@aws-sdk/client-gamelift 3.1038.0 → 3.1039.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +7 -0
- package/dist-cjs/index.js +14 -0
- package/dist-cjs/schemas/schemas_0.js +52 -10
- package/dist-es/GameLift.js +2 -0
- package/dist-es/commands/DescribeContainerGroupPortMappingsCommand.js +16 -0
- package/dist-es/commands/index.js +1 -0
- package/dist-es/schemas/schemas_0.js +42 -0
- package/dist-types/GameLift.d.ts +7 -0
- package/dist-types/GameLiftClient.d.ts +3 -2
- package/dist-types/commands/DescribeContainerGroupPortMappingsCommand.d.ts +160 -0
- package/dist-types/commands/DescribeEC2InstanceLimitsCommand.d.ts +15 -12
- package/dist-types/commands/SearchGameSessionsCommand.d.ts +2 -2
- package/dist-types/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/commands/index.d.ts +1 -0
- package/dist-types/models/models_0.d.ts +212 -213
- package/dist-types/models/models_1.d.ts +202 -3
- package/dist-types/schemas/schemas_0.d.ts +5 -0
- package/dist-types/ts3.4/GameLift.d.ts +23 -0
- package/dist-types/ts3.4/GameLiftClient.d.ts +6 -0
- package/dist-types/ts3.4/commands/DescribeContainerGroupPortMappingsCommand.d.ts +51 -0
- package/dist-types/ts3.4/commands/UpdateContainerFleetCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/UpdateContainerGroupDefinitionCommand.d.ts +1 -1
- package/dist-types/ts3.4/commands/index.d.ts +1 -0
- package/dist-types/ts3.4/models/models_0.d.ts +26 -35
- package/dist-types/ts3.4/models/models_1.d.ts +44 -0
- package/dist-types/ts3.4/schemas/schemas_0.d.ts +5 -0
- package/package.json +7 -7
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import { Command as $Command } from "@smithy/smithy-client";
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import type { DescribeContainerGroupPortMappingsInput, DescribeContainerGroupPortMappingsOutput } from "../models/models_0";
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/**
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* @public
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*/
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export type { __MetadataBearer };
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export { $Command };
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/**
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* @public
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*
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* The input for {@link DescribeContainerGroupPortMappingsCommand}.
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*/
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export interface DescribeContainerGroupPortMappingsCommandInput extends DescribeContainerGroupPortMappingsInput {
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}
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/**
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* @public
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*
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* The output of {@link DescribeContainerGroupPortMappingsCommand}.
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*/
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export interface DescribeContainerGroupPortMappingsCommandOutput extends DescribeContainerGroupPortMappingsOutput, __MetadataBearer {
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}
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declare const DescribeContainerGroupPortMappingsCommand_base: {
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new (input: DescribeContainerGroupPortMappingsCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeContainerGroupPortMappingsCommandInput, DescribeContainerGroupPortMappingsCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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new (input: DescribeContainerGroupPortMappingsCommandInput): import("@smithy/smithy-client").CommandImpl<DescribeContainerGroupPortMappingsCommandInput, DescribeContainerGroupPortMappingsCommandOutput, GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes>;
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getEndpointParameterInstructions(): import("@smithy/middleware-endpoint").EndpointParameterInstructions;
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};
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/**
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* <p>
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* <b>This API works with the following fleet types:</b> Container</p>
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* <p>Retrieves the port mappings for a container group running on a container fleet. Port
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* mappings show how container ports are mapped to connection ports on the fleet instance.
