@aws-sdk/client-gamelift 3.295.0 → 3.297.0

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Files changed (134) hide show
  1. package/dist-types/GameLift.d.ts +105 -0
  2. package/dist-types/GameLiftClient.d.ts +24 -4
  3. package/dist-types/commands/AcceptMatchCommand.d.ts +16 -0
  4. package/dist-types/commands/ClaimGameServerCommand.d.ts +16 -0
  5. package/dist-types/commands/CreateAliasCommand.d.ts +16 -0
  6. package/dist-types/commands/CreateBuildCommand.d.ts +16 -0
  7. package/dist-types/commands/CreateFleetCommand.d.ts +16 -0
  8. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +16 -0
  9. package/dist-types/commands/CreateGameServerGroupCommand.d.ts +16 -0
  10. package/dist-types/commands/CreateGameSessionCommand.d.ts +16 -0
  11. package/dist-types/commands/CreateGameSessionQueueCommand.d.ts +16 -0
  12. package/dist-types/commands/CreateLocationCommand.d.ts +16 -0
  13. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +16 -0
  14. package/dist-types/commands/CreateMatchmakingRuleSetCommand.d.ts +16 -0
  15. package/dist-types/commands/CreatePlayerSessionCommand.d.ts +16 -0
  16. package/dist-types/commands/CreatePlayerSessionsCommand.d.ts +16 -0
  17. package/dist-types/commands/CreateScriptCommand.d.ts +16 -0
  18. package/dist-types/commands/CreateVpcPeeringAuthorizationCommand.d.ts +16 -0
  19. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +16 -0
  20. package/dist-types/commands/DeleteAliasCommand.d.ts +16 -0
  21. package/dist-types/commands/DeleteBuildCommand.d.ts +16 -0
  22. package/dist-types/commands/DeleteFleetCommand.d.ts +16 -0
  23. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +16 -0
  24. package/dist-types/commands/DeleteGameServerGroupCommand.d.ts +16 -0
  25. package/dist-types/commands/DeleteGameSessionQueueCommand.d.ts +16 -0
  26. package/dist-types/commands/DeleteLocationCommand.d.ts +16 -0
  27. package/dist-types/commands/DeleteMatchmakingConfigurationCommand.d.ts +16 -0
  28. package/dist-types/commands/DeleteMatchmakingRuleSetCommand.d.ts +16 -0
  29. package/dist-types/commands/DeleteScalingPolicyCommand.d.ts +16 -0
  30. package/dist-types/commands/DeleteScriptCommand.d.ts +16 -0
  31. package/dist-types/commands/DeleteVpcPeeringAuthorizationCommand.d.ts +16 -0
  32. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +16 -0
  33. package/dist-types/commands/DeregisterComputeCommand.d.ts +16 -0
  34. package/dist-types/commands/DeregisterGameServerCommand.d.ts +16 -0
  35. package/dist-types/commands/DescribeAliasCommand.d.ts +16 -0
  36. package/dist-types/commands/DescribeBuildCommand.d.ts +16 -0
  37. package/dist-types/commands/DescribeComputeCommand.d.ts +16 -0
  38. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +16 -0
  39. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +16 -0
  40. package/dist-types/commands/DescribeFleetCapacityCommand.d.ts +16 -0
  41. package/dist-types/commands/DescribeFleetEventsCommand.d.ts +16 -0
  42. package/dist-types/commands/DescribeFleetLocationAttributesCommand.d.ts +16 -0
  43. package/dist-types/commands/DescribeFleetLocationCapacityCommand.d.ts +16 -0
  44. package/dist-types/commands/DescribeFleetLocationUtilizationCommand.d.ts +16 -0
  45. package/dist-types/commands/DescribeFleetPortSettingsCommand.d.ts +16 -0
  46. package/dist-types/commands/DescribeFleetUtilizationCommand.d.ts +16 -0
  47. package/dist-types/commands/DescribeGameServerCommand.d.ts +16 -0
  48. package/dist-types/commands/DescribeGameServerGroupCommand.d.ts +16 -0
  49. package/dist-types/commands/DescribeGameServerInstancesCommand.d.ts +16 -0
  50. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +16 -0
  51. package/dist-types/commands/DescribeGameSessionPlacementCommand.d.ts +16 -0
  52. package/dist-types/commands/DescribeGameSessionQueuesCommand.d.ts +16 -0
  53. package/dist-types/commands/DescribeGameSessionsCommand.d.ts +16 -0
  54. package/dist-types/commands/DescribeInstancesCommand.d.ts +16 -0
  55. package/dist-types/commands/DescribeMatchmakingCommand.d.ts +16 -0
  56. package/dist-types/commands/DescribeMatchmakingConfigurationsCommand.d.ts +16 -0
  57. package/dist-types/commands/DescribeMatchmakingRuleSetsCommand.d.ts +16 -0
  58. package/dist-types/commands/DescribePlayerSessionsCommand.d.ts +16 -0
  59. package/dist-types/commands/DescribeRuntimeConfigurationCommand.d.ts +16 -0
  60. package/dist-types/commands/DescribeScalingPoliciesCommand.d.ts +16 -0
  61. package/dist-types/commands/DescribeScriptCommand.d.ts +16 -0
  62. package/dist-types/commands/DescribeVpcPeeringAuthorizationsCommand.d.ts +16 -0
  63. package/dist-types/commands/DescribeVpcPeeringConnectionsCommand.d.ts +16 -0
  64. package/dist-types/commands/GetComputeAccessCommand.d.ts +16 -0
  65. package/dist-types/commands/GetComputeAuthTokenCommand.d.ts +16 -0
  66. package/dist-types/commands/GetGameSessionLogUrlCommand.d.ts +16 -0
  67. package/dist-types/commands/GetInstanceAccessCommand.d.ts +16 -0
  68. package/dist-types/commands/ListAliasesCommand.d.ts +16 -0
  69. package/dist-types/commands/ListBuildsCommand.d.ts +16 -0
  70. package/dist-types/commands/ListComputeCommand.d.ts +16 -0
  71. package/dist-types/commands/ListFleetsCommand.d.ts +16 -0
  72. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +16 -0
  73. package/dist-types/commands/ListGameServersCommand.d.ts +16 -0
  74. package/dist-types/commands/ListLocationsCommand.d.ts +16 -0
  75. package/dist-types/commands/ListScriptsCommand.d.ts +16 -0
  76. package/dist-types/commands/ListTagsForResourceCommand.d.ts +16 -0
  77. package/dist-types/commands/PutScalingPolicyCommand.d.ts +16 -0
  78. package/dist-types/commands/RegisterComputeCommand.d.ts +16 -0
  79. package/dist-types/commands/RegisterGameServerCommand.d.ts +16 -0
  80. package/dist-types/commands/RequestUploadCredentialsCommand.d.ts +16 -0
  81. package/dist-types/commands/ResolveAliasCommand.d.ts +16 -0
  82. package/dist-types/commands/ResumeGameServerGroupCommand.d.ts +16 -0
  83. package/dist-types/commands/SearchGameSessionsCommand.d.ts +16 -0
  84. package/dist-types/commands/StartFleetActionsCommand.d.ts +16 -0
  85. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +16 -0
  86. package/dist-types/commands/StartMatchBackfillCommand.d.ts +16 -0
  87. package/dist-types/commands/StartMatchmakingCommand.d.ts +16 -0
  88. package/dist-types/commands/StopFleetActionsCommand.d.ts +16 -0
  89. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +16 -0
  90. package/dist-types/commands/StopMatchmakingCommand.d.ts +16 -0
  91. package/dist-types/commands/SuspendGameServerGroupCommand.d.ts +16 -0
  92. package/dist-types/commands/TagResourceCommand.d.ts +16 -0
  93. package/dist-types/commands/UntagResourceCommand.d.ts +16 -0
  94. package/dist-types/commands/UpdateAliasCommand.d.ts +16 -0
  95. package/dist-types/commands/UpdateBuildCommand.d.ts +16 -0
  96. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +16 -0
  97. package/dist-types/commands/UpdateFleetCapacityCommand.d.ts +16 -0
  98. package/dist-types/commands/UpdateFleetPortSettingsCommand.d.ts +16 -0
  99. package/dist-types/commands/UpdateGameServerCommand.d.ts +16 -0
  100. package/dist-types/commands/UpdateGameServerGroupCommand.d.ts +16 -0
  101. package/dist-types/commands/UpdateGameSessionCommand.d.ts +16 -0
  102. package/dist-types/commands/UpdateGameSessionQueueCommand.d.ts +16 -0
  103. package/dist-types/commands/UpdateMatchmakingConfigurationCommand.d.ts +16 -0
  104. package/dist-types/commands/UpdateRuntimeConfigurationCommand.d.ts +16 -0
  105. package/dist-types/commands/UpdateScriptCommand.d.ts +16 -0
  106. package/dist-types/commands/ValidateMatchmakingRuleSetCommand.d.ts +16 -0
  107. package/dist-types/models/GameLiftServiceException.d.ts +2 -0
  108. package/dist-types/models/models_0.d.ts +754 -2
  109. package/dist-types/models/models_1.d.ts +54 -0
  110. package/dist-types/pagination/DescribeFleetAttributesPaginator.d.ts +3 -0
  111. package/dist-types/pagination/DescribeFleetCapacityPaginator.d.ts +3 -0
  112. package/dist-types/pagination/DescribeFleetEventsPaginator.d.ts +3 -0
  113. package/dist-types/pagination/DescribeFleetLocationAttributesPaginator.d.ts +3 -0
  114. package/dist-types/pagination/DescribeFleetUtilizationPaginator.d.ts +3 -0
  115. package/dist-types/pagination/DescribeGameServerInstancesPaginator.d.ts +3 -0
  116. package/dist-types/pagination/DescribeGameSessionDetailsPaginator.d.ts +3 -0
  117. package/dist-types/pagination/DescribeGameSessionQueuesPaginator.d.ts +3 -0
  118. package/dist-types/pagination/DescribeGameSessionsPaginator.d.ts +3 -0
  119. package/dist-types/pagination/DescribeInstancesPaginator.d.ts +3 -0
  120. package/dist-types/pagination/DescribeMatchmakingConfigurationsPaginator.d.ts +3 -0
  121. package/dist-types/pagination/DescribeMatchmakingRuleSetsPaginator.d.ts +3 -0
  122. package/dist-types/pagination/DescribePlayerSessionsPaginator.d.ts +3 -0
  123. package/dist-types/pagination/DescribeScalingPoliciesPaginator.d.ts +3 -0
  124. package/dist-types/pagination/Interfaces.d.ts +3 -0
  125. package/dist-types/pagination/ListAliasesPaginator.d.ts +3 -0
  126. package/dist-types/pagination/ListBuildsPaginator.d.ts +3 -0
  127. package/dist-types/pagination/ListComputePaginator.d.ts +3 -0
  128. package/dist-types/pagination/ListFleetsPaginator.d.ts +3 -0
  129. package/dist-types/pagination/ListGameServerGroupsPaginator.d.ts +3 -0
  130. package/dist-types/pagination/ListGameServersPaginator.d.ts +3 -0
  131. package/dist-types/pagination/ListLocationsPaginator.d.ts +3 -0
  132. package/dist-types/pagination/ListScriptsPaginator.d.ts +3 -0
  133. package/dist-types/pagination/SearchGameSessionsPaginator.d.ts +3 -0
  134. package/package.json +29 -29
@@ -105,6 +105,7 @@ import { UpdateScriptCommandInput, UpdateScriptCommandOutput } from "./commands/
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  import { ValidateMatchmakingRuleSetCommandInput, ValidateMatchmakingRuleSetCommandOutput } from "./commands/ValidateMatchmakingRuleSetCommand";
