@aura3d/scene 1.0.6

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Files changed (109) hide show
  1. package/README.md +17 -0
  2. package/dist/Bounds.d.ts +18 -0
  3. package/dist/Bounds.d.ts.map +1 -0
  4. package/dist/Bounds.js +55 -0
  5. package/dist/Bounds.js.map +1 -0
  6. package/dist/Camera.d.ts +22 -0
  7. package/dist/Camera.d.ts.map +1 -0
  8. package/dist/Camera.js +44 -0
  9. package/dist/Camera.js.map +1 -0
  10. package/dist/DirectionalLight.d.ts +7 -0
  11. package/dist/DirectionalLight.d.ts.map +1 -0
  12. package/dist/DirectionalLight.js +12 -0
  13. package/dist/DirectionalLight.js.map +1 -0
  14. package/dist/Hierarchy.d.ts +6 -0
  15. package/dist/Hierarchy.d.ts.map +1 -0
  16. package/dist/Hierarchy.js +19 -0
  17. package/dist/Hierarchy.js.map +1 -0
  18. package/dist/Layers.d.ts +8 -0
  19. package/dist/Layers.d.ts.map +1 -0
  20. package/dist/Layers.js +21 -0
  21. package/dist/Layers.js.map +1 -0
  22. package/dist/Light.d.ts +14 -0
  23. package/dist/Light.d.ts.map +1 -0
  24. package/dist/Light.js +23 -0
  25. package/dist/Light.js.map +1 -0
  26. package/dist/Lights.d.ts +6 -0
  27. package/dist/Lights.d.ts.map +1 -0
  28. package/dist/Lights.js +5 -0
  29. package/dist/Lights.js.map +1 -0
  30. package/dist/MathTypes.d.ts +52 -0
  31. package/dist/MathTypes.d.ts.map +1 -0
  32. package/dist/MathTypes.js +119 -0
  33. package/dist/MathTypes.js.map +1 -0
  34. package/dist/Object3D.d.ts +48 -0
  35. package/dist/Object3D.d.ts.map +1 -0
  36. package/dist/Object3D.js +122 -0
  37. package/dist/Object3D.js.map +1 -0
  38. package/dist/OrthographicCamera.d.ts +29 -0
  39. package/dist/OrthographicCamera.d.ts.map +1 -0
  40. package/dist/OrthographicCamera.js +59 -0
  41. package/dist/OrthographicCamera.js.map +1 -0
  42. package/dist/PerspectiveCamera.d.ts +20 -0
  43. package/dist/PerspectiveCamera.d.ts.map +1 -0
  44. package/dist/PerspectiveCamera.js +42 -0
  45. package/dist/PerspectiveCamera.js.map +1 -0
  46. package/dist/PointLight.d.ts +10 -0
  47. package/dist/PointLight.d.ts.map +1 -0
  48. package/dist/PointLight.js +22 -0
  49. package/dist/PointLight.js.map +1 -0
  50. package/dist/Renderable.d.ts +30 -0
  51. package/dist/Renderable.d.ts.map +1 -0
  52. package/dist/Renderable.js +54 -0
  53. package/dist/Renderable.js.map +1 -0
  54. package/dist/Scene.d.ts +45 -0
  55. package/dist/Scene.d.ts.map +1 -0
  56. package/dist/Scene.js +117 -0
  57. package/dist/Scene.js.map +1 -0
  58. package/dist/SceneMetadata.d.ts +79 -0
  59. package/dist/SceneMetadata.d.ts.map +1 -0
  60. package/dist/SceneMetadata.js +130 -0
  61. package/dist/SceneMetadata.js.map +1 -0
  62. package/dist/SceneNode.d.ts +42 -0
  63. package/dist/SceneNode.d.ts.map +1 -0
  64. package/dist/SceneNode.js +126 -0
  65. package/dist/SceneNode.js.map +1 -0
  66. package/dist/SceneQuery.d.ts +16 -0
  67. package/dist/SceneQuery.d.ts.map +1 -0
  68. package/dist/SceneQuery.js +37 -0
  69. package/dist/SceneQuery.js.map +1 -0
  70. package/dist/SceneSerializer.d.ts +59 -0
  71. package/dist/SceneSerializer.d.ts.map +1 -0
  72. package/dist/SceneSerializer.js +127 -0
  73. package/dist/SceneSerializer.js.map +1 -0
  74. package/dist/SpotLight.d.ts +14 -0
  75. package/dist/SpotLight.d.ts.map +1 -0
  76. package/dist/SpotLight.js +35 -0
  77. package/dist/SpotLight.js.map +1 -0
  78. package/dist/TransformNode.d.ts +26 -0
  79. package/dist/TransformNode.d.ts.map +1 -0
  80. package/dist/TransformNode.js +98 -0
  81. package/dist/TransformNode.js.map +1 -0
  82. package/dist/index.d.ts +21 -0
  83. package/dist/index.d.ts.map +1 -0
  84. package/dist/index.js +21 -0
  85. package/dist/index.js.map +1 -0
  86. package/package.json +18 -0
  87. package/src/Bounds.ts +68 -0
  88. package/src/Camera.ts +56 -0
  89. package/src/DirectionalLight.ts +13 -0
  90. package/src/Hierarchy.ts +20 -0
  91. package/src/Layers.ts +24 -0
  92. package/src/Light.ts +27 -0
  93. package/src/Lights.ts +5 -0
  94. package/src/MathTypes.ts +157 -0
  95. package/src/Object3D.ts +149 -0
  96. package/src/OrthographicCamera.ts +73 -0
  97. package/src/PerspectiveCamera.ts +54 -0
  98. package/src/PointLight.ts +25 -0
