@aws-sdk/client-gamelift 3.1038.0 → 3.1039.0

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Files changed (28) hide show
  1. package/README.md +7 -0
  2. package/dist-cjs/index.js +14 -0
  3. package/dist-cjs/schemas/schemas_0.js +52 -10
  4. package/dist-es/GameLift.js +2 -0
  5. package/dist-es/commands/DescribeContainerGroupPortMappingsCommand.js +16 -0
  6. package/dist-es/commands/index.js +1 -0
  7. package/dist-es/schemas/schemas_0.js +42 -0
  8. package/dist-types/GameLift.d.ts +7 -0
  9. package/dist-types/GameLiftClient.d.ts +3 -2
  10. package/dist-types/commands/DescribeContainerGroupPortMappingsCommand.d.ts +160 -0
  11. package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -12
  12. package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -2
  13. package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
  14. package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  15. package/dist-types/commands/index.d.ts +1 -0
  16. package/dist-types/models/models_0.d.ts +212 -213
  17. package/dist-types/models/models_1.d.ts +202 -3
  18. package/dist-types/schemas/schemas_0.d.ts +5 -0
  19. package/dist-types/ts3.4/GameLift.d.ts +23 -0
  20. package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
  21. package/dist-types/ts3.4/commands/DescribeContainerGroupPortMappingsCommand.d.ts +51 -0
  22. package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +1 -1
  23. package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
  24. package/dist-types/ts3.4/commands/index.d.ts +1 -0
  25. package/dist-types/ts3.4/models/models_0.d.ts +26 -35
  26. package/dist-types/ts3.4/models/models_1.d.ts +44 -0
  27. package/dist-types/ts3.4/schemas/schemas_0.d.ts +5 -0
  28. package/package.json +7 -7
@@ -1,4 +1,4 @@
1
- import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetRemoveAttribute, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
1
+ import type { AcceptanceType, BackfillMode, BalancingStrategy, BuildStatus, CertificateType, ComparisonOperatorType, ComputeStatus, ComputeType, ContainerDependencyCondition, ContainerFleetBillingType, ContainerFleetLocationStatus, ContainerFleetStatus, ContainerGroupDefinitionStatus, ContainerGroupType, ContainerMountPointAccessLevel, ContainerOperatingSystem, DeploymentImpairmentStrategy, DeploymentProtectionStrategy, DeploymentStatus, EC2InstanceType, EventCode, FilterInstanceStatus, FleetAction, FleetStatus, FleetType, FlexMatchMode, GameServerClaimStatus, GameServerGroupAction, GameServerGroupDeleteOption, GameServerGroupInstanceType, GameServerGroupStatus, GameServerInstanceStatus, GameServerIpProtocolSupported, GameServerProtectionPolicy, GameServerUtilizationStatus, GameSessionPlacementState, GameSessionStatus, GameSessionStatusReason, InstanceRoleCredentialsProvider, InstanceStatus, IpProtocol, ListComputeInputStatus, LocationFilter, LocationUpdateStatus, LogDestination, MatchmakingConfigurationStatus, MetricName, OperatingSystem, PlacementFallbackStrategy, PlayerGatewayMode, PlayerGatewayStatus, PlayerSessionCreationPolicy, PlayerSessionStatus, PolicyType, PriorityType, ProtectionPolicy, RoutingStrategyType, ScalingAdjustmentType, ScalingStatusType, SortOrder, TerminationMode, ZeroCapacityStrategy } from "./enums";
2
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  /**
3
3
  * @public
4
4
  */
@@ -606,6 +606,9 @@ export interface Compute {
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  * <p>The set of port numbers to open on each instance in a container fleet. Connection
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  * ports are used by inbound traffic to connect with processes that are running in
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  * containers on the fleet.</p>
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+ * <p>The port range must not overlap with the Amazon GameLift Servers reserved port range
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+ * <code>4092-4191</code>. This range is reserved for internal Amazon GameLift Servers
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+ * services.</p>
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  * @public
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  */
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  export interface ConnectionPortRange {
@@ -923,6 +926,9 @@ export interface ContainerFleet {
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  * <p>The set of port numbers to open on each instance in a container fleet. Connection
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  * ports are used by inbound traffic to connect with processes that are running in
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  * containers on the fleet.</p>
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+ * <p>The port range must not overlap with the Amazon GameLift Servers reserved port range
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+ * <code>4092-4191</code>. This range is reserved for internal Amazon GameLift Servers
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+ * services.</p>
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  * @public
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  */
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  InstanceConnectionPortRange?: ConnectionPortRange | undefined;
@@ -1548,6 +1554,66 @@ export interface ContainerGroupDefinition {
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  */
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  StatusReason?: string | undefined;
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  }
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+ /**
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+ * <p>Describes a mapping between a container port and a connection port on a fleet
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+ * instance. You define container ports in a container group definition. Amazon GameLift Servers assigns
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+ * connection ports when it deploys the container group to an instance.</p>
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+ * <p>
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+ * <b>Part of:</b>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupPortMapping.html">ContainerGroupPortMapping</a>
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+ * </p>
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+ * @public
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+ */
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+ export interface ContainerPortMapping {
