@aws-sdk/client-gamelift 3.316.0 → 3.317.0

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Files changed (112) hide show
  1. package/README.md +13 -13
  2. package/dist-cjs/endpoint/ruleset.js +3 -3
  3. package/dist-cjs/models/models_0.js +1 -0
  4. package/dist-cjs/protocols/Aws_json1_1.js +3 -0
  5. package/dist-es/endpoint/ruleset.js +3 -3
  6. package/dist-es/models/models_0.js +1 -0
  7. package/dist-es/protocols/Aws_json1_1.js +3 -0
  8. package/dist-types/GameLift.d.ts +20 -20
  9. package/dist-types/GameLiftClient.d.ts +20 -20
  10. package/dist-types/commands/AcceptMatchCommand.d.ts +6 -6
  11. package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -16
  12. package/dist-types/commands/CreateAliasCommand.d.ts +5 -5
  13. package/dist-types/commands/CreateBuildCommand.d.ts +16 -16
  14. package/dist-types/commands/CreateFleetCommand.d.ts +13 -13
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -7
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +17 -17
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +11 -11
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +10 -10
  19. package/dist-types/commands/CreateLocationCommand.d.ts +1 -1
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -9
  21. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +7 -7
  22. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +7 -7
  23. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +8 -8
  24. package/dist-types/commands/CreateScriptCommand.d.ts +11 -12
  25. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +5 -5
  26. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -3
  27. package/dist-types/commands/DeleteAliasCommand.d.ts +2 -2
  28. package/dist-types/commands/DeleteBuildCommand.d.ts +4 -4
  29. package/dist-types/commands/DeleteFleetCommand.d.ts +4 -4
  30. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +13 -13
  32. package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -3
  34. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -2
  35. package/dist-types/commands/DeleteScriptCommand.d.ts +6 -6
  36. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
  37. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  38. package/dist-types/commands/DeregisterGameServerCommand.d.ts +6 -6
  39. package/dist-types/commands/DescribeAliasCommand.d.ts +3 -3
  40. package/dist-types/commands/DescribeBuildCommand.d.ts +3 -3
  41. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  42. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -15
  43. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +9 -9
  44. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +10 -10
  45. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +3 -3
  46. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +7 -7
  47. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  48. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -4
  49. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +7 -7
  50. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +10 -10
  51. package/dist-types/commands/DescribeGameServerCommand.d.ts +6 -6
  52. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +7 -7
  53. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +8 -8
  54. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +8 -8
  55. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -2
  56. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -3
  57. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +10 -10
  58. package/dist-types/commands/DescribeInstancesCommand.d.ts +12 -12
  59. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -6
  60. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +4 -4
  61. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -3
  62. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +9 -9
  63. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -5
  64. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -2
  65. package/dist-types/commands/DescribeScriptCommand.d.ts +6 -6
  66. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  67. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  68. package/dist-types/commands/GetComputeAccessCommand.d.ts +7 -7
  69. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +4 -4
  70. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +4 -4
  71. package/dist-types/commands/GetInstanceAccessCommand.d.ts +9 -9
  72. package/dist-types/commands/ListAliasesCommand.d.ts +4 -4
  73. package/dist-types/commands/ListBuildsCommand.d.ts +5 -5
  74. package/dist-types/commands/ListFleetsCommand.d.ts +10 -10
  75. package/dist-types/commands/ListGameServersCommand.d.ts +5 -5
  76. package/dist-types/commands/ListScriptsCommand.d.ts +5 -5
  77. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -31
  78. package/dist-types/commands/PutScalingPolicyCommand.d.ts +14 -14
  79. package/dist-types/commands/RegisterComputeCommand.d.ts +5 -5
  80. package/dist-types/commands/RegisterGameServerCommand.d.ts +10 -10
  81. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +5 -5
  82. package/dist-types/commands/ResolveAliasCommand.d.ts +2 -2
  83. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +6 -6
  84. package/dist-types/commands/SearchGameSessionsCommand.d.ts +20 -20
  85. package/dist-types/commands/StartFleetActionsCommand.d.ts +6 -6
  86. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +11 -11
  87. package/dist-types/commands/StartMatchBackfillCommand.d.ts +9 -9
  88. package/dist-types/commands/StartMatchmakingCommand.d.ts +8 -8
  89. package/dist-types/commands/StopFleetActionsCommand.d.ts +7 -7
  90. package/dist-types/commands/StopMatchmakingCommand.d.ts +5 -5
  91. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +8 -8
  92. package/dist-types/commands/TagResourceCommand.d.ts +10 -34
  93. package/dist-types/commands/UntagResourceCommand.d.ts +10 -34
  94. package/dist-types/commands/UpdateAliasCommand.d.ts +2 -2
  95. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -3
  96. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +5 -5
  97. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -10
  98. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +5 -5
  99. package/dist-types/commands/UpdateGameServerCommand.d.ts +12 -12
  100. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -8
