@aws-sdk/client-gamelift 3.714.0 → 3.721.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (45) hide show
  1. package/README.md +8 -0
  2. package/dist-cjs/index.js +56 -1
  3. package/dist-es/GameLift.js +2 -0
  4. package/dist-es/commands/TerminateGameSessionCommand.js +23 -0
  5. package/dist-es/commands/index.js +1 -0
  6. package/dist-es/models/models_0.js +2 -0
  7. package/dist-es/models/models_1.js +8 -0
  8. package/dist-es/protocols/Aws_json1_1.js +24 -0
  9. package/dist-types/GameLift.d.ts +7 -0
  10. package/dist-types/GameLiftClient.d.ts +3 -2
  11. package/dist-types/commands/CreateBuildCommand.d.ts +21 -27
  12. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +2 -2
  13. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +3 -3
  14. package/dist-types/commands/CreateGameSessionCommand.d.ts +2 -2
  15. package/dist-types/commands/CreateScriptCommand.d.ts +12 -9
  16. package/dist-types/commands/DeleteContainerGroupDefinitionCommand.d.ts +17 -2
  17. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  18. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +1 -1
  19. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +2 -3
  20. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  21. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +1 -1
  22. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  23. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -3
  24. package/dist-types/commands/GetInstanceAccessCommand.d.ts +1 -1
  25. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -11
  26. package/dist-types/commands/ListFleetDeploymentsCommand.d.ts +3 -7
  27. package/dist-types/commands/SearchGameSessionsCommand.d.ts +3 -3
  28. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  29. package/dist-types/commands/TerminateGameSessionCommand.d.ts +160 -0
  30. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  31. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  32. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +0 -2
  33. package/dist-types/commands/UpdateGameSessionCommand.d.ts +1 -1
  34. package/dist-types/commands/index.d.ts +1 -0
  35. package/dist-types/models/models_0.d.ts +147 -115
  36. package/dist-types/models/models_1.d.ts +88 -6
  37. package/dist-types/protocols/Aws_json1_1.d.ts +9 -0
  38. package/dist-types/ts3.4/GameLift.d.ts +17 -0
  39. package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
  40. package/dist-types/ts3.4/commands/TerminateGameSessionCommand.d.ts +51 -0
  41. package/dist-types/ts3.4/commands/index.d.ts +1 -0
  42. package/dist-types/ts3.4/models/models_0.d.ts +2 -0
  43. package/dist-types/ts3.4/models/models_1.d.ts +16 -0
  44. package/dist-types/ts3.4/protocols/Aws_json1_1.d.ts +12 -0
  45. package/package.json +12 -12
package/README.md CHANGED
@@ -1067,6 +1067,14 @@ TagResource
1067
1067
 
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  [Command API Reference](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/client/gamelift/command/TagResourceCommand/) / [Input](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/Package/-aws-sdk-client-gamelift/Interface/TagResourceCommandInput/) / [Output](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/Package/-aws-sdk-client-gamelift/Interface/TagResourceCommandOutput/)
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+ </details>
1071
+ <details>
1072
+ <summary>
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+ TerminateGameSession
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+ </summary>
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+
1076
+ [Command API Reference](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/client/gamelift/command/TerminateGameSessionCommand/) / [Input](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/Package/-aws-sdk-client-gamelift/Interface/TerminateGameSessionCommandInput/) / [Output](https://docs.aws.amazon.com/AWSJavaScriptSDK/v3/latest/Package/-aws-sdk-client-gamelift/Interface/TerminateGameSessionCommandOutput/)
1077
+
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  </details>
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  <details>
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  <summary>
package/dist-cjs/index.js CHANGED
@@ -263,6 +263,9 @@ __export(src_exports, {
263
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  TagResourceCommand: () => TagResourceCommand,
264
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  TaggingFailedException: () => TaggingFailedException,
265
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  TerminalRoutingStrategyException: () => TerminalRoutingStrategyException,
266
+ TerminateGameSessionCommand: () => TerminateGameSessionCommand,
267
+ TerminateGameSessionOutputFilterSensitiveLog: () => TerminateGameSessionOutputFilterSensitiveLog,
268
+ TerminationMode: () => TerminationMode,
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  UnauthorizedException: () => UnauthorizedException,
267
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  UnsupportedRegionException: () => UnsupportedRegionException,
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  UntagResourceCommand: () => UntagResourceCommand,
@@ -1116,7 +1119,9 @@ var GameSessionStatus = {
1116
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  TERMINATING: "TERMINATING"
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  };
1118
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  var GameSessionStatusReason = {
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- INTERRUPTED: "INTERRUPTED"
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+ FORCE_TERMINATED: "FORCE_TERMINATED",
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+ INTERRUPTED: "INTERRUPTED",
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+ TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE"
1120
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  };
1121
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  var _FleetCapacityExceededException = class _FleetCapacityExceededException extends GameLiftServiceException {
1122
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  /**
@@ -2242,6 +2247,12 @@ var se_TagResourceCommand = /* @__PURE__ */ __name(async (input, context) => {
2242
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  body = JSON.stringify((0, import_smithy_client._json)(input));
2243
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  return buildHttpRpcRequest(context, headers, "/", void 0, body);
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  }, "se_TagResourceCommand");
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+ var se_TerminateGameSessionCommand = /* @__PURE__ */ __name(async (input, context) => {
