@aws-sdk/client-gamelift 3.316.0 → 3.317.0

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Files changed (112) hide show
  1. package/README.md +13 -13
  2. package/dist-cjs/endpoint/ruleset.js +3 -3
  3. package/dist-cjs/models/models_0.js +1 -0
  4. package/dist-cjs/protocols/Aws_json1_1.js +3 -0
  5. package/dist-es/endpoint/ruleset.js +3 -3
  6. package/dist-es/models/models_0.js +1 -0
  7. package/dist-es/protocols/Aws_json1_1.js +3 -0
  8. package/dist-types/GameLift.d.ts +20 -20
  9. package/dist-types/GameLiftClient.d.ts +20 -20
  10. package/dist-types/commands/AcceptMatchCommand.d.ts +6 -6
  11. package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -16
  12. package/dist-types/commands/CreateAliasCommand.d.ts +5 -5
  13. package/dist-types/commands/CreateBuildCommand.d.ts +16 -16
  14. package/dist-types/commands/CreateFleetCommand.d.ts +13 -13
  15. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +11 -7
  16. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +17 -17
  17. package/dist-types/commands/CreateGameSessionCommand.d.ts +11 -11
  18. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +10 -10
  19. package/dist-types/commands/CreateLocationCommand.d.ts +1 -1
  20. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +9 -9
  21. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +7 -7
  22. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +7 -7
  23. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +8 -8
  24. package/dist-types/commands/CreateScriptCommand.d.ts +11 -12
  25. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +5 -5
  26. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +3 -3
  27. package/dist-types/commands/DeleteAliasCommand.d.ts +2 -2
  28. package/dist-types/commands/DeleteBuildCommand.d.ts +4 -4
  29. package/dist-types/commands/DeleteFleetCommand.d.ts +4 -4
  30. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +4 -4
  31. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +13 -13
  32. package/dist-types/commands/DeleteLocationCommand.d.ts +1 -1
  33. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +3 -3
  34. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +2 -2
  35. package/dist-types/commands/DeleteScriptCommand.d.ts +6 -6
  36. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +1 -1
  37. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +2 -2
  38. package/dist-types/commands/DeregisterGameServerCommand.d.ts +6 -6
  39. package/dist-types/commands/DescribeAliasCommand.d.ts +3 -3
  40. package/dist-types/commands/DescribeBuildCommand.d.ts +3 -3
  41. package/dist-types/commands/DescribeComputeCommand.d.ts +1 -1
  42. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -15
  43. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +9 -9
  44. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +10 -10
  45. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +3 -3
  46. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +7 -7
  47. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +4 -4
  48. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +4 -4
  49. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +7 -7
  50. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +10 -10
  51. package/dist-types/commands/DescribeGameServerCommand.d.ts +6 -6
  52. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +7 -7
  53. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +8 -8
  54. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +8 -8
  55. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +2 -2
  56. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +3 -3
  57. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +10 -10
  58. package/dist-types/commands/DescribeInstancesCommand.d.ts +12 -12
  59. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +6 -6
  60. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +4 -4
  61. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +3 -3
  62. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +9 -9
  63. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +5 -5
  64. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +2 -2
  65. package/dist-types/commands/DescribeScriptCommand.d.ts +6 -6
  66. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +1 -1
  67. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +2 -2
  68. package/dist-types/commands/GetComputeAccessCommand.d.ts +7 -7
  69. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +4 -4
  70. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +4 -4
  71. package/dist-types/commands/GetInstanceAccessCommand.d.ts +9 -9
  72. package/dist-types/commands/ListAliasesCommand.d.ts +4 -4
  73. package/dist-types/commands/ListBuildsCommand.d.ts +5 -5
  74. package/dist-types/commands/ListFleetsCommand.d.ts +10 -10
  75. package/dist-types/commands/ListGameServersCommand.d.ts +5 -5
  76. package/dist-types/commands/ListScriptsCommand.d.ts +5 -5
  77. package/dist-types/commands/ListTagsForResourceCommand.d.ts +8 -31
  78. package/dist-types/commands/PutScalingPolicyCommand.d.ts +14 -14
  79. package/dist-types/commands/RegisterComputeCommand.d.ts +5 -5
  80. package/dist-types/commands/RegisterGameServerCommand.d.ts +10 -10
  81. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +5 -5
  82. package/dist-types/commands/ResolveAliasCommand.d.ts +2 -2
  83. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +6 -6
  84. package/dist-types/commands/SearchGameSessionsCommand.d.ts +20 -20
  85. package/dist-types/commands/StartFleetActionsCommand.d.ts +6 -6
  86. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +11 -11
  87. package/dist-types/commands/StartMatchBackfillCommand.d.ts +9 -9
  88. package/dist-types/commands/StartMatchmakingCommand.d.ts +8 -8
  89. package/dist-types/commands/StopFleetActionsCommand.d.ts +7 -7
  90. package/dist-types/commands/StopMatchmakingCommand.d.ts +5 -5
  91. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +8 -8
  92. package/dist-types/commands/TagResourceCommand.d.ts +10 -34
  93. package/dist-types/commands/UntagResourceCommand.d.ts +10 -34
  94. package/dist-types/commands/UpdateAliasCommand.d.ts +2 -2
  95. package/dist-types/commands/UpdateBuildCommand.d.ts +3 -3
  96. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +5 -5
  97. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +10 -10
  98. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +5 -5
  99. package/dist-types/commands/UpdateGameServerCommand.d.ts +12 -12
  100. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +8 -8
  101. package/dist-types/commands/UpdateGameSessionCommand.d.ts +5 -5
