@aws-sdk/client-gamelift 3.296.0 → 3.297.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-types/GameLift.d.ts +105 -0
- package/dist-types/GameLiftClient.d.ts +24 -4
- package/dist-types/commands/AcceptMatchCommand.d.ts +16 -0
- package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -0
- package/dist-types/commands/CreateAliasCommand.d.ts +16 -0
- package/dist-types/commands/CreateBuildCommand.d.ts +16 -0
- package/dist-types/commands/CreateFleetCommand.d.ts +16 -0
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +16 -0
- package/dist-types/commands/CreateGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/CreateGameSessionCommand.d.ts +16 -0
- package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +16 -0
- package/dist-types/commands/CreateLocationCommand.d.ts +16 -0
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +16 -0
- package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +16 -0
- package/dist-types/commands/CreatePlayerSessionCommand.d.ts +16 -0
- package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +16 -0
- package/dist-types/commands/CreateScriptCommand.d.ts +16 -0
- package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +16 -0
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +16 -0
- package/dist-types/commands/DeleteAliasCommand.d.ts +16 -0
- package/dist-types/commands/DeleteBuildCommand.d.ts +16 -0
- package/dist-types/commands/DeleteFleetCommand.d.ts +16 -0
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +16 -0
- package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +16 -0
- package/dist-types/commands/DeleteLocationCommand.d.ts +16 -0
- package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +16 -0
- package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +16 -0
- package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +16 -0
- package/dist-types/commands/DeleteScriptCommand.d.ts +16 -0
- package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +16 -0
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +16 -0
- package/dist-types/commands/DeregisterComputeCommand.d.ts +16 -0
- package/dist-types/commands/DeregisterGameServerCommand.d.ts +16 -0
- package/dist-types/commands/DescribeAliasCommand.d.ts +16 -0
- package/dist-types/commands/DescribeBuildCommand.d.ts +16 -0
- package/dist-types/commands/DescribeComputeCommand.d.ts +16 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetEventsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameServerCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeInstancesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeMatchmakingCommand.d.ts +16 -0
- package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +16 -0
- package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +16 -0
- package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +16 -0
- package/dist-types/commands/DescribeScriptCommand.d.ts +16 -0
- package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +16 -0
- package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +16 -0
- package/dist-types/commands/GetComputeAccessCommand.d.ts +16 -0
- package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +16 -0
- package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +16 -0
- package/dist-types/commands/GetInstanceAccessCommand.d.ts +16 -0
- package/dist-types/commands/ListAliasesCommand.d.ts +16 -0
- package/dist-types/commands/ListBuildsCommand.d.ts +16 -0
- package/dist-types/commands/ListComputeCommand.d.ts +16 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +16 -0
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +16 -0
- package/dist-types/commands/ListGameServersCommand.d.ts +16 -0
- package/dist-types/commands/ListLocationsCommand.d.ts +16 -0
- package/dist-types/commands/ListScriptsCommand.d.ts +16 -0
- package/dist-types/commands/ListTagsForResourceCommand.d.ts +16 -0
- package/dist-types/commands/PutScalingPolicyCommand.d.ts +16 -0
- package/dist-types/commands/RegisterComputeCommand.d.ts +16 -0
- package/dist-types/commands/RegisterGameServerCommand.d.ts +16 -0
- package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +16 -0
- package/dist-types/commands/ResolveAliasCommand.d.ts +16 -0
- package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +16 -0
- package/dist-types/commands/StartFleetActionsCommand.d.ts +16 -0
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +16 -0
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +16 -0
- package/dist-types/commands/StartMatchmakingCommand.d.ts +16 -0
- package/dist-types/commands/StopFleetActionsCommand.d.ts +16 -0
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +16 -0
- package/dist-types/commands/StopMatchmakingCommand.d.ts +16 -0
- package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/TagResourceCommand.d.ts +16 -0
- package/dist-types/commands/UntagResourceCommand.d.ts +16 -0
- package/dist-types/commands/UpdateAliasCommand.d.ts +16 -0
- package/dist-types/commands/UpdateBuildCommand.d.ts +16 -0
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +16 -0
- package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +16 -0
- package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +16 -0
- package/dist-types/commands/UpdateGameServerCommand.d.ts +16 -0
- package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +16 -0
- package/dist-types/commands/UpdateGameSessionCommand.d.ts +16 -0
- package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +16 -0
- package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +16 -0
- package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -0
- package/dist-types/commands/UpdateScriptCommand.d.ts +16 -0
- package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +16 -0
- package/dist-types/models/GameLiftServiceException.d.ts +2 -0
- package/dist-types/models/models_0.d.ts +754 -2
- package/dist-types/models/models_1.d.ts +54 -0
- package/dist-types/pagination/DescribeFleetAttributesPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeFleetCapacityPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeFleetEventsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeFleetLocationAttributesPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeFleetUtilizationPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeGameServerInstancesPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeGameSessionDetailsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeGameSessionQueuesPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeGameSessionsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeInstancesPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribePlayerSessionsPaginator.d.ts +3 -0
- package/dist-types/pagination/DescribeScalingPoliciesPaginator.d.ts +3 -0
- package/dist-types/pagination/Interfaces.d.ts +3 -0
- package/dist-types/pagination/ListAliasesPaginator.d.ts +3 -0
- package/dist-types/pagination/ListBuildsPaginator.d.ts +3 -0
- package/dist-types/pagination/ListComputePaginator.d.ts +3 -0
- package/dist-types/pagination/ListFleetsPaginator.d.ts +3 -0
- package/dist-types/pagination/ListGameServerGroupsPaginator.d.ts +3 -0
- package/dist-types/pagination/ListGameServersPaginator.d.ts +3 -0
- package/dist-types/pagination/ListLocationsPaginator.d.ts +3 -0
- package/dist-types/pagination/ListScriptsPaginator.d.ts +3 -0
- package/dist-types/pagination/SearchGameSessionsPaginator.d.ts +3 -0
- package/package.json +3 -3
package/dist-types/GameLift.d.ts
CHANGED
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@@ -105,6 +105,7 @@ import { UpdateScriptCommandInput, UpdateScriptCommandOutput } from "./commands/
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import { ValidateMatchmakingRuleSetCommandInput, ValidateMatchmakingRuleSetCommandOutput } from "./commands/ValidateMatchmakingRuleSetCommand";
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import { GameLiftClient } from "./GameLiftClient";
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/**
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* @public
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* <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
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* cloud, including tools for deploying, operating, and scaling game servers. Built on
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* Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
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@@ -166,6 +167,7 @@ import { GameLiftClient } from "./GameLiftClient";
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*/
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export declare class GameLift extends GameLiftClient {
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/**
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* @public
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* <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A
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* matchmaking configuration may require player acceptance; if so, then matches built with
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* that configuration cannot be completed unless all players accept the proposed match
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@@ -200,6 +202,7 @@ export declare class GameLift extends GameLiftClient {
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acceptMatch(args: AcceptMatchCommandInput, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
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acceptMatch(args: AcceptMatchCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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@@ -247,6 +250,7 @@ export declare class GameLift extends GameLiftClient {
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claimGameServer(args: ClaimGameServerCommandInput, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
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claimGameServer(args: ClaimGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates an alias for a fleet. In most situations, you can use an alias ID in place of
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* a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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* redirecting player traffic from one fleet to another, such as when updating your game
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@@ -272,6 +276,7 @@ export declare class GameLift extends GameLiftClient {
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createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
