@aws-sdk/client-gamelift 3.53.0 → 3.55.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (136) hide show
  1. package/CHANGELOG.md +27 -0
  2. package/dist-cjs/GameLiftClient.js +13 -13
  3. package/dist-cjs/commands/AcceptMatchCommand.js +3 -3
  4. package/dist-cjs/commands/ClaimGameServerCommand.js +3 -3
  5. package/dist-cjs/commands/CreateAliasCommand.js +3 -3
  6. package/dist-cjs/commands/CreateBuildCommand.js +3 -3
  7. package/dist-cjs/commands/CreateFleetCommand.js +3 -3
  8. package/dist-cjs/commands/CreateFleetLocationsCommand.js +3 -3
  9. package/dist-cjs/commands/CreateGameServerGroupCommand.js +3 -3
  10. package/dist-cjs/commands/CreateGameSessionCommand.js +3 -3
  11. package/dist-cjs/commands/CreateGameSessionQueueCommand.js +3 -3
  12. package/dist-cjs/commands/CreateMatchmakingConfigurationCommand.js +3 -3
  13. package/dist-cjs/commands/CreateMatchmakingRuleSetCommand.js +3 -3
  14. package/dist-cjs/commands/CreatePlayerSessionCommand.js +3 -3
  15. package/dist-cjs/commands/CreatePlayerSessionsCommand.js +3 -3
  16. package/dist-cjs/commands/CreateScriptCommand.js +3 -3
  17. package/dist-cjs/commands/CreateVpcPeeringAuthorizationCommand.js +3 -3
  18. package/dist-cjs/commands/CreateVpcPeeringConnectionCommand.js +3 -3
  19. package/dist-cjs/commands/DeleteAliasCommand.js +3 -3
  20. package/dist-cjs/commands/DeleteBuildCommand.js +3 -3
  21. package/dist-cjs/commands/DeleteFleetCommand.js +3 -3
  22. package/dist-cjs/commands/DeleteFleetLocationsCommand.js +3 -3
  23. package/dist-cjs/commands/DeleteGameServerGroupCommand.js +3 -3
  24. package/dist-cjs/commands/DeleteGameSessionQueueCommand.js +3 -3
  25. package/dist-cjs/commands/DeleteMatchmakingConfigurationCommand.js +3 -3
  26. package/dist-cjs/commands/DeleteMatchmakingRuleSetCommand.js +3 -3
  27. package/dist-cjs/commands/DeleteScalingPolicyCommand.js +3 -3
  28. package/dist-cjs/commands/DeleteScriptCommand.js +3 -3
  29. package/dist-cjs/commands/DeleteVpcPeeringAuthorizationCommand.js +3 -3
  30. package/dist-cjs/commands/DeleteVpcPeeringConnectionCommand.js +3 -3
  31. package/dist-cjs/commands/DeregisterGameServerCommand.js +3 -3
  32. package/dist-cjs/commands/DescribeAliasCommand.js +3 -3
  33. package/dist-cjs/commands/DescribeBuildCommand.js +3 -3
  34. package/dist-cjs/commands/DescribeEC2InstanceLimitsCommand.js +3 -3
  35. package/dist-cjs/commands/DescribeFleetAttributesCommand.js +3 -3
  36. package/dist-cjs/commands/DescribeFleetCapacityCommand.js +3 -3
  37. package/dist-cjs/commands/DescribeFleetEventsCommand.js +3 -3
  38. package/dist-cjs/commands/DescribeFleetLocationAttributesCommand.js +3 -3
  39. package/dist-cjs/commands/DescribeFleetLocationCapacityCommand.js +3 -3
  40. package/dist-cjs/commands/DescribeFleetLocationUtilizationCommand.js +3 -3
  41. package/dist-cjs/commands/DescribeFleetPortSettingsCommand.js +3 -3
  42. package/dist-cjs/commands/DescribeFleetUtilizationCommand.js +3 -3
  43. package/dist-cjs/commands/DescribeGameServerCommand.js +3 -3
  44. package/dist-cjs/commands/DescribeGameServerGroupCommand.js +3 -3
  45. package/dist-cjs/commands/DescribeGameServerInstancesCommand.js +3 -3
  46. package/dist-cjs/commands/DescribeGameSessionDetailsCommand.js +3 -3
  47. package/dist-cjs/commands/DescribeGameSessionPlacementCommand.js +3 -3
  48. package/dist-cjs/commands/DescribeGameSessionQueuesCommand.js +3 -3
  49. package/dist-cjs/commands/DescribeGameSessionsCommand.js +3 -3
  50. package/dist-cjs/commands/DescribeInstancesCommand.js +3 -3
  51. package/dist-cjs/commands/DescribeMatchmakingCommand.js +3 -3
  52. package/dist-cjs/commands/DescribeMatchmakingConfigurationsCommand.js +3 -3
  53. package/dist-cjs/commands/DescribeMatchmakingRuleSetsCommand.js +3 -3
  54. package/dist-cjs/commands/DescribePlayerSessionsCommand.js +3 -3
  55. package/dist-cjs/commands/DescribeRuntimeConfigurationCommand.js +3 -3
  56. package/dist-cjs/commands/DescribeScalingPoliciesCommand.js +3 -3
  57. package/dist-cjs/commands/DescribeScriptCommand.js +3 -3
  58. package/dist-cjs/commands/DescribeVpcPeeringAuthorizationsCommand.js +3 -3
  59. package/dist-cjs/commands/DescribeVpcPeeringConnectionsCommand.js +3 -3
  60. package/dist-cjs/commands/GetGameSessionLogUrlCommand.js +3 -3
