
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  * TLS/SSL certificate for this fleet. </p>
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  * </li>
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  * </ul>
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- * <p> </p>
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  */
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  CertificateType: CertificateType | string | undefined;
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  }
@@ -706,7 +705,7 @@ export declare class TaggingFailedException extends __BaseException {
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  constructor(opts: __ExceptionOptionType<TaggingFailedException, __BaseException>);
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  }
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  /**
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- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
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+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
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  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
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  * and <a>UpdateScript</a> requests. </p>
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  */
@@ -724,11 +723,11 @@ export interface S3Location {
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  Key?: string;
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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- * allows Amazon Web Services to access the S3 bucket.</p>
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+ * allows Amazon GameLift to access the S3 bucket.</p>
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  */
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  RoleArn?: string;
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  /**
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- * <p>The version of the file, if object versioning is turned on for the bucket. Amazon Web Services uses
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+ * <p>The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses
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  * this information when retrieving files from an S3 bucket that you own. Use this
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  * parameter to specify a specific version of the file. If not set, the latest version of
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  * the file is retrieved. </p>
@@ -759,10 +758,10 @@ export interface CreateBuildInput {
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  * <p>Information indicating where your game build files are stored. Use this parameter only
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  * when creating a build with files stored in an Amazon S3 bucket that you own. The storage
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  * location must specify an Amazon S3 bucket name and key. The location must also specify a role
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- * ARN that you set up to allow Amazon Web Services to access your Amazon S3 bucket. The S3 bucket and your
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+ * ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your
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  * new build must be in the same Region.</p>
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  * <p>If a <code>StorageLocation</code> is specified, the size of your file
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- * can be found in your Amazon S3 bucket. Amazon Web Services will report a <code>SizeOnDisk</code> of 0.
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+ * can be found in your Amazon S3 bucket. Amazon GameLift will report a <code>SizeOnDisk</code> of 0.
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  * </p>
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  */
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  StorageLocation?: S3Location;
@@ -804,7 +803,7 @@ export interface CreateBuildOutput {
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  /**
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  * <p>This element is returned only when the operation is called without a storage
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  * location. It contains credentials to use when you are uploading a build file to an Amazon S3
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- * bucket that is owned by Amazon Web Services. Credentials have a limited life span. To refresh these
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+ * bucket that is owned by Amazon GameLift. Credentials have a limited life span. To refresh these
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  * credentials, call <a>RequestUploadCredentials</a>. </p>
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  */
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  UploadCredentials?: AwsCredentials;
@@ -840,15 +839,13 @@ export declare enum IpProtocol {
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  export interface IpPermission {
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  /**
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  * <p>A starting value for a range of allowed port numbers.</p>
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- * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
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- * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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+ * <p>For fleets using Windows and Linux builds, only ports 1026-60000 are valid.</p>
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  */
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  FromPort: number | undefined;
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  /**
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  * <p>An ending value for a range of allowed port numbers. Port numbers are end-inclusive.
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  * This value must be higher than <code>FromPort</code>.</p>
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- * <p>For fleets using Linux builds, only port 22, 443, 1026-60000 are valid.
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- * For fleets using Windows builds, only port 443, 1026-60000 are valid.</p>
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+ * <p>For fleets using Windows and Linux builds, only ports 1026-60000 are valid.</p>
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  */
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  ToPort: number | undefined;
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  /**
@@ -1588,7 +1585,7 @@ export declare namespace InstanceDefinition {
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  * <p>
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  * <b>This data type is used with the GameLift FleetIQ and game server groups.</b>
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  * </p>
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- * <p>An Amazon EC2 launch template that contains configuration settings and game server code to
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+ * <p>An Amazon Elastic Compute Cloud launch template that contains configuration settings and game server code to
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  * be deployed to all instances in a game server group. The launch template is specified
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  * when creating a new game server group with <a>CreateGameServerGroup</a>. </p>
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  */
@@ -1603,7 +1600,7 @@ export interface LaunchTemplateSpecification {
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  LaunchTemplateName?: string;
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  /**
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  * <p>The version of the Amazon EC2 launch template to use. If no version is specified, the
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- * default version will be used. With Amazon Elastic Compute Cloud, you can specify a default version for a
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+ * default version will be used. With Amazon EC2, you can specify a default version for a
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  * launch template. If none is set, the default is the first version created.</p>
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  */
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  Version?: string;
@@ -1623,7 +1620,7 @@ export interface CreateGameServerGroupInput {
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  GameServerGroupName: string | undefined;
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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- * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
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+ * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
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  */
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  RoleArn: string | undefined;
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  /**
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  GameServerGroupArn?: string;
