@aws-sdk/client-gamelift 3.714.0 → 3.721.0

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Files changed (45) hide show
  1. package/README.md +8 -0
  2. package/dist-cjs/index.js +56 -1
  3. package/dist-es/GameLift.js +2 -0
  4. package/dist-es/commands/TerminateGameSessionCommand.js +23 -0
  5. package/dist-es/commands/index.js +1 -0
  6. package/dist-es/models/models_0.js +2 -0
  7. package/dist-es/models/models_1.js +8 -0
  8. package/dist-es/protocols/Aws_json1_1.js +24 -0
  9. package/dist-types/GameLift.d.ts +7 -0
  10. package/dist-types/GameLiftClient.d.ts +3 -2
  11. package/dist-types/commands/CreateBuildCommand.d.ts +21 -27
  12. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -2
  15. package/dist-types/commands/CreateScriptCommand.d.ts +12 -9
  16. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +17 -2
  17. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  18. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  19. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -3
  20. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  21. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  22. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -3
  24. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  25. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -11
  26. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +3 -7
  27. package/dist-types/commands/SearchGameSessionsCommand.d.ts +3 -3
  28. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  29. package/dist-types/commands/TerminateGameSessionCommand.d.ts +160 -0
  30. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  31. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  32. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +0 -2
  33. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
  34. package/dist-types/commands/index.d.ts +1 -0
  35. package/dist-types/models/models_0.d.ts +147 -115
  36. package/dist-types/models/models_1.d.ts +88 -6
  37. package/dist-types/protocols/Aws_json1_1.d.ts +9 -0
  38. package/dist-types/ts3.4/GameLift.d.ts +17 -0
  39. package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
  40. package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +51 -0
  41. package/dist-types/ts3.4/commands/index.d.ts +1 -0
  42. package/dist-types/ts3.4/models/models_0.d.ts +2 -0
  43. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  44. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +12 -0
  45. package/package.json +12 -12
@@ -30,7 +30,7 @@ declare const DescribeInstancesCommand_base: {
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  * <p>Retrieves information about the EC2 instances in an Amazon GameLift managed fleet, including
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  * instance ID, connection data, and status. You can use this operation with a
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  * multi-location fleet to get location-specific instance information. As an alternative,
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- * use the operations <a>ListCompute</a> and <a>DescribeCompute</a>
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+ * use the operations <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute</a> and <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeCompute</a>
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  * to retrieve information for compute resources, including EC2 and Anywhere fleets.</p>
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  * <p>You can call this operation in the following ways:</p>
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  * <ul>
@@ -28,9 +28,11 @@ declare const DescribeRuntimeConfigurationCommand_base: {
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  };
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  /**
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  * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration
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- * determines which server processes run, and how they run, and how many run concurrently
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- * on computes in managed EC2 and Anywhere fleets. You can update a fleet's runtime configuration
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- * at any time using <a>UpdateRuntimeConfiguration</a>.</p>
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+ * determines which server processes run, and how, on computes in the fleet. For managed
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+ * EC2 fleets, the runtime configuration describes server processes that run on each fleet
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+ * instance.
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+ * can update a fleet's runtime configuration at any time using
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateRuntimeConfiguration.html">UpdateRuntimeConfiguration</a>.</p>
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  * <p>To get the current runtime configuration for a fleet, provide the fleet ID. </p>
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  * <p>If successful, a <code>RuntimeConfiguration</code> object is returned for the
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  * requested fleet. If the requested fleet has been deleted, the result set is
@@ -30,7 +30,7 @@ declare const GetInstanceAccessCommand_base: {
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  * <p>Requests authorization to remotely connect to an instance in an Amazon GameLift managed fleet.
