@aws-sdk/client-gamelift 3.75.0 → 3.78.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +27 -0
- package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeInstancesPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +2 -1
- package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +2 -1
- package/dist-cjs/pagination/ListAliasesPaginator.js +2 -1
- package/dist-cjs/pagination/ListBuildsPaginator.js +2 -1
- package/dist-cjs/pagination/ListFleetsPaginator.js +2 -1
- package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +2 -1
- package/dist-cjs/pagination/ListGameServersPaginator.js +2 -1
- package/dist-cjs/pagination/ListScriptsPaginator.js +2 -1
- package/dist-cjs/pagination/SearchGameSessionsPaginator.js +2 -1
- package/dist-es/pagination/DescribeFleetAttributesPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetCapacityPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetEventsPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +3 -2
- package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +3 -2
- package/dist-es/pagination/DescribeGameSessionsPaginator.js +3 -2
- package/dist-es/pagination/DescribeInstancesPaginator.js +3 -2
- package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +3 -2
- package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +3 -2
- package/dist-es/pagination/DescribePlayerSessionsPaginator.js +3 -2
- package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +3 -2
- package/dist-es/pagination/ListAliasesPaginator.js +3 -2
- package/dist-es/pagination/ListBuildsPaginator.js +3 -2
- package/dist-es/pagination/ListFleetsPaginator.js +3 -2
- package/dist-es/pagination/ListGameServerGroupsPaginator.js +3 -2
- package/dist-es/pagination/ListGameServersPaginator.js +3 -2
- package/dist-es/pagination/ListScriptsPaginator.js +3 -2
- package/dist-es/pagination/SearchGameSessionsPaginator.js +3 -2
- package/dist-types/GameLift.d.ts +47 -47
- package/dist-types/commands/AcceptMatchCommand.d.ts +5 -5
- package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
- package/dist-types/commands/CreateBuildCommand.d.ts +3 -3
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/CreateScriptCommand.d.ts +5 -5
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
- package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
- package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
- package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
- package/dist-types/models/models_0.d.ts +39 -42
- package/package.json +25 -25
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@@ -36,7 +36,7 @@ export function paginateListGameServerGroups(config, input) {
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additionalArguments[_i - 2] = arguments[_i];
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}
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return __asyncGenerator(this, arguments, function paginateListGameServerGroups_1() {
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var token, hasNext, page;
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var token, hasNext, page, prevToken;
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prevToken = token;
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hasNext = !!token;
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hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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return [3, 1];
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@@ -36,7 +36,7 @@ export function paginateListGameServers(config, input) {
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additionalArguments[_i - 2] = arguments[_i];
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}
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return __asyncGenerator(this, arguments, function paginateListGameServers_1() {
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var token, hasNext, page, prevToken;
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prevToken = token;
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hasNext = !!token;
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hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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return [3, 1];
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@@ -36,7 +36,7 @@ export function paginateListScripts(config, input) {
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additionalArguments[_i - 2] = arguments[_i];
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}
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return __asyncGenerator(this, arguments, function paginateListScripts_1() {
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prevToken = token;
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hasNext = !!token;
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hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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}
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return __asyncGenerator(this, arguments, function paginateSearchGameSessions_1() {
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hasNext = !!token;
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hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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package/dist-types/GameLift.d.ts
CHANGED
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* <code>PLACING</code>, where a new game session is created for the match. </p>
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* <p>If any player rejects the match, or if acceptances are not received before a specified
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* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
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* of two ways: For tickets where one or more players rejected the match
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* is
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*
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*
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* as needed. </p>
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* of two ways: For tickets where one or more players rejected the match or failed to
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* respond, the ticket status is set to <code>CANCELLED</code>, and processing is
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* terminated. For tickets where players have accepted or not yet responded, the ticket
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* status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
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* request for these players can be submitted as needed. </p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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* redirecting player traffic from one fleet to another, such as when updating your game
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* build. </p>
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* <p>Amazon
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* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
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* simple alias points to an active fleet. A terminal alias is used to display messaging or
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* link to a URL instead of routing players to an active fleet. For example, you might use
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* a terminal alias when a game version is no longer supported and you want to direct
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createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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/**
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* <p>Creates a new Amazon
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* binaries must be combined into a zip file for use with Amazon
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* <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
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* binaries must be combined into a zip file for use with Amazon GameLift. </p>
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* <important>
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* <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
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* command <b>
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* an Amazon Web Services account that you control. To use this option, you must first give Amazon
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* an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
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* access to the Amazon S3 bucket. With permissions in place, call
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* <code>CreateBuild</code> and specify a build name, operating system, and the
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* Amazon S3 storage location of your game build.</p>
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* <p>Game session logs are retained for all active game sessions for 14 days. To access the
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* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Learn more</b>
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* <p>The maximum number of players per game session is 200. It is not adjustable.