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+ /**
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+ * <p>The port number on the container. This port is defined in the container group
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+ * definition. Container port numbers must be unique within a container group
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+ * definition.</p>
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+ * @public
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+ */
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+ ContainerPort?: number | undefined;
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+ /**
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+ * <p>The port number on the fleet instance that maps to the container port. Connection
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+ * ports are assigned by Amazon GameLift Servers when the container group is deployed to an
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+ * instance.</p>
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+ * @public
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+ */
1581
+ ConnectionPort?: number | undefined;
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+ /**
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+ * <p>The network protocol for the port mapping. Valid values are <code>TCP</code> or
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+ * <code>UDP</code>.</p>
1585
+ * @public
1586
+ */
1587
+ Protocol?: IpProtocol | undefined;
1588
+ }
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+ /**
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+ * <p>Describes the port mappings for a single container in a container group. Each mapping
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+ * shows how a container port maps to a connection port on the fleet instance.</p>
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+ * <p>
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+ * <b>Returned by:</b>
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+ * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_DescribeContainerGroupPortMappings.html">DescribeContainerGroupPortMappings</a>
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+ * </p>
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+ * @public
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+ */
1598
+ export interface ContainerGroupPortMapping {
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+ /**
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+ * <p>The name of the container, as defined in the container group definition.</p>
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+ * @public
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+ */
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+ ContainerName?: string | undefined;
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+ /**
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+ * <p>The runtime ID for the container that's running in a compute. This value is unique
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+ * within the compute.</p>
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+ * @public
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+ */
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+ ContainerRuntimeId?: string | undefined;
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+ /**
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+ * <p>A list of <code>ContainerPortMapping</code> objects that describe the port mappings
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+ * for this container.</p>
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+ * @public
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+ */
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+ ContainerPortMappings?: ContainerPortMapping[] | undefined;
1616
+ }
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  /**
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  * <p>A unique identifier for a container in a compute on a managed container fleet instance.
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  * This information makes it possible to remotely connect to a specific container on a fleet
@@ -1862,6 +1928,9 @@ export interface CreateContainerFleetInput {
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  * <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
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  * even if you later remove the manual settings. </p>
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  * </note>
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+ * <p>The port range must not overlap with the Amazon GameLift Servers reserved port range
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+ * <code>4092-4191</code>. This range is reserved for internal Amazon GameLift Servers
1933
+ * services.</p>
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  * @public
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  */
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  InstanceConnectionPortRange?: ConnectionPortRange | undefined;
@@ -1893,6 +1962,9 @@ export interface CreateContainerFleetInput {
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  * <p>If you set values manually, Amazon GameLift Servers no longer calculates a port range for you,
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  * even if you later remove the manual settings. </p>
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  * </note>
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+ * <p>The port range must not overlap with the Amazon GameLift Servers reserved port range
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+ * <code>4092-4191</code>. This range is reserved for internal Amazon GameLift Servers
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+ * services.</p>
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  * @public
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  */
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  InstanceInboundPermissions?: IpPermission[] | undefined;
@@ -3615,8 +3687,8 @@ export interface CreateGameSessionInput {
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  * only once. Subsequent requests with the same string return the original
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  * <code>GameSession</code> object, with an updated status. Maximum token length is 48
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  * characters. If provided, this string is included in the new game session's ID.
