@aws-sdk/client-gamelift 3.1147.0 → 3.1149.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +30 -9
- package/dist-es/models/GameLiftServiceException.js +1 -0
- package/dist-es/models/enums.js +3 -0
- package/dist-es/models/errors.js +16 -0
- package/dist-es/schemas/schemas_0.js +9 -8
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/models/GameLiftServiceException.d.ts +1 -0
- package/dist-types/models/enums.d.ts +11 -0
- package/dist-types/models/errors.d.ts +16 -0
- package/dist-types/models/models_0.d.ts +129 -78
- package/dist-types/models/models_1.d.ts +28 -9
- package/dist-types/ts3.4/models/GameLiftServiceException.d.ts +1 -0
- package/dist-types/ts3.4/models/enums.d.ts +5 -0
- package/dist-types/ts3.4/models/errors.d.ts +16 -0
- package/dist-types/ts3.4/models/models_0.d.ts +3 -1
- package/dist-types/ts3.4/models/models_1.d.ts +2 -0
- package/package.json +4 -4
package/dist-cjs/index.js
CHANGED
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@@ -69,7 +69,7 @@ const commonParams = {
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UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
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};
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-
var version = "3.
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+
var version = "3.1148.0";
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var packageInfo = {
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version: version};
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@@ -132,6 +132,7 @@ const defaultEndpointResolver = (endpointParams, context = {}) => {
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customEndpointFunctions.aws = awsEndpointFunctions;
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class GameLiftServiceException extends ServiceException {
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static shapeId = "smithy.ts.sdk.synthetic.com.amazonaws.gamelift#GameLiftServiceException";
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constructor(options) {
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super(options);
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Object.setPrototypeOf(this, GameLiftServiceException.prototype);
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@@ -139,6 +140,7 @@ class GameLiftServiceException extends ServiceException {
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}
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class InternalServiceException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#InternalServiceException";
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name = "InternalServiceException";
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$fault = "server";
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Message;
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@@ -153,6 +155,7 @@ class InternalServiceException extends GameLiftServiceException {
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}
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}
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class InvalidRequestException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#InvalidRequestException";
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name = "InvalidRequestException";
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$fault = "client";
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Message;
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@@ -167,6 +170,7 @@ class InvalidRequestException extends GameLiftServiceException {
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}
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}
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class NotFoundException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#NotFoundException";
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name = "NotFoundException";
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$fault = "client";
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Message;
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@@ -181,6 +185,7 @@ class NotFoundException extends GameLiftServiceException {
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}
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}
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class UnsupportedRegionException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#UnsupportedRegionException";
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name = "UnsupportedRegionException";
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$fault = "client";
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Message;
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@@ -195,6 +200,7 @@ class UnsupportedRegionException extends GameLiftServiceException {
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}
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}
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class ConflictException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#ConflictException";
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name = "ConflictException";
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$fault = "client";
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Message;
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@@ -209,6 +215,7 @@ class ConflictException extends GameLiftServiceException {
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}
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}
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class OutOfCapacityException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#OutOfCapacityException";
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name = "OutOfCapacityException";
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$fault = "client";
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Message;
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@@ -223,6 +230,7 @@ class OutOfCapacityException extends GameLiftServiceException {
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}
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}
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class UnauthorizedException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#UnauthorizedException";
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name = "UnauthorizedException";
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$fault = "client";
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Message;
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@@ -237,6 +245,7 @@ class UnauthorizedException extends GameLiftServiceException {
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}
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}
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class LimitExceededException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#LimitExceededException";
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name = "LimitExceededException";
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$fault = "client";
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Message;
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@@ -251,6 +260,7 @@ class LimitExceededException extends GameLiftServiceException {
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}
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}
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class TaggingFailedException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#TaggingFailedException";
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name = "TaggingFailedException";
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$fault = "client";
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Message;
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@@ -265,6 +275,7 @@ class TaggingFailedException extends GameLiftServiceException {
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}
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}
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class NotReadyException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#NotReadyException";
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name = "NotReadyException";
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$fault = "client";