  99. package/src/Renderable.ts +71 -0
  100. package/src/Scene.ts +134 -0
  101. package/src/SceneMetadata.ts +225 -0
  102. package/src/SceneNode.ts +139 -0
  103. package/src/SceneQuery.ts +39 -0
  104. package/src/SceneSerializer.ts +177 -0
  105. package/src/SpotLight.ts +39 -0
  106. package/src/TransformNode.ts +116 -0
  107. package/src/index.ts +20 -0
  108. package/tests/scene.test.ts +117 -0
  109. package/tsconfig.json +9 -0
@@ -0,0 +1,122 @@
1
+ import { SceneNode } from "./SceneNode.js";
2
+ import { Renderable } from "./Renderable.js";
3
+ export class Object3D extends SceneNode {
4
+ isObject3D = true;
5
+ constructor(options = {}) {
6
+ super(options);
7
+ applyObject3DOptions(this, options);
8
+ }
9
+ get position() {
10
+ return this.transform.position;
11
+ }
12
+ get quaternion() {
13
+ return this.transform.rotation;
14
+ }
15
+ get scale() {
16
+ return this.transform.scale;
17
+ }
18
+ get matrix() {
19
+ return this.transform.localMatrix;
20
+ }
21
+ get matrixWorld() {
22
+ return this.transform.worldMatrix;
23
+ }
24
+ get matrixAutoUpdate() {
25
+ return this.transform.matrixAutoUpdate;
26
+ }
27
+ set matrixAutoUpdate(enabled) {
28
+ this.transform.setMatrixAutoUpdate(enabled);
29
+ }
30
+ setLocalMatrix(matrix, options = {}) {
31
+ this.transform.setLocalMatrix(matrix, options);
32
+ return this;
33
+ }
34
+ }
35
+ export class Group extends Object3D {
36
+ isGroup = true;
37
+ }
38
+ export class Mesh extends Object3D {
39
+ isMesh = true;
40
+ constructor(options = {}) {
41
+ super(options);
42
+ if (options.renderable)
43
+ this.renderable = toRenderable(options.renderable);
44
+ }
45
+ setRenderable(renderable) {
46
+ this.renderable = toRenderable(renderable);
47
+ return this;
48
+ }
49
+ }
50
+ export class SkinnedMesh extends Mesh {
51
+ isSkinnedMesh = true;
52
+ get skinning() {
53
+ return this.renderable?.skinning;
54
+ }
55
+ setSkinning(skinning) {
56
+ if (!this.renderable)
57
+ throw new Error("SkinnedMesh requires a renderable before skinning can be assigned.");
58
+ this.renderable.skinning = {
59
+ jointCount: skinning.jointCount,
60
+ matrices: new Float32Array(skinning.matrices)
61
+ };
62
+ return this;
63
+ }
64
+ }
65
+ export class InstancedMesh extends Mesh {
66
+ isInstancedMesh = true;
67
+ get instanceTransforms() {
68
+ return this.renderable?.instanceTransforms;
69
+ }
70
+ get instanceColors() {
71
+ return this.renderable?.instanceColors;
72
+ }
73
+ setInstanceTransforms(transforms) {
74
+ if (!this.renderable)
75
+ throw new Error("InstancedMesh requires a renderable before instance transforms can be assigned.");
76
+ this.renderable.instanceTransforms = new Renderable({
77
+ geometry: this.renderable.geometry,
78
+ material: this.renderable.material,
79
+ layerMask: this.renderable.layerMask,
80
+ castShadow: this.renderable.castShadow,
81
+ receiveShadow: this.renderable.receiveShadow,
82
+ skinning: this.renderable.skinning,
83
+ morphWeights: this.renderable.morphWeights,
84
+ instanceTransforms: transforms,
85
+ instanceColors: this.renderable.instanceColors
86
+ }).instanceTransforms;
87
+ return this;
88
+ }
89
+ setInstanceColors(colors) {
90
+ if (!this.renderable)
91
+ throw new Error("InstancedMesh requires a renderable before instance colors can be assigned.");
92
+ this.renderable.instanceColors = new Renderable({
93
+ geometry: this.renderable.geometry,
94
+ material: this.renderable.material,
95
+ layerMask: this.renderable.layerMask,
96
+ castShadow: this.renderable.castShadow,
97
+ receiveShadow: this.renderable.receiveShadow,
98
+ skinning: this.renderable.skinning,
99
+ morphWeights: this.renderable.morphWeights,
100
+ instanceTransforms: this.renderable.instanceTransforms,
101
+ instanceColors: colors
102
+ }).instanceColors;
103
+ return this;
104
+ }
105
+ }
106
+ function applyObject3DOptions(node, options) {
107
+ if (options.visible !== undefined)
108
+ node.visible = options.visible;
109
+ if (options.layerMask !== undefined)
110
+ node.layerMask = options.layerMask;
111
+ if (options.renderOrder !== undefined) {
112
+ if (!Number.isFinite(options.renderOrder))
113
+ throw new Error("Object3D renderOrder must be finite.");
114