  102. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +3 -3
  103. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +2 -2
  104. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +5 -5
  105. package/dist-types/commands/UpdateScriptCommand.d.ts +8 -8
  106. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +3 -3
  107. package/dist-types/endpoint/EndpointParameters.d.ts +1 -1
  108. package/dist-types/models/models_0.d.ts +591 -591
  109. package/dist-types/models/models_1.d.ts +22 -22
  110. package/dist-types/ts3.4/endpoint/EndpointParameters.d.ts +1 -1
  111. package/dist-types/ts3.4/models/models_0.d.ts +1 -0
  112. package/package.json +1 -1
package/README.md CHANGED
@@ -15,12 +15,12 @@ Amazon Web Services global computing infrastructure, GameLift helps you deliver
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  high-reliability, low-cost game servers while dynamically scaling your resource usage to
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  meet player demand. </p>
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  <p>
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- <b>About GameLift solutions</b>
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+ <b>About Amazon GameLift solutions</b>
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  </p>
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- <p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
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+ <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
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  <ul>
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  <li>
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- <p>GameLift managed hosting -- GameLift offers a fully managed service to set up
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+ <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
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  and maintain computing machines for hosting, manage game session and player
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  session life cycle, and handle security, storage, and performance tracking. You
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  can use automatic scaling tools to balance player demand and hosting costs,
@@ -28,22 +28,22 @@ configure your game session management to minimize player latency, and add
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  FlexMatch for matchmaking.</p>
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  </li>
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  <li>
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- <p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure
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+ <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
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  and set up ready-to-go game servers for your game. Realtime Servers provides a game server
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- framework with core GameLift infrastructure already built in. Then use the full
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- range of GameLift managed hosting features, including FlexMatch, for your
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+ framework with core Amazon GameLift infrastructure already built in. Then use the full
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+ range of Amazon GameLift managed hosting features, including FlexMatch, for your
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  game.</p>
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  </li>
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  <li>
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- <p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2
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- instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
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+ <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
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+ instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
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  hosting, including boosting the viability of low-cost Spot Instances gaming. For
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- a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
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+ a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
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  </li>
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  <li>
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- <p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
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+ <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
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  customizable matchmaking service for multiplayer games. Use FlexMatch as
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- integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
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+ integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
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  service into your own hosting solution.</p>
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  </li>
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  </ul>
@@ -56,13 +56,13 @@ reference. Useful links:</p>
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  <ul>
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  <li>
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  <p>
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- <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
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+ <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
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  operations listed by tasks</a>
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  </p>
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  </li>
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  <li>
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  <p>
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- <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
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+ <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
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  and resources</a>
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  </p>
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  </li>
@@ -1,7 +1,7 @@
1