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  /**
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  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
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- * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
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+ * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
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  */
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  RoleArn?: string;
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  /**
@@ -3028,7 +3025,7 @@ export interface PlayerSession {
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  */
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  DnsName?: string;
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  /**
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- * <p>Port number for the game session. To connect to a Amazon Web Services server process, an app
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+ * <p>Port number for the game session. To connect to a Amazon GameLift server process, an app
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  * needs both the IP address and port number.</p>
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  */
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  Port?: number;
@@ -3099,7 +3096,7 @@ export interface CreatePlayerSessionsInput {
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  PlayerIds: string[] | undefined;
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  /**
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  * <p>Map of string pairs, each specifying a player ID and a set of developer-defined
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- * information related to the player. Amazon Web Services does not use this data, so it can be formatted
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+ * information related to the player. Amazon GameLift does not use this data, so it can be formatted
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  * as needed for use in the game. Any player data strings for player IDs that are not
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  * included in the <code>PlayerIds</code> parameter are ignored. </p>
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  */
@@ -3142,9 +3139,9 @@ export interface CreateScriptInput {
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  /**
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  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
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  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
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- * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
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+ * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
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  * bucket must be in the same Region where you want to create a new script. By default,
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- * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
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+ * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
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  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
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  * version. </p>
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  */
@@ -3217,7 +3214,7 @@ export interface Script {
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  */
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  CreationTime?: Date;
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  /**
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- * <p>The location in Amazon S3 where build or script files are stored for access by Amazon Web Services. This
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+ * <p>The location in Amazon S3 where build or script files are stored for access by Amazon GameLift. This
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  * location is specified in <a>CreateBuild</a>, <a>CreateScript</a>,
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  * and <a>UpdateScript</a> requests. </p>
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  */
@@ -3236,7 +3233,7 @@ export interface CreateScriptOutput {
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  * bucket under your account, the storage location reflects the information that was
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  * provided in the <i>CreateScript</i> request; (2) If the script file was
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  * uploaded from a local zip file, the storage location reflects an S3 location controls by
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- * the Amazon Web Services service.</p>
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+ * the Amazon GameLift service.</p>
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  */
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  Script?: Script;
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  }
@@ -3271,7 +3268,7 @@ export declare namespace CreateVpcPeeringAuthorizationInput {
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  }
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  /**
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  * <p>Represents an authorization for a VPC peering connection between the VPC for an
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- * Amazon Web Services fleet and another VPC on an account you have access to. This authorization
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+ * Amazon GameLift fleet and another VPC on an account you have access to. This authorization
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  * must exist and be valid for the peering connection to be established. Authorizations are
3276
3273
  * valid for 24 hours after they are issued.</p>
3277
3274
  * <p>
@@ -3340,13 +3337,13 @@ export declare namespace CreateVpcPeeringAuthorizationOutput {
3340
3337
  */
3341
3338
  export interface CreateVpcPeeringConnectionInput {
3342
3339
  /**
3343
- * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon Web Services which GameLift
3340
+ * <p>A unique identifier for the fleet. You can use either the fleet ID or ARN value. This tells Amazon GameLift which GameLift
3344
3341
  * VPC to peer with. </p>
3345
3342
  */
3346
3343
  FleetId: string | undefined;
3347
3344
  /**
3348
3345
  * <p>A unique identifier for the Amazon Web Services account with the VPC that you want to peer your
3349
- * Amazon Web Services fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
3346
+ * Amazon GameLift fleet with. You can find your Account ID in the Amazon Web Services Management Console under account
3350
3347
  * settings.</p>
3351
3348
  */
3352
3349
  PeerVpcAwsAccountId: string | undefined;
@@ -5995,7 +5992,7 @@ export declare enum ScalingAdjustmentType {
5995
5992
  /**
5996
5993
  * <p>Settings for a target-based scaling policy (see <a>ScalingPolicy</a>. A
5997
5994
  * target-based policy tracks a particular fleet metric specifies a target value for the
5998
- * metric. As player usage changes, the policy triggers Amazon Web Services to adjust capacity so
5995
+ * metric. As player usage changes, the policy triggers Amazon GameLift to adjust capacity so
5999
5996
  * that the metric returns to the target value. The target configuration specifies settings
6000
5997
  * as needed for the target based policy, including the target value. </p>
6001
5998
  * <p>
@@ -6146,8 +6143,8 @@ export interface ScalingPolicy {
6146
6143
  */
6147
6144
  EvaluationPeriods?: number;
6148
6145
  /**
6149
- * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6150
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6146
+ * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6147
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6151
6148
  * with Amazon CloudWatch</a>. </p>
6152
6149
  * <ul>
6153
6150
  * <li>
@@ -6353,7 +6350,7 @@ export declare namespace VpcPeeringConnectionStatus {
6353
6350
  }
6354
6351
  /**
6355
6352
  * <p>Represents a peering connection between a VPC on one of your Amazon Web Services accounts and the
6356
- * VPC for your Amazon Web Services fleets. This record may be for an active peering connection or a
6353
+ * VPC for your Amazon GameLift fleets. This record may be for an active peering connection or a
6357
6354
  * pending connection that has not yet been established.</p>
6358
6355
  * <p>
6359
6356
  * <b>Related actions</b>
@@ -6370,7 +6367,7 @@ export declare namespace VpcPeeringConnectionStatus {
6370
6367
  */
6371
6368
  export interface VpcPeeringConnection {
6372
6369
  /**
6373
- * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon Web Services VPC for your fleet.</p>
6370
+ * <p>A unique identifier for the fleet. This ID determines the ID of the Amazon GameLift VPC for your fleet.</p>
6374
6371
  */
6375
6372
  FleetId?: string;
6376
6373
  /**
@@ -6404,8 +6401,8 @@ export interface VpcPeeringConnection {
6404
6401
  */
6405
6402
  PeerVpcId?: string;
6406
6403
  /**
6407
- * <p>A unique identifier for the VPC that contains the Amazon Web Services fleet for this
6408
- * connection. This VPC is managed by Amazon Web Services and does not appear in your Amazon Web Services account.