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  import { GameLiftClient } from "./GameLiftClient";
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  /**
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+ * @public
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  * <p>Amazon GameLift provides solutions for hosting session-based multiplayer game servers in the
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  * cloud, including tools for deploying, operating, and scaling game servers. Built on
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  * Amazon Web Services global computing infrastructure, GameLift helps you deliver high-performance,
@@ -166,6 +167,7 @@ import { GameLiftClient } from "./GameLiftClient";
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  */
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  export declare class GameLift extends GameLiftClient {
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  /**
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+ * @public
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  * <p>Registers a player's acceptance or rejection of a proposed FlexMatch match. A
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  * matchmaking configuration may require player acceptance; if so, then matches built with
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  * that configuration cannot be completed unless all players accept the proposed match
@@ -200,6 +202,7 @@ export declare class GameLift extends GameLiftClient {
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  acceptMatch(args: AcceptMatchCommandInput, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
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  acceptMatch(args: AcceptMatchCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: AcceptMatchCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>
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  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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  * </p>
@@ -247,6 +250,7 @@ export declare class GameLift extends GameLiftClient {
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  claimGameServer(args: ClaimGameServerCommandInput, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
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  claimGameServer(args: ClaimGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ClaimGameServerCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates an alias for a fleet. In most situations, you can use an alias ID in place of
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  * a fleet ID. An alias provides a level of abstraction for a fleet that is useful when
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  * redirecting player traffic from one fleet to another, such as when updating your game
@@ -272,6 +276,7 @@ export declare class GameLift extends GameLiftClient {
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  createAlias(args: CreateAliasCommandInput, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  createAlias(args: CreateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateAliasCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a new Amazon GameLift build resource for your game server binary files. Combine game
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  * server binaries into a zip file for use with Amazon GameLift. </p>
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  * <important>
@@ -320,6 +325,7 @@ export declare class GameLift extends GameLiftClient {
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  createBuild(args: CreateBuildCommandInput, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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  createBuild(args: CreateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateBuildCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a fleet of Amazon Elastic Compute Cloud (Amazon Elastic Compute Cloud) instances to host your
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  * custom game server or Realtime Servers. Use this operation to configure the computing resources for
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  * your fleet and provide instructions for running game servers on each instance.</p>
@@ -361,6 +367,7 @@ export declare class GameLift extends GameLiftClient {
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  createFleet(args: CreateFleetCommandInput, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
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  createFleet(args: CreateFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Adds remote locations to a fleet and begins populating the new locations with EC2
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  * instances. The new instances conform to the fleet's instance type, auto-scaling, and
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  * other configuration settings. </p>
@@ -390,6 +397,7 @@ export declare class GameLift extends GameLiftClient {
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  createFleetLocations(args: CreateFleetLocationsCommandInput, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
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  createFleetLocations(args: CreateFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateFleetLocationsCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>
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  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
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  * </p>
@@ -437,6 +445,7 @@ export declare class GameLift extends GameLiftClient {
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  createGameServerGroup(args: CreateGameServerGroupCommandInput, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
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  createGameServerGroup(args: CreateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameServerGroupCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a multiplayer game session for players in a specific fleet location. This
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  * operation prompts an available server process to start a game session and retrieves
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  * connection information for the new game session. As an alternative, consider using the
@@ -483,6 +492,7 @@ export declare class GameLift extends GameLiftClient {
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  createGameSession(args: CreateGameSessionCommandInput, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
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  createGameSession(args: CreateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a placement queue that processes requests for new game sessions. A queue uses
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  * FleetIQ algorithms to determine the best placement locations and find an available game
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  * server there, then prompts the game server process to start a new game session. </p>
@@ -534,12 +544,14 @@ export declare class GameLift extends GameLiftClient {
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  createGameSessionQueue(args: CreateGameSessionQueueCommandInput, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
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  createGameSessionQueue(args: CreateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateGameSessionQueueCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a custom location for use in an Anywhere fleet.</p>
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  */
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  createLocation(args: CreateLocationCommandInput, options?: __HttpHandlerOptions): Promise<CreateLocationCommandOutput>;
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  createLocation(args: CreateLocationCommandInput, cb: (err: any, data?: CreateLocationCommandOutput) => void): void;
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  createLocation(args: CreateLocationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateLocationCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
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  * FlexMatch with GameLift hosting or as a standalone matchmaking service, the matchmaking
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  * configuration sets out rules for matching players and forming teams. If you're also
@@ -571,6 +583,7 @@ export declare class GameLift extends GameLiftClient {
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  createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
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  createMatchmakingConfiguration(args: CreateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingConfigurationCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a new rule set for FlexMatch matchmaking. A rule set describes the type of match
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  * to create, such as the number and size of teams. It also sets the parameters for
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  * acceptable player matches, such as minimum skill level or character type.</p>
@@ -607,6 +620,7 @@ export declare class GameLift extends GameLiftClient {
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  createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
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  createMatchmakingRuleSet(args: CreateMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateMatchmakingRuleSetCommandOutput) => void): void;
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  /**
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  * <p>Reserves an open player slot in a game session for a player. New player sessions can
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  * be created in any game session with an open slot that is in <code>ACTIVE</code> status