  101. package/dist-types/commands/UpdateGameSessionCommand.d.ts +5 -5
  102. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -3
  103. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -2
  104. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -5
  105. package/dist-types/commands/UpdateScriptCommand.d.ts +8 -8
  106. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -3
  107. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  108. package/dist-types/models/models_0.d.ts +591 -591
  109. package/dist-types/models/models_1.d.ts +22 -22
  110. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
  111. package/dist-types/ts3.4/models/models_0.d.ts +1 -0
  112. package/package.json +1 -1
@@ -25,7 +25,7 @@ export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutpu
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  * provide matchmaking data for all players currently in the game session. FlexMatch uses
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  * this information to select new players so that backfilled match continues to meet the
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  * original match requirements. </p>
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- * <p>When using FlexMatch with GameLift managed hosting, you can request a backfill match from
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+ * <p>When using FlexMatch with Amazon GameLift managed hosting, you can request a backfill match from
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  * a client service by calling this operation with a <code>GameSessions</code> ID. You also
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  * have the option of making backfill requests directly from your game server. In response
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  * to a request, FlexMatch creates player sessions for the new players, updates the
@@ -33,29 +33,29 @@ export interface StartMatchBackfillCommandOutput extends StartMatchBackfillOutpu
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  * server. You can request a backfill match at any point after a game session is started.
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  * Each game session can have only one active backfill request at a time; a subsequent
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  * request automatically replaces the earlier request.</p>
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- * <p>When using FlexMatch as a standalone component, request a backfill match by calling this
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+ * <p>When using FlexMatch as a standalone component, request a backfill match by calling this
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  * operation without a game session identifier. As with newly formed matches, matchmaking
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  * results are returned in a matchmaking event so that your game can update the game
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  * session that is being backfilled.</p>
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- * <p>To request a backfill match, specify a unique ticket ID, the original matchmaking
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+ * <p>To request a backfill match, specify a unique ticket ID, the original matchmaking
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  * configuration, and matchmaking data for all current players in the game session being
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  * backfilled. Optionally, specify the <code>GameSession</code> ARN. If successful, a match
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  * backfill ticket is created and returned with status set to QUEUED. Track the status of
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  * backfill tickets using the same method for tracking tickets for new matches.</p>
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- * <p>Only game sessions created by FlexMatch are supported for match backfill.</p>
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- * <p>
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+ * <p>Only game sessions created by FlexMatch are supported for match backfill.</p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-backfill.html">
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  * Backfill existing games with FlexMatch</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
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  * Matchmaking events</a> (reference)</p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
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- * How GameLift FlexMatch works</a>
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+ * How Amazon GameLift FlexMatch works</a>
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  * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -20,34 +20,34 @@ export interface StartMatchmakingCommandOutput extends StartMatchmakingOutput, _
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  /**
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  * @public
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  * <p>Uses FlexMatch to create a game match for a group of players based on custom matchmaking
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- * rules. With games that use GameLift managed hosting, this operation also triggers GameLift
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+ * rules. With games that use Amazon GameLift managed hosting, this operation also triggers Amazon GameLift
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  * to find hosting resources and start a new game session for the new match. Each
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  * matchmaking request includes information on one or more players and specifies the
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  * FlexMatch matchmaker to use. When a request is for multiple players, FlexMatch attempts to
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  * build a match that includes all players in the request, placing them in the same team
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  * and finding additional players as needed to fill the match. </p>