+ node.renderOrder = options.renderOrder;
115
+ }
116
+ if (options.userData)
117
+ node.userData = { ...options.userData };
118
+ }
119
+ function toRenderable(renderable) {
120
+ return renderable instanceof Renderable ? renderable : new Renderable(renderable);
121
+ }
122
+ //# sourceMappingURL=Object3D.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,29 @@
1
+ import { type Mat4 } from "./MathTypes.js";
2
+ import { Camera } from "./Camera.js";
3
+ export interface OrthographicCameraOptions {
4
+ id?: string;
5
+ name?: string;
6
+ left?: number;
7
+ right?: number;
8
+ bottom?: number;
9
+ top?: number;
10
+ near?: number;
11
+ far?: number;
12
+ zoom?: number;
13
+ resizeMode?: OrthographicResizeMode;
14
+ }
15
+ export type OrthographicResizeMode = "fit-vertical" | "fit-horizontal" | "preserve-frustum";
16
+ export declare class OrthographicCamera extends Camera {
17
+ left: number;
18
+ right: number;
19
+ bottom: number;
20
+ top: number;
21
+ near: number;
22
+ far: number;
23
+ zoom: number;
24
+ resizeMode: OrthographicResizeMode;
25
+ constructor(options?: OrthographicCameraOptions);
26
+ computeProjectionMatrix(): Mat4;
27
+ resize(width: number, height: number): void;
28
+ }
29
+ //# sourceMappingURL=OrthographicCamera.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrthographicCamera.d.ts","sourceRoot":"","sources":["../../../../packages/scene/src/OrthographicCamera.ts"],"names":[],"mappings":"AACA,OAAO,EAAoB,KAAK,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,WAAW,yBAAyB;IACxC,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,sBAAsB,CAAC;CACrC;AAED,MAAM,MAAM,sBAAsB,GAAG,cAAc,GAAG,gBAAgB,GAAG,kBAAkB,CAAC;AAE5F,qBAAa,kBAAmB,SAAQ,MAAM;IAC5C,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,sBAAsB,CAAC;gBAEvB,OAAO,GAAE,yBAA8B;IAanD,uBAAuB,IAAI,IAAI;IAK/B,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAyB5C"}
@@ -0,0 +1,59 @@
1
+ import { ValidationError } from "@aura3d/core";
2
+ import { orthographicMat4 } from "./MathTypes.js";
3
+ import { Camera } from "./Camera.js";
4
+ export class OrthographicCamera extends Camera {
5
+ left;
6
+ right;
7
+ bottom;
8
+ top;
9
+ near;
10
+ far;
11
+ zoom;
12
+ resizeMode;
13
+ constructor(options = {}) {
14
+ super(options.name ?? "OrthographicCamera", options.id);
15
+ this.left = options.left ?? -1;
16
+ this.right = options.right ?? 1;
17
+ this.bottom = options.bottom ?? -1;
18
+ this.top = options.top ?? 1;
19
+ this.near = options.near ?? 0.1;
20
+ this.far = options.far ?? 1000;
21
+ this.zoom = options.zoom ?? 1;
22
+ this.resizeMode = options.resizeMode ?? "fit-vertical";
23
+ this.projectionMatrix = this.computeProjectionMatrix();
24
+ }
25
+ computeProjectionMatrix() {
26
+ if (!(this.zoom > 0))
27
+ throw new ValidationError("CAMERA_ZOOM", "Orthographic zoom must be positive.");
28
+ return orthographicMat4(this.left / this.zoom, this.right / this.zoom, this.bottom / this.zoom, this.top / this.zoom, this.near, this.far);
29
+ }
30
+ resize(width, height) {
31
+ if (width <= 0 || height <= 0)
32
+ throw new ValidationError("CAMERA_RESIZE", "Orthographic resize dimensions must be positive.");
33
+ const aspect = width / height;
34
+ const centerX = (this.left + this.right) / 2;
35
+ const centerY = (this.bottom + this.top) / 2;
36
+ const halfWidth = (this.right - this.left) / 2;
37
+ const halfHeight = (this.top - this.bottom) / 2;
38
+ if (this.resizeMode === "fit-horizontal") {
39
+ const resizedHalfHeight = halfWidth / aspect;
40
+ this.bottom = centerY - resizedHalfHeight;
41
+ this.top = centerY + resizedHalfHeight;
42
+ }
43
+ else if (this.resizeMode === "preserve-frustum") {
44
+ const resizedHalfWidth = Math.max(halfWidth, halfHeight * aspect);
45
+ const resizedHalfHeight = Math.max(halfHeight, halfWidth / aspect);
46
+ this.left = centerX - resizedHalfWidth;
47
+ this.right = centerX + resizedHalfWidth;
48
+ this.bottom = centerY - resizedHalfHeight;
49
+ this.top = centerY + resizedHalfHeight;
50
+ }
51
+ else {
52
+ const resizedHalfWidth = halfHeight * aspect;
53
+ this.left = centerX - resizedHalfWidth;
54
+ this.right = centerX + resizedHalfWidth;
55
+ }
56
+ this.updateCameraMatrices();
57
+ }
58
+ }
59