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  * and has a player creation policy of <code>ACCEPT_ALL</code>. You can add a group of
@@ -630,6 +644,7 @@ export declare class GameLift extends GameLiftClient {
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  createPlayerSession(args: CreatePlayerSessionCommandInput, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
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  createPlayerSession(args: CreatePlayerSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Reserves open slots in a game session for a group of players. New player sessions can
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  * be created in any game session with an open slot that is in <code>ACTIVE</code> status
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  * and has a player creation policy of <code>ACCEPT_ALL</code>. To add a single player to a
@@ -654,6 +669,7 @@ export declare class GameLift extends GameLiftClient {
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  createPlayerSessions(args: CreatePlayerSessionsCommandInput, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
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  createPlayerSessions(args: CreatePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreatePlayerSessionsCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Creates a new script record for your Realtime Servers script. Realtime scripts are JavaScript that
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  * provide configuration settings and optional custom game logic for your game. The script
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  * is deployed when you create a Realtime Servers fleet to host your game sessions. Script logic is
@@ -699,6 +715,7 @@ export declare class GameLift extends GameLiftClient {
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  createScript(args: CreateScriptCommandInput, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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  createScript(args: CreateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateScriptCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Requests authorization to create or delete a peer connection between the VPC for your
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  * Amazon GameLift fleet and a virtual private cloud (VPC) in your Amazon Web Services account. VPC peering enables the game servers on
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  * your fleet to communicate directly with other Amazon Web Services resources. After you've received
@@ -731,6 +748,7 @@ export declare class GameLift extends GameLiftClient {
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  createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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  createVpcPeeringAuthorization(args: CreateVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringAuthorizationCommandOutput) => void): void;
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  /**
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  * <p>Establishes a VPC peering connection between a virtual private cloud (VPC) in an Amazon Web Services account with the VPC
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  * for your Amazon GameLift fleet. VPC peering enables the game servers on your fleet to communicate
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  * directly with other Amazon Web Services resources. You can peer with VPCs in any Amazon Web Services account that
@@ -760,6 +778,7 @@ export declare class GameLift extends GameLiftClient {
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  createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
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  createVpcPeeringConnection(args: CreateVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: CreateVpcPeeringConnectionCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Deletes an alias. This operation removes all record of the alias. Game clients
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  * attempting to access a server process using the deleted alias receive an error. To
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  * delete an alias, specify the alias ID to be deleted.</p>
@@ -774,6 +793,7 @@ export declare class GameLift extends GameLiftClient {
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  deleteAlias(args: DeleteAliasCommandInput, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
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  deleteAlias(args: DeleteAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteAliasCommandOutput) => void): void;
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  /**
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+ * @public
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  * <p>Deletes a build. This operation permanently deletes the build resource and any
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  * uploaded build files. Deleting a build does not affect the status of any active fleets
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  * using the build, but you can no longer create new fleets with the deleted build.</p>
@@ -793,6 +813,7 @@ export declare class GameLift extends GameLiftClient {
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  deleteBuild(args: DeleteBuildCommandInput, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
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  deleteBuild(args: DeleteBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteBuildCommandOutput) => void): void;
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  /**
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  * <p>Deletes all resources and information related a fleet. Any current fleet instances,
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  * including those in remote locations, are shut down. You don't need to call
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  * <code>DeleteFleetLocations</code> separately.</p>
@@ -817,6 +838,7 @@ export declare class GameLift extends GameLiftClient {
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  deleteFleet(args: DeleteFleetCommandInput, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
818
839
  deleteFleet(args: DeleteFleetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetCommandOutput) => void): void;
819
840
  /**
841
+ * @public
820
842
  * <p>Removes locations from a multi-location fleet. When deleting a location, all game
821
843
  * server process and all instances that are still active in the location are shut down. </p>
822
844
  * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
@@ -836,6 +858,7 @@ export declare class GameLift extends GameLiftClient {
836
858
  deleteFleetLocations(args: DeleteFleetLocationsCommandInput, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
837
859
  deleteFleetLocations(args: DeleteFleetLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteFleetLocationsCommandOutput) => void): void;
838
860
  /**
861
+ * @public
839
862
  * <p>
840
863
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
841
864
  * </p>
@@ -876,6 +899,7 @@ export declare class GameLift extends GameLiftClient {
876
899
  deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
877
900
  deleteGameServerGroup(args: DeleteGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameServerGroupCommandOutput) => void): void;
878
901
  /**
902
+ * @public
879
903
  * <p>Deletes a game session queue. Once a queue is successfully deleted, unfulfilled <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StartGameSessionPlacement.html">StartGameSessionPlacement</a> requests that reference the queue will fail. To
880
904
  * delete a queue, specify the queue name.</p>
881
905
  */
@@ -883,6 +907,7 @@ export declare class GameLift extends GameLiftClient {
883
907
  deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
884
908
  deleteGameSessionQueue(args: DeleteGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteGameSessionQueueCommandOutput) => void): void;
885
909
  /**
910
+ * @public
886
911
  * <p>Deletes a custom location.</p>
887
912
  * <p>Before deleting a custom location, review any fleets currently using the custom
888
913
  * location and deregister the location if it is in use. For more information see, <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeregisterCompute.html">DeregisterCompute</a>.</p>
@@ -891,6 +916,7 @@ export declare class GameLift extends GameLiftClient {
891
916
  deleteLocation(args: DeleteLocationCommandInput, cb: (err: any, data?: DeleteLocationCommandOutput) => void): void;
892
917
  deleteLocation(args: DeleteLocationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteLocationCommandOutput) => void): void;
893
918
  /**
919
+ * @public
894
920
  * <p>Permanently removes a FlexMatch matchmaking configuration. To delete, specify the
895
921
  * configuration name. A matchmaking configuration cannot be deleted if it is being used in
896
922
  * any active matchmaking tickets.</p>
@@ -899,6 +925,7 @@ export declare class GameLift extends GameLiftClient {
899
925
  deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
900
926
  deleteMatchmakingConfiguration(args: DeleteMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingConfigurationCommandOutput) => void): void;
901
927
  /**
928
+ * @public
902
929
  * <p>Deletes an existing matchmaking rule set. To delete the rule set, provide the rule set
903
930
  * name. Rule sets cannot be deleted if they are currently being used by a matchmaking
904
931
  * configuration. </p>
@@ -918,6 +945,7 @@ export declare class GameLift extends GameLiftClient {
918
945
  deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
919
946
  deleteMatchmakingRuleSet(args: DeleteMatchmakingRuleSetCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteMatchmakingRuleSetCommandOutput) => void): void;
920