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- * <p>To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration,
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+ * <p>To start matchmaking, provide a unique ticket ID, specify a matchmaking configuration,
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  * and include the players to be matched. You must also include any player attributes that
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  * are required by the matchmaking configuration's rule set. If successful, a matchmaking
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  * ticket is returned with status set to <code>QUEUED</code>. </p>
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- * <p>Track matchmaking events to respond as needed and acquire game session connection
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+ * <p>Track matchmaking events to respond as needed and acquire game session connection
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  * information for successfully completed matches. Ticket status updates are tracked using
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  * event notification through Amazon Simple Notification Service, which is defined in the matchmaking
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  * configuration.</p>
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- * <p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
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  * Add FlexMatch to a game client</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-notification.html"> Set Up FlexMatch event
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  * notification</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/gamelift-match.html">
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- * How GameLift FlexMatch works</a>
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+ * How Amazon GameLift FlexMatch works</a>
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  * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -22,28 +22,28 @@ export interface StopFleetActionsCommandOutput extends StopFleetActionsOutput, _
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  * <p>Suspends certain types of activity in a fleet location. Currently, this operation is
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  * used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed
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  * separately for each location. </p>
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- * <p>Stopping fleet actions has several potential purposes. It allows you to temporarily
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+ * <p>Stopping fleet actions has several potential purposes. It allows you to temporarily
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  * stop auto-scaling activity but retain your scaling policies for use in the future. For
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  * multi-location fleets, you can set up fleet-wide auto-scaling, and then opt out of it
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  * for certain locations. </p>
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- * <p>This operation can be used in the following ways: </p>
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- * <ul>
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+ * <p>This operation can be used in the following ways: </p>
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+ * <ul>
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  * <li>
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- * <p>To stop actions on instances in the fleet's home Region, provide a fleet ID
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+ * <p>To stop actions on instances in the fleet's home Region, provide a fleet ID
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  * and the type of actions to suspend. </p>
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  * </li>
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  * <li>
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- * <p>To stop actions on instances in one of the fleet's remote locations, provide a
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+ * <p>To stop actions on instances in one of the fleet's remote locations, provide a
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  * fleet ID, a location name, and the type of actions to suspend. </p>
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  * </li>
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  * </ul>
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- * <p>If successful, GameLift no longer initiates scaling events except in response to manual
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+ * <p>If successful, Amazon GameLift no longer initiates scaling events except in response to manual
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  * changes using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateFleetCapacity.html">UpdateFleetCapacity</a>.</p>
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  * <p>
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  * <b>Learn more</b>
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  * </p>
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  * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
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  * Fleets</a>
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  * </p>
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  * @example
@@ -23,18 +23,18 @@ export interface StopMatchmakingCommandOutput extends StopMatchmakingOutput, __M
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  * processed. To stop the matchmaking operation, specify the ticket ID. If successful, work
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  * on the ticket is stopped, and the ticket status is changed to
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  * <code>CANCELLED</code>.</p>
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- * <p>This call is also used to turn off automatic backfill for an individual game session.
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+ * <p>This call is also used to turn off automatic backfill for an individual game session.
