@aws-sdk/client-gamelift 3.1147.0 → 3.1149.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (42) hide show
  1. package/dist-cjs/index.js +30 -9
  2. package/dist-es/models/GameLiftServiceException.js +1 -0
  3. package/dist-es/models/enums.js +3 -0
  4. package/dist-es/models/errors.js +16 -0
  5. package/dist-es/schemas/schemas_0.js +9 -8
  6. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  7. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
  8. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  10. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  11. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
  12. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  13. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  14. package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
  15. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
  16. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
  17. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  18. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  19. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  20. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
  21. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
  22. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  23. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  24. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
  25. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  26. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  27. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  28. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
  29. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
  30. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  31. package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
  32. package/dist-types/models/GameLiftServiceException.d.ts +1 -0
  33. package/dist-types/models/enums.d.ts +11 -0
  34. package/dist-types/models/errors.d.ts +16 -0
  35. package/dist-types/models/models_0.d.ts +129 -78
  36. package/dist-types/models/models_1.d.ts +28 -9
  37. package/dist-types/ts3.4/models/GameLiftServiceException.d.ts +1 -0
  38. package/dist-types/ts3.4/models/enums.d.ts +5 -0
  39. package/dist-types/ts3.4/models/errors.d.ts +16 -0
  40. package/dist-types/ts3.4/models/models_0.d.ts +3 -1
  41. package/dist-types/ts3.4/models/models_1.d.ts +2 -0
  42. package/package.json +4 -4
package/dist-cjs/index.js CHANGED
@@ -69,7 +69,7 @@ const commonParams = {
69
69
  UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
70
70
  };
71
71
 
72
- var version = "3.1146.0";
72
+ var version = "3.1148.0";
73
73
  var packageInfo = {
74
74
  version: version};
75
75
 
@@ -132,6 +132,7 @@ const defaultEndpointResolver = (endpointParams, context = {}) => {
132
132
  customEndpointFunctions.aws = awsEndpointFunctions;
133
133
 
134
134
  class GameLiftServiceException extends ServiceException {
135
+ static shapeId = "smithy.ts.sdk.synthetic.com.amazonaws.gamelift#GameLiftServiceException";
135
136
  constructor(options) {
136
137
  super(options);
137
138
  Object.setPrototypeOf(this, GameLiftServiceException.prototype);
@@ -139,6 +140,7 @@ class GameLiftServiceException extends ServiceException {
139
140
  }
140
141
 
141
142
  class InternalServiceException extends GameLiftServiceException {
143
+ static shapeId = "com.amazonaws.gamelift#InternalServiceException";
142
144
  name = "InternalServiceException";
143
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  $fault = "server";
144
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  Message;
@@ -153,6 +155,7 @@ class InternalServiceException extends GameLiftServiceException {
153
155
  }
154
156
  }
155
157
  class InvalidRequestException extends GameLiftServiceException {
158
+ static shapeId = "com.amazonaws.gamelift#InvalidRequestException";
156
159
  name = "InvalidRequestException";
157
160
  $fault = "client";
158
161
  Message;
@@ -167,6 +170,7 @@ class InvalidRequestException extends GameLiftServiceException {
167
170
  }
168
171
  }
169
172
  class NotFoundException extends GameLiftServiceException {
173