947
  /**
948
+ * @public
921
949
  * <p>Deletes a fleet scaling policy. Once deleted, the policy is no longer in force and
922
950
  * GameLift removes all record of it. To delete a scaling policy, specify both the scaling
923
951
  * policy name and the fleet ID it is associated with.</p>
@@ -928,6 +956,7 @@ export declare class GameLift extends GameLiftClient {
928
956
  deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
929
957
  deleteScalingPolicy(args: DeleteScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScalingPolicyCommandOutput) => void): void;
930
958
  /**
959
+ * @public
931
960
  * <p>Deletes a Realtime script. This operation permanently deletes the script record. If
932
961
  * script files were uploaded, they are also deleted (files stored in an S3 bucket are not
933
962
  * deleted). </p>
@@ -952,6 +981,7 @@ export declare class GameLift extends GameLiftClient {
952
981
  deleteScript(args: DeleteScriptCommandInput, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
953
982
  deleteScript(args: DeleteScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteScriptCommandOutput) => void): void;
954
983
  /**
984
+ * @public
955
985
  * <p>Cancels a pending VPC peering authorization for the specified VPC. If you need to
956
986
  * delete an existing VPC peering connection, use <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DeleteVpcPeeringConnection.html">DeleteVpcPeeringConnection</a>.</p>
957
987
  * <p>
@@ -965,6 +995,7 @@ export declare class GameLift extends GameLiftClient {
965
995
  deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
966
996
  deleteVpcPeeringAuthorization(args: DeleteVpcPeeringAuthorizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringAuthorizationCommandOutput) => void): void;
967
997
  /**
998
+ * @public
968
999
  * <p>Removes a VPC peering connection. To delete the connection, you must have a valid
969
1000
  * authorization for the VPC peering connection that you want to delete.. </p>
970
1001
  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
@@ -981,6 +1012,7 @@ export declare class GameLift extends GameLiftClient {
981
1012
  deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
982
1013
  deleteVpcPeeringConnection(args: DeleteVpcPeeringConnectionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeleteVpcPeeringConnectionCommandOutput) => void): void;
983
1014
  /**
1015
+ * @public
984
1016
  * <p>Removes a compute resource from the specified fleet. Deregister your compute resources
985
1017
  * before you delete the compute.</p>
986
1018
  */
@@ -988,6 +1020,7 @@ export declare class GameLift extends GameLiftClient {
988
1020
  deregisterCompute(args: DeregisterComputeCommandInput, cb: (err: any, data?: DeregisterComputeCommandOutput) => void): void;
989
1021
  deregisterCompute(args: DeregisterComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeregisterComputeCommandOutput) => void): void;
990
1022
  /**
1023
+ * @public
991
1024
  * <p>
992
1025
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
993
1026
  * </p>
@@ -1009,6 +1042,7 @@ export declare class GameLift extends GameLiftClient {
1009
1042
  deregisterGameServer(args: DeregisterGameServerCommandInput, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
1010
1043
  deregisterGameServer(args: DeregisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DeregisterGameServerCommandOutput) => void): void;
1011
1044
  /**
1045
+ * @public
1012
1046
  * <p>Retrieves properties for an alias. This operation returns all alias metadata and
1013
1047
  * settings. To get an alias's target fleet ID only, use <code>ResolveAlias</code>. </p>
1014
1048
  * <p>To get alias properties, specify the alias ID. If successful, the requested alias
@@ -1024,6 +1058,7 @@ export declare class GameLift extends GameLiftClient {
1024
1058
  describeAlias(args: DescribeAliasCommandInput, cb: (err: any, data?: DescribeAliasCommandOutput) => void): void;
1025
1059
  describeAlias(args: DescribeAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeAliasCommandOutput) => void): void;
1026
1060
  /**
1061
+ * @public
1027
1062
  * <p>Retrieves properties for a custom game build. To request a build resource, specify a
1028
1063
  * build ID. If successful, an object containing the build properties is returned.</p>
1029
1064
  * <p>
@@ -1041,6 +1076,7 @@ export declare class GameLift extends GameLiftClient {
1041
1076
  describeBuild(args: DescribeBuildCommandInput, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1042
1077
  describeBuild(args: DescribeBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeBuildCommandOutput) => void): void;
1043
1078
  /**
1079
+ * @public
1044
1080
  * <p>Retrieves properties for a compute resource. To request a compute resource specify the
1045
1081
  * fleet ID and compute name. If successful, GameLift returns an object containing the build
1046
1082
  * properties.</p>
@@ -1049,6 +1085,7 @@ export declare class GameLift extends GameLiftClient {
1049
1085
  describeCompute(args: DescribeComputeCommandInput, cb: (err: any, data?: DescribeComputeCommandOutput) => void): void;
1050
1086
  describeCompute(args: DescribeComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeComputeCommandOutput) => void): void;
1051
1087
  /**
1088
+ * @public
1052
1089
  * <p>Retrieves the instance limits and current utilization for an Amazon Web Services Region or location.
1053
1090
  * Instance limits control the number of instances, per instance type, per location, that
1054
1091
  * your Amazon Web Services account can use. Learn more at <a href="http://aws.amazon.com/ec2/instance-types/">Amazon EC2 Instance Types</a>. The information
@@ -1109,6 +1146,7 @@ export declare class GameLift extends GameLiftClient {
1109
1146
  describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
1110
1147
  describeEC2InstanceLimits(args: DescribeEC2InstanceLimitsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeEC2InstanceLimitsCommandOutput) => void): void;
1111
1148
  /**
1149
+ * @public
1112
1150
  * <p>Retrieves core fleet-wide properties, including the computing hardware and deployment
1113
1151
  * configuration for all instances in the fleet.</p>
1114
1152
  * <p>This operation can be used in the following ways: </p>
@@ -1142,6 +1180,7 @@ export declare class GameLift extends GameLiftClient {
1142
1180
  describeFleetAttributes(args: DescribeFleetAttributesCommandInput, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
1143
1181
  describeFleetAttributes(args: DescribeFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetAttributesCommandOutput) => void): void;
1144
1182
  /**
1183
+ * @public
1145
1184
  * <p>Retrieves the resource capacity settings for one or more fleets. The data returned
1146
1185
  * includes the current fleet capacity (number of EC2 instances), and settings that can
1147
1186
  * control how capacity scaling. For fleets with remote locations, this operation retrieves
@@ -1183,6 +1222,7 @@ export declare class GameLift extends GameLiftClient {
1183
1222
  describeFleetCapacity(args: DescribeFleetCapacityCommandInput, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
1184
1223
  describeFleetCapacity(args: DescribeFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetCapacityCommandOutput) => void): void;
1185
1224
  /**
1225
+ * @public
1186
1226
  * <p>Retrieves entries from a fleet's event log. Fleet events are initiated by changes in
1187
1227
  * status, such as during fleet creation and termination, changes in capacity, etc. If a
1188
1228
  * fleet has multiple locations, events are also initiated by changes to status and
@@ -1203,6 +1243,7 @@ export declare class GameLift extends GameLiftClient {
1203
1243
  describeFleetEvents(args: DescribeFleetEventsCommandInput, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
1204
1244
  describeFleetEvents(args: DescribeFleetEventsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetEventsCommandOutput) => void): void;
1205
1245
  /**
1246
+ * @public
1206
1247
  * <p>Retrieves information on a fleet's remote locations, including life-cycle status and
1207
1248
  * any suspended fleet activity. </p>
1208
1249
  * <p>This operation can be used in the following ways: </p>
@@ -1234,6 +1275,7 @@ export declare class GameLift extends GameLiftClient {
1234
1275
  describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
1235
1276
  describeFleetLocationAttributes(args: DescribeFleetLocationAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationAttributesCommandOutput) => void): void;
1236
1277
  /**
1278
+ * @public
1237
1279
  * <p>Retrieves the resource capacity settings for a fleet location. The data returned
1238
1280
  * includes the current capacity (number of EC2 instances) and some scaling settings for
1239
1281
  * the requested fleet location. Use this operation to retrieve capacity information for a
@@ -1257,6 +1299,7 @@ export declare class GameLift extends GameLiftClient {
1257
1299
  describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
1258
1300
  describeFleetLocationCapacity(args: DescribeFleetLocationCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationCapacityCommandOutput) => void): void;
1259
1301
  /**
1302
+ * @public
1260
1303
  * <p>Retrieves current usage data for a fleet location. Utilization data provides a
1261
1304
  * snapshot of current game hosting activity at the requested location. Use this operation
1262
1305
  * to retrieve utilization information for a fleet's remote location or home Region (you
@@ -1280,6 +1323,7 @@ export declare class GameLift extends GameLiftClient {
1280
1323
  describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
1281
1324
  describeFleetLocationUtilization(args: DescribeFleetLocationUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetLocationUtilizationCommandOutput) => void): void;
1282
1325
  /**
1326
+ * @public
1283
1327
  * <p>Retrieves a fleet's inbound connection permissions. Connection permissions specify the
1284
1328