6404
+ * <p>A unique identifier for the VPC that contains the Amazon GameLift fleet for this
6405
+ * connection. This VPC is managed by Amazon GameLift and does not appear in your Amazon Web Services account.
6409
6406
  * </p>
6410
6407
  */
6411
6408
  GameLiftVpcId?: string;
@@ -6952,8 +6949,8 @@ export interface PutScalingPolicyInput {
6952
6949
  */
6953
6950
  EvaluationPeriods?: number;
6954
6951
  /**
6955
- * <p>Name of the Amazon Web Services-defined metric that is used to trigger a scaling adjustment. For
6956
- * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon Web Services
6952
+ * <p>Name of the Amazon GameLift-defined metric that is used to trigger a scaling adjustment. For
6953
+ * detailed descriptions of fleet metrics, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/monitoring-cloudwatch.html">Monitor Amazon GameLift
6957
6954
  * with Amazon CloudWatch</a>. </p>
6958
6955
  * <ul>
6959
6956
  * <li>
@@ -7467,7 +7464,7 @@ export declare namespace StartGameSessionPlacementOutput {
7467
7464
  */
7468
7465
  export interface StartMatchBackfillInput {
7469
7466
  /**
7470
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7467
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7471
7468
  * a UUID. Use this identifier to track the match backfill ticket status and retrieve match
7472
7469
  * results.</p>
7473
7470
  */
@@ -7535,7 +7532,7 @@ export declare namespace StartMatchBackfillOutput {
7535
7532
  */
7536
7533
  export interface StartMatchmakingInput {
7537
7534
  /**
7538
- * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon Web Services will generate one in the form of
7535
+ * <p>A unique identifier for a matchmaking ticket. If no ticket ID is specified here, Amazon GameLift will generate one in the form of
7539
7536
  * a UUID. Use this identifier to track the matchmaking ticket status and retrieve match
7540
7537
  * results.</p>
7541
7538
  */
@@ -8071,7 +8068,7 @@ export interface UpdateGameServerGroupInput {
8071
8068
  GameServerGroupName: string | undefined;
8072
8069
  /**
8073
8070
  * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) for an IAM role that
8074
- * allows Amazon Web Services to access your Amazon EC2 Auto Scaling groups.</p>
8071
+ * allows Amazon GameLift to access your Amazon EC2 Auto Scaling groups.</p>
8075
8072
  */
8076
8073
  RoleArn?: string;
8077
8074
  /**
@@ -8450,9 +8447,9 @@ export interface UpdateScriptInput {
8450
8447
  /**
8451
8448
  * <p>The location of the Amazon S3 bucket where a zipped file containing your Realtime scripts is
8452
8449
  * stored. The storage location must specify the Amazon S3 bucket name, the zip file name (the
8453
- * "key"), and a role ARN that allows Amazon Web Services to access the Amazon S3 storage location. The S3
8450
+ * "key"), and a role ARN that allows Amazon GameLift to access the Amazon S3 storage location. The S3
8454
8451
  * bucket must be in the same Region where you want to create a new script. By default,
8455
- * Amazon Web Services uploads the latest version of the zip file; if you have S3 object versioning
8452
+ * Amazon GameLift uploads the latest version of the zip file; if you have S3 object versioning
8456
8453
  * turned on, you can use the <code>ObjectVersion</code> parameter to specify an earlier
8457
8454
  * version. </p>
8458
8455
  */
@@ -8479,7 +8476,7 @@ export interface UpdateScriptOutput {
8479
8476
  * location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