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- * A game session ARN has the following format:
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- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
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+ * The value is always a full ARN in the following format:
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. Idempotency tokens remain in use for 30 days after a game session has ended;
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  * game session objects are retained for this time period and then deleted.</p>
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  * @public
3622
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  */
@@ -3650,8 +3722,8 @@ export interface CreateGameSessionInput {
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  */
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  export interface GameSession {
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  /**
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- * <p>A unique identifier for the game session. A game session ARN has the following format:
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- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.</p>
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+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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  * @public
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  */
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  GameSessionId?: string | undefined;
@@ -4564,7 +4636,8 @@ export interface CreateMatchmakingRuleSetOutput {
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  */
4565
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  export interface CreatePlayerSessionInput {
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  /**
4567
- * <p>A unique identifier for the game session to add a player to.</p>
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+ * <p>An identifier for the game session that is unique across all regions to add a player to. The value is always a full ARN in the following format:
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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  * @public
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  */
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  GameSessionId: string | undefined;
@@ -4608,7 +4681,8 @@ export interface PlayerSession {
4608
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  */
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  PlayerId?: string | undefined;
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  /**
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- * <p>A unique identifier for the game session that the player session is connected to.</p>
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+ * <p>An identifier for the game session that is unique across all regions that the player session is connected to. The value is always a full ARN in the following format:
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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  * @public
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  */
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  GameSessionId?: string | undefined;
@@ -4711,7 +4785,8 @@ export interface CreatePlayerSessionOutput {
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  */
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  export interface CreatePlayerSessionsInput {
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  /**
4714
- * <p>A unique identifier for the game session to add players to.</p>
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+ * <p>An identifier for the game session that is unique across all regions to add players to. The value is always a full ARN in the following format:
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+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
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  * @public
4716
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  */
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  GameSessionId: string | undefined;
@@ -5460,6 +5535,113 @@ export interface DescribeContainerGroupDefinitionOutput {
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  */
5461
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  ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
5462
5537
  }
5538
+ /**
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+ * @public
5540
+ */
5541
+ export interface DescribeContainerGroupPortMappingsInput {
5542
+ /**
5543
+ * <p>A unique identifier for the container fleet. You can use either the fleet ID or ARN
5544
+ * value.</p>
5545
+ * @public
5546
+ */
5547
+ FleetId: string | undefined;
5548
+ /**
5549
+ * <p>The type of container group to retrieve port mappings for.</p>
5550
+ * <ul>
5551
+ * <li>
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+ * <p>
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+ * <code>GAME_SERVER</code> -- Get port mappings for a game server
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+ * container group.</p>
5555
+ * </li>
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+ * <li>
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+ * <p>
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+ * <code>PER_INSTANCE</code> -- Get port mappings for a per-instance
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+ * container group.</p>
5560
+ * </li>
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+ * </ul>
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+ * @public
5563
+ */
5564
