@aws-sdk/client-gamelift 3.1147.0 → 3.1148.0

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Files changed (36) hide show
  1. package/dist-cjs/index.js +13 -9
  2. package/dist-es/models/enums.js +3 -0
  3. package/dist-es/schemas/schemas_0.js +9 -8
  4. package/dist-types/commands/AcceptMatchCommand.d.ts +1 -1
  5. package/dist-types/commands/CreateContainerGroupDefinitionCommand.d.ts +5 -4
  6. package/dist-types/commands/CreateFleetLocationsCommand.d.ts +1 -1
  7. package/dist-types/commands/CreateGameSessionCommand.d.ts +1 -1
  8. package/dist-types/commands/CreateMatchmakingConfigurationCommand.d.ts +1 -1
  9. package/dist-types/commands/CreateVpcPeeringConnectionCommand.d.ts +1 -1
  10. package/dist-types/commands/DeleteFleetLocationsCommand.d.ts +1 -1
  11. package/dist-types/commands/DeleteVpcPeeringConnectionCommand.d.ts +1 -1
  12. package/dist-types/commands/DeregisterComputeCommand.d.ts +1 -1
  13. package/dist-types/commands/DescribeContainerFleetCommand.d.ts +1 -1
  14. package/dist-types/commands/DescribeContainerGroupDefinitionCommand.d.ts +1 -0
  15. package/dist-types/commands/DescribeFleetAttributesCommand.d.ts +1 -1
  16. package/dist-types/commands/DescribeGameSessionDetailsCommand.d.ts +1 -1
  17. package/dist-types/commands/DescribeInstancesCommand.d.ts +1 -1
  18. package/dist-types/commands/ListContainerGroupDefinitionVersionsCommand.d.ts +1 -0
  19. package/dist-types/commands/ListContainerGroupDefinitionsCommand.d.ts +1 -0
  20. package/dist-types/commands/ListFleetsCommand.d.ts +1 -1
  21. package/dist-types/commands/ListGameServerGroupsCommand.d.ts +1 -1
  22. package/dist-types/commands/SearchGameSessionsCommand.d.ts +1 -1
  23. package/dist-types/commands/StartGameSessionPlacementCommand.d.ts +2 -2
  24. package/dist-types/commands/StartMatchBackfillCommand.d.ts +1 -1
  25. package/dist-types/commands/StopGameSessionPlacementCommand.d.ts +1 -1
  26. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +2 -2
  27. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +13 -1
  28. package/dist-types/commands/UpdateFleetAttributesCommand.d.ts +1 -1
  29. package/dist-types/commands/UpdateGameServerCommand.d.ts +1 -1
  30. package/dist-types/models/enums.d.ts +11 -0
  31. package/dist-types/models/models_0.d.ts +129 -78
  32. package/dist-types/models/models_1.d.ts +28 -9
  33. package/dist-types/ts3.4/models/enums.d.ts +5 -0
  34. package/dist-types/ts3.4/models/models_0.d.ts +3 -1
  35. package/dist-types/ts3.4/models/models_1.d.ts +2 -0
  36. package/package.json +1 -1
package/dist-cjs/index.js CHANGED
@@ -69,7 +69,7 @@ const commonParams = {
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  UseDualStack: { type: "builtInParams", name: "useDualstackEndpoint" },
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  };
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- var version = "3.1146.0";
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+ var version = "3.1147.0";
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  var packageInfo = {
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  version: version};
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@@ -1500,8 +1500,8 @@ var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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  ];
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  var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
1502
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  0,
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- [_N, _TMLM, _TVL, _OS, _CGT, _GSCD, _SCD, _VD, _Ta],
1504
- [0, 1, 1, 0, 0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 4
1503
+ [_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
1504
+ [0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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  ];
1506
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  var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
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  0,
@@ -2175,13 +2175,13 @@ var GameServer$ = [3, n0, _GS,
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  ];
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  var GameServerContainerDefinition$ = [3, n0, _GSCD,
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  0,
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- [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
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- [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$]
2178
+ [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
2179
+ [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
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  ];
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  var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
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  0,
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- [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi],
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- [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$], 4
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+ [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
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+ [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
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  ];
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  var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
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  0,
@@ -2840,8 +2840,8 @@ var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
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  ];
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  var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
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  0,
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- [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
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- [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
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+ [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
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+ [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
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  ];
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  var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
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  0,
