@aws-sdk/client-gamelift 3.1147.0 → 3.1149.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +30 -9
- package/dist-es/models/GameLiftServiceException.js +1 -0
- package/dist-es/models/enums.js +3 -0
- package/dist-es/models/errors.js +16 -0
- package/dist-es/schemas/schemas_0.js +9 -8
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/models/GameLiftServiceException.d.ts +1 -0
- package/dist-types/models/enums.d.ts +11 -0
- package/dist-types/models/errors.d.ts +16 -0
- package/dist-types/models/models_0.d.ts +129 -78
- package/dist-types/models/models_1.d.ts +28 -9
- package/dist-types/ts3.4/models/GameLiftServiceException.d.ts +1 -0
- package/dist-types/ts3.4/models/enums.d.ts +5 -0
- package/dist-types/ts3.4/models/errors.d.ts +16 -0
- package/dist-types/ts3.4/models/models_0.d.ts +3 -1
- package/dist-types/ts3.4/models/models_1.d.ts +2 -0
- package/package.json +4 -4
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@@ -30,7 +30,7 @@ declare const StartMatchBackfillCommand_base: {
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* match process is essentially identical to the process of forming new matches. Backfill
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* requests use the same matchmaker that was used to make the original match, and they
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* provide matchmaking data for all players currently in the game session. FlexMatch uses
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* this information to select new players so that backfilled match continues to meet the
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* this information to select new players so that the backfilled match continues to meet the
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* original match requirements. </p>
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* <p>When using FlexMatch with Amazon GameLift Servers managed hosting, you can request a backfill match from
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* a client service by calling this operation with a <code>GameSessions</code> ID. You also
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@@ -31,7 +31,7 @@ declare const StopGameSessionPlacementCommand_base: {
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* <p>Results</p>
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* <p>If successful, this operation removes the placement request from the queue and moves
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* the <code>GameSessionPlacement</code> to <code>CANCELLED</code> status.</p>
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* <p>This operation results in an <code>
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* <p>This operation results in an <code>InvalidRequestException</code> (400) error if a
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* game session has already been created for this placement. You can clean up an unneeded
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* game session by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TerminateGameSession">TerminateGameSession</a>.</p>
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* @example
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@@ -31,7 +31,7 @@ declare const UpdateContainerFleetCommand_base: {
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* a fleet using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html</a>.</p>
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* <note>
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* <p>A managed fleet's runtime environment, which depends on the fleet's
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* Amazon Machine Image
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* Amazon Machine Image (AMI) version, can't be updated. You must create a new
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* fleet. As a best practice, we recommend replacing your managed fleets every 30
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* days to maintain a secure and up-to-date runtime environment for your hosted game
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* servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
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@@ -93,7 +93,7 @@ declare const UpdateContainerFleetCommand_base: {
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* a new deployment of fleet resources using the deployment configuration provided. A
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* deployment replaces existing fleet instances with new instances that are deployed with
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* the updated fleet properties. The fleet is placed in <code>UPDATING</code> status until
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* the deployment is complete, then
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* the deployment is complete, then returns to <code>ACTIVE</code>. </p>
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* <p>You can have only one update deployment active at a time for a fleet. If a second
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* update request initiates a deployment while another deployment is in progress, the first
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* deployment is cancelled.</p>
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@@ -59,13 +59,20 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
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* definitions, excluding the definition to remove. If the container group has only one
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* support container definition, provide an empty set.</p>
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* </li>
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* <li>
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* <p>Remove the total vCPU limit from a game server container group so that its containers
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* can use up to the instance's available vCPU. Set <code>RemoveAttributes</code> to
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* <code>TOTAL_VCPU_LIMIT</code>. The game server container must have a <code>Vcpu</code>
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* value, because a game server container group needs either a total vCPU limit or a game
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* server <code>Vcpu</code> value.</p>
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* </li>
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* </ul>
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* <p>
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* <b>Results:</b>
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* </p>
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* <p>If successful, this operation returns the complete properties of the new container group
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* definition version.</p>
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* <p>If the container group definition version is used in an active
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* <p>If the container group definition version is used in an active fleet, the update
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* automatically initiates a new fleet deployment of the new version. You can track a fleet's
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* deployments using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html">ListFleetDeployments</a>.</p>
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* @example
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@@ -115,6 +122,7 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
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* "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* ],
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* },
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* Vcpu: Number("double"),
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* },
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* SupportContainerDefinitions: [ // SupportContainerDefinitionInputList
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* { // SupportContainerDefinitionInput
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* VersionDescription: "STRING_VALUE",
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* SourceVersionNumber: Number("int"),
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* OperatingSystem: "AMAZON_LINUX_2023",
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* RemoveAttributes: [ // ContainerGroupDefinitionRemoveAttributeList
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* "TOTAL_VCPU_LIMIT",
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* ],
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* };
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* const command = new UpdateContainerGroupDefinitionCommand(input);
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* const response = await client.send(command);
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@@ -222,6 +233,7 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // ],
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* // },
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* // Vcpu: Number("double"),
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* // },
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* // SupportContainerDefinitions: [ // SupportContainerDefinitionList
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* // { // SupportContainerDefinition
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* to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.</p>
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* <note>
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* <p>A managed fleet's runtime environment, which depends on the fleet's
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* Amazon Machine Image (AMI) version, can't be updated. You must create a new
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* fleet. As a best practice, we recommend replacing your managed fleets every 30
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* days to maintain a secure and up-to-date runtime environment for your hosted game
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* servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
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* (when the game server is available to be claimed) to <code>UTILIZED</code> (when
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* the game server is currently hosting games). Identify the game server and game
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* server group and specify the new utilization status. You can't change the status
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* from
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* from <code>UTILIZED</code> to <code>AVAILABLE</code> .</p>
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* </li>
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* <li>
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* <p>To report health status, identify the game server and game server group and
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* @public
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*/
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export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionStatus)[keyof typeof ContainerGroupDefinitionStatus];
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/**
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* @public
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* @enum
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*/
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export declare const ContainerGroupDefinitionRemoveAttribute: {
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readonly TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT";
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};
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/**
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* @public
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*/
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export type ContainerGroupDefinitionRemoveAttribute = (typeof ContainerGroupDefinitionRemoveAttribute)[keyof typeof ContainerGroupDefinitionRemoveAttribute];
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/**
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* @public
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*/
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export declare class InternalServiceException extends __BaseException {
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readonly name: "InternalServiceException";
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readonly $fault: "server";
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Message?: string | undefined;
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* @public
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*/
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export declare class InvalidRequestException extends __BaseException {
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readonly name: "InvalidRequestException";
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readonly $fault: "client";
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Message?: string | undefined;
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* @public
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*/
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export declare class NotFoundException extends __BaseException {
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readonly name: "NotFoundException";
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* @public
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*/
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export declare class UnsupportedRegionException extends __BaseException {
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* @public
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*/
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export declare class ConflictException extends __BaseException {
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* @public
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*/
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213
228
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Message?: string | undefined;
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@@ -223,6 +238,7 @@ export declare class GameSessionFullException extends __BaseException {
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223
238
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* @public
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224
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*/
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225
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export declare class InvalidGameSessionStatusException extends __BaseException {
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241
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+
static readonly shapeId: string;
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226
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readonly name: "InvalidGameSessionStatusException";
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227
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readonly $fault: "client";
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228
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Message?: string | undefined;
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