+ ContainerGroupType: ContainerGroupType | undefined;
5565
+ /**
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+ * <p>A unique identifier for the compute resource for which to retrieve port mappings. For a
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+ * container fleet, a compute represents a game server container group running on a fleet
5568
+ * instance. You can use either the compute name or ARN value.</p>
5569
+ * <p>When <code>ContainerGroupType</code> is <code>GAME_SERVER</code>, this parameter is
5570
+ * required.</p>
5571
+ * <p>When <code>ContainerGroupType</code> is <code>PER_INSTANCE</code>, do not provide
5572
+ * this parameter. If you provide a compute name with <code>PER_INSTANCE</code>, the
5573
+ * request fails with an <code>InvalidRequestException</code>.</p>
5574
+ * @public
5575
+ */
5576
+ ComputeName?: string | undefined;
5577
+ /**
5578
+ * <p>A unique identifier for the fleet instance to retrieve port mappings for.</p>
5579
+ * <p>When <code>ContainerGroupType</code> is <code>PER_INSTANCE</code>, this parameter is
5580
+ * required.</p>
5581
+ * <p>When <code>ContainerGroupType</code> is <code>GAME_SERVER</code>, this parameter is
5582
+ * optional. If you provide an instance ID, it must match the instance that's running the
5583
+ * specified compute. If the instance ID doesn't match, the request fails with an
5584
+ * <code>InvalidRequestException</code>.</p>
5585
+ * @public
5586
+ */
5587
+ InstanceId?: string | undefined;
5588
+ /**
5589
+ * <p>A container name to filter the results. When provided, the operation returns port
5590
+ * mappings for the specified container only. If no container with the specified name
5591
+ * exists in the container group, the request fails with a
5592
+ * <code>NotFoundException</code>.</p>
5593
+ * <p>If not provided, the operation returns port mappings for all containers in the container
5594
+ * group.</p>
5595
+ * @public
5596
+ */
5597
+ ContainerName?: string | undefined;
5598
+ }
5599
+ /**
5600
+ * @public
5601
+ */
5602
+ export interface DescribeContainerGroupPortMappingsOutput {
5603
+ /**
5604
+ * <p>A unique identifier for the container fleet.</p>
5605
+ * @public
5606
+ */
5607
+ FleetId?: string | undefined;
5608
+ /**
5609
+ * <p>The location of the fleet instance, expressed as an Amazon Web Services Region code, such as
5610
+ * <code>us-west-2</code>.</p>
5611
+ * @public
5612
+ */
5613
+ Location?: string | undefined;
5614
+ /**
5615
+ * <p>The Amazon Resource Name (<a href="https://docs.aws.amazon.com/AmazonS3/latest/dev/s3-arn-format.html">ARN</a>) that is assigned to the container group definition. The ARN value also
5616
+ * identifies the specific container group definition version in use.</p>
5617
+ * @public
5618
+ */
5619
+ ContainerGroupDefinitionArn?: string | undefined;
5620
+ /**
5621
+ * <p>The type of container group that was specified in the request. Valid values are <code>GAME_SERVER</code> or <code>PER_INSTANCE</code>.</p>
5622
+ * @public
5623
+ */
5624
+ ContainerGroupType?: ContainerGroupType | undefined;
5625
+ /**
5626
+ * <p>A unique identifier for the compute resource running the game server container group.
5627
+ * Returned when <code>ContainerGroupType</code> is <code>GAME_SERVER</code>.</p>
5628
+ * @public
5629
+ */
5630
+ ComputeName?: string | undefined;
5631
+ /**
5632
+ * <p>A unique identifier for the fleet instance. For <code>GAME_SERVER</code> requests,
5633
+ * this is the instance running the specified compute. For <code>PER_INSTANCE</code>
5634
+ * requests, this is the instance specified in the request.</p>
5635
+ * @public
5636
+ */
5637
+ InstanceId?: string | undefined;
5638
+ /**
5639
+ * <p>A list of <code>ContainerGroupPortMapping</code> objects that describe the port
5640
+ * mappings for each container in the container group.</p>
5641
+ * @public
5642
+ */
5643
+ ContainerGroupPortMappings?: ContainerGroupPortMapping[] | undefined;
5644
+ }
5463
5645
  /**
5464
5646
  * @public
5465
5647
  */
@@ -6670,7 +6852,8 @@ export interface DescribeGameSessionDetailsInput {
6670
6852
  */
6671
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  FleetId?: string | undefined;
6672
6854
  /**
6673
- * <p>A unique identifier for the game session to retrieve. </p>
6855
+ * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
6856
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
6674
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  * @public
6675
6858
  */
6676
6859
  GameSessionId?: string | undefined;
@@ -6936,14 +7119,15 @@ export interface GameSessionPlacement {
6936
7119
  */
6937
7120
  GameSessionName?: string | undefined;
6938
7121
  /**
6939
- * <p>A unique identifier for the game session. This value isn't final until placement status is
7122
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7123
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionArn</code>. This value isn't final until placement status is
6940
7124
  * <code>FULFILLED</code>.</p>
6941
7125
  * @public
6942
7126
  */
6943
7127
  GameSessionId?: string | undefined;
6944
7128
  /**
6945
- * <p>Identifier for the game session created by this placement request. This identifier is
6946
- * unique across all Regions. This value isn't final until placement status is
7129
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7130
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. This value is the same as <code>GameSessionId</code>. This value isn't final until placement status is
6947
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  * <code>FULFILLED</code>.</p>
6948
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  * @public
6949
7133
  */
@@ -7102,7 +7286,8 @@ export interface DescribeGameSessionsInput {
