@aws-sdk/client-gamelift 3.316.0 → 3.317.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +13 -13
- package/dist-cjs/endpoint/ruleset.js +3 -3
- package/dist-cjs/models/models_0.js +1 -0
- package/dist-cjs/protocols/Aws_json1_1.js +3 -0
- package/dist-es/endpoint/ruleset.js +3 -3
- package/dist-es/models/models_0.js +1 -0
- package/dist-es/protocols/Aws_json1_1.js +3 -0
- package/dist-types/GameLift.d.ts +20 -20
- package/dist-types/GameLiftClient.d.ts +20 -20
- package/dist-types/commands/AcceptMatchCommand.d.ts +6 -6
- package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -16
- package/dist-types/commands/CreateAliasCommand.d.ts +5 -5
- package/dist-types/commands/CreateBuildCommand.d.ts +16 -16
- package/dist-types/commands/CreateFleetCommand.d.ts +13 -13
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -7
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +17 -17
- package/dist-types/commands/CreateGameSessionCommand.d.ts +11 -11
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +10 -10
- package/dist-types/commands/CreateLocationCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -9
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +7 -7
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +7 -7
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +8 -8
- package/dist-types/commands/CreateScriptCommand.d.ts +11 -12
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +5 -5
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -3
- package/dist-types/commands/DeleteAliasCommand.d.ts +2 -2
- package/dist-types/commands/DeleteBuildCommand.d.ts +4 -4
- package/dist-types/commands/DeleteFleetCommand.d.ts +4 -4
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +4 -4
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +13 -13
- package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -3
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -2
- package/dist-types/commands/DeleteScriptCommand.d.ts +6 -6
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +6 -6
- package/dist-types/commands/DescribeAliasCommand.d.ts +3 -3
- package/dist-types/commands/DescribeBuildCommand.d.ts +3 -3
- package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -15
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +9 -9
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +10 -10
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +3 -3
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +7 -7
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -4
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +7 -7
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +10 -10
- package/dist-types/commands/DescribeGameServerCommand.d.ts +6 -6
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +7 -7
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +8 -8
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +8 -8
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -3
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +10 -10
- package/dist-types/commands/DescribeInstancesCommand.d.ts +12 -12
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -6
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +4 -4
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -3
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +9 -9
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -5
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -2
- package/dist-types/commands/DescribeScriptCommand.d.ts +6 -6
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
- package/dist-types/commands/GetComputeAccessCommand.d.ts +7 -7
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +4 -4
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +4 -4
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +9 -9
- package/dist-types/commands/ListAliasesCommand.d.ts +4 -4
- package/dist-types/commands/ListBuildsCommand.d.ts +5 -5
- package/dist-types/commands/ListFleetsCommand.d.ts +10 -10
- package/dist-types/commands/ListGameServersCommand.d.ts +5 -5
- package/dist-types/commands/ListScriptsCommand.d.ts +5 -5
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -31
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +14 -14
- package/dist-types/commands/RegisterComputeCommand.d.ts +5 -5
- package/dist-types/commands/RegisterGameServerCommand.d.ts +10 -10
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +5 -5
- package/dist-types/commands/ResolveAliasCommand.d.ts +2 -2
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +6 -6
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +20 -20
- package/dist-types/commands/StartFleetActionsCommand.d.ts +6 -6
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +11 -11
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +9 -9