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* server binaries into a zip file for use with Amazon GameLift. </p>
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* <important>
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createBuild(args: CreateBuildCommandInput, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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createBuild(args: CreateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your
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* custom game server or Realtime Servers. Use this operation to configure the computing resources for
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* your fleet and provide instructions for running game servers on each instance.</p>
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createFleet(args: CreateFleetCommandInput, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
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createFleet(args: CreateFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
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/**
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* @public
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* <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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* instances. The new instances conform to the fleet's instance type, auto-scaling, and
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* other configuration settings. </p>
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createFleetLocations(args: CreateFleetLocationsCommandInput, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
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createFleetLocations(args: CreateFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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createGameServerGroup(args: CreateGameServerGroupCommandInput, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
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createGameServerGroup(args: CreateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates a multiplayer game session for players in a specific fleet location. This
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* operation prompts an available server process to start a game session and retrieves
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* connection information for the new game session. As an alternative, consider using the
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createGameSession(args: CreateGameSessionCommandInput, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
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createGameSession(args: CreateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates a placement queue that processes requests for new game sessions. A queue uses
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* FleetIQ algorithms to determine the best placement locations and find an available game
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* server there, then prompts the game server process to start a new game session. </p>
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createGameSessionQueue(args: CreateGameSessionQueueCommandInput, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
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createGameSessionQueue(args: CreateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
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/**
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* @public
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* <p>Creates a custom location for use in an Anywhere fleet.</p>
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*/
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createLocation(args: CreateLocationCommandInput, options?: __HttpHandlerOptions): Promise<CreateLocationCommandOutput>;
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createLocation(args: CreateLocationCommandInput, cb: (err: any, data?: CreateLocationCommandOutput) => void): void;
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createLocation(args: CreateLocationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateLocationCommandOutput) => void): void;
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/**
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* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
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* FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
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* configuration sets out rules for matching players and forming teams. If you're also
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createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
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createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
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/**
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* <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
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* to create, such as the number and size of teams. It also sets the parameters for
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* acceptable player matches, such as minimum skill level or character type.</p>
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createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
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createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
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/**
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* <p>Reserves an open player slot in a game session for a player. New player sessions can
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* be created in any game session with an open slot that is in <code>ACTIVE</code> status
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* and has a player creation policy of <code>ACCEPT_ALL</code>. You can add a group of
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createPlayerSession(args: CreatePlayerSessionCommandInput, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
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createPlayerSession(args: CreatePlayerSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
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* <p>Reserves open slots in a game session for a group of players. New player sessions can
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* be created in any game session with an open slot that is in <code>ACTIVE</code> status
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* and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a
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createPlayerSessions(args: CreatePlayerSessionsCommandInput, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
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createPlayerSessions(args: CreatePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
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/**
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* <p>Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that
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* provide configuration settings and optional custom game logic for your game. The script
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* is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
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createScript(args: CreateScriptCommandInput, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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/**
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* <p>Requests authorization to create or delete a peer connection between the VPC for your
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* Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
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* your fleet to communicate directly with other Amazon Web Services resources. After you've received
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createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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* <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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* for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate
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createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
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createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
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* @public
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* <p>Deletes an alias. This operation removes all record of the alias. Game clients
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* attempting to access a server process using the deleted alias receive an error. To
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* delete an alias, specify the alias ID to be deleted.</p>
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deleteAlias(args: DeleteAliasCommandInput, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
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deleteAlias(args: DeleteAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
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* <p>Deletes a build. This operation permanently deletes the build resource and any
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* uploaded build files. Deleting a build does not affect the status of any active fleets
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* using the build, but you can no longer create new fleets with the deleted build.</p>
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deleteBuild(args: DeleteBuildCommandInput, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
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deleteBuild(args: DeleteBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
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* <p>Deletes all resources and information related a fleet. Any current fleet instances,
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* including those in remote locations, are shut down. You don't need to call
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* <code>DeleteFleetLocations</code> separately.</p>
