@aws-sdk/client-gamelift 3.75.0 → 3.78.0

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Files changed (66) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist-cjs/pagination/DescribeFleetAttributesPaginator.js +2 -1
  3. package/dist-cjs/pagination/DescribeFleetCapacityPaginator.js +2 -1
  4. package/dist-cjs/pagination/DescribeFleetEventsPaginator.js +2 -1
  5. package/dist-cjs/pagination/DescribeFleetLocationAttributesPaginator.js +2 -1
  6. package/dist-cjs/pagination/DescribeFleetUtilizationPaginator.js +2 -1
  7. package/dist-cjs/pagination/DescribeGameServerInstancesPaginator.js +2 -1
  8. package/dist-cjs/pagination/DescribeGameSessionDetailsPaginator.js +2 -1
  9. package/dist-cjs/pagination/DescribeGameSessionQueuesPaginator.js +2 -1
  10. package/dist-cjs/pagination/DescribeGameSessionsPaginator.js +2 -1
  11. package/dist-cjs/pagination/DescribeInstancesPaginator.js +2 -1
  12. package/dist-cjs/pagination/DescribeMatchmakingConfigurationsPaginator.js +2 -1
  13. package/dist-cjs/pagination/DescribeMatchmakingRuleSetsPaginator.js +2 -1
  14. package/dist-cjs/pagination/DescribePlayerSessionsPaginator.js +2 -1
  15. package/dist-cjs/pagination/DescribeScalingPoliciesPaginator.js +2 -1
  16. package/dist-cjs/pagination/ListAliasesPaginator.js +2 -1
  17. package/dist-cjs/pagination/ListBuildsPaginator.js +2 -1
  18. package/dist-cjs/pagination/ListFleetsPaginator.js +2 -1
  19. package/dist-cjs/pagination/ListGameServerGroupsPaginator.js +2 -1
  20. package/dist-cjs/pagination/ListGameServersPaginator.js +2 -1
  21. package/dist-cjs/pagination/ListScriptsPaginator.js +2 -1
  22. package/dist-cjs/pagination/SearchGameSessionsPaginator.js +2 -1
  23. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +3 -2
  24. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +3 -2
  25. package/dist-es/pagination/DescribeFleetEventsPaginator.js +3 -2
  26. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +3 -2
  27. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +3 -2
  28. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +3 -2
  29. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +3 -2
  30. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +3 -2
  31. package/dist-es/pagination/DescribeGameSessionsPaginator.js +3 -2
  32. package/dist-es/pagination/DescribeInstancesPaginator.js +3 -2
  33. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +3 -2
  34. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +3 -2
  35. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +3 -2
  36. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +3 -2
  37. package/dist-es/pagination/ListAliasesPaginator.js +3 -2
  38. package/dist-es/pagination/ListBuildsPaginator.js +3 -2
  39. package/dist-es/pagination/ListFleetsPaginator.js +3 -2
  40. package/dist-es/pagination/ListGameServerGroupsPaginator.js +3 -2
  41. package/dist-es/pagination/ListGameServersPaginator.js +3 -2
  42. package/dist-es/pagination/ListScriptsPaginator.js +3 -2
  43. package/dist-es/pagination/SearchGameSessionsPaginator.js +3 -2
  44. package/dist-types/GameLift.d.ts +47 -47
  45. package/dist-types/commands/AcceptMatchCommand.d.ts +5 -5
  46. package/dist-types/commands/CreateAliasCommand.d.ts +1 -1
  47. package/dist-types/commands/CreateBuildCommand.d.ts +3 -3
  48. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  49. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +1 -1
  50. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +1 -1
  51. package/dist-types/commands/CreateScriptCommand.d.ts +5 -5
  52. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +7 -7
  53. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +4 -4
  54. package/dist-types/commands/DeleteScriptCommand.d.ts +1 -1
  55. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  56. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  57. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +1 -1
  58. package/dist-types/commands/DescribeScriptCommand.d.ts +1 -1
  59. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +1 -1
  60. package/dist-types/commands/ListScriptsCommand.d.ts +1 -1
  61. package/dist-types/commands/PutScalingPolicyCommand.d.ts +4 -4
  62. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +1 -1
  63. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +5 -5
  64. package/dist-types/commands/UpdateScriptCommand.d.ts +2 -2
  65. package/dist-types/models/models_0.d.ts +39 -42
  66. package/package.json +25 -25
@@ -36,7 +36,7 @@ export function paginateListGameServerGroups(config, input) {
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  additionalArguments[_i - 2] = arguments[_i];
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  }
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  return __asyncGenerator(this, arguments, function paginateListGameServerGroups_1() {
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- var token, hasNext, page;
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+ var token, hasNext, page, prevToken;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -63,8 +63,9 @@ export function paginateListGameServerGroups(config, input) {
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  case 7: return [4, _a.sent()];
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  case 8:
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  _a.sent();
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+ prevToken = token;
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  token = page.NextToken;
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- hasNext = !!token;
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+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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  return [3, 1];
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  case 9: return [4, __await(undefined)];
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  case 10: return [2, _a.sent()];
@@ -36,7 +36,7 @@ export function paginateListGameServers(config, input) {
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  additionalArguments[_i - 2] = arguments[_i];
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  }
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  return __asyncGenerator(this, arguments, function paginateListGameServers_1() {
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- var token, hasNext, page;
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+ var token, hasNext, page, prevToken;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -63,8 +63,9 @@ export function paginateListGameServers(config, input) {