+ static shapeId = "com.amazonaws.gamelift#NotFoundException";
170
174
  name = "NotFoundException";
171
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  $fault = "client";
172
176
  Message;
@@ -181,6 +185,7 @@ class NotFoundException extends GameLiftServiceException {
181
185
  }
182
186
  }
183
187
  class UnsupportedRegionException extends GameLiftServiceException {
188
+ static shapeId = "com.amazonaws.gamelift#UnsupportedRegionException";
184
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  name = "UnsupportedRegionException";
185
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  $fault = "client";
186
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  Message;
@@ -195,6 +200,7 @@ class UnsupportedRegionException extends GameLiftServiceException {
195
200
  }
196
201
  }
197
202
  class ConflictException extends GameLiftServiceException {
203
+ static shapeId = "com.amazonaws.gamelift#ConflictException";
198
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  name = "ConflictException";
199
205
  $fault = "client";
200
206
  Message;
@@ -209,6 +215,7 @@ class ConflictException extends GameLiftServiceException {
209
215
  }
210
216
  }
211
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  class OutOfCapacityException extends GameLiftServiceException {
218
+ static shapeId = "com.amazonaws.gamelift#OutOfCapacityException";
212
219
  name = "OutOfCapacityException";
213
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  $fault = "client";
214
221
  Message;
@@ -223,6 +230,7 @@ class OutOfCapacityException extends GameLiftServiceException {
223
230
  }
224
231
  }
225
232
  class UnauthorizedException extends GameLiftServiceException {
233
+ static shapeId = "com.amazonaws.gamelift#UnauthorizedException";
226
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  name = "UnauthorizedException";
227
235
  $fault = "client";
228
236
  Message;
@@ -237,6 +245,7 @@ class UnauthorizedException extends GameLiftServiceException {
237
245
  }
238
246
  }
239
247
  class LimitExceededException extends GameLiftServiceException {
248
+ static shapeId = "com.amazonaws.gamelift#LimitExceededException";
240
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  name = "LimitExceededException";
241
250
  $fault = "client";
242
251
  Message;
@@ -251,6 +260,7 @@ class LimitExceededException extends GameLiftServiceException {
251
260
  }
252
261
  }
253
262
  class TaggingFailedException extends GameLiftServiceException {
263
+ static shapeId = "com.amazonaws.gamelift#TaggingFailedException";
254
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  name = "TaggingFailedException";
255
265
  $fault = "client";
256
266
  Message;
@@ -265,6 +275,7 @@ class TaggingFailedException extends GameLiftServiceException {
265
275
  }
266
276
  }
267
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  class NotReadyException extends GameLiftServiceException {
278
+ static shapeId = "com.amazonaws.gamelift#NotReadyException";
268
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  name = "NotReadyException";
269
280
  $fault = "client";
270
281
  Message;
@@ -279,6 +290,7 @@ class NotReadyException extends GameLiftServiceException {
279
290
  }
280
291
  }
281
292
  class InvalidFleetStatusException extends GameLiftServiceException {
293
+ static shapeId = "com.amazonaws.gamelift#InvalidFleetStatusException";
282
294
  name = "InvalidFleetStatusException";
283
295
  $fault = "client";
284
296
  Message;
@@ -293,6 +305,7 @@ class InvalidFleetStatusException extends GameLiftServiceException {
293
305
  }
294
306
  }
295
307
  class FleetCapacityExceededException extends GameLiftServiceException {
308
+ static shapeId = "com.amazonaws.gamelift#FleetCapacityExceededException";
296
309
  name = "FleetCapacityExceededException";
297
310
  $fault = "client";
298
311
  Message;
@@ -307,6 +320,7 @@ class FleetCapacityExceededException extends GameLiftServiceException {
307
320
  }
308
321
  }
309
322
  class IdempotentParameterMismatchException extends GameLiftServiceException {
323
+ static shapeId = "com.amazonaws.gamelift#IdempotentParameterMismatchException";
310
324