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* </p>
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* <b>Related actions</b>
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* <p>The maximum number of players per game session is 200. It is not adjustable.
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* </p>
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Related actions</b>
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* <li>
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* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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* to have an Identity Access Management (IAM) role that allows the Amazon GameLift
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* service to access your S3 bucket. </p>
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* </li>
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* </ul>
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* <p>If the call is successful, a new script record is created with a unique script ID. If the
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* script file is provided as a local file, the file is uploaded to an Amazon
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* script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
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* and the script record's storage location reflects this location. If the script file is provided
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* as an S3 bucket, Amazon
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* as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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*
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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* </p>
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* <b>Related actions</b>
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createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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/**
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* <p>Requests authorization to create or delete a peer connection between the VPC for
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* your Amazon
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* your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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* servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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* Fleets</a>.</p>
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* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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* including the account that you use to manage your Amazon
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* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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* VPCs that are in different Regions.</p>
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* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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* account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
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* enable your game servers to retrieve data from a DynamoDB table, use the account that
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* manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
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* Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
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* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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* account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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* Amazon Web Services account that you use to manage Amazon GameLift. </p>
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* <p>The authorization remains valid for 24 hours unless it is canceled by a call to
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* <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
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createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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/**
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* <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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* for your Amazon
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* for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
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* communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
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* that you have access to, including the account that you use to manage your Amazon
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* that you have access to, including the account that you use to manage your Amazon GameLift
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* fleets. You cannot peer with VPCs that are in different Regions. For more information,
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* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
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* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
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* <p>Before calling this operation to establish the peering connection, you first need
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* to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
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* peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
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* establish the connection. These two operations handle all tasks necessary to peer the
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* two VPCs, including acceptance, updating routing tables, etc. </p>
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* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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* to manage the Amazon
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* to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
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* you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
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* that you want to peer with; and (3) The ID of the VPC you want to peer with. This
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* operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <b>Related actions</b>
|
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@@ -1251,7 +1251,7 @@ export declare class GameLift extends GameLiftClient {
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* an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
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* request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
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* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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* used to manage the Amazon
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* used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