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  "use strict";
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  Object.defineProperty(exports, "__esModule", { value: true });
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  exports.ruleSet = void 0;
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- const r = "fn", s = "argv", t = "ref";
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- const a = true, b = false, c = "String", d = "PartitionResult", e = "tree", f = "error", g = "endpoint", h = { "required": true, "default": false, "type": "Boolean" }, i = { [t]: "Endpoint" }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, k = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, l = {}, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: d }, "supportsFIPS"] }] }, n = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: d }, "supportsDualStack"] }] }, o = [i], p = [j], q = [k];
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- const _data = { version: "1.0", parameters: { Region: { required: a, type: c }, UseDualStack: h, UseFIPS: h, Endpoint: { required: b, type: c } }, rules: [{ conditions: [{ [r]: "aws.partition", [s]: [{ [t]: "Region" }], assign: d }], type: e, rules: [{ conditions: [{ [r]: "isSet", [s]: o }, { [r]: "parseURL", [s]: o, assign: "url" }], type: e, rules: [{ conditions: p, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: f }, { type: e, rules: [{ conditions: q, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: f }, { endpoint: { url: i, properties: l, headers: l }, type: g }] }] }, { conditions: [j, k], type: e, rules: [{ conditions: [m, n], type: e, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: l, headers: l }, type: g }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: f }] }, { conditions: p, type: e, rules: [{ conditions: [m], type: e, rules: [{ type: e, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: l, headers: l }, type: g }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: f }] }, { conditions: q, type: e, rules: [{ conditions: [n], type: e, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: l, headers: l }, type: g }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: f }] }, { endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: l, headers: l }, type: g }] }] };
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+ const q = "required", r = "fn", s = "argv", t = "ref";
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+ const a = "isSet", b = "tree", c = "error", d = "endpoint", e = "PartitionResult", f = { [q]: false, "type": "String" }, g = { [q]: true, "default": false, "type": "Boolean" }, h = { [t]: "Endpoint" }, i = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, k = {}, l = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsFIPS"] }] }, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsDualStack"] }] }, n = [i], o = [j], p = [{ [t]: "Region" }];
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+ const _data = { version: "1.0", parameters: { Region: f, UseDualStack: g, UseFIPS: g, Endpoint: f }, rules: [{ conditions: [{ [r]: a, [s]: [h] }], type: b, rules: [{ conditions: n, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: c }, { type: b, rules: [{ conditions: o, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: c }, { endpoint: { url: h, properties: k, headers: k }, type: d }] }] }, { type: b, rules: [{ conditions: [{ [r]: a, [s]: p }], type: b, rules: [{ conditions: [{ [r]: "aws.partition", [s]: p, assign: e }], type: b, rules: [{ conditions: [i, j], type: b, rules: [{ conditions: [l, m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: c }] }, { conditions: n, type: b, rules: [{ conditions: [l], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: c }] }, { conditions: o, type: b, rules: [{ conditions: [m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: c }] }, { type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }] }, { error: "Invalid Configuration: Missing Region", type: c }] }] };
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  exports.ruleSet = _data;
@@ -81,6 +81,7 @@ exports.OperatingSystem = {
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  AMAZON_LINUX: "AMAZON_LINUX",
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  AMAZON_LINUX_2: "AMAZON_LINUX_2",
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  WINDOWS_2012: "WINDOWS_2012",
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+ WINDOWS_2016: "WINDOWS_2016",
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  };
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  exports.BuildStatus = {
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  FAILED: "FAILED",
@@ -1007,6 +1007,9 @@ const de_CreateFleetLocationsCommandError = async (output, context) => {
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  case "InvalidRequestException":
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  case "com.amazonaws.gamelift#InvalidRequestException":
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  throw await de_InvalidRequestExceptionRes(parsedOutput, context);
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+ case "LimitExceededException":
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+ case "com.amazonaws.gamelift#LimitExceededException":
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+ throw await de_LimitExceededExceptionRes(parsedOutput, context);
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  case "NotFoundException":
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  case "com.amazonaws.gamelift#NotFoundException":
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  throw await de_NotFoundExceptionRes(parsedOutput, context);
@@ -1,4 +1,4 @@
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- const r = "fn", s = "argv", t = "ref";
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- const a = true, b = false, c = "String", d = "PartitionResult", e = "tree", f = "error", g = "endpoint", h = { "required": true, "default": false, "type": "Boolean" }, i = { [t]: "Endpoint" }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, k = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, l = {}, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: d }, "supportsFIPS"] }] }, n = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: d }, "supportsDualStack"] }] }, o = [i], p = [j], q = [k];