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  case 7: return [4, _a.sent()];
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  case 8:
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  _a.sent();
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+ prevToken = token;
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  token = page.NextToken;
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- hasNext = !!token;
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+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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  return [3, 1];
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  case 9: return [4, __await(undefined)];
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  case 10: return [2, _a.sent()];
@@ -36,7 +36,7 @@ export function paginateListScripts(config, input) {
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  additionalArguments[_i - 2] = arguments[_i];
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  }
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  return __asyncGenerator(this, arguments, function paginateListScripts_1() {
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- var token, hasNext, page;
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+ var token, hasNext, page, prevToken;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -63,8 +63,9 @@ export function paginateListScripts(config, input) {
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  case 7: return [4, _a.sent()];
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  case 8:
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  _a.sent();
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+ prevToken = token;
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  token = page.NextToken;
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- hasNext = !!token;
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+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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  return [3, 1];
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  case 9: return [4, __await(undefined)];
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  case 10: return [2, _a.sent()];
@@ -36,7 +36,7 @@ export function paginateSearchGameSessions(config, input) {
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  additionalArguments[_i - 2] = arguments[_i];
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  }
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  return __asyncGenerator(this, arguments, function paginateSearchGameSessions_1() {
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- var token, hasNext, page;
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+ var token, hasNext, page, prevToken;
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  return __generator(this, function (_a) {
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  switch (_a.label) {
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  case 0:
@@ -63,8 +63,9 @@ export function paginateSearchGameSessions(config, input) {
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  case 7: return [4, _a.sent()];
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  case 8:
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  _a.sent();
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+ prevToken = token;
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  token = page.NextToken;
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- hasNext = !!token;
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+ hasNext = !!(token && (!config.stopOnSameToken || token !== prevToken));
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  return [3, 1];
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  case 9: return [4, __await(undefined)];
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  case 10: return [2, _a.sent()];
@@ -171,11 +171,11 @@ export declare class GameLift extends GameLiftClient {
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  * <code>PLACING</code>, where a new game session is created for the match. </p>
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  * <p>If any player rejects the match, or if acceptances are not received before a specified
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  * timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
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- * of two ways: For tickets where one or more players rejected the match, the ticket status
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- * is returned to <code>SEARCHING</code> to find a new match. For tickets where one or more
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- * players failed to respond, the ticket status is set to <code>CANCELLED</code>, and
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- * processing is terminated. A new matchmaking request for these players can be submitted
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- * as needed. </p>
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+ * of two ways: For tickets where one or more players rejected the match or failed to
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+ * respond, the ticket status is set to <code>CANCELLED</code>, and processing is
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+ * terminated. For tickets where players have accepted or not yet responded, the ticket
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+ * status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
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+ * request for these players can be submitted as needed. </p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
@@ -263,7 +263,7 @@ export declare class GameLift extends GameLiftClient {
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  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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  * redirecting player traffic from one fleet to another, such as when updating your game
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  * build. </p>
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- * <p>Amazon Web Services supports two types of routing strategies for aliases: simple and terminal. A
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+ * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
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  * simple alias points to an active fleet. A terminal alias is used to display messaging or
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  * link to a URL instead of routing players to an active fleet. For example, you might use