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deleteFleet(args: DeleteFleetCommandInput, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
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deleteFleet(args: DeleteFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
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* <p>Removes locations from a multi-location fleet. When deleting a location, all game
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* server process and all instances that are still active in the location are shut down. </p>
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deleteFleetLocations(args: DeleteFleetLocationsCommandInput, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
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deleteFleetLocations(args: DeleteFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
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deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
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* <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> requests that reference the queue will fail. To
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* delete a queue, specify the queue name.</p>
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*/
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deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
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deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
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* <p>Deletes a custom location.</p>
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* <p>Before deleting a custom location, review any fleets currently using the custom
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* location and deregister the location if it is in use. For more information see, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html">DeregisterCompute</a>.</p>
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deleteLocation(args: DeleteLocationCommandInput, cb: (err: any, data?: DeleteLocationCommandOutput) => void): void;
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deleteLocation(args: DeleteLocationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteLocationCommandOutput) => void): void;
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* <p>Permanently removes a FlexMatch matchmaking configuration. To delete, specify the
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* any active matchmaking tickets.</p>
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deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
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deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
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* <p>Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set
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* name. Rule sets cannot be deleted if they are currently being used by a matchmaking
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* configuration. </p>
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@@ -918,6 +945,7 @@ export declare class GameLift extends GameLiftClient {
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deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
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deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
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/**
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* @public
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* <p>Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and
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* GameLift removes all record of it. To delete a scaling policy, specify both the scaling
|
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* policy name and the fleet ID it is associated with.</p>
|
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@@ -928,6 +956,7 @@ export declare class GameLift extends GameLiftClient {
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deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
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deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
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* @public
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* <p>Deletes a Realtime script. This operation permanently deletes the script record. If
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* script files were uploaded, they are also deleted (files stored in an S3 bucket are not
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* deleted). </p>
|
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@@ -952,6 +981,7 @@ export declare class GameLift extends GameLiftClient {
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deleteScript(args: DeleteScriptCommandInput, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
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deleteScript(args: DeleteScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
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/**
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* @public
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* <p>Cancels a pending VPC peering authorization for the specified VPC. If you need to
|
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* delete an existing VPC peering connection, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html">DeleteVpcPeeringConnection</a>.</p>
|
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* <p>
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deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
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deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
|
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* @public
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* <p>Removes a VPC peering connection. To delete the connection, you must have a valid
|
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* authorization for the VPC peering connection that you want to delete.. </p>
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* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
|
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@@ -981,6 +1012,7 @@ export declare class GameLift extends GameLiftClient {
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deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
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deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
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/**
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* @public
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* <p>Removes a compute resource from the specified fleet. Deregister your compute resources
|
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* before you delete the compute.</p>
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*/
|
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@@ -988,6 +1020,7 @@ export declare class GameLift extends GameLiftClient {
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deregisterCompute(args: DeregisterComputeCommandInput, cb: (err: any, data?: DeregisterComputeCommandOutput) => void): void;
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deregisterCompute(args: DeregisterComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeregisterComputeCommandOutput) => void): void;
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
|
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@@ -1009,6 +1042,7 @@ export declare class GameLift extends GameLiftClient {
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deregisterGameServer(args: DeregisterGameServerCommandInput, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
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deregisterGameServer(args: DeregisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
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* @public
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* <p>Retrieves properties for an alias. This operation returns all alias metadata and
|
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* settings. To get an alias's target fleet ID only, use <code>ResolveAlias</code>. </p>
|
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* <p>To get alias properties, specify the alias ID. If successful, the requested alias
|
|
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describeAlias(args: DescribeAliasCommandInput, cb: (err: any, data?: DescribeAliasCommandOutput) => void): void;
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* @public
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* <p>Retrieves properties for a custom game build. To request a build resource, specify a
|
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* build ID. If successful, an object containing the build properties is returned.</p>
|
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* <p>
|
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@@ -1041,6 +1076,7 @@ export declare class GameLift extends GameLiftClient {
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describeBuild(args: DescribeBuildCommandInput, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
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describeBuild(args: DescribeBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
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* @public
|
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* <p>Retrieves properties for a compute resource. To request a compute resource specify the
|
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* fleet ID and compute name. If successful, GameLift returns an object containing the build
|
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* properties.</p>
|
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@@ -1049,6 +1085,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeCompute(args: DescribeComputeCommandInput, cb: (err: any, data?: DescribeComputeCommandOutput) => void): void;
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describeCompute(args: DescribeComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeComputeCommandOutput) => void): void;
|
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* @public
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* <p>Retrieves the instance limits and current utilization for an Amazon Web Services Region or location.