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- const _data = { version: "1.0", parameters: { Region: { required: a, type: c }, UseDualStack: h, UseFIPS: h, Endpoint: { required: b, type: c } }, rules: [{ conditions: [{ [r]: "aws.partition", [s]: [{ [t]: "Region" }], assign: d }], type: e, rules: [{ conditions: [{ [r]: "isSet", [s]: o }, { [r]: "parseURL", [s]: o, assign: "url" }], type: e, rules: [{ conditions: p, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: f }, { type: e, rules: [{ conditions: q, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: f }, { endpoint: { url: i, properties: l, headers: l }, type: g }] }] }, { conditions: [j, k], type: e, rules: [{ conditions: [m, n], type: e, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: l, headers: l }, type: g }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: f }] }, { conditions: p, type: e, rules: [{ conditions: [m], type: e, rules: [{ type: e, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: l, headers: l }, type: g }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: f }] }, { conditions: q, type: e, rules: [{ conditions: [n], type: e, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: l, headers: l }, type: g }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: f }] }, { endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: l, headers: l }, type: g }] }] };
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+ const q = "required", r = "fn", s = "argv", t = "ref";
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+ const a = "isSet", b = "tree", c = "error", d = "endpoint", e = "PartitionResult", f = { [q]: false, "type": "String" }, g = { [q]: true, "default": false, "type": "Boolean" }, h = { [t]: "Endpoint" }, i = { [r]: "booleanEquals", [s]: [{ [t]: "UseFIPS" }, true] }, j = { [r]: "booleanEquals", [s]: [{ [t]: "UseDualStack" }, true] }, k = {}, l = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsFIPS"] }] }, m = { [r]: "booleanEquals", [s]: [true, { [r]: "getAttr", [s]: [{ [t]: e }, "supportsDualStack"] }] }, n = [i], o = [j], p = [{ [t]: "Region" }];
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+ const _data = { version: "1.0", parameters: { Region: f, UseDualStack: g, UseFIPS: g, Endpoint: f }, rules: [{ conditions: [{ [r]: a, [s]: [h] }], type: b, rules: [{ conditions: n, error: "Invalid Configuration: FIPS and custom endpoint are not supported", type: c }, { type: b, rules: [{ conditions: o, error: "Invalid Configuration: Dualstack and custom endpoint are not supported", type: c }, { endpoint: { url: h, properties: k, headers: k }, type: d }] }] }, { type: b, rules: [{ conditions: [{ [r]: a, [s]: p }], type: b, rules: [{ conditions: [{ [r]: "aws.partition", [s]: p, assign: e }], type: b, rules: [{ conditions: [i, j], type: b, rules: [{ conditions: [l, m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS and DualStack are enabled, but this partition does not support one or both", type: c }] }, { conditions: n, type: b, rules: [{ conditions: [l], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift-fips.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "FIPS is enabled but this partition does not support FIPS", type: c }] }, { conditions: o, type: b, rules: [{ conditions: [m], type: b, rules: [{ type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dualStackDnsSuffix}", properties: k, headers: k }, type: d }] }] }, { error: "DualStack is enabled but this partition does not support DualStack", type: c }] }, { type: b, rules: [{ endpoint: { url: "https://gamelift.{Region}.{PartitionResult#dnsSuffix}", properties: k, headers: k }, type: d }] }] }] }, { error: "Invalid Configuration: Missing Region", type: c }] }] };
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  export const ruleSet = _data;
@@ -73,6 +73,7 @@ export const OperatingSystem = {
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  AMAZON_LINUX: "AMAZON_LINUX",
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  AMAZON_LINUX_2: "AMAZON_LINUX_2",
75
75
  WINDOWS_2012: "WINDOWS_2012",
76
+ WINDOWS_2016: "WINDOWS_2016",
76
77
  };
77
78
  export const BuildStatus = {
78
79
  FAILED: "FAILED",
@@ -890,6 +890,9 @@ const de_CreateFleetLocationsCommandError = async (output, context) => {
890
890
  case "InvalidRequestException":
891
891
  case "com.amazonaws.gamelift#InvalidRequestException":
892
892
  throw await de_InvalidRequestExceptionRes(parsedOutput, context);
893
+ case "LimitExceededException":
894
+ case "com.amazonaws.gamelift#LimitExceededException":
895
+ throw await de_LimitExceededExceptionRes(parsedOutput, context);
893
896
  case "NotFoundException":
894
897
  case "com.amazonaws.gamelift#NotFoundException":
895
898
  throw await de_NotFoundExceptionRes(parsedOutput, context);
@@ -737,13 +737,13 @@ export interface GameLift {
737
737
  * Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
738
738
  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
739
739
  * meet player demand. </p>
740
- * <p>
741
- * <b>About GameLift solutions</b>
740
+ * <p>
741
+ * <b>About Amazon GameLift solutions</b>
742
742
  * </p>
743
- * <p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
744
- * <ul>
743
+ * <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
744
+ * <ul>
745
745
  * <li>
746
- * <p>GameLift managed hosting -- GameLift offers a fully managed service to set up
746
+ * <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
747
747
  * and maintain computing machines for hosting, manage game session and player
748
748
  * session life cycle, and handle security, storage, and performance tracking. You
749
749
  * can use automatic scaling tools to balance player demand and hosting costs,
@@ -751,41 +751,41 @@ export interface GameLift {
751
751
  * FlexMatch for matchmaking.</p>
752
752
  * </li>
753
753
  * <li>
754
- * <p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure
754
+ * <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
755
755
  * and set up ready-to-go game servers for your game. Realtime Servers provides a game server
756
- * framework with core GameLift infrastructure already built in. Then use the full
757
- * range of GameLift managed hosting features, including FlexMatch, for your
756
+ * framework with core Amazon GameLift infrastructure already built in. Then use the full
757
+ * range of Amazon GameLift managed hosting features, including FlexMatch, for your
758
758
  * game.</p>
759
759
  * </li>
760
760
  * <li>
761
- * <p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2
762
- * instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
761
+ * <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
762
+ * instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
763
763
  * hosting, including boosting the viability of low-cost Spot Instances gaming. For
764
- * a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