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  * a terminal alias when a game version is no longer supported and you want to direct
@@ -290,8 +290,8 @@ export declare class GameLift extends GameLiftClient {
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  createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  /**
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- * <p>Creates a new Amazon Web Services build resource for your game server binary files. Game server
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- * binaries must be combined into a zip file for use with Amazon Web Services. </p>
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+ * <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
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+ * binaries must be combined into a zip file for use with Amazon GameLift. </p>
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  * <important>
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  * <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
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  * command <b>
@@ -304,7 +304,7 @@ export declare class GameLift extends GameLiftClient {
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  * <ul>
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  * <li>
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  * <p>To create a new game build with build files that are in an Amazon S3 location under
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- * an Amazon Web Services account that you control. To use this option, you must first give Amazon Web Services
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+ * an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
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  * access to the Amazon S3 bucket. With permissions in place, call
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  * <code>CreateBuild</code> and specify a build name, operating system, and the
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  * Amazon S3 storage location of your game build.</p>
@@ -547,7 +547,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>Game session logs are retained for all active game sessions for 14 days. To access the
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  * logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
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  * <p>
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- * <i>Available in Amazon Web Services Local.</i>
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+ * <i>Available in Amazon GameLift Local.</i>
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  * </p>
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  * <p>
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  * <b>Learn more</b>
@@ -743,7 +743,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>The maximum number of players per game session is 200. It is not adjustable.
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  * </p>
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  * <p>
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- * <i>Available in Amazon Web Services Local.</i>
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+ * <i>Available in Amazon GameLift Local.</i>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -774,7 +774,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>The maximum number of players per game session is 200. It is not adjustable.
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  * </p>
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  * <p>
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- * <i>Available in Amazon Web Services Local.</i>
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+ * <i>Available in Amazon GameLift Local.</i>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -807,23 +807,23 @@ export declare class GameLift extends GameLiftClient {
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  * <li>
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  * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
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  * <i>StorageLocation</i> parameter for this option. You'll need
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- * to have an Identity Access Management (IAM) role that allows the Amazon Web Services
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+ * to have an Identity Access Management (IAM) role that allows the Amazon GameLift
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  * service to access your S3 bucket. </p>
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  * </li>
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  * </ul>
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  * <p>If the call is successful, a new script record is created with a unique script ID. If the
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- * script file is provided as a local file, the file is uploaded to an Amazon Web Services-owned S3 bucket
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+ * script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
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  * and the script record's storage location reflects this location. If the script file is provided
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- * as an S3 bucket, Amazon Web Services accesses the file at this storage location as needed for deployment.</p>
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+ * as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
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  *
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon Web Services Access</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
@@ -842,24 +842,24 @@ export declare class GameLift extends GameLiftClient {
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  createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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  /**
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  * <p>Requests authorization to create or delete a peer connection between the VPC for
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- * your Amazon Web Services fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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+ * your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
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  * servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