|
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* Instance limits control the number of instances, per instance type, per location, that
|
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* your Amazon Web Services account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
|
|
@@ -1109,6 +1146,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
|
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describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
|
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* @public
|
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* <p>Retrieves core fleet-wide properties, including the computing hardware and deployment
|
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* configuration for all instances in the fleet.</p>
|
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* <p>This operation can be used in the following ways: </p>
|
|
@@ -1142,6 +1180,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeFleetAttributes(args: DescribeFleetAttributesCommandInput, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
|
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describeFleetAttributes(args: DescribeFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
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* @public
|
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* <p>Retrieves the resource capacity settings for one or more fleets. The data returned
|
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* includes the current fleet capacity (number of EC2 instances), and settings that can
|
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* control how capacity scaling. For fleets with remote locations, this operation retrieves
|
|
@@ -1183,6 +1222,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeFleetCapacity(args: DescribeFleetCapacityCommandInput, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
|
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describeFleetCapacity(args: DescribeFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
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* @public
|
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* <p>Retrieves entries from a fleet's event log. Fleet events are initiated by changes in
|
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* status, such as during fleet creation and termination, changes in capacity, etc. If a
|
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* fleet has multiple locations, events are also initiated by changes to status and
|
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@@ -1203,6 +1243,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeFleetEvents(args: DescribeFleetEventsCommandInput, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
|
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describeFleetEvents(args: DescribeFleetEventsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
|
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/**
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* @public
|
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* <p>Retrieves information on a fleet's remote locations, including life-cycle status and
|
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* any suspended fleet activity. </p>
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* <p>This operation can be used in the following ways: </p>
|
|
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|
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describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
|
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describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
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* @public
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* <p>Retrieves the resource capacity settings for a fleet location. The data returned
|
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* includes the current capacity (number of EC2 instances) and some scaling settings for
|
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* the requested fleet location. Use this operation to retrieve capacity information for a
|
|
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|
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describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
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describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
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* @public
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* <p>Retrieves current usage data for a fleet location. Utilization data provides a
|
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* snapshot of current game hosting activity at the requested location. Use this operation
|
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* to retrieve utilization information for a fleet's remote location or home Region (you
|
|
@@ -1280,6 +1323,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
|
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describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
|
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* @public
|
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* <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify the
|
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* range of IP addresses and port settings that incoming traffic can use to access server
|
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* processes in the fleet. Game sessions that are running on instances in the fleet must
|
|
@@ -1311,6 +1355,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
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describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves utilization statistics for one or more fleets. Utilization data provides a
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* snapshot of how the fleet's hosting resources are currently being used. For fleets with
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* remote locations, this operation retrieves data for the fleet's home Region only. See
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describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
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describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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describeGameServer(args: DescribeGameServerCommandInput, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
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describeGameServer(args: DescribeGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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describeGameServerGroup(args: DescribeGameServerGroupCommandInput, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
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describeGameServerGroup(args: DescribeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
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/**
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
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describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
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/**
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* <p>Retrieves additional game session properties, including the game session protection
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* policy in force, a set of one or more game sessions in a specific fleet location. You
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* can optionally filter the results by current game session status.</p>
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@@ -1462,6 +1511,7 @@ export declare class GameLift extends GameLiftClient {
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describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
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describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves information, including current status, about a game session placement
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* request. </p>
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* <p>To get game session placement details, specify the placement ID.</p>
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describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
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describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves the properties for one or more game session queues. When requesting multiple
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* queues, use the pagination parameters to retrieve results as a set of sequential pages.