  * range of IP addresses and port settings that incoming traffic can use to access server
1285
1329
  * processes in the fleet. Game sessions that are running on instances in the fleet must
@@ -1311,6 +1355,7 @@ export declare class GameLift extends GameLiftClient {
1311
1355
  describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
1312
1356
  describeFleetPortSettings(args: DescribeFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetPortSettingsCommandOutput) => void): void;
1313
1357
  /**
1358
+ * @public
1314
1359
  * <p>Retrieves utilization statistics for one or more fleets. Utilization data provides a
1315
1360
  * snapshot of how the fleet's hosting resources are currently being used. For fleets with
1316
1361
  * remote locations, this operation retrieves data for the fleet's home Region only. See
@@ -1352,6 +1397,7 @@ export declare class GameLift extends GameLiftClient {
1352
1397
  describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
1353
1398
  describeFleetUtilization(args: DescribeFleetUtilizationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeFleetUtilizationCommandOutput) => void): void;
1354
1399
  /**
1400
+ * @public
1355
1401
  * <p>
1356
1402
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1357
1403
  * </p>
@@ -1372,6 +1418,7 @@ export declare class GameLift extends GameLiftClient {
1372
1418
  describeGameServer(args: DescribeGameServerCommandInput, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
1373
1419
  describeGameServer(args: DescribeGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerCommandOutput) => void): void;
1374
1420
  /**
1421
+ * @public
1375
1422
  * <p>
1376
1423
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1377
1424
  * </p>
@@ -1394,6 +1441,7 @@ export declare class GameLift extends GameLiftClient {
1394
1441
  describeGameServerGroup(args: DescribeGameServerGroupCommandInput, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
1395
1442
  describeGameServerGroup(args: DescribeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerGroupCommandOutput) => void): void;
1396
1443
  /**
1444
+ * @public
1397
1445
  * <p>
1398
1446
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1399
1447
  * </p>
@@ -1422,6 +1470,7 @@ export declare class GameLift extends GameLiftClient {
1422
1470
  describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
1423
1471
  describeGameServerInstances(args: DescribeGameServerInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameServerInstancesCommandOutput) => void): void;
1424
1472
  /**
1473
+ * @public
1425
1474
  * <p>Retrieves additional game session properties, including the game session protection
1426
1475
  * policy in force, a set of one or more game sessions in a specific fleet location. You
1427
1476
  * can optionally filter the results by current game session status.</p>
@@ -1462,6 +1511,7 @@ export declare class GameLift extends GameLiftClient {
1462
1511
  describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
1463
1512
  describeGameSessionDetails(args: DescribeGameSessionDetailsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionDetailsCommandOutput) => void): void;
1464
1513
  /**
1514
+ * @public
1465
1515
  * <p>Retrieves information, including current status, about a game session placement
1466
1516
  * request. </p>
1467
1517
  * <p>To get game session placement details, specify the placement ID.</p>
@@ -1475,6 +1525,7 @@ export declare class GameLift extends GameLiftClient {
1475
1525
  describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
1476
1526
  describeGameSessionPlacement(args: DescribeGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionPlacementCommandOutput) => void): void;
1477
1527
  /**
1528
+ * @public
1478
1529
  * <p>Retrieves the properties for one or more game session queues. When requesting multiple
1479
1530
  * queues, use the pagination parameters to retrieve results as a set of sequential pages.
1480
1531
  * When specifying a list of queues, objects are returned only for queues that currently
@@ -1491,6 +1542,7 @@ export declare class GameLift extends GameLiftClient {
1491
1542
  describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
1492
1543
  describeGameSessionQueues(args: DescribeGameSessionQueuesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionQueuesCommandOutput) => void): void;
1493
1544
  /**
1545
+ * @public
1494
1546
  * <p>Retrieves a set of one or more game sessions in a specific fleet location. You can
1495
1547
  * optionally filter the results by current game session status.</p>
1496
1548
  * <p>This operation can be used in the following ways: </p>
@@ -1538,6 +1590,7 @@ export declare class GameLift extends GameLiftClient {
1538
1590
  describeGameSessions(args: DescribeGameSessionsCommandInput, cb: (err: any, data?: DescribeGameSessionsCommandOutput) => void): void;
1539
1591
  describeGameSessions(args: DescribeGameSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeGameSessionsCommandOutput) => void): void;
1540
1592
  /**
1593
+ * @public
1541
1594
  * <p>Retrieves information about a fleet's instances, including instance IDs, connection
1542
1595
  * data, and status. </p>
1543
1596
  * <p>This operation can be used in the following ways:</p>
@@ -1580,6 +1633,7 @@ export declare class GameLift extends GameLiftClient {
1580
1633
  describeInstances(args: DescribeInstancesCommandInput, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
1581
1634
  describeInstances(args: DescribeInstancesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeInstancesCommandOutput) => void): void;
1582
1635
  /**
1636
+ * @public
1583
1637
  * <p>Retrieves one or more matchmaking tickets. Use this operation to retrieve ticket
1584
1638
  * information, including--after a successful match is made--connection information for the
1585
1639
  * resulting new game session. </p>
@@ -1607,6 +1661,7 @@ export declare class GameLift extends GameLiftClient {
1607
1661
  describeMatchmaking(args: DescribeMatchmakingCommandInput, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
1608
1662
  describeMatchmaking(args: DescribeMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingCommandOutput) => void): void;
1609
1663
  /**
1664
+ * @public
1610
1665
  * <p>Retrieves the details of FlexMatch matchmaking configurations. </p>
1611
1666
  * <p>This operation offers the following options: (1) retrieve all matchmaking
1612
1667
  * configurations, (2) retrieve configurations for a specified list, or (3) retrieve all
@@ -1625,6 +1680,7 @@ export declare class GameLift extends GameLiftClient {
1625
1680
  describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
1626
1681
  describeMatchmakingConfigurations(args: DescribeMatchmakingConfigurationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingConfigurationsCommandOutput) => void): void;
1627
1682
  /**
1683
+ * @public
1628
1684
  * <p>Retrieves the details for FlexMatch matchmaking rule sets. You can request all existing
1629
1685
  * rule sets for the Region, or provide a list of one or more rule set names. When
1630
1686
  * requesting multiple items, use the pagination parameters to retrieve results as a set of
@@ -1645,6 +1701,7 @@ export declare class GameLift extends GameLiftClient {
1645
1701
  describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
1646
1702
  describeMatchmakingRuleSets(args: DescribeMatchmakingRuleSetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeMatchmakingRuleSetsCommandOutput) => void): void;
1647
1703
  /**
1704
+ * @public
1648
1705
  * <p>Retrieves properties for one or more player sessions. </p>
1649
1706
  * <p>This action can be used in the following ways: </p>
1650
1707
  * <ul>
@@ -1677,6 +1734,7 @@ export declare class GameLift extends GameLiftClient {
1677
1734
  describePlayerSessions(args: DescribePlayerSessionsCommandInput, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
1678
1735
  describePlayerSessions(args: DescribePlayerSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribePlayerSessionsCommandOutput) => void): void;
1679
1736
  /**
1737
+ * @public
1680
1738
  * <p>Retrieves a fleet's runtime configuration settings. The runtime configuration tells
1681
1739
  * GameLift which server processes to run (and how) on each instance in the fleet.</p>
1682
1740
  * <p>To get the runtime configuration that is currently in forces for a fleet, provide the
@@ -1700,6 +1758,7 @@ export declare class GameLift extends GameLiftClient {
1700
1758
  describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
1701
1759
  describeRuntimeConfiguration(args: DescribeRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeRuntimeConfigurationCommandOutput) => void): void;
1702
1760
  /**
1761
+ * @public
1703
1762
  * <p>Retrieves all scaling policies applied to a fleet.</p>
1704
1763
  * <p>To get a fleet's scaling policies, specify the fleet ID. You can filter this request
1705
1764
  * by policy status, such as to retrieve only active scaling policies. Use the pagination
@@ -1712,6 +1771,7 @@ export declare class GameLift extends GameLiftClient {
1712
1771
  describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
1713
1772
  describeScalingPolicies(args: DescribeScalingPoliciesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScalingPoliciesCommandOutput) => void): void;
1714
1773
  /**
1774
+ * @public
1715
1775
  * <p>Retrieves properties for a Realtime script. </p>
1716
1776
  * <p>To request a script record, specify the script ID. If successful, an object containing
1717
1777
  * the script properties is returned.</p>
@@ -1732,6 +1792,7 @@ export declare class GameLift extends GameLiftClient {
1732
1792
  describeScript(args: DescribeScriptCommandInput, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
1733
1793
  describeScript(args: DescribeScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeScriptCommandOutput) => void): void;
1734
1794
  /**
1795
+ * @public
1735
1796
  * <p>Retrieves valid VPC peering authorizations that are pending for the Amazon Web Services account.