764
+ * a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
765
765
  * </li>
766
766
  * <li>
767
- * <p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
767
+ * <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
768
768
  * customizable matchmaking service for multiplayer games. Use FlexMatch as
769
- * integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
769
+ * integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
770
770
  * service into your own hosting solution.</p>
771
771
  * </li>
772
772
  * </ul>
773
- * <p>
773
+ * <p>
774
774
  * <b>About this API Reference</b>
775
775
  * </p>
776
- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
776
+ * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
777
777
  * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
778
778
  * reference. Useful links:</p>
779
- * <ul>
779
+ * <ul>
780
780
  * <li>
781
- * <p>
782
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
781
+ * <p>
782
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
783
783
  * operations listed by tasks</a>
784
784
  * </p>
785
785
  * </li>
786
786
  * <li>
787
- * <p>
788
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
787
+ * <p>
788
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
789
789
  * and resources</a>
790
790
  * </p>
791
791
  * </li>
@@ -252,13 +252,13 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
252
252
  * Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
253
253
  * high-reliability, low-cost game servers while dynamically scaling your resource usage to
254
254
  * meet player demand. </p>
255
- * <p>
256
- * <b>About GameLift solutions</b>
255
+ * <p>
256
+ * <b>About Amazon GameLift solutions</b>
257
257
  * </p>
258
- * <p>Get more information on these GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">GameLift Developer Guide</a>.</p>
259
- * <ul>
258
+ * <p>Get more information on these Amazon GameLift solutions in the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/">Amazon GameLift Developer Guide</a>.</p>
259
+ * <ul>
260
260
  * <li>
261
- * <p>GameLift managed hosting -- GameLift offers a fully managed service to set up
261
+ * <p>Amazon GameLift managed hosting -- Amazon GameLift offers a fully managed service to set up
262
262
  * and maintain computing machines for hosting, manage game session and player
263
263
  * session life cycle, and handle security, storage, and performance tracking. You
264
264
  * can use automatic scaling tools to balance player demand and hosting costs,
@@ -266,41 +266,41 @@ export interface GameLiftClientResolvedConfig extends GameLiftClientResolvedConf
266
266
  * FlexMatch for matchmaking.</p>
267
267
  * </li>
268
268
  * <li>
269
- * <p>Managed hosting with Realtime Servers -- With GameLift Realtime Servers, you can quickly configure
269
+ * <p>Managed hosting with Realtime Servers -- With Amazon GameLift Realtime Servers, you can quickly configure
270
270
  * and set up ready-to-go game servers for your game. Realtime Servers provides a game server
271
- * framework with core GameLift infrastructure already built in. Then use the full
272
- * range of GameLift managed hosting features, including FlexMatch, for your
271
+ * framework with core Amazon GameLift infrastructure already built in. Then use the full
272
+ * range of Amazon GameLift managed hosting features, including FlexMatch, for your
273
273
  * game.</p>
274
274
  * </li>
275
275
  * <li>
276
- * <p>GameLift FleetIQ -- Use GameLift FleetIQ as a standalone service while hosting your games using EC2
277
- * instances and Auto Scaling groups. GameLift FleetIQ provides optimizations for game
276
+ * <p>Amazon GameLift FleetIQ -- Use Amazon GameLift FleetIQ as a standalone service while hosting your games using EC2
277
+ * instances and Auto Scaling groups. Amazon GameLift FleetIQ provides optimizations for game
278
278
  * hosting, including boosting the viability of low-cost Spot Instances gaming. For
279
- * a complete solution, pair the GameLift FleetIQ and FlexMatch standalone services.</p>
279
+ * a complete solution, pair the Amazon GameLift FleetIQ and FlexMatch standalone services.</p>
280
280
  * </li>
281
281
  * <li>
282
- * <p>GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
282
+ * <p>Amazon GameLift FlexMatch -- Add matchmaking to your game hosting solution. FlexMatch is a
283
283
  * customizable matchmaking service for multiplayer games. Use FlexMatch as
284
- * integrated with GameLift managed hosting or incorporate FlexMatch as a standalone
284
+ * integrated with Amazon GameLift managed hosting or incorporate FlexMatch as a standalone
285
285
  * service into your own hosting solution.</p>
286
286
  * </li>
287
287
  * </ul>
288
- * <p>
288
+ * <p>
289
289
  * <b>About this API Reference</b>
290
290
  * </p>
291
- * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
291
+ * <p>This reference guide describes the low-level service API for Amazon GameLift. With each topic
292
292
  * in this guide, you can find links to language-specific SDK guides and the Amazon Web Services CLI
293
293
  * reference. Useful links:</p>
294
- * <ul>
294
+ * <ul>
295
295
  * <li>
296
- * <p>
297
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">GameLift API
296
+ * <p>
297
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html">Amazon GameLift API
298
298
  * operations listed by tasks</a>
299
299
  * </p>
300
300
  * </li>
301
301
  * <li>
302
- * <p>
303
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> GameLift tools
302
+ * <p>
303
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-components.html"> Amazon GameLift tools
304
304
  * and resources</a>
305
305
  * </p>
306
306
  * </li>
@@ -23,29 +23,29 @@ export interface AcceptMatchCommandOutput extends AcceptMatchOutput, __MetadataB
23
23
  * matchmaking configuration may require player acceptance; if so, then matches built with
24
24
  * that configuration cannot be completed unless all players accept the proposed match
25
25
  * within a specified time limit. </p>
26
- * <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
26
+ * <p>When FlexMatch builds a match, all the matchmaking tickets involved in the proposed
27
27
  * match are placed into status <code>REQUIRES_ACCEPTANCE</code>. This is a trigger for
28
28
  * your game to get acceptance from all players in the ticket. Acceptances are only valid
29
29
  * for tickets when they are in this status; all other acceptances result in an
30
30
  * error.</p>
31
- * <p>To register acceptance, specify the ticket ID, a response, and one or more players.