  name = "IdempotentParameterMismatchException";
311
325
  $fault = "client";
312
326
  Message;
@@ -321,6 +335,7 @@ class IdempotentParameterMismatchException extends GameLiftServiceException {
321
335
  }
322
336
  }
323
337
  class TerminalRoutingStrategyException extends GameLiftServiceException {
338
+ static shapeId = "com.amazonaws.gamelift#TerminalRoutingStrategyException";
324
339
  name = "TerminalRoutingStrategyException";
325
340
  $fault = "client";
326
341
  Message;
@@ -335,6 +350,7 @@ class TerminalRoutingStrategyException extends GameLiftServiceException {
335
350
  }
336
351
  }
337
352
  class GameSessionFullException extends GameLiftServiceException {
353
+ static shapeId = "com.amazonaws.gamelift#GameSessionFullException";
338
354
  name = "GameSessionFullException";
339
355
  $fault = "client";
340
356
  Message;
@@ -349,6 +365,7 @@ class GameSessionFullException extends GameLiftServiceException {
349
365
  }
350
366
  }
351
367
  class InvalidGameSessionStatusException extends GameLiftServiceException {
368
+ static shapeId = "com.amazonaws.gamelift#InvalidGameSessionStatusException";
352
369
  name = "InvalidGameSessionStatusException";
353
370
  $fault = "client";
354
371
  Message;
@@ -1500,8 +1517,8 @@ var CreateContainerFleetOutput$ = [3, n0, _CCFO,
1500
1517
  ];
1501
1518
  var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
1502
1519
  0,
1503
- [_N, _TMLM, _TVL, _OS, _CGT, _GSCD, _SCD, _VD, _Ta],
1504
- [0, 1, 1, 0, 0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 4
1520
+ [_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
1521
+ [0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
1505
1522
  ];
1506
1523
  var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
1507
1524
  0,
@@ -2175,13 +2192,13 @@ var GameServer$ = [3, n0, _GS,
2175
2192
  ];
2176
2193
  var GameServerContainerDefinition$ = [3, n0, _GSCD,
2177
2194
  0,
2178
- [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
2179
- [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$]
2195
+ [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
2196
+ [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
2180
2197
  ];
2181
2198
  var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
2182
2199
  0,
2183
- [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi],
2184
- [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$], 4
2200
+ [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
2201
+ [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
2185
2202
  ];
2186
2203
  var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
2187
2204
  0,
@@ -2840,8 +2857,8 @@ var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
2840
2857
  ];
2841
2858
  var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
2842
2859
  0,
2843
- [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
2844
- [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
2860
+ [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
2861
+ [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
2845
2862
  ];
2846
2863
  var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
2847
2864
  0,
@@ -4965,6 +4982,9 @@ const ContainerGroupDefinitionStatus = {
4965
4982
  FAILED: "FAILED",
4966
4983
  READY: "READY",
4967
4984
  };
4985
+ const ContainerGroupDefinitionRemoveAttribute = {
4986
+ TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
4987
+ };
4968
4988
  const FleetType = {
4969
4989
  OnDemand: "ON_DEMAND",
4970
4990
  Spot: "SPOT",
@@ -5339,6 +5359,7 @@ exports.ContainerFleetLocationStatus = ContainerFleetLocationStatus;
5339
5359
  exports.ContainerFleetRemoveAttribute = ContainerFleetRemoveAttribute;
5340
5360
  exports.ContainerFleetStatus = ContainerFleetStatus;
5341
5361
  exports.ContainerGroupDefinition$ = ContainerGroupDefinition$;
5362
+ exports.ContainerGroupDefinitionRemoveAttribute = ContainerGroupDefinitionRemoveAttribute;
5342
5363
  exports.ContainerGroupDefinitionStatus = ContainerGroupDefinitionStatus;
5343
5364
  exports.ContainerGroupPortMapping$ = ContainerGroupPortMapping$;
5344
5365
  exports.ContainerGroupType = ContainerGroupType;
@@ -1,6 +1,7 @@
1
1