1736
1797
  * This operation returns all VPC peering authorizations and requests for peering. This
1737
1798
  * includes those initiated and received by this account. </p>
@@ -1746,6 +1807,7 @@ export declare class GameLift extends GameLiftClient {
1746
1807
  describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
1747
1808
  describeVpcPeeringAuthorizations(args: DescribeVpcPeeringAuthorizationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringAuthorizationsCommandOutput) => void): void;
1748
1809
  /**
1810
+ * @public
1749
1811
  * <p>Retrieves information on VPC peering connections. Use this operation to get peering
1750
1812
  * information for all fleets or for one specific fleet ID. </p>
1751
1813
  * <p>To retrieve connection information, call this operation from the Amazon Web Services account that is
@@ -1764,6 +1826,7 @@ export declare class GameLift extends GameLiftClient {
1764
1826
  describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
1765
1827
  describeVpcPeeringConnections(args: DescribeVpcPeeringConnectionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: DescribeVpcPeeringConnectionsCommandOutput) => void): void;
1766
1828
  /**
1829
+ * @public
1767
1830
  * <p>Requests remote access to a fleet instance. Remote access is useful for debugging,
1768
1831
  * gathering benchmarking data, or observing activity in real time. </p>
1769
1832
  * <p>To remotely access an instance, you need credentials that match the operating system
@@ -1792,6 +1855,7 @@ export declare class GameLift extends GameLiftClient {
1792
1855
  getComputeAccess(args: GetComputeAccessCommandInput, cb: (err: any, data?: GetComputeAccessCommandOutput) => void): void;
1793
1856
  getComputeAccess(args: GetComputeAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetComputeAccessCommandOutput) => void): void;
1794
1857
  /**
1858
+ * @public
1795
1859
  * <p>Requests an authorization token from GameLift. The authorization token is used by your
1796
1860
  * game server to authenticate with GameLift. Each authentication token has an expiration
1797
1861
  * token. To continue using the compute resource to host your game server, regularly
@@ -1801,6 +1865,7 @@ export declare class GameLift extends GameLiftClient {
1801
1865
  getComputeAuthToken(args: GetComputeAuthTokenCommandInput, cb: (err: any, data?: GetComputeAuthTokenCommandOutput) => void): void;
1802
1866
  getComputeAuthToken(args: GetComputeAuthTokenCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetComputeAuthTokenCommandOutput) => void): void;
1803
1867
  /**
1868
+ * @public
1804
1869
  * <p>Retrieves the location of stored game session logs for a specified game session. When
1805
1870
  * a game session is terminated, GameLift automatically stores the logs in Amazon S3 and
1806
1871
  * retains them for 14 days. Use this URL to download the logs.</p>
@@ -1817,6 +1882,7 @@ export declare class GameLift extends GameLiftClient {
1817
1882
  getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
1818
1883
  getGameSessionLogUrl(args: GetGameSessionLogUrlCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetGameSessionLogUrlCommandOutput) => void): void;
1819
1884
  /**
1885
+ * @public
1820
1886
  * <p>Requests remote access to a fleet instance. Remote access is useful for debugging,
1821
1887
  * gathering benchmarking data, or observing activity in real time. </p>
1822
1888
  * <p>To remotely access an instance, you need credentials that match the operating system
@@ -1851,6 +1917,7 @@ export declare class GameLift extends GameLiftClient {
1851
1917
  getInstanceAccess(args: GetInstanceAccessCommandInput, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
1852
1918
  getInstanceAccess(args: GetInstanceAccessCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: GetInstanceAccessCommandOutput) => void): void;
1853
1919
  /**
1920
+ * @public
1854
1921
  * <p>Retrieves all aliases for this Amazon Web Services account. You can filter the result set by alias
1855
1922
  * name and/or routing strategy type. Use the pagination parameters to retrieve results in
1856
1923
  * sequential pages.</p>
@@ -1868,6 +1935,7 @@ export declare class GameLift extends GameLiftClient {
1868
1935
  listAliases(args: ListAliasesCommandInput, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
1869
1936
  listAliases(args: ListAliasesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListAliasesCommandOutput) => void): void;
1870
1937
  /**
1938
+ * @public
1871
1939
  * <p>Retrieves build resources for all builds associated with the Amazon Web Services account in use. You
1872
1940
  * can limit results to builds that are in a specific status by using the
1873
1941
  * <code>Status</code> parameter. Use the pagination parameters to retrieve results in
@@ -1890,12 +1958,14 @@ export declare class GameLift extends GameLiftClient {
1890
1958
  listBuilds(args: ListBuildsCommandInput, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
1891
1959
  listBuilds(args: ListBuildsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListBuildsCommandOutput) => void): void;
1892
1960
  /**
1961
+ * @public
1893
1962
  * <p>Retrieves all compute resources registered to a fleet in your Amazon Web Services account. You can filter the result set by location.</p>
1894
1963
  */
1895
1964
  listCompute(args: ListComputeCommandInput, options?: __HttpHandlerOptions): Promise<ListComputeCommandOutput>;
1896
1965
  listCompute(args: ListComputeCommandInput, cb: (err: any, data?: ListComputeCommandOutput) => void): void;
1897
1966
  listCompute(args: ListComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListComputeCommandOutput) => void): void;
1898
1967
  /**
1968
+ * @public
1899
1969
  * <p>Retrieves a collection of fleet resources in an Amazon Web Services Region. You can call this
1900
1970
  * operation to get fleets in a previously selected default Region (see <a href="https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html">https://docs.aws.amazon.com/credref/latest/refdocs/setting-global-region.html</a>or
1901
1971
  * specify a Region in your request. You can filter the result set to find only those
@@ -1934,12 +2004,14 @@ export declare class GameLift extends GameLiftClient {
1934
2004
  listFleets(args: ListFleetsCommandInput, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
1935
2005
  listFleets(args: ListFleetsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListFleetsCommandOutput) => void): void;
1936
2006
  /**
2007
+ * @public
1937
2008
  * <p>Lists a game server groups.</p>
1938
2009
  */
1939
2010
  listGameServerGroups(args: ListGameServerGroupsCommandInput, options?: __HttpHandlerOptions): Promise<ListGameServerGroupsCommandOutput>;
1940
2011
  listGameServerGroups(args: ListGameServerGroupsCommandInput, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
1941
2012
  listGameServerGroups(args: ListGameServerGroupsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServerGroupsCommandOutput) => void): void;
1942
2013
  /**
2014
+ * @public
1943
2015
  * <p>
1944
2016
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
1945
2017
  * </p>
@@ -1959,12 +2031,14 @@ export declare class GameLift extends GameLiftClient {
1959
2031
  listGameServers(args: ListGameServersCommandInput, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
1960
2032
  listGameServers(args: ListGameServersCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListGameServersCommandOutput) => void): void;
1961
2033
  /**
2034
+ * @public
1962
2035
  * <p>Lists all custom and Amazon Web Services locations.</p>
1963
2036
  */
1964
2037
  listLocations(args: ListLocationsCommandInput, options?: __HttpHandlerOptions): Promise<ListLocationsCommandOutput>;
1965
2038
  listLocations(args: ListLocationsCommandInput, cb: (err: any, data?: ListLocationsCommandOutput) => void): void;
1966
2039
  listLocations(args: ListLocationsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListLocationsCommandOutput) => void): void;
1967
2040
  /**
2041
+ * @public
1968
2042
  * <p>Retrieves script records for all Realtime scripts that are associated with the Amazon Web Services
1969
2043
  * account in use. </p>
1970
2044
  * <p>
@@ -1984,6 +2058,7 @@ export declare class GameLift extends GameLiftClient {
1984
2058
  listScripts(args: ListScriptsCommandInput, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
1985
2059
  listScripts(args: ListScriptsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListScriptsCommandOutput) => void): void;
1986
2060
  /**
2061
+ * @public
1987
2062
  * <p>Retrieves all tags that are assigned to a GameLift resource. Resource tags are used to
1988
2063
  * organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
1989
2064
  * necessary to manage tags for the following GameLift resource types:</p>
@@ -2033,6 +2108,7 @@ export declare class GameLift extends GameLiftClient {
2033
2108
  listTagsForResource(args: ListTagsForResourceCommandInput, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
2034
2109
  listTagsForResource(args: ListTagsForResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ListTagsForResourceCommandOutput) => void): void;
2035
2110
  /**
2111
+ * @public
2036
2112
  * <p>Creates or updates a scaling policy for a fleet. Scaling policies are used to
2037
2113
  * automatically scale a fleet's hosting capacity to meet player demand. An active scaling