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  * received authorization, call <a>CreateVpcPeeringConnection</a> to establish
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- * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services
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+ * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
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  * Fleets</a>.</p>
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  * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
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- * including the account that you use to manage your Amazon Web Services fleets. You cannot peer with
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+ * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
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  * VPCs that are in different Regions.</p>
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  * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
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- * account with the VPC that you want to peer to your Amazon Web Services fleet. For example, to
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+ * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
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  * enable your game servers to retrieve data from a DynamoDB table, use the account that
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  * manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
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  * that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
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- * Amazon Web Services. If successful, VPC peering is authorized for the specified VPC. </p>
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+ * Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
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  * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
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- * account with the VPC that is peered with your Amazon Web Services fleet. Identify the following
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+ * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
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  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
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- * Amazon Web Services account that you use to manage Amazon Web Services. </p>
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+ * Amazon Web Services account that you use to manage Amazon GameLift. </p>
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  * <p>The authorization remains valid for 24 hours unless it is canceled by a call to
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  * <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
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  * peering connection while the authorization is valid. </p>
@@ -881,18 +881,18 @@ export declare class GameLift extends GameLiftClient {
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  createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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  /**
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  * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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- * for your Amazon Web Services fleet. VPC peering enables the game servers on your fleet to
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+ * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
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  * communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
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- * that you have access to, including the account that you use to manage your Amazon Web Services
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+ * that you have access to, including the account that you use to manage your Amazon GameLift
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  * fleets. You cannot peer with VPCs that are in different Regions. For more information,
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- * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services Fleets</a>.</p>
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+ * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
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  * <p>Before calling this operation to establish the peering connection, you first need
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  * to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
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  * peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
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  * establish the connection. These two operations handle all tasks necessary to peer the
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  * two VPCs, including acceptance, updating routing tables, etc. </p>
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  * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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- * to manage the Amazon Web Services fleets. Identify the following values: (1) The ID of the fleet
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+ * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
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  * you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
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  * that you want to peer with; and (3) The ID of the VPC you want to peer with. This
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  * operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
@@ -1209,7 +1209,7 @@ export declare class GameLift extends GameLiftClient {
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  * <b>Learn more</b>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
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  * an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
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  * request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
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  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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- * used to manage the Amazon Web Services fleets. Identify the connection to delete by the connection
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+ * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
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  * ID and fleet ID. If successful, the connection is removed. </p>