@@ -4965,6 +4965,9 @@ const ContainerGroupDefinitionStatus = {
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  FAILED: "FAILED",
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  READY: "READY",
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  };
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+ const ContainerGroupDefinitionRemoveAttribute = {
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+ TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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+ };
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  const FleetType = {
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  OnDemand: "ON_DEMAND",
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  Spot: "SPOT",
@@ -5339,6 +5342,7 @@ exports.ContainerFleetLocationStatus = ContainerFleetLocationStatus;
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  exports.ContainerFleetRemoveAttribute = ContainerFleetRemoveAttribute;
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  exports.ContainerFleetStatus = ContainerFleetStatus;
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  exports.ContainerGroupDefinition$ = ContainerGroupDefinition$;
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+ exports.ContainerGroupDefinitionRemoveAttribute = ContainerGroupDefinitionRemoveAttribute;
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  exports.ContainerGroupDefinitionStatus = ContainerGroupDefinitionStatus;
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  exports.ContainerGroupPortMapping$ = ContainerGroupPortMapping$;
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  exports.ContainerGroupType = ContainerGroupType;
@@ -697,6 +697,9 @@ export const ContainerGroupDefinitionStatus = {
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  FAILED: "FAILED",
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  READY: "READY",
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  };
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+ export const ContainerGroupDefinitionRemoveAttribute = {
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+ TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT",
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+ };
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  export const FleetType = {
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  OnDemand: "ON_DEMAND",
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  Spot: "SPOT",
@@ -1138,8 +1138,8 @@ export var CreateContainerFleetOutput$ = [3, n0, _CCFO,
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  ];
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  export var CreateContainerGroupDefinitionInput$ = [3, n0, _CCGDI,
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  0,
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- [_N, _TMLM, _TVL, _OS, _CGT, _GSCD, _SCD, _VD, _Ta],
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- [0, 1, 1, 0, 0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 4
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+ [_N, _TMLM, _OS, _CGT, _TVL, _GSCD, _SCD, _VD, _Ta],
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+ [0, 1, 0, 0, 1, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 0, () => TagList], 3
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  ];
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  export var CreateContainerGroupDefinitionOutput$ = [3, n0, _CCGDO,
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  0,
@@ -1813,13 +1813,13 @@ export var GameServer$ = [3, n0, _GS,
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  ];
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  export var GameServerContainerDefinition$ = [3, n0, _GSCD,
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  0,
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- [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi],
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- [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$]
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+ [_CNo, _DOe, _MP, _EO, _IU, _PCo, _RID, _SSV, _LCi, _Vc],
1817
+ [0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, 0, [() => ContainerPortConfiguration$, 0], 0, 0, () => LinuxCapabilities$, 1]
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  ];
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  export var GameServerContainerDefinitionInput$ = [3, n0, _GSCDI,
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  0,
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- [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi],
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- [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$], 4
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+ [_CNo, _IU, _PCo, _SSV, _DOe, _MP, _EO, _LCi, _Vc],
1822
+ [0, 0, [() => ContainerPortConfiguration$, 0], 0, () => ContainerDependencyList, () => ContainerMountPointList, () => ContainerEnvironmentList, () => LinuxCapabilities$, 1], 4
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  ];
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  export var GameServerContainerGroupCounts$ = [3, n0, _GSCGC,
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  0,
@@ -2478,8 +2478,8 @@ export var UpdateContainerFleetOutput$ = [3, n0, _UCFO,
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  ];
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  export var UpdateContainerGroupDefinitionInput$ = [3, n0, _UCGDI,
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  0,
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- [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS],
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- [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0], 1
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+ [_N, _GSCD, _SCD, _TMLM, _TVL, _VD, _SVN, _OS, _RAem],
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+ [0, [() => GameServerContainerDefinitionInput$, 0], [() => SupportContainerDefinitionInputList, 0], 1, 1, 0, 1, 0, 64 | 0], 1
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  ];
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  export var UpdateContainerGroupDefinitionOutput$ = [3, n0, _UCGDO,
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  0,
@@ -2644,6 +2644,7 @@ var ContainerGroupDefinitionList = [1, n0, _CGDL,
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  0, [() => ContainerGroupDefinition$,
