@aws-sdk/client-gamelift 3.1147.0 → 3.1148.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.js +13 -9
- package/dist-es/models/enums.js +3 -0
- package/dist-es/schemas/schemas_0.js +9 -8
- package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
- package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
- package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
- package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
- package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
- package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
- package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
- package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
- package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
- package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
- package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
- package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
- package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
- package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
- package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
- package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
- package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
- package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
- package/dist-types/models/enums.d.ts +11 -0
- package/dist-types/models/models_0.d.ts +129 -78
- package/dist-types/models/models_1.d.ts +28 -9
- package/dist-types/ts3.4/models/enums.d.ts +5 -0
- package/dist-types/ts3.4/models/models_0.d.ts +3 -1
- package/dist-types/ts3.4/models/models_1.d.ts +2 -0
- package/package.json +1 -1
package/dist-cjs/index.js
CHANGED
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@@ -69,7 +69,7 @@ const commonParams = {
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UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
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};
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var version = "3.
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var version = "3.1147.0";
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var packageInfo = {
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version: version};
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@@ -1500,8 +1500,8 @@ var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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];
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var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
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0,
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[_N, _TMLM,
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[0, 1,
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[_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
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[0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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];
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var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
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0,
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@@ -2175,13 +2175,13 @@ var GameServer$ = [3, n0, _GS,
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];
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var GameServerContainerDefinition$ = [3, n0, _GSCD,
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0,
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
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];
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var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
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[_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi],
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities
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[_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
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];
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var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
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@@ -2840,8 +2840,8 @@ var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
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];
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var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
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];
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var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
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0,
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@@ -4965,6 +4965,9 @@ const ContainerGroupDefinitionStatus = {
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FAILED: "FAILED",
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READY: "READY",
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};
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const ContainerGroupDefinitionRemoveAttribute = {
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TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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};
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const FleetType = {
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OnDemand: "ON_DEMAND",
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Spot: "SPOT",
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@@ -5339,6 +5342,7 @@ exports.ContainerFleetLocationStatus = ContainerFleetLocationStatus;
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exports.ContainerFleetRemoveAttribute = ContainerFleetRemoveAttribute;
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exports.ContainerFleetStatus = ContainerFleetStatus;
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exports.ContainerGroupDefinition$ = ContainerGroupDefinition$;
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exports.ContainerGroupDefinitionRemoveAttribute = ContainerGroupDefinitionRemoveAttribute;
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exports.ContainerGroupDefinitionStatus = ContainerGroupDefinitionStatus;
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exports.ContainerGroupPortMapping$ = ContainerGroupPortMapping$;
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exports.ContainerGroupType = ContainerGroupType;
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package/dist-es/models/enums.js
CHANGED
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@@ -697,6 +697,9 @@ export const ContainerGroupDefinitionStatus = {
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FAILED: "FAILED",
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READY: "READY",
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};
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export const ContainerGroupDefinitionRemoveAttribute = {
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TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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};
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export const FleetType = {
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OnDemand: "ON_DEMAND",
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Spot: "SPOT",
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@@ -1138,8 +1138,8 @@ export var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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];
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export var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
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[_N, _TMLM,
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[0, 1,
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[_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
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[0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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];
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export var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
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@@ -1813,13 +1813,13 @@ export var GameServer$ = [3, n0, _GS,
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];
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export var GameServerContainerDefinition$ = [3, n0, _GSCD,
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities
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[_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
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[0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
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];
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export var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities
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[_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
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[0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
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];
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];
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export var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
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[_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
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[0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
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];
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var ContainerGroupDefinitionRemoveAttributeList = 64 | 0;
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* <ul>
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* <li>
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* <p>If the ticket has one or more players who rejected the match or failed to
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* respond, the ticket status is set <code>CANCELLED</code> and processing is
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* respond, the ticket status is set to <code>CANCELLED</code> and processing is
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* terminated.</p>
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* </p>
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* </li>
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* container</p>
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* </li>
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* <p>At least one <code>GameServerContainerDefinition</code>
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* TotalVcpuLimit: Number("double"),
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* GameServerContainerDefinition: { // GameServerContainerDefinitionInput
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* DependsOn: [ // ContainerDependencyList
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* "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* ],
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // ],
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* // },
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* // Vcpu: Number("double"),
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* // },
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/**
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* <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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* <p>Adds remote locations to an EC2 fleet and begins populating the new locations with
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* default, newly created game sessions are open to new players. You can restrict new
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* player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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* policy.</p>
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* <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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* <p>Amazon GameLift Servers retains logs for active game sessions for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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* including acceptance, updating routing tables, etc. </p>
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* <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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* to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you
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* this information to select new players so that the backfilled match continues to meet the
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* <p>This operation results in an <code>
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* <p>This operation results in an <code>InvalidRequestException</code> (400) error if a
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* the deployment is complete, then returns to <code>ACTIVE</code>. </p>
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* <p>Remove the total vCPU limit from a game server container group so that its containers
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* <code>TOTAL_VCPU_LIMIT</code>. The game server container must have a <code>Vcpu</code>
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* server <code>Vcpu</code> value.</p>
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* deployments using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html">ListFleetDeployments</a>.</p>
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* "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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* // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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@@ -32,7 +32,7 @@ declare const UpdateFleetAttributesCommand_base: {
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* to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.</p>
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* <note>
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|
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* Amazon Machine Image
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* Amazon Machine Image (AMI) version, can't be updated. You must create a new
|
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* fleet. As a best practice, we recommend replacing your managed fleets every 30
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* days to maintain a secure and up-to-date runtime environment for your hosted game
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* servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
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@@ -37,7 +37,7 @@ declare const UpdateGameServerCommand_base: {
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* (when the game server is available to be claimed) to <code>UTILIZED</code> (when
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* the game server is currently hosting games). Identify the game server and game
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* server group and specify the new utilization status. You can't change the status
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40
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-
* from
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40
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+
* from <code>UTILIZED</code> to <code>AVAILABLE</code> .</p>
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* </li>
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* <li>
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* <p>To report health status, identify the game server and game server group and
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@@ -929,6 +929,17 @@ export declare const ContainerGroupDefinitionStatus: {
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* @public
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*/
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export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionStatus)[keyof typeof ContainerGroupDefinitionStatus];
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932
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+
/**
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933
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+
* @public
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934
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+
* @enum
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935
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+
*/
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936
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+
export declare const ContainerGroupDefinitionRemoveAttribute: {
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937
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+
readonly TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT";
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938
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+
};
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939
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+
/**
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940
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+
* @public
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941
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+
*/
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942
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+
export type ContainerGroupDefinitionRemoveAttribute = (typeof ContainerGroupDefinitionRemoveAttribute)[keyof typeof ContainerGroupDefinitionRemoveAttribute];
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/**
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* @public
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* @enum
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