2251
+ const headers = sharedHeaders("TerminateGameSession");
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+ let body;
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+ body = JSON.stringify((0, import_smithy_client._json)(input));
2254
+ return buildHttpRpcRequest(context, headers, "/", void 0, body);
2255
+ }, "se_TerminateGameSessionCommand");
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  var se_UntagResourceCommand = /* @__PURE__ */ __name(async (input, context) => {
2246
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  const headers = sharedHeaders("UntagResource");
2247
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  let body;
@@ -3633,6 +3644,19 @@ var de_TagResourceCommand = /* @__PURE__ */ __name(async (output, context) => {
3633
3644
  };
3634
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  return response;
3635
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  }, "de_TagResourceCommand");
3647
+ var de_TerminateGameSessionCommand = /* @__PURE__ */ __name(async (output, context) => {
3648
+ if (output.statusCode >= 300) {
3649
+ return de_CommandError(output, context);
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+ }
3651
+ const data = await (0, import_core2.parseJsonBody)(output.body, context);
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+ let contents = {};
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+ contents = de_TerminateGameSessionOutput(data, context);
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+ const response = {
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+ $metadata: deserializeMetadata(output),
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+ ...contents
3657
+ };
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+ return response;
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+ }, "de_TerminateGameSessionCommand");
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  var de_UntagResourceCommand = /* @__PURE__ */ __name(async (output, context) => {
3637
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  if (output.statusCode >= 300) {
3638
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  return de_CommandError(output, context);
@@ -5071,6 +5095,11 @@ var de_TargetConfiguration = /* @__PURE__ */ __name((output, context) => {
5071
5095
  TargetValue: import_smithy_client.limitedParseDouble
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  });
5073
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  }, "de_TargetConfiguration");
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+ var de_TerminateGameSessionOutput = /* @__PURE__ */ __name((output, context) => {
5099
+ return (0, import_smithy_client.take)(output, {
5100
+ GameSession: (_) => de_GameSession(_, context)
5101
+ });
5102
+ }, "de_TerminateGameSessionOutput");
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  var de_UpdateAliasOutput = /* @__PURE__ */ __name((output, context) => {
5075
5104
  return (0, import_smithy_client.take)(output, {
5076
5105
  Alias: (_) => de_Alias(_, context)
@@ -6240,6 +6269,10 @@ var LocationFilter = {
6240
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  AWS: "AWS",
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  CUSTOM: "CUSTOM"
6242
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  };
6272
+ var TerminationMode = {
6273
+ FORCE_TERMINATE: "FORCE_TERMINATE",
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+ TRIGGER_ON_PROCESS_TERMINATE: "TRIGGER_ON_PROCESS_TERMINATE"
6275
+ };
6243
6276
  var GameServerHealthCheck = {
6244
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  HEALTHY: "HEALTHY"
6245
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  };
@@ -6302,6 +6335,10 @@ var StopGameSessionPlacementOutputFilterSensitiveLog = /* @__PURE__ */ __name((o
6302
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  GameSessionPlacement: GameSessionPlacementFilterSensitiveLog(obj.GameSessionPlacement)
6303
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  }
6304
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  }), "StopGameSessionPlacementOutputFilterSensitiveLog");
6338
+ var TerminateGameSessionOutputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
6339
+ ...obj,
6340
+ ...obj.GameSession && { GameSession: GameSessionFilterSensitiveLog(obj.GameSession) }
6341
+ }), "TerminateGameSessionOutputFilterSensitiveLog");
6305
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  var UpdateContainerFleetInputFilterSensitiveLog = /* @__PURE__ */ __name((obj) => ({
6306
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  ...obj,
6307
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  ...obj.InstanceConnectionPortRange && {
@@ -6691,6 +6728,20 @@ var _TagResourceCommand = class _TagResourceCommand extends import_smithy_client
6691
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  __name(_TagResourceCommand, "TagResourceCommand");
6692
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  var TagResourceCommand = _TagResourceCommand;
6693
6730
 
6731
+ // src/commands/TerminateGameSessionCommand.ts
6732
+
6733
+
6734
+
6735
+ var _TerminateGameSessionCommand = class _TerminateGameSessionCommand extends import_smithy_client.Command.classBuilder().ep(commonParams).m(function(Command, cs, config, o) {
6736
+ return [
6737
+ (0, import_middleware_serde.getSerdePlugin)(config, this.serialize, this.deserialize),
6738
+ (0, import_middleware_endpoint.getEndpointPlugin)(config, Command.getEndpointParameterInstructions())
6739
+ ];
6740
+ }).s("GameLift", "TerminateGameSession", {}).n("GameLiftClient", "TerminateGameSessionCommand").f(void 0, TerminateGameSessionOutputFilterSensitiveLog).ser(se_TerminateGameSessionCommand).de(de_TerminateGameSessionCommand).build() {
6741
+ };
6742
+ __name(_TerminateGameSessionCommand, "TerminateGameSessionCommand");
6743
+ var TerminateGameSessionCommand = _TerminateGameSessionCommand;
6744
+
6694
6745
  // src/commands/UntagResourceCommand.ts
6695
6746
 
6696
6747
 
@@ -7018,6 +7069,7 @@ var commands = {
7018
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  StopMatchmakingCommand,
7019
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  SuspendGameServerGroupCommand,
7020
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  TagResourceCommand,
7072
+ TerminateGameSessionCommand,
7021
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  UntagResourceCommand,
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  UpdateAliasCommand,
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  UpdateBuildCommand,
@@ -7257,6 +7309,7 @@ var paginateSearchGameSessions = (0, import_core.createPaginator)(GameLiftClient