- package/dist-types/commands/StartMatchmakingCommand.d.ts +8 -8
- package/dist-types/commands/StopFleetActionsCommand.d.ts +7 -7
- package/dist-types/commands/StopMatchmakingCommand.d.ts +5 -5
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/TagResourceCommand.d.ts +10 -34
- package/dist-types/commands/UntagResourceCommand.d.ts +10 -34
- package/dist-types/commands/UpdateAliasCommand.d.ts +2 -2
- package/dist-types/commands/UpdateBuildCommand.d.ts +3 -3
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +5 -5
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -10
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +5 -5
- package/dist-types/commands/UpdateGameServerCommand.d.ts +12 -12
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -8
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +5 -5
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -3
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -2
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -5
- package/dist-types/commands/UpdateScriptCommand.d.ts +8 -8
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -3
- package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/models/models_0.d.ts +591 -591
- package/dist-types/models/models_1.d.ts +22 -22
- package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
- package/dist-types/ts3.4/models/models_0.d.ts +1 -0
- package/package.json +1 -1
package/README.md
CHANGED
|
@@ -15,12 +15,12 @@ Amazon Web Services global computing infrastructure, GameLift helps you deliver
|
|
|
15
15
|
high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
16
16
|
meet player demand. </p>
|
|
17
17
|
<p>
|
|
18
|
-
<b>About GameLift solutions</b>
|
|
18
|
+
<b>About Amazon GameLift solutions</b>
|
|
19
19
|
</p>
|
|
20
|
-
<p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
|
|
20
|
+
<p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
21
21
|
<ul>
|
|
22
22
|
<li>
|
|
23
|
-
<p>GameLift managed hosting -- GameLift offers a fully managed service to set up
|
|
23
|
+
<p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
24
24
|
and maintain computing machines for hosting, manage game session and player
|
|
25
25
|
session life cycle, and handle security, storage, and performance tracking. You
|
|
26
26
|
can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -28,22 +28,22 @@ configure your game session management to minimize player latency, and add
|
|
|
28
28
|
FlexMatch for matchmaking.</p>
|
|
29
29
|
</li>
|
|
30
30
|
<li>
|
|
31
|
-
<p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure
|
|
31
|
+
<p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
|
|
32
32
|
and set up ready-to-go game servers for your game. Realtime Servers provides a game server
|
|
33
|
-
framework with core GameLift infrastructure already built in. Then use the full
|
|
34
|
-
range of GameLift managed hosting features, including FlexMatch, for your
|
|
33
|
+
framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
34
|
+
range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
35
35
|
game.</p>
|
|
36
36
|
</li>
|
|
37
37
|
<li>
|
|
38
|
-
<p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
39
|
-
instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
|
|
38
|
+
<p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
39
|
+
instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
40
40
|
hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
41
|
-
a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
41
|
+
a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
42
42
|
</li>
|
|
43
43
|
<li>
|
|
44
|
-
<p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
44
|
+
<p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
45
45
|
customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
46
|
-
integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
46
|
+
integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
47
47
|
service into your own hosting solution.</p>
|
|
48
48
|
</li>
|
|
49
49
|
</ul>
|
|
@@ -56,13 +56,13 @@ reference. Useful links:</p>
|
|
|
56
56
|
<ul>
|
|
57
57
|
<li>
|
|
58
58
|
<p>
|
|
59
|
-
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
|
|
59
|
+
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
60
60
|
operations listed by tasks</a>
|
|
61
61
|
</p>
|
|
62
62
|
</li>
|
|
63
63
|
<li>
|
|
64
64
|
<p>
|
|
65
|
-
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
|
|
65
|
+
<a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
66
66
|
and resources</a>
|
|
67
67
|
</p>
|
|
68
68
|
</li>
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
"use strict";
|
|
2
2
|
Object.defineProperty(exports, "__esModule", { value: true });
|
|
3
3
|
exports.ruleSet = void 0;
|
|
4
|
-