31
+ * <p>To register acceptance, specify the ticket ID, a response, and one or more players.
32
32
  * Once all players have registered acceptance, the matchmaking tickets advance to status
33
33
  * <code>PLACING</code>, where a new game session is created for the match. </p>
34
- * <p>If any player rejects the match, or if acceptances are not received before a specified
34
+ * <p>If any player rejects the match, or if acceptances are not received before a specified
35
35
  * timeout, the proposed match is dropped. The matchmaking tickets are then handled in one
36
36
  * of two ways: For tickets where one or more players rejected the match or failed to
37
37
  * respond, the ticket status is set to <code>CANCELLED</code>, and processing is
38
38
  * terminated. For tickets where players have accepted or not yet responded, the ticket
39
39
  * status is returned to <code>SEARCHING</code> to find a new match. A new matchmaking
40
40
  * request for these players can be submitted as needed. </p>
41
- * <p>
41
+ * <p>
42
42
  * <b>Learn more</b>
43
43
  * </p>
44
- * <p>
44
+ * <p>
45
45
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-client.html">
46
46
  * Add FlexMatch to a game client</a>
47
47
  * </p>
48
- * <p>
48
+ * <p>
49
49
  * <a href="https://docs.aws.amazon.com/gamelift/latest/flexmatchguide/match-events.html">
50
50
  * FlexMatch events</a> (reference)</p>
51
51
  * @example
@@ -20,47 +20,47 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
20
20
  /**
21
21
  * @public
22
22
  * <p>
23
- * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
23
+ * <b>This operation is used with the Amazon GameLift FleetIQ solution and game server groups.</b>
24
24
  * </p>
25
25
  * <p>Locates an available game server and
26
26
  * temporarily reserves it to host gameplay and players. This operation is called from a
27
27
  * game client or client service (such as a matchmaker) to request hosting resources for a
28
- * new game session. In response, GameLift FleetIQ locates an available game server, places it in
28
+ * new game session. In response, Amazon GameLift FleetIQ locates an available game server, places it in
29
29
  * <code>CLAIMED</code> status for 60 seconds, and returns connection information that
30
30
  * players can use to connect to the game server. </p>
31
- * <p>To claim a game server, identify a game server group. You can also specify a game
32
- * server ID, although this approach bypasses GameLift FleetIQ placement optimization. Optionally,
31
+ * <p>To claim a game server, identify a game server group. You can also specify a game
32
+ * server ID, although this approach bypasses Amazon GameLift FleetIQ placement optimization. Optionally,
33
33
  * include game data to pass to the game server at the start of a game session, such as a
34
34
  * game map or player information. </p>
35
- * <p>When a game server is successfully claimed, connection information is returned. A
35
+ * <p>When a game server is successfully claimed, connection information is returned. A
36
36
  * claimed game server's utilization status remains <code>AVAILABLE</code> while the claim
37
37
  * status is set to <code>CLAIMED</code> for up to 60 seconds. This time period gives the
38
38
  * game server time to update its status to <code>UTILIZED</code> after players join. If
39
39
  * the game server's status is not updated within 60 seconds, the game server reverts to
40
40
  * unclaimed status and is available to be claimed by another request. The claim time
41
41
  * period is a fixed value and is not configurable.</p>
42
- * <p>If you try to claim a specific game server, this request will fail in the following
42
+ * <p>If you try to claim a specific game server, this request will fail in the following
43
43
  * cases:</p>
44
- * <ul>
44
+ * <ul>
45
45
  * <li>
46
- * <p>If the game server utilization status is <code>UTILIZED</code>.</p>
46
+ * <p>If the game server utilization status is <code>UTILIZED</code>.</p>
47
47
  * </li>
48
48
  * <li>
49
- * <p>If the game server claim status is <code>CLAIMED</code>.</p>
49
+ * <p>If the game server claim status is <code>CLAIMED</code>.</p>
50
50
  * </li>
51
51
  * </ul>
52
- * <note>
52
+ * <note>
53
53
  * <p>When claiming a specific game server, this request will succeed even if the game
54
54
  * server is running on an instance in <code>DRAINING</code> status. To avoid this,
55
55
  * first check the instance status by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeGameServerInstances.html">DescribeGameServerInstances</a> .</p>
56
- * </note>
57
- * <p>
56
+ * </note>
57
+ * <p>
58
58
  * <b>Learn more</b>
59
59
  * </p>
60
- * <p>
61
- * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">GameLift FleetIQ
60
+ * <p>
61
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/fleetiqguide/gsg-intro.html">Amazon GameLift FleetIQ
62
62
  * Guide</a>
63
- * </p>
63
+ * </p>
64
64
  * @example
65
65
  * Use a bare-bones client and the command you need to make an API call.