+ //# sourceMappingURL=OrthographicCamera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"OrthographicCamera.js","sourceRoot":"","sources":["../../../../packages/scene/src/OrthographicCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAa,MAAM,gBAAgB,CAAC;AAC7D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAiBrC,MAAM,OAAO,kBAAmB,SAAQ,MAAM;IAC5C,IAAI,CAAS;IACb,KAAK,CAAS;IACd,MAAM,CAAS;IACf,GAAG,CAAS;IACZ,IAAI,CAAS;IACb,GAAG,CAAS;IACZ,IAAI,CAAS;IACb,UAAU,CAAyB;IAEnC,YAAY,UAAqC,EAAE;QACjD,KAAK,CAAC,OAAO,CAAC,IAAI,IAAI,oBAAoB,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QAChC,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;QAChC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,cAAc,CAAC;QACvD,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACzD,CAAC;IAED,uBAAuB;QACrB,IAAI,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,eAAe,CAAC,aAAa,EAAE,qCAAqC,CAAC,CAAC;QACtG,OAAO,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IAC7I,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QAClC,IAAI,KAAK,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;YAAE,MAAM,IAAI,eAAe,CAAC,eAAe,EAAE,kDAAkD,CAAC,CAAC;QAC9H,MAAM,MAAM,GAAG,KAAK,GAAG,MAAM,CAAC;QAC9B,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,OAAO,GAAG,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC7C,MAAM,SAAS,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAC/C,MAAM,UAAU,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;QAChD,IAAI,IAAI,CAAC,UAAU,KAAK,gBAAgB,EAAE,CAAC;YACzC,MAAM,iBAAiB,GAAG,SAAS,GAAG,MAAM,CAAC;YAC7C,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,iBAAiB,CAAC;YAC1C,IAAI,CAAC,GAAG,GAAG,OAAO,GAAG,iBAAiB,CAAC;QACzC,CAAC;aAAM,IAAI,IAAI,CAAC,UAAU,KAAK,kBAAkB,EAAE,CAAC;YAClD,MAAM,gBAAgB,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,UAAU,GAAG,MAAM,CAAC,CAAC;YAClE,MAAM,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,UAAU,EAAE,SAAS,GAAG,MAAM,CAAC,CAAC;YACnE,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,gBAAgB,CAAC;YACvC,IAAI,CAAC,KAAK,GAAG,OAAO,GAAG,gBAAgB,CAAC;YACxC,IAAI,CAAC,MAAM,GAAG,OAAO,GAAG,iBAAiB,CAAC;YAC1C,IAAI,CAAC,GAAG,GAAG,OAAO,GAAG,iBAAiB,CAAC;QACzC,CAAC;aAAM,CAAC;YACN,MAAM,gBAAgB,GAAG,UAAU,GAAG,MAAM,CAAC;YAC7C,IAAI,CAAC,IAAI,GAAG,OAAO,GAAG,gBAAgB,CAAC;YACvC,IAAI,CAAC,KAAK,GAAG,OAAO,GAAG,gBAAgB,CAAC;QAC1C,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC9B,CAAC;CACF"}
@@ -0,0 +1,20 @@
1
+ import { type Mat4 } from "./MathTypes.js";
2
+ import { Camera } from "./Camera.js";
3
+ export interface PerspectiveCameraOptions {
4
+ id?: string;
5
+ name?: string;
6
+ fovYRadians?: number;
7
+ aspect?: number;
8
+ near?: number;
9
+ far?: number;
10
+ }
11
+ export declare class PerspectiveCamera extends Camera {
12
+ fovYRadians: number;
13
+ aspect: number;
14
+ near: number;
15
+ far: number;
16
+ constructor(options?: PerspectiveCameraOptions);
17
+ computeProjectionMatrix(): Mat4;
18
+ resize(width: number, height: number): void;
19
+ }
20
+ //# sourceMappingURL=PerspectiveCamera.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PerspectiveCamera.d.ts","sourceRoot":"","sources":["../../../../packages/scene/src/PerspectiveCamera.ts"],"names":[],"mappings":"AACA,OAAO,EAAmB,KAAK,IAAI,EAAE,MAAM,gBAAgB,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAErC,MAAM,WAAW,wBAAwB;IACvC,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,GAAG,CAAC,EAAE,MAAM,CAAC;CACd;AAED,qBAAa,iBAAkB,SAAQ,MAAM;IAC3C,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;gBAEA,OAAO,GAAE,wBAA6B;IASlD,uBAAuB,IAAI,IAAI;IAK/B,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;CAK5C"}
@@ -0,0 +1,42 @@
1
+ import { ValidationError } from "@aura3d/core";
2
+ import { perspectiveMat4 } from "./MathTypes.js";
3
+ import { Camera } from "./Camera.js";
4
+ export class PerspectiveCamera extends Camera {
5
+ fovYRadians;
6
+ aspect;
7
+ near;
8
+ far;
9
+ constructor(options = {}) {
10
+ super(options.name ?? "PerspectiveCamera", options.id);
11
+ this.fovYRadians = options.fovYRadians ?? Math.PI / 3;
12
+ this.aspect = options.aspect ?? 1;
13
+ this.near = options.near ?? 0.1;
14
+ this.far = options.far ?? 1000;
15
+ this.projectionMatrix = this.computeProjectionMatrix();
16
+ }
17
+ computeProjectionMatrix() {