7257
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  StopMatchmakingCommand,
7258
7310
  SuspendGameServerGroupCommand,
7259
7311
  TagResourceCommand,
7312
+ TerminateGameSessionCommand,
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  UntagResourceCommand,
7261
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  UpdateAliasCommand,
7262
7315
  UpdateBuildCommand,
@@ -7426,6 +7479,7 @@ var paginateSearchGameSessions = (0, import_core.createPaginator)(GameLiftClient
7426
7479
  ListContainerFleetsOutputFilterSensitiveLog,
7427
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  SortOrder,
7428
7481
  LocationFilter,
7482
+ TerminationMode,
7429
7483
  GameServerHealthCheck,
7430
7484
  ListContainerGroupDefinitionsOutputFilterSensitiveLog,
7431
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  ListContainerGroupDefinitionVersionsOutputFilterSensitiveLog,
@@ -7440,6 +7494,7 @@ var paginateSearchGameSessions = (0, import_core.createPaginator)(GameLiftClient
7440
7494
  StartMatchmakingInputFilterSensitiveLog,
7441
7495
  StartMatchmakingOutputFilterSensitiveLog,
7442
7496
  StopGameSessionPlacementOutputFilterSensitiveLog,
7497
+ TerminateGameSessionOutputFilterSensitiveLog,
7443
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  UpdateContainerFleetInputFilterSensitiveLog,
7444
7499
  UpdateContainerFleetOutputFilterSensitiveLog,
7445
7500
  UpdateContainerGroupDefinitionInputFilterSensitiveLog,
@@ -100,6 +100,7 @@ import { StopGameSessionPlacementCommand, } from "./commands/StopGameSessionPlac
100
100
  import { StopMatchmakingCommand, } from "./commands/StopMatchmakingCommand";
101
101
  import { SuspendGameServerGroupCommand, } from "./commands/SuspendGameServerGroupCommand";
102
102
  import { TagResourceCommand } from "./commands/TagResourceCommand";
103
+ import { TerminateGameSessionCommand, } from "./commands/TerminateGameSessionCommand";
103
104
  import { UntagResourceCommand, } from "./commands/UntagResourceCommand";
104
105
  import { UpdateAliasCommand } from "./commands/UpdateAliasCommand";
105
106
  import { UpdateBuildCommand } from "./commands/UpdateBuildCommand";
@@ -219,6 +220,7 @@ const commands = {
219
220
  StopMatchmakingCommand,
220
221
  SuspendGameServerGroupCommand,
221
222
  TagResourceCommand,
223
+ TerminateGameSessionCommand,
222
224
  UntagResourceCommand,
223
225
  UpdateAliasCommand,
224
226
  UpdateBuildCommand,
@@ -0,0 +1,23 @@
1
+ import { getEndpointPlugin } from "@smithy/middleware-endpoint";
2
+ import { getSerdePlugin } from "@smithy/middleware-serde";
3
+ import { Command as $Command } from "@smithy/smithy-client";
4
+ import { commonParams } from "../endpoint/EndpointParameters";
5
+ import { TerminateGameSessionOutputFilterSensitiveLog, } from "../models/models_1";
6
+ import { de_TerminateGameSessionCommand, se_TerminateGameSessionCommand } from "../protocols/Aws_json1_1";
7
+ export { $Command };
8
+ export class TerminateGameSessionCommand extends $Command
9
+ .classBuilder()
10
+ .ep(commonParams)
11
+ .m(function (Command, cs, config, o) {
12
+ return [
13
+ getSerdePlugin(config, this.serialize, this.deserialize),
14
+ getEndpointPlugin(config, Command.getEndpointParameterInstructions()),
15
+ ];
16
+ })
17
+ .s("GameLift", "TerminateGameSession", {})
18
+ .n("GameLiftClient", "TerminateGameSessionCommand")
19
+ .f(void 0, TerminateGameSessionOutputFilterSensitiveLog)
20
+ .ser(se_TerminateGameSessionCommand)
21
+ .de(de_TerminateGameSessionCommand)
22
+ .build() {
23
+ }
@@ -99,6 +99,7 @@ export * from "./StopGameSessionPlacementCommand";
99
99
  export * from "./StopMatchmakingCommand";
100
100
  export * from "./SuspendGameServerGroupCommand";
101
101
  export * from "./TagResourceCommand";
102
+ export * from "./TerminateGameSessionCommand";
102
103
  export * from "./UntagResourceCommand";
103
104
  export * from "./UpdateAliasCommand";
104
105
  export * from "./UpdateBuildCommand";
@@ -580,7 +580,9 @@ export const GameSessionStatus = {
580
580
  TERMINATING: "TERMINATING",
581
581
  };
582
582
  export const GameSessionStatusReason = {
583
+ FORCE_TERMINATED: "FORCE_TERMINATED",
583
584
  INTERRUPTED: "INTERRUPTED",
585
+ TRIGGERED_ON_PROCESS_TERMINATE: "TRIGGERED_ON_PROCESS_TERMINATE",
584
586
  };
585
587
  export class FleetCapacityExceededException extends __BaseException {
586
588
  constructor(opts) {
@@ -8,6 +8,10 @@ export const LocationFilter = {
8
8
  AWS: "AWS",
9
9
  CUSTOM: "CUSTOM",
10
10
  };
11
+ export const TerminationMode = {
12
+ FORCE_TERMINATE: "FORCE_TERMINATE",
13
+ TRIGGER_ON_PROCESS_TERMINATE: "TRIGGER_ON_PROCESS_TERMINATE",
14
+ };
11
15
  export const GameServerHealthCheck = {
12
16
  HEALTHY: "HEALTHY",
13
17
  };
@@ -70,6 +74,10 @@ export const StopGameSessionPlacementOutputFilterSensitiveLog = (obj) => ({
70
74
  GameSessionPlacement: GameSessionPlacementFilterSensitiveLog(obj.GameSessionPlacement),
71
75
  }),
72
76
  });
77
+ export const TerminateGameSessionOutputFilterSensitiveLog = (obj) => ({
78
+ ...obj,
79
+ ...(obj.GameSession && { GameSession: GameSessionFilterSensitiveLog(obj.GameSession) }),
80
+ });
73
81
  export const UpdateContainerFleetInputFilterSensitiveLog = (obj) => ({
74
82
  ...obj,
75
83
  ...(obj.InstanceConnectionPortRange && {
@@ -609,6 +609,12 @@ export const se_TagResourceCommand = async (input, context) => {
609
609
  body = JSON.stringify(_json(input));
610
610
  return buildHttpRpcRequest(context, headers, "/", undefined, body);
611
611
  };
612
+ export const se_TerminateGameSessionCommand = async (input, context) => {
613
+ const headers = sharedHeaders("TerminateGameSession");
614
+ let body;
615
+ body = JSON.stringify(_json(input));
616
+ return buildHttpRpcRequest(context, headers, "/", undefined, body);
617
+ };
612
618
  export const se_UntagResourceCommand = async (input, context) => {
613
619
  const headers = sharedHeaders("UntagResource");
614
620
  let body;
@@ -2000,6 +2006,19 @@ export const de_TagResourceCommand = async (output, context) => {
2000
2006
  };
2001
2007
  return response;
2002
2008
  };
2009
+ export const de_TerminateGameSessionCommand = async (output, context) => {
2010
+ if (output.statusCode >= 300) {
2011
+ return de_CommandError(output, context);
2012
+ }
2013
+ const data = await parseBody(output.body, context);
2014
+ let contents = {};
2015
+ contents = de_TerminateGameSessionOutput(data, context);
2016
+ const response = {
2017
+ $metadata: deserializeMetadata(output),
2018
+ ...contents,
2019
+ };
2020
+ return response;
2021
+ };
2003
2022
  export const de_UntagResourceCommand = async (output, context) => {
2004