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* ID and fleet ID. If successful, the connection is removed. </p>
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* <p>
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* with low matchmaking usage.</p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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|
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@@ -2253,7 +2253,7 @@ export declare class GameLift extends GameLiftClient {
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* <p>If successful, a <code>PlayerSession</code> object is returned for each session that
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* matches the request.</p>
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* <i>Available in Amazon
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Related actions</b>
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@@ -2344,7 +2344,7 @@ export declare class GameLift extends GameLiftClient {
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
|
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@@ -2385,7 +2385,7 @@ export declare class GameLift extends GameLiftClient {
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* <p>Retrieves information on VPC peering connections. Use this operation to get peering
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* information for all fleets or for one specific fleet ID. </p>
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* <p>To retrieve connection information, call this operation from the Amazon Web Services account that
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* is used to manage the Amazon
|
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* is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
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* to retrieve all connection records. If successful, the retrieved information includes
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* both active and pending connections. Active connections identify the IpV4 CIDR block
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* that the VPC uses to connect. </p>
|
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@@ -2644,7 +2644,7 @@ export declare class GameLift extends GameLiftClient {
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
|
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@@ -2718,7 +2718,7 @@ export declare class GameLift extends GameLiftClient {
|
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/**
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* <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
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* automatically scale a fleet's hosting capacity to meet player demand. An active scaling
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* policy instructs Amazon
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* policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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* capacity when a certain threshold is reached. There are two types of scaling policies:
|
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* target-based and rule-based. Use a target-based policy to quickly and efficiently manage
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* fleet scaling; this option is the most commonly used. Use rule-based policies when you
|
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@@ -2740,12 +2740,12 @@ export declare class GameLift extends GameLiftClient {
|
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* metric tells us how much of a fleet's hosting capacity is ready to host game sessions
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* but is not currently in use. This is the fleet's buffer; it measures the additional
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* player demand that the fleet could handle at current capacity. With a target-based
|
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* policy, you set your ideal buffer size and leave it to Amazon
|
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* policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
|
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* is needed to maintain that target. </p>
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* <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
|
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-
* capacity to host 100 simultaneous game sessions. This policy tells Amazon
|
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+
* capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
|
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* action whenever the fleet's available capacity falls below or rises above 10 game
|
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* sessions. Amazon
|
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+
* sessions. Amazon GameLift will start new instances or stop unused instances in order to return
|
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* to the 10% buffer. </p>
|
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* <p>To create or update a target-based policy, specify a fleet ID and name, and set the
|
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* policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
|
|
@@ -2839,7 +2839,7 @@ export declare class GameLift extends GameLiftClient {
|
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registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
|
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/**
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* <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
|
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-
* files to Amazon
|
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|
+
* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
|
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* <a>CreateBuild</a>.</p>
|
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* <p>To request new credentials, specify the build ID as returned with an initial
|
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* <code>CreateBuild</code> request. If successful, a new set of credentials are
|
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@@ -3074,20 +3074,20 @@ export declare class GameLift extends GameLiftClient {
|
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startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
|
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startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
|
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/**
|
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|
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* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon
|
|
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|
+
* <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
|
|
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* searches for available resources on the queue's destinations, scanning each until it
|
|
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* finds resources or the placement request times out.</p>
|