18
+ validatePerspectiveProjection(this.fovYRadians, this.aspect, this.near, this.far);
19
+ return perspectiveMat4(this.fovYRadians, this.aspect, this.near, this.far);
20
+ }
21
+ resize(width, height) {
22
+ if (width <= 0 || height <= 0)
23
+ throw new ValidationError("CAMERA_RESIZE", "Perspective resize dimensions must be positive.");
24
+ this.aspect = width / height;
25
+ this.updateCameraMatrices();
26
+ }
27
+ }
28
+ function validatePerspectiveProjection(fovYRadians, aspect, near, far) {
29
+ if (!Number.isFinite(fovYRadians) || fovYRadians <= 0 || fovYRadians >= Math.PI) {
30
+ throw new ValidationError("CAMERA_FOV", "Perspective fovYRadians must be finite and greater than 0 and less than PI.");
31
+ }
32
+ if (!Number.isFinite(aspect) || aspect <= 0) {
33
+ throw new ValidationError("CAMERA_ASPECT", "Perspective aspect must be finite and positive.");
34
+ }
35
+ if (!Number.isFinite(near) || near <= 0) {
36
+ throw new ValidationError("CAMERA_NEAR", "Perspective near plane must be finite and positive.");
37
+ }
38
+ if (!Number.isFinite(far) || far <= near) {
39
+ throw new ValidationError("CAMERA_FAR", "Perspective far plane must be finite and greater than near.");
40
+ }
41
+ }
42
+ //# sourceMappingURL=PerspectiveCamera.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PerspectiveCamera.js","sourceRoot":"","sources":["../../../../packages/scene/src/PerspectiveCamera.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,eAAe,EAAa,MAAM,gBAAgB,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAWrC,MAAM,OAAO,iBAAkB,SAAQ,MAAM;IAC3C,WAAW,CAAS;IACpB,MAAM,CAAS;IACf,IAAI,CAAS;IACb,GAAG,CAAS;IAEZ,YAAY,UAAoC,EAAE;QAChD,KAAK,CAAC,OAAO,CAAC,IAAI,IAAI,mBAAmB,EAAE,OAAO,CAAC,EAAE,CAAC,CAAC;QACvD,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;QACtD,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,GAAG,CAAC;QAChC,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,IAAI,CAAC;QAC/B,IAAI,CAAC,gBAAgB,GAAG,IAAI,CAAC,uBAAuB,EAAE,CAAC;IACzD,CAAC;IAED,uBAAuB;QACrB,6BAA6B,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;QAClF,OAAO,eAAe,CAAC,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC;IAC7E,CAAC;IAED,MAAM,CAAC,KAAa,EAAE,MAAc;QAClC,IAAI,KAAK,IAAI,CAAC,IAAI,MAAM,IAAI,CAAC;YAAE,MAAM,IAAI,eAAe,CAAC,eAAe,EAAE,iDAAiD,CAAC,CAAC;QAC7H,IAAI,CAAC,MAAM,GAAG,KAAK,GAAG,MAAM,CAAC;QAC7B,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAC9B,CAAC;CACF;AAED,SAAS,6BAA6B,CAAC,WAAmB,EAAE,MAAc,EAAE,IAAY,EAAE,GAAW;IACnG,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,IAAI,WAAW,IAAI,CAAC,IAAI,WAAW,IAAI,IAAI,CAAC,EAAE,EAAE,CAAC;QAChF,MAAM,IAAI,eAAe,CAAC,YAAY,EAAE,6EAA6E,CAAC,CAAC;IACzH,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,IAAI,CAAC,EAAE,CAAC;QAC5C,MAAM,IAAI,eAAe,CAAC,eAAe,EAAE,iDAAiD,CAAC,CAAC;IAChG,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;QACxC,MAAM,IAAI,eAAe,CAAC,aAAa,EAAE,qDAAqD,CAAC,CAAC;IAClG,CAAC;IACD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,GAAG,IAAI,IAAI,EAAE,CAAC;QACzC,MAAM,IAAI,eAAe,CAAC,YAAY,EAAE,6DAA6D,CAAC,CAAC;IACzG,CAAC;AACH,CAAC"}
@@ -0,0 +1,10 @@
1
+ import { Bounds3 } from "./Bounds.js";
2
+ import { Light } from "./Light.js";
3
+ export declare class PointLight extends Light {
4
+ private currentRange;
5
+ constructor(name?: string, id?: string);
6
+ get range(): number;
7
+ set range(value: number);
8
+ getWorldBounds(): Bounds3;
9
+ }
10
+ //# sourceMappingURL=PointLight.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointLight.d.ts","sourceRoot":"","sources":["../../../../packages/scene/src/PointLight.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,qBAAa,UAAW,SAAQ,KAAK;IACnC,OAAO,CAAC,YAAY,CAAM;gBAEd,IAAI,SAAe,EAAE,EAAE,CAAC,EAAE,MAAM;IAI5C,IAAI,KAAK,IAAI,MAAM,CAElB;IAED,IAAI,KAAK,CAAC,KAAK,EAAE,MAAM,EAGtB;IAED,cAAc,IAAI,OAAO;CAI1B"}
@@ -0,0 +1,22 @@
1
+ import { ValidationError } from "@aura3d/core";
2
+ import { Bounds3 } from "./Bounds.js";
3
+ import { Light } from "./Light.js";
4
+ export class PointLight extends Light {
5
+ currentRange = 10;
6
+ constructor(name = "PointLight", id) {
7
+ super("point", name, id);
8
+ }
9
+ get range() {
10
+ return this.currentRange;
11
+ }
12
+ set range(value) {
13