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* Use this operation to find the connection port for a specific container on a fleet
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* instance.</p>
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* <p>
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* <b>Request options</b>
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* </p>
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* <ul>
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* <li>
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* <p>Get port mappings for a game server container group. Provide the fleet ID,
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* set <code>ContainerGroupType</code> to <code>GAME_SERVER</code>, and specify the
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* <code>ComputeName</code> for the game server container group.</p>
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* </li>
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* <li>
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* <p>Get port mappings for a per-instance container group. Provide the fleet ID,
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* set <code>ContainerGroupType</code> to <code>PER_INSTANCE</code>, and specify the
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* <code>InstanceId</code> for the instance.</p>
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* </li>
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* <li>
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* <p>Optionally filter results to a single container by providing a
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* <code>ContainerName</code>.</p>
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* </li>
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* </ul>
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* <p>
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* <b>Results</b>
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* </p>
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* <p>This operation returns the fleet ID, location, container group definition
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* ARN, container group type, compute name (for game server container groups), instance ID,
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* and a list of <code>ContainerGroupPortMapping</code> objects. Each object contains the
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* container name, runtime ID, and a list of port mappings that show how container ports map
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* to connection ports on the instance.</p>
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* <p>
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* <b>Learn more</b>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-remote-access.html">Connect to
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* containers</a>
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* </p>
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* <p>
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* <a href="https://docs.aws.amazon.com/gamelift/latest/developerguide/containers-create-groups.html">Create a
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* container group definition</a>
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* </p>
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* @example
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* Use a bare-bones client and the command you need to make an API call.
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* ```javascript
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* import { GameLiftClient, DescribeContainerGroupPortMappingsCommand } from "@aws-sdk/client-gamelift"; // ES Modules import
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* // const { GameLiftClient, DescribeContainerGroupPortMappingsCommand } = require("@aws-sdk/client-gamelift"); // CommonJS import
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* // import type { GameLiftClientConfig } from "@aws-sdk/client-gamelift";
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* const config = {}; // type is GameLiftClientConfig
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* const client = new GameLiftClient(config);
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* const input = { // DescribeContainerGroupPortMappingsInput
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* FleetId: "STRING_VALUE", // required
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* ContainerGroupType: "GAME_SERVER" || "PER_INSTANCE", // required
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* ComputeName: "STRING_VALUE",
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* InstanceId: "STRING_VALUE",
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* ContainerName: "STRING_VALUE",
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* };
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* const command = new DescribeContainerGroupPortMappingsCommand(input);
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* const response = await client.send(command);
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* // { // DescribeContainerGroupPortMappingsOutput
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* // FleetId: "STRING_VALUE",
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* // Location: "STRING_VALUE",
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* // ContainerGroupDefinitionArn: "STRING_VALUE",
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* // ContainerGroupType: "GAME_SERVER" || "PER_INSTANCE",
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* // ComputeName: "STRING_VALUE",
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* // InstanceId: "STRING_VALUE",
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* // ContainerGroupPortMappings: [ // ContainerGroupPortMappingList
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* // { // ContainerGroupPortMapping
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* // ContainerName: "STRING_VALUE",
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* // ContainerRuntimeId: "STRING_VALUE",
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* // ContainerPortMappings: [ // ContainerPortMappingList
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* // { // ContainerPortMapping
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* // ContainerPort: Number("int"),
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* // ConnectionPort: Number("int"),
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* // Protocol: "TCP" || "UDP",
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* // },
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* // ],
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* // },
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* // ],
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* // };
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*
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* ```
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*
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* @param DescribeContainerGroupPortMappingsCommandInput - {@link DescribeContainerGroupPortMappingsCommandInput}
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* @returns {@link DescribeContainerGroupPortMappingsCommandOutput}
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* @see {@link DescribeContainerGroupPortMappingsCommandInput} for command's `input` shape.
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* @see {@link DescribeContainerGroupPortMappingsCommandOutput} for command's `response` shape.
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* @see {@link GameLiftClientResolvedConfig | config} for GameLiftClient's `config` shape.
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*
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* @throws {@link InternalServiceException} (server fault)
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* <p>The service encountered an unrecoverable internal failure while processing the
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* request. Clients can retry such requests immediately or after a waiting period.</p>
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*
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* @throws {@link InvalidRequestException} (client fault)
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* <p>One or more parameter values in the request are invalid. Correct the invalid parameter
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* values before retrying.</p>
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*
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* @throws {@link LimitExceededException} (client fault)
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* <p>The requested operation would cause the resource to exceed the allowed service limit.