7102
7286
  */
7103
7287
  FleetId?: string | undefined;
7104
7288
  /**
7105
- * <p>A unique identifier for the game session to retrieve. </p>
7289
+ * <p>An identifier for the game session that is unique across all regions to retrieve. The value is always a full ARN in the following format:
7290
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7106
7291
  * @public
7107
7292
  */
7108
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  GameSessionId?: string | undefined;
@@ -7341,7 +7526,8 @@ export interface MatchedPlayerSession {
7341
7526
  */
7342
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  export interface GameSessionConnectionInfo {
7343
7528
  /**
7344
- * <p>A unique identifier for the game session. Use the game session ID.</p>
7529
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
7530
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7345
7531
  * @public
7346
7532
  */
7347
7533
  GameSessionArn?: string | undefined;
@@ -7652,7 +7838,8 @@ export interface DescribeMatchmakingRuleSetsOutput {
7652
7838
  */
7653
7839
  export interface DescribePlayerSessionsInput {
7654
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  /**
7655
- * <p>A unique identifier for the game session to retrieve player sessions for.</p>
7841
+ * <p>An identifier for the game session that is unique across all regions to retrieve player sessions for. The value is always a full ARN in the following format:
7842
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
7656
7843
  * @public
7657
7844
  */
7658
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  GameSessionId?: string | undefined;
@@ -8333,7 +8520,8 @@ export interface GetComputeAuthTokenOutput {
8333
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  */
8334
8521
  export interface GetGameSessionLogUrlInput {
8335
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  /**
8336
- * <p>A unique identifier for the game session to get logs for. </p>
8523
+ * <p>An identifier for the game session that is unique across all regions to get logs for. The value is always a full ARN in the following format:
8524
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8337
8525
  * @public
8338
8526
  */
8339
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  GameSessionId: string | undefined;
@@ -8439,7 +8627,8 @@ export interface GetInstanceAccessOutput {
8439
8627
  */
8440
8628
  export interface GetPlayerConnectionDetailsInput {
8441
8629
  /**
8442
- * <p>A unique identifier for the game session for which to retrieve player connection details.</p>
8630
+ * <p>An identifier for the game session that is unique across all regions for which to retrieve player connection details. The value is always a full ARN in the following format:
8631
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8443
8632
  * @public
8444
8633
  */
8445
8634
  GameSessionId: string | undefined;
@@ -8503,7 +8692,8 @@ export interface PlayerConnectionDetail {
8503
8692
  */
8504
8693
  export interface GetPlayerConnectionDetailsOutput {
8505
8694
  /**
8506
- * <p>A unique identifier for the game session for which the player connection details were retrieved.</p>
8695
+ * <p>An identifier for the game session that is unique across all regions for which the player connection details were retrieved. The value is always a full ARN in the following format:
8696
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
8507
8697
  * @public
8508
8698
  */
8509
8699
  GameSessionId?: string | undefined;
@@ -9666,7 +9856,8 @@ export interface StartMatchBackfillInput {
9666
9856
  */
9667
9857
  ConfigurationName: string | undefined;
9668
9858
  /**
9669
- * <p>A unique identifier for the game session. Use the game session ID. When using FlexMatch as a standalone matchmaking
9859
+ * <p>An identifier for the game session that is unique across all regions. The value is always a full ARN in the following format:
9860
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>. When using FlexMatch as a standalone matchmaking
9670
9861
  * solution, this parameter is not needed. </p>
9671
9862
  * @public
9672
9863
  */
@@ -9880,8 +10071,8 @@ export interface TagResourceResponse {
9880
10071
  */
9881
10072
  export interface TerminateGameSessionInput {
9882
10073
  /**
9883
- * <p>A unique identifier for the game session to be terminated. A game session ARN has the following format:
9884
- * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<custom ID string or idempotency token></code>.</p>
10074
+ * <p>An identifier for the game session that is unique across all regions to be terminated. The value is always a full ARN in the following format:
10075
+ * <code>arn:aws:gamelift:<location>::gamesession/<fleet ID>/<ID string></code>.</p>
9885
10076
  * @public
9886
10077
  */
9887
10078
  GameSessionId: string | undefined;
@@ -10025,195 +10216,3 @@ export interface UpdateBuildOutput {
10025
10216
  */
10026
10217
  Build?: Build | undefined;
10027
10218
  }
10028
- /**
10029
- * @public
10030
- */
10031
- export interface UpdateContainerFleetInput {
10032
- /**
10033
- * <p>A unique identifier for the container fleet to update. You can use either the fleet ID
10034
- * or ARN value.</p>
10035
- * @public
10036
- */
10037
- FleetId: string | undefined;
10038
- /**
10039
- * <p>The name or ARN value of a new game server container group definition to deploy on the
10040
- * fleet. If you're updating the fleet to a specific version of a container group
10041
- * definition, use the ARN value and include the version number. If you're updating the
10042
- * fleet to the latest version of a container group definition, you can use the name value.