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* <p>A game session placement request can also request player sessions. When a new game
|
|
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|
-
* session is successfully created, Amazon
|
|
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|
+
* session is successfully created, Amazon GameLift creates a player session for each player
|
|
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|
* included in the request.</p>
|
|
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|
-
* <p>When placing a game session, by default Amazon
|
|
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|
+
* <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
|
|
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|
* are listed in the queue configuration. Ideally, a queue's destinations are listed in
|
|
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|
* preference order.</p>
|
|
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|
* <p>Alternatively, when requesting a game session with players, you can also provide
|
|
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|
* latency data for each player in relevant Regions. Latency data indicates the performance
|
|
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|
-
* lag a player experiences when connected to a fleet in the Region. Amazon
|
|
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|
+
* lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
|
|
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|
* data to reorder the list of destinations to place the game session in a Region with
|
|
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|
-
* minimal lag. If latency data is provided for multiple players, Amazon
|
|
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|
+
* minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
|
|
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|
* Region's average lag for all players and reorders to get the best game play across all
|
|
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|
* players. </p>
|
|
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3093
|
* <p>To place a new game session request, specify the following:</p>
|
|
@@ -3900,13 +3900,13 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
* original script was uploaded. Use the <i>Version</i> parameter to track
|
|
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3901
|
* updates to the script.</p>
|
|
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3902
|
* <p>If the call is successful, the updated metadata is stored in the script record and a
|
|
3903
|
-
* revised script is uploaded to the Amazon
|
|
3903
|
+
* revised script is uploaded to the Amazon GameLift service. Once the script is updated and
|
|
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3904
|
* acquired by a fleet instance, the new version is used for all new game sessions. </p>
|
|
3905
3905
|
* <p>
|
|
3906
3906
|
* <b>Learn more</b>
|
|
3907
3907
|
* </p>
|
|
3908
3908
|
* <p>
|
|
3909
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
|
3909
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
|
|
3910
3910
|
* </p>
|
|
3911
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|
* <p>
|
|
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|
* <b>Related actions</b>
|
|
@@ -21,11 +21,11 @@ export interface AcceptMatchCommandOutput extends AcceptMatchOutput, __MetadataB
|
|
|
21
21
|
* <code>PLACING</code>, where a new game session is created for the match. </p>
|
|
22
22
|
* <p>If any player rejects the match, or if acceptances are not received before a specified
|
|
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23
|
* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
|
|
24
|
-
* of two ways: For tickets where one or more players rejected the match
|
|
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|
-
* is
|
|
26
|
-
*
|
|
27
|
-
*
|
|
28
|
-
* as needed. </p>
|
|
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|
+
* of two ways: For tickets where one or more players rejected the match or failed to
|
|
25
|
+
* respond, the ticket status is set to <code>CANCELLED</code>, and processing is
|
|
26
|
+
* terminated. For tickets where players have accepted or not yet responded, the ticket
|
|
27
|
+
* status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
|
|
28
|
+
* request for these players can be submitted as needed. </p>
|
|
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29
|
* <p>
|
|
30
30
|
* <b>Learn more</b>
|
|
31
31
|
* </p>
|
|
@@ -11,7 +11,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
|
|
|
11
11
|
* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
|
|
12
12
|
* redirecting player traffic from one fleet to another, such as when updating your game
|
|
13
13
|
* build. </p>
|
|
14
|
-
* <p>Amazon
|
|
14
|
+
* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
|
|
15
15
|
* simple alias points to an active fleet. A terminal alias is used to display messaging or
|
|
16
16
|
* link to a URL instead of routing players to an active fleet. For example, you might use
|
|
17
17
|
* a terminal alias when a game version is no longer supported and you want to direct
|
|
@@ -7,8 +7,8 @@ export interface CreateBuildCommandInput extends CreateBuildInput {
|
|
|
7
7
|
export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataBearer {
|
|
8
8
|
}
|
|
9
9
|
/**
|
|
10
|
-
* <p>Creates a new Amazon
|
|
11
|
-
* binaries must be combined into a zip file for use with Amazon
|
|
10
|
+
* <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
|
|
11
|
+
* binaries must be combined into a zip file for use with Amazon GameLift. </p>
|
|
12
12
|
* <important>
|
|
13
13
|
* <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
|
|
14
14
|
* command <b>
|
|
@@ -21,7 +21,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
|
|
|
21
21
|
* <ul>
|
|
22
22
|
* <li>
|
|
23
23
|
* <p>To create a new game build with build files that are in an Amazon S3 location under
|
|
24
|
-
* an Amazon Web Services account that you control. To use this option, you must first give Amazon
|
|
24
|
+
* an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
|
|
25
25
|
* access to the Amazon S3 bucket. With permissions in place, call
|
|
26
26
|
* <code>CreateBuild</code> and specify a build name, operating system, and the
|
|
27
27
|
* Amazon S3 storage location of your game build.</p>
|
|
@@ -38,7 +38,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
|
|
|
38
38
|
* <p>Game session logs are retained for all active game sessions for 14 days. To access the
|
|
39
39
|
* logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
|
|
40
40
|
* <p>
|
|
41
|
-
* <i>Available in Amazon
|
|
41
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
42
42
|
* </p>
|
|
43
43
|
* <p>
|
|
44
44
|
* <b>Learn more</b>
|
|
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
|
|
|
20
20
|
* <p>The maximum number of players per game session is 200. It is not adjustable.
|
|
21
21
|
* </p>
|
|
22
22
|
* <p>
|
|
23
|
-
* <i>Available in Amazon
|
|
23
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
24
24
|
* </p>
|
|
25
25
|
* <p>
|
|
26
26
|
* <b>Related actions</b>
|
|
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
|
|
|
20
20
|
* <p>The maximum number of players per game session is 200. It is not adjustable.