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Message;
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@@ -279,6 +290,7 @@ class NotReadyException extends GameLiftServiceException {
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}
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}
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class InvalidFleetStatusException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#InvalidFleetStatusException";
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name = "InvalidFleetStatusException";
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$fault = "client";
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Message;
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@@ -293,6 +305,7 @@ class InvalidFleetStatusException extends GameLiftServiceException {
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}
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}
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class FleetCapacityExceededException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#FleetCapacityExceededException";
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name = "FleetCapacityExceededException";
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$fault = "client";
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Message;
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@@ -307,6 +320,7 @@ class FleetCapacityExceededException extends GameLiftServiceException {
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}
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}
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class IdempotentParameterMismatchException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#IdempotentParameterMismatchException";
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name = "IdempotentParameterMismatchException";
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$fault = "client";
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Message;
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@@ -321,6 +335,7 @@ class IdempotentParameterMismatchException extends GameLiftServiceException {
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}
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}
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class TerminalRoutingStrategyException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#TerminalRoutingStrategyException";
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name = "TerminalRoutingStrategyException";
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$fault = "client";
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Message;
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}
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}
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class GameSessionFullException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#GameSessionFullException";
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name = "GameSessionFullException";
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$fault = "client";
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Message;
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}
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}
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class InvalidGameSessionStatusException extends GameLiftServiceException {
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static shapeId = "com.amazonaws.gamelift#InvalidGameSessionStatusException";
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name = "InvalidGameSessionStatusException";
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$fault = "client";
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Message;
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@@ -1500,8 +1517,8 @@ var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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];
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var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
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[_N, _TMLM,
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[0, 1,
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[_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
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[0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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];
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var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
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];
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var GameServerContainerDefinition$ = [3, n0, _GSCD,
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
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];
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities
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[_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
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];
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var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
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var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
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];
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var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
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FAILED: "FAILED",
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READY: "READY",
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};
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const ContainerGroupDefinitionRemoveAttribute = {
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TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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};
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const FleetType = {
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OnDemand: "ON_DEMAND",
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Spot: "SPOT",
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exports.ContainerFleetRemoveAttribute = ContainerFleetRemoveAttribute;
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exports.ContainerFleetStatus = ContainerFleetStatus;
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exports.ContainerGroupDefinition$ = ContainerGroupDefinition$;
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exports.ContainerGroupDefinitionRemoveAttribute = ContainerGroupDefinitionRemoveAttribute;
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exports.ContainerGroupDefinitionStatus = ContainerGroupDefinitionStatus;
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exports.ContainerGroupPortMapping$ = ContainerGroupPortMapping$;
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exports.ContainerGroupType = ContainerGroupType;
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import { ServiceException as __ServiceException, } from "@smithy/core/client";
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export { __ServiceException };
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export class GameLiftServiceException extends __ServiceException {
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static shapeId = "smithy.ts.sdk.synthetic.com.amazonaws.gamelift#GameLiftServiceException";
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constructor(options) {
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Object.setPrototypeOf(this, GameLiftServiceException.prototype);
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package/dist-es/models/enums.js
CHANGED
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FAILED: "FAILED",
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READY: "READY",
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};
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export const ContainerGroupDefinitionRemoveAttribute = {
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TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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};
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export const FleetType = {
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Spot: "SPOT",