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  * <p>
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  * <b>Related actions</b>
@@ -2052,7 +2052,7 @@ export declare class GameLift extends GameLiftClient {
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  * <a>DescribeGameSessions</a> should only be used for games in development
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  * with low matchmaking usage.</p>
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  * <p>
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- * <i>Available in Amazon Web Services Local.</i>
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+ * <i>Available in Amazon GameLift Local.</i>
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  * </p>
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  * <p>
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  * <b>Learn more</b>
@@ -2253,7 +2253,7 @@ export declare class GameLift extends GameLiftClient {
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  * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
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  * matches the request.</p>
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  * <p>
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- * <i>Available in Amazon Web Services Local.</i>
2256
+ * <i>Available in Amazon GameLift Local.</i>
2257
2257
  * </p>
2258
2258
  * <p>
2259
2259
  * <b>Related actions</b>
@@ -2344,7 +2344,7 @@ export declare class GameLift extends GameLiftClient {
2344
2344
  * <b>Learn more</b>
2345
2345
  * </p>
2346
2346
  * <p>
2347
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
2347
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2348
2348
  * </p>
2349
2349
  * <p>
2350
2350
  * <b>Related actions</b>
@@ -2385,7 +2385,7 @@ export declare class GameLift extends GameLiftClient {
2385
2385
  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
2386
2386
  * information for all fleets or for one specific fleet ID. </p>
2387
2387
  * <p>To retrieve connection information, call this operation from the Amazon Web Services account that
2388
- * is used to manage the Amazon Web Services fleets. Specify a fleet ID or leave the parameter empty
2388
+ * is used to manage the Amazon GameLift fleets. Specify a fleet ID or leave the parameter empty
2389
2389
  * to retrieve all connection records. If successful, the retrieved information includes
2390
2390
  * both active and pending connections. Active connections identify the IpV4 CIDR block
2391
2391
  * that the VPC uses to connect. </p>
@@ -2644,7 +2644,7 @@ export declare class GameLift extends GameLiftClient {
2644
2644
  * <b>Learn more</b>
2645
2645
  * </p>
2646
2646
  * <p>
2647
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
2647
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
2648
2648
  * </p>
2649
2649
  * <p>
2650
2650
  * <b>Related actions</b>
@@ -2718,7 +2718,7 @@ export declare class GameLift extends GameLiftClient {
2718
2718
  /**
2719
2719
  * <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
2720
2720
  * automatically scale a fleet's hosting capacity to meet player demand. An active scaling
2721
- * policy instructs Amazon Web Services to track a fleet metric and automatically change the fleet's
2721
+ * policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
2722
2722
  * capacity when a certain threshold is reached. There are two types of scaling policies:
2723
2723
  * target-based and rule-based. Use a target-based policy to quickly and efficiently manage
2724
2724
  * fleet scaling; this option is the most commonly used. Use rule-based policies when you
@@ -2740,12 +2740,12 @@ export declare class GameLift extends GameLiftClient {
2740
2740
  * metric tells us how much of a fleet's hosting capacity is ready to host game sessions
2741
2741
  * but is not currently in use. This is the fleet's buffer; it measures the additional
2742
2742
  * player demand that the fleet could handle at current capacity. With a target-based
2743
- * policy, you set your ideal buffer size and leave it to Amazon Web Services to take whatever action
2743
+ * policy, you set your ideal buffer size and leave it to Amazon GameLift to take whatever action
2744
2744
  * is needed to maintain that target. </p>
2745
2745
  * <p>For example, you might choose to maintain a 10% buffer for a fleet that has the
2746
- * capacity to host 100 simultaneous game sessions. This policy tells Amazon Web Services to take
2746
+ * capacity to host 100 simultaneous game sessions. This policy tells Amazon GameLift to take
2747
2747
  * action whenever the fleet's available capacity falls below or rises above 10 game
2748
- * sessions. Amazon Web Services will start new instances or stop unused instances in order to return
2748
+ * sessions. Amazon GameLift will start new instances or stop unused instances in order to return
2749
2749
  * to the 10% buffer. </p>
2750
2750
  * <p>To create or update a target-based policy, specify a fleet ID and name, and set the
2751
2751
  * policy type to "TargetBased". Specify the metric to track (PercentAvailableGameSessions)
@@ -2839,7 +2839,7 @@ export declare class GameLift extends GameLiftClient {
2839
2839
  registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2840
2840
  /**
2841
2841
  * <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
2842
- * files to Amazon Web Services's Amazon S3. This is done as part of the build creation process; see
2842
+ * files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
2843
2843
  * <a>CreateBuild</a>.</p>
2844
2844
  * <p>To request new credentials, specify the build ID as returned with an initial
2845
2845
  * <code>CreateBuild</code> request. If successful, a new set of credentials are
@@ -3074,20 +3074,20 @@ export declare class GameLift extends GameLiftClient {
3074
3074
  startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3075
3075
  startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
3076
3076
  /**
3077
- * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon Web Services
3077
+ * <p>Places a request for a new game session in a queue (see <a>CreateGameSessionQueue</a>). When processing a placement request, Amazon GameLift
3078
3078
  * searches for available resources on the queue's destinations, scanning each until it
3079
3079
  * finds resources or the placement request times out.</p>
3080
3080
  * <p>A game session placement request can also request player sessions. When a new game
3081
- * session is successfully created, Amazon Web Services creates a player session for each player