2023
  if (output.statusCode >= 300) {
2005
2024
  return de_CommandError(output, context);
@@ -3488,6 +3507,11 @@ const de_TargetConfiguration = (output, context) => {
3488
3507
  TargetValue: __limitedParseDouble,
3489
3508
  });
3490
3509
  };
3510
+ const de_TerminateGameSessionOutput = (output, context) => {
3511
+ return take(output, {
3512
+ GameSession: (_) => de_GameSession(_, context),
3513
+ });
3514
+ };
3491
3515
  const de_UpdateAliasOutput = (output, context) => {
3492
3516
  return take(output, {
3493
3517
  Alias: (_) => de_Alias(_, context),
@@ -100,6 +100,7 @@ import { StopGameSessionPlacementCommandInput, StopGameSessionPlacementCommandOu
100
100
  import { StopMatchmakingCommandInput, StopMatchmakingCommandOutput } from "./commands/StopMatchmakingCommand";
101
101
  import { SuspendGameServerGroupCommandInput, SuspendGameServerGroupCommandOutput } from "./commands/SuspendGameServerGroupCommand";
102
102
  import { TagResourceCommandInput, TagResourceCommandOutput } from "./commands/TagResourceCommand";
103
+ import { TerminateGameSessionCommandInput, TerminateGameSessionCommandOutput } from "./commands/TerminateGameSessionCommand";
103
104
  import { UntagResourceCommandInput, UntagResourceCommandOutput } from "./commands/UntagResourceCommand";
104
105
  import { UpdateAliasCommandInput, UpdateAliasCommandOutput } from "./commands/UpdateAliasCommand";
105
106
  import { UpdateBuildCommandInput, UpdateBuildCommandOutput } from "./commands/UpdateBuildCommand";
@@ -748,6 +749,12 @@ export interface GameLift {
748
749
  tagResource(args: TagResourceCommandInput, options?: __HttpHandlerOptions): Promise<TagResourceCommandOutput>;
749
750
  tagResource(args: TagResourceCommandInput, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
750
751
  tagResource(args: TagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
752
+ /**
753
+ * @see {@link TerminateGameSessionCommand}
754
+ */
755
+ terminateGameSession(args: TerminateGameSessionCommandInput, options?: __HttpHandlerOptions): Promise<TerminateGameSessionCommandOutput>;
756
+ terminateGameSession(args: TerminateGameSessionCommandInput, cb: (err: any, data?: TerminateGameSessionCommandOutput) => void): void;
757
+ terminateGameSession(args: TerminateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TerminateGameSessionCommandOutput) => void): void;
751
758
  /**
752
759
  * @see {@link UntagResourceCommand}
753
760
  */
@@ -108,6 +108,7 @@ import { StopGameSessionPlacementCommandInput, StopGameSessionPlacementCommandOu
108
108
  import { StopMatchmakingCommandInput, StopMatchmakingCommandOutput } from "./commands/StopMatchmakingCommand";
109
109
  import { SuspendGameServerGroupCommandInput, SuspendGameServerGroupCommandOutput } from "./commands/SuspendGameServerGroupCommand";
110
110
  import { TagResourceCommandInput, TagResourceCommandOutput } from "./commands/TagResourceCommand";
111
+ import { TerminateGameSessionCommandInput, TerminateGameSessionCommandOutput } from "./commands/TerminateGameSessionCommand";
111
112
  import { UntagResourceCommandInput, UntagResourceCommandOutput } from "./commands/UntagResourceCommand";
112
113
  import { UpdateAliasCommandInput, UpdateAliasCommandOutput } from "./commands/UpdateAliasCommand";
113
114
  import { UpdateBuildCommandInput, UpdateBuildCommandOutput } from "./commands/UpdateBuildCommand";
@@ -130,11 +131,11 @@ export { __Client };
130
131
  /**
131
132
  * @public
132
133
  */
133
- export type ServiceInputTypes = AcceptMatchCommandInput | ClaimGameServerCommandInput | CreateAliasCommandInput | CreateBuildCommandInput | CreateContainerFleetCommandInput | CreateContainerGroupDefinitionCommandInput | CreateFleetCommandInput | CreateFleetLocationsCommandInput | CreateGameServerGroupCommandInput | CreateGameSessionCommandInput | CreateGameSessionQueueCommandInput | CreateLocationCommandInput | CreateMatchmakingConfigurationCommandInput | CreateMatchmakingRuleSetCommandInput | CreatePlayerSessionCommandInput | CreatePlayerSessionsCommandInput | CreateScriptCommandInput | CreateVpcPeeringAuthorizationCommandInput | CreateVpcPeeringConnectionCommandInput | DeleteAliasCommandInput | DeleteBuildCommandInput | DeleteContainerFleetCommandInput | DeleteContainerGroupDefinitionCommandInput | DeleteFleetCommandInput | DeleteFleetLocationsCommandInput | DeleteGameServerGroupCommandInput | DeleteGameSessionQueueCommandInput | DeleteLocationCommandInput | DeleteMatchmakingConfigurationCommandInput | DeleteMatchmakingRuleSetCommandInput | DeleteScalingPolicyCommandInput | DeleteScriptCommandInput | DeleteVpcPeeringAuthorizationCommandInput | DeleteVpcPeeringConnectionCommandInput | DeregisterComputeCommandInput | DeregisterGameServerCommandInput | DescribeAliasCommandInput | DescribeBuildCommandInput | DescribeComputeCommandInput | DescribeContainerFleetCommandInput | DescribeContainerGroupDefinitionCommandInput | DescribeEC2InstanceLimitsCommandInput | DescribeFleetAttributesCommandInput | DescribeFleetCapacityCommandInput | DescribeFleetDeploymentCommandInput | DescribeFleetEventsCommandInput | DescribeFleetLocationAttributesCommandInput | DescribeFleetLocationCapacityCommandInput | DescribeFleetLocationUtilizationCommandInput | DescribeFleetPortSettingsCommandInput | DescribeFleetUtilizationCommandInput | DescribeGameServerCommandInput | DescribeGameServerGroupCommandInput | DescribeGameServerInstancesCommandInput | DescribeGameSessionDetailsCommandInput | DescribeGameSessionPlacementCommandInput | DescribeGameSessionQueuesCommandInput | DescribeGameSessionsCommandInput | DescribeInstancesCommandInput | DescribeMatchmakingCommandInput | DescribeMatchmakingConfigurationsCommandInput | DescribeMatchmakingRuleSetsCommandInput | DescribePlayerSessionsCommandInput | DescribeRuntimeConfigurationCommandInput | DescribeScalingPoliciesCommandInput | DescribeScriptCommandInput | DescribeVpcPeeringAuthorizationsCommandInput | DescribeVpcPeeringConnectionsCommandInput | GetComputeAccessCommandInput | GetComputeAuthTokenCommandInput | GetGameSessionLogUrlCommandInput | GetInstanceAccessCommandInput | ListAliasesCommandInput | ListBuildsCommandInput | ListComputeCommandInput | ListContainerFleetsCommandInput | ListContainerGroupDefinitionVersionsCommandInput | ListContainerGroupDefinitionsCommandInput | ListFleetDeploymentsCommandInput | ListFleetsCommandInput | ListGameServerGroupsCommandInput | ListGameServersCommandInput | ListLocationsCommandInput | ListScriptsCommandInput | ListTagsForResourceCommandInput | PutScalingPolicyCommandInput | RegisterComputeCommandInput | RegisterGameServerCommandInput | RequestUploadCredentialsCommandInput | ResolveAliasCommandInput | ResumeGameServerGroupCommandInput | SearchGameSessionsCommandInput | StartFleetActionsCommandInput | StartGameSessionPlacementCommandInput | StartMatchBackfillCommandInput | StartMatchmakingCommandInput | StopFleetActionsCommandInput | StopGameSessionPlacementCommandInput | StopMatchmakingCommandInput | SuspendGameServerGroupCommandInput | TagResourceCommandInput | UntagResourceCommandInput | UpdateAliasCommandInput | UpdateBuildCommandInput | UpdateContainerFleetCommandInput | UpdateContainerGroupDefinitionCommandInput | UpdateFleetAttributesCommandInput | UpdateFleetCapacityCommandInput | UpdateFleetPortSettingsCommandInput | UpdateGameServerCommandInput | UpdateGameServerGroupCommandInput | UpdateGameSessionCommandInput | UpdateGameSessionQueueCommandInput | UpdateMatchmakingConfigurationCommandInput | UpdateRuntimeConfigurationCommandInput | UpdateScriptCommandInput | ValidateMatchmakingRuleSetCommandInput;