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  0]
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  ];
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+ var ContainerGroupDefinitionRemoveAttributeList = 64 | 0;
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  var ContainerGroupPortMappingList = [1, n0, _CGPML,
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  0, [() => ContainerGroupPortMapping$,
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  0]
@@ -43,7 +43,7 @@ declare const AcceptMatchCommand_base: {
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  * <ul>
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  * <li>
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  * <p>If the ticket has one or more players who rejected the match or failed to
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- * respond, the ticket status is set <code>CANCELLED</code> and processing is
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+ * respond, the ticket status is set to <code>CANCELLED</code> and processing is
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  * terminated.</p>
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  * </li>
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  * <li>
@@ -99,9 +99,8 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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  * </p>
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  * </li>
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  * <li>
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- * <p>
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- * <code>TotalVcpuLimit</code>
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- * </p>
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+ * <p>Either <code>TotalVcpuLimit</code> or a <code>Vcpu</code> value for the game server
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+ * container</p>
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  * </li>
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  * <li>
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  * <p>At least one <code>GameServerContainerDefinition</code>
@@ -196,7 +195,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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  * Name: "STRING_VALUE", // required
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  * ContainerGroupType: "GAME_SERVER" || "PER_INSTANCE",
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  * TotalMemoryLimitMebibytes: Number("int"), // required
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- * TotalVcpuLimit: Number("double"), // required
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+ * TotalVcpuLimit: Number("double"),
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  * GameServerContainerDefinition: { // GameServerContainerDefinitionInput
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  * ContainerName: "STRING_VALUE", // required
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  * DependsOn: [ // ContainerDependencyList
@@ -234,6 +233,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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  * "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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  * ],
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  * },
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+ * Vcpu: Number("double"),
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  * },
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  * SupportContainerDefinitions: [ // SupportContainerDefinitionInputList
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  * { // SupportContainerDefinitionInput
@@ -344,6 +344,7 @@ declare const CreateContainerGroupDefinitionCommand_base: {
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  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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  * // ],
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  * // },
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+ * // Vcpu: Number("double"),
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  * // },
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  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
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  * // { // SupportContainerDefinition
@@ -26,7 +26,7 @@ declare const CreateFleetLocationsCommand_base: {
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  /**
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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- * <p>Adds remote locations to an EC2 and begins populating the new locations with
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+ * <p>Adds remote locations to an EC2 fleet and begins populating the new locations with
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  * instances. The new instances conform to the fleet's instance type, auto-scaling, and
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  * other configuration settings.</p>
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  * <note>
@@ -57,7 +57,7 @@ declare const CreateGameSessionCommand_base: {
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  * default, newly created game sessions are open to new players. You can restrict new
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  * player access by using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateGameSession.html">UpdateGameSession</a> to change the game session's player session creation
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  * policy.</p>
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- * <p>Amazon GameLift Servers retains logs for active for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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+ * <p>Amazon GameLift Servers retains logs for active game sessions for 14 days. To access the logs, call <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GetGameSessionLogUrl.html">GetGameSessionLogUrl</a> to download the log files.</p>
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  * <p>
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  * <i>Available in Amazon GameLift Servers Local.</i>
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  * </p>
@@ -26,7 +26,7 @@ declare const CreateMatchmakingConfigurationCommand_base: {
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  /**