3081
+ * session is successfully created, Amazon GameLift creates a player session for each player
3082
3082
  * included in the request.</p>
3083
- * <p>When placing a game session, by default Amazon Web Services tries each fleet in the order they
3083
+ * <p>When placing a game session, by default Amazon GameLift tries each fleet in the order they
3084
3084
  * are listed in the queue configuration. Ideally, a queue's destinations are listed in
3085
3085
  * preference order.</p>
3086
3086
  * <p>Alternatively, when requesting a game session with players, you can also provide
3087
3087
  * latency data for each player in relevant Regions. Latency data indicates the performance
3088
- * lag a player experiences when connected to a fleet in the Region. Amazon Web Services uses latency
3088
+ * lag a player experiences when connected to a fleet in the Region. Amazon GameLift uses latency
3089
3089
  * data to reorder the list of destinations to place the game session in a Region with
3090
- * minimal lag. If latency data is provided for multiple players, Amazon Web Services calculates each
3090
+ * minimal lag. If latency data is provided for multiple players, Amazon GameLift calculates each
3091
3091
  * Region's average lag for all players and reorders to get the best game play across all
3092
3092
  * players. </p>
3093
3093
  * <p>To place a new game session request, specify the following:</p>
@@ -3900,13 +3900,13 @@ export declare class GameLift extends GameLiftClient {
3900
3900
  * original script was uploaded. Use the <i>Version</i> parameter to track
3901
3901
  * updates to the script.</p>
3902
3902
  * <p>If the call is successful, the updated metadata is stored in the script record and a
3903
- * revised script is uploaded to the Amazon Web Services service. Once the script is updated and
3903
+ * revised script is uploaded to the Amazon GameLift service. Once the script is updated and
3904
3904
  * acquired by a fleet instance, the new version is used for all new game sessions. </p>
3905
3905
  * <p>
3906
3906
  * <b>Learn more</b>
3907
3907
  * </p>
3908
3908
  * <p>
3909
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
3909
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
3910
3910
  * </p>
3911
3911
  * <p>
3912
3912
  * <b>Related actions</b>
@@ -21,11 +21,11 @@ export interface AcceptMatchCommandOutput extends AcceptMatchOutput, __MetadataB
21
21
  * <code>PLACING</code>, where a new game session is created for the match. </p>
22
22
  * <p>If any player rejects the match, or if acceptances are not received before a specified
23
23
  * timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
24
- * of two ways: For tickets where one or more players rejected the match, the ticket status
25
- * is returned to <code>SEARCHING</code> to find a new match. For tickets where one or more
26
- * players failed to respond, the ticket status is set to <code>CANCELLED</code>, and
27
- * processing is terminated. A new matchmaking request for these players can be submitted
28
- * as needed. </p>
24
+ * of two ways: For tickets where one or more players rejected the match or failed to
25
+ * respond, the ticket status is set to <code>CANCELLED</code>, and processing is
26
+ * terminated. For tickets where players have accepted or not yet responded, the ticket
27
+ * status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
28
+ * request for these players can be submitted as needed. </p>
29
29
  * <p>
30
30
  * <b>Learn more</b>
31
31
  * </p>
@@ -11,7 +11,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
11
11
  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
12
12
  * redirecting player traffic from one fleet to another, such as when updating your game
13
13
  * build. </p>
14
- * <p>Amazon Web Services supports two types of routing strategies for aliases: simple and terminal. A
14
+ * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
15
15
  * simple alias points to an active fleet. A terminal alias is used to display messaging or
16
16
  * link to a URL instead of routing players to an active fleet. For example, you might use
17
17
  * a terminal alias when a game version is no longer supported and you want to direct
@@ -7,8 +7,8 @@ export interface CreateBuildCommandInput extends CreateBuildInput {
7
7
  export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataBearer {
8
8
  }
9
9
  /**
10
- * <p>Creates a new Amazon Web Services build resource for your game server binary files. Game server
11
- * binaries must be combined into a zip file for use with Amazon Web Services. </p>
10
+ * <p>Creates a new Amazon GameLift build resource for your game server binary files. Game server
11
+ * binaries must be combined into a zip file for use with Amazon GameLift. </p>
12
12
  * <important>
13
13
  * <p>When setting up a new game build for GameLift, we recommend using the Amazon Web Services CLI
14
14
  * command <b>
@@ -21,7 +21,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
21
21
  * <ul>
22
22
  * <li>
23
23
  * <p>To create a new game build with build files that are in an Amazon S3 location under
24
- * an Amazon Web Services account that you control. To use this option, you must first give Amazon Web Services
24
+ * an Amazon Web Services account that you control. To use this option, you must first give Amazon GameLift
25
25
  * access to the Amazon S3 bucket. With permissions in place, call
26
26
  * <code>CreateBuild</code> and specify a build name, operating system, and the
27
27
  * Amazon S3 storage location of your game build.</p>
@@ -38,7 +38,7 @@ export interface CreateGameSessionCommandOutput extends CreateGameSessionOutput,
38
38
  * <p>Game session logs are retained for all active game sessions for 14 days. To access the
39
39
  * logs, call <a>GetGameSessionLogUrl</a> to download the log files.</p>
40
40
  * <p>
41
- * <i>Available in Amazon Web Services Local.</i>
41
+ * <i>Available in Amazon GameLift Local.</i>
42
42
  * </p>
43
43
  * <p>
44
44
  * <b>Learn more</b>
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionCommandOutput extends CreatePlayerSessionOut
20
20
  * <p>The maximum number of players per game session is 200. It is not adjustable.
21
21
  * </p>
22
22
  * <p>
23
- * <i>Available in Amazon Web Services Local.</i>
23
+ * <i>Available in Amazon GameLift Local.</i>
24
24
  * </p>
25
25
  * <p>
26
26
  * <b>Related actions</b>
@@ -20,7 +20,7 @@ export interface CreatePlayerSessionsCommandOutput extends CreatePlayerSessionsO
20
20
  * <p>The maximum number of players per game session is 200. It is not adjustable.