+ if (!(value > 0) || !Number.isFinite(value))
14
+ throw new ValidationError("POINT_LIGHT_RANGE", "Point light range must be positive.");
15
+ this.currentRange = value;
16
+ }
17
+ getWorldBounds() {
18
+ const p = this.transform.worldMatrix;
19
+ return Bounds3.fromCenterSize([p[12], p[13], p[14]], [this.range * 2, this.range * 2, this.range * 2]);
20
+ }
21
+ }
22
+ //# sourceMappingURL=PointLight.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"PointLight.js","sourceRoot":"","sources":["../../../../packages/scene/src/PointLight.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,cAAc,CAAC;AAC/C,OAAO,EAAE,OAAO,EAAE,MAAM,aAAa,CAAC;AACtC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,MAAM,OAAO,UAAW,SAAQ,KAAK;IAC3B,YAAY,GAAG,EAAE,CAAC;IAE1B,YAAY,IAAI,GAAG,YAAY,EAAE,EAAW;QAC1C,KAAK,CAAC,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED,IAAI,KAAK;QACP,OAAO,IAAI,CAAC,YAAY,CAAC;IAC3B,CAAC;IAED,IAAI,KAAK,CAAC,KAAa;QACrB,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,eAAe,CAAC,mBAAmB,EAAE,qCAAqC,CAAC,CAAC;QACnI,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC5B,CAAC;IAED,cAAc;QACZ,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,WAAW,CAAC;QACrC,OAAO,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,EAAE,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;IACzG,CAAC;CACF"}
@@ -0,0 +1,30 @@
1
+ export interface RenderableDescriptor {
2
+ geometry: string;
3
+ material: string;
4
+ layerMask?: number;
5
+ castShadow?: boolean;
6
+ receiveShadow?: boolean;
7
+ skinning?: {
8
+ readonly jointCount: number;
9
+ readonly matrices: Float32Array;
10
+ };
11
+ morphWeights?: readonly number[];
12
+ instanceTransforms?: Float32Array | readonly number[];
13
+ instanceColors?: Float32Array | readonly number[];
14
+ }
15
+ export declare class Renderable {
16
+ readonly geometry: string;
17
+ readonly material: string;
18
+ layerMask: number;
19
+ castShadow: boolean;
20
+ receiveShadow: boolean;
21
+ skinning?: {
22
+ readonly jointCount: number;
23
+ readonly matrices: Float32Array;
24
+ };
25
+ morphWeights: number[];
26
+ instanceTransforms?: Float32Array;
27
+ instanceColors?: Float32Array;
28
+ constructor(descriptor: RenderableDescriptor);
29
+ }
30
+ //# sourceMappingURL=Renderable.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Renderable.d.ts","sourceRoot":"","sources":["../../../../packages/scene/src/Renderable.ts"],"names":[],"mappings":"AAEA,MAAM,WAAW,oBAAoB;IACnC,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,UAAU,CAAC,EAAE,OAAO,CAAC;IACrB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,QAAQ,CAAC,EAAE;QACT,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;KACjC,CAAC;IACF,YAAY,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IACjC,kBAAkB,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;IACtD,cAAc,CAAC,EAAE,YAAY,GAAG,SAAS,MAAM,EAAE,CAAC;CACnD;AAED,qBAAa,UAAU;IACrB,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC;IAC1B,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,OAAO,CAAC;IACpB,aAAa,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE;QACT,QAAQ,CAAC,UAAU,EAAE,MAAM,CAAC;QAC5B,QAAQ,CAAC,QAAQ,EAAE,YAAY,CAAC;KACjC,CAAC;IACF,YAAY,EAAE,MAAM,EAAE,CAAC;IACvB,kBAAkB,CAAC,EAAE,YAAY,CAAC;IAClC,cAAc,CAAC,EAAE,YAAY,CAAC;gBAElB,UAAU,EAAE,oBAAoB;CAuC7C"}
@@ -0,0 +1,54 @@
1
+ import { ValidationError } from "@aura3d/core";
2
+ export class Renderable {
3
+ geometry;
4
+ material;
5
+ layerMask;
6
+ castShadow;
7
+ receiveShadow;
8
+ skinning;
9
+ morphWeights;
10
+ instanceTransforms;
11
+ instanceColors;
12
+ constructor(descriptor) {
13
+ if (!descriptor.geometry)
14
+ throw new ValidationError("RENDERABLE_GEOMETRY", "Renderable geometry handle is required.");
15
+ if (!descriptor.material)
16
+ throw new ValidationError("RENDERABLE_MATERIAL", "Renderable material handle is required.");
17
+ this.geometry = descriptor.geometry;
18
+ this.material = descriptor.material;
19
+ this.layerMask = descriptor.layerMask ?? 1;
20
+ this.castShadow = descriptor.castShadow ?? true;
21
+ this.receiveShadow = descriptor.receiveShadow ?? true;
22
+ if (descriptor.skinning !== undefined) {
23
+ if (!Number.isInteger(descriptor.skinning.jointCount) || descriptor.skinning.jointCount <= 0 || descriptor.skinning.jointCount > 96) {