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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- * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether your are using
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+ * <p>Defines a new matchmaking configuration for use with FlexMatch. Whether you are using
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  * FlexMatch with Amazon GameLift Servers hosting or as a standalone matchmaking service, the matchmaking
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  * configuration sets out rules for matching players and forming teams. If you're also
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  * using Amazon GameLift Servers hosting, it defines how to start game sessions for each match. Your
@@ -39,7 +39,7 @@ declare const CreateVpcPeeringConnectionCommand_base: {
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  * including acceptance, updating routing tables, etc. </p>
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  * <p>To establish the connection, call this operation from the Amazon Web Services account that is used
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  * to manage the Amazon GameLift Servers fleets. Identify the following values: (1) The ID of the fleet you
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- * want to be enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
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+ * want to enable a VPC peering connection for; (2) The Amazon Web Services account with the VPC that
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  * you want to peer with; and (3) The ID of the VPC you want to peer with. This operation
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  * is asynchronous. If successful, a connection request is created. You can use continuous
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  * polling to track the request's status using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeVpcPeeringConnections.html">DescribeVpcPeeringConnections</a> , or by monitoring fleet events for success
@@ -27,7 +27,7 @@ declare const DeleteFleetLocationsCommand_base: {
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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  * <p>Removes locations from a multi-location fleet. When deleting a location, all game
30
- * server process and all instances that are still active in the location are shut down. </p>
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+ * server processes and all instances that are still active in the location are shut down. </p>
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  * <p>To delete fleet locations, identify the fleet ID and provide a list of the locations
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  * to be deleted. </p>
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  * <p>If successful, GameLift sets the location status to <code>DELETING</code>, and begins
@@ -27,7 +27,7 @@ declare const DeleteVpcPeeringConnectionCommand_base: {
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2</p>
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  * <p>Removes a VPC peering connection. To delete the connection, you must have a valid
30
- * authorization for the VPC peering connection that you want to delete.. </p>
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+ * authorization for the VPC peering connection that you want to delete. </p>
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  * <p>Once a valid authorization exists, call this operation from the Amazon Web Services account that is
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  * used to manage the Amazon GameLift Servers fleets. Identify the connection to delete by the connection ID
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  * and fleet ID. If successful, the connection is removed. </p>
@@ -28,7 +28,7 @@ declare const DeregisterComputeCommand_base: {
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  * <b>This API works with the following fleet types:</b> Anywhere</p>
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  * <p>Removes a compute resource from an Anywhere fleet. Deregistered computes can no longer
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  * host game sessions through Amazon GameLift Servers. Use this operation with an Anywhere fleet that
31
- * doesn't use the Amazon GameLift Servers Agent For Anywhere fleets with the Agent, the Agent handles all
31
+ * doesn't use the Amazon GameLift Servers Agent. For Anywhere fleets with the Agent, the Agent handles all
32
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  * compute registry tasks for you. </p>
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  * <p>To deregister a compute, call this operation from the compute that's being
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  * deregistered and specify the compute name and the fleet ID. </p>
@@ -43,7 +43,7 @@ declare const DescribeContainerFleetCommand_base: {
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  * <p>If successful, a <code>ContainerFleet</code> object is returned. This object includes
44
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  * the fleet properties, including information about the most recent deployment.</p>
45
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  * <note>
46
- * <p>Some API operations limit the number of fleet IDs that allowed in one request. If
46
+ * <p>Some API operations limit the number of fleet IDs that are allowed in one request. If
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  * a request exceeds this limit, the request fails and the error message contains the
48
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  * maximum allowed number.</p>
49
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  * </note>
@@ -117,6 +117,7 @@ declare const DescribeContainerGroupDefinitionCommand_base: {
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  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
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  * // ],
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  * // },
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+ * // Vcpu: Number("double"),
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  * // },
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  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
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  * // { // SupportContainerDefinition
