@aws-sdk/client-gamelift 3.1147.0 → 3.1148.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +13 -9
- package/dist-es/models/enums.js +3 -0
- package/dist-es/schemas/schemas_0.js +9 -8
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/models/enums.d.ts +11 -0
- package/dist-types/models/models_0.d.ts +129 -78
- package/dist-types/models/models_1.d.ts +28 -9
- package/dist-types/ts3.4/models/enums.d.ts +5 -0
- package/dist-types/ts3.4/models/models_0.d.ts +3 -1
- package/dist-types/ts3.4/models/models_1.d.ts +2 -0
- package/package.json +1 -1
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import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
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import type { BackfillMode, BalancingStrategy, ContainerFleetRemoveAttribute, ContainerGroupDefinitionRemoveAttribute, ContainerOperatingSystem, FlexMatchMode, GameServerHealthCheck, GameServerProtectionPolicy, GameServerUtilizationStatus, PlayerSessionCreationPolicy, ProtectionPolicy } from "./enums";
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import type { AnywhereConfiguration, Build, ConnectionPortRange, ContainerFleet, ContainerGroupDefinition, DeploymentConfiguration, FilterConfiguration, GameProperty, GameServer, GameServerContainerDefinitionInput, GameServerGroup, GameSession, GameSessionCreationLimitPolicy, GameSessionQueue, GameSessionQueueDestination, InstanceDefinition, IpPermission, LogConfiguration, ManagedCapacityConfiguration, MatchmakingConfiguration, PlayerLatencyPolicy, PriorityConfiguration, ResourceCreationLimitPolicy, RuntimeConfiguration, S3Location, Script, SupportContainerDefinitionInput } from "./models_0";
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/**
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* @public
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@@ -167,9 +167,17 @@ export interface UpdateContainerGroupDefinitionInput {
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TotalMemoryLimitMebibytes?: number | undefined;
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/**
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* <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024
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* CPU units). All containers in the group share
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* individual containers, the total value must be equal to or greater than the sum of the
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*
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* CPU units). All containers in the group share these resources. If you set vCPU reservations for
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* individual containers, the total value must be equal to or greater than the sum of the
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* <code>Vcpu</code> values for all containers in the group.</p>
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* <p>For a game server container group, Amazon GameLift Servers requires either a total vCPU limit or a
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* <code>Vcpu</code> value for the game server container. If the container group has a total vCPU
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* limit, Amazon GameLift Servers uses this value to calculate how many game server container groups fit on an
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* instance. If the container group doesn't have a total vCPU limit, its containers can use up to
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* the instance's available vCPU, and Amazon GameLift Servers uses the sum of the containers' <code>Vcpu</code>
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* values to calculate how many game server container groups fit on an instance. To remove the
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* total vCPU limit, omit this parameter and set <code>RemoveAttributes</code> to
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* <code>TOTAL_VCPU_LIMIT</code>.</p>
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* @public
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*/
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TotalVcpuLimit?: number | undefined;
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* @public
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*/
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OperatingSystem?: ContainerOperatingSystem | undefined;
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/**
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* <p>If set, this update removes the container group's total vCPU limit, and the group's
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* containers can use up to the instance's available vCPU. You can't remove the total vCPU limit
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* from a per-instance container group. A game server container group needs either a total vCPU
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* limit or a <code>Vcpu</code> value for the game server container. You can't set
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* <code>TotalVcpuLimit</code> in the same request.</p>
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* @public
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*/
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RemoveAttributes?: ContainerGroupDefinitionRemoveAttribute[] | undefined;
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}
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/**
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* @public
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/**
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* <p>Indicates if the game server is available or is currently hosting gameplay. You can
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* update a game server status from <code>AVAILABLE</code> to <code>UTILIZED</code>, but
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* you can't change
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* you can't change the status from <code>UTILIZED</code> to
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* <code>AVAILABLE</code>.</p>
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* @public
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*/
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* from early termination. Unprotected instances that have active game servers running might
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* be terminated during a scale-down event, causing players to be dropped from the game.