  61. package/dist-cjs/commands/GetInstanceAccessCommand.js +3 -3
  62. package/dist-cjs/commands/ListAliasesCommand.js +3 -3
  63. package/dist-cjs/commands/ListBuildsCommand.js +3 -3
  64. package/dist-cjs/commands/ListFleetsCommand.js +3 -3
  65. package/dist-cjs/commands/ListGameServerGroupsCommand.js +3 -3
  66. package/dist-cjs/commands/ListGameServersCommand.js +3 -3
  67. package/dist-cjs/commands/ListScriptsCommand.js +3 -3
  68. package/dist-cjs/commands/ListTagsForResourceCommand.js +3 -3
  69. package/dist-cjs/commands/PutScalingPolicyCommand.js +3 -3
  70. package/dist-cjs/commands/RegisterGameServerCommand.js +3 -3
  71. package/dist-cjs/commands/RequestUploadCredentialsCommand.js +3 -3
  72. package/dist-cjs/commands/ResolveAliasCommand.js +3 -3
  73. package/dist-cjs/commands/ResumeGameServerGroupCommand.js +3 -3
  74. package/dist-cjs/commands/SearchGameSessionsCommand.js +3 -3
  75. package/dist-cjs/commands/StartFleetActionsCommand.js +3 -3
  76. package/dist-cjs/commands/StartGameSessionPlacementCommand.js +3 -3
  77. package/dist-cjs/commands/StartMatchBackfillCommand.js +3 -3
  78. package/dist-cjs/commands/StartMatchmakingCommand.js +3 -3
  79. package/dist-cjs/commands/StopFleetActionsCommand.js +3 -3
  80. package/dist-cjs/commands/StopGameSessionPlacementCommand.js +3 -3
  81. package/dist-cjs/commands/StopMatchmakingCommand.js +3 -3
  82. package/dist-cjs/commands/SuspendGameServerGroupCommand.js +3 -3
  83. package/dist-cjs/commands/TagResourceCommand.js +3 -3
  84. package/dist-cjs/commands/UntagResourceCommand.js +3 -3
  85. package/dist-cjs/commands/UpdateAliasCommand.js +3 -3
  86. package/dist-cjs/commands/UpdateBuildCommand.js +3 -3
  87. package/dist-cjs/commands/UpdateFleetAttributesCommand.js +3 -3
  88. package/dist-cjs/commands/UpdateFleetCapacityCommand.js +3 -3
  89. package/dist-cjs/commands/UpdateFleetPortSettingsCommand.js +3 -3
  90. package/dist-cjs/commands/UpdateGameServerCommand.js +3 -3
  91. package/dist-cjs/commands/UpdateGameServerGroupCommand.js +3 -3
  92. package/dist-cjs/commands/UpdateGameSessionCommand.js +3 -3
  93. package/dist-cjs/commands/UpdateGameSessionQueueCommand.js +3 -3
  94. package/dist-cjs/commands/UpdateMatchmakingConfigurationCommand.js +3 -3
  95. package/dist-cjs/commands/UpdateRuntimeConfigurationCommand.js +3 -3
  96. package/dist-cjs/commands/UpdateScriptCommand.js +3 -3
  97. package/dist-cjs/commands/ValidateMatchmakingRuleSetCommand.js +3 -3
  98. package/dist-cjs/endpoints.js +1 -1
  99. package/dist-cjs/protocols/Aws_json1_1.js +450 -450
  100. package/dist-cjs/runtimeConfig.browser.js +4 -4
  101. package/dist-cjs/runtimeConfig.js +9 -9
  102. package/dist-cjs/runtimeConfig.native.js +1 -1
  103. package/dist-es/GameLift.js +95 -95
  104. package/dist-es/pagination/DescribeFleetAttributesPaginator.js +4 -4
  105. package/dist-es/pagination/DescribeFleetCapacityPaginator.js +4 -4
  106. package/dist-es/pagination/DescribeFleetEventsPaginator.js +4 -4
  107. package/dist-es/pagination/DescribeFleetLocationAttributesPaginator.js +4 -4
  108. package/dist-es/pagination/DescribeFleetUtilizationPaginator.js +4 -4
  109. package/dist-es/pagination/DescribeGameServerInstancesPaginator.js +4 -4
  110. package/dist-es/pagination/DescribeGameSessionDetailsPaginator.js +4 -4
  111. package/dist-es/pagination/DescribeGameSessionQueuesPaginator.js +4 -4
  112. package/dist-es/pagination/DescribeGameSessionsPaginator.js +4 -4
  113. package/dist-es/pagination/DescribeInstancesPaginator.js +4 -4
  114. package/dist-es/pagination/DescribeMatchmakingConfigurationsPaginator.js +4 -4
  115. package/dist-es/pagination/DescribeMatchmakingRuleSetsPaginator.js +4 -4
  116. package/dist-es/pagination/DescribePlayerSessionsPaginator.js +4 -4
  117. package/dist-es/pagination/DescribeScalingPoliciesPaginator.js +4 -4
  118. package/dist-es/pagination/ListAliasesPaginator.js +4 -4
  119. package/dist-es/pagination/ListBuildsPaginator.js +4 -4
  120. package/dist-es/pagination/ListFleetsPaginator.js +4 -4
  121. package/dist-es/pagination/ListGameServerGroupsPaginator.js +4 -4
  122. package/dist-es/pagination/ListGameServersPaginator.js +4 -4
  123. package/dist-es/pagination/ListScriptsPaginator.js +4 -4