  import { ServiceException as __ServiceException, } from "@smithy/core/client";
2
2
  export { __ServiceException };
3
3
  export class GameLiftServiceException extends __ServiceException {
4
+ static shapeId = "smithy.ts.sdk.synthetic.com.amazonaws.gamelift#GameLiftServiceException";
4
5
  constructor(options) {
5
6
  super(options);
6
7
  Object.setPrototypeOf(this, GameLiftServiceException.prototype);
@@ -697,6 +697,9 @@ export const ContainerGroupDefinitionStatus = {
697
697
  FAILED: "FAILED",
698
698
  READY: "READY",
699
699
  };
700
+ export const ContainerGroupDefinitionRemoveAttribute = {
701
+ TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
702
+ };
700
703
  export const FleetType = {
701
704
  OnDemand: "ON_DEMAND",
702
705
  Spot: "SPOT",
@@ -1,5 +1,6 @@
1
1
  import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
2
2
  export class InternalServiceException extends __BaseException {
3
+ static shapeId = "com.amazonaws.gamelift#InternalServiceException";
3
4
  name = "InternalServiceException";
4
5
  $fault = "server";
5
6
  Message;
@@ -14,6 +15,7 @@ export class InternalServiceException extends __BaseException {
14
15
  }
15
16
  }
16
17
  export class InvalidRequestException extends __BaseException {
18
+ static shapeId = "com.amazonaws.gamelift#InvalidRequestException";
17
19
  name = "InvalidRequestException";
18
20
  $fault = "client";
19
21
  Message;
@@ -28,6 +30,7 @@ export class InvalidRequestException extends __BaseException {
28
30
  }
29
31
  }
30
32
  export class NotFoundException extends __BaseException {
33
+ static shapeId = "com.amazonaws.gamelift#NotFoundException";
31
34
  name = "NotFoundException";
32
35
  $fault = "client";
33
36
  Message;
@@ -42,6 +45,7 @@ export class NotFoundException extends __BaseException {
42
45
  }
43
46
  }
44
47
  export class UnsupportedRegionException extends __BaseException {
48
+ static shapeId = "com.amazonaws.gamelift#UnsupportedRegionException";
45
49
  name = "UnsupportedRegionException";
46
50
  $fault = "client";
47
51
  Message;
@@ -56,6 +60,7 @@ export class UnsupportedRegionException extends __BaseException {
56
60
  }
57
61
  }
58
62
  export class ConflictException extends __BaseException {
63
+ static shapeId = "com.amazonaws.gamelift#ConflictException";
59
64
  name = "ConflictException";
60
65
  $fault = "client";
61
66
  Message;
@@ -70,6 +75,7 @@ export class ConflictException extends __BaseException {
70
75
  }
71
76
  }
72
77
  export class OutOfCapacityException extends __BaseException {
78
+ static shapeId = "com.amazonaws.gamelift#OutOfCapacityException";
73
79
  name = "OutOfCapacityException";
74
80
  $fault = "client";
75
81
  Message;
@@ -84,6 +90,7 @@ export class OutOfCapacityException extends __BaseException {
84
90
  }
85
91
  }
86
92
  export class UnauthorizedException extends __BaseException {
93
+ static shapeId = "com.amazonaws.gamelift#UnauthorizedException";
87
94
  name = "UnauthorizedException";
88
95
  $fault = "client";
89
96
  Message;
@@ -98,6 +105,7 @@ export class UnauthorizedException extends __BaseException {
98
105
  }
99
106
  }
100
107
  export class LimitExceededException extends __BaseException {
108
+ static shapeId = "com.amazonaws.gamelift#LimitExceededException";
101
109
  name = "LimitExceededException";
102
110
  $fault = "client";
103
111
  Message;
@@ -112,6 +120,7 @@ export class LimitExceededException extends __BaseException {
112
120
  }
113
121
  }
114
122
  export class TaggingFailedException extends __BaseException {
123
+ static shapeId = "com.amazonaws.gamelift#TaggingFailedException";
115
124
  name = "TaggingFailedException";
116
125
  $fault = "client";
117
126
  Message;
@@ -126,6 +135,7 @@ export class TaggingFailedException extends __BaseException {
126
135
  }
127
136
  }
128
137
  export class NotReadyException extends __BaseException {
138
+ static shapeId = "com.amazonaws.gamelift#NotReadyException";
129
139
  name = "NotReadyException";
130
140
  $fault = "client";
131
141
  Message;
@@ -140,6 +150,7 @@ export class NotReadyException extends __BaseException {
140
150
  }
141
151
  }
142
152