const r = "fn", s = "argv", t = "ref";
|
|
5
|
-
const a =
|
|
6
|
-
const _data = { version: "1.0", parameters: { Region:
|
|
4
|
+
const q = "required", r = "fn", s = "argv", t = "ref";
|
|
5
|
+
const a = "isSet", b = "tree", c = "error", d = "endpoint", e = "PartitionResult", f = { [q]: false, "type": "String" }, g = { [q]: true, "default": false, "type": "Boolean" }, h = { [t]: "Endpoint" }, i = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, k = {}, l = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsFIPS"] }] }, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsDualStack"] }] }, n = [i], o = [j], p = [{ [t]: "Region" }];
|
|
6
|
+
const _data = { version: "1.0", parameters: { Region: f, UseDualStack: g, UseFIPS: g, Endpoint: f }, rules: [{ conditions: [{ [r]: a, [s]: [h] }], type: b, rules: [{ conditions: n, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: c }, { type: b, rules: [{ conditions: o, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: c }, { endpoint: { url: h, properties: k, headers: k }, type: d }] }] }, { type: b, rules: [{ conditions: [{ [r]: a, [s]: p }], type: b, rules: [{ conditions: [{ [r]: "aws.partition", [s]: p, assign: e }], type: b, rules: [{ conditions: [i, j], type: b, rules: [{ conditions: [l, m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: c }] }, { conditions: n, type: b, rules: [{ conditions: [l], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: c }] }, { conditions: o, type: b, rules: [{ conditions: [m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: c }] }, { type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }] }, { error: "Invalid Configuration: Missing Region", type: c }] }] };
|
|
7
7
|
exports.ruleSet = _data;
|
|
@@ -1007,6 +1007,9 @@ const de_CreateFleetLocationsCommandError = async (output, context) => {
|
|
|
1007
1007
|
case "InvalidRequestException":
|
|
1008
1008
|
case "com.amazonaws.gamelift#InvalidRequestException":
|
|
1009
1009
|
throw await de_InvalidRequestExceptionRes(parsedOutput, context);
|
|
1010
|
+
case "LimitExceededException":
|
|
1011
|
+
case "com.amazonaws.gamelift#LimitExceededException":
|
|
1012
|
+
throw await de_LimitExceededExceptionRes(parsedOutput, context);
|
|
1010
1013
|
case "NotFoundException":
|
|
1011
1014
|
case "com.amazonaws.gamelift#NotFoundException":
|
|
1012
1015
|
throw await de_NotFoundExceptionRes(parsedOutput, context);
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
const r = "fn", s = "argv", t = "ref";
|
|
2
|
-
const a =
|
|
3
|
-
const _data = { version: "1.0", parameters: { Region:
|
|
1
|
+
const q = "required", r = "fn", s = "argv", t = "ref";
|
|
2
|
+
const a = "isSet", b = "tree", c = "error", d = "endpoint", e = "PartitionResult", f = { [q]: false, "type": "String" }, g = { [q]: true, "default": false, "type": "Boolean" }, h = { [t]: "Endpoint" }, i = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, k = {}, l = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsFIPS"] }] }, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsDualStack"] }] }, n = [i], o = [j], p = [{ [t]: "Region" }];
|
|
3
|
+
const _data = { version: "1.0", parameters: { Region: f, UseDualStack: g, UseFIPS: g, Endpoint: f }, rules: [{ conditions: [{ [r]: a, [s]: [h] }], type: b, rules: [{ conditions: n, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: c }, { type: b, rules: [{ conditions: o, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: c }, { endpoint: { url: h, properties: k, headers: k }, type: d }] }] }, { type: b, rules: [{ conditions: [{ [r]: a, [s]: p }], type: b, rules: [{ conditions: [{ [r]: "aws.partition", [s]: p, assign: e }], type: b, rules: [{ conditions: [i, j], type: b, rules: [{ conditions: [l, m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: c }] }, { conditions: n, type: b, rules: [{ conditions: [l], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: c }] }, { conditions: o, type: b, rules: [{ conditions: [m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: c }] }, { type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }] }, { error: "Invalid Configuration: Missing Region", type: c }] }] };
|
|
4
4
|
export const ruleSet = _data;
|
|
@@ -890,6 +890,9 @@ const de_CreateFleetLocationsCommandError = async (output, context) => {
|
|
|
890
890
|
case "InvalidRequestException":
|
|
891
891
|
case "com.amazonaws.gamelift#InvalidRequestException":
|
|
892
892
|
throw await de_InvalidRequestExceptionRes(parsedOutput, context);
|
|
893
|
+
case "LimitExceededException":
|
|
894
|
+
case "com.amazonaws.gamelift#LimitExceededException":
|
|
895
|
+
throw await de_LimitExceededExceptionRes(parsedOutput, context);
|
|
893
896
|
case "NotFoundException":
|
|
894
897
|