@@ -42,7 +42,7 @@ declare const DescribeFleetAttributesCommand_base: {
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  * <p>If successful, a <code>FleetAttributes</code> object is returned for each fleet
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  * requested, unless the fleet identifier is not found. </p>
44
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  * <note>
45
- * <p>Some API operations limit the number of fleet IDs that allowed in one request. If
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+ * <p>Some API operations limit the number of fleet IDs that are allowed in one request. If
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  * a request exceeds this limit, the request fails and the error message contains the
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  * maximum allowed number.</p>
48
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  * </note>
@@ -27,7 +27,7 @@ declare const DescribeGameSessionDetailsCommand_base: {
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  * <p>
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  * <b>This API works with the following fleet types:</b> EC2, Anywhere, Container</p>
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  * <p>Retrieves additional game session properties, including the game session protection
30
- * policy in force, a set of one or more game sessions in a specific fleet location. You
30
+ * policy in force, for a set of one or more game sessions in a specific fleet location. You
31
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  * can optionally filter the results by current game session status.</p>
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  * <p>This operation can be used in the following ways: </p>
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  * <ul>
@@ -25,7 +25,7 @@ declare const DescribeInstancesCommand_base: {
25
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  };
26
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  /**
27
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  * <p>
28
- * <b>This API works with the following fleet types:</b>EC2, Container</p>
28
+ * <b>This API works with the following fleet types:</b> EC2, Container</p>
29
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  * <p>Retrieves information about the EC2 instances in an Amazon GameLift Servers managed fleet, including
30
30
  * instance ID, connection data, and status. You can use this operation with a
31
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  * multi-location fleet to get location-specific instance information. As an alternative,
@@ -120,6 +120,7 @@ declare const ListContainerGroupDefinitionVersionsCommand_base: {
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  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
121
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  * // ],
122
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  * // },
123
+ * // Vcpu: Number("double"),
123
124
  * // },
124
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  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
125
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  * // { // SupportContainerDefinition
@@ -113,6 +113,7 @@ declare const ListContainerGroupDefinitionsCommand_base: {
113
113
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
114
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  * // ],
115
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  * // },
116
+ * // Vcpu: Number("double"),
116
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  * // },
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  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
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  * // { // SupportContainerDefinition
@@ -30,7 +30,7 @@ declare const ListFleetsCommand_base: {
30
30
  * result set to find only those fleets that are deployed with a specific build or script.
31
31
  * For fleets that have multiple locations, this operation retrieves fleets based on their
32
32
  * home Region only.</p>
33
- * <p>You can use operation in the following ways: </p>
33
+ * <p>You can use this operation in the following ways: </p>
34
34
  * <ul>
35
35
  * <li>
36
36
  * <p>To get a list of all fleets in a Region, don't provide a build or script
@@ -26,7 +26,7 @@ declare const ListGameServerGroupsCommand_base: {
26
26
  /**
27
27
  * <p>
28
28
  * <b>This API works with the following fleet types:</b> EC2 (FleetIQ)</p>
29
- * <p>Lists a game server groups.</p>
29
+ * <p>Lists game server groups.</p>
30
30
  * @example
31
31
  * Use a bare-bones client and the command you need to make an API call.
32
32
  * ```javascript
@@ -66,7 +66,7 @@ declare const SearchGameSessionsCommand_base: {
66
66
  * <p>
67
67
  * <b>gameSessionProperties</b> -- A set of key-value pairs that can store custom data in a game session.
68
68
  * For example: <code>\{"Key": "difficulty", "Value": "novice"\}</code>.
69
- * The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty">https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
69
+ * The filter expression must specify the <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_GameProperty.html">GameProperty</a> -- a <code>Key</code> and a string <code>Value</code> to search for the game sessions.</p>
70
70
  * <p>For example, to search for the above key-value pair, specify the following search filter: <code>gameSessionProperties.difficulty = "novice"</code>.
71
71
  * All game property values are searched as strings.</p>
72
72
  * <p>
@@ -72,7 +72,7 @@ declare const StartGameSessionPlacementCommand_base: {
72
72
  * <p>
73
73
  * <code>PlayerLatencies</code>. Include a set of latency values for
74
74
  * destinations in the queue. When a request includes latency data, Amazon GameLift Servers
75
- * automatically reorder the queue's locations priority list based on
75
+ * automatically reorders the queue's locations priority list based on
76
76
  * lowest available latency values. If a request includes latency data for
77
77
  * multiple players, Amazon GameLift Servers calculates each location's average latency for
78
78
  * all players and reorders to find the lowest latency across all players.
@@ -97,7 +97,7 @@ declare const StartGameSessionPlacementCommand_base: {
97
97
  * </ul>
98
98
  * </li>
99
99
  * <li>
100
- * <p>Request a placement and prioritized based on a custom list of locations.
100
+ * <p>Request a placement and prioritize based on a custom list of locations.