134
+ export type ServiceInputTypes = AcceptMatchCommandInput | ClaimGameServerCommandInput | CreateAliasCommandInput | CreateBuildCommandInput | CreateContainerFleetCommandInput | CreateContainerGroupDefinitionCommandInput | CreateFleetCommandInput | CreateFleetLocationsCommandInput | CreateGameServerGroupCommandInput | CreateGameSessionCommandInput | CreateGameSessionQueueCommandInput | CreateLocationCommandInput | CreateMatchmakingConfigurationCommandInput | CreateMatchmakingRuleSetCommandInput | CreatePlayerSessionCommandInput | CreatePlayerSessionsCommandInput | CreateScriptCommandInput | CreateVpcPeeringAuthorizationCommandInput | CreateVpcPeeringConnectionCommandInput | DeleteAliasCommandInput | DeleteBuildCommandInput | DeleteContainerFleetCommandInput | DeleteContainerGroupDefinitionCommandInput | DeleteFleetCommandInput | DeleteFleetLocationsCommandInput | DeleteGameServerGroupCommandInput | DeleteGameSessionQueueCommandInput | DeleteLocationCommandInput | DeleteMatchmakingConfigurationCommandInput | DeleteMatchmakingRuleSetCommandInput | DeleteScalingPolicyCommandInput | DeleteScriptCommandInput | DeleteVpcPeeringAuthorizationCommandInput | DeleteVpcPeeringConnectionCommandInput | DeregisterComputeCommandInput | DeregisterGameServerCommandInput | DescribeAliasCommandInput | DescribeBuildCommandInput | DescribeComputeCommandInput | DescribeContainerFleetCommandInput | DescribeContainerGroupDefinitionCommandInput | DescribeEC2InstanceLimitsCommandInput | DescribeFleetAttributesCommandInput | DescribeFleetCapacityCommandInput | DescribeFleetDeploymentCommandInput | DescribeFleetEventsCommandInput | DescribeFleetLocationAttributesCommandInput | DescribeFleetLocationCapacityCommandInput | DescribeFleetLocationUtilizationCommandInput | DescribeFleetPortSettingsCommandInput | DescribeFleetUtilizationCommandInput | DescribeGameServerCommandInput | DescribeGameServerGroupCommandInput | DescribeGameServerInstancesCommandInput | DescribeGameSessionDetailsCommandInput | DescribeGameSessionPlacementCommandInput | DescribeGameSessionQueuesCommandInput | DescribeGameSessionsCommandInput | DescribeInstancesCommandInput | DescribeMatchmakingCommandInput | DescribeMatchmakingConfigurationsCommandInput | DescribeMatchmakingRuleSetsCommandInput | DescribePlayerSessionsCommandInput | DescribeRuntimeConfigurationCommandInput | DescribeScalingPoliciesCommandInput | DescribeScriptCommandInput | DescribeVpcPeeringAuthorizationsCommandInput | DescribeVpcPeeringConnectionsCommandInput | GetComputeAccessCommandInput | GetComputeAuthTokenCommandInput | GetGameSessionLogUrlCommandInput | GetInstanceAccessCommandInput | ListAliasesCommandInput | ListBuildsCommandInput | ListComputeCommandInput | ListContainerFleetsCommandInput | ListContainerGroupDefinitionVersionsCommandInput | ListContainerGroupDefinitionsCommandInput | ListFleetDeploymentsCommandInput | ListFleetsCommandInput | ListGameServerGroupsCommandInput | ListGameServersCommandInput | ListLocationsCommandInput | ListScriptsCommandInput | ListTagsForResourceCommandInput | PutScalingPolicyCommandInput | RegisterComputeCommandInput | RegisterGameServerCommandInput | RequestUploadCredentialsCommandInput | ResolveAliasCommandInput | ResumeGameServerGroupCommandInput | SearchGameSessionsCommandInput | StartFleetActionsCommandInput | StartGameSessionPlacementCommandInput | StartMatchBackfillCommandInput | StartMatchmakingCommandInput | StopFleetActionsCommandInput | StopGameSessionPlacementCommandInput | StopMatchmakingCommandInput | SuspendGameServerGroupCommandInput | TagResourceCommandInput | TerminateGameSessionCommandInput | UntagResourceCommandInput | UpdateAliasCommandInput | UpdateBuildCommandInput | UpdateContainerFleetCommandInput | UpdateContainerGroupDefinitionCommandInput | UpdateFleetAttributesCommandInput | UpdateFleetCapacityCommandInput | UpdateFleetPortSettingsCommandInput | UpdateGameServerCommandInput | UpdateGameServerGroupCommandInput | UpdateGameSessionCommandInput | UpdateGameSessionQueueCommandInput | UpdateMatchmakingConfigurationCommandInput | UpdateRuntimeConfigurationCommandInput | UpdateScriptCommandInput | ValidateMatchmakingRuleSetCommandInput;
134
135
  /**
135
136
  * @public
136
137
  */
137
- export type ServiceOutputTypes = AcceptMatchCommandOutput | ClaimGameServerCommandOutput | CreateAliasCommandOutput | CreateBuildCommandOutput | CreateContainerFleetCommandOutput | CreateContainerGroupDefinitionCommandOutput | CreateFleetCommandOutput | CreateFleetLocationsCommandOutput | CreateGameServerGroupCommandOutput | CreateGameSessionCommandOutput | CreateGameSessionQueueCommandOutput | CreateLocationCommandOutput | CreateMatchmakingConfigurationCommandOutput | CreateMatchmakingRuleSetCommandOutput | CreatePlayerSessionCommandOutput | CreatePlayerSessionsCommandOutput | CreateScriptCommandOutput | CreateVpcPeeringAuthorizationCommandOutput | CreateVpcPeeringConnectionCommandOutput | DeleteAliasCommandOutput | DeleteBuildCommandOutput | DeleteContainerFleetCommandOutput | DeleteContainerGroupDefinitionCommandOutput | DeleteFleetCommandOutput | DeleteFleetLocationsCommandOutput | DeleteGameServerGroupCommandOutput | DeleteGameSessionQueueCommandOutput | DeleteLocationCommandOutput | DeleteMatchmakingConfigurationCommandOutput | DeleteMatchmakingRuleSetCommandOutput | DeleteScalingPolicyCommandOutput | DeleteScriptCommandOutput | DeleteVpcPeeringAuthorizationCommandOutput | DeleteVpcPeeringConnectionCommandOutput | DeregisterComputeCommandOutput | DeregisterGameServerCommandOutput | DescribeAliasCommandOutput | DescribeBuildCommandOutput | DescribeComputeCommandOutput | DescribeContainerFleetCommandOutput | DescribeContainerGroupDefinitionCommandOutput | DescribeEC2InstanceLimitsCommandOutput | DescribeFleetAttributesCommandOutput | DescribeFleetCapacityCommandOutput | DescribeFleetDeploymentCommandOutput | DescribeFleetEventsCommandOutput | DescribeFleetLocationAttributesCommandOutput | DescribeFleetLocationCapacityCommandOutput | DescribeFleetLocationUtilizationCommandOutput | DescribeFleetPortSettingsCommandOutput | DescribeFleetUtilizationCommandOutput | DescribeGameServerCommandOutput | DescribeGameServerGroupCommandOutput | DescribeGameServerInstancesCommandOutput | DescribeGameSessionDetailsCommandOutput | DescribeGameSessionPlacementCommandOutput | DescribeGameSessionQueuesCommandOutput | DescribeGameSessionsCommandOutput | DescribeInstancesCommandOutput | DescribeMatchmakingCommandOutput | DescribeMatchmakingConfigurationsCommandOutput | DescribeMatchmakingRuleSetsCommandOutput | DescribePlayerSessionsCommandOutput | DescribeRuntimeConfigurationCommandOutput | DescribeScalingPoliciesCommandOutput | DescribeScriptCommandOutput | DescribeVpcPeeringAuthorizationsCommandOutput | DescribeVpcPeeringConnectionsCommandOutput | GetComputeAccessCommandOutput | GetComputeAuthTokenCommandOutput | GetGameSessionLogUrlCommandOutput | GetInstanceAccessCommandOutput | ListAliasesCommandOutput | ListBuildsCommandOutput | ListComputeCommandOutput | ListContainerFleetsCommandOutput | ListContainerGroupDefinitionVersionsCommandOutput | ListContainerGroupDefinitionsCommandOutput | ListFleetDeploymentsCommandOutput | ListFleetsCommandOutput | ListGameServerGroupsCommandOutput | ListGameServersCommandOutput | ListLocationsCommandOutput | ListScriptsCommandOutput | ListTagsForResourceCommandOutput | PutScalingPolicyCommandOutput | RegisterComputeCommandOutput | RegisterGameServerCommandOutput | RequestUploadCredentialsCommandOutput | ResolveAliasCommandOutput | ResumeGameServerGroupCommandOutput | SearchGameSessionsCommandOutput | StartFleetActionsCommandOutput | StartGameSessionPlacementCommandOutput | StartMatchBackfillCommandOutput | StartMatchmakingCommandOutput | StopFleetActionsCommandOutput | StopGameSessionPlacementCommandOutput | StopMatchmakingCommandOutput | SuspendGameServerGroupCommandOutput | TagResourceCommandOutput | UntagResourceCommandOutput | UpdateAliasCommandOutput | UpdateBuildCommandOutput | UpdateContainerFleetCommandOutput | UpdateContainerGroupDefinitionCommandOutput | UpdateFleetAttributesCommandOutput | UpdateFleetCapacityCommandOutput | UpdateFleetPortSettingsCommandOutput | UpdateGameServerCommandOutput | UpdateGameServerGroupCommandOutput | UpdateGameSessionCommandOutput | UpdateGameSessionQueueCommandOutput | UpdateMatchmakingConfigurationCommandOutput | UpdateRuntimeConfigurationCommandOutput | UpdateScriptCommandOutput | ValidateMatchmakingRuleSetCommandOutput;
138
+ export type ServiceOutputTypes = AcceptMatchCommandOutput | ClaimGameServerCommandOutput | CreateAliasCommandOutput | CreateBuildCommandOutput | CreateContainerFleetCommandOutput | CreateContainerGroupDefinitionCommandOutput | CreateFleetCommandOutput | CreateFleetLocationsCommandOutput | CreateGameServerGroupCommandOutput | CreateGameSessionCommandOutput | CreateGameSessionQueueCommandOutput | CreateLocationCommandOutput | CreateMatchmakingConfigurationCommandOutput | CreateMatchmakingRuleSetCommandOutput | CreatePlayerSessionCommandOutput | CreatePlayerSessionsCommandOutput | CreateScriptCommandOutput | CreateVpcPeeringAuthorizationCommandOutput | CreateVpcPeeringConnectionCommandOutput | DeleteAliasCommandOutput | DeleteBuildCommandOutput | DeleteContainerFleetCommandOutput | DeleteContainerGroupDefinitionCommandOutput | DeleteFleetCommandOutput | DeleteFleetLocationsCommandOutput | DeleteGameServerGroupCommandOutput | DeleteGameSessionQueueCommandOutput | DeleteLocationCommandOutput | DeleteMatchmakingConfigurationCommandOutput | DeleteMatchmakingRuleSetCommandOutput | DeleteScalingPolicyCommandOutput | DeleteScriptCommandOutput | DeleteVpcPeeringAuthorizationCommandOutput | DeleteVpcPeeringConnectionCommandOutput | DeregisterComputeCommandOutput | DeregisterGameServerCommandOutput | DescribeAliasCommandOutput | DescribeBuildCommandOutput | DescribeComputeCommandOutput | DescribeContainerFleetCommandOutput | DescribeContainerGroupDefinitionCommandOutput | DescribeEC2InstanceLimitsCommandOutput | DescribeFleetAttributesCommandOutput | DescribeFleetCapacityCommandOutput | DescribeFleetDeploymentCommandOutput | DescribeFleetEventsCommandOutput | DescribeFleetLocationAttributesCommandOutput | DescribeFleetLocationCapacityCommandOutput | DescribeFleetLocationUtilizationCommandOutput | DescribeFleetPortSettingsCommandOutput | DescribeFleetUtilizationCommandOutput | DescribeGameServerCommandOutput | DescribeGameServerGroupCommandOutput | DescribeGameServerInstancesCommandOutput | DescribeGameSessionDetailsCommandOutput | DescribeGameSessionPlacementCommandOutput | DescribeGameSessionQueuesCommandOutput | DescribeGameSessionsCommandOutput | DescribeInstancesCommandOutput | DescribeMatchmakingCommandOutput | DescribeMatchmakingConfigurationsCommandOutput | DescribeMatchmakingRuleSetsCommandOutput | DescribePlayerSessionsCommandOutput | DescribeRuntimeConfigurationCommandOutput | DescribeScalingPoliciesCommandOutput | DescribeScriptCommandOutput | DescribeVpcPeeringAuthorizationsCommandOutput | DescribeVpcPeeringConnectionsCommandOutput | GetComputeAccessCommandOutput | GetComputeAuthTokenCommandOutput | GetGameSessionLogUrlCommandOutput | GetInstanceAccessCommandOutput | ListAliasesCommandOutput | ListBuildsCommandOutput | ListComputeCommandOutput | ListContainerFleetsCommandOutput | ListContainerGroupDefinitionVersionsCommandOutput | ListContainerGroupDefinitionsCommandOutput | ListFleetDeploymentsCommandOutput | ListFleetsCommandOutput | ListGameServerGroupsCommandOutput | ListGameServersCommandOutput | ListLocationsCommandOutput | ListScriptsCommandOutput | ListTagsForResourceCommandOutput | PutScalingPolicyCommandOutput | RegisterComputeCommandOutput | RegisterGameServerCommandOutput | RequestUploadCredentialsCommandOutput | ResolveAliasCommandOutput | ResumeGameServerGroupCommandOutput | SearchGameSessionsCommandOutput | StartFleetActionsCommandOutput | StartGameSessionPlacementCommandOutput | StartMatchBackfillCommandOutput | StartMatchmakingCommandOutput | StopFleetActionsCommandOutput | StopGameSessionPlacementCommandOutput | StopMatchmakingCommandOutput | SuspendGameServerGroupCommandOutput | TagResourceCommandOutput | TerminateGameSessionCommandOutput | UntagResourceCommandOutput | UpdateAliasCommandOutput | UpdateBuildCommandOutput | UpdateContainerFleetCommandOutput | UpdateContainerGroupDefinitionCommandOutput | UpdateFleetAttributesCommandOutput | UpdateFleetCapacityCommandOutput | UpdateFleetPortSettingsCommandOutput | UpdateGameServerCommandOutput | UpdateGameServerGroupCommandOutput | UpdateGameSessionCommandOutput | UpdateGameSessionQueueCommandOutput | UpdateMatchmakingConfigurationCommandOutput | UpdateRuntimeConfigurationCommandOutput | UpdateScriptCommandOutput | ValidateMatchmakingRuleSetCommandOutput;