case "com.amazonaws.gamelift#NotFoundException":
|
|
895
898
|
throw await de_NotFoundExceptionRes(parsedOutput, context);
|
package/dist-types/GameLift.d.ts
CHANGED
|
@@ -737,13 +737,13 @@ export interface GameLift {
|
|
|
737
737
|
* Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
|
|
738
738
|
* high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
739
739
|
* meet player demand. </p>
|
|
740
|
-
*
|
|
741
|
-
* <b>About GameLift solutions</b>
|
|
740
|
+
* <p>
|
|
741
|
+
* <b>About Amazon GameLift solutions</b>
|
|
742
742
|
* </p>
|
|
743
|
-
*
|
|
744
|
-
*
|
|
743
|
+
* <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
744
|
+
* <ul>
|
|
745
745
|
* <li>
|
|
746
|
-
*
|
|
746
|
+
* <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
747
747
|
* and maintain computing machines for hosting, manage game session and player
|
|
748
748
|
* session life cycle, and handle security, storage, and performance tracking. You
|
|
749
749
|
* can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -751,41 +751,41 @@ export interface GameLift {
|
|
|
751
751
|
* FlexMatch for matchmaking.</p>
|
|
752
752
|
* </li>
|
|
753
753
|
* <li>
|
|
754
|
-
*
|
|
754
|
+
* <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
|
|
755
755
|
* and set up ready-to-go game servers for your game. Realtime Servers provides a game server
|
|
756
|
-
* framework with core GameLift infrastructure already built in. Then use the full
|
|
757
|
-
* range of GameLift managed hosting features, including FlexMatch, for your
|
|
756
|
+
* framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
757
|
+
* range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
758
758
|
* game.</p>
|
|
759
759
|
* </li>
|
|
760
760
|
* <li>
|
|
761
|
-
*
|
|
762
|
-
* instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
|
|
761
|
+
* <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
762
|
+
* instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
763
763
|
* hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
764
|
-
* a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
764
|
+
* a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
765
765
|
* </li>
|
|
766
766
|
* <li>
|
|
767
|
-
*
|
|
767
|
+
* <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
768
768
|
* customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
769
|
-
* integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
769
|
+
* integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
770
770
|
* service into your own hosting solution.</p>
|
|
771
771
|
* </li>
|
|
772
772
|
* </ul>
|
|
773
|
-
*
|
|
773
|
+
* <p>
|
|
774
774
|
* <b>About this API Reference</b>
|
|
775
775
|
* </p>
|
|
776
|
-
*
|
|
776
|
+
* <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
|
|
777
777
|
* in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
|
|
778
778
|
* reference. Useful links:</p>
|
|
779
|
-
*
|
|
779
|
+
* <ul>
|
|
780
780
|
* <li>
|
|
781
|
-
*
|
|
782
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
|
|
781
|
+
* <p>
|
|
782
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
783
783
|
* operations listed by tasks</a>
|
|
784
784
|
* </p>
|
|
785
785
|
* </li>
|
|
786
786
|
* <li>
|
|
787
|
-
*
|
|
788
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
|
|
787
|
+
* <p>
|
|
788
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
789
789
|
* and resources</a>
|
|
790
790
|
* </p>
|
|
791
791
|
* </li>
|
|
@@ -252,13 +252,13 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
|
|
|
252
252
|
* Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
|
|
253
253
|
* high-reliability, low-cost game servers while dynamically scaling your resource usage to
|
|
254
254
|
* meet player demand. </p>
|
|
255
|
-
*
|
|
256
|
-
* <b>About GameLift solutions</b>
|
|
255
|
+
* <p>
|
|
256
|
+
* <b>About Amazon GameLift solutions</b>
|
|
257
257
|
* </p>
|
|
258
|
-
*
|
|
259
|
-
*
|
|
258
|
+
* <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
|
|
259
|
+
* <ul>
|
|
260
260
|
* <li>
|
|
261
|
-
*
|
|
261
|
+
* <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
|
|
262
262
|
* and maintain computing machines for hosting, manage game session and player
|
|
263
263
|
* session life cycle, and handle security, storage, and performance tracking. You
|
|
264
264
|
* can use automatic scaling tools to balance player demand and hosting costs,
|
|
@@ -266,41 +266,41 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
|
|
|
266
266
|
* FlexMatch for matchmaking.</p>
|
|
267
267
|
* </li>
|
|
268
268
|
* <li>
|
|
269
|
-
*
|
|
269
|
+
* <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
|
|
270
270
|
* and set up ready-to-go game servers for your game. Realtime Servers provides a game server
|