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* When specifying a list of queues, objects are returned only for queues that currently
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describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
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describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves a set of one or more game sessions in a specific fleet location. You can
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* optionally filter the results by current game session status.</p>
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* <p>This operation can be used in the following ways: </p>
|
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describeGameSessions(args: DescribeGameSessionsCommandInput, cb: (err: any, data?: DescribeGameSessionsCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves information about a fleet's instances, including instance IDs, connection
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* data, and status. </p>
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* <p>This operation can be used in the following ways:</p>
|
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describeInstances(args: DescribeInstancesCommandInput, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
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describeInstances(args: DescribeInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket
|
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* information, including--after a successful match is made--connection information for the
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* resulting new game session. </p>
|
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@@ -1607,6 +1661,7 @@ export declare class GameLift extends GameLiftClient {
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describeMatchmaking(args: DescribeMatchmakingCommandInput, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
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describeMatchmaking(args: DescribeMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
|
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/**
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* @public
|
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* <p>Retrieves the details of FlexMatch matchmaking configurations. </p>
|
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* <p>This operation offers the following options: (1) retrieve all matchmaking
|
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* configurations, (2) retrieve configurations for a specified list, or (3) retrieve all
|
|
@@ -1625,6 +1680,7 @@ export declare class GameLift extends GameLiftClient {
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describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
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describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing
|
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* rule sets for the Region, or provide a list of one or more rule set names. When
|
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* requesting multiple items, use the pagination parameters to retrieve results as a set of
|
|
@@ -1645,6 +1701,7 @@ export declare class GameLift extends GameLiftClient {
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describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
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describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
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/**
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+
* @public
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* <p>Retrieves properties for one or more player sessions. </p>
|
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* <p>This action can be used in the following ways: </p>
|
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* <ul>
|
|
@@ -1677,6 +1734,7 @@ export declare class GameLift extends GameLiftClient {
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describePlayerSessions(args: DescribePlayerSessionsCommandInput, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
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describePlayerSessions(args: DescribePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
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/**
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* @public
|
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* <p>Retrieves a fleet's runtime configuration settings. The runtime configuration tells
|
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* GameLift which server processes to run (and how) on each instance in the fleet.</p>
|
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* <p>To get the runtime configuration that is currently in forces for a fleet, provide the
|
|
@@ -1700,6 +1758,7 @@ export declare class GameLift extends GameLiftClient {
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describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
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describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
|
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/**
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+
* @public
|
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* <p>Retrieves all scaling policies applied to a fleet.</p>
|
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* <p>To get a fleet's scaling policies, specify the fleet ID. You can filter this request
|
|
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* by policy status, such as to retrieve only active scaling policies. Use the pagination
|
|
@@ -1712,6 +1771,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
|
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describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
|
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/**
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+
* @public
|
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* <p>Retrieves properties for a Realtime script. </p>
|
|
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* <p>To request a script record, specify the script ID. If successful, an object containing
|
|
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* the script properties is returned.</p>
|
|
@@ -1732,6 +1792,7 @@ export declare class GameLift extends GameLiftClient {
|
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describeScript(args: DescribeScriptCommandInput, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
|
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describeScript(args: DescribeScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
|
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/**
|
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+
* @public
|
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* <p>Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account.
|
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* This operation returns all VPC peering authorizations and requests for peering. This
|
|
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* includes those initiated and received by this account. </p>
|
|
@@ -1746,6 +1807,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
|
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describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
|
|
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/**
|
|
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|
+
* @public
|
|
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* <p>Retrieves information on VPC peering connections. Use this operation to get peering
|
|
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* information for all fleets or for one specific fleet ID. </p>
|
|
1751
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* <p>To retrieve connection information, call this operation from the Amazon Web Services account that is
|
|
@@ -1764,6 +1826,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
|
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describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
|
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/**
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+
* @public
|
|
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* <p>Requests remote access to a fleet instance. Remote access is useful for debugging,
|
|
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* gathering benchmarking data, or observing activity in real time. </p>
|
|
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* <p>To remotely access an instance, you need credentials that match the operating system
|
|
@@ -1792,6 +1855,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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getComputeAccess(args: GetComputeAccessCommandInput, cb: (err: any, data?: GetComputeAccessCommandOutput) => void): void;
|
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getComputeAccess(args: GetComputeAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetComputeAccessCommandOutput) => void): void;
|
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/**
|
|
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|
+
* @public
|
|
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|
* <p>Requests an authorization token from GameLift. The authorization token is used by your
|
|
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|
* game server to authenticate with GameLift. Each authentication token has an expiration
|
|
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* token. To continue using the compute resource to host your game server, regularly
|
|
@@ -1801,6 +1865,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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getComputeAuthToken(args: GetComputeAuthTokenCommandInput, cb: (err: any, data?: GetComputeAuthTokenCommandOutput) => void): void;
|
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getComputeAuthToken(args: GetComputeAuthTokenCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetComputeAuthTokenCommandOutput) => void): void;
|
|
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/**
|
|
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+
* @public
|
|
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|
* <p>Retrieves the location of stored game session logs for a specified game session. When
|
|
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* a game session is terminated, GameLift automatically stores the logs in Amazon S3 and
|
|
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|
* retains them for 14 days. Use this URL to download the logs.</p>
|
|
@@ -1817,6 +1882,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
|
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getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
|
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/**
|
|
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|
+
* @public
|
|
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* <p>Requests remote access to a fleet instance. Remote access is useful for debugging,
|
|
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* gathering benchmarking data, or observing activity in real time. </p>
|
|
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* <p>To remotely access an instance, you need credentials that match the operating system