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  * This is for game sessions that are created with a matchmaking configuration that has
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  * automatic backfill enabled. The ticket ID is included in the <code>MatchmakerData</code>
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  * of an updated game session object, which is provided to the game server.</p>
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- * <note>
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+ * <note>
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  * <p>If the operation is successful, the service sends back an empty JSON struct with
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  * the HTTP 200 response (not an empty HTTP body).</p>
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- * </note>
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- * <p>
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+ * </note>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
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  * Add FlexMatch to a game client</a>
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  * </p>
@@ -20,14 +20,14 @@ export interface SuspendGameServerGroupCommandOutput extends SuspendGameServerGr
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  /**
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  * @public
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  * <p>
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- * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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+ * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
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  * </p>
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  * <p>Temporarily stops activity on
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  * a game server group without terminating instances or the game server group. You can
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  * restart activity by calling <a href="gamelift/latest/apireference/API_ResumeGameServerGroup.html">ResumeGameServerGroup</a>. You can suspend the following activity:</p>
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- * <ul>
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+ * <ul>
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  * <li>
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- * <p>
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+ * <p>
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  * <b>Instance type replacement</b> - This activity
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  * evaluates the current game hosting viability of all Spot instance types that are
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  * defined for the game server group. It updates the Auto Scaling group to remove
@@ -39,16 +39,16 @@ export interface SuspendGameServerGroupCommandOutput extends SuspendGameServerGr
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  * active. </p>
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  * </li>
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  * </ul>
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- * <p>To suspend activity, specify a game server group ARN and the type of activity to be
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+ * <p>To suspend activity, specify a game server group ARN and the type of activity to be
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  * suspended. If successful, a <code>GameServerGroup</code> object is returned showing that
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  * the activity is listed in <code>SuspendedActions</code>.</p>
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- * <p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
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+ * <p>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
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  * Guide</a>
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- * </p>
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+ * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
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  * ```javascript
@@ -19,52 +19,28 @@ export interface TagResourceCommandOutput extends TagResourceResponse, __Metadat
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  }
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  /**
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  * @public
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- * <p> Assigns a tag to a GameLift resource. Amazon Web Services resource tags provide an additional
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- * management tool set. You can use tags to organize resources, create IAM permissions
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- * policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, etc.
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- * This operation handles the permissions necessary to manage tags for the following
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- * GameLift resource types:</p>
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- * <ul>
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- * <li>
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- * <p>Build</p>
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- * </li>
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- * <li>
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- * <p>Script</p>
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- * </li>
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- * <li>
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- * <p>Fleet</p>
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- * </li>
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- * <li>
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- * <p>Alias</p>
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- * </li>
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- * <li>
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- * <p>GameSessionQueue</p>
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- * </li>
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- * <li>