24
+ throw new ValidationError("RENDERABLE_SKINNING", "Renderable skinning jointCount must be an integer in [1, 96].");
25
+ }
26
+ if (descriptor.skinning.matrices.length !== descriptor.skinning.jointCount * 16 || !Array.from(descriptor.skinning.matrices).every(Number.isFinite)) {
27
+ throw new ValidationError("RENDERABLE_SKINNING", "Renderable skinning matrices must contain one finite mat4 per joint.");
28
+ }
29
+ this.skinning = {
30
+ jointCount: descriptor.skinning.jointCount,
31
+ matrices: new Float32Array(descriptor.skinning.matrices)
32
+ };
33
+ }
34
+ this.morphWeights = [...(descriptor.morphWeights ?? [])];
35
+ if (descriptor.instanceTransforms !== undefined) {
36
+ const values = Array.from(descriptor.instanceTransforms);
37
+ if (values.length === 0 || values.length % 16 !== 0 || !values.every(Number.isFinite)) {
38
+ throw new ValidationError("RENDERABLE_INSTANCES", "Renderable instanceTransforms must contain one or more finite mat4 values.");
39
+ }
40
+ this.instanceTransforms = new Float32Array(values);
41
+ }
42
+ if (descriptor.instanceColors !== undefined) {
43
+ const values = Array.from(descriptor.instanceColors);
44
+ if (values.length === 0 || values.length % 4 !== 0 || !values.every(Number.isFinite)) {
45
+ throw new ValidationError("RENDERABLE_INSTANCE_COLORS", "Renderable instanceColors must contain one or more finite vec4 values.");
46
+ }
47
+ if (this.instanceTransforms && values.length / 4 !== this.instanceTransforms.length / 16) {
48
+ throw new ValidationError("RENDERABLE_INSTANCE_COLORS", "Renderable instanceColors count must match instanceTransforms count.");
49
+ }
50
+ this.instanceColors = new Float32Array(values);
51
+ }
52
+ }
53
+ }
54
+ //# sourceMappingURL=Renderable.js.map
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@@ -0,0 +1,45 @@
1
+ import { Camera } from "./Camera.js";
2
+ import { DirectionalLight } from "./DirectionalLight.js";
3
+ import { Light } from "./Light.js";
4
+ import { Group, InstancedMesh, Mesh, Object3D, SkinnedMesh, type MeshOptions, type Object3DOptions } from "./Object3D.js";
5
+ import { OrthographicCamera } from "./OrthographicCamera.js";
6
+ import { PerspectiveCamera } from "./PerspectiveCamera.js";
7
+ import { PointLight } from "./PointLight.js";
8
+ import { Renderable } from "./Renderable.js";
9
+ import { type SceneQueryOptions } from "./SceneQuery.js";
10
+ import { SceneMetadata } from "./SceneMetadata.js";
11
+ import { SceneNode } from "./SceneNode.js";
12
+ import { SpotLight } from "./SpotLight.js";
13
+ export declare class Scene {
14
+ readonly root: SceneNode;
15
+ readonly metadata: SceneMetadata;
16
+ private readonly nodesById;
17
+ createNode(name?: string): SceneNode;
18
+ createObject3D(options?: Object3DOptions): Object3D;
19
+ createGroup(options?: Object3DOptions): Group;
20
+ createMesh(options?: MeshOptions): Mesh;
21
+ createSkinnedMesh(options?: MeshOptions): SkinnedMesh;
22
+ createInstancedMesh(options?: MeshOptions): InstancedMesh;
23
+ createPerspectiveCamera(options?: ConstructorParameters<typeof PerspectiveCamera>[0]): PerspectiveCamera;
24
+ createOrthographicCamera(options?: ConstructorParameters<typeof OrthographicCamera>[0]): OrthographicCamera;
25
+ createLight(kind: "directional" | "point" | "spot", name?: string): DirectionalLight | PointLight | SpotLight;
26
+ addRenderable(node: SceneNode, renderable: Renderable): void;
27
+ getNodeById(id: string): SceneNode | undefined;
28
+ findByName(name: string): SceneNode[];
29
+ query(options: SceneQueryOptions): SceneNode[];
30
+ updateWorldTransforms(): void;
31
+ updateWorldBounds(): void;
32
+ update(): void;
33
+ traverse(visitor: (node: SceneNode) => void): void;
34
+ collectRenderables(): {
35
+ node: SceneNode;
36
+ renderable: Renderable;
37
+ }[];
38
+ collectCameras(): Camera[];
39
+ collectLights(): Light[];
40
+ removeNode(node: SceneNode): boolean;
41
+ dispose(): void;
42
+ registerSubtree(node: SceneNode): void;
43
+ private register;
44
+ }
45
+ //# sourceMappingURL=Scene.d.ts.map
@@ -0,0 +1 @@
1
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package/dist/Scene.js ADDED