21
21
  * </p>
22
22
  * <p>
23
- * <i>Available in Amazon Web Services Local.</i>
23
+ * <i>Available in Amazon GameLift Local.</i>
24
24
  * </p>
25
25
  * <p>
26
26
  * <b>Related actions</b>
@@ -22,23 +22,23 @@ export interface CreateScriptCommandOutput extends CreateScriptOutput, __Metadat
22
22
  * <li>
23
23
  * <p>An Amazon Simple Storage Service (Amazon S3) bucket under your Amazon Web Services account. Use the
24
24
  * <i>StorageLocation</i> parameter for this option. You'll need
25
- * to have an Identity Access Management (IAM) role that allows the Amazon Web Services
25
+ * to have an Identity Access Management (IAM) role that allows the Amazon GameLift
26
26
  * service to access your S3 bucket. </p>
27
27
  * </li>
28
28
  * </ul>
29
29
  * <p>If the call is successful, a new script record is created with a unique script ID. If the
30
- * script file is provided as a local file, the file is uploaded to an Amazon Web Services-owned S3 bucket
30
+ * script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3 bucket
31
31
  * and the script record's storage location reflects this location. If the script file is provided
32
- * as an S3 bucket, Amazon Web Services accesses the file at this storage location as needed for deployment.</p>
32
+ * as an S3 bucket, Amazon GameLift accesses the file at this storage location as needed for deployment.</p>
33
33
  * <p>
34
34
  * <b>Learn more</b>
35
35
  * </p>
36
36
  *
37
37
  * <p>
38
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
39
39
  * </p>
40
40
  * <p>
41
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon Web Services Access</a>
41
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/setting-up-role.html">Set Up a Role for Amazon GameLift Access</a>
42
42
  * </p>
43
43
  * <p>
44
44
  * <b>Related actions</b>
@@ -8,24 +8,24 @@ export interface CreateVpcPeeringAuthorizationCommandOutput extends CreateVpcPee
8
8
  }
9
9
  /**
10
10
  * <p>Requests authorization to create or delete a peer connection between the VPC for
11
- * your Amazon Web Services fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
11
+ * your Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game
12
12
  * servers on your fleet to communicate directly with other Amazon Web Services resources. Once you've
13
13
  * received authorization, call <a>CreateVpcPeeringConnection</a> to establish
14
- * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services
14
+ * the peering connection. For more information, see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift
15
15
  * Fleets</a>.</p>
16
16
  * <p>You can peer with VPCs that are owned by any Amazon Web Services account you have access to,
17
- * including the account that you use to manage your Amazon Web Services fleets. You cannot peer with
17
+ * including the account that you use to manage your Amazon GameLift fleets. You cannot peer with
18
18
  * VPCs that are in different Regions.</p>
19
19
  * <p>To request authorization to create a connection, call this operation from the Amazon Web Services
20
- * account with the VPC that you want to peer to your Amazon Web Services fleet. For example, to
20
+ * account with the VPC that you want to peer to your Amazon GameLift fleet. For example, to
21
21
  * enable your game servers to retrieve data from a DynamoDB table, use the account that
22
22
  * manages that DynamoDB resource. Identify the following values: (1) The ID of the VPC
23
23
  * that you want to peer with, and (2) the ID of the Amazon Web Services account that you use to manage
24
- * Amazon Web Services. If successful, VPC peering is authorized for the specified VPC. </p>
24
+ * Amazon GameLift. If successful, VPC peering is authorized for the specified VPC. </p>
25
25
  * <p>To request authorization to delete a connection, call this operation from the Amazon Web Services
26
- * account with the VPC that is peered with your Amazon Web Services fleet. Identify the following
26
+ * account with the VPC that is peered with your Amazon GameLift fleet. Identify the following
27
27
  * values: (1) VPC ID that you want to delete the peering connection for, and (2) ID of the
28
- * Amazon Web Services account that you use to manage Amazon Web Services. </p>
28
+ * Amazon Web Services account that you use to manage Amazon GameLift. </p>
29
29