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- * <p>MatchmakingConfiguration</p>
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- * </li>
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- * <li>
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- * <p>MatchmakingRuleSet</p>
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- * </li>
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- * </ul>
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- * <p>To add a tag to a resource, specify the unique ARN value for the resource and provide
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+ * <p>Assigns a tag to an Amazon GameLift resource. You can use tags to organize resources, create
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+ * IAM permissions policies to manage access to groups of resources, customize Amazon Web Services cost
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+ * breakdowns, and more. This operation handles the permissions necessary to manage tags
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+ * for Amazon GameLift resources that support tagging.</p>
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+ * <p>To add a tag to a resource, specify the unique ARN value for the resource and provide
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  * a tag list containing one or more tags. The operation succeeds even if the list includes
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- * tags that are already assigned to the specified resource. </p>
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- * <p>
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+ * tags that are already assigned to the resource. </p>
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+ * <p>
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  * <b>Learn more</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services
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  * Resources</a> in the <i>Amazon Web Services General Reference</i>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
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  * Amazon Web Services Tagging Strategies</a>
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  * </p>
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  * <p>
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  * <b>Related actions</b>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
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  * </p>
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  * @example
@@ -19,51 +19,27 @@ export interface UntagResourceCommandOutput extends UntagResourceResponse, __Met
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  }
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  /**
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  * @public
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- * <p>Removes a tag that is assigned to a GameLift resource. Resource tags are used to
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- * organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
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- * necessary to manage tags for the following GameLift resource types:</p>
25
- * <ul>
26
- * <li>
27
- * <p>Build</p>
28
- * </li>
29
- * <li>
30
- * <p>Script</p>
31
- * </li>
32
- * <li>
33
- * <p>Fleet</p>
34
- * </li>
35
- * <li>
36
- * <p>Alias</p>
37
- * </li>
38
- * <li>
39
- * <p>GameSessionQueue</p>
40
- * </li>
41
- * <li>
42
- * <p>MatchmakingConfiguration</p>
43
- * </li>
44
- * <li>
45
- * <p>MatchmakingRuleSet</p>
46
- * </li>
47
- * </ul>
48
- * <p>To remove a tag from a resource, specify the unique ARN value for the resource and
49
- * provide a string list containing one or more tags to be removed. This operation succeeds
50
- * even if the list includes tags that are not currently assigned to the specified
51
- * resource.</p>
52
- * <p>
22
+ * <p>Removes a tag assigned to a Amazon GameLift resource. You can use resource tags to organize
23
+ * Amazon Web Services resources for a range of purposes. This operation handles the permissions
24
+ * necessary to manage tags for Amazon GameLift resources that support tagging.</p>
25
+ * <p>To remove a tag from a resource, specify the unique ARN value for the resource and
26
+ * provide a string list containing one or more tags to remove. This operation succeeds
27
+ * even if the list includes tags that aren't assigned to the resource.</p>
28
+ * <p>
53
29
  * <b>Learn more</b>
54
30
  * </p>
55
- * <p>
31
+ * <p>
56
32
  * <a href="https://docs.aws.amazon.com/general/latest/gr/aws_tagging.html">Tagging Amazon Web Services
57
33
  * Resources</a> in the <i>Amazon Web Services General Reference</i>
58
34
  * </p>
59
- * <p>
35
+ * <p>
60
36
  * <a href="http://aws.amazon.com/answers/account-management/aws-tagging-strategies/">
61
37
  * Amazon Web Services Tagging Strategies</a>
62
38
  * </p>
63
39
  * <p>
64
40
  * <b>Related actions</b>
65
41
  * </p>
66
- * <p>
42
+ * <p>
67
43
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
68
44
  * </p>
69
45
  * @example
@@ -26,8 +26,8 @@ export interface UpdateAliasCommandOutput extends UpdateAliasOutput, __MetadataB
26
26
  * <p>
27
27
  * <b>Related actions</b>
28
28
  * </p>
29
- * <p>
30
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
29
+ * <p>
30
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
31
31
  * </p>
32
32
  * @example
33
33
  * Use a bare-bones client and the command you need to make an API call.
@@ -22,15 +22,15 @@ export interface UpdateBuildCommandOutput extends UpdateBuildOutput, __MetadataB
22
22
  * <p>Updates metadata in a build resource, including the build name and version. To update
23
23
  * the metadata, specify the build ID to update and provide the new values. If successful,
24
24
  * a build object containing the updated metadata is returned.</p>
25
- * <p>
25
+ * <p>
26
26
  * <b>Learn more</b>
27
27
  * </p>
28
- * <p>
28
+ * <p>
29
29
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html"> Upload a Custom
30
30
  * Server Build</a>
31
31
  * </p>
32
32
  * <p>
33
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
33
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
34
34
  * </p>
35
35
  * @example
36
36
  * Use a bare-bones client and the command you need to make an API call.