  124. package/dist-es/pagination/SearchGameSessionsPaginator.js +4 -4
  125. package/dist-types/GameLift.d.ts +2 -2
  126. package/dist-types/GameLiftClient.d.ts +2 -2
  127. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +1 -1
  128. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +1 -1
  129. package/dist-types/runtimeConfig.browser.d.ts +1 -1
  130. package/dist-types/runtimeConfig.d.ts +1 -1
  131. package/dist-types/runtimeConfig.native.d.ts +3 -3
  132. package/dist-types/ts3.4/GameLiftClient.d.ts +2 -2
  133. package/dist-types/ts3.4/runtimeConfig.browser.d.ts +1 -1
  134. package/dist-types/ts3.4/runtimeConfig.d.ts +1 -1
  135. package/dist-types/ts3.4/runtimeConfig.native.d.ts +3 -3
  136. package/package.json +34 -34
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetAttributesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetAttributesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeFleetAttributes.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeFleetAttributes.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeFleetAttributes(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetCapacityCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetCapacityCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeFleetCapacity.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeFleetCapacity.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeFleetCapacity(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetEventsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetEventsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeFleetEvents.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeFleetEvents.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeFleetEvents(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetLocationAttributesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetLocationAttributesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeFleetLocationAttributes.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeFleetLocationAttributes.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeFleetLocationAttributes(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetUtilizationCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeFleetUtilizationCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeFleetUtilization.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeFleetUtilization.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeFleetUtilization(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameServerInstancesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameServerInstancesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeGameServerInstances.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeGameServerInstances.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeGameServerInstances(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionDetailsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionDetailsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeGameSessionDetails.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeGameSessionDetails.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeGameSessionDetails(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionQueuesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionQueuesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeGameSessionQueues.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeGameSessionQueues.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeGameSessionQueues(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeGameSessionsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeGameSessions.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeGameSessions.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeGameSessions(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeInstancesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeInstancesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeInstances.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeInstances.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeInstances(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingConfigurationsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingConfigurationsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeMatchmakingConfigurations.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeMatchmakingConfigurations.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeMatchmakingConfigurations(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingRuleSetsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeMatchmakingRuleSetsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeMatchmakingRuleSets.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeMatchmakingRuleSets.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeMatchmakingRuleSets(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribePlayerSessionsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribePlayerSessionsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describePlayerSessions.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describePlayerSessions.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribePlayerSessions(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new DescribeScalingPoliciesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new DescribeScalingPoliciesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.describeScalingPolicies.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.describeScalingPolicies.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateDescribeScalingPolicies(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new ListAliasesCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListAliasesCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.listAliases.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.listAliases.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateListAliases(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new ListBuildsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListBuildsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.listBuilds.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.listBuilds.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateListBuilds(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new ListFleetsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListFleetsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.listFleets.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.listFleets.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateListFleets(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];
@@ -10,7 +10,7 @@ var makePagedClientRequest = function (client, input) {
10
10
  return __awaiter(void 0, void 0, void 0, function () {
11
11
  return __generator(this, function (_a) {
12
12
  switch (_a.label) {
13
- case 0: return [4, client.send.apply(client, __spreadArray([new ListGameServerGroupsCommand(input)], __read(args)))];
13
+ case 0: return [4, client.send.apply(client, __spreadArray([new ListGameServerGroupsCommand(input)], __read(args), false))];
14
14
  case 1: return [2, _a.sent()];
15
15
  }
16
16
  });
@@ -24,7 +24,7 @@ var makePagedRequest = function (client, input) {
24
24
  return __awaiter(void 0, void 0, void 0, function () {
25
25
  return __generator(this, function (_a) {
26
26
  switch (_a.label) {
27
- case 0: return [4, client.listGameServerGroups.apply(client, __spreadArray([input], __read(args)))];
27
+ case 0: return [4, client.listGameServerGroups.apply(client, __spreadArray([input], __read(args), false))];
28
28
  case 1: return [2, _a.sent()];
29
29
  }
30
30
  });
@@ -48,13 +48,13 @@ export function paginateListGameServerGroups(config, input) {
48
48
  input.NextToken = token;
49
49
  input["Limit"] = config.pageSize;
50
50
  if (!(config.client instanceof GameLift)) return [3, 3];
51
- return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
51
+ return [4, __await(makePagedRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
52
52
  case 2:
53
53
  page = _a.sent();
54
54
  return [3, 6];
55
55
  case 3:
56
56
  if (!(config.client instanceof GameLiftClient)) return [3, 5];
57
- return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments))))];
57
+ return [4, __await(makePagedClientRequest.apply(void 0, __spreadArray([config.client, input], __read(additionalArguments), false)))];
58
58
  case 4:
59
59
  page = _a.sent();
60
60
  return [3, 6];