10043
- * You can't remove a fleet's game server container group definition, you can only update
10044
- * or replace it with another definition.</p>
10045
- * <p>Update a container group definition by calling
10046
- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>.
10047
- * This operation creates a
10048
- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
10049
- * resource with an incremented version. </p>
10050
- * @public
10051
- */
10052
- GameServerContainerGroupDefinitionName?: string | undefined;
10053
- /**
10054
- * <p>The name or ARN value of a new per-instance container group definition to deploy on
10055
- * the fleet. If you're updating the fleet to a specific version of a container group
10056
- * definition, use the ARN value and include the version number. If you're updating the
10057
- * fleet to the latest version of a container group definition, you can use the name
10058
- * value.</p>
10059
- * <p>Update a container group definition by calling
10060
- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_UpdateContainerGroupDefinition.html">UpdateContainerGroupDefinition</a>.
10061
- * This operation creates a
10062
- * <a href="https://docs.aws.amazon.com/gamelift/latest/apireference/API_ContainerGroupDefinition.html">ContainerGroupDefinition</a>
10063
- * resource with an incremented version. </p>
10064
- * <p>To remove a fleet's per-instance container group definition, leave this parameter empty
10065
- * and use the parameter <code>RemoveAttributes</code>.</p>
10066
- * @public
10067
- */
10068
- PerInstanceContainerGroupDefinitionName?: string | undefined;
10069
- /**
10070
- * <p>The number of times to replicate the game server container group on each fleet
10071
- * instance. By default, Amazon GameLift Servers calculates the maximum number of game server container
10072
- * groups that can fit on each instance. You can remove this property value to use the
10073
- * calculated value, or set it manually. If you set this number manually, Amazon GameLift Servers uses your
10074
- * value as long as it's less than the calculated maximum.</p>
10075
- * @public
10076
- */
10077
- GameServerContainerGroupsPerInstance?: number | undefined;
10078
- /**
10079
- * <p>A revised set of port numbers to open on each fleet instance. By default, Amazon GameLift Servers
10080
- * calculates an optimal port range based on your fleet configuration. If you previously
10081
- * set this parameter manually, you can't reset this to use the calculated settings.</p>
10082
- * @public
10083
- */
10084
- InstanceConnectionPortRange?: ConnectionPortRange | undefined;
10085
- /**
10086
- * <p>A set of ports to add to the container fleet's inbound permissions.</p>
10087
- * @public
10088
- */
10089
- InstanceInboundPermissionAuthorizations?: IpPermission[] | undefined;
10090
- /**
10091
- * <p>A set of ports to remove from the container fleet's inbound permissions.</p>
10092
- * @public
10093
- */
10094
- InstanceInboundPermissionRevocations?: IpPermission[] | undefined;
10095
- /**
10096
- * <p>Instructions for how to deploy updates to a container fleet, if the fleet update
10097
- * initiates a deployment. The deployment configuration lets you determine how to replace
10098
- * fleet instances and what actions to take if the deployment fails.</p>
10099
- * @public
10100
- */
10101
- DeploymentConfiguration?: DeploymentConfiguration | undefined;
10102
- /**
10103
- * <p>A meaningful description of the container fleet.</p>
10104
- * @public
10105
- */
10106
- Description?: string | undefined;
10107
- /**
10108
- * <p>The name of an Amazon Web Services CloudWatch metric group to add this fleet to. </p>
10109
- * @public
10110
- */
10111
- MetricGroups?: string[] | undefined;
10112
- /**
10113
- * <p>The game session protection policy to apply to all new game sessions that are started
10114
- * in this fleet. Game sessions that already exist are not affected. </p>
10115
- * @public
10116
- */
10117
- NewGameSessionProtectionPolicy?: ProtectionPolicy | undefined;
10118
- /**
10119
- * <p>A policy that limits the number of game sessions that each individual player can create
10120
- * on instances in this fleet. The limit applies for a specified span of time.</p>
10121
- * @public
10122
- */
10123