@@ -21,14 +21,14 @@ export interface UpdateFleetAttributesCommandOutput extends UpdateFleetAttribute
21
21
  * @public
22
22
  * <p>Updates a fleet's mutable attributes, including game session protection and resource
23
23
  * creation limits.</p>
24
- * <p>To update fleet attributes, specify the fleet ID and the property values that you want
24
+ * <p>To update fleet attributes, specify the fleet ID and the property values that you want
25
25
  * to change. </p>
26
- * <p>If successful, an updated <code>FleetAttributes</code> object is returned.</p>
27
- * <p>
26
+ * <p>If successful, an updated <code>FleetAttributes</code> object is returned.</p>
27
+ * <p>
28
28
  * <b>Learn more</b>
29
29
  * </p>
30
30
  * <p>
31
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
31
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
32
32
  * fleets</a>
33
33
  * </p>
34
34
  * @example
@@ -67,7 +67,7 @@ export interface UpdateFleetAttributesCommandOutput extends UpdateFleetAttribute
67
67
  * <p>The requested operation would cause a conflict with the current state of a service
68
68
  * resource associated with the request. Resolve the conflict before retrying this
69
69
  * request.</p>
70
- * <p></p>
70
+ * <p></p>
71
71
  *
72
72
  * @throws {@link InternalServiceException} (server fault)
73
73
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -23,35 +23,35 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut
23
23
  * operation to manage capacity settings in each location individually. Fleet capacity
24
24
  * determines the number of game sessions and players that can be hosted based on the fleet
25
25
  * configuration. Use this operation to set the following fleet capacity properties: </p>
26
- * <ul>
26
+ * <ul>
27
27
  * <li>
28
- * <p>Minimum/maximum size: Set hard limits on fleet capacity. GameLift cannot set
28
+ * <p>Minimum/maximum size: Set hard limits on fleet capacity. Amazon GameLift cannot set
29
29
  * the fleet's capacity to a value outside of this range, whether the capacity is
30
30
  * changed manually or through automatic scaling. </p>
31
31
  * </li>
32
32
  * <li>
33
- * <p>Desired capacity: Manually set the number of Amazon EC2 instances to be maintained
33
+ * <p>Desired capacity: Manually set the number of Amazon EC2 instances to be maintained
34
34
  * in a fleet location. Before changing a fleet's desired capacity, you may want to
35
35
  * call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeEC2InstanceLimits.html">DescribeEC2InstanceLimits</a> to get the maximum capacity of the
36
36
  * fleet's Amazon EC2 instance type. Alternatively, consider using automatic scaling to
37
37
  * adjust capacity based on player demand.</p>
38
38
  * </li>
39
39
  * </ul>
40
- * <p>This operation can be used in the following ways: </p>
41
- * <ul>
40
+ * <p>This operation can be used in the following ways: </p>
41
+ * <ul>
42
42
  * <li>
43
- * <p>To update capacity for a fleet's home Region, or if the fleet has no remote
43
+ * <p>To update capacity for a fleet's home Region, or if the fleet has no remote
44
44
  * locations, omit the <code>Location</code> parameter. The fleet must be in
45
45
  * <code>ACTIVE</code> status. </p>
46
46
  * </li>
47
47
  * <li>
48
- * <p>To update capacity for a fleet's remote location, include the
48
+ * <p>To update capacity for a fleet's remote location, include the
49
49
  * <code>Location</code> parameter set to the location to be updated. The
50
50
  * location must be in <code>ACTIVE</code> status.</p>
51
51
  * </li>
52
52
  * </ul>
53
- * <p>If successful, capacity settings are updated immediately. In response a change in
54
- * desired capacity, GameLift initiates steps to start new instances or terminate existing
53
+ * <p>If successful, capacity settings are updated immediately. In response a change in
54
+ * desired capacity, Amazon GameLift initiates steps to start new instances or terminate existing
55
55
  * instances in the requested fleet location. This continues until the location's active
56
56
  * instance count matches the new desired instance count. You can track a fleet's current
57
57
  * capacity by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetCapacity.html">DescribeFleetCapacity</a> or <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetLocationCapacity.html">DescribeFleetLocationCapacity</a>. If the requested desired instance count is
@@ -91,7 +91,7 @@ export interface UpdateFleetCapacityCommandOutput extends UpdateFleetCapacityOut
91
91
  * <p>The requested operation would cause a conflict with the current state of a service
92
92
  * resource associated with the request. Resolve the conflict before retrying this
93
93
  * request.</p>
94
- * <p></p>
94
+ * <p></p>
95
95
  *
96