138
139
  /**
139
140
  * @public
140
141
  */
@@ -27,42 +27,36 @@ declare const CreateBuildCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Creates an Amazon GameLift build resource for your game server software and stores the software
31
- * for deployment to hosting resources. Combine game server binaries and dependencies into
32
- * a single .zip file </p>
30
+ * <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
31
+ * server binaries into a zip file for use with Amazon GameLift. </p>
33
32
  * <important>
34
- * <p>Use the CLI command <b>
33
+ * <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
35
34
  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
36
- * </b> to quickly and simply create a new build
37
- * and upload your game build .zip file to Amazon GameLift Amazon S3. This helper command eliminates
38
- * the need to explicitly manage access permissions.</p>
35
+ * </b>. This helper command combines two tasks: (1) it
36
+ * uploads your build files from a file directory to an Amazon GameLift Amazon S3 location, and (2)
37
+ * it creates a new build resource.</p>
39
38
  * </important>
40
- * <p>Alternatively, use the <code>CreateBuild</code> action for the following
41
- * scenarios:</p>
39
+ * <p>You can use the <code>CreateBuild</code> operation in the following scenarios:</p>
42
40
  * <ul>
43
41
  * <li>
44
- * <p>You want to create a build and upload a game build zip file from in an Amazon S3
45
- * location that you control. In this scenario, you need to give Amazon GameLift permission
46
- * to access to the Amazon S3 bucket. With permission in place, call
47
- * <code>CreateBuild</code> and specify a build name, the build's runtime
48
- * operating system, and the Amazon S3 storage location where the build file is
49
- * stored.</p>
42
+ * <p>Create a new game build with build files that are in an Amazon S3 location under an
43
+ * Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
44
+ * the Amazon S3 bucket. With permissions in place, specify a build name, operating
45
+ * system, and the Amazon S3 storage location of your game build.</p>
50
46
  * </li>
51
47
  * <li>
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- * <p>You want to create a build and upload a local game build zip file to an Amazon S3
53
- * location that's controlled by Amazon GameLift. (See the <code>upload-build</code> CLI
54
- * command for this scenario.) In this scenario, you need to request temporary
55
- * access credentials to the Amazon GameLift Amazon S3 location. Specify a build name and the
56
- * build's runtime operating system. The response provides an Amazon S3 location and a
57
- * set of temporary access credentials. Use the credentials to upload your build
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- * files to the specified Amazon S3 location (see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
59
- * the <i>Amazon S3 Developer Guide</i>). You can't update build files
60
- * after uploading them to Amazon GameLift Amazon S3.</p>
48
+ * <p>Upload your build files to a Amazon GameLift Amazon S3 location. To use this option,
49
+ * specify a build name and operating system. This operation creates a new build
50
+ * resource and also returns an Amazon S3 location with temporary access credentials.
51
+ * Use the credentials to manually upload your build files to the specified Amazon S3
52
+ * location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
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+ * the <i>Amazon S3 Developer Guide</i>. After you upload build files to
54
+ * the Amazon GameLift Amazon S3 location, you can't update them. </p>
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55
  * </li>
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56
  * </ul>
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- * <p>If successful, this action creates a new build resource with a unique build ID and
64
- * places it in <code>INITIALIZED</code> status. When the build reaches <code>READY</code>
65
- * status, you can create fleets with it.</p>
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+ * <p>If successful, this operation creates a new build resource with a unique build ID and
58
+ * places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
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+ * status before you can create fleets with it.</p>
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60
  * <p>
67
61
  * <b>Learn more</b>
68
62
  * </p>
@@ -30,7 +30,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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30
  * <p>Creates a <code>ContainerGroupDefinition</code> that describes a set of containers for
31
31
  * hosting your game server with Amazon GameLift managed containers hosting. An Amazon GameLift container group
32
32
  * is similar to a container task or pod. Use container group definitions when you create a
33
- * container fleet with <a>CreateContainerFleet</a>. </p>
33
+ * container fleet with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateContainerFleet.html">CreateContainerFleet</a>. </p>
34
34
  * <p>A container group definition determines how Amazon GameLift deploys your containers to each
35
35
  * instance in a container fleet. You can maintain multiple versions of a container group
36
36
  * definition.</p>
@@ -177,7 +177,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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177
  * </p>
178
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  * <p>If successful, this request creates a <code>ContainerGroupDefinition</code> resource and
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  * assigns a unique ARN value. You can update most properties of a container group definition by
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- * calling <a>UpdateContainerGroupDefinition</a>, and optionally save the update as a new version.</p>
180
+ * calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>, and optionally save the update as a new version.</p>
181
181
  * @example
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182
  * Use a bare-bones client and the command you need to make an API call.