@@ -0,0 +1,117 @@
1
+ import { ValidationError } from "@aura3d/core";
2
+ import { Camera } from "./Camera.js";
3
+ import { DirectionalLight } from "./DirectionalLight.js";
4
+ import { Light } from "./Light.js";
5
+ import { Group, InstancedMesh, Mesh, Object3D, SkinnedMesh } from "./Object3D.js";
6
+ import { OrthographicCamera } from "./OrthographicCamera.js";
7
+ import { PerspectiveCamera } from "./PerspectiveCamera.js";
8
+ import { PointLight } from "./PointLight.js";
9
+ import { Renderable } from "./Renderable.js";
10
+ import { collectRenderables, queryScene } from "./SceneQuery.js";
11
+ import { SceneMetadata } from "./SceneMetadata.js";
12
+ import { SceneNode } from "./SceneNode.js";
13
+ import { SpotLight } from "./SpotLight.js";
14
+ export class Scene {
15
+ root = new SceneNode({ id: "root", name: "root" });
16
+ metadata = new SceneMetadata();
17
+ nodesById = new Map([[this.root.id, this.root]]);
18
+ createNode(name) {
19
+ return this.register(new SceneNode({ name }));
20
+ }
21
+ createObject3D(options = {}) {
22
+ return this.register(new Object3D(options));
23
+ }
24
+ createGroup(options = {}) {
25
+ return this.register(new Group(options));
26
+ }
27
+ createMesh(options = {}) {
28
+ return this.register(new Mesh(options));
29
+ }
30
+ createSkinnedMesh(options = {}) {
31
+ return this.register(new SkinnedMesh(options));
32
+ }
33
+ createInstancedMesh(options = {}) {
34
+ return this.register(new InstancedMesh(options));
35
+ }
36
+ createPerspectiveCamera(options = {}) {
37
+ return this.register(new PerspectiveCamera(options));
38
+ }
39
+ createOrthographicCamera(options = {}) {
40
+ return this.register(new OrthographicCamera(options));
41
+ }
42
+ createLight(kind, name) {
43
+ const light = kind === "directional" ? new DirectionalLight(name) : kind === "point" ? new PointLight(name) : new SpotLight(name);
44
+ return this.register(light);
45
+ }
46
+ addRenderable(node, renderable) {
47
+ node.renderable = renderable;
48
+ }
49
+ getNodeById(id) {
50
+ return this.nodesById.get(id);
51
+ }
52
+ findByName(name) {
53
+ return this.query({ name });
54
+ }
55
+ query(options) {
56
+ if (options.bounds)
57
+ this.updateWorldBounds();
58
+ return queryScene(this.root, options);
59
+ }
60
+ updateWorldTransforms() {
61
+ this.root.updateWorldTransform();
62
+ }
63
+ updateWorldBounds() {
64
+ this.updateWorldTransforms();
65
+ this.root.updateWorldBounds();
66
+ }
67
+ update() {
68
+ this.updateWorldBounds();
69
+ }
70
+ traverse(visitor) {
71
+ this.root.traverse(visitor);
72
+ }
73
+ collectRenderables() {
74
+ return collectRenderables(this.root);
75
+ }
76
+ collectCameras() {
77
+ return this.query({ type: "camera" }).filter((node) => node instanceof Camera);
78
+ }
79
+ collectLights() {
80
+ return this.query({ type: "light" }).filter((node) => node instanceof Light);
81
+ }
82
+ removeNode(node) {
83
+ if (node === this.root)
84
+ return false;
85
+ const descendants = [];
86
+ node.traverse((descendant) => descendants.push(descendant));
87
+ const removed = node.removeFromParent();
88
+ for (const descendant of descendants)
89
+ this.nodesById.delete(descendant.id);
90
+ return removed;
91
+ }
92
+ dispose() {
93
+ const descendants = [];
94
+ for (const child of [...this.root.children])
95
+ child.traverse((descendant) => descendants.push(descendant));
96
+ for (const child of [...this.root.children])
97
+ child.dispose();
98
+ for (const descendant of descendants)
99
+ this.nodesById.delete(descendant.id);
100
+ this.root.children.length = 0;
101
+ }
102
+ registerSubtree(node) {
103
+ node.traverse((descendant) => {
104
+ if (this.nodesById.has(descendant.id)) {
105
+ throw new ValidationError("DUPLICATE_SCENE_NODE", `Duplicate scene node id: ${descendant.id}`);
106
+ }
107
+ this.nodesById.set(descendant.id, descendant);
108
+ });
109
+ }
110
+ register(node) {
111
+ if (this.nodesById.has(node.id))
112
+ throw new ValidationError("DUPLICATE_SCENE_NODE", `Duplicate scene node id: ${node.id}`);
113
+ this.nodesById.set(node.id, node);
114
+ return node;
115
+ }
116
+ }
117
+ //# sourceMappingURL=Scene.js.map
@@ -0,0 +1 @@
1
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