96
  * @throws {@link InternalServiceException} (server fault)
97
97
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -22,20 +22,20 @@ export interface UpdateFleetPortSettingsCommandOutput extends UpdateFleetPortSet
22
22
  * @public
23
23
  * <p>Updates permissions that allow inbound traffic to connect to game sessions that are
24
24
  * being hosted on instances in the fleet. </p>
25
- * <p>To update settings, specify the fleet ID to be updated and specify the changes to be
25
+ * <p>To update settings, specify the fleet ID to be updated and specify the changes to be
26
26
  * made. List the permissions you want to add in
27
27
  * <code>InboundPermissionAuthorizations</code>, and permissions you want to remove in
28
28
  * <code>InboundPermissionRevocations</code>. Permissions to be removed must match
29
29
  * existing fleet permissions. </p>
30
- * <p>If successful, the fleet ID for the updated fleet is returned. For fleets with remote
30
+ * <p>If successful, the fleet ID for the updated fleet is returned. For fleets with remote
31
31
  * locations, port setting updates can take time to propagate across all locations. You can
32
32
  * check the status of updates in each location by calling
33
33
  * <code>DescribeFleetPortSettings</code> with a location name.</p>
34
34
  * <p>
35
35
  * <b>Learn more</b>
36
36
  * </p>
37
- * <p>
38
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up GameLift
37
+ * <p>
38
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up Amazon GameLift
39
39
  * fleets</a>
40
40
  * </p>
41
41
  * @example
@@ -77,7 +77,7 @@ export interface UpdateFleetPortSettingsCommandOutput extends UpdateFleetPortSet
77
77
  * <p>The requested operation would cause a conflict with the current state of a service
78
78
  * resource associated with the request. Resolve the conflict before retrying this
79
79
  * request.</p>
80
- * <p></p>
80
+ * <p></p>
81
81
  *
82
82
  * @throws {@link InternalServiceException} (server fault)
83
83
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -20,23 +20,23 @@ export interface UpdateGameServerCommandOutput extends UpdateGameServerOutput, _
20
20
  /**
21
21
  * @public
22
22
  * <p>
23
- * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
23
+ * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
24
24
  * </p>
25
25
  * <p>Updates information about a
26
- * registered game server to help GameLift FleetIQ to track game server availability. This operation
26
+ * registered game server to help Amazon GameLift FleetIQ to track game server availability. This operation
27
27
  * is called by a game server process that is running on an instance in a game server
28
28
  * group. </p>
29
- * <p>Use this operation to update the following types of game server information. You can
29
+ * <p>Use this operation to update the following types of game server information. You can
30
30
  * make all three types of updates in the same request:</p>
31
- * <ul>
31
+ * <ul>
32
32
  * <li>
33
- * <p>To update the game server's utilization status, identify the game server and
33
+ * <p>To update the game server's utilization status, identify the game server and
34
34
  * game server group and specify the current utilization status. Use this status to
35
35
  * identify when game servers are currently hosting games and when they are
36
36
  * available to be claimed.</p>
37
37
  * </li>
38
38
  * <li>
39
- * <p>To report health status, identify the game server and game server group and
39
+ * <p>To report health status, identify the game server and game server group and
40
40
  * set health check to <code>HEALTHY</code>. If a game server does not report
41
41
  * health status for a certain length of time, the game server is no longer
42
42
  * considered healthy. As a result, it will be eventually deregistered from the
@@ -44,18 +44,18 @@ export interface UpdateGameServerCommandOutput extends UpdateGameServerOutput, _
44
44
  * to report health every 60 seconds.</p>
45
45
  * </li>
46
46
  * <li>
47
- * <p>To change game server metadata, provide updated game server data.</p>
47
+ * <p>To change game server metadata, provide updated game server data.</p>
48
48
  * </li>
49
49
  * </ul>
50
- * <p>Once a game server is successfully updated, the relevant statuses and timestamps are
50
+ * <p>Once a game server is successfully updated, the relevant statuses and timestamps are
51
51
  * updated.</p>
52
- * <p>
52
+ * <p>
53
53
  * <b>Learn more</b>
54
54
  * </p>
55
- * <p>
56
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
55
+ * <p>
56
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
57
57
  * Guide</a>
58
- * </p>
58
+ * </p>
59
59
  * @example
60
60
  * Use a bare-bones client and the command you need to make an API call.