  * <p>The authorization remains valid for 24 hours unless it is canceled by a call to
30
30
  * <a>DeleteVpcPeeringAuthorization</a>. You must create or delete the
31
31
  * peering connection while the authorization is valid. </p>
@@ -8,18 +8,18 @@ export interface CreateVpcPeeringConnectionCommandOutput extends CreateVpcPeerin
8
8
  }
9
9
  /**
10
10
  * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
11
- * for your Amazon Web Services fleet. VPC peering enables the game servers on your fleet to
11
+ * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to
12
12
  * communicate directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account
13
- * that you have access to, including the account that you use to manage your Amazon Web Services
13
+ * that you have access to, including the account that you use to manage your Amazon GameLift
14
14
  * fleets. You cannot peer with VPCs that are in different Regions. For more information,
15
- * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon Web Services Fleets</a>.</p>
15
+ * see <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/vpc-peering.html">VPC Peering with Amazon GameLift Fleets</a>.</p>
16
16
  * <p>Before calling this operation to establish the peering connection, you first need
17
17
  * to call <a>CreateVpcPeeringAuthorization</a> and identify the VPC you want to
18
18
  * peer with. Once the authorization for the specified VPC is issued, you have 24 hours to
19
19
  * establish the connection. These two operations handle all tasks necessary to peer the
20
20
  * two VPCs, including acceptance, updating routing tables, etc. </p>
21
21
  * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
22
- * to manage the Amazon Web Services fleets. Identify the following values: (1) The ID of the fleet
22
+ * to manage the Amazon GameLift fleets. Identify the following values: (1) The ID of the fleet
23
23
  * you want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC
24
24
  * that you want to peer with; and (3) The ID of the VPC you want to peer with. This
25
25
  * operation is asynchronous. If successful, a <a>VpcPeeringConnection</a>
@@ -18,7 +18,7 @@ export interface DeleteScriptCommandOutput extends __MetadataBearer {
18
18
  * <b>Learn more</b>
19
19
  * </p>
20
20
  * <p>
21
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
21
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
22
22
  * </p>
23
23
  * <p>
24
24
  * <b>Related actions</b>
@@ -12,7 +12,7 @@ export interface DeleteVpcPeeringConnectionCommandOutput extends DeleteVpcPeerin
12
12
  * an authorization by calling <a>DescribeVpcPeeringAuthorizations</a> or
13
13
  * request a new one using <a>CreateVpcPeeringAuthorization</a>. </p>
14
14
  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
15
- * used to manage the Amazon Web Services fleets. Identify the connection to delete by the connection
15
+ * used to manage the Amazon GameLift fleets. Identify the connection to delete by the connection
16
16
  * ID and fleet ID. If successful, the connection is removed. </p>
17
17
  * <p>
18
18
  * <b>Related actions</b>
@@ -49,7 +49,7 @@ export interface DescribeGameSessionsCommandOutput extends DescribeGameSessionsO
49
49
  * <a>DescribeGameSessions</a> should only be used for games in development
50
50
  * with low matchmaking usage.</p>
51
51
  * <p>
52
- * <i>Available in Amazon Web Services Local.</i>
52
+ * <i>Available in Amazon GameLift Local.</i>
53
53
  * </p>
54
54
  * <p>
55
55
  * <b>Learn more</b>
@@ -29,7 +29,7 @@ export interface DescribePlayerSessionsCommandOutput extends DescribePlayerSessi
29
29
  * <p>If successful, a <code>PlayerSession</code> object is returned for each session that
30
30
  * matches the request.</p>
31
31
  * <p>
32
- * <i>Available in Amazon Web Services Local.</i>
32
+ * <i>Available in Amazon GameLift Local.</i>
33
33
  * </p>
34
34
  * <p>
35
35
  * <b>Related actions</b>
@@ -14,7 +14,7 @@ export interface DescribeScriptCommandOutput extends DescribeScriptOutput, __Met
14
14
  * <b>Learn more</b>
15
15
  * </p>
16
16
  * <p>
17
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon Web Services Realtime Servers</a>
17
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/realtime-intro.html">Amazon GameLift Realtime Servers</a>
18
18
  * </p>
19
19
  * <p>
20
20
  * <b>Related actions</b>