|
271
|
-
* framework with core GameLift infrastructure already built in. Then use the full
|
|
272
|
-
* range of GameLift managed hosting features, including FlexMatch, for your
|
|
271
|
+
* framework with core Amazon GameLift infrastructure already built in. Then use the full
|
|
272
|
+
* range of Amazon GameLift managed hosting features, including FlexMatch, for your
|
|
273
273
|
* game.</p>
|
|
274
274
|
* </li>
|
|
275
275
|
* <li>
|
|
276
|
-
*
|
|
277
|
-
* instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
|
|
276
|
+
* <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
|
|
277
|
+
* instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
|
|
278
278
|
* hosting, including boosting the viability of low-cost Spot Instances gaming. For
|
|
279
|
-
* a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
279
|
+
* a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
|
|
280
280
|
* </li>
|
|
281
281
|
* <li>
|
|
282
|
-
*
|
|
282
|
+
* <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
|
|
283
283
|
* customizable matchmaking service for multiplayer games. Use FlexMatch as
|
|
284
|
-
* integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
284
|
+
* integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
|
|
285
285
|
* service into your own hosting solution.</p>
|
|
286
286
|
* </li>
|
|
287
287
|
* </ul>
|
|
288
|
-
*
|
|
288
|
+
* <p>
|
|
289
289
|
* <b>About this API Reference</b>
|
|
290
290
|
* </p>
|
|
291
|
-
*
|
|
291
|
+
* <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
|
|
292
292
|
* in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
|
|
293
293
|
* reference. Useful links:</p>
|
|
294
|
-
*
|
|
294
|
+
* <ul>
|
|
295
295
|
* <li>
|
|
296
|
-
*
|
|
297
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
|
|
296
|
+
* <p>
|
|
297
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
|
|
298
298
|
* operations listed by tasks</a>
|
|
299
299
|
* </p>
|
|
300
300
|
* </li>
|
|
301
301
|
* <li>
|
|
302
|
-
*
|
|
303
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
|
|
302
|
+
* <p>
|
|
303
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
|
|
304
304
|
* and resources</a>
|
|
305
305
|
* </p>
|
|
306
306
|
* </li>
|
|
@@ -23,29 +23,29 @@ export interface AcceptMatchCommandOutput extends AcceptMatchOutput, __MetadataB
|
|
|
23
23
|
* matchmaking configuration may require player acceptance; if so, then matches built with
|
|
24
24
|
* that configuration cannot be completed unless all players accept the proposed match
|
|
25
25
|
* within a specified time limit. </p>
|
|
26
|
-
*
|
|
26
|
+
* <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
|
|
27
27
|
* match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for
|
|
28
28
|
* your game to get acceptance from all players in the ticket. Acceptances are only valid
|
|
29
29
|
* for tickets when they are in this status; all other acceptances result in an
|
|
30
30
|
* error.</p>
|
|
31
|
-
*
|
|
31
|
+
* <p>To register acceptance, specify the ticket ID, a response, and one or more players.
|
|
32
32
|
* Once all players have registered acceptance, the matchmaking tickets advance to status
|
|
33
33
|
* <code>PLACING</code>, where a new game session is created for the match. </p>
|
|
34
|
-
*
|
|
34
|
+
* <p>If any player rejects the match, or if acceptances are not received before a specified
|
|
35
35
|
* timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
|
|
36
36
|
* of two ways: For tickets where one or more players rejected the match or failed to
|
|
37
37
|
* respond, the ticket status is set to <code>CANCELLED</code>, and processing is
|
|
38
38
|
* terminated. For tickets where players have accepted or not yet responded, the ticket
|
|
39
39
|
* status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
|
|
40
40
|
* request for these players can be submitted as needed. </p>
|
|
41
|
-
*
|
|
41
|
+
* <p>
|
|
42
42
|
* <b>Learn more</b>
|
|
43
43
|
* </p>
|
|
44
|
-
*
|
|
44
|
+
* <p>
|
|
45
45
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
|
|
46
46
|
* Add FlexMatch to a game client</a>
|
|
47
47
|
* </p>
|
|
48
|
-
*
|
|
48
|
+
* <p>
|
|
49
49
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
|
|
50
50
|
* FlexMatch events</a> (reference)</p>
|
|
51
51
|
* @example
|
|
@@ -20,47 +20,47 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
|
|
|
20
20
|
/**
|
|
21
21
|
* @public
|
|
22
22
|
* <p>
|
|
23
|
-
* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
|
|
23
|
+
* <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
|
|
24
24
|
* </p>
|
|
25
25
|
* <p>Locates an available game server and
|
|
26
26
|
* temporarily reserves it to host gameplay and players. This operation is called from a
|