|
|
@@ -1851,6 +1917,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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getInstanceAccess(args: GetInstanceAccessCommandInput, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
|
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getInstanceAccess(args: GetInstanceAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
|
|
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/**
|
|
1920
|
+
* @public
|
|
1854
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|
* <p>Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias
|
|
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|
* name and/or routing strategy type. Use the pagination parameters to retrieve results in
|
|
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|
* sequential pages.</p>
|
|
@@ -1868,6 +1935,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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|
listAliases(args: ListAliasesCommandInput, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
|
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listAliases(args: ListAliasesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
|
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/**
|
|
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|
+
* @public
|
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* <p>Retrieves build resources for all builds associated with the Amazon Web Services account in use. You
|
|
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|
* can limit results to builds that are in a specific status by using the
|
|
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|
* <code>Status</code> parameter. Use the pagination parameters to retrieve results in
|
|
@@ -1890,12 +1958,14 @@ export declare class GameLift extends GameLiftClient {
|
|
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|
listBuilds(args: ListBuildsCommandInput, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
|
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|
listBuilds(args: ListBuildsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
|
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|
/**
|
|
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|
+
* @public
|
|
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|
* <p>Retrieves all compute resources registered to a fleet in your Amazon Web Services account. You can filter the result set by location.</p>
|
|
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|
*/
|
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|
listCompute(args: ListComputeCommandInput, options?: __HttpHandlerOptions): Promise<ListComputeCommandOutput>;
|
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|
listCompute(args: ListComputeCommandInput, cb: (err: any, data?: ListComputeCommandOutput) => void): void;
|
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|
listCompute(args: ListComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListComputeCommandOutput) => void): void;
|
|
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|
/**
|
|
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|
+
* @public
|
|
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|
* <p>Retrieves a collection of fleet resources in an Amazon Web Services Region. You can call this
|
|
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|
* operation to get fleets in a previously selected default Region (see <a href="https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html">https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html</a>or
|
|
1901
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|
* specify a Region in your request. You can filter the result set to find only those
|
|
@@ -1934,12 +2004,14 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
listFleets(args: ListFleetsCommandInput, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
|
|
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|
listFleets(args: ListFleetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
|
|
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|
/**
|
|
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|
+
* @public
|
|
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|
* <p>Lists a game server groups.</p>
|
|
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|
*/
|
|
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|
listGameServerGroups(args: ListGameServerGroupsCommandInput, options?: __HttpHandlerOptions): Promise<ListGameServerGroupsCommandOutput>;
|
|
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2011
|
listGameServerGroups(args: ListGameServerGroupsCommandInput, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
|
|
1941
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listGameServerGroups(args: ListGameServerGroupsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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listGameServers(args: ListGameServersCommandInput, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
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* <p>Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services
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* account in use. </p>
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listScripts(args: ListScriptsCommandInput, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
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listScripts(args: ListScriptsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
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* @public
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* <p>Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to
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* organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
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* necessary to manage tags for the following GameLift resource types:</p>
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@@ -2033,6 +2108,7 @@ export declare class GameLift extends GameLiftClient {
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listTagsForResource(args: ListTagsForResourceCommandInput, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
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listTagsForResource(args: ListTagsForResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
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* @public
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* <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
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* automatically scale a fleet's hosting capacity to meet player demand. An active scaling
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* policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
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@@ -2096,6 +2172,7 @@ export declare class GameLift extends GameLiftClient {
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putScalingPolicy(args: PutScalingPolicyCommandInput, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
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putScalingPolicy(args: PutScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
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* @public
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* <p>Registers your compute resources in a fleet you previously created. After you register
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* a compute to your fleet, you can monitor and manage your compute using GameLift. The
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* operation returns the compute resource containing SDK endpoint you can use to connect
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@@ -2122,6 +2199,7 @@ export declare class GameLift extends GameLiftClient {
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registerCompute(args: RegisterComputeCommandInput, cb: (err: any, data?: RegisterComputeCommandOutput) => void): void;
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registerCompute(args: RegisterComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterComputeCommandOutput) => void): void;
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* @public
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* <p>
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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* </p>
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@@ -2150,6 +2228,7 @@ export declare class GameLift extends GameLiftClient {
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registerGameServer(args: RegisterGameServerCommandInput, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
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registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
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* @public
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* <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
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* files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
|
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* <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html">GameSession</a>.</p>
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@@ -2170,6 +2249,7 @@ export declare class GameLift extends GameLiftClient {
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requestUploadCredentials(args: RequestUploadCredentialsCommandInput, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
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requestUploadCredentials(args: RequestUploadCredentialsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
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/**
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* @public
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* <p>Retrieves the fleet ID that an alias is currently pointing to.</p>
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* <p>
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* <b>Related actions</b>
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@@ -2182,6 +2262,7 @@ export declare class GameLift extends GameLiftClient {
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resolveAlias(args: ResolveAliasCommandInput, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
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resolveAlias(args: ResolveAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
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* @public
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* <p>
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* </p>
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@@ -2207,6 +2288,7 @@ export declare class GameLift extends GameLiftClient {
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resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
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resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
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* @public
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* <p>Retrieves all active game sessions that match a set of search criteria and sorts them
|
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* into a specified order. </p>
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* <p>This operation is not designed to be continually called to track game session status.