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  * Use this operation to connect to instances with game servers that use Amazon GameLift server SDK
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  * 4.x or earlier. To connect to instances with game servers that use server SDK 5.x or
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- * later, call <a>GetComputeAccess</a>.</p>
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+ * later, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetComputeAccess</a>.</p>
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  * <p>To request access to an instance, specify IDs for the instance and the fleet it
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  * belongs to. You can retrieve instance IDs for a fleet by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeInstances.html">DescribeInstances</a> with the fleet ID. </p>
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  * <p>If successful, this operation returns an IP address and credentials. The returned
@@ -30,7 +30,7 @@ declare const ListContainerGroupDefinitionsCommand_base: {
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  * <p>Retrieves container group definitions for the Amazon Web Services account and Amazon Web Services Region. Use the pagination parameters to retrieve results in a set of sequential
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  * pages.</p>
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  * <p>This operation returns only the latest version of each definition. To retrieve all
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- * versions of a container group definition, use <a>ListContainerGroupDefinitionVersions</a>.</p>
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+ * versions of a container group definition, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListContainerGroupDefinitionVersions.html">ListContainerGroupDefinitionVersions</a>.</p>
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  * <p>
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  * <b>Request options:</b>
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  * </p>
@@ -51,16 +51,6 @@ declare const ListContainerGroupDefinitionsCommand_base: {
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  * <note>
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  * <p>This operation returns the list of container group definitions in no particular order. </p>
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  * </note>
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- * <p>
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- * <b>Learn more</b>
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- * </p>
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- * <ul>
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- * <li>
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- * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html">Manage a container group definition</a>
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- * </p>
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- * </li>
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- * </ul>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -27,7 +27,8 @@ declare const ListFleetDeploymentsCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Retrieves a collection of container fleet deployments in an Amazon Web Services Region. </p>
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+ * <p>Retrieves a collection of container fleet deployments in an Amazon Web Services Region. Use the
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+ * pagination parameters to retrieve results as a set of sequential pages. </p>
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  * <p>
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  * <b>Request options</b>
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  * </p>
@@ -38,12 +39,7 @@ declare const ListFleetDeploymentsCommand_base: {
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  * <li>
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  * <p>Get a list of all deployments for a fleet. Specify the container fleet ID or ARN value.</p>
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  * </li>
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- * <li>
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- * <p>To get a list of all Realtime Servers fleets with a specific configuration script,
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- * provide the script ID. </p>
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- * </li>
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  * </ul>
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- * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
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  * <p>
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  * <b>Results</b>
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  * </p>
@@ -51,7 +47,7 @@ declare const ListFleetDeploymentsCommand_base: {
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  * parameters. A NextToken value is also returned if there are more result pages to
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  * retrieve.</p>
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  * <note>
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- * <p>Fleet IDs are returned in no particular order.</p>
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+ * <p>Deployments are returned starting with the latest.</p>
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  * </note>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -50,7 +50,7 @@ declare const SearchGameSessionsCommand_base: {
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  * <p>Use the pagination parameters to retrieve results as a set of sequential pages. </p>
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  * <p>If successful, a <code>GameSession</code> object is returned for each game session
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  * that matches the request. Search finds game sessions that are in <code>ACTIVE</code>
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- * status only. To retrieve information on game sessions in other statuses, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html">DescribeGameSessions</a> .</p>
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+ * status only. To retrieve information on game sessions in other statuses, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessions.html">DescribeGameSessions</a>.</p>
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  * <p>To set search and sort criteria, create a filter expression using the following game session attributes. For game session search examples, see the Examples section of this topic.</p>
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  * <ul>
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  * <li>
@@ -67,7 +67,7 @@ declare const SearchGameSessionsCommand_base: {
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  * <p>
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  * <b>gameSessionProperties</b> -- A set of key-value pairs that can store custom data in a game session.
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  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
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- * The filter expression must specify the <a>GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
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+ * The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
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  * <p>For example, to search for the above key-value pair, specify the following search filter: <code>gameSessionProperties.difficulty = "novice"</code>.
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  * All game property values are searched as strings.</p>
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  * <p>
@@ -138,7 +138,7 @@ declare const SearchGameSessionsCommand_base: {
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  * // CurrentPlayerSessionCount: Number("int"),
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  * // MaximumPlayerSessionCount: Number("int"),
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  * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
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- * // StatusReason: "INTERRUPTED",
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+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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  * // GameProperties: [ // GamePropertyList
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  * // { // GameProperty
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  * // Key: "STRING_VALUE", // required
@@ -65,8 +65,8 @@ declare const StartGameSessionPlacementCommand_base: {
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  * <p>If successful, a new game session placement is created.</p>
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  * <p>To track the status of a placement request, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameSessionPlacement.html">DescribeGameSessionPlacement</a> and check the request's status. If the status
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  * is <code>FULFILLED</code>, a new game session has been created and a game session ARN
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- * and Region are referenced. If the placement request times out, submit a new request to the same
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- * queue or a different queue.</p>
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+ * and Region are referenced. If the placement request times out, you can resubmit the
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+ * request or retry it with a different queue. </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -0,0 +1,160 @@
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+ import { Command as $Command } from "@smithy/smithy-client";
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+ import { MetadataBearer as __MetadataBearer } from "@smithy/types";
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+ import { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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+ import { TerminateGameSessionInput, TerminateGameSessionOutput } from "../models/models_1";
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+ /**
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+ * @public
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+ */
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+ export type { __MetadataBearer };
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+ export { $Command };
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+ /**
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+ * @public
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+ *
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+ * The input for {@link TerminateGameSessionCommand}.