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package/dist-es/models/errors.js
CHANGED
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import { GameLiftServiceException as __BaseException } from "./GameLiftServiceException";
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export class InternalServiceException extends __BaseException {
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static shapeId = "com.amazonaws.gamelift#InternalServiceException";
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name = "InternalServiceException";
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$fault = "server";
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Message;
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}
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}
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export class InvalidRequestException extends __BaseException {
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static shapeId = "com.amazonaws.gamelift#InvalidRequestException";
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name = "InvalidRequestException";
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$fault = "client";
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}
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}
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export class NotFoundException extends __BaseException {
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static shapeId = "com.amazonaws.gamelift#NotFoundException";
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name = "NotFoundException";
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}
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}
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export class UnsupportedRegionException extends __BaseException {
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static shapeId = "com.amazonaws.gamelift#UnsupportedRegionException";
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name = "UnsupportedRegionException";
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}
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}
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export class ConflictException extends __BaseException {
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static shapeId = "com.amazonaws.gamelift#ConflictException";
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@@ -1138,8 +1138,8 @@ export var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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[_N, _TMLM,
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[0, 1,
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[0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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@@ -1813,13 +1813,13 @@ export var GameServer$ = [3, n0, _GS,
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities
|
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
|
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+
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|
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|
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|
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities
|
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[_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
|
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
|
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|
@@ -2478,8 +2478,8 @@ export var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
|
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|
|
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|
|
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|
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
|
|
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|
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
|
|
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|
+
[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
|
|
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|
+
[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
|
|
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|
];
|
|
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export var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
|
|
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|
0,
|
|
@@ -2644,6 +2644,7 @@ var ContainerGroupDefinitionList = [1, n0, _CGDL,
|
|
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|
0, [() => ContainerGroupDefinition$,
|
|
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|
0]
|
|
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|
];
|
|
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|
+
var ContainerGroupDefinitionRemoveAttributeList = 64 | 0;
|
|
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|
var ContainerGroupPortMappingList = [1, n0, _CGPML,
|
|
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|
0, [() => ContainerGroupPortMapping$,
|
|
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|
0]
|
|
@@ -43,7 +43,7 @@ declare const AcceptMatchCommand_base: {
|
|
|
43
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|
* <ul>
|
|
44
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|
* <li>
|
|
45
45
|
* <p>If the ticket has one or more players who rejected the match or failed to
|
|
46
|
-
* respond, the ticket status is set <code>CANCELLED</code> and processing is
|
|
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|
+
* respond, the ticket status is set to <code>CANCELLED</code> and processing is
|
|
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|
* terminated.</p>
|
|
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|
* </li>
|
|
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|
* <li>
|
|
@@ -99,9 +99,8 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
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|
|
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|
* </li>
|
|
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|
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|
|
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|
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* <p>
|
|
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|
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*
|
|
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|
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* </p>
|
|
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|
+
* <p>Either <code>TotalVcpuLimit</code> or a <code>Vcpu</code> value for the game server
|
|
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|
+
* container</p>
|
|
105
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|
* </li>
|
|
106
105
|
* <li>
|
|
107
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|
* <p>At least one <code>GameServerContainerDefinition</code>
|
|
@@ -196,7 +195,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
|
196
195
|
* Name: "STRING_VALUE", // required
|
|
197
196
|
* ContainerGroupType: "GAME_SERVER" || "PER_INSTANCE",
|
|
198
197
|
* TotalMemoryLimitMebibytes: Number("int"), // required
|
|
199
|
-
* TotalVcpuLimit: Number("double"),
|
|
198
|
+
* TotalVcpuLimit: Number("double"),
|
|
200
199
|
* GameServerContainerDefinition: { // GameServerContainerDefinitionInput
|
|
201
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|
* ContainerName: "STRING_VALUE", // required
|
|
202
201
|
* DependsOn: [ // ContainerDependencyList
|
|
@@ -234,6 +233,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
|
234
233
|
* "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
|
|
235
234
|
* ],
|
|
236
235
|
* },
|
|
236
|
+
* Vcpu: Number("double"),
|
|
237
237
|
* },
|
|
238
238
|
* SupportContainerDefinitions: [ // SupportContainerDefinitionInputList
|
|
239
239
|
* { // SupportContainerDefinitionInput
|
|
@@ -344,6 +344,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
|
|
|
344
344
|
* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
|
|
345
345
|
* // ],
|
|
346
346
|
* // },
|
|
347
|
+
* // Vcpu: Number("double"),
|
|
347
348
|
* // },
|
|
348
349
|
* // SupportContainerDefinitions: [ // SupportContainerDefinitionList
|
|
349
350
|
* // { // SupportContainerDefinition
|
|
@@ -26,7 +26,7 @@ declare const CreateFleetLocationsCommand_base: {
|
|
|
26
26
|
/**
|
|
27
27
|
* <p>
|
|
28
28
|
* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
|
|
29
|
-
* <p>Adds remote locations to an EC2 and begins populating the new locations with
|
|
29
|
+
* <p>Adds remote locations to an EC2 fleet and begins populating the new locations with
|
|
30
30
|
* instances. The new instances conform to the fleet's instance type, auto-scaling, and
|
|
31
31
|
* other configuration settings.</p>
|
|
32
32
|
* <note>
|
|
@@ -57,7 +57,7 @@ declare const CreateGameSessionCommand_base: {
|
|
|
57
57
|
* default, newly created game sessions are open to new players. You can restrict new
|
|
58
58
|
* player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
|
|
59
59
|
* policy.</p>
|
|
60
|
-
* <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
|
|
60
|
+
* <p>Amazon GameLift Servers retains logs for active game sessions for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
|
|
61
61
|
* <p>
|
|
62
62
|
* <i>Available in Amazon GameLift Servers Local.</i>
|
|
63
63
|
* </p>
|
|
@@ -26,7 +26,7 @@ declare const CreateMatchmakingConfigurationCommand_base: {
|
|
|
26
26
|
/**
|
|
27
27
|
* <p>
|
|
28
28
|
* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
|
|
29
|
-
* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether
|
|
29
|
+
* <p>Defines a new matchmaking configuration for use with FlexMatch. Whether you are using
|
|
30
30
|
* FlexMatch with Amazon GameLift Servers hosting or as a standalone matchmaking service, the matchmaking
|
|
31
31
|
* configuration sets out rules for matching players and forming teams. If you're also
|
|
32
32
|
* using Amazon GameLift Servers hosting, it defines how to start game sessions for each match. Your
|
|
@@ -39,7 +39,7 @@ declare const CreateVpcPeeringConnectionCommand_base: {
|
|
|
39
39
|
* including acceptance, updating routing tables, etc. </p>
|
|
40
40
|
* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
|
|
41
41
|
* to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you
|
|
42
|
-
* want to
|
|
42
|
+
* want to enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
|
|
43
43
|
* you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
|
|
44
44
|
* is asynchronous. If successful, a connection request is created. You can use continuous
|
|
45
45
|
* polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success
|
|
@@ -27,7 +27,7 @@ declare const DeleteFleetLocationsCommand_base: {
|
|
|
27
27
|
* <p>
|
|
28
28
|
* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
|
|
29
29
|
* <p>Removes locations from a multi-location fleet. When deleting a location, all game
|
|
30
|
-
* server
|
|
30
|
+
* server processes and all instances that are still active in the location are shut down. </p>
|
|
31
31
|
* <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
|
|
32
32
|
* to be deleted. </p>
|
|
33
33
|
* <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
|
|
@@ -27,7 +27,7 @@ declare const DeleteVpcPeeringConnectionCommand_base: {
|
|
|
27
27
|
* <p>
|
|
28
28
|
* <b>This API works with the following fleet types:</b> EC2</p>
|
|
29
29
|
* <p>Removes a VPC peering connection. To delete the connection, you must have a valid
|
|
30
|
-
* authorization for the VPC peering connection that you want to delete
|
|
30
|
+
* authorization for the VPC peering connection that you want to delete. </p>
|
|
31
31
|
* <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
|
|
32
32
|
* used to manage the Amazon GameLift Servers fleets. Identify the connection to delete by the connection ID
|
|
33
33
|
* and fleet ID. If successful, the connection is removed. </p>
|
|
@@ -28,7 +28,7 @@ declare const DeregisterComputeCommand_base: {
|
|
|
28
28
|
* <b>This API works with the following fleet types:</b> Anywhere</p>
|
|
29
29
|
* <p>Removes a compute resource from an Anywhere fleet. Deregistered computes can no longer
|
|
30
30
|
* host game sessions through Amazon GameLift Servers. Use this operation with an Anywhere fleet that
|
|
31
|
-
* doesn't use the Amazon GameLift Servers Agent For Anywhere fleets with the Agent, the Agent handles all
|
|
31
|
+
* doesn't use the Amazon GameLift Servers Agent. For Anywhere fleets with the Agent, the Agent handles all
|
|
32
32
|
* compute registry tasks for you. </p>
|
|
33
33
|
* <p>To deregister a compute, call this operation from the compute that's being
|
|
34
34
|
* deregistered and specify the compute name and the fleet ID. </p>
|
|
@@ -43,7 +43,7 @@ declare const DescribeContainerFleetCommand_base: {
|
|
|
43
43
|
* <p>If successful, a <code>ContainerFleet</code> object is returned. This object includes
|
|
44
44
|
* the fleet properties, including information about the most recent deployment.</p>
|
|
45
45
|
* <note>
|
|
46
|
-
* <p>Some API operations limit the number of fleet IDs that allowed in one request. If
|
|
46
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // Vcpu: Number("double"),
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* home Region only.</p>
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* <p>You can use
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* <p>You can use this operation in the following ways: </p>
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/**
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* <p>Lists
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* <p>Lists game server groups.</p>
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* @example
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* ```javascript
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@@ -66,7 +66,7 @@ declare const SearchGameSessionsCommand_base: {
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* <p>
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* <b>gameSessionProperties</b> -- A set of key-value pairs that can store custom data in a game session.
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* For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
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* The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty">
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* The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty.html">GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
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* <p>For example, to search for the above key-value pair, specify the following search filter: <code>gameSessionProperties.difficulty = "novice"</code>.
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* All game property values are searched as strings.</p>
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* <p>
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@@ -72,7 +72,7 @@ declare const StartGameSessionPlacementCommand_base: {
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* <p>
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* <code>PlayerLatencies</code>. Include a set of latency values for
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* destinations in the queue. When a request includes latency data, Amazon GameLift Servers
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* automatically
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* automatically reorders the queue's locations priority list based on
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* lowest available latency values. If a request includes latency data for
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* multiple players, Amazon GameLift Servers calculates each location's average latency for
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* all players and reorders to find the lowest latency across all players.
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@@ -97,7 +97,7 @@ declare const StartGameSessionPlacementCommand_base: {
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* </ul>
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* </li>
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* <li>
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* <p>Request a placement and
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* <p>Request a placement and prioritize based on a custom list of locations.
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* </p>
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* </li>
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* <li>
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