|
27
27
|
* game client or client service (such as a matchmaker) to request hosting resources for a
|
|
28
|
-
* new game session. In response, GameLift FleetIQ locates an available game server, places it in
|
|
28
|
+
* new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in
|
|
29
29
|
* <code>CLAIMED</code> status for 60 seconds, and returns connection information that
|
|
30
30
|
* players can use to connect to the game server. </p>
|
|
31
|
-
*
|
|
32
|
-
* server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally,
|
|
31
|
+
* <p>To claim a game server, identify a game server group. You can also specify a game
|
|
32
|
+
* server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
|
|
33
33
|
* include game data to pass to the game server at the start of a game session, such as a
|
|
34
34
|
* game map or player information. </p>
|
|
35
|
-
*
|
|
35
|
+
* <p>When a game server is successfully claimed, connection information is returned. A
|
|
36
36
|
* claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
|
|
37
37
|
* status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
|
|
38
38
|
* game server time to update its status to <code>UTILIZED</code> after players join. If
|
|
39
39
|
* the game server's status is not updated within 60 seconds, the game server reverts to
|
|
40
40
|
* unclaimed status and is available to be claimed by another request. The claim time
|
|
41
41
|
* period is a fixed value and is not configurable.</p>
|
|
42
|
-
*
|
|
42
|
+
* <p>If you try to claim a specific game server, this request will fail in the following
|
|
43
43
|
* cases:</p>
|
|
44
|
-
*
|
|
44
|
+
* <ul>
|
|
45
45
|
* <li>
|
|
46
|
-
*
|
|
46
|
+
* <p>If the game server utilization status is <code>UTILIZED</code>.</p>
|
|
47
47
|
* </li>
|
|
48
48
|
* <li>
|
|
49
|
-
*
|
|
49
|
+
* <p>If the game server claim status is <code>CLAIMED</code>.</p>
|
|
50
50
|
* </li>
|
|
51
51
|
* </ul>
|
|
52
|
-
*
|
|
52
|
+
* <note>
|
|
53
53
|
* <p>When claiming a specific game server, this request will succeed even if the game
|
|
54
54
|
* server is running on an instance in <code>DRAINING</code> status. To avoid this,
|
|
55
55
|
* first check the instance status by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html">DescribeGameServerInstances</a> .</p>
|
|
56
|
-
*
|
|
57
|
-
*
|
|
56
|
+
* </note>
|
|
57
|
+
* <p>
|
|
58
58
|
* <b>Learn more</b>
|
|
59
59
|
* </p>
|
|
60
|
-
*
|
|
61
|
-
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
|
|
60
|
+
* <p>
|
|
61
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
|
|
62
62
|
* Guide</a>
|
|
63
|
-
*
|
|
63
|
+
* </p>
|
|
64
64
|
* @example
|
|
65
65
|
* Use a bare-bones client and the command you need to make an API call.
|
|
66
66
|
* ```javascript
|
|
@@ -86,7 +86,7 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
|
|
|
86
86
|
* <p>The requested operation would cause a conflict with the current state of a service
|
|
87
87
|
* resource associated with the request. Resolve the conflict before retrying this
|
|
88
88
|
* request.</p>
|
|
89
|
-
*
|
|
89
|
+
* <p></p>
|
|
90
90
|
*
|
|
91
91
|
* @throws {@link InternalServiceException} (server fault)
|
|
92
92
|
* <p>The service encountered an unrecoverable internal failure while processing the
|
|
@@ -23,12 +23,12 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
|
|
|
23
23
|
* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
|
|
24
24
|
* redirecting player traffic from one fleet to another, such as when updating your game
|
|
25
25
|
* build. </p>
|
|
26
|
-
*
|
|
26
|
+
* <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
|
|
27
27
|
* simple alias points to an active fleet. A terminal alias is used to display messaging or
|
|
28
28
|
* link to a URL instead of routing players to an active fleet. For example, you might use
|
|
29
29
|
* a terminal alias when a game version is no longer supported and you want to direct
|
|
30
30
|
* players to an upgrade site. </p>
|
|
31
|
-
*
|
|
31
|
+
* <p>To create a fleet alias, specify an alias name, routing strategy, and optional
|
|
32
32
|
* description. Each simple alias can point to only one fleet, but a fleet can have
|
|
33
33
|
* multiple aliases. If successful, a new alias record is returned, including an alias ID
|
|
34
34
|
* and an ARN. You can reassign an alias to another fleet by calling
|
|
@@ -36,8 +36,8 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
|
|
|
36
36
|
* <p>
|
|
37
37
|
* <b>Related actions</b>
|
|
38
38
|
* </p>
|
|
39
|
-
*
|
|
40
|
-
*
|
|
39
|
+
* <p>
|
|
40
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
41
41
|
* </p>
|
|
42
42
|
* @example
|
|
43
43
|
* Use a bare-bones client and the command you need to make an API call.