  export class InvalidFleetStatusException extends __BaseException {
153
+ static shapeId = "com.amazonaws.gamelift#InvalidFleetStatusException";
143
154
  name = "InvalidFleetStatusException";
144
155
  $fault = "client";
145
156
  Message;
@@ -154,6 +165,7 @@ export class InvalidFleetStatusException extends __BaseException {
154
165
  }
155
166
  }
156
167
  export class FleetCapacityExceededException extends __BaseException {
168
+ static shapeId = "com.amazonaws.gamelift#FleetCapacityExceededException";
157
169
  name = "FleetCapacityExceededException";
158
170
  $fault = "client";
159
171
  Message;
@@ -168,6 +180,7 @@ export class FleetCapacityExceededException extends __BaseException {
168
180
  }
169
181
  }
170
182
  export class IdempotentParameterMismatchException extends __BaseException {
183
+ static shapeId = "com.amazonaws.gamelift#IdempotentParameterMismatchException";
171
184
  name = "IdempotentParameterMismatchException";
172
185
  $fault = "client";
173
186
  Message;
@@ -182,6 +195,7 @@ export class IdempotentParameterMismatchException extends __BaseException {
182
195
  }
183
196
  }
184
197
  export class TerminalRoutingStrategyException extends __BaseException {
198
+ static shapeId = "com.amazonaws.gamelift#TerminalRoutingStrategyException";
185
199
  name = "TerminalRoutingStrategyException";
186
200
  $fault = "client";
187
201
  Message;
@@ -196,6 +210,7 @@ export class TerminalRoutingStrategyException extends __BaseException {
196
210
  }
197
211
  }
198
212
  export class GameSessionFullException extends __BaseException {
213
+ static shapeId = "com.amazonaws.gamelift#GameSessionFullException";
199
214
  name = "GameSessionFullException";
200
215
  $fault = "client";
201
216
  Message;
@@ -210,6 +225,7 @@ export class GameSessionFullException extends __BaseException {
210
225
  }
211
226
  }
212
227
  export class InvalidGameSessionStatusException extends __BaseException {
228
+ static shapeId = "com.amazonaws.gamelift#InvalidGameSessionStatusException";
213
229
  name = "InvalidGameSessionStatusException";
214
230
  $fault = "client";
215
231
  Message;
@@ -1138,8 +1138,8 @@ export var CreateContainerFleetOutput$ = [3, n0, _CCFO,
1138
1138
  ];
1139
1139
  export var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
1140
1140
  0,
1141
- [_N, _TMLM, _TVL, _OS, _CGT, _GSCD, _SCD, _VD, _Ta],
1142
- [0, 1, 1, 0, 0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 4
1141
+ [_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
1142
+ [0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
1143
1143
  ];
1144
1144
  export var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
1145
1145
  0,
@@ -1813,13 +1813,13 @@ export var GameServer$ = [3, n0, _GS,
1813
1813
  ];
1814
1814
  export var GameServerContainerDefinition$ = [3, n0, _GSCD,
1815
1815
  0,
1816
- [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
1817
- [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$]
1816
+ [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
1817
+ [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
1818
1818
  ];
1819
1819
  export var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
1820
1820
  0,
1821
- [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi],
1822
- [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$], 4
1821
+ [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
1822
+ [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
1823
1823
  ];
1824
1824
  export var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
1825
1825
  0,
@@ -2478,8 +2478,8 @@ export var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
2478
2478
  ];
2479
2479
  export var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
2480
2480
  0,
2481
- [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
2482
- [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
2481
+ [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
2482
+ [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
2483
2483
  ];
2484
2484
  export var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
2485
2485
  0,
@@ -2644,6 +2644,7 @@ var ContainerGroupDefinitionList = [1, n0, _CGDL,
2644
2644