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+ */
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+ export interface TerminateGameSessionCommandInput extends TerminateGameSessionInput {
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+ }
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+ /**
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+ * @public
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+ *
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+ * The output of {@link TerminateGameSessionCommand}.
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+ */
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+ export interface TerminateGameSessionCommandOutput extends TerminateGameSessionOutput, __MetadataBearer {
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+ }
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+ declare const TerminateGameSessionCommand_base: {
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+ new (input: TerminateGameSessionCommandInput): import("@smithy/smithy-client").CommandImpl<TerminateGameSessionCommandInput, TerminateGameSessionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ new (__0_0: TerminateGameSessionCommandInput): import("@smithy/smithy-client").CommandImpl<TerminateGameSessionCommandInput, TerminateGameSessionCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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+ getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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+ };
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+ /**
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+ * <p>Ends a game session that's currently in progress. You can use this action to terminate
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+ * any game session that isn't in <code>TERMINATED</code> or <code>TERMINATING</code>
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+ * status. Terminating a game session is the most efficient way to free up a server process
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+ * when it's hosting a game session that's in a bad state or not ending naturally. You can
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+ * use this action to terminate a game session that's being hosted on any type of Amazon GameLift
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+ * fleet compute, including computes for managed EC2, managed container, and Anywhere
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+ * fleets.</p>
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+ * <p>There are two potential methods for terminating a game session:</p>
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+ * <ul>
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+ * <li>
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+ * <p>With a graceful termination, the Amazon GameLift service prompts the server process to initiate its
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+ * normal game session shutdown sequence. This sequence is implemented in the game
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+ * server code and might involve a variety of actions to gracefully end a game
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+ * session, such as notifying players, and stop the server process. </p>
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+ * </li>
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+ * <li>
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+ * <p>With a forceful termination, the Amazon GameLift service takes immediate action to terminate the game
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+ * session by stopping the server process. Termination occurs without the normal
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+ * game session shutdown sequence. </p>
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+ * </li>
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+ * </ul>
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+ * <p>
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+ * <b>Request options</b>
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+ * </p>
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+ * <ul>
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+ * <li>
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+ * <p>Request termination for a single game session. Provide the game session ID and
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+ * the termination method. </p>
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+ * </li>
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+ * </ul>
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+ * <p>
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+ * <b>Results</b>
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+ * </p>
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+ * <p>If successful, game session termination is initiated, which includes changing the game
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+ * session status to <code>TERMINATING</code>. As a result of this action, and depending on
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+ * the implementation of <code>OnProcessTerminate()</code>, the server process either
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+ * becomes available to host a new game session, or it's recycled and a new server process
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+ * started with availability to host a game session. The game session status is changed to
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+ * <code>TERMINATED</code>, with a status reason that indicates the termination method
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+ * used.</p>
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+ * @example
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+ * Use a bare-bones client and the command you need to make an API call.
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+ * ```javascript
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+ * import { GameLiftClient, TerminateGameSessionCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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+ * // const { GameLiftClient, TerminateGameSessionCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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+ * const client = new GameLiftClient(config);
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+ * const input = { // TerminateGameSessionInput
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+ * GameSessionId: "STRING_VALUE", // required
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+ * TerminationMode: "TRIGGER_ON_PROCESS_TERMINATE" || "FORCE_TERMINATE", // required
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+ * };
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+ * const command = new TerminateGameSessionCommand(input);
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+ * const response = await client.send(command);
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+ * // { // TerminateGameSessionOutput
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+ * // GameSession: { // GameSession
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+ * // GameSessionId: "STRING_VALUE",
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+ * // Name: "STRING_VALUE",
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+ * // FleetId: "STRING_VALUE",
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+ * // FleetArn: "STRING_VALUE",
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+ * // CreationTime: new Date("TIMESTAMP"),
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+ * // TerminationTime: new Date("TIMESTAMP"),
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+ * // CurrentPlayerSessionCount: Number("int"),
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+ * // MaximumPlayerSessionCount: Number("int"),
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+ * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
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+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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+ * // GameProperties: [ // GamePropertyList
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+ * // { // GameProperty
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+ * // Key: "STRING_VALUE", // required
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+ * // Value: "STRING_VALUE", // required
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+ * // },
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+ * // ],
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+ * // IpAddress: "STRING_VALUE",
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+ * // DnsName: "STRING_VALUE",
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+ * // Port: Number("int"),
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+ * // PlayerSessionCreationPolicy: "ACCEPT_ALL" || "DENY_ALL",
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+ * // CreatorId: "STRING_VALUE",
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+ * // GameSessionData: "STRING_VALUE",
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+ * // MatchmakerData: "STRING_VALUE",
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+ * // Location: "STRING_VALUE",
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+ * // },
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+ * // };
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+ *
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+ * ```
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+ *
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+ * @param TerminateGameSessionCommandInput - {@link TerminateGameSessionCommandInput}
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+ * @returns {@link TerminateGameSessionCommandOutput}
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+ * @see {@link TerminateGameSessionCommandInput} for command's `input` shape.