|
|
@@ -74,7 +74,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
|
|
|
74
74
|
* <p>The requested operation would cause a conflict with the current state of a service
|
|
75
75
|
* resource associated with the request. Resolve the conflict before retrying this
|
|
76
76
|
* request.</p>
|
|
77
|
-
*
|
|
77
|
+
* <p></p>
|
|
78
78
|
*
|
|
79
79
|
* @throws {@link InternalServiceException} (server fault)
|
|
80
80
|
* <p>The service encountered an unrecoverable internal failure while processing the
|
|
@@ -21,46 +21,46 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
|
|
|
21
21
|
* @public
|
|
22
22
|
* <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
|
|
23
23
|
* server binaries into a zip file for use with Amazon GameLift. </p>
|
|
24
|
-
*
|
|
25
|
-
* <p>When setting up a new game build for GameLift, we recommend using the CLI command <b>
|
|
24
|
+
* <important>
|
|
25
|
+
* <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
|
|
26
26
|
* <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
|
|
27
27
|
* </b>. This helper command combines two tasks: (1) it
|
|
28
|
-
* uploads your build files from a file directory to a GameLift Amazon S3 location, and (2)
|
|
28
|
+
* uploads your build files from a file directory to a Amazon GameLift Amazon S3 location, and (2)
|
|
29
29
|
* it creates a new build resource.</p>
|
|
30
|
-
*
|
|
31
|
-
*
|
|
32
|
-
*
|
|
30
|
+
* </important>
|
|
31
|
+
* <p>You can use the operation in the following scenarios:</p>
|
|
32
|
+
* <ul>
|
|
33
33
|
* <li>
|
|
34
|
-
*
|
|
34
|
+
* <p>To create a new game build with build files that are in an Amazon S3 location under
|
|
35
35
|
* an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
|
|
36
36
|
* the Amazon S3 bucket. With permissions in place, specify a build name, operating
|
|
37
37
|
* system, and the Amazon S3 storage location of your game build.</p>
|
|
38
38
|
* </li>
|
|
39
39
|
* <li>
|
|
40
|
-
*
|
|
40
|
+
* <p>To directly upload your build files to a Amazon GameLift Amazon S3 location. To use this
|
|
41
41
|
* option, specify a build name and operating system. This operation creates a new
|
|
42
42
|
* build resource and also returns an Amazon S3 location with temporary access
|
|
43
43
|
* credentials. Use the credentials to manually upload your build files to the
|
|
44
44
|
* specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
|
|
45
45
|
* the <i>Amazon S3 Developer Guide</i>. After you upload build files to
|
|
46
|
-
* the GameLift Amazon S3 location, you can't update them. </p>
|
|
46
|
+
* the Amazon GameLift Amazon S3 location, you can't update them. </p>
|
|
47
47
|
* </li>
|
|
48
48
|
* </ul>
|
|
49
|
-
*
|
|
49
|
+
* <p>If successful, this operation creates a new build resource with a unique build ID and
|
|
50
50
|
* places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
|
|
51
51
|
* status before you can create fleets with it.</p>
|
|
52
|
-
*
|
|
52
|
+
* <p>
|
|
53
53
|
* <b>Learn more</b>
|
|
54
54
|
* </p>
|
|
55
|
-
*
|
|
55
|
+
* <p>
|
|
56
56
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your
|
|
57
57
|
* Game</a>
|
|
58
58
|
* </p>
|
|
59
|
-
*
|
|
59
|
+
* <p>
|
|
60
60
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a>
|
|
61
61
|
* </p>
|
|
62
62
|
* <p>
|
|
63
|
-
*
|
|
63
|
+
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
|
|
64
64
|
* </p>
|
|
65
65
|
* @example
|
|
66
66
|
* Use a bare-bones client and the command you need to make an API call.