  0, [() => ContainerGroupDefinition$,
2645
2645
  0]
2646
2646
  ];
2647
+ var ContainerGroupDefinitionRemoveAttributeList = 64 | 0;
2647
2648
  var ContainerGroupPortMappingList = [1, n0, _CGPML,
2648
2649
  0, [() => ContainerGroupPortMapping$,
2649
2650
  0]
@@ -43,7 +43,7 @@ declare const AcceptMatchCommand_base: {
43
43
  * <ul>
44
44
  * <li>
45
45
  * <p>If the ticket has one or more players who rejected the match or failed to
46
- * respond, the ticket status is set <code>CANCELLED</code> and processing is
46
+ * respond, the ticket status is set to <code>CANCELLED</code> and processing is
47
47
  * terminated.</p>
48
48
  * </li>
49
49
  * <li>
@@ -99,9 +99,8 @@ declare const CreateContainerGroupDefinitionCommand_base: {
99
99
  * </p>
100
100
  * </li>
101
101
  * <li>
102
- * <p>
103
- * <code>TotalVcpuLimit</code>
104
- * </p>
102
+ * <p>Either <code>TotalVcpuLimit</code> or a <code>Vcpu</code> value for the game server
103
+ * container</p>
105
104
  * </li>
106
105
  * <li>
107
106
  * <p>At least one <code>GameServerContainerDefinition</code>
@@ -196,7 +195,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
196
195
  * Name: "STRING_VALUE", // required
197
196
  * ContainerGroupType: "GAME_SERVER" || "PER_INSTANCE",
198
197
  * TotalMemoryLimitMebibytes: Number("int"), // required
199
- * TotalVcpuLimit: Number("double"), // required
198
+ * TotalVcpuLimit: Number("double"),
200
199
  * GameServerContainerDefinition: { // GameServerContainerDefinitionInput
201
200
  * ContainerName: "STRING_VALUE", // required
202
201
  * DependsOn: [ // ContainerDependencyList
@@ -234,6 +233,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
234
233
  * "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
235
234
  * ],
236
235
  * },
236
+ * Vcpu: Number("double"),
237
237
  * },
238
238
  * SupportContainerDefinitions: [ // SupportContainerDefinitionInputList
239
239
  * { // SupportContainerDefinitionInput
@@ -344,6 +344,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
344
344
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
345
345
  * // ],
346
346
  * // },
347
+ * // Vcpu: Number("double"),
347
348
  * // },
348
349
  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
349
350
  * // { // SupportContainerDefinition
@@ -26,7 +26,7 @@ declare const CreateFleetLocationsCommand_base: {
26
26
  /**
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
29
- * <p>Adds remote locations to an EC2 and begins populating the new locations with
29
+ * <p>Adds remote locations to an EC2 fleet and begins populating the new locations with
30
30
  * instances. The new instances conform to the fleet's instance type, auto-scaling, and
31
31
  * other configuration settings.</p>
32
32
  * <note>
@@ -57,7 +57,7 @@ declare const CreateGameSessionCommand_base: {
57
57
  * default, newly created game sessions are open to new players. You can restrict new
58
58
  * player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
59
59
  * policy.</p>
60
- * <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
60
+ * <p>Amazon GameLift Servers retains logs for active game sessions for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
61
61
  * <p>
62
62
  * <i>Available in Amazon GameLift Servers Local.</i>
63
63
  * </p>
@@ -26,7 +26,7 @@ declare const CreateMatchmakingConfigurationCommand_base: {
26
26
  /**
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
29
- * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
29
+ * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether you are using
30
30
  * FlexMatch with Amazon GameLift Servers hosting or as a standalone matchmaking service, the matchmaking
31
31
  * configuration sets out rules for matching players and forming teams. If you're also
32
32
  * using Amazon GameLift Servers hosting, it defines how to start game sessions for each match. Your
@@ -39,7 +39,7 @@ declare const CreateVpcPeeringConnectionCommand_base: {
39
39
  * including acceptance, updating routing tables, etc. </p>
40
40
  * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
41
41
  * to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you