66
66
  * ```javascript
@@ -86,7 +86,7 @@ export interface ClaimGameServerCommandOutput extends ClaimGameServerOutput, __M
86
86
  * <p>The requested operation would cause a conflict with the current state of a service
87
87
  * resource associated with the request. Resolve the conflict before retrying this
88
88
  * request.</p>
89
- * <p></p>
89
+ * <p></p>
90
90
  *
91
91
  * @throws {@link InternalServiceException} (server fault)
92
92
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -23,12 +23,12 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
23
23
  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
24
24
  * redirecting player traffic from one fleet to another, such as when updating your game
25
25
  * build. </p>
26
- * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
26
+ * <p>Amazon GameLift supports two types of routing strategies for aliases: simple and terminal. A
27
27
  * simple alias points to an active fleet. A terminal alias is used to display messaging or
28
28
  * link to a URL instead of routing players to an active fleet. For example, you might use
29
29
  * a terminal alias when a game version is no longer supported and you want to direct
30
30
  * players to an upgrade site. </p>
31
- * <p>To create a fleet alias, specify an alias name, routing strategy, and optional
31
+ * <p>To create a fleet alias, specify an alias name, routing strategy, and optional
32
32
  * description. Each simple alias can point to only one fleet, but a fleet can have
33
33
  * multiple aliases. If successful, a new alias record is returned, including an alias ID
34
34
  * and an ARN. You can reassign an alias to another fleet by calling
@@ -36,8 +36,8 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
36
36
  * <p>
37
37
  * <b>Related actions</b>
38
38
  * </p>
39
- * <p>
40
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
39
+ * <p>
40
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
41
41
  * </p>
42
42
  * @example
43
43
  * Use a bare-bones client and the command you need to make an API call.
@@ -74,7 +74,7 @@ export interface CreateAliasCommandOutput extends CreateAliasOutput, __MetadataB
74
74
  * <p>The requested operation would cause a conflict with the current state of a service
75
75
  * resource associated with the request. Resolve the conflict before retrying this
76
76
  * request.</p>
77
- * <p></p>
77
+ * <p></p>
78
78
  *
79
79
  * @throws {@link InternalServiceException} (server fault)
80
80
  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -21,46 +21,46 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
21
21
  * @public
22
22
  * <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
23
23
  * server binaries into a zip file for use with Amazon GameLift. </p>
24
- * <important>
25
- * <p>When setting up a new game build for GameLift, we recommend using the CLI command <b>
24
+ * <important>
25
+ * <p>When setting up a new game build for Amazon GameLift, we recommend using the CLI command <b>
26
26
  * <a href="https://docs.aws.amazon.com/cli/latest/reference/gamelift/upload-build.html">upload-build</a>
27
27
  * </b>. This helper command combines two tasks: (1) it
28
- * uploads your build files from a file directory to a GameLift Amazon S3 location, and (2)
28
+ * uploads your build files from a file directory to a Amazon GameLift Amazon S3 location, and (2)
29
29
  * it creates a new build resource.</p>
30
- * </important>
31
- * <p>You can use the operation in the following scenarios:</p>
32
- * <ul>
30
+ * </important>
31
+ * <p>You can use the operation in the following scenarios:</p>
32
+ * <ul>
33
33
  * <li>
34
- * <p>To create a new game build with build files that are in an Amazon S3 location under
34
+ * <p>To create a new game build with build files that are in an Amazon S3 location under
35
35
  * an Amazon Web Services account that you control. To use this option, you give Amazon GameLift access to
36
36
  * the Amazon S3 bucket. With permissions in place, specify a build name, operating
37
37
  * system, and the Amazon S3 storage location of your game build.</p>
38
38
  * </li>
39
39
  * <li>
40
- * <p>To directly upload your build files to a GameLift Amazon S3 location. To use this
40
+ * <p>To directly upload your build files to a Amazon GameLift Amazon S3 location. To use this
41
41
  * option, specify a build name and operating system. This operation creates a new
42
42
  * build resource and also returns an Amazon S3 location with temporary access
43
43
  * credentials. Use the credentials to manually upload your build files to the
44
44
  * specified Amazon S3 location. For more information, see <a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/UploadingObjects.html">Uploading Objects</a> in
45
45
  * the <i>Amazon S3 Developer Guide</i>. After you upload build files to
46
- * the GameLift Amazon S3 location, you can't update them. </p>
46
+ * the Amazon GameLift Amazon S3 location, you can't update them. </p>
47
47
  * </li>
48
48
  * </ul>
49
- * <p>If successful, this operation creates a new build resource with a unique build ID and
49
+ * <p>If successful, this operation creates a new build resource with a unique build ID and
50
50
  * places it in <code>INITIALIZED</code> status. A build must be in <code>READY</code>
51
51
  * status before you can create fleets with it.</p>
52
- * <p>
52
+ * <p>
53
53
  * <b>Learn more</b>
54
54
  * </p>
55
- * <p>
55
+ * <p>
56
56
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-intro.html">Uploading Your
57
57
  * Game</a>
58
58
  * </p>
59
- * <p>
59
+ * <p>
60
60
  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/gamelift-build-cli-uploading.html#gamelift-build-cli-uploading-create-build"> Create a Build with Files in Amazon S3</a>
61
61
  * </p>
62
62
  * <p>
63
- * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
63
+ * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-awssdk.html#reference-awssdk-resources-fleets">All APIs by task</a>
64
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  * </p>
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  * @example
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  * Use a bare-bones client and the command you need to make an API call.