|
|
@@ -77,7 +77,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
|
|
|
77
77
|
* RoleArn: "STRING_VALUE",
|
|
78
78
|
* ObjectVersion: "STRING_VALUE",
|
|
79
79
|
* },
|
|
80
|
-
* OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2",
|
|
80
|
+
* OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016",
|
|
81
81
|
* Tags: [ // TagList
|
|
82
82
|
* { // Tag
|
|
83
83
|
* Key: "STRING_VALUE", // required
|
|
@@ -100,7 +100,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
|
|
|
100
100
|
* <p>The requested operation would cause a conflict with the current state of a service
|
|
101
101
|
* resource associated with the request. Resolve the conflict before retrying this
|
|
102
102
|
* request.</p>
|
|
103
|
-
*
|
|
103
|
+
* <p></p>
|
|
104
104
|
*
|
|
105
105
|
* @throws {@link InternalServiceException} (server fault)
|
|
106
106
|
* <p>The service encountered an unrecoverable internal failure while processing the
|
|
@@ -19,28 +19,28 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
|
|
|
19
19
|
}
|
|
20
20
|
/**
|
|
21
21
|
* @public
|
|
22
|
-
* <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon
|
|
23
|
-
*
|
|
24
|
-
*
|
|
25
|
-
*
|
|
22
|
+
* <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
|
|
23
|
+
* Realtime Servers. Use this operation to configure the computing resources for your fleet and
|
|
24
|
+
* provide instructions for running game servers on each instance.</p>
|
|
25
|
+
* <p>Most Amazon GameLift fleets can deploy instances to multiple locations, including the home
|
|
26
26
|
* Region (where the fleet is created) and an optional set of remote locations. Fleets that
|
|
27
27
|
* are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N.
|
|
28
28
|
* Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
|
|
29
29
|
* ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
|
|
30
|
-
* are created in other GameLift Regions can deploy instances in the fleet's home Region
|
|
30
|
+
* are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region
|
|
31
31
|
* only. All fleet instances use the same configuration regardless of location; however,
|
|
32
32
|
* you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
|
|
33
|
-
*
|
|
34
|
-
* or Realtime script to deploy, and provide a runtime configuration to direct GameLift how
|
|
33
|
+
* <p>To create a fleet, choose the hardware for your instances, specify a game server build
|
|
34
|
+
* or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how
|
|
35
35
|
* to start and run game servers on each instance in the fleet. Set permissions for inbound
|
|
36
36
|
* traffic to your game servers, and enable optional features as needed. When creating a
|
|
37
37
|
* multi-location fleet, provide a list of additional remote locations.</p>
|
|
38
|
-
*
|
|
38
|
+
* <p>If you need to debug your fleet, fetch logs, view performance metrics or other actions
|
|
39
39
|
* on the fleet, create the development fleet with port 22/3389 open. As a best practice,
|
|
40
40
|
* we recommend opening ports for remote access only when you need them and closing them
|
|
41
41
|
* when you're finished. </p>
|
|
42
|
-
*
|
|
43
|
-
* <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow
|
|
42
|
+
* <p>If successful, this operation creates a new Fleet resource and places it in
|
|
43
|
+
* <code>NEW</code> status, which prompts Amazon GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation
|
|
44
44
|
* workflow</a>.</p>
|
|
45
45
|
* <p>
|
|
46
46
|
* <b>Learn more</b>
|
|
@@ -49,10 +49,10 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
|
|
|
49
49
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up
|
|
50
50
|
* fleets</a>
|
|
51
51
|
* </p>
|
|
52
|
-
*
|
|
52
|
+
* <p>
|
|
53
53
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
|
|
54
54
|
* </p>
|
|
55
|
-
*
|
|
55
|
+
* <p>
|
|
56
56
|
* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
|
|
57
57
|
* </p>
|
|
58
58
|
* @example
|
|
@@ -136,7 +136,7 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
|
|
|
136
136
|
* <p>The requested operation would cause a conflict with the current state of a service
|
|
137
137
|
* resource associated with the request. Resolve the conflict before retrying this
|
|
138
138
|
* request.</p>
|
|
139
|
-
*
|
|
139
|
+
* <p></p>
|
|
140
140
|
*
|
|
141
141
|
* @throws {@link InternalServiceException} (server fault)
|
|
142
142
|
* <p>The service encountered an unrecoverable internal failure while processing the
|