|
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@@ -2299,6 +2381,7 @@ export declare class GameLift extends GameLiftClient {
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searchGameSessions(args: SearchGameSessionsCommandInput, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
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searchGameSessions(args: SearchGameSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
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/**
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* @public
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* <p>Resumes certain types of activity on fleet instances that were suspended with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. For multi-location fleets, fleet actions are managed
|
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* separately for each location. Currently, this operation is used to restart a fleet's
|
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* auto-scaling activity.</p>
|
|
@@ -2328,6 +2411,7 @@ export declare class GameLift extends GameLiftClient {
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startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
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startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
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+
* @public
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* <p>Places a request for a new game session in a queue. When processing a placement
|
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* request, Amazon GameLift searches for available resources on the queue's destinations, scanning
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* each until it finds resources or the placement request times out.</p>
|
|
@@ -2373,6 +2457,7 @@ export declare class GameLift extends GameLiftClient {
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startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
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startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
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/**
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* @public
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* <p>Finds new players to fill open slots in currently running game sessions. The backfill
|
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* match process is essentially identical to the process of forming new matches. Backfill
|
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* requests use the same matchmaker that was used to make the original match, and they
|
|
@@ -2416,6 +2501,7 @@ export declare class GameLift extends GameLiftClient {
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startMatchBackfill(args: StartMatchBackfillCommandInput, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
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startMatchBackfill(args: StartMatchBackfillCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
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/**
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+
* @public
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* <p>Uses FlexMatch to create a game match for a group of players based on custom matchmaking
|
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* rules. With games that use GameLift managed hosting, this operation also triggers GameLift
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|
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* to find hosting resources and start a new game session for the new match. Each
|
|
@@ -2451,6 +2537,7 @@ export declare class GameLift extends GameLiftClient {
|
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startMatchmaking(args: StartMatchmakingCommandInput, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
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startMatchmaking(args: StartMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
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/**
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* @public
|
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* <p>Suspends certain types of activity in a fleet location. Currently, this operation is
|
|
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* used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed
|
|
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* separately for each location. </p>
|
|
@@ -2483,6 +2570,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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stopFleetActions(args: StopFleetActionsCommandInput, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
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stopFleetActions(args: StopFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
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/**
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|
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+
* @public
|
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* <p>Cancels a game session placement that is in <code>PENDING</code> status. To stop a
|
|
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* placement, provide the placement ID values. If successful, the placement is moved to
|
|
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* <code>CANCELLED</code> status.</p>
|
|
@@ -2491,6 +2579,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
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stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
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/**
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* @public
|
|
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* <p>Cancels a matchmaking ticket or match backfill ticket that is currently being
|
|
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* processed. To stop the matchmaking operation, specify the ticket ID. If successful, work
|
|
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* on the ticket is stopped, and the ticket status is changed to
|
|
@@ -2515,6 +2604,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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stopMatchmaking(args: StopMatchmakingCommandInput, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
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stopMatchmaking(args: StopMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
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/**
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|
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|
+
* @public
|
|
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|
* <p>
|
|
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* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
|
|
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|
* </p>
|
|
@@ -2550,6 +2640,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
|
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suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
|
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/**
|
|
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|
+
* @public
|
|
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|
* <p> Assigns a tag to a GameLift resource. Amazon Web Services resource tags provide an additional
|
|
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|
* management tool set. You can use tags to organize resources, create IAM permissions
|
|
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|
* policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, etc.