|
|
21
21
|
* </p>
|
|
22
22
|
* <p>
|
|
23
|
-
* <i>Available in Amazon
|
|
23
|
+
* <i>Available in Amazon GameLift Local.</i>
|
|
24
24
|
* </p>
|
|
25
25
|
* <p>
|
|
26
26
|
* <b>Related actions</b>
|
|
@@ -22,23 +22,23 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
|
|
|
22
22
|
* <li>
|
|
23
23
|
* <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
|
|
24
24
|
* <i>StorageLocation</i> parameter for this option. You'll need
|
|
25
|
-
* to have an Identity Access Management (IAM) role that allows the Amazon
|
|
25
|
+
* to have an Identity Access Management (IAM) role that allows the Amazon GameLift
|
|
26
26
|
* service to access your S3 bucket. </p>
|
|
27
27
|
* </li>
|
|
28
28
|
* </ul>
|
|
29
29
|
* <p>If the call is successful, a new script record is created with a unique script ID. If the
|
|
30
|
-
* script file is provided as a local file, the file is uploaded to an Amazon
|
|
30
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* script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
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* as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
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* <b>Learn more</b>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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@@ -8,24 +8,24 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
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}
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/**
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* <p>Requests authorization to create or delete a peer connection between the VPC for
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* your Amazon
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* your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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* servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
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* received authorization, call <a>CreateVpcPeeringConnection</a> to establish
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
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* the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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* Fleets</a>.</p>
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* <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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* including the account that you use to manage your Amazon
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* including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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* VPCs that are in different Regions.</p>
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* <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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* account with the VPC that you want to peer to your Amazon
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* account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
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* enable your game servers to retrieve data from a DynamoDB table, use the account that
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* manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
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* that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
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* Amazon
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* Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
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* <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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* account with the VPC that is peered with your Amazon
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* account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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* values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
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* Amazon Web Services account that you use to manage Amazon
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* Amazon Web Services account that you use to manage Amazon GameLift. </p>
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* <p>The authorization remains valid for 24 hours unless it is canceled by a call to
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* <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
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* peering connection while the authorization is valid. </p>
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@@ -8,18 +8,18 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin
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}
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/**
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* <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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* for your Amazon
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* for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
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* communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
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* that you have access to, including the account that you use to manage your Amazon
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* that you have access to, including the account that you use to manage your Amazon GameLift
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* fleets. You cannot peer with VPCs that are in different Regions. For more information,
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* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon
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* see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
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* <p>Before calling this operation to establish the peering connection, you first need
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* to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
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* peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
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* establish the connection. These two operations handle all tasks necessary to peer the
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* two VPCs, including acceptance, updating routing tables, etc. </p>
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* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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* to manage the Amazon
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* to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
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* you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
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* that you want to peer with; and (3) The ID of the VPC you want to peer with. This
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* operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
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@@ -18,7 +18,7 @@ export interface DeleteScriptCommandOutput extends __MetadataBearer {
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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* </p>
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* <p>
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* <b>Related actions</b>
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@@ -12,7 +12,7 @@ export interface DeleteVpcPeeringConnectionCommandOutput extends DeleteVpcPeerin
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* an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
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* request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
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* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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* used to manage the Amazon
|
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* used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
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* ID and fleet ID. If successful, the connection is removed. </p>
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* <p>
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* <b>Related actions</b>
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@@ -49,7 +49,7 @@ export interface DescribeGameSessionsCommandOutput extends DescribeGameSessionsO
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* <a>DescribeGameSessions</a> should only be used for games in development
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* with low matchmaking usage.</p>
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* <p>
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* <i>Available in Amazon
|
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* <i>Available in Amazon GameLift Local.</i>
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* </p>
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* <p>
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* <b>Learn more</b>
|
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@@ -29,7 +29,7 @@ export interface DescribePlayerSessionsCommandOutput extends DescribePlayerSessi
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* <p>If successful, a <code>PlayerSession</code> object is returned for each session that
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* matches the request.</p>
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* <p>
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* <i>Available in Amazon
|
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32
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* <i>Available in Amazon GameLift Local.</i>
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33
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* </p>
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* <p>
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|
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* <b>Related actions</b>
|
|
@@ -14,7 +14,7 @@ export interface DescribeScriptCommandOutput extends DescribeScriptOutput, __Met
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* <b>Learn more</b>
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* </p>
|
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* <p>
|
|
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|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon
|
|
17
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
|
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* </p>
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* <p>
|
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* <b>Related actions</b>
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