8480
8477
  * under your account, the storage location reflects the information that was provided in
8481
8478
  * the <i>CreateScript</i> request; (2) If the script file was uploaded from
8482
- * a local zip file, the storage location reflects an S3 location controls by the Amazon Web Services
8479
+ * a local zip file, the storage location reflects an S3 location controls by the Amazon GameLift
8483
8480
  * service.</p>
8484
8481
  */
8485
8482
  Script?: Script;
package/package.json CHANGED
@@ -1,7 +1,7 @@
1
1
  {
2
2
  "name": "@aws-sdk/client-gamelift",
3
3
  "description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
4
- "version": "3.75.0",
4
+ "version": "3.78.0",
5
5
  "scripts": {
6
6
  "build": "concurrently 'yarn:build:cjs' 'yarn:build:es' 'yarn:build:types'",
7
7
  "build:cjs": "tsc -p tsconfig.cjs.json",
@@ -18,34 +18,34 @@
18
18
  "dependencies": {
19
19
  "@aws-crypto/sha256-browser": "2.0.0",
20
20
  "@aws-crypto/sha256-js": "2.0.0",
21
- "@aws-sdk/client-sts": "3.75.0",
22
- "@aws-sdk/config-resolver": "3.75.0",
23
- "@aws-sdk/credential-provider-node": "3.75.0",
24
- "@aws-sdk/fetch-http-handler": "3.58.0",
25
- "@aws-sdk/hash-node": "3.55.0",
26
- "@aws-sdk/invalid-dependency": "3.55.0",
27
- "@aws-sdk/middleware-content-length": "3.58.0",
28
- "@aws-sdk/middleware-host-header": "3.58.0",
29
- "@aws-sdk/middleware-logger": "3.55.0",
30
- "@aws-sdk/middleware-retry": "3.75.0",
31
- "@aws-sdk/middleware-serde": "3.55.0",
32
- "@aws-sdk/middleware-signing": "3.58.0",
33
- "@aws-sdk/middleware-stack": "3.55.0",
34
- "@aws-sdk/middleware-user-agent": "3.58.0",
35
- "@aws-sdk/node-config-provider": "3.75.0",
36
- "@aws-sdk/node-http-handler": "3.74.0",
37
- "@aws-sdk/protocol-http": "3.58.0",
38
- "@aws-sdk/smithy-client": "3.72.0",
39
- "@aws-sdk/types": "3.55.0",
40
- "@aws-sdk/url-parser": "3.55.0",
21
+ "@aws-sdk/client-sts": "3.78.0",
22
+ "@aws-sdk/config-resolver": "3.78.0",
23
+ "@aws-sdk/credential-provider-node": "3.78.0",
24
+ "@aws-sdk/fetch-http-handler": "3.78.0",
25
+ "@aws-sdk/hash-node": "3.78.0",
26
+ "@aws-sdk/invalid-dependency": "3.78.0",
27
+ "@aws-sdk/middleware-content-length": "3.78.0",
28
+ "@aws-sdk/middleware-host-header": "3.78.0",
29
+ "@aws-sdk/middleware-logger": "3.78.0",
30
+ "@aws-sdk/middleware-retry": "3.78.0",
31
+ "@aws-sdk/middleware-serde": "3.78.0",
32
+ "@aws-sdk/middleware-signing": "3.78.0",
33
+ "@aws-sdk/middleware-stack": "3.78.0",
34
+ "@aws-sdk/middleware-user-agent": "3.78.0",
35
+ "@aws-sdk/node-config-provider": "3.78.0",
36
+ "@aws-sdk/node-http-handler": "3.78.0",
37
+ "@aws-sdk/protocol-http": "3.78.0",
38
+ "@aws-sdk/smithy-client": "3.78.0",
39
+ "@aws-sdk/types": "3.78.0",
40
+ "@aws-sdk/url-parser": "3.78.0",
41
41
  "@aws-sdk/util-base64-browser": "3.58.0",
42
42
  "@aws-sdk/util-base64-node": "3.55.0",
43
43
  "@aws-sdk/util-body-length-browser": "3.55.0",
44
44
  "@aws-sdk/util-body-length-node": "3.55.0",
45
- "@aws-sdk/util-defaults-mode-browser": "3.72.0",
46
- "@aws-sdk/util-defaults-mode-node": "3.75.0",
47
- "@aws-sdk/util-user-agent-browser": "3.58.0",
48
- "@aws-sdk/util-user-agent-node": "3.75.0",
45
+ "@aws-sdk/util-defaults-mode-browser": "3.78.0",
46
+ "@aws-sdk/util-defaults-mode-node": "3.78.0",
47
+ "@aws-sdk/util-user-agent-browser": "3.78.0",
48
+ "@aws-sdk/util-user-agent-node": "3.78.0",
49
49
  "@aws-sdk/util-utf8-browser": "3.55.0",
50
50
  "@aws-sdk/util-utf8-node": "3.55.0",
51
51
  "tslib": "^2.3.1"