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183
  * ```javascript
@@ -27,9 +27,9 @@ declare const CreateFleetLocationsCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Adds remote locations to a managed EC2 fleet or managed container fleet and begins populating the new
31
- * locations with instances. The new instances conform to the fleet's instance type,
32
- * auto-scaling, and other configuration settings.</p>
30
+ * <p>Adds remote locations to an EC2 and begins populating the new locations with
31
+ * instances. The new instances conform to the fleet's instance type, auto-scaling, and
32
+ * other configuration settings.</p>
33
33
  * <note>
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34
  * <p>You can't add remote locations to a fleet that resides in an Amazon Web Services Region that
35
35
  * doesn't support multiple locations. Fleets created prior to March 2021 can't support
@@ -30,7 +30,7 @@ declare const CreateGameSessionCommand_base: {
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30
  * <p>Creates a multiplayer game session for players in a specific fleet location. This
31
31
  * operation prompts an available server process to start a game session and retrieves
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32
  * connection information for the new game session. As an alternative, consider using the
33
- * Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> , which uses the FleetIQ algorithm and queues to
33
+ * Amazon GameLift game session placement feature with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a>, which uses the FleetIQ algorithm and queues to
34
34
  * optimize the placement process.</p>
35
35
  * <p>When creating a game session, you specify exactly where you want to place it and
36
36
  * provide a set of game session configuration settings. The target fleet must be in
@@ -107,7 +107,7 @@ declare const CreateGameSessionCommand_base: {
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  * // CurrentPlayerSessionCount: Number("int"),
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  * // MaximumPlayerSessionCount: Number("int"),
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  * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
110
- * // StatusReason: "INTERRUPTED",
110
+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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  * // GameProperties: [ // GamePropertyList
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112
  * // { // GameProperty
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  * // Key: "STRING_VALUE", // required
@@ -27,13 +27,13 @@ declare const CreateScriptCommand_base: {
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27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
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- * <p>Creates a script resource for your Realtime Servers script. Realtime scripts are JavaScript files
31
- * that provide configuration settings and optional custom game logic for your game. Script
32
- * logic is executed during an active game session. To deploy Realtime Servers for hosting, create an
33
- * Amazon GameLift managed fleet with the script.</p>
34
- * <p>To create a script resource, specify a script name and provide the script file(s). The
35
- * script files and all dependencies must be combined into a single .zip file. You can
36
- * upload the .zip file from either of these locations: </p>
30
+ * <p>Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that
31
+ * provide configuration settings and optional custom game logic for your game. The script
32
+ * is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
33
+ * executed during an active game session. </p>
34
+ * <p>To create a new script record, specify a script name and provide the script file(s).
35
+ * The script files and all dependencies must be zipped into a single file. You can pull
36
+ * the zip file from either of these locations: </p>
37
37
  * <ul>
38
38
  * <li>
39
39
  * <p>A locally available directory. Use the <i>ZipFile</i> parameter
@@ -46,8 +46,11 @@ declare const CreateScriptCommand_base: {
46
46
  * to access your S3 bucket. </p>
47
47
  * </li>
48
48
  * </ul>
49
- * <p>If the call is successful, Amazon GameLift creates a new script resource with a unique script
50
- * ID. The script is uploaded to an Amazon S3 bucket that is owned by Amazon GameLift.</p>
49
+ * <p>If the call is successful, a new script record is created with a unique script ID. If
50
+ * the script file is provided as a local file, the file is uploaded to an Amazon GameLift-owned S3
51
+ * bucket and the script record's storage location reflects this location. If the script
52
+ * file is provided as an S3 bucket, Amazon GameLift accesses the file at this storage location as
53
+ * needed for deployment.</p>
51
54
  * <p>
52
55
  * <b>Learn more</b>
53
56
  * </p>
@@ -27,8 +27,7 @@ declare const DeleteContainerGroupDefinitionCommand_base: {
27
27
  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
28
28
  };
29
29
  /**
30
- * <p>Deletes a container group definition. You can delete a container group definition if there
31
- * are no fleets using the definition. </p>
30
+ * <p>Deletes a container group definition. </p>
32
31
  * <p>
33
32
  * <b>Request options:</b>
34
33
  * </p>
@@ -49,6 +48,22 @@ declare const DeleteContainerGroupDefinitionCommand_base: {
49
48
  * </li>
50
49
  * </ul>
51
50
  * <p>
51
+ * <b>Result</b>
52
+ * </p>
53
+ * <p>If successful, Amazon GameLift removes the container group definition versions that you request deletion for.
54
+ * This request will fail for any requested versions if the following is true: </p>
55
+ * <ul>
56
+ * <li>
57
+ * <p>If the version is being used in an active fleet</p>
58
+ * </li>
59
+ * <li>
60
+ * <p>If the version is being deployed to a fleet in a deployment that's currently in progress.</p>
61
+ * </li>
62
+ * <li>
63
+ * <p>If the version is designated as a rollback definition in a fleet deployment that's currently in progress.</p>
64
+ * </li>
65
+ * </ul>
66
+ * <p>
52
67
  * <b>Learn more</b>
53
68
  * </p>
54
69
  * <ul>
@@ -28,7 +28,7 @@ declare const DescribeComputeCommand_base: {
28
28
  };
29
29
  /**
30
30
  * <p>Retrieves properties for a compute resource in an Amazon GameLift fleet. To get a list of all
31
- * computes in a fleet, call <a>ListCompute</a>. </p>
31
+ * computes in a fleet, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListCompute.html</a>. </p>
32
32
  * <p>To request information on a specific compute, provide the fleet ID and compute
33
33
  * name.</p>
34
34
  * <p>If successful, this operation returns details for the requested compute resource.
@@ -31,7 +31,7 @@ declare const DescribeFleetCapacityCommand_base: {
31
31
  * fleet, this operation also returns counts for game server container groups.</p>
32
32
  * <p>With multi-location fleets, this operation retrieves data for the fleet's home Region
33
33
  * only. To retrieve capacity for remote locations, see
34
- * <a>DescribeFleetLocationCapacity</a>.</p>
34
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html</a>.</p>
35
35
  * <p>This operation can be used in the following ways: </p>
36
36
  * <ul>
37
37
  * <li>
@@ -27,11 +27,10 @@ declare const DescribeFleetPortSettingsCommand_base: {
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  getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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  };
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  /**
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- * <p>Retrieves a fleet's inbound connection permissions. Inbound permissions specify IP
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+ * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify IP
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  * addresses and port settings that incoming traffic can use to access server processes in
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  * the fleet. Game server processes that are running in the fleet must use a port that
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- * falls within this range. To connect to game server processes on a managed container fleet, the
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- * port settings should include one or more of the container fleet's connection ports. </p>
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+ * falls within this range. </p>
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  * <p>Use this operation in the following ways: </p>
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  * <ul>
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  * <li>
@@ -92,7 +92,7 @@ declare const DescribeGameSessionDetailsCommand_base: {
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  * // CurrentPlayerSessionCount: Number("int"),
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  * // MaximumPlayerSessionCount: Number("int"),
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  * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
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- * // StatusReason: "INTERRUPTED",
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+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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  * // GameProperties: [ // GamePropertyList
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  * // { // GameProperty
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  * // Key: "STRING_VALUE", // required
@@ -98,7 +98,7 @@ declare const DescribeGameSessionsCommand_base: {
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  * // CurrentPlayerSessionCount: Number("int"),
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  * // MaximumPlayerSessionCount: Number("int"),
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  * // Status: "ACTIVE" || "ACTIVATING" || "TERMINATED" || "TERMINATING" || "ERROR",
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- * // StatusReason: "INTERRUPTED",
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+ * // StatusReason: "INTERRUPTED" || "TRIGGERED_ON_PROCESS_TERMINATE" || "FORCE_TERMINATED",
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  * // GameProperties: [ // GamePropertyList
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  * // { // GameProperty
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  * // Key: "STRING_VALUE", // required