42
- * want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
42
+ * want to enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
43
43
  * you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
44
44
  * is asynchronous. If successful, a connection request is created. You can use continuous
45
45
  * polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success
@@ -27,7 +27,7 @@ declare const DeleteFleetLocationsCommand_base: {
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
29
29
  * <p>Removes locations from a multi-location fleet. When deleting a location, all game
30
- * server process and all instances that are still active in the location are shut down. </p>
30
+ * server processes and all instances that are still active in the location are shut down. </p>
31
31
  * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
32
32
  * to be deleted. </p>
33
33
  * <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
@@ -27,7 +27,7 @@ declare const DeleteVpcPeeringConnectionCommand_base: {
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2</p>
29
29
  * <p>Removes a VPC peering connection. To delete the connection, you must have a valid
30
- * authorization for the VPC peering connection that you want to delete.. </p>
30
+ * authorization for the VPC peering connection that you want to delete. </p>
31
31
  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
32
32
  * used to manage the Amazon GameLift Servers fleets. Identify the connection to delete by the connection ID
33
33
  * and fleet ID. If successful, the connection is removed. </p>
@@ -28,7 +28,7 @@ declare const DeregisterComputeCommand_base: {
28
28
  * <b>This API works with the following fleet types:</b> Anywhere</p>
29
29
  * <p>Removes a compute resource from an Anywhere fleet. Deregistered computes can no longer
30
30
  * host game sessions through Amazon GameLift Servers. Use this operation with an Anywhere fleet that
31
- * doesn't use the Amazon GameLift Servers Agent For Anywhere fleets with the Agent, the Agent handles all
31
+ * doesn't use the Amazon GameLift Servers Agent. For Anywhere fleets with the Agent, the Agent handles all
32
32
  * compute registry tasks for you. </p>
33
33
  * <p>To deregister a compute, call this operation from the compute that's being
34
34
  * deregistered and specify the compute name and the fleet ID. </p>
@@ -43,7 +43,7 @@ declare const DescribeContainerFleetCommand_base: {
43
43
  * <p>If successful, a <code>ContainerFleet</code> object is returned. This object includes
44
44
  * the fleet properties, including information about the most recent deployment.</p>
45
45
  * <note>
46
- * <p>Some API operations limit the number of fleet IDs that allowed in one request. If
46
+ * <p>Some API operations limit the number of fleet IDs that are allowed in one request. If
47
47
  * a request exceeds this limit, the request fails and the error message contains the
48
48
  * maximum allowed number.</p>
49
49
  * </note>
@@ -117,6 +117,7 @@ declare const DescribeContainerGroupDefinitionCommand_base: {
117
117
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
118
118
  * // ],
119
119
  * // },
120
+ * // Vcpu: Number("double"),
120
121
  * // },
121
122
  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
122
123
  * // { // SupportContainerDefinition
@@ -42,7 +42,7 @@ declare const DescribeFleetAttributesCommand_base: {
42
42
  * <p>If successful, a <code>FleetAttributes</code> object is returned for each fleet
43
43
  * requested, unless the fleet identifier is not found. </p>
44
44
  * <note>
45
- * <p>Some API operations limit the number of fleet IDs that allowed in one request. If
45
+ * <p>Some API operations limit the number of fleet IDs that are allowed in one request. If
46
46
  * a request exceeds this limit, the request fails and the error message contains the
47
47
  * maximum allowed number.</p>
48
48
  * </note>
@@ -27,7 +27,7 @@ declare const DescribeGameSessionDetailsCommand_base: {
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
29
29
  * <p>Retrieves additional game session properties, including the game session protection
30