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* Protected instances cannot be terminated while there are active game servers running except
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* in the event of a forced game server group deletion
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* in the event of a forced game server group deletion. An exception to this is with Spot
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* Instances, which can be terminated by Amazon Web Services regardless of protection status. This property is set to <code>NO_PROTECTION</code> by default.</p>
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* @public
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*/
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/**
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* <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to a Amazon GameLift Servers game session queue resource and uniquely identifies it. ARNs are unique across all Regions. Format is <code>arn:aws:gamelift:<region>::gamesessionqueue/<queue name></code>. Queues can be located in any Region. Queues are used to start new
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* Amazon GameLift Servers-hosted game sessions for matches that are created with this matchmaking
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* configuration.
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*
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* configuration. A matchmaking configuration supports only one queue; if you specify
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* more than one ARN, the request fails with an <code>InvalidRequestException</code>.
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* If <code>FlexMatchMode</code> is set to <code>STANDALONE</code>, do not set this
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* parameter.</p>
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* @public
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*/
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GameSessionQueueArns?: string[] | undefined;
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* location reflects an Amazon S3 location: (1) If the script was uploaded from an S3 bucket
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* under your account, the storage location reflects the information that was provided in
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* the <i>CreateScript</i> request; (2) If the script file was uploaded from
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* a local zip file, the storage location reflects an S3 location
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* a local zip file, the storage location reflects an S3 location controlled by the Amazon GameLift Servers
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* service.</p>
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* @public
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*/
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};
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export type ContainerGroupDefinitionStatus =
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(typeof ContainerGroupDefinitionStatus)[keyof typeof ContainerGroupDefinitionStatus];
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export declare const ContainerGroupDefinitionRemoveAttribute: {
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readonly TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT";
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};
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export type ContainerGroupDefinitionRemoveAttribute =
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(typeof ContainerGroupDefinitionRemoveAttribute)[keyof typeof ContainerGroupDefinitionRemoveAttribute];
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export declare const FleetType: {
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readonly OnDemand: "ON_DEMAND";
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readonly Spot: "SPOT";
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ResolvedImageDigest?: string | undefined;
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ServerSdkVersion?: string | undefined;
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LinuxCapabilities?: LinuxCapabilities | undefined;
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Vcpu?: number | undefined;
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}
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export interface ContainerHealthCheck {
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Command: string[] | undefined;
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PortConfiguration: ContainerPortConfiguration | undefined;
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ServerSdkVersion: string | undefined;
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LinuxCapabilities?: LinuxCapabilities | undefined;
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Vcpu?: number | undefined;
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}
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export interface SupportContainerDefinitionInput {
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ContainerName: string | undefined;
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Name: string | undefined;
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ContainerGroupType?: ContainerGroupType | undefined;
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TotalMemoryLimitMebibytes: number | undefined;
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TotalVcpuLimit
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TotalVcpuLimit?: number | undefined;
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GameServerContainerDefinition?: GameServerContainerDefinitionInput | undefined;
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SupportContainerDefinitions?: SupportContainerDefinitionInput[] | undefined;
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OperatingSystem: ContainerOperatingSystem | undefined;
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BackfillMode,
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BalancingStrategy,
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ContainerFleetRemoveAttribute,
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ContainerGroupDefinitionRemoveAttribute,
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ContainerOperatingSystem,
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GameServerHealthCheck,
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VersionDescription?: string | undefined;
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SourceVersionNumber?: number | undefined;
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OperatingSystem?: ContainerOperatingSystem | undefined;
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RemoveAttributes?: ContainerGroupDefinitionRemoveAttribute[] | undefined;
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}
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export interface UpdateContainerGroupDefinitionOutput {
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ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
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package/package.json
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{
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"name": "@aws-sdk/client-gamelift",
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"version": "3.
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"version": "3.1148.0",
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"description": "AWS SDK for JavaScript Gamelift Client for Node.js, Browser and React Native",
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"homepage": "https://github.com/aws/aws-sdk-js-v3/tree/main/clients/client-gamelift",
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"license": "Apache-2.0",
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