101
101
  * </p>
102
102
  * </li>
103
103
  * <li>
@@ -30,7 +30,7 @@ declare const StartMatchBackfillCommand_base: {
30
30
  * match process is essentially identical to the process of forming new matches. Backfill
31
31
  * requests use the same matchmaker that was used to make the original match, and they
32
32
  * provide matchmaking data for all players currently in the game session. FlexMatch uses
33
- * this information to select new players so that backfilled match continues to meet the
33
+ * this information to select new players so that the backfilled match continues to meet the
34
34
  * original match requirements. </p>
35
35
  * <p>When using FlexMatch with Amazon GameLift Servers managed hosting, you can request a backfill match from
36
36
  * a client service by calling this operation with a <code>GameSessions</code> ID. You also
@@ -31,7 +31,7 @@ declare const StopGameSessionPlacementCommand_base: {
31
31
  * <p>Results</p>
32
32
  * <p>If successful, this operation removes the placement request from the queue and moves
33
33
  * the <code>GameSessionPlacement</code> to <code>CANCELLED</code> status.</p>
34
- * <p>This operation results in an <code>InvalidRequestExecption</code> (400) error if a
34
+ * <p>This operation results in an <code>InvalidRequestException</code> (400) error if a
35
35
  * game session has already been created for this placement. You can clean up an unneeded
36
36
  * game session by calling <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_TerminateGameSession">TerminateGameSession</a>.</p>
37
37
  * @example
@@ -31,7 +31,7 @@ declare const UpdateContainerFleetCommand_base: {
31
31
  * a fleet using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html">https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeFleetDeployment.html</a>.</p>
32
32
  * <note>
33
33
  * <p>A managed fleet's runtime environment, which depends on the fleet's
34
- * Amazon Machine Image \{AMI\} version, can't be updated. You must create a new
34
+ * Amazon Machine Image (AMI) version, can't be updated. You must create a new
35
35
  * fleet. As a best practice, we recommend replacing your managed fleets every 30
36
36
  * days to maintain a secure and up-to-date runtime environment for your hosted game
37
37
  * servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
@@ -93,7 +93,7 @@ declare const UpdateContainerFleetCommand_base: {
93
93
  * a new deployment of fleet resources using the deployment configuration provided. A
94
94
  * deployment replaces existing fleet instances with new instances that are deployed with
95
95
  * the updated fleet properties. The fleet is placed in <code>UPDATING</code> status until
96
- * the deployment is complete, then return to <code>ACTIVE</code>. </p>
96
+ * the deployment is complete, then returns to <code>ACTIVE</code>. </p>
97
97
  * <p>You can have only one update deployment active at a time for a fleet. If a second
98
98
  * update request initiates a deployment while another deployment is in progress, the first
99
99
  * deployment is cancelled.</p>
@@ -59,13 +59,20 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
59
59
  * definitions, excluding the definition to remove. If the container group has only one
60
60
  * support container definition, provide an empty set.</p>
61
61
  * </li>
62
+ * <li>
63
+ * <p>Remove the total vCPU limit from a game server container group so that its containers
64
+ * can use up to the instance's available vCPU. Set <code>RemoveAttributes</code> to
65
+ * <code>TOTAL_VCPU_LIMIT</code>. The game server container must have a <code>Vcpu</code>
66
+ * value, because a game server container group needs either a total vCPU limit or a game
67
+ * server <code>Vcpu</code> value.</p>
68
+ * </li>
62
69
  * </ul>
63
70
  * <p>
64
71
  * <b>Results:</b>
65
72
  * </p>
66
73
  * <p>If successful, this operation returns the complete properties of the new container group
67
74
  * definition version.</p>
68
- * <p>If the container group definition version is used in an active fleets, the update