- GameSessionCreationLimitPolicy?: GameSessionCreationLimitPolicy | undefined;
10124
- /**
10125
- * <p>The method for collecting container logs for the fleet. </p>
10126
- * @public
10127
- */
10128
- LogConfiguration?: LogConfiguration | undefined;
10129
- /**
10130
- * <p>If set, this update removes a fleet's per-instance container group definition. You
10131
- * can't remove a fleet's game server container group definition.</p>
10132
- * @public
10133
- */
10134
- RemoveAttributes?: ContainerFleetRemoveAttribute[] | undefined;
10135
- }
10136
- /**
10137
- * @public
10138
- */
10139
- export interface UpdateContainerFleetOutput {
10140
- /**
10141
- * <p>A collection of container fleet objects for all fleets that match the request
10142
- * criteria.</p>
10143
- * @public
10144
- */
10145
- ContainerFleet?: ContainerFleet | undefined;
10146
- }
10147
- /**
10148
- * @public
10149
- */
10150
- export interface UpdateContainerGroupDefinitionInput {
10151
- /**
10152
- * <p>A descriptive identifier for the container group definition. The name value must be unique in an Amazon Web Services Region.</p>
10153
- * @public
10154
- */
10155
- Name: string | undefined;
10156
- /**
10157
- * <p>An updated definition for the game server container in this group. Define a game server
10158
- * container only when the container group type is <code>GAME_SERVER</code>. You can pass in your
10159
- * container definitions as a JSON file.</p>
10160
- * @public
10161
- */
10162
- GameServerContainerDefinition?: GameServerContainerDefinitionInput | undefined;
10163
- /**
10164
- * <p>One or more definitions for support containers in this group. You can define a support
10165
- * container in any type of container group. You can pass in your container definitions as a JSON
10166
- * file.</p>
10167
- * @public
10168
- */
10169
- SupportContainerDefinitions?: SupportContainerDefinitionInput[] | undefined;
10170
- /**
10171
- * <p>The maximum amount of memory (in MiB) to allocate to the container group. All containers in
10172
- * the group share this memory. If you specify memory limits for an individual container, the
10173
- * total value must be greater than any individual container's memory limit.</p>
10174
- * @public
10175
- */
10176
- TotalMemoryLimitMebibytes?: number | undefined;
10177
- /**
10178
- * <p>The maximum amount of vCPU units to allocate to the container group (1 vCPU is equal to 1024
10179
- * CPU units). All containers in the group share this memory. If you specify vCPU limits for
10180
- * individual containers, the total value must be equal to or greater than the sum of the CPU
10181
- * limits for all containers in the group.</p>
10182
- * @public
10183
- */
10184
- TotalVcpuLimit?: number | undefined;
10185
- /**
10186
- * <p>A description for this update to the container group definition. </p>
10187
- * @public
10188
- */
10189
- VersionDescription?: string | undefined;
10190
- /**
10191
- * <p>The container group definition version to update. The new version starts with values from
10192
- * the source version, and then updates values included in this request. </p>
10193
- * @public
10194
- */
10195
- SourceVersionNumber?: number | undefined;
10196
- /**
10197
- * <p>The platform that all containers in the group use. Containers in a group must run on the
10198
- * same operating system.</p>
10199
- * <note>
10200
- * <p>Amazon Linux 2 (AL2) will reach end of support on 6/30/2026. See more details in the <a href="http://aws.amazon.com/amazon-linux-2/faqs/">Amazon Linux 2 FAQs</a>. For game
10201
- * servers that are hosted on AL2 and use server SDK version 4.x for Amazon GameLift Servers, first update the game
10202
- * server build to server SDK 5.x, and then deploy to AL2023 instances. See <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/reference-serversdk5-migration.html"> Migrate to
10203
- * server SDK version 5.</a>
10204
- * </p>
10205
- * </note>
10206
- * @public
10207
- */
10208
- OperatingSystem?: ContainerOperatingSystem | undefined;
10209
- }
10210
- /**
10211
- * @public
10212
- */
10213
- export interface UpdateContainerGroupDefinitionOutput {
10214
- /**
10215
- * <p>The properties of the updated container group definition version.</p>
10216
- * @public
10217
- */
10218
- ContainerGroupDefinition?: ContainerGroupDefinition | undefined;
10219
- }