- * policy in force, a set of one or more game sessions in a specific fleet location. You
30
+ * policy in force, for a set of one or more game sessions in a specific fleet location. You
31
31
  * can optionally filter the results by current game session status.</p>
32
32
  * <p>This operation can be used in the following ways: </p>
33
33
  * <ul>
@@ -25,7 +25,7 @@ declare const DescribeInstancesCommand_base: {
25
25
  };
26
26
  /**
27
27
  * <p>
28
- * <b>This API works with the following fleet types:</b>EC2, Container</p>
28
+ * <b>This API works with the following fleet types:</b> EC2, Container</p>
29
29
  * <p>Retrieves information about the EC2 instances in an Amazon GameLift Servers managed fleet, including
30
30
  * instance ID, connection data, and status. You can use this operation with a
31
31
  * multi-location fleet to get location-specific instance information. As an alternative,
@@ -120,6 +120,7 @@ declare const ListContainerGroupDefinitionVersionsCommand_base: {
120
120
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
121
121
  * // ],
122
122
  * // },
123
+ * // Vcpu: Number("double"),
123
124
  * // },
124
125
  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
125
126
  * // { // SupportContainerDefinition
@@ -113,6 +113,7 @@ declare const ListContainerGroupDefinitionsCommand_base: {
113
113
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
114
114
  * // ],
115
115
  * // },
116
+ * // Vcpu: Number("double"),
116
117
  * // },
117
118
  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
118
119
  * // { // SupportContainerDefinition
@@ -30,7 +30,7 @@ declare const ListFleetsCommand_base: {
30
30
  * result set to find only those fleets that are deployed with a specific build or script.
31
31
  * For fleets that have multiple locations, this operation retrieves fleets based on their
32
32
  * home Region only.</p>
33
- * <p>You can use operation in the following ways: </p>
33
+ * <p>You can use this operation in the following ways: </p>
34
34
  * <ul>
35
35
  * <li>
36
36
  * <p>To get a list of all fleets in a Region, don't provide a build or script
@@ -26,7 +26,7 @@ declare const ListGameServerGroupsCommand_base: {
26
26
  /**
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
29
- * <p>Lists a game server groups.</p>
29
+ * <p>Lists game server groups.</p>
30
30
  * @example
31
31
  * Use a bare-bones client and the command you need to make an API call.
32
32
  * ```javascript
@@ -66,7 +66,7 @@ declare const SearchGameSessionsCommand_base: {
66
66
  * <p>
67
67
  * <b>gameSessionProperties</b> -- A set of key-value pairs that can store custom data in a game session.
68
68
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
69
- * The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
69
+ * The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty.html">GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
70
70
  * <p>For example, to search for the above key-value pair, specify the following search filter: <code>gameSessionProperties.difficulty = "novice"</code>.
71
71
  * All game property values are searched as strings.</p>
72
72
  * <p>
@@ -72,7 +72,7 @@ declare const StartGameSessionPlacementCommand_base: {
72
72
  * <p>
73
73
  * <code>PlayerLatencies</code>. Include a set of latency values for
74
74
  * destinations in the queue. When a request includes latency data, Amazon GameLift Servers
75
- * automatically reorder the queue's locations priority list based on
75
+ * automatically reorders the queue's locations priority list based on
76
76
  * lowest available latency values. If a request includes latency data for
77
77
  * multiple players, Amazon GameLift Servers calculates each location's average latency for
78
78
  * all players and reorders to find the lowest latency across all players.
@@ -97,7 +97,7 @@ declare const StartGameSessionPlacementCommand_base: {
97
97
  * </ul>
98
98
  * </li>
99
99
  * <li>
100
- * <p>Request a placement and prioritized based on a custom list of locations.
100
+ * <p>Request a placement and prioritize based on a custom list of locations.
101
101
  * </p>
102
102
  * </li>
103
103
  * <li>