61
61
  * ```javascript
@@ -20,23 +20,23 @@ export interface UpdateGameServerGroupCommandOutput extends UpdateGameServerGrou
20
20
  /**
21
21
  * @public
22
22
  * <p>
23
- * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
23
+ * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
24
24
  * </p>
25
- * <p>Updates GameLift FleetIQ-specific
25
+ * <p>Updates Amazon GameLift FleetIQ-specific
26
26
  * properties for a game server group. Many Auto Scaling group properties are updated on
27
27
  * the Auto Scaling group directly, including the launch template, Auto Scaling policies,
28
28
  * and maximum/minimum/desired instance counts.</p>
29
- * <p>To update the game server group, specify the game server group ID and provide the
29
+ * <p>To update the game server group, specify the game server group ID and provide the
30
30
  * updated values. Before applying the updates, the new values are validated to ensure that
31
- * GameLift FleetIQ can continue to perform instance balancing activity. If successful, a
31
+ * Amazon GameLift FleetIQ can continue to perform instance balancing activity. If successful, a
32
32
  * <code>GameServerGroup</code> object is returned.</p>
33
- * <p>
33
+ * <p>
34
34
  * <b>Learn more</b>
35
35
  * </p>
36
- * <p>
37
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
36
+ * <p>
37
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
38
38
  * Guide</a>
39
- * </p>
39
+ * </p>
40
40
  * @example
41
41
  * Use a bare-bones client and the command you need to make an API call.
42
42
  * ```javascript
@@ -20,11 +20,11 @@ export interface UpdateGameSessionCommandOutput extends UpdateGameSessionOutput,
20
20
  /**
21
21
  * @public
22
22
  * <p>Updates the mutable properties of a game session. </p>
23
- * <p>To update a game session, specify the game session ID and the values you want to
23
+ * <p>To update a game session, specify the game session ID and the values you want to
24
24
  * change. </p>
25
- * <p>If successful, the updated <code>GameSession</code> object is returned. </p>
26
- * <p>
27
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
25
+ * <p>If successful, the updated <code>GameSession</code> object is returned. </p>
26
+ * <p>
27
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
28
28
  * </p>
29
29
  * @example
30
30
  * Use a bare-bones client and the command you need to make an API call.
@@ -53,7 +53,7 @@ export interface UpdateGameSessionCommandOutput extends UpdateGameSessionOutput,
53
53
  * <p>The requested operation would cause a conflict with the current state of a service
54
54
  * resource associated with the request. Resolve the conflict before retrying this
55
55
  * request.</p>
56
- * <p></p>
56
+ * <p></p>
57
57
  *
58
58
  * @throws {@link InternalServiceException} (server fault)
59
59
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -23,13 +23,13 @@ export interface UpdateGameSessionQueueCommandOutput extends UpdateGameSessionQu
23
23
  * processes new game session requests. To update settings, specify the queue name to be
24
24
  * updated and provide the new settings. When updating destinations, provide a complete
25
25
  * list of destinations. </p>
26
- * <p>
26
+ * <p>
27
27
  * <b>Learn more</b>
28
28
  * </p>
29
- * <p>
29
+ * <p>
30
30
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/queues-intro.html">
31
31
  * Using Multi-Region Queues</a>
32
- * </p>
32
+ * </p>
33
33
  * @example
34
34
  * Use a bare-bones client and the command you need to make an API call.
35
35
  * ```javascript
@@ -22,10 +22,10 @@ export interface UpdateMatchmakingConfigurationCommandOutput extends UpdateMatch
22
22
  * <p>Updates settings for a FlexMatch matchmaking configuration. These changes affect all
23
23
  * matches and game sessions that are created after the update. To update settings, specify
24
24
  * the configuration name to be updated and provide the new settings. </p>
25
- * <p>
25
+ * <p>
26
26
  * <b>Learn more</b>
27
27
  * </p>
28
- * <p>
28
+ * <p>
29
29
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-configuration.html"> Design a FlexMatch
30
30
  * matchmaker</a>
31
31
  * </p>