75
+ * <p>If the container group definition version is used in an active fleet, the update
69
76
  * automatically initiates a new fleet deployment of the new version. You can track a fleet's
70
77
  * deployments using <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ListFleetDeployments.html">ListFleetDeployments</a>.</p>
71
78
  * @example
@@ -115,6 +122,7 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
115
122
  * "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
116
123
  * ],
117
124
  * },
125
+ * Vcpu: Number("double"),
118
126
  * },
119
127
  * SupportContainerDefinitions: [ // SupportContainerDefinitionInputList
120
128
  * { // SupportContainerDefinitionInput
@@ -172,6 +180,9 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
172
180
  * VersionDescription: "STRING_VALUE",
173
181
  * SourceVersionNumber: Number("int"),
174
182
  * OperatingSystem: "AMAZON_LINUX_2023",
183
+ * RemoveAttributes: [ // ContainerGroupDefinitionRemoveAttributeList
184
+ * "TOTAL_VCPU_LIMIT",
185
+ * ],
175
186
  * };
176
187
  * const command = new UpdateContainerGroupDefinitionCommand(input);
177
188
  * const response = await client.send(command);
@@ -222,6 +233,7 @@ declare const UpdateContainerGroupDefinitionCommand_base: {
222
233
  * // "AUDIT_CONTROL" || "AUDIT_WRITE" || "BLOCK_SUSPEND" || "CHOWN" || "DAC_OVERRIDE" || "DAC_READ_SEARCH" || "FOWNER" || "FSETID" || "IPC_LOCK" || "IPC_OWNER" || "KILL" || "LEASE" || "LINUX_IMMUTABLE" || "MAC_ADMIN" || "MAC_OVERRIDE" || "MKNOD" || "NET_ADMIN" || "NET_BIND_SERVICE" || "NET_BROADCAST" || "NET_RAW" || "SETFCAP" || "SETGID" || "SETPCAP" || "SETUID" || "SYS_ADMIN" || "SYS_BOOT" || "SYS_CHROOT" || "SYS_MODULE" || "SYS_NICE" || "SYS_PACCT" || "SYS_PTRACE" || "SYS_RAWIO" || "SYS_RESOURCE" || "SYS_TIME" || "SYS_TTY_CONFIG" || "SYSLOG" || "WAKE_ALARM",
223
234
  * // ],
224
235
  * // },
236
+ * // Vcpu: Number("double"),
225
237
  * // },
226
238
  * // SupportContainerDefinitions: [ // SupportContainerDefinitionList
227
239
  * // { // SupportContainerDefinition
@@ -32,7 +32,7 @@ declare const UpdateFleetAttributesCommand_base: {
32
32
  * to change. If successful, Amazon GameLift Servers returns the identifiers for the updated fleet.</p>
33
33
  * <note>
34
34
  * <p>A managed fleet's runtime environment, which depends on the fleet's
35
- * Amazon Machine Image \{AMI\} version, can't be updated. You must create a new
35
+ * Amazon Machine Image (AMI) version, can't be updated. You must create a new
36
36
  * fleet. As a best practice, we recommend replacing your managed fleets every 30
37
37
  * days to maintain a secure and up-to-date runtime environment for your hosted game
38
38
  * servers. For guidance, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/security-best-practices.html">
@@ -37,7 +37,7 @@ declare const UpdateGameServerCommand_base: {
37
37
  * (when the game server is available to be claimed) to <code>UTILIZED</code> (when
38
38
  * the game server is currently hosting games). Identify the game server and game
39
39
  * server group and specify the new utilization status. You can't change the status
40
- * from to <code>UTILIZED</code> to <code>AVAILABLE</code> .</p>
40
+ * from <code>UTILIZED</code> to <code>AVAILABLE</code> .</p>
41
41
  * </li>
42
42
  * <li>
43
43
  * <p>To report health status, identify the game server and game server group and
@@ -929,6 +929,17 @@ export declare const ContainerGroupDefinitionStatus: {
929
929
  * @public
930
930
  */
931
931
  export type ContainerGroupDefinitionStatus = (typeof ContainerGroupDefinitionStatus)[keyof typeof ContainerGroupDefinitionStatus];
932
+ /**
933
+ * @public
934
+ * @enum
935
+ */
936
+ export declare const ContainerGroupDefinitionRemoveAttribute: {
937
+ readonly TOTAL_VCPU_LIMIT: "TOTAL_VCPU_LIMIT";
938
+ };
939
+ /**
940
+ * @public
941
+ */
942
+ export type ContainerGroupDefinitionRemoveAttribute = (typeof ContainerGroupDefinitionRemoveAttribute)[keyof typeof ContainerGroupDefinitionRemoveAttribute];
932
943
  /**
933
944
  * @public
934
945
  * @enum