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+ * @see {@link TerminateGameSessionCommandOutput} for command's `response` shape.
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+ * @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
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+ *
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+ * @throws {@link InternalServiceException} (server fault)
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+ * <p>The service encountered an unrecoverable internal failure while processing the
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+ * request. Clients can retry such requests immediately or after a waiting period.</p>
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+ *
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+ * @throws {@link InvalidGameSessionStatusException} (client fault)
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+ * <p>The requested operation would cause a conflict with the current state of a resource
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+ * associated with the request and/or the game instance. Resolve the conflict before
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+ * retrying.</p>
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+ *
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+ * @throws {@link InvalidRequestException} (client fault)
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+ * <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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+ * values before retrying.</p>
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+ *
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+ * @throws {@link NotFoundException} (client fault)
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+ * <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
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+ *
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+ * @throws {@link NotReadyException} (client fault)
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+ * <p> The operation failed because Amazon GameLift has not yet finished validating this compute. We
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+ * recommend attempting 8 to 10 retries over 3 to 5 minutes with <a href="http://aws.amazon.com/blogs/https:/aws.amazon.com/blogs/architecture/exponential-backoff-and-jitter/">exponential
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+ * backoffs and jitter</a>. </p>
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+ *
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+ * @throws {@link UnauthorizedException} (client fault)
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+ * <p>The client failed authentication. Clients should not retry such requests.</p>
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+ *
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+ * @throws {@link GameLiftServiceException}
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+ * <p>Base exception class for all service exceptions from GameLift service.</p>
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+ *
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+ * @public
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+ */
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+ export declare class TerminateGameSessionCommand extends TerminateGameSessionCommand_base {
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+ /** @internal type navigation helper, not in runtime. */
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+ protected static __types: {
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+ api: {
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+ input: TerminateGameSessionInput;
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+ output: TerminateGameSessionOutput;
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+ };
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+ sdk: {
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+ input: TerminateGameSessionCommandInput;
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+ output: TerminateGameSessionCommandOutput;
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+ };
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+ };
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+ }
@@ -29,7 +29,7 @@ declare const UpdateContainerFleetCommand_base: {
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  /**
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  * <p>Updates the properties of a managed container fleet. Depending on the properties being
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  * updated, this operation might initiate a fleet deployment. You can track deployments for
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- * a fleet using <a>DescribeFleetDeployment</a>.</p>
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+ * a fleet using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html</a>.</p>
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  * <p>
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  * <b>Request options</b>
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  * </p>
@@ -68,7 +68,7 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
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  * definition version.</p>
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  * <p>If the container group definition version is used in an active fleets, the update
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  * automatically initiates a new fleet deployment of the new version. You can track a fleet's
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- * deployments using <a>ListFleetDeployments</a>.</p>
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+ * deployments using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html">ListFleetDeployments</a>.</p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -34,8 +34,6 @@ declare const UpdateFleetPortSettingsCommand_base: {
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  * <code>InboundPermissionAuthorizations</code>, and permissions you want to remove in
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  * <code>InboundPermissionRevocations</code>. Permissions to be removed must match
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  * existing fleet permissions. </p>
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- * <p>For a container fleet, inbound permissions must specify port numbers that are defined
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- * in the fleet's connection port settings.</p>
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  * <p>If successful, the fleet ID for the updated fleet is returned. For fleets with remote
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  * locations, port setting updates can take time to propagate across all locations. You can
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  * check the status of updates in each location by calling
@@ -66,7 +66,7 @@ declare const UpdateGameSessionCommand_base: {
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  * // CurrentPlayerSessionCount: Number("int"),
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  * // MaximumPlayerSessionCount: Number("int"),
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  * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
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- * // StatusReason: "INTERRUPTED",
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+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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  * // GameProperties: [ // GamePropertyList
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  * // { // GameProperty
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  * // Key: "STRING_VALUE", // required
@@ -99,6 +99,7 @@ export * from "./StopGameSessionPlacementCommand";
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  export * from "./StopMatchmakingCommand";
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  export * from "./SuspendGameServerGroupCommand";
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  export * from "./TagResourceCommand";
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+ export * from "./TerminateGameSessionCommand";
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  export * from "./UntagResourceCommand";
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  export * from "./UpdateAliasCommand";
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  export * from "./UpdateBuildCommand";