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* Resolve the issue before retrying.</p>
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*
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* @throws {@link NotFoundException} (client fault)
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* <p>The requested resources was not found. The resource was either not created yet or deleted.</p>
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*
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* @throws {@link UnauthorizedException} (client fault)
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* <p>The client failed authentication. Clients should not retry such requests.</p>
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*
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* @throws {@link UnsupportedRegionException} (client fault)
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* <p>The requested operation is not supported in the Region specified.</p>
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*
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* @throws {@link GameLiftServiceException}
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* <p>Base exception class for all service exceptions from GameLift service.</p>
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*
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*
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* @public
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*/
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export declare class DescribeContainerGroupPortMappingsCommand extends DescribeContainerGroupPortMappingsCommand_base {
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/** @internal type navigation helper, not in runtime. */
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protected static __types: {
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api: {
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input: DescribeContainerGroupPortMappingsInput;
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output: DescribeContainerGroupPortMappingsOutput;
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};
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sdk: {
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input: DescribeContainerGroupPortMappingsCommandInput;
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output: DescribeContainerGroupPortMappingsCommandOutput;
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};
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};
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}
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* Region or in a remote location. For remote locations, limits also differ based on the
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* combination of home Region and remote location. All requests must specify an Amazon Web Services
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* Region (either explicitly or as your default settings). To get the limit for a remote
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* location, you must also specify the location.
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* location, you must also specify the location. To learn more about how Amazon GameLift Servers handles
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* locations, see <a href="https://docs.aws.amazon.com/gameliftservers/latest/developerguide/gamelift-regions.html">Amazon GameLift Servers service
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* locations</a>. For example, the following requests all
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* return different results: </p>
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* <ul>
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* <li>
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* <p>Request specifies the Region <code>ap-northeast-1</code> with no location. The
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* result is limits and usage data on all
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* <code>
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* result is limits and usage data on all of the fleets that reside in
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* <code>ap-northeast-1</code>, for all instance types that are deployed in
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* <code>ap-northeast-1</code>. </p>
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* </li>
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* <li>
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* <p>Request specifies the Region <code>
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* <code>
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* in any other Regions that deploy instances to <code>ca-central-1</code>.</p>
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* <p>Request specifies the Region <code>ap-northeast-1</code> with location
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* <code>us-west-2</code>. The result is limits and usage data on all of the
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* fleets that reside in <code>ap-northeast-1</code>, for all instance types
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* that are deployed in <code>us-west-2</code>.</p>
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* </li>
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* <p>Request specifies the Region <code>us-east-1</code> with location
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* <code>ap-northeast-1</code>. The result is limits and usage data on all of
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* the fleets that reside in <code>us-east-1</code>, for all instance types
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* that are deployed in <code>ap-northeast-1</code>. These limits do not affect
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* fleets in any other Regions that deploy instances to
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* <code>ap-northeast-1</code>.</p>
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* </li>
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* </ul>
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* <p>This operation can be used in the following ways:</p>
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* <ul>
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* <li>
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* <b>gameSessionId</b> -- An identifier for the game session that is unique across all regions. You must use the
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* full ARN value. </p>
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* </li>
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import { Command as $Command } from "@smithy/smithy-client";
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import type { UpdateContainerFleetInput, UpdateContainerFleetOutput } from "../models/
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import type { UpdateContainerFleetInput, UpdateContainerFleetOutput } from "../models/models_1";
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/**
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* @public
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*/
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import { Command as $Command } from "@smithy/smithy-client";
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import type { MetadataBearer as __MetadataBearer } from "@smithy/types";
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import type { GameLiftClientResolvedConfig, ServiceInputTypes, ServiceOutputTypes } from "../GameLiftClient";
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import type { UpdateContainerGroupDefinitionInput, UpdateContainerGroupDefinitionOutput } from "../models/
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import type { UpdateContainerGroupDefinitionInput, UpdateContainerGroupDefinitionOutput } from "../models/models_1";
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export * from "./DescribeComputeCommand";
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export * from "./DescribeContainerFleetCommand";
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export * from "./DescribeContainerGroupDefinitionCommand";
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export * from "./DescribeContainerGroupPortMappingsCommand";
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export * from "./DescribeEC2InstanceLimitsCommand";
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export * from "./DescribeFleetAttributesCommand";
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export * from "./DescribeFleetCapacityCommand";
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