2038
2114
  * policy instructs Amazon GameLift to track a fleet metric and automatically change the fleet's
@@ -2096,6 +2172,7 @@ export declare class GameLift extends GameLiftClient {
2096
2172
  putScalingPolicy(args: PutScalingPolicyCommandInput, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
2097
2173
  putScalingPolicy(args: PutScalingPolicyCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: PutScalingPolicyCommandOutput) => void): void;
2098
2174
  /**
2175
+ * @public
2099
2176
  * <p>Registers your compute resources in a fleet you previously created. After you register
2100
2177
  * a compute to your fleet, you can monitor and manage your compute using GameLift. The
2101
2178
  * operation returns the compute resource containing SDK endpoint you can use to connect
@@ -2122,6 +2199,7 @@ export declare class GameLift extends GameLiftClient {
2122
2199
  registerCompute(args: RegisterComputeCommandInput, cb: (err: any, data?: RegisterComputeCommandOutput) => void): void;
2123
2200
  registerCompute(args: RegisterComputeCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterComputeCommandOutput) => void): void;
2124
2201
  /**
2202
+ * @public
2125
2203
  * <p>
2126
2204
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2127
2205
  * </p>
@@ -2150,6 +2228,7 @@ export declare class GameLift extends GameLiftClient {
2150
2228
  registerGameServer(args: RegisterGameServerCommandInput, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2151
2229
  registerGameServer(args: RegisterGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RegisterGameServerCommandOutput) => void): void;
2152
2230
  /**
2231
+ * @public
2153
2232
  * <p>Retrieves a fresh set of credentials for use when uploading a new set of game build
2154
2233
  * files to Amazon GameLift's Amazon S3. This is done as part of the build creation process; see
2155
2234
  * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_CreateBuild.html">GameSession</a>.</p>
@@ -2170,6 +2249,7 @@ export declare class GameLift extends GameLiftClient {
2170
2249
  requestUploadCredentials(args: RequestUploadCredentialsCommandInput, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
2171
2250
  requestUploadCredentials(args: RequestUploadCredentialsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: RequestUploadCredentialsCommandOutput) => void): void;
2172
2251
  /**
2252
+ * @public
2173
2253
  * <p>Retrieves the fleet ID that an alias is currently pointing to.</p>
2174
2254
  * <p>
2175
2255
  * <b>Related actions</b>
@@ -2182,6 +2262,7 @@ export declare class GameLift extends GameLiftClient {
2182
2262
  resolveAlias(args: ResolveAliasCommandInput, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
2183
2263
  resolveAlias(args: ResolveAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResolveAliasCommandOutput) => void): void;
2184
2264
  /**
2265
+ * @public
2185
2266
  * <p>
2186
2267
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2187
2268
  * </p>
@@ -2207,6 +2288,7 @@ export declare class GameLift extends GameLiftClient {
2207
2288
  resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
2208
2289
  resumeGameServerGroup(args: ResumeGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: ResumeGameServerGroupCommandOutput) => void): void;
2209
2290
  /**
2291
+ * @public
2210
2292
  * <p>Retrieves all active game sessions that match a set of search criteria and sorts them
2211
2293
  * into a specified order. </p>
2212
2294
  * <p>This operation is not designed to be continually called to track game session status.
@@ -2299,6 +2381,7 @@ export declare class GameLift extends GameLiftClient {
2299
2381
  searchGameSessions(args: SearchGameSessionsCommandInput, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
2300
2382
  searchGameSessions(args: SearchGameSessionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SearchGameSessionsCommandOutput) => void): void;
2301
2383
  /**
2384
+ * @public
2302
2385
  * <p>Resumes certain types of activity on fleet instances that were suspended with <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_StopFleetActions.html">StopFleetActions</a>. For multi-location fleets, fleet actions are managed
2303
2386
  * separately for each location. Currently, this operation is used to restart a fleet's
2304
2387
  * auto-scaling activity.</p>
@@ -2328,6 +2411,7 @@ export declare class GameLift extends GameLiftClient {
2328
2411
  startFleetActions(args: StartFleetActionsCommandInput, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
2329
2412
  startFleetActions(args: StartFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartFleetActionsCommandOutput) => void): void;
2330
2413
  /**
2414
+ * @public
2331
2415
  * <p>Places a request for a new game session in a queue. When processing a placement
2332
2416
  * request, Amazon GameLift searches for available resources on the queue's destinations, scanning
2333
2417
  * each until it finds resources or the placement request times out.</p>
@@ -2373,6 +2457,7 @@ export declare class GameLift extends GameLiftClient {
2373
2457
  startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
2374
2458
  startGameSessionPlacement(args: StartGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartGameSessionPlacementCommandOutput) => void): void;
2375
2459
  /**
2460
+ * @public
2376
2461
  * <p>Finds new players to fill open slots in currently running game sessions. The backfill
2377
2462
  * match process is essentially identical to the process of forming new matches. Backfill
2378
2463
  * requests use the same matchmaker that was used to make the original match, and they
@@ -2416,6 +2501,7 @@ export declare class GameLift extends GameLiftClient {
2416
2501
  startMatchBackfill(args: StartMatchBackfillCommandInput, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
2417
2502
  startMatchBackfill(args: StartMatchBackfillCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchBackfillCommandOutput) => void): void;
2418
2503
  /**
2504
+ * @public
2419
2505
  * <p>Uses FlexMatch to create a game match for a group of players based on custom matchmaking
2420
2506
  * rules. With games that use GameLift managed hosting, this operation also triggers GameLift
2421
2507
  * to find hosting resources and start a new game session for the new match. Each
@@ -2451,6 +2537,7 @@ export declare class GameLift extends GameLiftClient {
2451
2537
  startMatchmaking(args: StartMatchmakingCommandInput, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
2452
2538
  startMatchmaking(args: StartMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StartMatchmakingCommandOutput) => void): void;
2453
2539
  /**
2540
+ * @public
2454
2541
  * <p>Suspends certain types of activity in a fleet location. Currently, this operation is
2455
2542
  * used to stop auto-scaling activity. For multi-location fleets, fleet actions are managed
2456
2543
  * separately for each location. </p>
@@ -2483,6 +2570,7 @@ export declare class GameLift extends GameLiftClient {
2483
2570
  stopFleetActions(args: StopFleetActionsCommandInput, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
2484
2571
  stopFleetActions(args: StopFleetActionsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopFleetActionsCommandOutput) => void): void;
2485
2572
  /**
2573
+ * @public
2486
2574
  * <p>Cancels a game session placement that is in <code>PENDING</code> status. To stop a
2487
2575
  * placement, provide the placement ID values. If successful, the placement is moved to
2488
2576
  * <code>CANCELLED</code> status.</p>
@@ -2491,6 +2579,7 @@ export declare class GameLift extends GameLiftClient {
2491
2579
  stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
2492
2580
  stopGameSessionPlacement(args: StopGameSessionPlacementCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopGameSessionPlacementCommandOutput) => void): void;
2493
2581
  /**
2582
+ * @public
2494
2583
  * <p>Cancels a matchmaking ticket or match backfill ticket that is currently being
2495
2584
  * processed. To stop the matchmaking operation, specify the ticket ID. If successful, work
2496
2585
  * on the ticket is stopped, and the ticket status is changed to
@@ -2515,6 +2604,7 @@ export declare class GameLift extends GameLiftClient {
2515
2604
  stopMatchmaking(args: StopMatchmakingCommandInput, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
2516
2605
  stopMatchmaking(args: StopMatchmakingCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: StopMatchmakingCommandOutput) => void): void;
2517
2606
  /**
2607
+ * @public
2518
2608
  * <p>
2519
2609
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2520
2610
  * </p>
@@ -2550,6 +2640,7 @@ export declare class GameLift extends GameLiftClient {
2550
2640
  suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
2551
2641
  suspendGameServerGroup(args: SuspendGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: SuspendGameServerGroupCommandOutput) => void): void;
2552
2642
  /**
2643
+ * @public
2553
2644
  * <p> Assigns a tag to a GameLift resource. Amazon Web Services resource tags provide an additional
2554
2645
  * management tool set. You can use tags to organize resources, create IAM permissions
2555
2646
  * policies to manage access to groups of resources, customize Amazon Web Services cost breakdowns, etc.