@@ -77,7 +77,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
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  * RoleArn: "STRING_VALUE",
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  * ObjectVersion: "STRING_VALUE",
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  * },
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- * OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2",
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+ * OperatingSystem: "WINDOWS_2012" || "AMAZON_LINUX" || "AMAZON_LINUX_2" || "WINDOWS_2016",
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  * Tags: [ // TagList
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  * { // Tag
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  * Key: "STRING_VALUE", // required
@@ -100,7 +100,7 @@ export interface CreateBuildCommandOutput extends CreateBuildOutput, __MetadataB
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  * <p>The requested operation would cause a conflict with the current state of a service
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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- * <p></p>
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+ * <p></p>
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  *
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  * @throws {@link InternalServiceException} (server fault)
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  * <p>The service encountered an unrecoverable internal failure while processing the
@@ -19,28 +19,28 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
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  }
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  /**
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  * @public
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- * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your
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- * custom game server or Realtime Servers. Use this operation to configure the computing resources for
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- * your fleet and provide instructions for running game servers on each instance.</p>
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- * <p>Most GameLift fleets can deploy instances to multiple locations, including the home
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+ * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon EC2) instances to host your custom game server or
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+ * Realtime Servers. Use this operation to configure the computing resources for your fleet and
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+ * provide instructions for running game servers on each instance.</p>
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+ * <p>Most Amazon GameLift fleets can deploy instances to multiple locations, including the home
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  * Region (where the fleet is created) and an optional set of remote locations. Fleets that
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  * are created in the following Amazon Web Services Regions support multiple locations: us-east-1 (N.
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  * Virginia), us-west-2 (Oregon), eu-central-1 (Frankfurt), eu-west-1 (Ireland),
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  * ap-southeast-2 (Sydney), ap-northeast-1 (Tokyo), and ap-northeast-2 (Seoul). Fleets that
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- * are created in other GameLift Regions can deploy instances in the fleet's home Region
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+ * are created in other Amazon GameLift Regions can deploy instances in the fleet's home Region
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  * only. All fleet instances use the same configuration regardless of location; however,
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  * you can adjust capacity settings and turn auto-scaling on/off for each location.</p>
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- * <p>To create a fleet, choose the hardware for your instances, specify a game server build
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- * or Realtime script to deploy, and provide a runtime configuration to direct GameLift how
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+ * <p>To create a fleet, choose the hardware for your instances, specify a game server build
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+ * or Realtime script to deploy, and provide a runtime configuration to direct Amazon GameLift how
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  * to start and run game servers on each instance in the fleet. Set permissions for inbound
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  * traffic to your game servers, and enable optional features as needed. When creating a
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  * multi-location fleet, provide a list of additional remote locations.</p>
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- * <p>If you need to debug your fleet, fetch logs, view performance metrics or other actions
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+ * <p>If you need to debug your fleet, fetch logs, view performance metrics or other actions
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  * on the fleet, create the development fleet with port 22/3389 open. As a best practice,
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  * we recommend opening ports for remote access only when you need them and closing them
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  * when you're finished. </p>
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- * <p>If successful, this operation creates a new Fleet resource and places it in
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- * <code>NEW</code> status, which prompts GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creation-workflow.html">fleet creation
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+ * <p>If successful, this operation creates a new Fleet resource and places it in
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+ * <code>NEW</code> status, which prompts Amazon GameLift to initiate the <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-all.html#fleets-creation-workflow">fleet creation
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  * workflow</a>.</p>
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  * <p>
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  * <b>Learn more</b>
@@ -49,10 +49,10 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Setting up
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  * fleets</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-creating-debug.html#fleets-creating-debug-creation">Debug fleet creation issues</a>
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  * </p>
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- * <p>
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+ * <p>
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  * <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/fleets-intro.html">Multi-location fleets</a>
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  * </p>
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  * @example
@@ -136,7 +136,7 @@ export interface CreateFleetCommandOutput extends CreateFleetOutput, __MetadataB
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  * <p>The requested operation would cause a conflict with the current state of a service
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  * resource associated with the request. Resolve the conflict before retrying this
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  * request.</p>
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- * <p></p>
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+ * <p></p>
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  *
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  * @throws {@link InternalServiceException} (server fault)
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  * <p>The service encountered an unrecoverable internal failure while processing the