|
|
@@ -2603,6 +2694,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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tagResource(args: TagResourceCommandInput, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
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tagResource(args: TagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
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/**
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|
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+
* @public
|
|
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* <p>Removes a tag that is assigned to a GameLift resource. Resource tags are used to
|
|
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|
* organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
|
|
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|
* necessary to manage tags for the following GameLift resource types:</p>
|
|
@@ -2655,6 +2747,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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untagResource(args: UntagResourceCommandInput, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
|
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untagResource(args: UntagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
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/**
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|
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* @public
|
|
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* <p>Updates properties for an alias. To update properties, specify the alias ID to be
|
|
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* updated and provide the information to be changed. To reassign an alias to another
|
|
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* fleet, provide an updated routing strategy. If successful, the updated alias record is
|
|
@@ -2670,6 +2763,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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updateAlias(args: UpdateAliasCommandInput, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
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updateAlias(args: UpdateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
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/**
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|
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* @public
|
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* <p>Updates metadata in a build resource, including the build name and version. To update
|
|
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* the metadata, specify the build ID to update and provide the new values. If successful,
|
|
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* a build object containing the updated metadata is returned.</p>
|
|
@@ -2688,6 +2782,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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updateBuild(args: UpdateBuildCommandInput, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
|
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updateBuild(args: UpdateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
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|
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/**
|
|
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|
+
* @public
|
|
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* <p>Updates a fleet's mutable attributes, including game session protection and resource
|
|
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* creation limits.</p>
|
|
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* <p>To update fleet attributes, specify the fleet ID and the property values that you want
|
|
@@ -2705,6 +2800,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
updateFleetAttributes(args: UpdateFleetAttributesCommandInput, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
|
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updateFleetAttributes(args: UpdateFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
|
|
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/**
|
|
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* @public
|
|
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|
* <p>Updates capacity settings for a fleet. For fleets with multiple locations, use this
|
|
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|
* operation to manage capacity settings in each location individually. Fleet capacity
|
|
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|
* determines the number of game sessions and players that can be hosted based on the fleet
|
|
@@ -2755,6 +2851,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
updateFleetCapacity(args: UpdateFleetCapacityCommandInput, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
|
|
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|
updateFleetCapacity(args: UpdateFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
|
|
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/**
|
|
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|
+
* @public
|
|
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|
* <p>Updates permissions that allow inbound traffic to connect to game sessions that are
|
|
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|
* being hosted on instances in the fleet. </p>
|
|
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|
* <p>To update settings, specify the fleet ID to be updated and specify the changes to be
|
|
@@ -2778,6 +2875,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
|
|
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updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
|
|
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/**
|
|
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|
+
* @public
|
|
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|
* <p>
|
|
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|
* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
|
|
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|
* </p>
|
|
@@ -2820,6 +2918,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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|
updateGameServer(args: UpdateGameServerCommandInput, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
|
|
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|
updateGameServer(args: UpdateGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
|
|
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|
/**
|
|
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|
+
* @public
|
|
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|
* <p>
|
|
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|
* <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
|
|
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|
* </p>
|
|
@@ -2843,6 +2942,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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updateGameServerGroup(args: UpdateGameServerGroupCommandInput, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
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updateGameServerGroup(args: UpdateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
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/**
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+
* @public
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* <p>Updates the mutable properties of a game session. </p>
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* <p>To update a game session, specify the game session ID and the values you want to
|
|
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|
* change. </p>
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|
@@ -2855,6 +2955,7 @@ export declare class GameLift extends GameLiftClient {
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updateGameSession(args: UpdateGameSessionCommandInput, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
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updateGameSession(args: UpdateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
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/**
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|
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|
+
* @public
|
|
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2959
|
* <p>Updates the configuration of a game session queue, which determines how the queue
|
|
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* processes new game session requests. To update settings, specify the queue name to be
|
|
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* updated and provide the new settings. When updating destinations, provide a complete
|
|
@@ -2871,6 +2972,7 @@ export declare class GameLift extends GameLiftClient {
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|
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updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
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updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
|
|
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2974
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/**
|
|
2975
|
+
* @public
|
|
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* <p>Updates settings for a FlexMatch matchmaking configuration. These changes affect all
|
|
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* matches and game sessions that are created after the update. To update settings, specify
|
|
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|
* the configuration name to be updated and provide the new settings. </p>
|
|
@@ -2886,6 +2988,7 @@ export declare class GameLift extends GameLiftClient {
|
|
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updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
|
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updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
|
|
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2990
|
/**
|
|
2991
|
+
* @public
|
|
2889
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|
* <p>Updates the current runtime configuration for the specified fleet, which tells GameLift
|
|
2890
2993
|
* how to launch server processes on all instances in the fleet. You can update a fleet's
|
|
2891
2994
|
* runtime configuration at any time after the fleet is created; it does not need to be in
|
|
@@ -2910,6 +3013,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
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3013
|
updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
|
|
2911
3014
|
updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
|
|
2912
3015
|
/**
|
|
3016
|
+
* @public
|
|
2913
3017
|
* <p>Updates Realtime script metadata and content.</p>
|
|
2914
3018
|
* <p>To update script metadata, specify the script ID and provide updated name and/or
|
|
2915
3019
|
* version values. </p>
|
|
@@ -2937,6 +3041,7 @@ export declare class GameLift extends GameLiftClient {
|
|
|
2937
3041
|
updateScript(args: UpdateScriptCommandInput, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
|
|
2938
3042
|
updateScript(args: UpdateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
|
|
2939
3043
|
/**
|
|
3044
|
+
* @public
|
|
2940
3045
|
* <p>Validates the syntax of a matchmaking rule or rule set. This operation checks that the
|
|
2941
3046
|
* rule set is using syntactically correct JSON and that it conforms to allowed property
|
|
2942
3047
|
* expressions. To validate syntax, provide a rule set JSON string.</p>
|