@@ -2603,6 +2694,7 @@ export declare class GameLift extends GameLiftClient {
2603
2694
  tagResource(args: TagResourceCommandInput, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
2604
2695
  tagResource(args: TagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: TagResourceCommandOutput) => void): void;
2605
2696
  /**
2697
+ * @public
2606
2698
  * <p>Removes a tag that is assigned to a GameLift resource. Resource tags are used to
2607
2699
  * organize Amazon Web Services resources for a range of purposes. This operation handles the permissions
2608
2700
  * necessary to manage tags for the following GameLift resource types:</p>
@@ -2655,6 +2747,7 @@ export declare class GameLift extends GameLiftClient {
2655
2747
  untagResource(args: UntagResourceCommandInput, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
2656
2748
  untagResource(args: UntagResourceCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UntagResourceCommandOutput) => void): void;
2657
2749
  /**
2750
+ * @public
2658
2751
  * <p>Updates properties for an alias. To update properties, specify the alias ID to be
2659
2752
  * updated and provide the information to be changed. To reassign an alias to another
2660
2753
  * fleet, provide an updated routing strategy. If successful, the updated alias record is
@@ -2670,6 +2763,7 @@ export declare class GameLift extends GameLiftClient {
2670
2763
  updateAlias(args: UpdateAliasCommandInput, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
2671
2764
  updateAlias(args: UpdateAliasCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateAliasCommandOutput) => void): void;
2672
2765
  /**
2766
+ * @public
2673
2767
  * <p>Updates metadata in a build resource, including the build name and version. To update
2674
2768
  * the metadata, specify the build ID to update and provide the new values. If successful,
2675
2769
  * a build object containing the updated metadata is returned.</p>
@@ -2688,6 +2782,7 @@ export declare class GameLift extends GameLiftClient {
2688
2782
  updateBuild(args: UpdateBuildCommandInput, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
2689
2783
  updateBuild(args: UpdateBuildCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateBuildCommandOutput) => void): void;
2690
2784
  /**
2785
+ * @public
2691
2786
  * <p>Updates a fleet's mutable attributes, including game session protection and resource
2692
2787
  * creation limits.</p>
2693
2788
  * <p>To update fleet attributes, specify the fleet ID and the property values that you want
@@ -2705,6 +2800,7 @@ export declare class GameLift extends GameLiftClient {
2705
2800
  updateFleetAttributes(args: UpdateFleetAttributesCommandInput, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
2706
2801
  updateFleetAttributes(args: UpdateFleetAttributesCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetAttributesCommandOutput) => void): void;
2707
2802
  /**
2803
+ * @public
2708
2804
  * <p>Updates capacity settings for a fleet. For fleets with multiple locations, use this
2709
2805
  * operation to manage capacity settings in each location individually. Fleet capacity
2710
2806
  * determines the number of game sessions and players that can be hosted based on the fleet
@@ -2755,6 +2851,7 @@ export declare class GameLift extends GameLiftClient {
2755
2851
  updateFleetCapacity(args: UpdateFleetCapacityCommandInput, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
2756
2852
  updateFleetCapacity(args: UpdateFleetCapacityCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetCapacityCommandOutput) => void): void;
2757
2853
  /**
2854
+ * @public
2758
2855
  * <p>Updates permissions that allow inbound traffic to connect to game sessions that are
2759
2856
  * being hosted on instances in the fleet. </p>
2760
2857
  * <p>To update settings, specify the fleet ID to be updated and specify the changes to be
@@ -2778,6 +2875,7 @@ export declare class GameLift extends GameLiftClient {
2778
2875
  updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
2779
2876
  updateFleetPortSettings(args: UpdateFleetPortSettingsCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateFleetPortSettingsCommandOutput) => void): void;
2780
2877
  /**
2878
+ * @public
2781
2879
  * <p>
2782
2880
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2783
2881
  * </p>
@@ -2820,6 +2918,7 @@ export declare class GameLift extends GameLiftClient {
2820
2918
  updateGameServer(args: UpdateGameServerCommandInput, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
2821
2919
  updateGameServer(args: UpdateGameServerCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerCommandOutput) => void): void;
2822
2920
  /**
2921
+ * @public
2823
2922
  * <p>
2824
2923
  * <b>This operation is used with the GameLift FleetIQ solution and game server groups.</b>
2825
2924
  * </p>
@@ -2843,6 +2942,7 @@ export declare class GameLift extends GameLiftClient {
2843
2942
  updateGameServerGroup(args: UpdateGameServerGroupCommandInput, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
2844
2943
  updateGameServerGroup(args: UpdateGameServerGroupCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameServerGroupCommandOutput) => void): void;
2845
2944
  /**
2945
+ * @public
2846
2946
  * <p>Updates the mutable properties of a game session. </p>
2847
2947
  * <p>To update a game session, specify the game session ID and the values you want to
2848
2948
  * change. </p>
@@ -2855,6 +2955,7 @@ export declare class GameLift extends GameLiftClient {
2855
2955
  updateGameSession(args: UpdateGameSessionCommandInput, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
2856
2956
  updateGameSession(args: UpdateGameSessionCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionCommandOutput) => void): void;
2857
2957
  /**
2958
+ * @public
2858
2959
  * <p>Updates the configuration of a game session queue, which determines how the queue
2859
2960
  * processes new game session requests. To update settings, specify the queue name to be
2860
2961
  * updated and provide the new settings. When updating destinations, provide a complete
@@ -2871,6 +2972,7 @@ export declare class GameLift extends GameLiftClient {
2871
2972
  updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
2872
2973
  updateGameSessionQueue(args: UpdateGameSessionQueueCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateGameSessionQueueCommandOutput) => void): void;
2873
2974
  /**
2975
+ * @public
2874
2976
  * <p>Updates settings for a FlexMatch matchmaking configuration. These changes affect all
2875
2977
  * matches and game sessions that are created after the update. To update settings, specify
2876
2978
  * the configuration name to be updated and provide the new settings. </p>
@@ -2886,6 +2988,7 @@ export declare class GameLift extends GameLiftClient {
2886
2988
  updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
2887
2989
  updateMatchmakingConfiguration(args: UpdateMatchmakingConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateMatchmakingConfigurationCommandOutput) => void): void;
2888
2990
  /**
2991
+ * @public
2889
2992
  * <p>Updates the current runtime configuration for the specified fleet, which tells GameLift
2890
2993
  * how to launch server processes on all instances in the fleet. You can update a fleet's
2891
2994
  * runtime configuration at any time after the fleet is created; it does not need to be in
@@ -2910,6 +3013,7 @@ export declare class GameLift extends GameLiftClient {
2910
3013
  updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
2911
3014
  updateRuntimeConfiguration(args: UpdateRuntimeConfigurationCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateRuntimeConfigurationCommandOutput) => void): void;
2912
3015
  /**
3016
+ * @public
2913
3017
  * <p>Updates Realtime script metadata and content.</p>
2914
3018
  * <p>To update script metadata, specify the script ID and provide updated name and/or
2915
3019
  * version values. </p>
@@ -2937,6 +3041,7 @@ export declare class GameLift extends GameLiftClient {
2937
3041
  updateScript(args: UpdateScriptCommandInput, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
2938
3042
  updateScript(args: UpdateScriptCommandInput, options: __HttpHandlerOptions, cb: (err: any, data?: UpdateScriptCommandOutput) => void): void;
2939
3043
  /**
3044
+ * @public
2940
3045
  * <p>Validates the syntax of a matchmaking rule or rule set. This operation checks that the
2941
3046
  * rule set is using syntactically correct JSON and that it conforms to allowed property
2942
3047
  * expressions. To validate syntax, provide a rule set JSON string.</p>